# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project # SPDX-License-Identifier: GPL-3.0-or-later enable_language(Swift OBJCXX) add_executable(eden-ios AppUI-Bridging-Header.h AppUI.swift AppUIGameInformation.h AppUIGameInformation.mm AppUIObjC.h AppUIObjC.mm Config.h Config.mm EmulationSession.h EmulationSession.mm EmulationWindow.h EmulationWindow.mm ) # Keep bundle identifier as-is, for compatibility sake set_target_properties(eden-ios PROPERTIES XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.yuzu-emu.yuzu" XCODE_ATTRIBUTE_DEVELOPMENT_TEAM "YUZU1234" XCODE_ATTRIBUTE_SWIFT_OBJC_BRIDGING_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/AppUI-Bridging-Header.h" ) target_link_libraries(eden-ios PRIVATE common core input_common frontend_common shader_recompiler video_core glad) target_link_libraries(eden-ios PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads) target_link_libraries(eden-ios PRIVATE SDL2::SDL2 sirit::sirit) create_target_directory_groups(eden-ios) target_compile_options(eden-ios PRIVATE $<$:-Wno-conversion> $<$:-Wno-unused-variable> $<$:-Wno-unused-parameter> $<$:-Wno-missing-field-initializers> )