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103 commits

Author SHA1 Message Date
lizzie
7996cc4304 license 2026-03-08 19:54:54 +01:00
lizzie
fef22089a5 upd 2026-03-08 19:54:54 +01:00
lizzie
b60310cc26 [cmake] fix & allow FFmpeg cross compilations 2026-03-08 19:54:54 +01:00
lizzie
f2c46eadc1
[ports] build fixes for *BSD make (#3496)
Some checks are pending
tx-src / sources (push) Waiting to run
Check Strings / check-strings (push) Waiting to run
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3496
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-08 19:32:24 +01:00
xbzk
7a17fd8c71
[android,ui] chore: minor standardization layout (#3694)
Amost no visual differences, but tons of layout cleanups and fixes
Most notable change, Freedreno option only show on Adreno GPUs

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3694
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-08 16:16:23 +01:00
xbzk
9423a33fc2
[android,ui] fix addons list not refresh upon rotation (#3687)
Some checks are pending
tx-src / sources (push) Waiting to run
Check Strings / check-strings (push) Waiting to run
Fixes a bug reported by Pavel, in which an RC as returning empty patchList after phone rotated.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3687
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-08 00:41:40 +01:00
lizzie
afec66f598
core/hle/services/audio] Fix audioctl being started before audout/audin (which are required for ctor) (#3695)
`audctl` depends on `audout`, simply start `audout` and `audin` before!

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3695
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-07 23:44:58 +01:00
SchweGELBin
a022560991
[desktop] tas: add option to disable file overwrite dialog (#3657)
Hello everybody, thank you for letting me participate in the development of the Eden emulator!

I've been playing around with the TAS functionality and didn't want to always click "Yes" in the dialog that askes if I want to "Overwrite file of player 1?" after recording the inputs.
So I can't record and play TAS files with keybinds only, because I'd still need to switching from my contoller to my keyboard and back.

So I added the option "Show recording dialog" into the configure_tas screen.
(The final naming and string can be changed of course.)
It's a checkbox that is enabled by default (so no changes if ignored), but can be unchecked to disable the popup.
The change has been tested on top of the current master branch.

I've also created a commit to add the relevant translation data, where german is translated and the rest unfinished.
I'm not sure how this would be handled as this project uses transifex for it localization, so I can remove this commit if preferred.

Have a great day!
- Michi

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3657
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: SchweGELBin <abramjannikmichael06@gmail.com>
Co-committed-by: SchweGELBin <abramjannikmichael06@gmail.com>
2026-03-07 20:08:47 +01:00
lizzie
11ad71b1e7
[docs] Obtanium, installing mods, external ES-DE config, section about CFW and settings (#3678)
Some checks are pending
tx-src / sources (push) Waiting to run
Check Strings / check-strings (push) Waiting to run
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3678
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-07 18:16:05 +01:00
xbzk
ddac8c8eb5
[vk] fix crash introduced in 9a07bd0570 (#3685)
Some checks are pending
tx-src / sources (push) Waiting to run
Check Strings / check-strings (push) Waiting to run
Fix for current crash on master.
Just reverted only the necessary stuff so that PresentManager can hold a reference to khr and resist death upon application hold/restore.
@Lizzie shall judge.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3685
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-06 19:52:17 +01:00
lizzie
c062931c9b
[qt] add translation table entry for debug_knobs,serial_battery and serial_unit (#3682)
trivial qt change

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3682
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-06 16:38:39 +01:00
crueter
e4122dae1d
[desktop] addons: open mod folder in rc menu (#3662)
also fixed the multiselection being absolutely horrendous

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3662
2026-03-06 16:38:21 +01:00
lizzie
b75e81af5e
[video_core/engines] implement stub NV01 timer, inline other channel engines (#3640)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3640
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-06 15:05:39 +01:00
lizzie
2ed1328c93
[vk] use static_vector instead of small_vector for TFB and other bindings (#3641)
MK8D is a big offender, taking up lots of time memcpy'ing and memmov'ing small_vector<> AND to add salt to the wound it doesn't even do heap allocations (no game does I think) - so basically useless waste of compute time in hot path for NO reason :^)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3641
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-06 15:05:05 +01:00
lizzie
c70b857c4f
[video_core/engines] Macro HLE inline (#3653)
Should slightly boost perf on android, Desktop is mainly unaffected (for now)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3653
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-06 15:04:38 +01:00
MaranBr
23566a1f7d
[prepo] Add support for missing PlayReport commands (#3674)
This fixes:

`[ 433.095195] Debug <Critical> core\hle\service\service.cpp:operator ():69: Assertion Failed!
Unknown / unimplemented function '10107': port='prepo:u' cmd_buf={[0]=0x110006, [1]=0x80000014, [2]=0x1, [3]=0x0, [4]=0x0, [5]=0x191080, [6]=0x5A7350F8, [7]=0x112, [8]=0x5A735158}`

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3674
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-03-06 15:02:59 +01:00
xbzk
529b069499
[android,ui] fixed top disalignment between buttons of each column in settings fragment (#3675)
this silly little thing tickles obsessive compulsive disturbed fellas a lot hu3
was shipped along PR 3660, which was rediscussed for other reason, hence this tiny lonely PR.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3675
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-05 13:58:46 +01:00
lizzie
9a07bd0570
[vk] unify VkSurfaceKHR with Android and the rest of platforms; remove technically incorrect nullptr() ctor for handles (#2971)
Removes some odd #ifdef-ing that just can use a shrimple opaque type.

Also removes nullptr() ctor'ing for vulkan handles and such; it's not incorrect per se like how `void *p = 0;` isn't incorrect, just that, y'know, any static analyzer will go "woah". Also there isn't any guarantee that handles `sizeof(Handle) == sizeof(void*)` so may as well :)

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2971
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-05 07:32:18 +01:00
xbzk
05f6942bef
[android, ui] fixed setting reset to defaults infinite loop (#3659)
fixed a bug discovered by Pavel in which the settings' "reset to defaults" dialog would get stuck in a infinite loop, due to a recall prior to cleaning state.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3659
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-05 00:58:49 +01:00
nekle
70c1e9abed
[android] Try and fix SD Card storage mount points for external paths (#3436)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3436
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: nekle <nekle@protonmail.com>
Co-committed-by: nekle <nekle@protonmail.com>
2026-03-05 00:56:25 +01:00
wildcard
69e47bd2c0
[vulkan] Fix wrong stage index in prepare_stage render area check (#3672)
The OpenGL correctly uses const auto& info{stage_infos[stage]};

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3672
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-03-05 00:54:48 +01:00
wildcard
cdf9b556b2
[vulkan]fix vuid 02751 (#3573)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3573
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-03-05 00:54:26 +01:00
xbzk
7f5de6bcd6
[android/fs] external content loader + nca/xci patches (#3596)
Foreword: WHY DON'T EVERYBODY USE ONE FOLDER FOR EACH GAME+CONTENTS? AIN'T THIS THE FORMAT GAMES COME WHEN YOU BUE THEM? DO YOU LIVE WITH ALL YOUR FRIENDS AND HAVE A 2ND HOUSE FOR ALL THE CHILDREN?

Nice, i feel better now.

This feat extends Maufeat's work on external content loading. It harmonically additions:
"...also, if in each game folder X, you find a folder Y, and in this folder Y you detect ONLY a single game, then mount all external content for that game found in that folder Y and its subfolders."
Permanent (not toggleable). External Content folders are supported equally.

Also:
-Reworked several routines for preserving single source of truth between android and other systems;
-Fixed the annoying unknown format error for content files, by providing proper format detection.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3596
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-04 22:51:35 +01:00
wildcard
c682306788
[vulkan] Implement push descriptors for compute pipelines (#3666)
Implements push descriptor for compute pipelines along with a bug fix, the increment logic was, offset += sizeof(DescriptorUpdateEntry);
This only advances the byte offset by a single descriptor slot, regardless of the array's size (descriptorCount).Now suppose if a shader utilized an array of descriptors (eg, layout(binding = 0) uniform sampler2D textures[4]) and if this happened to fit within the MaxPushDescriptors limit, the template would consume 4 * sizeof(DescriptorUpdateEntry) bytes, but the offset for the next binding would only advance by 1 slot.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3666
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-03-04 22:46:55 +01:00
PavelBARABANOV
9d2341eaea
[vk] Disable float16 math on non-MESA AMD drivers as 2026+ versions are broken (#3661)
thanks MaranBR

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3661
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-03 14:27:47 +01:00
tarako
d720a7b4b4
[vulkan] Fixed dual-source blending to correctly map shader outputs. (#3637)
Fixes Skyward Sword HD eye gitch and a related MoltenVK crash due to the incorrect output mapping. Verified working on mac and android.

The test in vk_pipeline_cache.cpp is a bit ugly, but it didn't seem worth it to go lambda/macro just to make it look cleaner. Could change if necessary.

Co-authored-by: tarako <none@none.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3637
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: tarako <r76036296@gmail.com>
Co-committed-by: tarako <r76036296@gmail.com>
2026-03-03 01:54:57 +01:00
crueter
464212393e
[gitignore] add *.tar.zst (#3663)
the amount of times I've accidentally committed a tar.zst to this
repository...

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3663
2026-03-02 05:28:26 +01:00
MaranBr
ea209e6dab
[vulkan] Fine-tuning of frame pacing logic (#3628)
It makes fine adjustments to the frame pacing, ensuring better stability and precision.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3628
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-03-02 02:53:01 +01:00
MaranBr
b5f9f8b743
[vulkan] Fix Vulkan rendering, image layout, and synchronization issues (#3511)
This fixes a visual corruption issue that occurred intermittently after loading screens, where some games would start the scene with vertex explosions, artifacts or with all colors blown out, resembling neon.

Among the known games affected by this bug are Mario Kart 8 Deluxe, The Legend of Zelda: Breath of the Wild, The Legend of Zelda: Tears of the Kingdom, Kirby and the Forgotten Land, Luigi's Mansion 3, Xenoblade Chronicles 3 and possibly others as well.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3511
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-03-02 02:51:50 +01:00
xbzk
a8fc994c0b
pr3655 gradientbordercardview fix (#3658)
This complements PR3655, where a change in theme setting caused gradientbordercardview theme color setting mismatch.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3658
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-01 23:21:26 +01:00
lizzie
2991bd18ef
[vk] Enable VK_IMG_filter_cubic on powervr (#3643)
in powervr, the enum for cubic filtering is an alias for an ext, however in true powervr fashion they want you to use their stupid VK_IMG

and knowing powevr it probably bugs out if you dont

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3643
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-01 01:53:15 +01:00
lizzie
281d7a468e
[ports] Remove ENABLE_OPENSSL and mbedtls nixos remnants (#3638)
shell.nix still had references to mbedtls

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3638
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-01 01:53:04 +01:00
PavelBARABANOV
12f89745be
[android] add IntSetting for static theme and set green as default (#3655)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3655
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-28 19:34:55 +01:00
xXJSONDeruloXx
7de5eb6884
[android] fix persist manual game pause after android sleep/wake (#3651)
if user invokes the "pause game" option from the menu while in game, as expected this suspends the process till user manually hits resume.. except for one case: Android sleep/wake lifecycle.

If user manually pauses a running game, then sleeps their device, then wakes their device; the game will self-resume without user pressing "resume game".

Expected behavior IMO is that if user left the game process in manually paused state, app should respect this and persist the pause on system wake, so that user may manually press "resume game" to unfreeze the process.

Simple fix is to have a few params for user initiated pause and resume, and update the pause and run methods to handle as described above.

Please let me know if there is a cleaner way to implement!

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3651
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: xXJSONDeruloXx <danielhimebauch@gmail.com>
Co-committed-by: xXJSONDeruloXx <danielhimebauch@gmail.com>
2026-02-28 16:05:06 +01:00
John
ac181b756f
[Config] Update Rescale Toggle Description to Include Intel GPUs (#3650)
The toggle hack has benefits for Intel GPU users in Luigi Mansion 3 as they also suffer from line artifacts.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3650
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-28 01:07:40 +01:00
smiRaphi
4a833e7206
[desktop] port IR Camera to Qt6 & fix camera saving on windows (#3630)
The camera was previously saved without escaping the name which made the values unusable after a settings load, for whatever reason replacing the backslashes when saving with / doesn't work but replacing them with | does.

Also note that the OBS virtual cam (and any other cameras that only have directshow drivers) won't work because Qt6 dropped support for that and the ffmpeg backend doesn't seem to support it either.

Closes #3468

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3630
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: smiRaphi <neogt404@gmail.com>
Co-committed-by: smiRaphi <neogt404@gmail.com>
2026-02-28 01:06:59 +01:00
lizzie
06a08de68a
[core/loader] prevent program_image reallocations in NSO+KIP loading methods (#3639)
also changes some methods to std::span<> as well, but mainly std::vector<> in the NSO/KIP loading stuff is not needed to be memcpy'ed and memmove'd around
this should save a marginal amount of loading time (RDR1)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3639
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-28 01:06:33 +01:00
JPikachu
f8712e50e6
[audio] stub SetAudioDeviceOutputVolumeAutoTuneEnabled and IsAudioDeviceOutputVolumeAutoTuneEnabled (#3654)
For Pokémon LeafGreen Version and Pokémon FireRed Version

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3654
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2026-02-28 01:06:22 +01:00
crueter
fc63de39dd
[docs] Bring back the Options page, and clean up LLM policy (#3649)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3649
2026-02-27 03:33:36 +01:00
crueter
bf25058dbd
[docs] SIGNUP: Add spam/junk notice, email patch info, and clarify some things (#3648)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3648
2026-02-27 03:33:29 +01:00
lizzie
75104b6103
[hle] Implement IApplicationManagerInterface::GetTotalSpaceSize (#3642)
oops

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3642
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-26 16:48:04 +01:00
John
0d950195e9
[Settings] Add "Enable Legacy Rescale Pass" Toggle (#3582)
This PR introduces an optional Legacy Rescale Compatibility Mode that restores the previous rescale‑pass behavior for titles that rely on its quirks. While the new rescale logic is generally more correct, some games exhibit visual issues that the legacy behavior incidentally avoids.
Enabling this mode can mitigate line artifacts on AMD GPUs and reduce grey‑texture flickering on Nvidia GPUs in Luigi’s Mansion 3. This is a compatibility workaround rather than a full fix, and should only be used for titles affected by these rare edge‑case rendering problems.

Original Logic from MaranBR

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3582
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-26 03:57:25 +01:00
PavelBARABANOV
04e88ab82c
[qt] Remove QEvent::Polish from titlebar filter to fix Applets tab (#3644)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3644
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-26 03:15:32 +01:00
crueter
f957c36238
[vk] Disable vsync when Turbo Mode is enabled (#3633)
Note to self: you have a 60Hz display, use it

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3633
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-26 01:04:23 +01:00
crueter
ee67853636
[desktop] Show basic driver info on GPU selector box (#3636)
Shows a short driver identification string in the Graphics Device combo box (desktop only, Android doesn't need this at all)

Largely meant for debugging, especially macOS. Maybe Windows in the future once MESA begins working on FOSS drivers over there. Linux on ARM platforms too maybe? And Nvidia

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3636
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-26 01:04:14 +01:00
crueter
0ff84ef312
[desktop] Fix path corruption for special characters on Windows (#3635)
https://github.com/azahar-emu/azahar/pull/1745

Authored-by: RedBlackAka <140876408+RedBlackAka@users.noreply.github.com>
Signed-off-by: crueter <crueter@eden-emu.dev>

Co-authored-by: RedBlackAka <140876408+RedBlackAka@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3635
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-25 14:53:49 +01:00
crueter
00e2128fab
[desktop] Allow deletion of add-ons from the add-on menu (#3626)
Adds a location param to the Patch struct which can be used to delete
any installed mods at the user's request. You can delete multiple at
once too, or just one by right-clicking

You are not able to delete game updates, DLC, or SDMC mods.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3626
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-02-25 03:38:13 +01:00
crueter
f25582833a
[cmake] Start requiring SDL2 (#3632)
Closes #3466

Like said in the issue and the OpenSSL equivalent, disabling SDL2 on
desktop is just not something we want to do. It's not worth the added
burden of supporting the n+1'th matrix.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3632
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-25 02:49:47 +01:00
crueter
7758f70833
[core] Fix language index mismatches (#3629)
For reasons I am not knowledgeable enough to answer, NACP language and
nn::settings::Language don't match.

PR #3587 however erroneously matched language_index directly to NACP
language which caused those weird mismatches (since idx 2 = French
actually matches up to an NACP language of Japanese). So to get around
that just go back to the mapping of language idx -> nacp language

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3629
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-02-25 00:41:21 +01:00
John
5279e76534
[Configuration] Add Applets Tab to Per-Game Configurations (#3623)
Some games need specific applets to work.

For example for local multiplayer to function the Controller Applet must be set as:
- MK8D -> Custom Applet
- Absolum -> Real Applet

Web/Offline Applet: Assasin Creed and some bundled games might need real applet.

Overlay Toggle added for Horizon's ingame menu.

Thanks PavelBARABANOV for the help with the PR.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3623
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-24 22:25:28 +01:00
crueter
270232e8d6
[dynarmic] Revert "Transition IR::Block to use stable_vector<Inst>, remove inline pool + pooled vector, remove unused mutable get/set block functors (#3543)" (#3625)
This reverts commit d64f7dfe5c.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3625
2026-02-24 19:34:34 +01:00
PavelBARABANOV
d2bef2731c
[android, tu] Adjusted PoD of Vertex/ Buffers for older turnip drivers (#3621)
This PR aims to return an older way to bind and host vertex/ buffers (via toggle), which had a bunch of indirection and added unnecessary overhead during the drawing phase; current new approach adds just PoD for this operations, which seems to not be acceptable for older turnip drivers.

Meanwhile the performance improvements are gonna be enabled only if the toggle is turned on, it will be required to use newer turnip drivers to make it work (26.0+), default behavior will allow older drivers work as intended.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3621
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-24 18:49:44 +01:00
lizzie
b45c78a051
[dynarmic] use bitset<32> instead of vector for ABI regset allocations (#3507)
HLE macro does this, may as well do it on dynarm as well :)

could improve perf a bit

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3507
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-24 06:56:08 +01:00
PavelBARABANOV
40251c2115
[vk] Fix lost wakeup in fence mode using atomic wait (#3598)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3598
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-24 06:37:28 +01:00
PavelBARABANOV
83cdeed3c4
[common] Disable BCN patch by default (#3622)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3622
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-24 01:04:35 +01:00
JPikachu
f77c91431f
[shader_recompiler] Implement indirect image/texture array indexing (#3608)
Fixes missing textures in Luigi's Mansion 3 (Invisible Mice lol) and potentially other titles
by implementing OpAccessChain indexing into descriptor arrays instead of throwing NotImplementedException.

Co-authored-by: JPikachu <fakemail@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3608
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2026-02-23 21:50:59 +01:00
lizzie
213f7b810d
[dist] New 2026 Saint Patrick's icon; drop named variants (#3617)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3617
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-23 19:54:48 +01:00
DraVee
a11eae425a
[file_sys] Check if language_entry is empty (#3619)
* fixup to #3587

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3619
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-02-23 19:40:56 +01:00
lizzie
c610b61126
[common, hle] add new updates Polish+Thai languages (#3587)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3587
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-23 13:39:16 +01:00
xbzk
963f9981ce
[chore] Resolve more "warning C4127: conditional expression is constant" while building under MSVC (#3595)
NOISY warning on NINJA MSVC build log.
Complement for PR 3567. Now in another place.

D:\dev\eden\src\dynarmic\src\dynarmic\backend\x64\emit_x64_vector_floating_point.cpp(207): warning C4127: conditional expression is constant
D:\dev\eden\src\dynarmic\src\dynarmic\backend\x64\emit_x64_vector_floating_point.cpp(207): note: consider using 'if constexpr' statement instead

Signed-off-by: xbzk <xbzk@eden-emu.dev>

Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3595
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-23 06:40:42 +01:00
crueter
89dd600790
[cmake] Comment out YUZU_USE_QT_MULTIMEDIA usages (#3616)
This option is currently dead code. Let's not use it. In the future we
should definitely update it. (or not, not a single soul used this beforehand).

See: #3468

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3616
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-23 03:47:25 +01:00
crueter
eb57e11f42
[cmake] Delete YUZU_USE_CPM forever (#3615)
This option is really confusing, and has long since outlived its
originally intended purpose.

Goodbye forever!

Closes #3467

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3615
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-23 03:47:19 +01:00
crueter
45eb9cfcee
[desktop] Reset speed mode on game shutdown (#3613)
Closes #3602

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3613
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-23 02:52:12 +01:00
lizzie
0a687b82d4
[crypto] Atomize all traces of MbedTLS, and require OpenSSL 3+ (#3606)
Closes #3137
Closes #3465

- Replace all mbedtls usage with OpenSSL
- require OpenSSL
- Up OpenSSL version to 3, cuz that's what we actually need...

CAVEATS:
- httplib also now required
- other ssl backends for svc are unused, maybe remove later
  * To be fair, our CI never used them anyways. And we never tested those

TESTERS PLEASE TEST:
- All games and applets boot
- Boot, load, exit, etc. times

Co-authored-by: crueter <crueter@eden-emu.dev>
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3606
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-23 02:50:13 +01:00
crueter
80d6172084
[desktop] Display currently applied update in tooltip alongside playtime (#3611)
Also nicely formats both it and play time, alongside fallbacks if they
have nothing

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3611
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-23 02:03:30 +01:00
crueter
d8b2971a2e
[desktop] Fix game list name column starting out super small by default (#3610)
Unsure why but geometry is at 100x30 when this func is called. For now
just use sane ish default of 840

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3610
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-23 00:20:14 +01:00
crueter
12157214b6
[externals] Update FFmpeg to c7b5f1537d (#3604)
Fixes some Vulkan VP9 thing

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3604
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-02-22 23:28:46 +01:00
crueter
0574d7d2c9
[desktop] Fix mod import for romfs mods (#3609)
Forgot a comma :(

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3609
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-22 22:03:32 +01:00
lizzie
d64f7dfe5c
[dynarmic] Transition IR::Block to use stable_vector<Inst>, remove inline pool + pooled vector, remove unused mutable get/set block functors (#3543)
theoretically, better

in practice, uh

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3543
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-22 21:01:04 +01:00
lizzie
2d27359074
[core/memory] remove indirection handling for unaligned access (#3584)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3584
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-22 06:05:08 +01:00
xbzk
978ba3ed6f
[android,ui] added toggle to swap confirm/back buttons (#3601)
Most android joypads has xbox layout, so while when in UI CONFIRM buttom (A) is the bottom one, in games it is the right one. And the opposite for BACK (B) button.
And that kinda sucks. And some users complained, so i had this idea.
Disabled by default. Toggle in the lonely App Settings menu. No impact at all.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3601
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-22 06:04:41 +01:00
DraVee
f1e9e846f1
[docs] Add Gentoo and Arch Linux packages to GDB instructions (#3521)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3521
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-02-22 05:29:57 +01:00
DraVee
097ccf830d
[dynarmic] Fix building of tests (#3599)
Proposed-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3599
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-02-22 04:22:50 +01:00
crueter
fecf763a51
[desktop] Fix crash on restart (#3600)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3600
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-02-22 04:15:26 +01:00
lizzie
a12eb5fef6
[docs] add qt6-charts to deps.md, add nixOS note (#3597)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3597
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-22 03:28:00 +01:00
DraVee
4014b45cb6
[cmake] Remove not working QT_VERSION check (#3553)
* fix copy of files to bin dir on MSVC

* does we even support Qt5? I dont think so

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3553
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-02-22 03:09:23 +01:00
lizzie
2082ba7ec7
[cmake, common] allow build with -fno-rtti and /GR-, to disable gen of rtti and save some bytes in vtables (#359)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/359
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-22 03:09:03 +01:00
lizzie
bfc720152a
[vfs] remove usage of 'dynamic_cast', use ankerl::map for files (#3594)
Do I need to writeout everything wrong with `dynamic_cast`?

Also the usual std::map -> `ankerl::unordered_dense::map` conversion, seems to work just fine - but of course test that updates/DLCs/mods/cheats/etc are still being applied :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3594
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-21 18:38:32 +01:00
lizzie
b6238d6df7
[vfs] fix crash at dtor() time (#3593)
Not very happy with the "solution"

Either way, this affected FBSD where opening then closing the emu would result in a crash, always.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3593
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-21 13:47:48 +01:00
lizzie
f94bae10f2
[dynarmic] fix SignedDiv64 crashing if immediate constprop took effect; also fix result for 0x8000_0000/0xFFFF_FFFF not returning properly for SignedDiv32 (#3517)
a program could crash the emulator by just using div immediates and/or dividing by
0x8000_0000_0000_0000/0xFFFF_FFFF_FFFF_FFFF

X0 = 0x8000_0000_0000_0000
X1 = 0xFFFF_FFFF_FFFF_FFFF

SDIV X2, X0, X1
SDIV X2, X1, X0 <- crashes emu

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3517
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-21 03:01:41 +01:00
xbzk
d19303883e
[chore] Resolve "warning C4127: conditional expression is constant" while building under MSVC (#3567)
NINJA REPORTS THIS SHIT ALMOST EVERY STEP!

[161/863] Building CXX object src\hid_core\CMakeFiles\hid_core.dir\frontend\input_interpreter.cpp.obj
D:\dev\eden\src\.\core/hle/kernel/k_auto_object.h(100): warning C4127: conditional expression is constant
D:\dev\eden\src\.\core/hle/kernel/k_auto_object.h(100): note: consider using 'if constexpr' statement instead
D:\dev\eden\src\.\core/hle/kernel/k_memory_manager.h(246): warning C4127: conditional expression is constant
D:\dev\eden\src\.\core/hle/kernel/k_memory_manager.h(246): note: consider using 'if constexpr' statement instead

The reason, any mention to UNIMPLEMENTED() macro reaches this point where a constant expression (macro argument) is not declared so.
There must be several other ways to suppress, like via cmake C4127 suppression or making every source constexpr, but lazy.
Since it's an unimplemented() feature assert call, i`ve just made it non constant. Covers everything. No charges.

Signed-off-by: xbzk <xbzk@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3567
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-21 03:01:19 +01:00
xbzk
5ee81a4932
[settings] changed debug knobs category to allow per-game usage (#3564)
as the name says, plus changed android type for shortsetting, and added communication good pratices to handbook (.md) file.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3564
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-21 02:35:05 +01:00
lizzie
4f29128e50
[dynarmic] Fix ISB with new JIT schema (#3576)
If an ISB is issued, the changes on the memory wouldn't be reflected
Now we emulate "instruction cache" properly by just telling the mechanism to re-fetch the entire page again (to make ANY changes visible immediately)

This mainly fixes a potential issue where an ISB is emitted before a branch on the same codepage.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3576
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-21 01:53:48 +01:00
lizzie
f76dc401c3
[dynarmic] remove dead-code interpreter (#3547)
interpreter was never called in practice and doesn't do anything other than just crash

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3547
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-21 01:53:34 +01:00
xbzk
732b7eb560
[file_sys] added packed language entries support (#3585)
Normally,  language_entries contained plain UTF-8 names.
In BotW v1.9.0, that title block is no longer directly readable as old UTF-8, so we were parsing binary data as text and going nuts.
...
In patch_manager.cpp (ParseControlNCA), I added a validity check: If update title text is unreadable, we keep update metadata but copy only the base language_entries block (0x0000..0x2FFF) so the game name is valid again.

UPDATE:
managed to decode the new language entries is a raw headerless zlib deflate.
added support for proper detection and inflation.

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3585
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-20 23:28:24 +01:00
lizzie
93eecca894
[xbyak] fix unordered map that wasn't actually wanting to be unordered (#3589)
It seems to be related to the fact multimap on xbyak doesn't properly work if it's unordered
It also seems to NOT play nice at all with unstable iterators (like those found on ankerl) - either we use boost or just let xbyak use normal std

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3589
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-20 19:28:36 +01:00
lizzie
d5aa10d572
[dynarmic] make Xbyak::CodeGen use Ankerl for backing unordered maps (#3438)
standard std::unordered_map and std::unordered_set sucks, hadn't found drop-in replacement for multimap, but this change should bring a nice perf boost for x86_64 :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3438
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-20 16:38:17 +01:00
crueter
308a995275
[desktop] Revert FPS counter to 500ms (#3586)
This broke things, needs more investigation.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3586
2026-02-20 15:59:53 +01:00
crueter
f8145152c7
[cmake] Fix MoltenVK Fetch and Dynarmic tests build (#3559)
Originally was a test for Qt 6.9.3. Still broken, I have absolutely zero idea how to fix it.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3559
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-20 15:59:45 +01:00
lizzie
c9c136bea7
[texture_cache, buffer_cache] Added TLS handling + changed command queue for GPU threading. (#3579)
(Merge of #3495 + #3108)

This PR works around to simplify math operations on hot pointers inside the access and requests to the cache of buffers and texture cache, removing previous logic of indirection and replaced by a PoD approach.

This will ensure less CPU times spended on the same request and flow directly into another chain of the render, in the same way, command queue currently uses an internal mutex that constraints the flow of data within the GPU threads, we're moving over a single command, I verified to keep using mutexes instead of internal mutex + mutex per operation, which are resolved by themselves.

In simplier words, this aims to improve performance on those games and devices where the waits for next orders on GPU commands were heavier than a single verification.

