diff --git a/.ci/actool.sh b/.ci/actool.sh new file mode 100755 index 0000000000..5be658d2bb --- /dev/null +++ b/.ci/actool.sh @@ -0,0 +1,22 @@ +#!/bin/sh -e + +# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +# SPDX-License-Identifier: GPL-3.0-or-later + +# SPDX-FileCopyrightText: Copyright 2026 crueter +# SPDX-License-Identifier: GPL-3.0-or-later + +_svg=dev.eden_emu.eden.svg +_icon=dist/eden.icon +_composed="$_icon/Assets/$_svg" +_svg="dist/$_svg" + +rm "$_composed" +cp "$_svg" "$_composed" + +xcrun actool "$_icon" \ + --compile dist \ + --platform macosx \ + --minimum-deployment-target 11.0 \ + --app-icon eden \ + --output-partial-info-plist /dev/null diff --git a/.ci/linux/build.sh b/.ci/linux/build.sh deleted file mode 100755 index 2a0a7e58b1..0000000000 --- a/.ci/linux/build.sh +++ /dev/null @@ -1,116 +0,0 @@ -#!/bin/bash -e - -# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project -# SPDX-License-Identifier: GPL-3.0-or-later - -case "$1" in -amd64 | "") - echo "Making amd64-v3 optimized build of Eden" - ARCH="amd64_v3" - ARCH_FLAGS="-march=x86-64-v3" - export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=v3) - ;; -steamdeck | zen2) - echo "Making Steam Deck (Zen 2) optimized build of Eden" - ARCH="steamdeck" - ARCH_FLAGS="-march=znver2 -mtune=znver2" - export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=zen2 -DYUZU_SYSTEM_PROFILE=steamdeck) - ;; -rog-ally | allyx | zen4) - echo "Making ROG Ally X (Zen 4) optimized build of Eden" - ARCH="rog-ally-x" - ARCH_FLAGS="-march=znver4 -mtune=znver4" - export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=zen2 -DYUZU_SYSTEM_PROFILE=steamdeck) - ;; -legacy) - echo "Making amd64 generic build of Eden" - ARCH=amd64 - ARCH_FLAGS="-march=x86-64 -mtune=generic" - export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=generic) - ;; -aarch64) - echo "Making armv8-a build of Eden" - ARCH=aarch64 - ARCH_FLAGS="-march=armv8-a -mtune=generic -w" - export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=generic) - ;; -armv9) - echo "Making armv9-a build of Eden" - ARCH=armv9 - ARCH_FLAGS="-march=armv9-a -mtune=generic -w" - export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=armv9) - ;; -native) - echo "Making native build of Eden" - ARCH="$(uname -m)" - ARCH_FLAGS="-march=native -mtune=native" - export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=native) - ;; -*) - echo "Invalid target $1 specified, must be one of native, amd64, steamdeck, zen2, allyx, rog-ally, zen4, legacy, aarch64, armv9" - exit 1 - ;; -esac - -export ARCH_FLAGS="$ARCH_FLAGS -O3" - -if [ -z "$NPROC" ]; then - NPROC="$(nproc)" -fi - -if [ "$1" != "" ]; then shift; fi - -if [ "$TARGET" = "appimage" ]; then - export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DCMAKE_INSTALL_PREFIX=/usr -DYUZU_ROOM=ON -DYUZU_ROOM_STANDALONE=OFF -DYUZU_CMD=OFF) -else - # For the linux-fresh verification target, verify compilation without PCH as well. - export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DYUZU_USE_PRECOMPILED_HEADERS=OFF) -fi - - -if [ "$DEVEL" != "true" ]; then - export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DENABLE_UPDATE_CHECKER=ON) -fi - -if [ "$USE_WEBENGINE" = "true" ]; then - WEBENGINE=ON -else - WEBENGINE=OFF -fi - -if [ "$USE_MULTIMEDIA" = "false" ]; then - MULTIMEDIA=OFF -else - MULTIMEDIA=ON -fi - -if [ -z "$BUILD_TYPE" ]; then - export BUILD_TYPE="Release" -fi - -export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" $@) - -mkdir -p build && cd build -cmake .. -G Ninja \ - -DCMAKE_BUILD_TYPE="$BUILD_TYPE" \ - -DENABLE_QT_TRANSLATION=ON \ - -DUSE_DISCORD_PRESENCE=ON \ - -DCMAKE_CXX_FLAGS="$ARCH_FLAGS" \ - -DCMAKE_C_FLAGS="$ARCH_FLAGS" \ - -DYUZU_USE_BUNDLED_QT=OFF \ - -DYUZU_USE_BUNDLED_SDL2=OFF \ - -DYUZU_USE_EXTERNAL_SDL2=ON \ - -DYUZU_TESTS=OFF \ - -DYUZU_USE_QT_MULTIMEDIA=$MULTIMEDIA \ - -DYUZU_USE_QT_WEB_ENGINE=$WEBENGINE \ - -DYUZU_USE_FASTER_LD=ON \ - -DENABLE_LTO=ON \ - "${EXTRA_CMAKE_FLAGS[@]}" - -ninja -j${NPROC} - -if [ -d "bin/Release" ]; then - strip -s bin/Release/* -else - strip -s bin/* -fi diff --git a/.ci/linux/eden.dwfsprof b/.ci/linux/eden.dwfsprof deleted file mode 100644 index 9a3bee6f14..0000000000 --- a/.ci/linux/eden.dwfsprof +++ /dev/null @@ -1,250 +0,0 @@ -AppRun -eden.desktop -dev.eden_emu.eden.desktop -shared/bin/eden -shared/lib/lib.path -shared/lib/ld-linux-x86-64.so.2 -shared/lib/libQt6Widgets.so.6.4.2 -shared/lib/libQt6DBus.so.6.4.2 -shared/lib/libudev.so.1.7.5 -shared/lib/libbrotlienc.so.1.0.9 -shared/lib/libbrotlidec.so.1.0.9 -shared/lib/libssl.so.3 -shared/lib/libcrypto.so.3 -shared/lib/libavcodec.so.59.37.100 -shared/lib/libavutil.so.57.28.100 -shared/lib/libQt6Gui.so.6.4.2 -shared/lib/libQt6Core.so.6.4.2 -shared/lib/libstdc++.so.6.0.30 -shared/lib/libm.so.6 -shared/lib/libgcc_s.so.1 -shared/lib/libc.so.6 -shared/lib/libdbus-1.so.3.32.4 -shared/lib/libbrotlicommon.so.1.0.9 -shared/lib/libswresample.so.4.7.100 -shared/lib/libvpx.so.7.1.0 -shared/lib/libwebpmux.so.3.0.10 -shared/lib/libwebp.so.7.1.5 -shared/lib/liblzma.so.5.4.1 -shared/lib/libdav1d.so.6.6.0 -shared/lib/librsvg-2.so.2.48.0 -shared/lib/libgobject-2.0.so.0.7400.6 -shared/lib/libglib-2.0.so.0.7400.6 -shared/lib/libcairo.so.2.11600.0 -shared/lib/libzvbi.so.0.13.2 -shared/lib/libz.so.1.2.13 -shared/lib/libsnappy.so.1.1.9 -shared/lib/libaom.so.3.6.0 -shared/lib/libcodec2.so.1.0 -shared/lib/libgsm.so.1.0.19 -shared/lib/libjxl.so.0.7.0 -shared/lib/libjxl_threads.so.0.7.0 -shared/lib/libmp3lame.so.0.0.0 -shared/lib/libopenjp2.so.2.5.0 -shared/lib/libopus.so.0.8.0 -shared/lib/librav1e.so.0.5.1 -shared/lib/libshine.so.3.0.1 -shared/lib/libspeex.so.1.5.2 -shared/lib/libSvtAv1Enc.so.1.4.1 -shared/lib/libtheoraenc.so.1.1.2 -shared/lib/libtheoradec.so.1.1.4 -shared/lib/libtwolame.so.0.0.0 -shared/lib/libvorbis.so.0.4.9 -shared/lib/libvorbisenc.so.2.0.12 -shared/lib/libx264.so.164 -shared/lib/libx265.so.199 -shared/lib/libxvidcore.so.4.3 -shared/lib/libva.so.2.1700.0 -shared/lib/libmfx.so.1.35 -shared/lib/libva-drm.so.2.1700.0 -shared/lib/libva-x11.so.2.1700.0 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-shared/lib/libxcb-shm.so.0.0.0 -shared/lib/libxcb.so.1.1.0 -shared/lib/libxcb-render.so.0.0.0 -shared/lib/libXrender.so.1.3.0 -shared/lib/libXext.so.6.4.0 -shared/lib/libhwy.so.1.0.3 -shared/lib/liblcms2.so.2.0.14 -shared/lib/libogg.so.0.8.5 -shared/lib/libnuma.so.1.0.0 -shared/lib/libpthread.so.0 -shared/lib/libXfixes.so.3.1.0 -shared/lib/libX11-xcb.so.1.0.0 -shared/lib/libxcb-dri3.so.0.1.0 -shared/lib/libGLdispatch.so.0.0.0 -shared/lib/libexpat.so.1.8.10 -shared/lib/libgraphite2.so.3.2.1 -shared/lib/libicudata.so.72.1 -shared/lib/libgomp.so.1.0.0 -shared/lib/libcap.so.2.66 -shared/lib/libgcrypt.so.20.4.1 -shared/lib/liblz4.so.1.9.4 -shared/lib/libgmodule-2.0.so.0.7400.6 -shared/lib/libjpeg.so.62.3.0 -shared/lib/libmount.so.1.1.0 -shared/lib/libselinux.so.1 -shared/lib/libpangoft2-1.0.so.0.5000.12 -shared/lib/libfribidi.so.0.4.0 -shared/lib/libthai.so.0.3.1 -shared/lib/libXau.so.6.0.0 -shared/lib/libXdmcp.so.6.0.0 -shared/lib/libgpg-error.so.0.33.1 -shared/lib/libblkid.so.1.1.0 -shared/lib/libdatrie.so.1.4.0 -shared/lib/libbsd.so.0.11.7 -shared/lib/libmd.so.0.0.5 -shared/lib/libvulkan.so.1.3.239 -share/vulkan/icd.d/intel_hasvk_icd.x86_64.json -shared/lib/libvulkan_intel_hasvk.so -shared/lib/libwayland-client.so.0.21.0 -shared/lib/libxcb-present.so.0.0.0 -shared/lib/libxcb-xfixes.so.0.0.0 -shared/lib/libxcb-sync.so.1.0.0 -shared/lib/libxcb-randr.so.0.1.0 -shared/lib/libxshmfence.so.1.0.0 -share/vulkan/icd.d/intel_icd.x86_64.json -shared/lib/libvulkan_intel.so -share/vulkan/icd.d/lvp_icd.x86_64.json -shared/lib/libvulkan_lvp.so -shared/lib/libLLVM-15.so.1 -shared/lib/libedit.so.2.0.70 -shared/lib/libz3.so.4 -shared/lib/libtinfo.so.6.4 -share/vulkan/icd.d/radeon_icd.x86_64.json -shared/lib/libvulkan_radeon.so -shared/lib/libdrm_amdgpu.so.1.0.0 -shared/lib/libelf-0.188.so -shared/lib/libVkLayer_MESA_device_select.so -bin/qt.conf -shared/lib/qt6/plugins/platforms/libqeglfs.so -shared/lib/qt6/plugins/platforms/libqlinuxfb.so -shared/lib/qt6/plugins/platforms/libqminimal.so -shared/lib/qt6/plugins/platforms/libqminimalegl.so -shared/lib/qt6/plugins/platforms/libqoffscreen.so -shared/lib/qt6/plugins/platforms/libqvkkhrdisplay.so -shared/lib/qt6/plugins/platforms/libqvnc.so -shared/lib/qt6/plugins/platforms/libqwayland-egl.so -shared/lib/qt6/plugins/platforms/libqwayland-generic.so -shared/lib/qt6/plugins/platforms/libqxcb.so -shared/lib/libQt6WaylandClient.so.6.4.2 -shared/lib/libwayland-cursor.so.0.21.0 -shared/lib/qt6/plugins/platformthemes/libqgtk3.so -shared/lib/libgtk-3.so.0.2406.32 -shared/lib/libgdk-3.so.0.2406.32 -shared/lib/libatk-1.0.so.0.24609.1 -shared/lib/libepoxy.so.0.0.0 -shared/lib/libXi.so.6.1.0 -shared/lib/libatk-bridge-2.0.so.0.0.0 -shared/lib/libwayland-egl.so.1.21.0 -shared/lib/libXcursor.so.1.0.2 -shared/lib/libXdamage.so.1.1.0 -shared/lib/libXcomposite.so.1.0.0 -shared/lib/libXrandr.so.2.2.0 -shared/lib/libXinerama.so.1.0.0 -shared/lib/libdl.so.2 -shared/lib/libatspi.so.0.0.1 -share/glib-2.0/schemas/gschemas.compiled -shared/lib/gio/modules/giomodule.cache -shared/lib/gio/modules/libdconfsettings.so -shared/lib/gio/modules/libgvfsdbus.so -shared/lib/gvfs/libgvfscommon.so -share/X11/xkb/rules/evdev -share/X11/xkb/keycodes/evdev -share/X11/xkb/keycodes/aliases -share/X11/xkb/types/complete -share/X11/xkb/types/basic -share/X11/xkb/types/mousekeys -share/X11/xkb/types/pc -share/X11/xkb/types/iso9995 -share/X11/xkb/types/level5 -share/X11/xkb/types/extra -share/X11/xkb/types/numpad -share/X11/xkb/compat/complete -share/X11/xkb/compat/basic -share/X11/xkb/compat/ledcaps -share/X11/xkb/compat/lednum -share/X11/xkb/compat/iso9995 -share/X11/xkb/compat/mousekeys -share/X11/xkb/compat/accessx -share/X11/xkb/compat/misc -share/X11/xkb/compat/ledscroll -share/X11/xkb/compat/xfree86 -share/X11/xkb/compat/level5 -share/X11/xkb/compat/caps -share/X11/xkb/symbols/pc -share/X11/xkb/symbols/srvr_ctrl -share/X11/xkb/symbols/keypad -share/X11/xkb/symbols/altwin -share/X11/xkb/symbols/us -share/X11/xkb/symbols/inet -shared/lib/qt6/plugins/platforminputcontexts/libcomposeplatforminputcontextplugin.so -shared/lib/qt6/plugins/platforminputcontexts/libibusplatforminputcontextplugin.so -shared/lib/qt6/plugins/iconengines/libqsvgicon.so -shared/lib/qt6/plugins/imageformats/libqgif.so -shared/lib/qt6/plugins/imageformats/libqico.so -shared/lib/qt6/plugins/imageformats/libqjpeg.so -shared/lib/qt6/plugins/imageformats/libqsvg.so -shared/lib/libQt6Svg.so.6.4.2 -etc/fonts/fonts.conf -shared/lib/qt6/plugins/wayland-shell-integration/libfullscreen-shell-v1.so -shared/lib/qt6/plugins/wayland-shell-integration/libivi-shell.so -shared/lib/qt6/plugins/wayland-shell-integration/libqt-shell.so -shared/lib/qt6/plugins/wayland-shell-integration/libwl-shell-plugin.so -shared/lib/qt6/plugins/wayland-shell-integration/libxdg-shell.so -shared/lib/qt6/plugins/wayland-graphics-integration-client/libdmabuf-server.so -shared/lib/qt6/plugins/wayland-graphics-integration-client/libdrm-egl-server.so -shared/lib/qt6/plugins/wayland-graphics-integration-client/libqt-plugin-wayland-egl.so -shared/lib/qt6/plugins/wayland-graphics-integration-client/libshm-emulation-server.so -shared/lib/qt6/plugins/wayland-graphics-integration-client/libvulkan-server.so -shared/lib/libQt6WaylandEglClientHwIntegration.so.6.4.2 -shared/lib/libQt6OpenGL.so.6.4.2 -share/glvnd/egl_vendor.d/50_mesa.json -shared/lib/libEGL_mesa.so.0.0.0 -shared/lib/libgbm.so.1.0.0 -shared/lib/libglapi.so.0.0.0 -shared/lib/libxcb-dri2.so.0.0.0 -shared/lib/libwayland-server.so.0.21.0 -shared/lib/dri/swrast_dri.so -shared/lib/libsensors.so.5.0.0 -shared/lib/libdrm_radeon.so.1.0.1 -shared/lib/libdrm_nouveau.so.2.0.0 -shared/lib/libdrm_intel.so.1.0.0 -shared/lib/libpciaccess.so.0.11.1 -shared/lib/qt6/plugins/wayland-decoration-client/libbradient.so -shared/lib/gtk-3.0/modules/libcanberra-gtk3-module.so -shared/lib/libcanberra-gtk3.so.0.1.9 -shared/lib/libcanberra.so.0.2.5 -shared/lib/libvorbisfile.so.3.3.8 -shared/lib/libtdb.so.1.4.8 -shared/lib/libltdl.so.7.3.2 -shared/lib/libXss.so.1.0.0 diff --git a/.ci/linux/package.sh b/.ci/linux/package.sh deleted file mode 100755 index 838476097a..0000000000 --- a/.ci/linux/package.sh +++ /dev/null @@ -1,153 +0,0 @@ -#!/bin/sh -e - -# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project -# SPDX-License-Identifier: GPL-3.0-or-later - -# This script assumes you're in the source directory - -export APPIMAGE_EXTRACT_AND_RUN=1 -export BASE_ARCH="$(uname -m)" - -SHARUN="https://github.com/VHSgunzo/sharun/releases/latest/download/sharun-${BASE_ARCH}-aio" -URUNTIME="https://github.com/VHSgunzo/uruntime/releases/latest/download/uruntime-appimage-dwarfs-${BASE_ARCH}" - -case "$1" in - amd64|"") - echo "Packaging amd64-v3 optimized build of Eden" - ARCH="amd64_v3" - ;; - steamdeck|zen2) - echo "Packaging Steam Deck (Zen 2) optimized build of Eden" - ARCH="steamdeck" - ;; - rog-ally|allyx|zen4) - echo "Packaging ROG Ally X (Zen 4) optimized build of Eden" - ARCH="rog-ally-x" - ;; - legacy) - echo "Packaging amd64 generic build of Eden" - ARCH=amd64 - ;; - aarch64) - echo "Packaging armv8-a build of Eden" - ARCH=aarch64 - ;; - armv9) - echo "Packaging armv9-a build of Eden" - ARCH=armv9 - ;; - native) - echo "Packaging native build of Eden" - ARCH="$BASE_ARCH" - ;; - -esac - -export BUILDDIR="$2" - -if [ "$BUILDDIR" = '' ] -then - BUILDDIR=build -fi - -EDEN_TAG=$(git describe --tags --abbrev=0) -echo "Making \"$EDEN_TAG\" build" -# git checkout "$EDEN_TAG" -VERSION="$(echo "$EDEN_TAG")" - -# NOW MAKE APPIMAGE -mkdir -p ./AppDir -cd ./AppDir - -cp ../dist/dev.eden_emu.eden.desktop . -cp ../dist/dev.eden_emu.eden.svg . - -ln -sf ./dev.eden_emu.eden.svg ./.DirIcon - -UPINFO='gh-releases-zsync|eden-emulator|Releases|latest|*.AppImage.zsync' - -if [ "$DEVEL" = 'true' ]; then - sed -i 's|Name=Eden|Name=Eden Nightly|' ./dev.eden_emu.eden.desktop - UPINFO="$(echo "$UPINFO" | sed 's|Releases|nightly|')" -fi - -LIBDIR="/usr/lib" - -# Workaround for Gentoo -if [ ! -d "$LIBDIR/qt6" ] -then - LIBDIR="/usr/lib64" -fi - -# Workaround for Debian -if [ ! -d "$LIBDIR/qt6" ] -then - LIBDIR="/usr/lib/${BASE_ARCH}-linux-gnu" -fi - -# Bundle all libs - -wget --retry-connrefused --tries=30 "$SHARUN" -O ./sharun-aio -chmod +x ./sharun-aio -xvfb-run -a ./sharun-aio l -p -v -e -s -k \ - ../$BUILDDIR/bin/eden* \ - $LIBDIR/lib*GL*.so* \ - $LIBDIR/dri/* \ - $LIBDIR/vdpau/* \ - $LIBDIR/libvulkan* \ - $LIBDIR/libXss.so* \ - $LIBDIR/libdecor-0.so* \ - $LIBDIR/libgamemode.so* \ - $LIBDIR/qt6/plugins/audio/* \ - $LIBDIR/qt6/plugins/bearer/* \ - $LIBDIR/qt6/plugins/imageformats/* \ - $LIBDIR/qt6/plugins/iconengines/* \ - $LIBDIR/qt6/plugins/platforms/* \ - $LIBDIR/qt6/plugins/platformthemes/* \ - $LIBDIR/qt6/plugins/platforminputcontexts/* \ - $LIBDIR/qt6/plugins/styles/* \ - $LIBDIR/qt6/plugins/xcbglintegrations/* \ - $LIBDIR/qt6/plugins/wayland-*/* \ - $LIBDIR/pulseaudio/* \ - $LIBDIR/pipewire-0.3/* \ - $LIBDIR/spa-0.2/*/* \ - $LIBDIR/alsa-lib/* - -rm -f ./sharun-aio - -# Prepare sharun -if [ "$ARCH" = 'aarch64' ]; then - # allow the host vulkan to be used for aarch64 given the sad situation - echo 'SHARUN_ALLOW_SYS_VKICD=1' > ./.env -fi - -# Workaround for Gentoo -if [ -d "shared/libproxy" ]; then - cp shared/libproxy/* lib/ -fi - -ln -f ./sharun ./AppRun -./sharun -g - -# turn appdir into appimage -cd .. -wget -q "$URUNTIME" -O ./uruntime -chmod +x ./uruntime - -#Add udpate info to runtime -echo "Adding update information \"$UPINFO\" to runtime..." -./uruntime --appimage-addupdinfo "$UPINFO" - -echo "Generating AppImage..." -./uruntime --appimage-mkdwarfs -f \ - --set-owner 0 --set-group 0 \ - --no-history --no-create-timestamp \ - --categorize=hotness --hotness-list=.ci/linux/eden.dwfsprof \ - --compression zstd:level=22 -S26 -B32 \ - --header uruntime \ - -N 4 \ - -i ./AppDir -o Eden-"$VERSION"-"$ARCH".AppImage - -echo "Generating zsync file..." -zsyncmake *.AppImage -u *.AppImage -echo "All Done!" \ No newline at end of file diff --git a/.ci/windows/build.sh b/.ci/windows/build.sh deleted file mode 100755 index 48cca8eb4d..0000000000 --- a/.ci/windows/build.sh +++ /dev/null @@ -1,51 +0,0 @@ -#!/bin/bash -ex - -# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project -# SPDX-License-Identifier: GPL-3.0-or-later - -if [ "$COMPILER" == "clang" ] -then - EXTRA_CMAKE_FLAGS+=( - -DCMAKE_CXX_COMPILER=clang-cl - -DCMAKE_C_COMPILER=clang-cl - -DCMAKE_CXX_FLAGS="-O3" - -DCMAKE_C_FLAGS="-O3" - ) - - BUILD_TYPE="RelWithDebInfo" -fi - -[ -z "$WINDEPLOYQT" ] && { echo "WINDEPLOYQT environment variable required."; exit 1; } - -echo $EXTRA_CMAKE_FLAGS - -mkdir -p build && cd build -cmake .. -G Ninja \ - -DCMAKE_BUILD_TYPE="${BUILD_TYPE:-Release}" \ - -DENABLE_QT_TRANSLATION=ON \ - -DUSE_DISCORD_PRESENCE=ON \ - -DYUZU_USE_BUNDLED_SDL2=ON \ - -DBUILD_TESTING=OFF \ - -DYUZU_TESTS=OFF \ - -DDYNARMIC_TESTS=OFF \ - -DYUZU_CMD=OFF \ - -DYUZU_ROOM_STANDALONE=OFF \ - -DYUZU_USE_QT_MULTIMEDIA=${USE_MULTIMEDIA:-false} \ - -DYUZU_USE_QT_WEB_ENGINE=${USE_WEBENGINE:-false} \ - -DENABLE_LTO=ON \ - -DCMAKE_EXE_LINKER_FLAGS=" /LTCG" \ - -DYUZU_USE_BUNDLED_QT=${BUNDLE_QT:-false} \ - -DUSE_CCACHE=${CCACHE:-false} \ - -DENABLE_UPDATE_CHECKER=${DEVEL:-true} \ - "${EXTRA_CMAKE_FLAGS[@]}" \ - "$@" - -ninja - -set +e -rm -f bin/*.pdb -set -e - -$WINDEPLOYQT --release --no-compiler-runtime --no-opengl-sw --no-system-dxc-compiler --no-system-d3d-compiler --dir pkg bin/eden.exe - -cp bin/* pkg diff --git a/.ci/windows/package.sh b/.ci/windows/package.sh deleted file mode 100644 index 2d126dc5be..0000000000 --- a/.ci/windows/package.sh +++ /dev/null @@ -1,18 +0,0 @@ -GITDATE=$(git show -s --date=short --format='%ad' | tr -d "-") -GITREV=$(git show -s --format='%h') - -ZIP_NAME="Eden-Windows-${ARCH}-${GITDATE}-${GITREV}.zip" - -ARTIFACTS_DIR="artifacts" -PKG_DIR="build/pkg" - -mkdir -p "$ARTIFACTS_DIR" - -TMP_DIR=$(mktemp -d) - -cp -r "$PKG_DIR"/* "$TMP_DIR"/ -cp LICENSE* README* "$TMP_DIR"/ - -7z a -tzip "$ARTIFACTS_DIR/$ZIP_NAME" "$TMP_DIR"/* - -rm -rf "$TMP_DIR" \ No newline at end of file diff --git a/.github/ISSUE_TEMPLATE/blank_issue_template.yml b/.forgejo/ISSUE_TEMPLATE/blank_issue_template.yml similarity index 100% rename from .github/ISSUE_TEMPLATE/blank_issue_template.yml rename to .forgejo/ISSUE_TEMPLATE/blank_issue_template.yml diff --git a/.github/ISSUE_TEMPLATE/bug_report.yml b/.forgejo/ISSUE_TEMPLATE/bug_report.yml similarity index 100% rename from .github/ISSUE_TEMPLATE/bug_report.yml rename to .forgejo/ISSUE_TEMPLATE/bug_report.yml diff --git a/.github/ISSUE_TEMPLATE/config.yml b/.forgejo/ISSUE_TEMPLATE/config.yml similarity index 100% rename from .github/ISSUE_TEMPLATE/config.yml rename to .forgejo/ISSUE_TEMPLATE/config.yml diff --git a/.github/ISSUE_TEMPLATE/feature_request.yml b/.forgejo/ISSUE_TEMPLATE/feature_request.yml similarity index 100% rename from .github/ISSUE_TEMPLATE/feature_request.yml rename to .forgejo/ISSUE_TEMPLATE/feature_request.yml diff --git a/.github/workflows/license-header.yml b/.forgejo/workflows/license-header.yml similarity index 100% rename from .github/workflows/license-header.yml rename to .forgejo/workflows/license-header.yml diff --git a/.github/workflows/sources.yml b/.forgejo/workflows/sources.yml similarity index 100% rename from .github/workflows/sources.yml rename to .forgejo/workflows/sources.yml diff --git a/.github/workflows/strings.yml b/.forgejo/workflows/strings.yml similarity index 85% rename from .github/workflows/strings.yml rename to .forgejo/workflows/strings.yml index ae8a7220e1..8b37fca73a 100644 --- a/.github/workflows/strings.yml +++ b/.forgejo/workflows/strings.yml @@ -3,6 +3,8 @@ name: Check Strings on: push: branches: [ master ] + pull_request: + branches: [ master ] jobs: check-strings: @@ -10,7 +12,7 @@ jobs: steps: - uses: actions/checkout@v4 with: - fetch-depth: 0 + fetch-depth: 1 - name: Find Unused Strings run: ./tools/unused-strings.sh diff --git a/.github/workflows/translations.yml b/.forgejo/workflows/translations.yml similarity index 95% rename from .github/workflows/translations.yml rename to .forgejo/workflows/translations.yml index 92bb1fdf5d..4a2d52e745 100644 --- a/.github/workflows/translations.yml +++ b/.forgejo/workflows/translations.yml @@ -1,10 +1,9 @@ name: tx-pull on: - # monday, wednesday, saturday at 2pm + # tuesday, saturday at 2pm schedule: - cron: - - '0 14 * * 1,3,6' + - cron: '0 14 * * 2,6' workflow_dispatch: jobs: @@ -59,4 +58,3 @@ jobs: -H 'Authorization: Bearer ${{ secrets.CI_FJ_TOKEN }}' \ -H 'Content-Type: application/json' \ -d "@data.json" --fail - diff --git a/.forgejo/workflows/update-deps.yml b/.forgejo/workflows/update-deps.yml new file mode 100644 index 0000000000..154328f906 --- /dev/null +++ b/.forgejo/workflows/update-deps.yml @@ -0,0 +1,54 @@ +name: update-deps + +on: + # saturday at noon + schedule: + - cron: '0 12 * * 6' + workflow_dispatch: + +jobs: + tx-update: + runs-on: source + steps: + - uses: actions/checkout@v4 + with: + fetch-depth: 0 + + - name: Update deps + run: | + git config --local user.name "Eden CI" + git config --local user.email "ci@eden-emu.dev" + git config --local user.signingkey "D57652791BB25D2A" + git config --local push.autoSetupRemote true + + git remote set-url origin ci:eden-emu/eden.git + + DATE=$(date +"%b %d") + echo "DATE=$DATE" >> "$GITHUB_ENV" + + git switch -c update-deps-$DATE + tools/cpmutil.sh package update -ac + git push + + - name: Create PR + run: | + TITLE="[externals] Dependency update for $DATE" + BODY="$(git show -s --format='%b')" + BASE=master + HEAD=update-deps-$DATE + + cat << EOF > data.json + { + "base": "$BASE", + "body": "$BODY", + "head": "$HEAD", + "title": "$TITLE" + } + EOF + + curl -X 'POST' \ + 'https://git.eden-emu.dev/api/v1/repos/eden-emu/eden/pulls' \ + -H 'accept: application/json' \ + -H 'Authorization: Bearer ${{ secrets.CI_FJ_TOKEN }}' \ + -H 'Content-Type: application/json' \ + -d "@data.json" --fail diff --git a/.patch/mcl/0001-assert-macro.patch b/.patch/mcl/0001-assert-macro.patch deleted file mode 100644 index 2d7d0dd1b0..0000000000 --- a/.patch/mcl/0001-assert-macro.patch +++ /dev/null @@ -1,55 +0,0 @@ -diff --git a/include/mcl/assert.hpp b/include/mcl/assert.hpp -index f77dbe7..9ec0b9c 100644 ---- a/include/mcl/assert.hpp -+++ b/include/mcl/assert.hpp -@@ -23,8 +23,11 @@ template - - } // namespace mcl::detail - -+#ifndef UNREACHABLE - #define UNREACHABLE() ASSERT_FALSE("Unreachable code!") -+#endif - -+#ifndef ASSERT - #define ASSERT(expr) \ - [&] { \ - if (std::is_constant_evaluated()) { \ -@@ -37,7 +40,9 @@ template - } \ - } \ - }() -+#endif - -+#ifndef ASSERT_MSG - #define ASSERT_MSG(expr, ...) \ - [&] { \ - if (std::is_constant_evaluated()) { \ -@@ -50,13 +55,24 @@ template - } \ - } \ - }() -+#endif - -+#ifndef ASSERT_FALSE - #define ASSERT_FALSE(...) ::mcl::detail::assert_terminate("false", __VA_ARGS__) -+#endif - - #if defined(NDEBUG) || defined(MCL_IGNORE_ASSERTS) --# define DEBUG_ASSERT(expr) ASSUME(expr) --# define DEBUG_ASSERT_MSG(expr, ...) ASSUME(expr) -+# ifndef DEBUG_ASSERT -+# define DEBUG_ASSERT(expr) ASSUME(expr) -+# endif -+# ifndef DEBUG_ASSERT_MSG -+# define DEBUG_ASSERT_MSG(expr, ...) ASSUME(expr) -+# endif - #else --# define DEBUG_ASSERT(expr) ASSERT(expr) --# define DEBUG_ASSERT_MSG(expr, ...) ASSERT_MSG(expr, __VA_ARGS__) -+# ifndef DEBUG_ASSERT -+# define DEBUG_ASSERT(expr) ASSERT(expr) -+# endif -+# ifndef DEBUG_ASSERT_MSG -+# define DEBUG_ASSERT_MSG(expr, ...) ASSERT_MSG(expr, __VA_ARGS__) -+# endif - #endif diff --git a/.patch/spirv-tools/0001-netbsd-fix.patch b/.patch/spirv-tools/0001-netbsd-fix.patch deleted file mode 100644 index e4b71f2938..0000000000 --- a/.patch/spirv-tools/0001-netbsd-fix.patch +++ /dev/null @@ -1,14 +0,0 @@ -diff --git a/external/CMakeLists.txt b/external/CMakeLists.txt -index eb4e69e..3155805 100644 ---- a/external/CMakeLists.txt -+++ b/external/CMakeLists.txt -@@ -72,7 +72,8 @@ if (SPIRV_TOOLS_USE_MIMALLOC) - pop_variable(MI_BUILD_TESTS) - endif() - --if (DEFINED SPIRV-Headers_SOURCE_DIR) -+# NetBSD doesn't have SPIRV-Headers readily available on system -+if (DEFINED SPIRV-Headers_SOURCE_DIR AND NOT ${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD") - # This allows flexible position of the SPIRV-Headers repo. - set(SPIRV_HEADER_DIR ${SPIRV-Headers_SOURCE_DIR}) - else() diff --git a/.patch/spirv-tools/0002-allow-static-only.patch b/.patch/spirv-tools/0002-allow-static-only.patch deleted file mode 100644 index 873589a5ac..0000000000 --- a/.patch/spirv-tools/0002-allow-static-only.patch +++ /dev/null @@ -1,287 +0,0 @@ -From 67bf3d1381b1faf59e87001d6156ba4e21cada14 Mon Sep 17 00:00:00 2001 -From: crueter -Date: Mon, 29 Dec 2025 21:22:36 -0500 -Subject: [PATCH] [cmake] refactor: shared/static handling - -This significantly redoes the way shared and static libraries are -handled. Now, it's controlled by two options: `SPIRV_TOOLS_BUILD_STATIC` -and `SPIRV_TOOLS_BUILD_SHARED`. - -The default configuration (no `BUILD_SHARED_LIBS` set, options left at -default) is to build shared ONLY if this is the master project, or -static ONLY if this is a subproject (e.g. FetchContent, CPM.cmake). Also -I should note that static-only (i.e. no shared) is now a supported -target, this is done because projects including it as a submodule e.g. -on Android or Windows may prefer this. - -Now the shared/static handling: -- static ON, shared OFF: Only generates `.a` libraries. -- static ON, shared ON: Generates `.a` libraries, but also - `libSPIRV-Tools.so` -- static OFF, shared ON: Only generates `.so` libraries. - -Notable TODOs: -- SPIRV-Tools-shared.pc seems redundant--how should we handle which one - to use in the case of distributions that distribute both types (MSYS2 - for instance)? - * *Note: pkgconfig sucks at this and usually just leaves it up to the - user, so the optimal solution may indeed be doing absolutely - nothing.* CMake is unaffected :) -- use namespaces in the CMake config files pleaaaaase - -This is going to change things a good bit for package maintainers, but -cest la vie. It's for the greater good, I promise. - -Signed-off-by: crueter ---- - CMakeLists.txt | 108 +++++++++++++++++++++++++----------------- - source/CMakeLists.txt | 62 ++++++++++++------------ - 2 files changed, 94 insertions(+), 76 deletions(-) - -diff --git a/CMakeLists.txt b/CMakeLists.txt -index 4d843b4d2f..07201f690f 100644 ---- a/CMakeLists.txt -+++ b/CMakeLists.txt -@@ -14,6 +14,15 @@ - - cmake_minimum_required(VERSION 3.22.1) - -+# master project detection--useful for FetchContent/submodule inclusion -+set(master_project OFF) -+set(subproject ON) -+ -+if (NOT DEFINED PROJECT_NAME) -+ set(master_project ON) -+ set(subproject OFF) -+endif() -+ - project(spirv-tools) - - # Avoid a bug in CMake 3.22.1. By default it will set -std=c++11 for -@@ -135,46 +144,49 @@ if (DEFINED SPIRV_TOOLS_EXTRA_DEFINITIONS) - add_definitions(${SPIRV_TOOLS_EXTRA_DEFINITIONS}) - endif() - --# Library build setting definitions: --# --# * SPIRV_TOOLS_BUILD_STATIC - ON or OFF - Defaults to ON. --# If enabled the following targets will be created: --# ${SPIRV_TOOLS}-static - STATIC library. --# Has full public symbol visibility. --# ${SPIRV_TOOLS}-shared - SHARED library. --# Has default-hidden symbol visibility. --# ${SPIRV_TOOLS} - will alias to one of above, based on BUILD_SHARED_LIBS. --# If disabled the following targets will be created: --# ${SPIRV_TOOLS} - either STATIC or SHARED based on SPIRV_TOOLS_LIBRARY_TYPE. --# Has full public symbol visibility. --# ${SPIRV_TOOLS}-shared - SHARED library. --# Has default-hidden symbol visibility. --# --# * SPIRV_TOOLS_LIBRARY_TYPE - SHARED or STATIC. --# Specifies the library type used for building SPIRV-Tools libraries. --# Defaults to SHARED when BUILD_SHARED_LIBS=1, otherwise STATIC. --# --# * SPIRV_TOOLS_FULL_VISIBILITY - "${SPIRV_TOOLS}-static" or "${SPIRV_TOOLS}" --# Evaluates to the SPIRV_TOOLS target library name that has no hidden symbols. --# This is used by internal targets for accessing symbols that are non-public. --# Note this target provides no API stability guarantees. --# --# Ideally, all of these will go away - see https://github.com/KhronosGroup/SPIRV-Tools/issues/3909. --option(ENABLE_EXCEPTIONS_ON_MSVC "Build SPIRV-TOOLS with c++ exceptions enabled in MSVC" ON) --option(SPIRV_TOOLS_BUILD_STATIC "Build ${SPIRV_TOOLS}-static target. ${SPIRV_TOOLS} will alias to ${SPIRV_TOOLS}-static or ${SPIRV_TOOLS}-shared based on BUILD_SHARED_LIBS" ON) --if(SPIRV_TOOLS_BUILD_STATIC) -- set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS}-static) -+# If BUILD_SHARED_LIBS is undefined, set it based on whether we are -+# the master project or a subproject -+if (NOT DEFINED BUILD_SHARED_LIBS) -+ set(BUILD_SHARED_LIBS ${master_project}) -+endif() -+ -+if (BUILD_SHARED_LIBS) -+ set(static_default OFF) -+else() -+ set(static_default ON) -+endif() -+ -+option(SPIRV_TOOLS_BUILD_SHARED "Build ${SPIRV_TOOLS} as a shared library" -+ ${BUILD_SHARED_LIBS}) -+option(SPIRV_TOOLS_BUILD_STATIC "Build ${SPIRV_TOOLS} as a static library" -+ ${static_default}) -+ -+# Avoid conflict between the dll import library and -+# the static library (thanks microsoft) -+if(CMAKE_STATIC_LIBRARY_PREFIX STREQUAL "" AND -+ CMAKE_STATIC_LIBRARY_SUFFIX STREQUAL ".lib") -+ set(SPIRV_TOOLS_STATIC_LIBNAME "${SPIRV_TOOLS}-static") -+else() -+ set(SPIRV_TOOLS_STATIC_LIBNAME "${SPIRV_TOOLS}") -+endif() -+ -+if (SPIRV_TOOLS_BUILD_STATIC) -+ # If building a static library at all, always build other libraries as static, -+ # and link to the static SPIRV-Tools library. - set(SPIRV_TOOLS_LIBRARY_TYPE "STATIC") --else(SPIRV_TOOLS_BUILD_STATIC) -- set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS}) -- if (NOT DEFINED SPIRV_TOOLS_LIBRARY_TYPE) -- if(BUILD_SHARED_LIBS) -- set(SPIRV_TOOLS_LIBRARY_TYPE "SHARED") -- else() -- set(SPIRV_TOOLS_LIBRARY_TYPE "STATIC") -- endif() -- endif() --endif(SPIRV_TOOLS_BUILD_STATIC) -+ set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS}-static) -+elseif (SPIRV_TOOLS_BUILD_SHARED) -+ # If only building a shared library, link other libraries to the -+ # shared library. Also, other libraries should be shared -+ set(SPIRV_TOOLS_LIBRARY_TYPE "SHARED") -+ set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS}-shared) -+else() -+ message(FATAL_ERROR "You must set one of " -+ "SPIRV_TOOLS_BUILD_STATIC or SPIRV_TOOLS_BUILD_SHARED!") -+endif() -+ -+option(ENABLE_EXCEPTIONS_ON_MSVC -+ "Build SPIRV-TOOLS with C++ exceptions enabled in MSVC" ON) - - function(spvtools_default_compile_options TARGET) - target_compile_options(${TARGET} PRIVATE ${SPIRV_WARNINGS}) -@@ -372,7 +384,7 @@ if (NOT "${SPIRV_SKIP_TESTS}") - endif() - - set(SPIRV_LIBRARIES "-lSPIRV-Tools-opt -lSPIRV-Tools -lSPIRV-Tools-link") --set(SPIRV_SHARED_LIBRARIES "-lSPIRV-Tools-shared") -+set(SPIRV_SHARED_LIBRARIES "-lSPIRV-Tools") - - # Build pkg-config file - # Use a first-class target so it's regenerated when relevant files are updated. -@@ -388,7 +400,12 @@ add_custom_command( - -DSPIRV_LIBRARIES=${SPIRV_LIBRARIES} - -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake - DEPENDS "CHANGES" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/SPIRV-Tools.pc.in" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake") --add_custom_command( -+ -+set(pc_files ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools.pc) -+ -+# TODO(crueter): remove? -+if (SPIRV_TOOLS_BUILD_SHARED) -+ add_custom_command( - OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools-shared.pc - COMMAND ${CMAKE_COMMAND} - -DCHANGES_FILE=${CMAKE_CURRENT_SOURCE_DIR}/CHANGES -@@ -400,9 +417,12 @@ add_custom_command( - -DSPIRV_SHARED_LIBRARIES=${SPIRV_SHARED_LIBRARIES} - -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake - DEPENDS "CHANGES" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/SPIRV-Tools-shared.pc.in" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake") --add_custom_target(spirv-tools-pkg-config -- ALL -- DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools-shared.pc ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools.pc) -+ set(pc_files ${pc_files} ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools-shared.pc) -+endif() -+ -+add_custom_target(spirv-tools-pkg-config -+ ALL -+ DEPENDS ${pc_files}) - - # Install pkg-config file - if (ENABLE_SPIRV_TOOLS_INSTALL) -diff --git a/source/CMakeLists.txt b/source/CMakeLists.txt -index bfa1e661bc..fd3712c70c 100644 ---- a/source/CMakeLists.txt -+++ b/source/CMakeLists.txt -@@ -337,49 +337,44 @@ function(spirv_tools_default_target_options target) - ) - set_property(TARGET ${target} PROPERTY FOLDER "SPIRV-Tools libraries") - spvtools_check_symbol_exports(${target}) -- add_dependencies(${target} spirv-tools-build-version core_tables extinst_tables) -+ add_dependencies(${target} -+ spirv-tools-build-version core_tables extinst_tables) - endfunction() - --# Always build ${SPIRV_TOOLS}-shared. This is expected distro packages, and --# unlike the other SPIRV_TOOLS target, defaults to hidden symbol visibility. --add_library(${SPIRV_TOOLS}-shared SHARED ${SPIRV_SOURCES}) --if (SPIRV_TOOLS_USE_MIMALLOC) -- target_link_libraries(${SPIRV_TOOLS}-shared PRIVATE mimalloc-static) -+if (SPIRV_TOOLS_BUILD_SHARED) -+ add_library(${SPIRV_TOOLS}-shared SHARED ${SPIRV_SOURCES}) -+ if (SPIRV_TOOLS_USE_MIMALLOC) -+ target_link_libraries(${SPIRV_TOOLS}-shared PRIVATE mimalloc-static) -+ endif() -+ -+ set_target_properties(${SPIRV_TOOLS}-shared PROPERTIES -+ OUTPUT_NAME "${SPIRV_TOOLS}") -+ spirv_tools_default_target_options(${SPIRV_TOOLS}-shared) -+ -+ target_compile_definitions(${SPIRV_TOOLS}-shared -+ PRIVATE SPIRV_TOOLS_IMPLEMENTATION -+ PUBLIC SPIRV_TOOLS_SHAREDLIB) -+ -+ list(APPEND SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS}-shared) - endif() --spirv_tools_default_target_options(${SPIRV_TOOLS}-shared) --set_target_properties(${SPIRV_TOOLS}-shared PROPERTIES CXX_VISIBILITY_PRESET hidden) --target_compile_definitions(${SPIRV_TOOLS}-shared -- PRIVATE SPIRV_TOOLS_IMPLEMENTATION -- PUBLIC SPIRV_TOOLS_SHAREDLIB --) - - if(SPIRV_TOOLS_BUILD_STATIC) - add_library(${SPIRV_TOOLS}-static STATIC ${SPIRV_SOURCES}) - if (SPIRV_TOOLS_USE_MIMALLOC AND SPIRV_TOOLS_USE_MIMALLOC_IN_STATIC_BUILD) - target_link_libraries(${SPIRV_TOOLS}-shared PRIVATE mimalloc-static) - endif() -+ - spirv_tools_default_target_options(${SPIRV_TOOLS}-static) -- # The static target does not have the '-static' suffix. -- set_target_properties(${SPIRV_TOOLS}-static PROPERTIES OUTPUT_NAME "${SPIRV_TOOLS}") -- -- # Create the "${SPIRV_TOOLS}" target as an alias to either "${SPIRV_TOOLS}-static" -- # or "${SPIRV_TOOLS}-shared" depending on the value of BUILD_SHARED_LIBS. -- if(BUILD_SHARED_LIBS) -- add_library(${SPIRV_TOOLS} ALIAS ${SPIRV_TOOLS}-shared) -- else() -- add_library(${SPIRV_TOOLS} ALIAS ${SPIRV_TOOLS}-static) -- endif() -+ set_target_properties(${SPIRV_TOOLS}-static PROPERTIES -+ OUTPUT_NAME "${SPIRV_TOOLS_STATIC_LIBNAME}") - -- set(SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS}-static ${SPIRV_TOOLS}-shared) --else() -- add_library(${SPIRV_TOOLS} ${SPIRV_TOOLS_LIBRARY_TYPE} ${SPIRV_SOURCES}) -- if (SPIRV_TOOLS_USE_MIMALLOC) -- target_link_libraries(${SPIRV_TOOLS} PRIVATE mimalloc-static) -- endif() -- spirv_tools_default_target_options(${SPIRV_TOOLS}) -- set(SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS} ${SPIRV_TOOLS}-shared) -+ list(APPEND SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS}-static) - endif() - -+# Create the "SPIRV-Tools" target as an alias to either "SPIRV-Tools-static" -+# or "SPIRV-Tools-shared" depending on the value of SPIRV_TOOLS_BUILD_SHARED. -+add_library(${SPIRV_TOOLS} ALIAS ${SPIRV_TOOLS_FULL_VISIBILITY}) -+ - if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux") - find_library(LIBRT rt) - if(LIBRT) -@@ -390,14 +385,17 @@ if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux") - endif() - - if(ENABLE_SPIRV_TOOLS_INSTALL) -- if (SPIRV_TOOLS_USE_MIMALLOC AND (NOT SPIRV_TOOLS_BUILD_STATIC OR SPIRV_TOOLS_USE_MIMALLOC_IN_STATIC_BUILD)) -+ if (SPIRV_TOOLS_USE_MIMALLOC AND -+ (NOT SPIRV_TOOLS_BUILD_STATIC OR SPIRV_TOOLS_USE_MIMALLOC_IN_STATIC_BUILD)) - list(APPEND SPIRV_TOOLS_TARGETS mimalloc-static) - endif() - install(TARGETS ${SPIRV_TOOLS_TARGETS} EXPORT ${SPIRV_TOOLS}Targets) - export(EXPORT ${SPIRV_TOOLS}Targets FILE ${SPIRV_TOOLS}Target.cmake) - - spvtools_config_package_dir(${SPIRV_TOOLS} PACKAGE_DIR) -- install(EXPORT ${SPIRV_TOOLS}Targets FILE ${SPIRV_TOOLS}Target.cmake DESTINATION ${PACKAGE_DIR}) -+ install(EXPORT ${SPIRV_TOOLS}Targets -+ FILE ${SPIRV_TOOLS}Target.cmake -+ DESTINATION ${PACKAGE_DIR}) - - # Special config file for root library compared to other libs. - file(WRITE ${CMAKE_BINARY_DIR}/${SPIRV_TOOLS}Config.cmake diff --git a/CMakeLists.txt b/CMakeLists.txt index 4ab08739f7..32e873f009 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -130,7 +130,6 @@ if (YUZU_STATIC_BUILD) # these libs do not properly provide static libs/let you do it with cmake set(fmt_FORCE_BUNDLED ON) - set(SPIRV-Tools_FORCE_BUNDLED ON) set(SPIRV-Headers_FORCE_BUNDLED ON) set(zstd_FORCE_BUNDLED ON) endif() @@ -143,8 +142,8 @@ if (MSVC AND ARCHITECTURE_x86) endif() if (CXX_CLANG_CL) + # clang-cl prints literally 10000+ warnings without this add_compile_options( - # clang-cl prints literally 10000+ warnings without this $<$:-Wno-unused-command-line-argument> $<$:-Wno-unsafe-buffer-usage> $<$:-Wno-unused-value> @@ -154,12 +153,12 @@ if (CXX_CLANG_CL) $<$:-Wno-deprecated-declarations> $<$:-Wno-cast-function-type-mismatch> $<$:/EHsc>) - # REQUIRED CPU features IN Windows-amd64 if (ARCHITECTURE_x86_64) add_compile_options( $<$:-msse4.1> - $<$:-mcx16>) + $<$:-mcx16> + ) endif() endif() @@ -170,6 +169,31 @@ if (MSVC AND NOT CXX_CLANG) set(CMAKE_CXX_FLAGS_INIT "${CMAKE_CXX_FLAGS_INIT} /W3 /WX-") endif() +# Set runtime library to MD/MDd for all configurations +if(MSVC) + if (YUZU_USE_BUNDLED_QT AND ARCHITECTURE_arm64) + set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") + set(libflag MT) + else() + set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>DLL") + set(libflag MD) + endif() + + # Force all projects (including external dependencies) to use the same runtime + set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /${libflag}") + set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /${libflag}d") + set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /${libflag}") + set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /${libflag}d") + + # Add this to ensure Cubeb uses the same runtime + add_compile_options( + $<$:$<$:/${libflag}d>> + $<$:$<$:/${libflag}>> + $<$:$<$:/${libflag}>> + $<$:$<$:/${libflag}>> + ) +endif() + # TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "NOT MSVC;NOT ANDROID" OFF) cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "NOT ANDROID" OFF) @@ -269,11 +293,6 @@ if (NOT EXISTS ${PROJECT_BINARY_DIR}/${compat_json}) file(WRITE ${PROJECT_BINARY_DIR}/${compat_json} "") endif() -if (YUZU_LEGACY) - message(WARNING "Making legacy build. Performance may suffer.") - add_compile_definitions(YUZU_LEGACY) -endif() - if (ARCHITECTURE_arm64 AND (ANDROID OR PLATFORM_LINUX)) set(HAS_NCE 1) add_compile_definitions(HAS_NCE=1) @@ -395,13 +414,15 @@ if (Boost_ADDED) if (NOT MSVC OR CXX_CLANG) # boost sucks if (PLATFORM_SUN) - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthreads") - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthreads") + add_compile_options($<$:-pthreads>) endif() - target_compile_options(boost_heap INTERFACE -Wno-shadow) - target_compile_options(boost_icl INTERFACE -Wno-shadow) - target_compile_options(boost_asio INTERFACE -Wno-conversion -Wno-implicit-fallthrough) + target_compile_options(boost_heap INTERFACE $<$:-Wno-shadow>) + target_compile_options(boost_icl INTERFACE $<$:-Wno-shadow>) + target_compile_options(boost_asio INTERFACE + $<$:-Wno-conversion> + $<$:-Wno-implicit-fallthrough> + ) endif() endif() @@ -423,10 +444,10 @@ if (zstd_ADDED) add_library(zstd::libzstd ALIAS libzstd_static) endif() -if (NOT YUZU_STATIC_ROOM) - # nlohmann - AddJsonPackage(nlohmann) +# nlohmann +AddJsonPackage(nlohmann) +if (NOT YUZU_STATIC_ROOM) # zlib AddJsonPackage(zlib) @@ -440,7 +461,7 @@ if (NOT YUZU_STATIC_ROOM) if (Opus_ADDED) if (MSVC AND CXX_CLANG) target_compile_options(opus PRIVATE - -Wno-implicit-function-declaration + $<$:-Wno-implicit-function-declaration> ) endif() endif() @@ -484,10 +505,10 @@ endfunction() # ============================================= if (APPLE) - # Umbrella framework for everything GUI-related - find_library(COCOA_LIBRARY Cocoa REQUIRED) - find_library(IOKIT_LIBRARY IOKit REQUIRED) - set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY}) + foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia Security) + find_library(${fw}_LIBRARY ${fw} REQUIRED) + list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY}) + endforeach() elseif (WIN32) # Target Windows 10 add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00) @@ -521,10 +542,8 @@ if (NOT YUZU_STATIC_ROOM) find_package(VulkanMemoryAllocator) find_package(VulkanUtilityLibraries) find_package(SimpleIni) - find_package(SPIRV-Tools) find_package(sirit) find_package(gamemode) - find_package(mcl) find_package(frozen) if (ARCHITECTURE_riscv64) @@ -694,25 +713,6 @@ if (MSVC AND CXX_CLANG) link_libraries(llvm-mingw-runtime) endif() -# Set runtime library to MD/MDd for all configurations -if(MSVC) - set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>DLL") - - # Force all projects (including external dependencies) to use the same runtime - set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD") - set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MDd") - set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MD") - set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MDd") - - # Add this to ensure Cubeb uses the same runtime - add_compile_options( - $<$:/MDd> - $<$:/MD> - $<$:/MD> - $<$:/MD> - ) -endif() - add_subdirectory(src) # Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not diff --git a/CMakeModules/FindSPIRV-Tools.cmake b/CMakeModules/FindSPIRV-Tools.cmake deleted file mode 100644 index e0f9a88d54..0000000000 --- a/CMakeModules/FindSPIRV-Tools.cmake +++ /dev/null @@ -1,26 +0,0 @@ -# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project -# SPDX-License-Identifier: GPL-3.0-or-later - -# SPDX-FileCopyrightText: 2022 yuzu Emulator Project -# SPDX-License-Identifier: GPL-2.0-or-later - -include(FindPackageHandleStandardArgs) - -find_package(PkgConfig QUIET) -pkg_search_module(SPIRV-Tools QUIET IMPORTED_TARGET SPIRV-Tools) -find_package_handle_standard_args(SPIRV-Tools - REQUIRED_VARS SPIRV-Tools_LINK_LIBRARIES - VERSION_VAR SPIRV-Tools_VERSION -) - -if (PLATFORM_MSYS) - FixMsysPath(PkgConfig::SPIRV-Tools) -endif() - -if (SPIRV-Tools_FOUND AND NOT TARGET SPIRV-Tools::SPIRV-Tools) - if (TARGET SPIRV-Tools) - add_library(SPIRV-Tools::SPIRV-Tools ALIAS SPIRV-Tools) - else() - add_library(SPIRV-Tools::SPIRV-Tools ALIAS PkgConfig::SPIRV-Tools) - endif() -endif() diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake index 5b0adad8dd..40c64fea1e 100644 --- a/CMakeModules/GenerateSCMRev.cmake +++ b/CMakeModules/GenerateSCMRev.cmake @@ -33,19 +33,21 @@ endif() set(GIT_DESC ${BUILD_VERSION}) # Generate cpp with Git revision from template -# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well -# Auto-updater metadata! Must somewhat mirror GitHub API endpoint +# TODO(crueter): Stable releases feed. +set(BUILD_AUTO_UPDATE_STABLE_REPO "eden-emu/eden") +set(BUILD_AUTO_UPDATE_STABLE_API "git.eden-emu.dev") +set(BUILD_AUTO_UPDATE_STABLE_API_PATH "/api/v1/repos/") + +set(BUILD_AUTO_UPDATE_API_PATH "/latest/release.json") if (NIGHTLY_BUILD) - set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com") - set(BUILD_AUTO_UPDATE_API "api.github.com") - set(BUILD_AUTO_UPDATE_API_PATH "/repos/") - set(BUILD_AUTO_UPDATE_REPO "Eden-CI/Nightly") + set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev") + set(BUILD_AUTO_UPDATE_API "nightly.eden-emu.dev") + set(BUILD_AUTO_UPDATE_REPO "eden-ci/nightly") set(REPO_NAME "Eden Nightly") else() set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev") - set(BUILD_AUTO_UPDATE_API "git.eden-emu.dev") - set(BUILD_AUTO_UPDATE_API_PATH "/api/v1/repos/") + set(BUILD_AUTO_UPDATE_API "stable.eden-emu.dev") set(BUILD_AUTO_UPDATE_REPO "eden-emu/eden") set(REPO_NAME "Eden") endif() diff --git a/cpmfile.json b/cpmfile.json index c938e67e88..1bb29afae4 100644 --- a/cpmfile.json +++ b/cpmfile.json @@ -87,8 +87,8 @@ "bundled": true }, "llvm-mingw": { - "repo": "misc/llvm-mingw", - "git_host": "git.crueter.xyz", + "repo": "eden-emu/llvm-mingw", + "git_host": "git.eden-emu.dev", "tag": "%VERSION%", "version": "20250828", "artifact": "clang-rt-builtins.tar.zst", diff --git a/dist/Assets.car b/dist/Assets.car index eb54881fac..9ae9bca8a4 100644 Binary files a/dist/Assets.car and b/dist/Assets.car differ diff --git a/dist/dev.eden_emu.eden.svg b/dist/dev.eden_emu.eden.svg index b125f4fb80..df206b43af 100644 --- a/dist/dev.eden_emu.eden.svg +++ b/dist/dev.eden_emu.eden.svg @@ -6,191 +6,284 @@ viewBox="0 0 512 512" version="1.1" id="svg7" - sodipodi:docname="saintpatrick2026_named.svg" - inkscape:version="1.4.2 (ebf0e940d0, 2025-05-08)" - xml:space="preserve" - inkscape:export-filename="dev.eden_emu.eden.png" + sodipodi:docname="1stanni.svg" + inkscape:version="1.4.3 (0d15f75042, 2025-12-25)" + inkscape:export-filename="base.svg.2026_01_12_14_43_47.0.svg" inkscape:export-xdpi="96" inkscape:export-ydpi="96" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns="http://www.w3.org/2000/svg" - xmlns:svg="http://www.w3.org/2000/svg" - xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" - xmlns:cc="http://creativecommons.org/ns#" - xmlns:dc="http://purl.org/dc/elements/1.1/"> - - - - - - - Madeline_Dev - mailto:madelvidel@gmail.com - - - 2025 - - 2025 Eden Emulator Project - https://git.eden-emu.dev - - - + xmlns:svg="http://www.w3.org/2000/svg"> + id="defs7"> + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/dist/eden.bmp b/dist/eden.bmp index 498d6f3893..fbbc2153a6 100644 Binary files a/dist/eden.bmp and b/dist/eden.bmp differ diff --git a/dist/eden.icns b/dist/eden.icns index 680800951d..82529ba224 100644 Binary files a/dist/eden.icns and b/dist/eden.icns differ diff --git a/dist/eden.ico b/dist/eden.ico index 187013ae63..9ad89c68d0 100644 Binary files a/dist/eden.ico and b/dist/eden.ico differ diff --git a/dist/eden.icon/Assets/dev.eden_emu.eden.svg b/dist/eden.icon/Assets/dev.eden_emu.eden.svg new file mode 100644 index 0000000000..f88b52f625 --- /dev/null +++ b/dist/eden.icon/Assets/dev.eden_emu.eden.svg @@ -0,0 +1,230 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/dist/eden.icon/icon.json b/dist/eden.icon/icon.json new file mode 100644 index 0000000000..1f1e7da516 --- /dev/null +++ b/dist/eden.icon/icon.json @@ -0,0 +1,37 @@ +{ + "fill" : { + "automatic-gradient" : "srgb:0.00000,0.00000,0.00000,1.00000" + }, + "groups" : [ + { + "layers" : [ + { + "fill" : "none", + "image-name" : "dev.eden_emu.eden.svg", + "name" : "dev.eden_emu.eden", + "position" : { + "scale" : 1.8, + "translation-in-points" : [ + 0, + 0 + ] + } + } + ], + "shadow" : { + "kind" : "neutral", + "opacity" : 0.5 + }, + "translucency" : { + "enabled" : true, + "value" : 0.5 + } + } + ], + "supported-platforms" : { + "circles" : [ + "watchOS" + ], + "squares" : "shared" + } +} \ No newline at end of file diff --git a/dist/icon_variations/1an.svg b/dist/icon_variations/1an.svg new file mode 100644 index 0000000000..df206b43af --- /dev/null +++ b/dist/icon_variations/1an.svg @@ -0,0 +1,289 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/dist/icon_variations/1an_bgcolor b/dist/icon_variations/1an_bgcolor new file mode 100644 index 0000000000..a47436df7f --- /dev/null +++ b/dist/icon_variations/1an_bgcolor @@ -0,0 +1 @@ +#ffd700 diff --git a/dist/icon_variations/aprilfools2026.svg b/dist/icon_variations/aprilfools2026.svg new file mode 100644 index 0000000000..7711945aa4 --- /dev/null +++ b/dist/icon_variations/aprilfools2026.svg @@ -0,0 +1,89 @@ + + + + + + + + + + + + + + + + + + + + + diff --git a/dist/icon_variations/aprilfools2026_bgcolor b/dist/icon_variations/aprilfools2026_bgcolor new file mode 100644 index 0000000000..fabebfa717 --- /dev/null +++ b/dist/icon_variations/aprilfools2026_bgcolor @@ -0,0 +1 @@ +#43fcfcff diff --git a/dist/languages/ar.ts b/dist/languages/ar.ts index cdc169e6dc..7b6a92dc6a 100644 --- a/dist/languages/ar.ts +++ b/dist/languages/ar.ts @@ -454,7 +454,7 @@ This would ban both their forum username and their IP address. Enable Overlay Applet - تمكين الطبقة للتطبيق الصغير + تمكين التطبيق المصغر للطبقة @@ -600,121 +600,111 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 تعيين قيمة مخصصة لدقات وحدة المعالجة المركزية. القيم الأعلى يمكن أن تزيد الأداء، ولكنها قد تسبب حالات توقف تام. يوصى باستخدام نطاق 77-21000. - - Virtual Table Bouncing - Virtual Table Bouncing - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - يرفض (عن طريق محاكاة عودة بقيمة 0) أي وظائف تؤدي إلى إيقاف عملية التخزين المسبق - - - + Enable Host MMU Emulation (fastmem) (fastmem) المضيف MMU تمكين محاكاة - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. يُسرّع هذا التحسين وصول برنامج الضيف إلى الذاكرة. يؤدي تفعيله إلى قراءة/كتابة ذاكرة الضيف مباشرةً في الذاكرة، واستخدام وحدة ذاكرة الجهاز المضيف MMU. أما تعطيله، فيُجبر جميع عمليات الوصول إلى الذاكرة على استخدام محاكاة وحدة ذاكرة الجهاز البرمجية MMU. - + Unfuse FMA (improve performance on CPUs without FMA) إلغاء استخدام FMA (تحسين الأداء على وحدات المعالجة المركزية بدون FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. أصلاً FMA يعمل هذا الخيار على تحسين السرعة عن طريق تقليل دقة تعليمات الضرب والإضافة المدمجة على وحدات المعالجة المركزية التي لا تدعم - + Faster FRSQRTE and FRECPE FRSQRTE و FRECPE أسرع - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. يعمل هذا الخيار على تحسين سرعة بعض وظائف النقاط العائمة التقريبية باستخدام تقريبات أصلية أقل دقة. - + Faster ASIMD instructions (32 bits only) أسرع (32 بت فقط) ASIMD تعليمات - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. يعمل هذا الخيار على تحسين سرعة وظائف النقطة العائمة ASIMD ذات 32 بت من خلال التشغيل باستخدام أوضاع تقريب غير صحيحة. - + Inaccurate NaN handling NaN معالجة غير دقيقة لـ - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. NaN يعمل هذا الخيار على تحسين السرعة عن طريق إزالة فحص. يرجى ملاحظة أن هذا يقلل أيضًا من دقة بعض تعليمات النقاط العائمة. - + Disable address space checks تعطيل عمليات التحقق من مساحة العنوان - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. يعمل هذا الخيار على تحسين السرعة من خلال إلغاء فحص الأمان قبل كل عملية ذاكرة. قد يؤدي تعطيله إلى السماح بتنفيذ تعليمات برمجية عشوائية. - + Ignore global monitor تجاهل الشاشة العالمية - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. يُحسّن هذا الخيار السرعة بالاعتماد فقط على دلالات cmpxchg لضمان سلامة تعليمات الوصول الحصري. يُرجى ملاحظة أن هذا قد يؤدي إلى توقفات وحالات تسابق أخرى. - + API: واجهة برمجة التطبيقات: - + Changes the output graphics API. Vulkan is recommended. يُغيّر واجهة برمجة تطبيقات الرسومات الناتجة. Vulkan يُنصح باستخدام - + Device: جهاز: - + This setting selects the GPU to use (Vulkan only). (Vulkan فقط) يحدد هذا الإعداد وحدة معالجة الرسومات التي سيتم استخدامها - + Resolution: الدقة: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -723,27 +713,27 @@ Options lower than 1X can cause artifacts. قد تؤدي الخيارات الأقل من 1X إلى حدوث تشوهات. - + Window Adapting Filter: مرشح تكييف النافذة: - + FSR Sharpness: FSR حدة: - + Determines how sharpened the image will look using FSR's dynamic contrast. FSR يقوم بتحديد مدى وضوح الصورة باستخدام التباين الديناميكي لـ - + Anti-Aliasing Method: طريقة مضاد التعرج: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -752,12 +742,12 @@ FXAA can produce a more stable picture in lower resolutions. يُمكن لـ FXAA إنتاج صورة أكثر ثباتًا بدقة أقل. - + Fullscreen Mode: وضع ملء الشاشة: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -766,12 +756,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp قد يوفر وضع ملء الشاشة الحصري أداءً أفضل ودعمًا أفضل لتقنيتي Freesync/Gsync. - + Aspect Ratio: نسبة العرض إلى الارتفاع: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -780,52 +770,48 @@ Also controls the aspect ratio of captured screenshots. كما يتحكم في نسبة العرض إلى الارتفاع للقطات الشاشة الملتقطة. - + Use persistent pipeline cache استخدام ذاكرة التخزين المؤقتة الدائمة للأنابيب - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. يسمح بحفظ التظليلات في وحدة التخزين لتحميلها بشكل أسرع عند تشغيل اللعبة في المرات التالية. لا يُقصد من تعطيله سوى تصحيح الأخطاء. - - Optimize SPIRV output - SPIRV تحسين مخرجات + + Use asynchronous GPU emulation + استخدم محاكاة وحدة معالجة الرسومات غير المتزامنة - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. - التي تم إنشاؤها SPIRV يقوم بتشغيل عملية تحسين إضافية على تظليلات -سيزيد الوقت اللازم لتجميع التظليل. -قد يحسن الأداء بشكل طفيف. -هذه الميزة تجريبية. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + يستخدم خيط معالجة إضافي للمعالجة الرسومية. +يجب أن يبقى هذا الخيار مُفعّلاً دائماً. - + NVDEC emulation: NVDEC محاكاة: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. يُحدد كيفية فك تشفير الفيديوهات.يمكن استخدام وحدة المعالجة المركزية CPU أو وحدة معالجة الرسومات GPU لفك التشفير، أو عدم فك التشفير إطلاقًا (شاشة سوداء على الفيديوهات).في معظم الحالات، يُوفر فك تشفير وحدة معالجة الرسومات GPU أفضل أداء. - + ASTC Decoding Method: ASTC طريقة فك تشفير: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -837,12 +823,12 @@ stuttering but may present artifacts. وحدة المعالجة المركزية بشكل غير متزامن: استخدمها لفك تشفير قوام ASTC عند الطلب. يزيل هذا الخيار تقطع فك تشفير ASTC، ولكنه قد يُظهر بعض العيوب. - + ASTC Recompression Method: ASTC طريقة إعادة ضغط: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -850,44 +836,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3: سيتم إعادة ضغط الصيغة الوسيطة إلى صيغة BC1 أو BC3، مما يوفر مساحة على ذاكرة الوصول العشوائي للفيديو VRAM ولكنه يُضعف جودة الصورة. - + Frame Pacing Mode (Vulkan only) (Vulkan فقط) وضع توقيت الإطارات - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. يتحكم في كيفية إدارة المحاكي لسرعة الإطارات لتقليل التقطع وجعل معدل الإطارات أكثر سلاسة واتساقًا. - + VRAM Usage Mode: VRAM وضع استهلاك: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. يُحدد ما إذا كان ينبغي على المُحاكي تفضيل توفير الذاكرة أو الاستفادة القصوى من ذاكرة الفيديو المُتاحة لتحسين الأداء. قد يؤثر الوضع المُكثّف على أداء تطبيقات أخرى، مثل برامج التسجيل. - + Skip CPU Inner Invalidation تخطي إبطال وحدة المعالجة المركزية الداخلية - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسّن زمن الوصول. قد يؤدي هذا إلى أعطال مؤقتة. - + VSync Mode: VSync وضع: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -898,12 +884,12 @@ Immediate (no synchronization) presents whatever is available and can exhibit te يُظهر الوضع الفوري (بدون مزامنة) كل ما هو متاح، وقد يُظهر تمزقًا. - + Sync Memory Operations مزامنة عمليات الذاكرة - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -912,99 +898,99 @@ Unreal Engine 4 games often see the most significant changes thereof. التغييرات الأكثر أهمية Unreal Engine 4 غالبًا ما تشهد ألعاب. - + Enable asynchronous presentation (Vulkan only) (Vulkan فقط) تمكين العرض التقديمي غير المتزامن - + Slightly improves performance by moving presentation to a separate CPU thread. تحسين الأداء بشكل طفيف عن طريق نقل العرض التقديمي إلى مؤشر ترابط منفصل في وحدة المعالجة المركزية. - + Force maximum clocks (Vulkan only) (Vulkan فقط) فرض الحد الأقصى للساعات - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. يعمل في الخلفية أثناء انتظار أوامر الرسومات لمنع وحدة معالجة الرسومات من خفض سرعة الساعة. - + Anisotropic Filtering: الترشيح المتباين الخواص: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. يتحكم بجودة عرض الملمس بزوايا مائلة. من الآمن ضبطه على 16x على معظم وحدات معالجة الرسومات. - + GPU Mode: وضع وحدة معالجة الرسومات: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. يتحكم في وضع محاكاة وحدة معالجة الرسومات.تُعرض معظم الألعاب بشكل جيد في الوضعين السريع أو المتوازن، ولكن الوضع الدقيق لا يزال مطلوبًا لبعض الألعاب.تميل الجسيمات إلى العرض بشكل صحيح فقط في الوضع الدقيق. - + DMA Accuracy: DMA دقة: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. الدقة الآمنة تعمل على إصلاح المشكلات في بعض الألعاب ولكنها قد تؤدي إلى انخفاض الأداء DMA يتحكم في دقة - + Enable asynchronous shader compilation تفعيل تجميع التظليل غير المتزامن - + May reduce shader stutter. قد يقلل من تقطع التظليل. - + Fast GPU Time وقت معالجة الرسومات السريع - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. يزيد من سرعة وحدة معالجة الرسومات المحاكية لزيادة الدقة الديناميكية ومسافة العرض.استخدم 256 للحصول على أقصى أداء و 512 للحصول على أقصى دقة للرسومات. - + GPU Unswizzle إلغاء ترتيب بيانات وحدة معالجة الرسومات - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. باستخدام حوسبة وحدة معالجة الرسومات BCn 3D يسرع فك تشفير نسيج. قم بتعطيله في حالة حدوث أعطال أو مشاكل في الرسومات. - + GPU Unswizzle Max Texture Size الحد الأقصى لحجم النسيج في وحدة معالجة الرسومات بعد إعادة ترتيب البيانات - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1013,48 +999,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size حجم تدفق إلغاء ترتيب بيانات وحدة معالجة الرسومات - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. يحدد الحد الأقصى لكمية بيانات النسيج (بالميغابايت) التي تتم معالجتها لكل إطار. يمكن أن تقلل القيم الأعلى من التقطع أثناء تحميل النسيج، ولكنها قد تؤثر على اتساق الإطارات. - + GPU Unswizzle Chunk Size حجم كتلة إلغاء ترتيب بيانات وحدة معالجة الرسومات - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. يُحدد هذا الخيار عدد شرائح العمق التي تتم معالجتها في عملية إرسال واحدة. زيادة هذا الخيار قد تُحسّن الإنتاجية على وحدات معالجة الرسومات المتطورة، ولكنها قد تُسبب أخطاء في إعادة تعيين وقت الاستجابة أو انقطاع الاتصال ببرنامج التشغيل على الأجهزة ذات المواصفات الأقل. - + Use Vulkan pipeline cache Vulkan استخدام ذاكرة التخزين المؤقتة لخط أنابيب - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. يُفعّل ذاكرة التخزين المؤقت لخطوط الأنابيب الخاصة ببائع وحدة معالجة الرسومات. بتخزين ملفات ذاكرة التخزين المؤقتة للخطوط الداخلية Vulkan يمكن أن يؤدي هذا الخيار إلى تحسين وقت تحميل التظليل بشكل كبير في الحالات التي لا يقوم فيها برنامج تشغيل. - + Enable Compute Pipelines (Intel Vulkan Only) (Intel Vulkan فقط) تمكين خطوط أنابيب الحوسبة - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1063,206 +1049,182 @@ Compute pipelines are always enabled on all other drivers. خطوط أنابيب الحوسبة مفعلة دائمًا على جميع برامج التشغيل الأخرى. - + Enable Reactive Flushing تمكين التنظيف التفاعلي - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. يستخدم التنظيف التفاعلي بدلاً من التنظيف التنبئي، مما يسمح بمزامنة الذاكرة بشكل أكثر دقة. - + Sync to framerate of video playback المزامنة مع معدل الإطارات لتشغيل الفيديو - + Run the game at normal speed during video playback, even when the framerate is unlocked. قم بتشغيل اللعبة بالسرعة العادية أثناء تشغيل الفيديو، حتى عندما يكون معدل الإطارات مفتوحًا. - + Barrier feedback loops - حلقات ردود الفعل الحاجزة + حلقات التغذية الراجعة للحواجز - + Improves rendering of transparency effects in specific games. يحسن عرض تأثيرات الشفافية في بعض الألعاب المحددة. - + Enable buffer history تمكين سجل التخزين المؤقت - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. يُتيح هذا الخيار الوصول إلى حالات التخزين المؤقت السابقة. وقد يُحسّن جودة العرض وثبات الأداء في بعض الألعاب. - + Fix bloom effects إصلاح تأثيرات التوهج - + Removes bloom in Burnout. يزيل التوهج في وضع الاحتراق. - + Enable Legacy Rescale Pass تفعيل ميزة إعادة التحجيم القديمة - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. قد يصلح مشاكل إعادة القياس في بعض الألعاب بالاعتماد على سلوك من التنفيذ السابق. حل لسلوك قديم يصلح تشوهات الخطوط على بطاقات AMD وIntel الرسومية، ووميض النسيج الرمادي على بطاقات Nvidia الرسومية في لعبة Luigi's Mansion 3. - + Extended Dynamic State الحالة الديناميكية الموسعة - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. يتحكم في عدد الميزات التي يمكن استخدامها في الحالة الديناميكية الموسعة.تسمح الحالات الأعلى بمزيد من الميزات ويمكن أن تزيد من الأداء، ولكنها قد تسبب مشكلات رسومية إضافية. - + Vertex Input Dynamic State حالة ديناميكية لإدخال الرأس - + Enables vertex input dynamic state feature for better quality and performance. يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء. - - Provoking Vertex - استفزاز قمة الرأس - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - يُحسّن الإضاءة ومعالجة الرؤوس في بعض الألعاب. -تدعم هذه الإضافة أجهزة Vulkan 1.0+‎ فقط. - - - - Descriptor Indexing - فهرسة الوصف - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - يُحسّن معالجة الملمس والذاكرة المؤقتة وطبقة ترجمة ماكسويل. -تدعم بعض أجهزة Vulkan الإصدار 1.1+‎ وجميع أجهزة 1.2+‎ هذه الإضافة. - - - + Sample Shading تظليل العينة - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. يسمح لمظلل الأجزاء بالتنفيذ لكل عينة في جزء متعدد العينات بدلاً من مرة واحدة لكل جزء. يحسن جودة الرسومات على حساب الأداء. القيم الأعلى تحسن الجودة ولكنها تقلل من الأداء. - + RNG Seed مولد الأرقام العشوائية - + Controls the seed of the random number generator. Mainly used for speedrunning. يتحكم في بذرة مولد الأرقام العشوائية. يُستخدم بشكل رئيسي في سباقات السرعة. - + Device Name اسم الجهاز - + The name of the console. اسم وحدة التحكم. - + Custom RTC Date: المخصص RTC تاريخ: - + This option allows to change the clock of the console. Can be used to manipulate time in games. يتيح لك هذا الخيار تغيير ساعة وحدة التحكم. يمكن استخدامه للتحكم بالوقت في الألعاب. - + The number of seconds from the current unix time عدد الثواني من وقت يونكس الحالي - + Language: اللغة: - + This option can be overridden when region setting is auto-select يمكن تجاوز هذا الخيار عند تحديد إعداد المنطقة تلقائيًا - + Region: المنطقة: - + The region of the console. منطقة وحدة التحكم. - + Time Zone: المنطقة الزمنية: - + The time zone of the console. المنطقة الزمنية لوحدة التحكم. - + Sound Output Mode: وضع إخراج الصوت: - + Console Mode: وضع وحدة التحكم: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1270,1049 +1232,1034 @@ Setting to Handheld can help improve performance for low end systems. ستتغير دقة الألعاب وتفاصيلها وأجهزة التحكم المدعومة بناءً على هذا الإعداد. يُمكن أن يُساعد الضبط على الوضع المحمول على تحسين أداء الأجهزة منخفضة المواصفات. - - - Unit Serial - الرقم التسلسلي للوحدة - - - - Battery Serial - الرقم التسلسلي للبطارية - - Debug knobs - مقابض تصحيح الأخطاء - - - Prompt for user profile on boot المطالبة بملف تعريف المستخدم عند التشغيل - + Useful if multiple people use the same PC. مفيد إذا كان هناك عدة أشخاص يستخدمون نفس الكمبيوتر. - + Pause when not in focus توقف عند عدم التركيز - + Pauses emulation when focusing on other windows. يوقف المحاكاة عند التركيز على نوافذ أخرى. - + Confirm before stopping emulation تأكيد قبل إيقاف المحاكاة - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. يتجاوز المطالبات التي تطلب تأكيد إيقاف المحاكاة. يؤدي تمكينه إلى تجاوز هذه المطالبات والخروج مباشرة من المحاكاة. - + Hide mouse on inactivity إخفاء الماوس عند عدم النشاط - + Hides the mouse after 2.5s of inactivity. يخفي الماوس بعد 2.5 ثانية من عدم النشاط. - + Disable controller applet تعطيل تطبيق التحكم - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. يُعطّل استخدام أداة التحكم في البرامج المُحاكاة قسرًا. عند محاولة أي برنامج فتح أداة التحكم، تُغلق فورًا. - + Check for updates التحقق من توفر التحديثات - + Whether or not to check for updates upon startup. ما إذا كان يجب التحقق من التحديثات عند بدء التشغيل أم لا. - + Enable Gamemode تمكين وضع اللعبة - + Force X11 as Graphics Backend كخلفية رسومات X11 فرض - + Custom frontend الواجهة الأمامية المخصصة - + Real applet تطبيق صغير حقيقي - + Never أبداً - + On Load عند التحميل - + Always دائماً - + CPU وحدة المعالجة المركزية - + GPU وحدة معالجة الرسومات - + CPU Asynchronous وحدة المعالجة المركزية غير المتزامنة - + Uncompressed (Best quality) Uncompressed (أفضل جودة) - + BC1 (Low quality) BC1 (جودة منخفضة) - + BC3 (Medium quality) BC3 (جودة متوسطة) - - + + Auto تلقائي - + 30 FPS 30 إطارًا في الثانية - + 60 FPS 60 إطارًا في الثانية - + 90 FPS 90 إطارًا في الثانية - + 120 FPS 120 إطارًا في الثانية - + Conservative محافظ - + Aggressive عدواني - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null لا شيء - + Fast سريع - + Balanced متوازن - - + + Accurate دقه - - + + Default افتراضي - + Unsafe (fast) غير آمن (سريع) - + Safe (stable) آمن (مستقر) - + Unsafe غير آمن - + Paranoid (disables most optimizations) جنون العظمة (يعطل معظم التحسينات) - + Debugging تصحيح الأخطاء - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed نافذة بلا حدود - + Exclusive Fullscreen شاشة كاملة حصرية - + No Video Output لا يوجد إخراج فيديو - + CPU Video Decoding فك تشفير فيديو وحدة المعالجة المركزية - + GPU Video Decoding (Default) فك تشفير فيديو وحدة معالجة الرسومات (افتراضي) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [تجريبي] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [تجريبي] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [تجريبي] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [تجريبي] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [تجريبي] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gaussian - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Area - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None لا شيء - + FXAA FXAA - + SMAA SMAA - + Default (16:9) (16:9) افتراضي - + Force 4:3 4:3 فرض - + Force 21:9 21:9 فرض - + Force 16:10 16:10 فرض - + Stretch to Window تمديد إلى النافذة - + Automatic تلقائي - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) اليابانية (日本語) - + American English الإنجليزية الأمريكية - + French (français) الفرنسية (français) - + German (Deutsch) الألمانية (Deutsch) - + Italian (italiano) الإيطالية (Italiano) - + Spanish (español) الإسبانية (español) - + Chinese الصينية - + Korean (한국어) الكورية (한국어) - + Dutch (Nederlands) الهولندية (Nederlands) - + Portuguese (português) البرتغالية (Português) - + Russian (Русский) الروسية (Русский) - + Taiwanese تايواني - + British English الإنكليزية البريطانية - + Canadian French الكندية الفرنسية - + Latin American Spanish أمريكا اللاتينية الإسبانية - + Simplified Chinese الصينية المبسطة - + Traditional Chinese (正體中文) الصينية التقليدية (正體中文) - + Brazilian Portuguese (português do Brasil) البرتغالية البرازيلية (português do Brasil) - + Polish (polska) البولندية (polska) - + Thai (แบบไทย) التايلاندية (แบบไทย) - - + + Japan اليابان - + USA الولايات المتحدة الأمريكية - + Europe أوروبا - + Australia أستراليا - + China الصين - + Korea كوريا - + Taiwan تايوان - + Auto (%1) Auto select time zone تلقائي (%1) - + Default (%1) Default time zone افتراضي (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egypt - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Iceland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Poland - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turkey - + UCT UCT - + Universal عالمي - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono أحادي - + Stereo مجسم - + Surround محيطي - + 4GB DRAM (Default) 4GB DRAM (افتراضي) - + 6GB DRAM (Unsafe) 6GB DRAM (غير آمنة) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (غير آمنة) - + 12GB DRAM (Unsafe) 12GB DRAM (غير آمنة) - + Docked الإرساء - + Handheld محمول - - + + Off تعطيل - + Boost (1700MHz) تعزيز (1700 ميجا هرتز) - + Fast (2000MHz) سريع (2000 ميجاهرتز) - + Always ask (Default) اسأل دائمًا (افتراضي) - + Only if game specifies not to stop فقط إذا حددت اللعبة عدم التوقف - + Never ask لا تسأل أبدا - - + + Medium (256) متوسط (256) - - + + High (512) عالي (512) - + Very Small (16 MB) صغير جدًا (16 ميغابايت) - + Small (32 MB) صغير (32 ميغابايت) - + Normal (128 MB) قياسي (128 ميغابايت) - + Large (256 MB) كبير (256 ميغابايت) - + Very Large (512 MB) كبير جدًا (512 ميغابايت) - + Very Low (4 MB) منخفض جدًا (4 ميغابايت) - + Low (8 MB) منخفض (8 ميغابايت) - + Normal (16 MB) قياسي (16 ميغابايت) - + Medium (32 MB) متوسط (32 ميغابايت) - + High (64 MB) عالي (64 ميغابايت) - + Very Low (32) منخفض جدًا (32) - + Low (64) منخفض (64) - + Normal (128) قياسي (128) - + Disabled معطل - + ExtendedDynamicState 1 الحالة الديناميكية الممتدة 1 - + ExtendedDynamicState 2 الحالة الديناميكية الممتدة 2 - + ExtendedDynamicState 3 الحالة الديناميكية الممتدة 3 - + Tree View - عرض الشجرة + عرض قائمة - + Grid View - عرض الشبكة + عرض شبكة @@ -2443,7 +2390,7 @@ When a program attempts to open the controller applet, it is immediately closed. Toggle CPU Optimizations - تبديل تحسينات وحدة المعالجة المركزية + تشغيل/إيقاف تحسينات وحدة المعالجة المركزية @@ -2494,7 +2441,7 @@ When a program attempts to open the controller applet, it is immediately closed. Enable return stack buffer - تمكين مخزن إرجاع المكدس + تمكين مخزن مؤقت لمكدس الإرجاع @@ -2837,7 +2784,7 @@ When a program attempts to open the controller applet, it is immediately closed. Use dev.keys - استخدام dev.keys + dev.keys استخدام مفاتيح التطوير @@ -2852,12 +2799,12 @@ When a program attempts to open the controller applet, it is immediately closed. Battery Serial: - رقم تسلسلي للبطارية: + :رقم تسلسلي للبطارية Bitmask for quick development toggles - قناع بت للتبديل السريع بين أوضاع التطوير + قناع بتات للتبديل السريع بين خيارات التطوير @@ -2867,7 +2814,7 @@ When a program attempts to open the controller applet, it is immediately closed. 16-bit debug knob set for quick development toggles - مجموعة أزرار تصحيح أخطاء 16 بت للتبديل السريع بين أوضاع التطوير + مجموعة أزرار تصحيح الأخطاء ذات 16 بت للتبديل السريع أثناء التطوير @@ -2882,7 +2829,7 @@ When a program attempts to open the controller applet, it is immediately closed. Unit Serial: - الرقم التسلسلي للوحدة: + :الرقم التسلسلي للوحدة @@ -3121,7 +3068,7 @@ When a program attempts to open the controller applet, it is immediately closed. Patch Manager - مدير التصحيحات + إدارة التصحيحات @@ -3304,7 +3251,7 @@ Would you like to delete the old save data? Remove Selected - إزالة ما تم اختياره + إزالة المحدد @@ -4264,7 +4211,7 @@ Would you like to delete the old save data? Toggle button - زر التبديل + زر تشغيل/إيقاف @@ -4293,7 +4240,7 @@ Would you like to delete the old save data? Toggle axis - تبديل المحور + تشغيل/إيقاف المحور @@ -4527,7 +4474,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< Touch from button profile: - اللمس من ملف تعريف الزر: + :اللمس من ملف تعريف الزر @@ -4976,7 +4923,7 @@ Once deleted, these can NOT be recovered. Are you 100% sure you want to delete t Delete add-on(s)? - حذف التعديل(ات)؟ + حذف الإضافة(ات)؟ @@ -5014,7 +4961,7 @@ Once deleted, these can NOT be recovered. Are you 100% sure you want to delete t Profile Manager - مدير ملف التعريف + إدارة ملف التعريف @@ -5034,7 +4981,7 @@ Once deleted, these can NOT be recovered. Are you 100% sure you want to delete t Profile management is available only when game is not running. - إدارة الملف الشخصي متوفر فقط عندما لا تكون اللعبة قيد التشغيل. + إدارة ملف التعريف متوفر فقط عندما لا تكون اللعبة قيد التشغيل. @@ -5821,10 +5768,10 @@ Drag points to change position, or double-click table cells to edit values. Data Manager - مدير البيانات + إدارة البيانات - + Deleting ANY data is IRREVERSABLE! حذف أي بيانات أمر لا رجعة فيه! @@ -5835,13 +5782,13 @@ Drag points to change position, or double-click table cells to edit values. - UserNAND - UserNAND + User NAND + ذاكرة المستخدم الداخلية - SysNAND - SysNAND + System NAND + ذاكرة النظام الداخلية @@ -5869,7 +5816,7 @@ Drag points to change position, or double-click table cells to edit values. Open with your system file manager - فتح باستخدام مدير ملفات النظام + فتح باستخدام مدير الملفات في النظام الخاص بك @@ -5887,7 +5834,7 @@ Drag points to change position, or double-click table cells to edit values.استيراد البيانات لهذا المجلد. قد يستغرق هذا بعض الوقت، وسيؤدي إلى حذف جميع البيانات الموجودة! - + Calculating... يتم الحساب... @@ -6091,47 +6038,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! OpenGL غير متوفر! - + OpenGL shared contexts are not supported. OpenGL لا يتم دعم السياقات المشتركة - + Eden has not been compiled with OpenGL support. OpenGL لم يتم تجميع إيدن بدعم - - + + + Error while initializing OpenGL! OpenGL حدث خطأ أثناء تهيئة - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. أو قد لا يكون لديك أحدث برنامج تشغيل للرسومات OpenGL قد لا تدعم بطاقة الرسومات الخاصة بك - + Error while initializing OpenGL 4.6! OpenGL 4.6 حدث خطأ أثناء تهيئة - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 أو قد لا يكون لديك أحدث برنامج تشغيل للرسومات OpenGL 4.6 قد لا تدعم بطاقة الرسومات الخاصة بك.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 قد لا تدعم وحدة معالجة الرسومات لديك ملحقًا واحدًا أو أكثر من ملحقات OpenGL المطلوبة. يُرجى التأكد من تثبيت أحدث برنامج تشغيل للرسومات.<br><br>GL Renderer:<br>1%<br><br>إضافات غير مدعومة: <br>2% + + + This build doesn't have OpenGL support. + هذا الإصدار لا يدعم OpenGL. + GameList @@ -6517,206 +6470,206 @@ Debug Message: Hotkeys - + Audio Mute/Unmute كتم الصوت/إلغاء كتم الصوت - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window النافذة الرئيسية - + Audio Volume Down خفض مستوى الصوت - + Audio Volume Up رفع مستوى الصوت - + Capture Screenshot لقطة شاشة - + Change Adapting Filter تغيير مرشح التكيف - + Change Docked Mode تغيير وضع الإرساء - + Change GPU Mode تغيير وضع وحدة معالجة الرسومات - + Configure الإعدادات - + Configure Current Game إعدادات اللعبة الحالية - + Continue/Pause Emulation استأنف/إيقاف مؤقت للمحاكاة - + Exit Fullscreen الخروج من وضع ملء الشاشة - + Exit Eden خروج من إيدن - + Fullscreen ملء الشاشة - + Load File تحميل الملف - + Load/Remove Amiibo تحميل/إزالة أميبو - + Browse Public Game Lobby تصفح قائمة الألعاب العامة - + Create Room إنشاء غرفة - + Direct Connect to Room اتصال مباشر بالغرفة - + Leave Room مغادرة الغرفة - + Show Current Room عرض الغرفة الحالية - + Restart Emulation إعادة تشغيل المحاكاة - + Stop Emulation إيقاف المحاكاة - + TAS Record TAS سجل - + TAS Reset TAS إعادة تعيين - + TAS Start/Stop - TAS بدء/إيقاف + TAS تشغيل/إيقاف - + Toggle Filter Bar - تبديل شريط التصفية + تشغيل/إيقاف شريط التصفية - + Toggle Framerate Limit - تبديل حد معدل الإطارات + تشغيل/إيقاف حد معدل الإطارات - + Toggle Turbo Speed - تبديل سرعة تيربو + تشغيل/إيقاف سرعة تيربو - + Toggle Slow Speed - تبديل السرعة البطيئة + تشغيل/إيقاف السرعة البطيئة - + Toggle Mouse Panning تحريك الماوس - + Toggle Renderdoc Capture - Renderdoc تبديل التقاط + Renderdoc تشغيل/إيقاف التقاط - + Toggle Status Bar - تبديل شريط الحالة + تشغيل/إيقاف شريط الحالة - + Toggle Performance Overlay - تبديل طبقة الأداء + تشغيل/إيقاف طبقة الأداء @@ -6816,7 +6769,7 @@ Debug Message: Games I Own - ألعاب | أملكها + الألعاب التي أمتلكها @@ -6836,7 +6789,7 @@ Debug Message: Password Required to Join - كلمة المرور مطلوبة للإنظمام + مطلوب إدخال كلمة مرور للانضمام @@ -6924,7 +6877,7 @@ Debug Message: Game &Icon Size - اللعبة وحجم الأيقونة + حجم &أيقونة اللعبة @@ -7018,7 +6971,7 @@ Debug Message: - + &Pause &إيقاف مؤقت @@ -7055,7 +7008,7 @@ Debug Message: Enable Overlay Display Applet - تمكين الطبقة للعرض التطبيق الصغير + تمكين التطبيق المصغر لعرض الطبقة @@ -7125,7 +7078,7 @@ Debug Message: Open &Quickstart Guide - &دليل البدء السريع + دليل &البدء السريع @@ -7179,7 +7132,7 @@ Debug Message: - + &Start &بدء @@ -7190,7 +7143,7 @@ Debug Message: - + R&ecord ت&سجيل @@ -7262,17 +7215,17 @@ Debug Message: &Data Manager - &مدير البيانات + &إدارة البيانات &Tree View - &عرض الشجرة + &عرض قائمة &Grid View - &عرض الشبكة + &عرض شبكة @@ -7281,7 +7234,7 @@ Debug Message: - + None لا شيء @@ -7289,7 +7242,7 @@ Debug Message: Show Game &Name - عرض اللعبة والاسم + عرض اسم &اللعبة @@ -7297,397 +7250,397 @@ Debug Message: عرض &طبقة الأداء - + Small (32x32) صغير (32x32) - + Standard (64x64) قياسي (64x64) - + Large (128x128) كبير (128x128) - + Full Size (256x256) حجم كامل (256x256) - + Broken Vulkan Installation Detected Vulkan تم الكشف عن تلف في تثبيت - + Vulkan initialization failed during boot. أثناء التشغيل Vulkan فشل تهيئة. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping تشغيل لعبة - + Loading Web Applet... جارٍ تحميل تطبيق الويب... - - + + Disable Web Applet تعطيل تطبيق الويب - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) قد يؤدي تعطيل أداة الويب إلى سلوك غير محدد، ويجب استخدامه فقط مع لعبة Super Mario 3D All-Stars. هل أنت متأكد من رغبتك في تعطيل أداة الويب؟ (يمكن إعادة تفعيلها في إعدادات التصحيح.) - + The amount of shaders currently being built كمية التظليلات التي يتم بناؤها حاليًا - + The current selected resolution scaling multiplier. مضاعف قياس الدقة المحددة حالياً. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Switch سرعة المحاكاة الحالية. تشير القيم الأعلى أو الأقل من 100٪ إلى أن المحاكاة تعمل بشكل أسرع أو أبطأ من. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. عدد الإطارات في الثانية التي تعرضها اللعبة حاليًا. يختلف هذا العدد من لعبة إلى أخرى ومن مشهد إلى آخر. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. الوقت المستغرق لمحاكاة إطار على جهاز سويتش، بدون احتساب تحديد الإطارات أو المزامنة العمودية. لمحاكاة بسرعة كاملة، يجب أن يكون هذا في حدود 16.67 مللي ثانية كحد أقصى. - + Unmute إلغاء كتم الصوت - + Mute كتم الصوت - + Reset Volume إعادة تعيين مستوى الصوت - + &Clear Recent Files &مسح الملفات الحديثة - + &Continue &متابعة - + Warning: Outdated Game Format تحذير: تنسيق اللعبة قديم - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. أنت تستخدم تنسيق مجلد ROM المُفكك لهذه اللعبة، وهو تنسيق قديم استُبدل بآخر مثل NCA وNAX وXCI وNSP. تفتقر مجلدات ROM المُفككة إلى الأيقونات والبيانات الوصفية ودعم التحديثات. <br>لتوضيح تنسيقات Switch المختلفة التي يدعمها Eden، يُرجى مراجعة دليل المستخدم. لن تظهر هذه الرسالة مرة أخرى. - - + + Error while loading ROM! ROM خطأ أثناء تحميل - + The ROM format is not supported. غير مدعوم ROM تنسيق. - + An error occurred initializing the video core. حدث خطأ أثناء تهيئة نواة الفيديو. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. واجه إيدن خطأً أثناء تشغيل نواة الفيديو. عادةً ما يكون السبب هو برامج تشغيل وحدة معالجة الرسومات القديمة، بما في ذلك المدمجة منها. يُرجى مراجعة السجل لمزيد من التفاصيل. لمزيد من المعلومات حول الوصول إلى السجل، يُرجى زيارة الصفحة التالية: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>كيفيه رفع سجلات الإخطاء</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. حدث خطأ أثناء تحميل ROM! %1 - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. %1<br>Discord/Stoat يرجى إعادة تحميل ملفاتك أو طلب المساعدة على - + An unknown error occurred. Please see the log for more details. حدث خطأ غير معروف. يرجى الاطلاع على السجل لمزيد من التفاصيل. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... جارٍ إغلاق البرنامج... - + Save Data بيانات الحفظ - + Mod Data بيانات التعديل - + Error Opening %1 Folder خطأ في فتح المجلد %1 - - + + Folder does not exist! المجلد غير موجود! - + Remove Installed Game Contents? إزالة محتويات اللعبة المثبتة؟ - + Remove Installed Game Update? إزالة تحديث اللعبة المثبت؟ - + Remove Installed Game DLC? إزالة المحتوى القابل للتنزيل المثبت للعبة؟ - + Remove Entry إزالة الإدخال - + Delete OpenGL Transferable Shader Cache? OpenGL Shader حذف ذاكرة التخزين المؤقتة القابلة للنقل لـ - + Delete Vulkan Transferable Shader Cache? Vulkan Shader حذف ذاكرة التخزين المؤقتة القابلة للنقل لـ - + Delete All Transferable Shader Caches? حذف جميع مخازن ذاكرة التظليل القابلة للنقل؟ - + Remove Custom Game Configuration? إزالة إعدادات اللعبة المخصص؟ - + Remove Cache Storage? إزالة ذاكرة التخزين المؤقتة؟ - + Remove File إزالة الملف - + Remove Play Time Data إزالة بيانات زمن اللعب - + Reset play time? إعادة تعيين زمن اللعب؟ - - + + RomFS Extraction Failed! RomFS فشل استخراج - + There was an error copying the RomFS files or the user cancelled the operation. أو قام المستخدم بإلغاء العملية RomFS حدث خطأ أثناء نسخ ملفات - + Full كامل - + Skeleton Skeleton - + Select RomFS Dump Mode RomFS حدد وضع تفريغ - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. الرجاء تحديد الطريقة التي تريد بها تفريغ RomFS. <br>سيتم نسخ جميع الملفات إلى المجلد الجديد في أثناء <br>قيام الهيكل العظمي بإنشاء بنية المجلد فقط. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root لا توجد مساحة فارغة كافية في %1 لاستخراج نظام الملفات RomFS. يُرجى تحرير مساحة أو اختيار مجلد تفريغ آخر من: المحاكاة > التكوين > النظام > نظام الملفات > تفريغ الجذر. - + Extracting RomFS... RomFS استخراج... - - + + Cancel إلغاء - + RomFS Extraction Succeeded! بنجاح RomFS تم استخراج! - + The operation completed successfully. تمت العملية بنجاح. - + Error Opening %1 خطأ في فتح %1 - + Select Directory حدد المجلد - + Properties خصائص - + The game properties could not be loaded. تعذر تحميل خصائص اللعبة. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - تبديل الملف القابل للتنفيذ (%1);;جميع الملفات (*.*) + تشغيل الملف القابل للتنفيذ (%1)؛؛جميع الملفات (*.*) - + Load File تحميل الملف - + Open Extracted ROM Directory المستخرج ROM فتح ملف - + Invalid Directory Selected تم تحديد مجلد غير صالح - + The directory you have selected does not contain a 'main' file. لا يحتوي المجلد الذي حددته على ملف رئيسي - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files تثبيت الملفات - + %n file(s) remaining %n ملف (ملفات) متبقية%n ملف (ملفات) متبقية%n ملف (ملفات) متبقية%n ملف (ملفات) متبقية%n ملف (ملفات) متبقية%n ملف (ملفات) متبقية - + Installing file "%1"... تثبيت الملف ”%1“... - - + + Install Results نتائج التثبيت - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. لتجنب أي تعارضات محتملة، ننصح المستخدمين بعدم تثبيت الألعاب الأساسية على الذاكرة الداخلية. يرجى استخدام هذه الميزة فقط لتثبيت التحديثات والمحتوى القابل للتنزيل. - + %n file(s) were newly installed %n تم تثبيت ملف (ملفات) جديدة @@ -7699,7 +7652,7 @@ Please, only use this feature to install updates and DLC. - + %n file(s) were overwritten %n تم استبدال ملف (ملفات) @@ -7711,7 +7664,7 @@ Please, only use this feature to install updates and DLC. - + %n file(s) failed to install %n فشل تثبيت ملف (ملفات) @@ -7723,214 +7676,214 @@ Please, only use this feature to install updates and DLC. - + System Application تطبيق النظام - + System Archive أرشيف النظام - + System Application Update تحديث تطبيق النظام - + Firmware Package (Type A) حزمة الفيرموير (النوع أ) - + Firmware Package (Type B) حزمة الفيرموير (النوع ب) - + Game لعبة - + Game Update تحديث اللعبة - + Game DLC الخاص باللعبة DLC الـ - + Delta Title Delta عنوان - + Select NCA Install Type... NCA حدد نوع تثبيت... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) يرجى تحديد نوع اللعبة التي ترغب في تثبيت NCA عليها: (في معظم الحالات، يكون الإعداد الافتراضي "لعبة" مناسبًا.) - + Failed to Install فشل التثبيت - + The title type you selected for the NCA is invalid. غير صالح NCA نوع العنوان الذي حددته لـ. - + File not found لم يتم العثور على الملف - + File "%1" not found لم يتم العثور على الملف "%1" - + OK موافق - + Function Disabled الوظيفة معطلة - + Compatibility list reporting is currently disabled. Check back later! تقارير قائمة التوافق معطلة حاليًا. يرجى التحقق لاحقًا! - + Error opening URL خطأ في فتح الرابط - + Unable to open the URL "%1". تعذر فتح الرابط ”%1“ - + TAS Recording TAS تسجيل - + Overwrite file of player 1? الكتابة فوق ملف اللاعب 1؟ - + Invalid config detected تم اكتشاف إعدادات غير صالح - + Handheld controller can't be used on docked mode. Pro controller will be selected. لا يمكن استخدام وحدة التحكم المحمولة في وضع الإرساء. سيتم اختيار وحدة تحكم احترافية. - - + + Amiibo أميبو - - + + The current amiibo has been removed تمت إزالة أميبو الحالي. - + Error خطأ - - + + The current game is not looking for amiibos اللعبة الحالية لا تبحث عن أميبو - + Amiibo File (%1);; All Files (*.*) جميع الملفات (%1)؛؛ ملف أميبو (*.*) - + Load Amiibo تحميل أميبو - + Error loading Amiibo data خطأ أثناء تحميل بيانات أميبو - + The selected file is not a valid amiibo الملف المحدد ليس أميبو صالح - + The selected file is already on use الملف المحدد قيد الاستخدام بالفعل - + An unknown error occurred حدث خطأ غير معروف - - + + Keys not installed المفاتيح غير مثبتة - - + + Install decryption keys and restart Eden before attempting to install firmware. قم بتثبيت مفاتيح فك التشفير وأعد تشغيل إيدن قبل محاولة تثبيت الفيرموير. - + Select Dumped Firmware Source Location حدد موقع مصدر الفيرموير المفرغة - + Select Dumped Firmware ZIP حدد ملف الفيرموير المضغوط الذي تم تفريغه - + Zipped Archives (*.zip) Zipped Archives (*.zip) - + Firmware cleanup failed فشل مسح الفيرموير - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 @@ -7939,155 +7892,145 @@ OS reported error: %1 أبلغ نظام التشغيل عن خطأ: %1 - + No firmware available لا يوجد فيرموير متوفر - + Firmware Corrupted الفيرموير تالف - + Unknown applet تطبيق غير معروف - + Applet doesn't map to a known value. لا يرتبط التطبيق المصغر بقيمة معروفة. - + Record not found لم يتم العثور على السجل - + Applet not found. Please reinstall firmware. لم يتم العثور على التطبيق المصغر. يرجى إعادة تثبيت الفيرموير. - + Capture Screenshot التقاط لقطة شاشة - + PNG Image (*.png) PNG Image (*.png) - - Update Available - تحديث متوفر - - - - Download %1? - تنزيل 1%؟ - - - + TAS state: Running %1/%2 حالة TAS: تشغيل %1/%2 - + TAS state: Recording %1 حالة TAS: تسجيل %1 - + TAS state: Idle %1/%2 حالة TAS: خامل %1/%2 - + TAS State: Invalid حالة TAS: غير صالحة - + &Stop Running &إيقاف التشغيل - + Stop R&ecording إيقاف ال&تسجيل - + Building: %n shader(s) بناء: %n تظليل(ات)بناء: %n تظليل(ات)بناء: %n تظليل(ات)بناء: %n تظليل(ات)بناء: %n تظليل(ات)بناء: %n تظليل(ات) - + Scale: %1x %1 is the resolution scaling factor الدقة: %1x - + Speed: %1% / %2% السرعة: %1% / %2% - + Speed: %1% السرعة: %1% - + Game: %1 FPS اللعبة: %1 FPS - + Frame: %1 ms الإطار: %1 ms - + FSR FSR - + NO AA NO AA - + VOLUME: MUTE الصوت: كتم الصوت - + VOLUME: %1% Volume percentage (e.g. 50%) %1% :الصوت - + Derivation Components Missing مكونات الاشتقاق مفقودة - + Decryption keys are missing. Install them now? مفاتيح فك التشفير مفقودة. هل تريد تثبيتها الآن؟ - + Wayland Detected! Wayland تم الكشف عن - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8098,74 +8041,74 @@ Would you like to force it for future launches? هل ترغب في فرض استخدامه في عمليات التشغيل المستقبلية؟ - + Use X11 X11 استخدم - + Continue with Wayland Wayland متابعة مع - + Don't show again لا تعرض مرة أخرى - + Restart Required إعادة التشغيل مطلوبة - + Restart Eden to apply the X11 backend. X11 أعد تشغيل إيدن لتطبيق الخلفية - + Slow بطيء - + Turbo تيربو - + Unlocked إلغاء القفل - + Select RomFS Dump Target RomFS حدد هدف تفريغ - + Please select which RomFS you would like to dump. الذي تريد تفريغه RomFS الرجاء تحديد - + Are you sure you want to close Eden? هل أنت متأكد من أنك تريد إغلاق إيدن؟ - - - + + + Eden إيدن - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. هل أنت متأكد من أنك تريد إيقاف المحاكاة؟ سيتم فقدان أي تقدم لم يتم حفظه. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8341,8 +8284,8 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog - حوار + Import Mods + استيراد التعديلات @@ -9959,18 +9902,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed فشل استخراج التعديل - + Failed to create temporary directory %1 %1 فشل إنشاء مجلد المؤقت - + Zip file %1 is empty الملف المضغوط 1% فارغ @@ -10642,4 +10585,98 @@ By selecting "From Eden", previous save data stored in Ryujinx will be وصل إجمالي زمن التشغيل إلى الحد الأقصى. + + UpdateDialog + + + Update Available + يتوفر تحديث + + + + + <a href="%1">View on Forgejo</a> + <a href="%1">عرض على Forgejo</a> + + + + Would you like to install this update? + هل ترغب بتثبيت هذا التحديث؟ + + + + Available Versions + الإصدارات المتاحة + + + + + %1 is available for download. + %1 متاح للتنزيل + + + + New Version Location + موقع الإصدار الجديد + + + + All Files (*.*) + جميع الملفات (*.*) + + + + + + Failed to save file + فشل حفظ الملف + + + + Could not open file %1 for writing. + تعذر فتح الملف 1% للكتابة + + + + Downloading... + جارٍ التنزيل... + + + + Cancel + إلغاء + + + + Could not write to file %1. + تعذر الكتابة إلى الملف %1 + + + + Could not commit to file %1. + تعذر حفظ التغييرات في الملف %1 + + + + Failed to download file + فشل تنزيل الملف + + + + Could not download from %1%2 +Error code: %3 + تعذر التنزيل من %1%2 +رمز الخطأ: %3 + + + + Download Complete + اكتمل التنزيل + + + + Successfully downloaded %1. Would you like to open it? + تم تنزيل 1% بنجاح. هل تريد فتحه؟ + + \ No newline at end of file diff --git a/dist/languages/ca.ts b/dist/languages/ca.ts index ed5fca660a..10db8a5e3a 100644 --- a/dist/languages/ca.ts +++ b/dist/languages/ca.ts @@ -494,7 +494,7 @@ This is mainly a debug option and shouldn't be disabled. Memory Layout - + Distribució de memòria @@ -583,217 +583,205 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Desactivar FMA (millora el rendiment en CPUs sense FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE FRSQRTE i FRECPE més ràpid - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Aquest paràmetre millora la velocitat d'algunes funcions de coma flotant, amb l'ús d'aproximacions natives menys precises. - + Faster ASIMD instructions (32 bits only) Instruccions ASIMD més ràpides (només 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Gestió imprecisa NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Desactiva les comprovacions d'espai d'adreces - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorar monitorització global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Dispositiu: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Resolució: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Filtre d'adaptació de finestra: - + FSR Sharpness: Nitidesa FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Mètode de suavitzat de vores - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Mode pantalla completa: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Relació d'aspecte: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output - Optimitzar la sortida de SPIRV - - - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. + + Use asynchronous GPU emulation - + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + NVDEC emulation: Emulació NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -802,55 +790,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: Mode de sincronització vertical: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -858,1398 +846,1361 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: Filtrat anisotròpic: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: Mode de la GPU: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: Precisió DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Llavor de GNA - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Nom del dispositiu - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Idioma: - + This option can be overridden when region setting is auto-select - + Region: Regió: - + The region of the console. - + Time Zone: Zona horària: - + The time zone of the console. - + Sound Output Mode: - + Console Mode: Mode de la consola - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Ocultar el cursor del ratolí en cas d'inactivitat - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Activa el mode joc - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never Mai - + On Load - + Always Sempre - + CPU CPU - + GPU GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - - + + Auto Auto - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative Conservador - + Aggressive Agressiu - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (Ensamblat d'ombrejadors, només NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (Experimental, només AMD/Mesa) - + Null Nul - + Fast Ràpid - + Balanced Equilibrat - - + + Accurate Precís - - + + Default Valor predeterminat - + Unsafe (fast) Insegur (ràpid) - + Safe (stable) Segur (estable) - + Unsafe Insegur - + Paranoid (disables most optimizations) Paranoic (desactiva la majoria d'optimitzacions) - + Debugging Depuració - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Finestra sense vores - + Exclusive Fullscreen Pantalla completa exclusiva - + No Video Output Sense sortida de vídeo - + CPU Video Decoding Descodificació de vídeo a la CPU - + GPU Video Decoding (Default) Descodificació de vídeo a la GPU (Valor predeterminat) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Veí més proper - + Bilinear Bilineal - + Bicubic Bicúbic - + Gaussian Gaussià - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution Super resolució AMD FidelityFX - + Area Àrea - + MMPX MMPX - + Zero-Tangent Tangència zero - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Cap - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Valor predeterminat (16:9) - + Force 4:3 Forçar 4:3 - + Force 21:9 Forçar 21:9 - + Force 16:10 - + Stretch to Window Estirar a la finestra - + Automatic Automàtic - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japonès (日本語) - + American English Anglès americà - + French (français) Francès (français) - + German (Deutsch) Alemany (Deutsch) - + Italian (italiano) Italià (italiano) - + Spanish (español) Castellà (español) - + Chinese Xinès - + Korean (한국어) Coreà (한국어) - + Dutch (Nederlands) Holandès (Nederlands) - + Portuguese (português) Portuguès (português) - + Russian (Русский) Rus (Русский) - + Taiwanese Taiwanès - + British English Anglès britànic - + Canadian French Francès canadenc - + Latin American Spanish Espanyol llatinoamericà - + Simplified Chinese Xinès simplificat - + Traditional Chinese (正體中文) Xinès tradicional (正體中文) - + Brazilian Portuguese (português do Brasil) Portuguès brasiler (português do Brasil) - + Polish (polska) Polonès (polska) - + Thai (แบบไทย) Tailandès (แบบไทย) - - + + Japan Japó - + USA EUA - + Europe Europa - + Australia Austràlia - + China Xina - + Korea Corea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Per defecte (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipte - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hong Kong - + HST HST - + Iceland Islàndia - + Iran Iran - + Israel Isreal - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polònia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turquia - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Estèreo - + Surround Envoltant - + 4GB DRAM (Default) 4GB DRAM (Insegur) - + 6GB DRAM (Unsafe) 6GB DRAM (Insegur) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Insegur) - + 12GB DRAM (Unsafe) 12GB DRAM (Insegur) - + Docked Sobretaula - + Handheld Portàtil - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop Tan sols si el joc especifica no parar - + Never ask No preguntar mai - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -5756,7 +5707,7 @@ Arrossegui els punts per a canviar la posició, o faci doble clic a les cel·les - + Deleting ANY data is IRREVERSABLE! @@ -5767,12 +5718,12 @@ Arrossegui els punts per a canviar la posició, o faci doble clic a les cel·les - UserNAND + User NAND - SysNAND + System NAND @@ -5819,7 +5770,7 @@ Arrossegui els punts per a canviar la posició, o faci doble clic a les cel·les - + Calculating... @@ -6021,47 +5972,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! OpenGL no disponible! - + OpenGL shared contexts are not supported. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! Error al inicialitzar OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. La seva GPU no suporta OpenGL, o no té instal·lat els últims controladors gràfics. - + Error while initializing OpenGL 4.6! Error inicialitzant OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 La seva GPU no suporta OpenGL 4.6, o no té instal·lats els últims controladors gràfics.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 És possible que la seva GPU no suporti una o més extensions necessàries d'OpenGL. Si us plau, asseguris de tenir els últims controladors de la tarjeta gràfica.<br><br>GL Renderer:<br>%1<br><br>Extensions no suportades:<br>%2 + + + This build doesn't have OpenGL support. + Aquesta compilació no té suport per a OpenGL. + GameList @@ -6446,204 +6403,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot Captura de pantalla - + Change Adapting Filter - + Change Docked Mode - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation - + Exit Fullscreen - + Exit Eden - + Fullscreen Pantalla Completa - + Load File Carregar arxiu - + Load/Remove Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar - + Toggle Performance Overlay @@ -6947,7 +6904,7 @@ Debug Message: - + &Pause &Pausar @@ -7108,7 +7065,7 @@ Debug Message: - + &Start &Iniciar @@ -7119,7 +7076,7 @@ Debug Message: - + R&ecord E&nregistrar @@ -7210,7 +7167,7 @@ Debug Message: - + None Cap @@ -7226,774 +7183,764 @@ Debug Message: - + Small (32x32) Petit (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel Cancel·lar - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Escala: %1x - + Speed: %1% / %2% Velocitat: %1% / %2% - + Speed: %1% Velocitat: %1% - + Game: %1 FPS Joc: %1 FPS - + Frame: %1 ms Fotograma: %1 ms - + FSR FSR - + NO AA SENSE AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUMEN: %1% - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8001,74 +7948,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow Lent - + Turbo Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8232,7 +8179,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9839,18 +9786,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10514,4 +10461,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/cs.ts b/dist/languages/cs.ts index 0d748e0215..b7469b5d5c 100644 --- a/dist/languages/cs.ts +++ b/dist/languages/cs.ts @@ -583,217 +583,205 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Rozložit FMA instrukce (zlepší výkon na CPU bez FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Rychlejší FRSQRTE a FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Rychlejší instrukce ASIMD (Pouze 32 bitové) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Nepřesné zpracování NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Zakázat kontrolu adres paměti - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorovat globální hlídač. - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Zařízení: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Rozlišení: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: - + FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Režim celé obrazovky: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Poměr stran: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output + + Use asynchronous GPU emulation - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. - + NVDEC emulation: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -802,55 +790,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -858,1398 +846,1361 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: Anizotropní filtrování: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Název Zařízení - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Jazyk: - + This option can be overridden when region setting is auto-select - + Region: Region: - + The region of the console. - + Time Zone: Časové Pásmo: - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Potvrzení před zastavením emulace - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Skrýt myš při neaktivitě - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - - + + Auto Automatické - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null - + Fast - + Balanced - - + + Accurate Přesné - - + + Default Výchozí - + Unsafe (fast) - + Safe (stable) - + Unsafe Nebezpečné - + Paranoid (disables most optimizations) Paranoidní (zakáže většinu optimizací) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Okno bez okrajů - + Exclusive Fullscreen Exkluzivní - + No Video Output - + CPU Video Decoding - + GPU Video Decoding (Default) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) - + 3X (2160p/3240p) - + 4X (2880p/4320p) - + 5X (3600p/5400p) - + 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor - + Bilinear Bilineární - + Bicubic - + Gaussian - + Lanczos - + ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Žádné - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Výchozí (16:9) - + Force 4:3 Vynutit 4:3 - + Force 21:9 Vynutit 21:9 - + Force 16:10 - + Stretch to Window Roztáhnout podle okna - + Automatic - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japonština (日本語) - + American English - + French (français) Francouzština (français) - + German (Deutsch) Nemčina (Deutsch) - + Italian (italiano) Italština (Italiano) - + Spanish (español) Španělština (español) - + Chinese Čínština - + Korean (한국어) Korejština (한국어) - + Dutch (Nederlands) Holandština (Nederlands) - + Portuguese (português) Portugalština (português) - + Russian (Русский) Ruština (Русский) - + Taiwanese Tajwanština - + British English Britská Angličtina - + Canadian French Kanadská Francouzština - + Latin American Spanish Latinsko Americká Španělština - + Simplified Chinese Zjednodušená Čínština - + Traditional Chinese (正體中文) Tradiční Čínština (正體中文) - + Brazilian Portuguese (português do Brasil) Brazilská Portugalština (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japonsko - + USA USA - + Europe Evropa - + Australia Austrálie - + China Čína - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egypt - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamajka - + Kwajalein Kwajalein - + Libya Lybie - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polsko - + Portugal Portugalsko - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turecko - + UCT UCT - + Universal Univerzální - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Zadokovaná - + Handheld Příruční - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Vždy se zeptat (Výchozí) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -5747,7 +5698,7 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z - + Deleting ANY data is IRREVERSABLE! @@ -5758,12 +5709,12 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z - UserNAND + User NAND - SysNAND + System NAND @@ -5810,7 +5761,7 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z - + Calculating... @@ -6012,47 +5963,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! OpenGL není k dispozici! - + OpenGL shared contexts are not supported. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! Chyba při inicializaci OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Vaše grafická karta pravděpodobně nepodporuje OpenGL nebo nejsou nainstalovány nejnovější ovladače. - + Error while initializing OpenGL 4.6! Chyba při inicializaci OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Vaše grafická karta pravděpodobně nepodporuje OpenGL 4.6 nebo nejsou nainstalovány nejnovější ovladače.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Vaše grafická karta pravděpodobně nepodporuje jedno nebo více rozšíření OpenGL. Ujistěte se prosím, že jsou nainstalovány nejnovější ovladače.<br><br>GL Renderer:<br>%1<br><br>Nepodporované rozšíření:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6437,204 +6394,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot Pořídit Snímek Obrazovky - + Change Adapting Filter - + Change Docked Mode - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation - + Exit Fullscreen Opustit Režim Celé Obrazovky - + Exit Eden - + Fullscreen Celá Obrazovka - + Load File Načíst soubor - + Load/Remove Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar - + Toggle Performance Overlay @@ -6937,7 +6894,7 @@ Debug Message: - + &Pause &Pauza @@ -7098,7 +7055,7 @@ Debug Message: - + &Start &Start @@ -7109,7 +7066,7 @@ Debug Message: - + R&ecord @@ -7200,7 +7157,7 @@ Debug Message: - + None @@ -7216,774 +7173,764 @@ Debug Message: - + Small (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -7991,74 +7938,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8222,7 +8169,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9827,18 +9774,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10502,4 +10449,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/da.ts b/dist/languages/da.ts index 2d59847c91..91380077a2 100644 --- a/dist/languages/da.ts +++ b/dist/languages/da.ts @@ -585,217 +585,205 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Adskil FMA (forbedr ydeevne på CPUer uden FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Hurtigere FRSQRTE og FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Hurtigere ASIMD-instrukser (kun 32-bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Unøjagtig NaN-håndtering - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Deaktivér adresseplads-kontrol - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorér global overvågning - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Enhed: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Opløsning: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Vinduestilpassende Filter: - + FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Anti-Aliaseringsmetode: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Fuldskærmstilstand: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Skærmformat: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output + + Use asynchronous GPU emulation - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. - + NVDEC emulation: NVDEC-emulering: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -804,55 +792,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -860,1398 +848,1361 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: Anisotropisk Filtrering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG-Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Region - + The region of the console. - + Time Zone: Tidszone - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Skjul mus ved inaktivitet - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - - + + Auto Automatisk - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null - + Fast - + Balanced - - + + Accurate Nøjagtig - - + + Default Standard - + Unsafe (fast) - + Safe (stable) - + Unsafe Usikker - + Paranoid (disables most optimizations) Paranoid (deaktiverer de fleste optimeringer) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Uindrammet Vindue - + Exclusive Fullscreen Eksklusiv Fuld Skærm - + No Video Output Ingen Video-Output - + CPU Video Decoding CPU-Video Afkodning - + GPU Video Decoding (Default) GPU-Video Afkodning (Standard) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0,75X (540p/810p) [EKSPERIMENTEL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor Nærmeste Nabo - + Bilinear Bilineær - + Bicubic Bikubisk - + Gaussian Gausisk - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Ingen - + FXAA FXAA - + SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Tving 4:3 - + Force 21:9 Tving 21:9 - + Force 16:10 - + Stretch to Window Stræk til Vindue - + Automatic - + 2x - + 4x - + 8x - + 16x - + 32x - + 64x - + Japanese (日本語) Japansk (日本語) - + American English - + French (français) Fransk (français) - + German (Deutsch) Tysk (Deutsch) - + Italian (italiano) Italiensk (italiano) - + Spanish (español) Spansk (español) - + Chinese Kinesisk - + Korean (한국어) Koreansk (한국어) - + Dutch (Nederlands) Hollandsk (Nederlands) - + Portuguese (português) Portugisisk (português) - + Russian (Русский) Russisk (Русский) - + Taiwanese Taiwanesisk - + British English Britisk Engelsk - + Canadian French Candadisk Fransk - + Latin American Spanish Latinamerikansk Spansk - + Simplified Chinese Forenklet Kinesisk - + Traditional Chinese (正體中文) Traditionelt Kinesisk (正體中文) - + Brazilian Portuguese (português do Brasil) Braziliansk Portugisisk (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australien - + China Kina - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Ægypten - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libyen - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Tyrkiet - + UCT UCT - + Universal Universel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Dokket - + Handheld Håndholdt - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -5755,7 +5706,7 @@ Træk punkter, for at skifte position, eller dobbeltklik i tabelceller, for at r - + Deleting ANY data is IRREVERSABLE! @@ -5766,12 +5717,12 @@ Træk punkter, for at skifte position, eller dobbeltklik i tabelceller, for at r - UserNAND + User NAND - SysNAND + System NAND @@ -5818,7 +5769,7 @@ Træk punkter, for at skifte position, eller dobbeltklik i tabelceller, for at r - + Calculating... @@ -6020,47 +5971,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! - + OpenGL shared contexts are not supported. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. - + Error while initializing OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6445,204 +6402,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot Optag Skærmbillede - + Change Adapting Filter - + Change Docked Mode - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation - + Exit Fullscreen - + Exit Eden - + Fullscreen Fuldskærm - + Load File Indlæs Fil - + Load/Remove Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar - + Toggle Performance Overlay @@ -6945,7 +6902,7 @@ Debug Message: - + &Pause @@ -7106,7 +7063,7 @@ Debug Message: - + &Start @@ -7117,7 +7074,7 @@ Debug Message: - + R&ecord @@ -7208,7 +7165,7 @@ Debug Message: - + None @@ -7224,774 +7181,764 @@ Debug Message: - + Small (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -7999,74 +7946,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8230,7 +8177,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9831,18 +9778,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10496,4 +10443,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/de.ts b/dist/languages/de.ts index 179eef9c42..93652b117d 100644 --- a/dist/languages/de.ts +++ b/dist/languages/de.ts @@ -589,217 +589,205 @@ Verwende Boost (1700MHz), um mit der höchsten nativen Taktrate der Switch zu la - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) Host-MMU-Emulation aktivieren (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. Diese Optimierung beschleunigt Speicherzugriffe durch das Gastprogramm. Wenn aktiviert, erfolgen Speicherlese- und -schreibvorgänge des Gastes direkt im Speicher und nutzen die MMU des Hosts. Das Deaktivieren erzwingt die Verwendung der Software-MMU-Emulation für alle Speicherzugriffe. - + Unfuse FMA (improve performance on CPUs without FMA) Unfuse FMA (erhöht Leistung auf CPUs ohne FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Diese Option verbessert die Geschwindigkeit, indem die Genauigkeit von "Fused-Multiply-Add"-Anweisungen auf CPUs ohne native FMA-Unterstützung reduziert wird. - + Faster FRSQRTE and FRECPE Schnelleres FRSQRTE und FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Diese Option verbessert die Geschwindigkeit einiger ungenauen Fließkomma-Funktionen, indem weniger genaue native Annäherungen benutzt werden. - + Faster ASIMD instructions (32 bits only) Schnellere ASIMD-Instruktionen (nur 32-Bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Diese Option verbessert die Geschwindigkeit von 32-Bit-ASIMD-Fließkomma-Funktionen, indem diese mit inkorrekten Rundungsmodi ausgeführt werden. - + Inaccurate NaN handling Ungenaue NaN-Verarbeitung - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Adressraumprüfungen deaktivieren - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Globalen Monitor ignorieren - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Gerät: - + This setting selects the GPU to use (Vulkan only). Diese Einstellung wählt aus welche Grafikkarte benutzt werden soll (Nur Vulkan). - + Resolution: Auflösung: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Bildschirmanpassungsfilter: - + FSR Sharpness: FSR-Schärfe - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Kantenglättungs-Methode: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Vollbild-Modus: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Seitenverhältnis: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output - Optimiere SPIRV-Ausgabe - - - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. + + Use asynchronous GPU emulation - + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + NVDEC emulation: NVDEC-Emulation: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: ASTC-Dekodier-Methode: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -808,55 +796,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: ASTC-Rekompression-Methode: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: VRAM-Nutzungs Modus: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation CPU-interne Invalidierung überspringen - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Überspringt bestimmte Cache-Invalidierungen auf CPU-Seite während Speicherupdates, reduziert die CPU-Auslastung und verbessert die Leistung. Dies verursacht vielleicht Abstürze. - + VSync Mode: VSync-Modus: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -864,109 +852,109 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations Speicheroperationen synchronisieren - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Aktiviere asynchrone Präsentation (Nur Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Erzwinge Maximale Taktrate (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Lässt im Hintergrund die GPU Aufgaben erledigen während diese auf Grafikbefehle wartet, damit diese nicht herunter taktet. - + Anisotropic Filtering: Anisotrope Filterung: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: GPU-Modus: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. Steuert den GPU-Emulationsmodus. Die meisten Spiele werden im Modus Schnell oder Ausgeglichen gut gerendert, für einige ist jedoch weiterhin der Modus Akkurat erforderlich. Partikel werden in der Regel nur im Modus Akkurat korrekt gerendert. - + DMA Accuracy: DMA-Genauigkeit: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation Aktiviere asynchrones Shader-Kompilieren - + May reduce shader stutter. Reduziert vielleicht Shader stottern. - + Fast GPU Time Schnelle GPU-Zeit - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle GPU-Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size GPU-Unswizzle max. Texturgröße - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -975,45 +963,45 @@ Während die GPU für mittelgroße und große Texturen schneller ist, kann die C Passen Sie diesen Wert an, um das Gleichgewicht zwischen GPU-Beschleunigung und CPU-Overhead zu finden. - + GPU Unswizzle Stream Size GPU-Unswizzle-Streamgröße - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size GPU-Unswizzle Chunk-Größe - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Vulkan-Pipeline-Cache verwenden - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) Aktiviere Compute-Pipelines (Nur Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1022,1245 +1010,1208 @@ Diese Einstellung ist nur für proprietäre Intel-Treiber und kann bei Aktivieru Bei allen anderen Treibern sind Compute-Pipelines immer aktiviert - + Enable Reactive Flushing Aktiviere Reactives Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Benutzt Reactive-Flushing anstatt Predictive-Flushing, welches akkurateres Speicher-Synchronisieren erlaubt. - + Sync to framerate of video playback Synchronisiere mit Bildrate von Video-Wiedergaben - + Run the game at normal speed during video playback, even when the framerate is unlocked. Lasse das Spiel in der normalen Geschwindigkeit abspielen, trotz freigeschalteter Bildrate (FPS) - + Barrier feedback loops Barrier-Feedback-Loops - + Improves rendering of transparency effects in specific games. Verbessert das Rendering von Transparenzeffekten in bestimmten Spielen. - + Enable buffer history Aktiviere Puffer Verlauf - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects Behebt Boomeffekte - + Removes bloom in Burnout. Entfernt Bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG-Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Gerätename - + The name of the console. Der Name der Konsole. - + Custom RTC Date: Benutzerdefinierte Echtzeituhrdatum: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Diese Option erlaubt die Änderung der Uhr der Konsole. Kann benutzt werden um Zeit in Spielen zu manipulieren. - + The number of seconds from the current unix time - + Language: Sprache: - + This option can be overridden when region setting is auto-select Diese Einstellung kann überschrieben werden, falls deine Region auf Automatisch eingestellt ist. - + Region: Region: - + The region of the console. Die Region der Konsole. - + Time Zone: Zeitzone: - + The time zone of the console. Die Zeitzone der Konsole. - + Sound Output Mode: Tonausgangsmodus: - + Console Mode: Konsolenmodus: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot Beim Start nach Nutzer fragen - + Useful if multiple people use the same PC. Nützlich falls mehrere Personen den gleichen Computer benutzen. - + Pause when not in focus Pausiere falls nicht im Fokus - + Pauses emulation when focusing on other windows. Pausiere Emulation falls andere Fenster im Fokus/Vordergrund sind. - + Confirm before stopping emulation Vor dem Stoppen der Emulation bestätigen - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Mauszeiger verstecken - + Hides the mouse after 2.5s of inactivity. Den Mauszeiger nach 2,5 Sekunden Inaktivität verstecken. - + Disable controller applet Deaktiviere Controller-Applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates Auf Updates überprüfen - + Whether or not to check for updates upon startup. Ob nach Updates während des Startens gesucht werden soll. - + Enable Gamemode GameMode aktivieren - + Force X11 as Graphics Backend - + Custom frontend Benutzerdefinierte Frontend - + Real applet Echtes Applet - + Never Niemals - + On Load Beim Laden - + Always Immer - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Asynchron - + Uncompressed (Best quality) Unkomprimiert (Beste Qualität) - + BC1 (Low quality) BC1 (Niedrige Qualität) - + BC3 (Medium quality) BC3 (Mittlere Qualität) - - + + Auto Auto - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative Konservativ - + Aggressive Aggressiv - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast Schnell - + Balanced Ausgeglichen - - + + Accurate Akkurat - - + + Default Standard - + Unsafe (fast) Unsicher (schnell) - + Safe (stable) Sicher (stabil) - + Unsafe Unsicher - + Paranoid (disables most optimizations) Paranoid (deaktiviert die meisten Optimierungen) - + Debugging Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Rahmenloses Fenster - + Exclusive Fullscreen Exklusiver Vollbildmodus - + No Video Output Keine Videoausgabe - + CPU Video Decoding CPU Video Dekodierung - + GPU Video Decoding (Default) GPU Video Dekodierung (Standard) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTELL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0,5X (360p/540p) [EXPERIMENTELL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0,75X (540p/810p) [EXPERIMENTELL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTELL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1,5X (1080p/1620p) [EXPERIMENTELL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest-Neighbor - + Bilinear Bilinear - + Bicubic Bikubisch - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Keiner - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Erzwinge 4:3 - + Force 21:9 Erzwinge 21:9 - + Force 16:10 Erzwinge 16:10 - + Stretch to Window Auf Fenster anpassen - + Automatic Automatisch - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japanisch (日本語) - + American English Amerikanisches Englisch - + French (français) Französisch (français) - + German (Deutsch) Deutsch (German) - + Italian (italiano) Italienisch (italiano) - + Spanish (español) Spanisch (español) - + Chinese Chinesisch - + Korean (한국어) Koreanisch (한국어) - + Dutch (Nederlands) Niederländisch (Nederlands) - + Portuguese (português) Portugiesisch (português) - + Russian (Русский) Russisch (Русский) - + Taiwanese Taiwanesisch - + British English Britisches Englisch - + Canadian French Kanadisches Französisch - + Latin American Spanish Lateinamerikanisches Spanisch - + Simplified Chinese Vereinfachtes Chinesisch - + Traditional Chinese (正體中文) Traditionelles Chinesisch (正體中文) - + Brazilian Portuguese (português do Brasil) Brasilianisches Portugiesisch (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australien - + China China - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Automatisch (%1) - + Default (%1) Default time zone Standard (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Ägypten - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Libyen - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Türkei - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Standard) - + 6GB DRAM (Unsafe) 6GB DRAM (Unsicher) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Unsicher) - + 12GB DRAM (Unsafe) 12GB DRAM (Unsicher) - + Docked Im Dock - + Handheld Handheld - - + + Off Aus - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Schnell (2000MHz) - + Always ask (Default) Immer fragen (Standard) - + Only if game specifies not to stop Nur wenn ein Spiel vorgibt, nicht zu stoppen - + Never ask Niemals fragen - - + + Medium (256) Mittel (256) - - + + High (512) Hoch (512) - + Very Small (16 MB) Sehr klein (16 MB) - + Small (32 MB) Klein (32 MB) - + Normal (128 MB) Normal (128 MB) - + Large (256 MB) Groß (256 MB) - + Very Large (512 MB) Sehr groß (512 MB) - + Very Low (4 MB) Sehr niedrig (4 MB) - + Low (8 MB) Niedrig (8 MB) - + Normal (16 MB) Normal (16 MB) - + Medium (32 MB) Mittel (32 MB) - + High (64 MB) Hoch (64 MB) - + Very Low (32) Sehr niedrig (32) - + Low (64) Niedrig (64) - + Normal (128) Normal (128) - + Disabled Deaktiviert - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View Baum Ansicht - + Grid View Raster Ansicht @@ -5770,7 +5721,7 @@ Ziehe die Punkte mit deiner Maus, um ihre Position zu ändern. Doppelklicke auf Datenmanager - + Deleting ANY data is IRREVERSABLE! Das Löschen JEGLICHER Daten ist UNUMKEHRBAR! @@ -5781,12 +5732,12 @@ Ziehe die Punkte mit deiner Maus, um ihre Position zu ändern. Doppelklicke auf - UserNAND + User NAND - SysNAND + System NAND @@ -5833,7 +5784,7 @@ Ziehe die Punkte mit deiner Maus, um ihre Position zu ändern. Doppelklicke auf - + Calculating... Berechnen... @@ -6035,47 +5986,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! OpenGL nicht verfügbar! - + OpenGL shared contexts are not supported. Gemeinsame OpenGL-Kontexte werden nicht unterstützt. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! Fehler beim Initialisieren von OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Deine Grafikkarte unterstützt kein OpenGL oder du hast nicht den neusten Treiber installiert. - + Error while initializing OpenGL 4.6! Fehler beim Initialisieren von OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Deine Grafikkarte unterstützt OpenGL 4.6 nicht, oder du benutzt nicht die neuste Treiberversion.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Deine Grafikkarte unterstützt anscheinend nicht eine oder mehrere von yuzu benötigten OpenGL-Erweiterungen. Bitte stelle sicher, dass du den neusten Grafiktreiber installiert hast.<br><br>GL Renderer:<br>%1<br><br>Nicht unterstützte Erweiterungen:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6460,204 +6417,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Audio aktivieren / deaktivieren - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Hauptfenster - + Audio Volume Down Lautstärke verringern - + Audio Volume Up Lautstärke erhöhen - + Capture Screenshot Screenshot aufnehmen - + Change Adapting Filter Adaptiven Filter ändern - + Change Docked Mode Dockmodus ändern - + Change GPU Mode GPU-Modus ändern - + Configure Konfigurieren - + Configure Current Game Konfiguriere aktuelles Spiel - + Continue/Pause Emulation Emulation fortsetzen/pausieren - + Exit Fullscreen Vollbild verlassen - + Exit Eden Verlasse Eden - + Fullscreen Vollbild - + Load File Datei laden - + Load/Remove Amiibo Amiibo laden/entfernen - + Browse Public Game Lobby Öffentliche Spiele-Lobbys durchsuchen - + Create Room Raum erstellen - + Direct Connect to Room Direkte Verbindung zum Raum - + Leave Room Raum verlassen - + Show Current Room Aktuellen Raum anzeigen - + Restart Emulation Emulation neustarten - + Stop Emulation Emulation stoppen - + TAS Record TAS aufnehmen - + TAS Reset TAS neustarten - + TAS Start/Stop TAS starten/stoppen - + Toggle Filter Bar Filterleiste umschalten - + Toggle Framerate Limit Aktiviere Bildraten Limitierung - + Toggle Turbo Speed Turbo Geschwindigkeit umschalten - + Toggle Slow Speed Langsame Geschwindigkeit umschalten - + Toggle Mouse Panning Mausschwenk umschalten - + Toggle Renderdoc Capture Renderdoc-Aufnahme umschalten - + Toggle Status Bar Statusleiste umschalten - + Toggle Performance Overlay Leistungs Overlay umschalten @@ -6960,7 +6917,7 @@ Debug Message: - + &Pause &Pause @@ -7121,7 +7078,7 @@ Debug Message: - + &Start &Start @@ -7132,7 +7089,7 @@ Debug Message: - + R&ecord Aufnahme @@ -7223,7 +7180,7 @@ Debug Message: - + None @@ -7239,774 +7196,764 @@ Debug Message: - + Small (32x32) Klein (32x32) - + Standard (64x64) Standard (64x64) - + Large (128x128) Groß (128x128) - + Full Size (256x256) Volle Größe (256x256) - + Broken Vulkan Installation Detected Defekte Vulkan-Installation erkannt - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Spiel wird ausgeführt - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute Ton aktivieren - + Mute Stummschalten - + Reset Volume Lautstärke zurücksetzen - + &Clear Recent Files - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8014,74 +7961,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8245,7 +8192,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9851,18 +9798,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10526,4 +10473,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/el.ts b/dist/languages/el.ts index 2d27894e98..ba849128fa 100644 --- a/dist/languages/el.ts +++ b/dist/languages/el.ts @@ -585,217 +585,205 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Αχρησιμοποίητο FMA (βελτιώνει την απόδοση σε επεξεργαστές χωρίς FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Ταχύτερη FRSQRTE και FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Ταχύτερες οδηγίες ASIMD (μόνο 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Ανακριβής χειρισμός NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Απενεργοποίηση ελέγχου χώρου διευθύνσεων - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Αγνοήση καθολικής επίβλεψης - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Συσκευή: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Ανάλυση: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Φίλτρο Προσαρμογής Παραθύρου: - + FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Μέθοδος Anti-Aliasing: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Λειτουργία Πλήρους Οθόνης: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Αναλογία Απεικόνισης: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output + + Use asynchronous GPU emulation - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. - + NVDEC emulation: Εξομοίωση NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -804,55 +792,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -860,1398 +848,1361 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: Ανισοτροπικό Φιλτράρισμα: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Περιφέρεια: - + The region of the console. - + Time Zone: Ζώνη Ώρας: - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Απόκρυψη δρομέα ποντικιού στην αδράνεια - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - - + + Auto Αυτόματη - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null - + Fast - + Balanced - - + + Accurate Ακριβής - - + + Default Προεπιλεγμένο - + Unsafe (fast) - + Safe (stable) - + Unsafe Επισφαλής - + Paranoid (disables most optimizations) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Παραθυροποιημένο Χωρίς Όρια - + Exclusive Fullscreen Αποκλειστική Πλήρης Οθόνη - + No Video Output Χωρίς Έξοδο Βίντεο - + CPU Video Decoding Αποκωδικοποίηση Βίντεο CPU - + GPU Video Decoding (Default) Αποκωδικοποίηση Βίντεο GPU (Προεπιλογή) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [ΠΕΙΡΑΜΑΤΙΚΟ] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor Πλησιέστερος Γείτονας - + Bilinear Διγραμμικό - + Bicubic Δικυβικό - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Κανένα - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Προεπιλογή (16:9) - + Force 4:3 Επιβολή 4:3 - + Force 21:9 Επιβολή 21:9 - + Force 16:10 Επιβολή 16:10 - + Stretch to Window Επέκταση στο Παράθυρο - + Automatic Αυτόματα - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Ιαπωνικά (日本語) - + American English - + French (français) Γαλλικά (Français) - + German (Deutsch) Γερμανικά (Deutsch) - + Italian (italiano) Ιταλικά (Italiano) - + Spanish (español) Ισπανικά (Español) - + Chinese Κινέζικα - + Korean (한국어) Κορεάτικα (한국어) - + Dutch (Nederlands) Ολλανδικά (Nederlands) - + Portuguese (português) Πορτογαλικά (Português) - + Russian (Русский) Ρώσικα (Русский) - + Taiwanese Ταϊβανέζικα - + British English Βρετανικά Αγγλικά - + Canadian French Καναδικά Γαλλικά - + Latin American Spanish Λατινοαμερικάνικα Ισπανικά - + Simplified Chinese Απλοποιημένα Κινέζικα - + Traditional Chinese (正體中文) Παραδοσιακά Κινέζικα (正體中文) - + Brazilian Portuguese (português do Brasil) Πορτογαλικά Βραζιλίας (Português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Ιαπωνία - + USA ΗΠΑ - + Europe Ευρώπη - + Australia Αυστραλία - + China Κίνα - + Korea Κορέα - + Taiwan Ταϊβάν - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET CET - + CST6CDT CST6CDT - + Cuba Κούβα - + EET EET - + Egypt Αίγυπτος - + Eire - + EST EST - + EST5EDT EST5EDT - + GB - + GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Γκρήνουιτς - + Hongkong Χονγκ Κονγκ - + HST HST - + Iceland Ισλανδία - + Iran Ιράν - + Israel Ισραήλ - + Jamaica Ιαμαϊκή - + Kwajalein - + Libya Λιβύη - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Ναβάχο - + NZ - + NZ-CHAT - + Poland Πολωνία - + Portugal Πορτογαλία - + PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Σιγκαπούρη - + Turkey Τουρκία - + UCT UCT - + Universal Παγκόσμια - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu - + Mono Μονοφωνικό - + Stereo Στέρεοφωνικό - + Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld Handheld - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -5746,7 +5697,7 @@ Drag points to change position, or double-click table cells to edit values. - + Deleting ANY data is IRREVERSABLE! @@ -5757,12 +5708,12 @@ Drag points to change position, or double-click table cells to edit values. - UserNAND + User NAND - SysNAND + System NAND @@ -5809,7 +5760,7 @@ Drag points to change position, or double-click table cells to edit values. - + Calculating... @@ -6011,47 +5962,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! Το OpenGL δεν είναι διαθέσιμο! - + OpenGL shared contexts are not supported. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! Σφάλμα κατα την αρχικοποίηση του OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. - + Error while initializing OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6436,204 +6393,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot Λήψη στιγμιότυπου οθόνης - + Change Adapting Filter - + Change Docked Mode - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation - + Exit Fullscreen - + Exit Eden - + Fullscreen Πλήρη Οθόνη - + Load File Φόρτωση αρχείου - + Load/Remove Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar - + Toggle Performance Overlay @@ -6936,7 +6893,7 @@ Debug Message: - + &Pause &Παύση @@ -7097,7 +7054,7 @@ Debug Message: - + &Start &Έναρξη @@ -7108,7 +7065,7 @@ Debug Message: - + R&ecord @@ -7199,7 +7156,7 @@ Debug Message: - + None @@ -7215,774 +7172,764 @@ Debug Message: - + Small (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -7990,74 +7937,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8221,7 +8168,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9823,18 +9770,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10492,4 +10439,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/es.ts b/dist/languages/es.ts index 3f1abaebc5..115ca93dc6 100644 --- a/dist/languages/es.ts +++ b/dist/languages/es.ts @@ -33,7 +33,7 @@ hr { height: 1px; border-width: 0; } li.unchecked::marker { content: "\2610"; } li.checked::marker { content: "\2612"; } </style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden es un emulador experimental de código abierto de Nintendo Switch con licencia GPLv3.0+ que está basado en el emulador yuzu que finalizó su desarrollo en marzo de 2024. <br /><br />Este software no debería ser usado para jugar juegos que no fueron legalmente obtenidos.</span></p></body></html> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden es un emulador experimental de código abierto de Nintendo Switch licenciado bajo GPLv3.0+ que está basado en el emulador yuzu el cual finalizó su desarrollo en marzo de 2024. <br /><br />Este programa no debería ser usado para jugar a juegos que no fueron obtenidos legalmente.</span></p></body></html> @@ -43,7 +43,7 @@ li.checked::marker { content: "\2612"; } <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; is a trademark of Nintendo. Eden is not affiliated with Nintendo in any way.</span></p></body></html> - <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; es una marca registrada de Nintendo. Eden no está afiliado con Nintendo de ninguna manera.</span></p></body></html> + <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; es una marca registrada de Nintendo. Eden no está afiliado de ninguna forma con Nintendo.</span></p></body></html> @@ -61,12 +61,12 @@ li.checked::marker { content: "\2612"; } Touch the top left corner <br>of your touchpad. - Toque la esquina superior izquierda<br>de su panel táctil. + Toca la esquina superior izquierda<br>de tu panel táctil. Now touch the bottom right corner <br>of your touchpad. - Ahora toque la esquina inferior derecha <br>de su panel táctil. + Ahora toca la esquina inferior derecha <br>de tu panel táctil. @@ -140,7 +140,7 @@ li.checked::marker { content: "\2612"; } When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? - Cuando bloquee a un jugador, ya no recibirá mensajes de él. <br><br> ¿Está seguro de que quiere bloquear a %1? + Cuando bloqueas a un jugador, ya no recibirás más mensajes de él. <br><br> ¿Estás seguro de que quieres bloquear a %1? @@ -160,7 +160,7 @@ li.checked::marker { content: "\2612"; } Are you sure you would like to <b>kick</b> %1? - ¿Está seguro de que quiere <b>expulsar</b> a %1? + ¿Estás seguro de que quieres <b>expulsar</b> a %1? @@ -172,7 +172,7 @@ li.checked::marker { content: "\2612"; } Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. - ¿Está seguro de que quiere <b>vetar y expulsar a</b>%1? + ¿Estás seguro de que quieres <b>vetar y expulsar a</b>%1? Esto vetará su nombre de usuario del foro y su dirección IP. @@ -234,12 +234,12 @@ Esto vetará su nombre de usuario del foro y su dirección IP. Report Game Compatibility - Informar de compatibilidad del juego + Informar de compatibilidad con el juego <html><head/><body><p><span style=" font-size:10pt;">Should you choose to submit a test case to the </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">eden Compatibility List</span></a><span style=" font-size:10pt;">, The following information will be collected and displayed on the site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardware Information (CPU / GPU / Operating System)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of eden you are running</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The connected eden account</li></ul></body></html> - <html><head/><body><p><span style=" font-size:10pt;">Si elije entregar un caso de prueba a la </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">lista de compatabilidad de Eden</span></a><span style=" font-size:10pt;">, Se recopilará y mostrará la siguiente información en el sito:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Información del hardware (CPU / GPU / Sistema operativo)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Qué version de Eden está usando</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">La cuenta de eden que esta conectada </li></ul></body></html> + <html><head/><body><p><span style=" font-size:10pt;">Si elijes entregar un caso de prueba a la </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">lista de compatibilidad de Eden</span></a><span style=" font-size:10pt;">, Se recopilará y mostrará la siguiente información en el sito:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Información del hardware (CPU / GPU / Sistema operativo)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Qué version de Eden estás usando</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">La cuenta de eden que está conectada </li></ul></body></html> @@ -269,7 +269,7 @@ Esto vetará su nombre de usuario del foro y su dirección IP. <html><head/><body><p>Does the game reach gameplay?</p></body></html> - <html><head/><body><p>¿El juego alcanza a ser jugable?</p></body></html> + <html><head/><body><p>¿El juego llega a ser jugable?</p></body></html> @@ -279,12 +279,12 @@ Esto vetará su nombre de usuario del foro y su dirección IP. No The game crashes or freezes during gameplay - No El juego se bloquea o se congela durante la ejecución + No El juego se bloquea o se congela durante la partida <html><head/><body><p>Does the game work without crashing, freezing or locking up during gameplay?</p></body></html> - <html><head/><body><p>¿Funciona el juego sin que se interrumpa, se congele o se bloquee durante la partida?</p></body></html> + <html><head/><body><p>¿El juego funciona sin que se interrumpa, se congele o se bloquee durante la partida?</p></body></html> @@ -344,7 +344,7 @@ Esto vetará su nombre de usuario del foro y su dirección IP. Thank you for your submission! - Gracias por su contribución. + Gracias por tu contribución. @@ -359,7 +359,7 @@ Esto vetará su nombre de usuario del foro y su dirección IP. An error occurred while sending the Testcase - Ha ocurrido un fallo mientras se enviaba el caso de prueba. + Ha ocurrido un error mientras se enviaba el caso de prueba @@ -457,7 +457,7 @@ Esto vetará su nombre de usuario del foro y su dirección IP. Enables Horizon's built-in overlay applet. Press and hold the home button for 1 second to show it. - Activa el applet integrado superpuesto de Horizon. Mantenga pulsado el botón de inicio durante 1 segundo para que aparezca. + Activa el applet integrado de superpuesto de Horizon. Mantén pulsado el botón de inicio durante 1 segundo para que aparezca. @@ -492,14 +492,14 @@ Esto vetará su nombre de usuario del foro y su dirección IP. Multicore CPU Emulation - Emulación de CPU multinúcleo + Emulación de la CPU multinúcleo This option increases CPU emulation thread use from 1 to the maximum of 4. This is mainly a debug option and shouldn't be disabled. Esta opción aumenta el uso de hilos de emulación de la CPU de 1 a un máximo de 4. -Principalmente es una opción de depuración y no debería desactivarse. +Esta es una opción principalmente de depuración y no debería desactivarse. @@ -525,7 +525,7 @@ No afecta al rendimiento/estabilidad pero puede permitir que carguen los mods co Disabling it means unlocking the framerate to the maximum your PC can reach. Controla la velocidad máxima de renderizado del juego, pero depende de cada juego si aumenta su velocidad o no. 200% en un juego de 30 FPS serán 60 FPS; en uno de 60 FPS serán 120 FPS. -Desactivarlo hará que el juego se renderice lo más rápido posible según su equipo. +Desactivarlo hará que el juego se renderice lo más rápido posible según tu ordenador. @@ -556,7 +556,7 @@ Desactivarlo hará que el juego se renderice lo más rápido posible según su e Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). Can help reduce stuttering at lower framerates. - Sincroniza la velocidad del núcleo de la CPU con la velocidad máxima de renderizado del juego para aumentar los FPS sin afectar la velocidad del juego (animaciones, físicas, etc.). + Sincroniza la velocidad del núcleo de la CPU con la velocidad máxima de renderizado del juego para aumentar los fotogramas por segundo sin afectar la velocidad del juego (animaciones, físicas, etc.). Puede ayudar a reducir los tirones o parpadeos en tasas de fotogramas bajas. @@ -578,13 +578,13 @@ Puede ayudar a reducir los tirones o parpadeos en tasas de fotogramas bajas. CPU Overclock - Overclock de CPU + Overclock de la CPU Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - Overcloquea la CPU emulada para eliminar algunos limitadores de FPS. en CPUs más débiles puede reducir el rendimiento y algunos juegos pueden funcionar incorrectamente. + Overcloquea la CPU emulada para eliminar algunos limitadores de FPS. en CPUs más humildes puede reducir el rendimiento y algunos juegos pueden funcionar incorrectamente. Usa Boost (1700MHz) para ejecutar a la velocidad nativa maximo de Switch, o Fast (2000MHz) para ejecutar al doble velocidad. @@ -595,25 +595,15 @@ Usa Boost (1700MHz) para ejecutar a la velocidad nativa maximo de Switch, o Fast Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - Establezca un valor personalizado para los ticks de la CPU. Valores más altos pueden aumentar el rendimiento, pero también pueden causar bloqueos. Se recomienda un rango de 77-21000. + Establece un valor personalizado para los ticks de la CPU. Valores más altos pueden aumentar el rendimiento, pero también pueden causar bloqueos. Se recomienda un rango de 77-21000. - - Virtual Table Bouncing - Rebote de mesa virtual - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - Rebote (por emular un valor-0 de retorno) cualquier función que desencadene una anulación de precarga - - - + Enable Host MMU Emulation (fastmem) - Activa emulación del huesped MMU (fastmem) + Activar la emulación del huesped MMU (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -622,99 +612,99 @@ Al actualizarlo, las lecturas/escrituras de memoria del programa invitado se rea Desactivando este opción obliga a que todos los accesos a la memoria utilicen el Software MMU emulado. - + Unfuse FMA (improve performance on CPUs without FMA) Desactivar FMA (mejora el rendimiento en las CPU sin FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Esta opción mejora el rendimiento al reducir la precisión de las instrucciones fused-multiply-add en las CPU sin soporte nativo FMA. - + Faster FRSQRTE and FRECPE - FRSQRTE y FRECPE rápido + FRSQRTE y FRECPE rápidos - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Esta opción mejora el rendimiento de algunas funciones aproximadas de punto flotante al utilizar aproximaciones nativas menos precisas. - + Faster ASIMD instructions (32 bits only) Instrucciones ASIMD rápidas (solo 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Esta opción mejora la velocidad de las funciones de punto flotante ASIMD de 32 bits al ejecutarlas con redondeos incorrectos. - + Inaccurate NaN handling Gestión imprecisa NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Esta opción mejora el rendimiento al no hacer comprobaciones "NaN". Ten en cuenta que, a cambio, reduce la precisión de ciertas instrucciones de coma flotante. - + Disable address space checks Desactivar comprobación del espacio de destino - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Esta opción mejora la velocidad eliminando una verificación de seguridad antes de cada operación de memoria. - + Ignore global monitor Ignorar monitorización global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Esta opción mejora el rendimiento al depender solo de la semántica de cmpxchg para garantizar la seguridad de las instrucciones de acceso exclusivas. Ten en cuenta que puede resultar en bloqueos y otras condiciones de carrera. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Cambia la API de salida gráfica. Se recomienda Vulkan. - + Device: Dispositivo: - + This setting selects the GPU to use (Vulkan only). Este ajuste selecciona la GPU a usar (solo Vulkan). - + Resolution: Resolución: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -723,27 +713,27 @@ Las resoluciones altas requieren más VRAM y ancho de banda. Las opciones inferiores a 1X pueden generar errores visuales. - + Window Adapting Filter: Filtro adaptable de ventana: - + FSR Sharpness: Nitidez FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. Determina el nivel de nitidez de la imagen utilizando el contraste dinámico de FSR. - + Anti-Aliasing Method: Método de suavizado de bordes: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -752,26 +742,26 @@ SMAA ofrece mejor calidad. FXAA puede producir mejores resultados visuales en resoluciones bajas. - + Fullscreen Mode: Modo pantalla completa: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - Modo de rendizado a pantalla completa. + Modo de renderizado a pantalla completa. Ventana sin bordes ofrece la mejor compatibilidad con el teclado en pantalla que algunos juegos necesitan. Pantalla completa exclusiva puede ofrecer mejor rendimiento y mejor soporte para FreeSync/G-Sync/VRR. - + Aspect Ratio: Relación de aspecto: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -780,71 +770,67 @@ La mayoría de los juegos solo admiten 16:9, por lo que se requieren modificacio También controla la relación de aspecto de las capturas de pantalla. - + Use persistent pipeline cache - Usar caché de canalización persistente + Usar el caché de canalización persistente - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - Permite almacenar los sombreadores para cargar más rápido al ejecutar el juego otra vez. + Permite almacenar los sombreadores para que carguen más rápido la próxima vez que inicies el juego. Desactivarlo solo está destinado para depuración. - - Optimize SPIRV output - Optimizar la salida de SPIRV + + Use asynchronous GPU emulation + Usar emulación asíncrona de la GPU - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. - Ejecuta un paso adicional de optimización sobre los sombreadores SPIRV generados. -Aumentará el tiempo requerido para compilar los sombreadores. -Puede mejorar un poco el rendimiento. -Este función es experimental. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + Usa un hilo adicional de la CPU para el renderizado. +Esta opción siempre debe permanecer activada. - + NVDEC emulation: Emulación NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - Indica cómo decodificar los videos: -Puede usar la CPU, GPU o no decodificar (mostrará una pantalla en negro durante los videos). -En la mayoría de casos, decodificar mediante GPU es la mejor opción. + Indica cómo descodificar los vídeos: +Puede usar la CPU, GPU o no descodificar (mostrará una pantalla en negro durante los vídeos). +En la mayoría de casos, descodificar mediante la GPU es la mejor opción. - + ASTC Decoding Method: - Modo decodificación ASTC: + Modo descodificación ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding stuttering but may present artifacts. Esta opción controla cómo deben descodificarse las texturas ASTC. -CPU: utiliza el procesador para la descodificación. -GPU: utiliza los sombreadores de la tarjeta gráfica para descodificar las texturas ASTC (recomendado). -CPU asíncrono: usa el procesador para descodificar las texturas ASTC bajo demanda. Elimina los tirones causados por la descodificación ASTC, pero puede generar errores visuales. +CPU: utiliza la CPU para la descodificación. +GPU: utiliza los sombreadores computables de la GPU para descodificar las texturas ASTC (recomendado). +CPU asíncrona: usa la CPU para descodificar las texturas ASTC bajo demanda. Elimina los tirones causados por la descodificación ASTC, pero puede generar errores visuales. - + ASTC Recompression Method: Modo recompresión ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -852,44 +838,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3: El formato intermedio será recomprimido a BC1 o BC3, lo que ahorra VRAM, pero degrada la calidad de la imagen. - + Frame Pacing Mode (Vulkan only) Modo de ritmo de fotogramas (solo Vulkan) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. Controla cómo el emulador gestiona el ritmo de los fotogramas para reducir los tirones y hacer que la velocidad de los fotogramas sea más suave y consistente. - + VRAM Usage Mode: Modo de uso de la VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - Selecciona si el emulador prefiere conservar memoria o maximizar el uso de memoria de video disponible para mejorar el rendimiento. -El modo agresivo puede afectar el rendimiento de otras aplicaciones, como el software de grabación. + Selecciona si el emulador prefiere ahorrar memoria o maximizar el uso de memoria de video disponible para mejorar el rendimiento. +El modo agresivo puede afectar al rendimiento de otras aplicaciones, como a los programas de grabación. - + Skip CPU Inner Invalidation - Saltar Invalidación Interna de la CPU + Saltar invalidación interna de la CPU - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - Omite ciertas invalidaciones de caché durante las actualizaciones de memoria, reduciendo uso de la CPU y mejorando la latencia. Esto puede causar crasheos leves. + Omite ciertas invalidaciones de caché durante las actualizaciones de memoria, reduciendo el uso de la CPU y mejorando la latencia. Esto puede causar bloqueos leves. - + VSync Mode: Modo VSync: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -900,58 +886,58 @@ Mailbox ofrece menor latencia que FIFO y evita el tearing, aunque puede perder a Immediate (sin sincronización) muestra los fotogramas tan pronto están disponibles, pero puede generar desgarros de imagen. - + Sync Memory Operations Sincronizar operaciones de memoria - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - Asegura la consistencia de data entre los cómputos y operaciones de memoria. + Asegura la consistencia de datos entre las operaciones procesadas y en memoria. Esta opción arregla errores en los juegos, pero puede afectar negativamente al rendimiento. Los juegos con Unreal Engine 4 son con frecuencia los que muestran cambios significantes en esto. - + Enable asynchronous presentation (Vulkan only) Activar presentación asíncrona (solo Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Mejora el rendimiento ligeramente al usar un hilo de CPU adicional para la presentación. - + Force maximum clocks (Vulkan only) Forzar relojes al máximo (solo Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Ejecuta los procesos en segundo plano mientras se espera a las instrucciones gráficas para evitar que la GPU reduzca su velocidad de reloj. - + Anisotropic Filtering: Filtrado anisotrópico: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Controla la calidad del renderizado de texturas en ángulos oblicuos. Es seguro configurarlo en 16x en la mayoría de las GPU. - + GPU Mode: Modo de la GPU: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. @@ -960,56 +946,56 @@ La mayoridad de juegos renderizarán bien con el modo rápido o balanceado, pero Las partículas tienden a representarse correctamente solo con el modo preciso. - + DMA Accuracy: Precisión de DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Controla la precisión del DMA. La opción de precisión segura corrige errores en algunos juegos, pero puede reducir el rendimiento - + Enable asynchronous shader compilation Activa la compilación de shaders asincrónicos - + May reduce shader stutter. Puede reducir los tirones causados por la carga de sombreadores. - + Fast GPU Time Tiempo rápido de la GPU - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Overcloquea la GPU emulada para aumentar la resolución dinámica y la distancia de renderizado. Use 256 para el máximo rendimiento y 512 para la máxima fidelidad gráfica. - + GPU Unswizzle Desentrelazado de la GPU - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. Acelera la decodificación de texturas 3D BCn mediante computación de la GPU. Desactívela si experimenta problemas o fallos gráficos. - + GPU Unswizzle Max Texture Size Tamaño máximo de textura de desentrelazado de la GPU - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1018,46 +1004,46 @@ Aunque la GPU es más rápida para texturas medianas y grandes, la CPU puede ser Ajuste este valor para encontrar el equilibrio entre la aceleración de la GPU y la sobrecarga de la CPU. - + GPU Unswizzle Stream Size Tamaño del flujo de desentrelazado de la GPU - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. Establece la cantidad máxima de datos de textura (en MiB) procesados ​​por cada fotograma. Valores más altos pueden reducir la distorsión durante la carga de texturas, pero pueden afectar a la consistencia de los fotogramas. - + GPU Unswizzle Chunk Size Tamaño del trozo de desentrelazado de la GPU - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. Determina la cantidad de cortes de profundidad procesados ​​en un solo envío. Aumentar este valor puede mejorar el rendimiento en una GPU de gama alta, pero puede causar tirones y problemas en los tiempos de respuesta en hardware más modesto. - + Use Vulkan pipeline cache Usar caché de canalización de Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Activa la caché de canalización específica del fabricante. Esta opción puede mejorar los tiempos de cargas de sombreadores en el caso de que el controlador de Vulkan no lo almacene internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Activar la canalizaciones de cómputo (solo Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1066,208 +1052,184 @@ Este ajuste solo existe para los controladores propietarios de Intel y puede cau En los demás controladores, la canalización de cómputo siempre está activada. - + Enable Reactive Flushing Activar limpieza reactiva - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Usa limpieza de memoria reactiva en vez de predictiva, permitiendo una sincronización de memoria más precisa. - + Sync to framerate of video playback Sincronizar a fotogramas de reproducción de vídeo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Ejecuta el juego a velocidad normal durante la reproducción de vídeos, incluso cuando no hay límite de fotogramas. - + Barrier feedback loops Bucles de feedback de barrera - + Improves rendering of transparency effects in specific games. Mejora la renderización de los efectos de transparencia en ciertos juegos. - + Enable buffer history Activar el historial del búfer - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. Habilita el acceso a estados de búfer anteriores. Esta opción puede mejorar la calidad de renderizado y la consistencia en el rendimiento de algunos juegos. - + Fix bloom effects Arreglar efectos de resplandor - + Removes bloom in Burnout. Elimina el resplandor en Burnout. - + Enable Legacy Rescale Pass Activar el pase de reescalado heredado - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. Puede arreglar los problemas de reescalado en algunos juegos confiando en el comportamiento de la implementación anterior. Solución alternativa de comportamiento heredado que corrige los artefactos de línea de la GPU AMD y el parpadeo de texturas gris de la GPU Nvidia en Luigis Mansion 3. - + Extended Dynamic State Estado dinámico extendido - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Controla el número de funciones que pueden ser usadas en el Estado Dinámico Extendido. Números más altos permiten úsar más funciones y pueden aumentar el rendimiento, pero tambén pueden causar errores gráficos. - + Vertex Input Dynamic State Estado dinámico de entrada de vértices - + Enables vertex input dynamic state feature for better quality and performance. Activa la función de estado dinámico de entrada de vértices para una mejor calidad y rendimiento. - - Provoking Vertex - Vértice provocante - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - Mejora la iluminación y la gestión de vértices en algunos juegos. -Solo los dispositivos Vulkan 1.0+ son compatibles con esta extensión. - - - - Descriptor Indexing - Indexación del descriptor - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Mejora el manejo de texturas, búferes y la capa de traducción de Maxwell. -Algunos dispositivos Vulkan 1.1+ y todos los 1.2+ son compatibles con esta extensión. - - - + Sample Shading Sombreado de muestra - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Permite que el sombreador de fragmentos se ejecute por muestra en un fragmento multimuestreado, en lugar de una sola vez por fragmento. Mejora la calidad de los gráficos a costa de rendimiento. Los valores más altos mejoran la calidad, pero reducen el rendimiento. - + RNG Seed Semilla de GNA - + Controls the seed of the random number generator. Mainly used for speedrunning. Controla la semilla del generador de números aleatorios. Usado principalmente para speedrunning. - + Device Name Nombre del dispositivo - + The name of the console. El nombre de la consola - + Custom RTC Date: Fecha Personalizada RTC: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Esta opción permite cambiar el reloj de la consola. Puede ser usado para manipular el tiempo en juegos. - + The number of seconds from the current unix time Número de segundos de la hora actual de Unix - + Language: Idioma: - + This option can be overridden when region setting is auto-select Esta opción puede ser reemplazada cuando la configuración de región está en selección automática. - + Region: Región: - + The region of the console. La Región de la Consola. - + Time Zone: Zona horaria: - + The time zone of the console. La zona horaria de la consola. - + Sound Output Mode: Método de salida de sonido: - + Console Mode: Modo consola: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1275,1048 +1237,1033 @@ Setting to Handheld can help improve performance for low end systems. Los juegos cambiarán su resolución, detalles y compatibilidad con los mandos según esta configuración. Configurar el modo portátil puede mejorar el rendimiento en sistemas de gama baja. - - - Unit Serial - Nº de serie de la unidad - - - - Battery Serial - Nº de serie de la batería - - Debug knobs - Perillas de depuración - - - Prompt for user profile on boot Solicitud para perfil de usuario al arrancar - + Useful if multiple people use the same PC. Útil si múltiples personas usan la misma PC - + Pause when not in focus Pausar cuando la ventana no esté activa - + Pauses emulation when focusing on other windows. Pausa la emulación cuando esta activa otra ventana diferente. - + Confirm before stopping emulation Confirmar detención - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Anula las solicitudes de confirmación para detener la emulación. Al habilitar esta opción, se omiten dichas solicitudes y se sale directamente de la emulación. - + Hide mouse on inactivity Ocultar el cursor por inactividad. - + Hides the mouse after 2.5s of inactivity. Oculta el mouse después de 2.5s de inactividad. - + Disable controller applet Desactivar applet de mandos - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Desactiva forzosamente el uso del applet del controlador en programas emulados. Cuando un programa intenta abrir el applet del controlador, se cierra inmediatamente. - + Check for updates - Busca actualizaciones + Buscar actualizaciones - + Whether or not to check for updates upon startup. - Si buscar o no buscar actualizaciones cada inicio. + Si se deben buscar actualizaciones al iniciar o no. - + Enable Gamemode Activar Modo Juego - + Force X11 as Graphics Backend Forzar X11 como motor gráfico - + Custom frontend Interfaz personalizada - + Real applet Applet real - + Never Nunca - + On Load Al cargar - + Always Siempre - + CPU CPU - + GPU GPU - + CPU Asynchronous - CPU Asíncrona + CPU asíncrona - + Uncompressed (Best quality) Sin compresión (Mejor calidad) - + BC1 (Low quality) BC1 (Calidad baja) - + BC3 (Medium quality) BC3 (Calidad media) - - + + Auto Auto - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative Conservativo - + Aggressive Agresivo - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (Ensamblado de sombreadores, solo NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (Experimental, solo AMD/Mesa) - + Null Ninguno - + Fast Rápido - + Balanced Balanceado - - + + Accurate Preciso - - + + Default Predeterminado - + Unsafe (fast) Inseguro (rápido) - + Safe (stable) Seguro (estable) - + Unsafe Impreciso - + Paranoid (disables most optimizations) Paranoico (Deshabilita la mayoría de optimizaciones) - + Debugging Depuración - + Dynarmic DynARMic - + NCE NCE - + Borderless Windowed Ventana sin bordes - + Exclusive Fullscreen Pantalla completa - + No Video Output Sin salida de vídeo - + CPU Video Decoding Decodificación de vídeo en la CPU - + GPU Video Decoding (Default) Decodificación de vídeo en GPU (Por defecto) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] x0,5 (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] x0,75 (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) x1 (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] x1,5 (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) x2 (1440p/2160p) - + 3X (2160p/3240p) x3 (2160p/3240p) - + 4X (2880p/4320p) x4 (2880p/4320p) - + 5X (3600p/5400p) x5 (3600p/5400p) - + 6X (4320p/6480p) x6 (4320p/6480p) - + 7X (5040p/7560p) x7 (5040p/7560p) - + 8X (5760p/8640p) x8 (5760p/8640p) - + Nearest Neighbor Vecino más próximo - + Bilinear Bilineal - + Bicubic Bicúbico - + Gaussian Gaussiano - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution Super Resolución AMD FidelityFX - + Area Área - + MMPX MMPX - + Zero-Tangent Tangente cero - + B-Spline Ranura B - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Ninguno - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Predeterminado (16:9) - + Force 4:3 Forzar 4:3 - + Force 21:9 Forzar 21:9 - + Force 16:10 Forzar 16:10 - + Stretch to Window Estirar a la ventana - + Automatic Automático - + 2x x2 - + 4x x4 - + 8x x8 - + 16x x16 - + 32x 32x - + 64x 64x - + Japanese (日本語) Japonés (日本語) - + American English Inglés estadounidense - + French (français) Francés (français) - + German (Deutsch) Alemán (deutsch) - + Italian (italiano) Italiano (italiano) - + Spanish (español) Español - + Chinese Chino - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Holandés (nederlands) - + Portuguese (português) Portugués (português) - + Russian (Русский) Ruso (Русский) - + Taiwanese Taiwanés - + British English Inglés británico - + Canadian French Francés canadiense - + Latin American Spanish Español latinoamericano - + Simplified Chinese Chino simplificado - + Traditional Chinese (正體中文) Chino tradicional (正體中文) - + Brazilian Portuguese (português do Brasil) Portugués brasileño (português do Brasil) - + Polish (polska) Polaco (polska) - + Thai (แบบไทย) Tailandés (แบบไทย) - - + + Japan Japón - + USA EEUU - + Europe Europa - + Australia Australia - + China China - + Korea Corea - + Taiwan Taiwán - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Predeterminada (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipto - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islandia - + Iran Irán - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polonia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turquía - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulú - + Mono Mono - + Stereo Estéreo - + Surround Envolvente - + 4GB DRAM (Default) 4GB DRAM (Por defecto) - + 6GB DRAM (Unsafe) 6GB DRAM (Inseguro) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Inseguro) - + 12GB DRAM (Unsafe) 12GB DRAM (Inseguro) - + Docked Sobremesa - + Handheld Portátil - - + + Off Apagado - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Rápido (2000MHz) - + Always ask (Default) Preguntar siempre (Por defecto) - + Only if game specifies not to stop Solo si el juego pide no ser cerrado - + Never ask Nunca preguntar - - + + Medium (256) Medio (256) - - + + High (512) Alto (512) - + Very Small (16 MB) Muy pequeño (16 MB) - + Small (32 MB) Pequeño (32 MB) - + Normal (128 MB) Normal (128 MB) - + Large (256 MB) Grande (256 MB) - + Very Large (512 MB) Muy grande (512 MB) - + Very Low (4 MB) Muy bajo (4 MB) - + Low (8 MB) Bajo (8 MB) - + Normal (16 MB) Normal (16 MB) - + Medium (32 MB) Medio (32 MB) - + High (64 MB) Alto (64 MB) - + Very Low (32) Muy bajo (32) - + Low (64) Bajo (64) - + Normal (128) Normal (128) - + Disabled Desactivado - + ExtendedDynamicState 1 ModoDynamicoExtendido 1 - + ExtendedDynamicState 2 ModoDynamicoExtendido 2 - + ExtendedDynamicState 3 ModoDynamicoExtendido 3 - + Tree View Vista en árbol - + Grid View - Vista en cuadricula + Vista en cuadrícula @@ -2419,12 +2366,12 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam CPU Backend - Motor CPU + Motor de la CPU Unsafe CPU Optimization Settings - Ajustes del Modo Impreciso de optimización de la CPU + Ajustes inseguros de la optimización de la CPU @@ -2447,7 +2394,7 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam Toggle CPU Optimizations - Cambiar las optimizaciones de la CPU + Alternar las optimizaciones de la CPU @@ -2681,17 +2628,17 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam Enable Extended Logging** - Habilitar registro extendido** + Habilitar el registro extendido** Show Log in Console - Ver registro en consola + Ver el registro en la consola Open Log Location - Abrir ubicación del archivo de registro + Abrir la ubicación del archivo de registro @@ -2726,7 +2673,7 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam Dump Maxwell Macros - Volcar Macros Maxwell + Volcar macros Maxwell @@ -2771,7 +2718,7 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam Disable Macro HLE - Desactivar Macro HLE + Desactivar macro HLE @@ -2881,7 +2828,7 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam Debug Knobs: - perillas de depuración: + Interruptores de depuración: @@ -2901,7 +2848,7 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam Flush log output on each line - Limpia lg salida en cada linea + Limpia el registro de salida en cada línea @@ -2916,7 +2863,7 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam Censor username in logs - Censura nombre de usario en logs + Censura del nombre de usuario en los archivos de registro @@ -3015,7 +2962,7 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam GraphicsAdvanced - Gráficosavanzados + GráficosAvanzados @@ -3100,7 +3047,7 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam Save Data - Datos guardados + Datos de guardado @@ -3206,7 +3153,7 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam Set Custom Path - Configure ruta personalizado + Configura una ruta personalizado @@ -4672,7 +4619,7 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho Can be toggled via a hotkey. Default hotkey is Ctrl + F9 - Puede activarse a través de una tecla de acceso rápido. La tecla de acceso rápido por defecto es Ctrl + F9 + Puede alternarse a través de una tecla de acceso rápido. La tecla de acceso rápido por defecto es Ctrl + F9 @@ -4839,7 +4786,7 @@ Los valores actuales son %1% y %2% respectivamente. Add-Ons - Extras / Add-Ons + Complementos @@ -4902,7 +4849,7 @@ Los valores actuales son %1% y %2% respectivamente. Add-Ons - Extras / Add-Ons + Complementos @@ -5587,7 +5534,7 @@ Arrastre los puntos para cambiar de posición, o haga doble clic en las celdas d Show Add-Ons Column - Mostrar columna de extras/Add-Ons + Mostrar columna de complementos @@ -5836,12 +5783,12 @@ Arrastre los puntos para cambiar de posición, o haga doble clic en las celdas d Data Manager - Gestor de data + Gestor de datos - + Deleting ANY data is IRREVERSABLE! - ¡Eliminar CUALQUIER data es IRREVERSIBLE! + ¡Eliminar CUALQUIER dato es IRREVERSIBLE! @@ -5850,13 +5797,13 @@ Arrastre los puntos para cambiar de posición, o haga doble clic en las celdas d - UserNAND - NAND de usuario + User NAND + NAND del usuario - SysNAND - NAND de sistema + System NAND + NAND del sistema @@ -5889,20 +5836,20 @@ Arrastre los puntos para cambiar de posición, o haga doble clic en las celdas d Delete all data in this directory. THIS IS 100% IRREVERSABLE! - Eliminar toda la data en este directorio. ¡ESTO ES 100% IRREVERSIBLE! + Eliminar todos los datos en este directorio. ¡ESTO ES 100% IRREVERSIBLE! Export all data in this directory. This may take a while! - Exportar toda la data en este directorio. ¡Esto puede tomar un tiempo! + Exportar todos los datos en este directorio. ¡Esto puede tomar un tiempo! Import data for this directory. This may take a while, and will delete ALL EXISTING DATA! - Importar toda la data en este directorio. Esto puede tomar un tiempo, ¡y borrará TODA LA DATA EXISTENTE! + Importar todos los datos en este directorio. Esto puede tomar un tiempo, ¡y borrará TODOS LOS DATOS EXISTENTES! - + Calculating... Calculando... @@ -5945,7 +5892,7 @@ Arrastre los puntos para cambiar de posición, o haga doble clic en las celdas d Server Address - Dirección del Servidor + Dirección del servidor @@ -6021,7 +5968,7 @@ Arrastre los puntos para cambiar de posición, o haga doble clic en las celdas d You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list. - Debes elegir un Juego preferente para alojar una sala. Si todavía no tienes ningún juego en la lista de juegos, agrega una carpeta de juegos haciendo clic en el icono de suma en la lista de juegos. + Debe elegir un Juego preferente para alojar una sala. Si todavía no tiene ningún juego en la lista de juegos, agregue una carpeta de juegos haciendo clic en el icono de suma en la lista de juegos. @@ -6061,7 +6008,7 @@ Arrastre los puntos para cambiar de posición, o haga doble clic en las celdas d An unknown error occurred. If this error continues to occur, please open an issue - Error desconocido. Si sigue este error, por favor, abre una solicitud de errores. + Ha ocurrido un error desconocido. Si este error persiste, por favor abra una solicitud de fallos. @@ -6076,7 +6023,7 @@ Arrastre los puntos para cambiar de posición, o haga doble clic en las celdas d IP address is already in use. Please choose another. - La dirección IP ya se encuentra en uso. Por favor, selecciona otra. + La dirección IP ya se encuentra en uso. Por favor, seleccione otra. @@ -6106,47 +6053,53 @@ Por favor, vaya a Configuración -> Sistema -> Red y selecciona una interf GRenderWindow - - + + OpenGL not available! ¡OpenGL no está disponible! - + OpenGL shared contexts are not supported. Los contextos compartidos de OpenGL no son compatibles. - + Eden has not been compiled with OpenGL support. Eden no ha sido compilado con soporte para OpenGL. - - + + + Error while initializing OpenGL! ¡Error al inicializar OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Tu GPU no soporta OpenGL, o no tienes instalados los últimos controladores gráficos. - + Error while initializing OpenGL 4.6! ¡Error al iniciar OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Tu GPU no soporta OpenGL 4.6, o no tienes instalado el último controlador de la tarjeta gráfica.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Es posible que la GPU no soporte una o más extensiones necesarias de OpenGL . Por favor, asegúrate de tener los últimos controladores de la tarjeta gráfica.<br><br>GL Renderer:<br>%1<br><br>Extensiones no soportadas:<br>%2 + + + This build doesn't have OpenGL support. + Esta compilación no tiene soporte para OpenGL. + GameList @@ -6243,7 +6196,7 @@ Por favor, vaya a Configuración -> Sistema -> Red y selecciona una interf Edit Play Time Data - Editar data de tiempo de juego + Editar los datos del tiempo de juego @@ -6339,7 +6292,7 @@ Por favor, vaya a Configuración -> Sistema -> Red y selecciona una interf Add-ons - Extras/Add-ons + Complementos @@ -6532,204 +6485,204 @@ Mensaje de depuración: Hotkeys - + Audio Mute/Unmute Activar/Desactivar audio - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Ventana principal - + Audio Volume Down Bajar volumen del audio - + Audio Volume Up Subir volumen del audio - + Capture Screenshot Captura de pantalla - + Change Adapting Filter Cambiar filtro adaptable - + Change Docked Mode Cambiar a modo sobremesa - + Change GPU Mode Cambiar modo de la GPU - + Configure Configurar - + Configure Current Game - Configure el Juego actual + Configure el juego actual - + Continue/Pause Emulation Continuar/Pausar emulación - + Exit Fullscreen Salir de pantalla completa - + Exit Eden Salir de Eden - + Fullscreen Pantalla completa - + Load File Cargar archivo - + Load/Remove Amiibo Cargar/Eliminar Amiibo - + Browse Public Game Lobby Buscar en la sala de juegos públicos - + Create Room Crear sala - + Direct Connect to Room Conexión directa a sala - + Leave Room Abandonar sala - + Show Current Room Mostrar sala actual - + Restart Emulation Reiniciar emulación - + Stop Emulation Detener emulación - + TAS Record Grabar TAS - + TAS Reset Reiniciar TAS - + TAS Start/Stop Iniciar/detener TAS - + Toggle Filter Bar Alternar barra de filtro - + Toggle Framerate Limit Alternar limite de fotogramas - + Toggle Turbo Speed Alternar velocidad turbo - + Toggle Slow Speed Alternar velocidad lenta - + Toggle Mouse Panning Alternar desplazamiento del ratón - + Toggle Renderdoc Capture Alternar Captura de Renderdoc - + Toggle Status Bar Alternar barra de estado - + Toggle Performance Overlay Alternar superposición de rendimiento @@ -6846,7 +6799,7 @@ Mensaje de depuración: Refresh Lobby - Actualizar sala + Actualizar la sala @@ -6909,7 +6862,7 @@ Mensaje de depuración: Open &Eden Folders - Abre Archivos de &Eden + Abrir carpetas de &Eden @@ -6999,7 +6952,7 @@ Mensaje de depuración: &Create Home Menu Shortcut - &Cree un Atajo del Menu de Inicio + &Crear un acceso directo al menú de inicio @@ -7033,7 +6986,7 @@ Mensaje de depuración: - + &Pause &Pausar @@ -7045,7 +6998,7 @@ Mensaje de depuración: &Verify Installed Contents - &Verificar contenidos instalados + &Verificar los contenidos instalados @@ -7190,11 +7143,11 @@ Mensaje de depuración: Configure C&urrent Game... - Configurar j&uego actual... + Configurar el j&uego actual... - + &Start &Iniciar @@ -7205,14 +7158,14 @@ Mensaje de depuración: - + R&ecord G&rabar Open &Controller Menu - Abrir Menú de &Mandos + Abrir el menú de &mandos @@ -7232,22 +7185,22 @@ Mensaje de depuración: &Application Menu - &Menu de aplicación + &Menú de la aplicación &Root Data Folder - &Datos de Archivo Root + Carpeta de datos &raíz &NAND Folder - &Archivo NAND + Carpeta &NAND &SDMC Folder - &Archivo SDMC + Carpeta &SDMC @@ -7257,17 +7210,17 @@ Mensaje de depuración: &Log Folder - &Archivo Registro + Carpeta de &registros From Folder - Del Archivo + Desde una carpeta From ZIP - Del ZIP + Desde un archivo ZIP @@ -7277,7 +7230,7 @@ Mensaje de depuración: &Data Manager - Gestor de &Data + Gestor de &datos @@ -7287,7 +7240,7 @@ Mensaje de depuración: &Grid View - Vista en &cuadricula + Vista en &cuadrícula @@ -7296,7 +7249,7 @@ Mensaje de depuración: - + None Nada @@ -7312,397 +7265,397 @@ Mensaje de depuración: Mostrar superposición de &rendimiento - + Small (32x32) Pequeño (32x32) - + Standard (64x64) Estandar (64x64) - + Large (128x128) Grande (128x128) - + Full Size (256x256) Tamaño completo (256x256) - + Broken Vulkan Installation Detected Detectada instalación fallida de Vulkan - + Vulkan initialization failed during boot. La inicialización de Vulkan falló durante el arranque. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Ejecutando un juego - + Loading Web Applet... Cargando applet web... - - + + Disable Web Applet Desactivar applet web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Desactivar el applet web puede causar comportamientos inesperados y debería solo ser usado con Super Mario 3D All-Stars. ¿Está seguro de que quiere desactivar el applet web? (Puede ser activado en las ajustes de depuración.) - + The amount of shaders currently being built La cantidad de sombreadores que se están contruyendo actualmente - + The current selected resolution scaling multiplier. El multiplicador de escalado de resolución seleccionado actualmente. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Velocidad de emulación actual. Los valores superiores o inferiores al 100% indican que la emulación se ejecuta más rápida o más lenta que en una Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. La cantidad de fotogramas por segundo que muestra el juego actualmente. Esto varía según el juego y la escena. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tiempo empleado en emular un fotograma de la Switch, sin contar la limitación de fotogramas ni la sincronización vertical. Para una emulación a máxima velocidad, debería ser de 16,67 ms como máximo. - + Unmute Desilenciar - + Mute Silenciar - + Reset Volume Restablecer volumen - + &Clear Recent Files &Limpiar archivos recientes - + &Continue &Continuar - + Warning: Outdated Game Format Advertencia: formato del juego obsoleto - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. Está usando el formato de directorio ROM deconstruido para este juego, el cual es un formato obsoleto que ha sido reemplazado por otros como NCA, NAX, XCI o NSP. Los directorios ROM deconstruidos carecen de iconos, metadatos y compatibilidad con actualizaciones.<br>Para obtener una explicación de los distintos formatos de la Switch compatibles con Eden, consulte nuestro manual de usuario. Este mensaje no volverá a aparecer de nuevo. - - + + Error while loading ROM! ¡Error al cargar la ROM! - + The ROM format is not supported. El formato de la ROM no está soportado. - + An error occurred initializing the video core. Se produjo un error al inicializar el núcleo de video. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. Eden ha detectado un error al ejecutar el núcleo de vídeo. Esto suele deberse por usar controladores de la GPU obsoletos, incluidos los integrados. Consulte el registro para obtener más información. Para más información sobre cómo acceder al archivo de registro, por favor consulte la siguiente página: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Cómo subir el archivo de registro</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. ¡Error al cargar la ROM! %1 - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. %1<br>Por favor vuelva a volcar sus archivos, o pida ayuda en Discord/Stoat. - + An unknown error occurred. Please see the log for more details. Ha ocurrido un error desconocido. Por favor mire el registro para más detalles. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Cerrando el programa... - + Save Data Datos de guardado - + Mod Data Datos del mod - + Error Opening %1 Folder Error abriendo la carpeta %1 - - + + Folder does not exist! ¡La carpeta no existe! - + Remove Installed Game Contents? ¿Eliminar el contenido instalado del juego? - + Remove Installed Game Update? ¿Eliminar la actualización instalada del juego? - + Remove Installed Game DLC? ¿Eliminar el contenido descargable instalado del juego? - + Remove Entry Eliminar entrada - + Delete OpenGL Transferable Shader Cache? ¿Desea eliminar el caché transferible de sombreadores de OpenGL? - + Delete Vulkan Transferable Shader Cache? ¿Desea eliminar el caché transferible de sombreadores de Vulkan? - + Delete All Transferable Shader Caches? ¿Desea eliminar todo el caché transferible de sombreadores? - + Remove Custom Game Configuration? ¿Borrar configuración personalizada del juego? - + Remove Cache Storage? ¿Borrar el almacenamiento de caché? - + Remove File Eliminar archivo - + Remove Play Time Data Eliminar datos del tiempo de juego - + Reset play time? ¿Reiniciar el tiempo de juego? - - + + RomFS Extraction Failed! ¡Fallo al extraer el RomFS! - + There was an error copying the RomFS files or the user cancelled the operation. Ocurrió un error al copiar los archivos de la RomFS o el usuario canceló la operación. - + Full Completo - + Skeleton Esqueleto - + Select RomFS Dump Mode Seleccione el método de volcado del RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Por favor seleccione como quiere que sea volcada la RomFS.<br>Completa copiará todos los archivos en el nuevo directorio mientras que <br>esqueleto solo creará la estructura de los directorios. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root No hay suficiente espacio libre en %1 para extraer la RomFS. Por favor libera espacio o selecciona un directorio de volcado diferente en Emulación > Configurar > Sistema > Sistema de archivos > Volcado raiz - + Extracting RomFS... Extrayendo el RomFS... - - + + Cancel Cancelar - + RomFS Extraction Succeeded! ¡La extracción del RomFS ha sido un éxito! - + The operation completed successfully. La operación se completó con éxito. - + Error Opening %1 Error al abrir %1 - + Select Directory Seleccionar directorio - + Properties Propiedades - + The game properties could not be loaded. No se pudieron cargar las propiedades del juego. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Ejecutable de Switch (%1);;Todos los archivos (*.*) - + Load File Cargar archivo - + Open Extracted ROM Directory Abrir directorio de la ROM extraída - + Invalid Directory Selected Seleccionado directorio inválido - + The directory you have selected does not contain a 'main' file. El directorio seleccionado no contiene un archivo 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Archivo de Switch instalable (*.nca *.nsp *.xci);;Archivo de contenido de Nintendo (*.nca);;Paquete de envío de Nintendo (*.nsp);;Imagen de cartucho NX (*.xci) - + Install Files Instalar archivos - + %n file(s) remaining %n archivo(s) restantes%n archivo(s) restantes%n archivo(s) restantes - + Installing file "%1"... Instalando el archivo "%1"... - - + + Install Results Resultados de la instalación - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Para evitar posibles conflictos, desaconsejamos instalar juegos base en la NAND. Por favor, use solo esta función para instalar actualizaciones y contenido descargable. - + %n file(s) were newly installed %n archivo(s) se instalaron recientemente @@ -7711,7 +7664,7 @@ Por favor, use solo esta función para instalar actualizaciones y contenido desc - + %n file(s) were overwritten %n archivo(s) fueron sobreescritos @@ -7720,7 +7673,7 @@ Por favor, use solo esta función para instalar actualizaciones y contenido desc - + %n file(s) failed to install fallo al instalar %n archivo(s) @@ -7729,214 +7682,214 @@ Por favor, use solo esta función para instalar actualizaciones y contenido desc - + System Application Aplicación del sistema - + System Archive Archivo del sistema - + System Application Update - Actualización de aplicación del sistema + Actualización de la aplicación del sistema - + Firmware Package (Type A) Paquete de firmware (Tipo A) - + Firmware Package (Type B) Paquete de firmware (Tipo B) - + Game Juego - + Game Update Actualización del juego - + Game DLC Contenido descargable del juego - + Delta Title Título Delta - + Select NCA Install Type... Seleccione el tipo de instalación NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Seleccione el tipo de título en el que desea instalar este NCA: (En la mayoría de los casos, la opción predeterminada "Juego" es suficiente). - + Failed to Install Fallo al instalar - + The title type you selected for the NCA is invalid. El tipo de título que ha seleccionado para el NCA es inválido. - + File not found Archivo no encontrado - + File "%1" not found Archivo "%1" no encontrado - + OK Aceptar - + Function Disabled Función desactivada - + Compatibility list reporting is currently disabled. Check back later! Los informes de la lista de compatibilidad están deshabilitados. ¡Vuelva más tarde! - + Error opening URL Error abriendo URL - + Unable to open the URL "%1". No se pudo abrir URL "%1". - + TAS Recording Grabación TAS - + Overwrite file of player 1? ¿Sobrescribir el archivo del jugador 1? - + Invalid config detected Detectada configuración inválida - + Handheld controller can't be used on docked mode. Pro controller will be selected. El mando del modo portátil no puede usarse en el modo sobremesa. El mando pro será seleccionado en su lugar. - - + + Amiibo Amiibo - - + + The current amiibo has been removed El amiibo actual fue borrado - + Error Error - - + + The current game is not looking for amiibos El juego actual no está buscando amiibos - + Amiibo File (%1);; All Files (*.*) Archivo Amiibo (%1);; Todos los archivos (*.*) - + Load Amiibo Cargar Amiibo - + Error loading Amiibo data Error al cargar los datos del Amiibo - + The selected file is not a valid amiibo El archivo seleccionado no es un amiibo válido - + The selected file is already on use El archivo seleccionado se encuentra en uso - + An unknown error occurred Ha ocurrido un error desconocido - - + + Keys not installed Claves no instaladas - - + + Install decryption keys and restart Eden before attempting to install firmware. Instale las claves de desencriptado y reinicie Eden antes de intentar instalar el firmware. - + Select Dumped Firmware Source Location Seleccionar ubicación fuente del firmware volcado - + Select Dumped Firmware ZIP Seleccionar ZIP del firmware volcado - + Zipped Archives (*.zip) Archivos comprimidos (*.zip) - + Firmware cleanup failed Fallo al limpiar firmware - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 @@ -7945,155 +7898,145 @@ Compruebe los permisos de escritura en el directorio de temporales del sistema e Error reportado por el sistema operativo: %1 - + No firmware available No hay firmware disponible - + Firmware Corrupted Firmware corrompido - + Unknown applet Applet desconocido - + Applet doesn't map to a known value. Applet no asigna a un valor conocido. - + Record not found Grabación no encontrada - + Applet not found. Please reinstall firmware. Apple no encontrado. Por favor vuelva a instalar el firmware. - + Capture Screenshot Captura de pantalla - + PNG Image (*.png) Imagen PNG (*.png) - - Update Available - Actualización disponible - - - - Download %1? - ¿Descargar %1? - - - + TAS state: Running %1/%2 Estado de TAS: Ejecutando %1/%2 - + TAS state: Recording %1 Estado de TAS: Grabando %1 - + TAS state: Idle %1/%2 Estado de TAS: Inactivo %1/%2 - + TAS State: Invalid Estado de TAS: Inválido - + &Stop Running &Parar de ejecutarse - + Stop R&ecording &Parar grabación - + Building: %n shader(s) Construyendo: %n sombreador(es)Construyendo: %n sombreador(es)Construyendo: %n sombreador(es) - + Scale: %1x %1 is the resolution scaling factor Escala: %1x - + Speed: %1% / %2% Velocidad: %1% / %2% - + Speed: %1% Velocidad: %1% - + Game: %1 FPS Juego: %1 FPS - + Frame: %1 ms Fotograma: %1 ms - + FSR FSR - + NO AA NO AA - + VOLUME: MUTE VOLUMEN: SILENCIADO - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUMEN: %1% - + Derivation Components Missing Componentes de derivación ausentes - + Decryption keys are missing. Install them now? Las claves de desencriptado están ausentes. ¿Desea instalarlas ahora? - + Wayland Detected! ¡Wayland detectado! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8104,74 +8047,74 @@ Se recomienda usar X11 en su lugar. ¿Le gustaría forzar a usarlo en futuras ejecuciones? - + Use X11 Usar X11 - + Continue with Wayland Continuar con Wayland - + Don't show again No mostrar de nuevo - + Restart Required Reinicio requerido - + Restart Eden to apply the X11 backend. Reinicie Eden para aplicar el motor X11. - + Slow Lento - + Turbo Turbo - + Unlocked Desbloqueado - + Select RomFS Dump Target Seleccione el destinatario para el volcado del RomFS - + Please select which RomFS you would like to dump. Por favor seleccione que RomFS desea volcar. - + Are you sure you want to close Eden? ¿Está seguro de que quiere cerrar Eden? - - - + + + Eden Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. ¿Está seguro de que desea parar la emulación? Cualquier progreso sin guardar se perderá. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8347,8 +8290,8 @@ Si quieres limpiar los archivos que se quedaron en el ubicacion de datos anticua ModSelectDialog - Dialog - Diálogo + Import Mods + Importar mods @@ -8764,12 +8707,12 @@ p, li { white-space: pre-wrap; } Keep Old Data - Mantener data antigua + Mantener los datos antiguos Clear Old Data - Limpiar data antigua + Limpiar los datos antiguos @@ -9233,7 +9176,7 @@ p, li { white-space: pre-wrap; } Add New Game Directory - Añadir un nuevo directorio de juegos + Añadir un nuevo directorio de juego @@ -9571,7 +9514,7 @@ Haz esto solo si estás 100% seguro de que deseas borrarlos. Importing data. This may take a while... - Importando data. Esto puede tomar unos minutos... + Importando datos. Esto puede tomar unos minutos... @@ -9859,7 +9802,7 @@ Would you like to manually select a portable folder to use? Create Shortcut - Crear Atajo + Crear acceso directo @@ -9869,32 +9812,32 @@ Would you like to manually select a portable folder to use? Shortcut Created - Atajo Creado + Acceso directo creado Successfully created a shortcut to %1 - Se ha creado un atajo a %1 con exito + Se ha creado un acceso directo a %1 con éxito Shortcut may be Volatile! - Atajo podría ser volátil! + ¡El acceso directo podría ser volátil! This will create a shortcut to the current AppImage. This may not work well if you update. Continue? - Esto creará un atajo a la AppImage actual. Hay posibilidad que esto no trabaja bien si actualizas ¿Continuar? + Esto creará un acceso directo a la AppImage actual. Puede que no funcione bien si actualiza. ¿Continuar? Failed to Create Shortcut - Fallo en Crear Atajo + Fallo al crear el acceso directo Failed to create a shortcut to %1 - Fallo en crear un atajo a %1 + Fallo al crear un acceso directo a %1 @@ -9969,20 +9912,20 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed Fallo al extraer el mod - + Failed to create temporary directory %1 Fallo al crear directorio temporal %1 - + Zip file %1 is empty - El archivo zip %1 está vacio + El archivo zip %1 está vacío @@ -10656,4 +10599,98 @@ Seleccionando "Desde Eden", los datos de guardado anteriores alojados Se ha alcanzado el límite total de tiempo de juego. + + UpdateDialog + + + Update Available + Actualización disponible + + + + + <a href="%1">View on Forgejo</a> + <a href="%1">Ver en Forgejo</a> + + + + Would you like to install this update? + ¿Desea instalar esta actualización? + + + + Available Versions + Versiones disponibles + + + + + %1 is available for download. + %1 está disponible para descargar. + + + + New Version Location + Ubicación de la nueva versión + + + + All Files (*.*) + Todos los archivos (*.*) + + + + + + Failed to save file + Fallo al guardar el archivo + + + + Could not open file %1 for writing. + No se pudo abrir el archivo %1 para su escritura. + + + + Downloading... + Descargando... + + + + Cancel + Cancelar + + + + Could not write to file %1. + No se pudo escribir en el archivo %1. + + + + Could not commit to file %1. + No se pudo cometer en el archivo %1. + + + + Failed to download file + Fallo al descargar el archivo + + + + Could not download from %1%2 +Error code: %3 + No se pudo descargar desde %1%2 +Código de error: %3 + + + + Download Complete + Descarga completada + + + + Successfully downloaded %1. Would you like to open it? + %1 descargado con éxito. ¿Desea abrirlo? + + \ No newline at end of file diff --git a/dist/languages/fi.ts b/dist/languages/fi.ts index bd54a466cf..41917c09db 100644 --- a/dist/languages/fi.ts +++ b/dist/languages/fi.ts @@ -4,17 +4,17 @@ About Eden - + Tietoja Eden:istä <html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html> - + <html><head/><body><p><span style=" font-size:28pt;">Eden</span></p></body></html> <html><head/><body><p>%1 (%2)</p></body></html> - + <html><head/><body><p>%1 (%2)</p></body></html> @@ -26,17 +26,17 @@ li.unchecked::marker { content: "\2610"; } li.checked::marker { content: "\2612"; } </style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden is an experimental open-source emulator for the Nintendo Switch licensed under GPLv3.0+ which is based on the yuzu emulator which ended development back in March 2024. <br /><br />This software should not be used to play games you have not legally obtained.</span></p></body></html> - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> p, li { white-space: pre-wrap; } hr { height: 1px; border-width: 0; } li.unchecked::marker { content: "\2610"; } li.checked::marker { content: "\2612"; } </style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden on kokeellinen, avoimen lähdekoodin Nintendo Switch -emulaattori, joka on lisensoitu GPLv3.0+ lisenssillä. Eden perustuu Yuzu -emulaattoriin, jonka kehitys loppui maaliskuussa 2024. <br /><br />Tällä emulaattorilla saat pelata vain niitä pelejä, jotka laillisesti omistat.</span></p></body></html> <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Website</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Source Code</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributors</span></a> | <a href="https://discord.gg/HstXbPch7X"><span style=" text-decoration: underline; color:#039be5;">Discord</span></a> | <a href="https://stt.gg/qKgFEAbH"><span style=" text-decoration: underline; color:#039be5;">Stoat</span></a> | <a href="https://nitter.poast.org/edenemuofficial"><span style=" text-decoration: underline; color:#039be5;">Twitter</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">License</span></a></p></body></html> - + <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Sivusto</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Lähdekoodi</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Tekijät</span></a> | <a href="https://discord.gg/HstXbPch7X"><span style=" text-decoration: underline; color:#039be5;">Discord</span></a> | <a href="https://stt.gg/qKgFEAbH"><span style=" text-decoration: underline; color:#039be5;">Stoat</span></a> | <a href="https://nitter.poast.org/edenemuofficial"><span style=" text-decoration: underline; color:#039be5;">Twitter</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">Lisenssi</span></a></p></body></html> <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; is a trademark of Nintendo. Eden is not affiliated with Nintendo in any way.</span></p></body></html> - + <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; on Nintendon tavaramerkki. Eden ei ole mitenkään kytköksissä Nintendoon.</span></p></body></html> @@ -77,95 +77,95 @@ li.checked::marker { content: "\2612"; } Room Window - + Huonenäkymä Send Chat Message - + Lähetä chat-viesti Send Message - + Lähetä viesti Members - + Jäsenet %1 has joined - + %1 liittyi %1 has left - + %1 poistui %1 has been kicked - + %1 potkaistiin pois %1 has been banned - + %1 bännättiin %1 has been unbanned - + Bänni poistettiin käyttäjältä %1 View Profile - + Näytä profiili Block Player - + Estä käyttäjä When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? - + Kun estät käyttäjän, et enää saa häneltä chat-viestejä.<br><br>Oletko varma, että haluat estää käyttäjän %1? Kick - + Potkaise ulos Ban - + Bännää Kick Player - + Potkaise pelaaja ulos Are you sure you would like to <b>kick</b> %1? - + Oletko varma haluavasi <b>potkaista ulos</b> käyttäjän %1? Ban Player - + Bännää pelaaja Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. - + Oletko varma, että haluat <b>potkaista ulos ja bännätä</b> pelaajan %1? Tämä bännää sekä fooruminimen, että hänen IP-osoitteensa. @@ -173,22 +173,22 @@ This would ban both their forum username and their IP address. Room Window - + Huonenäkymä Room Description - + Huoneen kuvaus Moderation... - + Moderointi... Leave Room - + Poistu huoneesta @@ -196,17 +196,17 @@ This would ban both their forum username and their IP address. Connected - + Yhdistetty Disconnected - + Yhteys katkaistu %1 - %2 (%3/%4 members) - connected - + %1 - %2 (%3/%4 jäsentä) - yhdistetty @@ -230,107 +230,107 @@ This would ban both their forum username and their IP address. <html><head/><body><p><span style=" font-size:10pt;">Should you choose to submit a test case to the </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">eden Compatibility List</span></a><span style=" font-size:10pt;">, The following information will be collected and displayed on the site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardware Information (CPU / GPU / Operating System)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of eden you are running</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The connected eden account</li></ul></body></html> - + <html><head/><body><p><span style=" font-size:10pt;">Jos päätät lähettää testiraportin </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">edenin yhteensopivuuslistalle</span></a><span style=" font-size:10pt;">, seuraava informaatio kerätään ja näytetään sivustolla:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Järjestelmäinformaatio (CPU / GPU / Käyttöjärjestelmä)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Käyttämäsi edenin versio</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Yhdistetty eden -käyttäjätilisi</li></ul></body></html> <html><head/><body><p>Does the game boot?</p></body></html> - + Käynnistyykö peli? Yes The game starts to output video or audio - + Kyllä, peli näyttää kuvaa ja äänet kuuluvat No The game doesn't get past the "Launching..." screen - + Ei Peli ei etene "Käynnistetään..." näytöstä Yes The game gets past the intro/menu and into gameplay - + Kyllä Peli etenee introsta/päävalikosta itse peliin No The game crashes or freezes while loading or using the menu - + Ei Peli kaatuu tai jumittuu ladatessaan ta kun päävalikkoa käytetään. <html><head/><body><p>Does the game reach gameplay?</p></body></html> - + <html><head/><body><p>Päästäänkö itse peliin?</p></body></html> Yes The game works without crashes - + Kyllä Peli toimii kaatumatta No The game crashes or freezes during gameplay - + Ei Peli kaatuu tai jumittuu pelin aikana <html><head/><body><p>Does the game work without crashing, freezing or locking up during gameplay?</p></body></html> - + <html><head/><body><p>Toimiiko peli kaatumatta, jumittumatta tai lukittumatta?</p></body></html> Yes The game can be finished without any workarounds - + Kyllä Peli on pelattavissa loppuun ilman kiertoteitä No The game can't progress past a certain area - + Ei Pelissä ei voi edetä tietyn osoion jälkeen <html><head/><body><p>Is the game completely playable from start to finish?</p></body></html> - + <html><head/><body><p>Onko peli täysin pelattavissa alusta loppuun?</p></body></html> Major The game has major graphical errors - + Suuria Pelin grafiikoissa on suuria virheitä Minor The game has minor graphical errors - + Pieniä Pelin grafiikoissa on pikkuvirheitä None Everything is rendered as it looks on the Nintendo Switch - + Ei mitään Grafiikat vastaavat täysin Nintendo Switch:iä <html><head/><body><p>Does the game have any graphical glitches?</p></body></html> - + <html><head/><body><p>Onko pelissä joitain grafiikan häiriöitä?</p></body></html> Major The game has major audio errors - + Suuria Pelin äänessä on isoja vikoja Minor The game has minor audio errors - + Pieniä Pelin äänessä on pikkuvikoja None Audio is played perfectly - + Ei mitään Äänet toistuvat täydellisesti <html><head/><body><p>Does the game have any audio glitches / missing effects?</p></body></html> - + <html><head/><body><p>Onko pelissä äänen häiriöitä / puutteita?</p></body></html> @@ -350,7 +350,7 @@ This would ban both their forum username and their IP address. An error occurred while sending the Testcase - + Testiraporttia lähetettäessä tapahtui virhe @@ -363,47 +363,47 @@ This would ban both their forum username and their IP address. % - + % Amiibo editor - + Amiiboeditori Controller configuration - + Ohjainasetukset Data erase - + Datan poisto Error - + Virhe Net connect - + Verkkoyhteys Player select - + Pelaajan valinta Software keyboard - + Näyttönäppäimistö Mii Edit - + Miin muokkaus @@ -413,7 +413,7 @@ This would ban both their forum username and their IP address. Shop - + Kauppa @@ -468,44 +468,46 @@ This would ban both their forum username and their IP address. Mute audio - + Mykistä äänet Volume: - + Äänenvoimakkuus: Mute audio when in background - + Mykistä äänet taustalla ollessa Multicore CPU Emulation - + CPU:n moniydinemulaatio This option increases CPU emulation thread use from 1 to the maximum of 4. This is mainly a debug option and shouldn't be disabled. - + Asetus CPU:n emulaatiosäiemäärän nostolle 1 - 4. +Tämä on käytännössä tarkoitettu vianetsintään ja sikäli pitäisi pitää päällä. Memory Layout - + Muistirakenne Increases the amount of emulated RAM. Doesn't affect performance/stability but may allow HD texture mods to load. - + Nostaa emuloidun RAM-muistin kokoa. +Tämä ei vaikuta suorituskykyyn/vakauteen, mutta saattaa mahdollistaa HD-tekstuurimodien latauksen. Limit Speed Percent - + Nopeuden prosenttiraja @@ -583,217 +585,205 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: - + Changes the output graphics API. Vulkan is recommended. - + Device: - + This setting selects the GPU to use (Vulkan only). - + Resolution: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: - + FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output + + Use asynchronous GPU emulation - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. - + NVDEC emulation: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -802,55 +792,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -858,1398 +848,1361 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: - + The region of the console. - + Time Zone: - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - - + + Auto - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null - + Fast - + Balanced - - + + Accurate - - + + Default - + Unsafe (fast) - + Safe (stable) - + Unsafe - + Paranoid (disables most optimizations) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed - + Exclusive Fullscreen - + No Video Output - + CPU Video Decoding - + GPU Video Decoding (Default) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) - + 3X (2160p/3240p) - + 4X (2880p/4320p) - + 5X (3600p/5400p) - + 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor - + Bilinear - + Bicubic - + Gaussian - + Lanczos - + ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None - + FXAA - + SMAA - + Default (16:9) - + Force 4:3 - + Force 21:9 - + Force 16:10 - + Stretch to Window - + Automatic - + 2x - + 4x - + 8x - + 16x - + 32x - + 64x - + Japanese (日本語) - + American English - + French (français) - + German (Deutsch) - + Italian (italiano) - + Spanish (español) - + Chinese - + Korean (한국어) - + Dutch (Nederlands) - + Portuguese (português) - + Russian (Русский) - + Taiwanese - + British English - + Canadian French - + Latin American Spanish - + Simplified Chinese - + Traditional Chinese (正體中文) - + Brazilian Portuguese (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan - + USA - + Europe - + Australia - + China - + Korea - + Taiwan - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET - + CST6CDT - + Cuba - + EET - + Egypt - + Eire - + EST - + EST5EDT - + GB - + GB-Eire - + GMT - + GMT+0 - + GMT-0 - + GMT0 - + Greenwich - + Hongkong - + HST - + Iceland - + Iran - + Israel - + Jamaica - + Kwajalein - + Libya - + MET - + MST - + MST7MDT - + Navajo - + NZ - + NZ-CHAT - + Poland - + Portugal - + PRC - + PST8PDT - + ROC - + ROK - + Singapore - + Turkey - + UCT - + Universal - + UTC - + W-SU - + WET - + Zulu - + Mono - + Stereo - + Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked - + Handheld - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -5722,7 +5675,7 @@ Drag points to change position, or double-click table cells to edit values. - + Deleting ANY data is IRREVERSABLE! @@ -5733,12 +5686,12 @@ Drag points to change position, or double-click table cells to edit values. - UserNAND + User NAND - SysNAND + System NAND @@ -5785,7 +5738,7 @@ Drag points to change position, or double-click table cells to edit values. - + Calculating... @@ -5987,47 +5940,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! openGL ei ole saatavilla! - + OpenGL shared contexts are not supported. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! Virhe käynnistäessä OpenGL ydintä! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. - + Error while initializing OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6412,204 +6371,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot - + Change Adapting Filter - + Change Docked Mode - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation - + Exit Fullscreen - + Exit Eden - + Fullscreen - + Load File - + Load/Remove Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar - + Toggle Performance Overlay @@ -6912,7 +6871,7 @@ Debug Message: - + &Pause &Pysäytä @@ -7073,7 +7032,7 @@ Debug Message: - + &Start &Käynnistä @@ -7084,7 +7043,7 @@ Debug Message: - + R&ecord @@ -7175,7 +7134,7 @@ Debug Message: - + None @@ -7191,774 +7150,764 @@ Debug Message: - + Small (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -7966,74 +7915,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8197,7 +8146,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9798,18 +9747,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10463,4 +10412,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/fr.ts b/dist/languages/fr.ts index 5d2fa2c542..d53b1902d4 100644 --- a/dist/languages/fr.ts +++ b/dist/languages/fr.ts @@ -597,22 +597,12 @@ Utilisez Boost (1700 MHz) pour fonctionner à l'horloge native la plus éle Définissez une valeur personnalisée pour les cycles CPU. Des valeurs plus élevées peuvent améliorer les performances, mais risquent de provoquer des blocages. Une plage de 77-21000 est recommandée. - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) Activer l'émulation MMU de l'hôte (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -621,100 +611,100 @@ L'activer permet à l'invité de lire/écrire directement dans la mém Désactiver cela force tous les accès mémoire à utiliser l'émulation logicielle de la MMU. - + Unfuse FMA (improve performance on CPUs without FMA) Désactivation du FMA (améliore les performances des CPU sans FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Cette option améliore la vitesse en réduisant la précision des instructions de multiplication et addition fusionnées sur les processeurs qui ne prennent pas en charge nativement FMA. - + Faster FRSQRTE and FRECPE FRSQRTE et FRECPE plus rapides - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Cette option améliore la vitesse de certaines fonctions à virgule flottante approximatives en utilisant des approximations natives moins précises. - + Faster ASIMD instructions (32 bits only) Instructions ASIMD plus rapides (32 bits seulement) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Cette option améliore la vitesse des fonctions à virgule flottante ASIMD sur 32 bits en utilisant des modes d'arrondi incorrects. - + Inaccurate NaN handling Traitement NaN imprécis - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Cette option améliore la vitesse en supprimant la vérification des NaN. Veuillez noter que cela réduit également la précision de certaines instructions en virgule flottante. - + Disable address space checks Désactiver les vérifications de l'espace d'adresse - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Cette option améliore la vitesse en supprimant une vérification de sécurité avant chaque opération mémoire. La désactiver peut permettre l’exécution de code arbitraire. - + Ignore global monitor Ignorer le moniteur global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Cette option améliore la vitesse en se basant uniquement sur la sémantique de cmpxchg pour garantir la sécurité des instructions d'accès exclusif. Veuillez noter que cela peut entraîner des blocages et d'autres conditions de concurrence. - + API: API : - + Changes the output graphics API. Vulkan is recommended. Modifie l’API graphique utilisée en sortie. Vulkan est recommandé. - + Device: Appareil : - + This setting selects the GPU to use (Vulkan only). Ce paramètre permet de sélectionner le GPU à utiliser (Vulkan uniquement). - + Resolution: Résolution : - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -723,27 +713,27 @@ Des résolutions plus élevées nécessitent plus de VRAM et de bande passante. Des options inférieures à 1X peuvent provoquer des artefacts. - + Window Adapting Filter: Filtre de fenêtre adaptatif : - + FSR Sharpness: Netteté FSR : - + Determines how sharpened the image will look using FSR's dynamic contrast. Détermine le niveau de netteté de l’image en utilisant le contraste dynamique de FSR. - + Anti-Aliasing Method: Méthode d'anticrénelage : - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -752,12 +742,12 @@ SMAA offre la meilleure qualité. FXAA peut produire une image plus stable à des résolutions plus faibles. - + Fullscreen Mode: Mode Plein écran : - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -766,12 +756,12 @@ Sans bordure offre la meilleure compatibilité avec le clavier à l'écran Le mode plein écran exclusif peut offrir de meilleures performances et un meilleur support Freesync/Gsync. - + Aspect Ratio: Format : - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -780,40 +770,35 @@ La plupart des jeux ne supportent que le format 16:9, donc des modifications son Contrôle également le format des captures d’écran. - + Use persistent pipeline cache Conserver le cache du rendu graphique - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Permet de sauvegarder les shaders sur le stockage pour un chargement plus rapide lors des démarrages ultérieurs du jeu. Le désactiver est uniquement destiné au débogage. - - Optimize SPIRV output - Optimiser la sortie SPIR‑V + + Use asynchronous GPU emulation + - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. - Exécute une passe d'optimisation supplémentaire sur les shaders SPIRV générés. -Augmente le temps nécessaire à la compilation des shaders. -Peut légèrement améliorer les performances. -Cette fonctionnalité est expérimentale. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + - + NVDEC emulation: Émulation NVDEC : - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -822,12 +807,12 @@ Elles peuvent être décodées soit par le CPU, soit par le GPU, ou pas du tout Dans la plupart des cas, le décodage GPU offre les meilleures performances. - + ASTC Decoding Method: Méthode de décodage ASTC : - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -839,12 +824,12 @@ GPU : Utiliser les shaders de calcul du GPU pour décoder les textures ASTC (rec CPU asynchrone : Utiliser le CPU pour décoder les textures ASTC à la demande. Élimine les saccades liées au décodage ASTC, mais peut provoquer des artefacts. - + ASTC Recompression Method: Méthode de recompression ASTC : - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -852,44 +837,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3 : Le format intermédiaire sera recompressé en BC1 ou BC3, ce qui économise de la VRAM mais dégrade la qualité de l’image. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: Mode d'utilisation de la VRAM : - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Permet de choisir si l’émulateur doit privilégier la conservation de la mémoire ou utiliser au maximum la mémoire vidéo disponible pour les performances. Le mode agressif peut affecter les performances d’autres applications, comme les logiciels d’enregistrement. - + Skip CPU Inner Invalidation Ignorer l'invalidation interne du CPU - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Ignore certaines invalidations de cache lors des mises à jour de la mémoire, réduisant l’utilisation du CPU et améliorant la latence. Cela peut provoquer des plantages légers. - + VSync Mode: Mode VSync : - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -900,12 +885,12 @@ Mailbox peut offrir une latence inférieure à FIFO et n’entraîne pas de déc Immediate (pas de synchronisation) affiche ce qui est disponible et peut provoquer du déchirement. - + Sync Memory Operations Synchroniser les opérations mémoire - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -914,144 +899,144 @@ Cette option corrige des problèmes dans les jeux, mais peut dégrader les perfo Les jeux Unreal Engine 4 sont souvent ceux qui bénéficient le plus de ce réglage. - + Enable asynchronous presentation (Vulkan only) Activer la présentation asynchrone (Vulkan uniquement) - + Slightly improves performance by moving presentation to a separate CPU thread. Améliore légèrement les performances en déplaçant la présentation vers un thread CPU séparé. - + Force maximum clocks (Vulkan only) Forcer la fréquence d'horloge maximale (Vulkan uniquement) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Les exécutions fonctionnent en arrière-plan en attendant les commandes graphiques pour empêcher le GPU de réduire sa vitesse de fréquence d'horloge. - + Anisotropic Filtering: Filtrage anisotropique : - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Contrôle la qualité du rendu des textures sous des angles obliques. Il est sûr de le régler à 16x sur la plupart des GPU. - + GPU Mode: Mode GPU : - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: Précision du DMA : - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Contrôle la précision des transferts DMA. Une précision plus élevée corrige certains problèmes dans certains jeux, mais peut réduire les performances. - + Enable asynchronous shader compilation Activer la compilation asynchrone des shaders - + May reduce shader stutter. Peut réduire les saccades dues aux shaders. - + Fast GPU Time Temps GPU rapide - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Utiliser le cache de pipeline Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Active le cache de pipeline spécifique au fournisseur de GPU. Cette option peut améliorer considérablement le temps de chargement des shaders dans les cas où le pilote Vulkan ne stocke pas les fichiers de cache de pipeline en interne. - + Enable Compute Pipelines (Intel Vulkan Only) Activer les pipelines de calcul (Vulkan sur Intel uniquement) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1060,119 +1045,95 @@ Ce réglage n’existe que pour les pilotes propriétaires Intel et peut provoqu Les pipelines de calcul sont toujours activés sur tous les autres pilotes. - + Enable Reactive Flushing Activer le Vidage Réactif - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Utilise une purge réactive au lieu d'une purge prédictive, permettant une synchronisation de la mémoire plus précise. - + Sync to framerate of video playback Synchro la fréquence d'image de la relecture du vidéo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Éxécuter le jeu à une vitesse normale pendant la relecture du vidéo, même-ci la fréquence d'image est dévérouillée. - + Barrier feedback loops Boucles de rétroaction de barrière - + Improves rendering of transparency effects in specific games. Améliore le rendu des effets de transparence dans des jeux spécifiques. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State État dynamique étendu - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - Vertex provoquant - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - Améliore l’éclairage et la gestion des points 3D dans certains jeux. -Seuls les appareils compatibles avec Vulkan 1.0+ prennent en charge cette extension. - - - - Descriptor Indexing - Indexation des descripteurs - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Améliore la gestion des textures et des tampons ainsi que la couche de traduction Maxwell. -Certains appareils compatibles Vulkan 1.1+ et tous ceux en 1.2+ prennent en charge cette extension. - - - + Sample Shading Échantillonnage de shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Permet au shader de fragments de s’exécuter pour chaque échantillon dans un fragment multi-échantillonné, au lieu d’une seule fois par fragment. @@ -1180,86 +1141,86 @@ Améliore la qualité graphique au prix de performances réduites. Des valeurs plus élevées améliorent la qualité mais dégradent les performances. - + RNG Seed Seed RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Contrôle la graine du générateur de nombres aléatoires. Principalement utilisé pour le speedrun. - + Device Name Nom de l'appareil - + The name of the console. Nom de la console. - + Custom RTC Date: Date RTC personnalisée : - + This option allows to change the clock of the console. Can be used to manipulate time in games. Cette option permet de modifier l’horloge de la console. Peut être utilisée pour manipuler le temps dans les jeux. - + The number of seconds from the current unix time Nombre de secondes écoulées depuis le 1er janvier 1970. - + Language: Langue : - + This option can be overridden when region setting is auto-select Cette option peut être remplacée lorsque la région est sur auto. - + Region: Région : - + The region of the console. Région de la console. - + Time Zone: Fuseau horaire : - + The time zone of the console. Fuseau horaire de la console. - + Sound Output Mode: Mode de sortie sonore : - + Console Mode: Mode console : - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1267,1047 +1228,1032 @@ Setting to Handheld can help improve performance for low end systems. Les jeux adaptent leur résolution, leurs paramètres graphiques et les manettes prises en charge selon ce réglage. Passer en mode Portable peut améliorer les performances sur les systèmes peu puissants. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot Choisir l’utilisateur au démarrage. - + Useful if multiple people use the same PC. Utile si plusieurs personnes utilisent le même PC. - + Pause when not in focus Pause lorsque la fenêtre n’est pas active. - + Pauses emulation when focusing on other windows. Met l’émulation en pause dès que l’utilisateur change de fenêtre. - + Confirm before stopping emulation Confirmer avant d'arrêter l'émulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Ignore les demandes de confirmation pour arrêter l’émulation. L’activer permet de contourner ces confirmations et de quitter directement l’émulation. - + Hide mouse on inactivity Cacher la souris en cas d'inactivité - + Hides the mouse after 2.5s of inactivity. Cache le curseur après 2,5 secondes d’inactivité. - + Disable controller applet Désactiver l'applet du contrôleur - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Désactive de force le menu de configuration des manettes dans les programmes émulés. Lorsqu’un programme tente d’ouvrir ce menu, il est immédiatement fermé. - + Check for updates Rechercher des mises à jours - + Whether or not to check for updates upon startup. Vérifier ou non les mises à jour au démarrage. - + Enable Gamemode Activer le mode jeu - + Force X11 as Graphics Backend Forcer X11 comme moteur graphique - + Custom frontend Interface personnalisée - + Real applet Applet réel - + Never Jamais - + On Load Au chargement - + Always Toujours - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Asynchrone - + Uncompressed (Best quality) Non compressé (Meilleure qualité) - + BC1 (Low quality) BC1 (Basse qualité) - + BC3 (Medium quality) BC3 (Qualité moyenne) - - + + Auto Auto - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Conservateur - + Aggressive Agressif - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Nul - + Fast Rapide - + Balanced Moyen - - + + Accurate Précis - - + + Default Par défaut - + Unsafe (fast) Insecure (rapide) - + Safe (stable) Sûr (stable) - + Unsafe Risqué - + Paranoid (disables most optimizations) Paranoïaque (désactive la plupart des optimisations) - + Debugging Débogage - + Dynarmic Dynamique - + NCE NCE - + Borderless Windowed Fenêtré sans bordure - + Exclusive Fullscreen Plein écran exclusif - + No Video Output Pas de sortie vidéo - + CPU Video Decoding Décodage Vidéo sur le CPU - + GPU Video Decoding (Default) Décodage Vidéo sur le GPU (par défaut) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPÉRIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPÉRIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1,25X (900p/1350p) [EXPÉRIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPÉRIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Plus proche voisin - + Bilinear Bilinéaire - + Bicubic Bicubique - + Gaussian Gaussien - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Area (Par zone) - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Aucun - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Par défaut (16:9) - + Force 4:3 Forcer le 4:3 - + Force 21:9 Forcer le 21:9 - + Force 16:10 Forcer le 16:10 - + Stretch to Window Étirer à la fenêtre - + Automatic Automatique - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japonais (日本語) - + American English Anglais Américain - + French (français) Français (français) - + German (Deutsch) Allemand (Deutsch) - + Italian (italiano) Italien (italiano) - + Spanish (español) Espagnol (español) - + Chinese Chinois - + Korean (한국어) Coréen (한국어) - + Dutch (Nederlands) Néerlandais (Nederlands) - + Portuguese (português) Portugais (português) - + Russian (Русский) Russe (Русский) - + Taiwanese Taïwanais - + British English Anglais Britannique - + Canadian French Français Canadien - + Latin American Spanish Espagnol d'Amérique Latine - + Simplified Chinese Chinois Simplifié - + Traditional Chinese (正體中文) Chinois Traditionnel (正體中文) - + Brazilian Portuguese (português do Brasil) Portugais Brésilien (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japon - + USA É.-U.A. - + Europe Europe - + Australia Australie - + China Chine - + Korea Corée - + Taiwan Taïwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Par défaut (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Égypte - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hong Kong - + HST HST - + Iceland Islande - + Iran Iran - + Israel Israël - + Jamaica Jamaïque - + Kwajalein Kwajalein - + Libya Libye - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Pologne - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapour - + Turkey Turquie - + UCT UCT - + Universal Universel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stéréo - + Surround Surround - + 4GB DRAM (Default) 4 GB DRAM (Par défaut) - + 6GB DRAM (Unsafe) 6 GB DRAM (Risqué) - + 8GB DRAM 8GO DRAM - + 10GB DRAM (Unsafe) 10GO DRAM (Insecure) - + 12GB DRAM (Unsafe) 12GO DRAM (Insecure) - + Docked Mode TV - + Handheld Mode Portable - - + + Off Désactivé - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Rapide (2000MHz) - + Always ask (Default) Toujours demander (par défaut) - + Only if game specifies not to stop Uniquement si le jeu précise de ne pas s'arrêter - + Never ask Jamais demander - - + + Medium (256) Moyen (256) - - + + High (512) Élevé (512) - + Very Small (16 MB) Très petit (16Mo) - + Small (32 MB) Petit (32Mo) - + Normal (128 MB) Normal (128Mo) - + Large (256 MB) Large (256Mo) - + Very Large (512 MB) Très large (512Mo) - + Very Low (4 MB) Très faible (4 Mo) - + Low (8 MB) Faible (8 Mo) - + Normal (16 MB) Normal (16 Mo) - + Medium (32 MB) Moyen (32 Mo) - + High (64 MB) Élevé (64 Mo) - + Very Low (32) Très faible (32) - + Low (64) Faible (64) - + Normal (128) Normal (128) - + Disabled Désactivé - + ExtendedDynamicState 1 État dynamique étendu 1 - + ExtendedDynamicState 2 État dynamique étendu 2 - + ExtendedDynamicState 3 État dynamique étendu 3 - + Tree View Vue en liste - + Grid View Vue en grille @@ -5816,7 +5762,7 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce Gestionnaire de données - + Deleting ANY data is IRREVERSABLE! La suppression de TOUTES les données est IRRÉVERSIBLE ! @@ -5827,13 +5773,13 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce - UserNAND - NAND utilisateur + User NAND + - SysNAND - SysNAND + System NAND + @@ -5879,7 +5825,7 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce Importer les données dans ce répertoire. Cela peut prendre un certain temps et supprimera TOUTES LES DONNÉES EXISTANTES ! - + Calculating... Calcul en cours… @@ -6083,47 +6029,53 @@ Veuillez aller dans Configurer -> Système -> Réseau puis en choisir une. GRenderWindow - - + + OpenGL not available! OpenGL n'est pas disponible ! - + OpenGL shared contexts are not supported. Les contextes OpenGL partagés ne sont pas pris en charge. - + Eden has not been compiled with OpenGL support. Eden n'a pas été compilé avec le support OpenGL - - + + + Error while initializing OpenGL! Erreur lors de l'initialisation d'OpenGL ! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Votre GPU peut ne pas prendre en charge OpenGL, ou vous n'avez pas les derniers pilotes graphiques. - + Error while initializing OpenGL 4.6! Erreur lors de l'initialisation d'OpenGL 4.6 ! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Votre GPU peut ne pas prendre en charge OpenGL 4.6 ou vous ne disposez pas du dernier pilote graphique: %1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Votre GPU peut ne pas prendre en charge une ou plusieurs extensions OpenGL requises. Veuillez vous assurer que vous disposez du dernier pilote graphique.<br><br>GL Renderer :<br>%1<br><br>Extensions non prises en charge :<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6509,204 +6461,204 @@ Message de débogage : Hotkeys - + Audio Mute/Unmute Désactiver/Activer le son - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Fenêtre Principale - + Audio Volume Down Baisser le volume audio - + Audio Volume Up Augmenter le volume audio - + Capture Screenshot Prendre une capture d'ecran - + Change Adapting Filter Modifier le filtre d'adaptation - + Change Docked Mode Changer le mode de la station d'accueil - + Change GPU Mode - + Configure Configurer - + Configure Current Game Configurer le jeu actuel - + Continue/Pause Emulation Continuer/Suspendre l'Émulation - + Exit Fullscreen Quitter le plein écran - + Exit Eden Fermer Eden - + Fullscreen Plein écran - + Load File Charger un fichier - + Load/Remove Amiibo Charger/Supprimer un Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation Redémarrer l'Émulation - + Stop Emulation Arrêter l'Émulation - + TAS Record Enregistrement TAS - + TAS Reset Réinitialiser le TAS - + TAS Start/Stop Démarrer/Arrêter le TAS - + Toggle Filter Bar Activer la barre de filtre - + Toggle Framerate Limit Activer la limite de fréquence d'images - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Activer le panoramique de la souris - + Toggle Renderdoc Capture Activer la capture renderdoc - + Toggle Status Bar Activer la barre d'état - + Toggle Performance Overlay @@ -7010,7 +6962,7 @@ Message de débogage : - + &Pause &Pause @@ -7171,7 +7123,7 @@ Message de débogage : - + &Start &Démarrer @@ -7182,7 +7134,7 @@ Message de débogage : - + R&ecord En&registrer @@ -7273,7 +7225,7 @@ Message de débogage : - + None Aucun @@ -7289,774 +7241,764 @@ Message de débogage : - + Small (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute Remettre le son - + Mute Couper le son - + Reset Volume Réinitialiser le volume - + &Clear Recent Files - + &Continue &Continuer - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... Fermeture du logiciel... - + Save Data Données de sauvegarde - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? Réinitialiser le temps de jeu ? - - + + RomFS Extraction Failed! L'extraction de la RomFS a échoué ! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel Annuler - + RomFS Extraction Succeeded! Extraction de la RomFS réussi ! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties Propriétés - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game Jeu - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install Échec de l'installation - + The title type you selected for the NCA is invalid. - + File not found Fichier non trouvé - + File "%1" not found - + OK OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo Amiibo - - + + The current amiibo has been removed - + Error Erreur - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo Charger un Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted Firmware corrompu - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR FSR - + NO AA - + VOLUME: MUTE VOLUME : MUET - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! Wayland détecté ! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8064,74 +8006,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8305,7 +8247,7 @@ Si vous souhaitez supprimer les fichiers qui ont été laissés dans l'anci ModSelectDialog - Dialog + Import Mods @@ -9921,18 +9863,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10603,4 +10545,97 @@ En sélectionnant « Depuis Eden », les données de sauvegarde précédemment s Le temps de jeu total a atteint le maximum. + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/hu.ts b/dist/languages/hu.ts index 3d969f7098..a9067946f0 100644 --- a/dist/languages/hu.ts +++ b/dist/languages/hu.ts @@ -585,158 +585,148 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMA kikapcsolása (javítja a teljesítményt FMA nélküli CPU-kon) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Ez az opció a fused-multiply-add utasítások pontosságának csökkentésével javítja a sebességet olyan CPU-k esetén, amelyek nem rendelkeznek natív FMA támogatással. - + Faster FRSQRTE and FRECPE Gyorsabb FRSQRTE és FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Ez az opció javítja néhány közelítő lebegőpontos függvény sebességét azáltal, hogy kevésbé pontos natív megközelítést használ. - + Faster ASIMD instructions (32 bits only) Gyorsabb ASIMD utasítások (csak 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Ez az opció növeli a 32 bites ASIMD lebegőpontos függvények sebességét a helytelen kerekítési módok használatával. - + Inaccurate NaN handling Pontatlan NaN kezelés - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Ez az opció növeli a sebességet a NaN ellenőrzés kihagyásával. Kérjük, vedd figyelembe, hogy ez bizonyos lebegőpontos utasítások pontosságát is csökkenti. - + Disable address space checks Címtartomány-ellenőrzések kikapcsolása - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Globális monitorozás mellőzése - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Eszköz: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Felbontás: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Ablakadaptív szűrő: - + FSR Sharpness: FSR élesség: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Élsimítási módszer: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Teljes képernyős mód: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -745,49 +735,47 @@ A borderless (szegély nélküli) biztosítja a legjobb kompatibilitást a képe Az exkluzív teljes képernyő jobb teljesítményt és jobb Freesync/Gsync támogatást kínálhat. - + Aspect Ratio: Képarány: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Lehetővé teszi az árnyékolók tárolását a gyorsabb betöltés érdekében a következő játékindításokkor. Kikapcsolása csak hibakeresésre szolgál. - - Optimize SPIRV output + + Use asynchronous GPU emulation - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. - + NVDEC emulation: NVDEC emuláció: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -796,12 +784,12 @@ A dekódoláshoz használhatja a CPU-t vagy a GPU-t, vagy egyáltalán nem vége A legtöbb esetben a GPU dekódolás nyújtja a legjobb teljesítményt. - + ASTC Decoding Method: ASTC dekódoló módszer: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -810,55 +798,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: ASTC újraszűrési módszer: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: VRAM használati mód: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: VSync mód: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -866,1398 +854,1361 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Aszinkron prezentálás engedélyezése (csak Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Kicsit javítja a teljesítményt azáltal, hogy a megjelenítést külön CPU szálra helyezi át. - + Force maximum clocks (Vulkan only) Maximális órajelek kényszerítése (csak Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. A háttérben fut, miközben várja a grafikai parancsokat, hogy a GPU ne csökkentse az órajelét. - + Anisotropic Filtering: Anizotropikus szűrés: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Vulkan pipeline gyorsítótár használata. - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Reaktív ürítés használata - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Reaktív ürítést használ a prediktív ürítés helyett, ami pontosabb memóriaszinkronizálást tesz lehetővé. - + Sync to framerate of video playback Szinkronizálás a videolejátszás képkockasebességéhez - + Run the game at normal speed during video playback, even when the framerate is unlocked. A játék futtatása normál sebességgel videolejátszás közben, még akkor is, ha a képkockasebesség fel van oldva. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. Javítja az átlátszósági effektek megjelenítését bizonyos játékokban. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Eszköznév - + The name of the console. - + Custom RTC Date: Egyéni RTC dátum: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Nyelv: - + This option can be overridden when region setting is auto-select - + Region: Régió: - + The region of the console. - + Time Zone: Időzóna: - + The time zone of the console. - + Sound Output Mode: Hangkimeneti mód: - + Console Mode: Konzol mód: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Emuláció leállításának megerősítése - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Egér elrejtése inaktivitáskor - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Vezérlő applet letiltása - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Játékmód engedélyezése - + Force X11 as Graphics Backend - + Custom frontend Egyéni frontend - + Real applet Valódi applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU aszinkron - + Uncompressed (Best quality) Tömörítetlen (legjobb minőség) - + BC1 (Low quality) BC1 (alacsony minőség) - + BC3 (Medium quality) BC3 (közepes minőség) - - + + Auto Automatikus - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Takarékos - + Aggressive Aggresszív - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast - + Balanced - - + + Accurate Pontos - - + + Default Alapértelmezett - + Unsafe (fast) - + Safe (stable) - + Unsafe Nem biztonságos - + Paranoid (disables most optimizations) Paranoid (a legtöbb optimalizálást letiltja) - + Debugging - + Dynarmic Dinamikus - + NCE NCE - + Borderless Windowed Szegély nélküli ablak - + Exclusive Fullscreen Exkluzív teljes képernyő - + No Video Output Nincs videokimenet - + CPU Video Decoding CPU videódekódolás - + GPU Video Decoding (Default) GPU videódekódolás (alapértelmezett) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [KÍSÉRLETI] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [KÍSÉRLETI] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [KÍSÉRLETI] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Legközelebbi szomszéd - + Bilinear Bilineáris - + Bicubic Bikubikus - + Gaussian Gauss-féle - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Nincs - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Alapértelmezett (16:9) - + Force 4:3 4:3 kényszerítése - + Force 21:9 21:9 kényszerítése - + Force 16:10 16:10 kényszerítése - + Stretch to Window Ablakhoz nyújtás - + Automatic Automatikus - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japán (日本語) - + American English Amerikai angol - + French (français) Francia (français) - + German (Deutsch) Német (Deutsch) - + Italian (italiano) Olasz (italiano) - + Spanish (español) Spanyol (español) - + Chinese Kínai - + Korean (한국어) Koreai (한국어) - + Dutch (Nederlands) Holland (Nederlands) - + Portuguese (português) Portugál (português) - + Russian (Русский) Orosz (Русский) - + Taiwanese Tajvani - + British English Brit Angol - + Canadian French Kanadai francia - + Latin American Spanish Latin-amerikai spanyol - + Simplified Chinese Egyszerűsített kínai - + Traditional Chinese (正體中文) Hagyományos kínai (正體中文) - + Brazilian Portuguese (português do Brasil) Brazíliai portugál (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japán - + USA USA - + Europe Európa - + Australia Ausztrália - + China Kína - + Korea Korea - + Taiwan Tajvan - + Auto (%1) Auto select time zone Automatikus (%1) - + Default (%1) Default time zone Alapértelmezett (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Egyiptom - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Izland - + Iran Irán - + Israel Izrael - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navahó - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Lengyelország - + Portugal Portugália - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Szingapúr - + Turkey Törökország - + UCT UCT - + Universal Univerzális - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Sztereó - + Surround Térhangzás - + 4GB DRAM (Default) 4GB DRAM (Alapértelmezett) - + 6GB DRAM (Unsafe) 6GB DRAM (Nem biztonságos) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Dokkolt - + Handheld Kézi - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Mindig kérdezz rá (alapértelmezett) - + Only if game specifies not to stop Csak akkor, ha a játék kifejezetten kéri a folytatást. - + Never ask Soha ne kérdezz rá - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -5739,7 +5690,7 @@ Húzd a pontokat a pozíció megváltoztatásához, vagy kattints duplán a táb - + Deleting ANY data is IRREVERSABLE! @@ -5750,12 +5701,12 @@ Húzd a pontokat a pozíció megváltoztatásához, vagy kattints duplán a táb - UserNAND + User NAND - SysNAND + System NAND @@ -5802,7 +5753,7 @@ Húzd a pontokat a pozíció megváltoztatásához, vagy kattints duplán a táb - + Calculating... @@ -6004,47 +5955,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! OpenGL nem elérhető! - + OpenGL shared contexts are not supported. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! Hiba történt az OpenGL inicializálása során! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Lehetséges, hogy a GPU-d nem támogatja az OpenGL-t, vagy nem a legfrissebb grafikus illesztőprogram van telepítve. - + Error while initializing OpenGL 4.6! Hiba történt az OpenGL 4.6 inicializálása során! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Lehetséges, hogy a GPU-d nem támogatja az OpenGL 4.6-ot, vagy nem a legfrissebb grafikus illesztőprogram van telepítve.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Előfordulhat, hogy a GPU-d nem támogat egy vagy több szükséges OpenGL kiterjesztést. Győződj meg róla, hogy a legújabb videokártya-illesztőprogramot használod.<br><br>GL Renderer:<br>%1<br><br>Nem támogatott kiterjesztések:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6429,204 +6386,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Hang némítása/feloldása - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Főablak - + Audio Volume Down Hangerő csökkentése - + Audio Volume Up Hangerő növelése - + Capture Screenshot Képernyőkép készítése - + Change Adapting Filter Ablakadaptív szűrő módosítása - + Change Docked Mode Dokkolt mód módosítása - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation Emuláció folytatása/szüneteltetése - + Exit Fullscreen Kilépés a teljes képernyőből - + Exit Eden - + Fullscreen Teljes képernyő - + Load File Fájl betöltése - + Load/Remove Amiibo Amiibo betöltése/törlése - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation Emuláció újraindítása - + Stop Emulation Emulácíó leállítása - + TAS Record TAS felvétel - + TAS Reset TAS visszaállítása - + TAS Start/Stop TAS indítása/leállítása - + Toggle Filter Bar Szűrősáv kapcsoló - + Toggle Framerate Limit Képfrissítési korlát kapcsoló - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Egérpásztázás kapcsoló - + Toggle Renderdoc Capture Renderdoc felvétel kapcsoló - + Toggle Status Bar Állapotsáv kapcsoló - + Toggle Performance Overlay @@ -6930,7 +6887,7 @@ Debug Message: - + &Pause &Szünet @@ -7091,7 +7048,7 @@ Debug Message: - + &Start &Indítás @@ -7102,7 +7059,7 @@ Debug Message: - + R&ecord F&elvétel @@ -7193,7 +7150,7 @@ Debug Message: - + None @@ -7209,774 +7166,764 @@ Debug Message: - + Small (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -7984,74 +7931,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8215,7 +8162,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9822,18 +9769,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10497,4 +10444,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/id.ts b/dist/languages/id.ts index 6b2d6ad1b0..d759c99d70 100644 --- a/dist/languages/id.ts +++ b/dist/languages/id.ts @@ -43,7 +43,7 @@ li.checked::marker { content: "\2612"; } <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; is a trademark of Nintendo. Eden is not affiliated with Nintendo in any way.</span></p></body></html> - + <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; merupakan merek dagang milik Nintendo. eden tidak berafiliasi dengan Nintendo dalam maksud apapun.</span></p></body></html> @@ -498,7 +498,8 @@ Ini akan melarang nama pengguna forum mereka dan alamat IP mereka. This option increases CPU emulation thread use from 1 to the maximum of 4. This is mainly a debug option and shouldn't be disabled. - + Opsi ini meningkatkan penggunaan utas emulasi CPU dari 1 menjadi maksimum Switch yaitu 4. +Ini terutama merupakan opsi debug dan sebaiknya tidak dinonaktifkan. @@ -593,22 +594,12 @@ untuk menjalankan clock asli tertingi Switch, Gunakan Boost (1700MHz), atau Fast - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) Aktifkan Emulasi Host MMU (memori cepat) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -617,137 +608,137 @@ Saat diaktifkan, dapat menyebablkan reads/writes memori tamu dilakukan langsung Menonaktifkan opsi ini akan memaksa semua akses memori untuk menggunakan Emulasi MMU Perangkat Lunak. - + Unfuse FMA (improve performance on CPUs without FMA) Pisahkan FMA (meningkatkan performa pada CPU tanpa FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Opsi ini meningkatkan kecepatan dengan mengurangi akurasi instruksi fused-multiply-add pada CPU tanpa dukungan FMA asli. - + Faster FRSQRTE and FRECPE FRSQRTE dan FRECPE lebih cepat - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Opsi ini meningkatkan kecepatan beberapa fungsi titik mengambang perkiraan dengan menggunakan perkiraan asli yang kurang akurat. - + Faster ASIMD instructions (32 bits only) Instruksi ASIMD lebih cepat (hanya untuk 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Opsi ini meningkatkan kecepatan fungsi floating-point ASIMD 32 bit dengan menjalankannya dengan mode pembulatan yang salah. - + Inaccurate NaN handling Penanganan NaN tidak akurat - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Opsi ini meningkatkan kecepatan dengan menghilangkan pemeriksaan NaN. Harap dicatat ini juga mengurangi akurasi instruksi titik mengambang tertentu. - + Disable address space checks Matikan pengecekan adress space - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Abaikan monitor global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Opsi ini meningkatkan kecepatan dengan hanya mengandalkan semantik cmpxchg untuk memastikan keamanan instruksi akses eksklusif. Harap dicatat ini dapat menyebabkan deadlock dan kondisi perlombaan lainnya. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Perangkat: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Resolusi: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Filter Menyelaraskan dengan Layar: - + FSR Sharpness: Ketajaman FSR - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Metode Anti-Aliasing: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Mode Layar Penuh: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -756,52 +747,47 @@ Borderless menawarkan kompatibilitas terbaik dengan keyboard di layar yang dimin Layar penuh eksklusif mungkin menawarkan performa yang lebih baik dan dukungan Freesync/Gsync yang lebih baik. - + Aspect Ratio: Rasio Aspek: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Memungkinkan penyimpanan shader untuk mempercepat pengambilan pada saat game berikutnya dimulai. Menonaktifkannya hanya dimaksudkan untuk debugging. - - Optimize SPIRV output + + Use asynchronous GPU emulation - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. - Menjalankan optimasi tambahan pada shader SPIR-V yang dibuat. -Akan meningkatkan waktu yang dibutuhkan untuk kompilasi shader. -Dapat meningkatkan sedikit performa. -Fitur ini eksperimental. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + - + NVDEC emulation: Emulasi NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -810,12 +796,12 @@ Ini dapat menggunakan CPU atau GPU untuk dekode, atau tidak melakukan dekode sam Dalam kebanyakan kasus, dekode GPU memberikan kinerja terbaik. - + ASTC Decoding Method: ASTC Metode Dekoding: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -824,55 +810,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: ASTC Metode Pemampatan Ulang: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: Mode Penggunaan VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation Abaikan Invalidasi Internal CPU - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: Mode Sinkronisasi Vertikal - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -880,1399 +866,1362 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations Sinkronisasi Operasi Memori - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Aktifkan presentasi asinkron (hanya Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Meningkatkan kinerja sedikit dengan memindahkan presentasi ke thread CPU terpisah. - + Force maximum clocks (Vulkan only) Paksa jam maximum (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Berjalan bekerja di latar belakang sambil menunggu perintah grafis untuk mencegah GPU agar tidak menurunkan kecepatan jamnya. - + Anisotropic Filtering: Anisotropic Filtering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Mode GPU: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Akurasi DMA - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + Gunakan kompilasi shader asinkron - + May reduce shader stutter. - + Fast GPU Time - + Percepatan Waktu CPU - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Gunakan pipeline cache Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Memungkinkan cache pipeline spesifik vendor GPU. Opsi ini dapat meningkatkan waktu pemuatan shader secara signifikan dalam kasus di mana driver Vulkan tidak menyimpan file cache pipeline secara internal. - + Enable Compute Pipelines (Intel Vulkan Only) Aktifkan Pipa Komputasi (Hanya Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Aktifkan Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Menggunakan pemadatan reaktif alih-alih pemadatan prediktif, memungkinkan sinkronisasi memori yang lebih akurat. - + Sync to framerate of video playback Sinkronkan dengan kecepatan pemutaran video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Jalankan permainan dengan kecepatan normal selama pemutaran video, bahkan ketika framerate tidak terkunci. - + Barrier feedback loops Loop umpan balik penghalang - + Improves rendering of transparency effects in specific games. Meningkatkan rendering efek transparansi dalam game tertentu. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Perbaiki efek bloom - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - + Sample Shading - + Pencahayaan Sampel - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Benih RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Nama Perangkat - + The name of the console. - + Custom RTC Date: Tanggal RTC Kustom: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Bahasa - + This option can be overridden when region setting is auto-select - + Region: Wilayah: - + The region of the console. - + Time Zone: Zona Waktu: - + The time zone of the console. - + Sound Output Mode: Mode keluaran suara. - + Console Mode: Mode Konsol - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Konfirmasi sebelum menghentikan emulasi - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Sembunyikan mouse saat tidak aktif - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Nonaktifkan aplikasi pengontrol - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates Cek Pembaruan - + Whether or not to check for updates upon startup. - + Enable Gamemode Aktifkan Mode Permainan - + Force X11 as Graphics Backend - + Custom frontend Tampilan depan kustom - + Real applet Aplikasi nyata - + Never Tidak Pernah - + On Load - + Always Selalu - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU sinkron - + Uncompressed (Best quality) Tidak terkompresi (Kualitas Terbaik) - + BC1 (Low quality) BC1 (Kualitas rendah) - + BC3 (Medium quality) BC3 (Kualitas sedang) - - + + Auto Otomatis - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Konservatif - + Aggressive Agresif - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast - + Cepat - + Balanced - + Seimbang - - + + Accurate Akurat - - + + Default Bawaan - + Unsafe (fast) - + Safe (stable) - + Unsafe Berbahaya - + Paranoid (disables most optimizations) Paranoid (menonaktifkan sebagian besar optimasi) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Layar Tanpa Batas - + Exclusive Fullscreen Layar Penuh Eksklusif - + No Video Output Tidak ada Keluaran Suara - + CPU Video Decoding Penguraian Video menggunakan CPU - + GPU Video Decoding (Default) Penguraian Video menggunakan GPU (Bawaan) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EKSPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EKSPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EKSPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Biliner - + Bicubic Bikubik - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Tak ada - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Bawaan (16:9) - + Force 4:3 Paksa 4:3 - + Force 21:9 Paksa 21:9 - + Force 16:10 Paksa 16:10 - + Stretch to Window Regangkan ke Layar - + Automatic Otomatis - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Jepang (日本語) - + American English Bahasa Inggris Amerika - + French (français) Prancis (français) - + German (Deutsch) Jerman (Deutsch) - + Italian (italiano) Italia (italiano) - + Spanish (español) Spanyol (español) - + Chinese Cina - + Korean (한국어) Korea (한국어) - + Dutch (Nederlands) Belanda (Nederlands) - + Portuguese (português) Portugis (português) - + Russian (Русский) Rusia (Русский) - + Taiwanese Taiwan - + British English Inggris Britania - + Canadian French Prancis Kanada - + Latin American Spanish Spanyol Amerika Latin - + Simplified Chinese Cina Sederhana - + Traditional Chinese (正體中文) Cina Tradisional (正體中文) - + Brazilian Portuguese (português do Brasil) Portugis Brazil (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Jepang - + USA USA - + Europe Eropa - + Australia Australia - + China Tiongkok - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Bawaan (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Mesir - + Eire Éire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Éire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islandia - + Iran Iran - + Israel Israel - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polandia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapura - + Turkey Turki - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Bawaan) - + 6GB DRAM (Unsafe) 6GB DRAM (Tidak Aman) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 10GB DRAM (Tidak Aman) - + 12GB DRAM (Unsafe) - + 12GB DRAM (Tidak Aman) - + Docked Terpasang - + Handheld Jinjing - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Selalu tanyakan (Bawaan) - + Only if game specifies not to stop Hanya jika permainan menentukan untuk tidak berhenti - + Never ask Jangan pernah bertanya - - - Medium (256) - - - - - - High (512) - - - - - Very Small (16 MB) - - - - - Small (32 MB) - - - + + Medium (256) + Sedang (256) + + + + + High (512) + Tinggi (512) + + + + Very Small (16 MB) + Sangat Kecil (16 MB) + + + + Small (32 MB) + Kecil (32 MB) + + + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -3057,7 +3006,7 @@ Memungkinkan berbagai macam optimasi IR. Save Data - + Simpanan Data @@ -3133,7 +3082,7 @@ Memungkinkan berbagai macam optimasi IR. Select Save Data Directory... - + Pilih Direktori Simpanan Data... @@ -3153,7 +3102,7 @@ Memungkinkan berbagai macam optimasi IR. Save Data Directory - + Direktori Simpanan Data @@ -3168,7 +3117,7 @@ Memungkinkan berbagai macam optimasi IR. Reset to NAND - + Setel ulang ke NAND @@ -3192,23 +3141,23 @@ To: %2 Migrate Save Data - + Migrasi Simpanan Data Migrating save data... - + Memigrasi simpanan data... Cancel - + Batalkan Migration Failed - + Migrasi Gagal @@ -3224,7 +3173,7 @@ To: %2 Migration Complete - + Migrasi selesai @@ -5777,7 +5726,7 @@ Drag points to change position, or double-click table cells to edit values. - + Deleting ANY data is IRREVERSABLE! @@ -5788,12 +5737,12 @@ Drag points to change position, or double-click table cells to edit values. - UserNAND + User NAND - SysNAND + System NAND @@ -5840,7 +5789,7 @@ Drag points to change position, or double-click table cells to edit values. - + Calculating... @@ -5870,7 +5819,7 @@ Drag points to change position, or double-click table cells to edit values. Version - + Versi @@ -5921,7 +5870,7 @@ Drag points to change position, or double-click table cells to edit values. Connecting - + Menghubungkan @@ -5994,7 +5943,7 @@ Drag points to change position, or double-click table cells to edit values. Incorrect password. - + Password salah @@ -6036,53 +5985,59 @@ Please go to Configure -> System -> Network and make a selection. Error - + Galat GRenderWindow - - + + OpenGL not available! OpenGL tidak tersedia! - + OpenGL shared contexts are not supported. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! Terjadi kesalahan menginisialisasi OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. VGA anda mungkin tidak mendukung OpenGL, atau anda tidak memiliki pemacu piranti (driver) grafis terbaharu. - + Error while initializing OpenGL 4.6! Terjadi kesalahan menginisialisasi OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 VGA anda mungkin tidak mendukung OpenGL 4.6, atau anda tidak memiliki pemacu piranti (driver) grafis terbaharu.<br><br>Pemuat GL:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 VGA anda mungkin tidak mendukung satu atau lebih ekstensi OpenGL. Mohon pastikan bahwa anda memiliki pemacu piranti (driver) grafis terbaharu.<br><br>Pemuat GL:<br>%1<br><br>Ekstensi yang tidak didukung:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6174,17 +6129,17 @@ Please go to Configure -> System -> Network and make a selection. Manage Play Time - + Kelola waktu bermain Edit Play Time Data - + Edit data waktu bermain Remove Play Time Data - + Hapus data waktu bermain @@ -6200,7 +6155,7 @@ Please go to Configure -> System -> Network and make a selection. Verify Integrity - + Verifikasi Integritas @@ -6290,7 +6245,7 @@ Please go to Configure -> System -> Network and make a selection. Play time - + Waktu bermain @@ -6467,204 +6422,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot Tangkapan Layar - + Change Adapting Filter - + Change Docked Mode - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation - + Exit Fullscreen - + Exit Eden - + Fullscreen - + Layar penuh - + Load File Muat Berkas - + Load/Remove Amiibo - + Browse Public Game Lobby - + Create Room - + Buat Ruangan - + Direct Connect to Room - + Leave Room - + Keluar dari Ruangan - + Show Current Room - + Tampilkan ruangan saat ini - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar - + Toggle Performance Overlay @@ -6967,7 +6922,7 @@ Debug Message: - + &Pause &Jeda @@ -7128,7 +7083,7 @@ Debug Message: - + &Start &Mulai @@ -7139,7 +7094,7 @@ Debug Message: - + R&ecord R&ekam @@ -7230,7 +7185,7 @@ Debug Message: - + None @@ -7246,774 +7201,764 @@ Debug Message: - + Small (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8021,74 +7966,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8252,7 +8197,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9818,7 +9763,7 @@ Would you like to manually select a portable folder to use? Mod Name - + Nama Mod @@ -9828,7 +9773,7 @@ Would you like to manually select a portable folder to use? RomFS - + RomFS @@ -9838,12 +9783,12 @@ Would you like to manually select a portable folder to use? Cheat - + Cheat Mod Type - + Tipe Mod @@ -9853,18 +9798,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -9887,7 +9832,7 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. Contains game save data. DO NOT REMOVE UNLESS YOU KNOW WHAT YOU'RE DOING! - + Berisikan simpanan data game. JANGAN DIHAPUS KECUALI KAMU TAHU YANG KAMU LAKUKAN! @@ -9897,7 +9842,7 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. Contains updates and DLC for games. - + Berisi pembaruan dan DLC untuk game ini @@ -10051,7 +9996,7 @@ This is recommended if you want to share data between emulators. Players: - + Pemain: @@ -10061,7 +10006,7 @@ This is recommended if you want to share data between emulators. P4 - + P4 @@ -10125,17 +10070,17 @@ This is recommended if you want to share data between emulators. Use Current Config - + Pakai konfigurasi saat ini P2 - + P2 P1 - + P1 @@ -10147,27 +10092,27 @@ This is recommended if you want to share data between emulators. P3 - + P3 P7 - + P7 P8 - + P8 P5 - + P5 P6 - + P6 @@ -10203,7 +10148,7 @@ This is recommended if you want to share data between emulators. Create - + Buat @@ -10258,7 +10203,7 @@ This is recommended if you want to share data between emulators. Not enough controllers - + Kontroler tidak cukup. @@ -10414,7 +10359,7 @@ Please try again or contact the developer of the software. Software Keyboard - + Papan Ketik Perangkat Lunak @@ -10469,7 +10414,7 @@ By selecting "From Eden", previous save data stored in Ryujinx will be Cancel - + Batalkan @@ -10500,17 +10445,17 @@ By selecting "From Eden", previous save data stored in Ryujinx will be Hours: - + Jam: Minutes: - + Menit: Seconds: - + Detik: @@ -10518,4 +10463,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/it.ts b/dist/languages/it.ts index fa4190b0b1..d85159bdc2 100644 --- a/dist/languages/it.ts +++ b/dist/languages/it.ts @@ -33,7 +33,7 @@ hr { height: 1px; border-width: 0; } li.unchecked::marker { content: "\2610"; } li.checked::marker { content: "\2612"; } </style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden è un emulatore open-source sperimentale della console Nintendo Switch rilasciato secondo i termini della licenza GPL v3.0 o superiore. È basato sull'emulatore yuzu, il cui sviluppo è cessato a marzo 2024. <br /><br />Questo software non dovrebbe essere usato per avviare giochi ottenuti illegalmente.</span></p></body></html> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden è un emulatore open-source sperimentale di Nintendo Switch, rilasciato secondo i termini della licenza GPL v3.0 o superiore. È basato sull'emulatore yuzu, il cui sviluppo è cessato a marzo 2024. <br /><br />Questo software non dovrebbe essere usato per avviare giochi ottenuti illegalmente.</span></p></body></html> @@ -314,7 +314,7 @@ Questo bannerà sia il suo nome utente del forum che il suo indirizzo IP. None Everything is rendered as it looks on the Nintendo Switch - Nessuno Il gioco si presenta esattamente come sulla Nintendo Switch + Nessuno Il gioco si presenta esattamente come su Nintendo Switch @@ -534,7 +534,7 @@ Disabling it means unlocking the framerate to the maximum your PC can reach. When the Turbo Speed hotkey is pressed, the speed will be limited to this percentage. - Quando il tasto veloce della Modalità Turbo è premuto, la velocità sarà limitata a questa percentuale. + Quando la scorciatoia della modalità Turbo viene premuta, la velocità sarà limitata a questa percentuale. @@ -544,7 +544,7 @@ Disabling it means unlocking the framerate to the maximum your PC can reach. When the Slow Speed hotkey is pressed, the speed will be limited to this percentage. - Quando il tasto veloce della Modalità Lenta è premuto, la velocità sarà limitata a questa percentuale. + Quando la scorciatoia della modalità Lenta viene premuta, la velocità sarà limitata a questa percentuale. @@ -597,22 +597,12 @@ Usa Boost (1700MHz) per girare al massimo clock di Switch, oppure Veloce (2000MH Imposta un valore personalizzato per i tick della CPU. Valori più alti possono aumentare le prestazioni, ma possono anche causare stalli nei giochi. Si consiglia un valore compreso tra 77 e 21000. - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) Abilita l'emulazione della MMU nell'host (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -621,100 +611,100 @@ Abilitandola, le letture/scritture nella memoria del guest vengono eseguite dire Disabilitandola, tutti gli accessi alla memoria vengono costretti a utilizzare l'emulazione software della MMU. - + Unfuse FMA (improve performance on CPUs without FMA) Non fondere FMA (migliora le prestazioni della CPU senza FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Quest'opzione migliora la velocità riducendo la precisione delle istruzioni fused-multiply-add (FMA) sulle CPU senza il supporto nativo a FMA. - + Faster FRSQRTE and FRECPE FRSQRTE e FRECPE più veloci - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Quest'opzione migliora la velocità di alcune funzioni in virgola mobile approssimate utilizzando delle approssimazioni native meno accurate. - + Faster ASIMD instructions (32 bits only) Istruzioni ASIMD più veloci (solo 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Quest'opzione migliora la velocità delle funzioni in virgola mobile ASIMD a 32 bit eseguendole con modalità di arrotondamento non corrette. - + Inaccurate NaN handling Gestione inaccurata NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Quest'opzione migliora la velocità rimuovendo il controllo dei valori NaN. Tieni presente che ciò riduce la precisione di alcune istruzioni in virgola mobile. - + Disable address space checks Disattiva i controlli dello spazio degli indirizzi - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Quest'opzione migliora la velocità eliminando un controllo di sicurezza prima di ogni operazione di memoria. Disabilitarla potrebbe permettere l'esecuzione di codice malevolo. - + Ignore global monitor Ignora il monitor globale - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Quest'opzione migliora la velocità affidandosi alla semantica di cmpxchg per garantire sicurezza nelle istruzioni con accesso esclusivo. Nota che questo può causare stalli e altre race condition. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Cambia l'API dell'output grafico. Vulkan è consigliato. - + Device: Dispositivo: - + This setting selects the GPU to use (Vulkan only). Quest'opzione seleziona la GPU da usare (solo con Vulkan). - + Resolution: Risoluzione: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -723,27 +713,27 @@ Alte risoluzioni hanno bisogno di piu VRAM e banda. Opzioni inferiori a 1X possono causare artefatti. - + Window Adapting Filter: Filtro di adattamento alla finestra: - + FSR Sharpness: Nitidezza FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. Determina quanto sarà nitida l'immagine utilizzando il contrasto dinamico di FSR. - + Anti-Aliasing Method: Metodo di anti-aliasing: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -752,12 +742,12 @@ SMAA offre la migliore qualità. FXAA può produrre un'immagine più stabile nelle risoluzioni più basse. - + Fullscreen Mode: Modalità schermo intero: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -766,12 +756,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp "Schermo intero esclusivo" può offrire prestazioni maggiori e un supporto migliore al Freesync/Gsync. - + Aspect Ratio: Rapporto d'aspetto: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -780,40 +770,36 @@ La maggior parte dei giochi supporta solo 16:9, quindi le mod sono necessarie pe Controlla anche il rapporto d'aspetto degli screenshot. - + Use persistent pipeline cache Usa la cache persistente delle pipeline - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Permette di salvare gli shader su disco per velocizzarne il caricamento negli avvii successivi del gioco. Disabilitarla ha senso solo quando si effettua il debug. - - Optimize SPIRV output - Ottimizza output SPIR-V + + Use asynchronous GPU emulation + Abilita l'emulazione asincrona della GPU - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. - Esegue un'ulteriore passaggio di ottimizzazione sugli shader SPIR-V generati. -Aumenta il tempo richiesto per la compilazione degli shader. -Potrebbe aumentare di poco le prestazioni. -Questa funzione è sperimentale. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + Utilizza un thread aggiuntivo della CPU per il rendering. +Quest'opzione dovrebbe sempre rimanere abilitata. - + NVDEC emulation: Emulazione NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -822,12 +808,12 @@ In most cases, GPU decoding provides the best performance. Nella maggior parte dei casi, la decodifica tramite GPU fornisce prestazioni migliori. - + ASTC Decoding Method: Metodo di decodifica ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -839,12 +825,12 @@ GPU: Usa i compute shader della GPU per decodificare le texture ASTC (consigliat CPU (Asincrono): Usa la CPU per decodificare le texture ASTC se richiesto. Elimina lo stuttering causato dalla decodifica ma potrebbe generare artefatti visivi. - + ASTC Recompression Method: Metodo di ricompressione ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -852,44 +838,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3: Il formato intermedio sarà ricompresso nel formato BC1 o BC3, risparmiando VRAM ma peggiorando la qualità visiva. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: Modalità di utilizzo della VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Determina se l'emulatore dovrebbe risparmiare memoria o utilizzarne il più possibile per massimizzare le prestazioni. La modalità aggressiva potrebbe impattare sulle prestazioni di altre applicazioni, come i programmi di registrazione. - + Skip CPU Inner Invalidation Salta invalidamento interno CPU - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Salta alcuni invalidamenti della cache durante gli aggiornamenti della memoria, riducendo l'uso della CPU e migliorando la latenza. Questo potrebbe causare soft-crash. - + VSync Mode: Modalità VSync: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -900,12 +886,12 @@ Mailbox può avere una latenza minore di FIFO e non ha tearing ma potrebbe perde Immediate (no sincronizzazione) mostra tutto il disponibile, quindi anche tearing. - + Sync Memory Operations Sincronizza operazioni di memoria - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -914,44 +900,44 @@ Questa opzione dovrebbe risolvere problemi in alcuni giochi, ma potrebbe ridurre I giochi con Unreal Engine 4 sembrano essere i più colpiti. - + Enable asynchronous presentation (Vulkan only) Abilita la presentazione asincrona (solo Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Migliora di poco le prestazioni spostando la presentazione su un thread della CPU separato. - + Force maximum clocks (Vulkan only) Forza clock massimi (solo Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Esegue del lavoro in background durante l'attesa dei comandi grafici per evitare che la GPU diminuisca la sua velocità di clock. - + Anisotropic Filtering: Filtro anisotropico: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Controlla la qualità del rendering delle texture negli angoli obliqui. Si può utilizzare in modo sicuro al 16x su quasi tutte le GPU. - + GPU Mode: Modalità GPU: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. @@ -960,101 +946,101 @@ La maggior parte dei giochi viene renderizzata senza problemi con le modalità & I particellari tendono a essere renderizzati correttamente solo in modalità "Accurata". - + DMA Accuracy: Precisione DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Controlla la precisione del DMA. La precisione "Sicura" risolve dei problemi in alcuni giochi, ma può ridurre le prestazioni. - + Enable asynchronous shader compilation Abilita la compilazione asincrona degli shader - + May reduce shader stutter. Può ridurre i fenomeni di stuttering (scatti) causati dagli shader. - + Fast GPU Time Tempo GPU veloce - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Aumenta il clock della GPU emulata per aumentare la risoluzione dinamica e la distanza di rendering. Usa 256 per massimizzare le prestazioni e 512 per massimizzare la qualità visiva. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Usa la cache delle pipeline di Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Abilita la cache delle pipeline specifica del produttore della GPU. Quest'opzione può ridurre di molto i tempi di caricamento degli shader nei casi in cui il driver Vulkan non memorizza la cache delle pipeline internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Abilita le compute pipeline (solo per Vulkan su Intel) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1063,206 +1049,182 @@ Quest'impostazione esiste solo per i driver proprietari Intel e potrebbe fa Le compute pipelines sono sempre attivate su tutti gli altri drivers. - + Enable Reactive Flushing Abilita il flushing reattivo - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Utilizza il flushing reattivo invece di quello predittivo, al fine di ottenere una sincronizzazione della memoria più accurata. - + Sync to framerate of video playback Sincronizza il framerate a quello del video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Esegue il gioco a velocità normale durante le cutscene, anche quando il framerate è sbloccato. - + Barrier feedback loops Barrier feedback loops - + Improves rendering of transparency effects in specific games. Migliora il rendering degli effetti di trasparenza in alcuni giochi. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State Stato dinamico esteso - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Controlla il numero di funzionalità che possono essere usate con lo stato dinamico esteso. Gli stati più alti consentono più funzionalità e possono migliorare le prestazioni, ma possono causare ulteriori problemi grafici. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - Provoking Vertex - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - Migliora l'illuminazione e la gestione dei vertici in alcuni giochi. -Solo i dispositivi con Vulkan 1.0+ supportano quest'estensione. - - - - Descriptor Indexing - Indicizzazione descrittori - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Migliora la gestione di texture e buffer, ma anche il layer di traduzione Maxwell. -Alcuni dispositivi con Vulkan 1.1+ e tutti quelli con 1.2+ supportano quest'estensione. - - - + Sample Shading Sample shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Permette al fragment shader di eseguire per campione in un frammento multi-campione invece che una volta per frammento. Migliora la qualità grafica a scapito delle prestazioni. Alti valori migliorano la qualità ma peggiorano le prestazioni. - + RNG Seed Seed RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Controlla il seme del generatore di numeri casuali. Principalmente utilizzato per le speedrun. - + Device Name Nome del dispositivo - + The name of the console. Il nome della console. - + Custom RTC Date: Data RTC personalizzata: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Quest'opzione permette di modificare l'orologio della console. Può essere usato per manipolare il tempo nei giochi. - + The number of seconds from the current unix time Il numero di secondi dal tempo Unix attuale - + Language: Lingua: - + This option can be overridden when region setting is auto-select Può essere rimpiazzato se il fuso orario della Regione è impostato su Auto - + Region: Regione: - + The region of the console. La regione della console. - + Time Zone: Fuso orario: - + The time zone of the console. Il fuso orario della console. - + Sound Output Mode: Modalità di output del suono: - + Console Mode: Modalità console: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1270,1049 +1232,1034 @@ Setting to Handheld can help improve performance for low end systems. I giochi ne terranno conto e modificheranno la risoluzione, i dettagli e i controller supportati di conseguenza. Impostare l'opzione su "Portatile" può aiutare a migliorare le prestazioni sui sistemi meno potenti. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot Scegli il profilo utente all'avvio - + Useful if multiple people use the same PC. Utile se più persone utilizzano lo stesso PC. - + Pause when not in focus Metti in pausa quando la finestra non è in primo piano - + Pauses emulation when focusing on other windows. Mette in pausa l'emulazione quando altre finestre sono in primo piano. - + Confirm before stopping emulation Chiedi conferma prima di arrestare l'emulazione - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Sovrascrive le richieste di conferma per fermare l'emulazione. Abilitarla bypassa queste richieste e l'emulazione cesserà immediatamente. - + Hide mouse on inactivity Nascondi il puntatore del mouse se inattivo - + Hides the mouse after 2.5s of inactivity. Nasconde il mouse dopo 2,5 secondi di inattività. - + Disable controller applet Disabilita l'applet controller - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Disabilita forzatamente l'uso dell'applet del controller nei programmi emulati. Quando un programma proverà ad aprire l'applet del controller, quest'ultimo verrà immediatamente chiuso. - + Check for updates Controlla la presenza di aggiornamenti - + Whether or not to check for updates upon startup. Determina se controllare o meno la presenza di aggiornamenti all'avvio. - + Enable Gamemode Abilita Gamemode - + Force X11 as Graphics Backend Forza l'uso del back-end grafico X11 - + Custom frontend Frontend personalizzato - + Real applet Applet reale - + Never Mai - + On Load Al caricamento - + Always Sempre - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU (Asincrono) - + Uncompressed (Best quality) Nessuna compressione (qualità migliore) - + BC1 (Low quality) BC1 (qualità bassa) - + BC3 (Medium quality) BC3 (qualità media) - - + + Auto Automatico - + 30 FPS - + 30 FPS - + 60 FPS - + 60 FPS - + 90 FPS - + 90 FPS - + 120 FPS - + 120 FPS - + Conservative Conservativa - + Aggressive Aggressiva - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (shader assembly, solo NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (sperimentale, solo AMD/MESA) - + Null Nullo - + Fast Veloce - + Balanced Bilanciata - - + + Accurate Accurata - - + + Default Predefinito - + Unsafe (fast) Non sicuro (veloce) - + Safe (stable) Sicuro (stabile) - + Unsafe Non sicura - + Paranoid (disables most optimizations) Paranoica (disabilita la maggior parte delle ottimizzazioni) - + Debugging Debug - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Finestra senza bordi - + Exclusive Fullscreen Schermo intero esclusivo - + No Video Output Nessun output video - + CPU Video Decoding Decodifica video CPU - + GPU Video Decoding (Default) Decodifica video GPU (predefinita) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [SPERIMENTALE] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [SPERIMENTALE] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [SPERIMENTALE] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [SPERIMENTALE] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [SPERIMENTALE] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest neighbor - + Bilinear Bilineare - + Bicubic Bicubico - + Gaussian Gaussiano - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Area - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Nessuna - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Predefinito (16:9) - + Force 4:3 Forza 4:3 - + Force 21:9 Forza 21:9 - + Force 16:10 Forza 16:10 - + Stretch to Window Allunga a finestra - + Automatic Automatico - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Giapponese (日本語) - + American English Inglese americano - + French (français) Francese (français) - + German (Deutsch) Tedesco (Deutsch) - + Italian (italiano) Italiano - + Spanish (español) Spagnolo (español) - + Chinese Cinese - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Olandese (Nederlands) - + Portuguese (português) Portoghese (português) - + Russian (Русский) Russo (Русский) - + Taiwanese Taiwanese - + British English Inglese britannico - + Canadian French Francese canadese - + Latin American Spanish Spagnolo latino-americano - + Simplified Chinese Cinese semplificato - + Traditional Chinese (正體中文) Cinese tradizionale (正體中文) - + Brazilian Portuguese (português do Brasil) Portoghese brasiliano (português do Brasil) - + Polish (polska) - + Polacco (polska) - + Thai (แบบไทย) - + Thailandese (แบบไทย) - - + + Japan Giappone - + USA USA - + Europe Europa - + Australia Australia - + China Cina - + Korea Corea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Automatico (%1) - + Default (%1) Default time zone Predefinito (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egitto - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islanda - + Iran Iran - + Israel Israele - + Jamaica Giamaica - + Kwajalein Kwajalein - + Libya Libia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polonia - + Portugal Portogallo - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turchia - + UCT UCT - + Universal Universale - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Predefinito) - + 6GB DRAM (Unsafe) 6GB DRAM (Non sicuro) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Non sicuro) - + 12GB DRAM (Unsafe) 12GB DRAM (Non sicuro) - + Docked Dock - + Handheld Portatile - - + + Off Disattivato - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Veloce (2000MHz) - + Always ask (Default) Chiedi sempre (Predefinito) - + Only if game specifies not to stop Solo se il gioco richiede di non essere arrestato - + Never ask Non chiedere mai - - + + Medium (256) Medio (256) - - + + High (512) Alto (512) - + Very Small (16 MB) - + Molto piccola (16 MB) + + + + Small (32 MB) + Piccola (32 MB) + + + + Normal (128 MB) + Normale (128 MB) + + + + Large (256 MB) + Grande (256 MB) + + + + Very Large (512 MB) + Molto grande (512 MB) + + + + Very Low (4 MB) + Molto bassa (4 MB) + + + + Low (8 MB) + Bassa (8 MB) + + + + Normal (16 MB) + Normale (16 MB) + + + + Medium (32 MB) + Media (32 MB) + + + + High (64 MB) + Alta (64 MB) + + + + Very Low (32) + Molto basso (32) + + + + Low (64) + Basso (64) - Small (32 MB) - - - - - Normal (128 MB) - - - - - Large (256 MB) - - - - - Very Large (512 MB) - + Normal (128) + Normale (128) - Very Low (4 MB) - - - - - Low (8 MB) - - - - - Normal (16 MB) - - - - - Medium (32 MB) - - - - - High (64 MB) - - - - - Very Low (32) - - - - - Low (64) - - - - - Normal (128) - - - - Disabled Disabilitato - + ExtendedDynamicState 1 Stato dinamico esteso 1 - + ExtendedDynamicState 2 Stato dinamico esteso 2 - + ExtendedDynamicState 3 Stato dinamico esteso 3 - + Tree View - + Vista ad albero - + Grid View - + Vista a griglia @@ -2835,7 +2782,7 @@ Quando un programma proverà ad aprire l'applet del controller, quest' Use dev.keys - + Usa dev.keys @@ -3299,22 +3246,22 @@ Vuoi cancellare i dati precedenti? External Content - + Contenuti esterni Add directories to scan for DLCs and Updates without installing to NAND - + Aggiungi cartelle in cui ricercare DLC e aggiornamenti senza installarli su NAND Add Directory - + Aggiungi cartella Remove Selected - + Rimuovi selezionata @@ -3334,17 +3281,17 @@ Vuoi cancellare i dati precedenti? Select External Content Directory... - + Seleziona la cartella dei contenuti esterni... Directory Already Added - + Cartella già aggiunta This directory is already in the list. - + La cartella è già presente nella lista. @@ -3434,7 +3381,7 @@ Vuoi cancellare i dati precedenti? Extras - + Opzioni aggiuntive @@ -4882,7 +4829,7 @@ Per attivarlo, disattiva il mouse emulato. Applets - + Applet @@ -4905,12 +4852,12 @@ Per attivarlo, disattiva il mouse emulato. Import Mod from ZIP - + Importa mod da file ZIP Import Mod from Folder - + Importa mod da cartella @@ -4925,87 +4872,92 @@ Per attivarlo, disattiva il mouse emulato. Mod Install Succeeded - + Installazione mod riuscita Successfully installed all mods. - + Tutte le mod sono state installate con successo. Mod Install Failed - + Installazione mod fallita Failed to install the following mods: %1 Check the log for details. - + Non è stato possibile installare le seguenti mod: + %1 +Consulta il log per maggiori dettagli. Mod Folder - + Cartella delle mod Zipped Mod Location - + Posizione della mod in formato ZIP Zipped Archives (*.zip) - + Archivi compressi (*.zip) Invalid Selection - + Selezione non valida Only mods, cheats, and patches can be deleted. To delete NAND-installed updates, right-click the game in the game list and click Remove -> Remove Installed Update. - + Solo le mod, i trucchi e le patch possono essere eliminati. +Per eliminare gli aggiornamenti installati su NAND, fai clic con il tasto destro sul gioco nella lista e clicca Rimuovi -> Rimuovi l'aggiornamento installato. You are about to delete the following installed mods: - + Stai per eliminare le seguenti mod installate: + Once deleted, these can NOT be recovered. Are you 100% sure you want to delete them? - + +Una volta rimosse, non potranno più essere recuperate. Sei assolutamente sicuro di volerle eliminare? Delete add-on(s)? - + Eliminazione add-on Successfully deleted - + Eliminazione riuscita Successfully deleted all selected mods. - + Tutte le mod selezionate sono state rimosse con successo. &Delete - + &Elimina &Open in File Manager - + &Apri nel gestore file @@ -5331,7 +5283,7 @@ UUID: %2 Show recording dialog - + Mostra la finestra di registrazione @@ -5833,7 +5785,7 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab Gestione dati - + Deleting ANY data is IRREVERSABLE! La cancellazione di qualsiasi dato è IRREVERSIBILE! @@ -5844,13 +5796,13 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab - UserNAND - UserNAND + User NAND + NAND dell'utente - SysNAND - SysNAND + System NAND + NAND di sistema @@ -5896,7 +5848,7 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab Importa dati in questa cartella. Potrebbe impiegare un po' di tempo, e TUTTI I DATI ESISTENTI verranno cancellati! - + Calculating... Calcolo in corso... @@ -6100,54 +6052,60 @@ Vai su Configura -> Sistema -> Rete e selezionane una. GRenderWindow - - + + OpenGL not available! OpenGL non disponibile! - + OpenGL shared contexts are not supported. Gli shared context di OpenGL non sono supportati. - + Eden has not been compiled with OpenGL support. Eden non è stato compilato con il supporto a OpenGL. - - + + + Error while initializing OpenGL! Errore durante l'inizializzazione di OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. La tua GPU potrebbe non supportare OpenGL, o non hai installato l'ultima versione dei driver video. - + Error while initializing OpenGL 4.6! Errore durante l'inizializzazione di OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 La tua GPU potrebbe non supportare OpenGL 4.6, o non hai installato l'ultima versione dei driver video.<br><br>Renderer GL:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 La tua GPU potrebbe non supportare una o più estensioni OpenGL richieste. Assicurati di aver installato i driver video più recenti.<br><br>Renderer GL:<br>%1<br><br>Estensioni non supportate:<br>%2 + + + This build doesn't have OpenGL support. + + GameList &Add New Game Directory - + &Aggiungi nuova cartella dei giochi @@ -6526,206 +6484,206 @@ Messaggio debug: Hotkeys - + Audio Mute/Unmute Attiva/disattiva l'audio - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Finestra principale - + Audio Volume Down Abbassa il volume dell'audio - + Audio Volume Up Alza il volume dell'audio - + Capture Screenshot Cattura screenshot - + Change Adapting Filter Cambia filtro di adattamento - + Change Docked Mode Cambia modalità console - + Change GPU Mode Cambia modalità GPU - + Configure Configura - + Configure Current Game Configura il gioco in uso - + Continue/Pause Emulation Continua/Metti in pausa l'emulazione - + Exit Fullscreen Esci dalla modalità schermo intero - + Exit Eden Esci da Eden - + Fullscreen Schermo intero - + Load File Carica file - + Load/Remove Amiibo Carica/Rimuovi Amiibo - + Browse Public Game Lobby - + Sfoglia lobby di gioco pubblica - + Create Room - + Crea stanza - + Direct Connect to Room - + Collegamento diretto a una stanza - + Leave Room - + Esci dalla stanza - + Show Current Room - + Mostra stanza attuale - + Restart Emulation Riavvia l'emulazione - + Stop Emulation Arresta l'emulazione - + TAS Record Registra TAS - + TAS Reset Reimposta TAS - + TAS Start/Stop Avvia/interrompi TAS - + Toggle Filter Bar Mostra/nascondi la barra del filtro - + Toggle Framerate Limit Attiva/disattiva il limite del framerate - + Toggle Turbo Speed - + Attiva/disattiva la modalità Turbo - + Toggle Slow Speed - + Attiva/disattiva la modalità Lenta - + Toggle Mouse Panning Attiva/disattiva il mouse panning - + Toggle Renderdoc Capture Abilita cattura Renderdoc - + Toggle Status Bar Mostra/nascondi la barra di stato - + Toggle Performance Overlay - + Mostra/nascondi prestazioni in sovrimpressione @@ -6928,12 +6886,12 @@ Messaggio debug: &Game List Mode - + &Modalità della lista dei giochi Game &Icon Size - + Dimensione delle &icone dei giochi @@ -7027,7 +6985,7 @@ Messaggio debug: - + &Pause &Pausa @@ -7188,7 +7146,7 @@ Messaggio debug: - + &Start &Avvia @@ -7199,7 +7157,7 @@ Messaggio debug: - + R&ecord R&egistra @@ -7276,21 +7234,21 @@ Messaggio debug: &Tree View - + Vista ad &albero &Grid View - + Vista a &griglia Game Icon Size - + Dimensione delle icone dei giochi - + None Nessuno @@ -7298,405 +7256,405 @@ Messaggio debug: Show Game &Name - + Mostra i nomi dei giochi Show &Performance Overlay - - - - - Small (32x32) - + Mostra &prestazioni in sovrimpressione - Standard (64x64) - + Small (32x32) + Piccola (32x32) - Large (128x128) - + Standard (64x64) + Normale (64x64) - Full Size (256x256) - + Large (128x128) + Grande (128x128) - + + Full Size (256x256) + Intera (256x256) + + + Broken Vulkan Installation Detected Rilevata installazione di Vulkan non funzionante - + Vulkan initialization failed during boot. L'inizializzazione di Vulkan è fallita durante l'avvio. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Gioco in esecuzione - + Loading Web Applet... Caricamento dell'applet web... - - + + Disable Web Applet Disabilita l'applet web - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Disabilitare l'applet web potrebbe causare dei comportamenti indesiderati e andrebbe fatto solo con Super Mario 3D All-Stars. Sei sicuro di voler procedere? (Puoi riabilitarlo quando vuoi nelle impostazioni di debug.) - + The amount of shaders currently being built Il numero di shader in fase di compilazione - + The current selected resolution scaling multiplier. Il moltiplicatore attuale della risoluzione. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Velocità attuale dell'emulazione. Valori più alti o più bassi di 100% indicano che l'emulazione sta funzionando più velocemente o lentamente rispetto a una Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Il numero di fotogrammi al secondo che il gioco sta attualmente renderizzando. Può variare in base al gioco e alla situazione. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tempo necessario per emulare un fotogramma della Switch, senza tenere conto del limite al framerate o del V-Sync. Per un'emulazione alla massima velocità, il valore non dovrebbe essere superiore a 16.67 ms. - + Unmute Riattiva - + Mute Silenzia - + Reset Volume Reimposta volume - + &Clear Recent Files &Cancella i file recenti - + &Continue &Continua - + Warning: Outdated Game Format Attenzione: Formato del gioco obsoleto - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. Stai usando una cartella contenente una ROM decostruita per avviare questo gioco, che è un formato obsoleto e sostituito da NCA, NAX, XCI o NSP. Le ROM decostruite non hanno icone né metadati e non supportano gli aggiornamenti.<br>Per una spiegazione sui vari formati della console Switch supportati da Eden, consulta il manuale utente. Non riceverai di nuovo questo avviso. - - + + Error while loading ROM! Errore nel caricamento della ROM! - + The ROM format is not supported. Il formato della ROM non è supportato. - + An error occurred initializing the video core. Errore durante l'inizializzazione del componente video di base - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. Eden ha riscontrato un errore durante l'esecuzione del componente video di base. Di solito questo errore è causato da driver GPU obsoleti, compresi quelli integrati. Consulta il log per maggiori dettagli. Per informazioni su come accedere al log, visita <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>questa pagina</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Errore nel caricamento della ROM! %1 - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. %1<br>Esegui un nuovo dump dei tuoi file o chiedi aiuto su Discord/Stoat. - + An unknown error occurred. Please see the log for more details. Si è verificato un errore sconosciuto. Consulta il log per maggiori dettagli. - + (64-bit) (64 bit) - + (32-bit) (32 bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Chiusura del software in corso... - + Save Data Dati di salvataggio - + Mod Data Dati delle mod - + Error Opening %1 Folder Impossibile aprire la cartella %1 - - + + Folder does not exist! La cartella non esiste! - + Remove Installed Game Contents? Rimuovere il contenuto del gioco installato? - + Remove Installed Game Update? Rimuovere l'aggiornamento installato? - + Remove Installed Game DLC? Rimuovere il DLC installato? - + Remove Entry Rimuovi voce - + Delete OpenGL Transferable Shader Cache? Vuoi rimuovere la cache trasferibile degli shader OpenGL? - + Delete Vulkan Transferable Shader Cache? Vuoi rimuovere la cache trasferibile degli shader Vulkan? - + Delete All Transferable Shader Caches? Vuoi rimuovere tutte le cache trasferibili degli shader? - + Remove Custom Game Configuration? Rimuovere la configurazione personalizzata del gioco? - + Remove Cache Storage? Rimuovere la cache del gioco? - + Remove File Rimuovi file - + Remove Play Time Data Reimposta il tempo di gioco - + Reset play time? Vuoi reimpostare il tempo di gioco? - - + + RomFS Extraction Failed! Estrazione RomFS fallita! - + There was an error copying the RomFS files or the user cancelled the operation. Si è verificato un errore durante la copia dei file del RomFS o l'operazione è stata annullata dall'utente. - + Full Completa - + Skeleton Cartelle - + Select RomFS Dump Mode Seleziona la modalità di estrazione del RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Seleziona come vorresti estrarre il RomFS. <br>La modalità Completa copierà tutti i file in una nuova cartella mentre<br>la modalità Cartelle creerà solamente la struttura delle cartelle. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Non c'è abbastanza spazio disponibile in %1 per estrarre il RomFS. Libera lo spazio o seleziona una cartella di estrazione diversa in Emulazione > Configura > Sistema > File system > Cartella di estrazione - + Extracting RomFS... Estrazione RomFS in corso... - - + + Cancel Annulla - + RomFS Extraction Succeeded! Estrazione RomFS riuscita! - + The operation completed successfully. L'operazione è stata completata con successo. - + Error Opening %1 Impossibile aprire %1 - + Select Directory Seleziona cartella - + Properties Proprietà - + The game properties could not be loaded. Non è stato possibile caricare le proprietà del gioco. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Eseguibile Switch (%1);;Tutti i file (*.*) - + Load File Carica file - + Open Extracted ROM Directory Apri la cartella della ROM estratta - + Invalid Directory Selected Cartella selezionata non valida - + The directory you have selected does not contain a 'main' file. La cartella che hai selezionato non contiene un file "main". - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) File Switch installabili (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Installa file - + %n file(s) remaining %n file rimanente%n di file rimanenti%n file rimanenti - + Installing file "%1"... Installazione del file "%1"... - - + + Install Results Risultati dell'installazione - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Per evitare possibli conflitti, sconsigliamo di installare i giochi base su NAND. Usa questa funzione solo per installare aggiornamenti e DLC. - + %n file(s) were newly installed %n nuovo file è stato installato @@ -7705,7 +7663,7 @@ Usa questa funzione solo per installare aggiornamenti e DLC. - + %n file(s) were overwritten %n file è stato sovrascritto @@ -7714,7 +7672,7 @@ Usa questa funzione solo per installare aggiornamenti e DLC. - + %n file(s) failed to install %n file non è stato installato a causa di errori @@ -7723,369 +7681,359 @@ Usa questa funzione solo per installare aggiornamenti e DLC. - + System Application Applicazione di sistema - + System Archive Archivio di sistema - + System Application Update Aggiornamento di un'applicazione di sistema - + Firmware Package (Type A) Pacchetto firmware (tipo A) - + Firmware Package (Type B) Pacchetto firmware (tipo B) - + Game Gioco - + Game Update Aggiornamento di gioco - + Game DLC DLC - + Delta Title Titolo delta - + Select NCA Install Type... Seleziona il tipo di installazione NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Seleziona il tipo del file NCA da installare: (Nella maggior parte dei casi, il valore predefinito "Gioco" va bene) - + Failed to Install Installazione fallita - + The title type you selected for the NCA is invalid. Il tipo che hai selezionato per il file NCA non è valido. - + File not found File non trovato - + File "%1" not found File "%1" non trovato - + OK OK - + Function Disabled Funzionalità disabilitata - + Compatibility list reporting is currently disabled. Check back later! La segnalazione della compatibilità è al momento disabilitata. Torna a controllare più avanti! - + Error opening URL Impossibile aprire l'URL - + Unable to open the URL "%1". Non è stato possibile aprire l'URL "%1". - + TAS Recording Registrazione TAS - + Overwrite file of player 1? Vuoi sovrascrivere il file del giocatore 1? - + Invalid config detected Rilevata configurazione non valida - + Handheld controller can't be used on docked mode. Pro controller will be selected. Il controller portatile non può essere utilizzato in modalità dock. Verrà selezionato il controller Pro. - - + + Amiibo Amiibo - - + + The current amiibo has been removed L'Amiibo corrente è stato rimosso - + Error Errore - - + + The current game is not looking for amiibos Il gioco in uso non è alla ricerca di Amiibo - + Amiibo File (%1);; All Files (*.*) File Amiibo (%1);; Tutti i file (*.*) - + Load Amiibo Carica Amiibo - + Error loading Amiibo data Impossibile caricare i dati dell'Amiibo - + The selected file is not a valid amiibo Il file selezionato non è un Amiibo valido - + The selected file is already on use Il file selezionato è già in uso - + An unknown error occurred Si è verificato un errore sconosciuto - - + + Keys not installed Chiavi non installate - - + + Install decryption keys and restart Eden before attempting to install firmware. Installa le chiavi di crittografia e riavvia Eden prima di installare il firmware. - + Select Dumped Firmware Source Location Seleziona il percorso del firmware estratto - + Select Dumped Firmware ZIP Seleziona il file ZIP del firmware estratto - + Zipped Archives (*.zip) Archivi compressi (*.zip) - + Firmware cleanup failed Pulizia del firmware fallita - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available Nessun firmware disponibile - + Firmware Corrupted Firmware corrotto - + Unknown applet Applet sconosciuto - + Applet doesn't map to a known value. L'applet non è associato a un valore noto. - + Record not found Non trovato - + Applet not found. Please reinstall firmware. Applet non trovato. Reinstalla il firmware. - + Capture Screenshot Cattura screenshot - + PNG Image (*.png) Immagine PNG (*.png) - - Update Available - Aggiornamento disponibile - - - - Download %1? - Vuoi scaricare la versione %1? - - - + TAS state: Running %1/%2 Stato TAS: In esecuzione (%1/%2) - + TAS state: Recording %1 Stato TAS: Registrazione in corso (%1) - + TAS state: Idle %1/%2 Stato TAS: In attesa (%1/%2) - + TAS State: Invalid Stato TAS: Non valido - + &Stop Running &Interrompi esecuzione - + Stop R&ecording Interrompi r&egistrazione - + Building: %n shader(s) Compilazione di %n shaderCompilazione di %n shaderCompilazione di %n shader - + Scale: %1x %1 is the resolution scaling factor Risoluzione: %1x - + Speed: %1% / %2% Velocità: %1% / %2% - + Speed: %1% Velocità: %1% - + Game: %1 FPS Gioco: %1 FPS - + Frame: %1 ms Frame: %1 ms - + FSR FSR - + NO AA NO AA - + VOLUME: MUTE VOLUME: MUTO - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUME: %1% - + Derivation Components Missing Componenti di derivazione mancanti - + Decryption keys are missing. Install them now? Chiavi di crittografia mancanti. Vuoi installarle ora? - + Wayland Detected! Wayland rilevato! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8096,74 +8044,74 @@ Si consiglia invece di usare X11. Vuoi forzare l'uso di quest'ultimo per i prossimi avvii? - + Use X11 Usa X11 - + Continue with Wayland Continua con Wayland - + Don't show again Non mostrare di nuovo - + Restart Required Riavvio richiesto - + Restart Eden to apply the X11 backend. Riavvia Eden per usare il back-end X11. - + Slow - + Lento - + Turbo - + Turbo - + Unlocked - + Sbloccato - + Select RomFS Dump Target Seleziona RomFS da estrarre - + Please select which RomFS you would like to dump. Seleziona quale RomFS vorresti estrarre. - + Are you sure you want to close Eden? Sei sicuro di voler uscire da Eden? - - - + + + Eden Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Sei sicuro di voler arrestare l'emulazione? Tutti i progressi non salvati verranno perduti. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8321,20 +8269,20 @@ If you wish to clean up the files which were left in the old data location, you Data was migrated successfully. - I dati sono stati migrati con successo. + I dati sono stati trasferiti con successo. ModSelectDialog - Dialog - + Import Mods + Importa mod The specified folder or archive contains the following mods. Select which ones to install. - + La cartella o l'archivio specificato contiene le seguenti mod. Seleziona quali vuoi installare. @@ -8638,63 +8586,63 @@ p, li { white-space: pre-wrap; } 0 ms - + 0 ms Min: 0 - + Min: 0 Max: 0 - + Max: 0 Avg: 0 - + Media: 0 FPS - + FPS 0 fps - + 0 fps %1 fps - + %1 fps Avg: %1 - + Media: %1 Min: %1 - + Min: %1 Max: %1 - + Max: %1 %1 ms - + %1 ms @@ -8735,12 +8683,12 @@ p, li { white-space: pre-wrap; } Migration - + Trasferimento Clear Shader Cache - + Svuota la cache degli shader @@ -8762,13 +8710,15 @@ p, li { white-space: pre-wrap; } - + + + No - + No @@ -8779,12 +8729,12 @@ p, li { white-space: pre-wrap; } Migrating - Migrazione in corso + Trasferimento in corso Migrating, this may take a while... - La migrazione è in corso, potrebbe richiedere un po' di tempo... + Il trasferimento è in corso, potrebbe richiedere un po' di tempo... @@ -9176,22 +9126,22 @@ p, li { white-space: pre-wrap; } Play Time: %1 - + Tempo di gioco: %1 Never Played - + Mai giocato Version: %1 - + Versione: %1 Version: 1.0.0 - + Versione: 1.0.0 @@ -9425,7 +9375,7 @@ p, li { white-space: pre-wrap; } Select Dumped Keys Location - + Seleziona il percorso delle chiavi estratte @@ -9440,7 +9390,7 @@ p, li { white-space: pre-wrap; } Orphaned Profiles Detected! - + Rilevati profili scollegati! @@ -9450,28 +9400,29 @@ p, li { white-space: pre-wrap; } Really clear data? - + Eliminare i dati? Important data may be lost! - + Potresti perdere dei dati importanti! Are you REALLY sure? - + Sei DAVVERO sicuro? Once deleted, your data will NOT come back! Only do this if you're 100% sure you want to delete this data. - + Una volta eliminati, i tuoi dati NON potranno essere ripristinati! +Procedi solo se sei assolutamente sicuro di voler eliminare questi dati. Clearing... - + Eliminazione in corso... @@ -9907,55 +9858,57 @@ Vuoi selezionare manualmente la cartella dell'installazione portatile da us Mod Name - + Nome mod What should this mod be called? - + Qual è il nome di questa mod? RomFS - + RomFS ExeFS/Patch - + ExeFS/Patch Cheat - + Trucco Mod Type - + Tipologia mod Could not detect mod type automatically. Please manually specify the type of mod you downloaded. Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - + Impossibile determinare automaticamente la tipologia della mod. Si prega di specificare manualmente la tipologia della mod scaricata. + +La maggior parte delle mod sono RomFS, ma le patch (.pchtxt) sono tipicamente ExeFS. - - + + Mod Extract Failed - + Estrazione mod fallita - + Failed to create temporary directory %1 - + Impossibile creare la cartella temporanea %1 - + Zip file %1 is empty - + Il file ZIP %1 è vuoto @@ -10006,7 +9959,7 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. Unable to read key directory, aborting - + Impossibile leggere la cartella delle chiavi, annullamento... @@ -10051,7 +10004,7 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. Firmware missing. Firmware is required to run certain games and use the Home Menu. - + Firmware mancante. Il firmware è necessario per poter eseguire certi giochi e usare il menù Home. @@ -10061,38 +10014,44 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. Eden has detected user data for the following emulators: - + Eden ha rilevato dati utente dei seguenti emulatori: Would you like to migrate your data for use in Eden? Select the corresponding button to migrate data from that emulator. This may take a while. - + Volete trasferire i vostri dati per usarli in Eden? +Selezionate il rispettivo pulsante per trasferire i dati da quell'emulatore. +Questa operazione potrebbe richiedere un po' di tempo. Clearing shader cache is recommended for all users. Do not uncheck unless you know what you're doing. - + Svuotare la cache degli shader è consigliato per tutti gli utenti. +Non deselezionare questa opzione a meno che non si sappia esattamente cosa si sta facendo. Keeps the old data directory. This is recommended if you aren't space-constrained and want to keep separate data for the old emulator. - + Mantieni la vecchia cartella dei dati. +Consigliato se non si hanno problemi di spazio e si vuole mantenere i dati separati con il vecchio emulatore. Deletes the old data directory. This is recommended on devices with space constraints. - + Cancella la vechia cartella dei dati. +Consigliato su sistemi con limiti di spazio. Creates a filesystem link between the old directory and Eden directory. This is recommended if you want to share data between emulators. - + Crea un collegamento tra la vecchia cartella e la cartella di Eden. +Consigliato se si vuole condividere dati tra più emulatori. @@ -10476,7 +10435,7 @@ Riprova o contatta gli sviluppatori del programma. Select a user to link to a Nintendo Account. - Seleziona un utente da collegare ad un Account Nintendo + Seleziona un utente da collegare a un account Nintendo @@ -10619,4 +10578,97 @@ Selezionando "Da Eden", i dati di salvataggio pre-esistenti in Ryujinx Il tempo di gioco totale ha raggiunto il limite massimo. + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/ja_JP.ts b/dist/languages/ja_JP.ts index 24085cf94b..c1ab881dde 100644 --- a/dist/languages/ja_JP.ts +++ b/dist/languages/ja_JP.ts @@ -585,217 +585,205 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMAの融合を解除 (FMAに対応していないCPUのパフォーマンスを向上させる) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. このオプションは, ネイティブのFMAサポートがないCPU上で, 融合積和(fused-multiply-add)命令の精度を下げて高速化します. - + Faster FRSQRTE and FRECPE Faster FRSQRTE and FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. このオプションは、より精度の低い近似値を使用することで、近似浮動小数点関数の速度を向上させます。 - + Faster ASIMD instructions (32 bits only) 高速なASIMD命令 (32bitのみ) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. このオプションは、不正確な丸めモードで実行することにより、32ビットASIMD浮動小数点関数の速度を向上させます。 - + Inaccurate NaN handling 不正確な非数値の取り扱い - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks アドレス空間チェックの無効化 - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: 使用デバイス: - + This setting selects the GPU to use (Vulkan only). - + Resolution: 解像度: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: ウィンドウ適応フィルター: - + FSR Sharpness: FSR シャープネス: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: アンチエイリアス方式: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: フルスクリーンモード: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: アスペクト比: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output + + Use asynchronous GPU emulation - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. - + NVDEC emulation: NVDEC エミュレーション: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: ASTC デコード方式: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -804,55 +792,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: ASTC 再圧縮方式: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: 垂直同期: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -863,1398 +851,1361 @@ Mailbox は FIFO よりも遅延が小さくティアリングがありません Immediate (no synchronization) は表示可能なものをすべて表示し, ティアリング発生の可能性があります. - + Sync Memory Operations メモリ操作の同期 - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) 非同期プレゼンテーション (Vulkan のみ) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) 最大クロック強制 (Vulkan のみ) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. GPUのクロックスピードを下げないように、グラフィックコマンドを待っている間、バックグラウンドで作業を実行させます。 - + Anisotropic Filtering: 異方性フィルタリング: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: GPUモード: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: DMA精度: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Vulkan パイプラインキャッシュを使用 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) コンピュート・パイプラインの有効化(インテル Vulkan のみ) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback ビデオ再生のフレームレートに同期する - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. 特定のゲームにおける透明エフェクトのレンダリングを改善します。 - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed 乱数シード値の変更 - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name デバイス名 - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: 言語: - + This option can be overridden when region setting is auto-select - + Region: 地域: - + The region of the console. - + Time Zone: タイムゾーン: - + The time zone of the console. - + Sound Output Mode: 音声出力モード: - + Console Mode: コンソールモード: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation エミュレーションを停止する前に確認する - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity 非アクティブ時にマウスカーソルを隠す - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet コントローラーアプレットの無効化 - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU 非同期 - + Uncompressed (Best quality) 圧縮しない (最高品質) - + BC1 (Low quality) BC1 (低品質) - + BC3 (Medium quality) BC3 (中品質) - - + + Auto 自動 - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (アセンブリシェーダー、NVIDIA のみ) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V(実験的、AMD/Mesaのみ) - + Null - + Fast - + Balanced - - + + Accurate 正確 - - + + Default デフォルト - + Unsafe (fast) - + Safe (stable) - + Unsafe 不安定 - + Paranoid (disables most optimizations) パラノイド (ほとんどの最適化を無効化) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed ボーダーレスウィンドウ - + Exclusive Fullscreen 排他的フルスクリーン - + No Video Output ビデオ出力しない - + CPU Video Decoding ビデオをCPUでデコード - + GPU Video Decoding (Default) ビデオをGPUでデコード (デフォルト) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [実験的] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [実験的] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [実験的] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gaussian - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area - + MMPX MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None なし - + FXAA FXAA - + SMAA SMAA - + Default (16:9) デフォルト (16:9) - + Force 4:3 強制 4:3 - + Force 21:9 強制 21:9 - + Force 16:10 強制 16:10 - + Stretch to Window ウィンドウに合わせる - + Automatic 自動 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) 日本語 - + American English アメリカ英語 - + French (français) フランス語 (français) - + German (Deutsch) ドイツ語 (Deutsch) - + Italian (italiano) イタリア語 (italiano) - + Spanish (español) スペイン語 (español) - + Chinese 中国語 - + Korean (한국어) 韓国語 (한국어) - + Dutch (Nederlands) オランダ語 (Nederlands) - + Portuguese (português) ポルトガル語 (português) - + Russian (Русский) ロシア語 (Русский) - + Taiwanese 台湾語 - + British English イギリス英語 - + Canadian French カナダフランス語 - + Latin American Spanish ラテンアメリカスペイン語 - + Simplified Chinese 簡体字中国語 - + Traditional Chinese (正體中文) 繁体字中国語 (正體中文) - + Brazilian Portuguese (português do Brasil) ブラジルポルトガル語 (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan 日本 - + USA アメリカ - + Europe ヨーロッパ - + Australia オーストラリア - + China 中国 - + Korea 韓国 - + Taiwan 台湾 - + Auto (%1) Auto select time zone 自動 (%1) - + Default (%1) Default time zone 既定 (%1) - + CET 中央ヨーロッパ時間 - + CST6CDT CST6CDT - + Cuba キューバ - + EET 東ヨーロッパ標準時 - + Egypt エジプト - + Eire アイルランド - + EST アメリカ東部標準時 - + EST5EDT EST5EDT - + GB GB - + GB-Eire イギリス-アイルランド - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich グリニッジ - + Hongkong 香港 - + HST ハワイ標準時 - + Iceland アイスランド - + Iran イラン - + Israel イスラエル - + Jamaica ジャマイカ - + Kwajalein クェゼリン - + Libya リビア - + MET 中東時間 - + MST MST - + MST7MDT MST7MDT - + Navajo ナバホ - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland ポーランド - + Portugal ポルトガル - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore シンガポール - + Turkey トルコ - + UCT UCT - + Universal ユニバーサル - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu ズールー - + Mono モノラル - + Stereo ステレオ - + Surround サラウンド - + 4GB DRAM (Default) 4GB DRAM (デフォルト) - + 6GB DRAM (Unsafe) 6GB DRAM (不安定) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld 携帯モード - - + + Off - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Fast (2000MHz) - + Always ask (Default) 常に確認する (デフォルト) - + Only if game specifies not to stop ゲームが停止しないように指定しているときのみ - + Never ask 確認しない - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled 無効 - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -5762,7 +5713,7 @@ Drag points to change position, or double-click table cells to edit values. - + Deleting ANY data is IRREVERSABLE! @@ -5773,12 +5724,12 @@ Drag points to change position, or double-click table cells to edit values. - UserNAND + User NAND - SysNAND + System NAND @@ -5825,7 +5776,7 @@ Drag points to change position, or double-click table cells to edit values. - + Calculating... @@ -6027,47 +5978,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! OpenGLは使用できません! - + OpenGL shared contexts are not supported. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! OpenGL初期化エラー - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. GPUがOpenGLをサポートしていないか、グラフィックスドライバーが最新ではありません。 - + Error while initializing OpenGL 4.6! OpenGL4.6初期化エラー! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 GPUがOpenGL4.6をサポートしていないか、グラフィックスドライバーが最新ではありません。<br><br>GL レンダラ:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 GPUが1つ以上の必要なOpenGL拡張機能をサポートしていない可能性があります。最新のグラフィックドライバを使用していることを確認してください。<br><br>GL レンダラ:<br>%1<br><br>サポートされていない拡張機能:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6452,204 +6409,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute 音声ミュート/解除 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window メイン画面 - + Audio Volume Down 音量を下げる - + Audio Volume Up 音量を上げる - + Capture Screenshot スクリーンショットを撮る - + Change Adapting Filter 適応フィルターの変更 - + Change Docked Mode ドックモードを変更 - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation エミュレーションの一時停止/再開 - + Exit Fullscreen フルスクリーンをやめる - + Exit Eden - + Fullscreen フルスクリーン - + Load File ファイルのロード - + Load/Remove Amiibo 読み込み/解除 Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation エミュレーションをリスタート - + Stop Emulation エミュレーションをやめる - + TAS Record TAS 記録 - + TAS Reset TAS リセット - + TAS Start/Stop TAS 開始/停止 - + Toggle Filter Bar フィルターバー切り替え - + Toggle Framerate Limit フレームレート制限切り替え - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar ステータスバー切り替え - + Toggle Performance Overlay @@ -6953,7 +6910,7 @@ Debug Message: - + &Pause 中断(&P) @@ -7114,7 +7071,7 @@ Debug Message: - + &Start 実行(&S) @@ -7125,7 +7082,7 @@ Debug Message: - + R&ecord 記録(&R) @@ -7216,7 +7173,7 @@ Debug Message: - + None @@ -7232,774 +7189,764 @@ Debug Message: - + Small (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8007,74 +7954,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8238,7 +8185,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9845,18 +9792,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10520,4 +10467,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/ko_KR.ts b/dist/languages/ko_KR.ts index e2b34d8f4f..590a031a80 100644 --- a/dist/languages/ko_KR.ts +++ b/dist/languages/ko_KR.ts @@ -585,217 +585,205 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMA 분리 (FMA를 지원하지 않는 CPU에서의 성능을 향상시킵니다) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE 더 빠른 FRSQRTE와 FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) 더 빠른 ASIMD 명령어(32비트 전용) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling 부정확한 NaN 처리 - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks 주소 공간 검사 비활성화 - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor 글로벌 모니터 무시 - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: 장치: - + This setting selects the GPU to use (Vulkan only). - + Resolution: 해상도: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: 윈도우 적응형 필터: - + FSR Sharpness: FSR 선명도: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: 안티에일리어싱 방식: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: 전체 화면 모드: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: 화면비: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output + + Use asynchronous GPU emulation - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. - + NVDEC emulation: NVDEC 에뮬레이션: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -804,55 +792,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: VSync 모드: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -860,1398 +848,1361 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) 비동기 프레젠테이션 활성화(Vulkan만 해당) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) 강제 최대 클록 (Vulkan 전용) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. 실행은 GPU가 클럭 속도를 낮추지 않도록 그래픽 명령을 기다리는 동안 백그라운드에서 작동합니다. - + Anisotropic Filtering: 비등방성 필터링: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Vulkan 파이프라인 캐시 사용 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing 반응형 플러싱 활성화 - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback 동영상 재생 프레임 속도에 동기화 - + Run the game at normal speed during video playback, even when the framerate is unlocked. 프레임 속도가 잠금 해제된 상태에서도 동영상 재생 중에 일반 속도로 게임을 실행합니다. - + Barrier feedback loops 차단 피드백 루프 - + Improves rendering of transparency effects in specific games. 특정 게임에서 투명도 효과의 렌더링을 개선합니다. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG 시드 - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name 장치 이름 - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: 국가: - + The region of the console. - + Time Zone: 시계: - + The time zone of the console. - + Sound Output Mode: 소리 출력 모드: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity 비활성 상태일 때 마우스 숨기기 - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet 컨트롤러 애플릿 비활성화 - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous - + Uncompressed (Best quality) 비압축(최고 품질) - + BC1 (Low quality) BC1(저품질) - + BC3 (Medium quality) BC3(중간 품질) - - + + Auto 자동 - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulcan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast - + Balanced - - + + Accurate 정확함 - - + + Default 기본값 - + Unsafe (fast) - + Safe (stable) - + Unsafe 최적화 (안전하지 않음) - + Paranoid (disables most optimizations) 편집증(대부분의 최적화 비활성화) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed 경계 없는 창 모드 - + Exclusive Fullscreen 독점 전체화면 모드 - + No Video Output 비디오 출력 없음 - + CPU Video Decoding CPU 비디오 디코딩 - + GPU Video Decoding (Default) GPU 비디오 디코딩(기본값) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [실험적] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [실험적] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor 최근접 보간 - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian 가우시안 - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None 없음 - + FXAA FXAA - + SMAA SMAA - + Default (16:9) 기본 (16:9) - + Force 4:3 강제 4:3 - + Force 21:9 강제 21:9 - + Force 16:10 강제 16:10 - + Stretch to Window 창에 맞게 늘림 - + Automatic 자동 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) 일본어 (日本語) - + American English 미국 영어 - + French (français) 프랑스어(français) - + German (Deutsch) 독일어(Deutsch) - + Italian (italiano) 이탈리아어(italiano) - + Spanish (español) 스페인어(español) - + Chinese 중국어 - + Korean (한국어) 한국어 (Korean) - + Dutch (Nederlands) 네덜란드어 (Nederlands) - + Portuguese (português) 포르투갈어(português) - + Russian (Русский) 러시아어 (Русский) - + Taiwanese 대만어 - + British English 영어 (British English) - + Canadian French 캐나다 프랑스어 - + Latin American Spanish 라틴 아메리카 스페인어 - + Simplified Chinese 간체 - + Traditional Chinese (正體中文) 중국어 번체 (正體中文) - + Brazilian Portuguese (português do Brasil) 브라질 포르투갈어(português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan 일본 - + USA 미국 - + Europe 유럽 - + Australia 호주 - + China 중국 - + Korea 대한민국 - + Taiwan 대만 - + Auto (%1) Auto select time zone 자동 (%1) - + Default (%1) Default time zone 기본 (%1) - + CET 중앙유럽 표준시(CET) - + CST6CDT CST6CDT - + Cuba 쿠바 - + EET 동유럽 표준시(EET) - + Egypt 이집트 - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB 영국 하계 표준시(GB) - + GB-Eire GB-Eire - + GMT 그리니치 표준시(GMT) - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich 그리니치 - + Hongkong 홍콩 - + HST 하와이-알류샨 표준시(HST) - + Iceland 아이슬란드 - + Iran 이란 - + Israel 이스라엘 - + Jamaica 자메이카 - + Kwajalein 크와잘린 - + Libya 리비아 - + MET 중앙유럽 표준시(MET) - + MST 산악 표준시(MST) - + MST7MDT MST7MDT - + Navajo 나바호 - + NZ 뉴질랜드 표준시(NZ) - + NZ-CHAT 채텀 표준시(NZ-CHAT) - + Poland 폴란드 - + Portugal 포르투갈 - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK 북한 표준시(ROK) - + Singapore 싱가포르 - + Turkey 터키 - + UCT UCT - + Universal Universal - + UTC 협정 세계시(UTC) - + W-SU 유럽/모스크바(W-SU) - + WET 서유럽 - + Zulu 줄루 - + Mono 모노 - + Stereo 스테레오 - + Surround 서라운드 - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked 거치 모드 - + Handheld 휴대 모드 - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -5760,7 +5711,7 @@ Drag points to change position, or double-click table cells to edit values. - + Deleting ANY data is IRREVERSABLE! @@ -5771,12 +5722,12 @@ Drag points to change position, or double-click table cells to edit values. - UserNAND + User NAND - SysNAND + System NAND @@ -5823,7 +5774,7 @@ Drag points to change position, or double-click table cells to edit values. - + Calculating... @@ -6025,47 +5976,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! OpenGL을 사용할 수 없습니다! - + OpenGL shared contexts are not supported. OpenGL 공유 컨텍스트는 지원되지 않습니다. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! OpenGL을 초기화하는 동안 오류가 발생했습니다! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. 사용하시는 GPU가 OpenGL을 지원하지 않거나, 최신 그래픽 드라이버가 설치되어 있지 않습니다. - + Error while initializing OpenGL 4.6! OpenGL 4.6 초기화 중 오류 발생! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 사용하시는 GPU가 OpenGL 4.6을 지원하지 않거나 최신 그래픽 드라이버가 설치되어 있지 않습니다. <br><br>GL 렌더링 장치:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 사용하시는 GPU가 1개 이상의 OpenGL 확장 기능을 지원하지 않습니다. 최신 그래픽 드라이버가 설치되어 있는지 확인하세요. <br><br>GL 렌더링 장치:<br>%1<br><br>지원하지 않는 확장 기능:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6450,204 +6407,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute 오디오 음소거/음소거 해제 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window 메인 윈도우 - + Audio Volume Down 오디오 볼륨 낮추기 - + Audio Volume Up 오디오 볼륨 키우기 - + Capture Screenshot 스크린샷 캡처 - + Change Adapting Filter 적응형 필터 변경 - + Change Docked Mode 독 모드 변경 - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation 재개/에뮬레이션 일시중지 - + Exit Fullscreen 전체화면 종료 - + Exit Eden - + Fullscreen 전체화면 - + Load File 파일 로드 - + Load/Remove Amiibo Amiibo 로드/제거 - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation 에뮬레이션 재시작 - + Stop Emulation 에뮬레이션 중단 - + TAS Record TAS 기록 - + TAS Reset TAS 리셋 - + TAS Start/Stop TAS 시작/멈춤 - + Toggle Filter Bar 상태 표시줄 전환 - + Toggle Framerate Limit 프레임속도 제한 토글 - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning 마우스 패닝 활성화 - + Toggle Renderdoc Capture - + Toggle Status Bar 상태 표시줄 전환 - + Toggle Performance Overlay @@ -6951,7 +6908,7 @@ Debug Message: - + &Pause 일시중지(&P) @@ -7112,7 +7069,7 @@ Debug Message: - + &Start 시작(&S) @@ -7123,7 +7080,7 @@ Debug Message: - + R&ecord 레코드(&e) @@ -7214,7 +7171,7 @@ Debug Message: - + None @@ -7230,774 +7187,764 @@ Debug Message: - + Small (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8005,74 +7952,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8236,7 +8183,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9843,18 +9790,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10518,4 +10465,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/nb.ts b/dist/languages/nb.ts index ba3acb8e80..1c876beafc 100644 --- a/dist/languages/nb.ts +++ b/dist/languages/nb.ts @@ -585,217 +585,205 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Del opp FMA (forbedre ytelsen på prosessorer uten FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Raskere FRSQRTE og FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Raskere ASIMD-instruksjoner (kun 32-bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Unøyaktig NaN-håndtering - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Slå av adresseromskontroller - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorer global overvåkning - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Enhet: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Oppløsning: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Vindustilpasningsfilter: - + FSR Sharpness: FSR-skarphet: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Antialiasingmetode: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Fullskjermmodus: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Bildeforhold: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output - Optimaliser SPIRV-utdata - - - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. + + Use asynchronous GPU emulation - + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + NVDEC emulation: NVDEC-emulering: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -804,55 +792,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: VSync-modus: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -860,1398 +848,1361 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Aktiver asynkron presentasjon (kun Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Tving maksikal klokkehastighet (kun Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Kjører arbeid i bakgrunnen mens den venter på grafikkommandoer for å forhindre at GPU-en senker klokkehastigheten. - + Anisotropic Filtering: Anisotropisk filtrering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: GPU-modus: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: DMA-nøyaktighet: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Bruk Vulkan-rørledningsbuffer - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Aktiver Reaktiv Tømming - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback Synkroniser med bildefrekvensen for videoavspilling - + Run the game at normal speed during video playback, even when the framerate is unlocked. Kjør spillet i normal hastighet under videoavspilling, selv når bildefrekvensen er låst opp. - + Barrier feedback loops Tilbakekoblingssløyfer for barrierer - + Improves rendering of transparency effects in specific games. Forbedrer gjengivelsen av transparenseffekter i spesifikke spill. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG-frø - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Enhetsnavn - + The name of the console. Konsollens navn. - + Custom RTC Date: Selvvalgt RTC-dato: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Språk: - + This option can be overridden when region setting is auto-select - + Region: Region: - + The region of the console. Konsollens region. - + Time Zone: Tidssone: - + The time zone of the console. Konsollens tidssone. - + Sound Output Mode: Lydutdatamodus: - + Console Mode: Konsollmodus: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Bekreft før stopping av emulering - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Gjem mus under inaktivitet - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Deaktiver kontroller-appleten - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates Se etter oppdateringer - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never Aldri - + On Load - + Always Alltid - + CPU CPU - + GPU Skjermkort - + CPU Asynchronous - + Uncompressed (Best quality) Ukomprimert (Best kvalitet) - + BC1 (Low quality) BC1 (Lav kvalitet) - + BC3 (Medium quality) BC3 (Middels kvalitet) - - + + Auto Auto - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative - + Aggressive Aggressiv - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (eksperimentelt, kun AMD/Mesa) - + Null Null - + Fast Rask - + Balanced Balansert - - + + Accurate Nøyaktig - - + + Default Standard - + Unsafe (fast) Utrygg (raskt) - + Safe (stable) Trygg (stabil) - + Unsafe Utrygt - + Paranoid (disables most optimizations) Paranoid (deaktiverer de fleste optimaliseringer) - + Debugging - + Dynarmic - + NCE NCE - + Borderless Windowed Rammeløst vindu - + Exclusive Fullscreen Eksklusiv fullskjerm - + No Video Output Ingen videoutdata - + CPU Video Decoding CPU-videodekoding - + GPU Video Decoding (Default) GPU-videodekoding (Standard) - + 0.25X (180p/270p) [EXPERIMENTAL] 0,25× (180p/270p) [EKSPERIMENTELL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0,5× (360p/540p) [EKSPERIMENTELL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0,75× (540p/810p) [EKSPERIMENTELL] - + 1X (720p/1080p) 1× (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1,25× (900p/1350p) [EKSPERIMENTELL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1,5× (1080p/1620p) [EKSPERIMENTELL] - + 2X (1440p/2160p) 2× (1440p/2160p) - + 3X (2160p/3240p) 3× (2160p/3240p) - + 4X (2880p/4320p) 4× (2880p/4320p) - + 5X (3600p/5400p) 5× (3600p/5400p) - + 6X (4320p/6480p) 6× (4320p/6480p) - + 7X (5040p/7560p) 7× (5040p/7560p) - + 8X (5760p/8640p) 8× (5760p/8640p) - + Nearest Neighbor Nærmeste nabo - + Bilinear Bilineær - + Bicubic Bikubisk - + Gaussian Gaussisk - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Område - + MMPX MMPX - + Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Ingen - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Tving 4:3 - + Force 21:9 Tving 21:9 - + Force 16:10 Tving 16:10 - + Stretch to Window Strekk til vinduet - + Automatic Automatisk - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japansk (日本語) - + American English Amerikansk engelsk - + French (français) Fransk (français) - + German (Deutsch) Tysk (Deutsch) - + Italian (italiano) Italiensk (italiano) - + Spanish (español) Spansk (español) - + Chinese Kinesisk - + Korean (한국어) Koreansk (한국어) - + Dutch (Nederlands) Nederlandsk (Nederlands) - + Portuguese (português) Portugisisk (português) - + Russian (Русский) Russisk (Русский) - + Taiwanese Taiwansk - + British English Britisk engelsk - + Canadian French Kanadisk fransk - + Latin American Spanish Latinamerikansk spansk - + Simplified Chinese Forenklet kinesisk - + Traditional Chinese (正體中文) Tradisjonell kinesisk (正體中文) - + Brazilian Portuguese (português do Brasil) Brasiliansk portugisisk (português do Brasil) - + Polish (polska) Polsk (polska) - + Thai (แบบไทย) Thai (แบบไทย) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australia - + China Folkerepublikken Kina - + Korea Korea - + Taiwan Taiwan (Republikken Kina) - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Standard (%1) - + CET Sentraleuropeisk tid - + CST6CDT CST6CDT - + Cuba Cuba - + EET Østeuropeisk tid - + Egypt Egypt - + Eire Republikken Irland - + EST EST - + EST5EDT EST5EDT - + GB Storbritannia - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC Folkerepublikken Kina - + PST8PDT PST8PDT - + ROC Taiwan (Republikken Kina) - + ROK Sør-Korea - + Singapore Singapore - + Turkey Tyrkia - + UCT UCT - + Universal Universalt - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4 GB DRAM (Standard) - + 6GB DRAM (Unsafe) 6 GB DRAM (Utrygt) - + 8GB DRAM 8 GB DRAM - + 10GB DRAM (Unsafe) 10 GB DRAM (Utrygt) - + 12GB DRAM (Unsafe) 12 GB DRAM (Utrygt) - + Docked I dokking - + Handheld Håndholdt - - + + Off Av - + Boost (1700MHz) Boost (1700 MHz) - + Fast (2000MHz) Rask (2000 MHz) - + Always ask (Default) Spør alltid (Standard) - + Only if game specifies not to stop - + Never ask Aldri spør - - + + Medium (256) Middels (256) - - + + High (512) Høy (512) - + Very Small (16 MB) Veldig liten (16 MB) - + Small (32 MB) Liten (32 MB) - + Normal (128 MB) Normal (128 MB) - + Large (256 MB) Stor (256 MB) - + Very Large (512 MB) Veldig stor (512 MB) - + Very Low (4 MB) Veldig lav (4 MB) - + Low (8 MB) Lav (8 MB) - + Normal (16 MB) Normal (16 MB) - + Medium (32 MB) Middels (32 MB) - + High (64 MB) Høy (64 MB) - + Very Low (32) Svært lav (32) - + Low (64) Lav (64) - + Normal (128) Normal (128) - + Disabled Skrudd av - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -3230,7 +3181,7 @@ Would you like to delete the old save data? External Content - + Eksternt innhold @@ -5759,7 +5710,7 @@ Dra punkter for å endre posisjon, eller dobbelttrykk på tabellfelter for å re Databehandler - + Deleting ANY data is IRREVERSABLE! @@ -5770,13 +5721,13 @@ Dra punkter for å endre posisjon, eller dobbelttrykk på tabellfelter for å re - UserNAND + User NAND - SysNAND - SysNAND + System NAND + @@ -5822,7 +5773,7 @@ Dra punkter for å endre posisjon, eller dobbelttrykk på tabellfelter for å re - + Calculating... @@ -6024,47 +5975,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! OpenGL ikke tilgjengelig! - + OpenGL shared contexts are not supported. Delte OpenGL-kontekster støttes ikke. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! Feil under initialisering av OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Det kan hende at GPU-en din ikke støtter OpenGL, eller at du ikke har den nyeste grafikkdriveren. - + Error while initializing OpenGL 4.6! Feil under initialisering av OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Det kan hende at GPU-en din ikke støtter OpenGL 4.6, eller at du ikke har den nyeste grafikkdriveren.<br><br>GL-renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Det kan hende at GPU-en din ikke støtter én eller flere nødvendige OpenGL-utvidelser. Vennligst sørg for at du har den nyeste grafikkdriveren.<br><br>GL-renderer: <br>%1<br><br>Ikke-støttede utvidelser:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6086,7 +6043,7 @@ Please go to Configure -> System -> Network and make a selection. Start Game without Custom Configuration - Star Spill Uten Tilpasset Konfigurasjon + Start spill uten tilpasset oppsett @@ -6212,7 +6169,7 @@ Please go to Configure -> System -> Network and make a selection. Configure Game - + Oppsett av spillet @@ -6449,204 +6406,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Lyd av/på - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Hovedvindu - + Audio Volume Down Lydvolum ned - + Audio Volume Up Lydvolum opp - + Capture Screenshot Ta skjermklipp - + Change Adapting Filter Endre tilpasningsfilter - + Change Docked Mode Endre forankret modus - + Change GPU Mode Endre GPU-modus - + Configure Sett opp - + Configure Current Game - + Sett opp nåværende spill - + Continue/Pause Emulation Fortsett/Pause emuleringen - + Exit Fullscreen Avslutt fullskjerm - + Exit Eden Avslutt Eden - + Fullscreen Fullskjerm - + Load File Last inn Fil - + Load/Remove Amiibo Last/Fjern Amiibo - + Browse Public Game Lobby - + Create Room Opprett rom - + Direct Connect to Room - + Leave Room Forlat rom - + Show Current Room - + Restart Emulation Omstart emuleringen - + Stop Emulation Stopp emuleringen - + TAS Record Spill inn TAS - + TAS Reset Tilbakestill TAS - + TAS Start/Stop Start/Stopp TAS - + Toggle Filter Bar Veksle filterlinje - + Toggle Framerate Limit Veksle bildefrekvensgrense - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Veksle musepanorering - + Toggle Renderdoc Capture - + Toggle Status Bar Veksle statuslinje - + Toggle Performance Overlay @@ -6950,7 +6907,7 @@ Debug Message: - + &Pause &Pause @@ -7111,7 +7068,7 @@ Debug Message: - + &Start &Start @@ -7122,7 +7079,7 @@ Debug Message: - + R&ecord T&a opp @@ -7213,7 +7170,7 @@ Debug Message: - + None Ingen @@ -7229,774 +7186,764 @@ Debug Message: Vis &ytelsesoverlegg - + Small (32x32) Liten (32x32) - + Standard (64x64) Standard (64x64) - + Large (128x128) Stor (128x128) - + Full Size (256x256) Full størrelse (256x256) - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Kjører et spill - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute Slå på lyd - + Mute Demp - + Reset Volume Tilbakestill volum - + &Clear Recent Files &Tøm nylige filer - + &Continue &Fortsett - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... Lukker programvare ... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! Mappen finnes ikke! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File Fjern fil - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full Full - + Skeleton Skjelett - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... Utvinner RomFS... - - + + Cancel Avbryt - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory Velg mappe - + Properties Egenskaper - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... Installerer filen «%1» ... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application Systemapp - + System Archive Systemarkiv - + System Application Update - + Firmware Package (Type A) Fastvarepakke (Type A) - + Firmware Package (Type B) Fastvarepakke (Type B) - + Game Spill - + Game Update Spilloppdatering - + Game DLC Spill-DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found Filen ble ikke funnet - + File "%1" not found - + OK OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL Feil under åpning av URL - + Unable to open the URL "%1". - + TAS Recording TAS-opptak - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo amiibo - - + + The current amiibo has been removed - + Error Feil - - + + The current game is not looking for amiibos Det nåværende spillet ser ikke etter amiiboer - + Amiibo File (%1);; All Files (*.*) amiibo-fil (%1);; Alle filer (*.*) - + Load Amiibo Last inn amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) Zippede arkiver (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available Ingen fastvare tilgjengelig - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot Ta skjermklipp - + PNG Image (*.png) PNG-bilde (*.png) - - Update Available - Oppdatering tilgjengelig - - - - Download %1? - Vil du laste ned %1? - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Skala: %1x - + Speed: %1% / %2% Hastighet: %1% / %2% - + Speed: %1% Hastighet: %1% - + Game: %1 FPS Spill: %1 FPS - + Frame: %1 ms Ramme: %1 ms - + FSR FSR - + NO AA INGEN AA - + VOLUME: MUTE VOLUM: DEMP - + VOLUME: %1% Volume percentage (e.g. 50%) VOLUM: %1% - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8004,74 +7951,74 @@ Would you like to force it for future launches? - + Use X11 Bruk X11 - + Continue with Wayland - + Don't show again Ikke vis igjen - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow Treg - + Turbo Turbo - + Unlocked Ubegrenset - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8235,7 +8182,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9844,18 +9791,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty «%1»-zip-filen er tom @@ -10519,4 +10466,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/nl.ts b/dist/languages/nl.ts index ce53ddbf75..81d70da92c 100644 --- a/dist/languages/nl.ts +++ b/dist/languages/nl.ts @@ -590,22 +590,12 @@ Gebruik Boost (1700 MHz) om op de hoogste native kloksnelheid van de Switch te d - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) Host MMU-emulatie inschakelen (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -614,197 +604,195 @@ Als u deze optie inschakelt, worden lees- en schrijfbewerkingen in het gastgeheu Als u deze optie uitschakelt, worden alle geheugentoegangen gedwongen om gebruik te maken van software-MMU-emulatie. - + Unfuse FMA (improve performance on CPUs without FMA) Ontbind FMA (verbeterd prestatie op CPU's zonder FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Deze optie verbetert de snelheid door de nauwkeurigheid van fused-multiply-add-instructies op CPU's zonder native FMA-ondersteuning te verminderen. - + Faster FRSQRTE and FRECPE Snellere FRSRTE en FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Deze optie verbetert de snelheid van sommige benaderende drijvende-kommagetal-functies door minder nauwkeurige native benaderingen te gebruiken. - + Faster ASIMD instructions (32 bits only) Snellere ASIMD-instructies (alleen 32-bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Deze optie verbetert de snelheid van 32-bits ASIMD-drijvende-kommagetallen door te werken met onjuiste afrondingsmodi. - + Inaccurate NaN handling Onnauwkeurige NaN-verwerking - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Deze optie verbetert de snelheid door NaN-controle te verwijderen. Houd er rekening mee dat dit ook de nauwkeurigheid van bepaalde drijvende-kommainstructies vermindert. - + Disable address space checks Schakel adresruimtecontroles uit - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Negeer globale monitor - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Deze optie verbetert de snelheid door alleen te vertrouwen op de semantiek van cmpxchg om de veiligheid van exclusieve toegangsinstructies te waarborgen. Houd er rekening mee dat dit kan leiden tot deadlocks en andere race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Apparaat: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Resolutie: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Window Adapting Filter: - + FSR Sharpness: FSR-scherpte: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Antialiasing-methode: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Volledig scherm modus: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Aspect Ratio: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output + + Use asynchronous GPU emulation - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. - + NVDEC emulation: NVDEC-emulatie: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: ASTC Decodeer Methode: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -813,55 +801,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: VSync-modus: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -869,1398 +857,1361 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Schakel asynchrone presentatie in (alleen Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Forceer maximale klokken (alleen Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Werkt op de achtergrond terwijl er wordt gewacht op grafische opdrachten om te voorkomen dat de GPU zijn kloksnelheid verlaagt. - + Anisotropic Filtering: Anisotrope Filtering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Gebruik Vulkan-pijplijn-cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Schakel Reactive Flushing In - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Apparaatnaam - + The name of the console. - + Custom RTC Date: Aangepaste RTC Datum: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Taal: - + This option can be overridden when region setting is auto-select - + Region: Regio: - + The region of the console. - + Time Zone: Tijdzone: - + The time zone of the console. - + Sound Output Mode: Geluidsuitvoermodus: - + Console Mode: Console Modus: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Bevestig voordat u de emulatie stopt - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Verberg muis wanneer inactief - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Controller-applet uitschakelen - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) BC1 (Lage Kwaliteit) - + BC3 (Medium quality) BC3 (Gemiddelde kwaliteit) - - + + Auto Auto - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast - + Balanced - - + + Accurate Accuraat - - + + Default Standaard - + Unsafe (fast) - + Safe (stable) - + Unsafe Onveilig - + Paranoid (disables most optimizations) Paranoid (schakelt de meeste optimalisaties uit) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Randloos Venster - + Exclusive Fullscreen Exclusief Volledig Scherm - + No Video Output Geen Video-uitvoer - + CPU Video Decoding CPU Videodecodering - + GPU Video Decoding (Default) GPU Videodecodering (Standaard) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTEEL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTEEL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Geen - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standaart (16:9) - + Force 4:3 Forceer 4:3 - + Force 21:9 Forceer 21:9 - + Force 16:10 Forceer 16:10 - + Stretch to Window Uitrekken naar Venster - + Automatic Automatisch - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japans (日本語) - + American English Amerikaans-Engels - + French (français) Frans (Français) - + German (Deutsch) Duits (Deutsch) - + Italian (italiano) Italiaans (italiano) - + Spanish (español) Spaans (Español) - + Chinese Chinees - + Korean (한국어) Koreaans (한국어) - + Dutch (Nederlands) Nederlands (Nederlands) - + Portuguese (português) Portugees (português) - + Russian (Русский) Russisch (Русский) - + Taiwanese Taiwanese - + British English Brits-Engels - + Canadian French Canadees-Frans - + Latin American Spanish Latijns-Amerikaans Spaans - + Simplified Chinese Vereenvoudigd Chinees - + Traditional Chinese (正體中文) Traditioneel Chinees (正體中文) - + Brazilian Portuguese (português do Brasil) Braziliaans-Portugees (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australië - + China China - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Standaard (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egypte - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Ijsland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libië - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turkije - + UCT UCT - + Universal Universeel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld Handheld - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -5757,7 +5708,7 @@ Versleep punten om de positie te veranderen, of dubbelklik op tabelcellen om waa - + Deleting ANY data is IRREVERSABLE! @@ -5768,12 +5719,12 @@ Versleep punten om de positie te veranderen, of dubbelklik op tabelcellen om waa - UserNAND + User NAND - SysNAND + System NAND @@ -5820,7 +5771,7 @@ Versleep punten om de positie te veranderen, of dubbelklik op tabelcellen om waa - + Calculating... @@ -6022,47 +5973,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! OpenGL niet beschikbaar! - + OpenGL shared contexts are not supported. OpenGL gedeelde contexten worden niet ondersteund. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! Fout tijdens het initialiseren van OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Je GPU ondersteunt mogelijk geen OpenGL, of je hebt niet de laatste grafische stuurprogramma. - + Error while initializing OpenGL 4.6! Fout tijdens het initialiseren van OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Je GPU ondersteunt mogelijk OpenGL 4.6 niet, of je hebt niet het laatste grafische stuurprogramma.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Je GPU ondersteunt mogelijk een of meer vereiste OpenGL-extensies niet. Zorg ervoor dat je het laatste grafische stuurprogramma hebt.<br><br>GL Renderer:<br>%1<br><br>Ondersteunde extensies:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6447,204 +6404,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Audio Dempen/Dempen Opheffen - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Hoofdvenster - + Audio Volume Down Audiovolume Omlaag - + Audio Volume Up Audiovolume Omhoog - + Capture Screenshot Leg Schermafbeelding Vast - + Change Adapting Filter Wijzig Aanpassingsfilter - + Change Docked Mode Wijzig Docked-modus - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation Emulatie Doorgaan/Onderbreken - + Exit Fullscreen Volledig Scherm Afsluiten - + Exit Eden - + Fullscreen Volledig Scherm - + Load File Laad Bestand - + Load/Remove Amiibo Laad/Verwijder Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation Herstart Emulatie - + Stop Emulation Stop Emulatie - + TAS Record TAS Opname - + TAS Reset TAS Reset - + TAS Start/Stop TAS Start/Stop - + Toggle Filter Bar Schakel Filterbalk - + Toggle Framerate Limit Schakel Frameratelimiet - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Schakel Muispanning - + Toggle Renderdoc Capture - + Toggle Status Bar Schakel Statusbalk - + Toggle Performance Overlay @@ -6948,7 +6905,7 @@ Debug Message: - + &Pause &Onderbreken @@ -7109,7 +7066,7 @@ Debug Message: - + &Start &Start @@ -7120,7 +7077,7 @@ Debug Message: - + R&ecord Opnemen @@ -7211,7 +7168,7 @@ Debug Message: - + None @@ -7227,774 +7184,764 @@ Debug Message: - + Small (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8002,74 +7949,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8233,7 +8180,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9840,18 +9787,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10515,4 +10462,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/pl.ts b/dist/languages/pl.ts index d151bdebc4..ef2078c554 100644 --- a/dist/languages/pl.ts +++ b/dist/languages/pl.ts @@ -597,22 +597,12 @@ Użyj opcji Boost (1700 MHz), aby uruchomić urządzenie z najwyższą natywną Ustaw niestandardową wartość taktów CPU. Wyższe wartości mogą zwiększyć wydajność, ale mogą też powodować zawieszanie się gry. Zalecany zakres to 77–21000. - - Virtual Table Bouncing - Odbijanie tablicy wirtualnej - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - Pomija (emulując zwrócenie wartości 0) wszystkie funkcje, które wyzwalają wyjątek prefetch - - - + Enable Host MMU Emulation (fastmem) Włącz emulację MMU hosta (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -621,100 +611,100 @@ Włączenie powoduje, że odczyty/zapisy pamięci gościa trafiają bezpośredni Wyłączenie wymusza użycie emulacji programowej MMU dla wszystkich dostępów do pamięci. - + Unfuse FMA (improve performance on CPUs without FMA) Unfuse FMA (zwiększ wydajność na procesorach bez FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Ta opcja zwiększa szybkość kosztem dokładności instrukcji FMA (fused-multiply-add) na procesorach bez natywnego wsparcia FMA. - + Faster FRSQRTE and FRECPE Szybsze FRSQRTE i FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Ta opcja poprawia szybkość niektórych funkcji zmiennoprzecinkowych, używając mniej dokładnych natywnych aproksymacji. - + Faster ASIMD instructions (32 bits only) Szybsze instrukcje ASIMD (Tylko 32-bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Ta opcja przyspiesza 32-bitowe funkcje zmiennoprzecinkowe ASIMD, uruchamiając je z nieprawidłowymi trybami zaokrąglania. - + Inaccurate NaN handling Niedokładna obsługa NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Ta opcja zwiększa szybkość poprzez wyłączenie sprawdzania NaN. Uwaga: obniża to dokładność niektórych instrukcji zmiennoprzecinkowych. - + Disable address space checks Wyłącz sprawdzanie przestrzeni adresów - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Ta opcja poprawia szybkość poprzez usunięcie sprawdzania bezpieczeństwa przed każdą operacją pamięci. Wyłączenie może umożliwić wykonanie dowolnego kodu. - + Ignore global monitor Ignoruj ogólne monitorowanie - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Ta opcja zwiększa szybkość, polegając wyłącznie na semantyce „cmpxchg” w celu zapewnienia bezpieczeństwa instrukcji z dostępem wyłącznym. Uwaga: może to prowadzić do zakleszczeń i innych warunków wyścigu. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Zmienia wyjściowe API grafiki. Zalecany jest Vulkan. - + Device: Urządzenie: - + This setting selects the GPU to use (Vulkan only). To ustawienie wybiera używany GPU (tylko Vulkan). - + Resolution: Rozdzielczość: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -723,27 +713,27 @@ Wyższe rozdzielczości wymagają więcej VRAM i przepustowości. Opcje poniżej 1x mogą powodować artefakty. - + Window Adapting Filter: Filtr Adaptującego Okna: - + FSR Sharpness: Ostrość FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. Określa, jak bardzo obraz będzie wyostrzony przy użyciu dynamicznego kontrastu FSR. - + Anti-Aliasing Method: Metoda Anty-Aliasingu: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -752,12 +742,12 @@ SMAA oferuje najlepszą jakość. FXAA może zapewnić stabilniejszy obraz w niższych rozdzielczościach. - + Fullscreen Mode: Tryb Pełnoekranowy: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -766,12 +756,12 @@ Tryb bez ramek zapewnia najlepszą zgodność z klawiaturą ekranową wymaganą Pełny ekran wyłączny może oferować lepszą wydajność i lepsze wsparcie FreeSync/G-Sync. - + Aspect Ratio: Format obrazu: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -780,40 +770,35 @@ Większość gier obsługuje wyłącznie 16:9, więc inne proporcje wymagają mo Kontroluje także proporcje przechwytywanych zrzutów ekranu. - + Use persistent pipeline cache Używaj trwałej pamięci podręcznej (cache) potoków - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Pozwala zapisywać shadery w pamięci masowej, aby przyspieszyć ładowanie przy kolejnych uruchomieniach gry. Wyłączanie tej opcji jest przeznaczone do debugowania. - - Optimize SPIRV output - Optymalizacja wydajności SPIRV + + Use asynchronous GPU emulation + - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. - Wykonuje dodatkowe przejście optymalizacyjne na wygenerowanych shaderach SPIRV. -Zwiększa czas wymagany na kompilację shaderów. -Może nieznacznie poprawić wydajność. -Funkcja eksperymentalna. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + - + NVDEC emulation: Emulacja NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -822,12 +807,12 @@ Dekodowanie może być wykonywane przez CPU albo GPU, albo może być całkowici W większości przypadków najlepszą wydajność zapewnia dekodowanie na GPU. - + ASTC Decoding Method: Metoda dekodowania ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -839,12 +824,12 @@ GPU: użyj shaderów obliczeniowych GPU do dekodowania tekstur ASTC (zalecane). CPU asynchronicznie: użyj CPU do dekodowania na żądanie. Eliminuje zacięcia podczas dekodowania ASTC, ale może powodować artefakty. - + ASTC Recompression Method: Metoda rekompresji ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -852,44 +837,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3: format pośredni zostanie ponownie skompresowany do BC1 lub BC3 — oszczędza VRAM kosztem jakości obrazu. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: Tryb wykorzystania VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Określa, czy emulator ma oszczędzać pamięć, czy maksymalnie wykorzystywać dostępną pamięć wideo dla wydajności. Tryb agresywny może pogorszyć działanie innych aplikacji, np. oprogramowania do nagrywania. - + Skip CPU Inner Invalidation Pomiń wewnętrzne unieważnienie procesora CPU - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Pomija niektóre unieważnienia pamięci podręcznej po stronie CPU podczas aktualizacji pamięci, zmniejszając użycie CPU i poprawiając jego wydajność. Może powodować błędy lub awarie w niektórych grach. - + VSync Mode: Tryb synchronizacji pionowej: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -900,12 +885,12 @@ Mailbox może mieć niższe opóźnienia niż FIFO i nie powoduje tearingu, ale Immediate (bez synchronizacji) wyświetla wszystko, co jest dostępne, i może powodować tearing. - + Sync Memory Operations Synchronizuj operacje pamięci - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -913,44 +898,44 @@ Unreal Engine 4 games often see the most significant changes thereof. Gry z Unreal Engine 4 mogą być najbardziej dotknięte. - + Enable asynchronous presentation (Vulkan only) Włącz asynchroniczną prezentację (tylko Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Nieznacznie poprawia wydajność, przenosząc prezentację na oddzielny wątek CPU. - + Force maximum clocks (Vulkan only) Wymuś maksymalne zegary (Tylko Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Uruchamia pracę w tle podczas oczekiwania na komendy graficzne aby GPU nie obniżało taktowania. - + Anisotropic Filtering: Filtrowanie anizotropowe: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Steruje jakością renderowania tekstur pod ostrymi kątami. Na większości GPU bezpieczną wartością jest 16x. - + GPU Mode: Tryb GPU: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. @@ -959,101 +944,101 @@ Większość gier renderuje się poprawnie w trybach Szybki lub Zrównoważony, Efekty cząsteczkowe zwykle renderują się poprawnie tylko w trybie Dokładnym. - + DMA Accuracy: Dokładność DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Steruje precyzją DMA. Tryb „bezpieczna precyzja” usuwa problemy w niektórych grach, ale może pogorszyć wydajność. - + Enable asynchronous shader compilation Włącz asynchroniczną kompilację shaderów - + May reduce shader stutter. Może zmniejszyć zacięcia spowodowane kompilacją shaderów. - + Fast GPU Time Szybki czas GPU - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Podkręca emulowane GPU, aby zwiększyć dynamiczną rozdzielczość i zasięg renderowania. Ustaw 256 dla maksymalnej wydajności, a 512 dla maksymalnej jakości grafiki. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Użyj pamięci podręcznej strumienia dla Vulkana - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Włącza specyficzną dla producenta GPU pamięć podręczną potoków. Ta opcja może znacząco skrócić czas ładowania shaderów w przypadkach, gdy sterownik Vulkan nie przechowuje wewnętrznie plików pamięci podręcznej potoków. - + Enable Compute Pipelines (Intel Vulkan Only) Włącz potoki obliczeniowe (tylko Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1062,206 +1047,182 @@ To ustawienie istnieje wyłącznie dla sterowników Intela i może spowodować b Na wszystkich pozostałych sterownikach potoki obliczeniowe są zawsze włączone. - + Enable Reactive Flushing Włącz reaktywne opróżnianie buforów - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Używa opróżniania reaktywnego zamiast predykcyjnego, co umożliwia dokładniejsze synchronizowanie pamięci. - + Sync to framerate of video playback Synchronizuj do liczby klatek odtwarzanego wideo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Uruchamiaj grę z normalną prędkością podczas odtwarzania wideo, nawet przy odblokowanej liczbie klatek na sekundę. - + Barrier feedback loops Pętle sprzężenia zwrotnego barier - + Improves rendering of transparency effects in specific games. Poprawia renderowanie efektów przezroczystości w niektórych grach. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State Rozszerzony stan dynamiczny - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Kontroluje liczbę funkcji, które mogą być używane w Extended Dynamic State. Wyższe poziomy pozwalają na użycie większej liczby funkcji i mogą zwiększyć wydajność, ale mogą powodować dodatkowe problemy z grafiką. - + Vertex Input Dynamic State Dynamiczny stan wejścia wierzchołków - + Enables vertex input dynamic state feature for better quality and performance. Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność. - - Provoking Vertex - Wierzchołek prowokujący - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - Poprawia oświetlenie i obsługę wierzchołków w niektórych grach. -To rozszerzenie jest obsługiwane tylko na urządzeniach z Vulkanem 1.0+. - - - - Descriptor Indexing - Indeksowanie deskryptorów - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Poprawia obsługę tekstur i buforów oraz warstwę translacji Maxwell. -Niektóre urządzenia z Vulkanem 1.1+ i wszystkie z 1.2+ obsługują to rozszerzenie. - - - + Sample Shading Cieniowanie próbkowe - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Pozwala wykonywać shader fragmentów dla każdej próbki we fragmencie wielokrotnie próbkowanym zamiast raz dla każdego fragmentu. Poprawia jakość grafiki kosztem wydajności. Wyższe wartości poprawiają jakość, ale obniżają wydajność. - + RNG Seed Ziarno RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Ustala ziarno generatora liczb losowych. Głównie używane do speedrunów. - + Device Name Nazwa urządzenia - + The name of the console. The name of the console. - + Custom RTC Date: Własna data RTC - + This option allows to change the clock of the console. Can be used to manipulate time in games. Ta opcja pozwala zmienić zegar konsoli. Może służyć do manipulowania czasem w grach. - + The number of seconds from the current unix time Liczba sekund od bieżącego czasu Unix - + Language: Język: - + This option can be overridden when region setting is auto-select Ta opcja może zostać nadpisana, gdy ustawienie regionu to automatyczny wybór. - + Region: Region: - + The region of the console. Region konsoli. - + Time Zone: Strefa czasowa: - + The time zone of the console. Strefa czasowa konsoli. - + Sound Output Mode: Tryb wyjścia dźwięku: - + Console Mode: Tryb konsoli - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1269,1047 +1230,1032 @@ Setting to Handheld can help improve performance for low end systems. W zależności od tego ustawienia gry zmienią swoją rozdzielczość, szczegóły i obsługiwane kontrolery. Ustawienie na Handheld może poprawić wydajność na słabszych komputerach. