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41 commits

Author SHA1 Message Date
MaranBr
d42e79244b Minor adjustment 2026-04-02 15:35:54 +02:00
MaranBr
53fadf08a0 Relax a little bit 2026-04-02 15:35:54 +02:00
MaranBr
5824bd9d2a ?ploo 2026-04-02 15:35:54 +02:00
MaranBr
6b7fddd0ab Again 2026-04-02 15:35:54 +02:00
MaranBr
8a175a43f5 ?ploo 2026-04-02 15:35:54 +02:00
MaranBr
10c9fbf05d Relax GC if it's not in High Priority mode 2026-04-02 15:35:54 +02:00
MaranBr
6e858ae114 Reapply "Simplify TextureCache GC and remove redundant code" 2026-04-02 15:35:54 +02:00
lizzie
d1b7824443
[meta] Restore base icon (#3809)
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Merge AFTER april fools
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3809
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-02 06:06:46 +02:00
wildcard
34fa39eae8
[texture_cache] Skip alias synchronization in texture cache when the image has no aliases. (#3740)
PrepareImage() is on a very hot path and previously called SynchronizeAliases() unconditionally.  For most images, aliased_images` is empty, so this created unnecessary overhead, now we only synchronize only when image requires it

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3740
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-04-02 06:06:16 +02:00
lizzie
9ace6742d7
[docs] update multiplayer section with metaserver info (#3722)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3722
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-01 21:59:37 +02:00
crueter
79f29abcba
[core] Fix renderdoc API garbage (#3816)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3816
2026-04-01 21:02:20 +02:00
crueter
3ce5463d2d
[cmake] Remove shader dir regeneration (#3813)
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We ***do not*** support BSD make. Period.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3813
2026-04-01 08:10:39 +02:00
lizzie
cae70c30fa
[dynarmic] fix GCC 12.2 complaints for regalloc.h (#3812)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3812
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-01 07:26:46 +02:00
lizzie
bcceced96d
[dynarmic] fix GetDecoderTable() making the compiler nervous due to the big table that gets made into the stack (#3799)
issue on stbale gcc debian

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3799
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-01 07:05:42 +02:00
lizzie
82e374f66c
[meta] April Fools 2026 icon (#3802)
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art

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3802
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-01 03:07:50 +02:00
crueter
6e76014824
[ci] Move workflows to .forgejo (#3808)
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Primarily to prevent mirrors from trying to run bogus actions.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3808
2026-04-01 02:09:56 +02:00
crueter
bb71ace365
[cmake] switch nightly auto updater to forgejo (#3807)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3807
2026-04-01 02:08:46 +02:00
lizzie
21f9db1c27
[android] fix crash due to ctor/dtor ordering for std::random_device being uninitialized when used in other static ctor/dtors (#3806)
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wow that's fucking horrible

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3806
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 23:45:06 +02:00
xbzk
b4a485e244
[android, intent] Added proper ext content mount and game swap support for intent launch (#3755)
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Required so that frontends can launch a game while there is already one running (for CocoonFE usage)
Fix for mounting external content was merged.
This patch also fixes multiple reasons for infinite game "Shutting down..." issue (hope all, who knows...)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3755
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-31 21:59:57 +02:00
xbzk
81a344f3db
[android,addons] after a crash, launch button will wait for reloadGames to complete, and system will initialize after global config for proper firmware mounting (#3803)
This fixes two problems:

1. After a crash, it was possible to launch a game before external content gets mounted. Now the button will wait for it to complete.
2. Directory initialization was init system before init globalconfig, so after a crash firmware was not being remounted
(have you ever noticed fw version = N/A in device overlay, after fiddling with applets?)
(this had been fixed in 3755, which was not thoroughly tested by cocoon dev)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3803
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-31 21:32:24 +02:00
crueter
c0fbb2526d
[ci] Fix transifex workflow (#3805)
Now should auto update

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3805
2026-03-31 21:13:50 +02:00
lizzie
c3afd2fabd
[hle] fetch manager once in cmif wrapper (#3796)
shouldn't need to fetch twice or thrice per response :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3796
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 20:15:14 +02:00
lizzie
ee2891c55e
[common] unify std::random_device (#3801)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3801
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 20:12:41 +02:00
lizzie
dd91b41a78
[core] remove parallel thread remnants that keep calling sysconf() everytime a memory object is created (#3804)
pure spam of calls for _sysconf()

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3804
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 20:12:16 +02:00
lizzie
e9f4541069
[dynarmic] improve A32 translate loop (#3780)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3780
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 05:23:43 +02:00
lizzie
cf7086de7c
[dynarmic] avoid stable_vector<> reallocations for shared labels (#3717)
this reduces some overhead due to frequent reallocations