Co-Authored-by: @CamilleLaVey
Co-Authored-by: @Lizzie
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3579
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-20 00:52:07 +01:00
lizzie
6f9d025ad2
[host_memory] avoid doing madvise(2) syscall for a simple memset op (#3108)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3108
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-19 09:16:19 +01:00
lizzie
ab129cf314
Revert "[vk] Simplified layouts per driver configuration (#3271)" (#3571)
causes evil VUID bullshit

This reverts commit 75fda70db2.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3571
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-19 04:07:45 +01:00
lizzie
72b3f3a8a5
[dynarmic] remove dead-code arm/thumb disassembler (#3546)
llvm already does this, no need to reinvent the wheel

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3546
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-17 19:15:59 +01:00
John
5fb3ae487c
[windows] Return x86 microsleep for Windows (#3563)
Microsleep removal may have regressed AOC in msvc

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3563
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-17 06:15:45 +01:00
lizzie
86e02aceba
[video_core] remove static texture scratch buffer and just use something allocated on vec (#3560)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3560
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-16 21:51:46 +01:00
lizzie
50ec0892c6
[meta] restore normal icon, valentine is over (#3556)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3556
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 23:11:46 +01:00
crueter
f4e7fc91ba
[cmake, frontend] Fix update checker and move to self-hosted Git (#3558)
httplib doesn't like when you include the protocol, as it would seem

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3558
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-15 20:51:05 +01:00
crueter
45c9f9bbb3
[desktop] Add basic Frametime/FPS overlay (#3537)
Just displays min, max, avg frametime/fps, alongside a chart of FPS in
the last 30 seconds.

Notes:
- Qt Charts is now required
- FPS/frametime collector now runs 2x as often. TODO: keep status bar at
  500ms, but put perf overlay at 250ms

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3537
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-15 19:22:19 +01:00
MaranBr
8e373eb714
[vulkan] Improve frame pacing (#3535)
This improves frame pacing control, fixes accumulated drift, and adds the ability to change it while the game is running.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3535
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-02-15 04:12:01 +01:00
lizzie
75ebfaa090
[common] autogenerate unique console serial for every install (#3550)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3550
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 04:11:39 +01:00
DraVee
e3035ae8f2
[cmake] Use https over http (#3554)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3554
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-02-15 03:42:05 +01:00
lizzie
bcd22d9f8b
[windows] return x86 microsleep for mingw only (#3544)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3544
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 03:41:25 +01:00
lizzie
4e7c036c7e
[hle] fix spl being registered as 'spl' instead of 'spl:' (#3549)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3549
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 02:39:27 +01:00
370 changed files with 7314 additions and 8894 deletions

1
.gitignore vendored
View file

@ -63,3 +63,4 @@ artifacts
*.AppImage* *.AppImage*
/install* /install*
vulkansdk*.exe vulkansdk*.exe
*.tar.zst

View file

@ -1,35 +0,0 @@
diff --git a/library/aesni.h b/library/aesni.h
index 754c984c79..59e27afd3e 100644
--- a/library/aesni.h
+++ b/library/aesni.h
@@ -35,7 +35,7 @@
/* GCC-like compilers: currently, we only support intrinsics if the requisite
* target flag is enabled when building the library (e.g. `gcc -mpclmul -msse2`
* or `clang -maes -mpclmul`). */
-#if (defined(__GNUC__) || defined(__clang__)) && defined(__AES__) && defined(__PCLMUL__)
+#if defined(__GNUC__) || defined(__clang__)
#define MBEDTLS_AESNI_HAVE_INTRINSICS
#endif
/* For 32-bit, we only support intrinsics */
diff --git a/library/aesni.c b/library/aesni.c
index 2857068..3e104ab 100644
--- a/library/aesni.c
+++ b/library/aesni.c
@@ -31,16 +31,14 @@
#include <immintrin.h>
#endif
-#if defined(MBEDTLS_ARCH_IS_X86)
#if defined(MBEDTLS_COMPILER_IS_GCC)
#pragma GCC push_options
#pragma GCC target ("pclmul,sse2,aes")
#define MBEDTLS_POP_TARGET_PRAGMA
-#elif defined(__clang__) && (__clang_major__ >= 5)
+#elif defined(__clang__)
#pragma clang attribute push (__attribute__((target("pclmul,sse2,aes"))), apply_to=function)
#define MBEDTLS_POP_TARGET_PRAGMA
#endif
-#endif
#if !defined(MBEDTLS_AES_USE_HARDWARE_ONLY)
/*

View file

@ -1,20 +0,0 @@
diff --git a/library/common.h b/library/common.h
index 50f2a29..c60d9dc 100644
--- a/library/common.h
+++ b/library/common.h
@@ -19,11 +19,11 @@
#include <stdint.h>
#include <stddef.h>
-#if defined(__ARM_NEON)
-#include <arm_neon.h>
+#if defined(MBEDTLS_PLATFORM_IS_WINDOWS_ON_ARM64)
+#include <arm64_neon.h>
#define MBEDTLS_HAVE_NEON_INTRINSICS
-#elif defined(MBEDTLS_PLATFORM_IS_WINDOWS_ON_ARM64)
-#include <arm64_neon.h>
+#elif (defined(__ANDROID__) && defined(__ARM_FP)) || defined(__ARM_NEON)
+#include <arm_neon.h>
#define MBEDTLS_HAVE_NEON_INTRINSICS
#endif

View file

@ -49,35 +49,28 @@ if (YUZU_STATIC_ROOM)
# disable e v e r y t h i n g # disable e v e r y t h i n g
set(ENABLE_QT OFF) set(ENABLE_QT OFF)
set(ENABLE_SDL2 OFF)
set(YUZU_CMD OFF) set(YUZU_CMD OFF)
set(ENABLE_CUBEB OFF) set(ENABLE_CUBEB OFF)
set(ENABLE_UPDATE_CHECKER OFF) set(ENABLE_UPDATE_CHECKER OFF)
set(USE_DISCORD_PRESENCE OFF) set(USE_DISCORD_PRESENCE OFF)
set(BUILD_TESTING OFF) set(BUILD_TESTING OFF)
set(ENABLE_OPENSSL OFF)
set(ENABLE_WEB_SERVICE OFF) set(ENABLE_WEB_SERVICE OFF)
set(ENABLE_LIBUSB OFF) set(ENABLE_LIBUSB OFF)
# allow static libs for boost and mbedtls though # allow static libs for boost though
set(Boost_USE_STATIC_LIBS ON) set(Boost_USE_STATIC_LIBS ON)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a") set(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
set(MBEDTLS_LIB_SUFFIX "_static") set(OPENSSL_USE_STATIC_LIBS ON)
set(YUZU_USE_CPM ON)
set(zstd_FORCE_BUNDLED ON) set(zstd_FORCE_BUNDLED ON)
set(fmt_FORCE_BUNDLED ON) set(fmt_FORCE_BUNDLED ON)
endif() endif()
# common network mbedtls
# common: xbyak? booost fmt lz4 zstd
# network: enet boost
# qt stuff # qt stuff
option(ENABLE_QT "Enable the Qt frontend" ON) option(ENABLE_QT "Enable the Qt frontend" ON)
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF) option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
option(ENABLE_UPDATE_CHECKER "Enable update checker (for Qt and Android)" OFF) option(ENABLE_UPDATE_CHECKER "Enable update checker (for Qt and Android)" OFF)
option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF) cmake_dependent_option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF "NOT YUZU_USE_BUNDLED_QT" OFF)
cmake_dependent_option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF "NOT YUZU_USE_BUNDLED_QT" OFF) cmake_dependent_option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF "NOT YUZU_USE_BUNDLED_QT" OFF)
set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries") set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries")
cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF) cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF)
@ -130,12 +123,7 @@ if (YUZU_STATIC_BUILD)
set(YUZU_USE_BUNDLED_OPENSSL ON) set(YUZU_USE_BUNDLED_OPENSSL ON)
set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF) set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF)
## some libraries define a Library::Name_static alternative ##
set(MBEDTLS_LIB_SUFFIX _static)
elseif(APPLE) elseif(APPLE)
set(YUZU_USE_CPM ON)
set(YUZU_USE_BUNDLED_FFMPEG ON) set(YUZU_USE_BUNDLED_FFMPEG ON)
set(YUZU_USE_BUNDLED_SDL2 ON) set(YUZU_USE_BUNDLED_SDL2 ON)
set(YUZU_USE_BUNDLED_OPENSSL ON) set(YUZU_USE_BUNDLED_OPENSSL ON)
@ -145,7 +133,6 @@ if (YUZU_STATIC_BUILD)
set(SPIRV-Tools_FORCE_BUNDLED ON) set(SPIRV-Tools_FORCE_BUNDLED ON)
set(SPIRV-Headers_FORCE_BUNDLED ON) set(SPIRV-Headers_FORCE_BUNDLED ON)
set(zstd_FORCE_BUNDLED ON) set(zstd_FORCE_BUNDLED ON)
set(MbedTLS_FORCE_BUNDLED ON)
endif() endif()
endif() endif()
@ -183,13 +170,9 @@ if (MSVC AND NOT CXX_CLANG)
set(CMAKE_CXX_FLAGS_INIT "${CMAKE_CXX_FLAGS_INIT} /W3 /WX-") set(CMAKE_CXX_FLAGS_INIT "${CMAKE_CXX_FLAGS_INIT} /W3 /WX-")
endif() endif()
# Set bundled sdl2/qt as dependent options.
# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
cmake_dependent_option(ENABLE_SDL2 "Enable the SDL2 frontend" ON "NOT ANDROID" OFF)
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system # TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "ENABLE_SDL2;NOT MSVC" OFF) cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "NOT MSVC;NOT ANDROID" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "ENABLE_SDL2" OFF) cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "NOT ANDROID" OFF)
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON) option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
@ -198,8 +181,6 @@ if (MSVC OR ANDROID)
set(EXT_DEFAULT ON) set(EXT_DEFAULT ON)
endif() endif()
option(YUZU_USE_CPM "Use CPM to fetch system dependencies (fmt, boost, etc) if needed. Externals will still be fetched." ${EXT_DEFAULT})
# ffmpeg # ffmpeg
option(YUZU_USE_BUNDLED_FFMPEG "Download bundled FFmpeg" ${EXT_DEFAULT}) option(YUZU_USE_BUNDLED_FFMPEG "Download bundled FFmpeg" ${EXT_DEFAULT})
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external source" "${PLATFORM_SUN}" "NOT WIN32 AND NOT ANDROID" OFF) cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external source" "${PLATFORM_SUN}" "NOT WIN32 AND NOT ANDROID" OFF)
@ -234,7 +215,7 @@ option(NIGHTLY_BUILD "Use Nightly qualifiers in the update checker and build met
cmake_dependent_option(YUZU_ROOM "Enable dedicated room functionality" ON "NOT ANDROID" OFF) cmake_dependent_option(YUZU_ROOM "Enable dedicated room functionality" ON "NOT ANDROID" OFF)
cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable" ON "YUZU_ROOM" OFF) cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable" ON "YUZU_ROOM" OFF)
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "ENABLE_SDL2;NOT ANDROID" OFF) cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "NOT ANDROID" OFF)
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR PLATFORM_LINUX" OFF) cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR PLATFORM_LINUX" OFF)
@ -245,30 +226,12 @@ cmake_dependent_option(YUZU_USE_BUNDLED_MOLTENVK "Download bundled MoltenVK lib"
option(YUZU_DISABLE_LLVM "Disable LLVM (useful for CI)" OFF) option(YUZU_DISABLE_LLVM "Disable LLVM (useful for CI)" OFF)
set(DEFAULT_ENABLE_OPENSSL ON)
if (ANDROID OR WIN32 OR APPLE OR PLATFORM_SUN OR PLATFORM_OPENBSD)
# - Windows defaults to the Schannel backend.
# - macOS defaults to the SecureTransport backend.
# - Android currently has no SSL backend as the NDK doesn't include any SSL
# library; a proper 'native' backend would have to go through Java.
# - Solaris and OpenBSD have too old backends
# But you can force builds for those platforms to use OpenSSL if you have
# your own copy of it.
set(DEFAULT_ENABLE_OPENSSL OFF)
endif()
if (ENABLE_WEB_SERVICE OR USE_DISCORD_PRESENCE)
set(DEFAULT_ENABLE_OPENSSL ON)
endif()
option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL})
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF) set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
if (EXT_DEFAULT OR PLATFORM_SUN OR PLATFORM_OPENBSD) if (EXT_DEFAULT OR PLATFORM_SUN OR PLATFORM_OPENBSD)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON) set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON)
endif() endif()
cmake_dependent_option(YUZU_USE_BUNDLED_OPENSSL "Download bundled OpenSSL build" ${DEFAULT_YUZU_USE_BUNDLED_OPENSSL} "ENABLE_OPENSSL" OFF) option(YUZU_USE_BUNDLED_OPENSSL "Download bundled OpenSSL build" ${DEFAULT_YUZU_USE_BUNDLED_OPENSSL})
if (ANDROID AND YUZU_DOWNLOAD_ANDROID_VVL) if (ANDROID AND YUZU_DOWNLOAD_ANDROID_VVL)
AddJsonPackage(vulkan-validation-layers) AddJsonPackage(vulkan-validation-layers)
@ -396,38 +359,35 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
set(THREADS_PREFER_PTHREAD_FLAG ON) set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED) find_package(Threads REQUIRED)
find_package(RenderDoc MODULE)
# openssl funniness # openssl funniness
if (ENABLE_OPENSSL) if (YUZU_USE_BUNDLED_OPENSSL)
if (YUZU_USE_BUNDLED_OPENSSL)
set(BUILD_SHARED_LIBS OFF) set(BUILD_SHARED_LIBS OFF)
AddJsonPackage(openssl) AddJsonPackage(openssl)
if (OpenSSL_ADDED) if (OpenSSL_ADDED)
add_compile_definitions(YUZU_BUNDLED_OPENSSL) add_compile_definitions(YUZU_BUNDLED_OPENSSL)
endif() endif()
endif()
find_package(OpenSSL 1.1.1 REQUIRED)
endif() endif()
if (YUZU_USE_CPM) find_package(OpenSSL 3 REQUIRED)
message(STATUS "Fetching needed dependencies with CPM")
set(BUILD_SHARED_LIBS OFF) message(STATUS "Fetching needed dependencies with CPM")
set(BUILD_TESTING OFF)
set(ENABLE_TESTING OFF)
# TODO(crueter): renderdoc? set(BUILD_SHARED_LIBS OFF)
set(BUILD_TESTING OFF)
set(ENABLE_TESTING OFF)
# boost # boost
set(BOOST_INCLUDE_LIBRARIES algorithm icl pool container heap asio headers process filesystem crc variant) set(BOOST_INCLUDE_LIBRARIES algorithm icl pool container heap asio headers process filesystem crc variant)
AddJsonPackage(boost) AddJsonPackage(boost)
# really annoying thing where boost::headers doesn't work with cpm # really annoying thing where boost::headers doesn't work with cpm
# TODO(crueter) investigate # TODO(crueter) investigate
set(BOOST_NO_HEADERS ${Boost_ADDED}) set(BOOST_NO_HEADERS ${Boost_ADDED})
if (Boost_ADDED) if (Boost_ADDED)
if (MSVC OR ANDROID) if (MSVC OR ANDROID)
add_compile_definitions(YUZU_BOOST_v1) add_compile_definitions(YUZU_BOOST_v1)
endif() endif()
@ -443,27 +403,27 @@ if (YUZU_USE_CPM)
target_compile_options(boost_icl INTERFACE -Wno-shadow) target_compile_options(boost_icl INTERFACE -Wno-shadow)
target_compile_options(boost_asio INTERFACE -Wno-conversion -Wno-implicit-fallthrough) target_compile_options(boost_asio INTERFACE -Wno-conversion -Wno-implicit-fallthrough)
endif() endif()
endif() endif()
# fmt # fmt
AddJsonPackage(fmt) AddJsonPackage(fmt)
# lz4 # lz4
AddJsonPackage(lz4) AddJsonPackage(lz4)
if (lz4_ADDED) if (lz4_ADDED)
add_library(lz4::lz4 ALIAS lz4_static) add_library(lz4::lz4 ALIAS lz4_static)
endif() endif()
# zstd # zstd
AddJsonPackage(zstd) AddJsonPackage(zstd)
if (zstd_ADDED) if (zstd_ADDED)
add_library(zstd::zstd ALIAS libzstd_static) add_library(zstd::zstd ALIAS libzstd_static)
add_library(zstd::libzstd ALIAS libzstd_static) add_library(zstd::libzstd ALIAS libzstd_static)
endif() endif()
if (NOT YUZU_STATIC_ROOM) if (NOT YUZU_STATIC_ROOM)
# nlohmann # nlohmann
AddJsonPackage(nlohmann) AddJsonPackage(nlohmann)
@ -488,32 +448,6 @@ if (YUZU_USE_CPM)
if (NOT TARGET Opus::opus) if (NOT TARGET Opus::opus)
add_library(Opus::opus ALIAS opus) add_library(Opus::opus ALIAS opus)
endif() endif()
endif()
else()
# TODO: we can probably just use CPM for this... right?
# Enforce the search mode of non-required packages for better and shorter failure messages
find_package(fmt 8 REQUIRED)
if (NOT YUZU_DISABLE_LLVM)
find_package(LLVM MODULE COMPONENTS Demangle)
endif()
find_package(nlohmann_json 3.8 REQUIRED)
find_package(lz4 REQUIRED)
find_package(RenderDoc MODULE)
find_package(stb MODULE)
find_package(Opus 1.3 MODULE REQUIRED)
find_package(ZLIB 1.2 REQUIRED)
find_package(zstd 1.5 REQUIRED MODULE)
# wow
find_package(Boost 1.57.0 CONFIG REQUIRED OPTIONAL_COMPONENTS headers context system fiber filesystem)
if (ENABLE_OPENSSL)
find_package(OpenSSL 1.1.1 REQUIRED)
endif()
endif() endif()
if(NOT TARGET Boost::headers) if(NOT TARGET Boost::headers)
@ -574,8 +508,8 @@ message(STATUS "Platform Libraries: ${PLATFORM_LIBRARIES}")
add_subdirectory(externals) add_subdirectory(externals)
# pass targets from externals # pass targets from externals
# TODO(crueter): CPMUtil Propagate func?
find_package(enet) find_package(enet)
find_package(MbedTLS)
find_package(unordered_dense REQUIRED) find_package(unordered_dense REQUIRED)
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64) if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
@ -605,7 +539,7 @@ if (NOT YUZU_STATIC_ROOM)
find_package(oaknut) find_package(oaknut)
endif() endif()
if (ENABLE_SDL2) if (NOT ANDROID)
find_package(SDL2) find_package(SDL2)
endif() endif()
@ -641,7 +575,7 @@ if (ENABLE_QT)
list(APPEND CMAKE_PREFIX_PATH "${Qt6_DIR}") list(APPEND CMAKE_PREFIX_PATH "${Qt6_DIR}")
endif() endif()
find_package(Qt6 CONFIG REQUIRED COMPONENTS Widgets Concurrent) find_package(Qt6 CONFIG REQUIRED COMPONENTS Widgets Charts Concurrent)
if (YUZU_USE_QT_MULTIMEDIA) if (YUZU_USE_QT_MULTIMEDIA)
find_package(Qt6 REQUIRED COMPONENTS Multimedia) find_package(Qt6 REQUIRED COMPONENTS Multimedia)
@ -680,7 +614,7 @@ if (ENABLE_QT)
## Components ## ## Components ##
# Best practice is to ask for all components at once, so they are from the same version # Best practice is to ask for all components at once, so they are from the same version
set(YUZU_QT_COMPONENTS Core Widgets Concurrent) set(YUZU_QT_COMPONENTS Core Widgets Charts Concurrent)
if (PLATFORM_LINUX) if (PLATFORM_LINUX)
list(APPEND YUZU_QT_COMPONENTS DBus) list(APPEND YUZU_QT_COMPONENTS DBus)
endif() endif()

View file

@ -36,14 +36,17 @@ set(GIT_DESC ${BUILD_VERSION})
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well # Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
# Auto-updater metadata! Must somewhat mirror GitHub API endpoint # Auto-updater metadata! Must somewhat mirror GitHub API endpoint
set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com")
set(BUILD_AUTO_UPDATE_API "http://api.github.com")
if (NIGHTLY_BUILD) if (NIGHTLY_BUILD)
set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com")
set(BUILD_AUTO_UPDATE_API "api.github.com")
set(BUILD_AUTO_UPDATE_API_PATH "/repos/")
set(BUILD_AUTO_UPDATE_REPO "Eden-CI/Nightly") set(BUILD_AUTO_UPDATE_REPO "Eden-CI/Nightly")
set(REPO_NAME "Eden Nightly") set(REPO_NAME "Eden Nightly")
else() else()
set(BUILD_AUTO_UPDATE_REPO "eden-emulator/Releases") set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API "git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API_PATH "/api/v1/repos/")
set(BUILD_AUTO_UPDATE_REPO "eden-emu/eden")
set(REPO_NAME "Eden") set(REPO_NAME "Eden")
endif() endif()

View file

@ -9,7 +9,7 @@
<h1 align="center"> <h1 align="center">
<br> <br>
<a href="https://git.eden-emu.dev/eden-emu/eden"><img src="./dist/qt_themes/default/icons/256x256/eden_named.png" alt="Eden" width="200"></a> <a href="https://git.eden-emu.dev/eden-emu/eden"><img src="./dist/qt_themes/default/icons/256x256/eden.png" alt="Eden" width="200"></a>
<br> <br>
<b>Eden</b> <b>Eden</b>
<br> <br>
@ -61,6 +61,10 @@ See the [sign-up instructions](docs/SIGNUP.md) for information on registration.
Alternatively, if you wish to add translations, go to the [Eden project on Transifex](https://app.transifex.com/edenemu/eden-emulator) and review [the translations README](./dist/languages). Alternatively, if you wish to add translations, go to the [Eden project on Transifex](https://app.transifex.com/edenemu/eden-emulator) and review [the translations README](./dist/languages).
## Documentation
We have a user manual! See our [User Handbook](./docs/user/README.md).
## Building ## Building
See the [General Build Guide](docs/Build.md) See the [General Build Guide](docs/Build.md)
@ -69,7 +73,9 @@ For information on provided development tooling, see the [Tools directory](./too
## Download ## Download
You can download the latest releases from [here](https://github.com/eden-emulator/Releases/releases). You can download the latest releases from [here](https://git.eden-emu.dev/eden-emu/eden/releases).
Save us some bandwidth! We have [mirrors available](./docs/user/ThirdParty.md#mirrors) as well.
## Support ## Support

View file

@ -5,7 +5,7 @@
"name": "openssl", "name": "openssl",
"repo": "crueter-ci/OpenSSL", "repo": "crueter-ci/OpenSSL",
"version": "3.6.0-1cb0d36b39", "version": "3.6.0-1cb0d36b39",
"min_version": "1.1.1" "min_version": "3"
}, },
"boost": { "boost": {
"package": "Boost", "package": "Boost",

View file

@ -6,8 +6,8 @@
viewBox="0 0 512 512" viewBox="0 0 512 512"
version="1.1" version="1.1"
id="svg7" id="svg7"
sodipodi:docname="EdenLogoLoveWhiteV3.svg" sodipodi:docname="saintpatrick2026_named.svg"
inkscape:version="1.4.3 (0d15f75, 2025-12-25)" inkscape:version="1.4.2 (ebf0e940d0, 2025-05-08)"
xml:space="preserve" xml:space="preserve"
inkscape:export-filename="dev.eden_emu.eden.png" inkscape:export-filename="dev.eden_emu.eden.png"
inkscape:export-xdpi="96" inkscape:export-xdpi="96"
@ -47,20 +47,12 @@
style="stop-color:#66003b;stop-opacity:1;" style="stop-color:#66003b;stop-opacity:1;"
offset="0" offset="0"
id="stop14" /></linearGradient><linearGradient id="stop14" /></linearGradient><linearGradient
id="linearGradient1"
inkscape:collect="always"><stop
style="stop-color:#ffffff;stop-opacity:0.50980395;"
offset="0"
id="stop1" /><stop
style="stop-color:#000000;stop-opacity:0;"
offset="1"
id="stop2" /></linearGradient><linearGradient
id="linearGradient11" id="linearGradient11"
inkscape:collect="always"><stop inkscape:collect="always"><stop
style="stop-color:#9523a7;stop-opacity:0.50980395;" style="stop-color:#f6d512;stop-opacity:1;"
offset="0" offset="0"
id="stop11" /><stop id="stop11" /><stop
style="stop-color:#ffabad;stop-opacity:1;" style="stop-color:#1d8e53;stop-opacity:1;"
offset="0.99898213" offset="0.99898213"
id="stop20" /><stop id="stop20" /><stop
style="stop-color:#ffffff;stop-opacity:0;" style="stop-color:#ffffff;stop-opacity:0;"
@ -75,16 +67,7 @@
y2="427.85461" y2="427.85461"
gradientUnits="userSpaceOnUse" gradientUnits="userSpaceOnUse"
spreadMethod="reflect" spreadMethod="reflect"
gradientTransform="matrix(1.0945321,0,0,1.0945321,-39.661525,-35.159057)" /><linearGradient gradientTransform="matrix(1.0945321,0,0,1.0945321,-39.661525,-35.159057)" /><filter
inkscape:collect="always"
xlink:href="#linearGradient1"
id="linearGradient2"
x1="125.40197"
y1="271.834"
x2="431.02424"
y2="271.834"
gradientUnits="userSpaceOnUse"
gradientTransform="matrix(1.0964243,0,0,1.0253208,-40.187969,-20.060025)" /><filter
inkscape:label="Light Contour" inkscape:label="Light Contour"
inkscape:menu="Image Paint and Draw" inkscape:menu="Image Paint and Draw"
inkscape:menu-tooltip="Uses vertical specular light to draw lines" inkscape:menu-tooltip="Uses vertical specular light to draw lines"
@ -158,13 +141,13 @@
inkscape:pageopacity="0.0" inkscape:pageopacity="0.0"
inkscape:pagecheckerboard="0" inkscape:pagecheckerboard="0"
inkscape:deskcolor="#d1d1d1" inkscape:deskcolor="#d1d1d1"
inkscape:zoom="1.35" inkscape:zoom="0.6363961"
inkscape:cx="254.81481" inkscape:cx="172.06265"
inkscape:cy="260.37037" inkscape:cy="122.56518"
inkscape:window-width="1920" inkscape:window-width="1600"
inkscape:window-height="1001" inkscape:window-height="849"
inkscape:window-x="-9" inkscape:window-x="0"
inkscape:window-y="-9" inkscape:window-y="27"
inkscape:window-maximized="1" inkscape:window-maximized="1"
inkscape:current-layer="svg7" inkscape:current-layer="svg7"
showguides="false" /><circle showguides="false" /><circle
@ -174,38 +157,40 @@
cy="257.2999" cy="257.2999"
r="248.67769" /><path r="248.67769" /><path
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These icons are licensed under GPLv3. Please see the [script for generating icons](../../tools/README.md) and appropriatedly redirect for seasonal icons. These icons are licensed under GPLv3. Please see the [script for generating icons](../../tools/README.md) and appropriatedly redirect for seasonal icons.
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@ -91,7 +91,7 @@ After configuration, you may need to modify `externals/ffmpeg/CMakeFiles/ffmpeg-
`-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`. Builds are currently not working due to lack of `std::jthread` and such, either compile libc++ manually or wait for ports to catch up. `-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`. Builds are currently not working due to lack of `std::jthread` and such, either compile libc++ manually or wait for ports to catch up.
If clang has errors, try using `g++-11`. If clang has errors, try using `g++11`.
## FreeBSD ## FreeBSD
@ -107,6 +107,8 @@ hw.usb.usbhid.enable="0"
## NetBSD ## NetBSD
2026-02-07: `vulkan-headers` must not be installed, since the version found in `pkgsrc` is older than required. Either wait for binary packages to update or build newer versions from source.
Install `pkgin` if not already `pkg_add pkgin`, see also the general [pkgsrc guide](https://www.netbsd.org/docs/pkgsrc/using.html). For NetBSD 10.1 provide `echo 'PKG_PATH="https://cdn.netbsd.org/pub/pkgsrc/packages/NetBSD/amd64/10.1/All/"' >/etc/pkg_install.conf`. If `pkgin` is taking too much time consider adding the following to `/etc/rc.conf`: Install `pkgin` if not already `pkg_add pkgin`, see also the general [pkgsrc guide](https://www.netbsd.org/docs/pkgsrc/using.html). For NetBSD 10.1 provide `echo 'PKG_PATH="https://cdn.netbsd.org/pub/pkgsrc/packages/NetBSD/amd64/10.1/All/"' >/etc/pkg_install.conf`. If `pkgin` is taking too much time consider adding the following to `/etc/rc.conf`:
```sh ```sh
@ -116,7 +118,7 @@ ip6addrctl_policy=ipv4_prefer
System provides a default `g++-10` which doesn't support the current C++ codebase; install `clang-19` with `pkgin install clang-19`. Or install `gcc14` (or `gcc15` with current pkgsrc). Provided that, the following CMake commands may work: System provides a default `g++-10` which doesn't support the current C++ codebase; install `clang-19` with `pkgin install clang-19`. Or install `gcc14` (or `gcc15` with current pkgsrc). Provided that, the following CMake commands may work:
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -Bbuild` - `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -Bbuild` (Recommended)
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/pkg/gcc14/bin/gcc -DCMAKE_CXX_COMPILER=/usr/pkg/gcc14/bin/g++ -Bbuild` - `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/pkg/gcc14/bin/gcc -DCMAKE_CXX_COMPILER=/usr/pkg/gcc14/bin/g++ -Bbuild`
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/pkg/gcc15/bin/gcc -DCMAKE_CXX_COMPILER=/usr/pkg/gcc15/bin/g++ -Bbuild` - `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/pkg/gcc15/bin/gcc -DCMAKE_CXX_COMPILER=/usr/pkg/gcc15/bin/g++ -Bbuild`
@ -138,8 +140,12 @@ cmake --install build
However, pkgsrc is highly recommended, see [getting pkgsrc](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/doc/pkgsrc.html#getting). You must get `current` not the `2025Q2` version. However, pkgsrc is highly recommended, see [getting pkgsrc](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/doc/pkgsrc.html#getting). You must get `current` not the `2025Q2` version.
`QtCore` on NetBSD is included, but due to misconfigurations(!) we MUST include one of the standard headers that include `bits/c++config.h`, since source_location (required by `QtCore`) isn't properly configured to intake `bits/c++config.h` (none of the experimental library is). This is a bug with NetBSD packaging and not our fault, but alas.
## DragonFlyBSD ## DragonFlyBSD
2026-02-07: `vulkan-headers` and `vulkan-utility-libraries` must NOT be uninstalled, since they're too old: `1.3.289`. Either wait for binary packages to update or build newer versions from source.
If `libstdc++.so.6` is not found (`GLIBCXX_3.4.30`) then attempt: If `libstdc++.so.6` is not found (`GLIBCXX_3.4.30`) then attempt:
```sh ```sh

