eden-miror/src/yuzu/main_window.cpp
SchweGELBin a022560991
[desktop] tas: add option to disable file overwrite dialog (#3657)
Hello everybody, thank you for letting me participate in the development of the Eden emulator!

I've been playing around with the TAS functionality and didn't want to always click "Yes" in the dialog that askes if I want to "Overwrite file of player 1?" after recording the inputs.
So I can't record and play TAS files with keybinds only, because I'd still need to switching from my contoller to my keyboard and back.

So I added the option "Show recording dialog" into the configure_tas screen.
(The final naming and string can be changed of course.)
It's a checkbox that is enabled by default (so no changes if ignored), but can be unchecked to disable the popup.
The change has been tested on top of the current master branch.

I've also created a commit to add the relevant translation data, where german is translated and the rest unfinished.
I'm not sure how this would be handled as this project uses transifex for it localization, so I can remove this commit if preferred.

Have a great day!
- Michi

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3657
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: SchweGELBin <abramjannikmichael06@gmail.com>
Co-committed-by: SchweGELBin <abramjannikmichael06@gmail.com>
2026-03-07 20:08:47 +01:00

4911 lines
183 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// Qt on macOS doesn't define VMA shit
#include <boost/algorithm/string/split.hpp>
#include "common/settings.h"
#include "common/settings_enums.h"
#include "frontend_common/settings_generator.h"
#include "qt_common/qt_string_lookup.h"
#include "render/performance_overlay.h"
#if defined(QT_STATICPLUGIN) && !defined(__APPLE__)
#undef VMA_IMPLEMENTATION
#endif
#include "common/fs/ryujinx_compat.h"
#include "main_window.h"
#include "network/network.h"
#include "qt_common/discord/discord.h"
#include "ui_main.h"
// Other Yuzu stuff //
#include "debugger/controller.h"
#include "debugger/console.h"
#include "about_dialog.h"
#include "data_dialog.h"
#include "deps_dialog.h"
#include "install_dialog.h"
#include "bootmanager.h"
#include "yuzu/game/game_list.h"
#include "loading_screen.h"
#include "ryujinx_dialog.h"
#include "set_play_time_dialog.h"
#include "util/util.h"
#include "vk_device_info.h"
#include "applets/qt_amiibo_settings.h"
#include "applets/qt_controller.h"
#include "applets/qt_profile_select.h"
#include "applets/qt_software_keyboard.h"
#include "applets/qt_error.h"
#include "applets/qt_web_browser.h"
#include "configuration/configure_dialog.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
#include "configuration/configure_tas.h"
#include "util/clickable_label.h"
#include "util/overlay_dialog.h"
#include "util/controller_navigation.h"
#include "multiplayer/state.h"
// Qt Stuff //
#define QT_NO_OPENGL
#if QT_VERSION >= QT_VERSION_CHECK(6, 5, 0)
#include <QStyleHints>
#endif
#include <QCheckBox>
#include <QClipboard>
#include <QDesktopServices>
#include <QDir>
#include <QFileDialog>
#include <QFileInfo>
#include <QGuiApplication>
#include <QInputDialog>
#include <QPalette>
#include <QProgressDialog>
#include <QScreen>
#include <QShortcut>
#include <QStatusBar>
#include <QtConcurrentRun>
#include <QMimeData>
#include <QActionGroup>
// Qt Common //
#include "qt_common/config/uisettings.h"
#include "qt_common/config/shared_translation.h"
#include "qt_common/abstract/frontend.h"
#include "qt_common/qt_common.h"
#include "qt_common/util/path.h"
#include "qt_common/util/meta.h"
#include "qt_common/util/content.h"
#include "qt_common/util/fs.h"
#include "qt_common/util/mod.h"
// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
// defines.
static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(const std::string& path, FileSys::OpenMode mode) {
return QtCommon::vfs->CreateDirectory(path, mode);
}
static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
const std::string& path) {
return dir->CreateFile(path);
}
// Frontend //
#include "frontend_common/play_time_manager.h"
#ifdef ENABLE_UPDATE_CHECKER
#include "frontend_common/update_checker.h"
#endif
// Common //
#include "common/fs/fs.h"
#include "common/logging/backend.h"
#include "common/memory_detect.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
#ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_detect.h"
#endif
// Core //
#include "core/frontend/applets/software_keyboard.h"
#include "core/frontend/applets/mii_edit.h"
#include "core/frontend/applets/general.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/am/frontend/applet_web_browser_types.h"
#include "core/hle/kernel/k_process.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/savedata_factory.h"
#include "core/tools/renderdoc.h"
#include "core/perf_stats.h"
// Input //
#include "hid_core/hid_core.h"
#include "hid_core/frontend/emulated_controller.h"
#include "input_common/drivers/virtual_amiibo.h"
// Video Core //
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
#include "video_core/shader_notify.h"
#include <SDL.h>
#include <boost/container/flat_set.hpp>
// Platform stuff //
#include <boost/container/flat_set.hpp>
#ifdef __APPLE__
#include <unistd.h> // for chdir
#endif
#ifdef __unix__
#include <csignal>
#include <sys/socket.h>
#include "qt_common/gui_settings.h"
#include <QSocketNotifier>
#endif
#include "qt_common/gamemode.h"
#ifdef _WIN32
#include "core/core_timing.h"
#include "common/windows/timer_resolution.h"
#include <QPlatformSurfaceEvent>
#include <QSettings>
#include <dwmapi.h>
#include <windows.h>
#ifdef _MSC_VER
#pragma comment(lib, "Dwmapi.lib")
#endif
static inline void ApplyWindowsTitleBarDarkMode(HWND hwnd, bool enabled) {
if (!hwnd)
return;
BOOL val = enabled ? TRUE : FALSE;
// 20 = Win11/21H2+
if (SUCCEEDED(DwmSetWindowAttribute(hwnd, 20, &val, sizeof(val))))
return;
// 19 = pre-21H2
DwmSetWindowAttribute(hwnd, 19, &val, sizeof(val));
}
static inline void ApplyDarkToTopLevel(QWidget* w, bool on) {
if (!w || !w->isWindow())
return;
ApplyWindowsTitleBarDarkMode(reinterpret_cast<HWND>(w->winId()), on);
}
namespace {
struct TitlebarFilter final : QObject {
bool dark;
explicit TitlebarFilter(bool is_dark) : QObject(qApp), dark(is_dark) {}
void setDark(bool is_dark) {
dark = is_dark;
}
void onFocusChanged(QWidget*, QWidget* now) {
if (now)
ApplyDarkToTopLevel(now->window(), dark);
}
bool eventFilter(QObject* obj, QEvent* ev) override {
if (auto* w = qobject_cast<QWidget*>(obj)) {
switch (ev->type()) {
case QEvent::WinIdChange:
case QEvent::Show:
case QEvent::ShowToParent:
case QEvent::WindowStateChange:
case QEvent::ZOrderChange:
ApplyDarkToTopLevel(w, dark);
break;
default:
break;
}
}
return QObject::eventFilter(obj, ev);
}
};
static TitlebarFilter* g_filter = nullptr;
static QMetaObject::Connection g_focusConn;
} // namespace
static void ApplyGlobalDarkTitlebar(bool is_dark) {
if (!g_filter) {
g_filter = new TitlebarFilter(is_dark);
qApp->installEventFilter(g_filter);
g_focusConn = QObject::connect(qApp, &QApplication::focusChanged, g_filter,
&TitlebarFilter::onFocusChanged);
} else {
g_filter->setDark(is_dark);
}
for (QWidget* w : QApplication::topLevelWidgets())
ApplyDarkToTopLevel(w, is_dark);
}
static void RemoveTitlebarFilter() {
if (!g_filter)
return;
qApp->removeEventFilter(g_filter);
QObject::disconnect(g_focusConn);
g_filter->deleteLater();
g_filter = nullptr;
}
#endif
#ifdef YUZU_CRASH_DUMPS
#include "yuzu/breakpad.h"
#endif
using namespace Common::Literals;
#include "qt_common/discord/discord.h"
#ifdef USE_DISCORD_PRESENCE
#include "qt_common/discord/discord_impl.h"
#endif
#ifdef QT_STATICPLUGIN
#include <QtPlugin>
#if defined(_WIN32)
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
#elif defined(__APPLE__)
Q_IMPORT_PLUGIN(QCocoaIntegrationPlugin)
#endif
#endif
#ifdef _WIN32
#include <windows.h>
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
// graphics
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
constexpr int default_mouse_hide_timeout = 2500;
constexpr int default_input_update_timeout = 1;
constexpr size_t CopyBufferSize = 1_MiB;
/**
* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
* user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones.
*/
enum class CalloutFlag : uint32_t {
DRDDeprecation = 0x2,
};
const int MainWindow::max_recent_files_item;
static void RemoveCachedContents() {
const auto cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir);
const auto offline_fonts = cache_dir / "fonts";
const auto offline_manual = cache_dir / "offline_web_applet_manual";
const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
Common::FS::RemoveDirRecursively(offline_fonts);
Common::FS::RemoveDirRecursively(offline_manual);
Common::FS::RemoveDirRecursively(offline_legal_information);
Common::FS::RemoveDirRecursively(offline_system_data);
}
static void LogRuntimes() {
#ifdef _MSC_VER
// It is possible that the name of the dll will change.
// vcruntime140.dll is for 2015 and onwards
static constexpr char runtime_dll_name[] = "vcruntime140.dll";
UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr);
bool runtime_version_inspection_worked = false;
if (sz > 0) {
std::vector<u8> buf(sz);
if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) {
VS_FIXEDFILEINFO* pvi;
sz = sizeof(VS_FIXEDFILEINFO);
if (VerQueryValueA(buf.data(), "\\", reinterpret_cast<LPVOID*>(&pvi), &sz)) {
if (pvi->dwSignature == VS_FFI_SIGNATURE) {
runtime_version_inspection_worked = true;
LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER,
pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF,
pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF);
}
}
}
}
if (!runtime_version_inspection_worked) {
LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name);
}
#endif
LOG_INFO(Frontend, "Qt Compile: {} Runtime: {}", QT_VERSION_STR, qVersion());
}
static QString PrettyProductName() {
#ifdef _WIN32
// After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2
// With that notation change they changed the registry key used to denote the current version
QSettings windows_registry(
QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"),
QSettings::NativeFormat);
const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString();
if (release_id == QStringLiteral("2009")) {
const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt();
const QString display_version =
windows_registry.value(QStringLiteral("DisplayVersion")).toString();
const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt();
u32 version = 10;
if (current_build >= 22000) {
version = 11;
}
return QStringLiteral("Windows %1 Version %2 (Build %3.%4)")
.arg(QString::number(version), display_version, QString::number(current_build),
QString::number(ubr));
}
#endif
return QSysInfo::prettyProductName();
}
namespace {
constexpr std::array<std::pair<u32, const char *>, 5> default_game_icon_sizes{
std::make_pair(0, QT_TRANSLATE_NOOP("MainWindow", "None")),
std::make_pair(32, QT_TRANSLATE_NOOP("MainWindow", "Small (32x32)")),
std::make_pair(64, QT_TRANSLATE_NOOP("MainWindow", "Standard (64x64)")),
std::make_pair(128, QT_TRANSLATE_NOOP("MainWindow", "Large (128x128)")),
std::make_pair(256, QT_TRANSLATE_NOOP("MainWindow", "Full Size (256x256)")),
};
QString GetTranslatedGameIconSize(size_t index) {
return QCoreApplication::translate("MainWindow", default_game_icon_sizes[index].second);
}
}
#ifndef _WIN32
// TODO(crueter): carboxyl does this, is it needed in qml?
inline static bool isDarkMode() {
#if QT_VERSION >= QT_VERSION_CHECK(6, 5, 0)
const auto scheme = QGuiApplication::styleHints()->colorScheme();
return scheme == Qt::ColorScheme::Dark;
#else
const QPalette defaultPalette;
const auto text = defaultPalette.color(QPalette::WindowText);
const auto window = defaultPalette.color(QPalette::Window);
return text.lightness() > window.lightness();
#endif // QT_VERSION
}
#endif // _WIN32
MainWindow::MainWindow(bool has_broken_vulkan)
: ui{std::make_unique<Ui::MainWindow>()},
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, user_data_migrator{this} {
QtCommon::Init(this);
Common::FS::CreateEdenPaths();
this->config = std::make_unique<QtConfig>();
if (user_data_migrator.migrated) {
// Sort-of hack whereby we only move the old dir if it's a subfolder of the user dir
using namespace Common::FS;
static constexpr const std::array<const EdenPath, 4> paths = {EdenPath::NANDDir,
EdenPath::SDMCDir,
EdenPath::DumpDir,
EdenPath::LoadDir};
for (const EdenPath& path : paths) {
std::string str_path = Common::FS::GetEdenPathString(path);
if (str_path.starts_with(user_data_migrator.selected_emu.get_user_dir())) {
boost::replace_all(str_path,
user_data_migrator.selected_emu.lower_name().toStdString(),
"eden");
Common::FS::SetEdenPath(path, str_path);
}
}
}
#ifdef __unix__
SetupSigInterrupts();
#endif
SetGamemodeEnabled(UISettings::values.enable_gamemode.GetValue());
UISettings::RestoreWindowState(config);
QtCommon::system->Initialize();
Common::Log::Initialize();
Common::Log::Start();
LoadTranslation();
FrontendCommon::GenerateSettings();
setAcceptDrops(true);
ui->setupUi(this);
statusBar()->hide();
startup_icon_theme = QIcon::themeName();
// fallback can only be set once, colorful theme icons are okay on both light/dark
QIcon::setFallbackThemeName(QStringLiteral("colorful"));
QIcon::setFallbackSearchPaths(QStringList(QStringLiteral(":/icons")));
default_theme_paths = QIcon::themeSearchPaths();
UpdateUITheme();
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
discord_rpc->Update();
play_time_manager = std::make_unique<PlayTime::PlayTimeManager>();
Network::Init();
QtCommon::Meta::RegisterMetaTypes();
InitializeWidgets();
InitializeDebugWidgets();
InitializeRecentFileMenuActions();
InitializeHotkeys();
SetDefaultUIGeometry();
RestoreUIState();
ConnectMenuEvents();
ConnectWidgetEvents();
QtCommon::system->HIDCore().ReloadInputDevices();
controller_dialog->refreshConfiguration();
const auto branch_name = std::string(Common::g_scm_branch);
const auto description = std::string(Common::g_scm_desc);
const auto build_id = std::string(Common::g_build_id);
const auto yuzu_build = fmt::format("Eden Development Build | {}-{}", branch_name, description);
const auto override_build =
fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build;
const auto processor_count = std::thread::hardware_concurrency();
LOG_INFO(Frontend, "Eden Version: {}", yuzu_build_version);
LogRuntimes();
#ifdef ARCHITECTURE_x86_64
const auto& caps = Common::GetCPUCaps();
std::string cpu_string = caps.cpu_string;
if (caps.avx || caps.avx2 || caps.avx512f) {
cpu_string += " | AVX";
if (caps.avx512f) {
cpu_string += "512";
} else if (caps.avx2) {
cpu_string += '2';
}
if (caps.fma || caps.fma4) {
cpu_string += " | FMA";
}
}
LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
if (std::optional<int> processor_core = Common::GetProcessorCount()) {
LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core);
}
#endif
LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count);
LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString());
LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB});
#ifdef _WIN32
LOG_INFO(Frontend, "Host Timer Resolution: {:.4f} ms",
std::chrono::duration_cast<std::chrono::duration<f64, std::milli>>(
Common::Windows::SetCurrentTimerResolutionToMaximum())
.count());
QtCommon::system->CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution());
#endif
UpdateWindowTitle();
show();
#ifdef ENABLE_UPDATE_CHECKER
if (UISettings::values.check_for_updates) {
update_future = QtConcurrent::run([]() -> std::optional<UpdateChecker::Update> {
return UpdateChecker::GetUpdate();
});
update_watcher.connect(&update_watcher, &QFutureWatcher<QString>::finished, this,
&MainWindow::OnEmulatorUpdateAvailable);
update_watcher.setFuture(update_future);
}
#endif
QtCommon::system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
QtCommon::system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
QtCommon::provider.get());
QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
// Remove cached contents generated during the previous session
RemoveCachedContents();
// Gen keys if necessary
OnCheckFirmwareDecryption();
#ifdef __unix__
OnCheckGraphicsBackend();
#endif
// Check for orphaned profiles and reset profile data if necessary
QtCommon::Content::FixProfiles();
game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.game_dirs);
// Set up game list mode checkboxes.
SetGameListMode(UISettings::values.game_list_mode.GetValue());
// make sure menubar has the arrow cursor instead of inheriting from this
ui->menubar->setCursor(QCursor());
statusBar()->setCursor(QCursor());
mouse_hide_timer.setInterval(default_mouse_hide_timeout);
connect(&mouse_hide_timer, &QTimer::timeout, this, &MainWindow::HideMouseCursor);
connect(ui->menubar, &QMenuBar::hovered, this, &MainWindow::ShowMouseCursor);
update_input_timer.setInterval(default_input_update_timeout);
connect(&update_input_timer, &QTimer::timeout, this, &MainWindow::UpdateInputDrivers);
update_input_timer.start();
if (has_broken_vulkan) {
UISettings::values.has_broken_vulkan = true;
QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"), tr("Vulkan initialization failed during boot."));
#ifdef HAS_OPENGL
Settings::values.renderer_backend = Settings::RendererBackend::OpenGL_GLSL;
#else
Settings::values.renderer_backend = Settings::RendererBackend::Null;
#endif
UpdateAPIText();
renderer_status_button->setDisabled(true);
renderer_status_button->setChecked(false);
} else {
VkDeviceInfo::PopulateRecords(vk_device_records, this->window()->windowHandle());
}
#if !defined(_WIN32)
SDL_InitSubSystem(SDL_INIT_VIDEO);
// Set a screensaver inhibition reason string. Currently passed to DBus by SDL and visible to
// the user through their desktop environment.
//: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the
//: computer from sleeping
QByteArray wakelock_reason = tr("Running a game").toUtf8();
SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, wakelock_reason.data());
// SDL disables the screen saver by default, and setting the hint
// SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
// for now.
SDL_EnableScreenSaver();
#endif
SetupPrepareForSleep();
// Some moron added a race condition to the status bar
// so now we have to make this completely unnecessary call
// to prevent the UI from blowing up.