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3717
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 05:23:19 +02:00
lizzie
8e14f07a69
[dynarmic] exclude %rbp from regalloc & have proper frame info (#3752)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3752
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 05:20:58 +02:00
wildcard
0b179517b3
[vulkan] Fix Vulkan graphics pipeline crash when image descriptor count exceeds 64 (#3785)
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3785
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-03-31 04:49:20 +02:00
lizzie
7a8176f63f
[dynarmic] implement missing SSE3 implementations (#3301)
Implementations for SSE3 CPUs (prescott)

Instead of fixing some of the bugs with HostCall when paired with vectors, i'll simply remove as many host calls as I can within the most used vector instructions - then just minimize their usage to memory read/writes.
Emitting the raw assembly code is faster than doing a HostCall, HostCalls are VERY expensive. So this is the desired output anyways.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3301
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 02:53:51 +02:00
lizzie
5322bce4b8
[dynarmic] fix ODR violations (#3749)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3749
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-30 04:58:30 +02:00
lizzie
276dcdd8ea
[dynarmic] fix constexpr build issue on gcc-debian-stable (#3798)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3798
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-30 00:09:51 +02:00
lizzie
59254cd1e7
[dynarmic] restore proper backtraces for A64 (#3794)
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trivial changes, fixes hard crashes

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3794
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-29 13:57:49 +02:00
lizzie
9a3af3a6a3
[shader_recompiler] fix CBuf get/set VUUID due to using composite for U32[1], F32[1] (#3790)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3790
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-29 01:59:45 +01:00
PavelBARABANOV
b473c18d6e
[android] Remove unused framepacing strings (#3795)
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3795
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-28 20:44:19 +01:00
maufeat
c984c387d7
[hid] shared memory crashes (#3784)
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3784
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Co-committed-by: maufeat <sahyno1996@gmail.com>
2026-03-27 23:32:51 +01:00
xbzk
5856beac54
[android,addons] per-game screen ext content unmount upon rotation hotfix (#3788)
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Fix the bug reported by Pavel in which when per-game settings screen is rotated a reloadGames() call causes external content reference to be missing.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3788
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-27 20:55:31 +01:00
lizzie
16e7e034d7
[ports, freebsd] remove fastmem ban (#3786)
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whatever issue there was, is now fixed on FBSD 15

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3786
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-27 13:49:10 +01:00
lizzie
47c6a73971
[dynarmic] nuke mcl dependency (#3777)
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crueter will love this one

mcl nuked off externals, i did however copy some important headers (notably intrusive list and bit.hpp); because grand part of dynarmic still uses them
but i made the appropriate adjustments anyways

solves mcl for #3373

depends on #3718

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3777
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-27 01:11:49 +01:00
PavelBARABANOV
813a35abca
[vi] Restore high Z-index for shared buffer layer to fix keyboard overlay display (#3787)
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3787
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-26 22:23:21 +01:00
crueter
93472023e2
[cmake] Fix macOS frameworks, and icon set usage (#3782)
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- The Xcode generator /mandates/ that you pass in the `.icon` directory
  into the build system, where it can then compose the asset itself.
- Assets.car and eden.icns were improperly handled; they are now
  automatically generated and should properly be applied as needed. I
  will need someone on Tahoe to confirm, however, as I am on Sequoia.
- Added some missing frameworks, ported from the KosmicKrisp branch.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3782
2026-03-26 07:59:53 +01:00
lizzie
9cb7001656
[cmake] fixes for XCode when having languages other than C/C++ (#3772)
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3772
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-26 04:46:43 +01:00
223 changed files with 6982 additions and 4018 deletions

22
.ci/actool.sh Executable file
View file

@ -0,0 +1,22 @@
#!/bin/sh -e
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: Copyright 2026 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
_svg=dev.eden_emu.eden.svg
_icon=dist/eden.icon
_composed="$_icon/Assets/$_svg"
_svg="dist/$_svg"
rm "$_composed"
cp "$_svg" "$_composed"
xcrun actool "$_icon" \
--compile dist \
--platform macosx \
--minimum-deployment-target 11.0 \
--app-icon eden \
--output-partial-info-plist /dev/null

View file

@ -3,8 +3,7 @@ name: tx-pull
on:
# monday, wednesday, saturday at 2pm
schedule:
cron:
- '0 14 * * 1,3,6'
cron: '0 14 * * 1,3,6'
workflow_dispatch:
jobs:
@ -59,4 +58,3 @@ jobs:
-H 'Authorization: Bearer ${{ secrets.CI_FJ_TOKEN }}' \
-H 'Content-Type: application/json' \
-d "@data.json" --fail