View file

@ -22,17 +22,25 @@ Debug logs can be found in General -> Debug -> Open Log Location on desktop, and
Ignoring SIGSEGV when debugging in host: Ignoring SIGSEGV when debugging in host:
- **gdb**: `handle all nostop pass`. - **gdb**: `handle SIGSEGV nostop pass`.
- **lldb**: `pro hand -p true -s false -n false SIGSEGV`. - **lldb**: `pro hand -p true -s false -n false SIGSEGV`.
## Debugging (guest code) ## Debugging (guest code)
### gdb ### gdb
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>` You must have GDB installed for aarch64 to debug the target. Install it through your package manager, e.g.:
* On Arch:
* `sudo pacman -Syu aarch64-linux-gnu-gdb`
* On Gentoo:
* `sudo emerge --ask crossdev`
* `sudo crossdev -t aarch64-unknown-linux-gnu --ex-gdb`
Then hook up an aarch64-gdb (use `yay aarch64-gdb` or `sudo pkg in arch64-gdb` to install) Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`
Then type `target remote localhost:1234` and type `c` (for continue) - and then if it crashes just do a `bt` (backtrace) and `layout asm`. Or `Enable GDB Stub` at General > Debug, then hook up an aarch64-gdb:
* `target remote localhost:6543`
Type `c` (for continue) and then if it crashes just do a `bt` (backtrace) and `layout asm`
### gdb cheatsheet ### gdb cheatsheet

View file

@ -51,12 +51,11 @@ All other dependencies will be downloaded and built by [CPM](https://github.com/
* [fmt](https://fmt.dev/) 8.0.1+ * [fmt](https://fmt.dev/) 8.0.1+
* [lz4](http://www.lz4.org) * [lz4](http://www.lz4.org)
* [nlohmann\_json](https://github.com/nlohmann/json) 3.8+ * [nlohmann\_json](https://github.com/nlohmann/json) 3.8+
* [OpenSSL](https://www.openssl.org/source/) 1.1.1+ * [OpenSSL](https://www.openssl.org/source/) 3+
* [ZLIB](https://www.zlib.net/) 1.2+ * [ZLIB](https://www.zlib.net/) 1.2+
* [zstd](https://facebook.github.io/zstd/) 1.5+ * [zstd](https://facebook.github.io/zstd/) 1.5+
* [enet](http://enet.bespin.org/) 1.3+ * [enet](http://enet.bespin.org/) 1.3+
* [Opus](https://opus-codec.org/) 1.3+ * [Opus](https://opus-codec.org/) 1.3+
* [MbedTLS](https://github.com/Mbed-TLS/mbedtls) 3+
Vulkan 1.3.274+ is also needed: Vulkan 1.3.274+ is also needed:
@ -121,7 +120,7 @@ sudo emerge -a \
dev-util/vulkan-utility-libraries dev-util/glslang \ dev-util/vulkan-utility-libraries dev-util/glslang \
media-gfx/renderdoc media-libs/libva media-libs/opus media-video/ffmpeg \ media-gfx/renderdoc media-libs/libva media-libs/opus media-video/ffmpeg \
media-libs/VulkanMemoryAllocator media-libs/libsdl2 media-libs/cubeb \ media-libs/VulkanMemoryAllocator media-libs/libsdl2 media-libs/cubeb \
net-libs/enet net-libs/mbedtls \ net-libs/enet \
sys-libs/zlib \ sys-libs/zlib \
dev-cpp/nlohmann_json dev-cpp/simpleini dev-cpp/cpp-httplib dev-cpp/cpp-jwt \ dev-cpp/nlohmann_json dev-cpp/simpleini dev-cpp/cpp-httplib dev-cpp/cpp-jwt \
games-util/gamemode \ games-util/gamemode \
@ -139,7 +138,6 @@ Required USE flags:
* `dev-qt/qtbase network concurrent dbus gui widgets` * `dev-qt/qtbase network concurrent dbus gui widgets`
* `dev-libs/quazip qt6` * `dev-libs/quazip qt6`
* `net-libs/mbedtls cmac`
* `media-libs/libsdl2 haptic joystick sound video` * `media-libs/libsdl2 haptic joystick sound video`
* `dev-cpp/cpp-httplib ssl` * `dev-cpp/cpp-httplib ssl`
@ -151,7 +149,7 @@ Required USE flags:
<summary>Arch Linux</summary> <summary>Arch Linux</summary>
```sh ```sh
sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 ninja nlohmann-json openssl opus qt6-base qt6-multimedia qt6-charts sdl2 zlib zstd zip unzip vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
``` ```
* Building with QT Web Engine requires `qt6-webengine` as well. * Building with QT Web Engine requires `qt6-webengine` as well.
@ -164,7 +162,7 @@ sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glsl
<summary>Ubuntu, Debian, Mint Linux</summary> <summary>Ubuntu, Debian, Mint Linux</summary>
```sh ```sh
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev qt6-charts-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
``` ```
* Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required. * Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
@ -178,7 +176,7 @@ sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev l
Fedora: Fedora:
```sh ```sh
sudo dnf install autoconf cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel boost jq sudo dnf install autoconf cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel qt6-charts-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel boost jq
``` ```
AlmaLinux (use `YUZU_USE_CPM=ON`): AlmaLinux (use `YUZU_USE_CPM=ON`):
@ -211,17 +209,15 @@ First, enable the community repository; [see here](https://wiki.alpinelinux.org/
# Enable the community repository # Enable the community repository
setup-apkrepos -c setup-apkrepos -c
# Install # Install
apk add g++ git cmake make mbedtls-dev mbedtls-static mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev libusb-dev libtool boost-dev sdl2-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev opus-dev jq patch apk add g++ git cmake make mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev qt6-charts-dev libusb-dev libtool boost-dev sdl2-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev opus-dev jq patch
``` ```
`mbedtls-static` has to be specified otherwise `libeverest.a` and `libp256m.a` will fail to be found.
</details> </details>
<details> <details>
<summary>Void Linux</summary> <summary>Void Linux</summary>
```sh ```sh
xbps-install -Su git make cmake clang pkg-config patch mbedtls-devel SPIRV-Tools-devel SPIRV-Headers lz4 liblz4-devel boost-devel ffmpeg6-devel catch2 Vulkan-Utility-Libraries Vulkan-Headers glslang openssl-devel SDL2-devel quazip-qt6-devel qt6-base-devel qt6-qt5compat-devel fmt-devel json-c++ libenet-devel libusb-devel xbps-install -Su git make cmake clang pkg-config patch SPIRV-Tools-devel SPIRV-Headers lz4 liblz4-devel boost-devel ffmpeg6-devel catch2 Vulkan-Utility-Libraries Vulkan-Headers glslang openssl-devel SDL2-devel quazip-qt6-devel qt6-base-devel qt6-qt5compat-devel qt6-charts-devel fmt-devel json-c++ libenet-devel libusb-devel
``` ```
Yes, `nlohmann-json` is just named `json-c++`. Why? Yes, `nlohmann-json` is just named `json-c++`. Why?
@ -233,6 +229,8 @@ Yes, `nlohmann-json` is just named `json-c++`. Why?
A convenience script is provided on the root of this project [shell.nix](../shell.nix). Run the usual `nix-shell`. A convenience script is provided on the root of this project [shell.nix](../shell.nix). Run the usual `nix-shell`.
If you're going for a pure build (i.e no downloaded deps), use `-DYUZU_USE_CPM=ON -DCPMUTIL_FORCE_SYSTEM=ON`.
</details> </details>
<details> <details>
<summary>macOS</summary> <summary>macOS</summary>
@ -257,7 +255,7 @@ brew install molten-vk
<details> <details>
<summary>FreeBSD</summary> <summary>FreeBSD</summary>
As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/unordered-dense mbedtls3 vulkan-headers quazip-qt6` As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/qt6-charts devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/unordered-dense vulkan-headers quazip-qt6`
If using FreeBSD 12 or prior, use `devel/pkg-config` instead. If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
@ -267,7 +265,7 @@ If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
<details> <details>
<summary>NetBSD</summary> <summary>NetBSD</summary>
For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6 mbedtls3 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx`. For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx`.
[Caveats](./Caveats.md#netbsd). [Caveats](./Caveats.md#netbsd).
@ -287,7 +285,7 @@ pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gm
<summary>DragonFlyBSD</summary> <summary>DragonFlyBSD</summary>
```sh ```sh
pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl2 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base quazip-qt6 unordered-dense libva-vdpau-driver libva-utils libva-intel-driver pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl2 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base qt6-charts quazip-qt6 unordered-dense libva-vdpau-driver libva-utils libva-intel-driver
``` ```
[Caveats](./Caveats.md#dragonflybsd). [Caveats](./Caveats.md#dragonflybsd).
@ -311,7 +309,7 @@ sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json ope
```sh ```sh
BASE="git make autoconf libtool automake-wrapper jq patch" BASE="git make autoconf libtool automake-wrapper jq patch"
MINGW="qt6-base qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus mbedtls libusb unordered_dense openssl SDL2" MINGW="qt6-base qt6-charts qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus libusb unordered_dense openssl SDL2"
# Either x86_64 or clang-aarch64 (Windows on ARM) # Either x86_64 or clang-aarch64 (Windows on ARM)
packages="$BASE" packages="$BASE"
for pkg in $MINGW; do for pkg in $MINGW; do
@ -337,7 +335,7 @@ pacman -Syuu --needed --noconfirm $packages
<summary>HaikuOS</summary> <summary>HaikuOS</summary>
```sh ```sh
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel mbedtls3_devel glslang qt6_devel pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel
``` ```
[Caveats](./Caveats.md#haikuos). [Caveats](./Caveats.md#haikuos).

100
docs/Options.md Normal file
View file

@ -0,0 +1,100 @@
# CMake Options
To change these options, add `-DOPTION_NAME=NEWVALUE` to the command line.
- On Qt Creator, go to Project -> Current Configuration
Notes:
- Defaults are marked per-platform.
- "Non-UNIX" just means Windows/MSVC and Android (yes, macOS is UNIX
- Android generally doesn't need to change anything; if you do, go to `src/android/app/build.gradle.kts`
- To set a boolean variable to on, use `ON` for the value; to turn it off, use `OFF`
- If a variable is mentioned as being e.g. "ON" for a specific platform(s), that means it is defaulted to OFF on others
- TYPE is always boolean unless otherwise specified
- Format:
- `OPTION_NAME` (TYPE DEFAULT) DESCRIPTION
## Options
### Dependencies
These options control dependencies.
- `YUZU_USE_BUNDLED_FFMPEG` (ON for non-UNIX) Download a pre-built and configured FFmpeg
- `YUZU_USE_EXTERNAL_FFMPEG` (ON for Solaris) Build FFmpeg from source
- `YUZU_DOWNLOAD_ANDROID_VVL` (ON) Download validation layer binary for Android
- `YUZU_DOWNLOAD_TIME_ZONE_DATA` (ON) Always download time zone binaries
- Currently, build fails without this
- `YUZU_TZDB_PATH` (string) Path to a pre-downloaded timezone database (useful for nixOS and Gentoo)
- `YUZU_USE_BUNDLED_MOLTENVK` (ON, macOS only) Download bundled MoltenVK lib
- `YUZU_USE_BUNDLED_OPENSSL` (ON for MSVC, Android, Solaris, and OpenBSD) Download bundled OpenSSL build
- `YUZU_USE_EXTERNAL_SDL2` (OFF) Compiles SDL2 from source
- `YUZU_USE_BUNDLED_SDL2` (ON for MSVC) Download a prebuilt SDL2
### Miscellaneous
- `ENABLE_WEB_SERVICE` (ON) Enable multiplayer service
- `ENABLE_WIFI_SCAN` (OFF) Enable WiFi scanning (requires iw on Linux) - experimental
- `ENABLE_CUBEB` (ON) Enables the cubeb audio backend
- This option is subject for removal.
- `YUZU_TESTS` (ON) Compile tests - requires Catch2
- `ENABLE_LTO` (OFF) Enable link-time optimization
- Not recommended on Windows
- UNIX may be better off appending `-flto=thin` to compiler args
- `USE_FASTER_LINKER` (OFF) Check if a faster linker is available
- Not recommended outside of Linux
### Flavors
These options control executables and build flavors.
- `YUZU_LEGACY` (OFF): Apply patches to improve compatibility on some older GPUs at the cost of performance
- `NIGHTLY_BUILD` (OFF): This is only used by CI. Do not use this unless you're making your own distribution and know what you're doing.
- `YUZU_STATIC_BUILD` (OFF) Attempt to build using static libraries if possible
- Not supported on Linux
- Automatically set if `YUZU_USE_BUNDLED_QT` is on for non-Linux
- `ENABLE_UPDATE_CHECKER` (OFF) Enable update checking functionality
- `YUZU_DISABLE_LLVM` (OFF) Do not attempt to link to the LLVM demangler
- Really only useful for CI or distribution builds
**Desktop only**:
- `YUZU_CMD` (ON) Compile the SDL2 frontend (eden-cli)
- `YUZU_ROOM` (OFF) Compile dedicated room functionality into the main executable
- `YUZU_ROOM_STANDALONE` (OFF) Compile a separate executable for room functionality
- `YUZU_STATIC_ROOM` (OFF) Compile the room executable *only* as a static, portable executable
- This is only usable on Alpine Linux.
### Desktop
The following options are desktop only.
- `ENABLE_LIBUSB` (ON) Enable the use of the libusb input frontend (HIGHLY RECOMMENDED)
- `ENABLE_OPENGL` (ON) Enable the OpenGL graphics frontend
- Unavailable on Windows/ARM64
- You probably shouldn't turn this off.
### Qt
Also desktop-only, but apply strictly to Qt
- `ENABLE_QT` (ON) Enable the Qt frontend (recommended)
- `ENABLE_QT_TRANSLATION` (OFF) Enable translations for the Qt frontend
- `YUZU_USE_BUNDLED_QT` (ON for MSVC) Download bundled Qt binaries
- Not recommended on Linux. For Windows and macOS, the provided build is statically linked.
- `YUZU_QT_MIRROR` (string) What mirror to use for downloading the bundled Qt libraries
- `YUZU_USE_QT_MULTIMEDIA` (OFF) Use QtMultimedia for camera support
- `YUZU_USE_QT_WEB_ENGINE` (OFF) Use QtWebEngine for web applet implementation (requires the huge QtWebEngine dependency; not recommended)
- `USE_DISCORD_PRESENCE` (OFF) Enables Discord Rich Presence (Qt frontend only)
### Retired Options
The following options were a part of Eden at one point, but have since been retired.
- `ENABLE_OPENSSL` - MbedTLS was fully replaced with OpenSSL in [#3606](https://git.eden-emu.dev/eden-emu/eden/pulls/3606), because OpenSSL straight-up performs better.
- `ENABLE_SDL2` - While technically possible to *not* use SDL2 on desktop, this is **NOT** a supported configuration under any means, and adding this matrix to our build system was not worth the effort.
- `YUZU_USE_CPM` - This option once had a purpose, but that purpose has long since passed us by. *All* builds use CPMUtil to manage dependencies now.
- If you want to *force* the usage of system dependencies, use `-DCPMUTIL_FORCE_SYSTEM=ON`.
See `src/dynarmic/CMakeLists.txt` for additional options--usually, these don't need changed

View file

@ -1,8 +1,11 @@
# Eden Build Documentation # Eden Build Documentation
Are you just a casual user? Take a look at our [User Handbook](./user) then!
This contains documentation created by developers. This contains build instructions, guidelines, instructions/layouts for [cool stuff we made](./CPMUtil), and more. This contains documentation created by developers. This contains build instructions, guidelines, instructions/layouts for [cool stuff we made](./CPMUtil), and more.
- **[General Build Instructions](Build.md)** - **[General Build Instructions](Build.md)**
- **[CMake Options](Options.md)**
- **[Cross Compiling](CrossCompile.md)** - **[Cross Compiling](CrossCompile.md)**
- **[Development Guidelines](Development.md)** - **[Development Guidelines](Development.md)**
- **[Dependencies](Deps.md)** - **[Dependencies](Deps.md)**
@ -10,7 +13,6 @@ This contains documentation created by developers. This contains build instructi
- **[CPM - CMake Package Manager](./CPMUtil)** - **[CPM - CMake Package Manager](./CPMUtil)**
- **[Platform-Specific Caveats](Caveats.md)** - **[Platform-Specific Caveats](Caveats.md)**
- **[The NVIDIA SM86 (Maxwell) GPU](./NvidiaGpu.md)** - **[The NVIDIA SM86 (Maxwell) GPU](./NvidiaGpu.md)**
- **[User Handbook](./user)**
- **[Dynarmic](./dynarmic)** - **[Dynarmic](./dynarmic)**
- **[Cross compilation](./CrossCompile.md)** - **[Cross compilation](./CrossCompile.md)**
- **[Driver Bugs](./DriverBugs.md)** - **[Driver Bugs](./DriverBugs.md)**

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@ -18,7 +18,7 @@ First of all, you MUST have a valid reason to sign up for our Git. Valid reasons
The following are not valid reasons to sign up: The following are not valid reasons to sign up:
- I want to contribute to Eden. - I want to contribute to Eden.
* Be at least somewhat specific! * Be at least somewhat specific! We always welcome contributors and developers, but generic "I want to contribute" messages don't give us enough information.
- I want to support Eden. - I want to support Eden.
* If you wish to support us through development, be more specific; otherwise, to support us, check out our [donations page](https://eden-emu.dev/donations). * If you wish to support us through development, be more specific; otherwise, to support us, check out our [donations page](https://eden-emu.dev/donations).
- I want to report issues. - I want to report issues.
@ -41,17 +41,36 @@ Email: <Your Desired Email>
I wish to sign up because... <your reason here> I wish to sign up because... <your reason here>
``` ```
Email notifications are disabled for the time being, so you don't have to use a real email. If you wish to remain anonymous, either send a separate email asking for access to a shared anonymous account, *or* create a fake username and email. Email notifications are disabled for the time being, so you don't have to use a real email. If you wish to remain anonymous, either send a separate email asking for access to a shared anonymous account, *or* create a fake username and email. Do note that the email you sign up with is used to accredit commits on the web UI, and *must* match your configured GPG key.
## Patches
In general, PRs are the preferred method of tracking patches, as they allow us to go through our standard triage, CI, and testing process without having to deal with the minutiae of incremental patches. However, we also understand that many people prefer to use raw patches, and that's totally okay! While we currently don't have a mailing list, we do accept email patches. To do so:
1. Make your changes on a clean copy of the master branch
2. Commit your changes with a descriptive, well-formed message (see the [commit message docs](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/Development.md#pull-requests)), and a proper description thoroughly explaining your changes.
* Note that we don't need to know all the individual details about your code. A description explaining the motivation and general implementation of your changes is enough, alongside caveats and any potential blockers.
3. Format your patch with `git format-patch -1 HEAD`.
4. Email us with the subject `[Eden] [PATCH] <brief patch description...>`, with a brief description of your patch, and the previously-formatted patch file as an attachment.
* If you don't include the first two bracketed parts, your email may be lost!
The following emails are currently set up to receive and process patches:
- [eden@eden-emu.dev](mailto:eden@eden-emu.dev]
- [crueter@eden-emu.dev](mailto:eden@eden-emu.dev)
## Instructions ## Instructions
If you have read everything above and affirm that you will not abuse your access, click the summary below to get the email to send your request to. If you have read everything above and affirm that you will not abuse your access, click the summary below to get the email to send your request to.
<details> <details>
<summary>I affirm that I have read ALL of the information above, and will not abuse my access to Eden, nor will I send unnecessary spam requests or the following email.</summary> <summary>I affirm that I have read ALL of the information above, and will not abuse my access to Eden, nor will I send unnecessary spam to the following email.</summary>
Email [crueter@crueter.xyz](mailto:crueter@crueter.xyz) with the format above. Email [crueter@crueter.xyz](mailto:crueter@crueter.xyz) with the format above.
Once your request is processed, you should receive a confirmation email from crueter with your password alongside a link to a repository containing instructions on SSH, etc. Note that you are required to change your password. If your request is rejected, you will receive a notice as such, asking for clarification if needed. If you do not receive a response in 48 hours, you may send another email. Once your request is processed, you should receive a confirmation email from crueter with your password alongside a link to a repository containing instructions on SSH, etc. Note that you are required to change your password. If your request is rejected, you will receive a notice as such, asking for clarification if needed. If you do not receive a response in 48 hours, you may send another email.
> [!WARNING]
> Some email providers may place the response email in your spam/junk folder; notable offenders include Gmail and Outlook. *Always* ensure to check your Spam/Junk folder, until Google/Microsoft finally end their vendetta against the great evil of my `.xyz` domain.
</details> </details>

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@ -286,15 +286,6 @@ Exclusive OR (i.e.: XOR)
Memory access. Memory access.
### Terminal: Interpret
```c++
SetTerm(IR::Term::Interpret{next})
```
This terminal instruction calls the interpreter, starting at `next`.
The interpreter must interpret exactly one instruction.
### Terminal: ReturnToDispatch ### Terminal: ReturnToDispatch
```c++ ```c++

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@ -117,11 +117,6 @@ public:
MemoryWrite32(vaddr + 4, u32(value >> 32)); MemoryWrite32(vaddr + 4, u32(value >> 32));
} }
void InterpreterFallback(u32 pc, size_t num_instructions) override {
// This is never called in practice.
std::terminate();
}
void CallSVC(u32 swi) override { void CallSVC(u32 swi) override {
// Do something. // Do something.
} }

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@ -17,7 +17,9 @@ AI is notorious for hallucinating facts out of thin air and sometimes outright l
- Code that works, but is extraordinarily verbose or not nearly as efficient as it can be - Code that works, but is extraordinarily verbose or not nearly as efficient as it can be
- Code that works well and is written well, but solves a different problem than was intended, or solves the same problem but in a completely incorrect way that will break other things horribly. - Code that works well and is written well, but solves a different problem than was intended, or solves the same problem but in a completely incorrect way that will break other things horribly.
Human-written code will, without exception, always be of infinitely higher quality when properly researched and implemented by someone both familiar with the surrounding code and the programming language in use. LLMs may produce a "good enough" result, but this result is often subpar. Keep in mind: all code is held under a standard of excellence. If your code sucks, it will be rejected. AI-generated code just so happens to be a particularly sucky genre of code, and will thus be held to this same standard. Human-written code will, without exception, always be of infinitely higher quality when properly researched and implemented by someone familiar with *both* the surrounding code and the programming language in use. LLMs may produce a "good enough" result, but this result is often subpar.
**All code is held under a STRICT STANDARD OF EXCELLENCE**. AI code is no different, and since it often produces subpar or outright terrible code, it will often fail to meet this excellence standard.
On a lesser-known note, LLM outputs often contain unicode symbols such as emojis or the arrow symbol. Please don't put Unicode symbols in your code. It messes with many an IDE, and the three people viewing your code on Lynx will be very unhappy. On a lesser-known note, LLM outputs often contain unicode symbols such as emojis or the arrow symbol. Please don't put Unicode symbols in your code. It messes with many an IDE, and the three people viewing your code on Lynx will be very unhappy.
@ -25,7 +27,8 @@ On a lesser-known note, LLM outputs often contain unicode symbols such as emojis
## Acceptable Use ## Acceptable Use
- As stated previously, AI is good in a few *very specific* cases. In these cases, it's usually fine to use AI, as long as you **explicitly provide notice that it was used**. As stated previously, AI is good in a few *very specific* cases. In these cases, it's usually fine to use AI, as long as you **explicitly provide notice that it was used**.
- Anything directly outside of the realm of the code written in your PR or patch is none of our business. - Anything directly outside of the realm of the code written in your PR or patch is none of our business.
- This primarily covers research. - This primarily covers research.
- However, we *still* strongly discourage this for the reasons mentioned above. - However, we *still* strongly discourage this for the reasons mentioned above.
@ -104,4 +107,6 @@ This consolidates profile removal behavior, fixes potential race conditions in t
This has all of the same problems as the other one. Needlessly verbose, doesn't address *what* it actually fixes ("consolidates profile removal behavior"... okay, why? What does it fix?), etc. It even has the bonus of totally hallucinating the addition of a method! This has all of the same problems as the other one. Needlessly verbose, doesn't address *what* it actually fixes ("consolidates profile removal behavior"... okay, why? What does it fix?), etc. It even has the bonus of totally hallucinating the addition of a method!
On a more "philosophical" note, LLMs tend to be geared towards *corporate language*, as that's what they're trained on. This is why AI-generated commit messages feel like "word salad", and typically pad out the commit message to make it *look* like a lot of things were changed (trust me, it's like that in the corporate world). They typically also drift towards unneeded buzzwords and useless implementation details.
**Don't use AI for commit messages**. **Don't use AI for commit messages**.

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@ -1,100 +0,0 @@
# Importing Games into Steam with Steam Rom Manager
Use this when you want to import your games inside Eden into Steam to launch with artwork from Steam Game Mode without needing to launch Eden first.
**Click [Here](https://evilperson1337.notion.site/Importing-Games-into-Steam-with-Steam-Rom-Manager-2b757c2edaf680d7a491c92b138f1fcc) for a version of this guide with images & visual elements.**
---
### Pre-Requisites
- Steam Deck Set up and Configured
- Eden set up and Configured
- Internet Access
---
## Steps
1. Press the **STEAM** button and then go to *Power → Switch to Desktop* to enter the Desktop mode.
1. Install ***Steam ROM Manager***, there are 2 ways you can accomplish this, either manually or through [*EmuDeck*](https://www.emudeck.com/#downloads).
---
### Manual Installation
1. Open the *Discover Store* and search for *Steam ROM Manager.*
2. Select the **Install** button to install the program.
---
### Installing Through *EmuDeck*
<aside>
***NOTE***: This assumes you have already set up EmuDeck, if not - just run through the guided installation and select *Steam ROM Manager* as one of the options.
</aside>
1. Open **EmuDeck**, then navigate to *Manage Emulators.*
2. Scroll down to the bottom of the page to the *Manage your Tools & Frontends* section. Click **Steam ROM Manager**.
3. Click the **Install** button on the right hand side to install it.
---
2. Open the Start Menu and Launch ***Steam ROM Manager***
1. The program will now launch and show you a window with parsers.
<aside>
***TIP***: Your layout may look different depending on how you installed *Steam ROM Manager*. You may need to go to **Settings → Theme** and change it to *Classic* to follow along.
</aside>
2. Switch off all Parsers by hitting the *Toggle Parsers* switch.
3. Scroll down the list on the left-hand side and look for a parser called *Nintendo Switch - Eden* and switch it on. This parser may not exist depending on how you installed *Steam ROM Manager* (EmuDeck creates it for you). Follow these steps to create it if it is missing.
---
### Creating the Eden Parser
1. Select Create Parser and in the *Community Presets* option look for **Nintendo Switch - Yuzu**.
2. Change the **Parser title** from *Nintendo Switch - Yuzu* to *Nintendo Switch - Eden.*
3. Hit the **Browse** option under the *ROMs directory* section. Select the directory containing your Switch ROMs.
4. Under *Steam collections*, you can add a Steam category name. This just organizes the games under a common category in your Steam Library, this is optional but recommended.
5. Scroll down slightly to the **Executable Configuration → Executable**, select **Browse** and select the Eden AppImage.
6. Leave everything else the same and hit **Save** to save the parser.
---
4. Click the Eden parser to view the options on the right, select **Test** at the bottom of the screen to ensure that *Steam ROM Manager* detects your games correctly.
1. *Steam ROM Manager* will start to scan the specified ROMs directory and match them to games. Look over the results to ensure they are accurate. If you do not see any entries - check your parsers ROMs directory field.
1. When you are happy with the results, click the **Add Games****Parse** to start the actual Parsing.
1. The program will now identify the games and pull artwork from [*SteamGridDB*](https://www.steamgriddb.com/).
2. Review the game matches and ensure everything is there.
---
### Correcting a Mismatch
If the game is not identified correctly, you may need to tell *Steam ROM Manager* what the game is manually.
1. Hover over the game card and click the magnifying glass icon.
2. Search for the game on the *Search SteamGridDB* section and scroll through the results, selecting the one you want.
3. Ensure the *Name* and *Game ID* update in the **Per-App Exceptions** and press **Save and close**. The game should now update.
---
### Excluding Matches
You may want to tell Steam ROM Manager to ignore some files (updates/DLC/etc.) that it finds in the directory. This is how you do so.
1. Hit the **Exclude Games** button in the bottom right.
2. Deselect the game you want to exclude, the poster artwork should go dim and the **Number Excluded** number should increment up. Repeat with any other exclusions you want to add.
3. Hit **Save Excludes** when you are happy with your selections.
---
3. When you are happy with the results, select **Save to Steam** to save the results.
1. The program will now start writing the entries into the Steam Library. You should get pop up notifications of the progress, but you can monitor the progress by selecting the **Log** on the left-hand side if needed.
2. Restart Steam to have the changes take effect. Check your library to ensure that your games are there, in a category if you defined one in the parser.
3. Try to launch a game and ensure everything is working. You are now good to go.

