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https://git.eden-emu.dev/eden-emu/eden
synced 2026-10-27 14:41:32 +01:00
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8fd495f906
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251a3470dc
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251a3470dc | ||
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08f65cbd01 |
3 changed files with 41 additions and 10 deletions
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@ -21,20 +21,41 @@ if (YUZU_STATIC_BUILD)
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add_compile_definitions(QT_STATICPLUGIN)
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endif()
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# Build identifiers
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if (NIGHTLY_BUILD)
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add_compile_definitions(NIGHTLY_BUILD)
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endif()
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# Legacy (android only)
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if (YUZU_LEGACY)
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message(WARNING "Making legacy build. Performance may suffer.")
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add_compile_definitions(YUZU_LEGACY)
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endif()
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# Genshin Spoof (android only)
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if (GENSHIN_SPOOF)
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message(WARNING "Making Genshin spoof build")
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add_compile_definitions(GENSHIN_SPOOF)
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endif()
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# Build ID (mingw only right now)
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# Pretty much just refers to the CI "target" for this build
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if (NOT BUILD_ID)
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if (ARCHITECTURE_x86_64)
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set(BUILD_ID amd64)
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elseif(ARCHITECTURE_arm64)
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if (WIN32)
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set(BUILD_ID arm64)
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else()
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set(BUILD_ID aarch64)
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endif()
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else()
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set(BUILD_ID "${ARCHITECTURE}")
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endif()
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endif()
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add_compile_definitions(BUILD_ID="${BUILD_ID}")
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# Set compilation flags
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if (MSVC AND NOT CXX_CLANG)
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set(CMAKE_CONFIGURATION_TYPES Debug Release CACHE STRING "" FORCE)
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@ -62,16 +62,20 @@ std::vector<Asset> Release::GetPlatformAssets() const {
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#ifdef _WIN32
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#ifdef ARCHITECTURE_x86_64
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find_asset("Standard", {"amd64-msvc-standard.exe", "amd64-msvc-standard.zip", "mingw-amd64-gcc-standard.exe", "mingw-amd64-gcc-standard.zip"});
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find_asset("PGO", {"mingw-amd64-clang-pgo.exe", "mingw-amd64-clang-pgo.zip"});
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#ifdef _MSC_VER
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find_asset("Standard", {"amd64-msvc-standard.exe", "amd64-msvc-standard.zip"});
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#else // _MSC_VER
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find_asset("Standard", {BUILD_ID "-gcc-standard.exe", BUILD_ID "-gcc-standard.zip"});
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find_asset("PGO", {BUILD_ID "-clang-pgo.exe", BUILD_ID "-clang-pgo.zip"});
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#endif // _MSC_VER
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#elif defined(ARCHITECTURE_arm64)
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find_asset("Standard", {"mingw-arm64-clang-standard.exe", "mingw-arm64-clang-standard.zip"});
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find_asset("PGO", {"mingw-arm64-clang-pgo.exe", "mingw-arm64-clang-pgo.zip"});
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#endif
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find_asset("Standard", {"arm64-clang-standard.exe", "arm64-clang-standard.zip"});
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find_asset("PGO", {"arm64-clang-pgo.exe", "arm64-clang-pgo.zip"});
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#endif // ARCHITECTURE_arm64
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#elif defined(__APPLE__)
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#ifdef ARCHITECTURE_arm64
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find_asset("Standard", {".dmg", ".tar.gz"});
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#endif
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#endif // ARCHITECTURE_arm64
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#elif defined(__ANDROID__)
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#ifdef ARCHITECTURE_x86_64
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find_asset("Standard", {"chromeos.apk"});
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@ -82,9 +86,9 @@ std::vector<Asset> Release::GetPlatformAssets() const {
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find_asset("Standard", {"optimized.apk"});
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#else
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find_asset("Standard", {"standard.apk"});
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#endif
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#endif
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#endif
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#endif // GENSHIN_SPOOF
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#endif // ARCHITECTURE_arm64
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#endif // __APPLE__
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return found_assets;
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}
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@ -107,8 +107,14 @@ int main(int argc, char* argv[]) {
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QCoreApplication::setApplicationName(QStringLiteral("eden"));
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#ifdef _WIN32
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// Increases the maximum open file limit to 8192
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// Increases the maximum open file limit.
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// MSVCRT limits this to 2048 for some inexplicable (and likely arcane) reason,
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// so we have to account for that as well.
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#ifdef __MSVCRT__
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_setmaxstdio(2048);
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#else
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_setmaxstdio(8192);
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#endif
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#elif defined(__APPLE__)
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// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
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// But since we require the working directory to be the executable path for the location of
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