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present
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[opengl] remove leftover invalid uniform 2ui being sent every frame x every fb (doesnt exist on opengl_present.frag) (#3358)
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2026-01-21 00:12:18 +01:00 |
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blit_image.cpp
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[meta] fix license headers (#2547)
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2025-09-21 21:58:59 +02:00 |
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blit_image.h
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video_core: Implement maxwell3d draw texture method
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2023-01-05 12:41:28 +08:00 |
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gl_blit_screen.cpp
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[vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter (#2577)
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2025-10-07 06:35:57 +02:00 |
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gl_blit_screen.h
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gpu: dependency-inject scaling/antialiasing filter state for capture layers
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2024-02-09 09:20:53 -05:00 |
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gl_buffer_cache.cpp
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[meta] fix license headers (#2547)
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2025-09-21 21:58:59 +02:00 |
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gl_buffer_cache.h
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[vk, qcom] Memory, Samplers, BindingBuffers and UniformBufferAlignment set by hardware capabilities for QCOM. (#3280)
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2026-01-11 05:31:23 +01:00 |
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gl_buffer_cache_base.cpp
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Buffer Cache: Fully rework the buffer cache.
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2023-04-29 00:46:31 +02:00 |
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gl_compute_pipeline.cpp
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[common] merge RenderBackend and ShaderBackend options (#3313)
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2026-01-18 12:33:00 +01:00 |
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gl_compute_pipeline.h
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shaders: Track local memory usage
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2023-06-25 18:59:33 -04:00 |
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gl_device.cpp
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[common] merge RenderBackend and ShaderBackend options (#3313)
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2026-01-18 12:33:00 +01:00 |
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gl_device.h
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[common] merge RenderBackend and ShaderBackend options (#3313)
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2026-01-18 12:33:00 +01:00 |
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gl_fence_manager.cpp
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OpenGL: Prefer glClientWaitSync for OGLSync objects
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2023-03-08 20:29:25 -05:00 |
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gl_fence_manager.h
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Fence Manager: implement async fence management in a sepparate thread.
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2023-04-23 04:48:50 +02:00 |
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gl_graphics_pipeline.cpp
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[common] merge RenderBackend and ShaderBackend options (#3313)
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2026-01-18 12:33:00 +01:00 |
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gl_graphics_pipeline.h
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[vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) (#2)
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2025-07-13 19:27:39 +02:00 |
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gl_query_cache.cpp
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Core: Clang format and other small issues.
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2024-01-18 21:12:30 -05:00 |
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gl_query_cache.h
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Core: Clang format and other small issues.
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2024-01-18 21:12:30 -05:00 |
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gl_rasterizer.cpp
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[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129)
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2025-12-09 18:11:05 +01:00 |
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gl_rasterizer.h
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renderer_opengl: isolate core presentation code
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2024-01-31 11:27:20 -05:00 |
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gl_resource_manager.cpp
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[meta] remove MicroProfile (#185)
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2025-08-06 07:48:11 +02:00 |
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gl_resource_manager.h
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gl_rasterizer: Implement DrawTransformFeedback macro
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2023-12-19 19:54:57 -05:00 |
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gl_shader_cache.cpp
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[ogl, vk] shader invalidation -> 13,16 (#3397)
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2026-01-27 21:38:53 +01:00 |
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gl_shader_cache.h
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Optimize SpiriV output
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2025-04-12 22:54:32 -03:00 |
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gl_shader_context.h
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video_core: preallocate fewer IR blocks
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2023-06-14 21:37:57 -04:00 |
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gl_shader_manager.cpp
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OpenGL: Limit lmem warmup to NVIDIA
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2023-06-25 19:06:51 -04:00 |
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gl_shader_manager.h
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OpenGL: Add Local Memory warmup shader
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2023-06-25 18:43:23 -04:00 |
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gl_shader_util.cpp
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renderer_opengl: delete shader source after linking
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2022-07-30 13:21:26 -04:00 |
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gl_shader_util.h
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chore: make yuzu REUSE compliant
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2022-07-27 12:53:49 +02:00 |
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gl_staging_buffer_pool.cpp
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[cmake] enable clang-cl and WoA builds (#348)
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2025-09-09 20:47:49 +02:00 |
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gl_staging_buffer_pool.h
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gl_texture_cache: Enable async downloads
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2023-08-13 23:17:59 -05:00 |
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gl_state_tracker.cpp
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ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
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2022-11-11 03:32:53 +01:00 |
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gl_state_tracker.h
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[meta] fix license headers (#2547)
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2025-09-21 21:58:59 +02:00 |
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gl_texture_cache.cpp
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[clang, opengl] fix opengl build on PGO build and clang-cl on windows (#3332)
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2026-01-18 02:35:57 +01:00 |
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gl_texture_cache.h
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[common, core] remove uneeded memory indirection overhead at startup (#3306)
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2026-01-16 23:39:16 +01:00 |
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gl_texture_cache_base.cpp
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general: Convert source file copyright comments over to SPDX
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2022-04-23 05:55:32 -04:00 |
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maxwell_to_gl.h
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[vk, opengl] macro-ify PixelSurface and SurfaceFormat lists (#3060)
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2025-12-30 21:30:34 +01:00 |
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renderer_opengl.cpp
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[meta] remove MicroProfile (#185)
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2025-08-06 07:48:11 +02:00 |
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renderer_opengl.h
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[common] replace Common::BitCast with libc++ provided one (#2774)
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2025-10-22 02:56:28 +02:00 |
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util_shaders.cpp
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gl
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2023-08-06 14:54:57 -04:00 |
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util_shaders.h
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OpenGL: Make use of persistent buffer maps in buffer cache downloads
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2023-05-28 00:38:46 -04:00 |