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@ -12,12 +12,13 @@ The setting ranges from 0 to 65535 (0x0000 to 0xFFFF), where each bit represents
* [Accessing Debug Knobs (dev side)](#accessing-debug-knobs-dev-side) * [Accessing Debug Knobs (dev side)](#accessing-debug-knobs-dev-side)
* [Setting Debug Knobs (user side)](#setting-debug-knobs-user-side) * [Setting Debug Knobs (user side)](#setting-debug-knobs-user-side)
* [Bit Manipulation Examples](#bit-manipulation-examples) * [Bit Manipulation Examples](#bit-manipulation-examples)
3. [Examples](#examples) 3. [Terminology and user communication](#terminology-and-user-communication)
4. [Examples](#examples)
* [Example 1: Conditional Debug Logging](#example-1-conditional-debug-logging) * [Example 1: Conditional Debug Logging](#example-1-conditional-debug-logging)
* [Example 2: Performance Tuning](#example-2-performance-tuning) * [Example 2: Performance Tuning](#example-2-performance-tuning)
* [Example 3: Feature Gating](#example-3-feature-gating) * [Example 3: Feature Gating](#example-3-feature-gating)
4. [Best Practices](#best-practices) 5. [Best Practices](#best-practices)
--- ---
@ -77,6 +78,44 @@ To enable specific features, calculate the decimal value by setting the appropri
* **Enable bits 0 and 1**: Value = 3 (2^0 + 2^1) * **Enable bits 0 and 1**: Value = 3 (2^0 + 2^1)
* **Enable bit 15**: Value = 32768 (2^15) * **Enable bit 15**: Value = 32768 (2^15)
## Terminology and user communication
There are two main confusions when talking about knobs:
### Whether it's zero-based or one-based
Sometimes when an user reports: knobs 1 and 2 gets better performance, dev may get confuse whether he means the knobs 1 and 2 literally, or the 1st and 2nd knobs (knobs 0 and 1).
Debug knobs are **zero-based**, which means:
* The first knob is the knob(0) (or knob0 henceforth), and the last one is the 15 (knob15, likewise)
* You can talk: "knob0 is enabled/disabled", "In this video i was using only knobs 0 and 2", etc.
### Whether one is talking about the knob itself or about the entire parameter value (which represents all knobs)
Sometimes when an user reports: knob 3 results, it's unclear whether he's referring to knob setting with value 3 (which means both knob 0 and 1 are enabled), or to knob(3) specifically.
Whenever you're instructing tests or reporting results, be precise about whether one you're talking to avoid confusion:
### Setting based terminology
ALWAYS use the word in PLURAL (knobs), without mentioning which one, to refer to the setting, aka multiple knobs at once:
Examples:
- **knobs=0**: no knobs enabled
- **knobs=1**: knob0 enabled, others disabled
- **knobs=2**: knob1 enabled, others disabled
- **knobs=3**: knobs 0 and 1 enabled, others disabled
...
### Knob based terminology
Use the word in SINGULAR (knob), or in plural but referring which ones, when meaning multiple knobs at once:
Examples:
- **knob0**: knob 0 enabled, others disabled
- **knob1**: knob 1 enabled, others disabled
- **knobs 0 and 1**: knobs 0 and 1 enabled, others disabled
...
## Examples ## Examples
### Example 1: Conditional Debug Logging ### Example 1: Conditional Debug Logging

11
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@ -0,0 +1,11 @@
# User Handbook - Custom Firmware (CFW)
At the moment of writing, we do not support CFW such as Atmosphere, due to:
- Lacking the required LLE emulation capabilities to properly emulate the full firmware.
- Lack of implementation on some of the key internals.
- Nobody has bothered to do it (PRs always welcome!)
We do however, maintain HLE compatibility with the former mentioned CFW, applications that require Atmosphere to run will run fine in the emulator without any adjustments.
If they don't run - then that's a bug!

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@ -1,5 +1,7 @@
# User Handbook - Graphics # User Handbook - Graphics
Graphical enhancements and visual quality improvments. This doesn't cover texture mods.
## Visual Enhancements ## Visual Enhancements
### Anti-aliasing ### Anti-aliasing
@ -89,7 +91,7 @@ The OpenGL backend would invoke behaviour that would result in swarst/LLVMpipe w
### HaikuOS compatibility ### HaikuOS compatibility
HaikuOS bundles a Mesa library that doesn't support full core OpenGL 4.6 (required by the emulator). This leads to HaikuOS being one of the few computer platforms where Vulkan is the only available option for users. If OpenGL is desired, Mesa has to be built manually from source. For debugging purpouses `lavapipe` is recommended over the GPU driver; there is in-kernel support for NVIDIA cards through. HaikuOS bundles a Mesa library that doesn't support full core OpenGL 4.6 (required by the emulator). This leads to HaikuOS being one of the few computer platforms where Vulkan is the only available option for users. If OpenGL is desired, Mesa has to be built manually from source. For debugging purposes `lavapipe` is recommended over the GPU driver; there is in-kernel support for NVIDIA cards through.
### Fixes for Windows 10 and above having "Device loss" ### Fixes for Windows 10 and above having "Device loss"

206
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@ -0,0 +1,206 @@
# User Handbook - Installing Mods
## General Notes
**Note:** When installing a mod, always read the mod's installation instructions.
This is especially important if a mod uses a framework such as **ARCropolis**, **Skyline**, or **Atmosphere plugins**. In those cases, follow the framework's instructions instead of using Eden's normal mod folder.
For example, **Super Smash Bros. Ultimate** uses such a framework. See the related section below for details.
---
# Installing Mods for Most Games
1. Right click a game in the game list.
2. Click **"Open Mod Data Location"**.
3. Extract the mod into that folder.
Each mod should be placed inside **its own subfolder**.
---
# Enabling or Disabling Mods
1. Right click the game in the game list.
2. Click **Configure Game**.
3. In the **Add-Ons** tab, enable or disable mods, updates, and DLC by ticking or unticking their boxes.
---
# Important Note About SD Card Paths
Some mods are designed for real Nintendo Switch consoles and refer to the **SD card root**.
The emulated SD card is located at:
```
%AppData%\eden\sdmc
```
Example:
```
Switch instruction: sd:/ultimate/mods
Eden equivalent: sdmc/ultimate/mods
```
---
# Framework-Based Mods (Super Smash Bros. Ultimate)
Some games require external mod frameworks instead of the built-in mod loader.
The most common example is **Super Smash Bros. Ultimate**.
These mods are installed directly to the **emulated SD card**, not the normal Eden mod folder.
---
# Installing the ARCropolis Modding Framework
**Note:** Some mod packs bundle ARCropolis with their installer (for example, Smash Ult-S).
---
## 1. Download ARCropolis
Download the latest release:
https://github.com/Raytwo/ARCropolis/releases/
---
## 2. Install ARCropolis
Extract the **`atmosphere`** folder into:
```
%AppData%\eden\sdmc
```
This is the **emulated SD card directory**.
Verify installation by checking that the following file exists:
```
sdmc\atmosphere\contents\01006A800016E000\romfs\skyline\plugins\libarcropolis.nro
```
---
## 3. Download Skyline
Download the latest Skyline release:
https://github.com/skyline-dev/skyline/releases
Skyline used to be bundled with ARCropolis but is now distributed separately to avoid compatibility issues caused by outdated bundled versions.
---
## 4. Install Skyline
Extract the **`exefs`** folder into:
```
sdmc\atmosphere\contents\01006A800016E000
```
The `exefs` folder should be **next to the `romfs` folder**.
Verify installation by checking that the following file exists:
```
%AppData%\eden\sdmc\atmosphere\contents\01006A800016E000\exefs\subsdk9
```
---
## 5. Launch the Game Once
Start the game and make sure you see the **ARCropolis version text on the title screen**.
This will also create the folders required for installing mods.
---
## 6. Install Smash Ultimate Mods
Install mods inside:
```
sdmc\ultimate\mods
```
Each mod must be placed inside **its own subfolder**.
Example:
```
sdmc\ultimate\mods\ExampleMod
```
---
# Troubleshooting
## ARCropolis text does not appear on startup
Check the following:
- `libarcropolis.nro` exists in:
```
sdmc\atmosphere\contents\01006A800016E000\romfs\skyline\plugins
```
- `subsdk9` exists in:
```
sdmc\atmosphere\contents\01006A800016E000\exefs
```
- Files were extracted to:
```
%AppData%\eden\sdmc
```
---
## Mods are not loading
Make sure mods are installed inside:
```
sdmc\ultimate\mods
```
Each mod must have its **own subfolder**.
Correct example:
```
sdmc\ultimate\mods\ExampleMod
```
Incorrect example:
```
sdmc\ultimate\mods\ExampleMod\ExampleMod
```
---
## Installing mods in the wrong folder
ARCropolis mods **do not go in Eden's normal mod folder**.
Do **not** install Smash mods here:
```
user\load\01006A800016E000
```
That folder is only used for traditional **RomFS mods**, not ARCropolis.

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@ -6,7 +6,4 @@ Debugging on physical hardware can get tedious and time consuming. Users are emp
**Standard key prefix**: Allows to redirect the key manager to a file other than `prod.keys` (for example `other` would redirect to `other.keys`). This is useful for testing multiple keysets. Default is `prod`. **Standard key prefix**: Allows to redirect the key manager to a file other than `prod.keys` (for example `other` would redirect to `other.keys`). This is useful for testing multiple keysets. Default is `prod`.
**Changing serial**: Very basic way to set debug values for the serial (and battery number). Developers do not need to write the full serial as it will be writen in-place (that is, it will be filled with the default serial and then overwrite the serial from the beginning). **Changing serial**: Very basic way to set debug values for the serial (and battery number). Developers do not need to write the full serial as only the first digits (excluding the last) will be accoutned for. Region settings will affect the generated serial. The serial corresponds to a non-OLED/Lite console.
- Battery serial: `YUZU0EMULATOR14022024`
- Board serial: `YUZ10000000001`
If the user were to set their board serial as `ABC`, then it will be written in-place and the resulting serial would be `ABC10000000001`. There are no underlying checks to ensure correctness of serials other than a hard limit of 16-characters for both.

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@ -4,10 +4,14 @@ The "FAQ".
This handbook is primarily aimed at the end-user - baking useful knowledge for enhancing their emulation experience. This handbook is primarily aimed at the end-user - baking useful knowledge for enhancing their emulation experience.
A copy of this handbook is [available online](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/README.md).
## Basics ## Basics
- **[The Basics](Basics.md)** - **[The Basics](Basics.md)**
- **[Quickstart](./QuickStart.md)** - **[Quickstart](./QuickStart.md)**
- **[Settings](./Settings.md)**
- **[Installing Mods](./Mods.md)**
- **[Run On macOS](./RunOnMacOS.md)** - **[Run On macOS](./RunOnMacOS.md)**
- **[Audio](Audio.md)** - **[Audio](Audio.md)**
- **[Graphics](Graphics.md)** - **[Graphics](Graphics.md)**
@ -17,22 +21,29 @@ This handbook is primarily aimed at the end-user - baking useful knowledge for e
- **[Using Amiibo](./UsingAmiibo.md)** - **[Using Amiibo](./UsingAmiibo.md)**
- **[Using Cheats](./UsingCheats.md)** - **[Using Cheats](./UsingCheats.md)**
- **[Importing Saves](./ImportingSaves.md)** - **[Importing Saves](./ImportingSaves.md)**
- **[Add Eden to Steam ROM Manager](./AddEdenToSRM.md)**
- **[Add Games to Steam ROM Manager](./AddGamesToSRM.md)**
- **[Installing Atmosphere Mods](./InstallingAtmosphereMods.md)** - **[Installing Atmosphere Mods](./InstallingAtmosphereMods.md)**
- **[Installing Updates & DLCs](./InstallingUpdatesDLC.md)** - **[Installing Updates & DLCs](./InstallingUpdatesDLC.md)**
- **[Controller Profiles](./ControllerProfiles.md)** - **[Controller Profiles](./ControllerProfiles.md)**
- **[Alter Date & Time](./AlterDateTime.md)** - **[Alter Date & Time](./AlterDateTime.md)**
## 3rd-party Integration
- **[Configuring Steam ROM Manager](./SteamROM.md)**
- **[Server hosting](ServerHosting.md)**
- **[Syncthing Guide](./SyncthingGuide.md)**
- **[Third Party](./ThirdParty.md)**
- **[Obtainium](./ThirdParty.md#configuring-obtainium)**
- **[ES-DE](./ThirdParty.md#configuring-es-de)**
- **[Mirrors](./ThirdParty.md#mirrors)**
## Advanced ## Advanced
- **[Custom Firmware](./CFW.md)**
- **[How To Access Logs](./HowToAccessLogs.md)** - **[How To Access Logs](./HowToAccessLogs.md)**
- **[Gyro Controls](./GyroControls.md)** - **[Gyro Controls](./GyroControls.md)**
- **[Platforms and Architectures](Architectures.md)** - **[Platforms and Architectures](Architectures.md)**
- **[Server hosting](ServerHosting.md)**
- **[Command Line](CommandLine.md)** - **[Command Line](CommandLine.md)**
- **[Native Application Development](Native.md)** - **[Native Application Development](Native.md)**
- **[Adding Boolean Settings Toggles](AddingBooleanToggles.md)** - **[Adding Boolean Settings Toggles](AddingBooleanToggles.md)**
- **[Adding Debug Knobs](./AddingDebugKnobs.md)** - **[Adding Debug Knobs](./AddingDebugKnobs.md)**
- **[Syncthing Guide](./SyncthingGuide.md)**
- **[Testing](Testing.md)** - **[Testing](Testing.md)**

54
docs/user/Settings.md Normal file
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@ -0,0 +1,54 @@
# User Handbook - Settings
As the emulator continues to grow, so does the number of settings that come and go.
Most of the development adds new settings that enhance performance/compatibility, only to be removed later in newer versions due to newfound discoveries or because they were "a hacky workaround".
As such, this guide will NOT mention those kind of settings, we'd rather mention settings which have a long shelf time (i.e won't get removed in future releases) and are likely to be unchanged.
Some of the options are self explainatory, and they do exactly what they say they do (i.e "Pause when not in focus"); such options will be also skipped due to triviality.
## Foreword
Before touching the settings, please see the game boots with stock options. We try our best to ensure users can boot any game using the default settings. If they don't work, then you may try fiddling with options - but please, first use stock options.
## General
- `General/Force X11 as Graphics Backend`: Wayland on *NIX has prominent issues that are unlikely to be resolved; the kind that are "not our fault, it's Wayland issue", this "temporary" hack forces X11 as the backend, regardless of the desktop manager's default.
- `General/Enable Gamemode`: This only does anything when you have Feral Interactive's Gamemode library installed somewhere, if you do, this will help boost FPS by telling the OS to explicitly prioritize *this* application for "gaming" - only for *NIX systems.
- `Hotkeys`: Deceptively to remove a hotkey you must right click and a menu will appear to remove that specific hotkey.
- `UI/Language`: Changes language *of the interface* NOT the emulated program!
- `Debug/Enable Auto Stub`: May help to "fix" some games by just lying and saying that everything they do returns "success" instead of outright crashing for any function/service that is NOT implemented.
- `Debug/Show log in console`: Does as said, note that the program may need to be reopened (Windows) for changes to take effect.
- `Debug/Flush log output`: Classically, every write to the log is "buffered", that is, changes aren't written to the disk UNTIL the program has decided it is time to write, until then it keeps data in a buffer which resides on RAM. If the program crashes, the OS will automatically discard said buffer (any RAM associated with a dead process is automatically discarded/reused for some other purpose); this means critical data may not be logged to the disk on time, which may lead to missing log lines. Use this if you're wanting to remove that factor when debugging, sometimes a hard crash may "eat" some of the log lines IF this option isn't enabled.
- `Debug/Disable Macro HLE:` The emulator has HLE emulation of macro programs for Maxwell, this means that some details are purpousefully skipped; this option forces all macro programs to be ran without skipping anything.
## System
- `System/RNG Seed`: Set to 0 (and uncheck) to disable ASLR systemwide (this makes mods like CTGP to stop working); by default it enables ASLR to replicate console behaviour.
- `Network/Enable Airplane Mode`: Enable this if a game is crashing before loading AND the logs mention anything related to "web" or "internet" services.
## CPU
- `CPU/Virtual table bouncing`: Some games have the tendency to crash on loading due to an indirect bad jump (Pokemon ZA being the worst offender); this option lies to the game and tells it to just pretend it never executed a given function. This is fine for most casual users, but developers of switch applications **must** disable this. This temporary "hack" should hopefully be gone in 6-7 months from now on.
- `Fastmem`, aka. `CPU/Enable Host MMU`: Enables "fastmem"; a detailed description of fastmem can be found [here](../dynarmic/Design.md#fast-memory-fastmem).
- `CPU/Unsafe FMA`: Enables deliberate innacurate FMA behaviour which may affect how FMA returns any given operation - this may introduce tiny floating point errors which can cascade in sensitive code (i.e FFmpeg).
- `CPU/Faster FRSQRTE and FRECPE`: Introduces accuracy errors on square root and reciprocals in exchange for less checks - this introduces inaccuracies with some cases but it's mostly safe.
- `CPU/Faster ASIMD Instructions`: Skips rounding mode checks for ARM ASIMD instructions - this means some code dpeending on these rounding modes may misbehave.
- `CPU/Disable address space checks`: Before each memory access, the emulator checks the address is in range, if not it faults; this option makes it so the emulator skips the check entirely (which may be expensive for a myriad of reasons). However at the same time this allows the guest program to "break out" of the emulation context by writing to arbitrary addresses.
- `CPU/Ignore global monitor`: This relies on a quirk present on x86 to avoid the ARM global monitor emulation, this may increase performance in mutex-heavy contexts (i.e games waiting for next frames or such); but also can cause deadlocks and fun to debug issues.
It is important to note the majority of precision-reducing instructions do not benefit cases where they are not used, which means the performance gains will vary per game.
# Graphics
See also [an extended breakdown of some options](./Graphics.md).
- `Extras/Extended Dynamic State` and `Extras/Vertex Input Dynamic State`: These Vulkan extensions essentially allow you to reuse the same pipeline but just change the state between calls (so called "dynamic state"); the "extended" levels signifies how much state can be placed on this "dynamic" range, for example the amount of depth culling to use can be placed on the dynamic state, avoiding costly reloads and flushes. While this by itself is a fine option, SOME vendors (notably PowerVR and Mali) have problems with anything related to EDS3. EDS3 contains EDS2, and EDS2 contains EDS1. Essentially this means more extended data the driver has to keep track of, at the benefit of avoiding costly flushes.
- `Advanced/Use persistent cache`: This saves compiled shaders onto the disk, independent of any driver's own disk saved shaders (yes, some drivers, notably NVIDIA, save a secondary shader cache onto disk) - disable this only if you're debugging or working on the GPU backend. This option is meant to massively help to reduce shader stutters (after playing for one session that compiles them).
- `Advanced/Use Vulkan pipeline cache`: This is NOT the same as `Use persistent cache`; it's a separate flag that tells the Vulkan backend to create pipeline caches, which are a detail that can be used to massively improve performance and remove pipeline creation overhead. This is a Vulkan feature.
## Controls
Most of the controls should work out of the box. If not, please use a joystick calibrator to ensure it's not an issue with your own controller, for example:
- https://github.com/dkosmari/calibrate-joystick

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@ -1,4 +1,6 @@
# Importing Eden into Steam with Steam Rom Manager # User Handbook - Configuring Steam ROM Manager
## Importing Eden into Steam with Steam Rom Manager
Use this when you want to import the Eden AppImage into your Steam Library along with artwork using *Steam ROM Manager.* Use this when you want to import the Eden AppImage into your Steam Library along with artwork using *Steam ROM Manager.*
@ -6,7 +8,7 @@ Use this when you want to import the Eden AppImage into your Steam Library along
--- ---
### Pre-Requisites #### Pre-Requisites
- Eden set up and configured - Eden set up and configured
- Internet Connection - Internet Connection
@ -14,9 +16,9 @@ Use this when you want to import the Eden AppImage into your Steam Library along
--- ---
## Steps ### Steps
### Initial Setup #### Initial Setup
1. Press the **STEAM** button and then go to *Power → Switch to Desktop* to enter the Desktop mode. 1. Press the **STEAM** button and then go to *Power → Switch to Desktop* to enter the Desktop mode.
@ -24,14 +26,14 @@ Use this when you want to import the Eden AppImage into your Steam Library along
--- ---
### Manual Installation #### Manual Installation
1. Open the *Discover Store* and search for *Steam ROM Manager.* 1. Open the *Discover Store* and search for *Steam ROM Manager.*
2. Select the **Install** button to install the program. 2. Select the **Install** button to install the program.
--- ---
### Installing Through *EmuDeck* #### Installing Through *EmuDeck*
<aside> <aside>
@ -45,9 +47,9 @@ Use this when you want to import the Eden AppImage into your Steam Library along
--- ---
### Adding Eden into *Steam ROM Manager* #### Adding Eden into *Steam ROM Manager*
### EmuDeck Users #### EmuDeck Users
EmuDeck will automatically create an *Emulators - Emulators* parser for ***Steam ROM Manager*** that uses shell scripts to launch them. We will follow this convention. EmuDeck will automatically create an *Emulators - Emulators* parser for ***Steam ROM Manager*** that uses shell scripts to launch them. We will follow this convention.
@ -87,7 +89,7 @@ EmuDeck will automatically create an *Emulators - Emulators* parser for ***Steam
--- ---
### Non-EmuDeck Users #### Non-EmuDeck Users
We will need to create a new parser for the Emulators. Unlike with the EmuDeck model, we will have the parser look for AppImages. We will need to create a new parser for the Emulators. Unlike with the EmuDeck model, we will have the parser look for AppImages.
@ -126,7 +128,7 @@ We will need to create a new parser for the Emulators. Unlike with the EmuDeck
--- ---
### Adding Eden to Steam #### Adding Eden to Steam
Now that we have the parser or shell script created, we can actually add it to Steam. Now that we have the parser or shell script created, we can actually add it to Steam.
@ -137,7 +139,7 @@ Now that we have the parser or shell script created, we can actually add it to S
--- ---
### Correcting a Mismatch #### Correcting a Mismatch
If the emulator is not identified correctly, you may need to tell *Steam ROM Manager* what the game is manually. If the emulator is not identified correctly, you may need to tell *Steam ROM Manager* what the game is manually.
@ -147,7 +149,7 @@ Now that we have the parser or shell script created, we can actually add it to S
--- ---
### Excluding Matches #### Excluding Matches
You may want to tell Steam ROM Manager to ignore some files that it finds in the directory. This is how you do so. You may want to tell Steam ROM Manager to ignore some files that it finds in the directory. This is how you do so.
@ -160,3 +162,104 @@ Now that we have the parser or shell script created, we can actually add it to S
5. The program will now start writing the entries into the Steam Library. You should get pop up notifications of the progress, but you can monitor the progress by selecting the **Log** on the left-hand side if needed. 5. The program will now start writing the entries into the Steam Library. You should get pop up notifications of the progress, but you can monitor the progress by selecting the **Log** on the left-hand side if needed.
6. Restart Steam to have the changes take effect. Check your library to ensure that your games are there, in a category if you defined one in the parser. 6. Restart Steam to have the changes take effect. Check your library to ensure that your games are there, in a category if you defined one in the parser.
7. Try to launch the Emulator from Steam and ensure everything is working. You are now good to go. 7. Try to launch the Emulator from Steam and ensure everything is working. You are now good to go.
## Importing Games into Steam with Steam Rom Manager
Use this when you want to import your games inside Eden into Steam to launch with artwork from Steam Game Mode without needing to launch Eden first.
**Click [Here](https://evilperson1337.notion.site/Importing-Games-into-Steam-with-Steam-Rom-Manager-2b757c2edaf680d7a491c92b138f1fcc) for a version of this guide with images & visual elements.**
---
#### Pre-Requisites
- Steam Deck Set up and Configured
- Eden set up and Configured
- Internet Access
---
### Steps
1. Press the **STEAM** button and then go to *Power → Switch to Desktop* to enter the Desktop mode.
1. Install ***Steam ROM Manager***, there are 2 ways you can accomplish this, either manually or through [*EmuDeck*](https://www.emudeck.com/#downloads).
---
#### Manual Installation
1. Open the *Discover Store* and search for *Steam ROM Manager.*
2. Select the **Install** button to install the program.
---
#### Installing Through *EmuDeck*
<aside>
***NOTE***: This assumes you have already set up EmuDeck, if not - just run through the guided installation and select *Steam ROM Manager* as one of the options.
</aside>
1. Open **EmuDeck**, then navigate to *Manage Emulators.*
2. Scroll down to the bottom of the page to the *Manage your Tools & Frontends* section. Click **Steam ROM Manager**.
3. Click the **Install** button on the right hand side to install it.
---
2. Open the Start Menu and Launch ***Steam ROM Manager***
1. The program will now launch and show you a window with parsers.
<aside>
***TIP***: Your layout may look different depending on how you installed *Steam ROM Manager*. You may need to go to **Settings → Theme** and change it to *Classic* to follow along.
</aside>
2. Switch off all Parsers by hitting the *Toggle Parsers* switch.
3. Scroll down the list on the left-hand side and look for a parser called *Nintendo Switch - Eden* and switch it on. This parser may not exist depending on how you installed *Steam ROM Manager* (EmuDeck creates it for you). Follow these steps to create it if it is missing.
---
#### Creating the Eden Parser
1. Select Create Parser and in the *Community Presets* option look for **Nintendo Switch - Yuzu**.
2. Change the **Parser title** from *Nintendo Switch - Yuzu* to *Nintendo Switch - Eden.*
3. Hit the **Browse** option under the *ROMs directory* section. Select the directory containing your Switch ROMs.
4. Under *Steam collections*, you can add a Steam category name. This just organizes the games under a common category in your Steam Library, this is optional but recommended.
5. Scroll down slightly to the **Executable Configuration → Executable**, select **Browse** and select the Eden AppImage.
6. Leave everything else the same and hit **Save** to save the parser.
---
4. Click the Eden parser to view the options on the right, select **Test** at the bottom of the screen to ensure that *Steam ROM Manager* detects your games correctly.
1. *Steam ROM Manager* will start to scan the specified ROMs directory and match them to games. Look over the results to ensure they are accurate. If you do not see any entries - check your parsers ROMs directory field.
1. When you are happy with the results, click the **Add Games****Parse** to start the actual Parsing.
1. The program will now identify the games and pull artwork from [*SteamGridDB*](https://www.steamgriddb.com/).
2. Review the game matches and ensure everything is there.
---
#### Correcting a Mismatch
If the game is not identified correctly, you may need to tell *Steam ROM Manager* what the game is manually.
1. Hover over the game card and click the magnifying glass icon.
2. Search for the game on the *Search SteamGridDB* section and scroll through the results, selecting the one you want.
3. Ensure the *Name* and *Game ID* update in the **Per-App Exceptions** and press **Save and close**. The game should now update.
---
#### Excluding Matches
You may want to tell Steam ROM Manager to ignore some files (updates/DLC/etc.) that it finds in the directory. This is how you do so.
1. Hit the **Exclude Games** button in the bottom right.
2. Deselect the game you want to exclude, the poster artwork should go dim and the **Number Excluded** number should increment up. Repeat with any other exclusions you want to add.
3. Hit **Save Excludes** when you are happy with your selections.
---
3. When you are happy with the results, select **Save to Steam** to save the results.
1. The program will now start writing the entries into the Steam Library. You should get pop up notifications of the progress, but you can monitor the progress by selecting the **Log** on the left-hand side if needed.
2. Restart Steam to have the changes take effect. Check your library to ensure that your games are there, in a category if you defined one in the parser.
3. Try to launch a game and ensure everything is working. You are now good to go.