UpdateUITheme();
QStringList args = QApplication::arguments();
if (args.size() < 2) {
return;
}
QString game_path;
bool should_launch_qlaunch = false;
bool should_launch_setup = false;
bool has_gamepath = false;
bool is_fullscreen = false;
// Preserves drag/drop functionality
for (int i = 1; i < args.size(); ++i) {
if (args[i] == QStringLiteral("-f")) {
// Launch game in fullscreen mode
is_fullscreen = true;
} else if (args[i] == QStringLiteral("-u") && i < args.size() - 1) {
// Launch game with a specific user
int user_arg_idx = ++i;
bool argument_ok;
std::size_t selected_user = args[user_arg_idx].toUInt(&argument_ok);
if (!argument_ok) {
// try to look it up by username, only finds the first username that matches.
std::string const user_arg_str = args[user_arg_idx].toStdString();
auto const user_idx = QtCommon::system->GetProfileManager().GetUserIndex(user_arg_str);
if (user_idx != std::nullopt) {
selected_user = user_idx.value();
} else {
LOG_ERROR(Frontend, "Invalid user argument '{}'", user_arg_str);
continue;
}
}
if (QtCommon::system->GetProfileManager().UserExistsIndex(selected_user)) {
Settings::values.current_user = s32(selected_user);
user_flag_cmd_line = true;
} else {
LOG_ERROR(Frontend, "Selected user {} doesn't exist", selected_user);
}
} else if (args[i] == QStringLiteral("-g") && i < args.size() - 1) {
// Launch game at path
game_path = args[++i];
has_gamepath = true;
} else if (args[i] == QStringLiteral("-qlaunch")) {
should_launch_qlaunch = true;
} else if (args[i] == QStringLiteral("-setup")) {
should_launch_setup = true;
} else {
game_path = args[i];
has_gamepath = true;
}
}
// Override fullscreen setting if gamepath or argument is provided
if (has_gamepath || is_fullscreen) {
ui->action_Fullscreen->setChecked(is_fullscreen);
}
if (should_launch_setup) {
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Starter), std::nullopt);
} else {
if (!game_path.isEmpty()) {
BootGame(game_path, ApplicationAppletParameters());
} else {
if (should_launch_qlaunch) {
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::QLaunch), std::nullopt);
}
}
}
}
MainWindow::~MainWindow() {
// will get automatically deleted otherwise
if (render_window->parent() == nullptr) {
delete render_window;
}
#ifdef __unix__
::close(sig_interrupt_fds[0]);
::close(sig_interrupt_fds[1]);
#endif
}
void MainWindow::AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
std::shared_ptr<Service::NFC::NfcDevice> nfp_device) {
cabinet_applet =
new QtAmiiboSettingsDialog(this, parameters, input_subsystem.get(), nfp_device);
SCOPE_EXIT {
cabinet_applet->deleteLater();
cabinet_applet = nullptr;
};
cabinet_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
cabinet_applet->setWindowModality(Qt::WindowModal);
if (cabinet_applet->exec() == QDialog::Rejected) {
emit AmiiboSettingsFinished(false, {});
return;
}
emit AmiiboSettingsFinished(true, cabinet_applet->GetName());
}
void MainWindow::AmiiboSettingsRequestExit() {
if (cabinet_applet) {
cabinet_applet->reject();
}
}
void MainWindow::ControllerSelectorReconfigureControllers(
const Core::Frontend::ControllerParameters& parameters) {
controller_applet =
new QtControllerSelectorDialog(this, parameters, input_subsystem.get(), *QtCommon::system);
SCOPE_EXIT {
controller_applet->deleteLater();
controller_applet = nullptr;
};
controller_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint |
Qt::WindowStaysOnTopHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint);
controller_applet->setWindowModality(Qt::WindowModal);
bool is_success = controller_applet->exec() != QDialog::Rejected;
// Don't forget to apply settings.
QtCommon::system->HIDCore().DisableAllControllerConfiguration();
QtCommon::system->ApplySettings();
config->SaveAllValues();
UpdateStatusButtons();
emit ControllerSelectorReconfigureFinished(is_success);
}
void MainWindow::ControllerSelectorRequestExit() {
if (controller_applet) {
controller_applet->reject();
}
}
void MainWindow::ProfileSelectorSelectProfile(
const Core::Frontend::ProfileSelectParameters& parameters) {
profile_select_applet = new QtProfileSelectionDialog(*QtCommon::system, this, parameters);
SCOPE_EXIT {
profile_select_applet->deleteLater();
profile_select_applet = nullptr;
};
profile_select_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint |
Qt::WindowStaysOnTopHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
profile_select_applet->setWindowModality(Qt::WindowModal);
if (profile_select_applet->exec() == QDialog::Rejected) {
emit ProfileSelectorFinishedSelection(std::nullopt);
return;
}
const auto uuid = QtCommon::system->GetProfileManager().GetUser(
static_cast<std::size_t>(profile_select_applet->GetIndex()));
if (!uuid.has_value()) {
emit ProfileSelectorFinishedSelection(std::nullopt);
return;
}
emit ProfileSelectorFinishedSelection(uuid);
}
void MainWindow::ProfileSelectorRequestExit() {
if (profile_select_applet) {
profile_select_applet->reject();
}
}
void MainWindow::SoftwareKeyboardInitialize(
bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) {
if (software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is already initialized!");
return;
}
software_keyboard = new QtSoftwareKeyboardDialog(render_window, *QtCommon::system, is_inline,
std::move(initialize_parameters));
if (is_inline) {
connect(
software_keyboard, &QtSoftwareKeyboardDialog::SubmitInlineText, this,
[this](Service::AM::Frontend::SwkbdReplyType reply_type, std::u16string submitted_text,
s32 cursor_position) {
emit SoftwareKeyboardSubmitInlineText(reply_type, submitted_text, cursor_position);
},
Qt::QueuedConnection);
} else {
connect(
software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this,
[this](Service::AM::Frontend::SwkbdResult result, std::u16string submitted_text,
bool confirmed) {
emit SoftwareKeyboardSubmitNormalText(result, submitted_text, confirmed);
},
Qt::QueuedConnection);
}
}
void MainWindow::SoftwareKeyboardShowNormal() {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
const auto& layout = render_window->GetFramebufferLayout();
const auto x = layout.screen.left;
const auto y = layout.screen.top;
const auto w = layout.screen.GetWidth();
const auto h = layout.screen.GetHeight();
const auto scale_ratio = devicePixelRatioF();
software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
QSize(w, h) / scale_ratio);
}
void MainWindow::SoftwareKeyboardShowTextCheck(
Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
software_keyboard->ShowTextCheckDialog(text_check_result, text_check_message);
}
void MainWindow::SoftwareKeyboardShowInline(
Core::Frontend::InlineAppearParameters appear_parameters) {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
const auto& layout = render_window->GetFramebufferLayout();
const auto x =
static_cast<int>(layout.screen.left + (0.5f * layout.screen.GetWidth() *
((2.0f * appear_parameters.key_top_translate_x) +
(1.0f - appear_parameters.key_top_scale_x))));
const auto y =
static_cast<int>(layout.screen.top + (layout.screen.GetHeight() *
((2.0f * appear_parameters.key_top_translate_y) +
(1.0f - appear_parameters.key_top_scale_y))));
const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x);
const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y);
const auto scale_ratio = devicePixelRatioF();
software_keyboard->ShowInlineKeyboard(std::move(appear_parameters),
render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
QSize(w, h) / scale_ratio);
}
void MainWindow::SoftwareKeyboardHideInline() {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
software_keyboard->HideInlineKeyboard();
}
void MainWindow::SoftwareKeyboardInlineTextChanged(
Core::Frontend::InlineTextParameters text_parameters) {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
software_keyboard->InlineTextChanged(std::move(text_parameters));
}
void MainWindow::SoftwareKeyboardExit() {
if (!software_keyboard) {
return;
}
software_keyboard->ExitKeyboard();
software_keyboard = nullptr;
}
void MainWindow::WebBrowserOpenWebPage(const std::string& main_url,
const std::string& additional_args, bool is_local) {
#ifdef YUZU_USE_QT_WEB_ENGINE
// Raw input breaks with the web applet, Disable web applets if enabled
if (Settings::values.disable_web_applet || Settings::values.enable_raw_input) {
emit WebBrowserClosed(Service::AM::Frontend::WebExitReason::WindowClosed,
"http://localhost/");
return;
}
web_applet = new QtNXWebEngineView(this, *QtCommon::system, input_subsystem.get());
ui->action_Pause->setEnabled(false);
ui->action_Restart->setEnabled(false);
ui->action_Stop->setEnabled(false);
{
QProgressDialog loading_progress(this);
loading_progress.setLabelText(tr("Loading Web Applet..."));
loading_progress.setRange(0, 3);
loading_progress.setValue(0);
if (is_local && !Common::FS::Exists(main_url)) {
loading_progress.show();
auto future = QtConcurrent::run([this] { emit WebBrowserExtractOfflineRomFS(); });
while (!future.isFinished()) {
QCoreApplication::processEvents();
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
}
loading_progress.setValue(1);
if (is_local) {
web_applet->LoadLocalWebPage(main_url, additional_args);
} else {
web_applet->LoadExternalWebPage(main_url, additional_args);
}
if (render_window->IsLoadingComplete()) {
render_window->hide();
}
const auto& layout = render_window->GetFramebufferLayout();
const auto scale_ratio = devicePixelRatioF();
web_applet->resize(layout.screen.GetWidth() / scale_ratio,
layout.screen.GetHeight() / scale_ratio);
web_applet->move(layout.screen.left / scale_ratio,
(layout.screen.top / scale_ratio) + menuBar()->height());
web_applet->setZoomFactor(static_cast<qreal>(layout.screen.GetWidth() / scale_ratio) /
static_cast<qreal>(Layout::ScreenUndocked::Width));
web_applet->setFocus();
web_applet->show();
loading_progress.setValue(2);
QCoreApplication::processEvents();
loading_progress.setValue(3);
}
bool exit_check = false;
// TODO (Morph): Remove this
QAction* exit_action = new QAction(tr("Disable Web Applet"), this);
connect(exit_action, &QAction::triggered, this, [this] {
const auto result = QMessageBox::warning(
this, tr("Disable Web Applet"),
tr("Disabling the web applet can lead to undefined behavior and should only be used "
"with Super Mario 3D All-Stars. Are you sure you want to disable the web "
"applet?\n(This can be re-enabled in the Debug settings.)"),
QMessageBox::Yes | QMessageBox::No);
if (result == QMessageBox::Yes) {
Settings::values.disable_web_applet = true;
web_applet->SetFinished(true);
}
});
ui->menubar->addAction(exit_action);
while (!web_applet->IsFinished()) {
QCoreApplication::processEvents();
if (!exit_check) {
web_applet->page()->runJavaScript(
QStringLiteral("end_applet;"), [&](const QVariant& variant) {
exit_check = false;
if (variant.toBool()) {
web_applet->SetFinished(true);
web_applet->SetExitReason(
Service::AM::Frontend::WebExitReason::EndButtonPressed);
}
});
exit_check = true;
}
if (web_applet->GetCurrentURL().contains(QStringLiteral("localhost"))) {
if (!web_applet->IsFinished()) {
web_applet->SetFinished(true);
web_applet->SetExitReason(Service::AM::Frontend::WebExitReason::CallbackURL);
}
web_applet->SetLastURL(web_applet->GetCurrentURL().toStdString());
}
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
const auto exit_reason = web_applet->GetExitReason();
const auto last_url = web_applet->GetLastURL();
web_applet->hide();
render_window->setFocus();
if (render_window->IsLoadingComplete()) {
render_window->show();
}
ui->action_Pause->setEnabled(true);
ui->action_Restart->setEnabled(true);
ui->action_Stop->setEnabled(true);
ui->menubar->removeAction(exit_action);
QCoreApplication::processEvents();
emit WebBrowserClosed(exit_reason, last_url);
#else
// Utilize the same fallback as the default web browser applet.
emit WebBrowserClosed(Service::AM::Frontend::WebExitReason::WindowClosed, "http://localhost/");
#endif
}
void MainWindow::WebBrowserRequestExit() {
#ifdef YUZU_USE_QT_WEB_ENGINE
if (web_applet) {
web_applet->SetExitReason(Service::AM::Frontend::WebExitReason::ExitRequested);
web_applet->SetFinished(true);
}
#endif
}
void MainWindow::InitializeWidgets() {
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
ui->action_Report_Compatibility->setVisible(true);
#endif
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *QtCommon::system);
render_window->hide();
game_list = new GameList(QtCommon::vfs, QtCommon::provider.get(), *play_time_manager, *QtCommon::system, this);
ui->horizontalLayout->addWidget(game_list);
game_list_placeholder = new GameListPlaceholder(this);
ui->horizontalLayout->addWidget(game_list_placeholder);
game_list_placeholder->setVisible(false);
loading_screen = new LoadingScreen(this);
loading_screen->hide();
ui->horizontalLayout->addWidget(loading_screen);
connect(loading_screen, &LoadingScreen::Hidden, this, [&] {
loading_screen->Clear();
if (emulation_running) {
render_window->show();
render_window->setFocus();
}
});
multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
ui->action_Show_Room, *QtCommon::system);
multiplayer_state->setVisible(false);
// Create status bar
message_label = new QLabel();
// Configured separately for left alignment
message_label->setFrameStyle(QFrame::NoFrame);
message_label->setContentsMargins(4, 0, 4, 0);
message_label->setAlignment(Qt::AlignLeft);
statusBar()->addPermanentWidget(message_label, 1);
shader_building_label = new QLabel();
shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
res_scale_label = new QLabel();
res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier."));
emu_speed_label = new QLabel();
emu_speed_label->setToolTip(
tr("Current emulation speed. Values higher or lower than 100% "
"indicate emulation is running faster or slower than a Switch."));
game_fps_label = new QLabel();
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
"This will vary from game to game and scene to scene."));
emu_frametime_label = new QLabel();
emu_frametime_label->setToolTip(
tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
"full-speed emulation this should be at most 16.67 ms."));
for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label,
emu_frametime_label}) {
label->setVisible(false);
label->setFrameStyle(QFrame::NoFrame);
label->setContentsMargins(4, 0, 4, 0);
statusBar()->addPermanentWidget(label);
}
firmware_label = new QLabel();
firmware_label->setObjectName(QStringLiteral("FirmwareLabel"));
firmware_label->setVisible(false);
firmware_label->setContentsMargins(4, 0, 4, 0);
firmware_label->setFocusPolicy(Qt::NoFocus);
statusBar()->addPermanentWidget(firmware_label);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
tas_label = new QLabel();
tas_label->setObjectName(QStringLiteral("TASlabel"));
tas_label->setFocusPolicy(Qt::NoFocus);
statusBar()->insertPermanentWidget(0, tas_label);
volume_popup = new QWidget(this);
volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup);
volume_popup->setLayout(new QVBoxLayout());
volume_popup->setMinimumWidth(200);
volume_slider = new QSlider(Qt::Horizontal);
volume_slider->setObjectName(QStringLiteral("volume_slider"));
volume_slider->setMaximum(200);
volume_slider->setPageStep(5);
volume_popup->layout()->addWidget(volume_slider);
volume_button = new VolumeButton();
volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
volume_button->setFocusPolicy(Qt::NoFocus);
volume_button->setCheckable(true);
UpdateVolumeUI();
connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
Settings::values.audio_muted = false;
const auto volume = static_cast<u8>(percentage);
Settings::values.volume.SetValue(volume);
UpdateVolumeUI();
});
connect(volume_button, &QPushButton::clicked, this, [&] {
UpdateVolumeUI();
volume_popup->setVisible(!volume_popup->isVisible());
QRect rect = volume_button->geometry();
QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft());
bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
});
volume_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(volume_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(
Settings::values.audio_muted ? tr("Unmute") : tr("Mute"), [this] {
Settings::values.audio_muted = !Settings::values.audio_muted;
UpdateVolumeUI();
});
context_menu.addAction(tr("Reset Volume"), [this] {
Settings::values.volume.SetValue(100);
UpdateVolumeUI();
});
context_menu.exec(volume_button->mapToGlobal(menu_location));
volume_button->repaint();
});
connect(volume_button, &VolumeButton::VolumeChanged, this, &MainWindow::UpdateVolumeUI);
statusBar()->insertPermanentWidget(0, volume_button);
// setup AA button
aa_status_button = new QPushButton();
aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
aa_status_button->setFocusPolicy(Qt::NoFocus);
connect(aa_status_button, &QPushButton::clicked, [&] {
auto aa_mode = Settings::values.anti_aliasing.GetValue();
aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
if (aa_mode == Settings::AntiAliasing::MaxEnum) {
aa_mode = Settings::AntiAliasing::None;
}
Settings::values.anti_aliasing.SetValue(aa_mode);
aa_status_button->setChecked(true);
UpdateAAText();
});
UpdateAAText();
aa_status_button->setCheckable(true);
aa_status_button->setChecked(true);
aa_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(aa_status_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) {
QMenu context_menu;
for (auto const& aa_text_pair : ConfigurationShared::anti_aliasing_texts_map) {
context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] {
Settings::values.anti_aliasing.SetValue(aa_text_pair.first);
UpdateAAText();
});
}
context_menu.exec(aa_status_button->mapToGlobal(menu_location));
aa_status_button->repaint();
});
statusBar()->insertPermanentWidget(0, aa_status_button);
// Setup Filter button
filter_status_button = new QPushButton();
filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
filter_status_button->setFocusPolicy(Qt::NoFocus);
connect(filter_status_button, &QPushButton::clicked, this,
&MainWindow::OnToggleAdaptingFilter);
UpdateFilterText();
filter_status_button->setCheckable(true);
filter_status_button->setChecked(true);
filter_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(filter_status_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) {
QMenu context_menu;
for (auto const& filter_text_pair : ConfigurationShared::scaling_filter_texts_map) {
context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] {
Settings::values.scaling_filter.SetValue(filter_text_pair.first);
UpdateFilterText();
});
}
context_menu.exec(filter_status_button->mapToGlobal(menu_location));
filter_status_button->repaint();
});
statusBar()->insertPermanentWidget(0, filter_status_button);
// Setup Dock button
dock_status_button = new QPushButton();
dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton"));
dock_status_button->setFocusPolicy(Qt::NoFocus);
connect(dock_status_button, &QPushButton::clicked, this, &MainWindow::OnToggleDockedMode);
dock_status_button->setCheckable(true);
UpdateDockedButton();
dock_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(dock_status_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) {
QMenu context_menu;
for (auto const& pair : ConfigurationShared::use_docked_mode_texts_map) {
context_menu.addAction(pair.second, [this, &pair] {
if (pair.first != Settings::values.use_docked_mode.GetValue()) {
OnToggleDockedMode();
}
});
}
context_menu.exec(dock_status_button->mapToGlobal(menu_location));
dock_status_button->repaint();
});
statusBar()->insertPermanentWidget(0, dock_status_button);
// Setup GPU Accuracy button
gpu_accuracy_button = new QPushButton();
gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
gpu_accuracy_button->setCheckable(true);
gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
connect(gpu_accuracy_button, &QPushButton::clicked, this, &MainWindow::OnToggleGpuAccuracy);
UpdateGPUAccuracyButton();
gpu_accuracy_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(gpu_accuracy_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) {
QMenu context_menu;
for (auto const& gpu_accuracy_pair : ConfigurationShared::gpu_accuracy_texts_map) {
context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] {
Settings::values.gpu_accuracy.SetValue(gpu_accuracy_pair.first);
UpdateGPUAccuracyButton();
});
}
context_menu.exec(gpu_accuracy_button->mapToGlobal(menu_location));
gpu_accuracy_button->repaint();
});
statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
// Setup Renderer API button
renderer_status_button = new QPushButton();
renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
renderer_status_button->setCheckable(true);
renderer_status_button->setFocusPolicy(Qt::NoFocus);
connect(renderer_status_button, &QPushButton::clicked, this, &MainWindow::OnToggleGraphicsAPI);
UpdateAPIText();
renderer_status_button->setCheckable(true);
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
renderer_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(renderer_status_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) {