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@ -1,55 +0,0 @@
diff --git a/include/mcl/assert.hpp b/include/mcl/assert.hpp
index f77dbe7..9ec0b9c 100644
--- a/include/mcl/assert.hpp
+++ b/include/mcl/assert.hpp
@@ -23,8 +23,11 @@ template<typename... Ts>
} // namespace mcl::detail
+#ifndef UNREACHABLE
#define UNREACHABLE() ASSERT_FALSE("Unreachable code!")
+#endif
+#ifndef ASSERT
#define ASSERT(expr) \
[&] { \
if (std::is_constant_evaluated()) { \
@@ -37,7 +40,9 @@ template<typename... Ts>
} \
} \
}()
+#endif
+#ifndef ASSERT_MSG
#define ASSERT_MSG(expr, ...) \
[&] { \
if (std::is_constant_evaluated()) { \
@@ -50,13 +55,24 @@ template<typename... Ts>
} \
} \
}()
+#endif
+#ifndef ASSERT_FALSE
#define ASSERT_FALSE(...) ::mcl::detail::assert_terminate("false", __VA_ARGS__)
+#endif
#if defined(NDEBUG) || defined(MCL_IGNORE_ASSERTS)
-# define DEBUG_ASSERT(expr) ASSUME(expr)
-# define DEBUG_ASSERT_MSG(expr, ...) ASSUME(expr)
+# ifndef DEBUG_ASSERT
+# define DEBUG_ASSERT(expr) ASSUME(expr)
+# endif
+# ifndef DEBUG_ASSERT_MSG
+# define DEBUG_ASSERT_MSG(expr, ...) ASSUME(expr)
+# endif
#else
-# define DEBUG_ASSERT(expr) ASSERT(expr)
-# define DEBUG_ASSERT_MSG(expr, ...) ASSERT_MSG(expr, __VA_ARGS__)
+# ifndef DEBUG_ASSERT
+# define DEBUG_ASSERT(expr) ASSERT(expr)
+# endif
+# ifndef DEBUG_ASSERT_MSG
+# define DEBUG_ASSERT_MSG(expr, ...) ASSERT_MSG(expr, __VA_ARGS__)
+# endif
#endif

View file

@ -143,8 +143,8 @@ if (MSVC AND ARCHITECTURE_x86)
endif()
if (CXX_CLANG_CL)
# clang-cl prints literally 10000+ warnings without this
add_compile_options(
# clang-cl prints literally 10000+ warnings without this
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-command-line-argument>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unsafe-buffer-usage>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-value>
@ -154,12 +154,12 @@ if (CXX_CLANG_CL)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-deprecated-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type-mismatch>
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc>)
# REQUIRED CPU features IN Windows-amd64
if (ARCHITECTURE_x86_64)
add_compile_options(
$<$<COMPILE_LANGUAGE:C,CXX>:-msse4.1>
$<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>)
$<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>
)
endif()
endif()
@ -395,13 +395,15 @@ if (Boost_ADDED)
if (NOT MSVC OR CXX_CLANG)
# boost sucks
if (PLATFORM_SUN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthreads")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthreads")
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-pthreads>)
endif()
target_compile_options(boost_heap INTERFACE -Wno-shadow)
target_compile_options(boost_icl INTERFACE -Wno-shadow)
target_compile_options(boost_asio INTERFACE -Wno-conversion -Wno-implicit-fallthrough)
target_compile_options(boost_heap INTERFACE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>)
target_compile_options(boost_icl INTERFACE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>)
target_compile_options(boost_asio INTERFACE
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-fallthrough>
)
endif()
endif()
@ -440,7 +442,7 @@ if (NOT YUZU_STATIC_ROOM)
if (Opus_ADDED)
if (MSVC AND CXX_CLANG)
target_compile_options(opus PRIVATE
-Wno-implicit-function-declaration
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-function-declaration>
)
endif()
endif()
@ -484,10 +486,10 @@ endfunction()
# =============================================
if (APPLE)
# Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa REQUIRED)
find_library(IOKIT_LIBRARY IOKit REQUIRED)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia)
find_library(${fw}_LIBRARY ${fw} REQUIRED)
list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY})
endforeach()
elseif (WIN32)
# Target Windows 10
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
@ -524,7 +526,6 @@ if (NOT YUZU_STATIC_ROOM)
find_package(SPIRV-Tools)
find_package(sirit)
find_package(gamemode)
find_package(mcl)
find_package(frozen)
if (ARCHITECTURE_riscv64)