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@ -7,3 +7,62 @@ While most of the links mentioned in this guide are relatively "safe"; we urge u
- [Nightly Eden builds](https://github.com/pflyly/eden-nightly) - [Nightly Eden builds](https://github.com/pflyly/eden-nightly)
- [NixOS Eden Flake](https://github.com/Grantimatter/eden-flake) - [NixOS Eden Flake](https://github.com/Grantimatter/eden-flake)
- [ES-DE Frontend Support](https://github.com/GlazedBelmont/es-de-android-custom-systems) - [ES-DE Frontend Support](https://github.com/GlazedBelmont/es-de-android-custom-systems)
## Mirrors
The main origin repository is always at https://git.eden-emu.dev/eden-emu/eden.
- https://github.com/eden-emulator/mirror
- https://git.crueter.xyz/mirror/eden
- https://collective.taymaerz.de/eden/eden
Other mirrors obviously exist on the internet, but we can't guarantee their reliability and/or availability.
If you're someone wanting to make a mirror, simply setup forgejo and automatically mirror from the origin repository. Or you could mirror a mirror to save us bandwidth... your choice!
## Configuring Obtainium
Very nice handy app, here's a quick rundown how to configure:
1. Copy the URL: https://git.eden-emu.dev/eden-emu/eden/ (or one of your favourite mirrors)
2. Open Obtainium and tap `Add App`.
3. Paste the URL into the `App Source URL` field.
4. Override Source: Look for the `Override Source` dropdown menu and select `Forgejo (Codeberg)`.
5. Click `Add:` Obtainium should now be able to parse the releases and find the APK files.
Note: Even though the site isn't Codeberg, it uses the same Forgejo/Gitea backend, and this setting tells Obtainium how to read the release data.
## Configuring ES-DE
### Method 1
1. Download ZIP from [here](https://github.com/GlazedBelmont/es-de-android-custom-systems)
2. Unzip the file and extract `es_systems.xml` and `es_find_rules.xml` to `\Odin2\Internal shared storage\ES-DE\custom_systems`.
3. Press `Start -> Other Settings -> Alternative Emulators` and set it to Eden (Standalone).
### Method 2
1. Navigate to `\Odin2\Internal shared storage\ES-DE\custom_systems`.
2. Add this to your `es_find_rules.xml`:
```xml
<!-- Standard aka. normal release -->
<emulator name="EDEN">
<rule type="androidpackage">
<entry>dev.eden.eden_emulator/org.yuzu.yuzu_emu.activities.EmulationActivity</entry>
</rule>
</emulator>
<!-- Optimized -->
<emulator name="EDEN">
<rule type="androidpackage">
<entry>com.miHoYo.Yuanshen/org.yuzu.yuzu_emu.activities.EmulationActivity</entry>
</rule>
</emulator>
```
3. Add this line of text to your `es_systems.xml` underneath where the rest of your switch system entries are:
```xml
<command label="Eden (Standalone)">%EMULATOR_EDEN% %ACTION%=android.nfc.action.TECH_DISCOVERED %DATA%=%ROMPROVIDER%</command>
```

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@ -41,9 +41,6 @@ if (NOT TARGET enet::enet)
add_library(enet::enet ALIAS enet) add_library(enet::enet ALIAS enet)
endif() endif()
# mbedtls
AddJsonPackage(mbedtls)
# stb # stb
add_library(stb stb/stb_dxt.cpp) add_library(stb stb/stb_dxt.cpp)
target_include_directories(stb PUBLIC ./stb) target_include_directories(stb PUBLIC ./stb)
@ -136,8 +133,7 @@ if(ENABLE_CUBEB)
endif() endif()
endif() endif()
# find SDL2 exports a bunch of variables that are needed, so its easier to do this outside of the YUZU_find_package if (NOT ANDROID)
if (ENABLE_SDL2)
if (YUZU_USE_EXTERNAL_SDL2) if (YUZU_USE_EXTERNAL_SDL2)
message(STATUS "Using SDL2 from externals.") message(STATUS "Using SDL2 from externals.")
if (NOT WIN32) if (NOT WIN32)
@ -234,9 +230,7 @@ if (VulkanMemoryAllocator_ADDED)
endif() endif()
# httplib # httplib
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER OR USE_DISCORD_PRESENCE OR ENABLE_OPENSSL) AddJsonPackage(httplib)
AddJsonPackage(httplib)
endif()
# cpp-jwt # cpp-jwt
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER) if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
@ -407,12 +401,10 @@ if (APPLE)
# moltenvk # moltenvk
if (NOT YUZU_USE_BUNDLED_MOLTENVK) if (NOT YUZU_USE_BUNDLED_MOLTENVK)
find_library(MOLTENVK_LIBRARY MoltenVK) find_library(MOLTENVK_LIBRARY MoltenVK)
else()
unset(MOLTENVK_LIBRARY)
endif() endif()
# TODO: kosmickrisp? # TODO: kosmickrisp?
if (NOT MOLTENVK_LIBRARY) if (NOT MOLTENVK_LIBRARY OR YUZU_USE_BUNDLED_MOLTENVK)
AddJsonPackage(moltenvk) AddJsonPackage(moltenvk)
set(MOLTENVK_LIBRARY "${moltenvk_SOURCE_DIR}/MoltenVK/dylib/macOS/libMoltenVK.dylib" CACHE STRING "" FORCE) set(MOLTENVK_LIBRARY "${moltenvk_SOURCE_DIR}/MoltenVK/dylib/macOS/libMoltenVK.dylib" CACHE STRING "" FORCE)

View file

@ -33,6 +33,9 @@
"find_args": "MODULE GLOBAL", "find_args": "MODULE GLOBAL",
"patches": [ "patches": [
"0001-mingw.patch" "0001-mingw.patch"
],
"options": [
"HTTPLIB_REQUIRE_OPENSSL ON"
] ]
}, },
"cpp-jwt": { "cpp-jwt": {
@ -88,20 +91,6 @@
"0001-avoid-memset-when-clearing-an-empty-table.patch" "0001-avoid-memset-when-clearing-an-empty-table.patch"
] ]
}, },
"mbedtls": {
"package": "MbedTLS",
"repo": "Mbed-TLS/mbedtls",
"tag": "mbedtls-%VERSION%",
"hash": "6671fb8fcaa832e5b115dfdce8f78baa6a4aea71f5c89a640583634cdee27aefe3bf4be075744da91f7c3ae5ea4e0c765c8fc3937b5cfd9ea73d87ef496524da",
"version": "3",
"git_version": "3.6.4",
"artifact": "%TAG%.tar.bz2",
"skip_updates": true,
"patches": [
"0001-aesni-fix.patch",
"0002-arm64-aes-fix.patch"
]
},
"enet": { "enet": {
"repo": "lsalzman/enet", "repo": "lsalzman/enet",
"tag": "v%VERSION%", "tag": "v%VERSION%",
@ -242,8 +231,8 @@
}, },
"ffmpeg": { "ffmpeg": {
"repo": "FFmpeg/FFmpeg", "repo": "FFmpeg/FFmpeg",
"sha": "5e56937b74", "sha": "c7b5f1537d",
"hash": "9ab0457dcd6ce6359b5053c1662f57910d332f68ca0cca9d4134d858464840917027374de3d97e0863c3a7daaea2fe4f4cd17d1c6d8e7f740f4ad91e71c2932b", "hash": "ed177621176b3961bdcaa339187d3a7688c1c8b060b79c4bb0257cbc67ad7021ae5d5adca5303b45625abbbe3d9aafdd87ce777b8690ac295290d744c875489a",
"bundled": true "bundled": true
}, },
"ffmpeg-ci": { "ffmpeg-ci": {
@ -251,7 +240,7 @@
"package": "FFmpeg", "package": "FFmpeg",
"name": "ffmpeg", "name": "ffmpeg",
"repo": "crueter-ci/FFmpeg", "repo": "crueter-ci/FFmpeg",
"version": "8.0.1-5e56937b74", "version": "8.0.1-c7b5f1537d",
"min_version": "4.1" "min_version": "4.1"
}, },
"tzdb": { "tzdb": {

View file

@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project # SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later # SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2021 yuzu Emulator Project # SPDX-FileCopyrightText: 2021 yuzu Emulator Project
@ -11,7 +11,47 @@ set(FFmpeg_HWACCEL_FLAGS)
set(FFmpeg_HWACCEL_INCLUDE_DIRS) set(FFmpeg_HWACCEL_INCLUDE_DIRS)
set(FFmpeg_HWACCEL_LDFLAGS) set(FFmpeg_HWACCEL_LDFLAGS)
if (UNIX AND NOT ANDROID) if (NOT YUZU_USE_BUNDLED_FFMPEG)
set(FFmpeg_CROSS_COMPILE_FLAGS "")
if (ANDROID)
# TODO: Maybe use CMAKE_SYSROOT? and probably provide a toolchain file for android
# I mean isn't that the "proper" way anyways?
string(TOLOWER "${CMAKE_HOST_SYSTEM_NAME}" FFmpeg_HOST_SYSTEM_NAME)
set(TOOLCHAIN "${ANDROID_NDK}/toolchains/llvm/prebuilt/${FFmpeg_HOST_SYSTEM_NAME}-${CMAKE_HOST_SYSTEM_PROCESSOR}")
set(SYSROOT "${TOOLCHAIN}/sysroot")
set(FFmpeg_CPU "armv8-a")
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
--enable-cross-compile
--arch=arm64
#--cpu=${FFmpeg_CPU}
--cross-prefix="${TOOLCHAIN}/bin/aarch64-linux-android-"
--sysroot="${SYSROOT}"
--target-os=android
--extra-ldflags="--ld-path=${TOOLCHAIN}/bin/ld.lld"
--extra-ldflags="-nostdlib"
)
set(FFmpeg_IS_CROSS_COMPILING TRUE)
# User attempts to do a FFmpeg cross compilation because...
# Here we just quickly test against host/system processors not matching
# TODO: Test for versions not matching as well?
elseif (NOT CMAKE_HOST_SYSTEM_PROCESSOR MATCHES CMAKE_SYSTEM_PROCESSOR OR NOT CMAKE_HOST_SYSTEM_NAME MATCHES CMAKE_SYSTEM_NAME)
string(TOLOWER "${CMAKE_SYSTEM_NAME}" FFmpeg_SYSTEM_NAME)
# TODO: Can we really do better? Auto-detection? Something clever?
if (NOT DEFINED FFmpeg_CROSS_PREFIX)
message(ERROR "Please set FFmpeg_CROSS_PREFIX to your cross toolchain prefix, for example: \${CMAKE_STAGING_PREFIX}/bin/${CMAKE_SYSTEM_PROCESSOR}-${CMAKE_SYSTEM_NAME}-")
endif()
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
--enable-cross-compile
--arch="${CMAKE_SYSTEM_PROCESSOR}"
--target-os="${FFmpeg_SYSTEM_NAME}"
--sysroot="${CMAKE_SYSROOT}"
--cross-prefix="${FFmpeg_CROSS_PREFIX}"
)
set(FFmpeg_IS_CROSS_COMPILING TRUE)
endif()
endif()
if (UNIX AND NOT ANDROID AND NOT DEFINED FFmpeg_IS_CROSS_COMPILING)
find_package(PkgConfig REQUIRED) find_package(PkgConfig REQUIRED)
if (NOT ANDROID) if (NOT ANDROID)
pkg_check_modules(LIBVA libva) pkg_check_modules(LIBVA libva)
@ -20,6 +60,8 @@ if (UNIX AND NOT ANDROID)
pkg_check_modules(VDPAU vdpau) pkg_check_modules(VDPAU vdpau)
endif() endif()
find_package(X11)
if(X11_FOUND)
if (NOT APPLE) if (NOT APPLE)
# In Solaris needs explicit linking for ffmpeg which links to /lib/amd64/libX11.so # In Solaris needs explicit linking for ffmpeg which links to /lib/amd64/libX11.so
if(PLATFORM_SUN) if(PLATFORM_SUN)
@ -40,13 +82,11 @@ if (UNIX AND NOT ANDROID)
${LIBDRM_LIBRARIES}) ${LIBDRM_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${LIBDRM_INCLUDE_DIRS}) ${LIBDRM_INCLUDE_DIRS})
endif()
list(APPEND FFmpeg_HWACCEL_FLAGS list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-libdrm) --enable-libdrm)
endif() endif()
endif()
if(LIBVA_FOUND) if(LIBVA_FOUND)
find_package(X11 REQUIRED)
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED) pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED) pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
list(APPEND FFmpeg_HWACCEL_LIBRARIES list(APPEND FFmpeg_HWACCEL_LIBRARIES
@ -69,6 +109,10 @@ if (UNIX AND NOT ANDROID)
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi) list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
message(WARNING "ffmpeg: libva-dev not found, disabling Video Acceleration API (VA-API)...") message(WARNING "ffmpeg: libva-dev not found, disabling Video Acceleration API (VA-API)...")
endif() endif()
else()
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
message(WARNING "ffmpeg: X11 libraries not found, disabling VA-API...")
endif()
if (FFNVCODEC_FOUND) if (FFNVCODEC_FOUND)
list(APPEND FFmpeg_HWACCEL_FLAGS list(APPEND FFmpeg_HWACCEL_FLAGS
@ -181,24 +225,6 @@ else()
find_program(BASH_PROGRAM bash REQUIRED) find_program(BASH_PROGRAM bash REQUIRED)
set(FFmpeg_CROSS_COMPILE_FLAGS "")
if (ANDROID)
string(TOLOWER "${CMAKE_HOST_SYSTEM_NAME}" FFmpeg_HOST_SYSTEM_NAME)
set(TOOLCHAIN "${ANDROID_NDK}/toolchains/llvm/prebuilt/${FFmpeg_HOST_SYSTEM_NAME}-${CMAKE_HOST_SYSTEM_PROCESSOR}")
set(SYSROOT "${TOOLCHAIN}/sysroot")
set(FFmpeg_CPU "armv8-a")
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
--arch=arm64
#--cpu=${FFmpeg_CPU}
--enable-cross-compile
--cross-prefix=${TOOLCHAIN}/bin/aarch64-linux-android-
--sysroot=${SYSROOT}
--target-os=android
--extra-ldflags="--ld-path=${TOOLCHAIN}/bin/ld.lld"
--extra-ldflags="-nostdlib"
)
endif()
# `configure` parameters builds only exactly what yuzu needs from FFmpeg # `configure` parameters builds only exactly what yuzu needs from FFmpeg
# `--disable-vdpau` is needed to avoid linking issues # `--disable-vdpau` is needed to avoid linking issues
set(FFmpeg_CC ${CMAKE_C_COMPILER_LAUNCHER} ${CMAKE_C_COMPILER}) set(FFmpeg_CC ${CMAKE_C_COMPILER_LAUNCHER} ${CMAKE_C_COMPILER})
@ -223,6 +249,7 @@ else()
--enable-pic --enable-pic
--cc="${FFmpeg_CC}" --cc="${FFmpeg_CC}"
--cxx="${FFmpeg_CXX}" --cxx="${FFmpeg_CXX}"
${FFmpeg_CROSS_COMPILE_FLAG}
${FFmpeg_HWACCEL_FLAGS} ${FFmpeg_HWACCEL_FLAGS}
${FFmpeg_CROSS_COMPILE_FLAGS} ${FFmpeg_CROSS_COMPILE_FLAGS}
WORKING_DIRECTORY WORKING_DIRECTORY

View file

@ -9,7 +9,7 @@ pkgs.mkShellNoCC {
# libraries # libraries
openssl boost fmt nlohmann_json lz4 zlib zstd openssl boost fmt nlohmann_json lz4 zlib zstd
enet libopus vulkan-headers vulkan-utility-libraries enet libopus vulkan-headers vulkan-utility-libraries
spirv-tools spirv-headers vulkan-loader unzip mbedtls spirv-tools spirv-headers vulkan-loader unzip
glslang python3 httplib cpp-jwt ffmpeg-headless glslang python3 httplib cpp-jwt ffmpeg-headless
libusb1 cubeb libusb1 cubeb
# eden # eden

View file

@ -94,6 +94,10 @@ if (MSVC AND NOT CXX_CLANG)
/wd4324 # 'struct_name': structure was padded due to __declspec(align()) /wd4324 # 'struct_name': structure was padded due to __declspec(align())
/wd4201 # nonstandard extension used : nameless struct/union /wd4201 # nonstandard extension used : nameless struct/union
/wd4702 # unreachable code (when used with LTO) /wd4702 # unreachable code (when used with LTO)
$<$<CONFIG:Release>:/GS-> # No stack buffer overflow checks
/Gy # Enable function level linking
/GR- # Disable run time type information
) )
if (NOT CXX_CLANG) if (NOT CXX_CLANG)
@ -108,15 +112,14 @@ if (MSVC AND NOT CXX_CLANG)
add_compile_options(/QIntel-jcc-erratum) add_compile_options(/QIntel-jcc-erratum)
endif() endif()
# /GS- - No stack buffer overflow checks
add_compile_options("$<$<CONFIG:Release>:/GS->")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /MANIFEST:NO" CACHE STRING "" FORCE) set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /MANIFEST:NO" CACHE STRING "" FORCE)
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/DEBUG /MANIFEST:NO /INCREMENTAL:NO /OPT:REF,ICF" CACHE STRING "" FORCE) set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/DEBUG /MANIFEST:NO /INCREMENTAL:NO /OPT:REF,ICF" CACHE STRING "" FORCE)
else() else()
if (NOT MSVC) if (NOT MSVC)
add_compile_options( add_compile_options(
-fwrapv -fwrapv
-fno-rtti # Disable RTTI
-pipe
) )
endif() endif()
@ -232,7 +235,7 @@ if (YUZU_TESTS)
add_subdirectory(tests) add_subdirectory(tests)
endif() endif()
if (ENABLE_SDL2 AND YUZU_CMD) if (YUZU_CMD)
add_subdirectory(yuzu_cmd) add_subdirectory(yuzu_cmd)
set_target_properties(yuzu-cmd PROPERTIES OUTPUT_NAME "eden-cli") set_target_properties(yuzu-cmd PROPERTIES OUTPUT_NAME "eden-cli")
endif() endif()

View file

@ -79,9 +79,7 @@ android {
arguments.addAll( arguments.addAll(
listOf( listOf(
"-DENABLE_QT=0", // Don't use QT "-DENABLE_QT=0", // Don't use QT
"-DENABLE_SDL2=0", // Don't use SDL
"-DENABLE_WEB_SERVICE=1", // Enable web service "-DENABLE_WEB_SERVICE=1", // Enable web service
"-DENABLE_OPENSSL=ON",
"-DANDROID_ARM_NEON=true", // cryptopp requires Neon to work "-DANDROID_ARM_NEON=true", // cryptopp requires Neon to work
"-DYUZU_USE_CPM=ON", "-DYUZU_USE_CPM=ON",
"-DCPMUTIL_FORCE_BUNDLED=ON", "-DCPMUTIL_FORCE_BUNDLED=ON",

View file

@ -152,6 +152,10 @@ object NativeLibrary {
external fun surfaceDestroyed() external fun surfaceDestroyed()
external fun getAppletCaptureBuffer(): ByteArray
external fun getAppletCaptureWidth(): Int
external fun getAppletCaptureHeight(): Int
/** /**
* Unpauses emulation from a paused state. * Unpauses emulation from a paused state.
*/ */
@ -603,6 +607,12 @@ object NativeLibrary {
*/ */
external fun addFileToFilesystemProvider(path: String) external fun addFileToFilesystemProvider(path: String)
/**
* Adds a game-folder file to the manual filesystem provider, respecting the internal gate for
* game-folder external-content mounting.
*/
external fun addGameFolderFileToFilesystemProvider(path: String)
/** /**
* Clears all files added to the manual filesystem provider in our EmulationSession instance * Clears all files added to the manual filesystem provider in our EmulationSession instance
*/ */

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@ -24,6 +24,7 @@ import org.yuzu.yuzu_emu.utils.DocumentsTree
import org.yuzu.yuzu_emu.utils.GpuDriverHelper import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.Log import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.PowerStateUpdater import org.yuzu.yuzu_emu.utils.PowerStateUpdater
import org.yuzu.yuzu_emu.utils.ControllerNavigationGlobalHook
import java.util.Locale import java.util.Locale
fun Context.getPublicFilesDir(): File = getExternalFilesDir(null) ?: filesDir fun Context.getPublicFilesDir(): File = getExternalFilesDir(null) ?: filesDir
@ -72,6 +73,7 @@ class YuzuApplication : Application() {
NativeLibrary.logDeviceInfo() NativeLibrary.logDeviceInfo()
PowerStateUpdater.start() PowerStateUpdater.start()
Log.logDeviceInfo() Log.logDeviceInfo()
ControllerNavigationGlobalHook.install(this)
createNotificationChannels() createNotificationChannels()
} }

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@ -204,9 +204,9 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
} }
override fun onPause() { override fun onPause() {
super.onPause()
nfcReader.stopScanning() nfcReader.stopScanning()
stopMotionSensorListener() stopMotionSensorListener()
super.onPause()
} }
override fun onDestroy() { override fun onDestroy() {
@ -339,6 +339,10 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
} }
override fun onSensorChanged(event: SensorEvent) { override fun onSensorChanged(event: SensorEvent) {
if (!NativeLibrary.isRunning() || NativeLibrary.isPaused()) {
return
}
val rotation = this.display?.rotation val rotation = this.display?.rotation
if (rotation == Surface.ROTATION_90) { if (rotation == Surface.ROTATION_90) {
flipMotionOrientation = true flipMotionOrientation = true

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@ -10,6 +10,8 @@ import android.view.LayoutInflater
import android.view.ViewGroup import android.view.ViewGroup
import androidx.core.content.res.ResourcesCompat import androidx.core.content.res.ResourcesCompat
import androidx.lifecycle.LifecycleOwner import androidx.lifecycle.LifecycleOwner
import com.google.android.material.button.MaterialButton
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.CardInstallableIconBinding import org.yuzu.yuzu_emu.databinding.CardInstallableIconBinding
import org.yuzu.yuzu_emu.databinding.CardSimpleOutlinedBinding import org.yuzu.yuzu_emu.databinding.CardSimpleOutlinedBinding
import org.yuzu.yuzu_emu.model.GameProperty import org.yuzu.yuzu_emu.model.GameProperty
@ -89,29 +91,33 @@ class GamePropertiesAdapter(
val hasVisibleActions = submenuProperty.secondaryActions?.any { it.isShown } == true val hasVisibleActions = submenuProperty.secondaryActions?.any { it.isShown } == true
binding.layoutSecondaryActions.removeAllViews()
binding.dividerSecondaryActions.setVisible(false)
if (hasVisibleActions) { if (hasVisibleActions) {
binding.dividerSecondaryActions.setVisible(true)
binding.layoutSecondaryActions.setVisible(true) binding.layoutSecondaryActions.setVisible(true)
submenuProperty.secondaryActions!!.forEach { secondaryAction -> val visibleActions = submenuProperty.secondaryActions!!.filter { it.isShown }
if (secondaryAction.isShown) { val inflater = LayoutInflater.from(binding.root.context)
val button = com.google.android.material.button.MaterialButton( visibleActions.forEachIndexed { index, secondaryAction ->
binding.root.context, val button = inflater.inflate(
null, R.layout.item_secondary_action_button,
com.google.android.material.R.attr.materialButtonOutlinedStyle binding.layoutSecondaryActions,
).apply { false
setIconResource(secondaryAction.iconId) ) as MaterialButton
iconSize = (18 * binding.root.context.resources.displayMetrics.density).toInt() button.setIconResource(secondaryAction.iconId)
text = binding.root.context.getString(secondaryAction.descriptionId) button.text = ""
contentDescription = binding.root.context.getString(secondaryAction.descriptionId) button.contentDescription = binding.root.context
setOnClickListener { secondaryAction.action.invoke() } .getString(secondaryAction.descriptionId)
button.tooltipText = binding.root.context
.getString(secondaryAction.descriptionId)
if (index == visibleActions.lastIndex) {
(button.layoutParams as ViewGroup.MarginLayoutParams).marginEnd = 0
} }
button.setOnClickListener { secondaryAction.action.invoke() }
binding.layoutSecondaryActions.addView(button) binding.layoutSecondaryActions.addView(button)
} }
}
} else { } else {
binding.dividerSecondaryActions.setVisible(false)
binding.layoutSecondaryActions.setVisible(false) binding.layoutSecondaryActions.setVisible(false)
} }
} }

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.dialogs package org.yuzu.yuzu_emu.dialogs
@ -14,6 +14,7 @@ import android.view.View
import android.view.ViewGroup import android.view.ViewGroup
import android.view.inputmethod.EditorInfo import android.view.inputmethod.EditorInfo
import android.view.inputmethod.InputMethodManager import android.view.inputmethod.InputMethodManager
import android.widget.FrameLayout
import androidx.core.content.getSystemService import androidx.core.content.getSystemService
import androidx.core.widget.doOnTextChanged import androidx.core.widget.doOnTextChanged
import androidx.recyclerview.widget.DividerItemDecoration import androidx.recyclerview.widget.DividerItemDecoration
@ -58,6 +59,30 @@ class LobbyBrowser(context: Context) : BottomSheetDialog(context) {
setupSearchBar() setupSearchBar()
} }
override fun onStart() {
super.onStart()
window?.setLayout(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.MATCH_PARENT
)
val bottomSheet =
findViewById<FrameLayout>(com.google.android.material.R.id.design_bottom_sheet)
if (bottomSheet != null) {
bottomSheet.layoutParams = bottomSheet.layoutParams.apply {
width = ViewGroup.LayoutParams.MATCH_PARENT
height = ViewGroup.LayoutParams.MATCH_PARENT
}
bottomSheet.requestLayout()
}
behavior.isFitToContents = false
behavior.expandedOffset = 0
behavior.skipCollapsed = true
behavior.state = BottomSheetBehavior.STATE_EXPANDED
}
private fun setupRecyclerView() { private fun setupRecyclerView() {
adapter = LobbyRoomAdapter { room -> handleRoomSelection(room) } adapter = LobbyRoomAdapter { room -> handleRoomSelection(room) }

View file

@ -1,10 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.features.fetcher package org.yuzu.yuzu_emu.features.fetcher
import android.graphics.Rect import android.graphics.Rect
import android.view.View import android.view.View
import androidx.recyclerview.widget.GridLayoutManager
import androidx.recyclerview.widget.RecyclerView import androidx.recyclerview.widget.RecyclerView
class SpacingItemDecoration(private val spacing: Int) : RecyclerView.ItemDecoration() { class SpacingItemDecoration(private val spacing: Int) : RecyclerView.ItemDecoration() {
@ -15,8 +16,20 @@ class SpacingItemDecoration(private val spacing: Int) : RecyclerView.ItemDecorat
state: RecyclerView.State state: RecyclerView.State
) { ) {
outRect.bottom = spacing outRect.bottom = spacing
if (parent.getChildAdapterPosition(view) == 0) {
val position = parent.getChildAdapterPosition(view)
if (position == RecyclerView.NO_POSITION) return
if (position == 0) {
outRect.top = spacing outRect.top = spacing
return
}
// If the item is in the first row, but NOT in first column add top spacing as well
val layoutManager = parent.layoutManager
if (layoutManager is GridLayoutManager && layoutManager.spanSizeLookup.getSpanGroupIndex(position, layoutManager.spanCount) == 0) {
outRect.top = spacing
return
} }
} }
} }

View file

@ -25,6 +25,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_ASYNCHRONOUS_SHADERS("use_asynchronous_shaders"), RENDERER_ASYNCHRONOUS_SHADERS("use_asynchronous_shaders"),
RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"), RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
ENABLE_BUFFER_HISTORY("enable_buffer_history"), ENABLE_BUFFER_HISTORY("enable_buffer_history"),
USE_OPTIMIZED_VERTEX_BUFFERS("use_optimized_vertex_buffers"),
SYNC_MEMORY_OPERATIONS("sync_memory_operations"), SYNC_MEMORY_OPERATIONS("sync_memory_operations"),
BUFFER_REORDER_DISABLE("disable_buffer_reorder"), BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
RENDERER_DEBUG("debug"), RENDERER_DEBUG("debug"),
@ -37,6 +38,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
PICTURE_IN_PICTURE("picture_in_picture"), PICTURE_IN_PICTURE("picture_in_picture"),
USE_CUSTOM_RTC("custom_rtc_enabled"), USE_CUSTOM_RTC("custom_rtc_enabled"),
BLACK_BACKGROUNDS("black_backgrounds"), BLACK_BACKGROUNDS("black_backgrounds"),
INVERT_CONFIRM_BACK_CONTROLLER_BUTTONS("invert_confirm_back_controller_buttons"),
ENABLE_FOLDER_BUTTON("enable_folder_button"), ENABLE_FOLDER_BUTTON("enable_folder_button"),
ENABLE_QLAUNCH_BUTTON("enable_qlaunch_button"), ENABLE_QLAUNCH_BUTTON("enable_qlaunch_button"),

View file

@ -34,6 +34,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
MAX_ANISOTROPY("max_anisotropy"), MAX_ANISOTROPY("max_anisotropy"),
THEME("theme"), THEME("theme"),
THEME_MODE("theme_mode"), THEME_MODE("theme_mode"),
STATIC_THEME_COLOR("static_theme_color"),
APP_LANGUAGE("app_language"), APP_LANGUAGE("app_language"),
OVERLAY_SCALE("control_scale"), OVERLAY_SCALE("control_scale"),
OVERLAY_OPACITY("control_opacity"), OVERLAY_OPACITY("control_opacity"),
@ -68,7 +69,6 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
MY_PAGE_APPLET("my_page_applet_mode"), MY_PAGE_APPLET("my_page_applet_mode"),
INPUT_OVERLAY_AUTO_HIDE("input_overlay_auto_hide"), INPUT_OVERLAY_AUTO_HIDE("input_overlay_auto_hide"),
OVERLAY_GRID_SIZE("overlay_grid_size"), OVERLAY_GRID_SIZE("overlay_grid_size"),
DEBUG_KNOBS("debug_knobs"),
GPU_LOG_RING_BUFFER_SIZE("gpu_log_ring_buffer_size") GPU_LOG_RING_BUFFER_SIZE("gpu_log_ring_buffer_size")
; ;

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.features.settings.model package org.yuzu.yuzu_emu.features.settings.model
@ -27,7 +27,7 @@ object Settings {
SECTION_APP_SETTINGS(R.string.app_settings), SECTION_APP_SETTINGS(R.string.app_settings),
SECTION_CUSTOM_PATHS(R.string.preferences_custom_paths), SECTION_CUSTOM_PATHS(R.string.preferences_custom_paths),
SECTION_DEBUG(R.string.preferences_debug), SECTION_DEBUG(R.string.preferences_debug),
SECTION_FREEDRENO(R.string.gpu_driver_settings), SECTION_FREEDRENO(R.string.freedreno_settings_title),
SECTION_APPLETS(R.string.applets_menu); SECTION_APPLETS(R.string.applets_menu);
} }

View file

@ -12,6 +12,7 @@ enum class ShortSetting(override val key: String) : AbstractShortSetting {
RENDERER_SPEED_LIMIT("speed_limit"), RENDERER_SPEED_LIMIT("speed_limit"),
RENDERER_TURBO_SPEED_LIMIT("turbo_speed_limit"), RENDERER_TURBO_SPEED_LIMIT("turbo_speed_limit"),
RENDERER_SLOW_SPEED_LIMIT("slow_speed_limit"), RENDERER_SLOW_SPEED_LIMIT("slow_speed_limit"),
DEBUG_KNOBS("debug_knobs")
; ;
override fun getShort(needsGlobal: Boolean): Short = NativeConfig.getShort(key, needsGlobal) override fun getShort(needsGlobal: Boolean): Short = NativeConfig.getShort(key, needsGlobal)