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot Pytaj o profil użytkownika przy uruchomieniu. - + Useful if multiple people use the same PC. Przydatne, gdy z tego samego PC korzysta wiele osób. - + Pause when not in focus Wstrzymuj, gdy okno nie jest aktywne - + Pauses emulation when focusing on other windows. Wstrzymuje emulację po przełączeniu na inne okna. - + Confirm before stopping emulation Potwierdzaj przed zatrzymaniem emulacji - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Nadpisuje monity z prośbą o potwierdzenie zatrzymania emulacji. Włączenie powoduje pominięcie takich monitów i bezpośrednie wyjście z emulacji. - + Hide mouse on inactivity Ukryj mysz przy braku aktywności - + Hides the mouse after 2.5s of inactivity. Ukrywa kursor po 2,5 s bezczynności. - + Disable controller applet Wyłącz aplet kontrolera - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Wymusza wyłączenie użycia apletu kontrolera w oprogramowaniu uruchamianym w emulacji. Jeśli emulowane oprogramowanie próbuje otworzyć aplet kontrolera, jest on natychmiast zamykany. - + Check for updates Sprawdź aktualizacje - + Whether or not to check for updates upon startup. Czy sprawdzać aktualizacje przy uruchomieniu. - + Enable Gamemode Włącz Tryb gry - + Force X11 as Graphics Backend Wymuś X11 jako backend grafiki - + Custom frontend Niestandardowy frontend - + Real applet Prawdziwy aplet - + Never Nigdy - + On Load Przy wczytywaniu - + Always Zawsze - + CPU CPU - + GPU GPU - + CPU Asynchronous Asynchroniczne CPU - + Uncompressed (Best quality) Brak (najlepsza jakość) - + BC1 (Low quality) BC1 (niska jakość) - + BC3 (Medium quality) BC3 (średnia jakość) - - + + Auto Automatyczny - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Konserwatywny - + Aggressive Agresywny - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast Szybkie - + Balanced Zrównoważony - - + + Accurate Dokładny - - + + Default Domyślny - + Unsafe (fast) Niezalecane (szybkie) - + Safe (stable) Bezpieczne (stabilne) - + Unsafe Niebezpieczny - + Paranoid (disables most optimizations) Paranoiczne (wyłącza większość optymalizacji) - + Debugging Debugowanie - + Dynarmic Dynamiczny - + NCE NCE - + Borderless Windowed W oknie (Bezramkowy) - + Exclusive Fullscreen Exclusive Fullscreen - + No Video Output Brak wyjścia wideo - + CPU Video Decoding Dekodowanie Wideo przez CPU - + GPU Video Decoding (Default) Dekodowanie Wideo przez GPU (Domyślne) - + 0.25X (180p/270p) [EXPERIMENTAL] 0,25x (180p/270p) [EKSPERYMENTALNE] - + 0.5X (360p/540p) [EXPERIMENTAL] 0,5x (360p/540p) [EKSPERYMENTALNE] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EKSPERYMENTALNE] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EKSPERYMENTALNE] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [Ekperymentalnie] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Najbliższy sąsiadujący - + Bilinear Bilinearny - + Bicubic Bikubiczny - + Gaussian Kulisty - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Obszar - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Żadna (wyłączony) - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Domyślne (16:9) - + Force 4:3 Wymuś 4:3 - + Force 21:9 Wymuś 21:9 - + Force 16:10 Wymuś 16:10 - + Stretch to Window Rozciągnij do Okna - + Automatic Automatyczne - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japoński (日本語) - + American English Angielski Amerykański - + French (français) Francuski (français) - + German (Deutsch) Niemiecki (Niemcy) - + Italian (italiano) Włoski (italiano) - + Spanish (español) Hiszpański (español) - + Chinese Chiński - + Korean (한국어) Koreański (한국어) - + Dutch (Nederlands) Duński (Holandia) - + Portuguese (português) Portugalski (português) - + Russian (Русский) Rosyjski (Русский) - + Taiwanese Tajwański - + British English Angielski Brytyjski - + Canadian French Fancuski (Kanada) - + Latin American Spanish Hiszpański (Latin American) - + Simplified Chinese Chiński (Uproszczony) - + Traditional Chinese (正體中文) Chiński tradycyjny (正體中文) - + Brazilian Portuguese (português do Brasil) Portugalski (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japonia - + USA USA - + Europe Europa - + Australia Australia - + China Chiny - + Korea Korea - + Taiwan Tajwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Domyślne (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipt - + Eire Irlandia - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islandia - + Iran Iran - + Israel Izrael - + Jamaica Jamajka - + Kwajalein Kwajalein - + Libya Libia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polska - + Portugal Portugalia - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turcja - + UCT UCT - + Universal Uniwersalny - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Domyślne) - + 6GB DRAM (Unsafe) 6GB DRAM (NIebezpieczne) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (NIebezpieczne) - + 12GB DRAM (Unsafe) 12GB DRAM (NIebezpieczne) - + Docked Zadokowany - + Handheld Przenośnie - - + + Off Wyłączone - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Szybki (2000MHz) - + Always ask (Default) Zawsze pytaj (Domyślne) - + Only if game specifies not to stop Tylko jeśli gra określa, aby nie zatrzymywać - + Never ask Nie pytaj więcej - - + + Medium (256) Średnie (256) - - + + High (512) Wysokie (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled Wyłączone - + ExtendedDynamicState 1 ExtendedDynamicState 1 - + ExtendedDynamicState 2 ExtendedDynamicState 2 - + ExtendedDynamicState 3 ExtendedDynamicState 3 - + Tree View - + Grid View @@ -5828,7 +5774,7 @@ Przeciągnij punkty, aby zmienić pozycję, lub kliknij dwukrotnie komórki tabe Menedżer danych - + Deleting ANY data is IRREVERSABLE! Usunięcie JAKICHKOLWIEK danych jest NIEODWRACALNE! @@ -5839,13 +5785,13 @@ Przeciągnij punkty, aby zmienić pozycję, lub kliknij dwukrotnie komórki tabe - UserNAND - UserNAND + User NAND + - SysNAND - SysNAND + System NAND + @@ -5891,7 +5837,7 @@ Przeciągnij punkty, aby zmienić pozycję, lub kliknij dwukrotnie komórki tabe Zaimportuj dane dla tego katalogu. To może chwilę potrwać i USUNIE WSZYSTKIE ISTNIEJĄCE DANE! - + Calculating... Obliczanie... @@ -6095,47 +6041,53 @@ Przejdź do sekcji Konfiguracja -> System -> Sieć i dokonaj wyboru. GRenderWindow - - + + OpenGL not available! OpenGL niedostępny! - + OpenGL shared contexts are not supported. Współdzielone konteksty OpenGL nie są obsługiwane. - + Eden has not been compiled with OpenGL support. Eden nie został skompilowany z obsługą OpenGL. - - + + + Error while initializing OpenGL! Błąd podczas inicjowania OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Twoja karta graficzna może nie obsługiwać OpenGL lub nie masz najnowszych sterowników karty graficznej. - + Error while initializing OpenGL 4.6! Błąd podczas inicjowania OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Twoja karta graficzna może nie obsługiwać OpenGL 4.6 lub nie masz najnowszych sterowników karty graficznej.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Twoja karta graficzna może nie obsługiwać co najmniej jednego wymaganego rozszerzenia OpenGL. Upewnij się, że masz najnowsze sterowniki karty graficznej<br><br>GL Renderer:<br>%1<br><br>Nieobsługiwane rozszerzenia:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6521,204 +6473,204 @@ Komunikat debugowania: Hotkeys - + Audio Mute/Unmute Wycisz/Odcisz Audio - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Okno główne - + Audio Volume Down Zmniejsz głośność dźwięku - + Audio Volume Up Zwiększ głośność dźwięku - + Capture Screenshot Zrób zrzut ekranu - + Change Adapting Filter Zmień filtr adaptacyjny - + Change Docked Mode Zmień tryb dokowania - + Change GPU Mode Zmień tryb GPU - + Configure Konfiguruj - + Configure Current Game Konfiguruj bieżącą grę - + Continue/Pause Emulation Kontynuuj/Zatrzymaj Emulację - + Exit Fullscreen Wyłącz Pełny Ekran - + Exit Eden Opuść Eden - + Fullscreen Pełny ekran - + Load File Załaduj plik... - + Load/Remove Amiibo Załaduj/Usuń Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation Zrestartuj Emulację - + Stop Emulation Zatrzymaj Emulację - + TAS Record Nagrywanie TAS - + TAS Reset Reset TAS - + TAS Start/Stop TAS Start/Stop - + Toggle Filter Bar Pokaż pasek filtrowania - + Toggle Framerate Limit Przełącz limit liczby klatek na sekundę - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Włącz przesuwanie myszką - + Toggle Renderdoc Capture Przełącz przechwytywanie RenderDoc - + Toggle Status Bar Przełącz pasek stanu - + Toggle Performance Overlay @@ -7022,7 +6974,7 @@ Komunikat debugowania: - + &Pause &Pauza @@ -7183,7 +7135,7 @@ Komunikat debugowania: - + &Start &Start @@ -7194,7 +7146,7 @@ Komunikat debugowania: - + R&ecord &Nagraj @@ -7285,7 +7237,7 @@ Komunikat debugowania: - + None Żadna (wyłączony) @@ -7301,398 +7253,398 @@ Komunikat debugowania: - + Small (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected Wykryto uszkodzoną instalację Vulkan - + Vulkan initialization failed during boot. Inicjalizacja Vulkana nie powiodła się podczas uruchamiania. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Gra uruchomiona - + Loading Web Applet... Ładowanie apletu internetowego... - - + + Disable Web Applet Wyłącz Aplet sieciowy - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Wyłączenie apletu sieciowego może prowadzić do nieprzewidywalnego działania i powinno być używane wyłącznie z Super Mario 3D All-Stars. Na pewno chcesz wyłączyć aplet sieciowy? (Tę opcję można ponownie włączyć w ustawieniach debugowania). - + The amount of shaders currently being built Liczba shaderów aktualnie budowanych - + The current selected resolution scaling multiplier. Aktualnie wybrany mnożnik skalowania rozdzielczości. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Bieżąca prędkość emulacji. Wartości wyższe lub niższe niż 100% oznaczają, że emulacja działa odpowiednio szybciej lub wolniej niż na Switchu. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Liczba klatek na sekundę aktualnie wyświetlanych przez grę. Wartość ta zależy od gry oraz od konkretnej sceny. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Czas potrzebny na emulację jednej klatki Switcha, bez uwzględniania ogranicznika klatek i synchronizacji pionowej. Dla emulacji z pełną prędkością powinno to być maksymalnie 16,67 ms. - + Unmute Wyłącz wyciszenie - + Mute Wycisz - + Reset Volume Zresetuj głośność - + &Clear Recent Files &Usuń Ostatnie pliki - + &Continue &Kontynuuj - + Warning: Outdated Game Format Ostrzeżenie: Nieaktualny format gry - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. Używasz dla tej gry formatu katalogu zdekonstruowanego ROM-u, który jest przestarzały i został zastąpiony innymi formatami, takimi jak NCA, NAX, XCI czy NSP. Katalogi takich ROM-ów nie zawierają ikon, metadanych ani nie obsługują aktualizacji.<br>Aby uzyskać wyjaśnienie dotyczące różnych formatów Switcha obsługiwanych przez Eden, zajrzyj do naszego podręcznika użytkownika. Ten komunikat nie zostanie wyświetlony ponownie. - - + + Error while loading ROM! Błąd podczas wczytywania ROMu! - + The ROM format is not supported. Ten format ROMu nie jest wspierany. - + An error occurred initializing the video core. Wystąpił błąd podczas inicjowania rdzenia wideo. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. Podczas uruchamiania rdzenia wideo wystąpił błąd. Zazwyczaj jest to spowodowane nieaktualnymi sterownikami GPU, w tym sterownikami zintegrowanymi. Więcej szczegółów można znaleźć w logu. Więcej informacji na temat dostępu do logu można znaleźć na następującej stronie: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Jak przesłać Log</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Błąd podczas wczytywania ROMu! %1 - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. %1<br>Proszę ponownie zrzucić pliki lub poprosić o pomoc na Discordzie/Stoat. - + An unknown error occurred. Please see the log for more details. Wystąpił nieznany błąd. Więcej informacji można znaleźć w pliku log. - + (64-bit) (64-bit) - + (32-bit) (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Zamykanie aplikacji... - + Save Data Zapis danych - + Mod Data Dane modów - + Error Opening %1 Folder Błąd podczas otwierania folderu %1 - - + + Folder does not exist! Folder nie istnieje! - + Remove Installed Game Contents? Usunąć zainstalowaną zawartość gry? - + Remove Installed Game Update? Usunąć zainstalowaną aktualizację gry? - + Remove Installed Game DLC? Usunąć zainstalowane DLC gry? - + Remove Entry Usuń wpis - + Delete OpenGL Transferable Shader Cache? Usunąć przenośną pamięć podręczną shaderów OpenGL? - + Delete Vulkan Transferable Shader Cache? Usunąć przenośną pamięć podręczną shaderów Vulkan? - + Delete All Transferable Shader Caches? Usunąć wszystkie przenośne pamięci podręczne shaderów? - + Remove Custom Game Configuration? Usunąć niestandardową konfigurację gry? - + Remove Cache Storage? Usunąć pamięć podręczną? - + Remove File Usuń plik - + Remove Play Time Data Usuń dane czasu gry - + Reset play time? Zresetować czas gry? - - + + RomFS Extraction Failed! Wyodrębnianie RomFS nie powiodło się! - + There was an error copying the RomFS files or the user cancelled the operation. Wystąpił błąd podczas kopiowania plików RomFS lub użytkownik przerwał operację. - + Full Pełny - + Skeleton Szkielet - + Select RomFS Dump Mode Wybierz tryb zrzutu RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Wybierz sposób wykonania zrzutu RomFS. <br>Tryb „Pełny” skopiuje wszystkie pliki do nowego katalogu, <br>natomiast „Szkielet” utworzy jedynie strukturę katalogów. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Nie ma wystarczająco miejsca w %1 aby wyodrębnić RomFS. Zwolnij trochę miejsca, albo zmień ścieżkę zrzutu RomFs w Emulacja > Konfiguruj > System > System Plików > Źródło Zrzutu - + Extracting RomFS... Wypakowywanie RomFS... - - + + Cancel Anuluj - + RomFS Extraction Succeeded! Wypakowanie RomFS zakończone pomyślnie! - + The operation completed successfully. Operacja zakończona pomyślnie. - + Error Opening %1 Błąd podczas otwierania %1 - + Select Directory Wybierz folder - + Properties Właściwości - + The game properties could not be loaded. Właściwości tej gry nie mogły zostać załadowane. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Plik wykonywalny Switcha (%1);;Wszystkie pliki (*.*) - + Load File Załaduj plik - + Open Extracted ROM Directory Otwórz folder wypakowanego ROMu - + Invalid Directory Selected Wybrano niewłaściwy folder - + The directory you have selected does not contain a 'main' file. Wybrany folder nie zawiera 'głównego' pliku. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Instalacyjne pliki Switch'a (*.nca *.nsp *.xci);;Archiwum zawartości Nintendo (*.nca);;Pakiet poddany Nintendo (*.nsp);;Obraz z kartridża NX (*.xci) - + Install Files Zainstaluj pliki - + %n file(s) remaining Pozostał %n plikPozostały %n plikiPozostało %n plikówPozostało %n plików - + Installing file "%1"... Instalowanie pliku "%1"... - - + + Install Results Wynik instalacji - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Aby uniknąć ewentualnych konfliktów, odradzamy użytkownikom instalowanie gier na NAND. Proszę, używaj tej funkcji tylko do instalowania łatek i DLC. - + %n file(s) were newly installed %n plik został nowo zainstalowany @@ -7702,7 +7654,7 @@ Proszę, używaj tej funkcji tylko do instalowania łatek i DLC. - + %n file(s) were overwritten %n plik został nadpisany @@ -7712,7 +7664,7 @@ Proszę, używaj tej funkcji tylko do instalowania łatek i DLC. - + %n file(s) failed to install Nie udało się zainstalować %n pliku @@ -7722,214 +7674,214 @@ Proszę, używaj tej funkcji tylko do instalowania łatek i DLC. - + System Application Aplikacja systemowa - + System Archive Archiwum systemu - + System Application Update Aktualizacja aplikacji systemowej - + Firmware Package (Type A) Paczka systemowa (Typ A) - + Firmware Package (Type B) Paczka systemowa (Typ B) - + Game Gra - + Game Update Aktualizacja gry - + Game DLC Dodatek do gry - + Delta Title Tytuł Delta - + Select NCA Install Type... Wybierz typ instalacji NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Wybierz typ tytułu, do którego chcesz zainstalować ten NCA, jako: (W większości przypadków domyślna "gra" jest w porządku.) - + Failed to Install Instalacja nieudana - + The title type you selected for the NCA is invalid. Typ tytułu wybrany dla NCA jest nieprawidłowy. - + File not found Nie znaleziono pliku - + File "%1" not found Nie znaleziono pliku "%1" - + OK OK - + Function Disabled Funkcja wyłączona - + Compatibility list reporting is currently disabled. Check back later! Zgłaszanie do listy kompatybilności jest obecnie wyłączone. Spróbuj ponownie później! - + Error opening URL Błąd otwierania adresu URL - + Unable to open the URL "%1". Nie można otworzyć adresu URL "%1". - + TAS Recording Nagrywanie TAS - + Overwrite file of player 1? Nadpisać plik gracza 1? - + Invalid config detected Wykryto nieprawidłową konfigurację - + Handheld controller can't be used on docked mode. Pro controller will be selected. Nie można używać kontrolera handheld w trybie zadokowanym. Zostanie wybrany kontroler Pro. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Amiibo zostało "zdjęte" - + Error Błąd - - + + The current game is not looking for amiibos Ta gra nie szuka amiibo - + Amiibo File (%1);; All Files (*.*) Plik Amiibo (%1);;Wszyskie pliki (*.*) - + Load Amiibo Zamontuj Amiibo - + Error loading Amiibo data Błąd podczas ładowania danych Amiibo - + The selected file is not a valid amiibo Wybrany plik nie jest poprawnym amiibo - + The selected file is already on use Wybrany plik jest już w użyciu - + An unknown error occurred Wystąpił nieznany błąd - - + + Keys not installed Klucze nie zainstalowane - - + + Install decryption keys and restart Eden before attempting to install firmware. Zainstaluj klucze deszyfrujące i uruchom ponownie Eden przed próbą instalacji firmware’u. - + Select Dumped Firmware Source Location Wybierz lokalizację źródła zrzuconego firmware’u - + Select Dumped Firmware ZIP Wybierz plik ZIP ze zrzuconym Firmwarem - + Zipped Archives (*.zip) Archiwa ZIP (.zip) - + Firmware cleanup failed Czyszczenie firmware’u nie powiodło się - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 @@ -7938,155 +7890,145 @@ Sprawdź uprawnienia zapisu do systemowego katalogu tymczasowego i spróbuj pono Błąd zgłoszony przez system: %1 - + No firmware available Brak dostępnego firmware'u - + Firmware Corrupted Uszkodzony Firmware - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot Zrób zrzut ekranu - + PNG Image (*.png) Obrazek PNG (*.png) - - Update Available - Dostępna aktualizacja - - - - Download %1? - - - - + TAS state: Running %1/%2 Status TAS: Działa %1%2 - + TAS state: Recording %1 Status TAS: Nagrywa %1 - + TAS state: Idle %1/%2 Status TAS: Bezczynny %1%2 - + TAS State: Invalid Status TAS: Niepoprawny - + &Stop Running &Wyłącz - + Stop R&ecording Przestań &Nagrywać - + Building: %n shader(s) Budowanie: %n shaderBudowanie: %n shaderyBudowanie: %n shaderówBudowanie: %n shaderów - + Scale: %1x %1 is the resolution scaling factor Skala: %1x - + Speed: %1% / %2% Prędkość: %1% / %2% - + Speed: %1% Prędkość: %1% - + Game: %1 FPS Gra: %1 FPS - + Frame: %1 ms Klatka: %1 ms - + FSR FSR - + NO AA BEZ AA - + VOLUME: MUTE Głośność: Wyciszony - + VOLUME: %1% Volume percentage (e.g. 50%) Głośność: %1% - + Derivation Components Missing Brak komponentów wyprowadzania - + Decryption keys are missing. Install them now? - + Wayland Detected! Wykryto Waylanda! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8096,74 +8038,74 @@ Zaleca się zamiast tego używać X11. Czy chcesz wymusić jego użycie przy przyszłych uruchomieniach? - + Use X11 Używaj X11 - + Continue with Wayland Kontynuuj z Waylandem - + Don't show again Nie pokazuj ponownie - + Restart Required Wymagane ponowne uruchomienie - + Restart Eden to apply the X11 backend. Uruchom ponownie Edena, aby zastosować backend X11. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target Wybierz cel zrzutu RomFS - + Please select which RomFS you would like to dump. Proszę wybrać RomFS, jakie chcesz zrzucić. - + Are you sure you want to close Eden? Czy na pewno chcesz zamknąć Edena? - - - + + + Eden Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Czy na pewno chcesz zatrzymać emulację? Wszystkie niezapisane postępy zostaną utracone. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8338,7 +8280,7 @@ Jeśli chcesz usunąć pliki, które pozostały w starej lokalizacji danych, mo ModSelectDialog - Dialog + Import Mods @@ -9955,18 +9897,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10637,4 +10579,97 @@ Wybierając „Z Eden”, dotychczasowe dane zapisu przechowywane w Ryujinx zost Łączny czas gry osiągnął maksimum. + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/pt_BR.ts b/dist/languages/pt_BR.ts index fc6e270ac4..aa64808086 100644 --- a/dist/languages/pt_BR.ts +++ b/dist/languages/pt_BR.ts @@ -457,7 +457,7 @@ Isto banirá tanto o nome de usuário como o endereço IP do fórum. Enables Horizon's built-in overlay applet. Press and hold the home button for 1 second to show it. - + Ativa a sobreposição integrada do Horizon. Mantenha o botão Home pressionado por 1 segundo para abrir. @@ -528,22 +528,22 @@ Desabilitar essa opção faz com que você destrave a taxa de quadros para o má Turbo Speed - + Velocidade Turbo When the Turbo Speed hotkey is pressed, the speed will be limited to this percentage. - + Quando a tecla de atalho do Modo Turbo for pressionada, a velocidade será limitada a esta porcentagem. Slow Speed - + Velocidade Reduzida When the Slow Speed hotkey is pressed, the speed will be limited to this percentage. - + Quando a tecla de atalho do Modo Lento for pressionada, a velocidade será limitada a esta porcentagem. @@ -576,7 +576,7 @@ Pode ajudar a reduzir travamentos (engasgos) em taxas de quadros mais baixas. CPU Overclock - + Overclock da CPU @@ -588,30 +588,20 @@ Use 'Boost' (1700MHz) para rodar no clock nativo mais alto do Switch, Custom CPU Ticks - + Ciclos de CPU Personalizados Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Defina um valor personalizado de ciclos da CPU. Valores mais altos podem aumentar o desempenho, mas também podem causar travamentos. É recomendado usar um intervalo entre 77-21000. - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) Ativar Emulação de MMU do Anfitrião (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -620,125 +610,128 @@ Ativá-la faz com que as leituras/escritas de memória do convidado sejam feitas Desativar esta opção força todos os acessos à memória a usarem a Emulação de MMU por Software. - + Unfuse FMA (improve performance on CPUs without FMA) FMA inseguro (melhora desempenho no CPU sem FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Essa opção melhora a velocidade ao reduzir a precisão de instruções de fused-multiply-add em CPUs sem suporte nativo ao FMA. - + Faster FRSQRTE and FRECPE FRSQRTE e FRECPE mais rápido - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Essa opção melhora a velocidade de algumas funções aproximadas de pontos flutuantes ao usar aproximações nativas precisas. - + Faster ASIMD instructions (32 bits only) Instruções ASIMD mais rápidas (apenas 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Essa opção melhora a velocidade de funções de pontos flutuantes de 32 bits ASIMD ao executá-las com modos de arredondamento incorretos. - + Inaccurate NaN handling Tratamento impreciso de NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Esta opção melhora a velocidade ao remover a checagem NaN. Por favor, note que isso também reduzirá a precisão de certas instruções de ponto flutuante. - + Disable address space checks Desativar a verificação do espaço de endereços - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Esta opção melhora a velocidade ao eliminar uma verificação de segurança antes de cada operação de memória. Desativá-la pode permitir a execução de código arbitrário. - + Ignore global monitor Ignorar monitor global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Esta opção melhora a velocidade ao depender apenas das semânticas do cmpxchg pra garantir a segurança das instruções de acesso exclusivo. Por favor, note que isso pode resultar em travamentos e outras condições de execução. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Altera a API gráfica de saída. +O uso do Vulkan é recomendado. - + Device: Dispositivo: - + This setting selects the GPU to use (Vulkan only). - + Esta configuração seleciona a GPU a ser usada (apenas com Vulkan). - + Resolution: Resolução: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Força a renderização em uma resolução diferente. +Resoluções mais altas exigem mais VRAM e largura de banda. + Opções abaixo de 1X podem causar artefatos. - + Window Adapting Filter: Filtro de adaptação de janela: - + FSR Sharpness: FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Determines how sharpened the image will look using FSR's dynamic contrast. "Define o nível de nitidez da imagem usando o contraste dinâmico do FSR." - + Anti-Aliasing Method: Método de Anti-Aliasing - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -747,12 +740,12 @@ SMAA oferece a melhor qualidade. FXAA pode produzir uma imagem mais estável em resoluções mais baixas. - + Fullscreen Mode: Tela Cheia - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -761,52 +754,49 @@ Sem borda oferece a melhor compatibilidade com o teclado na tela que alguns jogo Tela cheia exclusiva pode oferecer melhor desempenho e melhor suporte a Freesync/Gsync. - + Aspect Ratio: Proporção do Ecrã: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Ajusta o renderizador para se adaptar à proporção especificada. +A maioria dos jogos suporta apenas 16:9, sendo necessárias modificações para outros formatos. +Também controla a proporção das capturas de tela. - + Use persistent pipeline cache - + Usar cache persistente de pipeline - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Permite guardar os shaders para carregar os jogos nas execuções seguintes. Desabiltar essa opção só serve para propósitos de depuração. - - Optimize SPIRV output + + Use asynchronous GPU emulation - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. - Executa uma passagem de otimização adicional nos shaders SPIR-V gerados. - Irá aumentar o tempo necessário para a compilação de shaders. - Pode melhorar ligeiramente o desempenho. - Este recurso é experimental. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + - + NVDEC emulation: Emulação NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -815,12 +805,12 @@ Tanto a CPU quanto a GPU podem ser utilizadas para decodificação, ou não deco Na maioria dos casos, a decodificação pela GPU fornece um melhor desempenho. - + ASTC Decoding Method: Método de Decodificação ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -833,69 +823,72 @@ CPU Assíncrona: Usa a CPU para decodificar texturas ASTC sob demanda. Elimina t mas pode apresentar artefatos visuais. - + ASTC Recompression Method: Método de Recompressão ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + A maioria das GPUs não suporta texturas ASTC e precisa descompactá-las para um formato intermediário: RGBA8.BC1/BC3: O formato intermediário será recomprimido para BC1 ou BC3, economizando VRAM mas degradando a qualidade da imagem. - + Frame Pacing Mode (Vulkan only) - + Modo de Ritmo de Quadros (apenas Vulkan) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. Controle como o emulador gerencia o ritmo de quadros para reduzir travamentos (engasgos) e deixar a taxa de quadros mais suave e consistente. - + VRAM Usage Mode: Modo de Uso da VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Define se o emulador deve priorizar a economia de memória ou fazer o uso máximo da memória de vídeo disponível para melhorar o desempenho. O modo agressivo pode impactar a performance de outros aplicativos, como softwares de gravação. - + Skip CPU Inner Invalidation - + Ignorar invalidação interna da CPU - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + Ignora certas invalidações de cache durante atualizações de memória, reduzindo o uso da CPU e melhorando a latência. Isso pode causar travamentos leves. - + VSync Mode: Modo de Sincronização vertical: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) presents whatever is available and can exhibit tearing. - + FIFO (VSync) não perde quadros nem apresenta cortes, mas é limitado pela taxa de atualização da tela. +FIFO Relaxed permite cortes ao se recuperar de lentidão. +Mailbox pode ter menor latência que FIFO e não apresenta cortes, mas pode perder quadros. +Immediate (sem sincronização) exibe o que estiver disponível e pode apresentar cortes. - + Sync Memory Operations - + Sincronizar operações de memória - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -904,1390 +897,1373 @@ Esta opção corrige problemas em diversos jogos, mas pode reduzir o desempenho. Jogos baseados na Unreal Engine 4 costumam apresentar as mudanças mais significativas. - + Enable asynchronous presentation (Vulkan only) Ativar apresentação assíncrona (Somente Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Melhora ligeiramente o desempenho ao mover a apresentação para uma thread de CPU separada. - + Force maximum clocks (Vulkan only) Forçar clock máximo (somente Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Executa trabalho em segundo plano aguardando pelos comandos gráficos para evitar a GPU de reduzir seu clock. - + Anisotropic Filtering: Filtro Anisotrópico: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + Controla a qualidade da renderização de texturas em ângulos oblíquos. +Seguro definir em 16x na maioria das GPUs. - + GPU Mode: - + Modo da GPU: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + Controla o modo de emulação da GPU. +A maioria dos jogos roda bem nos modos Rápido ou Balanceado, mas o modo Preciso ainda é necessário para alguns. +Partículas geralmente só renderizam corretamente no modo Preciso. - + DMA Accuracy: - + Precisão do DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Controla a precisão do DMA. A precisão Segura corrige problemas em alguns jogos, mas pode reduzir o desempenho. - + Enable asynchronous shader compilation - + Ativar compilação assíncrona de shaders - + May reduce shader stutter. - + Pode reduzir travamentos de shaders. + + + + Fast GPU Time + Tempo Rápido da GPU + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. + Faz overclock da GPU emulada para aumentar a resolução dinâmica e a distância de renderização. +Use 256 para desempenho máximo e 512 para fidelidade gráfica máxima. + + + + GPU Unswizzle + GPU Unswizzle + + + + Accelerates BCn 3D texture decoding using GPU compute. +Disable if experiencing crashes or graphical glitches. + Acelera a decodificação de texturas 3D BCn usando processamento da GPU. +Desative se ocorrerem travamentos ou falhas gráficas. - Fast GPU Time - + GPU Unswizzle Max Texture Size + Tamanho Máximo de Textura para GPU Unswizzle - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 256 for maximal performance and 512 for maximal graphics fidelity. - - - - - GPU Unswizzle - - - - - Accelerates BCn 3D texture decoding using GPU compute. -Disable if experiencing crashes or graphical glitches. - - - - - GPU Unswizzle Max Texture Size - - - - Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + Define o tamanho máximo (MiB) para unswizzling de texturas via GPU. +A GPU é mais rápida para texturas médias e grandes, mas a CPU pode ser mais eficiente para texturas muito pequenas. +Ajuste para encontrar o equilíbrio entre aceleração da GPU e sobrecarga da CPU. - + GPU Unswizzle Stream Size - + Tamanho do Fluxo de GPU Unswizzle - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + Define a quantidade máxima de dados de textura (em MiB) processados por quadro. +Valores mais altos podem reduzir travamentos durante o carregamento de texturas, mas podem afetar a consistência dos quadros. - + GPU Unswizzle Chunk Size - + Tamanho do Bloco de GPU Unswizzle - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Determina o número de fatias de profundidade processadas em uma única execução. +Aumentar esse valor pode melhorar o desempenho em GPUs avançadas, mas pode causar TDR ou tempo limite do driver em hardwares mais fracos. - + Use Vulkan pipeline cache Utilizar cache de pipeline do Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Habilita o cache de pipeline da fabricante da GPU. Esta opção pode melhorar o tempo de carregamento de shaders significantemente em casos onde o driver Vulkan não armazena o cache de pipeline internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Habilitar Pipeline de Computação (Somente Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Necessário para alguns jogos. +Esta configuração existe apenas para drivers proprietários da Intel e pode causar falhas se ativada. +Pipelines de computação estão sempre habilitados em outros drivers. - + Enable Reactive Flushing Habilitar Flushing Reativo - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória. - + Sync to framerate of video playback Sincronizar com o framerate da reprodução de vídeo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado. - + Barrier feedback loops Ciclos de feedback de barreira - + Improves rendering of transparency effects in specific games. Melhora a renderização de efeitos de transparência em jogos específicos. - + Enable buffer history - + Ativar histórico de buffer - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Permite acesso a estados anteriores do buffer. +Esta opção pode melhorar a qualidade de renderização e a consistência de desempenho em alguns jogos. - + Fix bloom effects - + Corrigir efeitos de bloom - + Removes bloom in Burnout. - + Remove o bloom no Burnout. - + Enable Legacy Rescale Pass - + Ativar Passagem de Redimensionamento Legada + + + + May fix rescale issues in some games by relying on behavior from the previous implementation. +Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. + Pode corrigir problemas de redimensionamento em alguns jogos, baseando-se no comportamento da implementação anterior. +Solução legada que corrige artefatos de linha em GPUs AMD e Intel, e cintilação de texturas cinzas em GPUs Nvidia no Luigi's Mansion 3. - May fix rescale issues in some games by relying on behavior from the previous implementation. -Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State + Estado Dinâmico Estendido + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. + Controla o número de recursos que podem ser usados no Estado Dinâmico Estendido. +Estados mais altos permitem mais recursos e podem aumentar o desempenho, mas também podem causar problemas gráficos adicionais. + + + + Vertex Input Dynamic State + Estado Dinâmico de Entrada de Vértices - Extended Dynamic State - - - - - Controls the number of features that can be used in Extended Dynamic State. -Higher states allow for more features and can increase performance, but may cause additional graphical issues. - - - - - Vertex Input Dynamic State - - - - Enables vertex input dynamic state feature for better quality and performance. - + Ativa o recurso de estado dinâmico de entrada de vértices para melhor qualidade e desempenho. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - + Sample Shading - + Sombreamento por Amostragem - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Permite que o shader de fragmento seja processado por cada amostra em fragmentos multiamostrados, em vez de uma única vez por fragmento. Melhora a qualidade gráfica ao custo de desempenho. Valores mais altos aumentam a qualidade, mas reduzem a performance. - + RNG Seed Semente de RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Controla a semente do gerador de números aleatórios. +Usado principalmente em speedruns. - + Device Name Nome do Dispositivo - + The name of the console. - + O nome do console. - + Custom RTC Date: Data personalizada do RTC: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + Esta opção permite alterar o relógio do console. +Pode ser usada para manipular o tempo nos jogos. - + The number of seconds from the current unix time - + Número de segundos a partir do tempo Unix atual - + Language: Idioma: - + This option can be overridden when region setting is auto-select - + Esta opção pode ser substituída quando a configuração de região estiver em seleção automática - + Region: Região: - + The region of the console. - + A região do console. - + Time Zone: Fuso Horário: - + The time zone of the console. - + O fuso horário do console. - + Sound Output Mode: Modo de saída de som - + Console Mode: Modo Console: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - - - Unit Serial - - - - - Battery Serial - + Seleciona se o console está em modo Docked ou Portátil. +Os jogos ajustarão resolução, detalhes e controladores suportados conforme esta configuração. +Definir como Portátil pode ajudar a melhorar o desempenho em sistemas mais fracos. - Debug knobs - - - - Prompt for user profile on boot - + Solicitar perfil de usuário na inicialização - + Useful if multiple people use the same PC. - + Útil se várias pessoas usam o mesmo PC. - + Pause when not in focus - + Pausar quando não estiver em foco - + Pauses emulation when focusing on other windows. - + Pausa a emulação ao focar em outras janelas. - + Confirm before stopping emulation Confirmar antes de parar a emulação - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Substitui as confirmações ao parar a emulação. +Ao ativar, ignora esses avisos e encerra diretamente a emulação. - + Hide mouse on inactivity Esconder rato quando inactivo. - + Hides the mouse after 2.5s of inactivity. - + Oculta o mouse após 2,5s de inatividade. - + Disable controller applet Desabilitar applet de controle - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Desativa forçadamente o uso do applet de controle em programas emulados. +Quando um programa tenta abrir o applet, ele é imediatamente fechado. - + Check for updates - + Verificar atualizações - + Whether or not to check for updates upon startup. - + Define se deve verificar atualizações na inicialização. - + Enable Gamemode Habilitar Gamemode - + Force X11 as Graphics Backend - + Forçar X11 como backend gráfico - + Custom frontend Frontend customizado - + Real applet Applet real - + Never Nunca - + On Load - + Ao carregar - + Always Sempre - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Assíncrona - + Uncompressed (Best quality) Descompactado (Melhor Qualidade) - + BC1 (Low quality) BC1 (Baixa qualidade) - + BC3 (Medium quality) BC3 (Média qualidade) - - + + Auto Automático - + 30 FPS - + 30 FPS - + 60 FPS - + 60 FPS - + 90 FPS - + 90 FPS - + 120 FPS - + 120 FPS - + Conservative Conservador - + Aggressive Agressivo - + Vulkan Vulcano - + OpenGL GLSL - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL GLASM (Shaders em Assembly, apenas NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + OpenGL SPIR-V (Experimental, apenas AMD/Mesa) - + Null Nenhum - + Fast - + Rápido - + Balanced - + Balanceado - - + + Accurate Preciso - - + + Default Padrão - + Unsafe (fast) - + Inseguro (rápido) - + Safe (stable) - + Seguro (estável) - + Unsafe Inseguro - + Paranoid (disables most optimizations) Paranoia (desativa a maioria das otimizações) - + Debugging Depuração - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Janela sem bordas - + Exclusive Fullscreen Tela cheia exclusiva - + No Video Output Sem saída de vídeo - + CPU Video Decoding Decodificação de vídeo pela CPU - + GPU Video Decoding (Default) Decodificação de vídeo pela GPU (Padrão) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Vizinho mais próximo - + Bilinear Bilinear - + Bicubic Bicúbico - + Gaussian Gaussiano - + Lanczos - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + AMD FidelityFX Super Resolution - + Area Área - + MMPX - + MMPX - + Zero-Tangent - + Zero-Tangent - + B-Spline - + B-Spline - + Mitchell - + Mitchell - + Spline-1 - + Spline-1 - - + + None Nenhum - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Padrão (16:9) - + Force 4:3 Forçar 4:3 - + Force 21:9 Forçar 21:9 - + Force 16:10 Forçar 16:10 - + Stretch to Window Esticar à Janela - + Automatic Automático - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 32x - + 64x - + 64x - + Japanese (日本語) Japonês (日本語) - + American English Inglês Americano - + French (français) Francês (français) - + German (Deutsch) Alemão (Deutsch) - + Italian (italiano) Italiano (italiano) - + Spanish (español) Espanhol (español) - + Chinese Chinês - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Holandês (Nederlands) - + Portuguese (português) Português (português) - + Russian (Русский) Russo (Русский) - + Taiwanese Taiwanês - + British English Inglês Britânico - + Canadian French Francês Canadense - + Latin American Spanish Espanhol Latino-Americano - + Simplified Chinese Chinês Simplificado - + Traditional Chinese (正體中文) Chinês Tradicional (正 體 中文) - + Brazilian Portuguese (português do Brasil) Português do Brasil (Brazilian Portuguese) - + Polish (polska) - + Polonês (polska) - + Thai (แบบไทย) - + Tailandês (แบบไทย) - - + + Japan Japão - + USA EUA - + Europe Europa - + Australia Austrália - + China China - + Korea Coreia - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Padrão (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egito - + Eire Irlanda - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Irlanda - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islândia - + Iran Irã - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polônia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapura - + Turkey Turquia - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Estéreo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Padrão) - + 6GB DRAM (Unsafe) 6GB DRAM (Não seguro) - + 8GB DRAM - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 10GB DRAM (Inseguro) - + 12GB DRAM (Unsafe) - + 12GB DRAM (Inseguro) - + Docked Ancorado - + Handheld Portátil - - + + Off - + Desligado - + Boost (1700MHz) - + Impulso (1700MHz) - + Fast (2000MHz) - + Rápido (2000MHz) - + Always ask (Default) Sempre perguntar (Padrão) - + Only if game specifies not to stop Somente se o jogo especificar para não parar - + Never ask Nunca perguntar - - + + Medium (256) - + Médio (256) - - + + High (512) - + Alto (512) + + + + Very Small (16 MB) + Muito Pequeno (16 MB) + + + + Small (32 MB) + Pequeno (32 MB) + + + + Normal (128 MB) + Normal (128 MB) + + + + Large (256 MB) + Grande (256 MB) + + + + Very Large (512 MB) + Muito Grande (512 MB) + + + + Very Low (4 MB) + Muito Baixo (4 MB) + + + + Low (8 MB) + Baixo (8 MB) + + + + Normal (16 MB) + Normal (16 MB) + + + + Medium (32 MB) + Médio (32 MB) + + + + High (64 MB) + Alto (64 MB) + + + + Very Low (32) + Muito Baixo (32) - Very Small (16 MB) - + Low (64) + Baixo (64) - Small (32 MB) - - - - - Normal (128 MB) - - - - - Large (256 MB) - - - - - Very Large (512 MB) - + Normal (128) + Normal (128) - Very Low (4 MB) - + Disabled + Desativado - Low (8 MB) - + ExtendedDynamicState 1 + Estado Dinâmico Estendido 1 - Normal (16 MB) - + ExtendedDynamicState 2 + Estado Dinâmico Estendido 2 - Medium (32 MB) - - - - - High (64 MB) - + ExtendedDynamicState 3 + Estado Dinâmico Estendido 3 - Very Low (32) - + Tree View + Visualização em Árvore - Low (64) - - - - - Normal (128) - - - - - Disabled - - - - - ExtendedDynamicState 1 - - - - - ExtendedDynamicState 2 - - - - - ExtendedDynamicState 3 - - - - - Tree View - - - - Grid View - + Visualização em Grade @@ -2795,7 +2771,7 @@ When a program attempts to open the controller applet, it is immediately closed. Enable Auto-Stub - + Ativar Auto-Stub @@ -2805,7 +2781,7 @@ When a program attempts to open the controller applet, it is immediately closed. Use dev.keys - + Usar dev.keys @@ -2820,7 +2796,7 @@ When a program attempts to open the controller applet, it is immediately closed. Battery Serial: - + Número de Série da Bateria: @@ -5787,7 +5763,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta - + Deleting ANY data is IRREVERSABLE! @@ -5798,13 +5774,13 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta - UserNAND - UserNAND + User NAND + - SysNAND - SysNAND + System NAND + @@ -5850,7 +5826,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta - + Calculating... @@ -6052,47 +6028,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! OpenGL não está disponível! - + OpenGL shared contexts are not supported. Shared contexts do OpenGL não são suportados. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! Erro ao inicializar OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. O seu GPU pode não suportar OpenGL, ou não tem os drivers gráficos mais recentes. - + Error while initializing OpenGL 4.6! Erro ao inicializar o OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 O teu GPU pode não suportar OpenGL 4.6, ou não tem os drivers gráficos mais recentes. - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Sua GPU pode não suportar uma ou mais extensões necessárias do OpenGL. Verifique se você possui a última versão dos drivers gráficos.<br><br>Renderizador GL:<br>%1<br><br>Extensões não suportadas:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6478,204 +6460,204 @@ Mensagem de Depuração: Hotkeys - + Audio Mute/Unmute Mutar/Desmutar Áudio - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Janela Principal - + Audio Volume Down Volume Menos - + Audio Volume Up Volume Mais - + Capture Screenshot Captura de Tela - + Change Adapting Filter Alterar Filtro de Adaptação - + Change Docked Mode Alterar Modo de Ancoragem - + Change GPU Mode Alterar modo de GPU - + Configure Configurar - + Configure Current Game Configurar Jogo Atual - + Continue/Pause Emulation Continuar/Pausar Emulação - + Exit Fullscreen Sair da Tela Cheia - + Exit Eden Sair do Eden - + Fullscreen Tela Cheia - + Load File Carregar Ficheiro - + Load/Remove Amiibo Carregar/Remover Amiibo - + Browse Public Game Lobby Navegar no Lobby de Salas Públicas - + Create Room Criar Sala - + Direct Connect to Room Conectar-se Diretamente à Sala - + Leave Room Sair da Sala - + Show Current Room Exibir Sala Atual - + Restart Emulation Reiniciar Emulação - + Stop Emulation Parar Emulação - + TAS Record Gravar TAS - + TAS Reset Reiniciar TAS - + TAS Start/Stop Iniciar/Parar TAS - + Toggle Filter Bar Alternar Barra de Filtro - + Toggle Framerate Limit Alternar Limite de Quadros por Segundo - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Alternar o Giro do Mouse - + Toggle Renderdoc Capture Alternar a Captura do Renderdoc - + Toggle Status Bar Alternar Barra de Status - + Toggle Performance Overlay Alternar Sobreposição de Desempenho @@ -6979,7 +6961,7 @@ Mensagem de Depuração: - + &Pause &Pausa @@ -7140,7 +7122,7 @@ Mensagem de Depuração: - + &Start &Começar @@ -7151,7 +7133,7 @@ Mensagem de Depuração: - + R&ecord G&ravar @@ -7242,7 +7224,7 @@ Mensagem de Depuração: - + None Nenhum(a) @@ -7258,774 +7240,764 @@ Mensagem de Depuração: Mostrar Sobreposição de &Desempenho - + Small (32x32) Pequeno (32x32) - + Standard (64x64) Padrão (64x64) - + Large (128x128) Grande (128x128) - + Full Size (256x256) Tamanho completo (256x256) - + Broken Vulkan Installation Detected Detectada Instalação Defeituosa do Vulkan - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory Selecionar Diretório - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory Abrir o Diretório da ROM extraída - + Invalid Directory Selected Diretório selecionado inválido - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8033,74 +8005,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8264,7 +8236,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9875,18 +9847,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 Falha ao criar um diretório temporário %1 - + Zip file %1 is empty @@ -10552,4 +10524,97 @@ Ao selecionar "Do Eden", os dados salvos anteriores armazenados no Ryu + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/pt_PT.ts b/dist/languages/pt_PT.ts index df0c779a3e..1e535c5e92 100644 --- a/dist/languages/pt_PT.ts +++ b/dist/languages/pt_PT.ts @@ -585,159 +585,149 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMA inseguro (Melhorar performance no CPU sem FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Essa opção melhora a velocidade ao reduzir a precisão de instruções de fused-multiply-add em CPUs sem suporte nativo ao FMA. - + Faster FRSQRTE and FRECPE FRSQRTE e FRECPE mais rápido - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Essa opção melhora a velocidade de algumas funções aproximadas de pontos flutuantes ao usar aproximações nativas precisas. - + Faster ASIMD instructions (32 bits only) Instruções ASIMD mais rápidas (apenas 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Essa opção melhora a velocidade de funções de pontos flutuantes de 32 bits ASIMD ao executá-las com modos de arredondamento incorretos. - + Inaccurate NaN handling Tratamento impreciso de NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Esta opção melhora a velocidade ao remover a checagem NaN. Por favor, note que isso também reduzirá a precisão de certas instruções de ponto flutuante. - + Disable address space checks Desativar a verificação do espaço de endereços - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorar monitor global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Esta opção melhora a velocidade ao depender apenas das semânticas do cmpxchg pra garantir a segurança das instruções de acesso exclusivo. Por favor, note que isso pode resultar em travamentos e outras condições de execução. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Dispositivo: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Resolução: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Filtro de adaptação de janela: - + FSR Sharpness: FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Método de Anti-Aliasing - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Tela Cheia - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -746,49 +736,47 @@ Sem borda oferece a melhor compatibilidade com o teclado na tela que alguns jogo Tela cheia exclusiva pode oferecer melhor performance e melhor suporte a Freesync/Gsync. - + Aspect Ratio: Proporção do Ecrã: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Permite guardar os shaders para carregar os jogos nas execuções seguintes. Desabiltar essa opção só serve para propósitos de depuração. - - Optimize SPIRV output + + Use asynchronous GPU emulation - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. - + NVDEC emulation: Emulação NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -797,12 +785,12 @@ Tanto a CPU quanto a GPU podem ser utilizadas para decodificação, ou não deco Na maioria dos casos, a decodificação pela GPU fornece uma melhor performance. - + ASTC Decoding Method: Método de Decodificação ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -811,55 +799,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: Método de Recompressão ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: Modo de Uso da VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: Modo de Sincronização vertical: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -867,1399 +855,1362 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Ativar apresentação assíncrona (Somente Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Melhora ligeiramente o desempenho ao mover a apresentação para uma thread de CPU separada. - + Force maximum clocks (Vulkan only) Forçar clock máximo (somente Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Executa trabalho em segundo plano aguardando pelos comandos gráficos para evitar a GPU de reduzir seu clock. - + Anisotropic Filtering: Filtro Anisotrópico: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Utilizar cache de pipeline do Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Habilita o cache de pipeline da fabricante da GPU. Esta opção pode melhorar o tempo de carregamento de shaders significantemente em casos onde o driver Vulkan não armazena o cache de pipeline internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Habilitar Pipeline de Computação (Somente Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Habilitar Flushing Reativo - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória. - + Sync to framerate of video playback Sincronizar com o framerate da reprodução de vídeo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado. - + Barrier feedback loops Ciclos de feedback de barreira - + Improves rendering of transparency effects in specific games. Melhora a renderização de efeitos de transparência em jogos específicos. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Semente de RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Nome do Dispositivo - + The name of the console. - + Custom RTC Date: Data personalizada do RTC: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Idioma: - + This option can be overridden when region setting is auto-select - + Region: Região: - + The region of the console. - + Time Zone: Fuso Horário: - + The time zone of the console. - + Sound Output Mode: Modo de saída de som - + Console Mode: Modo Console: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Confirmar antes de parar a emulação - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Esconder rato quando inactivo. - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Desabilitar miniaplicativo de controle - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Habilitar Gamemode - + Force X11 as Graphics Backend - + Custom frontend Frontend customizado - + Real applet Miniaplicativo real - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Assíncrona - + Uncompressed (Best quality) Descompactado (Melhor Q - + BC1 (Low quality) BC1 (Baixa qualidade) - + BC3 (Medium quality) BC3 (Média qualidade) - - + + Auto Automático - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Conservador - + Aggressive Agressivo - + Vulkan Vulcano - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Nenhum (desativado) - + Fast - + Balanced - - + + Accurate Preciso - - + + Default Padrão - + Unsafe (fast) - + Safe (stable) - + Unsafe Inseguro - + Paranoid (disables most optimizations) Paranoia (desativa a maioria das otimizações) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Janela sem bordas - + Exclusive Fullscreen Tela cheia exclusiva - + No Video Output Sem saída de vídeo - + CPU Video Decoding Decodificação de vídeo pela CPU - + GPU Video Decoding (Default) Decodificação de vídeo pela GPU (Padrão) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Vizinho mais próximo - + Bilinear Bilinear - + Bicubic Bicúbico - + Gaussian Gaussiano - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Nenhum - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Padrão (16:9) - + Force 4:3 Forçar 4:3 - + Force 21:9 Forçar 21:9 - + Force 16:10 Forçar 16:10 - + Stretch to Window Esticar à Janela - + Automatic Automático - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japonês (日本語) - + American English Inglês Americano - + French (français) Francês (français) - + German (Deutsch) Alemão (Deutsch) - + Italian (italiano) Italiano (italiano) - + Spanish (español) Espanhol (español) - + Chinese Chinês - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Holandês (Nederlands) - + Portuguese (português) Português (português) - + Russian (Русский) Russo (Русский) - + Taiwanese Taiwanês - + British English Inglês Britânico - + Canadian French Francês Canadense - + Latin American Spanish Espanhol Latino-Americano - + Simplified Chinese Chinês Simplificado - + Traditional Chinese (正體中文) Chinês Tradicional (正 體 中文) - + Brazilian Portuguese (português do Brasil) Português do Brasil (Brazilian Portuguese) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japão - + USA EUA - + Europe Europa - + Australia Austrália - + China China - + Korea Coreia - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Padrão (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipto - + Eire Irlanda - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Irlanda - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islândia - + Iran Irão - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polónia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapura - + Turkey Turquia - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Estéreo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Padrão) - + 6GB DRAM (Unsafe) 6GB DRAM (Não seguro) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Ancorado - + Handheld Portátil - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Sempre perguntar (Padrão) - + Only if game specifies not to stop Somente se o jogo especificar para não parar - + Never ask Nunca perguntar - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -5760,7 +5711,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta - + Deleting ANY data is IRREVERSABLE! @@ -5771,12 +5722,12 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta - UserNAND + User NAND - SysNAND + System NAND @@ -5823,7 +5774,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta - + Calculating... @@ -6025,47 +5976,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! OpenGL não está disponível! - + OpenGL shared contexts are not supported. Shared contexts do OpenGL não são suportados. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! Erro ao inicializar OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. O seu GPU pode não suportar OpenGL, ou não tem os drivers gráficos mais recentes. - + Error while initializing OpenGL 4.6! Erro ao inicializar o OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 O teu GPU pode não suportar OpenGL 4.6, ou não tem os drivers gráficos mais recentes. - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Sua GPU pode não suportar uma ou mais extensões necessárias do OpenGL. Verifique se você possui a última versão dos drivers gráficos.<br><br>Renderizador GL:<br>%1<br><br>Extensões não suportadas:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6450,204 +6407,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Mutar/Desmutar Áudio - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Janela Principal - + Audio Volume Down Volume Menos - + Audio Volume Up Volume Mais - + Capture Screenshot Captura de Tela - + Change Adapting Filter Alterar Filtro de Adaptação - + Change Docked Mode Alterar Modo de Ancoragem - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation Continuar/Pausar Emulação - + Exit Fullscreen Sair da Tela Cheia - + Exit Eden - + Fullscreen Tela Cheia - + Load File Carregar Ficheiro - + Load/Remove Amiibo Carregar/Remover Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation Reiniciar Emulação - + Stop Emulation Parar Emulação - + TAS Record Gravar TAS - + TAS Reset Reiniciar TAS - + TAS Start/Stop Iniciar/Parar TAS - + Toggle Filter Bar Alternar Barra de Filtro - + Toggle Framerate Limit Alternar Limite de Quadros por Segundo - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Alternar o Giro do Mouse - + Toggle Renderdoc Capture Alternar a Captura do Renderdoc - + Toggle Status Bar Alternar Barra de Status - + Toggle Performance Overlay @@ -6951,7 +6908,7 @@ Debug Message: - + &Pause &Pausa @@ -7112,7 +7069,7 @@ Debug Message: - + &Start &Começar @@ -7123,7 +7080,7 @@ Debug Message: - + R&ecord G&ravar @@ -7214,7 +7171,7 @@ Debug Message: - + None @@ -7230,774 +7187,764 @@ Debug Message: - + Small (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8005,74 +7952,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8236,7 +8183,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9843,18 +9790,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10518,4 +10465,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/ru_RU.ts b/dist/languages/ru_RU.ts index 8bcb15bdbb..063804860b 100644 --- a/dist/languages/ru_RU.ts +++ b/dist/languages/ru_RU.ts @@ -89,7 +89,7 @@ li.checked::marker { content: "\2612"; } Send Chat Message - Отправить сообщение в чат + Введите сообщение @@ -239,7 +239,7 @@ This would ban both their forum username and their IP address. <html><head/><body><p><span style=" font-size:10pt;">Should you choose to submit a test case to the </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">eden Compatibility List</span></a><span style=" font-size:10pt;">, The following information will be collected and displayed on the site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardware Information (CPU / GPU / Operating System)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of eden you are running</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The connected eden account</li></ul></body></html> - <html><head/><body><p><span style=" font-size:10pt;">Если вы решите отправить тестовый пример в </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">Список Поддержки Eden</span></a><span style=" font-size:10pt;">, Следующая информация будет показана на сайте:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Техническая Информация (CPU / GPU / Операционная Система)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Какую версию вы используете</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Подключённый аккаунт eden</li></ul></body></html> + <html><head/><body><p><span style=" font-size:10pt;">Если вы захотите отправить отчет в </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">список совместимости eden</a><span style=" font-size:10pt;">, следующая информация будет собрана и отображена на сайте:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Информация о железе (ЦП / ГП / Операционная система)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Версия eden</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Подключенный аккаунт Eden</li></ul></body></html> @@ -498,8 +498,8 @@ This would ban both their forum username and their IP address. This option increases CPU emulation thread use from 1 to the maximum of 4. This is mainly a debug option and shouldn't be disabled. - Этот параметр увеличивает использование потоков эмуляции ЦПУ с 1 до максимального значения 4. -В основном это параметр отладки, и его не следует отключать. + Этот параметр увеличивает количество потоков эмуляции CPU с 1 до 4. +В основном это параметр отладки и его не следует отключать. @@ -511,7 +511,7 @@ This is mainly a debug option and shouldn't be disabled. Increases the amount of emulated RAM. Doesn't affect performance/stability but may allow HD texture mods to load. Увеличивает объем эмулируемой оперативной памяти. -Не влияет на производительность/стабильность, но может загружать моды на HD текстуры. +Не влияет на производительность или стабильность, но может позволить загружать HD-моды текстур. @@ -523,41 +523,41 @@ Doesn't affect performance/stability but may allow HD texture mods to load. Controls the game's maximum rendering speed, but it's up to each game if it runs faster or not. 200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. Disabling it means unlocking the framerate to the maximum your PC can reach. - Управляет максимальной скоростью рендеринга в игре, но от каждой игры зависит, будет ли она работать быстрее или нет. -200% для игры со скоростью 30 фпс - это 60 фпс, а для игры со скоростью 60 фпс - 120 фпс. -Отключение этой функции означает, что фпс будет увеличен до максимальной, который может достичь ваш компьютер. + Управляет максимальной скоростью отрисовки игры, но зависит от конкретной игры, будет ли она работать быстрее. +200% для игры с частотой 30 FPS — это 60 FPS, а для игры с частотой 60 FPS — 120 FPS. +Отключение этой функции разблокирует частоту кадров до максимального значения, которого может достичь ваш ПК. Turbo Speed - Турбо-режим + Турбо скорость When the Turbo Speed hotkey is pressed, the speed will be limited to this percentage. - Когда нажата кнопка турбо-режима, скорость будет ограничена до этого процента + При нажатии горячей клавиши турбо скорость будет ограничена указанным процентом. Slow Speed - Замедленный режим + Замедленная скорость When the Slow Speed hotkey is pressed, the speed will be limited to this percentage. - Когда нажата кнопка замедленного режима, скорость будет замедлена до этого процента + При нажатии горячей клавиши замедления скорость будет ограничена указанным процентом. Synchronize Core Speed - Синхронизировать Скорость Ядра + Синхронизировать скорость ядра Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). Can help reduce stuttering at lower framerates. - Синхронизирует скорость работы ядра ЦПУ с максимальной скоростью рендеринга в игре, чтобы повысить FPS, не влияя на скорость игры (анимацию, физику и т.д.). -Может помочь уменьшить заикания при низкой частоте кадров. + Синхронизирует скорость ядер CPU с максимальной скоростью рендеринга игры, чтобы повысить FPS без влияния на игровой процесс (анимации, физика и т. д.). +Может помочь уменьшить фризы при низкой частоте кадров. @@ -567,7 +567,7 @@ Can help reduce stuttering at lower framerates. Change the accuracy of the emulated CPU (for debugging only). - Изменяет точность работы эмулируемого ЦПУ (только для отладки). + Изменяет точность эмуляции процессора (только для отладки). @@ -578,240 +578,226 @@ Can help reduce stuttering at lower framerates. CPU Overclock - Разгон ЦП + Разгон CPU Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - Разгоняет эмулируемый процессор, чтобы снять некоторые ограничения FPS. На более слабых процессорах может наблюдаться снижение производительности, а некоторые игры могут работать некорректно. -Используй Буст (1700MHz) что-бы использовать максимальные нативные такты Консоли Switch, или Ускоренный (2000MHz) что-бы использовать в 2 раза больше. + Разгоняет эмулируемый CPU для снятия некоторых ограничителей FPS. На более слабых процессорах это может снизить производительность, а некоторые игры могут работать некорректно. +Используйте режим Boost (1700 МГц), чтобы запускать игры на максимальной штатной частоте Switch, или режим Fast (2000 МГц), чтобы работать на удвоенной частоте. Custom CPU Ticks - Пользовательские такты CPU + Пользовательские тики CPU Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - Ставит пользовательское значение тиков ЦПУ. Более высокие значения могут повысить производительность, но могут привести к взаимоблокировкам. Рекомендуется использовать диапазон 77-21000. + Задает пользовательское значение тиков CPU. Более высокие значения могут повысить производительность, но могут вызвать взаимные блокировки. Рекомендуемый диапазон: 77–21000. - - Virtual Table Bouncing - Обработка сбоев виртуальных таблиц - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - Перехватывает (путём возврата нулевого значения) функции, вызывающие ошибку предвыборки - - - + Enable Host MMU Emulation (fastmem) - Включить эмуляцию Host MMU (fastmem) + Включить эмуляцию MMU хоста (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - Эта оптимизация ускоряет доступ к памяти гостевой программы. -Его включение может привести к тому, что чтение/запись из гостевой памяти выполняется напрямую в память с использованием хоста MMU. -Отключение заставляет все доступы к памяти использовать программную эмуляцию MMU. + Эта оптимизация ускоряет доступ гостевой программы к памяти. +Включение позволяет выполнять чтение и запись гостевой памяти напрямую и использовать MMU хоста. +Отключение заставляет все обращения к памяти использовать программную эмуляцию MMU. - + Unfuse FMA (improve performance on CPUs without FMA) Отключить FMA (улучшает производительность на ЦП без FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Этот вариант улучшает скорость путем снижения точности инструкций слияния-умножения-сложения на процессорах без поддержки нативной FMA. - + Faster FRSQRTE and FRECPE Ускоренные FRSQRTE и FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Этот вариант улучшает скорость некоторых приближенных функций с плавающей запятой за счет использования менее точных встроенных приближений. - + Faster ASIMD instructions (32 bits only) Ускоренные инструкции ASIMD (только 32 бит) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Этот вариант улучшает скорость 32-битных функций с плавающей запятой ASIMD путем выполнения с неправильными режимами округления. - + Inaccurate NaN handling Неточная обработка NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Этот вариант улучшает скорость отключая проверки на NaN. Обратите внимание, что это также снижает точность некоторых операций с плавающей запятой. - + Disable address space checks Отключить проверку адресного пространства - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - Эта опция повышает скорость работы за счет исключения проверки безопасности перед каждой операцией с памятью. -Ее отключение может привести к выполнению произвольного кода. + Эта опция повышает скорость за счет исключения проверки безопасности перед каждой операцией с памятью. +Отключение может привести к выполнению произвольного кода. - + Ignore global monitor Игнорировать глобальный мониторинг - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Эта опция повышает скорость, полагаясь только на семантику cmpxchg для обеспечения безопасности инструкций исключительного доступа. Обратите внимание, что это может привести к дедлокам и race condition. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - Изменяет графический интерфейс вывода. + Изменяет графический API вывода. Рекомендуется использовать Vulkan. - + Device: Устройство: - + This setting selects the GPU to use (Vulkan only). - Этот параметр определяет используемый ГПУ (только для Vulkan). + Этот параметр определяет используемый GPU (только Vulkan). - + Resolution: Разрешение: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - Принуждает игру отображаться с другим разрешением. -Более высокие разрешения требуют гораздо больше VRAM и пропускной способности. + Принудительно устанавливает другое разрешение рендера. +Более высокие разрешения требуют больше видеопамяти и пропускной способности. Опции ниже 1X могут вызывать артефакты. - + Window Adapting Filter: - Фильтр адаптации окна: + Фильтр масштабирования окна: - + FSR Sharpness: Резкость FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. - Определяет, насколько чётким будет изображение при использовании динамического контраста FSR. + Определяет степень резкости изображения при использовании динамического контраста FSR. - + Anti-Aliasing Method: Метод сглаживания: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - Какой Метод сглаживания использовать. -SMAA предлагает лучшее качество. -FXAA имеет меньшее влияние на производительность и может создавать лучшую и более стабильную картинку на очень низком разрешении. + Метод сглаживания. +SMAA обеспечивает лучшее качество. +FXAA может давать более стабильное изображение на низком разрешении. - + Fullscreen Mode: Полноэкранный режим: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - Метод, используемый для отображения окна в полноэкранном режиме. -Borderless более совместим с экранной клавиатурой, которую некоторые игры используют для ввода. -Эксклюзивный полноэкранный режим может иметь лучшую производительность и лучшую поддержку Freesync/Gsync. + Метод отображения окна в полноэкранном режиме. +Безрамочный режим обеспечивает наилучшую совместимость с экранной клавиатурой, которую некоторые игры используют для ввода. +Эксклюзивный полноэкранный режим может иметь лучшую производительность и лучшую поддержку Freesync/G-Sync. - + Aspect Ratio: Соотношение сторон: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - Растягивает игру, чтобы она соответствовала указанному соотношению сторон. -Игры для Nintendo Switch поддерживают только 16:9, поэтому для использования других соотношений требуются моды. -Также контролирует соотношение сторон захваченных скриншотов. + Растягивает вывод рендера под выбранное соотношение сторон. +Большинство игр поддерживают только 16:9, для других вариантов нужны модификации. +Также управляет соотношением сторон скриншотов. - + Use persistent pipeline cache - Использовать постоянный конвейерный кэш + Использовать постоянный кэш конвейера - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Позволяет сохранять шейдеры на диск для более быстрой загрузки при последующем запуске игры. Отключение этой функции предназначено только для отладки. - - Optimize SPIRV output - Оптимизация вывода SPIRV + + Use asynchronous GPU emulation + Использовать асинхронную эмуляцию GPU - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. - Выполняет дополнительный проход оптимизации сгенерированных шейдеров SPIRV. -Потребует больше времени на компиляцию шейдеров. -Может немного улучшить производительность. -Эта функция экспериментальна. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + Использует дополнительный поток CPU для рендеринга. +Эта опция всегда должна оставаться включенной. - + NVDEC emulation: Эмуляция NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -820,1504 +806,1465 @@ In most cases, GPU decoding provides the best performance. В большинстве случаев декодирование с использованием ГП обеспечивает лучшую производительность. - + ASTC Decoding Method: Метод декодирования ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesASTC decoding stuttering but may present artifacts. - Этот параметр управляет способом декодирования текстур ASTC. -CPU: Использовать ЦП для декодирования. -GPU: Использовать вычислительные шейдеры ГП для декодирования текстур ASTC (рекомендуется) -CPU Асинхронно: Использовать ЦП для декодирования текстур ASTC по мере их поступления. Полностью устраняет заикание при декодировании ASTC, но может вызывать артефакты. + Этот параметр определяет, как будут декодироваться текстуры ASTC. +CPU: использовать ЦП для декодирования. +GPU: использовать вычислительные шейдеры ГП для декодирования текстур ASTC (рекомендуется). +Асинхронный CPU: использовать ЦП для декодирования текстур ASTC по мере необходимости. Устраняет фризы при декодировании ASTC, но может вызывать артефакты. - + ASTC Recompression Method: Метод пересжатия ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - Большинство графических процессоров не поддерживают текстуры ASTC и должны быть распакованы в промежуточный формат: RGBA8. -BC1/BC3: Промежуточный формат будет повторно сжат в формат BC1 или BC3, -что сэкономит ОЗУ, но ухудшит качество изображения. + Большинство GPU не поддерживают текстуры ASTC и вынуждены распаковывать их в промежуточный формат RGBA8. +BC1/BC3: промежуточный формат будет перекодирован в BC1 или BC3, экономя видеопамять, но снижая качество изображения. - + Frame Pacing Mode (Vulkan only) - Режим синхронизации кадров (только Vulkan) + Режим стабилизации кадров (только Vulkan) + + + + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. + Определяет способ управления выводом кадров для уменьшения подергиваний и повышения плавности и стабильности частоты кадров. + + + + VRAM Usage Mode: + Режим VRAM: + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may impact performance of other applications such as recording software. + Определяет, должен ли эмулятор экономить память или использовать всю доступную видеопамять для повышения производительности. +Агрессивный режим может негативно сказаться на производительности других приложений, например программ записи. - Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - Управляет синхронизацией кадров в эмуляторе для уменьшения рывков и обеспечения более плавной и стабильной частоты кадров. + Skip CPU Inner Invalidation + Пропуск внутренней инвалидизации CPU - - VRAM Usage Mode: - Режим Использования VRAM + + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. + Пропускает некоторые операции сброса кэша при обновлении памяти, снижая нагрузку на ЦП и уменьшая задержку. Может вызывать сбои в работе игр. - Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. -Aggressive mode may impact performance of other applications such as recording software. - Выбирает, должен ли эмулятор отдавать предпочтение экономии памяти или максимально использовать доступную видеопамять для повышения производительности. -Агрессивный режим может серьезно повлиять на производительность других приложений, например: приложение для записи. - - - - Skip CPU Inner Invalidation - Пропустить внутреннюю инвалидацию ЦП - - - - Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - Позволяет избежать некоторых ошибок в кэше при обновлении памяти, снижая нагрузку на ЦПУ и увеличивая время ожидания. Это может привести к программным сбоям. - - - VSync Mode: - Режим верт. синхронизации: + Режим VSync: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) presents whatever is available and can exhibit tearing. - FIFO (Верт. синхронизация) не пропускает кадры и не имеет разрывов, но ограничен частотой обновления экрана. -FIFO Relaxed: похож на FIFO, но может иметь разрывы при восстановлении после просадок. -Mailbox: может иметь меньшую задержку, чем FIFO, и не имеет разрывов, но может пропускать кадры. -Моментальная (без синхронизации) показывает когда доступно и может иметь разрывы. + FIFO (VSync) не теряет кадры и не имеет разрывов, но ограничен частотой обновления экрана. +FIFO Relaxed допускает разрывы при восстановлении после просадок. +Mailbox может обеспечивать меньшую задержку, чем FIFO, и не имеет разрывов, но может пропускать кадры. +Immediate (без синхронизации) выводит все доступные кадры и может иметь разрывы. - + Sync Memory Operations - Синхронизация операций с памятью + Синхронизация операций памяти - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - Обеспечивает согласованность данных между вычислительными операциями и операциями с памятью. -Эта опция устраняет проблемы в играх, но может привести к снижению производительности. -В играх на Unreal Engine 4 часто происходят наиболее существенные изменения. + Обеспечивает согласованность данных между вычислительными и память-ориентированными операциями. +Эта опция исправляет ошибки в играх, но может снижать производительность. +Игры на Unreal Engine 4 чаще всего демонстрируют заметные изменения. + + + + Enable asynchronous presentation (Vulkan only) + Включить асинхронный вывод (только Vulkan) + + + + Slightly improves performance by moving presentation to a separate CPU thread. + Немного повышает производительность, перенося вывод кадра в отдельный поток CPU. + + + + Force maximum clocks (Vulkan only) + Принудительно зафиксировать максимальную тактовую частоту (только для Vulkan) + + + + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. + Выполняет фоновые операции во время ожидания графических команд, предотвращая снижение тактовой частоты GPU. - Enable asynchronous presentation (Vulkan only) - Включите асинхронное отображение (только для Vulkan) - - - - Slightly improves performance by moving presentation to a separate CPU thread. - Немного улучшает производительность, перемещая презентацию на отдельный поток ЦП. - - - - Force maximum clocks (Vulkan only) - Принудительно заставить максимальную тактовую частоту (только для Vulkan) - - - - Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - Выполняет работу в фоновом режиме в ожидании графических команд, не позволяя ГП снижать тактовую частоту. - - - Anisotropic Filtering: Анизотропная фильтрация: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - Контролирует качество отображения текстур под наклонными углами. -Безопасно выбрать до 16x на многих ГПУ. + Управляет качеством отображения текстур под наклонными углами. +На большинстве GPU безопасно использовать значение 16x. - + GPU Mode: - Режим ГП: + Режим GPU: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - Управляет режимом эмуляции графического процессора. -Большинство игр нормально отображаются в режимах «Быстрый» или «Сбалансированный», но для некоторых требуется режим «Точный». -Частицы обычно корректно отображаются только в режиме «Точный». + Управляет режимами эмуляции GPU. +Большинство игр работают без проблем в режимах «Производительность» или «Баланс», но для некоторых нужна «Точность». +Эффекты частиц обычно корректны только в режиме «Точность». - + DMA Accuracy: Точность DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - Управляет точностью DMA. Безопасная точность может исправить проблемы в некоторых играх, но также может повлиять на производительность. + Управляет точностью DMA. Безопасный режим исправляет ошибки в некоторых играх, но может снижать производительность. - + Enable asynchronous shader compilation Включить асинхронную компиляцию шейдеров - + May reduce shader stutter. - Может уменьшить заикание шейдера. + Может уменьшить фризы, вызванные компиляцией шейдеров. + + + + Fast GPU Time + Fast GPU Time + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. + Разгоняет эмулируемый GPU для увеличения динамического разрешения и дальности прорисовки. +Используйте значение 256 для максимальной производительности и 512 для максимального качества графики. + + + + GPU Unswizzle + GPU-десвиззлинг (GPU Unswizzle) + + + + Accelerates BCn 3D texture decoding using GPU compute. +Disable if experiencing crashes or graphical glitches. + Ускоряет декодирование 3D-текстур BCn с использованием вычислений GPU. +Отключите при возникновении сбоев или графических артефактов. - Fast GPU Time - Быстрое время ГП + GPU Unswizzle Max Texture Size + Максимальный размер текстур для GPU-десвиззлинга - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 256 for maximal performance and 512 for maximal graphics fidelity. - Разгоняет эмулируемый графический процессор для увеличения динамического разрешения и дальности прорисовки. -Используйте 256 для максимальной производительности и 512 для максимального качества графики. - - - - GPU Unswizzle - Распаковка GPU - - - - Accelerates BCn 3D texture decoding using GPU compute. -Disable if experiencing crashes or graphical glitches. - Ускоряет 3d Декодирование текстуры BCn используя вычисления GPU -Выключите, если испытывайте вылеты или проблемы с графикой. - - - - GPU Unswizzle Max Texture Size - Макс. размер текстуры Unswizzle - - - Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - Задает максимальный размер (в МБ) текстур для преобразования формата на ГПУ. - Хотя ГПУ быстрее работает со средними и большими текстурами, ЦП может быть эффективнее для очень маленьких. - Настройте это значение, чтобы найти баланс между ускорением на ГПУ и нагрузкой на ЦП. + Задает максимальный размер (в МиБ) для развертки текстур с использованием GPU. +Хотя GPU быстрее для средних и крупных текстур, для очень маленьких CPU может быть эффективнее. +Изменяйте этот параметр, чтобы найти баланс между ускорением на GPU и нагрузкой на CPU. - + GPU Unswizzle Stream Size - Размер потока распаковки GPU + Размер потока GPU-десвиззлинга - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - Устанавливает максимальный объем текстур (в мегабайтах), обрабатываемых за кадр. -Более высокие значения могут уменьшить статтеры при прогрузке текстур, но могут негативно повлиять на плавность кадров. + Задает максимальный объем данных текстур (в МиБ), обрабатываемый за кадр. +Более высокие значения могут уменьшить подергивания при загрузке текстур, но это может повлиять на стабильность кадров. - + GPU Unswizzle Chunk Size - Размер ансвиззлинг-блока ГП + Размер блока GPU-десвиззлинга - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. Определяет количество слоев глубины, обрабатываемых за один вызов. -Увеличение этого параметра может повысить пропускную способность флагманских ГП, но может привести к вылету/зависанию видеодрайвера на менее производительных системах. +Увеличение этого значения может повысить пропускную способность на производительных GPU, но на слабом оборудовании способно вызвать TDR или тайм-ауты драйвера. - + Use Vulkan pipeline cache - Использовать конвейерный кэш Vulkan + Использовать кэш конвейеров Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - Включает кэш конвейера, специфичный для производителя ГП. -Эта опция может значительно улучшить время загрузки шейдеров в тех случаях, когда драйвер Vulkan не хранит внутренние файлы кэша конвейера. + Включает кэш конвейеров, зависящий от производителя GPU. +Эта опция может значительно ускорить загрузку шейдеров в тех случаях, когда драйвер Vulkan не сохраняет такие файлы кэша внутри себя. - + Enable Compute Pipelines (Intel Vulkan Only) Включить вычислительные конвейеры (только для Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - Требуется для некоторых игр. -Этот параметр существует только для фирменных драйверов Intel и может привести к сбою, если он включен. -Конвейеры вычислений всегда включены во всех других драйверах. + Необходимо для некоторых игр. +Эта настройка существует только для проприетарных драйверов Intel и может вызывать вылеты при включении. +На остальных драйверах вычислительные конвейеры всегда включены. + + + + Enable Reactive Flushing + Включить реактивный сброс + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + Использует реактивный сброс (Reactive Flushing) вместо прогнозирующего, обеспечивая более точную синхронизацию памяти. + + + + Sync to framerate of video playback + Синхронизировать с частотой кадров видео + + + + Run the game at normal speed during video playback, even when the framerate is unlocked. + Поддерживать нормальную скорость игры во время воспроизведения видео, даже если частота кадров разблокирована. - Enable Reactive Flushing - Включить реактивную очистку + Barrier feedback loops + Циклы обратной связи барьеров - Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - Вместо прогнозирующей очистки используется реактивная очистка, что обеспечивает более точную синхронизацию памяти. + Improves rendering of transparency effects in specific games. + Улучшает отрисовку эффектов прозрачности в некоторых играх. + + + + Enable buffer history + Включить историю буфера - Sync to framerate of video playback - Привязать к фреймрейту видео. + Enables access to previous buffer states. +This option may improve rendering quality and performance consistency in some games. + Предоставляет доступ к предыдущим состояниям буфера. +В некоторых играх может повысить качество рендеринга и стабильность производительности. - - Run the game at normal speed during video playback, even when the framerate is unlocked. - Обычная скорость игры во время видео, даже если фреймрейт разблокирован. + + Fix bloom effects + Исправить эффекты bloom - - Barrier feedback loops - Обратная связь с барьерами. + + Removes bloom in Burnout. + Удаляет эффект bloom в игре Burnout. - Improves rendering of transparency effects in specific games. - Улучшает эффекты прозрачности в некоторых играх. + Enable Legacy Rescale Pass + Включить устаревший режим масштабирования - Enable buffer history - История буфера<br style=""> - - - - Enables access to previous buffer states. -This option may improve rendering quality and performance consistency in some games. - Позволяет получить доступ к предыдущим состояниям буфера. -Эта опция может улучшить качество рендеринга и стабильность производительности в некоторых играх. - - - - Fix bloom effects - Исправить Bloom-эффекты - - - - Removes bloom in Burnout. - Удаляет bloom-эффект в Burnout. - - - - Enable Legacy Rescale Pass - Включить устаревший пропуск перемасштабирования + May fix rescale issues in some games by relying on behavior from the previous implementation. +Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. + Может исправить проблемы масштабирования в некоторых играх, используя поведение предыдущей реализации. +Это обходное решение устраняет артефакты линий на GPU AMD и Intel, а также мерцание серых текстур на GPU Nvidia в Luigis Mansion 3. - May fix rescale issues in some games by relying on behavior from the previous implementation. -Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State + Расширенное динамическое состояние (Extended Dynamic State) + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. + Определяет количество функций, доступных в Extended Dynamic State. +Более высокие значения позволяют использовать больше функций и иногда повышают производительность, но могут вызвать дополнительные графические проблемы. + + + + Vertex Input Dynamic