QMenu context_menu;
for (auto const& renderer_backend_pair :
ConfigurationShared::renderer_backend_texts_map) {
if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
continue;
}
context_menu.addAction(
renderer_backend_pair.second, [this, renderer_backend_pair] {
Settings::values.renderer_backend.SetValue(renderer_backend_pair.first);
UpdateAPIText();
});
}
context_menu.exec(renderer_status_button->mapToGlobal(menu_location));
renderer_status_button->repaint();
});
statusBar()->insertPermanentWidget(0, renderer_status_button);
// Setup Refresh Button
refresh_button = new QPushButton();
refresh_button->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh")));
refresh_button->setObjectName(QStringLiteral("RefreshButton"));
refresh_button->setFocusPolicy(Qt::NoFocus);
connect(refresh_button, &QPushButton::clicked, this, &MainWindow::OnGameListRefresh);
statusBar()->insertPermanentWidget(0, refresh_button);
statusBar()->setVisible(true);
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
}
void MainWindow::InitializeDebugWidgets() {
QMenu* debug_menu = ui->menu_View_Debugging;
controller_dialog = new ControllerDialog(QtCommon::system->HIDCore(), input_subsystem, this);
controller_dialog->hide();
debug_menu->addAction(controller_dialog->toggleViewAction());
}
void MainWindow::InitializeRecentFileMenuActions() {
for (int i = 0; i < max_recent_files_item; ++i) {
actions_recent_files[i] = new QAction(this);
actions_recent_files[i]->setVisible(false);
connect(actions_recent_files[i], &QAction::triggered, this, &MainWindow::OnMenuRecentFile);
ui->menu_recent_files->addAction(actions_recent_files[i]);
}
ui->menu_recent_files->addSeparator();
QAction* action_clear_recent_files = new QAction(this);
action_clear_recent_files->setText(tr("&Clear Recent Files"));
connect(action_clear_recent_files, &QAction::triggered, this, [this] {
UISettings::values.recent_files.clear();
UpdateRecentFiles();
});
ui->menu_recent_files->addAction(action_clear_recent_files);
UpdateRecentFiles();
}
void MainWindow::LinkActionShortcut(QAction* action, const QString& action_name,
const bool tas_allowed) {
static const auto main_window = std::string("Main Window");
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name.toStdString()));
action->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, action_name.toStdString()));
action->setAutoRepeat(false);
this->addAction(action);
auto* controller = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
const auto* controller_hotkey =
hotkey_registry.GetControllerHotkey(main_window, action_name.toStdString(), controller);
connect(
controller_hotkey, &ControllerShortcut::Activated, this,
[action, tas_allowed, this] {
auto [tas_status, current_tas_frame, total_tas_frames] =
input_subsystem->GetTas()->GetStatus();
if (tas_allowed || tas_status == InputCommon::TasInput::TasState::Stopped) {
action->trigger();
}
},
Qt::QueuedConnection);
}
void MainWindow::InitializeHotkeys() {
hotkey_registry.LoadHotkeys();
LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo"));
LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit Eden"));
LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
LinkActionShortcut(ui->action_Show_Performance_Overlay, QStringLiteral("Toggle Performance Overlay"));
LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true);
LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"), true);
LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"), true);
LinkActionShortcut(ui->action_View_Lobby,
QStringLiteral("Browse Public Game Lobby"));
LinkActionShortcut(ui->action_Start_Room, QStringLiteral("Create Room"));
LinkActionShortcut(ui->action_Connect_To_Room,
QStringLiteral("Direct Connect to Room"));
LinkActionShortcut(ui->action_Show_Room, QStringLiteral("Show Current Room"));
LinkActionShortcut(ui->action_Leave_Room, QStringLiteral("Leave Room"));
LinkActionShortcut(ui->action_Configure, QStringLiteral("Configure"));
LinkActionShortcut(ui->action_Configure_Current_Game, QStringLiteral("Configure Current Game"));
static const QString main_window = QStringLiteral("Main Window");
const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
const auto* hotkey =
hotkey_registry.GetHotkey(main_window.toStdString(), action_name.toStdString(), this);
auto* controller = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
const auto* controller_hotkey = hotkey_registry.GetControllerHotkey(
main_window.toStdString(), action_name.toStdString(), controller);
connect(hotkey, &QShortcut::activated, this, function);
connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
Qt::QueuedConnection);
};
connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
if (emulation_running && ui->action_Fullscreen->isChecked()) {
ui->action_Fullscreen->setChecked(false);
ToggleFullscreen();
}
});
connect_shortcut(QStringLiteral("Change Adapting Filter"),
&MainWindow::OnToggleAdaptingFilter);
connect_shortcut(QStringLiteral("Change Docked Mode"), &MainWindow::OnToggleDockedMode);
connect_shortcut(QStringLiteral("Change GPU Mode"), &MainWindow::OnToggleGpuAccuracy);
connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &MainWindow::OnMute);
connect_shortcut(QStringLiteral("Audio Volume Down"), &MainWindow::OnDecreaseVolume);
connect_shortcut(QStringLiteral("Audio Volume Up"), &MainWindow::OnIncreaseVolume);
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [this] {
Settings::ToggleStandardMode();
SetFPSSuffix();
});
connect_shortcut(QStringLiteral("Toggle Turbo Speed"), [this] {
Settings::ToggleTurboMode();
SetFPSSuffix();
});
connect_shortcut(QStringLiteral("Toggle Slow Speed"), [this] {
Settings::ToggleSlowMode();
SetFPSSuffix();
});
connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [] {
if (Settings::values.enable_renderdoc_hotkey) {
QtCommon::system->GetRenderdocAPI().ToggleCapture();
}
});
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
Settings::values.mouse_panning = !Settings::values.mouse_panning;
if (Settings::values.mouse_panning) {
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
}
});
}
void MainWindow::SetDefaultUIGeometry() {
// geometry: 53% of the window contents are in the upper screen half, 47% in the lower half
const QRect screenRect = QGuiApplication::primaryScreen()->geometry();
const int w = screenRect.width() * 2 / 3;
const int h = screenRect.height() * 2 / 3;
const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100;
setGeometry(x, y, w, h);
}
void MainWindow::RestoreUIState() {
setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
restoreGeometry(UISettings::values.geometry);
// Work-around because the games list isn't supposed to be full screen
if (isFullScreen()) {
showNormal();
}
restoreState(UISettings::values.state);
render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
game_list->LoadInterfaceLayout();
ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
ToggleWindowMode();
ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
ui->action_Enable_Overlay_Applet->setChecked(Settings::values.enable_overlay.GetValue());
ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
ui->action_Show_Performance_Overlay->setChecked(UISettings::values.show_perf_overlay.GetValue());
if (perf_overlay) perf_overlay->setVisible(ui->action_Show_Performance_Overlay->isChecked());
Debugger::ToggleConsole();
}
void MainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
state != Qt::ApplicationActive) {
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
}
if (!emulation_running) {
return;
}
if (UISettings::values.pause_when_in_background) {
if (emu_thread->IsRunning() &&
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
auto_paused = true;
OnPauseGame();
} else if (!emu_thread->IsRunning() && auto_paused && (state & Qt::ApplicationActive)) {
auto_paused = false;
OnStartGame();
}
}
if (UISettings::values.mute_when_in_background) {
if (!Settings::values.audio_muted &&
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
Settings::values.audio_muted = true;
auto_muted = true;
} else if (auto_muted && (state & Qt::ApplicationActive)) {
Settings::values.audio_muted = false;
auto_muted = false;
}
UpdateVolumeUI();
}
}
void MainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::BootGame, this, &MainWindow::BootGameFromList);
connect(game_list, &GameList::GameChosen, this, &MainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenDirectory, this, &MainWindow::OnGameListOpenDirectory);
connect(game_list, &GameList::OpenFolderRequested, this, &MainWindow::OnGameListOpenFolder);
connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, [this](u64 program_id) {
QtCommon::Path::OpenShaderCache(program_id, this);
});
connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
&MainWindow::OnGameListRemoveInstalledEntry);
connect(game_list, &GameList::RemoveFileRequested, this, &MainWindow::OnGameListRemoveFile);
connect(game_list, &GameList::RemovePlayTimeRequested, this,
&MainWindow::OnGameListRemovePlayTimeData);
connect(game_list, &GameList::SetPlayTimeRequested, this,
&MainWindow::OnGameListSetPlayTime);
connect(game_list, &GameList::DumpRomFSRequested, this, &MainWindow::OnGameListDumpRomFS);
connect(game_list, &GameList::VerifyIntegrityRequested, this,
&MainWindow::OnGameListVerifyIntegrity);
connect(game_list, &GameList::CopyTIDRequested, this, &MainWindow::OnGameListCopyTID);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
&MainWindow::OnGameListNavigateToGamedbEntry);
connect(game_list, &GameList::CreateShortcut, this, &MainWindow::OnGameListCreateShortcut);
connect(game_list, &GameList::AddDirectory, this, &MainWindow::OnGameListAddDirectory);
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
&MainWindow::OnGameListAddDirectory);
connect(game_list, &GameList::ShowList, this, &MainWindow::OnGameListShowList);
connect(game_list, &GameList::PopulatingCompleted,
[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
connect(game_list, &GameList::SaveConfig, this, &MainWindow::OnSaveConfig);
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
&MainWindow::OnGameListOpenPerGameProperties);
connect(game_list, &GameList::LinkToRyujinxRequested, this,
&MainWindow::OnLinkToRyujinx);
connect(this, &MainWindow::UpdateInstallProgress, this,
&MainWindow::IncrementInstallProgress);
connect(this, &MainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting);
connect(this, &MainWindow::EmulationStopping, render_window,
&GRenderWindow::OnEmulationStopping);
// Software Keyboard Applet
connect(this, &MainWindow::EmulationStarting, this, &MainWindow::SoftwareKeyboardExit);
connect(this, &MainWindow::EmulationStopping, this, &MainWindow::SoftwareKeyboardExit);
connect(&status_bar_update_timer, &QTimer::timeout, this, &MainWindow::UpdateStatusBar);
connect(this, &MainWindow::UpdateThemedIcons, multiplayer_state,
&MultiplayerState::UpdateThemedIcons);
}
void MainWindow::ConnectMenuEvents() {
const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
connect(action, &QAction::triggered, this, event_fn);
// Add actions to this window so that hiding menus in fullscreen won't disable them
addAction(action);
// Add actions to the render window so that they work outside of single window mode
render_window->addAction(action);
};
// File
connect_menu(ui->action_Load_File, &MainWindow::OnMenuLoadFile);
connect_menu(ui->action_Load_Folder, &MainWindow::OnMenuLoadFolder);
connect_menu(ui->action_Install_File_NAND, &MainWindow::OnMenuInstallToNAND);
connect_menu(ui->action_Exit, &QMainWindow::close);
connect_menu(ui->action_Load_Amiibo, &MainWindow::OnLoadAmiibo);
// Emulation
connect_menu(ui->action_Pause, &MainWindow::OnPauseContinueGame);
connect_menu(ui->action_Stop, &MainWindow::OnStopGame);
connect_menu(ui->action_Report_Compatibility, &MainWindow::OnMenuReportCompatibility);
connect_menu(ui->action_Open_Mods_Page, &MainWindow::OnOpenModsPage);
connect_menu(ui->action_Open_Quickstart_Guide, &MainWindow::OnOpenQuickstartGuide);
connect_menu(ui->action_Open_FAQ, &MainWindow::OnOpenFAQ);
connect_menu(ui->action_Restart, &MainWindow::OnRestartGame);
connect_menu(ui->action_Configure, &MainWindow::OnConfigure);
connect_menu(ui->action_Configure_Current_Game, &MainWindow::OnConfigurePerGame);
// View
connect_menu(ui->action_Fullscreen, &MainWindow::ToggleFullscreen);
connect_menu(ui->action_Single_Window_Mode, &MainWindow::ToggleWindowMode);
connect_menu(ui->action_Show_Filter_Bar, &MainWindow::OnToggleFilterBar);
connect_menu(ui->action_Show_Status_Bar, &MainWindow::OnToggleStatusBar);
connect_menu(ui->action_Show_Performance_Overlay, &MainWindow::OnTogglePerfOverlay);
connect_menu(ui->action_Reset_Window_Size_720, &MainWindow::ResetWindowSize720);
connect_menu(ui->action_Reset_Window_Size_900, &MainWindow::ResetWindowSize900);
connect_menu(ui->action_Reset_Window_Size_1080, &MainWindow::ResetWindowSize1080);
ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720,
ui->action_Reset_Window_Size_900,
ui->action_Reset_Window_Size_1080});
connect_menu(ui->action_Grid_View, &MainWindow::SetGridView);
connect_menu(ui->action_Tree_View, &MainWindow::SetTreeView);
game_size_actions = new QActionGroup(this);
game_size_actions->setExclusive(true);
for (size_t i = 0; i < default_game_icon_sizes.size(); i++) {
const auto current_size = UISettings::values.game_icon_size.GetValue();
const auto size = default_game_icon_sizes[i].first;
QAction *action = ui->menuGame_Icon_Size->addAction(GetTranslatedGameIconSize(i));
action->setCheckable(true);
if (current_size == size) action->setChecked(true);
game_size_actions->addAction(action);
connect(action, &QAction::triggered, this, [this, size](bool checked) {
if (checked) {
UISettings::values.game_icon_size.SetValue(size);
CheckIconSize();
game_list->RefreshGameDirectory();
}
});
}
CheckIconSize();
ui->action_Show_Game_Name->setChecked(UISettings::values.show_game_name.GetValue());
connect(ui->action_Show_Game_Name, &QAction::triggered, this, &MainWindow::ToggleShowGameName);
// Multiplayer
connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnViewLobby);
connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnCreateRoom);
connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnCloseRoom);
connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnDirectConnectToRoom);
connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
&MultiplayerState::OnOpenNetworkRoom);
connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &MainWindow::OnSaveConfig);
// Tools
connect_menu(ui->action_Launch_PhotoViewer, [this]{
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::PhotoViewer), std::nullopt);
});
connect_menu(ui->action_Launch_MiiEdit, [this]{
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::MiiEdit), std::nullopt);
});
connect_menu(ui->action_Launch_Controller, [this]{
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Controller), std::nullopt);
});
connect_menu(ui->action_Launch_QLaunch, [this]{
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::QLaunch), std::nullopt);
});
// Tools (cabinet)
connect_menu(ui->action_Launch_Cabinet_Nickname_Owner, [this]{
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Cabinet), {Service::NFP::CabinetMode::StartNicknameAndOwnerSettings});
});
connect_menu(ui->action_Launch_Cabinet_Eraser, [this]{
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Cabinet), {Service::NFP::CabinetMode::StartGameDataEraser});
});
connect_menu(ui->action_Launch_Cabinet_Restorer, [this]{
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Cabinet), {Service::NFP::CabinetMode::StartRestorer});
});
connect_menu(ui->action_Launch_Cabinet_Formatter, [this]{
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Cabinet), {Service::NFP::CabinetMode::StartFormatter});
});
connect_menu(ui->action_Desktop, &MainWindow::OnCreateHomeMenuDesktopShortcut);
connect_menu(ui->action_Application_Menu,
&MainWindow::OnCreateHomeMenuApplicationMenuShortcut);
connect_menu(ui->action_Capture_Screenshot, &MainWindow::OnCaptureScreenshot);
// TAS
connect_menu(ui->action_TAS_Start, &MainWindow::OnTasStartStop);
connect_menu(ui->action_TAS_Record, &MainWindow::OnTasRecord);
connect_menu(ui->action_TAS_Reset, &MainWindow::OnTasReset);
connect_menu(ui->action_Configure_Tas, &MainWindow::OnConfigureTas);
// Help
connect_menu(ui->action_Root_Data_Folder, &MainWindow::OnOpenRootDataFolder);
connect_menu(ui->action_NAND_Folder, &MainWindow::OnOpenNANDFolder);
connect_menu(ui->action_SDMC_Folder, &MainWindow::OnOpenSDMCFolder);
connect_menu(ui->action_Mod_Folder, &MainWindow::OnOpenModFolder);
connect_menu(ui->action_Log_Folder, &MainWindow::OnOpenLogFolder);
connect_menu(ui->action_Verify_installed_contents, &MainWindow::OnVerifyInstalledContents);
connect_menu(ui->action_Firmware_From_Folder, &MainWindow::OnInstallFirmware);
connect_menu(ui->action_Firmware_From_ZIP, &MainWindow::OnInstallFirmwareFromZIP);
connect_menu(ui->action_Install_Keys, &MainWindow::OnInstallDecryptionKeys);
connect_menu(ui->action_About, &MainWindow::OnAbout);
connect_menu(ui->action_Eden_Dependencies, &MainWindow::OnEdenDependencies);
connect_menu(ui->action_Data_Manager, &MainWindow::OnDataDialog);
}
void MainWindow::UpdateMenuState() {
const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
const bool is_firmware_available = CheckFirmwarePresence();
const std::array running_actions{
ui->action_Stop,
ui->action_Restart,
ui->action_Configure_Current_Game,
ui->action_Report_Compatibility,
ui->action_Load_Amiibo,
ui->action_Pause,
};
const std::array applet_actions{
ui->action_Launch_PhotoViewer,
ui->action_Launch_Cabinet_Nickname_Owner,
ui->action_Launch_Cabinet_Eraser,
ui->action_Launch_Cabinet_Restorer,
ui->action_Launch_Cabinet_Formatter,
ui->action_Launch_MiiEdit,
ui->action_Launch_QLaunch,
ui->action_Launch_Controller
};
for (QAction* action : running_actions) {
action->setEnabled(emulation_running);
}
ui->action_Firmware_From_Folder->setEnabled(!emulation_running);
ui->action_Firmware_From_ZIP->setEnabled(!emulation_running);
ui->action_Install_Keys->setEnabled(!emulation_running);
for (QAction* action : applet_actions) {
action->setEnabled(is_firmware_available && !emulation_running);
}
ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
if (emulation_running && is_paused) {
ui->action_Pause->setText(tr("&Continue"));
} else {
ui->action_Pause->setText(tr("&Pause"));
}
multiplayer_state->UpdateNotificationStatus();
}
void MainWindow::SetupPrepareForSleep() {
#ifdef __unix__
if (auto bus = QDBusConnection::systemBus(); bus.isConnected()) {
// See https://github.com/ConsoleKit2/ConsoleKit2/issues/150
#ifdef __linux__
const auto dbus_logind_service = QStringLiteral("org.freedesktop.login1");
const auto dbus_logind_path = QStringLiteral("/org/freedesktop/login1");
const auto dbus_logind_manager_if = QStringLiteral("org.freedesktop.login1.Manager");
//const auto dbus_logind_session_if = QStringLiteral("org.freedesktop.login1.Session");
#else
const auto dbus_logind_service = QStringLiteral("org.freedesktop.ConsoleKit");
const auto dbus_logind_path = QStringLiteral("/org/freedesktop/ConsoleKit/Manager");
const auto dbus_logind_manager_if = QStringLiteral("org.freedesktop.ConsoleKit.Manager");
//const auto dbus_logind_session_if = QStringLiteral("org.freedesktop.ConsoleKit.Session");
#endif
const bool success = bus.connect(
dbus_logind_service, dbus_logind_path,
dbus_logind_manager_if, QStringLiteral("PrepareForSleep"),
QStringLiteral("b"), this, SLOT(OnPrepareForSleep(bool)));
if (!success)
LOG_WARNING(Frontend, "Couldn't register PrepareForSleep signal");
} else {
LOG_WARNING(Frontend, "QDBusConnection system bus is not connected");
}
#endif // __unix__
}
void MainWindow::OnPrepareForSleep(bool prepare_sleep) {
if (emu_thread == nullptr) {
return;
}
if (prepare_sleep) {
if (emu_thread->IsRunning()) {
auto_paused = true;
OnPauseGame();
}
} else {
if (!emu_thread->IsRunning() && auto_paused) {
auto_paused = false;
OnStartGame();
}
}
}
#ifdef __unix__
std::array<int, 3> MainWindow::sig_interrupt_fds{0, 0, 0};
void MainWindow::SetupSigInterrupts() {
if (sig_interrupt_fds[2] == 1) {
return;
}
socketpair(AF_UNIX, SOCK_STREAM, 0, sig_interrupt_fds.data());
sig_interrupt_fds[2] = 1;
struct sigaction sa;
sa.sa_handler = &MainWindow::HandleSigInterrupt;
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESETHAND;
sigaction(SIGINT, &sa, nullptr);
sigaction(SIGTERM, &sa, nullptr);
sig_interrupt_notifier = new QSocketNotifier(sig_interrupt_fds[1], QSocketNotifier::Read, this);
connect(sig_interrupt_notifier, &QSocketNotifier::activated, this,
&MainWindow::OnSigInterruptNotifierActivated);
connect(this, &MainWindow::SigInterrupt, this, &MainWindow::close);
}
void MainWindow::HandleSigInterrupt(int sig) {
if (sig == SIGINT) {
_exit(1);
}
// Calling into Qt directly from a signal handler is not safe,
// so wake up a QSocketNotifier with this hacky write call instead.