View file

@ -378,6 +378,13 @@ abstract class SettingsItem(
warningMessage = R.string.warning_resolution warningMessage = R.string.warning_resolution
) )
) )
put(
SwitchSetting(
BooleanSetting.INVERT_CONFIRM_BACK_CONTROLLER_BUTTONS,
titleId = R.string.invert_confirm_back_controller_buttons,
descriptionId = R.string.invert_confirm_back_controller_buttons_description
)
)
put( put(
SwitchSetting( SwitchSetting(
BooleanSetting.SHOW_INPUT_OVERLAY, BooleanSetting.SHOW_INPUT_OVERLAY,
@ -788,6 +795,13 @@ abstract class SettingsItem(
descriptionId = R.string.enable_buffer_history_description descriptionId = R.string.enable_buffer_history_description
) )
) )
put(
SwitchSetting(
BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS,
titleId = R.string.use_optimized_vertex_buffers,
descriptionId = R.string.use_optimized_vertex_buffers_description
)
)
put( put(
SwitchSetting( SwitchSetting(
BooleanSetting.SYNC_MEMORY_OPERATIONS, BooleanSetting.SYNC_MEMORY_OPERATIONS,
@ -896,7 +910,7 @@ abstract class SettingsItem(
) )
put( put(
SpinBoxSetting( SpinBoxSetting(
IntSetting.DEBUG_KNOBS, ShortSetting.DEBUG_KNOBS,
titleId = R.string.debug_knobs, titleId = R.string.debug_knobs,
descriptionId = R.string.debug_knobs_description, descriptionId = R.string.debug_knobs_description,
valueHint = R.string.debug_knobs_hint, valueHint = R.string.debug_knobs_hint,

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@ -111,10 +111,18 @@ class SettingsActivity : AppCompatActivity() {
if (navHostFragment.childFragmentManager.backStackEntryCount > 0) { if (navHostFragment.childFragmentManager.backStackEntryCount > 0) {
navHostFragment.navController.popBackStack() navHostFragment.navController.popBackStack()
} else { } else {
finish() finishWithFragmentLikeAnimation()
} }
} }
private fun finishWithFragmentLikeAnimation() {
finish()
overridePendingTransition(
androidx.navigation.ui.R.anim.nav_default_pop_enter_anim,
androidx.navigation.ui.R.anim.nav_default_pop_exit_anim
)
}
override fun onStart() { override fun onStart() {
super.onStart() super.onStart()
if (!DirectoryInitialization.areDirectoriesReady) { if (!DirectoryInitialization.areDirectoriesReady) {
@ -170,7 +178,7 @@ class SettingsActivity : AppCompatActivity() {
getString(R.string.settings_reset), getString(R.string.settings_reset),
Toast.LENGTH_LONG Toast.LENGTH_LONG
).show() ).show()
finish() finishWithFragmentLikeAnimation()
} }
private fun setInsets() { private fun setInsets() {

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@ -68,7 +68,9 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
MaterialAlertDialogBuilder(requireContext()) MaterialAlertDialogBuilder(requireContext())
.setMessage(R.string.reset_setting_confirmation) .setMessage(R.string.reset_setting_confirmation)
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int -> .setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
when (val item = settingsViewModel.clickedItem) { val item = settingsViewModel.clickedItem ?: return@setPositiveButton
clearDialogState()
when (item) {
is AnalogInputSetting -> { is AnalogInputSetting -> {
val stickParam = NativeInput.getStickParam( val stickParam = NativeInput.getStickParam(
item.playerIndex, item.playerIndex,
@ -107,12 +109,17 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
} }
else -> { else -> {
settingsViewModel.clickedItem!!.setting.reset() item.setting.reset()
settingsViewModel.setAdapterItemChanged(position) settingsViewModel.setAdapterItemChanged(position)
} }
} }
} }
.setNegativeButton(android.R.string.cancel, null) .setNegativeButton(android.R.string.cancel) { _: DialogInterface, _: Int ->
clearDialogState()
}
.setOnCancelListener {
clearDialogState()
}
.create() .create()
} }
@ -186,27 +193,6 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
updateButtonState(isValid) updateButtonState(isValid)
} }
/*
* xbzk: these two events, along with attachRepeat feature,
* were causing spinbox buttons to respond twice per press
* cutting these out to retain accelerated press functionality
* TODO: clean this out later if no issues arise
*
spinboxBinding.buttonDecrement.setOnClickListener {
val current = spinboxBinding.editValue.text.toString().toIntOrNull() ?: currentValue
val newValue = current - 1
spinboxBinding.editValue.setText(newValue.toString())
updateValidity(newValue)
}
spinboxBinding.buttonIncrement.setOnClickListener {
val current = spinboxBinding.editValue.text.toString().toIntOrNull() ?: currentValue
val newValue = current + 1
spinboxBinding.editValue.setText(newValue.toString())
updateValidity(newValue)
}
*/
fun attachRepeat(button: View, delta: Int) { fun attachRepeat(button: View, delta: Int) {
val handler = Handler(Looper.getMainLooper()) val handler = Handler(Looper.getMainLooper())
var runnable: Runnable? = null var runnable: Runnable? = null
@ -439,9 +425,13 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
private fun closeDialog() { private fun closeDialog() {
settingsViewModel.setAdapterItemChanged(position) settingsViewModel.setAdapterItemChanged(position)
clearDialogState()
dismiss()
}
private fun clearDialogState() {
settingsViewModel.clickedItem = null settingsViewModel.clickedItem = null
settingsViewModel.setSliderProgress(-1f) settingsViewModel.setSliderProgress(-1f)
dismiss()
} }
private fun getValueForSingleChoiceSelection(item: SingleChoiceSetting, which: Int): Int { private fun getValueForSingleChoiceSelection(item: SingleChoiceSetting, which: Int): Int {

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@ -98,23 +98,8 @@ class SettingsFragment : Fragment() {
activity activity
) )
binding.toolbarSettingsLayout.title = if (args.menuTag == Settings.MenuTag.SECTION_ROOT && val toolbarTitle = resolveToolbarTitle()
args.game != null configureToolbar(toolbarTitle)
) {
args.game!!.title
} else {
when (args.menuTag) {
Settings.MenuTag.SECTION_INPUT_PLAYER_ONE -> Settings.getPlayerString(1)
Settings.MenuTag.SECTION_INPUT_PLAYER_TWO -> Settings.getPlayerString(2)
Settings.MenuTag.SECTION_INPUT_PLAYER_THREE -> Settings.getPlayerString(3)
Settings.MenuTag.SECTION_INPUT_PLAYER_FOUR -> Settings.getPlayerString(4)
Settings.MenuTag.SECTION_INPUT_PLAYER_FIVE -> Settings.getPlayerString(5)
Settings.MenuTag.SECTION_INPUT_PLAYER_SIX -> Settings.getPlayerString(6)
Settings.MenuTag.SECTION_INPUT_PLAYER_SEVEN -> Settings.getPlayerString(7)
Settings.MenuTag.SECTION_INPUT_PLAYER_EIGHT -> Settings.getPlayerString(8)
else -> getString(args.menuTag.titleId)
}
}
binding.listSettings.apply { binding.listSettings.apply {
adapter = settingsAdapter adapter = settingsAdapter
@ -193,11 +178,9 @@ class SettingsFragment : Fragment() {
} }
presenter.onViewCreated() presenter.onViewCreated()
setInsets() setInsets()
} }
private fun getPlayerIndex(): Int =
private fun getPlayerIndex(): Int =
when (args.menuTag) { when (args.menuTag) {
Settings.MenuTag.SECTION_INPUT_PLAYER_ONE -> 0 Settings.MenuTag.SECTION_INPUT_PLAYER_ONE -> 0
Settings.MenuTag.SECTION_INPUT_PLAYER_TWO -> 1 Settings.MenuTag.SECTION_INPUT_PLAYER_TWO -> 1
@ -210,6 +193,27 @@ class SettingsFragment : Fragment() {
else -> -1 else -> -1
} }
private fun resolveToolbarTitle(): String {
if (args.menuTag == Settings.MenuTag.SECTION_ROOT && args.game != null) {
return args.game!!.title
}
return when (args.menuTag) {
Settings.MenuTag.SECTION_INPUT_PLAYER_ONE -> Settings.getPlayerString(1)
Settings.MenuTag.SECTION_INPUT_PLAYER_TWO -> Settings.getPlayerString(2)
Settings.MenuTag.SECTION_INPUT_PLAYER_THREE -> Settings.getPlayerString(3)
Settings.MenuTag.SECTION_INPUT_PLAYER_FOUR -> Settings.getPlayerString(4)
Settings.MenuTag.SECTION_INPUT_PLAYER_FIVE -> Settings.getPlayerString(5)
Settings.MenuTag.SECTION_INPUT_PLAYER_SIX -> Settings.getPlayerString(6)
Settings.MenuTag.SECTION_INPUT_PLAYER_SEVEN -> Settings.getPlayerString(7)
Settings.MenuTag.SECTION_INPUT_PLAYER_EIGHT -> Settings.getPlayerString(8)
else -> getString(args.menuTag.titleId)
}
}
private fun configureToolbar(title: String) {
binding.toolbarSettings.title = title
}
private fun setInsets() { private fun setInsets() {
ViewCompat.setOnApplyWindowInsetsListener( ViewCompat.setOnApplyWindowInsetsListener(
binding.root binding.root

View file

@ -6,7 +6,6 @@ package org.yuzu.yuzu_emu.features.settings.ui
import android.annotation.SuppressLint import android.annotation.SuppressLint
import android.os.Build import android.os.Build
import android.widget.Toast import android.widget.Toast
import androidx.preference.PreferenceManager
import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication import org.yuzu.yuzu_emu.YuzuApplication
@ -27,11 +26,9 @@ import org.yuzu.yuzu_emu.features.settings.model.Settings.MenuTag
import org.yuzu.yuzu_emu.features.settings.model.ShortSetting import org.yuzu.yuzu_emu.features.settings.model.ShortSetting
import org.yuzu.yuzu_emu.features.settings.model.StringSetting import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.features.settings.model.view.* import org.yuzu.yuzu_emu.features.settings.model.view.*
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.InputHandler import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.NativeConfig import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.DirectoryInitialization import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import androidx.core.content.edit
import androidx.fragment.app.FragmentActivity import androidx.fragment.app.FragmentActivity
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
@ -183,16 +180,6 @@ class SettingsFragmentPresenter(
menuKey = MenuTag.SECTION_DEBUG menuKey = MenuTag.SECTION_DEBUG
) )
) )
if (GpuDriverHelper.isAdrenoGpu() && !NativeConfig.isPerGameConfigLoaded()) {
add(
SubmenuSetting(
titleId = R.string.gpu_driver_settings,
descriptionId = R.string.freedreno_settings_title,
iconId = R.drawable.ic_graphics,
menuKey = MenuTag.SECTION_FREEDRENO
)
)
}
add( add(
SubmenuSetting( SubmenuSetting(
titleId = R.string.applets_menu, titleId = R.string.applets_menu,
@ -278,6 +265,7 @@ class SettingsFragmentPresenter(
add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key) add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)
add(BooleanSetting.RENDERER_REACTIVE_FLUSHING.key) add(BooleanSetting.RENDERER_REACTIVE_FLUSHING.key)
add(BooleanSetting.ENABLE_BUFFER_HISTORY.key) add(BooleanSetting.ENABLE_BUFFER_HISTORY.key)
add(BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS.key)
add(HeaderSetting(R.string.hacks)) add(HeaderSetting(R.string.hacks))
@ -1065,7 +1053,10 @@ class SettingsFragmentPresenter(
IntSetting.THEME.getValueAsString() IntSetting.THEME.getValueAsString()
override val defaultValue: Int = IntSetting.THEME.defaultValue override val defaultValue: Int = IntSetting.THEME.defaultValue
override fun reset() = IntSetting.THEME.setInt(defaultValue) override fun reset() {
IntSetting.THEME.setInt(defaultValue)
settingsViewModel.setShouldRecreate(true)
}
} }
add(HeaderSetting(R.string.app_settings)) add(HeaderSetting(R.string.app_settings))
@ -1076,30 +1067,10 @@ class SettingsFragmentPresenter(
} }
add(BooleanSetting.ENABLE_QUICK_SETTINGS.key) add(BooleanSetting.ENABLE_QUICK_SETTINGS.key)
add(BooleanSetting.INVERT_CONFIRM_BACK_CONTROLLER_BUTTONS.key)
add(HeaderSetting(R.string.theme_and_color)) add(HeaderSetting(R.string.theme_and_color))
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
add(
SingleChoiceSetting(
theme,
titleId = R.string.change_app_theme,
choicesId = R.array.themeEntriesA12,
valuesId = R.array.themeValuesA12
)
)
} else {
add(
SingleChoiceSetting(
theme,
titleId = R.string.change_app_theme,
choicesId = R.array.themeEntries,
valuesId = R.array.themeValues
)
)
}
val themeMode: AbstractIntSetting = object : AbstractIntSetting { val themeMode: AbstractIntSetting = object : AbstractIntSetting {
override fun getInt(needsGlobal: Boolean): Int = IntSetting.THEME_MODE.getInt() override fun getInt(needsGlobal: Boolean): Int = IntSetting.THEME_MODE.getInt()
override fun setInt(value: Int) { override fun setInt(value: Int) {
@ -1121,28 +1092,6 @@ class SettingsFragmentPresenter(
} }
} }
val staticThemeColor: AbstractIntSetting = object : AbstractIntSetting {
val preferences = PreferenceManager.getDefaultSharedPreferences(
YuzuApplication.appContext
)
override fun getInt(needsGlobal: Boolean): Int =
preferences.getInt(Settings.PREF_STATIC_THEME_COLOR, 0)
override fun setInt(value: Int) {
preferences.edit() { putInt(Settings.PREF_STATIC_THEME_COLOR, value) }
settingsViewModel.setShouldRecreate(true)
}
override val key: String = Settings.PREF_STATIC_THEME_COLOR
override val isRuntimeModifiable: Boolean = true
override fun getValueAsString(needsGlobal: Boolean): String =
preferences.getInt(Settings.PREF_STATIC_THEME_COLOR, 0).toString()
override val defaultValue: Any = 0
override fun reset() {
preferences.edit() { putInt(Settings.PREF_STATIC_THEME_COLOR, 0) }
settingsViewModel.setShouldRecreate(true)
}
}
add( add(
SingleChoiceSetting( SingleChoiceSetting(
themeMode, themeMode,
@ -1152,6 +1101,49 @@ class SettingsFragmentPresenter(
) )
) )
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
add(
SingleChoiceSetting(
theme,
titleId = R.string.change_app_theme,
choicesId = R.array.themeEntriesA12,
valuesId = R.array.themeValuesA12
)
)
} else {
add(
SingleChoiceSetting(
theme,
titleId = R.string.change_app_theme,
choicesId = R.array.themeEntries,
valuesId = R.array.themeValues
)
)
}
val staticThemeColor: AbstractIntSetting = object : AbstractIntSetting {
override fun getInt(needsGlobal: Boolean): Int =
IntSetting.STATIC_THEME_COLOR.getInt(needsGlobal)
override fun setInt(value: Int) {
IntSetting.STATIC_THEME_COLOR.setInt(value)
settingsViewModel.setShouldRecreate(true)
}
override val key: String = IntSetting.STATIC_THEME_COLOR.key
override val isRuntimeModifiable: Boolean = true
override fun getValueAsString(needsGlobal: Boolean): String =
IntSetting.STATIC_THEME_COLOR.getValueAsString(needsGlobal)
override val defaultValue: Any = IntSetting.STATIC_THEME_COLOR.defaultValue
override fun reset() {
IntSetting.STATIC_THEME_COLOR.reset()
settingsViewModel.setShouldRecreate(true)
}
}
if (IntSetting.THEME.getInt() != 1) { if (IntSetting.THEME.getInt() != 1) {
add( add(
SingleChoiceSetting( SingleChoiceSetting(
@ -1229,7 +1221,7 @@ class SettingsFragmentPresenter(
add(HeaderSetting(R.string.general)) add(HeaderSetting(R.string.general))
add(IntSetting.DEBUG_KNOBS.key) add(ShortSetting.DEBUG_KNOBS.key)
add(HeaderSetting(R.string.gpu_logging_header)) add(HeaderSetting(R.string.gpu_logging_header))
add(BooleanSetting.GPU_LOGGING_ENABLED.key) add(BooleanSetting.GPU_LOGGING_ENABLED.key)

View file

@ -1,7 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments package org.yuzu.yuzu_emu.fragments
@ -54,8 +51,8 @@ class AboutFragment : Fragment() {
} }
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
homeViewModel.setStatusBarShadeVisibility(visible = false) homeViewModel.setStatusBarShadeVisibility(visible = false)
binding.toolbarAbout.setNavigationOnClickListener { binding.toolbarAbout.setNavigationOnClickListener {
binding.root.findNavController().popBackStack() binding.root.findNavController().popBackStack()
} }

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments package org.yuzu.yuzu_emu.fragments
@ -19,7 +19,6 @@ import androidx.navigation.findNavController
import androidx.navigation.fragment.navArgs import androidx.navigation.fragment.navArgs
import androidx.recyclerview.widget.LinearLayoutManager import androidx.recyclerview.widget.LinearLayoutManager
import com.google.android.material.transition.MaterialSharedAxis import com.google.android.material.transition.MaterialSharedAxis
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.adapters.AddonAdapter import org.yuzu.yuzu_emu.adapters.AddonAdapter
import org.yuzu.yuzu_emu.databinding.FragmentAddonsBinding import org.yuzu.yuzu_emu.databinding.FragmentAddonsBinding
@ -42,7 +41,7 @@ class AddonsFragment : Fragment() {
override fun onCreate(savedInstanceState: Bundle?) { override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState) super.onCreate(savedInstanceState)
addonViewModel.onOpenAddons(args.game) addonViewModel.onAddonsViewCreated(args.game)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true) enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false) returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false) reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
@ -122,13 +121,15 @@ class AddonsFragment : Fragment() {
override fun onResume() { override fun onResume() {
super.onResume() super.onResume()
addonViewModel.refreshAddons() addonViewModel.onAddonsViewStarted(args.game)
} }
override fun onDestroy() { override fun onDestroy() {
super.onDestroy() if (activity?.isChangingConfigurations != true) {
addonViewModel.onCloseAddons() addonViewModel.onCloseAddons()
} }
super.onDestroy()
}
val installAddon = val installAddon =
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result -> registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result ->
@ -167,7 +168,7 @@ class AddonsFragment : Fragment() {
} catch (_: Exception) { } catch (_: Exception) {
return@newInstance errorMessage return@newInstance errorMessage
} }
addonViewModel.refreshAddons() addonViewModel.refreshAddons(force = true)
return@newInstance getString(R.string.addon_installed_successfully) return@newInstance getString(R.string.addon_installed_successfully)
}.show(parentFragmentManager, ProgressDialogFragment.TAG) }.show(parentFragmentManager, ProgressDialogFragment.TAG)
} else { } else {

View file

@ -29,6 +29,7 @@ import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.FragmentDriverFetcherBinding import org.yuzu.yuzu_emu.databinding.FragmentDriverFetcherBinding
import org.yuzu.yuzu_emu.features.fetcher.DriverGroupAdapter import org.yuzu.yuzu_emu.features.fetcher.DriverGroupAdapter
import org.yuzu.yuzu_emu.model.DriverViewModel import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.utils.GpuDriverHelper import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
import java.io.IOException import java.io.IOException
@ -87,6 +88,7 @@ class DriverFetcherFragment : Fragment() {
private lateinit var driverGroupAdapter: DriverGroupAdapter private lateinit var driverGroupAdapter: DriverGroupAdapter
private val driverViewModel: DriverViewModel by activityViewModels() private val driverViewModel: DriverViewModel by activityViewModels()
private val homeViewModel: HomeViewModel by activityViewModels()
private fun parseAdrenoModel(): Int { private fun parseAdrenoModel(): Int {
if (gpuModel == null) { if (gpuModel == null) {
@ -138,7 +140,7 @@ class DriverFetcherFragment : Fragment() {
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState) super.onViewCreated(view, savedInstanceState)
homeViewModel.setStatusBarShadeVisibility(visible = false)
binding.toolbarDrivers.setNavigationOnClickListener { binding.toolbarDrivers.setNavigationOnClickListener {
binding.root.findNavController().popBackStack() binding.root.findNavController().popBackStack()
} }

View file

@ -15,6 +15,7 @@ import android.content.Intent
import android.content.IntentFilter import android.content.IntentFilter
import android.content.pm.ActivityInfo import android.content.pm.ActivityInfo
import android.content.res.Configuration import android.content.res.Configuration
import android.graphics.Bitmap
import android.net.Uri import android.net.Uri
import android.os.BatteryManager import android.os.BatteryManager
import android.os.BatteryManager.* import android.os.BatteryManager.*
@ -97,6 +98,7 @@ import org.yuzu.yuzu_emu.utils.collect
import org.yuzu.yuzu_emu.utils.CustomSettingsHandler import org.yuzu.yuzu_emu.utils.CustomSettingsHandler
import java.io.ByteArrayOutputStream import java.io.ByteArrayOutputStream
import java.io.File import java.io.File
import java.nio.ByteBuffer
import kotlin.coroutines.resume import kotlin.coroutines.resume
import kotlin.coroutines.suspendCoroutine import kotlin.coroutines.suspendCoroutine
import kotlin.or import kotlin.or
@ -141,6 +143,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private var wasInputOverlayAutoHidden = false private var wasInputOverlayAutoHidden = false
private var overlayTouchActive = false private var overlayTouchActive = false
private var pausedFrameBitmap: Bitmap? = null
var shouldUseCustom = false var shouldUseCustom = false
private var isQuickSettingsMenuOpen = false private var isQuickSettingsMenuOpen = false
@ -703,6 +706,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
binding.inGameMenu.menu.findItem(R.id.menu_quick_settings)?.isVisible = binding.inGameMenu.menu.findItem(R.id.menu_quick_settings)?.isVisible =
BooleanSetting.ENABLE_QUICK_SETTINGS.getBoolean() BooleanSetting.ENABLE_QUICK_SETTINGS.getBoolean()
binding.pausedIcon.setOnClickListener {
if (this::emulationState.isInitialized && emulationState.isPaused) {
resumeEmulationFromUi()
}
}
binding.inGameMenu.menu.findItem(R.id.menu_lock_drawer).apply { binding.inGameMenu.menu.findItem(R.id.menu_lock_drawer).apply {
val lockMode = IntSetting.LOCK_DRAWER.getInt() val lockMode = IntSetting.LOCK_DRAWER.getInt()
val titleId = if (lockMode == DrawerLayout.LOCK_MODE_LOCKED_CLOSED) { val titleId = if (lockMode == DrawerLayout.LOCK_MODE_LOCKED_CLOSED) {
@ -728,11 +737,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
when (it.itemId) { when (it.itemId) {
R.id.menu_pause_emulation -> { R.id.menu_pause_emulation -> {
if (emulationState.isPaused) { if (emulationState.isPaused) {
emulationState.run(false) resumeEmulationFromUi()
updatePauseMenuEntry(false)
} else { } else {
emulationState.pause() pauseEmulationAndCaptureFrame()
updatePauseMenuEntry(true)
} }
binding.inGameMenu.requestFocus() binding.inGameMenu.requestFocus()
true true
@ -826,6 +833,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
} }
R.id.menu_exit -> { R.id.menu_exit -> {
clearPausedFrame()
emulationState.stop() emulationState.stop()
NativeConfig.reloadGlobalConfig() NativeConfig.reloadGlobalConfig()
emulationViewModel.setIsEmulationStopping(true) emulationViewModel.setIsEmulationStopping(true)
@ -1197,6 +1205,71 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
} }
} }
private fun pauseEmulationAndCaptureFrame() {
emulationState.pause()
updatePauseMenuEntry(true)
capturePausedFrameFromCore()
updatePausedFrameVisibility()
}
private fun capturePausedFrameFromCore() {
lifecycleScope.launch(Dispatchers.Default) {
val frameData = NativeLibrary.getAppletCaptureBuffer()
val width = NativeLibrary.getAppletCaptureWidth()
val height = NativeLibrary.getAppletCaptureHeight()
if (frameData.isEmpty() || width <= 0 || height <= 0) {
Log.warning(
"[EmulationFragment] Paused frame capture returned empty/invalid data. " +
"size=${frameData.size}, width=$width, height=$height"
)
return@launch
}
val expectedSize = width * height * 4
if (frameData.size < expectedSize) {
Log.warning(
"[EmulationFragment] Paused frame buffer smaller than expected. " +
"size=${frameData.size}, expected=$expectedSize"
)
return@launch
}
val bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
bitmap.copyPixelsFromBuffer(ByteBuffer.wrap(frameData, 0, expectedSize))
withContext(Dispatchers.Main) {
pausedFrameBitmap?.recycle()
pausedFrameBitmap = bitmap
updatePausedFrameVisibility()
}
}
}
private fun updatePausedFrameVisibility() {
val b = _binding ?: return
val showPausedUi = this::emulationState.isInitialized && emulationState.isPaused
b.pausedIcon.setVisible(showPausedUi)
val bitmap = if (showPausedUi) pausedFrameBitmap else null
b.pausedFrameImage.setImageBitmap(bitmap)
b.pausedFrameImage.setVisible(bitmap != null)
}
private fun resumeEmulationFromUi() {
clearPausedFrame()
emulationState.resume()
updatePauseMenuEntry(emulationState.isPaused)
updatePausedFrameVisibility()
}
private fun clearPausedFrame() {
val b = _binding
b?.pausedFrameImage?.setVisible(false)
b?.pausedFrameImage?.setImageDrawable(null)
pausedFrameBitmap?.recycle()
pausedFrameBitmap = null
}
private fun handleLoadAmiiboSelection(): Boolean { private fun handleLoadAmiiboSelection(): Boolean {
val binding = _binding ?: return true val binding = _binding ?: return true
@ -1290,8 +1363,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
override fun onPause() { override fun onPause() {
if (this::emulationState.isInitialized) { if (this::emulationState.isInitialized) {
if (emulationState.isRunning && emulationActivity?.isInPictureInPictureMode != true) { if (emulationState.isRunning && emulationActivity?.isInPictureInPictureMode != true) {
emulationState.pause() pauseEmulationAndCaptureFrame()
updatePauseMenuEntry(true) } else {
updatePausedFrameVisibility()
} }
} }
super.onPause() super.onPause()
@ -1301,6 +1375,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
super.onDestroyView() super.onDestroyView()
amiiboLoadJob?.cancel() amiiboLoadJob?.cancel()
amiiboLoadJob = null amiiboLoadJob = null
clearPausedFrame()
_binding?.surfaceInputOverlay?.touchEventListener = null _binding?.surfaceInputOverlay?.touchEventListener = null
_binding = null _binding = null
isAmiiboPickerOpen = false isAmiiboPickerOpen = false
@ -1321,6 +1396,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
b.inGameMenu.post { b.inGameMenu.post {
if (!this::emulationState.isInitialized || _binding == null) return@post if (!this::emulationState.isInitialized || _binding == null) return@post
updatePauseMenuEntry(emulationState.isPaused) updatePauseMenuEntry(emulationState.isPaused)
updatePausedFrameVisibility()
} }
} }
@ -1760,6 +1836,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
// Only update surface reference, don't trigger state changes // Only update surface reference, don't trigger state changes
emulationState.updateSurfaceReference(holder.surface) emulationState.updateSurfaceReference(holder.surface)
} }
updatePausedFrameVisibility()
} }
override fun surfaceDestroyed(holder: SurfaceHolder) { override fun surfaceDestroyed(holder: SurfaceHolder) {
@ -2090,6 +2167,29 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
} }
} }
@Synchronized
fun resume() {
if (state != State.PAUSED) {
Log.warning("[EmulationFragment] Resume called while emulation is not paused.")
return
}
if (!emulationCanStart.invoke()) {
Log.warning("[EmulationFragment] Resume blocked by emulationCanStart check.")
return
}
val currentSurface = surface
if (currentSurface == null || !currentSurface.isValid) {
Log.debug("[EmulationFragment] Resume requested with invalid surface.")
return
}
NativeLibrary.surfaceChanged(currentSurface)
Log.debug("[EmulationFragment] Resuming emulation.")
NativeLibrary.unpauseEmulation()
NativeLibrary.playTimeManagerStart()
state = State.RUNNING
}
@Synchronized @Synchronized
fun changeProgram(programIndex: Int) { fun changeProgram(programIndex: Int) {
emulationThread.join() emulationThread.join()
@ -2111,7 +2211,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
@Synchronized @Synchronized
fun updateSurface() { fun updateSurface() {
if (surface != null) { if (surface != null && state == State.RUNNING) {
NativeLibrary.surfaceChanged(surface) NativeLibrary.surfaceChanged(surface)
} }
} }
@ -2127,20 +2227,20 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
@Synchronized @Synchronized
fun clearSurface() { fun clearSurface() {
if (surface == null) { if (surface == null) {
Log.warning("[EmulationFragment] clearSurface called, but surface already null.") Log.debug("[EmulationFragment] clearSurface called, but surface already null.")
} else { } else {
if (state == State.RUNNING) {
pause()
}
NativeLibrary.surfaceDestroyed()
surface = null surface = null
Log.debug("[EmulationFragment] Surface destroyed.") Log.debug("[EmulationFragment] Surface destroyed.")
when (state) { when (state) {
State.RUNNING -> { State.PAUSED -> Log.debug(
state = State.PAUSED
}
State.PAUSED -> Log.warning(
"[EmulationFragment] Surface cleared while emulation paused." "[EmulationFragment] Surface cleared while emulation paused."
) )
else -> Log.warning( else -> Log.debug(
"[EmulationFragment] Surface cleared while emulation stopped." "[EmulationFragment] Surface cleared while emulation stopped."
) )
} }
@ -2148,29 +2248,35 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
} }
private fun runWithValidSurface(programIndex: Int = 0) { private fun runWithValidSurface(programIndex: Int = 0) {
NativeLibrary.surfaceChanged(surface)
if (!emulationCanStart.invoke()) { if (!emulationCanStart.invoke()) {
return return
} }
val currentSurface = surface
if (currentSurface == null || !currentSurface.isValid) {
Log.debug("[EmulationFragment] runWithValidSurface called with invalid surface.")
return
}
when (state) { when (state) {
State.STOPPED -> { State.STOPPED -> {
NativeLibrary.surfaceChanged(currentSurface)
emulationThread = Thread({ emulationThread = Thread({
Log.debug("[EmulationFragment] Starting emulation thread.") Log.debug("[EmulationFragment] Starting emulation thread.")
NativeLibrary.run(gamePath, programIndex, true) NativeLibrary.run(gamePath, programIndex, true)
}, "NativeEmulation") }, "NativeEmulation")
emulationThread.start() emulationThread.start()
state = State.RUNNING
} }
State.PAUSED -> { State.PAUSED -> {
Log.debug("[EmulationFragment] Resuming emulation.") Log.debug(
NativeLibrary.unpauseEmulation() "[EmulationFragment] Surface restored while emulation paused; " +
NativeLibrary.playTimeManagerStart() "waiting for explicit resume."
)
} }
else -> Log.debug("[EmulationFragment] Bug, run called while already running.") else -> Log.debug("[EmulationFragment] Bug, run called while already running.")
} }
state = State.RUNNING
} }
private enum class State { private enum class State {