State + Динамическое состояние ввода вершин (Vertex Input Dynamic State) - Extended Dynamic State - Расширенное динамическое состояние - - - - Controls the number of features that can be used in Extended Dynamic State. -Higher states allow for more features and can increase performance, but may cause additional graphical issues. - Управляет количеством функций, которые можно использовать в расширенном динамическом состоянии. -Более высокие значения позволяют использовать больше функций и могут повысить производительность, но могут привести к дополнительным проблемам с графикой. - - - - Vertex Input Dynamic State - Динамическое состояние вершинного ввода - - - Enables vertex input dynamic state feature for better quality and performance. - Включает функцию динамического состояния вершинного ввода для повышения качества и производительности. + Включает функцию динамического состояния ввода вершин для улучшения качества и производительности. - - Provoking Vertex - Определяющая вершина - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - Улучшает освещение и обработку вершин в определенных играх. - Поддерживаются устройства только с Vulkan 1.0+. - - - - Descriptor Indexing - Индексирование дескрипторов - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Улучшает текстуру и обработку буфера и уровень трансляции Maxwell. -Некоторые устройства Vulkan 1.1+ и все 1.2+ поддерживают это расширение. - - - + Sample Shading - Сэмпловый шейдинг + Множественное затенение (Sample Shading) - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - Позволяет шейдеру фрагментов выполняться на каждый сэмпл в мульти-сэмпловом фрагменте вместо одного раза на фрагмент. Улучшает качество графики ценой производительности. -Более высокие значения повышают качество, но снижают производительность. + Позволяет фрагментному шейдеру выполняться для каждого сэмпла в мультисемплированном фрагменте вместо одного раза. Повышает качество графики за счет снижения производительности. +Более высокие значения повышают качество, но сильнее снижают производительность. - + RNG Seed Сид RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - Управляет начальным значением генератора случайных чисел. - В основном используется для спидранов. + Задает начальное значение генератора случайных чисел. +В основном используется для спидранов. - + Device Name Название устройства - + The name of the console. Имя консоли. - + Custom RTC Date: Пользовательская RTC-дата: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - Этот параметр позволяет изменить эмулируемые часы на консоли. -Может использоваться для манипуляции временем в играх. + Позволяет изменить системные часы консоли. +Может использоваться для изменения времени в играх. - + The number of seconds from the current unix time - Количество секунд от текущего времени unix + Количество секунд от текущего UNIX-времени. - + Language: Язык: - + This option can be overridden when region setting is auto-select - Это Может быть перезаписано если регион выбирается автоматически + Эта настройка может быть переопределена при автоматическом выборе региона. - + Region: Регион: - + The region of the console. Регион консоли. - + Time Zone: Часовой пояс: - + The time zone of the console. Часовой пояс консоли. - + Sound Output Mode: Режим вывода звука: - + Console Mode: Консольный режим: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - Выбирает, эмулируется ли консоль в режиме подключенного к док-станции или портативного режима. -Игры будут изменять свое разрешение, детали и поддерживаемые контроллеры в зависимости от этой настройки. -Установка в режим портативной консоли может помочь улучшить производительность для слабых устройств. - - - - Unit Serial - - - - - Battery Serial - + Определяет, работает ли консоль в режиме док-станции или портативном режиме. +Игры будут изменять разрешение, детали и поддерживаемые контроллеры в зависимости от этой настройки. +Установка в портативный режим может повысить производительность на слабых системах. - Debug knobs - - - - Prompt for user profile on boot - Спрашивать профиль пользователя при запуске + Запрашивать профиль пользователя при запуске игры - + Useful if multiple people use the same PC. - Полезно, если несколько человек используют один и тот же компьютер. + Полезно, если одним ПК пользуются несколько человек. - + Pause when not in focus - Делает паузу, когда не в фокусе + Приостанавливать, если окно не активно - + Pauses emulation when focusing on other windows. - Ставит на паузу эмуляцию, когда фокусируешься на другие окна. + Приостанавливает эмуляцию при переключении на другие окна. - + Confirm before stopping emulation - Подтвердите перед остановкой эмуляции + Запрашивать подтверждение перед остановкой эмуляции - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - Эта настройка переопределяет запросы игры, запрашивающие подтверждение остановки игры. -Включение этой настройки обходит такие запросы и непосредственно завершает эмуляцию. + Убирает запросы на подтверждение остановки эмуляции. +При включении этой настройки эмуляция завершается сразу, без подтверждения. - + Hide mouse on inactivity - Спрятать мышь при неактивности + Скрывать курсор при бездействии - + Hides the mouse after 2.5s of inactivity. - Эта настройка скрывает указатель мыши после 2,5 секунды бездействия. + Скрывает курсор мыши после 2,5 секунд бездействия. - + Disable controller applet - Отключить веб-апплет + Отключить апплет контроллера - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - Принудительно отключает использование приложения контроллера в эмулированных программах. - При попытке программы открыть приложение контроллера, оно немедленно закрывается. + Принудительно отключает использование апплета контроллера в эмулируемых программах. +При попытке открыть апплет он сразу закрывается. - + Check for updates - Проверка обновлений + Проверять обновления - + Whether or not to check for updates upon startup. - Следует ли проверять наличие обновлений при запуске. + Проверять обновления при запуске. - + Enable Gamemode Включить режим игры - + Force X11 as Graphics Backend - Использовать X11 в качестве графического бэкенда + Принудительно использовать X11 как графический бэкенд - + Custom frontend - Свой фронтенд + Собственный интерфейс эмулятора - + Real applet - Реальное приложение + Приложение из прошивки - + Never Никогда - + On Load При загрузке - + Always Всегда - + CPU - ЦП + CPU - + GPU - графический процессор + GPU - + CPU Asynchronous - Асинхронный ГП + Асинхронный CPU - + Uncompressed (Best quality) Без сжатия (наилучшее качество) - + BC1 (Low quality) BC1 (низкое качество) - + BC3 (Medium quality) BC3 (среднее качество) - - + + Auto Авто - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative Консервативный - + Aggressive Агрессивный - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (ассемблерные шейдеры, только для NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - OpenGL SPIR-V (Экспериментальный, только для AMD/Mesa) + OpenGL SPIR-V (экспериментальный, только для AMD/Mesa) - + Null Null - + Fast - Быстро + Производительность - + Balanced - Сбалансированный + Баланс - - + + Accurate - Точно + Точность - - + + Default По умолчанию - + Unsafe (fast) Небезопасно (быстро) - + Safe (stable) Безопасно (стабильно) - + Unsafe Небезопасно - + Paranoid (disables most optimizations) Параноик (отключает большинство оптимизаций) - + Debugging Отладка - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed - Окно без границ + Безрамочный режим - + Exclusive Fullscreen Эксклюзивный полноэкранный - + No Video Output Отсутствие видеовыхода - + CPU Video Decoding - Декодирование видео на ЦП + Декодирование видео на CPU - + GPU Video Decoding (Default) - Декодирование видео на ГП (по умолчанию) + Декодирование видео на GPU (По умолчанию) - + 0.25X (180p/270p) [EXPERIMENTAL] - 0.25X (180p/270p)[ЭКСПЕРИМЕНТАЛЬНО] + 0.25X (180p/270p) [Экспериментально] - + 0.5X (360p/540p) [EXPERIMENTAL] - 0.5X (360p/540p) [ЭКСПЕРИМЕНТАЛЬНО] + 0.5X (360p/540p) [Экспериментально] - + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [ЭКСПЕРИМЕНТАЛЬНО] + 0.75X (540p/810p) [Экспериментально] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [ЭКПЕРИМЕНТАЛЬНО] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [ЭКСПЕРИМЕНТАЛЬНО] + 1.5X (1080p/1620p) [Экспериментально] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor - Ближайший сосед + Ближайший сосед (Nearest Neighbor) - + Bilinear Билинейный - + Bicubic Бикубический - + Gaussian - Гаусс + По Гауссу - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX™️ Super Resolution - + Area - Зона + Область (Area) - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Никакой - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Стандартное (16:9) - + Force 4:3 - Заставить 4:3 + Принудительно 4:3 - + Force 21:9 - Заставить 21:9 + Принудительно 21:9 - + Force 16:10 - Заставить 16:10 + Принудительно 16:10 - + Stretch to Window Растянуть до окна - + Automatic Автоматически - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Японский (日本語) - + American English Американский английский - + French (français) Французский (français) - + German (Deutsch) Немецкий (Deutsch) - + Italian (italiano) Итальянский (italiano) - + Spanish (español) Испанский (español) - + Chinese Китайский - + Korean (한국어) Корейский (한국어) - + Dutch (Nederlands) Голландский (Nederlands) - + Portuguese (português) Португальский (português) - + Russian (Русский) Русский - + Taiwanese Тайваньский - + British English Британский английский - + Canadian French Канадский французский - + Latin American Spanish Латиноамериканский испанский - + Simplified Chinese Упрощённый китайский - + Traditional Chinese (正體中文) Традиционный китайский (正體中文) - + Brazilian Portuguese (português do Brasil) Бразильский португальский (português do Brasil) - + Polish (polska) Польский (polska) - + Thai (แบบไทย) Тайский (แบบไทย) - - + + Japan Япония - + USA США - + Europe Европа - + Australia Австралия - + China Китай - + Korea Корея - + Taiwan Тайвань - + Auto (%1) Auto select time zone Авто (%1) - + Default (%1) Default time zone По умолчанию (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Куба - + EET EET - + Egypt - Египт + Египет - + Eire Эйре - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Эйре - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Гринвич - + Hongkong Гонконг - + HST HST - + Iceland Исландия - + Iran Иран - + Israel Израиль - + Jamaica Ямайка - + Kwajalein Кваджалейн - + Libya Ливия - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Навахо - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Польша - + Portugal Португалия - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Сингапур - + Turkey Турция - + UCT UCT - + Universal Универсальный - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu - Зулусы + Зулу - + Mono Моно - + Stereo Стерео - + Surround - Объёмный звук + Объемный звук - + 4GB DRAM (Default) - 4 ГБ ОЗУ (по умолчанию) + 4 ГБ ОЗУ (По умолчанию) - + 6GB DRAM (Unsafe) - 6GB ОЗУ (Небезопасно) + 6 ГБ ОЗУ (Небезопасно) - + 8GB DRAM - 8ГБ ОЗУ + 8 ГБ ОЗУ - + 10GB DRAM (Unsafe) - 10ГБ ОЗУ(Небезопасно) + 10 ГБ ОЗУ (Небезопасно) - + 12GB DRAM (Unsafe) - 12ГБ ОЗУ(Небезопасно) + 12 ГБ ОЗУ (Небезопасно) - + Docked В док-станции - + Handheld Портативный - - + + Off - Выкл. + Отключено - + Boost (1700MHz) - Разгон (1700MHz) + Boost (1700MHz) - + Fast (2000MHz) - Быстрая (2000MHz) + Fast (2000MHz) - + Always ask (Default) Всегда спрашивать (По умолчанию) - + Only if game specifies not to stop - Только если игра указывает не останавливаться + Только если игра указывает не останавливать - + Never ask Никогда не спрашивать - - + + Medium (256) Средний (256) - - + + High (512) Высокий (512) - + Very Small (16 MB) - Очень малый (16 МБ) + Очень маленький (16 МБ) - + Small (32 MB) - Малый (32 МБ) + Маленький (32 МБ) - + Normal (128 MB) - Обычный (128 МБ) + Нормальный (128 МБ) - + Large (256 MB) Большой (256 МБ) - + Very Large (512 MB) Очень большой (512 МБ) - + Very Low (4 MB) Очень низкий (4 МБ) - + Low (8 MB) Низкий (8 МБ) - + Normal (16 MB) - Обычный (16 МБ) + Нормальный (16 МБ) - + Medium (32 MB) Средний (32 МБ) - + High (64 MB) Высокий (64 МБ) - + Very Low (32) Очень низкий (32) - + Low (64) Низкий (64) - + Normal (128) - Обычный (128) + Нормальный (128) - + Disabled - Выключено + Отключено - + ExtendedDynamicState 1 - Расширенное динамическое состояние 1 + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - Расширенное динамическое состояние 2 + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - Расширенное динамическое состояние 3 + ExtendedDynamicState 3 - + Tree View - В виде списка + Древовидный - + Grid View - В виде сетки + Сетчатый @@ -2367,7 +2314,7 @@ When a program attempts to open the controller applet, it is immediately closed. Input device: - Устройство ввода + Устройство ввода: @@ -2405,7 +2352,7 @@ When a program attempts to open the controller applet, it is immediately closed. CPU - ЦП + CPU @@ -2415,12 +2362,12 @@ When a program attempts to open the controller applet, it is immediately closed. We recommend setting accuracy to "Auto". - Мы рекомендуем установить точность на "Авто". + Рекомендуется установить точность на "Авто". CPU Backend - Бэкэнд ЦП + Бэкэнд CPU @@ -2453,7 +2400,7 @@ When a program attempts to open the controller applet, it is immediately closed. <html><head/><body><p><span style=" font-weight:600;">For debugging only.</span><br/>If you're not sure what these do, keep all of these enabled. <br/>These settings, when disabled, only take effect when CPU Debugging is enabled. </p></body></html> - <html><head/><body><p><span style=" font-weight:600;">Только для отладки.</span><br/>Если вы не уверены в том, что они делают, оставьте все эти параметры включенными. <br/>Когда отключены, эти параметры вступают в силу только при включенной отладке ЦП. </p></body></html> + <html><head/><body><p><span style=" font-weight:600;">Только для отладки.</span><br/>Если вы не уверены в том, что они делают, оставьте все эти параметры включенными. <br/>Когда отключены, эти параметры вступают в силу только при включенной отладке ЦП. </p></body></html> @@ -2599,9 +2546,9 @@ When a program attempts to open the controller applet, it is immediately closed. <div style="white-space: nowrap">Disabling this forces all exclusive memory accesses to use Software MMU Emulation.</div> - <div style="white-space: nowrap">Эта оптимизация ускоряет доступ гостевой программы к эксклюзивной памяти.</div> - <div style="white-space: nowrap">Включение этой оптимизации приводит к тому, что чтение/запись в эксклюзивную память гостя выполняется непосредственно в память и использует MMU хоста.</div> - <div style="white-space: nowrap"> Отключение этой функции заставляет все эксклюзивные доступы к памяти использовать эмуляцию программного MMU.</div> + <div style="white-space: nowrap">Эта оптимизация ускоряет доступ гостевой программы к общей памяти.</div> + <div style="white-space: nowrap">Включение позволяет выполнять чтение/запись в общую память напрямую с использованием MMU хоста.</div> + <div style="white-space: nowrap">Отключение заставляет все такие обращения использовать программную эмуляцию MMU.</div> @@ -2616,8 +2563,8 @@ When a program attempts to open the controller applet, it is immediately closed. <div style="white-space: nowrap">Enabling it reduces the overhead of fastmem failure of exclusive memory accesses.</div> - <div style="white-space: nowrap">Эта оптимизация ускоряет обращение гостевой программы к исключительной памяти.</div> - <div style="white-space: nowrap">Ее включение снижает накладные расходы, связанные с отказом fastmem при доступе к исключительной памяти.</div> + <div style="white-space: nowrap">Эта оптимизация ускоряет исключительные обращения гостевой программы к памяти.</div> + <div style="white-space: nowrap">Включение снижает накладные расходы при сбоях fastmem во время таких обращений.</div> @@ -2692,7 +2639,7 @@ When a program attempts to open the controller applet, it is immediately closed. Open Log Location - Открыть папку для журналов + Открыть папку журналов @@ -2832,17 +2779,17 @@ When a program attempts to open the controller applet, it is immediately closed. Enable Auto-Stub - Включить Auto Stab + Включить Auto-Stub Kiosk (Quest) Mode - Режим киоска (Квест) + Режим киоска (квест) Use dev.keys - + Использовать dev.keys @@ -2862,17 +2809,17 @@ When a program attempts to open the controller applet, it is immediately closed. Bitmask for quick development toggles - Битовая маска отладочных флагов + Битовая маска для быстрого переключения режимов разработки Set debug knobs (bitmask) - Задать отладочные флаги (битовая маска) + Установить параметры отладки (битовая маска) 16-bit debug knob set for quick development toggles - 16-битные отладочные флаги (быстрое переключение) + 16-битный набор параметров отладки для быстрого переключения режимов @@ -2882,7 +2829,7 @@ When a program attempts to open the controller applet, it is immediately closed. Debug Knobs: - Отладочные флаги: + Параметры отладки: @@ -2902,7 +2849,7 @@ When a program attempts to open the controller applet, it is immediately closed. Flush log output on each line - Полный вывод лога в каждой строке + Сбрасывать вывод лога после каждой строки @@ -2912,7 +2859,7 @@ When a program attempts to open the controller applet, it is immediately closed. Enable Verbose Reporting Services** - Включить службу отчётов в развернутом виде** + Включить службу отчетов в развернутом виде** @@ -2922,7 +2869,7 @@ When a program attempts to open the controller applet, it is immediately closed. **This will be reset automatically when Eden closes. - **Это будет автоматически сбрасываться когда Eden закрывается. + **Это будет автоматически сброшено после закрытия Eden. @@ -2967,7 +2914,7 @@ When a program attempts to open the controller applet, it is immediately closed. Eden Configuration - Конфигурация Eden + Параметры Eden @@ -3016,12 +2963,12 @@ When a program attempts to open the controller applet, it is immediately closed. GraphicsAdvanced - ГрафикаРасширенные + GraphicsAdvanced GraphicsExtra - Дополнительно (Графика) + GraphicsExtra @@ -3101,7 +3048,7 @@ When a program attempts to open the controller applet, it is immediately closed. Save Data - Сохранить данные + Сохранения @@ -3177,7 +3124,7 @@ When a program attempts to open the controller applet, it is immediately closed. Select Save Data Directory... - Выбрать директорию для сохранения данных... + Выберите папку для сохранений... @@ -3197,22 +3144,22 @@ When a program attempts to open the controller applet, it is immediately closed. Save Data Directory - Папка сохранений + Папка для сохранений Choose an action for the save data directory: - Выберите действие для каталога сохранения данных: + Выберите действие для папки сохранений: Set Custom Path - Установить пользовательский путь + Задать путь Reset to NAND - Сброс в NAND + Сбросить на NAND @@ -3223,13 +3170,13 @@ New: %2 Would you like to migrate saves from the old location? WARNING: This will overwrite any conflicting saves in the new location! - Сохраненные данные существуют как в старом, так и в новом каталогах. + Сохранения обнаружены как в старом, так и в новом расположении. -Old: %1 -New: %2 +Старое: %1 +Новое: %2 -Вы желаете перенести сохранения из старого каталога? -ПРЕДУПРЕЖДЕНИЕ: Это приведет к перезаписи всех конфликтующих сохранений в новом каталоге! +Перенести сохранения из старого расположения? +ВНИМАНИЕ: конфликтующие сохранения в новом расположении будут перезаписаны! @@ -3237,53 +3184,57 @@ New: %2 From: %1 To: %2 - Вы хотите перенести данные в новое расположение? + Перенести сохранения в новое расположение? + +Из: %1 +В: %2 Migrate Save Data - Перенести сохраненные данные + Перенос сохранений Migrating save data... - Перенос игровых данных... + Перенос сохранений... Cancel - Отмена + Отменить Migration Failed - Перенос завершился ошибкой + Ошибка переноса Failed to create destination directory. - Не удалось создать целевой каталог. + Не удалось создать папку назначения. Failed to migrate save data: %1 - Не удалось перенести данные: + Не удалось перенести сохранения: %1 Migration Complete - Перенос успешно завершён + Перенос завершен Save data has been migrated successfully. Would you like to delete the old save data? - Игровые данные успешно перенесены. -Вы хотите удалить старые игровые данные? + Сохранения успешно перенесены. + +Удалить старые сохранения? @@ -3302,22 +3253,22 @@ Would you like to delete the old save data? External Content - Дополнительный контент + Внешний контент Add directories to scan for DLCs and Updates without installing to NAND - Добавить директории для DLC и обновлений без их установки в NAND + Добавление папок для поиска DLC и обновлений без установки в NAND Add Directory - Добавить директорию + Добавить папку Remove Selected - Удалить выделенное + Удалить выбранное @@ -3332,22 +3283,22 @@ Would you like to delete the old save data? This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed? - Это сбросит все настройки и удалит все конфигурации под отдельные игры. При этом не будут удалены пути для игр, профили или профили ввода. Продолжить? + Это сбросит все настройки и удалит все конфигурации под отдельные игры. При этом не будут удалены пути для игр, профили и профили управления. Продолжить? Select External Content Directory... - Выбрать каталог для дополнительного контента... + Выбор папки с внешним контентом... Directory Already Added - Каталог успешно добавлен + Папка уже добавлена This directory is already in the list. - Этот каталог уже есть в списке. + Эта папка уже есть в списке. @@ -3375,7 +3326,7 @@ Would you like to delete the old save data? Background Color: - Фоновый цвет: + Цвет фона: @@ -3391,7 +3342,7 @@ Would you like to delete the old save data? VSync Off - Верт. синхронизация отключена + VSync Off @@ -3406,7 +3357,7 @@ Would you like to delete the old save data? VSync On - Верт. синхронизация включена + VSync On @@ -3447,12 +3398,12 @@ Would you like to delete the old save data? Changing these options from their default may cause issues. Novitii cavete! - Внимание! Изменение стандартных настроек этих параметров может вызвать проблемы. + Изменение этих параметров может вызвать проблемы. Только для опытных пользователей! Vulkan Extensions - Vulkan Расширения + Расширения Vulcan @@ -3463,7 +3414,7 @@ Would you like to delete the old save data? Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. - Расширенное динамическое состояние отключено в macOS из-за проблем с совместимостью MoltenVK, которые приводят к появлению черных экранов. + Функция Extended Dynamic State отключена в macOS из-за проблем совместимости с MoltenVK, вызывающих черные экраны. @@ -3481,17 +3432,17 @@ Would you like to delete the old save data? Double-click on a binding to change it. - Нажмите дважды на привязке, чтобы изменить её. + Нажмите дважды на привязке, чтобы изменить ее. Clear All - Очистить всё + Очистить все Restore Defaults - Ввостановить значения по умолчанию. + Восстановить значения по умолчанию @@ -3712,7 +3663,7 @@ Would you like to delete the old save data? Defaults - По умолчанию + Сбросить @@ -3883,7 +3834,7 @@ Would you like to delete the old save data? Requires restarting Eden - Требует перезапуска Eden + Требуется перезапуск Eden @@ -3908,7 +3859,7 @@ Would you like to delete the old save data? Enable direct Pro Controller driver [EXPERIMENTAL] - Включить прямой драйвер Pro Controller [ЭКСПЕРИМЕНТАЛЬНО] + Включить прямой драйвер Pro Controller [Экспериментально] @@ -4111,7 +4062,7 @@ Would you like to delete the old save data? Deadzone: 0% - Мёртвая зона: 0% + Мертвая зона: 0% @@ -4339,7 +4290,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< Deadzone: %1% - Мёртвая зона: %1% + Мертвая зона: %1% @@ -4778,7 +4729,7 @@ Current values are %1% and %2% respectively. Enable Airplane Mode - Включить режим полета + Включить режим «В самолете» @@ -4856,12 +4807,12 @@ Current values are %1% and %2% respectively. Adv. Graphics - Расш. Графика + Расш. графика Ext. Graphics - Доп. Графика + Доп. графика @@ -4886,7 +4837,7 @@ Current values are %1% and %2% respectively. Properties - Свойства + Параметры игры @@ -4924,17 +4875,17 @@ Current values are %1% and %2% respectively. Mod Install Succeeded - Установка мода прошла успешно + Установка модов завершена Successfully installed all mods. - Все моды установлены успешно. + Все моды были успешно установлены. Mod Install Failed - Не удалось установить мод + Ошибка установки модов @@ -4943,22 +4894,22 @@ Current values are %1% and %2% respectively. Check the log for details. Не удалось установить следующие моды: %1 -Проверьте лог чтобы узнать детали. +Подробности смотрите в журнале. Mod Folder - Папка модов + Папка мода Zipped Mod Location - Расположение сжатых модов + ZIP-файл мода Zipped Archives (*.zip) - Сжатые Архивы (*.zip) + Архивы ZIP (*.zip) @@ -4969,14 +4920,14 @@ Check the log for details. Only mods, cheats, and patches can be deleted. To delete NAND-installed updates, right-click the game in the game list and click Remove -> Remove Installed Update. - Только моды, читы и патчи могут быть удалены. -Чтобы удалить установленные NAND-обновления, кликните ПКМ на игру в списке, выберите Удалить -> Удалить Установленное Обновление. + Удалять можно только моды, читы и патчи. +Чтобы удалить обновления, установленные в NAND, щелкните ПКМ по игре в списке и выберите «Удалить -> Удалить установленное обновление». You are about to delete the following installed mods: - Удалить следующие установленные моды: + Вы собираетесь удалить следующие установленные моды: @@ -4984,12 +4935,13 @@ To delete NAND-installed updates, right-click the game in the game list and clic Once deleted, these can NOT be recovered. Are you 100% sure you want to delete them? -После удаления они не смогут быть восстановлены. Вы на 100% уверены, что хотите их удалить? +После удаления они не могут быть восстановлены. +Вы уверены, что хотите их удалить? Delete add-on(s)? - Удалить аддон(ы)? + Удалить дополнения? @@ -4999,7 +4951,7 @@ Once deleted, these can NOT be recovered. Are you 100% sure you want to delete t Successfully deleted all selected mods. - Все выбранные моды успешно удалены + Все выбранные моды были успешно удалены. @@ -5009,7 +4961,7 @@ Once deleted, these can NOT be recovered. Are you 100% sure you want to delete t &Open in File Manager - + &Открыть в файловом менеджере @@ -5047,7 +4999,7 @@ Once deleted, these can NOT be recovered. Are you 100% sure you want to delete t Profile management is available only when game is not running. - Управление профилями недоступно пока запущена игра. + Управление профилями недоступно, пока запущена игра. @@ -5095,12 +5047,12 @@ Once deleted, these can NOT be recovered. Are you 100% sure you want to delete t Error saving user image - Ошибка при сохранении пользовательского изображения + Ошибка при сохранении изображения пользователя Unable to save image to file - Не удается сохранить изображение в файл + Не удалось сохранить изображение в файл @@ -5115,7 +5067,7 @@ Once deleted, these can NOT be recovered. Are you 100% sure you want to delete t Edit User - Редактировать пользователя + Редактирование пользователя @@ -5170,7 +5122,7 @@ UUID: %2 Deadzone: 0% - Мёртвая зона: 0% + Мертвая зона: 0% @@ -5223,7 +5175,7 @@ UUID: %2 Deadzone: %1% - Мёртвая зона: %1% + Мертвая зона: %1% @@ -5300,7 +5252,7 @@ UUID: %2 <html><head/><body><p>Reads controller input from scripts in the same format as TAS-nx scripts.<br/>For a more detailed explanation, please consult the user handbook.</p></body></html> - <html><head/><body><p>Считывает ввод с контроллера из скриптов в том же формате, что и скрипты TAS-nx.<br/>Подробности изложены в руководстве пользователя.</p></body></html> + <html><head/><body><p>Считывает входные данные контроллера из скриптов в том же формате, что и скрипты TAS-nx.<br/>Для более подробного объяснения обратитесь к руководству пользователя.</p></body></html> @@ -5335,7 +5287,7 @@ UUID: %2 Show recording dialog - + Показать диалог записи @@ -5468,7 +5420,7 @@ Drag points to change position, or double-click table cells to edit values. Warning: The settings in this page affect the inner workings of Eden's emulated touchscreen. Changing them may result in undesirable behavior, such as the touchscreen partially or not working. You should only use this page if you know what you are doing. - Внимание: Настройки на этой странице влияют на внутреннюю работу эмулируемого сенсорного экрана Eden. Их изменение может привести к нежелательному поведению, например, к частичной или неработоспособности сенсорного экрана. Пользоваться этой страницей следует только в том случае, если вы знаете, что делаете. + Внимание: настройки на этой странице влияют на внутреннюю работу эмулируемого сенсорного экрана Eden. Их изменение может привести к нежелательному поведению, например к частичной или полной неработоспособности сенсорного экрана. Используйте эту страницу только в том случае, если понимаете, что делаете. @@ -5560,7 +5512,7 @@ Drag points to change position, or double-click table cells to edit values. Note: Changing language will apply your configuration. - Примечание: Изменение языка приведет к применению настроек. + Примечание: изменение языка автоматически применяет настройки @@ -5625,12 +5577,12 @@ Drag points to change position, or double-click table cells to edit values. Ask Where To Save Screenshots (Windows Only) - Спрашивать куда сохранять скриншоты (Только для Windows) + Запрашивать путь для сохранения скриншотов (только для Windows) Screenshots Path: - Папка для скриншотов: + Путь для скриншотов: @@ -5779,7 +5731,7 @@ Drag points to change position, or double-click table cells to edit values. Generate - Создать + Сгенерировать @@ -5801,19 +5753,19 @@ Drag points to change position, or double-click table cells to edit values. All Good Tooltip - Все хорошо + Все верно Must be between 4-20 characters Tooltip - 4-20 символов + Должно быть от 4 до 20 символов Must be 48 characters, and lowercase a-z Tooltip - Должно быть 48 символов и содержать только строчные буквы a-z + Должно быть 48 символов в нижнем регистре (a–z) @@ -5826,7 +5778,7 @@ Drag points to change position, or double-click table cells to edit values. &Controller P1 - [&C] Контроллер P1 + &Контроллер P1 @@ -5837,7 +5789,7 @@ Drag points to change position, or double-click table cells to edit values.Управление данными - + Deleting ANY data is IRREVERSABLE! Удаление ЛЮБЫХ данных НЕВОЗВРАТИМО! @@ -5848,13 +5800,13 @@ Drag points to change position, or double-click table cells to edit values. - UserNAND - UserNAND + User NAND + User NAND - SysNAND - SysNAND + System NAND + System NAND @@ -5887,7 +5839,7 @@ Drag points to change position, or double-click table cells to edit values. Delete all data in this directory. THIS IS 100% IRREVERSABLE! - Удаляет все данные из этого каталога. ЭТО 100% НЕВОЗВРАТИМО! + Удалить все данные в этой директории. Действие необратимо! @@ -5900,7 +5852,7 @@ Drag points to change position, or double-click table cells to edit values.Импортирует данные для этого каталога. Это может занять некоторое время и приведет к удалению ВСЕХ СУЩЕСТВУЮЩИХ ДАННЫХ! - + Calculating... Подсчитываем... @@ -5920,7 +5872,7 @@ Drag points to change position, or double-click table cells to edit values. <html><head/><body><p>The projects that make Eden possible</p></body></html> - <html><head/><body><p>Проекты, которые сделали Eden возможным</p></body></html> + <html><head/><body><p>Проекты, благодаря которым существует Eden</p></body></html> @@ -5994,12 +5946,12 @@ Drag points to change position, or double-click table cells to edit values. Username is not valid. Must be 4 to 20 alphanumeric characters. - Имя пользователя недопустимо. Должно быть от 4 до 20 буквенно-цифровых символов. + Имя пользователя недействительно. Должно быть от 4 до 20 буквенно-цифровых символов. Room name is not valid. Must be 4 to 20 alphanumeric characters. - Название комнаты недопустимо. Должно быть от 4 до 20 буквенно-цифровых символов. + Название комнаты недействительно. Должно быть от 4 до 20 буквенно-цифровых символов. @@ -6039,7 +5991,7 @@ Drag points to change position, or double-click table cells to edit values. Creating a room failed. Please retry. Restarting Eden might be necessary. - Не удалось создать комнату. Пожалуйста, повторите попытку. Возможно, потребуется перезапустить Eden. + Не удалось создать комнату. Пожалуйста, повторите попытку. Возможно, потребуется перезапуск Eden. @@ -6049,7 +6001,7 @@ Drag points to change position, or double-click table cells to edit values. Version mismatch! Please update to the latest version of Eden. If the problem persists, contact the room host and ask them to update the server. - Несоответствие версий! Пожалуйста, обновите Eden до последней версии. Если проблема не устранена, обратитесь к администратору помещения и попросите их обновить сервер. + Несоответствие версий! Пожалуйста, обновите Eden до последней версии. Если проблема сохраняется, свяжитесь с хостом комнаты и попросите его обновить сервер. @@ -6104,54 +6056,60 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! OpenGL не доступен! - + OpenGL shared contexts are not supported. Общие контексты OpenGL не поддерживаются. - + Eden has not been compiled with OpenGL support. Eden не был скомпилирован с поддержкой OpenGL. - - + + + Error while initializing OpenGL! Ошибка при инициализации OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Ваш ГП может не поддерживать OpenGL, или у вас установлен устаревший графический драйвер. - + Error while initializing OpenGL 4.6! Ошибка при инициализации OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Ваш ГП может не поддерживать OpenGL 4.6, или у вас установлен устаревший графический драйвер.<br><br>Рендерер GL:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Ваш ГП может не поддерживать одно или несколько требуемых расширений OpenGL. Пожалуйста, убедитесь в том, что у вас установлен последний графический драйвер.<br><br>Рендерер GL:<br>%1<br><br>Неподдерживаемые расширения:<br>%2 + + + This build doesn't have OpenGL support. + В этой сборке отсутствует поддержка OpenGL. + GameList &Add New Game Directory - &Добавить новую директорию игр + &Добавить новую папку с играми @@ -6171,12 +6129,12 @@ Please go to Configure -> System -> Network and make a selection. Open Save Data Location - Открыть папку для сохранений + Открыть папку сохранений Open Mod Data Location - Открыть папку для модов + Открыть папку модов @@ -6211,7 +6169,7 @@ Please go to Configure -> System -> Network and make a selection. Remove Cache Storage - Удалить кэш-хранилище? + Удалить кэш-хранилище @@ -6246,7 +6204,7 @@ Please go to Configure -> System -> Network and make a selection. Remove Play Time Data - Удалить данные о времени игры + Удалить данные игрового времени @@ -6272,7 +6230,7 @@ Please go to Configure -> System -> Network and make a selection. Navigate to GameDB entry - Перейти к странице GameDB + Открыть отчет о совместимости @@ -6282,12 +6240,12 @@ Please go to Configure -> System -> Network and make a selection. Add to Desktop - Добавить на Рабочий стол + На рабочий стол Add to Applications Menu - Добавить в меню приложений + В меню приложений @@ -6360,12 +6318,12 @@ Please go to Configure -> System -> Network and make a selection. Ingame - Запускается + В игре Game starts, but crashes or major glitches prevent it from being completed. - Игра запускается, но вылеты или серьезные баги не позволяют ее завершить. + Игра запускается, но вылеты или серьезные баги не позволяют пройти ее до конца. @@ -6375,7 +6333,7 @@ Please go to Configure -> System -> Network and make a selection. Game can be played without issues. - В игру можно играть без проблем. + Игра полностью работает без проблем. @@ -6385,7 +6343,7 @@ Please go to Configure -> System -> Network and make a selection. Game functions with minor graphical or audio glitches and is playable from start to finish. - Игра работает с незначительными графическими и/или звуковыми ошибками и проходима от начала до конца. + Игра проходима от начала до конца, возможны лишь мелкие графические или звуковые ошибки. @@ -6415,7 +6373,7 @@ Please go to Configure -> System -> Network and make a selection. The game has not yet been tested. - Игру ещё не проверяли на совместимость. + Игру еще не проверяли на совместимость. @@ -6523,213 +6481,213 @@ Please go to Configure -> System -> Network and make a selection. Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid Eden account configured in Emulation -> Configure -> Web. If you do not want to publish a room in the public lobby, then select Unlisted instead. Debug Message: - Не удалось объявить комнату в общедоступном лобби. Чтобы разместить комнату в открытом доступе, у вас должна быть действительная учетная запись Eden, настроенная в Эмуляция -> Настройка -> Веб. Если вы не хотите публиковать номер в общедоступном лобби, выберите "Не размещать". -Сообщение об отладке: + Не удалось объявить комнату в публичном лобби. Чтобы хостить публичную комнату, у вас должна быть действующая учетная запись Eden, настроенная в Эмуляция -> Параметры -> Сеть. Если вы не хотите объявлять комнату в публичном лобби, выберите скрытый тип при создании комнаты. +Сообщение отладки: Hotkeys - + Audio Mute/Unmute Включение/отключение звука - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Основное окно - + Audio Volume Down Уменьшить громкость звука - + Audio Volume Up Повысить громкость звука - + Capture Screenshot Сделать скриншот - + Change Adapting Filter Изменить адаптирующий фильтр - + Change Docked Mode Изменить режим консоли - + Change GPU Mode - Изменить режим ГП + Изменить режим GPU - + Configure Настроить - + Configure Current Game Настроить текущую игру - + Continue/Pause Emulation Продолжение/Пауза эмуляции - + Exit Fullscreen Выйти из полноэкранного режима - + Exit Eden Выйти из Eden - + Fullscreen Полный экран - + Load File Загрузить файл - + Load/Remove Amiibo Загрузить/удалить Amiibo - + Browse Public Game Lobby Просмотреть публичные игровые лобби - + Create Room Создать комнату - + Direct Connect to Room Прямое подключение к комнате - + Leave Room Покинуть комнату - + Show Current Room Показать текущую комнату - + Restart Emulation Перезапустить эмуляцию - + Stop Emulation Остановить эмуляцию - + TAS Record Запись TAS - + TAS Reset Сброс TAS - + TAS Start/Stop Старт/Стоп TAS - + Toggle Filter Bar Переключить панель поиска - + Toggle Framerate Limit Переключить ограничение частоты кадров - + Toggle Turbo Speed - Турбо-режим + Переключить режим турбо - + Toggle Slow Speed - Медленный режим + Переключить режим замедления - + Toggle Mouse Panning Переключить панорамирование мыши - + Toggle Renderdoc Capture Переключить захват Renderdoc - + Toggle Status Bar Переключить панель состояния - + Toggle Performance Overlay - Оверлей производительности + Переключить оверлей производительности @@ -6737,7 +6695,7 @@ Debug Message: Please confirm these are the files you wish to install. - Пожалуйста, убедитесь что это те файлы, что вы хотите установить. + Пожалуйста, убедитесь, что выбраны нужные файлы для установки. @@ -6752,7 +6710,7 @@ Debug Message: Install Files to NAND - Установить файлы в NAND + Установка файлов в NAND @@ -6897,37 +6855,37 @@ Debug Message: &File - [&F] Файл + &Файл &Recent Files - [&R] Недавние файлы + &Недавние файлы Open &Eden Folders - Открыть &Eden папки + &Открыть папку Eden &Emulation - [&E] Эмуляция + &Эмуляция &View - [&V] Вид + &Вид &Reset Window Size - [&R] Сбросить размер окна + &Сбросить размер окна &Debugging - [&D] Отладка + Отла&дка @@ -6937,7 +6895,7 @@ Debug Message: Game &Icon Size - Размер &иконки игры + Размер &иконок @@ -6972,12 +6930,12 @@ Debug Message: &Multiplayer - [&M] Мультиплеер + &Мультиплеер &Tools - [&T] Инструменты + &Инструменты @@ -6987,78 +6945,78 @@ Debug Message: Launch &Applet - Запустить &Апплет + &Апплеты &TAS - [&T] TAS + &TAS &Create Home Menu Shortcut - &Create Ярлык главного меню + Создать &ярлык Home Menu Install &Firmware - Установить &Firmware + Установить &прошивку &Help - [&H] Помощь + &Помощь &Install Files to NAND... - [&I] Установить файлы в NAND... + &Установить файлы в NAND... L&oad File... - [&O] Загрузить файл... + Загрузить &файл... Load &Folder... - [&F] Загрузить папку... + Загрузить &папку... E&xit - [&X] Выход + &Выход - + &Pause - [&P] Пауза + &Пауза &Stop - [&S] Стоп + &Стоп &Verify Installed Contents - &Проверить установленное содержимое + Провер&ить установленное содержимое &About Eden - &About Eden + &О Eden Single &Window Mode - [&W] Режим одного окна + &Режим одного окна Con&figure... - [&F] Параметры... + Параметр&ы... @@ -7068,17 +7026,17 @@ Debug Message: Enable Overlay Display Applet - Включить апплет оверлейного дисплея + Включить отображение апплета оверлея Show &Filter Bar - [&F] Показать панель поиска + Показать п&анель поиска Show &Status Bar - [&S] Показать панель статуса + Показать панель с&татуса @@ -7088,77 +7046,77 @@ Debug Message: &Browse Public Game Lobby - [&B] Просмотреть публичные игровые лобби + &Просмотреть публичные игровые лобби &Create Room - [&C] Создать комнату + &Создать комнату &Leave Room - [&L] Покинуть комнату + Покинуть &комнату &Direct Connect to Room - [&D] Прямое подключение к комнате + П&рямое подключение к комнате &Show Current Room - [&S] Показать текущую комнату + Показать &текущую комнату F&ullscreen - [&U] Полноэкранный + &Полноэкранный &Restart - [&R] Перезапустить + П&ерезапустить Load/Remove &Amiibo... - [&A] Загрузить/Удалить Amiibo... + &Загрузить/Удалить Amiibo... &Report Compatibility - [&R] Сообщить о совместимости + &Сообщить о совместимости Open &Mods Page - [&M] Открыть страницу модов + Открыть страницу &модов Open &Quickstart Guide - [&Q] Открыть руководство пользователя + Открыть руководство &пользователя &FAQ - [&F] ЧАВО + &FAQ &Capture Screenshot - [&C] Сделать скриншот + &Сделать скриншот &Album - &Альбом + Открыть &Альбом &Set Nickname and Owner - &Установить никнейм и владельца + Установить &никнейм и владельца @@ -7178,114 +7136,114 @@ Debug Message: &Mii Editor - &Редактирование Mii + Открыт&ь Mii Editor &Configure TAS... - [&C] Настройка TAS... + &Настройка TAS... Configure C&urrent Game... - [&U] Настроить текущую игру... + &Настроить текущую игру... - + &Start - [&S] Запустить + &Запустить &Reset - [&S] Сбросить + &Сбросить - + R&ecord - [&E] Запись + З&апись Open &Controller Menu - Открыть &меню контроллера + Открыть &Меню контроллеров Install Decryption &Keys - Установить ключи + &Установить ключи дешифровки &Home Menu - &Главное меню + Отк&рыть Home Menu &Desktop - &Desktop + &Рабочий стол &Application Menu - &Application Меню + &Меню приложений &Root Data Folder - &Root Папка данных + &Корневая папка &NAND Folder - &NAND Папка + П&апка NAND &SDMC Folder - &SDMC Папка + Па&пка SDMC &Mod Folder - &Mod Папка + Папка &модов &Log Folder - &Log Папка + Папка &журнала From Folder - C папки + Из &папки From ZIP - С ZIP + &Из ZIP &Eden Dependencies - &Eden Зависимости + &Зависимости Eden &Data Manager - Менеджер данных + Упра&вление данными &Tree View - &В виде списка + &Древовидный &Grid View - &В виде сетки + &Сетчатый @@ -7294,413 +7252,413 @@ Debug Message: - + None - Нет + Никакой Show Game &Name - Показать имя &игры + Показать игру Show &Performance Overlay - Показать &оверлей производительности + &Оверлей производительности - + Small (32x32) Маленький (32х32) - + Standard (64x64) Стандартный (64х64) - + Large (128x128) Большой (128х128) - + Full Size (256x256) Полноразмерный (256х256) - - - Broken Vulkan Installation Detected - Проблема с установкой Vulkan - - Vulkan initialization failed during boot. - Ошибка инициализации Vulkan при запуске. + Broken Vulkan Installation Detected + Обнаружена поврежденная установка Vulkan - + + Vulkan initialization failed during boot. + Не удалось выполнить инициализацию Vulkan во время загрузки. + + + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - Запуск игры + Запущена игра - + Loading Web Applet... Загрузка веб-апплета... - - + + Disable Web Applet Отключить веб-апплет - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - Отключение веб-апплета может привести к неопределённому поведению и должно использоваться только с Super Mario 3D All-Stars. Вы уверены, что хотите отключить веб-апплет? -(Его можно будет снова включить в настройках отладки.) + Отключение веб-апплета может привести к неожиданному поведению и должно использоваться только, если вы хотите запустить Super Mario 3D All-Stars. Вы уверены, что хотите отключить веб-апплет? +(Его можно снова включить в настройках отладки.) - + The amount of shaders currently being built - Количество шейдеров, компилируемых в данный момент + Количество создаваемых шейдеров на данный момент - + The current selected resolution scaling multiplier. Текущий выбранный множитель масштабирования разрешения. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - Текущая скорость эмуляции. Значения выше или ниже 100% означают, что эмуляция работает быстрее или медленнее, чем Nintendo Switch. + Текущая скорость эмуляции. Значения выше или ниже 100% указывают на то, что эмуляция идет быстрее или медленнее, чем на Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - Текущее количество кадров в секунду, отображаемых игрой. Этот показатель варьируется от игры к игре и от сцены к сцене. + Количество кадров в секунду в данный момент. Значение будет различаться между играми и сценами. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - Время, затраченное на эмуляцию одного кадра Switch, без учёта ограничения частоты кадров или вертикальной синхронизации. Для полной скорости эмуляции это значение должно быть не более 16,67 мс. + Время, которое нужно для эмуляции одного кадра Switch, не принимая во внимание ограничение FPS или вертикальную синхронизацию. Для эмуляции в полной скорости значение должно быть не больше 16,67 мс. - + Unmute Включить звук - + Mute - Отключить звук + Выключить звук - + Reset Volume Сбросить громкость - + &Clear Recent Files - Очистить недавние файлы + &Очистить недавние файлы - + &Continue - Продолжить - - - - Warning: Outdated Game Format - Внимание: Устаревший формат игры + &Продолжить - You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - Вы используете для этой игры формат деконструированной ROM-директории, который является устаревшим и был заменён другими форматами, такими как NCA, NAX, XCI или NSP. Деконструированные ROM-директории не содержат иконок, метаданных и не поддерживают обновления.<br>Для объяснения различных форматов Switch, которые поддерживает Eden, обратитесь к руководству пользователя. Это сообщение больше не будет показано. + Warning: Outdated Game Format + Предупреждение: устаревший формат игры - - - Error while loading ROM! - Ошибка при загрузке ROM! + + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. + Для этой игры вы используете разархивированный формат ROM'а, который является устаревшим и был заменен другими, такими как NCA, NAX, XCI или NSP. В разархивированных каталогах ROM'а отсутствуют иконки, метаданные и поддержка обновлений.<br><br>Для получения информации о различных форматах Switch, поддерживаемых Eden, ознакомьтесь с руководством пользователя. Это сообщение больше не будет отображаться. - The ROM format is not supported. - Формат ROM не поддерживается. + + Error while loading ROM! + Ошибка при загрузке ROM'а! - - An error occurred initializing the video core. - Произошла ошибка при инициализации графического ядра. + + The ROM format is not supported. + Формат ROM'а не поддерживается. - Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - В Eden произошла ошибка при работе графического ядра. Обычно это вызвано устаревшими драйверами GPU, включая встроенную графику. Подробности смотрите в логе. Для получения информации о доступе к логу посетите следующую страницу: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Как загрузить файл лога</a>. + An error occurred initializing the video core. + Произошла ошибка при инициализации видеоядра. - + + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. + Eden столкнулся с ошибкой при работе видеоядра. Обычно это вызвано устаревшими драйверами GPU, включая интегрированные. Проверьте журнал для получения подробностей. Информацию о том, как получить доступ к журналу, см. на странице: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Как загрузить файл журнала</a>. + + + Error while loading ROM! %1 %1 signifies a numeric error code. - Ошибка при загрузке ROM! %1 + Ошибка при загрузке ROM'а! %1 - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. %1<br>Пожалуйста, пересоздайте дампы ваших файлов или обратитесь за помощью в Discord/Stoat. - + An unknown error occurred. Please see the log for more details. - Произошла неизвестная ошибка. Подробности смотрите в логе. - - - - (64-bit) - (64-х битный) - - - - (32-bit) - (32-х битный) + Произошла неизвестная ошибка. Пожалуйста, проверьте журнал для подробностей. + (64-bit) + (64-bit) + + + + (32-bit) + (32-bit) + + + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... - Завершение работы... + Закрываем программу... - + Save Data - Сохранить данные + Сохранения - + Mod Data Данные модов - + Error Opening %1 Folder Ошибка при открытии папки %1 - - + + Folder does not exist! Папка не существует! - + Remove Installed Game Contents? - Удалить установленное содержание игры? + Удалить установленное содержимое игр? - + Remove Installed Game Update? - Удалить установленные обновления игры? + Удалить установленное обновление игры? - + Remove Installed Game DLC? Удалить установленные DLC игры? - + Remove Entry Удалить запись - + Delete OpenGL Transferable Shader Cache? Удалить переносной кэш шейдеров OpenGL? - + Delete Vulkan Transferable Shader Cache? Удалить переносной кэш шейдеров Vulkan? - + Delete All Transferable Shader Caches? Удалить весь переносной кэш шейдеров? - + Remove Custom Game Configuration? - Удалить пользовательские настройки игры? + Удалить пользовательскую настройку игры? - + Remove Cache Storage? Удалить кэш-хранилище? - + Remove File Удалить файл - + Remove Play Time Data - Удалить проведенное время в этой игре + Удалить данные игрового времени - + Reset play time? - Сбросить игровое время? + Сбросить время игры? - - + + RomFS Extraction Failed! Не удалось извлечь RomFS! - + There was an error copying the RomFS files or the user cancelled the operation. Произошла ошибка при копировании файлов RomFS или пользователь отменил операцию. - + Full Полный - + Skeleton Скелет - + Select RomFS Dump Mode Выберите режим дампа RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Пожалуйста, выберите, как вы хотите выполнить дамп RomFS. <br>Полный скопирует все файлы в новую папку, в то время как <br>скелет создаст только структуру папок. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root В %1 недостаточно свободного места для извлечения RomFS. Пожалуйста, освободите место или выберите другую папку для дампа в Эмуляция > Параметры > Система > Файловая система > Корень дампа - + Extracting RomFS... Извлечение RomFS... - - + + Cancel Отмена - + RomFS Extraction Succeeded! Извлечение RomFS прошло успешно! - + The operation completed successfully. Операция выполнена успешно. - + Error Opening %1 Ошибка при открытии %1 - + Select Directory Выбрать папку - + Properties Свойства - + The game properties could not be loaded. Не удалось загрузить свойства игры. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Исполняемый файл Switch (%1);;Все файлы (*.*) - + Load File Загрузить файл - + Open Extracted ROM Directory - Открыть папку извлечённого ROM'а + Открыть папку извлеченного ROM'а - + Invalid Directory Selected Выбрана недопустимая папка - + The directory you have selected does not contain a 'main' file. Папка, которую вы выбрали, не содержит файла 'main'. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - Устанавливаемый файл Switch (*.nca, *.nsp, *.xci);;Архив контента Nintendo (*.nca);;Пакет подачи Nintendo (*.nsp);;Образ картриджа NX (*.xci) + Устанавливаемый файл Switch (*.nca *.nsp *.xci);;Архив контента Nintendo (*.nca);;Пакет подачи Nintendo (*.nsp);;Образ картриджа NX (*.xci) - + Install Files Установить файлы - + %n file(s) remaining %n файл(ов) осталось%n файл(ов) осталось%n файл(ов) осталось%n файл(ов) осталось - + Installing file "%1"... - Установка файла "%1"... - - - - - Install Results - Результаты установки + Установка "%1"... + + Install Results + Результаты + + + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Чтобы избежать возможных конфликтов, мы не рекомендуем пользователям устанавливать игры в NAND. Пожалуйста, используйте эту функцию только для установки обновлений и DLC. - + %n file(s) were newly installed %n файл(ов) были установлены недавно @@ -7710,7 +7668,7 @@ Please, only use this feature to install updates and DLC. - + %n file(s) were overwritten %n файл(ов) были перезаписаны @@ -7720,7 +7678,7 @@ Please, only use this feature to install updates and DLC. - + %n file(s) failed to install %n файл(ов) не удалось установить @@ -7730,455 +7688,445 @@ Please, only use this feature to install updates and DLC. - + System Application Системное приложение - + System Archive Системный архив - + System Application Update Обновление системного приложения - + Firmware Package (Type A) Пакет прошивки (Тип А) - + Firmware Package (Type B) Пакет прошивки (Тип Б) - + Game Игра - + Game Update Обновление игры - + Game DLC DLC игры - + Delta Title - Тип приложения + Дельта-титул - + Select NCA Install Type... Выберите тип установки NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Пожалуйста, выберите тип приложения, который вы хотите установить для этого NCA: -(В большинстве случаев, подходит стандартный выбор 'Игра') +(В большинстве случаев, подходит стандартный выбор «Игра».) - + Failed to Install Ошибка установки - + The title type you selected for the NCA is invalid. - Тип приложения, который вы выбрали для NCA недействителен. + Тип приложения, который вы выбрали для NCA, недействителен. - + File not found Файл не найден - + File "%1" not found Файл "%1" не найден - + OK ОК - - - Function Disabled - Функция выключена - - Compatibility list reporting is currently disabled. Check back later! - Репортинг списка совместимости в настоящее время отключен. Проверьте позже! + Function Disabled + Функция отключена - + + Compatibility list reporting is currently disabled. Check back later! + Отправка отчетов о совместимости временно отключена. Доступ будет восстановлен позднее! + + + Error opening URL Ошибка при открытии URL - + Unable to open the URL "%1". - Не удалось открыть URL "%1". + Не удалось открыть URL: "%1". - + TAS Recording Запись TAS - + Overwrite file of player 1? Перезаписать файл игрока 1? - + Invalid config detected Обнаружена недопустимая конфигурация - + Handheld controller can't be used on docked mode. Pro controller will be selected. Портативный контроллер не может быть использован в режиме док-станции. Будет выбран контроллер Pro. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Текущий amiibo был удален - + Error Ошибка - - + + The current game is not looking for amiibos Текущая игра не ищет amiibo - + Amiibo File (%1);; All Files (*.*) Файл Amiibo (%1);; Все Файлы (*.*) - + Load Amiibo Загрузить Amiibo - + Error loading Amiibo data Ошибка загрузки данных Amiibo - + The selected file is not a valid amiibo - Выбранный файл не является действительным Amiibo + Выбранный файл не является допустимым amiibo - + The selected file is already on use Выбранный файл уже используется - + An unknown error occurred Произошла неизвестная ошибка - - + + Keys not installed Ключи не установлены - - + + Install decryption keys and restart Eden before attempting to install firmware. - Установите ключи расшифровки и перезапустите Eden, прежде чем пытаться установить прошивку. + Установите ключи дешифрования и перезапустите Eden перед установкой прошивки. - + Select Dumped Firmware Source Location - Выберите местоположение дампнутой прошивки. + Выберите дамп распакованной прошивки - + Select Dumped Firmware ZIP - Выберите ZIP-архив дампа прошивки + Выберите дамп прошивки в ZIP-архиве - + Zipped Archives (*.zip) - Сжатые Архивы (*.zip) - - - - Firmware cleanup failed - Не удалось выполнить очистку прошивки + Архивы ZIP (*.zip) + Firmware cleanup failed + Не удалось очистить прошивку + + + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - Не удалось очистить извлеченный кэш прошивки. -Проверьте права на запись во временном каталоге системы и повторите попытку. -Операционная система сообщила об ошибке: %1 + Не удалось очистить кэш распакованной прошивки. +Проверьте права на запись во временный системный каталог и повторите попытку. +Ошибка ОС: %1 - + No firmware available - Нет доступной прошивки + Прошивка недоступна - + Firmware Corrupted Прошивка повреждена - + Unknown applet Неизвестный апплет - + Applet doesn't map to a known value. - Апплет не сопоставляется с известным значением. + Апплет не соответствует ни одному известному значению. - + Record not found Запись не найдена - + Applet not found. Please reinstall firmware. Апплет не найден. Пожалуйста, переустановите прошивку. - + Capture Screenshot Сделать скриншот - + PNG Image (*.png) Изображение PNG (*.png) - - Update Available - Обновление доступно - - - - Download %1? - Скачать %1? - - - + TAS state: Running %1/%2 Состояние TAS: Выполняется %1/%2 - + TAS state: Recording %1 Состояние TAS: Записывается %1 - + TAS state: Idle %1/%2 Состояние TAS: Простой %1/%2 - + TAS State: Invalid Состояние TAS: Неверное - + &Stop Running - &Остановить + &Остановка - + Stop R&ecording - З&акончить запись + &Закончить запись - + Building: %n shader(s) Компиляция %n шейдер(ов)Компиляция %n шейдер(ов)Компиляция %n шейдер(ов)Компиляция %n шейдер(ов) - + Scale: %1x %1 is the resolution scaling factor Масштаб: %1x - + Speed: %1% / %2% Скорость: %1% / %2% - + Speed: %1% Скорость: %1% - + Game: %1 FPS Игра: %1 FPS - + Frame: %1 ms Кадр: %1 мс - + FSR FSR - + NO AA БЕЗ СГЛАЖИВАНИЯ - + VOLUME: MUTE ГРОМКОСТЬ: ЗАГЛУШЕНА - + VOLUME: %1% Volume percentage (e.g. 50%) ГРОМКОСТЬ: %1% - + Derivation Components Missing - Компоненты расчета отсутствуют + Отсутствуют необходимые компоненты - + Decryption keys are missing. Install them now? - Ключи шифрования отсутствуют. Установить их? + Ключи дешифрования отсутствуют. Хотите установить их? - + Wayland Detected! Обнаружен Wayland! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. Would you like to force it for future launches? - Wayland известен значительными проблемами с производительностью и различными ошибками. -Рекомендуется использовать X11 вместо него. + Известно, что Wayland вызывает серьезные проблемы с производительностью и непредсказуемые сбои. +Рекомендуется использовать X11. -Хотите принудительно использовать его для будущих запусков? +Хотите включить X11 для последующих запусков? - + Use X11 Использовать X11 - + Continue with Wayland Продолжить с Wayland - + Don't show again - Не показывать снова + Больше не показывать - + Restart Required - Требуется перезагрузка + Требуется перезапуск - + Restart Eden to apply the X11 backend. - Перезапустите Eden чтобы применить бэкэнд X11. + Перезапустите Eden, чтобы применить X11. - + Slow - Медленно + Замедлено - + Turbo Турбо - + Unlocked - Разблокирован + Разблокировано - + Select RomFS Dump Target - Выбрать цель дампа RomFS + Выбор цели для дампа RomFS - + Please select which RomFS you would like to dump. - Пожалуйста, выберите, какой RomFS вы хотите сдампить. + Выберите RomFS, который вы хотите извлечь. - + Are you sure you want to close Eden? Вы уверены, что хотите закрыть Eden? - - - + + + Eden Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Вы уверены, что хотите остановить эмуляцию? Любой несохраненный прогресс будет потерян. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? - Запущенное в данный момент приложение запросило Eden не завершать работу. + Запущенное в данный момент приложение просит Eden не завершать работу. -Хотели бы вы обойти это и выйти в любом случае? +Проигнорировать этот запрос и выйти? @@ -8228,7 +8176,7 @@ Would you like to bypass this and exit anyway? Gaussian - Гаусс + По Гауссу @@ -8243,7 +8191,7 @@ Would you like to bypass this and exit anyway? Area - Зона + Область (Area) @@ -8253,7 +8201,7 @@ Would you like to bypass this and exit anyway? Docked - Док-станция + В док-станции @@ -8263,12 +8211,12 @@ Would you like to bypass this and exit anyway? Fast - Быстрый + Производительность Balanced - Сбалансированный + Баланс @@ -8307,8 +8255,8 @@ Would you like to bypass this and exit anyway? Linking the old directory failed. You may need to re-run with administrative privileges on Windows. OS gave error: %1 - Не удалось связать старый каталог. Возможно, вам потребуется повторно запустить программу с правами администратора в Windows. -Операционная система выдала ошибку: %1 + Не удалось связать старый каталог. Возможно, потребуется повторный запуск с правами администратора в Windows. +Ошибка ОС: %1 @@ -8321,7 +8269,7 @@ If this is not desirable, delete the following files: %4 -Обратите внимание, что ваша конфигурация и данные будут переданы в% 1. +Учтите, что ваша конфигурация и данные будут переданы в %1. Если это нежелательно, удалите следующие файлы: %2 %3 @@ -8335,7 +8283,7 @@ If you wish to clean up the files which were left in the old data location, you %1 -Если вы хотите очистить файлы, которые остались в старом расположении данных, вы можете сделать это, удалив следующий каталог: +Если вы хотите удалить файлы, оставшиеся в старом расположении данных, вы можете сделать это, удалив следующий каталог: %1 @@ -8348,13 +8296,13 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog - Диалог + Import Mods + Импорт модов The specified folder or archive contains the following mods. Select which ones to install. - Указанная папка или архив содержит следующие модификации. Выберите, какие из них необходимо установить. + В выбранной папке или архиве найдено несколько модов. Выберите те, что хотите установить. @@ -8517,7 +8465,7 @@ Proceed anyway? UUID must be 32 hex characters (0-9, A-F) - UUID должен состоять из 32-х шестнадцатеричных символов (0-9, A-F) + UUID должен содержать 32 HEX символа (0-9, A-F) @@ -8537,12 +8485,12 @@ Proceed anyway? No firmware available - Нет доступной прошивки + Прошивка недоступна Please install the firmware to use firmware avatars. - Пожалуйста, установите прошивку что бы использовать аватар в ней. + Установите прошивку, чтобы использовать встроенные аватары. @@ -8553,12 +8501,12 @@ Proceed anyway? Archive is not available. Please install/reinstall firmware. - Архив недоступен. Пожалуйста установите/переустановите прошивку. + Архив недоступен. Установите или переустановите прошивку. Could not locate RomFS. Your file or decryption keys may be corrupted. - Не удалось найти RomFS. Возможно, ваш файл или ключи шифрования повреждены. + Не удалось найти RomFS. Ваш файл или ключи дешифрования могут быть повреждены. @@ -8568,12 +8516,12 @@ Proceed anyway? Could not extract RomFS. Your file or decryption keys may be corrupted. - Не удалось извлечь RomFS. Возможно, ваш файл или ключи шифрования повреждены. + Не удалось извлечь RomFS. Ваш файл или ключи дешифрования могут быть повреждены. Error finding image directory - Не удалось найти пути к изображениям + Ошибка поиска пути к изображениям @@ -8583,31 +8531,31 @@ Proceed anyway? No images found - Изображения не нашлись + Изображения не найдены No avatar images were found in the archive. - Не удалось найти аватар-изображения в архиве. + В архиве не найдены изображения аватаров. All Good Tooltip - Все хорошо + Все верно Must be 32 hex characters (0-9, a-f) Tooltip - Должен быть из 32-х шестнадцатеричных символов (0-9, a-f) + Должно содержать 32 HEX символа (0–9, a–f) Must be between 1 and 32 characters Tooltip - Должно быть от 1 до 32 символов + Длина должна быть от 1 до 32 символов @@ -8648,7 +8596,7 @@ p, li { white-space: pre-wrap; } Form - Форма + Form @@ -8658,25 +8606,25 @@ p, li { white-space: pre-wrap; } 0 ms - 0 мс + 0 ms Min: 0 - Мин: 0 + Min: 0 Max: 0 - Макс: 0 + Max: 0 Avg: 0 - Сред: 0 + Avg: 0 @@ -8697,24 +8645,24 @@ p, li { white-space: pre-wrap; } Avg: %1 - Сред: %1 + Avg: %1 Min: %1 - Мин: %1 + Min: %1 Max: %1 - Макс: %1 + Max: %1 %1 ms - %1 мс + %1 ms @@ -8740,12 +8688,12 @@ p, li { white-space: pre-wrap; } Background Color - Фоновый цвет + Цвет фона Select Firmware Avatar - Выбрать аватар прошивки + Выбор аватара из прошивки @@ -8770,12 +8718,12 @@ p, li { white-space: pre-wrap; } Clear Old Data - Очистить старые данные + Удалить старые данные Link Old Directory - Путь старой директории + Связать со старой директорией @@ -8796,18 +8744,18 @@ p, li { white-space: pre-wrap; } You can manually re-trigger this prompt by deleting the new config directory: %1 - Вы можете вручную повторно запустить этот запрос, удалив новый каталог конфигурации: + Вы можете вручную вызвать это окно снова, удалив новый каталог конфигурации: %1 Migrating - Переносим + Выполняется перенос Migrating, this may take a while... - Переносим, это может занять некоторое время... + Выполняется перенос, это может занять некоторое время... @@ -9136,7 +9084,7 @@ p, li { white-space: pre-wrap; } Wheel Indicates the mouse wheel - Колёсико + Колесико @@ -9146,7 +9094,7 @@ p, li { white-space: pre-wrap; } Forward - Вперёд + Вперед @@ -9199,12 +9147,12 @@ p, li { white-space: pre-wrap; } Play Time: %1 - Игровое время: %1 + Время игры: %1 Never Played - Ни разу не сыграно + Не запускалась @@ -9360,17 +9308,17 @@ p, li { white-space: pre-wrap; } Game Requires Firmware - Игре требуется прошивка + Для игры требуется прошивка The game you are trying to launch requires firmware to boot or to get past the opening menu. Please <a href='https://yuzu-mirror.github.io/help/quickstart'>dump and install firmware</a>, or press "OK" to launch anyways. - Игра, которую вы пытаетесь запустить, требует прошивку для запуска или загрузки начального меню. Сделайте <a href='https://yuzu-mirror.github.io/help/quickstart'>дамп и установите прошивку</a>, или нажмите "OK" чтобы запустить в любом случае. + Игра, которую вы пытаетесь запустить, требует прошивку для запуска или прохождения начального меню. Пожалуйста, <a href='https://yuzu-mirror.github.io/help/quickstart'>сделайте дамп и установите прошивку</a>, или нажмите «OK», чтобы запустить игру в любом случае. Installing Firmware... - Устанавливаем прошивку... + Установка прошивки... @@ -9433,7 +9381,7 @@ p, li { white-space: pre-wrap; } File contents may be corrupt or missing. - Файл может быть поврежден или отсутствует. + Содержимое файла может быть повреждено или отсутствовать. @@ -9443,7 +9391,7 @@ p, li { white-space: pre-wrap; } Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. - Установка прошивки отменена, возможно, прошивка находится в неисправном состоянии или повреждена. Не удалось проверить содержимое файла на достоверность. + Установка прошивки отменена, прошивка может быть повреждена. Содержимое файла не удалось проверить на корректность. @@ -9463,34 +9411,34 @@ p, li { white-space: pre-wrap; } Orphaned Profiles Detected! - Обнаружены опустевшие профили! + Обнаружены «сиротские» профили! UNEXPECTED BAD THINGS MAY HAPPEN IF YOU DON'T READ THIS!<br>Eden has detected the following save directories with no attached profile:<br>%1<br><br>The following profiles are valid:<br>%2<br><br>Click "OK" to open your save folder and fix up your profiles.<br>Hint: copy the contents of the largest or last-modified folder elsewhere, delete all orphaned profiles, and move your copied contents to the good profile.<br><br>Still confused? See the <a href='https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/Orphaned.md'>help page</a>.<br> - ЕСЛИ ВЫ НЕ ПРОЧИТАЕТЕ ЭТО, МОГУТ ПРОИЗОЙТИ НЕОЖИДАННЫЕ НЕПРИЯТНОСТИ!<br>Eden обнаружил следующие каталоги сохранений без прикрепленных профилей:<br>%1<br><br>Следующие профили являются действительными:<br>%2<br><br>Нажмите «ОК», чтобы открыть папку с сохранениями и исправить свои профили.<br>Подсказка: скопируйте содержимое самой большой или последней измененной папки в другое место, удалите все пустые профили и переместите скопированное содержимое в нормальный профиль.<br><br>Все еще не понятно? Посмотрите эту <a href='https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/Orphaned.md'>страницу для помощи</a>.<br> + МОГУТ ПРОИЗОЙТИ НЕПРЕДВИДЕННЫЕ ПРОБЛЕМЫ, ЕСЛИ ВЫ НЕ ПРОЧИТАЕТЕ ЭТО!<br>Eden обнаружил следующие папки сохранений без привязанного профиля:<br>%1<br><br>Найдены следующие корректные профили:<br>%2<br><br>Нажмите «OK», чтобы открыть папку сохранений и исправить профили.<br>Совет: скопируйте содержимое самой большой или последней измененной папки в другое место, удалите все «сиротские» профили и переместите скопированные данные в правильный профиль.<br><br>Если есть вопросы, прочитайте <a href='https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/Orphaned.md'>справку</a>.<br> Really clear data? - Очистить данные? + Действительно очистить данные? Important data may be lost! - Важные данные могут быть утеряны! + Важные данные могут быть потеряны! Are you REALLY sure? - Вы ТОЧНО уверены? + Вы уверены? Once deleted, your data will NOT come back! Only do this if you're 100% sure you want to delete this data. - После удаления ваши данные НЕ смогут быть восстановлены! -Делайте это только в том случае, если вы на 100% уверены, что хотите удалить эти данные. + Данные будут безвозвратно потеряны после удаления! +Делайте это только если вы абсолютно уверены, что хотите их удалить. @@ -9500,7 +9448,7 @@ Only do this if you're 100% sure you want to delete this data. Select Export Location - Выберите местоположение экспорта + Выберите папку для экспорта @@ -9511,27 +9459,27 @@ Only do this if you're 100% sure you want to delete this data. Zipped Archives (*.zip) - Сжатые Архивы (*.zip) + Архивы ZIP (*.zip) Exporting data. This may take a while... - Экспортирование данных. Это может занять некоторое время... + Идет экспорт данных. Это может занять некоторое время... Exporting - Экспортирование + Экспорт Exported Successfully - Успешно экспортировано + Экспорт выполнен успешно Data was exported successfully. - Данные были успешно экспортированы. + Данные успешно экспортированы. @@ -9541,52 +9489,52 @@ Only do this if you're 100% sure you want to delete this data. Export was cancelled by the user. - Экспорт был отменён пользователем. + Экспорт был отменен пользователем. Export Failed - Экспорт не удался + Не удалось экспортировать Ensure you have write permissions on the targeted directory and try again. - Убедитесь, что у вас есть права на запись в целевом каталоге, и повторите попытку. + Проверьте, есть ли права на запись в выбранную папку, и повторите попытку. Select Import Location - Выберите местоположение импорта + Выберите папку для импорта Import Warning - Предупреждение об импорте + Предупреждение при импорте All previous data in this directory will be deleted. Are you sure you wish to proceed? - Все предыдущие данные в этом каталоге будут удалены. Вы уверены, что хотите продолжить? + Все существующие данные в этой папке будут удалены. Вы уверены, что хотите продолжить? Importing data. This may take a while... - Импортирование данных. Это может занять некоторое время... + Идет импорт данных. Это может занять некоторое время... Importing - Импортирование + Импорт Imported Successfully - Успешно импортировано + Импорт успешно выполнен Data was imported successfully. - Данные были успешно импортированы. + Данные успешно импортированы. @@ -9596,17 +9544,17 @@ Only do this if you're 100% sure you want to delete this data. Import was cancelled by the user. - Импорт был отменён пользователем. + Импорт был отменен пользователем. Import Failed - Импорт не удался + Не удалось импортировать Ensure you have read permissions on the targeted directory and try again. - Убедитесь, что у вас есть права на чтение в целевом каталоге, и повторите попытку. + Проверьте, есть ли права на чтение в выбранной папке, и повторите попытку. @@ -9614,17 +9562,17 @@ Only do this if you're 100% sure you want to delete this data. Linked Save Data - Сохраненные данные + Связь сохранений Save data has been linked. - Данные сохранены. + Сохранения успешно связаны. Failed to link save data - Не удалось сохранить данные + Не удалось связать сохранения @@ -9632,9 +9580,9 @@ Only do this if you're 100% sure you want to delete this data. %1 To: %2 - Не удалось установить связь каталог: + Не удалось связать каталог: %1 -C: +С: %2 @@ -9645,7 +9593,7 @@ C: This title is already linked to Ryujinx. Would you like to unlink it? - Это приложение уже связано с Ryujinx. Хотите отменить связь? + Это приложение уже связано с Ryujinx. Хотите разорвать связь? @@ -9656,55 +9604,57 @@ C: OS returned error: %1 - ОС вернула ошибку: %1 + Ошибка операционной системы: %1 Failed to copy save data - Не удалось скопировать сохраненные данные + Не удалось скопировать сохранения Unlink Successful - Успешная отвязка + Успешно разорвано Successfully unlinked Ryujinx save data. Save data has been kept intact. - Сохраненные данные Ryujinx были успешно отвязаны. Сохраненные данные остались нетронутыми. + Связь с сохранениями Ryujinx успешно разорвана. Данные сохранений остались без изменений. Could not find Ryujinx installation - Не удалось найти установку Ryujinx + Не удалось определить место установки Ryujinx Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. Would you like to manually select a portable folder to use? - Не удалось найти действительную установку Ryujinx. Обычно это происходит, если вы используете Ryujinx в портативном режиме. + Не удалось найти корректное место установки Ryujinx. Обычно это происходит при использовании Ryujinx в портативном режиме. + +Хотите вручную выбрать папку Ryujinx? Ryujinx Portable Location - Местоположение портативного Ryujinx + Папка портативного режима Ryujinx Not a valid Ryujinx directory - Не действительная Ryujinx директория + Некорректная директория Ryujinx The specified directory does not contain valid Ryujinx data. - Указанный каталог не содержит действительных данных Ryujinx. + Указанная папка не содержит корректных данных Ryujinx. Could not find Ryujinx save data - Не удалось найти сохраненные данные Ryujinx + Не удалось найти сохранения Ryujinx @@ -9717,7 +9667,7 @@ Would you like to manually select a portable folder to use? Error Removing Update - Ошибка при удалении обновления + Ошибка при удалении обновлений @@ -9737,32 +9687,32 @@ Would you like to manually select a portable folder to use? Successfully removed the installed base game. - Успешно удалена установленная база игры. + Базовая игра успешно удалена. The base game is not installed in the NAND and cannot be removed. - Базовая Игра не установлена в NAND и не может быть удалена. + Игра не установлена в NAND и не может быть удалена. Successfully removed the installed update. - Успешно удалено установленное обновление. + Обновление игры успешно удалено. There is no update installed for this title. - Для этой игры не было установлено обновлений. + Для этой игры нет установленного обновления. There are no DLCs installed for this title. - Для этой игры не было установлено DLCs. + Для этой игры нет установленных DLC. Successfully removed %1 installed DLC. - Успешно удалено %1 установленных DLC. + Установленное DLC %1 было успешно удалено @@ -9779,7 +9729,7 @@ Would you like to manually select a portable folder to use? Successfully removed the transferable shader cache. - Переносной кэш шейдеров успешно удалён. + Переносной кэш шейдеров успешно удален. @@ -9810,7 +9760,7 @@ Would you like to manually select a portable folder to use? Failed to remove the transferable shader cache directory. - Ошибка при удалении пути переносного кэша шейдеров. + Ошибка при удалении папки переносного кэша шейдеров. @@ -9851,7 +9801,7 @@ Would you like to manually select a portable folder to use? The metadata cache couldn't be deleted. It might be in use or non-existent. - Кэш метаданных не может быть удален. Возможно, он используется или не существует. + Кэш метаданных не может быть удален. Возможно, он используется или отсутствует. @@ -9891,7 +9841,7 @@ Would you like to manually select a portable folder to use? Failed to create a shortcut to %1 - Не удалось создать ярлык в %1 + Не удалось создать ярлык для %1 @@ -9906,22 +9856,22 @@ Would you like to manually select a portable folder to use? No firmware available - Нет доступной прошивки + Прошивка недоступна Please install firmware to use the home menu. - Пожалуйста, установите прошивку, чтобы использовать главное меню. + Пожалуйста, установите прошивку, чтобы использовать Home Menu. Home Menu Applet - Главное меню Applet + Приложение Home Menu Home Menu is not available. Please reinstall firmware. - Главное меню недоступно. Пожалуйста. переустановите прошивку + Home Menu недоступно. Переустановите прошивку. @@ -9934,7 +9884,7 @@ Would you like to manually select a portable folder to use? What should this mod be called? - Как следует назвать этот мод? + Как назвать этот мод? @@ -9944,7 +9894,7 @@ Would you like to manually select a portable folder to use? ExeFS/Patch - ExeFS/Патч + ExeFS/Patch @@ -9961,25 +9911,25 @@ Would you like to manually select a portable folder to use? Could not detect mod type automatically. Please manually specify the type of mod you downloaded. Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - Не удалось автоматически определить тип мода. Пожалуйста, вручную укажите тип загруженного мода. + Не удалось автоматически определить тип мода. Укажите тип загруженного мода вручную. -Большинство модификаций являются модами типа RomFS, но патчи (.pchtxt) обычно являются типом ExeFS. +Большинство модов относятся к типу RomFS, а патчи (.pchtxt) обычно являются модами ExeFS. - - + + Mod Extract Failed - Не удалось извлечь мод + Ошибка извлечения мода - + Failed to create temporary directory %1 - Не удалось создать временную директорию %1 + Не удалось создать временную папку %1 - + Zip file %1 is empty - Zip файл %1 пуст + ZIP-файл %1 пуст @@ -9987,12 +9937,12 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. Error Opening Shader Cache - Ошибка при открытии кэша шейдера + Ошибка открытия кэша шейдеров Failed to create or open shader cache for this title, ensure your app data directory has write permissions. - Не удалось создать или открыть кэш шейдера для этого приложения, убедитесь что у вашего каталога данных приложения есть права на запись. + Не удалось создать или открыть кэш шейдеров для этой игры. Убедитесь, что у директории с данными приложения есть права на запись. @@ -10000,12 +9950,12 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. Contains game save data. DO NOT REMOVE UNLESS YOU KNOW WHAT YOU'RE DOING! - Содержит данные внутриигрового сохранения. НЕ УДАЛЯЙТЕ, ЕСЛИ НЕ ЗНАЕТЕ, ЧТО ДЕЛАЕТЕ! + Содержит сохранения игр. Не удаляйте, если вы не уверены, что делаете! Contains Vulkan and OpenGL pipeline caches. Generally safe to remove. - Содержит потоковые кэши Vulkan и OpenGL. Как правило безопасно для удаления. + Содержит кэши конвейеров Vulkan и OpenGL. Обычно безопасно для удаления. @@ -10015,72 +9965,72 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. Contains firmware and applet data. - Содержит прошивку и данные апплета. + Содержит данные прошивки и системных апплетов. Contains game mods, patches, and cheats. - Содержит игровые моды, патчи и читы. + Содержит моды, патчи и читы для игр. Decryption Keys were successfully installed - Ключи шифрования были успешно установлены. + Установка ключей дешифрования прошла успешно Unable to read key directory, aborting - Невозможно прочитать каталог, прерывание + Не удалось прочитать каталог ключей, операция прервана One or more keys failed to copy. - Не удалось скопировать один или более ключей. + Не удалось скопировать один или несколько ключей. Verify your keys file has a .keys extension and try again. - Убедитесь, что файл-ключ имеет расширение .keys, и попробуйте снова. + Убедитесь, что файл ключей имеет расширение .keys, и попробуйте снова. Decryption Keys failed to initialize. Check that your dumping tools are up to date and re-dump keys. - Не удалось инициализировать ключи. Проверьте, актуальны ли ваши инструменты для дампа и передампите ключи. + Не удалось инициализировать ключи дешифровки. Проверьте, что ваши инструменты для дампа обновлены, и выполните дамп ключей заново. Successfully installed firmware version %1 - Успешно установлена прошивки версии %1 + Успешно установлена прошивка версии %1 Unable to locate potential firmware NCA files - Не удалось найти потенциальные NCA файлы прошивки + Не удалось найти возможные NCA-файлы прошивки Failed to delete one or more firmware files. - Не удалось удалить один или более файлов прошивки. + Не удалось удалить один или несколько файлов прошивки. One or more firmware files failed to copy into NAND. - Не удалось скопировать один или более прошивок в NAND. + Не удалось скопировать один или несколько файлов прошивки в NAND. Firmware installation cancelled, firmware may be in a bad state or corrupted. Restart Eden or re-install firmware. - Установка прошивки отменена, прошивка может быть в плохом состоянии или повреждена. Перезапустите Eden или переустановите прошивку. + Установка прошивки отменена. Возможно, прошивка повреждена или находится в некорректном состоянии. Перезапустите Eden или переустановите прошивку. Firmware missing. Firmware is required to run certain games and use the Home Menu. - Отсутствует прошивка. Прошивка необходима для запуска определенных игр и использования главного меню. + Отсутствует прошивка, необходимая для запуска некоторых игр и для использования Home Menu. Firmware reported as present, but was unable to be read. Check for decryption keys and redump firmware if necessary. - Прошивка установлена, но не может быть прочитана. Проверьте ключи шифрования и при необходимости повторно скопируйте прошивку. + Прошивка обнаружена, но не может быть прочитана. Проверьте наличие ключей дешифровки и повторно создайте дамп прошивки при необходимости. @@ -10092,67 +10042,67 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods.Would you like to migrate your data for use in Eden? Select the corresponding button to migrate data from that emulator. This may take a while. - Хотите перенести свои данные для использования в Eden? -Нажмите соответствующую кнопку, чтобы перенести данные из этого эмулятора. -Это может занять некоторое время. + Хотите перенести свои данные в Eden? +Выберите соответствующую кнопку, чтобы перенести данные из нужного эмулятора. +Операция может занять некоторое время. Clearing shader cache is recommended for all users. Do not uncheck unless you know what you're doing. - Очистка кэша шейдера рекомендуется всем пользователям. -Не снимайте галочку, если не знаете, что делаете. + Рекомендуется очистить кэш шейдеров для всех пользователей. +Не отключайте эту опцию, если вы не уверены, что делаете. Keeps the old data directory. This is recommended if you aren't space-constrained and want to keep separate data for the old emulator. - Сохраняет старый каталог данных. Это рекомендуется, если у вас нет -ограничений по свободному пространству и вы хотите сохранить отдельные данные для старого эмулятора. + Сохраняет старый каталог данных. Рекомендуется, если у вас +достаточно места и вы хотите отдельно хранить данные от старого эмулятора. Deletes the old data directory. This is recommended on devices with space constraints. Удаляет старый каталог данных. -Это рекомендуется на устройствах с ограниченным свободным пространством. +Рекомендуется на устройствах с ограниченным свободным местом. Creates a filesystem link between the old directory and Eden directory. This is recommended if you want to share data between emulators. - Создает ссылку файловой системы между старым каталогом и каталогом Eden. -Это рекомендуется, если вы хотите обмениваться данными между эмуляторами. + Создает символьную ссылку между старым каталогом и каталогом Eden. +Рекомендуется, если вы хотите использовать общие данные между эмуляторами. Ryujinx title database does not exist. - База данных приложений Ryujinx отсутствует. + База данных Ryujinx не существует. Invalid header on Ryujinx title database. - Недопустимый заголовок в базе данных приложений Ryujinx. + Неверный заголовок базы данных Ryujinx. Invalid magic header on Ryujinx title database. - Недопустимый magic заголовок в базе данных приложений Ryujinx. + Неверная магическая сигнатура базы данных Ryujinx. Invalid byte alignment on Ryujinx title database. - Неверное выравнивание байтов в базе данных приложений Ryujinx. + Неверное выравнивание байтов в базе данных Ryujinx. No items found in Ryujinx title database. - В базе данных приложений Ryujinx не найдено ни одного элемента. + В базе данных Ryujinx ничего не найдено. Title %1 not found in Ryujinx title database. - Приложение %1 не найдено в базе данных приложений Ryujinx. + Приложение %1 не найдено в базе данных Ryujinx. @@ -10576,16 +10526,16 @@ p, li { white-space: pre-wrap; } Ryujinx Link - Связка с Ryujinx + Связь с Ryujinx Linking save data to Ryujinx lets both Ryujinx and Eden reference the same save files for your games. By selecting "From Eden", previous save data stored in Ryujinx will be deleted, and vice versa for "From Ryujinx". - Связывание сохраненных данных с Ryujinx позволяет как Ryujinx, так и Eden использовать одни и те же файлы сохранений для ваших игр. + Связывание сохранений с Ryujinx позволит использовать одни и те же файлы сохранений в обоих эмуляторах — Ryujinx и Eden. -При выборе «Из Eden» предыдущие сохраненные данные, хранящиеся в Ryujinx, будут удалены, и наоборот для «Из Ryujinx». +При выборе «Из Eden» сохранения, хранящиеся в Ryujinx, будут удалены, и наоборот — при выборе «Из Ryujinx». @@ -10605,12 +10555,12 @@ By selecting "From Eden", previous save data stored in Ryujinx will be Failed to link save data - Не удалось связать данные + Не удалось связать сохранения OS returned error: %1 - ОС вернула ошибку: %1 + Ошибка операционной системы: %1 @@ -10626,7 +10576,7 @@ By selecting "From Eden", previous save data stored in Ryujinx will be Set Play Time Data - Изменить игровое время + Установка игрового времени @@ -10646,7 +10596,101 @@ By selecting "From Eden", previous save data stored in Ryujinx will be Total play time reached maximum. - Общее максимальное игровое время. + Общее игровое время достигло максимума. + + + + UpdateDialog + + + Update Available + Новое обновление + + + + + <a href="%1">View on Forgejo</a> + <a href="%1">Открыть на Forgejo</a> + + + + Would you like to install this update? + Хотите установить это обновление? + + + + Available Versions + Доступные версии + + + + + %1 is available for download. + %1 доступна для загрузки. + + + + New Version Location + Местоположение новой версии + + + + All Files (*.*) + Все файлы (*.*) + + + + + + Failed to save file + Не удалось сохранить файл + + + + Could not open file %1 for writing. + Не удалось открыть файл %1 для записи. + + + + Downloading... + Загрузка... + + + + Cancel + Отмена + + + + Could not write to file %1. + Не удалось записать в файл %1. + + + + Could not commit to file %1. + Не удалось сохранить файл %1. + + + + Failed to download file + Не удалось загрузить файл + + + + Could not download from %1%2 +Error code: %3 + Не удалось загрузить из %1%2 +Код ошибки: %3 + + + + Download Complete + Загрузка завершена + + + + Successfully downloaded %1. Would you like to open it? + %1 был успешно загружен. Хотите открыть? \ No newline at end of file diff --git a/dist/languages/sv.ts b/dist/languages/sv.ts index 7e64dd7fff..3865e56ee0 100644 --- a/dist/languages/sv.ts +++ b/dist/languages/sv.ts @@ -598,22 +598,12 @@ Använd Boost (1700MHz) för att köra med Switchens högsta inbyggda klocka, el Ange ett anpassat värde för CPU-ticks. Högre värden kan öka prestandan, men kan orsaka deadlocks. Ett intervall på 77-21000 rekommenderas. - - Virtual Table Bouncing - Virtuell tabellavvisning - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - Avvisar (genom att emulera ett returvärde på 0) alla funktioner som utlöser ett avbrott i förhämtningen - - - + Enable Host MMU Emulation (fastmem) Aktivera värd-MMU-emulering (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -622,100 +612,100 @@ Om den aktiveras sker läsning/skrivning av gästminnet direkt i minnet och anv Om den inaktiveras tvingas all minnesåtkomst att använda programvaru-MMU-emulering. - + Unfuse FMA (improve performance on CPUs without FMA) Unfuse FMA (förbättrar prestanda på CPU:er utan FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Detta alternativ förbättrar hastigheten genom att minska noggrannheten i fused-multiply-add-instruktioner på processorer utan inbyggt FMA-stöd. - + Faster FRSQRTE and FRECPE Snabbare FRSQRTE och FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Detta alternativ förbättrar hastigheten för vissa approximativa flyttalsfunktioner genom att använda mindre exakta inbyggda approximationer. - + Faster ASIMD instructions (32 bits only) Snabbare ASIMD-instruktioner (endast 32 bitar) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Detta alternativ förbättrar hastigheten för 32-bitars ASIMD flyttalsfunktioner genom att köra med felaktiga avrundningslägen. - + Inaccurate NaN handling Felaktig NaN-hantering - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Detta alternativ förbättrar hastigheten genom att ta bort NaN-kontrollen. Observera att detta också minskar noggrannheten för vissa instruktioner för flyttal. - + Disable address space checks Inaktivera kontroller av adressutrymme - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Det här alternativet förbättrar hastigheten genom att eliminera en säkerhetskontroll före varje minnesoperation. Om du inaktiverar det kan det bli möjligt att köra godtycklig kod. - + Ignore global monitor Ignorera global monitor - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Detta alternativ förbättrar hastigheten genom att endast förlita sig på semantiken i cmpxchg för att garantera säkerheten för instruktioner med exklusiv åtkomst. Observera att detta kan leda till deadlocks och andra tävlingsförhållanden. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Ändrar grafik-API:et för utdata. Vulkan rekommenderas. - + Device: Enhet: - + This setting selects the GPU to use (Vulkan only). Denna inställning väljer vilken GPU som ska användas (endast Vulkan). - + Resolution: Status: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -724,27 +714,27 @@ Högre upplösningar kräver mer VRAM och bandbredd. Alternativ lägre än 1X kan orsaka artefakter. - + Window Adapting Filter: Fönsteranpassande filter: - + FSR Sharpness: FSR-skärpa: - + Determines how sharpened the image will look using FSR's dynamic contrast. Bestämmer hur skarp bilden ska se ut med hjälp av FSR:s dynamiska kontrast. - + Anti-Aliasing Method: Metod för kantutjämning: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -753,12 +743,12 @@ SMAA erbjuder den bästa kvaliteten. FXAA kan ge en stabilare bild i lägre upplösningar. - + Fullscreen Mode: Helskärmsläge: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -767,12 +757,12 @@ Borderless ger bäst kompatibilitet med skärmtangentbordet som vissa spel kräv Exklusiv helskärm kan ge bättre prestanda och bättre stöd för Freesync/Gsync. - + Aspect Ratio: Bildförhållande: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -781,40 +771,36 @@ De flesta spel stöder endast 16:9, så modifieringar krävs för att få andra Kontrollerar även bildförhållandet för tagna skärmdumpar. - + Use persistent pipeline cache Använd permanent pipeline-cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Gör det möjligt att spara shaders i lagringsutrymmet för snabbare laddning vid nästa spelstart. Att inaktivera detta är endast avsett för felsökning. - - Optimize SPIRV output - Optimera SPIRV-utdata + + Use asynchronous GPU emulation + Använd asynkron GPU-emulering - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. - Kör ytterligare ett optimeringspass över genererade SPIRV-shaders. -Kommer att öka tidsåtgången för shaderkompilering. -Kan förbättra prestandan något. -Denna funktion är experimentell. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + Använder en extra CPU-tråd för rendering. +Detta alternativ bör alltid vara aktiverat. - + NVDEC emulation: NVDEC-emulering: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -823,12 +809,12 @@ Den kan antingen använda CPU eller GPU för avkodning, eller inte utföra någo I de flesta fall ger GPU-avkodning bäst prestanda. - + ASTC Decoding Method: ASTC-avkodningsmetod: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -841,12 +827,12 @@ CPU asynkront: Använd CPU:n för att avkoda ASTC-texturer vid behov. Eliminerar men kan ge artefakter. - + ASTC Recompression Method: ASTC-återkomprimeringsmetod: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -855,44 +841,44 @@ BC1/BC3: Det mellanliggande formatet kommer att komprimeras om till BC1- eller B vilket sparar VRAM men försämrar bildkvaliteten. - + Frame Pacing Mode (Vulkan only) Frame Pacing Mode (endast Vulkan) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. Styr hur emulatorn hanterar bildhastigheten för att minska hackighet och göra bildfrekvensen jämnare och mer konsekvent. - + VRAM Usage Mode: VRAM-användningsläge: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Väljer om emulatorn ska prioritera att spara minne eller utnyttja tillgängligt videominne maximalt för prestanda. Aggressivt läge kan påverka prestandan hos andra program, till exempel inspelningsprogram. - + Skip CPU Inner Invalidation Hoppa över CPU:ns interna ogiltigförklaring - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Hoppar över vissa cache-ogiltigförklaringar under minnesuppdateringar, vilket minskar CPU-användningen och förbättrar latensen. Detta kan orsaka mjuka krascher. - + VSync Mode: VSync-läge: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -903,12 +889,12 @@ Mailbox kan ha lägre latens än FIFO och uppvisar inte tearing, men kan tappa b Immediate (ingen synkronisering) visar allt som är tillgängligt och kan uppvisa tearing. - + Sync Memory Operations Synkronisera minnesoperationer - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -919,32 +905,32 @@ Det här alternativet åtgärdar problem i spel, men kan försämra prestandan. Unreal Engine 4-spel upplever ofta de mest betydande förändringarna av detta. - + Enable asynchronous presentation (Vulkan only) Aktivera asynkron presentation (endast Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Förbättrar prestandan något genom att flytta presentationen till en separat CPU-tråd. - + Force maximum clocks (Vulkan only) Tvinga fram maximal klockfrekvens (endast Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Körs i bakgrunden i väntan på grafikkommandon för att förhindra att GPU:n sänker sin klockhastighet. - + Anisotropic Filtering: Anisotropisk filtrering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Kontrollerar kvaliteten på texturrendering vid sneda vinklar. @@ -952,12 +938,12 @@ Safe to set at 16x on most GPUs. Säker att ställa in på 16x på de flesta GPU:er. - + GPU Mode: GPU-läge: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. @@ -966,56 +952,56 @@ De flesta spel renderas bra med lägena Snabb eller Balanserad, men för vissa k Partiklar tenderar att endast renderas korrekt med läget Noggrann. - + DMA Accuracy: DMA-noggrannhet: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Kontrollerar DMA-precisionens noggrannhet. Säker precision åtgärdar problem i vissa spel men kan försämra prestandan. - + Enable asynchronous shader compilation Aktivera asynkron shaderkompilering - + May reduce shader stutter. Kan minska shader-hackighet. - + Fast GPU Time Snabb GPU-tid - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Överklockar den emulerade GPU:n för att öka den dynamiska upplösningen och renderingsavståndet. Använd 256 för maximal prestanda och 512 för maximal grafisk trohet. - + GPU Unswizzle GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. Accelererar avkodning av BCn 3D-texturer med hjälp av GPU-beräkningar. Inaktivera om du upplever krascher eller grafiska fel. - + GPU Unswizzle Max Texture Size Maximal texturstorlek för GPU Unswizzle - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1024,48 +1010,48 @@ GPU är snabbare för medelstora och stora texturer, men CPU kan vara effektivar Justera detta för att hitta balansen mellan GPU-acceleration och CPU-överbelastning. - + GPU Unswizzle Stream Size Strömstorlek för GPU Unswizzle - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. Ställer in den maximala mängden texturdata (i MiB) som bearbetas per bildruta. Högre värden kan minska hackighet under texturinläsning men kan påverka bildrutans konsistens. - + GPU Unswizzle Chunk Size Chunk-storlek för GPU Unswizzle - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. Bestämmer antalet djupskivor som bearbetas i en enda sändning. Att öka detta kan förbättra genomströmningen på avancerade GPU:er, men kan orsaka TDR eller drivrutinstidsgränser på svagare hårdvara. - + Use Vulkan pipeline cache Använda Vulkan pipeline-cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Aktiverar GPU-leverantörsspecifik pipeline-cache. Det här alternativet kan förbättra laddningstiden för shaders avsevärt i fall där Vulkan-drivrutinen inte lagrar pipeline-cache-filer internt. - + Enable Compute Pipelines (Intel Vulkan Only) Aktivera compute pipelines (endast Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1074,208 +1060,184 @@ Denna inställning finns endast för Intels egna drivrutiner och kan orsaka kras Beräkningspipelines är alltid aktiverade på alla andra drivrutiner. - + Enable Reactive Flushing Aktivera Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Använder reaktiv rensning i stället för prediktiv rensning, vilket ger mer exakt minnessynkning. - + Sync to framerate of video playback Synkronisera med bildfrekvensen för videouppspelning - + Run the game at normal speed during video playback, even when the framerate is unlocked. Kör spelet i normal hastighet under videouppspelning, även när bildfrekvensen är upplåst. - + Barrier feedback loops Återkopplingsloopar för barriärer - + Improves rendering of transparency effects in specific games. Förbättrar renderingen av transparenseffekter i vissa spel. - + Enable buffer history Aktivera bufferthistorik - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. Aktiverar åtkomst till tidigare bufferttillstånd. Det här alternativet kan förbättra renderingskvaliteten och prestandakonsistensen i vissa spel. - + Fix bloom effects Korrigera bloom-effekter - + Removes bloom in Burnout. Tar bort bloom i Burnout. - + Enable Legacy Rescale Pass Aktivera äldre omskalningspass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. Kan åtgärda skalningsproblem i vissa spel genom att förlita sig på beteendet från den tidigare implementeringen. Äldre beteende som åtgärdar linjeartefakter på AMD- och Intel-GPU:er och grå texturflimmer på Nvidia-GPU:er i Luigis Mansion 3. - + Extended Dynamic State Utökad dynamisk status - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Kontrollerar antalet funktioner som kan användas i utökat dynamiskt tillstånd. Högre tillstånd möjliggör fler funktioner och kan öka prestandan, men kan orsaka ytterligare grafiska problem. - + Vertex Input Dynamic State Dynamiskt tillstånd för vertexinmatning - + Enables vertex input dynamic state feature for better quality and performance. Aktiverar funktionen för dynamiskt tillstånd för vertexinmatning för bättre kvalitet och prestanda. - - Provoking Vertex - Provocerande toppunkt - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - Förbättrar belysning och vertexhantering i vissa spel. -Endast enheter med Vulkan 1.0+ stöder denna tilläggsfunktion. - - - - Descriptor Indexing - Indexering av deskriptorer - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Förbättrar textur- och bufferthantering samt Maxwell-översättningslagret. -Vissa Vulkan 1.1+ och alla 1.2+ enheter stöder detta tillägg. - - - + Sample Shading Provskuggning - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Tillåter fragment-shadern att exekveras per prov i ett multisamplade fragment istället för en gång per fragment. Förbättrar grafikens kvalitet på bekostnad av prestanda. Högre värden förbättrar kvaliteten men försämrar prestandan. - + RNG Seed RNG-frö - + Controls the seed of the random number generator. Mainly used for speedrunning. Att kontrollera fröet till slumptalsgeneratorn. Används främst för speedrunning. - + Device Name Enhetsnamn - + The name of the console. Konsolens namn. - + Custom RTC Date: Anpassat RTC-datum: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Med det här alternativet kan du ändra klockan på konsolen. Kan användas för att manipulera tiden i spel. - + The number of seconds from the current unix time Antalet sekunder från aktuell Unix-tid - + Language: Språk: - + This option can be overridden when region setting is auto-select Det här alternativet kan åsidosättas när regioninställningen är automatiskt vald. - + Region: Region: - + The region of the console. Konsolens region. - + Time Zone: Tidszon: - + The time zone of the console. Konsolens tidszon. - + Sound Output Mode: Ljudutmatningsläge: - + Console Mode: Konsolläge: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1283,1047 +1245,1032 @@ Setting to Handheld can help improve performance for low end systems. Spel ändrar upplösning, detaljer och stödda kontroller beroende på denna inställning. Inställningen Handhållen kan förbättra prestandan för enklare system. - - - Unit Serial - Enhetens serienr - - - - Battery Serial - Batteriets serienr - - Debug knobs - Felsökningsknappar - - - Prompt for user profile on boot Fråga efter användarprofil vid uppstart - + Useful if multiple people use the same PC. Användbart om flera personer använder samma dator. - + Pause when not in focus Pausa när inte i fokus - + Pauses emulation when focusing on other windows. Pausar emulering när fokus är på andra fönster. - + Confirm before stopping emulation Bekräfta innan emuleringen stoppas - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Åsidosätter frågor om att bekräfta att emuleringen ska avslutas. Om du aktiverar den hoppar du över sådana uppmaningar och avslutar emuleringen direkt. - + Hide mouse on inactivity Dölj musen vid inaktivitet - + Hides the mouse after 2.5s of inactivity. Döljer musen efter 2,5 sekunders inaktivitet. - + Disable controller applet Inaktivera kontroller-appleten - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Inaktiverar med tvång användningen av kontrollerappletten i emulerade program. När ett program försöker öppna kontrollerappletten stängs den omedelbart. - + Check for updates Leta efter uppdateringar - + Whether or not to check for updates upon startup. Om uppdateringar ska sökas vid start eller inte. - + Enable Gamemode Aktivera Gamemode - + Force X11 as Graphics Backend Tvinga X11 som grafikbackend - + Custom frontend Anpassad frontend - + Real applet Verklig applet - + Never Aldrig - + On Load Vid inläsning - + Always Alltid - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU asynkron - + Uncompressed (Best quality) Okomprimerad (bästa kvalitet) - + BC1 (Low quality) BC1 (låg kvalitet) - + BC3 (Medium quality) BC3 (medelhög kvalitet) - - + + Auto Auto - + 30 FPS 30 bilder/s - + 60 FPS 60 bilder/s - + 90 FPS 90 bilder/s - + 120 FPS 120 bilder/s - + Conservative Konservativ - + Aggressive Aggressiv - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (Assembly Shaders, endast NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (Experimentell, endast AMD/Mesa) - + Null Null - + Fast Snabb - + Balanced Balanserad - - + + Accurate Exakt - - + + Default Standard - + Unsafe (fast) Osäker (snabb) - + Safe (stable) Säker (stabil) - + Unsafe Inte säker - + Paranoid (disables most optimizations) Paranoid (inaktiverar de flesta optimeringar) - + Debugging Felsökning - + Dynarmic Dynarmisk - + NCE NCE - + Borderless Windowed Ramlöst fönsterläge - + Exclusive Fullscreen Exklusiv helskärm - + No Video Output Ingen videoutgång - + CPU Video Decoding CPU-videoavkodning - + GPU Video Decoding (Default) GPU videoavkodning (standard) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTELL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTELL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTELL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTELL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTELL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Närmsta granne - + Bilinear Bilinjär - + Bicubic Bikubisk - + Gaussian Gaussisk - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Område - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Ingen - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Tvinga 4:3 - + Force 21:9 Tvinga 21:9 - + Force 16:10 Tvinga 16:10 - + Stretch to Window Sträck ut till fönster - + Automatic Automatiskt - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japanska (日本語) - + American English Amerikansk engelska - + French (français) Franska (français) - + German (Deutsch) Tyska (Deutsch) - + Italian (italiano) Italienska (italiano) - + Spanish (español) Spanska (español) - + Chinese Kinesiska - + Korean (한국어) Koreanska (한국어) - + Dutch (Nederlands) Nederländska (Nederlands) - + Portuguese (português) Portugisiska (português) - + Russian (Русский) Ryska (Русский) - + Taiwanese Taiwanesiska - + British English Brittisk engelska - + Canadian French Kanadensisk franska - + Latin American Spanish Latinamerikansk spanska - + Simplified Chinese Förenklad kinesiska - + Traditional Chinese (正體中文) Traditionell kinesiska (正體中文) - + Brazilian Portuguese (português do Brasil) Brasiliansk portugisiska (português do Brasil) - + Polish (polska) Polska (polska) - + Thai (แบบไทย) Thai (แบบไทย) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australien - + China Kina - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Standard (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Egypten - + Eire Irland - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Irland - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libyen - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turkiet - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET VÅT - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4 GB DRAM (standard) - + 6GB DRAM (Unsafe) 6 GB DRAM (osäker) - + 8GB DRAM 8 GB DRAM - + 10GB DRAM (Unsafe) 10 GB DRAM (osäker) - + 12GB DRAM (Unsafe) 12 GB DRAM (osäker) - + Docked Dockad - + Handheld Handhållen - - + + Off Av - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Snabb (2000 MHz) - + Always ask (Default) Fråga alltid (standard) - + Only if game specifies not to stop Endast om spelet anger att det inte ska stoppas - + Never ask Fråga aldrig - - + + Medium (256) Medium (256) - - + + High (512) Hög (512) - + Very Small (16 MB) Mycket liten (16 MB) - + Small (32 MB) Liten (32 MB) - + Normal (128 MB) Normal (128 MB) - + Large (256 MB) Stor (256 MB) - + Very Large (512 MB) Mycket stor (512 MB) - + Very Low (4 MB) Mycket låg (4 MB) - + Low (8 MB) Låg (8 MB) - + Normal (16 MB) Normal (16 MB) - + Medium (32 MB) Medium (32 MB) - + High (64 MB) Hög (64 MB) - + Very Low (32) Mycket låg (32) - + Low (64) Låg (64) - + Normal (128) Normal (128) - + Disabled Inaktiverad - + ExtendedDynamicState 1 ExtendedDynamicState 1 - + ExtendedDynamicState 2 ExtendedDynamicState 2 - + ExtendedDynamicState 3 ExtendedDynamicState 3 - + Tree View Trädvy - + Grid View Rutnätsvy @@ -5849,7 +5796,7 @@ Dra punkterna för att ändra position, eller dubbelklicka på tabellcellerna f Datahanterare - + Deleting ANY data is IRREVERSABLE! Borttagning av VALFRITT data går INTE ATT ÅNGRA! @@ -5860,13 +5807,13 @@ Dra punkterna för att ändra position, eller dubbelklicka på tabellcellerna f - UserNAND - UserNAND + User NAND + - SysNAND - SysNAND + System NAND + @@ -5912,7 +5859,7 @@ Dra punkterna för att ändra position, eller dubbelklicka på tabellcellerna f Importera data för denna katalog. Detta kan ta en stund och kommer att ta bort ALLT BEFINTLIGT DATA! - + Calculating... Beräknar... @@ -6116,47 +6063,53 @@ Gå till Konfigurera -> System -> Nätverk och gör ett val. GRenderWindow - - + + OpenGL not available! OpenGL är inte tillgängligt! - + OpenGL shared contexts are not supported. Delade OpenGL-kontexter stöds inte. - + Eden has not been compiled with OpenGL support. Eden har inte kompilerats med OpenGL-stöd. - - + + + Error while initializing OpenGL! Fel vid initiering av OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Din GPU kanske inte stöder OpenGL, eller så har du inte den senaste grafikdrivrutinen. - + Error while initializing OpenGL 4.6! Fel vid initiering av OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Din GPU kanske inte stöder OpenGL 4.6, eller så har du inte den senaste grafikdrivrutinen.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Din GPU kanske inte stöder ett eller flera av de nödvändiga OpenGL-tilläggen. Se till att du har den senaste grafikdrivrutinen.<br><br>GL Renderer:<br>%1<br><br>Tillägg som inte stöds:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6542,204 +6495,204 @@ Felsökningsmeddelande: Hotkeys - + Audio Mute/Unmute Ljud avstängt/aktiverat - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Huvudfönster - + Audio Volume Down Ljudvolym ned - + Audio Volume Up Ljudvolym upp - + Capture Screenshot Ta skärmbild - + Change Adapting Filter Ändra anpassningsfilter - + Change Docked Mode Ändra dockningsläge - + Change GPU Mode Ändra GPU-läge - + Configure Konfigurera - + Configure Current Game Konfigurera aktuellt spel - + Continue/Pause Emulation Fortsätt/Pausa emulering - + Exit Fullscreen Avsluta helskärm - + Exit Eden Avsluta Eden - + Fullscreen Helskärm - + Load File Läs in fil - + Load/Remove Amiibo Läs in/ta bort Amiibo - + Browse Public Game Lobby Bläddra i den publika spellobbyn - + Create Room Skapa rum - + Direct Connect to Room Direktanslutning till rum - + Leave Room Lämna rum - + Show Current Room Visa aktuellt rum - + Restart Emulation Starta om emuleringen - + Stop Emulation Stoppa emulering - + TAS Record TAS-post - + TAS Reset TAS-återställning - + TAS Start/Stop TAS starta/stoppa - + Toggle Filter Bar Växla filterfält - + Toggle Framerate Limit Växla gräns för bildfrekvens - + Toggle Turbo Speed Växla turbohastighet - + Toggle Slow Speed Växla låg hastighet - + Toggle Mouse Panning Växla muspanorering - + Toggle Renderdoc Capture Växla till Renderdoc Capture - + Toggle Status Bar Växla statusfält - + Toggle Performance Overlay Växla prestandaöverlägg @@ -7043,7 +6996,7 @@ Felsökningsmeddelande: - + &Pause &Paus @@ -7204,7 +7157,7 @@ Felsökningsmeddelande: - + &Start &Starta @@ -7215,7 +7168,7 @@ Felsökningsmeddelande: - + R&ecord Spela &in @@ -7306,7 +7259,7 @@ Felsökningsmeddelande: - + None Ingen @@ -7322,397 +7275,397 @@ Felsökningsmeddelande: Visa &prestandaöverlägg - + Small (32x32) Liten (32x32) - + Standard (64x64) Standard (64x64) - + Large (128x128) Stor (128x128) - + Full Size (256x256) Full storlek (256x256) - + Broken Vulkan Installation Detected Felaktig Vulkan-installation upptäcktes - + Vulkan initialization failed during boot. Vulkan-initialiseringen misslyckades under uppstarten. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Kör ett spel - + Loading Web Applet... Läser in webbapplet... - - + + Disable Web Applet Inaktivera webbapplet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Att inaktivera webbappletten kan leda till odefinierat beteende och bör endast användas med Super Mario 3D All-Stars. Är du säker på att du vill inaktivera webbappletten? (Detta kan återaktiveras i felsökningsinställningarna.) - + The amount of shaders currently being built Antalet shaders som för närvarande byggs - + The current selected resolution scaling multiplier. Den aktuella valda multiplikatorn för upplösningsskalning. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Aktuell emuleringshastighet. Värden högre eller lägre än 100% indikerar att emuleringen körs snabbare eller långsammare än en Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Hur många bildrutor per sekund spelet för närvarande visar. Detta varierar från spel till spel och från scen till scen. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Tid som krävs för att emulera en Switch-bildruta, exklusive bildbegränsning eller v-synkronisering. För emulering i full hastighet bör detta vara högst 16,67 ms. - + Unmute Aktivera ljud - + Mute Tyst - + Reset Volume Återställ volym - + &Clear Recent Files &Töm tidigare filer - + &Continue &Fortsätt - + Warning: Outdated Game Format Varning: Föråldrat spelformat - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. Du använder det dekonstruerade ROM-katalogformatet för detta spel, vilket är ett föråldrat format som har ersatts av andra format såsom NCA, NAX, XCI eller NSP. Dekonstruerade ROM-kataloger saknar ikoner, metadata och uppdateringsstöd.<br> För en förklaring av de olika Switch-format som Eden har stöd för, se vår användarhandbok. Detta meddelande kommer inte att visas igen. - - + + Error while loading ROM! Fel vid inläsning av ROM! - + The ROM format is not supported. ROM-formatet stöds inte. - + An error occurred initializing the video core. Ett fel uppstod vid initialiseringen av videokärnan. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. Eden har stött på ett fel vid körning av videokärnan. Detta orsakas vanligtvis av föråldrade GPU-drivrutiner, inklusive integrerade sådana. Se loggen för mer information. För mer information om hur du kommer åt loggen, se följande sida: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Hur man laddar upp loggfilen</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Fel vid inläsning av ROM! %1 - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. %1<br>Dumpa dina filer igen eller fråga på Discord/Stoat för hjälp. - + An unknown error occurred. Please see the log for more details. Ett okänt fel har uppstått. Se loggen för mer information. - + (64-bit) (64-bitar) - + (32-bit) (32-bitar) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Stänger programvara... - + Save Data Sparat data - + Mod Data Mod-data - + Error Opening %1 Folder Fel vid öppning av mappen %1 - - + + Folder does not exist! Mappen finns inte! - + Remove Installed Game Contents? Ta bort installerat spelinnehåll? - + Remove Installed Game Update? Ta bort installerad speluppdatering? - + Remove Installed Game DLC? Ta bort installerat spel-DLC? - + Remove Entry Ta bort post - + Delete OpenGL Transferable Shader Cache? Ta bort OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? Ta bort Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? Ta bort alla Transferable Shader Caches? - + Remove Custom Game Configuration? Ta bort anpassad spelkonfiguration? - + Remove Cache Storage? Ta bort cachelagring? - + Remove File Ta bort fil - + Remove Play Time Data Ta bort data om speltid - + Reset play time? Nollställ speltid? - - + + RomFS Extraction Failed! Extrahering av RomFS misslyckades! - + There was an error copying the RomFS files or the user cancelled the operation. Det uppstod ett fel vid kopieringen av RomFS-filerna eller så avbröt användaren åtgärden. - + Full Fullständigt - + Skeleton Skelett - + Select RomFS Dump Mode Välj dumpläge för RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Välj hur du vill att RomFS ska dumpas. <br>Fullständigt kopierar alla filer till den nya katalogen, medan <br>skelett endast skapar katalogstrukturen. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root Det finns inte tillräckligt med ledigt utrymme på %1 för att extrahera RomFS. Frigör utrymme eller välj en annan dumpkatalog under Emulering > Konfigurera > System > Filsystem > Dumprot. - + Extracting RomFS... Extraherar RomFS... - - + + Cancel Avbryt - + RomFS Extraction Succeeded! Extrahering av RomFS lyckades! - + The operation completed successfully. Operationen slutfördes. - + Error Opening %1 Fel vid öppning av %1 - + Select Directory Välj katalog - + Properties Egenskaper - + The game properties could not be loaded. Spelegenskaperna kunde inte läsas in. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Körbar Switch-fil (%1);;Alla filer (*.*) - + Load File Läs in fil - + Open Extracted ROM Directory Öppna katalog för extraherad ROM - + Invalid Directory Selected Ogiltig katalog valdes - + The directory you have selected does not contain a 'main' file. Den katalog du har valt innehåller ingen ”main”-fil. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Installerbar Switch-fil (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files Installera filer - + %n file(s) remaining %n fil återstår%n filer återstår - + Installing file "%1"... Installerar filen "%1"... - - + + Install Results Installationsresultat - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. För att undvika eventuella konflikter avråder vi användare från att installera basspel på NAND. Använd endast denna funktion för att installera uppdateringar och DLC. - + %n file(s) were newly installed %n ny fil installerades @@ -7720,7 +7673,7 @@ Använd endast denna funktion för att installera uppdateringar och DLC. - + %n file(s) were overwritten %n fil skrevs över @@ -7728,7 +7681,7 @@ Använd endast denna funktion för att installera uppdateringar och DLC. - + %n file(s) failed to install %n fil gick inte att installera @@ -7736,214 +7689,214 @@ Använd endast denna funktion för att installera uppdateringar och DLC. - + System Application Systemapplikation - + System Archive Systemarkiv - + System Application Update Uppdatering för systemapplikation - + Firmware Package (Type A) Firmware-paket (Type A) - + Firmware Package (Type B) Firmware-paket (Type B) - + Game Spel - + Game Update Speluppdatering - + Game DLC DLC för spel - + Delta Title Deltatitel - + Select NCA Install Type... Välj NCA-installationstyp... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Välj vilken typ av titel du vill installera denna NCA som: (I de flesta fall är standardinställningen ”Spel” tillräcklig.) - + Failed to Install Misslyckades med att installera - + The title type you selected for the NCA is invalid. Den titeltypen du valt för NCA är ogiltig. - + File not found Filen hittades inte - + File "%1" not found Filen "%1" hittades inte - + OK Ok - + Function Disabled Funktion inaktiverad - + Compatibility list reporting is currently disabled. Check back later! Rapportering till kompatibilitetslistan är för närvarande inaktiverad. Kom tillbaka senare! - + Error opening URL Fel vid öppning av URL - + Unable to open the URL "%1". Det går inte att öppna URL:en ”%1”. - + TAS Recording TAS-inspelning - + Overwrite file of player 1? Skriv över fil för spelare 1? - + Invalid config detected Ogiltig konfiguration upptäcktes - + Handheld controller can't be used on docked mode. Pro controller will be selected. Handhållen kontroller kan inte användas i dockat läge. Pro-kontrollern kommer att väljas. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Den aktuella amiibo har tagits bort. - + Error Fel - - + + The current game is not looking for amiibos Det aktuella spelet letar inte efter amiibos - + Amiibo File (%1);; All Files (*.*) Amiibo-fil (%1);; Alla filer (*.*) - + Load Amiibo Läs in Amiibo - + Error loading Amiibo data Fel vid läsning av Amiibo-data - + The selected file is not a valid amiibo Den valda filen är inte en giltig amiibo. - + The selected file is already on use Den valda filen används redan - + An unknown error occurred Ett okänt fel uppstod - - + + Keys not installed Nycklar inte installerade - - + + Install decryption keys and restart Eden before attempting to install firmware. Installera avkrypteringsnycklar och starta om Eden innan du försöker installera firmware. - + Select Dumped Firmware Source Location Välj plats för dumpad firmware-källa - + Select Dumped Firmware ZIP Välj dumpad firmware-ZIP - + Zipped Archives (*.zip) Zippade arkiv (*.zip) - + Firmware cleanup failed Uppstädning av firmware misslyckades - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 @@ -7952,155 +7905,145 @@ Kontrollera skrivbehörigheten i systemets temporära katalog och försök igen. OS rapporterade fel: %1 - + No firmware available Ingen firmware tillgänglig - + Firmware Corrupted Firmware är skadat - + Unknown applet Okänd applet - + Applet doesn't map to a known value. Appleten mappar inte till ett känt värde. - + Record not found Posten hittades inte - + Applet not found. Please reinstall firmware. Appleten hittades inte. Installera om fast programvara. - + Capture Screenshot Ta skärmbild - + PNG Image (*.png) PNG-bild (*.png) - - Update Available - Uppdatering tillgänglig - - - - Download %1? - Hämta %1? - - - + TAS state: Running %1/%2 TAS-tillstånd: Kör %1/%2 - + TAS state: Recording %1 TAS-tillstånd: Spelar in %1 - + TAS state: Idle %1/%2 TAS-tillstånd: Overksam %1/%2 - + TAS State: Invalid TAS-tillstånd: Ogiltig - + &Stop Running &Stoppa körning - + Stop R&ecording Stoppa i&nspelning - + Building: %n shader(s) Bygger: %n shaderBygger: %n shaders - + Scale: %1x %1 is the resolution scaling factor Skala: %1x - + Speed: %1% / %2% Hastighet: %1% / %2% - + Speed: %1% Hastighet: %1% - + Game: %1 FPS Spel: %1 bilder/s - + Frame: %1 ms Bildruta: %1 ms - + FSR FSR - + NO AA NO AA - + VOLUME: MUTE VOLYM: TYST - + VOLUME: %1% Volume percentage (e.g. 50%) VOLYM: %1% - + Derivation Components Missing Deriveringskomponenter saknas - + Decryption keys are missing. Install them now? Avkrypteringsnycklar saknas. Installera dem nu? - + Wayland Detected! Wayland upptäcktes! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8111,74 +8054,74 @@ Det rekommenderas att använda X11 istället. Vill du tvinga det för framtida starter? - + Use X11 Använd X11 - + Continue with Wayland Fortsätt med Wayland - + Don't show again Visa inte igen - + Restart Required Omstart krävs - + Restart Eden to apply the X11 backend. Starta om Eden för att tillämpa X11-backend. - + Slow Långsam - + Turbo Turbo - + Unlocked Upplåst - + Select RomFS Dump Target Välj RomFS-dumpmål - + Please select which RomFS you would like to dump. Välj vilken RomFS du vill dumpa. - + Are you sure you want to close Eden? Är du säker på att du vill stänga Eden? - - - + + + Eden Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Är du säker på att du vill stoppa emuleringen? Alla osparade framsteg kommer att gå förlorade. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8354,8 +8297,8 @@ Om du vill rensa upp bland de filer som låg kvar på den gamla dataplatsen kan ModSelectDialog - Dialog - Dialog + Import Mods + @@ -9974,18 +9917,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed Mod-extrahering misslyckades - + Failed to create temporary directory %1 Det gick inte att skapa den tillfälliga katalogen %1 - + Zip file %1 is empty Zip-filen %1 är tom @@ -10657,4 +10600,97 @@ Om du väljer ”Från Eden” tas tidigare sparade data bort som lagrats i Ryuj Maximal total speltid uppnådd. + + UpdateDialog + + + Update Available + Uppdatering tillgänglig + + + + + <a href="%1">View on Forgejo</a> + <a href="%1">Visa på Forgejo</a> + + + + Would you like to install this update? + Vill du installera denna uppdatering? + + + + Available Versions + Tillgängliga versioner + + + + + %1 is available for download. + %1 finns tillgänglig för hämtning. + + + + New Version Location + + + + + All Files (*.*) + Alla filer (*.*) + + + + + + Failed to save file + Misslyckades med att spara filen + + + + Could not open file %1 for writing. + Kunde inte öppna filen %1 för skrivning. + + + + Downloading... + Hämtar ner... + + + + Cancel + Avbryt + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/tr_TR.ts b/dist/languages/tr_TR.ts index 19438585b1..5cc62a47d8 100644 --- a/dist/languages/tr_TR.ts +++ b/dist/languages/tr_TR.ts @@ -529,7 +529,7 @@ Bunu devre dışı bırakmak, PC'nizin ulaşabileceği maksimum kare hızı Turbo Speed - + Turbo Hız @@ -597,22 +597,12 @@ Switch'in en yüksek yerel saat hızında çalıştırmak için Boost' İşlemci/CPU tick hızı için özel bir değer belirleyin. Daha yüksek değerler performansı artırabilir, ancak kilitlenmelere de neden olabilir. 77-21000 aralığı tavsiye edilir. - - Virtual Table Bouncing - Sanal Tablo Sıçratma - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - Önceden getirme hatasını tetikleyen tüm işlevleri (0 değerli bir dönüş emüle ederek) sıçratır. - - - + Enable Host MMU Emulation (fastmem) Ana Bilgisayar MMU Emülasyonunu Etkinleştir (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -621,148 +611,148 @@ Bunu etkinleştirmek, misafir bellek okuma/yazma işlemlerinin doğrudan belleğ Bunu devre dışı bırakmak, tüm bellek erişimlerinin, Yazılımsal MMU Emülasyonu kullanmaya zorlamasına neden olur. - + Unfuse FMA (improve performance on CPUs without FMA) FMA'yı Ayır (FMA olmayan CPU'larda performansı artırır) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Bu seçenek, gömülü/yerel FMA desteği olmayan CPU'larda, FMA komutlarının doğruluğunu/hassasiyetini düşürerek hızı artırır. - + Faster FRSQRTE and FRECPE Daha hızlı FRSQRTE ve FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Bu seçenek, daha az doğru olan gömülü/yerel yaklaşıklıkları kullanarak, bazı yaklaşık floating-point işlevlerinin hızını artırır. - + Faster ASIMD instructions (32 bits only) Daha hızlı ASIMD komutları (yalnızca 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Bu seçenek, incorrect durumdaki rounding mode'ları ile çalıştırarak 32 bit ASIMD floating-point işlevlerinin hızını artırır. - + Inaccurate NaN handling Uygunsuz NaN kullanımı - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Bu seçenek, NaN denetimini kaldırarak hızı artırır. Lütfen unutmayın, bu aynı zamanda bazı floating-point işlemlerinin doğruluğunu azaltır. - + Disable address space checks Adres boşluğu kontrolünü kapatır. - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Bu seçenek, her bellek işleminden önce bir güvenlik kontrolünü kaldırarak hızı artırır. Devre dışı bırakılması, rastgele kod yürütülmesine izin verebilir. - + Ignore global monitor Global monitörü görmezden gel - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Bu seçenek, özel erişim talimatlarının güvenliğini sağlamak için yalnızca cmpxchg semantiğine güvenerek hızı artırır. Lütfen bunun kilitlenmelere ve diğer yarış durumlarına neden olabileceğini unutmayın. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Çıkış grafik API'sini değiştirir. Vulkan önerilir. - + Device: Cihaz: - + This setting selects the GPU to use (Vulkan only). Bu ayar, kullanılacak GPU'yu seçer (yalnızca Vulkan). - + Resolution: Çözünürlük: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. Farklı bir çözünürlükte işleme yapmaya zorlar. Yüksek çözünürlükler daha fazla VRAM ve bant genişliği gerektirir. 1X'ten düşük seçenekler yapay bozulmalara neden olabilir. - + Window Adapting Filter: Pencereye Uyarlı Filtre: - + FSR Sharpness: FSR Keskinliği: - + Determines how sharpened the image will look using FSR's dynamic contrast. FSR'ın dinamik kontrast teknolojisini kullanarak, görüntünün ne kadar keskinleştirileceğini belirler. - + Anti-Aliasing Method: Kenar Yumuşatma Yöntemi: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. Kullanılacak kenar yumuşatma yöntemi. SMAA en iyi kaliteyi sunar. FXAA, düşük çözünürlüklerde daha kararlı bir görüntü oluşturabilir. - + Fullscreen Mode: Tam Ekran Modu: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. Pencereyi tam ekranda işlemek için kullanılan yöntem. Sınırsız, bazı oyunların giriş için istediği ekran klavyesi ile en iyi uyumluluğu sunar. Özel tam ekran, daha iyi performans ve daha iyi Freesync/Gsync desteği sağlayabilir. - + Aspect Ratio: En-Boy Oranı: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -771,48 +761,46 @@ Also controls the aspect ratio of captured screenshots. Ayrıca, yakalanan ekran görüntülerinin en-boy oranını da kontrol eder. - + Use persistent pipeline cache Kalıcı işlem hattı önbelleğini kullan - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Gölgelendiriclerin sonraki oyun açılışlarında daha hızlı yüklenmesi için depolama alanına kaydedilmesine olanak tanır. Devre dışı bırakılması yalnızca hata ayıklama amaçlıdır. - - Optimize SPIRV output - SPIRV çıktısını optimize et + + Use asynchronous GPU emulation + - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. - Oluşturulan SPIRV gölgelendiricileri üzerinde ek bir optimizasyon geçişi çalıştırır. Gölgelendirici derleme süresini artıracaktır. Performansı biraz iyileştirebilir. Bu özellik deneyseldir. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + - + NVDEC emulation: NVDEC emülasyonu: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. Videoların nasıl çözüleceğini belirtir. Kod çözme için CPU veya GPU kullanabilir veya hiç kod çözme işlemi yapmayabilir (videolarda siyah ekran). Çoğu durumda GPU ile kod çözme en iyi performansı sağlar. - + ASTC Decoding Method: ASTC Kod Çözme Yöntemi - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -821,55 +809,55 @@ stuttering but may present artifacts. Bu seçenek ASTC dokularının nasıl çözüleceğini kontrol eder. CPU: Kod çözme için işlemciyi kullanır. GPU: ASTC dokularını çözmek için GPU'nun hesaplama gölgelendiricilerini kullanır (önerilir). CPU Asenkron: ASTC dokularını talep üzerine çözmek için işlemciyi kullanır. ASTC kod çözme kaynaklı takılmaları giderir ancak görsel bozulmalara neden olabilir. - + ASTC Recompression Method: ASTC Yeniden Sıkıştırma Yöntemi - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. Çoğu GPU, ASTC dokuları için doğrudan desteğe sahip değildir ve bir ara formata (RGBA8) açılmalıdır. BC1/BC3: Ara format BC1 veya BC3 formatında yeniden sıkıştırılarak VRAM tasarrufu sağlar ancak görüntü kalitesini düşürür. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: VRAM Kullanım Modu - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Emülatörün belleği korumayı mı yoksa performans için mevcut video belleğini maksimum düzeyde kullanmayı mı tercih edeceğini seçer. Agresif mod, kayıt yazılımları gibi diğer uygulamaların performansını etkileyebilir. - + Skip CPU Inner Invalidation CPU Geçersiz Kılma'yı Atla - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Bellek güncellemeleri sırasında belirli önbellek geçersiz kılma işlemlerini atlayarak işlemci kullanımını azaltır ve gecikmeyi iyileştirir. Bu, hafif çökmelere neden olabilir. - + VSync Mode: VSync Modu: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -877,1399 +865,1362 @@ Immediate (no synchronization) presents whatever is available and can exhibit te FIFO (VSync) kare düşürmez veya yırtılma göstermez ancak ekran yenileme hızıyla sınırlıdır. FIFO Relaxed, yavaşlamadan toparlanırken yırtılmaya izin verir. Mailbox, FIFO'dan daha düşük gecikmeye sahip olabilir ve yırtılma yapmaz ancak kare düşürebilir. Immediate (senkronizasyon yok), mevcut olanı anında sunar ve yırtılmalara neden olabilir. - + Sync Memory Operations Bellek İşlemlerini Senkronize Et - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. Hesaplama ve bellek işlemleri arasında veri tutarlılığı sağlar. Bu seçenek oyunlardaki sorunları giderir ancak performansı düşürebilir. Unreal Engine 4 oyunları genellikle bundan en önemli ölçüde etkilenenlerdir. - + Enable asynchronous presentation (Vulkan only) Asenkron sunumu etkinleştir (Yalnızca Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Sunum işlemini ayrı bir işlemci iş parçacığına taşıyarak performansı biraz artırır. - + Force maximum clocks (Vulkan only) En yüksek hızı zorla (Yalnızca Vulkan için) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Grafik komutlarını beklerken GPU'nun hızının düşmesini engellemek için arka planda görev yürütür - + Anisotropic Filtering: Anisotropic Filtering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Eğik açılardaki doku oluşturma kalitesini kontrol eder. Çoğu grafik kartında 16x olarak ayarlanması güvenlidir. - + GPU Mode: Grafik Kartı Modu - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. Grafik kartı emülasyon modunu kontrol eder. Çoğu oyun Hızlı veya Dengeli modlarda sorunsuz çalışır, ancak bazıları için hala Doğru modu gereklidir. Parçacıklar genellikle yalnızca Doğru modda düzgün görüntülenir. - + DMA Accuracy: DMA Doğruluğu: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. DMA'in hassasiyet doğruluğunu yönetir. Güvenli hassasiyet, bazı oyunlardaki sorunları giderir, fakat performansı düşürebilir. - + Enable asynchronous shader compilation Asenkron gölgelendirici derlemeyi etkinleştir - + May reduce shader stutter. Gölgelendirici/shader takılmalarını azaltabilir. - + Fast GPU Time Hızlı Grafik Kartı Süresi - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Dinamik çözünürlüğü ve çizim mesafesini artırmak için emüle edilen grafik kartına hız aşırtma uygular. Maksimum performans için 256, maksimum grafik doğruluğu için 512 kullanın. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Vulkan pipeline önbelleği kullan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Grafik kartı üreticisine özel işlem hattı önbelleğini etkinleştirir. Bu seçenek, Vulkan sürücüsünün işlem hattı önbellek dosyalarını dahili olarak saklamadığı durumlarda gölgelendirici yükleme süresini önemli ölçüde iyileştirebilir. - + Enable Compute Pipelines (Intel Vulkan Only) Hesaplama İşlem Hatlarını Etkinleştir (Yalnızca Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. Bazı oyunlar için gereklidir. Bu ayar yalnızca Intel'in tescilli sürücüleri için mevcuttur ve etkinleştirilirse çökmeye neden olabilir. Hesaplama işlem hatları diğer tüm sürücülerde her zaman etkindir. - + Enable Reactive Flushing Reaktif Temizlemeyi Etkinleştir - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Tahminli temizleme yerine reaktif temizleme kullanarak daha doğru bellek senkronizasyonu sağlar. - + Sync to framerate of video playback Video oynatma kare hızına senkronize et - + Run the game at normal speed during video playback, even when the framerate is unlocked. Kare hızı kilidi açık olsa bile video oynatımı sırasında oyunu normal hızda çalıştırır. - + Barrier feedback loops Bariyer geri besleme döngüleri - + Improves rendering of transparency effects in specific games. Belirli oyunlarda şeffaflık efektlerinin oluşturulmasını iyileştirir. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State Genişletilmiş Dinamik Durum - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Genişletilmiş Dinamik Durumda kullanılabilecek özelliklerin sayısını kontrol eder. Daha yüksek durumlar daha fazla özelliğe izin verir ve performansı artırabilir, ancak ek grafik sorunlarına neden olabilir. - + Vertex Input Dynamic State Vertex Dinamik Durumu - + Enables vertex input dynamic state feature for better quality and performance. Daha iyi kalite ve performans için Vertex dinamik durum özelliğini etkinleştirir. - - Provoking Vertex - Provoking Vertex - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - Bazı oyunlarda aydınlatmayı ve köşe işlemeyi iyileştirir. Bu uzantıyı yalnızca Vulkan 1.0 ve üzeri cihazlar destekler. - - - - Descriptor Indexing - Tanımlayıcı İndeksleme - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Doku ve arabellek işlemeyi ve Maxwell çeviri katmanını iyileştirir. Bazı Vulkan 1.1 ve üzeri ile tüm 1.2 ve üzeri cihazlar bu uzantıyı destekler. - - - + Sample Shading Örnek Gölgelendirme - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Parça gölgelendiricinin, her parça için bir kez yerine çoklu örneklenmiş bir parçadaki her örnek için yürütülmesine olanak tanır. Performans pahasına grafik kalitesini artırır. Daha yüksek değerler kaliteyi artırır ancak performansı düşürür. - + RNG Seed RNG çekirdeği - + Controls the seed of the random number generator. Mainly used for speedrunning. Rastgele sayı üretecinin tohumunu kontrol eder. Esas olarak hızlı bitirme denemeleri için kullanılır. - + Device Name Cihaz İsmi - + The name of the console. Konsolun adı - + Custom RTC Date: Özel RTC Tarihi - + This option allows to change the clock of the console. Can be used to manipulate time in games. Bu seçenek konsolun saatini değiştirmeye olanak tanır. Oyunlarda zamanı manipüle etmek için kullanılabilir. - + The number of seconds from the current unix time Mevcut unix zamanından itibaren saniye sayısı - + Language: Dil: - + This option can be overridden when region setting is auto-select Bölge ayarı otomatik seçim olduğunda bu seçenek geçersiz kılınabilir. - + Region: Bölge: - + The region of the console. Konsolun bölgesi - + Time Zone: Saat Dilimi: - + The time zone of the console. Konsolun saat dilimi - + Sound Output Mode: Ses Çıkış Modu: - + Console Mode: Konsol Modu: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. Konsolun Yerleşik veya El Modunda olup olmadığını seçer. Oyunlar bu ayara bağlı olarak çözünürlüklerini, detaylarını ve desteklenen kontrolcülerini değiştirecektir. El Moduna ayarlamak, düşük seviyeli sistemler için performansı artırmaya yardımcı olabilir. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot Açılışta kullanıcı profili için sor - + Useful if multiple people use the same PC. Aynı bilgisayarı birden fazla kişi kullanıyorsa yararlıdır. - + Pause when not in focus Odaklı değilken duraklat - + Pauses emulation when focusing on other windows. Diğer pencerelere odaklanıldığında emülasyonu duraklatır. - + Confirm before stopping emulation Emülasyonu durdurmadan önce onayla - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Emülasyonu durdurma onayı isteklerini/istemlerini geçersiz kılar. Etkinleştirildiğinde, bu tür istekleri/istemleri atlar ve emülasyonu doğrudan/dirket olarak kapatır. - + Hide mouse on inactivity Hareketsizlik durumunda imleci gizle - + Hides the mouse after 2.5s of inactivity. 2,5 saniye hareketsizlikten sonra fareyi gizler. - + Disable controller applet Kontrolcü aplikasyonunu devre dışı bırak - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Emüle edilen programlarda kontrolcü aplikasyonunun kullanımını zorla devre dışı bırakır. Bir program kontrolcü aplikasyonunu açmaya çalıştığında, aplikasyon anında kapatılır. - + Check for updates Güncellemeleri Kontrol Et - + Whether or not to check for updates upon startup. Başlangıçta güncellemelerin kontrol edilip edilmeyeceği. - + Enable Gamemode Oyun Modunu/Gamemode Etkinleştir - + Force X11 as Graphics Backend Grafik arka ucu olarak X11'i zorla - + Custom frontend Özel ön yüz - + Real applet Gerçek aplikasyon - + Never Asla - + On Load Yüklemede - + Always Her zaman - + CPU CPU - + GPU GPU - + CPU Asynchronous Asenkron CPU - + Uncompressed (Best quality) Sıkıştırılmamış (En iyi kalite) - + BC1 (Low quality) BC1 (Düşük kalite) - + BC3 (Medium quality) BC3 (Orta kalite) - - + + Auto Otomatik - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Muhafazakar - + Aggressive Agresif - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Boş - + Fast Hızlı - + Balanced Dengeli - - + + Accurate Doğru - - + + Default Varsayılan - + Unsafe (fast) Güvenli Değil (hızlı) - + Safe (stable) Güvenli (Stabil) - + Unsafe Güvensiz - + Paranoid (disables most optimizations) Paranoya (çoğu optimizasyonu kapatır) - + Debugging Hata ayıklama - + Dynarmic Dinamik - + NCE NCE - + Borderless Windowed Kenarlıksız Tam Ekran - + Exclusive Fullscreen Ayrılmış Tam Ekran - + No Video Output Video Çıkışı Yok - + CPU Video Decoding CPU Video Decoding - + GPU Video Decoding (Default) GPU Video Decoding (Varsayılan) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [DENEYSEL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [DENEYSEL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [DENEYSEL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [DENEYSEL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [DENEYSEL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor En Yakın Komşu Algoritması - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gausyen - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Süper Çözünürlük - + Area Area - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Yok - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Varsayılan (16:9) - + Force 4:3 4:3'e Zorla - + Force 21:9 21:9'a Zorla - + Force 16:10 16:10'a Zorla - + Stretch to Window Ekrana Sığdır - + Automatic Otomatik - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japonca (日本語) - + American English Amerikan İngilizcesi - + French (français) Fransızca (français) - + German (Deutsch) Almanca (Deutsch) - + Italian (italiano) İtalyanca (italiano) - + Spanish (español) İspanyolca (español) - + Chinese Çince - + Korean (한국어) Korece (한국어) - + Dutch (Nederlands) Flemenkçe (Nederlands) - + Portuguese (português) Portekizce (português) - + Russian (Русский) Rusça (Русский) - + Taiwanese Tayvanca - + British English İngiliz İngilizcesi - + Canadian French Kanada Fransızcası - + Latin American Spanish Latin Amerika İspanyolcası - + Simplified Chinese Basitleştirilmiş Çince - + Traditional Chinese (正體中文) Geleneksel Çince (正體中文) - + Brazilian Portuguese (português do Brasil) Brezilya Portekizcesi (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japonya - + USA ABD - + Europe Avrupa - + Australia Avustralya - + China Çin - + Korea Kore - + Taiwan Tayvan - + Auto (%1) Auto select time zone Otomatik (%1) - + Default (%1) Default time zone Varsayılan (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Küba - + EET EET - + Egypt Mısır - + Eire İrlanda - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-İrlanda - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 MT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hong Kong - + HST HST - + Iceland İzlanda - + Iran İran - + Israel İsrail - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navaho - + NZ Yeni Zelanda - + NZ-CHAT Chatham Adaları - + Poland Polonya - + Portugal Portekiz - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Türkiye - + UCT UCT - + Universal Evrensel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Varsayılan) - + 6GB DRAM (Unsafe) 6GB DRAM (Güvenli Değil) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Güvenli Değil) - + 12GB DRAM (Unsafe) 12GB DRAM (Güvenli Değil) - + Docked Dock Modu Aktif - + Handheld Taşınabilir - - + + Off Kapalı - + Boost (1700MHz) Takviye (1700MHz) - + Fast (2000MHz) Hızlı (2000MHz) - + Always ask (Default) Her zaman sor (Varsayılan) - + Only if game specifies not to stop Sadece oyun durdurulmamasını belirtirse - + Never ask Asla sorma - - + + Medium (256) Orta (256) - - + + High (512) Yüksek (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled Devre Dışı - + ExtendedDynamicState 1 Genişletilmiş Dinamik Durum 1 - + ExtendedDynamicState 2 Genişletilmiş Dinamik Durum 2 - + ExtendedDynamicState 3 Genişletilmiş Dinamik Durum 3 - + Tree View - + Grid View @@ -4880,17 +4831,17 @@ Mevcut değerler sırasıyla %1 ve %2'dir. Mod Install Succeeded - + Mod Başarıyla Kuruldu Successfully installed all mods. - + Tüm modlar başarıyla kuruldu. Mod Install Failed - + Mod Kurulumu Başarısız @@ -5788,7 +5739,7 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne Veri Yöneticisi - + Deleting ANY data is IRREVERSABLE! HERHANGİ bir veriyi silmek GERİ DÖNDÜRÜLEMEZ! @@ -5799,13 +5750,13 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne - UserNAND - Kullanıcı NAND + User NAND + - SysNAND - SysNAND + System NAND + @@ -5851,7 +5802,7 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne Bu dizin için veri içe aktarın. Bu biraz zaman alabilir ve MEVCUT TÜM VERİLERİ silecek! - + Calculating... Hesaplanıyor... @@ -6053,47 +6004,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! OpenGL kullanıma uygun değil! - + OpenGL shared contexts are not supported. OpenGL paylaşılan bağlam desteklenmiyor. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! OpenGl başlatılırken bir hata oluştu! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. GPU'nuz OpenGL desteklemiyor veya güncel bir grafik sürücüsüne sahip değilsiniz. - + Error while initializing OpenGL 4.6! OpenGl 4.6 başlatılırken bir hata oluştu! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 GPU'nuz OpenGL 4.6'yı desteklemiyor veya güncel bir grafik sürücüsüne sahip değilsiniz.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 GPU'nuz gereken bir yada daha fazla OpenGL eklentisini desteklemiyor Lütfen güncel bir grafik sürücüsüne sahip olduğunuzdan emin olun.<br><br>GL Renderer:<br>%1<br><br> Desteklenmeyen Eklentiler:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6478,204 +6435,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Sesi Sustur/Aç - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Ana Pencere - + Audio Volume Down Ses Kapa - + Audio Volume Up Ses Aç - + Capture Screenshot Ekran Görüntüsü Al - + Change Adapting Filter Uyarlanan Filtreyi Değiştir - + Change Docked Mode Takılı Modu Kullan - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation Sürdür/Emülasyonu duraklat - + Exit Fullscreen Tam Ekrandan Çık - + Exit Eden - + Fullscreen Tam Ekran - + Load File Dosya Aç - + Load/Remove Amiibo Amiibo Yükle/Kaldır - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation Emülasyonu Yeniden Başlat - + Stop Emulation Emülasyonu Durdur - + TAS Record TAS Kaydet - + TAS Reset TAS Sıfırla - + TAS Start/Stop TAS Başlat/Durdur - + Toggle Filter Bar Filtre Çubuğunu Aç/Kapa - + Toggle Framerate Limit FPS Limitini Aç/Kapa - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Mouse ile Kaydırmayı Aç/Kapa - + Toggle Renderdoc Capture - + Toggle Status Bar Durum Çubuğunu Aç/Kapa - + Toggle Performance Overlay @@ -6979,7 +6936,7 @@ Debug Message: - + &Pause &Duraklat @@ -6991,7 +6948,7 @@ Debug Message: &Verify Installed Contents - + &Kurulu İçerikleri Onayla @@ -7140,7 +7097,7 @@ Debug Message: - + &Start B&aşlat @@ -7151,7 +7108,7 @@ Debug Message: - + R&ecord K&aydet @@ -7242,7 +7199,7 @@ Debug Message: - + None @@ -7258,774 +7215,764 @@ Debug Message: - + Small (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected Bozuk Vulkan Kurulumu Algılandı - + Vulkan initialization failed during boot. Açılış sırasında Vulkan başlatma işlemi başarısız oldu. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Bir oyun çalıştırılıyor - + Loading Web Applet... Web Uygulaması Yükleniyor... - - + + Disable Web Applet Web Uygulamasını Devre Dışı Bırak - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute Sesi aç - + Mute Sessize al - + Reset Volume Sesi Sıfırla - + &Clear Recent Files &Son Dosyaları Temizle - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL URL açılırken hata oluştu - + Unable to open the URL "%1". - + TAS Recording TAS İşlemi Kaydı - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Mevcut Amiibo kaldırıldı - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted Donanım Yazılımı/Firmware Bozuk - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - Güncelleme Mevcut - - - - Download %1? - - - - + TAS state: Running %1/%2 TAS durumu: %1/%2 Çalışıyor - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor Ölçek: %1x - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8033,74 +7980,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8264,7 +8211,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9871,18 +9818,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10546,4 +10493,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/uk.ts b/dist/languages/uk.ts index 1850ad1bc3..fe0651bdb1 100644 --- a/dist/languages/uk.ts +++ b/dist/languages/uk.ts @@ -598,22 +598,12 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 Налаштування власного значення тактів ЦП. Більші значення можуть збільшити продуктивність, але також можуть спричинити блокування. Рекомендовані значення в діапазоні 77–21000. - - Virtual Table Bouncing - Відхиляння віртуальних таблиць - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - Відхиляє (емулюючи повернення нульового значення) будь-які функції, що викликають переривання попереднього завантаження - - - + Enable Host MMU Emulation (fastmem) Увімкнути емуляцію MMU хоста (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -622,100 +612,100 @@ Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Не використовувати FMA (покращує продуктивність на ЦП без FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Це налаштування покращує швидкість завдяки зменшенню точності виконання операцій множення й складання з окрегленням на ЦП без вбудованої підтримки FMA. - + Faster FRSQRTE and FRECPE Швидші FRSQRTE та FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Це налаштування покращує швидкість виконання деяких приблизних функцій із рухомою комою завдяки використанню менш точних вбудованих приближеннях. - + Faster ASIMD instructions (32 bits only) Швидші інструкції ASIMD (лише 32 біти) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Це налаштування покращує швидкість виконання 32 бітових функцій ASIMD із рухомою комою завдяки використанню неправильних режиміс округлення. - + Inaccurate NaN handling Неточна обробка NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Це налаштування покращує швидкість завдяки вилученню перевірки NaN. Зверніть увагу, що також це зменшує точність виконання певних інструкцій із рухомою комою. - + Disable address space checks Вимкнути перевірки адресного простору - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Це налаштування покращує швидкість завдяки вимкненню перевірок безпеки перед операціями з пам’яттю. Вимкнення може дозволити грі виконувати довільний код. - + Ignore global monitor Ігнорувати глобальний моніторинг - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Це налаштування покращує швидкість завдяки покладанню лише на семантику cmpxchg, щоб забезпечити безпеку інструкцій ексклюзивного доступу. Зверніть увагу, що це може спричинити взаємне блокування або інші умови змагання даних. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Змінює API виведення графіки. Рекомендовано використовувати Vulkan. - + Device: Пристрій: - + This setting selects the GPU to use (Vulkan only). Це налаштування вибирає ГП для використання (лише Vulkan). - + Resolution: Роздільність: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -724,27 +714,27 @@ Options lower than 1X can cause artifacts. Варіанти нище ніж 1X можуть спричинити проблеми з візуалізацією. - + Window Adapting Filter: Фільтр адаптації вікна: - + FSR Sharpness: Різкість FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. Визначає, наскільки різким буде виглядати зображення при використанні динамічного контрасту FSR. - + Anti-Aliasing Method: Метод згладжування: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -753,12 +743,12 @@ SMAA забезпечує найкращу якість. FXAA може створювати стабільніше зображення при низьких роздільностях. - + Fullscreen Mode: Повноекранний режим: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -767,12 +757,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp «Ексклюзивний повноекранний» може надати кращі продуктивність і підтримку Freesync/Gsync. - + Aspect Ratio: Співвідношення сторін: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -781,40 +771,36 @@ Also controls the aspect ratio of captured screenshots. Також керує співвідношеням сторін знімків екрана. - + Use persistent pipeline cache Використовувати стійкий кеш конвеєра - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Дозволяє зберігати шейдери на накопичувачі для швидшого завантаження під час наступних запусків гри. Вимкнення цього налаштування задумане лише для зневадження. - - Optimize SPIRV output - Оптимізовувати виведення SPIRV + + Use asynchronous GPU emulation + Використовувати асинхронну емуляцію ГП - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. - Запускає додатковий цикл оптимізації для шейдерів, згенерованих SPIRV. -Це збільшить час компіляції шейдерів. -Може трохи покращити продуктивність. -Ця функція є експериментальною. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + Використовує додатковий потік ЦП для візуалізації. +Це налаштування повинно завжди залишатися увімкненим. - + NVDEC emulation: Емуляція NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -823,12 +809,12 @@ In most cases, GPU decoding provides the best performance. У більшості випадків декодування за допомогою ГП забезпечує найкращу продуктивність. - + ASTC Decoding Method: Метод декодування ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -840,12 +826,12 @@ stuttering but may present artifacts. Асинхронно ЦП: Використання ЦП для декодування ASTC-текстур по мірі їх викликів. Повністю усуває затримки декодування ASTC ціною проблем з візуалізацією, поки текстури декодуються. - + ASTC Recompression Method: Метод перестиснення ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -853,44 +839,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3: Проміжний формат буде перепаковано у формат BC1 або BC3 для збереження відеопам’яті, але це негатривно вплине на якість зображення. - + Frame Pacing Mode (Vulkan only) Режим виведення кадрів (лише Vulkan) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. Керує тим, як емулятор виконує виведення кадрів, щоб зменшити затримки й забезпечити плавнішу й стабільнішу частоту кадрів. - + VRAM Usage Mode: Режим використання відеопам’яті: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Це налаштування вибирає, чи повинен емулятор надавати перевагу заощадженню пам’яті, чи по максимуму використовувати доступну відеопам’ять задля продуктивності. Режим «Агресивно» може вплинути на продуктивність інших застосунків, як-от засоби запису. - + Skip CPU Inner Invalidation Пропускати внутрішнє анулювання ЦП - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Пропускає деякі анулювання кешу під час оновлень пам’яті, зменшуючи використання ЦП й виправляючи затримки. Це може спричинити збої. - + VSync Mode: Режим вертикальної синхронізації: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -901,12 +887,12 @@ Mailbox може мати меншу затримку, ніж FIFO, і не ма Immediate (без синхронізації) показує всі кадри й може створювати розриви. - + Sync Memory Operations Синхронізувати операції з пам’яттю - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -915,44 +901,44 @@ Unreal Engine 4 games often see the most significant changes thereof. Ігри на Unreal Engine 4 часто зазнають найзначніших змін. - + Enable asynchronous presentation (Vulkan only) Увімкнути асинхронне подання (лише Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Трохи покращує продуктивність завдяки переміщенню подання на окремий потік ЦП. - + Force maximum clocks (Vulkan only) Примусово максимальна тактова частота (лише Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Виконує роботу у фоновому режимі в очікуванні графічних команд, не даючи змоги ГП знижувати тактову частоту. - + Anisotropic Filtering: Анізотропна фільтрація: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Керує якістю візуалізації текстур під непрямими кутами. Для більшості ГП можна вільно вибирати 16x. - + GPU Mode: Режим ГП: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. @@ -961,56 +947,56 @@ Particles tend to only render correctly with Accurate mode. Частинки зазвичай правильно візуалізуються лише з режимом «Точно». - + DMA Accuracy: Точність DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Керує точністю DMA. Вища точність виправляє проблеми з деякими іграми, але може погіршити продуктивність. - + Enable asynchronous shader compilation Увімкнути асинхронну компіляцію шейдерів - + May reduce shader stutter. Може зменшити шейдерні затримки. - + Fast GPU Time Швидкий час роботи ГП - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Розганяє емульований ГП для збільшення динамічної роздільності та відстані візуалізації. Використовуйте 256 для максимальної продуктивності та 512 для максимальної точності графіки. - + GPU Unswizzle Розпакування за допомогою ГП - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. Прискорює декодування 3D-текстур BCn застосовуючи обчислення за допомогою ГП. Вимкніть у разі збоїв або проблем із графікою. - + GPU Unswizzle Max Texture Size Максимальний розмір текстур для розпакування за допомогою ГП - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1019,48 +1005,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size Розмір потоку розпакування за допомогою ГП - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. Встановлює максимальний обсяг даних текстур (у МіБ) для обробки на кадр. Вищі значення здатні зменшити затримки під час завантаження текстур, але можуть вплинути на стабільність кадрів. - + GPU Unswizzle Chunk Size Розмір блоків розпакування за допомогою ГП - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. Визначає кількість зрізів глибини, оброблених за одне відправлення. Збільшення здатне покращити пропускну здатність на потужних ГП, але може призвести до TDR або затримок драйвера зі слабшим устаткуванням. - + Use Vulkan pipeline cache Використовувати кеш конвеєра Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Вмикає особливий для різних виробників ГП кеш конвеєра. Це налаштування може значно зменшити час завантаження шейдерів у випадках, коли драйвер Vulkan не зберігає власний кеш конвеєра. - + Enable Compute Pipelines (Intel Vulkan Only) Увімкнути обчислювальні конвеєри (лише Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1069,208 +1055,184 @@ Compute pipelines are always enabled on all other drivers. Обчислювальні конвеєри завжди увімкнені у всіх інших драйверах. - + Enable Reactive Flushing Увімкнути реактивне очищення - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Використовує реактивне очищення замість прогнозованого, забезпечуючи точнішу синхронізацію пам’яті. - + Sync to framerate of video playback Синхронізувати частоту кадрів з відтворенням відео - + Run the game at normal speed during video playback, even when the framerate is unlocked. Відтворювати гру з нормальною швидкістю під час відтворення відео навіть при розблокованій частоті кадрів. - + Barrier feedback loops Бар’єрні цикли відгуку - + Improves rendering of transparency effects in specific games. Покращує візуалізацію ефектів прозорості в деяких іграх. - + Enable buffer history Увімкнути історію буфера - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. Вмикає доступ до попередніх станів буфера. Цей параметр може покращити якість візуалізації та стабільну продуктивність у деяких іграх. - + Fix bloom effects Виправити ефекти світіння - + Removes bloom in Burnout. Прибирає світіння в Burnout. - + Enable Legacy Rescale Pass Увімкнути застаріле масштабування - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. Може виправити проблеми з масштабуванням в іграх, покладаючись на поведінку з попередньої імплементації. Застаріле масштабування виправляє артефакти з лініями на ГП від AMD та Intel, а також сіре блимання текстур на ГП від Nvidia в Luigis Mansion 3. - + Extended Dynamic State Розширений динамічний стан - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Керує кількістю функцій, які можна використовувати в «Розширеному динамічному стані». Вищі значення допускають більше функцій і можуть збільшити продуктивність, але можуть спричинити додаткові проблеми з графікою. - + Vertex Input Dynamic State Динамічний стан введення вершин - + Enables vertex input dynamic state feature for better quality and performance. Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності. - - Provoking Vertex - Провокативна вершина - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - Покращує освітлення та взаємодію з вершинами у деяких іграх. -Це розширення підтримують лише пристрої з Vulkan 1.0+. - - - - Descriptor Indexing - Індексування дескрипторів - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Покращує взаємодію з текстурами й буфером, а також шар перетворення Maxwell. -Це розширення підтримують деякі пристрої з Vulkan 1.1+ та всі з 1.2+. - - - + Sample Shading Шейдинг зразків - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Дозволяє виконувати фрагмент шейдера для кожного зразка в багатозразковому фрагменті замість одного разу для кожного фрагмента. Покращує якість графікі ціною втрати продуктивності. Вищі значення покращують якість, але погіршують продуктивність. - + RNG Seed Початкове значення RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Керує початковим значення генератора випадкових чисел. Зазвичай використовується в спідранах. - + Device Name Назва пристрою - + The name of the console. Назва консолі. - + Custom RTC Date: Користувацька дата RTC: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Це налаштування дозволяє змінити час годинника консолі. Можна використовувати для маніпуляцій із часом в іграх. - + The number of seconds from the current unix time Кількість секунд від поточного unix-часу. - + Language: Мова: - + This option can be overridden when region setting is auto-select Це налаштування може перевизначитися, якщо налаштування регіону вибирається автоматично - + Region: Регіон: - + The region of the console. Регіон консолі. - + Time Zone: Часовий пояс: - + The time zone of the console. Часовий пояс консолі. - + Sound Output Mode: Режим виведення звуку: - + Console Mode: Режим консолі: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1278,1047 +1240,1032 @@ Setting to Handheld can help improve performance for low end systems. Залежно від цього налаштування ігри змінюватимуть свою роздільність, деякі налаштування та підтримувані контролери. Налаштування «Портативний» може покращити продуктивність на слабких системах. - - - Unit Serial - Серійний номер пристрою - - - - Battery Serial - Серійний номер акумулятора - - Debug knobs - Зневаджувальні регулятори - - - Prompt for user profile on boot Запитувати профіль користувача під час запуску - + Useful if multiple people use the same PC. Корисно, якщо одним комп’ютером користуються кілька користувачів. - + Pause when not in focus Призупиняти, якщо не у фокусі - + Pauses emulation when focusing on other windows. Призупиняє емуляцію при фокусування на інших вікнах. - + Confirm before stopping emulation Підтверджувати зупинку емуляції - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Перевизначає запити на підтвердження зупинки емуляції. Увімкнення обходить такі запити й одразу зупиняє емуляцію. - + Hide mouse on inactivity Приховувати курсор миші при бездіяльності - + Hides the mouse after 2.5s of inactivity. Приховує курсор миші після 2,5 с її бездіяльності. - + Disable controller applet Вимкнути аплет контролера - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Примусово вимикає використання в емульованих програмах аплета контролера. Якщо програма спробує відкрити аплет контролера, він одразу закриється. - + Check for updates Перевіряти оновлення - + Whether or not to check for updates upon startup. Чи перевіряти оновлення при запуску. - + Enable Gamemode Увімкнути ігровий режим - + Force X11 as Graphics Backend Примусово використовувати X11 як графічний бекенд - + Custom frontend Користувацький фронтенд - + Real applet Справжній аплет - + Never Ніколи - + On Load При завантаженні - + Always Завжди - + CPU ЦП - + GPU ГП - + CPU Asynchronous Асинхронно ЦП - + Uncompressed (Best quality) Без стиснення (Найкраща якість) - + BC1 (Low quality) ВС1 (Низька якість) - + BC3 (Medium quality) ВС3 (Середня якість) - - + + Auto Автоматично - + 30 FPS 30 к/с - + 60 FPS 60 к/с - + 90 FPS 90 к/с - + 120 FPS 120 к/с - + Conservative Заощадження - + Aggressive Агресивно - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (асемблерні шейдери, лише NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (експериментально, лише AMD/Mesa) - + Null Нічого - + Fast Швидко - + Balanced Збалансовано - - + + Accurate Точно - - + + Default Стандартно - + Unsafe (fast) Небезпечно (швидко) - + Safe (stable) Безпечно (стабільно) - + Unsafe Небезпечно - + Paranoid (disables most optimizations) Параноїк (вимикає більшість оптимізацій) - + Debugging Зневадження - + Dynarmic Динамічно - + NCE NCE - + Borderless Windowed Безрамкове вікно - + Exclusive Fullscreen Ексклюзивний повноекранний - + No Video Output Виведення відео відсутнє - + CPU Video Decoding Декодування відео на ЦП - + GPU Video Decoding (Default) Декодування відео на ГП (стандатно) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [ЕКСПЕРИМЕНТАЛЬНО] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [ЕКСПЕРИМЕНТАЛЬНО] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [ЕКСПЕРИМЕНТАЛЬНО] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [ЕКСПЕРИМЕНТАЛЬНО] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [ЕКСПЕРИМЕНТАЛЬНО] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Найближчий сусід - + Bilinear Білінійний - + Bicubic Бікубічний - + Gaussian Ґаусса - + Lanczos Ланцоша - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Області - + MMPX MMPX - + Zero-Tangent Нульовий тангенс - + B-Spline B-Spline - + Mitchell Мітчелла - + Spline-1 Spline-1 - - + + None Немає - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Стандартно (16:9) - + Force 4:3 Примусово 4:3 - + Force 21:9 Примусово 21:9 - + Force 16:10 Примусово 16:10 - + Stretch to Window Розтягнути до вікна - + Automatic Автоматично - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Японська (日本語) - + American English Американська англійська - + French (français) Французька (français) - + German (Deutsch) Німецька (Deutsch) - + Italian (italiano) Італійська (italiano) - + Spanish (español) Іспанська (español) - + Chinese Китайська - + Korean (한국어) Корейська (한국어) - + Dutch (Nederlands) Нідерландська (Nederlands) - + Portuguese (português) Португальська (português) - + Russian (Русский) Російська (Русский) - + Taiwanese Тайванська - + British English Британська англійська - + Canadian French Канадська французька - + Latin American Spanish Латиноамериканська іспанська - + Simplified Chinese Спрощена китайська - + Traditional Chinese (正體中文) Традиційна китайська (正體中文) - + Brazilian Portuguese (português do Brasil) Бразильська португальська (português do Brasil) - + Polish (polska) Польська (polska) - + Thai (แบบไทย) Тайська (แบบไทย) - - + + Japan Японія - + USA США - + Europe Європа - + Australia Австралія - + China Китай - + Korea Корея - + Taiwan Тайвань - + Auto (%1) Auto select time zone Автоматично (%1) - + Default (%1) Default time zone Стандартно (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Куба - + EET EET - + Egypt Єгипет - + Eire Ейре - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Гринвіч - + Hongkong Гонконг - + HST HST - + Iceland Ісландія - + Iran Іран - + Israel Ізраїль - + Jamaica Ямайка - + Kwajalein Кваджалейн - + Libya Лівія - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Навахо - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Польща - + Portugal Португалія - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Сінгапур - + Turkey Туреччина - + UCT UCT - + Universal Універсальний - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Зулу - + Mono Моно - + Stereo Стерео - + Surround Об’ємний - + 4GB DRAM (Default) 4GB DRAM (стандартно) - + 6GB DRAM (Unsafe) 6GB DRAM (небезпечно) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (небезпечно) - + 12GB DRAM (Unsafe) 12GB DRAM (небезпечно) - + Docked У докстанції - + Handheld Портативний - - + + Off Вимкнено - + Boost (1700MHz) Підвищення (1700 МГц) - + Fast (2000MHz) Швидко (2000 МГц) - + Always ask (Default) Завжди запитувати (стандартно) - + Only if game specifies not to stop Лише якщо гра вказує не зупиняти - + Never ask Ніколи не запитувати - - + + Medium (256) Середньо (256) - - + + High (512) Високо (512) - + Very Small (16 MB) Дуже малий (16 МБ) - + Small (32 MB) Малий (32 МБ) - + Normal (128 MB) Нормальний (128 МБ) - + Large (256 MB) Великий (256 МБ) - + Very Large (512 MB) Дуже великий (512 МБ) - + Very Low (4 MB) Дуже низький (4 МБ) - + Low (8 MB) Низький (8 МБ) - + Normal (16 MB) Нормальний (16 МБ) - + Medium (32 MB) Середній (32 МБ) - + High (64 MB) Високий (64 МБ) - + Very Low (32) Дуже низький (32) - + Low (64) Низький (64) - + Normal (128) Нормальний (128) - + Disabled Вимкнено - + ExtendedDynamicState 1 Розширений динамічний стан 1 - + ExtendedDynamicState 2 Розширений динамічний стан 2 - + ExtendedDynamicState 3 Розширений динамічний стан 3 - + Tree View Дерево вибору - + Grid View Таблиця @@ -3314,7 +3261,7 @@ Would you like to delete the old save data? Add directories to scan for DLCs and Updates without installing to NAND - Додати теки для сканування на вміст доповнень і оновлень без встановлення до NAND + Додайте теки для сканування на наявність доповнень і оновлень, не встановлюючи їх у NAND @@ -5844,7 +5791,7 @@ Drag points to change position, or double-click table cells to edit values.Керування даними - + Deleting ANY data is IRREVERSABLE! Видалення БУДЬ-ЯКИХ даних НЕЗВОРОТНЕ! @@ -5855,13 +5802,13 @@ Drag points to change position, or double-click table cells to edit values. - UserNAND - Користувацька NAND + User NAND + NAND користувача - SysNAND - Системна NAND + System NAND + NAND системи @@ -5907,7 +5854,7 @@ Drag points to change position, or double-click table cells to edit values.Імпортувати дані до цієї теки. Це може тривати певний час і видалить УСІ НАЯВНІ ДАНІ! - + Calculating... Обчислення... @@ -6111,47 +6058,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! OpenGL недоступний! - + OpenGL shared contexts are not supported. Спільні контексти OpenGL не підтримуються. - + Eden has not been compiled with OpenGL support. Eden не скомпільовано з підтримкою OpenGL. - - + + + Error while initializing OpenGL! Помилка під час ініціалізації OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. Ваш ГП може не підтримувати OpenGL або у вас встановлено застарілий графічний драйвер. - + Error while initializing OpenGL 4.6! Помилка під час ініціалізації OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 Ваш ГП може не підтримувати OpenGL 4.6 або у вас встановлено застарілий графічний драйвер.<br><br>Візуалізатор GL:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 Ваш ГП може не підтримувати одне або кілька розширень, необхідних для OpenGL. Переконайтеся, що у вас встановлено останній графічний драйвер.<br><br>Візуалізатор GL:<br>%1<br><br>Непідтримувані розширення:<br>%2 + + + This build doesn't have OpenGL support. + Ця збірка не підтримує OpenGL. + GameList @@ -6537,204 +6490,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Увімкнути/вимкнути звук - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Основне вікно - + Audio Volume Down Зменшити гучність - + Audio Volume Up Збільшити гучність - + Capture Screenshot Зробити знімок екрана - + Change Adapting Filter Змінити фільтр адаптації - + Change Docked Mode Змінити режим консолі - + Change GPU Mode Змінити режим ГП - + Configure Налаштувати - + Configure Current Game Налаштувати поточну гру - + Continue/Pause Emulation Продовжити/призупинити емуляцію - + Exit Fullscreen Вийти з повноекранного режиму - + Exit Eden Вийти з Eden - + Fullscreen Повноекранний режим - + Load File Завантажити файл - + Load/Remove Amiibo Завантажити/вилучити amiibo - + Browse Public Game Lobby Переглянути публічні ігрові лобі - + Create Room Створити кімнату - + Direct Connect to Room Пряме з’єднання з кімнатою - + Leave Room Покинути кімнату - + Show Current Room Показати поточну кімнату - + Restart Emulation Перезапустити емуляцію - + Stop Emulation Зупинити емуляцію - + TAS Record Запис TAS - + TAS Reset Скинути TAS - + TAS Start/Stop Запустити/призупинити TAS - + Toggle Filter Bar Перемкнути панель фільтру - + Toggle Framerate Limit Перемкнути обмеження частоти кадрів - + Toggle Turbo Speed Перемкнути «Прискорення» - + Toggle Slow Speed Перемкнути «Сповільнення» - + Toggle Mouse Panning Перемкнути панорамування мишею - + Toggle Renderdoc Capture Перемкнути захоплення Renderdoc - + Toggle Status Bar Перемкнути панель стану - + Toggle Performance Overlay Перемкнути оверлей продуктивності @@ -6815,7 +6768,7 @@ Debug Message: Public Room Browser - Браузер публічних кімнат + Перегляд публічних кімнат @@ -7038,7 +6991,7 @@ Debug Message: - + &Pause [&P] Призупинити @@ -7199,7 +7152,7 @@ Debug Message: - + &Start [&S] Запустити @@ -7210,7 +7163,7 @@ Debug Message: - + R&ecord [&E] Запис @@ -7301,7 +7254,7 @@ Debug Message: - + None Жодного @@ -7317,397 +7270,397 @@ Debug Message: [&P] Показати оверлей продуктивності - + Small (32x32) Маленький (32х32) - + Standard (64x64) Стандартний (64х64) - + Large (128x128) Великий (128х128) - + Full Size (256x256) Повнорозмірний (256х256) - + Broken Vulkan Installation Detected Виявлено пошкоджене встановлення Vulkan - + Vulkan initialization failed during boot. Не вдалося ініціалізувати Vulkan під час запуску. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping Запущено гру - + Loading Web Applet... Завантаження вебаплета... - - + + Disable Web Applet Вимкнути вебаплет - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) Вимкнення вебапплета може призвести до несподіваної поведінки, і це слід робити лише для Super Mario 3D All-Stars. Ви впевнені, що хочете вимкнути вебапплет? (Його можна знову увімкнути в налаштуваннях зневадження.) - + The amount of shaders currently being built Кількість наразі створених шейдерів - + The current selected resolution scaling multiplier. Наразі вибраний множник масштабування роздільності. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. Поточна швидкість емуляції. Значення вище або нижче 100% вказують на те, що емуляція йде швидше або повільніше, ніж на Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. Частота кадрів, яку наразі показує гра. Значення змінюватиметься залежно від гри та з кожною сценою. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. Час, потрібний для емуляції 1 кадру Switch, не враховуючи обмеження частоти кадрів або вертикальну синхронізацію. Для повношвидкісної емуляції значення повинно бути не вище 16,67 мс. - + Unmute Увімкнути звук - + Mute Вимкнути звук - + Reset Volume Скинути гучність - + &Clear Recent Files [&C] Очистити нещодавні файли - + &Continue [&C] Продовжити - + Warning: Outdated Game Format Увага: Застарілий формат гри - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. Для цієї гри ви використовуєте формат теки з деконструйованим ROM, який є застарілим форматом, заміненим на інші, як-от NCA, NAX, XCI, або NSP. У тек із деконструйованими ROM немає значків, метаданих, а також вони не підтримують оновлення.<br>Для подробиць стосовно різноманітних форматів Switch, які підтримує Eden, ознайомтеся з нашим посібником користувача. Це повідомлення не буде показано знову. - - + + Error while loading ROM! Помилка під час завантаження ROM! - + The ROM format is not supported. Непідтримуваний формат ROM. - + An error occurred initializing the video core. Сталася помилка під час ініціалізації відеоядра. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. В Eden сталася помилка під час роботи відеоядра. Зазвичай це відбувається через застарілі драйвери ГП, зокрема інтегрованих. Для подробиць перегляньте журнал. Для додаткової інформації стосовно доступу до журналу перегляньте таку сторінку: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>Як відвантажити файл журналу</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. Помилка під час завантаження ROM! %1 - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. %1<br>Створіть новий дамп файлів або зверніться по допомогу в Discord/Stoat. - + An unknown error occurred. Please see the log for more details. Сталася невідома помилка. Ознайомтеся з журналом, щоб дізнатися подробиці. - + (64-bit) (64-бітовий) - + (32-bit) (32-бітовий) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... Закриття програмного засобу... - + Save Data Дані збережень - + Mod Data Дані модів - + Error Opening %1 Folder Помилка під час відкриття теки «%1» - - + + Folder does not exist! Теки не існує! - + Remove Installed Game Contents? Вилучити встановлений вміст гри? - + Remove Installed Game Update? Вилучити встановлені оновлення гри? - + Remove Installed Game DLC? Вилучити встановлені доповнення гри? - + Remove Entry Вилучити запис - + Delete OpenGL Transferable Shader Cache? Видалити переміщуваний кеш шейдерів OpenGL? - + Delete Vulkan Transferable Shader Cache? Видалити переміщуваний кеш шейдерів Vulkan? - + Delete All Transferable Shader Caches? Видалити весь переміщуваний кеш шейдерів? - + Remove Custom Game Configuration? Вилучити користувацькі налаштування гри? - + Remove Cache Storage? Вилучити сховище кешу? - + Remove File Вилучити файл - + Remove Play Time Data Вилучити дані награного часу - + Reset play time? Скинути награний час? - - + + RomFS Extraction Failed! Не вдалося видобути RomFS! - + There was an error copying the RomFS files or the user cancelled the operation. Під час копіювання файлів RomFS сталася помилка або користувач скасував операцію. - + Full Повний - + Skeleton Скелет - + Select RomFS Dump Mode Виберіть режим створення дампу RomFS - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. Виберіть, як ви хочете виконати дамп RomFS <br>Повний скопіює всі файли до нової теки, тоді як <br>скелет створить лише структуру тек. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root За адресою «%1» недостатньо вільного місця для видобування RomFS. Звільніть місце або виберіть іншу теку для створення дампу в «Емуляція» → «Налаштувати» → «Система» → «Файлова система» → «Коренева тека дампів». - + Extracting RomFS... Видобування RomFS... - - + + Cancel Скасувати - + RomFS Extraction Succeeded! RomFS видобуто успішно! - + The operation completed successfully. Операцію успішно виконано. - + Error Opening %1 Помилка під час відкриття «%1» - + Select Directory Вибрати теку - + Properties Властивості - + The game properties could not be loaded. Неможливо завантажити властивості гри. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Виконуваний файл Switch (%1);;Усі файли (*.