char a = 1;
int ret = write(sig_interrupt_fds[0], &a, sizeof(a));
(void)ret;
}
void MainWindow::OnSigInterruptNotifierActivated() {
sig_interrupt_notifier->setEnabled(false);
char a;
int ret = read(sig_interrupt_fds[1], &a, sizeof(a));
(void)ret;
sig_interrupt_notifier->setEnabled(true);
emit SigInterrupt();
}
#endif // __unix__
void MainWindow::PreventOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#else
SDL_DisableScreenSaver();
#endif
}
void MainWindow::AllowOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS);
#else
SDL_EnableScreenSaver();
#endif
}
bool MainWindow::LoadROM(const QString& filename, Service::AM::FrontendAppletParameters params) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr) {
ShutdownGame();
}
if (!render_window->InitRenderTarget()) {
return false;
}
QtCommon::system->SetFilesystem(QtCommon::vfs);
if (params.launch_type == Service::AM::LaunchType::FrontendInitiated) {
QtCommon::system->GetUserChannel().clear();
}
QtCommon::system->SetFrontendAppletSet({
std::make_unique<QtAmiiboSettings>(*this), // Amiibo Settings
(UISettings::values.controller_applet_disabled.GetValue() == true)
? nullptr
: std::make_unique<QtControllerSelector>(*this), // Controller Selector
std::make_unique<QtErrorDisplay>(*this), // Error Display
nullptr, // Mii Editor
nullptr, // Parental Controls
nullptr, // Photo Viewer
std::make_unique<QtProfileSelector>(*this), // Profile Selector
std::make_unique<QtSoftwareKeyboard>(*this), // Software Keyboard
std::make_unique<QtWebBrowser>(*this), // Web Browser
nullptr, // Net Connect
});
/** firmware check */
if (!QtCommon::Content::CheckGameFirmware(params.program_id, this)) {
return false;
}
/** Exec */
const Core::SystemResultStatus result{
QtCommon::system->Load(*render_window, filename.toStdString(), params)};
const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
if (result == Core::SystemResultStatus::Success &&
QtCommon::system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
drd_callout) {
UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
static_cast<u32>(CalloutFlag::DRDDeprecation);
QMessageBox::warning(
this, tr("Warning: Outdated Game Format"),
tr("You are using the deconstructed ROM directory format for this game, which is an "
"outdated format that has been superseded by others such as NCA, NAX, XCI, or "
"NSP. Deconstructed ROM directories lack icons, metadata, and update "
"support.<br>For an explanation of the various Switch formats Eden supports, "
"out our user handbook. This message will not be shown again."));
}
if (result != Core::SystemResultStatus::Success) {
switch (result) {
case Core::SystemResultStatus::ErrorGetLoader:
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("The ROM format is not supported."));
break;
case Core::SystemResultStatus::ErrorVideoCore:
QMessageBox::critical(
this, tr("An error occurred initializing the video core."),
tr("Eden has encountered an error while running the video core. "
"This is usually caused by outdated GPU drivers, including integrated ones. "
"Please see the log for more details. "
"For more information on accessing the log, please see the following page: "
"<a href='https://yuzu-mirror.github.io/help/reference/log-files/'>"
"How to Upload the Log File</a>. "));
break;
default:
if (result > Core::SystemResultStatus::ErrorLoader) {
const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
const u16 error_id = static_cast<u16>(result) - loader_id;
const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id);
LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code);
const auto title =
tr("Error while loading ROM! %1", "%1 signifies a numeric error code.")
.arg(QString::fromStdString(error_code));
const auto description =
tr("%1<br>Please redump your files or ask on Discord/Stoat for help.",
"%1 signifies an error string.")
.arg(QString::fromStdString(
GetResultStatusString(static_cast<Loader::ResultStatus>(error_id))));
QMessageBox::critical(this, title, description);
} else {
QMessageBox::critical(
this, tr("Error while loading ROM!"),
tr("An unknown error occurred. Please see the log for more details."));
}
break;
}
return false;
}
current_game_path = filename;
return true;
}
bool MainWindow::SelectAndSetCurrentUser(
const Core::Frontend::ProfileSelectParameters& parameters) {
QtProfileSelectionDialog dialog(*QtCommon::system, this, parameters);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (dialog.exec() == QDialog::Rejected) {
return false;
}
Settings::values.current_user = dialog.GetIndex();
return true;
}
void MainWindow::ConfigureFilesystemProvider(const std::string& filepath) {
// Ensure all NCAs are registered before launching the game
const auto file = QtCommon::vfs->OpenFile(filepath, FileSys::OpenMode::Read);
if (!file) {
return;
}
if (QtCommon::provider->AddEntriesFromContainer(file)) {
return;
}
auto loader = Loader::GetLoader(*QtCommon::system, file);
if (!loader) {
return;
}
const auto file_type = loader->GetFileType();
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
return;
}
u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
QtCommon::provider->AddEntry(FileSys::TitleType::Application,
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
program_id, file);
}
}
void MainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletParameters params,
StartGameType type) {
LOG_INFO(Frontend, "Eden starting...");
if (params.program_id == 0 ||
params.program_id > static_cast<u64>(Service::AM::AppletProgramId::MaxProgramId)) {
StoreRecentFile(filename); // Put the filename on top of the list
}
// Save configurations
UpdateUISettings();
game_list->SaveInterfaceLayout();
config->SaveAllValues();
u64 title_id{0};
last_filename_booted = filename;
ConfigureFilesystemProvider(filename.toStdString());
const auto v_file = Core::GetGameFileFromPath(QtCommon::vfs, filename.toUtf8().constData());
const auto loader = Loader::GetLoader(*QtCommon::system, v_file, params.program_id, params.program_index);
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
type == StartGameType::Normal) {
// Load per game settings
const auto file_path =
std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())};
const auto config_file_name = title_id == 0
? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
QtConfig per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
QtCommon::system->HIDCore().ReloadInputDevices();
QtCommon::system->ApplySettings();
}
Settings::LogSettings();
if (UISettings::values.select_user_on_boot && !user_flag_cmd_line) {
const Core::Frontend::ProfileSelectParameters parameters{
.mode = Service::AM::Frontend::UiMode::UserSelector,
.invalid_uid_list = {},
.display_options = {},
.purpose = Service::AM::Frontend::UserSelectionPurpose::General,
};
if (SelectAndSetCurrentUser(parameters) == false) {
return;
}
}
// If the user specifies -u (successfully) on the cmd line, don't prompt for a user on first
// game startup only. If the user stops emulation and starts a new one, go back to the expected
// behavior of asking.
user_flag_cmd_line = false;
if (!LoadROM(filename, params)) {
return;
}
QtCommon::system->SetShuttingDown(false);
game_list->setDisabled(true);
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(*QtCommon::system);
emit EmulationStarting(emu_thread.get());
emu_thread->start();
// Register an ExecuteProgram callback such that Core can execute a sub-program
QtCommon::system->RegisterExecuteProgramCallback(
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
QtCommon::system->RegisterExitCallback([this] {
emu_thread->ForceStop();
render_window->Exit();
});
connect(render_window, &GRenderWindow::Closed, this, &MainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &MainWindow::OnMouseActivity);
connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
// Update the GUI
UpdateStatusButtons();
if (ui->action_Single_Window_Mode->isChecked()) {
game_list->hide();
game_list_placeholder->hide();
}
status_bar_update_timer.start(500);
renderer_status_button->setDisabled(true);
refresh_button->setDisabled(true);
SetFPSSuffix();
if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
}
if (UISettings::values.hide_mouse) {
mouse_hide_timer.start();
}
render_window->InitializeCamera();
std::string title_name;
std::string title_version;
const auto res = QtCommon::system->GetGameName(title_name);
const auto metadata = [title_id] {
const FileSys::PatchManager pm(title_id, QtCommon::system->GetFileSystemController(),
QtCommon::system->GetContentProvider());
return pm.GetControlMetadata();
}();
if (metadata.first != nullptr) {
title_version = metadata.first->GetVersionString();
title_name = metadata.first->GetApplicationName();
}
if (res != Loader::ResultStatus::Success || title_name.empty()) {
title_name = Common::FS::PathToUTF8String(
std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
.filename());
}
const bool is_64bit = QtCommon::system->Kernel().ApplicationProcess()->Is64Bit();
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
.arg(QString::fromStdString(title_name), instruction_set_suffix)
.toStdString();
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
const auto gpu_vendor = QtCommon::system->GPU().Renderer().GetDeviceVendor();
UpdateWindowTitle(title_name, title_version, gpu_vendor);
loading_screen->Prepare(QtCommon::system->GetAppLoader());
loading_screen->show();
emulation_running = true;
if (ui->action_Fullscreen->isChecked()) {
ShowFullscreen();
}
OnStartGame();
}
void MainWindow::BootGameFromList(const QString& filename, StartGameType with_config) {
BootGame(filename, ApplicationAppletParameters(), with_config);
}
bool MainWindow::OnShutdownBegin() {
if (!emulation_running) {
return false;
}
if (ui->action_Fullscreen->isChecked()) {
HideFullscreen();
}
AllowOSSleep();
// Disable unlimited frame rate and turbo/slow modes
Settings::values.use_speed_limit.SetValue(true);
Settings::values.current_speed_mode = Settings::SpeedMode::Standard;
if (QtCommon::system->IsShuttingDown()) {
return false;
}
if (perf_overlay) {
perf_overlay->hide();
perf_overlay->deleteLater();
perf_overlay = nullptr;
}
QtCommon::system->SetShuttingDown(true);
discord_rpc->Pause();
RequestGameExit();
emu_thread->disconnect();
emu_thread->SetRunning(true);
emit EmulationStopping();
int shutdown_time = 1000;
if (QtCommon::system->DebuggerEnabled()) {
shutdown_time = 0;
} else if (QtCommon::system->GetExitLocked()) {
shutdown_time = 5000;
}
shutdown_timer.setSingleShot(true);
shutdown_timer.start(shutdown_time);
connect(&shutdown_timer, &QTimer::timeout, this, &MainWindow::OnEmulationStopTimeExpired);
connect(emu_thread.get(), &QThread::finished, this, &MainWindow::OnEmulationStopped);
// Disable everything to prevent anything from being triggered here
ui->action_Pause->setEnabled(false);
ui->action_Restart->setEnabled(false);
ui->action_Stop->setEnabled(false);
return true;
}
void MainWindow::OnShutdownBeginDialog() {
shutdown_dialog = new OverlayDialog(this, *QtCommon::system, QString{}, tr("Closing software..."),
QString{}, QString{}, Qt::AlignHCenter | Qt::AlignVCenter);
shutdown_dialog->open();
}
void MainWindow::OnEmulationStopTimeExpired() {
if (emu_thread) {
emu_thread->ForceStop();
}
}
void MainWindow::OnEmulationStopped() {
shutdown_timer.stop();
if (emu_thread) {
emu_thread->disconnect();
emu_thread->wait();
emu_thread.reset();
}
if (shutdown_dialog) {
shutdown_dialog->deleteLater();
shutdown_dialog = nullptr;
}
emulation_running = false;
discord_rpc->Update();
Common::FeralGamemode::Stop();
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, &GRenderWindow::Closed, this, &MainWindow::OnStopGame);
// Update the GUI
UpdateMenuState();
render_window->hide();
loading_screen->hide();
loading_screen->Clear();
if (game_list->IsEmpty()) {
game_list_placeholder->show();
} else {
game_list->show();
}
game_list->SetFilterFocus();
tas_label->clear();
input_subsystem->GetTas()->Stop();
OnTasStateChanged();
render_window->FinalizeCamera();
QtCommon::system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::None);
// Enable all controllers
QtCommon::system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
render_window->removeEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, false);
UpdateWindowTitle();
// Disable status bar updates
status_bar_update_timer.stop();
shader_building_label->setVisible(false);
res_scale_label->setVisible(false);
emu_speed_label->setVisible(false);
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
refresh_button->setEnabled(true);
if (!firmware_label->text().isEmpty()) {
firmware_label->setVisible(true);
}
current_game_path.clear();
// When closing the game, destroy the GLWindow to clear the context after the game is closed
render_window->ReleaseRenderTarget();
// Enable game list
game_list->setEnabled(true);
Settings::RestoreGlobalState(QtCommon::system->IsPoweredOn());
QtCommon::system->HIDCore().ReloadInputDevices();
UpdateStatusButtons();
}
void MainWindow::ShutdownGame() {
if (!emulation_running) {
return;
}
// TODO(crueter): make this common as well (frontend_common?)