View file

@ -22,6 +22,7 @@ import org.yuzu.yuzu_emu.databinding.FragmentFreedrenoSettingsBinding
import org.yuzu.yuzu_emu.model.Game import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.NativeFreedrenoConfig import org.yuzu.yuzu_emu.utils.NativeFreedrenoConfig
import org.yuzu.yuzu_emu.utils.FreedrenoPresets import org.yuzu.yuzu_emu.utils.FreedrenoPresets
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
class FreedrenoSettingsFragment : Fragment() { class FreedrenoSettingsFragment : Fragment() {
@ -74,10 +75,15 @@ class FreedrenoSettingsFragment : Fragment() {
binding.toolbarFreedreno.setNavigationOnClickListener { binding.toolbarFreedreno.setNavigationOnClickListener {
requireActivity().onBackPressedDispatcher.onBackPressed() requireActivity().onBackPressedDispatcher.onBackPressed()
} }
binding.toolbarFreedreno.title = getString(
if (isPerGameConfig) { if (isPerGameConfig) {
binding.toolbarFreedreno.title = getString(R.string.freedreno_per_game_title) R.string.freedreno_per_game_title
binding.toolbarFreedreno.subtitle = game!!.title } else {
R.string.freedreno_settings_title
} }
)
binding.toolbarFreedreno.subtitle = null
} }
private fun setupAdapters() { private fun setupAdapters() {
@ -175,17 +181,19 @@ class FreedrenoSettingsFragment : Fragment() {
private fun setupWindowInsets() { private fun setupWindowInsets() {
ViewCompat.setOnApplyWindowInsetsListener(binding.root) { _, insets -> ViewCompat.setOnApplyWindowInsetsListener(binding.root) { _, insets ->
val systemInsets = insets.getInsets(WindowInsetsCompat.Type.systemBars()) val barInsets = insets.getInsets(WindowInsetsCompat.Type.systemBars())
binding.root.updatePadding( val cutoutInsets = insets.getInsets(WindowInsetsCompat.Type.displayCutout())
left = systemInsets.left,
right = systemInsets.right, val leftInsets = barInsets.left + cutoutInsets.left
bottom = systemInsets.bottom val rightInsets = barInsets.right + cutoutInsets.right
)
binding.appbarFreedreno.updateMargins(left = leftInsets, right = rightInsets)
binding.scrollFreedreno.updateMargins(left = leftInsets, right = rightInsets)
binding.scrollFreedreno.updatePadding(bottom = barInsets.bottom)
insets insets
} }
} }
private fun showSnackbar(message: String) {
private fun showSnackbar(message: String) {
Snackbar.make(binding.root, message, Snackbar.LENGTH_SHORT).show() Snackbar.make(binding.root, message, Snackbar.LENGTH_SHORT).show()
} }

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments package org.yuzu.yuzu_emu.fragments
@ -310,6 +310,21 @@ class GamePropertiesFragment : Fragment() {
) )
) )
if (!args.game.isHomebrew) {
add(
SubmenuProperty(
R.string.add_ons,
R.string.add_ons_description,
R.drawable.ic_edit,
action = {
val action = GamePropertiesFragmentDirections
.actionPerGamePropertiesFragmentToAddonsFragment(args.game)
binding.root.findNavController().navigate(action)
}
)
)
}
if (GpuDriverHelper.supportsCustomDriverLoading()) { if (GpuDriverHelper.supportsCustomDriverLoading()) {
add( add(
SubmenuProperty( SubmenuProperty(
@ -341,18 +356,6 @@ class GamePropertiesFragment : Fragment() {
} }
if (!args.game.isHomebrew) { if (!args.game.isHomebrew) {
add(
SubmenuProperty(
R.string.add_ons,
R.string.add_ons_description,
R.drawable.ic_edit,
action = {
val action = GamePropertiesFragmentDirections
.actionPerGamePropertiesFragmentToAddonsFragment(args.game)
binding.root.findNavController().navigate(action)
}
)
)
add( add(
InstallableProperty( InstallableProperty(
R.string.save_data, R.string.save_data,

View file

@ -1,9 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments package org.yuzu.yuzu_emu.fragments
import android.Manifest import android.Manifest
@ -44,7 +41,9 @@ import org.yuzu.yuzu_emu.model.HomeSetting
import org.yuzu.yuzu_emu.model.HomeViewModel import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.ui.main.MainActivity import org.yuzu.yuzu_emu.ui.main.MainActivity
import org.yuzu.yuzu_emu.utils.FileUtil import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.Log import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
class HomeSettingsFragment : Fragment() { class HomeSettingsFragment : Fragment() {
private var _binding: FragmentHomeSettingsBinding? = null private var _binding: FragmentHomeSettingsBinding? = null
@ -71,8 +70,12 @@ class HomeSettingsFragment : Fragment() {
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState) super.onViewCreated(view, savedInstanceState)
homeViewModel.setStatusBarShadeVisibility(visible = true) homeViewModel.setStatusBarShadeVisibility(visible = false)
mainActivity = requireActivity() as MainActivity mainActivity = requireActivity() as MainActivity
binding.toolbarHomeSettings.setNavigationOnClickListener {
findNavController().popBackStack()
}
binding.toolbarHomeSettings.title = getString(R.string.preferences_settings)
val optionsList: MutableList<HomeSetting> = mutableListOf<HomeSetting>().apply { val optionsList: MutableList<HomeSetting> = mutableListOf<HomeSetting>().apply {
add( add(
@ -144,6 +147,18 @@ class HomeSettingsFragment : Fragment() {
driverViewModel.selectedDriverTitle driverViewModel.selectedDriverTitle
) )
) )
if (GpuDriverHelper.isAdrenoGpu()) {
add(
HomeSetting(
R.string.freedreno_settings_title,
R.string.gpu_driver_settings,
R.drawable.ic_graphics,
{
binding.root.findNavController().navigate(R.id.freedrenoSettingsFragment)
}
)
)
}
add( add(
HomeSetting( HomeSetting(
R.string.multiplayer, R.string.multiplayer,
@ -465,19 +480,22 @@ class HomeSettingsFragment : Fragment() {
} }
private fun setInsets() = private fun setInsets() =
ViewCompat.setOnApplyWindowInsetsListener(binding.root) { view, windowInsets -> ViewCompat.setOnApplyWindowInsetsListener(binding.root) { _, windowInsets ->
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars()) val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout()) val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
binding.appbarHomeSettings.updateMargins(
left = barInsets.left + cutoutInsets.left,
right = barInsets.right + cutoutInsets.right
)
binding.scrollViewSettings.updatePadding( binding.scrollViewSettings.updatePadding(
top = barInsets.top bottom = barInsets.bottom
) )
binding.homeSettingsList.updatePadding( binding.homeSettingsList.updatePadding(
left = barInsets.left + cutoutInsets.left, left = barInsets.left + cutoutInsets.left,
top = cutoutInsets.top, right = barInsets.right + cutoutInsets.right
right = barInsets.right + cutoutInsets.right,
bottom = barInsets.bottom
) )
windowInsets windowInsets

View file

@ -18,7 +18,7 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
import java.util.concurrent.atomic.AtomicBoolean import java.util.concurrent.atomic.AtomicBoolean
class AddonViewModel : ViewModel() { class AddonViewModel : ViewModel() {
private val _patchList = MutableStateFlow(mutableListOf<Patch>()) private val _patchList = MutableStateFlow<List<Patch>>(emptyList())
val addonList get() = _patchList.asStateFlow() val addonList get() = _patchList.asStateFlow()
private val _showModInstallPicker = MutableStateFlow(false) private val _showModInstallPicker = MutableStateFlow(false)
@ -31,34 +31,62 @@ class AddonViewModel : ViewModel() {
val addonToDelete = _addonToDelete.asStateFlow() val addonToDelete = _addonToDelete.asStateFlow()
var game: Game? = null var game: Game? = null
private var loadedGameKey: String? = null
private val isRefreshing = AtomicBoolean(false) private val isRefreshing = AtomicBoolean(false)
private val pendingRefresh = AtomicBoolean(false)
fun onOpenAddons(game: Game) { fun onAddonsViewCreated(game: Game) {
this.game = game this.game = game
refreshAddons() refreshAddons(commitEmpty = false)
} }
fun refreshAddons() { fun onAddonsViewStarted(game: Game) {
if (isRefreshing.get() || game == null) { this.game = game
val hasLoadedCurrentGame = loadedGameKey == gameKey(game)
refreshAddons(force = !hasLoadedCurrentGame)
}
fun refreshAddons(force: Boolean = false, commitEmpty: Boolean = true) {
val currentGame = game ?: return
val currentGameKey = gameKey(currentGame)
if (!force && loadedGameKey == currentGameKey) {
return return
} }
isRefreshing.set(true) if (!isRefreshing.compareAndSet(false, true)) {
if (force) {
pendingRefresh.set(true)
}
return
}
viewModelScope.launch { viewModelScope.launch {
withContext(Dispatchers.IO) { try {
val patchList = ( val patches = withContext(Dispatchers.IO) {
NativeLibrary.getPatchesForFile(game!!.path, game!!.programId) NativeLibrary.getPatchesForFile(currentGame.path, currentGame.programId)
?: emptyArray() } ?: return@launch
).toMutableList()
val patchList = patches.toMutableList()
patchList.sortBy { it.name } patchList.sortBy { it.name }
// Ensure only one update is enabled // Ensure only one update is enabled
ensureSingleUpdateEnabled(patchList) ensureSingleUpdateEnabled(patchList)
removeDuplicates(patchList) removeDuplicates(patchList)
if (patchList.isEmpty() && !commitEmpty) {
return@launch
}
if (gameKey(game ?: return@launch) != currentGameKey) {
return@launch
}
_patchList.value = patchList _patchList.value = patchList.toList()
loadedGameKey = currentGameKey
} finally {
isRefreshing.set(false) isRefreshing.set(false)
if (pendingRefresh.compareAndSet(true, false)) {
refreshAddons(force = true)
}
} }
} }
} }
@ -119,28 +147,33 @@ class AddonViewModel : ViewModel() {
PatchType.DLC -> NativeLibrary.removeDLC(patch.programId) PatchType.DLC -> NativeLibrary.removeDLC(patch.programId)
PatchType.Mod -> NativeLibrary.removeMod(patch.programId, patch.name) PatchType.Mod -> NativeLibrary.removeMod(patch.programId, patch.name)
} }
refreshAddons() refreshAddons(force = true)
} }
fun onCloseAddons() { fun onCloseAddons() {
if (_patchList.value.isEmpty()) { val currentGame = game ?: run {
_patchList.value = emptyList()
loadedGameKey = null
return
}
val currentList = _patchList.value
if (currentList.isEmpty()) {
_patchList.value = emptyList()
loadedGameKey = null
game = null
return return
} }
// Check if there are multiple update versions
val updates = _patchList.value.filter { PatchType.from(it.type) == PatchType.Update }
val hasMultipleUpdates = updates.size > 1
NativeConfig.setDisabledAddons( NativeConfig.setDisabledAddons(
game!!.programId, currentGame.programId,
_patchList.value.mapNotNull { currentList.mapNotNull {
if (it.enabled) { if (it.enabled) {
null null
} else { } else {
if (PatchType.from(it.type) == PatchType.Update) { if (PatchType.from(it.type) == PatchType.Update) {
if (it.name.contains("(NAND)") || it.name.contains("(SDMC)")) { if (it.name.contains("(NAND)") || it.name.contains("(SDMC)")) {
it.name it.name
} else if (hasMultipleUpdates) { } else if (it.numericVersion != 0L) {
"Update@${it.numericVersion}" "Update@${it.numericVersion}"
} else { } else {
it.name it.name
@ -152,7 +185,8 @@ class AddonViewModel : ViewModel() {
}.toTypedArray() }.toTypedArray()
) )
NativeConfig.saveGlobalConfig() NativeConfig.saveGlobalConfig()
_patchList.value.clear() _patchList.value = emptyList()
loadedGameKey = null
game = null game = null
} }
@ -163,4 +197,8 @@ class AddonViewModel : ViewModel() {
fun showModNoticeDialog(show: Boolean) { fun showModNoticeDialog(show: Boolean) {
_showModNoticeDialog.value = show _showModNoticeDialog.value = show
} }
private fun gameKey(game: Game): String {
return "${game.programId}|${game.path}"
}
} }

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.overlay package org.yuzu.yuzu_emu.overlay
@ -20,7 +20,6 @@ import android.os.Looper
import android.util.AttributeSet import android.util.AttributeSet
import android.view.HapticFeedbackConstants import android.view.HapticFeedbackConstants
import android.view.MotionEvent import android.view.MotionEvent
import android.view.SurfaceView
import android.view.View import android.view.View
import android.view.View.OnTouchListener import android.view.View.OnTouchListener
import android.view.WindowInsets import android.view.WindowInsets
@ -42,10 +41,10 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
/** /**
* Draws the interactive input overlay on top of the * Draws the interactive input overlay on top of the
* [SurfaceView] that is rendering emulation. * emulation rendering surface.
*/ */
class InputOverlay(context: Context, attrs: AttributeSet?) : class InputOverlay(context: Context, attrs: AttributeSet?) :
SurfaceView(context, attrs), View(context, attrs),
OnTouchListener { OnTouchListener {
private val overlayButtons: MutableSet<InputOverlayDrawableButton> = HashSet() private val overlayButtons: MutableSet<InputOverlayDrawableButton> = HashSet()
private val overlayDpads: MutableSet<InputOverlayDrawableDpad> = HashSet() private val overlayDpads: MutableSet<InputOverlayDrawableDpad> = HashSet()

View file

@ -424,7 +424,9 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
) )
val uriString = result.toString() val uriString = result.toString()
val folder = gamesViewModel.folders.value.firstOrNull { it.uriString == uriString } val folder = gamesViewModel.folders.value.firstOrNull {
it.uriString == uriString && it.type == org.yuzu.yuzu_emu.model.DirectoryType.EXTERNAL_CONTENT
}
if (folder != null) { if (folder != null) {
Toast.makeText( Toast.makeText(
applicationContext, applicationContext,
@ -640,7 +642,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
} }
} }
addonViewModel.refreshAddons() addonViewModel.refreshAddons(force = true)
val separator = System.lineSeparator() ?: "\n" val separator = System.lineSeparator() ?: "\n"
val installResult = StringBuilder() val installResult = StringBuilder()

View file

@ -0,0 +1,168 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.utils
import android.app.Activity
import android.app.Application
import android.os.Bundle
import android.view.InputDevice
import android.view.KeyEvent
import android.view.View
import android.view.Window
import androidx.activity.ComponentActivity
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import java.util.concurrent.atomic.AtomicBoolean
object ControllerNavigationGlobalHook {
private val installed = AtomicBoolean(false)
fun install(application: Application) {
if (!installed.compareAndSet(false, true)) {
return
}
application.registerActivityLifecycleCallbacks(HookInstaller)
}
private object HookInstaller : Application.ActivityLifecycleCallbacks {
override fun onActivityCreated(activity: Activity, savedInstanceState: Bundle?) {
installHookIfNeeded(activity)
}
override fun onActivityResumed(activity: Activity) {
installHookIfNeeded(activity)
}
override fun onActivityStarted(activity: Activity) = Unit
override fun onActivityPaused(activity: Activity) = Unit
override fun onActivityStopped(activity: Activity) = Unit
override fun onActivitySaveInstanceState(activity: Activity, outState: Bundle) = Unit
override fun onActivityDestroyed(activity: Activity) = Unit
}
private fun installHookIfNeeded(activity: Activity) {
val window = activity.window ?: return
val currentCallback = window.callback ?: return
if (currentCallback is ControllerNavigationWindowCallback) {
return
}
window.callback = ControllerNavigationWindowCallback(activity, currentCallback)
}
private class ControllerNavigationWindowCallback(
private val activity: Activity,
private val delegate: Window.Callback
) : Window.Callback by delegate {
private val componentActivity = activity as? ComponentActivity
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
if (activity.isFinishing || activity.isDestroyed) {
return delegate.dispatchKeyEvent(event)
}
if (!BooleanSetting.INVERT_CONFIRM_BACK_CONTROLLER_BUTTONS.getBoolean()) {
return delegate.dispatchKeyEvent(event)
}
if (!isControllerInput(event) || componentActivity == null) {
return delegate.dispatchKeyEvent(event)
}
if (shouldBypassInGameplay()) {
return delegate.dispatchKeyEvent(event)
}
if (isConfirmAction(event.keyCode)) {
return when (event.action) {
KeyEvent.ACTION_DOWN -> {
if (event.repeatCount == 0) {
componentActivity.onBackPressedDispatcher.onBackPressed()
}
true
}
KeyEvent.ACTION_UP -> true
else -> false
}
}
if (isBackAction(event.keyCode)) {
val remappedEvent = KeyEvent(
event.downTime,
event.eventTime,
event.action,
KeyEvent.KEYCODE_DPAD_CENTER,
event.repeatCount,
event.metaState,
event.deviceId,
event.scanCode,
event.flags,
event.source
)
return delegate.dispatchKeyEvent(remappedEvent)
}
return delegate.dispatchKeyEvent(event)
}
private fun shouldBypassInGameplay(): Boolean {
if (activity.javaClass.name != "org.yuzu.yuzu_emu.activities.EmulationActivity") {
return false
}
if (!NativeLibrary.isRunning()) {
return false
}
val surface = activity.findViewById<View?>(R.id.surface_emulation) ?: return false
if (!surface.isShown || surface.visibility != View.VISIBLE) {
return false
}
val focused = activity.currentFocus
if (focused != null) {
val inputOverlay = activity.findViewById<View?>(R.id.surface_input_overlay)
if (!isDescendantOf(focused, inputOverlay)) {
return false
}
}
return true
}
private fun isDescendantOf(view: View, parent: View?): Boolean {
if (parent == null) {
return false
}
var current: View? = view
while (current != null) {
if (current === parent) {
return true
}
current = current.parent as? View
}
return false
}
private fun isControllerInput(event: KeyEvent): Boolean {
val source = event.source
val deviceSources = event.device?.sources ?: InputDevice.getDevice(event.deviceId)?.sources ?: 0
return hasControllerSource(source) || hasControllerSource(deviceSources)
}
private fun isConfirmAction(keyCode: Int): Boolean {
return keyCode == KeyEvent.KEYCODE_BUTTON_A
}
private fun isBackAction(keyCode: Int): Boolean {
return keyCode == KeyEvent.KEYCODE_BUTTON_B
}
private fun hasControllerSource(source: Int): Boolean {
return source and InputDevice.SOURCE_GAMEPAD == InputDevice.SOURCE_GAMEPAD ||
source and InputDevice.SOURCE_JOYSTICK == InputDevice.SOURCE_JOYSTICK ||
source and InputDevice.SOURCE_DPAD == InputDevice.SOURCE_DPAD
}
}
}

View file

@ -61,6 +61,12 @@ object DirectoryInitialization {
saveConfig = true saveConfig = true
} }
val staticThemeColor = preferences.migratePreference<Int>(Settings.PREF_STATIC_THEME_COLOR)
if (staticThemeColor != null) {
IntSetting.STATIC_THEME_COLOR.setInt(staticThemeColor)
saveConfig = true
}
val blackBackgrounds = val blackBackgrounds =
preferences.migratePreference<Boolean>(Settings.PREF_BLACK_BACKGROUNDS) preferences.migratePreference<Boolean>(Settings.PREF_BLACK_BACKGROUNDS)
if (blackBackgrounds != null) { if (blackBackgrounds != null) {

View file

@ -51,11 +51,24 @@ object GameHelper {
// Scan External Content directories and register all NSP/XCI files // Scan External Content directories and register all NSP/XCI files
val externalContentDirs = NativeConfig.getExternalContentDirs() val externalContentDirs = NativeConfig.getExternalContentDirs()
for (externalDir in externalContentDirs) { val uniqueExternalContentDirs = linkedSetOf<String>()
externalContentDirs.forEach { externalDir ->
if (externalDir.isNotEmpty()) {
uniqueExternalContentDirs.add(externalDir)
}
}
val mountedContainerUris = mutableSetOf<String>()
for (externalDir in uniqueExternalContentDirs) {
if (externalDir.isNotEmpty()) { if (externalDir.isNotEmpty()) {
val externalDirUri = externalDir.toUri() val externalDirUri = externalDir.toUri()
if (FileUtil.isTreeUriValid(externalDirUri)) { if (FileUtil.isTreeUriValid(externalDirUri)) {
scanExternalContentRecursive(FileUtil.listFiles(externalDirUri), 3) scanContentContainersRecursive(FileUtil.listFiles(externalDirUri), 3) {
val containerUri = it.uri.toString()
if (mountedContainerUris.add(containerUri)) {
NativeLibrary.addFileToFilesystemProvider(containerUri)
}
}
} }
} }
} }
@ -65,10 +78,13 @@ object GameHelper {
val gameDirUri = gameDir.uriString.toUri() val gameDirUri = gameDir.uriString.toUri()
val isValid = FileUtil.isTreeUriValid(gameDirUri) val isValid = FileUtil.isTreeUriValid(gameDirUri)
if (isValid) { if (isValid) {
val scanDepth = if (gameDir.deepScan) 3 else 1
addGamesRecursive( addGamesRecursive(
games, games,
FileUtil.listFiles(gameDirUri), FileUtil.listFiles(gameDirUri),
if (gameDir.deepScan) 3 else 1 scanDepth,
mountedContainerUris
) )
} else { } else {
badDirs.add(index) badDirs.add(index)
@ -103,9 +119,10 @@ object GameHelper {
// be done better imo. // be done better imo.
private val externalContentExtensions = setOf("nsp", "xci") private val externalContentExtensions = setOf("nsp", "xci")
private fun scanExternalContentRecursive( private fun scanContentContainersRecursive(
files: Array<MinimalDocumentFile>, files: Array<MinimalDocumentFile>,
depth: Int depth: Int,
onContainerFound: (MinimalDocumentFile) -> Unit
) { ) {
if (depth <= 0) { if (depth <= 0) {
return return
@ -113,14 +130,15 @@ object GameHelper {
files.forEach { files.forEach {
if (it.isDirectory) { if (it.isDirectory) {
scanExternalContentRecursive( scanContentContainersRecursive(
FileUtil.listFiles(it.uri), FileUtil.listFiles(it.uri),
depth - 1 depth - 1,
onContainerFound
) )
} else { } else {
val extension = FileUtil.getExtension(it.uri).lowercase() val extension = FileUtil.getExtension(it.uri).lowercase()
if (externalContentExtensions.contains(extension)) { if (externalContentExtensions.contains(extension)) {
NativeLibrary.addFileToFilesystemProvider(it.uri.toString()) onContainerFound(it)
} }
} }
} }
@ -129,7 +147,8 @@ object GameHelper {
private fun addGamesRecursive( private fun addGamesRecursive(
games: MutableList<Game>, games: MutableList<Game>,
files: Array<MinimalDocumentFile>, files: Array<MinimalDocumentFile>,
depth: Int depth: Int,
mountedContainerUris: MutableSet<String>
) { ) {
if (depth <= 0) { if (depth <= 0) {
return return
@ -140,11 +159,20 @@ object GameHelper {
addGamesRecursive( addGamesRecursive(
games, games,
FileUtil.listFiles(it.uri), FileUtil.listFiles(it.uri),
depth - 1 depth - 1,
mountedContainerUris
) )
} else { } else {
if (Game.extensions.contains(FileUtil.getExtension(it.uri))) { val extension = FileUtil.getExtension(it.uri).lowercase()
val game = getGame(it.uri, true) val filePath = it.uri.toString()
if (externalContentExtensions.contains(extension) &&
mountedContainerUris.add(filePath)) {
NativeLibrary.addGameFolderFileToFilesystemProvider(filePath)
}
if (Game.extensions.contains(extension)) {
val game = getGame(it.uri, true, false)
if (game != null) { if (game != null) {
games.add(game) games.add(game)
} }
@ -153,14 +181,20 @@ object GameHelper {
} }
} }
fun getGame(uri: Uri, addedToLibrary: Boolean): Game? { fun getGame(
uri: Uri,
addedToLibrary: Boolean,
registerFilesystemProvider: Boolean = true
): Game? {
val filePath = uri.toString() val filePath = uri.toString()
if (!GameMetadata.getIsValid(filePath)) { if (!GameMetadata.getIsValid(filePath)) {
return null return null
} }
if (registerFilesystemProvider) {
// Needed to update installed content information // Needed to update installed content information
NativeLibrary.addFileToFilesystemProvider(filePath) NativeLibrary.addFileToFilesystemProvider(filePath)
}
var name = GameMetadata.getTitle(filePath) var name = GameMetadata.getTitle(filePath)

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.utils package org.yuzu.yuzu_emu.utils
@ -80,17 +80,15 @@ object PathUtil {
} }
} }
// This really shouldn't be necessary, but the Android API seemingly
// doesn't have a way of doing this?
// Apparently, on certain devices the mount location can vary, so add
// extra cases here if we discover any new ones.
fun getRemovableStoragePath(idString: String): String? { fun getRemovableStoragePath(idString: String): String? {
var pathFile: File val possibleMountPaths = listOf("/mnt/media_rw/$idString", "/storage/$idString")
pathFile = File("/mnt/media_rw/$idString"); for (mountPath in possibleMountPaths) {
val pathFile = File(mountPath);
if (pathFile.exists()) { if (pathFile.exists()) {
return pathFile.absolutePath return pathFile.absolutePath
} }
}
return null return null
} }

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.utils package org.yuzu.yuzu_emu.utils
@ -52,7 +52,7 @@ object ThemeHelper {
} }
private fun getSelectedStaticThemeColor(): Int { private fun getSelectedStaticThemeColor(): Int {
val themeIndex = preferences.getInt(Settings.PREF_STATIC_THEME_COLOR, 0) val themeIndex = IntSetting.STATIC_THEME_COLOR.getInt(false)
val themes = arrayOf( val themes = arrayOf(
R.style.Theme_Eden_Main, R.style.Theme_Eden_Main,
R.style.Theme_Yuzu_Main_Violet, R.style.Theme_Yuzu_Main_Violet,

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@ -11,8 +11,7 @@ import android.graphics.*
import android.util.AttributeSet import android.util.AttributeSet
import com.google.android.material.card.MaterialCardView import com.google.android.material.card.MaterialCardView
import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.features.settings.model.Settings import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import androidx.preference.PreferenceManager
class GradientBorderCardView @JvmOverloads constructor( class GradientBorderCardView @JvmOverloads constructor(
context: Context, context: Context,
@ -44,12 +43,7 @@ class GradientBorderCardView @JvmOverloads constructor(
} }
private fun updateThemeState() { private fun updateThemeState() {
val prefs = PreferenceManager.getDefaultSharedPreferences(context) val themeIndex = IntSetting.STATIC_THEME_COLOR.getInt(false)
val themeIndex = try {
prefs.getInt(Settings.PREF_STATIC_THEME_COLOR, 0)
} catch (e: Exception) {
0 // Default to Eden theme if error
}
isEdenTheme = themeIndex == 0 isEdenTheme = themeIndex == 0
invalidate() invalidate()
} }

View file

@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project # SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later # SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project # SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@ -27,10 +27,7 @@ if (ARCHITECTURE_arm64)
target_link_libraries(yuzu-android PRIVATE adrenotools) target_link_libraries(yuzu-android PRIVATE adrenotools)
endif() endif()
if (ENABLE_OPENSSL OR ENABLE_WEB_SERVICE) target_link_libraries(yuzu-android PRIVATE OpenSSL::SSL cpp-jwt::cpp-jwt)
target_link_libraries(yuzu-android PRIVATE OpenSSL::SSL cpp-jwt::cpp-jwt)
endif()
if (ENABLE_UPDATE_CHECKER) if (ENABLE_UPDATE_CHECKER)
target_compile_definitions(yuzu-android PUBLIC ENABLE_UPDATE_CHECKER) target_compile_definitions(yuzu-android PUBLIC ENABLE_UPDATE_CHECKER)
endif() endif()

