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https://git.eden-emu.dev/eden-emu/eden
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- Scheduler: Reduced lock scope to allow parallel command preparation across channels - DmaPusher: Added command prefetching (16-command lookahead) to improve cache hit rate - Maxwell3D: Pre-allocated macro parameter vectors to eliminate dynamic allocations and unrolls dirty register tracking loop for better cache locality - MacroEngine: Added last-executed macro cache to skip hash table lookups on hot path Co-authored-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3296 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <memory>
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#include "common/assert.h"
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#include "video_core/control/channel_state.h"
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#include "video_core/control/scheduler.h"
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#include "video_core/gpu.h"
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namespace Tegra::Control {
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Scheduler::Scheduler(GPU& gpu_) : gpu{gpu_} {}
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Scheduler::~Scheduler() = default;
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void Scheduler::Push(s32 channel, CommandList&& entries) {
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std::shared_ptr<ChannelState> channel_state;
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{
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std::unique_lock lk(scheduling_guard);
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auto it = channels.find(channel);
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ASSERT(it != channels.end());
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channel_state = it->second;
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gpu.BindChannel(channel_state->bind_id);
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}
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// Process commands outside the lock to reduce contention.
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// Multiple channels can prepare their commands in parallel.
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channel_state->dma_pusher->Push(std::move(entries));
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channel_state->dma_pusher->DispatchCalls();
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}
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void Scheduler::DeclareChannel(std::shared_ptr<ChannelState> new_channel) {
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s32 channel = new_channel->bind_id;
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std::unique_lock lk(scheduling_guard);
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channels.emplace(channel, new_channel);
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}
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} // namespace Tegra::Control
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