play_time_manager->Stop();
OnShutdownBegin();
OnEmulationStopTimeExpired();
OnEmulationStopped();
}
void MainWindow::StoreRecentFile(const QString& filename) {
UISettings::values.recent_files.prepend(filename);
UISettings::values.recent_files.removeDuplicates();
while (UISettings::values.recent_files.size() > max_recent_files_item) {
UISettings::values.recent_files.removeLast();
}
UpdateRecentFiles();
}
void MainWindow::UpdateRecentFiles() {
const int num_recent_files =
(std::min)(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item);
for (int i = 0; i < num_recent_files; i++) {
const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
QFileInfo(UISettings::values.recent_files[i]).fileName());
actions_recent_files[i]->setText(text);
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
actions_recent_files[i]->setVisible(true);
}
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
actions_recent_files[j]->setVisible(false);
}
// Enable the recent files menu if the list isn't empty
ui->menu_recent_files->setEnabled(num_recent_files != 0);
}
void MainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
auto params = ApplicationAppletParameters();
params.program_id = program_id;
BootGame(game_path, params);
}
// TODO(crueter): Common profile selector
void MainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
const std::string& game_path) {
std::filesystem::path path;
QString open_target;
const auto [user_save_size, device_save_size] = [&game_path, &program_id] {
const FileSys::PatchManager pm{program_id, QtCommon::system->GetFileSystemController(),
QtCommon::system->GetContentProvider()};
const auto control = pm.GetControlMetadata().first;
if (control != nullptr) {
return std::make_pair(control->GetDefaultNormalSaveSize(),
control->GetDeviceSaveDataSize());
} else {
const auto file = Core::GetGameFileFromPath(QtCommon::vfs, game_path);
const auto loader = Loader::GetLoader(*QtCommon::system, file);
FileSys::NACP nacp{};
loader->ReadControlData(nacp);
return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
}
}();
const bool has_user_save{user_save_size > 0};
const bool has_device_save{device_save_size > 0};
ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
switch (target) {
case GameListOpenTarget::SaveData: {
open_target = tr("Save Data");
const auto save_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::SaveDir);
auto vfs_save_dir =
QtCommon::vfs->OpenDirectory(Common::FS::PathToUTF8String(save_dir), FileSys::OpenMode::Read);
if (has_user_save) {
// User save data
const auto user_id = GetProfileID();
assert(user_id);
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
{}, vfs_save_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account,
program_id, user_id->AsU128(), 0);
path = Common::FS::ConcatPathSafe(save_dir, user_save_data_path);
} else {
// Device save data
const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
{}, vfs_save_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account,
program_id, {}, 0);
path = Common::FS::ConcatPathSafe(save_dir, device_save_data_path);
}
if (!Common::FS::CreateDirs(path)) {
LOG_ERROR(Frontend, "Unable to create the directories for save data");
}
break;
}
case GameListOpenTarget::ModData: {
open_target = tr("Mod Data");
path = Common::FS::GetEdenPath(Common::FS::EdenPath::LoadDir) /
fmt::format("{:016X}", program_id);
break;
}
default:
UNIMPLEMENTED();
break;
}
const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
const QDir dir(qpath);
if (!dir.exists()) {
QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
tr("Folder does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
program_id);
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}
static bool RomFSRawCopy(size_t total_size, size_t& read_size, QProgressDialog& dialog,
const FileSys::VirtualDir& src, const FileSys::VirtualDir& dest,
bool full) {
if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
return false;
if (dialog.wasCanceled())
return false;
std::vector<u8> buffer(CopyBufferSize);
auto last_timestamp = std::chrono::steady_clock::now();
const auto QtRawCopy = [&](const FileSys::VirtualFile& src_file,
const FileSys::VirtualFile& dest_file) {
if (src_file == nullptr || dest_file == nullptr) {
return false;
}
if (!dest_file->Resize(src_file->GetSize())) {
return false;
}
for (std::size_t i = 0; i < src_file->GetSize(); i += buffer.size()) {
if (dialog.wasCanceled()) {
dest_file->Resize(0);
return false;
}
using namespace std::literals::chrono_literals;
const auto new_timestamp = std::chrono::steady_clock::now();
if ((new_timestamp - last_timestamp) > 33ms) {
last_timestamp = new_timestamp;
dialog.setValue(
static_cast<int>((std::min)(read_size, total_size) * 100 / total_size));
QCoreApplication::processEvents();
}
const auto read = src_file->Read(buffer.data(), buffer.size(), i);
dest_file->Write(buffer.data(), read, i);
read_size += read;
}
return true;
};
if (full) {
for (const auto& file : src->GetFiles()) {
const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
if (!QtRawCopy(file, out))
return false;
}
}
for (const auto& dir : src->GetSubdirectories()) {
const auto out = dest->CreateSubdirectory(dir->GetName());
if (!RomFSRawCopy(total_size, read_size, dialog, dir, out, full))
return false;
}
return true;
}
// TODO(crueter): All this can be transfered to qt_common
// Aldoe I need to decide re: message boxes for QML
// translations_common? strings_common? qt_strings? who knows
void MainWindow::OnGameListRemoveInstalledEntry(u64 program_id, QtCommon::Game::InstalledEntryType type) {
const QString entry_question = [type] {
switch (type) {
case QtCommon::Game::InstalledEntryType::Game:
return tr("Remove Installed Game Contents?");
case QtCommon::Game::InstalledEntryType::Update:
return tr("Remove Installed Game Update?");
case QtCommon::Game::InstalledEntryType::AddOnContent:
return tr("Remove Installed Game DLC?");
default:
return QStringLiteral("Remove Installed Game <Invalid Type>?");
}
}();
if (!question(this, tr("Remove Entry"), entry_question, QMessageBox::Yes | QMessageBox::No,
QMessageBox::No)) {
return;
}
// TODO(crueter): move this to QtCommon (populate async?)
switch (type) {
case QtCommon::Game::InstalledEntryType::Game:
QtCommon::Game::RemoveBaseContent(program_id, type);
[[fallthrough]];
case QtCommon::Game::InstalledEntryType::Update:
QtCommon::Game::RemoveUpdateContent(program_id, type);
if (type != QtCommon::Game::InstalledEntryType::Game) {
break;
}
[[fallthrough]];
case QtCommon::Game::InstalledEntryType::AddOnContent:
QtCommon::Game::RemoveAddOnContent(program_id, type);
break;
}
Common::FS::RemoveDirRecursively(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
"game_list");
game_list->PopulateAsync(UISettings::values.game_dirs);
}
void MainWindow::OnGameListRemoveFile(u64 program_id, QtCommon::Game::GameListRemoveTarget target,
const std::string& game_path) {
const QString question = [target] {
switch (target) {
case QtCommon::Game::GameListRemoveTarget::GlShaderCache:
return tr("Delete OpenGL Transferable Shader Cache?");
case QtCommon::Game::GameListRemoveTarget::VkShaderCache:
return tr("Delete Vulkan Transferable Shader Cache?");
case QtCommon::Game::GameListRemoveTarget::AllShaderCache:
return tr("Delete All Transferable Shader Caches?");
case QtCommon::Game::GameListRemoveTarget::CustomConfiguration:
return tr("Remove Custom Game Configuration?");
case QtCommon::Game::GameListRemoveTarget::CacheStorage:
return tr("Remove Cache Storage?");
default:
return QString{};
}
}();
if (!MainWindow::question(this, tr("Remove File"), question,
QMessageBox::Yes | QMessageBox::No, QMessageBox::No)) {
return;
}
switch (target) {
case QtCommon::Game::GameListRemoveTarget::VkShaderCache:
QtCommon::Game::RemoveVulkanDriverPipelineCache(program_id);
[[fallthrough]];
case QtCommon::Game::GameListRemoveTarget::GlShaderCache:
QtCommon::Game::RemoveTransferableShaderCache(program_id, target);
break;
case QtCommon::Game::GameListRemoveTarget::AllShaderCache:
QtCommon::Game::RemoveAllTransferableShaderCaches(program_id);
break;
case QtCommon::Game::GameListRemoveTarget::CustomConfiguration:
QtCommon::Game::RemoveCustomConfiguration(program_id, game_path);
break;
case QtCommon::Game::GameListRemoveTarget::CacheStorage:
QtCommon::Game::RemoveCacheStorage(program_id);
break;
}
}
void MainWindow::OnGameListSetPlayTime(u64 program_id) {
const u64 current_play_time = play_time_manager->GetPlayTime(program_id);
SetPlayTimeDialog dialog(this, current_play_time);
if (dialog.exec() == QDialog::Accepted) {
const u64 total_seconds = dialog.GetTotalSeconds();
play_time_manager->SetPlayTime(program_id, total_seconds);
game_list->PopulateAsync(UISettings::values.game_dirs);
}
}
void MainWindow::OnGameListRemovePlayTimeData(u64 program_id) {
if (QMessageBox::question(this, tr("Remove Play Time Data"), tr("Reset play time?"),
QMessageBox::Yes | QMessageBox::No,
QMessageBox::No) != QMessageBox::Yes) {
return;
}
play_time_manager->ResetProgramPlayTime(program_id);
game_list->PopulateAsync(UISettings::values.game_dirs);
}
void MainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path,
DumpRomFSTarget target) {
const auto failed = [this] {
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
tr("There was an error copying the RomFS files or the user "
"cancelled the operation."));
};
const auto loader =
Loader::GetLoader(*QtCommon::system, QtCommon::vfs->OpenFile(game_path, FileSys::OpenMode::Read));
if (loader == nullptr) {
failed();
return;
}
FileSys::VirtualFile packed_update_raw{};
loader->ReadUpdateRaw(packed_update_raw);
const auto& installed = QtCommon::system->GetContentProvider();
u64 title_id{};
u8 raw_type{};
if (!SelectRomFSDumpTarget(installed, program_id, &title_id, &raw_type)) {
failed();
return;
}
const auto type = static_cast<FileSys::ContentRecordType>(raw_type);
const auto base_nca = installed.GetEntry(title_id, type);
if (!base_nca) {
failed();
return;
}
const FileSys::NCA update_nca{packed_update_raw, nullptr};
if (type != FileSys::ContentRecordType::Program ||
update_nca.GetStatus() != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS ||
update_nca.GetTitleId() != FileSys::GetUpdateTitleID(title_id)) {
packed_update_raw = {};
}
const auto base_romfs = base_nca->GetRomFS();
const auto dump_dir =
target == DumpRomFSTarget::Normal
? Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)
: Common::FS::GetEdenPath(Common::FS::EdenPath::SDMCDir) / "atmosphere" / "contents";
const auto romfs_dir = fmt::format("{:016X}/romfs", title_id);
const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
const FileSys::PatchManager pm{title_id, QtCommon::system->GetFileSystemController(), installed};
auto romfs = pm.PatchRomFS(base_nca.get(), base_romfs, type, packed_update_raw, false);
const auto out = VfsFilesystemCreateDirectoryWrapper(path, FileSys::OpenMode::ReadWrite);
if (out == nullptr) {
failed();
QtCommon::vfs->DeleteDirectory(path);
return;
}
bool ok = false;
const QStringList selections{tr("Full"), tr("Skeleton")};
const auto res = QInputDialog::getItem(
this, tr("Select RomFS Dump Mode"),
tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
"files into the new directory while <br>skeleton will only create the directory "
"structure."),
selections, 0, false, &ok);
if (!ok) {
failed();
QtCommon::vfs->DeleteDirectory(path);
return;
}
const auto extracted = FileSys::ExtractRomFS(romfs);
if (extracted == nullptr) {
failed();
return;
}
const auto full = res == selections.constFirst();
// The expected required space is the size of the RomFS + 1 GiB
const auto minimum_free_space = romfs->GetSize() + 0x40000000;
if (full && Common::FS::GetFreeSpaceSize(path) < minimum_free_space) {
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
tr("There is not enough free space at %1 to extract the RomFS. Please "
"free up space or select a different dump directory at "
"Emulation > Configure > System > Filesystem > Dump Root")
.arg(QString::fromStdString(path)));
return;
}
QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0, 100, this);
progress.setWindowModality(Qt::WindowModal);
progress.setMinimumDuration(100);
progress.setAutoClose(false);
progress.setAutoReset(false);
size_t read_size = 0;
if (RomFSRawCopy(romfs->GetSize(), read_size, progress, extracted, out, full)) {
progress.close();
QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
tr("The operation completed successfully."));
QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
} else {
progress.close();
failed();
QtCommon::vfs->DeleteDirectory(path);
}
}
// END
void MainWindow::OnGameListVerifyIntegrity(const std::string& game_path) {
QtCommon::Content::VerifyGameContents(game_path);
}
void MainWindow::OnGameListCopyTID(u64 program_id) {
QClipboard* clipboard = QGuiApplication::clipboard();
clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
}
void MainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list) {
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
QString directory;
if (it != compatibility_list.end()) {
directory = it->second.second;
}
QDesktopServices::openUrl(QUrl(QStringLiteral("https://www.emuready.com/listings?emulatorIds=43bfc023-ec22-422d-8324-048a8ec9f28f") + directory));
}
void MainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
const QtCommon::Game::ShortcutTarget target) {
// Create shortcu
std::string arguments = fmt::format("-g \"{:s}\"", game_path);
QtCommon::Game::CreateShortcut(game_path, program_id, "", target, arguments, true);
}
void MainWindow::OnGameListOpenDirectory(const QString& directory) {
// TODO(crueter): QtCommon
std::filesystem::path fs_path;
if (directory == QStringLiteral("SDMC")) {
fs_path =
Common::FS::GetEdenPath(Common::FS::EdenPath::SDMCDir) / "Nintendo/Contents/registered";
} else if (directory == QStringLiteral("UserNAND")) {
fs_path =
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "user/Contents/registered";
} else if (directory == QStringLiteral("SysNAND")) {
fs_path =
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/Contents/registered";
} else {
fs_path = directory.toStdString();
}
const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path));
if (!Common::FS::IsDir(fs_path)) {
QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path),
tr("Folder does not exist!"));
return;
}
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path));
}
void MainWindow::OnGameListAddDirectory() {
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (dir_path.isEmpty()) {
return;
}
UISettings::GameDir game_dir{dir_path.toStdString(), false, true};
if (!UISettings::values.game_dirs.contains(game_dir)) {
UISettings::values.game_dirs.append(game_dir);
game_list->PopulateAsync(UISettings::values.game_dirs);
} else {
LOG_WARNING(Frontend, "Selected directory is already in the game list");
}
OnSaveConfig();
}
void MainWindow::OnGameListShowList(bool show) {
if (emulation_running && ui->action_Single_Window_Mode->isChecked())
return;
game_list->setVisible(show);
game_list_placeholder->setVisible(!show);
};
void MainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
u64 title_id{};
const auto v_file = Core::GetGameFileFromPath(QtCommon::vfs, file);
const auto loader = Loader::GetLoader(*QtCommon::system, v_file);
if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
QMessageBox::information(this, tr("Properties"),
tr("The game properties could not be loaded."));
return;
}
OpenPerGameConfiguration(title_id, file);
}
void MainWindow::OnLinkToRyujinx(const u64& program_id)
{
namespace fs = std::filesystem;
fs::path ryu_dir;
// find an existing Ryujinx linked path in config.ini; if it exists, use it as a "hint"
// If it's not defined in config.ini, use default
const fs::path existing_path =
UISettings::values.ryujinx_link_paths
.value(program_id, QDir(Common::FS::GetLegacyPath(Common::FS::RyujinxDir)))
.filesystemAbsolutePath();
// this function also prompts the user to manually specify a portable location
ryu_dir = QtCommon::FS::GetRyujinxSavePath(existing_path, program_id);
if (ryu_dir.empty()) return;
const std::string user_id = GetProfileIDString();
if (user_id.empty()) return;
const std::string hex_program = fmt::format("{:016X}", program_id);
const fs::path eden_dir = FrontendCommon::DataManager::GetDataDir(
FrontendCommon::DataManager::DataDir::Saves, user_id) /
hex_program;
// CheckUnlink basically just checks to see if one or both are linked, and prompts the user to
// unlink if this is the case.
// If it returns false, neither dir is linked so it's fine to continue
if (!QtCommon::FS::CheckUnlink(eden_dir, ryu_dir)) {
RyujinxDialog dialog(eden_dir, ryu_dir, this);
if (dialog.exec() == QDialog::Accepted) {
UISettings::values.ryujinx_link_paths.insert(
program_id,
QString::fromStdString(Common::FS::GetRyuPathFromSavePath(ryu_dir).string()));
}
} else {
UISettings::values.ryujinx_link_paths.remove(program_id);
}
config->SaveAllValues();
}
void MainWindow::OnMenuLoadFile() {
if (is_load_file_select_active) {
return;
}
is_load_file_select_active = true;
const QString extensions =
QStringLiteral("*.")
.append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
.append(QStringLiteral(" main"));
const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
"%1 is an identifier for the Switch executable file extensions.")