View file

@ -33,6 +33,12 @@ void AndroidConfig::ReadAndroidValues() {
if (global) { if (global) {
ReadAndroidUIValues(); ReadAndroidUIValues();
ReadUIValues(); ReadUIValues();
BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
Settings::values.ext_content_from_game_dirs = ReadBooleanSetting(
std::string("ext_content_from_game_dirs"),
std::make_optional(
Settings::values.ext_content_from_game_dirs.GetDefault()));
EndGroup();
ReadOverlayValues(); ReadOverlayValues();
} }
ReadDriverValues(); ReadDriverValues();

View file

@ -56,6 +56,7 @@ namespace AndroidSettings {
Settings::Setting<s32> theme{linkage, 0, "theme", Settings::Category::Android}; Settings::Setting<s32> theme{linkage, 0, "theme", Settings::Category::Android};
Settings::Setting<s32> theme_mode{linkage, -1, "theme_mode", Settings::Category::Android}; Settings::Setting<s32> theme_mode{linkage, -1, "theme_mode", Settings::Category::Android};
Settings::Setting<s32> static_theme_color{linkage, 5, "static_theme_color", Settings::Category::Android};
Settings::Setting<bool> black_backgrounds{linkage, false, "black_backgrounds", Settings::Setting<bool> black_backgrounds{linkage, false, "black_backgrounds",
Settings::Category::Android}; Settings::Category::Android};
Settings::Setting<s32> app_language{linkage, 0, "app_language", Settings::Category::Android}; Settings::Setting<s32> app_language{linkage, 0, "app_language", Settings::Category::Android};
@ -65,6 +66,8 @@ namespace AndroidSettings {
Settings::Category::Android}; Settings::Category::Android};
Settings::Setting<bool> enable_qlaunch_button{linkage, false, "enable_qlaunch_button", Settings::Setting<bool> enable_qlaunch_button{linkage, false, "enable_qlaunch_button",
Settings::Category::Android}; Settings::Category::Android};
Settings::Setting<bool> invert_confirm_back_controller_buttons{
linkage, false, "invert_confirm_back_controller_buttons", Settings::Category::Android};
// Input/performance overlay settings // Input/performance overlay settings
std::vector<OverlayControlData> overlay_control_data; std::vector<OverlayControlData> overlay_control_data;

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
@ -14,6 +17,14 @@
#include "jni/native.h" #include "jni/native.h"
void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) { void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
if (!surface) {
LOG_INFO(Frontend, "EmuWindow_Android::OnSurfaceChanged received null surface");
m_window_width = 0;
m_window_height = 0;
window_info.render_surface = nullptr;
return;
}
m_window_width = ANativeWindow_getWidth(surface); m_window_width = ANativeWindow_getWidth(surface);
m_window_height = ANativeWindow_getHeight(surface); m_window_height = ANativeWindow_getHeight(surface);

View file

@ -96,6 +96,11 @@ jboolean Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getIsValid(JNIEnv* env, jobj
return false; return false;
} }
if ((file_type == Loader::FileType::NSP || file_type == Loader::FileType::XCI) &&
!Loader::IsBootableGameContainer(file, file_type)) {
return false;
}
u64 program_id = 0; u64 program_id = 0;
Loader::ResultStatus res = loader->ReadProgramId(program_id); Loader::ResultStatus res = loader->ReadProgramId(program_id);
if (res != Loader::ResultStatus::Success) { if (res != Loader::ResultStatus::Success) {

View file

@ -89,6 +89,8 @@
#include "jni/native.h" #include "jni/native.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h" #include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/capture.h"
#include "video_core/textures/decoders.h"
#include "video_core/vulkan_common/vulkan_instance.h" #include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_surface.h" #include "video_core/vulkan_common/vulkan_surface.h"
#include "video_core/shader_notify.h" #include "video_core/shader_notify.h"
@ -215,108 +217,9 @@ void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath)
return; return;
} }
const auto extension = Common::ToLower(filepath.substr(filepath.find_last_of('.') + 1)); if (m_manual_provider->AddEntriesFromContainer(file)) {
if (extension == "nsp") {
auto nsp = std::make_shared<FileSys::NSP>(file);
if (nsp->GetStatus() == Loader::ResultStatus::Success) {
std::map<u64, u32> nsp_versions;
std::map<u64, std::string> nsp_version_strings;
for (const auto& [title_id, nca_map] : nsp->GetNCAs()) {
for (const auto& [type_pair, nca] : nca_map) {
const auto& [title_type, content_type] = type_pair;
if (content_type == FileSys::ContentRecordType::Meta) {
const auto meta_nca = std::make_shared<FileSys::NCA>(nca->GetBaseFile());
if (meta_nca->GetStatus() == Loader::ResultStatus::Success) {
const auto section0 = meta_nca->GetSubdirectories();
if (!section0.empty()) {
for (const auto& meta_file : section0[0]->GetFiles()) {
if (meta_file->GetExtension() == "cnmt") {
FileSys::CNMT cnmt(meta_file);
nsp_versions[cnmt.GetTitleID()] = cnmt.GetTitleVersion();
}
}
}
}
}
if (content_type == FileSys::ContentRecordType::Control &&
title_type == FileSys::TitleType::Update) {
auto romfs = nca->GetRomFS();
if (romfs) {
auto extracted = FileSys::ExtractRomFS(romfs);
if (extracted) {
auto nacp_file = extracted->GetFile("control.nacp");
if (!nacp_file) {
nacp_file = extracted->GetFile("Control.nacp");
}
if (nacp_file) {
FileSys::NACP nacp(nacp_file);
auto ver_str = nacp.GetVersionString();
if (!ver_str.empty()) {
nsp_version_strings[title_id] = ver_str;
}
}
}
}
}
}
}
for (const auto& [title_id, nca_map] : nsp->GetNCAs()) {
for (const auto& [type_pair, nca] : nca_map) {
const auto& [title_type, content_type] = type_pair;
if (title_type == FileSys::TitleType::Update) {
u32 version = 0;
auto ver_it = nsp_versions.find(title_id);
if (ver_it != nsp_versions.end()) {
version = ver_it->second;
}
std::string version_string;
auto str_it = nsp_version_strings.find(title_id);
if (str_it != nsp_version_strings.end()) {
version_string = str_it->second;
}
m_manual_provider->AddEntryWithVersion(
title_type, content_type, title_id, version, version_string,
nca->GetBaseFile());
LOG_DEBUG(Frontend, "Added NSP update entry - TitleID: {:016X}, Version: {}, VersionStr: {}",
title_id, version, version_string);
} else {
// Use regular AddEntry for non-updates
m_manual_provider->AddEntry(title_type, content_type, title_id,
nca->GetBaseFile());
LOG_DEBUG(Frontend, "Added NSP entry - TitleID: {:016X}, TitleType: {}, ContentType: {}",
title_id, static_cast<int>(title_type), static_cast<int>(content_type));
}
}
}
return; return;
} }
}
// Handle XCI files
if (extension == "xci") {
FileSys::XCI xci{file};
if (xci.GetStatus() == Loader::ResultStatus::Success) {
const auto nsp = xci.GetSecurePartitionNSP();
if (nsp) {
for (const auto& title : nsp->GetNCAs()) {
for (const auto& entry : title.second) {
m_manual_provider->AddEntry(entry.first.first, entry.first.second, title.first,
entry.second->GetBaseFile());
}
}
}
return;
}
}
auto loader = Loader::GetLoader(m_system, file); auto loader = Loader::GetLoader(m_system, file);
if (!loader) { if (!loader) {
@ -337,6 +240,13 @@ void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath)
} }
} }
void EmulationSession::ConfigureFilesystemProviderFromGameFolder(const std::string& filepath) {
if (!Settings::values.ext_content_from_game_dirs.GetValue()) {
return;
}
ConfigureFilesystemProvider(filepath);
}
void EmulationSession::InitializeSystem(bool reload) { void EmulationSession::InitializeSystem(bool reload) {
if (!reload) { if (!reload) {
// Initialize logging system // Initialize logging system
@ -780,9 +690,10 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_surfaceChanged(JNIEnv* env, jobject i
} }
void Java_org_yuzu_yuzu_1emu_NativeLibrary_surfaceDestroyed(JNIEnv* env, jobject instance) { void Java_org_yuzu_yuzu_1emu_NativeLibrary_surfaceDestroyed(JNIEnv* env, jobject instance) {
ANativeWindow_release(EmulationSession::GetInstance().NativeWindow()); if (auto* native_window = EmulationSession::GetInstance().NativeWindow(); native_window) {
ANativeWindow_release(native_window);
}
EmulationSession::GetInstance().SetNativeWindow(nullptr); EmulationSession::GetInstance().SetNativeWindow(nullptr);
EmulationSession::GetInstance().SurfaceChanged();
} }
void Java_org_yuzu_yuzu_1emu_NativeLibrary_setAppDirectory(JNIEnv* env, jobject instance, void Java_org_yuzu_yuzu_1emu_NativeLibrary_setAppDirectory(JNIEnv* env, jobject instance,
@ -969,6 +880,40 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isPaused(JNIEnv* env, jclass claz
return static_cast<jboolean>(EmulationSession::GetInstance().IsPaused()); return static_cast<jboolean>(EmulationSession::GetInstance().IsPaused());
} }
jbyteArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getAppletCaptureBuffer(JNIEnv* env, jclass clazz) {
using namespace VideoCore::Capture;
if (!EmulationSession::GetInstance().IsRunning()) {
return env->NewByteArray(0);
}
const auto tiled = EmulationSession::GetInstance().System().GPU().GetAppletCaptureBuffer();
if (tiled.size() < TiledSize) {
return env->NewByteArray(0);
}
std::vector<u8> linear(LinearWidth * LinearHeight * BytesPerPixel);
Tegra::Texture::UnswizzleTexture(linear, tiled, BytesPerPixel, LinearWidth, LinearHeight,
LinearDepth, BlockHeight, BlockDepth);
auto buffer = env->NewByteArray(static_cast<jsize>(linear.size()));
if (!buffer) {
return env->NewByteArray(0);
}
env->SetByteArrayRegion(buffer, 0, static_cast<jsize>(linear.size()),
reinterpret_cast<const jbyte*>(linear.data()));
return buffer;
}
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_getAppletCaptureWidth(JNIEnv* env, jclass clazz) {
return static_cast<jint>(VideoCore::Capture::LinearWidth);
}
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_getAppletCaptureHeight(JNIEnv* env, jclass clazz) {
return static_cast<jint>(VideoCore::Capture::LinearHeight);
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz, void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
jboolean reload) { jboolean reload) {
// Initialize the emulated system. // Initialize the emulated system.
@ -1572,6 +1517,12 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_addFileToFilesystemProvider(JNIEnv* e
Common::Android::GetJString(env, jpath)); Common::Android::GetJString(env, jpath));
} }
void Java_org_yuzu_yuzu_1emu_NativeLibrary_addGameFolderFileToFilesystemProvider(
JNIEnv* env, jobject jobj, jstring jpath) {
EmulationSession::GetInstance().ConfigureFilesystemProviderFromGameFolder(
Common::Android::GetJString(env, jpath));
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_clearFilesystemProvider(JNIEnv* env, jobject jobj) { void Java_org_yuzu_yuzu_1emu_NativeLibrary_clearFilesystemProvider(JNIEnv* env, jobject jobj) {
EmulationSession::GetInstance().GetContentProvider()->ClearAllEntries(); EmulationSession::GetInstance().GetContentProvider()->ClearAllEntries();
} }

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@ -46,6 +49,7 @@ public:
const Core::PerfStatsResults& PerfStats(); const Core::PerfStatsResults& PerfStats();
int ShadersBuilding(); int ShadersBuilding();
void ConfigureFilesystemProvider(const std::string& filepath); void ConfigureFilesystemProvider(const std::string& filepath);
void ConfigureFilesystemProviderFromGameFolder(const std::string& filepath);
void InitializeSystem(bool reload); void InitializeSystem(bool reload);
void SetAppletId(int applet_id); void SetAppletId(int applet_id);
Core::SystemResultStatus InitializeEmulation(const std::string& filepath, Core::SystemResultStatus InitializeEmulation(const std::string& filepath,

View file

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="oval">
<solid android:color="#E6FFFFFF" />
</shape>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" <shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle"> android:shape="rectangle">
<solid android:color="?attr/colorSurface" /> <solid android:color="@android:color/transparent" />
<stroke <stroke
android:width="1dp" android:width="1dp"
android:color="?attr/colorOutline" /> android:color="?attr/colorOutline" />

View file

@ -0,0 +1,237 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="?attr/colorSurface">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar"
style="@style/Widget.Eden.TransparentTopAppBarLayout"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center_vertical"
android:orientation="horizontal"
android:paddingTop="16dp"
android:paddingHorizontal="16dp">
<TextView
android:id="@+id/title"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="16dp"
android:gravity="start|center_vertical"
android:text="@string/multiplayer_room_browser"
android:textAppearance="@style/TextAppearance.Material3.TitleLarge"
android:textColor="?attr/colorOnSurface" />
<com.google.android.material.card.MaterialCardView
android:id="@+id/search_background"
style="?attr/materialCardViewFilledStyle"
android:layout_width="0dp"
android:layout_height="48dp"
android:layout_marginEnd="16dp"
android:layout_weight="1"
app:cardBackgroundColor="?attr/colorSurfaceVariant"
app:cardCornerRadius="24dp">
<LinearLayout
android:id="@+id/search_container"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginStart="16dp"
android:layout_marginEnd="16dp"
android:orientation="horizontal">
<ImageView
android:layout_width="24dp"
android:layout_height="24dp"
android:layout_gravity="center_vertical"
android:layout_marginEnd="16dp"
android:contentDescription="@string/home_search"
android:src="@drawable/ic_search"
app:tint="?attr/colorOnSurfaceVariant" />
<EditText
android:id="@+id/search_text"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:autofillHints=""
android:background="@android:color/transparent"
android:hint="@string/multiplayer_search_public_lobbies"
android:imeOptions="flagNoFullscreen"
android:inputType="text"
android:maxLines="1"
android:textColor="?attr/colorOnSurface" />
</LinearLayout>
<ImageView
android:id="@+id/clear_button"
android:layout_width="24dp"
android:layout_height="24dp"
android:layout_gravity="center_vertical|end"
android:layout_marginEnd="48dp"
android:background="?attr/selectableItemBackground"
android:contentDescription="@string/clear"
android:src="@drawable/ic_clear"
android:visibility="invisible"
app:tint="?attr/colorOnSurfaceVariant"
tools:visibility="visible" />
<ImageView
android:id="@+id/btn_submit"
android:layout_width="24dp"
android:layout_height="24dp"
android:layout_gravity="center_vertical|end"
android:layout_marginEnd="16dp"
android:background="?attr/selectableItemBackground"
android:contentDescription="@string/submit"
android:src="@drawable/ic_send"
app:tint="?attr/colorOnSurfaceVariant"
tools:visibility="visible" />
</com.google.android.material.card.MaterialCardView>
<FrameLayout
android:layout_width="48dp"
android:layout_height="48dp">
<com.google.android.material.button.MaterialButton
android:id="@+id/refresh_button"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center"
android:text="@string/refresh"
app:icon="@drawable/ic_refresh" />
<ProgressBar
android:id="@+id/progress_bar"
style="?android:attr/progressBarStyleSmall"
android:layout_width="24dp"
android:layout_height="24dp"
android:layout_gravity="center"
android:visibility="gone" />
</FrameLayout>
</LinearLayout>
<HorizontalScrollView
android:id="@+id/horizontalScrollView"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginVertical="8dp"
android:clipToPadding="false"
android:fadingEdge="horizontal"
android:paddingHorizontal="16dp"
android:scrollbars="none">
<LinearLayout
android:id="@+id/chips"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:clipToPadding="false">
<com.google.android.material.chip.Chip
android:id="@+id/chip_hide_empty"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="8dp"
android:checkable="true"
android:checked="false"
android:paddingStart="8dp"
android:paddingTop="6dp"
android:paddingEnd="8dp"
android:paddingBottom="6dp"
android:text="@string/multiplayer_hide_empty_rooms"
app:chipCornerRadius="16dp"
app:chipIconSize="18dp"
app:chipIconTint="?attr/colorOnSurface" />
<com.google.android.material.chip.Chip
android:id="@+id/chip_hide_full"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginStart="8dp"
android:checkable="true"
android:checked="false"
android:paddingStart="8dp"
android:paddingTop="6dp"
android:paddingEnd="8dp"
android:paddingBottom="6dp"
android:text="@string/multiplayer_hide_full_rooms"
app:chipCornerRadius="16dp"
app:chipIconSize="18dp"
app:chipIconTint="?attr/colorOnSurface" />
</LinearLayout>
</HorizontalScrollView>
</LinearLayout>
</com.google.android.material.appbar.AppBarLayout>
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/room_list"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clipToPadding="false"
android:contentDescription="@string/room_list"
android:paddingBottom="16dp"
android:scrollbars="vertical"
app:layout_behavior="@string/appbar_scrolling_view_behavior" />
<LinearLayout
android:id="@+id/empty_view"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:gravity="center"
android:orientation="vertical"
android:padding="32dp"
android:visibility="gone">
<ImageView
android:layout_width="72dp"
android:layout_height="72dp"
android:layout_marginBottom="16dp"
android:alpha="0.5"
android:contentDescription="@string/refresh"
android:src="@drawable/ic_refresh"
app:tint="?attr/colorOnSurface" />
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/multiplayer_no_rooms_found"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"
android:textColor="?attr/colorOnSurface" />
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="8dp"
android:text="@string/multiplayer_tap_refresh_to_check_again"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"
android:textColor="?attr/colorOnSurface" />
<com.google.android.material.button.MaterialButton
android:id="@+id/empty_refresh_button"
style="@style/Widget.Material3.Button.ElevatedButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="16dp"
android:text="@string/refresh"
app:icon="@drawable/ic_refresh" />
</LinearLayout>
</androidx.coordinatorlayout.widget.CoordinatorLayout>

View file

@ -0,0 +1,112 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="@drawable/theme_dialog_background"
android:orientation="vertical">
<com.google.android.material.bottomsheet.BottomSheetDragHandleView
android:id="@+id/drag_handle"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center_vertical"
android:orientation="horizontal"
android:padding="16dp">
<FrameLayout
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_marginEnd="20dp"
android:layout_weight="0.75">
<ImageView
android:layout_width="120dp"
android:layout_height="120dp"
android:layout_gravity="center"
android:contentDescription="@string/multiplayer"
android:src="@drawable/ic_network"
app:tint="?attr/colorPrimary" />
</FrameLayout>
<LinearLayout
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1.25"
android:orientation="vertical">
<TextView
android:id="@+id/text_title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="4dp"
android:layout_marginBottom="16dp"
android:gravity="center"
android:text="@string/multiplayer"
android:textAppearance="?attr/textAppearanceHeadline6"
android:textColor="?attr/colorOnSurface" />
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_lobby_browser"
style="@style/Widget.Material3.Button.TonalButton"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="16dp"
android:minHeight="56dp"
android:paddingTop="12dp"
android:paddingBottom="12dp"
android:text="@string/multiplayer_public_room"
android:textColor="?attr/colorOnPrimary"
app:backgroundTint="?attr/colorPrimary"
app:cornerRadius="16dp"
app:icon="@drawable/ic_search"
app:iconPadding="12dp"
app:iconTint="?attr/colorOnPrimary" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_join"
style="@style/Widget.Material3.Button.ElevatedButton"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:minHeight="56dp"
android:paddingTop="12dp"
android:paddingBottom="12dp"
android:text="@string/multiplayer_join_room"
app:cornerRadius="16dp"
app:icon="@drawable/ic_install"
app:iconPadding="12dp" />
<Space
android:layout_width="16dp"
android:layout_height="match_parent" />
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_create"
style="@style/Widget.Material3.Button.ElevatedButton"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:minHeight="56dp"
android:paddingTop="12dp"
android:paddingBottom="12dp"
android:text="@string/multiplayer_create_room"
app:cornerRadius="16dp"
app:icon="@drawable/ic_add"
app:iconPadding="12dp" />
</LinearLayout>
</LinearLayout>
</LinearLayout>
</LinearLayout>

View file

@ -44,7 +44,12 @@
style="@style/EdenCard" style="@style/EdenCard"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="48dp" android:layout_height="48dp"
android:background="@android:color/transparent"
app:cardCornerRadius="24dp" app:cardCornerRadius="24dp"
app:cardBackgroundColor="@android:color/transparent"
app:cardElevation="0dp"
app:strokeColor="?attr/colorOutline"
app:strokeWidth="1dp"
android:padding="4dp" android:padding="4dp"
> >
@ -103,7 +108,12 @@
style="@style/EdenCard" style="@style/EdenCard"
android:layout_width="42dp" android:layout_width="42dp"
android:layout_height="42dp" android:layout_height="42dp"
android:background="@android:color/transparent"
app:cardCornerRadius="21dp" app:cardCornerRadius="21dp"
app:cardBackgroundColor="@android:color/transparent"
app:cardElevation="0dp"
app:strokeColor="?attr/colorOutline"
app:strokeWidth="1dp"
android:padding="8dp" android:padding="8dp"
> >
@ -127,7 +137,12 @@
style="@style/EdenCard" style="@style/EdenCard"
android:layout_width="42dp" android:layout_width="42dp"
android:layout_height="42dp" android:layout_height="42dp"
android:background="@android:color/transparent"
app:cardCornerRadius="21dp" app:cardCornerRadius="21dp"
app:cardBackgroundColor="@android:color/transparent"
app:cardElevation="0dp"
app:strokeColor="?attr/colorOutline"
app:strokeWidth="1dp"
android:padding="8dp" android:padding="8dp"
> >
@ -151,7 +166,12 @@
style="@style/EdenCard" style="@style/EdenCard"
android:layout_width="42dp" android:layout_width="42dp"
android:layout_height="42dp" android:layout_height="42dp"
android:background="@android:color/transparent"
app:cardCornerRadius="21dp" app:cardCornerRadius="21dp"
app:cardBackgroundColor="@android:color/transparent"
app:cardElevation="0dp"
app:strokeColor="?attr/colorOutline"
app:strokeWidth="1dp"
android:padding="8dp" android:padding="8dp"
> >

View file

@ -12,11 +12,16 @@
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_gravity="center" android:layout_gravity="center"
android:orientation="horizontal" android:orientation="vertical"
android:gravity="center_vertical"
android:paddingHorizontal="24dp" android:paddingHorizontal="24dp"
android:paddingVertical="16dp"> android:paddingVertical="16dp">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center_vertical"
android:orientation="horizontal">
<ImageView <ImageView
android:id="@+id/icon" android:id="@+id/icon"
android:layout_width="24dp" android:layout_width="24dp"
@ -29,7 +34,6 @@
<LinearLayout <LinearLayout
android:layout_width="0dp" android:layout_width="0dp"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_marginEnd="16dp"
android:layout_weight="1" android:layout_weight="1"
android:orientation="vertical"> android:orientation="vertical">
@ -52,31 +56,40 @@
</LinearLayout> </LinearLayout>
<Button </LinearLayout>
android:id="@+id/button_export"
style="@style/Widget.Material3.Button.IconButton.Filled.Tonal" <LinearLayout
android:layout_width="wrap_content" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_gravity="center_vertical" android:layout_marginTop="10dp"
android:contentDescription="@string/export" android:gravity="end|center_vertical"
android:tooltipText="@string/export" android:orientation="horizontal">
android:visibility="gone"
app:icon="@drawable/ic_export"
tools:visibility="visible" />
<Button <Button
android:id="@+id/button_install" android:id="@+id/button_install"
style="@style/Widget.Material3.Button.IconButton.Filled.Tonal" style="@style/Widget.Material3.Button.IconButton.Filled.Tonal"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:layout_marginStart="12dp"
android:contentDescription="@string/string_import" android:contentDescription="@string/string_import"
android:tooltipText="@string/string_import" android:tooltipText="@string/string_import"
android:visibility="gone" android:visibility="gone"
app:icon="@drawable/ic_import" app:icon="@drawable/ic_import"
tools:visibility="visible" /> tools:visibility="visible" />
<Button
android:id="@+id/button_export"
style="@style/Widget.Material3.Button.IconButton.Filled.Tonal"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginStart="12dp"
android:contentDescription="@string/export"
android:tooltipText="@string/export"
android:visibility="gone"
app:icon="@drawable/ic_export"
tools:visibility="visible" />
</LinearLayout>
</LinearLayout> </LinearLayout>
</com.google.android.material.card.MaterialCardView> </com.google.android.material.card.MaterialCardView>

View file

@ -5,6 +5,7 @@
android:id="@+id/coordinator_about" android:id="@+id/coordinator_about"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent" android:layout_height="match_parent"
android:background="?attr/colorSurface"
> >
<com.google.android.material.appbar.AppBarLayout <com.google.android.material.appbar.AppBarLayout
@ -48,7 +49,7 @@
android:layout_height="200dp" android:layout_height="200dp"
android:layout_gravity="center_vertical" android:layout_gravity="center_vertical"
android:layout_marginEnd="32dp" android:layout_marginEnd="32dp"
android:src="@drawable/ic_yuzu_named" /> android:src="@drawable/ic_yuzu" />
<LinearLayout <LinearLayout
android:layout_width="0dp" android:layout_width="0dp"

View file

@ -7,9 +7,13 @@
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_marginHorizontal="16dp" android:layout_marginHorizontal="16dp"
android:layout_marginVertical="12dp" android:layout_marginVertical="12dp"
android:background="?attr/selectableItemBackground" android:background="@android:color/transparent"
android:clickable="true" android:clickable="true"
android:focusable="true"> android:focusable="true"
app:cardBackgroundColor="@android:color/transparent"
app:cardElevation="0dp"
app:strokeColor="?attr/colorOutline"
app:strokeWidth="1dp">
<LinearLayout <LinearLayout
android:layout_width="match_parent" android:layout_width="match_parent"

View file

@ -2,11 +2,15 @@
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android" <com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools" xmlns:tools="http://schemas.android.com/tools"
style="?attr/materialCardViewOutlinedStyle"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_marginHorizontal="16dp" android:layout_marginHorizontal="16dp"
android:layout_marginVertical="12dp"> android:layout_marginVertical="12dp"
app:cardBackgroundColor="@android:color/transparent"
app:cardCornerRadius="16dp"
app:cardElevation="0dp"
app:strokeColor="?attr/colorOutline"
app:strokeWidth="1dp">
<androidx.constraintlayout.widget.ConstraintLayout <androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent" android:layout_width="match_parent"

View file

@ -27,10 +27,10 @@
<androidx.constraintlayout.widget.ConstraintLayout <androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:paddingTop="14dp" android:paddingTop="4dp"
android:paddingLeft="6dp" android:paddingLeft="4dp"
android:paddingRight="6dp" android:paddingRight="4dp"
android:paddingBottom="6dp"> android:paddingBottom="2dp">
<com.google.android.material.imageview.ShapeableImageView <com.google.android.material.imageview.ShapeableImageView
android:id="@+id/image_game_screen" android:id="@+id/image_game_screen"
@ -48,11 +48,14 @@
style="@style/SynthwaveText.Body" style="@style/SynthwaveText.Body"
android:layout_width="0dp" android:layout_width="0dp"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_marginTop="8dp" android:layout_marginTop="2dp"
android:gravity="center"
android:requiresFadingEdge="horizontal" android:requiresFadingEdge="horizontal"
android:textAlignment="center" android:textAlignment="center"
android:textSize="14sp" android:textSize="14sp"
android:textStyle="bold" android:textStyle="bold"
android:maxLines="1"
android:ellipsize="end"
app:layout_constraintEnd_toEndOf="@+id/image_game_screen" app:layout_constraintEnd_toEndOf="@+id/image_game_screen"
app:layout_constraintStart_toStartOf="@+id/image_game_screen" app:layout_constraintStart_toStartOf="@+id/image_game_screen"
app:layout_constraintTop_toBottomOf="@+id/image_game_screen" app:layout_constraintTop_toBottomOf="@+id/image_game_screen"

View file

@ -27,10 +27,10 @@
<androidx.constraintlayout.widget.ConstraintLayout <androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:paddingTop="14dp" android:paddingTop="3dp"
android:paddingLeft="6dp" android:paddingLeft="4dp"
android:paddingRight="6dp" android:paddingRight="4dp"
android:paddingBottom="6dp"> android:paddingBottom="3dp">
<FrameLayout <FrameLayout
android:id="@+id/image_container" android:id="@+id/image_container"

View file

@ -11,7 +11,7 @@
android:transitionName="card_game" android:transitionName="card_game"
app:cardCornerRadius="16dp" app:cardCornerRadius="16dp"
app:cardElevation="0dp" app:cardElevation="0dp"
app:cardBackgroundColor="@color/eden_card_background" app:cardBackgroundColor="@android:color/transparent"
app:strokeWidth="0dp"> app:strokeWidth="0dp">
<androidx.constraintlayout.widget.ConstraintLayout <androidx.constraintlayout.widget.ConstraintLayout
@ -27,6 +27,8 @@
app:layout_constraintStart_toStartOf="parent" app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" app:layout_constraintTop_toTopOf="parent"
app:shapeAppearance="@style/ShapeAppearance.Material3.Corner.Medium" app:shapeAppearance="@style/ShapeAppearance.Material3.Corner.Medium"
app:strokeColor="@color/eden_card_background"
app:strokeWidth="4dp"
tools:src="@drawable/default_icon" /> tools:src="@drawable/default_icon" />
<com.google.android.material.textview.MaterialTextView <com.google.android.material.textview.MaterialTextView

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