*) - + Load File Завантажити файл - + Open Extracted ROM Directory Відкрити теку видобутого ROM - + Invalid Directory Selected Вибрано неправильну теку - + The directory you have selected does not contain a 'main' file. Вибрана тека не містить файлу «main». - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) Встановлюваний файл Switch (*.nca, *.nsp, *.xci);;Архів вмісту Nintendo (*.nca);;Пакет подання Nintendo (*.nsp);;Образ картриджа NX (*.xci) - + Install Files Встановити файли - + %n file(s) remaining Лишився 1 файлЛишилося %n файлиЛишилося %n файлівЛишилося %n файлів - + Installing file "%1"... Встановлення файлу «%1»... - - + + Install Results Результати встановлення - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. Щоб уникнути можливих конфліктів, ми не радимо користувачам встановлювати ігри в NAND. Користуйтеся цією функцією лише для встановлення оновлень і доповнень. - + %n file(s) were newly installed Щойно встановлено %n файл @@ -7717,7 +7670,7 @@ Please, only use this feature to install updates and DLC. - + %n file(s) were overwritten Перезаписано %n файл @@ -7727,7 +7680,7 @@ Please, only use this feature to install updates and DLC. - + %n file(s) failed to install Не вдалося встановити %n файл @@ -7737,214 +7690,214 @@ Please, only use this feature to install updates and DLC. - + System Application Системний застосунок - + System Archive Системний архів - + System Application Update Оновлення системного застосунку - + Firmware Package (Type A) Пакет прошивки (Тип А) - + Firmware Package (Type B) Пакет прошивки (Тип Б) - + Game Гра - + Game Update Оновлення гри - + Game DLC Доповнення гри - + Delta Title Проєкт «Дельта» - + Select NCA Install Type... Виберіть тип встановлення NCA... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) Виберіть тип проєкту, який ви хочете встановити для цього NCA: (У більшості випадків підходить стандартний вибір «Гра».) - + Failed to Install Не вдалося встановити - + The title type you selected for the NCA is invalid. Тип проєкту, який ви вибрали для NCA, неправильний. - + File not found Файл не виявлено - + File "%1" not found Файл «%1» не виявлено - + OK Гаразд - + Function Disabled Функцію вимкнену - + Compatibility list reporting is currently disabled. Check back later! Звітування для переліку сумісності наразі вимкнено. Зазирніть пізніше! - + Error opening URL Помилка під час відкриття URL - + Unable to open the URL "%1". Не вдалося відкрити URL: «%1». - + TAS Recording Записування TAS - + Overwrite file of player 1? Перезаписати файл гравця 1? - + Invalid config detected Виявлено неправильне налаштування - + Handheld controller can't be used on docked mode. Pro controller will be selected. Портативний контролер неможливо використовувати в режимі докстанції. Буде вибрано контролер Pro. - - + + Amiibo Amiibo - - + + The current amiibo has been removed Поточний amiibo вилучено - + Error Помилка - - + + The current game is not looking for amiibos Поточна гра не очікує amiibo - + Amiibo File (%1);; All Files (*.*) Файл amiibo (%1);; Усі файли (*.*) - + Load Amiibo Завантажити amiibo - + Error loading Amiibo data Помилка під час завантаження даних amiibo - + The selected file is not a valid amiibo Вибраний файл не є дійсним amiibo - + The selected file is already on use Вибраний файл уже використовується - + An unknown error occurred Сталася невідома помилка - - + + Keys not installed Ключі не встановлено - - + + Install decryption keys and restart Eden before attempting to install firmware. Встановіть ключі дешифрування та перезапустіть Eden, перш ніж спробувати встановити прошивку. - + Select Dumped Firmware Source Location Виберіть розташування дампу прошивки - + Select Dumped Firmware ZIP Виберіть ZIP із дампом прошивки - + Zipped Archives (*.zip) Zip-архіви (*.zip) - + Firmware cleanup failed Не вдалося очистити прошивку - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 @@ -7953,155 +7906,145 @@ OS reported error: %1 Помилка зі звіту від ОС: %1 - + No firmware available Немає доступних прошивок - + Firmware Corrupted Прошивка пошкоджена - + Unknown applet Невідомий аплет - + Applet doesn't map to a known value. Аплет не призначено до відомого значення. - + Record not found Запис не виявлено - + Applet not found. Please reinstall firmware. Аплет не виявлено. Перевстановіть прошивку. - + Capture Screenshot Зробити знімок екрана - + PNG Image (*.png) Зображення PNG (*.png) - - Update Available - Доступне оновлення - - - - Download %1? - Завантажити %1? - - - + TAS state: Running %1/%2 Стан TAS: Працює %1/%2 - + TAS state: Recording %1 Стан TAS: Триває запис %1 - + TAS state: Idle %1/%2 Стан TAS: Бездіяльність %1/%2 - + TAS State: Invalid Стан TAS: Неправильний - + &Stop Running [&S] Зупинити - + Stop R&ecording [&E] Зупинити запис - + Building: %n shader(s) Компіляція: %n шейдерКомпіляція: %n шейдериКомпіляція: %n шейдерівКомпіляція: %n шейдерів - + Scale: %1x %1 is the resolution scaling factor Масштаб: %1x - + Speed: %1% / %2% Швидкість: %1% / %2% - + Speed: %1% Швидкість: %1% - + Game: %1 FPS Гра: %1 к/с - + Frame: %1 ms Кадр: %1 мс - + FSR FSR - + NO AA БЕЗ ЗГЛАДЖУВАННЯ - + VOLUME: MUTE ГУЧНІСТЬ: ВИМКНЕНО - + VOLUME: %1% Volume percentage (e.g. 50%) ГУЧНІСТЬ: %1% - + Derivation Components Missing Відсутні компоненти виведення - + Decryption keys are missing. Install them now? Відсутні ключі шифрування. Встановити їх зараз? - + Wayland Detected! Виявлено Wayland! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8112,74 +8055,74 @@ Would you like to force it for future launches? Хочете примусово увімкнути його для наступних запусків? - + Use X11 Використовувати X11 - + Continue with Wayland Продовжити з Wayland - + Don't show again Не показувати знову - + Restart Required Потрібен перезапуск - + Restart Eden to apply the X11 backend. Перезапуск Eden для застосування бекенду X11. - + Slow Сповільнення - + Turbo Прискорення - + Unlocked Розблоковано - + Select RomFS Dump Target Виберіть розташування для створення дампу RomFS - + Please select which RomFS you would like to dump. Виберіть, який дамп RomFS ви хочете створити. - + Are you sure you want to close Eden? Ви впевнені, що хочете закрити Eden? - - - + + + Eden Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. Ви впевнені, що хочете зупинити емуляцію? Увесь незбережений поступ буде втрачено. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8355,8 +8298,8 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog - Діалог + Import Mods + Імпортувати моди @@ -9975,18 +9918,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed Не вдалося видобути мод - + Failed to create temporary directory %1 Не вдалося створити тимчасову теку %1 - + Zip file %1 is empty Zip-файл %1 порожній @@ -10657,4 +10600,98 @@ By selecting "From Eden", previous save data stored in Ryujinx will be Загальний награний час досягнув максимуму. + + UpdateDialog + + + Update Available + Доступне оновлення + + + + + <a href="%1">View on Forgejo</a> + <a href="%1">Переглянути на Forgejo</a> + + + + Would you like to install this update? + Хочете встановити це оновлення? + + + + Available Versions + Доступні версії + + + + + %1 is available for download. + %1 доступно для завантаження. + + + + New Version Location + Розташування нової версії + + + + All Files (*.*) + Усі файли (*.*) + + + + + + Failed to save file + Не вдалося зберегти файл + + + + Could not open file %1 for writing. + Не вдалося відкрити файл «%1» для запису. + + + + Downloading... + Завантаження... + + + + Cancel + Скасувати + + + + Could not write to file %1. + Не вдалося записати до файлу «%1». + + + + Could not commit to file %1. + Не вдалося вкласти до файлу «%1». + + + + Failed to download file + Не вдалося завантажити файл + + + + Could not download from %1%2 +Error code: %3 + Не вдалося завантажити з %1%2 +Код помилки: %3 + + + + Download Complete + Завантажено + + + + Successfully downloaded %1. Would you like to open it? + %1 успішно завантажено. Хочете відкрити? + + \ No newline at end of file diff --git a/dist/languages/vi.ts b/dist/languages/vi.ts index d76452a68a..5cbda3c24f 100644 --- a/dist/languages/vi.ts +++ b/dist/languages/vi.ts @@ -585,217 +585,205 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Không dùng FMA (tăng hiệu suất cho các dòng CPU không hỗ trợ FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE FRSQRTE và FRECPE nhanh hơn - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Các chỉ thị ASIMD nhanh hơn (chỉ cho 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Xử lí NaN không chính xác - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Tắt kiểm tra không gian địa chỉ - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Bỏ qua màn hình chung - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Thiết bị: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Độ phân giải: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Bộ lọc điều chỉnh cửa sổ: - + FSR Sharpness: Độ nét FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Phương pháp khử răng cưa: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Chế độ toàn màn hình: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Tỉ lệ khung hình: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output + + Use asynchronous GPU emulation - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. - + NVDEC emulation: Giả lập NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -804,55 +792,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: Chế độ Vsync: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -860,1398 +848,1361 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Bật hiển thị bất đồng bộ (chỉ cho Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Buộc chạy ở xung nhịp tối đa (chỉ cho Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp. - + Anisotropic Filtering: Lọc bất đẳng hướng: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Dùng bộ nhớ đệm pipeline Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Bật xả tương ứng - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback Đồng bộ hóa với tốc độ khung hình khi phát video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa. - + Barrier feedback loops Vòng lặp phản hồi rào cản - + Improves rendering of transparency effects in specific games. Cải thiện hiệu quả kết xuất của hiệu ứng trong suốt trong một số game. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Hạt giống RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Tên thiết bị - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Vùng: - + The region of the console. - + Time Zone: Múi giờ: - + The time zone of the console. - + Sound Output Mode: Chế độ đầu ra âm thanh: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Ẩn con trỏ chuột khi không dùng - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Vô hiệu hoá applet tay cầm - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) Không nén (Chất lượng tốt nhất) - + BC1 (Low quality) BC1 (Chất lượng thấp) - + BC3 (Medium quality) BC3 (Chất lượng trung bình) - - + + Auto Tự động - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast - + Balanced - - + + Accurate Chính xác - - + + Default Mặc định - + Unsafe (fast) - + Safe (stable) - + Unsafe Không an toàn - + Paranoid (disables most optimizations) Paranoid (vô hiệu hoá hầu hết sự tối ưu) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Cửa sổ không viền - + Exclusive Fullscreen Toàn màn hình - + No Video Output Không có đầu ra video - + CPU Video Decoding Giải mã video bằng CPU - + GPU Video Decoding (Default) Giải mã video bằng GPU (Mặc định) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [THỬ NGHIỆM] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [THỬ NGHIỆM] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Không có - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Mặc định (16:9) - + Force 4:3 Dùng 4:3 - + Force 21:9 Dùng 21:9 - + Force 16:10 Dùng 16:10 - + Stretch to Window Mở rộng đến cửa sổ - + Automatic Tự động - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Tiếng Nhật (日本語) - + American English Tiếng Anh Mỹ - + French (français) Tiếng Pháp (French) - + German (Deutsch) Tiếng Đức (Deutsch) - + Italian (italiano) Tiếng Ý (italiano) - + Spanish (español) Tiếng Tây Ban Nha (Español) - + Chinese Tiếng Trung - + Korean (한국어) Tiếng Hàn (한국어) - + Dutch (Nederlands) Tiếng Hà Lan (Nederlands) - + Portuguese (português) Tiếng Bồ Đào Nha (Portuguese) - + Russian (Русский) Tiếng Nga (Русский) - + Taiwanese Tiếng Đài Loan - + British English Tiếng Anh Anh - + Canadian French Tiếng Pháp Canada - + Latin American Spanish Tiếng Tây Ban Nha Mỹ Latinh - + Simplified Chinese Tiếng Trung giản thể - + Traditional Chinese (正體中文) Tiếng Trung phồn thể (正體中文) - + Brazilian Portuguese (português do Brasil) Tiếng Bồ Đào Nha Brasil (Português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Nhật Bản - + USA Hoa Kỳ - + Europe Châu Âu - + Australia Úc - + China Trung Quốc - + Korea Hàn Quốc - + Taiwan Đài Loan - + Auto (%1) Auto select time zone Tự động (%1) - + Default (%1) Default time zone Mặc định (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Ai Cập - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hồng Kông - + HST HST - + Iceland Iceland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Ba Lan - + Portugal Bồ Đào Nha - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Thổ Nhĩ Kỳ - + UCT UCT - + Universal Quốc tế - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld Handheld - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -5760,7 +5711,7 @@ Kéo điểm để thay đổi vị trí, hoặc nhấp đúp chuột vào ô tr - + Deleting ANY data is IRREVERSABLE! @@ -5771,12 +5722,12 @@ Kéo điểm để thay đổi vị trí, hoặc nhấp đúp chuột vào ô tr - UserNAND + User NAND - SysNAND + System NAND @@ -5823,7 +5774,7 @@ Kéo điểm để thay đổi vị trí, hoặc nhấp đúp chuột vào ô tr - + Calculating... @@ -6025,47 +5976,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! OpenGL không khả dụng! - + OpenGL shared contexts are not supported. Các ngữ cảnh OpenGL chung không được hỗ trợ. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! Lỗi khi khởi tạo OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. GPU của bạn có thể không hỗ trợ OpenGL, hoặc bạn không có driver đồ hoạ mới nhất. - + Error while initializing OpenGL 4.6! Lỗi khi khởi tạo OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 GPU của bạn có thể không hỗ trợ OpenGL 4.6, hoặc bạn không có driver đồ hoạ mới nhất.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 GPU của bạn có thể không hỗ trợ một hoặc nhiều tiện ích OpenGL cần thiết. Vui lòng đảm bảo bạn có driver đồ hoạ mới nhất.<br><br>GL Renderer:<br>%1<br><br>Tiện ích không hỗ trợ:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6450,204 +6407,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Tắt/Bật tiếng - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Cửa sổ chính - + Audio Volume Down Giảm âm lượng - + Audio Volume Up Tăng âm lượng - + Capture Screenshot Chụp ảnh màn hình - + Change Adapting Filter Thay đổi bộ lọc điều chỉnh - + Change Docked Mode Thay đổi chế độ docked - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation Tiếp tục/Tạm dừng giả lập - + Exit Fullscreen Thoát chế độ toàn màn hình - + Exit Eden - + Fullscreen Toàn màn hình - + Load File Nạp tập tin - + Load/Remove Amiibo Nạp/Loại bỏ Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation Khởi động lại giả lập - + Stop Emulation Dừng giả lập - + TAS Record Ghi lại TAS - + TAS Reset Đặt lại TAS - + TAS Start/Stop Bắt đầu/Dừng TAS - + Toggle Filter Bar Hiện/Ẩn thanh lọc - + Toggle Framerate Limit Bật/Tắt giới hạn tốc độ khung hình - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Bật/Tắt lia chuột - + Toggle Renderdoc Capture - + Toggle Status Bar Hiện/Ẩn thanh trạng thái - + Toggle Performance Overlay @@ -6951,7 +6908,7 @@ Debug Message: - + &Pause &Tạm dừng @@ -7112,7 +7069,7 @@ Debug Message: - + &Start &Bắt đầu @@ -7123,7 +7080,7 @@ Debug Message: - + R&ecord G&hi lại @@ -7214,7 +7171,7 @@ Debug Message: - + None @@ -7230,774 +7187,764 @@ Debug Message: - + Small (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8005,74 +7952,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8236,7 +8183,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9843,18 +9790,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10518,4 +10465,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/vi_VN.ts b/dist/languages/vi_VN.ts index 2e46de6dc6..8fa5494c73 100644 --- a/dist/languages/vi_VN.ts +++ b/dist/languages/vi_VN.ts @@ -585,217 +585,205 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Không dùng FMA (tăng hiệu suất cho các dòng CPU không hỗ trợ FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Chạy FRSQRTE và FRECPE nhanh hơn - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Các lệnh ASIMD nhanh hơn (chỉ áp dụng cho 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Xử lí NaN gặp lỗi - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Tắt kiểm tra không gian địa chỉ - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Bỏ qua màn hình chung - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API đồ hoạ: - + Changes the output graphics API. Vulkan is recommended. - + Device: Thiết bị đồ hoạ: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Độ phân giải: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Bộ lọc điều chỉnh cửa sổ: - + FSR Sharpness: Độ sắc nét FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Phương pháp khử răng cưa: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Chế độ Toàn màn hình: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Tỉ lệ khung hình: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - - Optimize SPIRV output + + Use asynchronous GPU emulation - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. + + Uses an extra CPU thread for rendering. +This option should always remain enabled. - + NVDEC emulation: Giả lập NVDEC - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -804,55 +792,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: Chế độ Vsync: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -860,1399 +848,1361 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Bật hiển thị bất đồng bộ (chỉ dành cho Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Buộc chạy ở xung nhịp tối đa (chỉ Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp. - + Anisotropic Filtering: Bộ lọc góc nghiêng: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Dùng Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Bật xả tương ứng - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback Đồng bộ hóa với tốc độ khung hình khi phát video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa. - + Barrier feedback loops Vòng lặp phản hồi rào cản - + Improves rendering of transparency effects in specific games. Cải thiện hiệu quả hiển thị của hiệu ứng trong suốt trong một số trò chơi. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Cải thiện việc xử lý texture và bộ đệm buffer, cũng như lớp dịch Maxwell. -Một số thiết bị hỗ trợ Vulkan 1.1+ và tất cả thiết bị Vulkan 1.2+ đều hỗ trợ tiện ích mở rộng này. - - - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Hạt giống RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Tên thiết bị - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Vùng: - + The region of the console. - + Time Zone: Múi giờ: - + The time zone of the console. - + Sound Output Mode: Chế độ đầu ra âm thanh - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Ẩn con trỏ chuột khi không dùng - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Vô hiệu hoá applet tay cầm - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) Không nén (Chất lượng tốt nhất) - + BC1 (Low quality) BC1 (Chất lượng thấp) - + BC3 (Medium quality) BC3 (Chất lượng trung bình) - - + + Auto Tự động - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast - + Balanced - - + + Accurate Tuyệt đối - - + + Default Mặc định - + Unsafe (fast) - + Safe (stable) - + Unsafe Tương đối - + Paranoid (disables most optimizations) Paranoid (vô hiệu hoá hầu hết sự tối ưu) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Cửa sổ không viền - + Exclusive Fullscreen Toàn màn hình - + No Video Output Không Video Đầu Ra - + CPU Video Decoding Giải mã video bằng CPU - + GPU Video Decoding (Default) Giải mã video bằng GPU (Mặc định) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [THỬ NGHIỆM] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [THỬ NGHIỆM] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian ScaleForce - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Trống - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Mặc định (16:9) - + Force 4:3 Dùng 4:3 - + Force 21:9 Dùng 21:9 - + Force 16:10 Dung 16:10 - + Stretch to Window Kéo dãn đến cửa sổ phần mềm - + Automatic Tự động - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Tiếng Nhật (日本語) - + American English Tiếng Anh Mỹ - + French (français) Tiếng Pháp (French) - + German (Deutsch) Tiếng Đức (Deutsch) - + Italian (italiano) Tiếng Ý (italiano) - + Spanish (español) Tiếng Tây Ban Nha (Spanish) - + Chinese Tiếng Trung - + Korean (한국어) Tiếng Hàn (한국어) - + Dutch (Nederlands) Tiếng Hà Lan (Dutch) - + Portuguese (português) Tiếng Bồ Đào Nha (Portuguese) - + Russian (Русский) Tiếng Nga (Русский) - + Taiwanese Tiếng Đài Loan - + British English Tiếng Anh UK (British English) - + Canadian French Tiếng Pháp Canada - + Latin American Spanish Tiếng Mỹ La-tinh - + Simplified Chinese Tiếng Trung giản thể - + Traditional Chinese (正體中文) Tiếng Trung phồn thể (正體中文) - + Brazilian Portuguese (português do Brasil) Tiếng Bồ Đào Nha của người Brazil (Português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Nhật Bản - + USA Hoa Kỳ - + Europe Châu Âu - + Australia Châu Úc - + China Trung Quốc - + Korea Hàn Quốc - + Taiwan Đài Loan - + Auto (%1) Auto select time zone Tự động (%1) - + Default (%1) Default time zone Mặc định (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Ai Cập - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hồng Kông - + HST HST - + Iceland Iceland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Ba Lan - + Portugal Bồ Đào Nha - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Thổ Nhĩ Kỳ - + UCT UCT - + Universal Quốc tế - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Chế độ cắm TV - + Handheld Cầm tay - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -5761,7 +5711,7 @@ Kéo điểm để thay đổi vị trí, hoặc nhấp đúp chuột vào ô tr - + Deleting ANY data is IRREVERSABLE! @@ -5772,12 +5722,12 @@ Kéo điểm để thay đổi vị trí, hoặc nhấp đúp chuột vào ô tr - UserNAND + User NAND - SysNAND + System NAND @@ -5824,7 +5774,7 @@ Kéo điểm để thay đổi vị trí, hoặc nhấp đúp chuột vào ô tr - + Calculating... @@ -6026,47 +5976,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! Không có sẵn OpenGL! - + OpenGL shared contexts are not supported. Các ngữ cảnh OpenGL chung không được hỗ trợ. - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! Đã xảy ra lỗi khi khởi tạo OpenGL! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. GPU của bạn có thể không hỗ trợ OpenGL, hoặc bạn không có driver đồ hoạ mới nhất. - + Error while initializing OpenGL 4.6! Lỗi khi khởi tạo OpenGL 4.6! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 GPU của bạn có thể không hỗ trợ OpenGL 4.6, hoặc bạn không có driver đồ hoạ mới nhất.<br><br>GL Renderer:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 GPU của bạn có thể không hỗ trợ một hoặc nhiều tiện ích OpenGL cần thiết. Vui lòng đảm bảo bạn có driver đồ hoạ mới nhất.<br><br>GL Renderer:<br>%1<br><br>Tiện ích không hỗ trợ:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6451,204 +6407,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Tắt/Bật tiếng - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Cửa sổ chính - + Audio Volume Down Giảm âm lượng - + Audio Volume Up Tăng âm lượng - + Capture Screenshot Chụp ảnh màn hình - + Change Adapting Filter Thay đổi bộ lọc điều chỉnh - + Change Docked Mode Đổi chế độ Docked - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation Tiếp tục/Tạm dừng giả lập - + Exit Fullscreen Thoát chế độ toàn màn hình - + Exit Eden - + Fullscreen Toàn màn hình - + Load File Nạp tệp tin - + Load/Remove Amiibo Tải/Loại bỏ Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation Khởi động lại giả lập - + Stop Emulation Dừng giả lập - + TAS Record Ghi lại TAS - + TAS Reset Đặt lại TAS - + TAS Start/Stop Bắt đầu/Dừng TAS - + Toggle Filter Bar Hiện/Ẩn thanh lọc - + Toggle Framerate Limit Bật/Tắt giới hạn tốc độ khung hình - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Bật/Tắt di chuyển chuột - + Toggle Renderdoc Capture - + Toggle Status Bar Hiện/Ẩn thanh trạng thái - + Toggle Performance Overlay @@ -6952,7 +6908,7 @@ Debug Message: - + &Pause &Tạm dừng @@ -7113,7 +7069,7 @@ Debug Message: - + &Start &Bắt đầu @@ -7124,7 +7080,7 @@ Debug Message: - + R&ecord G&hi @@ -7215,7 +7171,7 @@ Debug Message: - + None @@ -7231,774 +7187,764 @@ Debug Message: - + Small (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8006,74 +7952,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8237,7 +8183,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9844,18 +9790,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10519,4 +10465,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/languages/zh_CN.ts b/dist/languages/zh_CN.ts index a16f8b44d9..aa5cda0fcc 100644 --- a/dist/languages/zh_CN.ts +++ b/dist/languages/zh_CN.ts @@ -601,22 +601,12 @@ Fast(2000MHz):运行在 2 倍频率。 设置自定义的 CPU 时钟周期。较高的数值可能提升性能,但也可能导致游戏卡死。推荐范围:77–21000。 - - Virtual Table Bouncing - 虚拟表返回 - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - 通过模拟返回值为 0 的方式使任何触发预取中止的函数返回 - - - + Enable Host MMU Emulation (fastmem) 启用主机 MMU 模拟(快速内存存取) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -625,100 +615,100 @@ Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) 低精度 FMA (在 CPU 不支持 FMA 指令集的情况下提高性能) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. 该选项通过降低积和熔加运算的精度来提高模拟器在不支持 FMA 指令集 CPU 上的运行速度。 - + Faster FRSQRTE and FRECPE 快速 FRSQRTE 和 FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. 该选项通过使用精度较低的近似值来提高某些浮点函数的运算速度。 - + Faster ASIMD instructions (32 bits only) 加速 ASIMD 指令执行(仅限 32 位) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. 该选项通过不正确的舍入模式来提高 32 位 ASIMD 浮点函数的运行速度。 - + Inaccurate NaN handling 低精度非数处理 - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. 该选项通过取消非数检查来提高速度。 请注意,这也会降低某些浮点指令的精确度。 - + Disable address space checks 禁用地址空间检查 - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. 此选项通过在每次内存操作前取消安全检查来提高速度。 禁用它可能允许执行任意代码。 - + Ignore global monitor 忽略全局监视器 - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. 此选项仅通过 cmpxchg 指令来提高速度,以确保独占访问指令的安全性。 请注意,这可能会导致死锁和其他问题。 - + API: API: - + Changes the output graphics API. Vulkan is recommended. 更改图形输出的 API。 推荐使用 Vulkan。 - + Device: 设备: - + This setting selects the GPU to use (Vulkan only). 设置Vulkan下使用的GPU。 - + Resolution: 分辨率: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -727,27 +717,27 @@ Options lower than 1X can cause artifacts. 低于 1X 的选项可能造成渲染问题。 - + Window Adapting Filter: 窗口滤镜: - + FSR Sharpness: FSR 锐化度: - + Determines how sharpened the image will look using FSR's dynamic contrast. 确定使用 FSR 的动态对比度后的图像锐化度。 - + Anti-Aliasing Method: 抗锯齿方式: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -756,12 +746,12 @@ SMAA 提供最佳质量。 FXAA 可以在较低分辨率下产生更稳定的画面。 - + Fullscreen Mode: 全屏模式: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -770,12 +760,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp 独占全屏提供更好的性能和 Freesync/Gsync 支持。 - + Aspect Ratio: 屏幕纵横比: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -784,38 +774,36 @@ Also controls the aspect ratio of captured screenshots. 此设置同时控制捕获截图的高宽比。 - + Use persistent pipeline cache 使用持久管道缓存 - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. 将生成的着色器保存到硬盘,提高后续游戏过程中的着色器加载速度。 请仅在调试时禁用此项。 - - Optimize SPIRV output - 优化 SPIRV 输出 + + Use asynchronous GPU emulation + 使用异步 GPU 模拟 - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. - 对生成的 SPIRV 着色器执行额外的优化处理。 -实验性功能。也许会略微提升性能,但会增加着色器编译所需的时间。 + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + 使用额外的 CPU 线程进行渲染。 +此选项应始终保持启用状态。 - + NVDEC emulation: NVDEC 模拟方式: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -824,12 +812,12 @@ In most cases, GPU decoding provides the best performance. 大多数情况下,使用 GPU 解码将提供最好的性能。 - + ASTC Decoding Method: ASTC 纹理解码方式: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -842,12 +830,12 @@ CPU 异步模拟:使用 CPU 在 ASTC 纹理到达时对其进行解码。 消除 ASTC 解码带来的卡顿,但在解码时可能出现渲染问题。 - + ASTC Recompression Method: ASTC 纹理重压缩方式: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -856,44 +844,44 @@ BC1/BC3: 中间格式将被重新压缩为 BC1 或 BC3 格式,从而节省显存 但会降低图像质量。 - + Frame Pacing Mode (Vulkan only) 帧同步模式 (仅限 Vulkan) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. 控制模拟器如何管理帧同步,以减少卡顿,使帧率表现更加平稳顺滑。 - + VRAM Usage Mode: VRAM 使用模式: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. 选择模拟器是应优先节省内存还是最大限度地使用可用视频内存以提高性能。 激进模式可能会影响诸如录屏软件等其他应用程序的性能,。 - + Skip CPU Inner Invalidation 跳过 CPU 内部失效处理 - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. 在内存更新期间跳过某些缓存失效,从而降低 CPU 使用率并改善延迟。这可能导致软件崩溃。 - + VSync Mode: 垂直同步模式: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -904,12 +892,12 @@ Mailbox 的延迟可能比 FIFO 低且不会导致撕裂,但可能会丢帧。 Immediate (不同步) 会呈现全部可用内容,并可能出现撕裂。 - + Sync Memory Operations 同步内存操作 - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -918,98 +906,98 @@ Unreal Engine 4 games often see the most significant changes thereof. 虚幻 4 引擎的游戏通常会看到最显著的变化。 - + Enable asynchronous presentation (Vulkan only) 启用异步帧提交 (仅限 Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. 将帧提交移动到单独的 CPU 线程,略微提高性能。 - + Force maximum clocks (Vulkan only) 强制最大时钟 (仅限 Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. 在后台运行的同时等待图形命令,以防止 GPU 降低时钟速度。 - + Anisotropic Filtering: 各向异性过滤: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. 控制在斜角下纹理渲染的质量。 大多数 GPU 上设置为 16 倍是安全的。 - + GPU Mode: GPU 模式: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. 控制 GPU 模拟的精确度。大部分游戏在性能或平衡模式下可以正常渲染,但部分游戏需要设置为精确。粒子效果通常只有在精确模式下才能正确显示。 - + DMA Accuracy: DMA 精度: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. 控制 DMA 精度。安全精度可修复某些游戏中的问题,但可能会降低性能。 - + Enable asynchronous shader compilation 开启异步着色器编译 - + May reduce shader stutter. 可能减少着色器卡顿。 - + Fast GPU Time GPU 超频频率 - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. 将模拟的 GPU 超频,以提高动态分辨率和渲染距离。使用 256 可获得最大性能,使用 512 可获得最高的图形保真度。 - + GPU Unswizzle GPU 还原 - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. 利用 GPU 计算来加速 BCn 格式 3D 纹理的解码。如果遇到崩溃或画面花屏,请禁用此项。 - + GPU Unswizzle Max Texture Size GPU 还原最大纹理尺寸 - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1018,48 +1006,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size GPU 还原流大小 - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. 设置每帧处理的纹理数据最大量(单位:MiB)。 较高的数值可以减少纹理加载时的卡顿,但可能会影响帧率的稳定性(即造成帧时间波动)。 - + GPU Unswizzle Chunk Size GPU 还原块大小 - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. 确定在单次调度(Dispatch)中处理的深度切片(Depth Slices)数量。 增加此数值可以提高高端 GPU 的吞吐量(处理效率),但在性能较弱的硬件上可能会引发 TDR(驱动程序重置)或驱动超时。 - + Use Vulkan pipeline cache 启用 Vulkan 管线缓存 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. 启用 GPU 供应商专用的管线缓存。 在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。 - + Enable Compute Pipelines (Intel Vulkan Only) 启用计算管线 (仅限 Intel 显卡 Vulkan 模式) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1068,206 +1056,183 @@ Compute pipelines are always enabled on all other drivers. 在所有其他驱动程序上始终启用计算管线。 - + Enable Reactive Flushing 启用反应性刷新 - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. 使用反应性刷新取代预测性刷新,从而更精确地同步内存。 - + Sync to framerate of video playback 播放视频时帧率同步 - + Run the game at normal speed during video playback, even when the framerate is unlocked. 在视频播放期间以正常速度运行游戏,即使帧率未锁定。 - + Barrier feedback loops 屏障反馈环路 - + Improves rendering of transparency effects in specific games. 改进某些游戏中透明效果的渲染。 - + Enable buffer history 启用缓冲区历史 - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. 允许访问之前的缓冲状态。 这个选项可能会提升某些游戏的渲染质量和性能一致性。 - + Fix bloom effects 修复泛光效果 - + Removes bloom in Burnout. 去除《火爆狂飙》中的泛光特效。 - + Enable Legacy Rescale Pass 启用旧版缩放 - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. 通过依赖之前实现的行为,可能会修复部分游戏的缩放重叠问题。 修复 AMD 和 Intel 显卡上的线条伪影,以及《路易斯洋楼3》中 Nvidia 显卡的灰色纹理闪烁的遗留行为变通方法。 - + Extended Dynamic State 扩展动态状态 - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. 控制在扩展动态状态中可使用的函数数量。更高的数值允许启用更多功能,并可能提升性能,但同时也可能导致额外的图形问题。 - + Vertex Input Dynamic State 顶点输入动态状态 - + Enables vertex input dynamic state feature for better quality and performance. 开启顶点输入动态状态功能来获得更好的质量和性能。 - - Provoking Vertex - 激活顶点 - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - 改善某些游戏中的照明和顶点处理。仅 Vulkan 1.0 设备支持此扩展。 - - - - Descriptor Indexing - 描述符索引 - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - 改进了纹理和缓冲处理以及 Maxwell 翻译层。 -部分 Vulkan 1.1 设备和所有 1.2 设备支持此扩展。 - - - + Sample Shading 采样着色 - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. 允许片段着色器在多重采样的片段中每个样本执行一次而不是每个片段执行一次。可以提高图形质量,但会降低性能。 更高的值可以提高质量但会降低性能。 - + RNG Seed 随机数生成器种子 - + Controls the seed of the random number generator. Mainly used for speedrunning. 控制随机数生成器的种子。 主要用于竞速游戏。 - + Device Name 设备名称 - + The name of the console. 主机的数量。 - + Custom RTC Date: 自定义系统时间: - + This option allows to change the clock of the console. Can be used to manipulate time in games. 此选项允许更改控制台的时钟。 可用于操纵游戏中的时间。 - + The number of seconds from the current unix time 来自当前 unix 时间的秒数。 - + Language: 语言: - + This option can be overridden when region setting is auto-select 当区域设置为自动选择时可以使用此选项替代。 - + Region: 地区: - + The region of the console. 主机的区域。 - + Time Zone: 时区: - + The time zone of the console. 主机的时区。 - + Sound Output Mode: 声音输出模式: - + Console Mode: 控制台模式: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1275,1047 +1240,1032 @@ Setting to Handheld can help improve performance for low end systems. 游戏会根据此设置改变分辨率、细节和支持的控制器。 将设置为掌机模式可以帮助低端系统提高性能。 - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot 启动时提示选择用户账户 - + Useful if multiple people use the same PC. 在多人使用相同的 PC 时有效。 - + Pause when not in focus 在丢失焦点时暂停 - + Pauses emulation when focusing on other windows. 当焦点位于其它窗口时暂停模拟器。 - + Confirm before stopping emulation 停止模拟时需要确认 - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. 替代提示以确认停止模拟。 启用它将绕过此类提示并直接退出模拟。 - + Hide mouse on inactivity 自动隐藏鼠标光标 - + Hides the mouse after 2.5s of inactivity. 在 2.5 秒无活动后隐藏鼠标。 - + Disable controller applet 禁用控制器小程序 - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. 强制禁止在模拟程序中使用控制器小程序。 当程序尝试打开控制器小程序时,它会立即被关闭。 - + Check for updates 检查更新 - + Whether or not to check for updates upon startup. 在启动时是否检查更新。 - + Enable Gamemode 启用游戏模式 - + Force X11 as Graphics Backend 强制使用 X11 作为图形后端 - + Custom frontend 自定义前端 - + Real applet 真实的小程序 - + Never 永不 - + On Load 加载时 - + Always 总是 - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU 异步模拟 - + Uncompressed (Best quality) 不压缩 (最高质量) - + BC1 (Low quality) BC1 (低质量) - + BC3 (Medium quality) BC3 (中等质量) - - + + Auto 自动 - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative 保守模式 - + Aggressive 激进模式 - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (汇编着色器,仅限 NVIDIA 显卡) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (实验性,仅限 AMD/Mesa) - + Null - + Fast 高速 - + Balanced 平衡 - - + + Accurate 高精度 - - + + Default 系统默认 - + Unsafe (fast) 不安全(快速) - + Safe (stable) 安全(稳定) - + Unsafe 低精度 - + Paranoid (disables most optimizations) 偏执模式 (禁用绝大多数优化项) - + Debugging 调试 - + Dynarmic 动态编译 - + NCE 本机代码执行 - + Borderless Windowed 无边框窗口 - + Exclusive Fullscreen 独占全屏 - + No Video Output 无视频输出 - + CPU Video Decoding CPU 视频解码 - + GPU Video Decoding (Default) GPU 视频解码 (默认) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [实验性] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [实验性] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [实验性] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [实验性] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [实验性] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor 近邻取样 - + Bilinear 双线性过滤 - + Bicubic 双三线过滤 - + Gaussian 高斯模糊 - + Lanczos Lanczos - + ScaleForce 强制缩放 - + AMD FidelityFX Super Resolution AMD FidelityFX 超级分辨率 - + Area 区域 - + MMPX MMPX - + Zero-Tangent 零切线 - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None - + FXAA 快速近似抗锯齿 - + SMAA 子像素形态学抗锯齿 - + Default (16:9) 默认 (16:9) - + Force 4:3 强制 4:3 - + Force 21:9 强制 21:9 - + Force 16:10 强制 16:10 - + Stretch to Window 拉伸窗口 - + Automatic 自动 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) 日语 (日本語) - + American English 美式英语 - + French (français) 法语 (français) - + German (Deutsch) 德语 (Deutsch) - + Italian (italiano) 意大利语 (italiano) - + Spanish (español) 西班牙语 (español) - + Chinese 中文 - + Korean (한국어) 韩语 (한국어) - + Dutch (Nederlands) 荷兰语 (Nederlands) - + Portuguese (português) 葡萄牙语 (português) - + Russian (Русский) 俄语 (Русский) - + Taiwanese 台湾中文 - + British English 英式英语 - + Canadian French 加拿大法语 - + Latin American Spanish 拉美西班牙语 - + Simplified Chinese 简体中文 - + Traditional Chinese (正體中文) 繁体中文 (正體中文) - + Brazilian Portuguese (português do Brasil) 巴西-葡萄牙语 (português do Brasil) - + Polish (polska) 波兰语(波兰语) - + Thai (แบบไทย) 泰语 - - + + Japan 日本 - + USA 美国 - + Europe 欧洲 - + Australia 澳大利亚 - + China 中国 - + Korea 韩国 - + Taiwan 台湾地区 - + Auto (%1) Auto select time zone 自动 (%1) - + Default (%1) Default time zone 默认 (%1) - + CET 欧洲中部时间 - + CST6CDT 古巴标准时间&古巴夏令时 - + Cuba 古巴 - + EET 东欧时间 - + Egypt 埃及 - + Eire 爱尔兰 - + EST 东部标准时间 - + EST5EDT 东部标准时间&东部夏令时 - + GB 英国 - + GB-Eire 英国-爱尔兰时间 - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich 格林威治 - + Hongkong 香港 - + HST 美国夏威夷时间 - + Iceland 冰岛 - + Iran 伊朗 - + Israel 以色列 - + Jamaica 牙买加 - + Kwajalein 夸贾林环礁 - + Libya 利比亚 - + MET 中欧时间 - + MST 山区标准时间 (北美) - + MST7MDT 山区标准时间&山区夏令时 (北美) - + Navajo 纳瓦霍 - + NZ 新西兰时间 - + NZ-CHAT - 新西兰-查塔姆群岛 + NZ-CHAT - + Poland 波兰 - + Portugal 葡萄牙 - + PRC 中国标准时间 - + PST8PDT 太平洋标准时间&太平洋夏令时 - + ROC 台湾时间 - + ROK 韩国时间 - + Singapore 新加坡 - + Turkey 土耳其 - + UCT UCT - + Universal 世界时间 - + UTC 协调世界时 - + W-SU 欧洲-莫斯科时间 - + WET 西欧时间 - + Zulu 祖鲁 - + Mono 单声道 - + Stereo 立体声 - + Surround 环绕声 - + 4GB DRAM (Default) 4GB DRAM (默认) - + 6GB DRAM (Unsafe) 6GB DRAM (不安全) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (不安全) - + 12GB DRAM (Unsafe) 12GB DRAM (不安全) - + Docked 主机模式 - + Handheld 掌机模式 - - + + Off 关闭 - + Boost (1700MHz) 加速 (1700MHz) - + Fast (2000MHz) 快速 (2000MHz) - + Always ask (Default) 总是询问 (默认) - + Only if game specifies not to stop 仅当游戏不希望停止时 - + Never ask 从不询问 - - + + Medium (256) 中(256) - - + + High (512) 高(512) - + Very Small (16 MB) 很小 (16 MB) - + Small (32 MB) 较小 (32 MB) - + Normal (128 MB) 正常 (128 MB) - + Large (256 MB) 较大 (256 MB) - + Very Large (512 MB) 很大 (512 MB) - + Very Low (4 MB) 很低 (4 MB) - + Low (8 MB) 低 (8 MB) - + Normal (16 MB) 正常 (16 MB) - + Medium (32 MB) 中 (32 MB) - + High (64 MB) 高 (64 MB) - + Very Low (32) 很低 (32) - + Low (64) 低 (64) - + Normal (128) 正常 (128) - + Disabled 禁用 - + ExtendedDynamicState 1 扩展动态状态 1 - + ExtendedDynamicState 2 扩展动态状态 2 - + ExtendedDynamicState 3 扩展动态状态 3 - + Tree View 树景视图 - + Grid View 网格视图 @@ -2842,7 +2792,7 @@ When a program attempts to open the controller applet, it is immediately closed. Use dev.keys - + 使用 dev.keys @@ -5000,7 +4950,7 @@ Once deleted, these can NOT be recovered. Are you 100% sure you want to delete t &Open in File Manager - + 在文件管理器中打开(&O) @@ -5326,7 +5276,7 @@ UUID: %2 Show recording dialog - + 显示录制对话框 @@ -5828,7 +5778,7 @@ Drag points to change position, or double-click table cells to edit values.数据管理器 - + Deleting ANY data is IRREVERSABLE! 删除任何数据都是不可逆的! @@ -5839,12 +5789,12 @@ Drag points to change position, or double-click table cells to edit values. - UserNAND + User NAND 用户 NAND - SysNAND + System NAND 系统 NAND @@ -5891,7 +5841,7 @@ Drag points to change position, or double-click table cells to edit values.导入此目录的数据。这可能需要一些时间,并且会删除所有现有数据! - + Calculating... 正在计算... @@ -6094,47 +6044,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! OpenGL 模式不可用! - + OpenGL shared contexts are not supported. 不支持 OpenGL 共享上下文。 - + Eden has not been compiled with OpenGL support. Eden 尚未编译为支持 OpenGL。 - - + + + Error while initializing OpenGL! 初始化 OpenGL 时出错! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. 您的 GPU 可能不支持 OpenGL ,或者您没有安装最新的显卡驱动。 - + Error while initializing OpenGL 4.6! 初始化 OpenGL 4.6 时出错! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 您的 GPU 可能不支持 OpenGL 4.6 ,或者您没有安装最新的显卡驱动。<br><br>GL 渲染器:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 您的 GPU 可能不支持某些必需的 OpenGL 扩展。请确保您已经安装最新的显卡驱动。<br><br>GL 渲染器:<br>%1<br><br>不支持的扩展:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6519,204 +6475,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute 开启/关闭静音 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window 主窗口 - + Audio Volume Down 调低音量 - + Audio Volume Up 调高音量 - + Capture Screenshot 捕获截图 - + Change Adapting Filter 更改窗口滤镜 - + Change Docked Mode 更改主机运行模式 - + Change GPU Mode 更改 GPU 模式 - + Configure 配置 - + Configure Current Game 配置当前游戏 - + Continue/Pause Emulation 继续/暂停模拟 - + Exit Fullscreen 退出全屏 - + Exit Eden 退出 Eden - + Fullscreen 全屏 - + Load File 加载文件 - + Load/Remove Amiibo 加载/移除 Amiibo - + Browse Public Game Lobby 浏览公共游戏大厅 - + Create Room 创建房间 - + Direct Connect to Room 直接连接到房间 - + Leave Room 离开房间 - + Show Current Room 显示当前房间 - + Restart Emulation 重新启动模拟 - + Stop Emulation 停止模拟 - + TAS Record TAS 录制 - + TAS Reset 重置 TAS - + TAS Start/Stop TAS 开始/停止 - + Toggle Filter Bar 显示/隐藏搜索栏 - + Toggle Framerate Limit 打开/关闭帧率限制 - + Toggle Turbo Speed 切换加速模式 - + Toggle Slow Speed 切换减速模式 - + Toggle Mouse Panning 打开/关闭鼠标平移 - + Toggle Renderdoc Capture 切换到 Renderdoc 捕获截图 - + Toggle Status Bar 显示/隐藏状态栏 - + Toggle Performance Overlay 切换性能覆盖层 @@ -7020,7 +6976,7 @@ Debug Message: - + &Pause 暂停 (&P) @@ -7181,7 +7137,7 @@ Debug Message: - + &Start 开始 (&S) @@ -7192,7 +7148,7 @@ Debug Message: - + R&ecord 录制 (&E) @@ -7283,7 +7239,7 @@ Debug Message: - + None @@ -7299,624 +7255,624 @@ Debug Message: 显示性能覆盖层 - + Small (32x32) 小 (32x32) - + Standard (64x64) 标准 (64x64) - + Large (128x128) 大 (128x128) - + Full Size (256x256) 最大 (256x256) - + Broken Vulkan Installation Detected 检测到损坏的 Vulkan 安装 - + Vulkan initialization failed during boot. 在启动时初始化 Vulkan 失败。 - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping 运行游戏 - + Loading Web Applet... 正在加载 Web 小程序... - - + + Disable Web Applet 禁用 Web 小程序 - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) 禁用网页小程序可能会导致未定义的行为并且应仅在 超级马里奥 3D 全明星中使用。您确定要禁用网页小程序吗? (这可以在调试设置中重新启用。) - + The amount of shaders currently being built 当前正在构建的着色器数量 - + The current selected resolution scaling multiplier. 当前选择的分辨率缩放倍数。 - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. 当前模拟速度。高于或低于 100% 的数值表示模拟运行比 Switch 快或慢。 - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. 游戏当前显示的每秒帧数。这个数值会因游戏和场景的不同而有所变化。 - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. 模拟 Switch 一帧所需的时间,不包括帧限制或垂直同步。为了全速模拟这个时间最多应为 16.67 毫秒。 - + Unmute 取消静音 - + Mute 静音 - + Reset Volume 重置音量 - + &Clear Recent Files 清除最近的文件(&C) - + &Continue 继续(&C) - + Warning: Outdated Game Format 警告: 游戏格式过时 - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. 您正在为此游戏使用解包 ROM 目录格式,这是一种已过时的格式,它已被 NCA、NAX、XCI 或 NSP 等其他格式取代。解包 ROM 目录缺少图标、元数据和更新支持。<br>有关 Eden 支持的各种 Switch 格式的说明请查阅我们的用户手册。此消息将不再显示。 - - + + Error while loading ROM! 加载 ROM 时出错! - + The ROM format is not supported. 不支持该 ROM 格式。 - + An error occurred initializing the video core. 初始化视频核心时发生错误。 - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. Eden 在运行视频核心时遇到了错误。通常这是由于 GPU 驱动程序过时引起的,包括集成显卡驱动程序。有关详细信息,请查看日志。有关如何访问日志的更多信息,请参阅以下页面:<a href="https://yuzu-mirror.github.io/help/reference/log-files/">如何上传日志文件</a>。 - + Error while loading ROM! %1 %1 signifies a numeric error code. 加载 ROM 时出错! %1 - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. %1<br>请重新导出您的文件,或在 Discord/Stoat 上寻求帮助。 - + An unknown error occurred. Please see the log for more details. 发生未知错误。请查看日志以获取更多详情。 - + (64-bit) (64 位) - + (32-bit) (32 位) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit %1 %2 - + Closing software... 正在关闭软件... - + Save Data 存档数据 - + Mod Data Mod 数据 - + Error Opening %1 Folder 打开 %1 文件夹出错 - - + + Folder does not exist! 文件夹不存在! - + Remove Installed Game Contents? 是否移除已安装的游戏内容? - + Remove Installed Game Update? 是否移除已安装的游戏更新? - + Remove Installed Game DLC? 是否移除已安装的游戏 DLC? - + Remove Entry 删除条目 - + Delete OpenGL Transferable Shader Cache? 要删除 OpenGL 可传输着色器缓存吗? - + Delete Vulkan Transferable Shader Cache? 要删除 Vulkan 可传输着色器缓存吗? - + Delete All Transferable Shader Caches? 删除所有可传输的着色器缓存? - + Remove Custom Game Configuration? 是否移除自定义游戏配置? - + Remove Cache Storage? 要清除缓存存储吗? - + Remove File 删除文件 - + Remove Play Time Data 删除游戏时间数据 - + Reset play time? 要重置播放时间吗? - - + + RomFS Extraction Failed! RomFS 提取失败! - + There was an error copying the RomFS files or the user cancelled the operation. 复制 RomFS 文件时出错或用户取消了操作。 - + Full 完整 - + Skeleton 结构 - + Select RomFS Dump Mode 选择 RomFS 转储模式 - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. 请选择您希望如何导出 RomFS。<br>&quot;完整&quot; 将把所有文件复制到新的目录中,而<br>&quot;结构&quot; 仅会创建目录结构。</br></br> - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root %1 的可用空间不足,无法提取 RomFS。请释放空间或在模拟 > 配置 > 系统 > 文件系统 > 转储根目录,中选择其它目录 - + Extracting RomFS... 正在提取 RomFS... - - + + Cancel 取消 - + RomFS Extraction Succeeded! RomFS 提取成功! - + The operation completed successfully. 操作已成功完成。 - + Error Opening %1 打开 %1 时出错 - + Select Directory 选择目录 - + Properties 属性 - + The game properties could not be loaded. 无法加载游戏属性。 - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. Switch 可执行文件 (%1);;所有文件 (*.*) - + Load File 加载文件 - + Open Extracted ROM Directory 打开已提取的 ROM 目录 - + Invalid Directory Selected 选择的目录无效 - + The directory you have selected does not contain a 'main' file. 您选择的目录不包含 'main' 文件。 - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) 可安装的 Switch 文件 (*.nca *.nsp *.xci);;任天堂内容档案 (*.nca);;任天堂提交包 (*.nsp);;NX 卡带镜像 (*.xci) - + Install Files 安装文件 - + %n file(s) remaining 剩余 %n 个文件 - + Installing file "%1"... 正在安装文件 "%1"... - - + + Install Results 安装结果 - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. 为了避免可能的冲突,我们不鼓励用户将基础游戏安装到 NAND。 请仅使用此功能来安装更新和 DLC。 - + %n file(s) were newly installed 已新安装 %n 个文件 - + %n file(s) were overwritten 已覆盖了 %n 个文件 - + %n file(s) failed to install %n 个文件安装失败 - + System Application 系统应用 - + System Archive 系统档案 - + System Application Update 系统应用更新 - + Firmware Package (Type A) 固件包 (类型 A) - + Firmware Package (Type B) 固件包 (类型 B) - + Game 游戏 - + Game Update 游戏更新 - + Game DLC 游戏可下载内容 - + Delta Title Delta 标题 - + Select NCA Install Type... 选择 NCA 安装类型... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) 请选择您希望将此 NCA 安装为的标题类型: (在大多数情况下,默认的 '游戏' 就可以。) - + Failed to Install 安装失败 - + The title type you selected for the NCA is invalid. 您为 NCA 选择的标题类型无效。 - + File not found 找不到文件 - + File "%1" not found 未找到文件 "%1" - + OK 确定 - + Function Disabled 功能已被关闭 - + Compatibility list reporting is currently disabled. Check back later! 兼容性列表报告目前已被禁用。请稍后再查看! - + Error opening URL 打开网址出错 - + Unable to open the URL "%1". 无法打开 URL "%1"。 - + TAS Recording TAS 录像 - + Overwrite file of player 1? 要覆盖玩家 1 的文件吗? - + Invalid config detected 检测到无效配置 - + Handheld controller can't be used on docked mode. Pro controller will be selected. 手柄在主机模式下无法使用。将选择 Pro 手柄。 - - + + Amiibo Amiibo - - + + The current amiibo has been removed 当前的 amiibo 已被移除 - + Error 错误 - - + + The current game is not looking for amiibos 当前游戏不支持寻找 amiibo - + Amiibo File (%1);; All Files (*.*) Amiibo 文件 (%1);; 所有文件 (*.*) - + Load Amiibo 读取 Amiibo - + Error loading Amiibo data 加载 Amiibo 数据出错 - + The selected file is not a valid amiibo 所选文件不是有效的 amiibo - + The selected file is already on use 所选文件正在使用中 - + An unknown error occurred 发生未知错误 - - + + Keys not installed 未安装密钥 - - + + Install decryption keys and restart Eden before attempting to install firmware. 在尝试安装固件之前请先安装解密密钥并重启 Eden。 - + Select Dumped Firmware Source Location 选择已转储固件源位置 - + Select Dumped Firmware ZIP 选择已转储的固件 ZIP - + Zipped Archives (*.zip) 压缩文件 (*.zip) - + Firmware cleanup failed 固件清理失败 - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 @@ -7925,155 +7881,145 @@ OS reported error: %1 操作系统报告错误: %1 - + No firmware available 没有可用的固件 - + Firmware Corrupted 固件已损坏 - + Unknown applet 未知小程序 - + Applet doesn't map to a known value. 无法识别该小程序对应的值。 - + Record not found 找不到记录程序 - + Applet not found. Please reinstall firmware. 找不到小程序。请重新安装固件。 - + Capture Screenshot 截取屏幕截图 - + PNG Image (*.png) PNG 图像 (*.png) - - Update Available - 有可用更新 - - - - Download %1? - 下载 %1? - - - + TAS state: Running %1/%2 TAS 状态: 正在运行 %1/%2 - + TAS state: Recording %1 TAS 状态: 正在录制 %1 - + TAS state: Idle %1/%2 TAS 状态: 空闲 %1/%2 - + TAS State: Invalid TAS 状态: 无效 - + &Stop Running 停止运行(&S) - + Stop R&ecording 停止录制(&A) - + Building: %n shader(s) 正在编译:%n 个着色器 - + Scale: %1x %1 is the resolution scaling factor 缩放: %1x - + Speed: %1% / %2% 速度: %1% / %2% - + Speed: %1% 速度: %1% - + Game: %1 FPS 游戏: %1 FPS - + Frame: %1 ms 帧: %1 ms - + FSR FSR - + NO AA 无 AA - + VOLUME: MUTE 音量: 静音 - + VOLUME: %1% Volume percentage (e.g. 50%) 音量: %1% - + Derivation Components Missing 缺少派生组件 - + Decryption keys are missing. Install them now? 缺少解密密钥。现在安装吗? - + Wayland Detected! 检测到 Wayland! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8084,74 +8030,74 @@ Would you like to force it for future launches? 您想要在未来的启动中强制执行吗? - + Use X11 使用 X11 - + Continue with Wayland 继续使用 Wayland - + Don't show again 不再显示 - + Restart Required 需要重新启动 - + Restart Eden to apply the X11 backend. 重新启动 Eden 以应用 X11 后端。 - + Slow 慢速 - + Turbo 加速 - + Unlocked 解锁 - + Select RomFS Dump Target 选择 RomFS 转储目标 - + Please select which RomFS you would like to dump. 请选择您想要转储的 RomFS。 - + Are you sure you want to close Eden? 您确实要关闭 Eden 吗? - - - + + + Eden Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. 您确定要停止模拟吗?任何未保存的进度将会丢失。 - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8327,8 +8273,8 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog - 对话框 + Import Mods + 导入 Mod @@ -9945,18 +9891,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed 模组提取失败 - + Failed to create temporary directory %1 未能创建临时 %1 目录 - + Zip file %1 is empty 压缩文件 %1 是空的。 @@ -10628,4 +10574,98 @@ By selecting "From Eden", previous save data stored in Ryujinx will be 总计游戏时间已到达最大值。 + + UpdateDialog + + + Update Available + 有可用更新 + + + + + <a href="%1">View on Forgejo</a> + <a href="%1">在 Forgejo 上查看</a> + + + + Would you like to install this update? + 您要安装此更新吗? + + + + Available Versions + 可用版本 + + + + + %1 is available for download. + %1 可用于下载。 + + + + New Version Location + 新版本位置 + + + + All Files (*.*) + 所有文件 (*.*) + + + + + + Failed to save file + 保存文件失败 + + + + Could not open file %1 for writing. + 无法打开要写入的 %1 文件。 + + + + Downloading... + 正在下载... + + + + Cancel + 取消 + + + + Could not write to file %1. + 无法写入到文件 %1。 + + + + Could not commit to file %1. + 无法提交到文件 %1。 + + + + Failed to download file + 下载文件失败 + + + + Could not download from %1%2 +Error code: %3 + 无法从 %1%2 下载 +错误代码: %3 + + + + Download Complete + 下载完成 + + + + Successfully downloaded %1. Would you like to open it? + 已成功下载 %1。您要打开它吗? + + \ No newline at end of file diff --git a/dist/languages/zh_TW.ts b/dist/languages/zh_TW.ts index f997ca62b9..b09469591b 100644 --- a/dist/languages/zh_TW.ts +++ b/dist/languages/zh_TW.ts @@ -597,22 +597,12 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 自訂CPU時脈。更高的值可能提高效能,但也可能導致遊戲卡死。建議範圍為77-21000。 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) 啟用主機 MMU 模擬(fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -621,100 +611,100 @@ Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) 解除融合FMA(能讓不支援 FMA 指令集的 CPU 提高效能) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. 透過降低積和熔加運算的準確度來提高模擬器在不支援FMA指令集CPU上的運行速度 - + Faster FRSQRTE and FRECPE 更快的 FRSQRTE 和 FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. 透過使用準確度較低的近似值來提高某些浮點函數的運算速度 - + Faster ASIMD instructions (32 bits only) 快速 ASIMD 指令(僅限 32 位元) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. 透過使用不準確的捨入模式來提高32位元ASIMD浮點函數的運算速度 - + Inaccurate NaN handling 低準確度NaN處理 - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. 透過取消NaN檢查來提高速度。 請注意,啟用後會降低些浮點指令的準確度 - + Disable address space checks 停用位址空間檢查 - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. 透過省略在每次記憶體操作前執行的安全檢查來提高速度 停用此功能可能會允許任意程式碼執行 - + Ignore global monitor 忽略全局監視器 - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. 透過僅依賴cmpxchg指令來確保獨佔存取指令的安全性並提高速度。 請注意,這可能會導致死鎖或其它問題 - + API: API: - + Changes the output graphics API. Vulkan is recommended. 更改使用的圖形API 推薦使用Vulkan - + Device: 裝置: - + This setting selects the GPU to use (Vulkan only). 選擇要使用的GPU(僅限Vulkan) - + Resolution: 解析度: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -723,27 +713,27 @@ Options lower than 1X can cause artifacts. 選擇低於1X的解析度可能會導致畫面異常 - + Window Adapting Filter: 視窗適應過濾器: - + FSR Sharpness: FSR 銳化度: - + Determines how sharpened the image will look using FSR's dynamic contrast. 調整使用FSR的動態對比時影像的銳利度 - + Anti-Aliasing Method: 抗鋸齒: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -752,12 +742,12 @@ SMAA的品質最佳 FXAA在低解析度下可以產生較穩定的畫面 - + Fullscreen Mode: 全螢幕模式: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -766,51 +756,47 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp 獨佔全螢幕將提供更好的性能以及更佳的FreeSync/G-Sync支援 - + Aspect Ratio: 長寬比: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. 將產生的著色器快取儲存至硬碟,讓遊戲在後續過程中不需再次產生以提高速度 建議僅在偵錯時才停用此選項 - - Optimize SPIRV output + + Use asynchronous GPU emulation - - Runs an additional optimization pass over generated SPIRV shaders. -Will increase time required for shader compilation. -May slightly improve performance. -This feature is experimental. - (實驗性)對產生的Spir-V著色器進行最佳化 -會增加編譯著色器所需的時間 -但可能會稍微提高效能 + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + - + NVDEC emulation: NVDEC 模擬: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -819,12 +805,12 @@ In most cases, GPU decoding provides the best performance. GPU解碼在大多數情況下提供最好的性能 - + ASTC Decoding Method: ASTC解碼方式: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -833,55 +819,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: ASTC重新壓縮方式: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: VRAM 使用模式: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation 跳過CPU內部失效處理 - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: 垂直同步: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -889,1399 +875,1362 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations 同步記憶體操作 - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) 啟用非同步顯示(僅限Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. 透過將畫面顯示移至獨立的CPU執行緒來略微提升性能。 - + Force maximum clocks (Vulkan only) 強制使用最大時脈(僅限Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. 在等待圖形命令時於背景執行任務以防GPU降低時脈 - + Anisotropic Filtering: 各向異性過濾: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache 启用 Vulkan 管线缓存 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. 启用 GPU 供应商专用的管线缓存。 在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。 - + Enable Compute Pipelines (Intel Vulkan Only) 启用计算管线 (仅限 Intel 显卡 Vulkan 模式) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing 启用反应性刷新 - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. 使用反应性刷新取代预测性刷新,从而更精确地同步内存。 - + Sync to framerate of video playback 播放视频时帧率同步 - + Run the game at normal speed during video playback, even when the framerate is unlocked. 在视频播放期间以正常速度运行游戏,即使帧率未锁定。 - + Barrier feedback loops 屏障反馈循环 - + Improves rendering of transparency effects in specific games. 改进某些游戏中透明效果的渲染。 - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - - - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed 隨機種子 - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name 裝置名稱 - + The name of the console. - + Custom RTC Date: 自定义系统时间: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: 语言: - + This option can be overridden when region setting is auto-select - + Region: 區域: - + The region of the console. - + Time Zone: 時區: - + The time zone of the console. - + Sound Output Mode: 音訊輸出模式: - + Console Mode: 控制台模式: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - - - Unit Serial - - - - - Battery Serial - - - Debug knobs - - - - Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation 停止模拟时需要确认 - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity 滑鼠閒置時自動隱藏 - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet 禁用控制器程序 - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode 启用游戏模式 - + Force X11 as Graphics Backend - + Custom frontend 自定义前端 - + Real applet 真实的小程序 - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU 异步模拟 - + Uncompressed (Best quality) 不壓縮 (最高品質) - + BC1 (Low quality) BC1 (低品質) - + BC3 (Medium quality) BC3 (中品質) - - + + Auto 自動 - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative 保守模式(节省 VRAM) - + Aggressive 激进模式 - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null - + Fast - + Balanced - - + + Accurate 高精度 - - + + Default 預設 - + Unsafe (fast) - + Safe (stable) - + Unsafe 低精度 - + Paranoid (disables most optimizations) 偏执模式 (禁用绝大多数优化项) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed 無邊框視窗 - + Exclusive Fullscreen 全螢幕獨占 - + No Video Output 無視訊輸出 - + CPU Video Decoding CPU 視訊解碼 - + GPU Video Decoding (Default) GPU 視訊解碼(預設) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [实验性] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [實驗性] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [實驗性] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor 最近鄰 - + Bilinear 雙線性 - + Bicubic 雙立方 - + Gaussian 高斯 - + Lanczos - + ScaleForce 強制縮放 - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None - + FXAA FXAA - + SMAA SMAA - + Default (16:9) 預設 (16:9) - + Force 4:3 強制 4:3 - + Force 21:9 強制 21:9 - + Force 16:10 強制 16:10 - + Stretch to Window 延伸視窗 - + Automatic 自動 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) 日文 (日本語) - + American English 美式英语 - + French (français) 法文 (français) - + German (Deutsch) 德文 (Deutsch) - + Italian (italiano) 義大利文 (italiano) - + Spanish (español) 西班牙文 (español) - + Chinese 中文 - + Korean (한국어) 韓文 (한국어) - + Dutch (Nederlands) 荷蘭文 (Nederlands) - + Portuguese (português) 葡萄牙文 (português) - + Russian (Русский) 俄文 (Русский) - + Taiwanese 台灣中文 - + British English 英式英文 - + Canadian French 加拿大法文 - + Latin American Spanish 拉丁美洲西班牙文 - + Simplified Chinese 簡體中文 - + Traditional Chinese (正體中文) 正體中文 (正體中文) - + Brazilian Portuguese (português do Brasil) 巴西-葡萄牙語 (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan 日本 - + USA 美國 - + Europe 歐洲 - + Australia 澳洲 - + China 中國 - + Korea 南韓 - + Taiwan 台灣 - + Auto (%1) Auto select time zone 自動 (%1) - + Default (%1) Default time zone 預設 (%1) - + CET 中歐 - + CST6CDT CST6CDT - + Cuba 古巴 - + EET EET - + Egypt 埃及 - + Eire 愛爾蘭 - + EST 北美東部 - + EST5EDT EST5EDT - + GB GB - + GB-Eire 英國-愛爾蘭 - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich 格林威治 - + Hongkong 香港 - + HST 夏威夷 - + Iceland 冰島 - + Iran 伊朗 - + Israel 以色列 - + Jamaica 牙買加 - + Kwajalein 瓜加林環礁 - + Libya 利比亞 - + MET 中歐 - + MST 北美山區 - + MST7MDT MST7MDT - + Navajo 納瓦霍 - + NZ 紐西蘭 - + NZ-CHAT 紐西蘭-查塔姆群島 - + Poland 波蘭 - + Portugal 葡萄牙 - + PRC 中國 - + PST8PDT 太平洋 - + ROC 臺灣 - + ROK 韓國 - + Singapore 新加坡 - + Turkey 土耳其 - + UCT UCT - + Universal 世界 - + UTC UTC - + W-SU 莫斯科 - + WET 西歐 - + Zulu 協調世界時 - + Mono 單聲道 - + Stereo 立體聲 - + Surround 環繞音效 - + 4GB DRAM (Default) 4GB DRAM (默认) - + 6GB DRAM (Unsafe) 6GB DRAM (不安全) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked TV - + Handheld 掌機模式 - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) 总是询问 (默认) - + Only if game specifies not to stop 仅当游戏不希望停止时 - + Never ask 从不询问 - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -5789,7 +5738,7 @@ Drag points to change position, or double-click table cells to edit values. - + Deleting ANY data is IRREVERSABLE! @@ -5800,12 +5749,12 @@ Drag points to change position, or double-click table cells to edit values. - UserNAND + User NAND - SysNAND + System NAND @@ -5852,7 +5801,7 @@ Drag points to change position, or double-click table cells to edit values. - + Calculating... @@ -6054,47 +6003,53 @@ Please go to Configure -> System -> Network and make a selection. GRenderWindow - - + + OpenGL not available! 無法使用 OpenGL 模式! - + OpenGL shared contexts are not supported. 不支援 OpenGL 共用的上下文。 - + Eden has not been compiled with OpenGL support. - - + + + Error while initializing OpenGL! 初始化 OpenGL 時發生錯誤! - + Your GPU may not support OpenGL, or you do not have the latest graphics driver. 您的 GPU 可能不支援 OpenGL,或是未安裝最新的圖形驅動程式 - + Error while initializing OpenGL 4.6! 初始化 OpenGL 4.6 時發生錯誤! - + Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1 您的 GPU 可能不支援 OpenGL 4.6,或是未安裝最新的圖形驅動程式<br><br>GL 渲染器:<br>%1 - + Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2 您的 GPU 可能不支援某些必需的 OpenGL 功能。請確保您已安裝最新的圖形驅動程式。<br><br>GL 渲染器:<br>%1<br><br>不支援的功能:<br>%2 + + + This build doesn't have OpenGL support. + + GameList @@ -6479,204 +6434,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute 靜音/取消靜音 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window 主要視窗 - + Audio Volume Down 音訊音量降低 - + Audio Volume Up 音訊音量提高 - + Capture Screenshot 截圖 - + Change Adapting Filter 變更自適性過濾器 - + Change Docked Mode 變更底座模式 - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation 繼續/暫停模擬 - + Exit Fullscreen 離開全螢幕 - + Exit Eden - + Fullscreen 全螢幕 - + Load File 開啟檔案 - + Load/Remove Amiibo 載入/移除 Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation 重新啟動模擬 - + Stop Emulation 停止模擬 - + TAS Record TAS 錄製 - + TAS Reset TAS 重設 - + TAS Start/Stop TAS 開始/停止 - + Toggle Filter Bar 切換搜尋列 - + Toggle Framerate Limit 切換影格速率限制 - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning 切換滑鼠移動 - + Toggle Renderdoc Capture 切換到 Renderdoc 截圖 - + Toggle Status Bar 切換狀態列 - + Toggle Performance Overlay @@ -6979,7 +6934,7 @@ Debug Message: - + &Pause 暫停(&P) @@ -7140,7 +7095,7 @@ Debug Message: - + &Start 開始(&S) @@ -7151,7 +7106,7 @@ Debug Message: - + R&ecord 錄製 (&E) @@ -7242,7 +7197,7 @@ Debug Message: - + None @@ -7258,774 +7213,764 @@ Debug Message: - + Small (32x32) - + Standard (64x64) - + Large (128x128) - + Full Size (256x256) - + Broken Vulkan Installation Detected - + Vulkan initialization failed during boot. - + Running a game TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping - + Loading Web Applet... - - + + Disable Web Applet - + Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet? (This can be re-enabled in the Debug settings.) - + The amount of shaders currently being built - + The current selected resolution scaling multiplier. - + Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch. - + How many frames per second the game is currently displaying. This will vary from game to game and scene to scene. - + Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms. - + Unmute - + Mute - + Reset Volume - + &Clear Recent Files - + &Continue - + Warning: Outdated Game Format - + You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.<br>For an explanation of the various Switch formats Eden supports, out our user handbook. This message will not be shown again. - - + + Error while loading ROM! - + The ROM format is not supported. - + An error occurred initializing the video core. - + Eden has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: <a href='https://yuzu-mirror.github.io/help/reference/log-files/'>How to Upload the Log File</a>. - + Error while loading ROM! %1 %1 signifies a numeric error code. - + %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + An unknown error occurred. Please see the log for more details. - + (64-bit) - + (32-bit) - + %1 %2 %1 is the title name. %2 indicates if the title is 64-bit or 32-bit - + Closing software... - + Save Data - + Mod Data - + Error Opening %1 Folder - - + + Folder does not exist! - + Remove Installed Game Contents? - + Remove Installed Game Update? - + Remove Installed Game DLC? - + Remove Entry - + Delete OpenGL Transferable Shader Cache? - + Delete Vulkan Transferable Shader Cache? - + Delete All Transferable Shader Caches? - + Remove Custom Game Configuration? - + Remove Cache Storage? - + Remove File - + Remove Play Time Data - + Reset play time? - - + + RomFS Extraction Failed! - + There was an error copying the RomFS files or the user cancelled the operation. - + Full - + Skeleton - + Select RomFS Dump Mode - + Please select the how you would like the RomFS dumped.<br>Full will copy all of the files into the new directory while <br>skeleton will only create the directory structure. - + There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation > Configure > System > Filesystem > Dump Root - + Extracting RomFS... - - + + Cancel - + RomFS Extraction Succeeded! - + The operation completed successfully. - + Error Opening %1 - + Select Directory - + Properties - + The game properties could not be loaded. - + Switch Executable (%1);;All Files (*.*) %1 is an identifier for the Switch executable file extensions. - + Load File - + Open Extracted ROM Directory - + Invalid Directory Selected - + The directory you have selected does not contain a 'main' file. - + Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci) - + Install Files - + %n file(s) remaining - + Installing file "%1"... - - + + Install Results - + To avoid possible conflicts, we discourage users from installing base games to the NAND. Please, only use this feature to install updates and DLC. - + %n file(s) were newly installed - + %n file(s) were overwritten - + %n file(s) failed to install - + System Application - + System Archive - + System Application Update - + Firmware Package (Type A) - + Firmware Package (Type B) - + Game - + Game Update - + Game DLC - + Delta Title - + Select NCA Install Type... - + Please select the type of title you would like to install this NCA as: (In most instances, the default 'Game' is fine.) - + Failed to Install - + The title type you selected for the NCA is invalid. - + File not found - + File "%1" not found - + OK - + Function Disabled - + Compatibility list reporting is currently disabled. Check back later! - + Error opening URL - + Unable to open the URL "%1". - + TAS Recording - + Overwrite file of player 1? - + Invalid config detected - + Handheld controller can't be used on docked mode. Pro controller will be selected. - - + + Amiibo - - + + The current amiibo has been removed - + Error - - + + The current game is not looking for amiibos - + Amiibo File (%1);; All Files (*.*) - + Load Amiibo - + Error loading Amiibo data - + The selected file is not a valid amiibo - + The selected file is already on use - + An unknown error occurred - - - - Keys not installed - - + Keys not installed + + + + + Install decryption keys and restart Eden before attempting to install firmware. - + Select Dumped Firmware Source Location - + Select Dumped Firmware ZIP - + Zipped Archives (*.zip) - + Firmware cleanup failed - + Failed to clean up extracted firmware cache. Check write permissions in the system temp directory and try again. OS reported error: %1 - + No firmware available - + Firmware Corrupted - + Unknown applet - + Applet doesn't map to a known value. - + Record not found - + Applet not found. Please reinstall firmware. - + Capture Screenshot - + PNG Image (*.png) - - Update Available - - - - - Download %1? - - - - + TAS state: Running %1/%2 - + TAS state: Recording %1 - + TAS state: Idle %1/%2 - + TAS State: Invalid - + &Stop Running - + Stop R&ecording - + Building: %n shader(s) - + Scale: %1x %1 is the resolution scaling factor - + Speed: %1% / %2% - + Speed: %1% - + Game: %1 FPS - + Frame: %1 ms - + FSR - + NO AA - + VOLUME: MUTE - + VOLUME: %1% Volume percentage (e.g. 50%) - + Derivation Components Missing - + Decryption keys are missing. Install them now? - + Wayland Detected! - + Wayland is known to have significant performance issues and mysterious bugs. It's recommended to use X11 instead. @@ -8033,74 +7978,74 @@ Would you like to force it for future launches? - + Use X11 - + Continue with Wayland - + Don't show again - + Restart Required - + Restart Eden to apply the X11 backend. - + Slow - + Turbo - + Unlocked - + Select RomFS Dump Target - + Please select which RomFS you would like to dump. - + Are you sure you want to close Eden? - - - + + + Eden - + Are you sure you want to stop the emulation? Any unsaved progress will be lost. - + The currently running application has requested Eden to not exit. Would you like to bypass this and exit anyway? @@ -8264,7 +8209,7 @@ If you wish to clean up the files which were left in the old data location, you ModSelectDialog - Dialog + Import Mods @@ -9871,18 +9816,18 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - - + + Mod Extract Failed - + Failed to create temporary directory %1 - + Zip file %1 is empty @@ -10546,4 +10491,97 @@ By selecting "From Eden", previous save data stored in Ryujinx will be + + UpdateDialog + + + Update Available + + + + + + <a href="%1">View on Forgejo</a> + + + + + Would you like to install this update? + + + + + Available Versions + + + + + + %1 is available for download. + + + + + New Version Location + + + + + All Files (*.*) + + + + + + + Failed to save file + + + + + Could not open file %1 for writing. + + + + + Downloading... + + + + + Cancel + + + + + Could not write to file %1. + + + + + Could not commit to file %1. + + + + + Failed to download file + + + + + Could not download from %1%2 +Error code: %3 + + + + + Download Complete + + + + + Successfully downloaded %1. Would you like to open it? + + + \ No newline at end of file diff --git a/dist/qt_themes/default/icons/256x256/eden.png b/dist/qt_themes/default/icons/256x256/eden.png index fbee9f1836..d0b02580df 100644 Binary files a/dist/qt_themes/default/icons/256x256/eden.png and b/dist/qt_themes/default/icons/256x256/eden.png differ diff --git a/docs/Caveats.md b/docs/Caveats.md index d554f3ff77..8c752cf79d 100644 --- a/docs/Caveats.md +++ b/docs/Caveats.md @@ -4,7 +4,8 @@ - [Arch Linux](#arch-linux) - [Gentoo Linux](#gentoo-linux) - [macOS](#macos) -- [Solaris](#solaris) +- [OpenIndiana](#openindiana) +- [OmniOS](#omnios) - [HaikuOS](#haikuos) - [OpenBSD](#openbsd) - [FreeBSD](#freebsd) @@ -31,14 +32,14 @@ If you're having issues with building, always consult that ebuild. macOS is largely untested. Expect crashes, significant Vulkan issues, and other fun stuff. -## Solaris +## OpenIndiana Always consult [the OpenIndiana package list](https://pkg.openindiana.org/hipster/en/index.shtml) to cross-verify availability. Run the usual update + install of essential toolings: `sudo pkg update && sudo pkg install git cmake`. -- **gcc**: `sudo pkg install developer/gcc-14`. -- **clang**: Version 20 is broken, use `sudo pkg install developer/clang-19`. +- **gcc**: Install either `developer/gcc-14`. +- **clang**: Version 20 is broken, install `developer/clang-19`. Qt Widgets appears to be broken. For now, add `-DENABLE_QT=OFF` to your configure command. In the meantime, a Qt Quick frontend is in the works--check back later! @@ -67,6 +68,31 @@ export LIBGL_ALWAYS_SOFTWARE=1 - If using OpenIndiana, due to a bug in SDL2's CMake configuration, audio driver defaults to SunOS ``, which does not exist on OpenIndiana. Using external or bundled SDL2 may solve this. - System OpenSSL generally does not work. Instead, use `-DYUZU_USE_BUNDLED_OPENSSL=ON` to use a bundled static OpenSSL, or build a system dependency from source. +## OmniOS + +Install `developer/gcc14` on OmniOS using pkgsrc. + +Since so many dependencies are missing on `OmniOS`, you may wish to use `-DCPMUTIL_FORCE_BUNDLED=ON -DYUZU_USE_EXTERNAL_SDL2=ON` + +For OmniOS you are required to build glslang yourself: +```sh +sudo pkg install python-313 +git clone --depth=1 https://github.com/KhronosGroup/glslang.git +cd glslang +python3.13 ./update_glslang_sources.py +cmake -B build -DCMAKE_BUILD_TYPE=Release +cmake --build build -- -j `nproc` +cmake --install build +``` + +It may be tempting to specify `-t glslang`, but this will cause installation to fail. So don't. + +Using `--parallel` on CMake incorrectly passes `dmake ... -jn` instead of `dmake ... -j n`, this is a bug with OmniOS's CMake, and as such it's recommended to not use this option until it's fixed. + +You may also need to install `gmake` in order to properly build FFmpeg, this is provided by the `build-essential` package. + +If it wasn't obvious already, you require a X11 server to properly run the emulator within OmniOS, [this guide](https://web.archive.org/web/20260424200928/https://geekblood.wordpress.com/2017/10/26/installing-x11-and-a-desktop-environment-on-omnios/) is a great starting point for that, the links to pkgsrc are outdated so follow [this exemplar](https://pkgsrc.smartos.org/install-on-illumos/) as well: + ## HaikuOS It's recommended to do a `pkgman full-sync` before installing. See [HaikuOS: Installing applications](https://www.haiku-os.org/guides/daily-tasks/install-applications/). Sometimes the process may be interrupted by an error like "Interrupted syscall". Simply firing the command again fixes the issue. By default `g++` is included on the default installation. diff --git a/docs/Debug.md b/docs/Debug.md index f384918fe2..335806d52b 100644 --- a/docs/Debug.md +++ b/docs/Debug.md @@ -9,6 +9,7 @@ When reporting issues or finding bugs, we often need backtraces, debug logs, or If your bug is related to a graphical issue--e.g. mismatched colors, vertex explosions, flickering, etc.--then you are required to include graphical debugging logs in your issue reports. Graphics Debugging is found in General -> Debug on desktop, and Advanced Settings -> Debug on Android. Android users are all set; however, desktop users may need to install the Vulkan Validation Layers: + - Windows: Install the [Vulkan SDK](https://vulkan.lunarg.com/sdk/home) - Linux, BSD, etc: Install `vulkan-validation-layers`, `vulkan-layers`, or similar from your package manager. It should be located in e.g. `/usr/lib64/libVkLayer_khronos_validation.so` @@ -30,15 +31,16 @@ Ignoring SIGSEGV when debugging in host: ### gdb You must have GDB installed for aarch64 to debug the target. Install it through your package manager, e.g.: -* On Arch: - * `sudo pacman -Syu aarch64-linux-gnu-gdb` -* On Gentoo: - * `sudo emerge --ask crossdev` - * `sudo crossdev -t aarch64-unknown-linux-gnu --ex-gdb` -Run `./build/bin/eden-cli -c -d -g ` -Or `Enable GDB Stub` at General > Debug, then hook up an aarch64-gdb: -* `target remote localhost:6543` +- On Arch: + - `sudo pacman -Syu aarch64-linux-gnu-gdb` +- On Gentoo: + - `sudo emerge --ask crossdev` + - `sudo crossdev -t aarch64-unknown-linux-gnu --ex-gdb` + +Run `./build/bin/eden-cli -c -d -g `, or `Enable GDB Stub` at General > Debug, then hook up an aarch64-gdb: + +- `target remote localhost:6543` Type `c` (for continue) and then if it crashes just do a `bt` (backtrace) and `layout asm` @@ -69,26 +71,27 @@ For more information type `info gdb` and read [the man page](https://man7.org/li ## Simple checklist for debugging black screens using Renderdoc -Renderdoc is a free, cross platform, multi-graphics API debugger. It is an invaluable tool for diagnosing issues with graphics applications, and includes support for Vulkan. Get it [here](https://renderdoc.org). +Renderdoc is a free, cross platform, multi-graphics API debugger. It is an invaluable tool for diagnosing issues with graphics applications, and includes support for Vulkan. Get it at [renderdoc.org](https://renderdoc.org). Before using renderdoc to diagnose issues, it is always good to make sure there are no validation errors. Any errors means the behavior of the application is undefined. That said, renderdoc can help debug validation errors if you do have them. When debugging a black screen, there are many ways the application could have setup Vulkan wrong. Here is a short checklist of items to look at to make sure are appropriate: -* Draw call counts are correct (aka not zero, or if rendering many triangles, not 3) -* Vertex buffers are bound -* vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be -* Any bound push constants and descriptors have the right data - including: - * Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly -* Pipeline state is correct - * viewport range is correct - x,y are 0,0; width & height are screen dimensions, minDepth is 0, maxDepth is 1, NDCDepthRange is 0,1 - * Fill mode matches expected - usually solid - * Culling mode makes sense - commonly back or none - * The winding direction is correct - typically CCW (counter clockwise) - * Scissor region is correct - usually same as viewport's x,y,width, &height -* Blend state is correct -* Depth state is correct - typically enabled with Function set to Less than or Equal -* Swapchain images are bound when rendering to the swapchain -* Image being rendered to is the same as the one being presented when rendering to the swapchain + +- Draw call counts are correct (aka not zero, or if rendering many triangles, not 3) +- Vertex buffers are bound +- vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be +- Any bound push constants and descriptors have the right data - including: + - Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly +- Pipeline state is correct + - viewport range is correct - x,y are 0,0; width & height are screen dimensions, minDepth is 0, maxDepth is 1, NDCDepthRange is 0,1 + - Fill mode matches expected - usually solid + - Culling mode makes sense - commonly back or none + - The winding direction is correct - typically CCW (counter clockwise) + - Scissor region is correct - usually same as viewport's x,y,width, &height +- Blend state is correct +- Depth state is correct - typically enabled with Function set to Less than or Equal +- Swapchain images are bound when rendering to the swapchain +- Image being rendered to is the same as the one being presented when rendering to the swapchain Alternatively, a [RenderDoc Extension](https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw) ([Archive](https://web.archive.org/web/20250000000000*/https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw)) exists which automates doing a lot of these manual steps. diff --git a/docs/Deps.md b/docs/Deps.md index fe1f7a14b2..744713d4f0 100644 --- a/docs/Deps.md +++ b/docs/Deps.md @@ -76,7 +76,6 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c * This package is known to be broken on the AUR. * [cpp-jwt](https://github.com/arun11299/cpp-jwt) 1.4+ - if `ENABLE_WEB_SERVICE` is on * [unordered-dense](https://github.com/martinus/unordered_dense) -* [mcl](https://github.com/azahar-emu/mcl) - subject to removal On amd64: @@ -292,13 +291,23 @@ pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmak
-Solaris / OpenIndiana +OpenIndiana ```sh -sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt +sudo pkg install git cmake qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt ``` -[Caveats](./Caveats.md#solaris). +[Caveats](./Caveats.md#openindiana). + +
+
+OmniOS + +```sh +sudo pkgin install git cmake autoconf build-essential libusb-1 nasm gcc13 +``` + +[Caveats](./Caveats.md#omnios).
@@ -335,7 +344,7 @@ pacman -Syuu --needed --noconfirm $packages HaikuOS ```sh -pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel +pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.90_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel ``` [Caveats](./Caveats.md#haikuos). diff --git a/docs/Development.md b/docs/Development.md index eb9f4159b5..0c7543c156 100644 --- a/docs/Development.md +++ b/docs/Development.md @@ -1,9 +1,11 @@ # Development guidelines ## License Headers + All commits must have proper license header accreditation. You can easily add all necessary license headers by running: + ```sh git fetch origin master:master .ci/license-header.sh -u -c @@ -11,6 +13,7 @@ git push ``` Alternatively, you may omit `-c` and do an amend commit: + ```sh git fetch origin master:master .ci/license-header.sh @@ -22,8 +25,10 @@ If the work is licensed/vendored from other people or projects, you may omit the For more information on the license header script, run `.ci/license-header.sh -h`. ## Pull Requests + Pull requests are only to be merged by core developers when properly tested and discussions conclude on Discord or other communication channels. Labels are recommended but not required. However, all PRs MUST be namespaced and optionally typed: -``` + +```txt [cmake] refactor: CPM over submodules [desktop] feat: implement firmware install from ZIP [hle] stub fw20 functions @@ -34,7 +39,7 @@ Pull requests are only to be merged by core developers when properly tested and - The level of namespacing is generally left to the committer's choice. - However, we never recommend going more than two levels *except* in `hle`, in which case you may go as many as four levels depending on the specificity of your changes. - Ocassionally, up to two additional namespaces may be provided for more clarity. - * Changes that affect the entire project (sans CMake changes) should be namespaced as `meta`. + - Changes that affect the entire project (sans CMake changes) should be namespaced as `meta`. - Maintainers are permitted to change namespaces at will. - Commits within PRs are not required to be namespaced, but it is highly recommended. @@ -50,6 +55,7 @@ When adding new settings, use `tr("Setting:")` if the setting is meant to be a f - Try to not write "slow/fast" options unless it clearly degrades/increases performance for a given case, as most options may modify behaviour that result in different metrics accross different systems. If for example the option is an "accuracy" option, writing "High" is sufficient to imply "Slow". No need to write "High (Slow)". Some examples: + - "[...] negatively affecting image quality", "[...] degrading image quality": Same wording but with less filler. - "[...] this may cause some glitches or crashes in some games", "[...] this may cause soft-crashes": Crashes implies there may be glitches (as crashes are technically a form of a fatal glitch). The entire sentence is structured as "may cause [...] on some games", which is redundant, because "may cause [...] in games" has the same semantic meaning ("may" is a chance that it will occur on "some" given set). - "FIFO Relaxed is similar to FIFO [...]", "FIFO Relaxed [...]": The name already implies similarity. @@ -57,13 +63,16 @@ Some examples: - "[...] it can [...] in some cases", "[...] it can [...]": Implied probability. Before adding a new setting, consider: + - Does the piece of code that the setting pertains to, make a significant difference if it's on/off? - Can it be auto-detected? # IDE setup ## VSCode + Copy this to `.vscode/settings.json`, get CMake tools and it should be ready to build: + ```json { "editor.tabSize": 4, @@ -83,6 +92,7 @@ You may additionally need the `Qt Extension Pack` extension if building Qt. # Build speedup If you have an HDD, use ramdisk (build in RAM), approximatedly you need 4GB for a full build with debug symbols: + ```sh mkdir /tmp/ramdisk chmod 777 /tmp/ramdisk @@ -96,128 +106,11 @@ umount /tmp/ramdisk # Assets and large files A general rule of thumb, before uploading files: + - PNG files: Use [optipng](https://web.archive.org/web/20240325055059/https://optipng.sourceforge.net/). - SVG files: Use [svgo](https://github.com/svg/svgo). May not be used but worth mentioning nonethless: + - OGG files: Use [OptiVorbis](https://github.com/OptiVorbis/OptiVorbis). - Video files: Use ffmpeg, preferably re-encode as AV1. - -# Bisecting older commits - -Since going into the past can be tricky (especially due to the dependencies from the project being lost thru time). This should "restore" the URLs for the respective submodules. - -```sh -#!/bin/sh -e -cat > .gitmodules < externals/dynarmic/src/dynarmic/common/x64_disassemble.cpp < -#include -#include -namespace Dynarmic::Common { -void DumpDisassembledX64(const void* ptr, size_t size) {} -std::vector DisassembleX64(const void* ptr, size_t size) { return {}; } -} -EOF -``` - -If having issues with older artifacts, then run `rm -r externals/dynarmic/build externals/dynarmic/externals externals/nx_tzdb/tzdb_to_nx/externals externals/sirit/externals`. - -Configuring CMake with `-DSIRIT_USE_SYSTEM_SPIRV_HEADERS=1 -DCMAKE_CXX_FLAGS="-Wno-error" -DCMAKE_C_FLAGS="-Wno-error -Wno-array-parameter -Wno-stringop-overflow"` is also recommended. diff --git a/docs/README.md b/docs/README.md index 4ea532be8e..68775f99d8 100644 --- a/docs/README.md +++ b/docs/README.md @@ -16,6 +16,7 @@ This contains documentation created by developers. This contains build instructi - **[Dynarmic](./dynarmic)** - **[Cross compilation](./CrossCompile.md)** - **[Driver Bugs](./DriverBugs.md)** +- **[Building Older Commits](./build/OlderCommits.md)** ## Policies diff --git a/docs/build/OlderCommits.md b/docs/build/OlderCommits.md new file mode 100644 index 0000000000..91e267213e --- /dev/null +++ b/docs/build/OlderCommits.md @@ -0,0 +1,40 @@ +# Building Older Commits + +Bisecting and debugging older versions of Eden can be difficult, as many of our submodules have been deleted or removed. However, work has been done to make this process as simple as possible for users. + +## Script + +Copy the following script and store it in `fix.sh`: + +```sh +#!/bin/sh -e + +git -C externals/discord-rpc checkout 0d8b2d6a37c6e47d62b37caa14708bf747c883bb +git add externals/discord-rpc + +git -C externals/dynarmic checkout 05b7ba50588d1004e23ef91f1bda8be234be68f4 +git add externals/dynarmic + +git -C externals/mbedtls checkout ce4f81f4a926a0e0dcadd0128e016baba416e8ea +git add externals/mbedtls + +git -C externals/oboe checkout e4f06f2143eb0173bf4a2bd15aae5e8cc3179405 +git add externals/oboe + +git -C externals/sirit checkout b870b062998244231a4f08004d3b25151732c5c5 +git add externals/sirit +``` + +Then, run `chmod +x fix.sh` + +## Submodules + +To check out submodules successfully, use this order of operations: + +```sh +git submodule update --init --recursive --depth 1 --jobs 8 --progress +./fix.sh +git submodule update --init --recursive --depth 1 --jobs 8 --progress +``` + +And you should be good to go! If you check out a different commit that changes submodule commits, run the above command list again. diff --git a/docs/user/Multiplayer.md b/docs/user/Multiplayer.md index a501ba1d02..57c4495f46 100644 --- a/docs/user/Multiplayer.md +++ b/docs/user/Multiplayer.md @@ -56,7 +56,7 @@ Use this when you need to connect to a multiplayer room for LDN functionality in - Multiplayer Options Configured in Eden Settings - Network Access -## Steps +### Steps There are 2 primary methods that you can use to connect to an existing room, depending on how the room is hosted. - Joining a Public Lobby @@ -70,7 +70,7 @@ There are 2 primary methods that you can use to connect to an existing room, dep -### Joining a Public Lobby +## Joining a Public Lobby 1. Open Eden and navigate to *Multiplayer → Browse Public Game Lobby*. 2. The **Public Room Browser** will now open and display a list of publicly accessible rooms. Find one you want to connect to and double click it. @@ -90,7 +90,7 @@ If the hoster has not made the lobby public, or you don't want to find it in the --- -# Hosting a Multiplayer Room +## Hosting a Multiplayer Room Use this guide for when you want to host a multiplayer lobby to play with others in Eden. In order to have someone access the room from outside your local network, see the *Access Your Multiplayer Room Externally* section for next steps. **Click [Here](https://evilperson1337.notion.site/Hosting-a-Multiplayer-Room-2c357c2edaf6819481dbe8a99926cea2) for a version of this guide with images & visual elements.** @@ -100,7 +100,7 @@ Use this guide for when you want to host a multiplayer lobby to play with others - Network Access - Ability to allow programs through the firewall on your device. -## Steps +### Steps 1. Open Eden and navigate to *Emulation → Multiplayer → Create Room.* 2. Fill out the following information in the popup dialog box. @@ -120,7 +120,7 @@ Use this guide for when you want to host a multiplayer lobby to play with others --- -# Access Your Multiplayer Room Externally +## Access Your Multiplayer Room Externally Quite often the person with whom you want to play is located off of your internal network (LAN). If you want to host a room and play with them you will need to get your devices to communicate with each other. This guide will go over your options on how to do this so that you can play together. **Click [Here](https://evilperson1337.notion.site/Access-Your-Multiplayer-Room-Externally-2c357c2edaf681c0ab2ce2ee624d809d) for a version of this guide with images & visual elements.** @@ -129,9 +129,9 @@ Quite often the person with whom you want to play is located off of your interna - Eden set up and Functioning - Network Access -## Options +### Options -### Port Forwarding +#### Port Forwarding - **Difficulty Level**: High @@ -148,8 +148,9 @@ The process works by creating a static mapping—often called a “port-forward For our purposes we would pick the port we want to expose (*e.g. 24872*) and we would access our router's configuration and create a port-forward rule to send the traffic from an external connection to your local machine over our specified port (*24872)*. The exact way to do so, varies greatly by router manufacturer - and sometimes require contacting your ISP to do so depending on your agreement. You can look up your router on [*portforward.com*](https://portforward.com/router.htm) which may have instructions on how to do so for your specific equipment. If it is not there, you will have to use Google/ChatGPT to determine the steps for your equipment. +Remember you can't have one port open for multiple devices at the same time - you must only host from one device (or do more convoluted networking which we will not cover here). -### Use a Tunnelling Service +#### Use a Tunnelling Service - **Difficulty Level**: Easy