.arg(extensions);
const QString filename = QFileDialog::getOpenFileName(
this, tr("Load File"), QString::fromStdString(UISettings::values.roms_path), file_filter);
is_load_file_select_active = false;
if (filename.isEmpty()) {
return;
}
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, ApplicationAppletParameters());
}
void MainWindow::OnMenuLoadFolder() {
const QString dir_path =
QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
if (dir_path.isNull()) {
return;
}
const QDir dir{dir_path};
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
if (matching_main.size() == 1) {
BootGame(dir.path() + QDir::separator() + matching_main[0], ApplicationAppletParameters());
} else {
QMessageBox::warning(this, tr("Invalid Directory Selected"),
tr("The directory you have selected does not contain a 'main' file."));
}
}
void MainWindow::IncrementInstallProgress() {
install_progress->setValue(install_progress->value() + 1);
}
void MainWindow::OnMenuInstallToNAND() {
const QString file_filter =
tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
"(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
"Image (*.xci)");
QStringList filenames = QFileDialog::getOpenFileNames(
this, tr("Install Files"), QString::fromStdString(UISettings::values.roms_path),
file_filter);
if (filenames.isEmpty()) {
return;
}
InstallDialog installDialog(this, filenames);
if (installDialog.exec() == QDialog::Rejected) {
return;
}
const QStringList files = installDialog.GetFiles();
if (files.isEmpty()) {
return;
}
// Save folder location of the first selected file
UISettings::values.roms_path = QFileInfo(filenames[0]).path().toStdString();
int remaining = filenames.size();
// This would only overflow above 2^51 bytes (2.252 PB)
int total_size = 0;
for (const QString& file : files) {
total_size += static_cast<int>(QFile(file).size() / CopyBufferSize);
}
if (total_size < 0) {
LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting.");
return;
}
QStringList new_files{}; // Newly installed files that do not yet exist in the NAND
QStringList overwritten_files{}; // Files that overwrote those existing in the NAND
QStringList failed_files{}; // Files that failed to install due to errors
bool detected_base_install{}; // Whether a base game was attempted to be installed
ui->action_Install_File_NAND->setEnabled(false);
install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
install_progress->setWindowFlags(windowFlags() & ~Qt::WindowMaximizeButtonHint);
install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40);
install_progress->show();
for (const QString& file : files) {
install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining));
install_progress->setLabelText(
tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName()));
QFuture<ContentManager::InstallResult> future;
ContentManager::InstallResult result;
if (file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
const auto progress_callback = [this](size_t size, size_t progress) {
emit UpdateInstallProgress();
if (install_progress->wasCanceled()) {
return true;
}
return false;
};
future = QtConcurrent::run([&file, progress_callback] {
return ContentManager::InstallNSP(*QtCommon::system, *QtCommon::vfs, file.toStdString(),
progress_callback);
});
while (!future.isFinished()) {
QCoreApplication::processEvents();
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
result = future.result();
} else {
result = InstallNCA(file);
}
std::this_thread::sleep_for(std::chrono::milliseconds(10));
switch (result) {
case ContentManager::InstallResult::Success:
new_files.append(QFileInfo(file).fileName());
break;
case ContentManager::InstallResult::Overwrite:
overwritten_files.append(QFileInfo(file).fileName());
break;
case ContentManager::InstallResult::Failure:
failed_files.append(QFileInfo(file).fileName());
break;
case ContentManager::InstallResult::BaseInstallAttempted:
failed_files.append(QFileInfo(file).fileName());
detected_base_install = true;
break;
}
--remaining;
}
install_progress->close();
if (detected_base_install) {
QMessageBox::warning(
this, tr("Install Results"),
tr("To avoid possible conflicts, we discourage users from installing base games to the "
"NAND.\nPlease, only use this feature to install updates and DLC."));
}
const QString install_results =
(new_files.isEmpty() ? QString{}
: tr("%n file(s) were newly installed\n", "", new_files.size())) +
(overwritten_files.isEmpty()
? QString{}
: tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
(failed_files.isEmpty() ? QString{}
: tr("%n file(s) failed to install\n", "", failed_files.size()));
QMessageBox::information(this, tr("Install Results"), install_results);
Common::FS::RemoveDirRecursively(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
"game_list");
game_list->PopulateAsync(UISettings::values.game_dirs);
ui->action_Install_File_NAND->setEnabled(true);
}
ContentManager::InstallResult MainWindow::InstallNCA(const QString& filename) {
const QStringList tt_options{tr("System Application"),
tr("System Archive"),
tr("System Application Update"),
tr("Firmware Package (Type A)"),
tr("Firmware Package (Type B)"),
tr("Game"),
tr("Game Update"),
tr("Game DLC"),
tr("Delta Title")};
bool ok;
const auto item = QInputDialog::getItem(
this, tr("Select NCA Install Type..."),
tr("Please select the type of title you would like to install this NCA as:\n(In "
"most instances, the default 'Game' is fine.)"),
tt_options, 5, false, &ok);
auto index = tt_options.indexOf(item);
if (!ok || index == -1) {
QMessageBox::warning(this, tr("Failed to Install"),
tr("The title type you selected for the NCA is invalid."));
return ContentManager::InstallResult::Failure;
}
// If index is equal to or past Game, add the jump in TitleType.
if (index >= 5) {
index += static_cast<size_t>(FileSys::TitleType::Application) -
static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
}
const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application);
const auto& fs_controller = QtCommon::system->GetFileSystemController();
auto* registered_cache = is_application ? fs_controller.GetUserNANDContents()
: fs_controller.GetSystemNANDContents();
const auto progress_callback = [this](size_t size, size_t progress) {
emit UpdateInstallProgress();
if (install_progress->wasCanceled()) {
return true;
}
return false;
};
return ContentManager::InstallNCA(*QtCommon::vfs, filename.toStdString(), *registered_cache,
static_cast<FileSys::TitleType>(index), progress_callback);
}
void MainWindow::OnMenuRecentFile() {
QAction* action = qobject_cast<QAction*>(sender());
assert(action);
const QString filename = action->data().toString();
if (QFileInfo::exists(filename)) {
BootGame(filename, ApplicationAppletParameters());
} else {
// Display an error message and remove the file from the list.
QMessageBox::information(this, tr("File not found"),
tr("File \"%1\" not found").arg(filename));
UISettings::values.recent_files.removeOne(filename);
UpdateRecentFiles();
}
}
void MainWindow::OnStartGame() {
PreventOSSleep();
emu_thread->SetRunning(true);
UpdateMenuState();
OnTasStateChanged();
play_time_manager->SetProgramId(QtCommon::system->GetApplicationProcessProgramID());
play_time_manager->Start();
discord_rpc->Update();
Common::FeralGamemode::Start();
}
void MainWindow::OnRestartGame() {
if (!QtCommon::system->IsPoweredOn()) {
return;
}
if (ConfirmShutdownGame()) {
// Make a copy since ShutdownGame edits game_path
const auto current_game = QString(current_game_path);
ShutdownGame();
BootGame(current_game, ApplicationAppletParameters());
}
}
void MainWindow::OnPauseGame() {
emu_thread->SetRunning(false);
play_time_manager->Stop();
UpdateMenuState();
AllowOSSleep();
Common::FeralGamemode::Stop();
}
void MainWindow::OnPauseContinueGame() {
if (emulation_running) {
if (emu_thread->IsRunning()) {
OnPauseGame();
} else {
OnStartGame();
}
}
}
void MainWindow::OnStopGame() {
if (ConfirmShutdownGame()) {
play_time_manager->Stop();
// Update game list to show new play time
game_list->PopulateAsync(UISettings::values.game_dirs);
if (OnShutdownBegin()) {
OnShutdownBeginDialog();
} else {
OnEmulationStopped();
}
}
}
bool MainWindow::ConfirmShutdownGame() {
if (UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Always) {
if (QtCommon::system->GetExitLocked()) {
if (!ConfirmForceLockedExit()) {
return false;
}
} else {
if (!ConfirmChangeGame()) {
return false;
}
}
} else {
if (UISettings::values.confirm_before_stopping.GetValue() ==
ConfirmStop::Ask_Based_On_Game &&
QtCommon::system->GetExitLocked()) {
if (!ConfirmForceLockedExit()) {
return false;
}
}
}
return true;
}
void MainWindow::OnLoadComplete() {
loading_screen->OnLoadComplete();
perf_overlay = new PerformanceOverlay(this);
perf_overlay->setVisible(ui->action_Show_Performance_Overlay->isChecked());
connect(perf_overlay, &PerformanceOverlay::closed, perf_overlay, [this]() {
ui->action_Show_Performance_Overlay->setChecked(false);
});
}
void MainWindow::OnExecuteProgram(std::size_t program_index) {
ShutdownGame();
auto params = ApplicationAppletParameters();
params.program_index = static_cast<s32>(program_index);
params.launch_type = Service::AM::LaunchType::ApplicationInitiated;
BootGame(last_filename_booted, params);
}
void MainWindow::OnExit() {
ShutdownGame();
}
void MainWindow::OnSaveConfig() {
QtCommon::system->ApplySettings();
config->SaveAllValues();
}
void MainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
error_applet = new OverlayDialog(render_window, *QtCommon::system, error_code, error_text, QString{},
tr("OK"), Qt::AlignLeft | Qt::AlignVCenter);
SCOPE_EXIT {
error_applet->deleteLater();
error_applet = nullptr;
};
error_applet->exec();
emit ErrorDisplayFinished();
}
void MainWindow::ErrorDisplayRequestExit() {
if (error_applet) {
error_applet->reject();
}
}
void MainWindow::OnMenuReportCompatibility() {
QtCommon::Frontend::Critical(
tr("Function Disabled"),
tr("Compatibility list reporting is currently disabled. Check back later!"));
// #if defined(ARCHITECTURE_x86_64) && !defined(__APPLE__)
// const auto& caps = Common::GetCPUCaps();
// const bool has_fma = caps.fma || caps.fma4;
// const auto processor_count = std::thread::hardware_concurrency();
// const bool has_4threads = processor_count == 0 || processor_count >= 4;
// const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB;
// const bool has_broken_vulkan = UISettings::values.has_broken_vulkan;
// if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) {
// QMessageBox::critical(this, tr("Hardware requirements not met"),
// tr("Your system does not meet the recommended hardware requirements. "
// "Compatibility reporting has been disabled."));
// return;
// }
// if (!Settings::values.eden_token.GetValue().empty() &&
// !Settings::values.eden_username.GetValue().empty()) {
// } else {
// QMessageBox::critical(
// this, tr("Missing yuzu Account"),
// tr("In order to submit a game compatibility test case, you must set up your web token "
// "and "
// "username.<br><br/>To link your eden account, go to Emulation &gt; Configuration "
// "&gt; "
// "Web."));
// }
// #else
// QMessageBox::critical(this, tr("Hardware requirements not met"),
// tr("Your system does not meet the recommended hardware requirements. "
// "Compatibility reporting has been disabled."));
// #endif
}
void MainWindow::OpenURL(const QUrl& url) {
const bool open = QDesktopServices::openUrl(url);
if (!open) {
QMessageBox::warning(this, tr("Error opening URL"),
tr("Unable to open the URL \"%1\".").arg(url.toString()));
}
}
void MainWindow::OnOpenModsPage() {
OpenURL(QUrl(QStringLiteral("https://github.com/eden-emulator/yuzu-mod-archive")));
}
void MainWindow::OnOpenQuickstartGuide() {
OpenURL(QUrl(QStringLiteral("https://yuzu-mirror.github.io/help/quickstart/")));
}
void MainWindow::OnOpenFAQ() {
OpenURL(QUrl(QStringLiteral("https://yuzu-mirror.github.io/help")));
}
void MainWindow::ToggleFullscreen() {
if (!emulation_running) {
return;
}
if (ui->action_Fullscreen->isChecked()) {
ShowFullscreen();
} else {
HideFullscreen();
}
}
// We're going to return the screen that the given window has the most pixels on
static QScreen* GuessCurrentScreen(QWidget* window) {
const QList<QScreen*> screens = QGuiApplication::screens();
return *std::max_element(
screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) {
const QSize left_size = left->geometry().intersected(window->geometry()).size();
const QSize right_size = right->geometry().intersected(window->geometry()).size();
return (left_size.height() * left_size.width()) <
(right_size.height() * right_size.width());
});
}
bool MainWindow::UsingExclusiveFullscreen() {
return Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive ||
QGuiApplication::platformName() == QStringLiteral("wayland") ||
QGuiApplication::platformName() == QStringLiteral("wayland-egl");
}
void MainWindow::ShowFullscreen() {
const auto show_fullscreen = [this](QWidget* window) {
if (UsingExclusiveFullscreen()) {
window->showFullScreen();
return;
}
window->hide();
window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
const auto screen_geometry = GuessCurrentScreen(window)->geometry();
window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
screen_geometry.height() + 1);
window->raise();
window->showNormal();
};
if (ui->action_Single_Window_Mode->isChecked()) {
UISettings::values.geometry = saveGeometry();
ui->menubar->hide();
statusBar()->hide();
show_fullscreen(this);
} else {
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
show_fullscreen(render_window);
}
}
void MainWindow::HideFullscreen() {
if (ui->action_Single_Window_Mode->isChecked()) {
if (UsingExclusiveFullscreen()) {
showNormal();
restoreGeometry(UISettings::values.geometry);
} else {
hide();
setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
restoreGeometry(UISettings::values.geometry);
raise();
show();
}
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
ui->menubar->show();
} else {
if (UsingExclusiveFullscreen()) {
render_window->showNormal();
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
} else {
render_window->hide();
render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
render_window->raise();
render_window->show();
}
}
}
void MainWindow::ToggleWindowMode() {
if (ui->action_Single_Window_Mode->isChecked()) {
// Render in the main window...
render_window->BackupGeometry();
ui->horizontalLayout->addWidget(render_window);
render_window->setFocusPolicy(Qt::StrongFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->setFocus();
game_list->hide();
}
} else {
// Render in a separate window...
ui->horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr);
render_window->setFocusPolicy(Qt::NoFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->RestoreGeometry();
game_list->show();
}
}
}
void MainWindow::ResetWindowSize(u32 width, u32 height) {
const auto aspect_ratio = Layout::EmulationAspectRatio(Settings::values.aspect_ratio.GetValue(), float(height) / width);
if (!ui->action_Single_Window_Mode->isChecked()) {
render_window->resize(height / aspect_ratio, height);
} else {
const bool show_status_bar = ui->action_Show_Status_Bar->isChecked();
const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
}
}
void MainWindow::ResetWindowSize720() {
ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
}
void MainWindow::ResetWindowSize900() {
ResetWindowSize(1600U, 900U);
}
void MainWindow::ResetWindowSize1080() {
ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height);
}
void MainWindow::SetGameListMode(Settings::GameListMode mode) {
ui->action_Grid_View->setChecked(mode == Settings::GameListMode::GridView);
ui->action_Tree_View->setChecked(mode == Settings::GameListMode::TreeView);
UISettings::values.game_list_mode = mode;
ui->action_Show_Game_Name->setEnabled(mode == Settings::GameListMode::GridView);
CheckIconSize();
game_list->ResetViewMode();
}
void MainWindow::SetGridView() {
SetGameListMode(Settings::GameListMode::GridView);
}
void MainWindow::SetTreeView() {
SetGameListMode(Settings::GameListMode::TreeView);
}
void MainWindow::CheckIconSize() {
// When in grid view mode, with text off
// there is no point in having icons turned off..
auto actions = game_size_actions->actions();
if (UISettings::values.game_list_mode.GetValue() == Settings::GameListMode::GridView &&
!UISettings::values.show_game_name.GetValue()) {
u32 newSize = UISettings::values.game_icon_size.GetValue();
if (newSize == 0) {
newSize = 64;
UISettings::values.game_icon_size.SetValue(newSize);
}
// Then disable the "none" action and update that menu.
for (size_t i = 0; i < default_game_icon_sizes.size(); i++) {
const auto current_size = newSize;
const auto size = default_game_icon_sizes[i].first;
if (current_size == size) actions.at(i)->setChecked(true);
}
// Update this if you add anything before None.
actions.at(0)->setEnabled(false);
} else {
actions.at(0)->setEnabled(true);
}
}
void MainWindow::ToggleShowGameName() {
auto &setting = UISettings::values.show_game_name;
const bool newValue = !setting.GetValue();
ui->action_Show_Game_Name->setChecked(newValue);
setting.SetValue(newValue);
CheckIconSize();
game_list->RefreshGameDirectory();
}
void MainWindow::OnConfigure() {
const auto old_theme = UISettings::values.theme;
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
const auto old_language_index = Settings::values.language_index.GetValue();
const bool old_gamemode = UISettings::values.enable_gamemode.GetValue();
#ifdef __unix__
const bool old_force_x11 = UISettings::values.gui_force_x11.GetValue();
#endif
Settings::SetConfiguringGlobal(true);
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
vk_device_records, *QtCommon::system,
!multiplayer_state->IsHostingPublicRoom());
connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
&MainWindow::OnLanguageChanged);
connect(&configure_dialog, &ConfigureDialog::ExternalContentDirsChanged, this,
&MainWindow::OnGameListRefresh);
const auto result = configure_dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
!UISettings::values.reset_to_defaults) {
// Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
// or `Reset to Defaults` button
return;
} else if (result == QDialog::Accepted) {
// Only apply new changes if user hit Okay
// This is here to avoid applying changes if the user hit Apply, made some changes, then hit
// Cancel
configure_dialog.ApplyConfiguration();
} else if (UISettings::values.reset_to_defaults) {
LOG_INFO(Frontend, "Resetting all settings to defaults");
if (!Common::FS::RemoveFile(config->GetConfigFilePath())) {
LOG_WARNING(Frontend, "Failed to remove configuration file");
}
if (!Common::FS::RemoveDirContentsRecursively(
Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir) / "custom")) {
LOG_WARNING(Frontend, "Failed to remove custom configuration files");
}
if (!Common::FS::RemoveDirRecursively(
Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "game_list")) {
LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
}
// Explicitly save the game directories, since reinitializing config does not explicitly do
// so.
QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs);
QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids);
Settings::values.disabled_addons.clear();
config = std::make_unique<QtConfig>();
UISettings::values.reset_to_defaults = false;
UISettings::values.game_dirs = std::move(old_game_dirs);
UISettings::values.favorited_ids = std::move(old_favorited_ids);
InitializeRecentFileMenuActions();
SetDefaultUIGeometry();
RestoreUIState();
}
InitializeHotkeys();
if (UISettings::values.theme != old_theme) {
UpdateUITheme();
}
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
}
if (UISettings::values.enable_gamemode.GetValue() != old_gamemode) {
SetGamemodeEnabled(UISettings::values.enable_gamemode.GetValue());
}
#ifdef __unix__
if (UISettings::values.gui_force_x11.GetValue() != old_force_x11) {
GraphicsBackend::SetForceX11(UISettings::values.gui_force_x11.GetValue());
}
#endif
if (!multiplayer_state->IsHostingPublicRoom()) {
multiplayer_state->UpdateCredentials();
}
emit UpdateThemedIcons();
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload || Settings::values.language_index.GetValue() != old_language_index) {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
UISettings::values.configuration_applied = false;
config->SaveAllValues();
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
} else {
render_window->removeEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, false);
}
if (UISettings::values.hide_mouse) {
mouse_hide_timer.start();
}
// Restart camera config
if (emulation_running) {
render_window->FinalizeCamera();
render_window->InitializeCamera();
}
if (!UISettings::values.has_broken_vulkan) {
renderer_status_button->setEnabled(!emulation_running);
}
UpdateStatusButtons();
controller_dialog->refreshConfiguration();
QtCommon::system->ApplySettings();
}
void MainWindow::OnConfigureTas() {
ConfigureTasDialog dialog(this);
const auto result = dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
Settings::RestoreGlobalState(QtCommon::system->IsPoweredOn());
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
OnSaveConfig();
}
}
void MainWindow::OnTasStartStop() {
if (!emulation_running) {
return;
}
// Disable system buttons to prevent TAS from executing a hotkey
auto* controller = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
controller->ResetSystemButtons();
input_subsystem->GetTas()->StartStop();
OnTasStateChanged();
}
void MainWindow::OnTasRecord() {
if (!emulation_running) {
return;
}
if (is_tas_recording_dialog_active) {
return;
}
// Disable system buttons to prevent TAS from recording a hotkey
auto* controller = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
controller->ResetSystemButtons();
const bool is_recording = input_subsystem->GetTas()->Record();
if (!is_recording) {
if (Settings::values.tas_show_recording_dialog.GetValue()) {
is_tas_recording_dialog_active = true;
bool answer = question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
input_subsystem->GetTas()->SaveRecording(answer);
is_tas_recording_dialog_active = false;
} else {
input_subsystem->GetTas()->SaveRecording(true);
}
}
OnTasStateChanged();
}
void MainWindow::OnTasReset() {
input_subsystem->GetTas()->Reset();
}
void MainWindow::OnToggleDockedMode() {
const bool is_docked = Settings::IsDockedMode();
auto* player_1 = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* handheld = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (!is_docked && handheld->IsConnected()) {
QMessageBox::warning(this, tr("Invalid config detected"),
tr("Handheld controller can't be used on docked mode. Pro "
"controller will be selected."));
handheld->Disconnect();
player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey);
player_1->Connect();
controller_dialog->refreshConfiguration();
}
Settings::values.use_docked_mode.SetValue(is_docked ? Settings::ConsoleMode::Handheld
: Settings::ConsoleMode::Docked);
UpdateDockedButton();
OnDockedModeChanged(is_docked, !is_docked, *QtCommon::system);
}
void MainWindow::OnToggleGpuAccuracy() {
switch (Settings::values.gpu_accuracy.GetValue()) {
case Settings::GpuAccuracy::Low:
Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::Medium);
break;
case Settings::GpuAccuracy::Medium:
Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::High);
break;
case Settings::GpuAccuracy::High:
Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::Low);
break;
}
QtCommon::system->ApplySettings();
UpdateGPUAccuracyButton();
}
void MainWindow::OnMute() {
Settings::values.audio_muted = !Settings::values.audio_muted;
UpdateVolumeUI();
}
void MainWindow::OnDecreaseVolume() {
Settings::values.audio_muted = false;
const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
int step = 5;
if (current_volume <= 30) {
step = 2;
}
if (current_volume <= 6) {
step = 1;
}
Settings::values.volume.SetValue((std::max)(current_volume - step, 0));
UpdateVolumeUI();
}
void MainWindow::OnIncreaseVolume() {
Settings::values.audio_muted = false;
const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
int step = 5;
if (current_volume < 30) {
step = 2;
}
if (current_volume < 6) {
step = 1;
}
Settings::values.volume.SetValue(current_volume + step);
UpdateVolumeUI();
}
void MainWindow::OnToggleAdaptingFilter() {
auto filter = Settings::values.scaling_filter.GetValue();
filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
if (filter == Settings::ScalingFilter::MaxEnum) {
filter = Settings::ScalingFilter::NearestNeighbor;
}
Settings::values.scaling_filter.SetValue(filter);
filter_status_button->setChecked(true);
UpdateFilterText();
}
void MainWindow::OnToggleGraphicsAPI() {
auto api = Settings::values.renderer_backend.GetValue();
if (api != Settings::RendererBackend::Vulkan) {
api = Settings::RendererBackend::Vulkan;
} else {
#ifdef HAS_OPENGL
api = Settings::RendererBackend::OpenGL_GLSL;
#else
api = Settings::RendererBackend::Null;
#endif
}
Settings::values.renderer_backend.SetValue(api);
renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan);
UpdateAPIText();
}
void MainWindow::OnConfigurePerGame() {
const u64 title_id = QtCommon::system->GetApplicationProcessProgramID();
OpenPerGameConfiguration(title_id, current_game_path.toStdString());
}
void MainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
const auto v_file = Core::GetGameFileFromPath(QtCommon::vfs, file_name);
Settings::SetConfiguringGlobal(false);
ConfigurePerGame dialog(this, title_id, file_name, vk_device_records, *QtCommon::system);
dialog.LoadFromFile(v_file);
const auto result = dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
Settings::RestoreGlobalState(QtCommon::system->IsPoweredOn());
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
}
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
OnGameListRefresh();
}
// Do not cause the global config to write local settings into the config file
const bool is_powered_on = QtCommon::system->IsPoweredOn();
Settings::RestoreGlobalState(is_powered_on);
QtCommon::system->HIDCore().ReloadInputDevices();
UISettings::values.configuration_applied = false;
if (!is_powered_on) {
config->SaveAllValues();
}
}
void MainWindow::OnLoadAmiibo() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return;
}
if (is_amiibo_file_select_active) {
return;
}
auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
// Remove amiibo if one is connected
if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) {
virtual_amiibo->CloseAmiibo();
QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
return;
}
if (virtual_amiibo->GetCurrentState() != InputCommon::VirtualAmiibo::State::WaitingForAmiibo) {
QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
return;
}
is_amiibo_file_select_active = true;
const QString extensions{QStringLiteral("*.bin")};
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
is_amiibo_file_select_active = false;
if (filename.isEmpty()) {
return;
}
LoadAmiibo(filename);
}
// TODO(crueter): does this need to be ported to QML?
bool MainWindow::question(QWidget* parent, const QString& title, const QString& text,
QMessageBox::StandardButtons buttons,
QMessageBox::StandardButton defaultButton) {
QMessageBox* box_dialog = new QMessageBox(parent);
box_dialog->setWindowTitle(title);
box_dialog->setText(text);
box_dialog->setStandardButtons(buttons);
box_dialog->setDefaultButton(defaultButton);
ControllerNavigation* controller_navigation =
new ControllerNavigation(QtCommon::system->HIDCore(), box_dialog);
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
[box_dialog](Qt::Key key) {
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
QCoreApplication::postEvent(box_dialog, event);
});
int res = box_dialog->exec();
controller_navigation->UnloadController();
return res == QMessageBox::Yes;
}
void MainWindow::LoadAmiibo(const QString& filename) {
auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
const QString title = tr("Error loading Amiibo data");
// Remove amiibo if one is connected
if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) {
virtual_amiibo->CloseAmiibo();
QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
return;
}
switch (virtual_amiibo->LoadAmiibo(filename.toStdString())) {
case InputCommon::VirtualAmiibo::Info::NotAnAmiibo:
QMessageBox::warning(this, title, tr("The selected file is not a valid amiibo"));
break;
case InputCommon::VirtualAmiibo::Info::UnableToLoad:
QMessageBox::warning(this, title, tr("The selected file is already on use"));
break;
case InputCommon::VirtualAmiibo::Info::WrongDeviceState:
QMessageBox::warning(this, title, tr("The current game is not looking for amiibos"));
break;
case InputCommon::VirtualAmiibo::Info::Unknown:
QMessageBox::warning(this, title, tr("An unknown error occurred"));
break;
default:
break;
}
}
void MainWindow::OnOpenRootDataFolder() {
QtCommon::Game::OpenRootDataFolder();
}
void MainWindow::OnOpenNANDFolder()
{
QtCommon::Game::OpenNANDFolder();
}
void MainWindow::OnOpenSDMCFolder()
{
QtCommon::Game::OpenSDMCFolder();
}
void MainWindow::OnOpenModFolder()
{
QtCommon::Game::OpenModFolder();
}
void MainWindow::OnOpenLogFolder()
{
QtCommon::Game::OpenLogFolder();
}
void MainWindow::OnVerifyInstalledContents() {
QtCommon::Content::VerifyInstalledContents();
}
void MainWindow::InstallFirmware(const QString& location, bool recursive) {
QtCommon::Content::InstallFirmware(location, recursive);
OnCheckFirmwareDecryption();
}
void MainWindow::OnInstallFirmware() {
// Don't do this while emulation is running, that'd probably be a bad idea.
if (emu_thread != nullptr && emu_thread->IsRunning()) {
return;
}
// Check for installed keys, error out, suggest restart?
if (!ContentManager::AreKeysPresent()) {
QMessageBox::information(
this, tr("Keys not installed"),
tr("Install decryption keys and restart Eden before attempting to install firmware."));
return;
}
const QString firmware_source_location = QFileDialog::getExistingDirectory(
this, tr("Select Dumped Firmware Source Location"), {}, QFileDialog::ShowDirsOnly);
if (firmware_source_location.isEmpty()) {
return;
}
InstallFirmware(firmware_source_location);
}
void MainWindow::OnInstallFirmwareFromZIP() {
// Don't do this while emulation is running, that'd probably be a bad idea.
if (emu_thread != nullptr && emu_thread->IsRunning()) {
return;
}
// Check for installed keys, error out, suggest restart?
if (!ContentManager::AreKeysPresent()) {
QMessageBox::information(
this, tr("Keys not installed"),
tr("Install decryption keys and restart Eden before attempting to install firmware."));
return;
}
const QString firmware_zip_location = QFileDialog::getOpenFileName(
this, tr("Select Dumped Firmware ZIP"), {}, tr("Zipped Archives (*.zip)"));
if (firmware_zip_location.isEmpty()) {
return;
}
const QString qCacheDir = QtCommon::Content::UnzipFirmwareToTmp(firmware_zip_location);
// In this case, it has to be done recursively, since sometimes people
// will pack it into a subdirectory after dumping
if (!qCacheDir.isEmpty()) {
InstallFirmware(qCacheDir, true);
std::error_code ec;
std::filesystem::remove_all(std::filesystem::temp_directory_path() / "eden" / "firmware", ec);
if (ec) {
QMessageBox::warning(this, tr("Firmware cleanup failed"),
tr("Failed to clean up extracted firmware cache.\n"
"Check write permissions in the system temp directory and try "
"again.\nOS reported error: %1")
.arg(QString::fromStdString(ec.message())));
}
}
}
void MainWindow::OnInstallDecryptionKeys() {
// Don't do this while emulation is running.
if (emu_thread != nullptr && emu_thread->IsRunning()) {
return;
}
QtCommon::Content::InstallKeys();
game_list->PopulateAsync(UISettings::values.game_dirs);
OnCheckFirmwareDecryption();
}
void MainWindow::OnAbout() {
AboutDialog aboutDialog(this);
aboutDialog.exec();
}
void MainWindow::OnEdenDependencies() {
DepsDialog depsDialog(this);
depsDialog.exec();
}
void MainWindow::OnDataDialog() {
DataDialog dataDialog(this);
dataDialog.exec();
// refresh stuff in case it was cleared
OnGameListRefresh();
}
void MainWindow::OnToggleFilterBar() {
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
if (ui->action_Show_Filter_Bar->isChecked()) {
game_list->SetFilterFocus();
} else {
game_list->ClearFilter();
}
}
void MainWindow::OnToggleStatusBar() {
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
}
void MainWindow::OnTogglePerfOverlay() {
if (perf_overlay) {
perf_overlay->setVisible(ui->action_Show_Performance_Overlay->isChecked());
}
}
void MainWindow::OnGameListRefresh() {
// Resets metadata cache and reloads
QtCommon::Game::ResetMetadata(false);
game_list->RefreshGameDirectory();
SetFirmwareVersion();
}
void MainWindow::LaunchFirmwareApplet(u64 raw_program_id, std::optional<Service::NFP::CabinetMode> cabinet_mode) {
auto const program_id = Service::AM::AppletProgramId(raw_program_id);
auto result = FirmwareManager::VerifyFirmware(*QtCommon::system.get());
using namespace QtCommon::StringLookup;
switch (result) {
case FirmwareManager::ErrorFirmwareMissing:
QMessageBox::warning(this, tr("No firmware available"), Lookup(FwCheckErrorFirmwareMissing));
return;
case FirmwareManager::ErrorFirmwareCorrupted:
QMessageBox::warning(this, tr("Firmware Corrupted"), Lookup(FwCheckErrorFirmwareCorrupted));
return;
default:
break;
}
auto bis_system = QtCommon::system->GetFileSystemController().GetSystemNANDContents();
if (auto applet_nca = bis_system->GetEntry(u64(program_id), FileSys::ContentRecordType::Program); applet_nca) {
if (auto const applet_id = [program_id] {
using namespace Service::AM;
switch (program_id) {
case AppletProgramId::OverlayDisplay: return AppletId::OverlayDisplay;
case AppletProgramId::QLaunch: return AppletId::QLaunch;
case AppletProgramId::Starter: return AppletId::Starter;
case AppletProgramId::Auth: return AppletId::Auth;
case AppletProgramId::Cabinet: return AppletId::Cabinet;
case AppletProgramId::Controller: return AppletId::Controller;
case AppletProgramId::DataErase: return AppletId::DataErase;
case AppletProgramId::Error: return AppletId::Error;
case AppletProgramId::NetConnect: return AppletId::NetConnect;
case AppletProgramId::ProfileSelect: return AppletId::ProfileSelect;
case AppletProgramId::SoftwareKeyboard: return AppletId::SoftwareKeyboard;
case AppletProgramId::MiiEdit: return AppletId::MiiEdit;
case AppletProgramId::Web: return AppletId::Web;
case AppletProgramId::Shop: return AppletId::Shop;
case AppletProgramId::PhotoViewer: return AppletId::PhotoViewer;
case AppletProgramId::Settings: return AppletId::Settings;
case AppletProgramId::OfflineWeb: return AppletId::OfflineWeb;
case AppletProgramId::LoginShare: return AppletId::LoginShare;
case AppletProgramId::WebAuth: return AppletId::WebAuth;
case AppletProgramId::MyPage: return AppletId::MyPage;
default: return AppletId::None;
}
}(); applet_id != Service::AM::AppletId::None) {
QtCommon::system->GetFrontendAppletHolder().SetCurrentAppletId(applet_id);
if (cabinet_mode)
QtCommon::system->GetFrontendAppletHolder().SetCabinetMode(*cabinet_mode);
// ?
auto const filename = QString::fromStdString((applet_nca->GetFullPath()));
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, LibraryAppletParameters(u64(program_id), applet_id));
} else {
QMessageBox::warning(this, tr("Unknown applet"), tr("Applet doesn't map to a known value."));
}
} else {
QMessageBox::warning(this, tr("Record not found"), tr("Applet not found. Please reinstall firmware."));
}
}
void MainWindow::OnCreateHomeMenuDesktopShortcut() {
QtCommon::Game::CreateHomeMenuShortcut(QtCommon::Game::ShortcutTarget::Desktop);
}
void MainWindow::OnCreateHomeMenuApplicationMenuShortcut() {
QtCommon::Game::CreateHomeMenuShortcut(QtCommon::Game::ShortcutTarget::Applications);
}
void MainWindow::OnCaptureScreenshot() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return;
}
const u64 title_id = QtCommon::system->GetApplicationProcessProgramID();
const auto screenshot_path =
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::ScreenshotsDir));
const auto date =
QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
QString filename = QStringLiteral("%1/%2_%3.png")
.arg(screenshot_path)
.arg(title_id, 16, 16, QLatin1Char{'0'})
.arg(date);
if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
return;
}
#ifdef _WIN32
if (UISettings::values.enable_screenshot_save_as) {
OnPauseGame();
filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
tr("PNG Image (*.png)"));
OnStartGame();
if (filename.isEmpty()) {
return;
}
}
#endif
render_window->CaptureScreenshot(filename);
}
#ifdef ENABLE_UPDATE_CHECKER
void MainWindow::OnEmulatorUpdateAvailable() {
std::optional<UpdateChecker::Update> version = update_future.result();
if (!version)
return;
QMessageBox update_prompt(this);
update_prompt.setWindowTitle(tr("Update Available"));
update_prompt.setIcon(QMessageBox::Information);
update_prompt.addButton(QMessageBox::Yes);
update_prompt.addButton(QMessageBox::Ignore);
update_prompt.setText(
tr("Download %1?").arg(QString::fromStdString(version->name)));
update_prompt.exec();
if (update_prompt.button(QMessageBox::Yes) == update_prompt.clickedButton()) {
auto const full_url = fmt::format("{}/{}/releases/tag/",
std::string{Common::g_build_auto_update_website},
std::string{Common::g_build_auto_update_repo}
);
QDesktopServices::openUrl(QUrl(QString::fromStdString(full_url + version->tag)));
}
}
#endif
void MainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version, std::string_view gpu_vendor) {
static const std::string build_id = std::string{Common::g_build_id};
static const std::string yuzu_title = fmt::format("{} | {} | {}",
std::string{Common::g_build_name},
std::string{Common::g_build_version},
std::string{Common::g_compiler_id}
);
const auto override_title =
fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
const auto window_title = override_title.empty() ? yuzu_title : override_title;
if (title_name.empty()) {
setWindowTitle(QString::fromStdString(window_title));
} else {
const auto run_title = [window_title, title_name, title_version, gpu_vendor]() {
if (title_version.empty()) {
return fmt::format("{} | {} | {}", window_title, title_name, gpu_vendor);
}
return fmt::format("{} | {} | {} | {}", window_title, title_name, title_version,
gpu_vendor);
}();
setWindowTitle(QString::fromStdString(run_title));
}
}
std::string MainWindow::CreateTASFramesString(
std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const {
std::string string = "";
size_t maxPlayerIndex = 0;
for (size_t i = 0; i < frames.size(); i++) {
if (frames[i] != 0) {
if (maxPlayerIndex != 0)
string += ", ";
while (maxPlayerIndex++ != i)
string += "0, ";
string += std::to_string(frames[i]);
}
}
return string;
}
QString MainWindow::GetTasStateDescription() const {
auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
std::string tas_frames_string = CreateTASFramesString(total_tas_frames);
switch (tas_status) {
case InputCommon::TasInput::TasState::Running:
return tr("TAS state: Running %1/%2")
.arg(current_tas_frame)
.arg(QString::fromStdString(tas_frames_string));
case InputCommon::TasInput::TasState::Recording:
return tr("TAS state: Recording %1").arg(total_tas_frames[0]);
case InputCommon::TasInput::TasState::Stopped:
return tr("TAS state: Idle %1/%2")
.arg(current_tas_frame)
.arg(QString::fromStdString(tas_frames_string));
default:
return tr("TAS State: Invalid");
}
}
void MainWindow::OnTasStateChanged() {
bool is_running = false;
bool is_recording = false;
if (emulation_running) {
const InputCommon::TasInput::TasState tas_status =
std::get<0>(input_subsystem->GetTas()->GetStatus());
is_running = tas_status == InputCommon::TasInput::TasState::Running;
is_recording = tas_status == InputCommon::TasInput::TasState::Recording;
}
ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start"));
ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord"));
ui->action_TAS_Start->setEnabled(emulation_running);
ui->action_TAS_Record->setEnabled(emulation_running);
ui->action_TAS_Reset->setEnabled(emulation_running);
}
void MainWindow::UpdateStatusBar() {
if (emu_thread == nullptr || !QtCommon::system->IsPoweredOn()) {
status_bar_update_timer.stop();
return;
}
if (Settings::values.tas_enable) {
tas_label->setText(GetTasStateDescription());
} else {
tas_label->clear();
}
auto results = QtCommon::system->GetAndResetPerfStats();
auto& shader_notify = QtCommon::system->GPU().ShaderNotify();
const int shaders_building = shader_notify.ShadersBuilding();
emit statsUpdated(results, shader_notify);
if (shaders_building > 0) {
shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
shader_building_label->setVisible(true);
} else {
shader_building_label->setVisible(false);
}
const auto res_info = Settings::values.resolution_info;
const auto res_scale = res_info.up_factor;
res_scale_label->setText(
tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale));
if (Settings::values.use_speed_limit.GetValue()) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::SpeedLimit()));
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
QString fpsText = tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0);
if (!m_fpsSuffix.isEmpty()) fpsText = fpsText % QStringLiteral(" (%1)").arg(m_fpsSuffix);
game_fps_label->setText(fpsText);
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
res_scale_label->setVisible(true);
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
game_fps_label->setVisible(true);
emu_frametime_label->setVisible(true);
firmware_label->setVisible(false);
}
void MainWindow::UpdateGPUAccuracyButton() {
const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
const auto gpu_accuracy_text =
ConfigurationShared::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Low);
}
void MainWindow::UpdateDockedButton() {
const auto console_mode = Settings::values.use_docked_mode.GetValue();
dock_status_button->setChecked(Settings::IsDockedMode());
dock_status_button->setText(
ConfigurationShared::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
}
void MainWindow::UpdateAPIText() {
const auto api = Settings::values.renderer_backend.GetValue();
const auto renderer_status_text =
ConfigurationShared::renderer_backend_texts_map.find(api)->second;
renderer_status_button->setText(renderer_status_text.toUpper());
}
void MainWindow::UpdateFilterText() {
const auto filter = Settings::values.scaling_filter.GetValue();
const auto filter_text = ConfigurationShared::scaling_filter_texts_map.find(filter)->second;
filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
: filter_text.toUpper());
}
void MainWindow::UpdateAAText() {
const auto aa_mode = Settings::values.anti_aliasing.GetValue();
const auto aa_text = ConfigurationShared::anti_aliasing_texts_map.find(aa_mode)->second;
aa_status_button->setText(aa_mode == Settings::AntiAliasing::None
? QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "NO AA"))
: aa_text.toUpper());
}
void MainWindow::UpdateVolumeUI() {
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
volume_slider->setValue(volume_value);
if (Settings::values.audio_muted) {
volume_button->setChecked(false);
volume_button->setText(tr("VOLUME: MUTE"));
} else {
volume_button->setChecked(true);
volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value));
}
}
void MainWindow::UpdateStatusButtons() {
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
UpdateAPIText();
UpdateGPUAccuracyButton();
UpdateDockedButton();
UpdateFilterText();
UpdateAAText();
UpdateVolumeUI();
}
// TODO(crueter): Use this for game list stuff
void MainWindow::UpdateUISettings() {
if (!ui->action_Fullscreen->isChecked()) {
UISettings::values.geometry = saveGeometry();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
}
UISettings::values.state = saveState();
UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
UISettings::values.show_perf_overlay = ui->action_Show_Performance_Overlay->isChecked();
UISettings::values.first_start = false;
Settings::values.enable_overlay = ui->action_Enable_Overlay_Applet->isChecked();
}
void MainWindow::UpdateInputDrivers() {
if (!input_subsystem) {
return;
}
input_subsystem->PumpEvents();
}
void MainWindow::HideMouseCursor() {
if (emu_thread == nullptr && UISettings::values.hide_mouse) {
mouse_hide_timer.stop();
ShowMouseCursor();
return;
}
render_window->setCursor(QCursor(Qt::BlankCursor));
}
void MainWindow::ShowMouseCursor() {
render_window->unsetCursor();
if (emu_thread != nullptr && UISettings::values.hide_mouse) {
mouse_hide_timer.start();
}
}
void MainWindow::OnMouseActivity() {
if (!Settings::values.mouse_panning) {
ShowMouseCursor();
}
}
void MainWindow::OnCheckFirmwareDecryption() {
if (!ContentManager::AreKeysPresent()) {
const auto res = QtCommon::Frontend::Warning(
tr("Derivation Components Missing"),
tr("Decryption keys are missing. Install them now?"),
QtCommon::Frontend::StandardButton::Yes | QtCommon::Frontend::StandardButton::No);
if (res == QtCommon::Frontend::StandardButton::Yes)
OnInstallDecryptionKeys();
}
SetFirmwareVersion();
UpdateMenuState();
}
#ifdef __unix__
void MainWindow::OnCheckGraphicsBackend() {
const QString platformName = QGuiApplication::platformName();
const QByteArray qtPlatform = qgetenv("QT_QPA_PLATFORM");
if (platformName == QStringLiteral("xcb") || qtPlatform == "xcb")
return;
const bool isWayland = platformName.startsWith(QStringLiteral("wayland"), Qt::CaseInsensitive) || qtPlatform.startsWith("wayland");
if (!isWayland)
return;
const bool currently_hidden = UISettings::values.gui_hide_backend_warning.GetValue();
if (currently_hidden)
return;
QMessageBox msgbox(this);
msgbox.setWindowTitle(tr("Wayland Detected!"));
msgbox.setText(tr("Wayland is known to have significant performance issues and mysterious bugs.\n"
"It's recommended to use X11 instead.\n\n"
"Would you like to force it for future launches?"));
msgbox.setIcon(QMessageBox::Warning);
QPushButton* okButton = msgbox.addButton(tr("Use X11"), QMessageBox::AcceptRole);
msgbox.addButton(tr("Continue with Wayland"), QMessageBox::RejectRole);
msgbox.setDefaultButton(okButton);
QCheckBox* cb = new QCheckBox(tr("Don't show again"), &msgbox);
cb->setChecked(currently_hidden);
msgbox.setCheckBox(cb);
msgbox.exec();
const bool hide = cb->isChecked();
if (hide != currently_hidden) {
UISettings::values.gui_hide_backend_warning.SetValue(hide);
}
if (msgbox.clickedButton() == okButton) {
UISettings::values.gui_force_x11.SetValue(true);
GraphicsBackend::SetForceX11(true);
QMessageBox::information(this,
tr("Restart Required"),
tr("Restart Eden to apply the X11 backend."));
}
}
#endif
bool MainWindow::CheckFirmwarePresence() {
return FirmwareManager::CheckFirmwarePresence(*QtCommon::system.get());
}
void MainWindow::SetFirmwareVersion() {
const auto pair = FirmwareManager::GetFirmwareVersion(*QtCommon::system.get());
const auto firmware_data = pair.first;
const auto result = pair.second;
if (result.IsError() || !CheckFirmwarePresence()) {
LOG_INFO(Frontend, "Installed firmware: No firmware available");
ui->menu_Applets->setEnabled(false);
ui->menu_Create_Shortcuts->setEnabled(false);
firmware_label->setVisible(false);
return;
}
firmware_label->setVisible(true);
ui->menu_Applets->setEnabled(true);
ui->menu_Create_Shortcuts->setEnabled(true);
const std::string display_version(firmware_data.display_version.data());
const std::string display_title(firmware_data.display_title.data());
LOG_INFO(Frontend, "Installed firmware: {}", display_version);
firmware_label->setText(QString::fromStdString(display_version));
firmware_label->setToolTip(QString::fromStdString(display_title));
}
void MainWindow::SetFPSSuffix() {
switch (Settings::values.current_speed_mode.GetValue()) {
case Settings::SpeedMode::Slow:
m_fpsSuffix = tr("Slow");
break;
case Settings::SpeedMode::Turbo:
m_fpsSuffix = tr("Turbo");
break;
case Settings::SpeedMode::Standard:
const bool limited = Settings::values.use_speed_limit.GetValue();
m_fpsSuffix = limited ? QString{} : tr("Unlocked");
break;
}
}
bool MainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed, u64 program_id,
u64* selected_title_id, u8* selected_content_record_type) {
using ContentInfo = std::tuple<u64, FileSys::TitleType, FileSys::ContentRecordType>;
boost::container::flat_set<ContentInfo> available_title_ids;
const auto RetrieveEntries = [&](FileSys::TitleType title_type,
FileSys::ContentRecordType record_type) {
const auto entries = installed.ListEntriesFilter(title_type, record_type);
for (const auto& entry : entries) {
if (FileSys::GetBaseTitleID(entry.title_id) == program_id &&
installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success) {
available_title_ids.insert({entry.title_id, title_type, record_type});
}
}
};
RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::Program);
RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::HtmlDocument);
RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::LegalInformation);
RetrieveEntries(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
if (available_title_ids.empty()) {
return false;
}
size_t title_index = 0;
if (available_title_ids.size() > 1) {
QStringList list;
for (auto& [title_id, title_type, record_type] : available_title_ids) {
const auto hex_title_id = QString::fromStdString(fmt::format("{:X}", title_id));
if (record_type == FileSys::ContentRecordType::Program) {
list.push_back(QStringLiteral("Program [%1]").arg(hex_title_id));
} else if (record_type == FileSys::ContentRecordType::HtmlDocument) {
list.push_back(QStringLiteral("HTML document [%1]").arg(hex_title_id));
} else if (record_type == FileSys::ContentRecordType::LegalInformation) {
list.push_back(QStringLiteral("Legal information [%1]").arg(hex_title_id));
} else {
list.push_back(
QStringLiteral("DLC %1 [%2]").arg(title_id & 0x7FF).arg(hex_title_id));
}
}
bool ok;
const auto res = QInputDialog::getItem(
this, tr("Select RomFS Dump Target"),
tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
if (!ok) {
return false;
}
title_index = list.indexOf(res);
}
const auto& [title_id, title_type, record_type] = *available_title_ids.nth(title_index);
*selected_title_id = title_id;
*selected_content_record_type = static_cast<u8>(record_type);
return true;
}
bool MainWindow::ConfirmClose() {
if (emu_thread == nullptr ||
UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Never) {
return true;
}
if (!QtCommon::system->GetExitLocked() &&
UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Based_On_Game) {
return true;
}
const auto text = tr("Are you sure you want to close Eden?");
return question(this, tr("Eden"), text);
}
void MainWindow::closeEvent(QCloseEvent* event) {
if (!ConfirmClose()) {
event->ignore();
return;
}
UpdateUISettings();
game_list->SaveInterfaceLayout();
UISettings::SaveWindowState();
hotkey_registry.SaveHotkeys();
// Unload controllers early
controller_dialog->UnloadController();
game_list->UnloadController();
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr) {
ShutdownGame();
}
render_window->close();
multiplayer_state->Close();
QtCommon::system->HIDCore().UnloadInputDevices();
Network::Shutdown();
QWidget::closeEvent(event);
}
void MainWindow::resizeEvent(QResizeEvent* event) {
emit sizeChanged(event->size());
}
void MainWindow::moveEvent(QMoveEvent* event) {
auto window_frame_height = frameGeometry().height() - geometry().height();
emit positionChanged(event->pos() - QPoint{0, window_frame_height});
}
static bool IsSingleFileDropEvent(const QMimeData* mime) {
return mime->hasUrls() && mime->urls().length() == 1;
}
void MainWindow::AcceptDropEvent(QDropEvent* event) {
if (IsSingleFileDropEvent(event->mimeData())) {
event->setDropAction(Qt::DropAction::LinkAction);
event->accept();
}
}
bool MainWindow::DropAction(QDropEvent* event) {
if (!IsSingleFileDropEvent(event->mimeData())) {
return false;
}
const QMimeData* mime_data = event->mimeData();
const QString& filename = mime_data->urls().at(0).toLocalFile();
if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
// Amiibo
LoadAmiibo(filename);
} else {
// Game
if (ConfirmChangeGame()) {
BootGame(filename, ApplicationAppletParameters());
}
}
return true;
}
void MainWindow::dropEvent(QDropEvent* event) {
DropAction(event);
}
void MainWindow::dragEnterEvent(QDragEnterEvent* event) {
AcceptDropEvent(event);
}
void MainWindow::dragMoveEvent(QDragMoveEvent* event) {
AcceptDropEvent(event);
}
bool MainWindow::ConfirmChangeGame() {
if (emu_thread == nullptr)
return true;
// Use custom question to link controller navigation
return question(
this, tr("Eden"),
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
}
bool MainWindow::ConfirmForceLockedExit() {
if (emu_thread == nullptr) {
return true;
}
const auto text = tr("The currently running application has requested Eden to not exit.\n\n"
"Would you like to bypass this and exit anyway?");
return question(this, tr("Eden"), text);
}
void MainWindow::RequestGameExit() {
if (!QtCommon::system->IsPoweredOn()) {
return;
}
QtCommon::system->SetExitRequested(true);
QtCommon::system->GetAppletManager().RequestExit();
}
void MainWindow::filterBarSetChecked(bool state) {
ui->action_Show_Filter_Bar->setChecked(state);
emit(OnToggleFilterBar());
}
static void AdjustLinkColor() {
QPalette new_pal(qApp->palette());
if (UISettings::IsDarkTheme()) {
new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255));
} else {
new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255));
}
if (qApp->palette().color(QPalette::Link) != new_pal.color(QPalette::Link)) {
qApp->setPalette(new_pal);
}
}
void MainWindow::UpdateUITheme() {
const QString default_theme = QString::fromUtf8(
UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second);
QString current_theme = QString::fromStdString(UISettings::values.theme);
if (current_theme.isEmpty()) {
current_theme = default_theme;
}
#ifdef _WIN32
QIcon::setThemeName(current_theme);
AdjustLinkColor();
#else
if (current_theme == QStringLiteral("default") || current_theme == QStringLiteral("colorful")) {
QIcon::setThemeName(current_theme == QStringLiteral("colorful") ? current_theme
: startup_icon_theme);
QIcon::setThemeSearchPaths(QStringList(default_theme_paths));
if (isDarkMode()) {
current_theme = QStringLiteral("default_dark");
}
} else {
QIcon::setThemeName(current_theme);
QIcon::setThemeSearchPaths(QStringList(QStringLiteral(":/icons")));
AdjustLinkColor();
}
#endif
if (current_theme != default_theme) {
QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
QFile f(theme_uri);
if (!f.open(QFile::ReadOnly | QFile::Text)) {
LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
UISettings::values.theme);
current_theme = default_theme;
}
}
QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
QFile f(theme_uri);
if (f.open(QFile::ReadOnly | QFile::Text)) {
QTextStream ts(&f);
qApp->setStyleSheet(ts.readAll());
setStyleSheet(ts.readAll());
} else {
LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
UISettings::values.theme);
qApp->setStyleSheet({});
setStyleSheet({});
}
#ifdef _WIN32
RemoveTitlebarFilter();
ApplyGlobalDarkTitlebar(UISettings::IsDarkTheme());
#endif
}
void MainWindow::LoadTranslation() {
bool loaded;
if (UISettings::values.language.GetValue().empty()) {
// If the selected language is empty, use system locale
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
} else {
// Otherwise load from the specified file
loaded = translator.load(QString::fromStdString(UISettings::values.language.GetValue()),
QStringLiteral(":/languages/"));
}
if (loaded) {
qApp->installTranslator(&translator);
} else {
UISettings::values.language = std::string("en");
}
}
void MainWindow::OnLanguageChanged(const QString& locale) {
if (UISettings::values.language.GetValue() != std::string("en")) {
qApp->removeTranslator(&translator);
}
QList<QAction *> actions = game_size_actions->actions();
for (size_t i = 0; i < default_game_icon_sizes.size(); i++) {
actions.at(i)->setText(GetTranslatedGameIconSize(i));
}
UISettings::values.language = locale.toStdString();
LoadTranslation();
ui->retranslateUi(this);
multiplayer_state->retranslateUi();
UpdateWindowTitle();
}
void MainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#ifdef USE_DISCORD_PRESENCE
if (state) {
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*QtCommon::system);
} else {
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
}
#else
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
#endif
discord_rpc->Update();
}
void MainWindow::SetGamemodeEnabled(bool state) {
if (emulation_running) {
if (state)
Common::FeralGamemode::Start();
else
Common::FeralGamemode::Stop();
}
}
void MainWindow::changeEvent(QEvent* event) {
#ifdef __unix__
// PaletteChange event appears to only reach so far into the GUI, explicitly asking to
// UpdateUITheme is a decent work around
if (event->type() == QEvent::PaletteChange) {
const QPalette test_palette(qApp->palette());
const QString current_theme = QString::fromStdString(UISettings::values.theme);
// Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too
static QColor last_window_color;
const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
if (last_window_color != window_color && (current_theme == QStringLiteral("default") ||
current_theme == QStringLiteral("colorful"))) {
UpdateUITheme();
}
last_window_color = window_color;
}
#endif // __unix__
QWidget::changeEvent(event);
}
Service::AM::FrontendAppletParameters MainWindow::ApplicationAppletParameters() {
return Service::AM::FrontendAppletParameters{
.applet_id = Service::AM::AppletId::Application,
.applet_type = Service::AM::AppletType::Application,
};
}
Service::AM::FrontendAppletParameters MainWindow::LibraryAppletParameters(
u64 program_id, Service::AM::AppletId applet_id) {
return Service::AM::FrontendAppletParameters{
.program_id = program_id,
.applet_id = applet_id,
.applet_type = Service::AM::AppletType::LibraryApplet,
};
}
void VolumeButton::wheelEvent(QWheelEvent* event) {
int num_degrees = event->angleDelta().y() / 8;
int num_steps = (num_degrees / 15) * scroll_multiplier;
// Stated in QT docs: Most mouse types work in steps of 15 degrees, in which case the delta
// value is a multiple of 120; i.e., 120 units * 1/8 = 15 degrees.
if (num_steps > 0) {
Settings::values.volume.SetValue(
(std::min)(200, Settings::values.volume.GetValue() + num_steps));
} else {
Settings::values.volume.SetValue(
(std::max)(0, Settings::values.volume.GetValue() + num_steps));
}
scroll_multiplier = (std::min)(MaxMultiplier, scroll_multiplier * 2);
scroll_timer.start(100); // reset the multiplier if no scroll event occurs within 100 ms
emit VolumeChanged();
event->accept();
}
void VolumeButton::ResetMultiplier() {
scroll_multiplier = 1;
}
#ifdef main
#undef main
#endif
#if !defined(QT_STATICPLUGIN) || defined(__APPLE__)
#define VMA_IMPLEMENTATION
#include "video_core/vulkan_common/vma.h"
#endif