View file

@ -37,10 +37,10 @@ set(GIT_DESC ${BUILD_VERSION})
# Auto-updater metadata! Must somewhat mirror GitHub API endpoint
if (NIGHTLY_BUILD)
set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com")
set(BUILD_AUTO_UPDATE_API "api.github.com")
set(BUILD_AUTO_UPDATE_API_PATH "/repos/")
set(BUILD_AUTO_UPDATE_REPO "Eden-CI/Nightly")
set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API "git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API_PATH "/api/v1/repos/")
set(BUILD_AUTO_UPDATE_REPO "eden-ci/nightly")
set(REPO_NAME "Eden Nightly")
else()
set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev")

BIN
dist/Assets.car vendored

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dist/eden.icns vendored

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#43fcfcff

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@ -76,7 +76,6 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
* This package is known to be broken on the AUR.
* [cpp-jwt](https://github.com/arun11299/cpp-jwt) 1.4+ - if `ENABLE_WEB_SERVICE` is on
* [unordered-dense](https://github.com/martinus/unordered_dense)
* [mcl](https://github.com/azahar-emu/mcl) - subject to removal
On amd64:
@ -335,7 +334,7 @@ pacman -Syuu --needed --noconfirm $packages
<summary>HaikuOS</summary>
```sh
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.90_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel
```
[Caveats](./Caveats.md#haikuos).

View file

@ -56,7 +56,7 @@ Use this when you need to connect to a multiplayer room for LDN functionality in
- Multiplayer Options Configured in Eden Settings
- Network Access
## Steps
### Steps
There are 2 primary methods that you can use to connect to an existing room, depending on how the room is hosted.
- Joining a Public Lobby
@ -70,7 +70,7 @@ There are 2 primary methods that you can use to connect to an existing room, dep
</aside>
### Joining a Public Lobby
## Joining a Public Lobby
1. Open Eden and navigate to *Multiplayer → Browse Public Game Lobby*.
2. The **Public Room Browser** will now open and display a list of publicly accessible rooms. Find one you want to connect to and double click it.
@ -90,7 +90,7 @@ If the hoster has not made the lobby public, or you don't want to find it in the
---
# Hosting a Multiplayer Room
## Hosting a Multiplayer Room
Use this guide for when you want to host a multiplayer lobby to play with others in Eden. In order to have someone access the room from outside your local network, see the *Access Your Multiplayer Room Externally* section for next steps.
**Click [Here](https://evilperson1337.notion.site/Hosting-a-Multiplayer-Room-2c357c2edaf6819481dbe8a99926cea2) for a version of this guide with images & visual elements.**
@ -100,7 +100,7 @@ Use this guide for when you want to host a multiplayer lobby to play with others
- Network Access
- Ability to allow programs through the firewall on your device.
## Steps
### Steps
1. Open Eden and navigate to *Emulation → Multiplayer → Create Room.*
2. Fill out the following information in the popup dialog box.
@ -120,7 +120,7 @@ Use this guide for when you want to host a multiplayer lobby to play with others
---
# Access Your Multiplayer Room Externally
## Access Your Multiplayer Room Externally
Quite often the person with whom you want to play is located off of your internal network (LAN). If you want to host a room and play with them you will need to get your devices to communicate with each other. This guide will go over your options on how to do this so that you can play together.
**Click [Here](https://evilperson1337.notion.site/Access-Your-Multiplayer-Room-Externally-2c357c2edaf681c0ab2ce2ee624d809d) for a version of this guide with images & visual elements.**
@ -129,9 +129,9 @@ Quite often the person with whom you want to play is located off of your interna
- Eden set up and Functioning
- Network Access
## Options
### Options
### Port Forwarding
#### Port Forwarding
- **Difficulty Level**: High
@ -148,8 +148,9 @@ The process works by creating a static mapping—often called a “port-forward
For our purposes we would pick the port we want to expose (*e.g. 24872*) and we would access our router's configuration and create a port-forward rule to send the traffic from an external connection to your local machine over our specified port (*24872)*. The exact way to do so, varies greatly by router manufacturer - and sometimes require contacting your ISP to do so depending on your agreement. You can look up your router on [*portforward.com*](https://portforward.com/router.htm) which may have instructions on how to do so for your specific equipment. If it is not there, you will have to use Google/ChatGPT to determine the steps for your equipment.
Remember you can't have one port open for multiple devices at the same time - you must only host from one device (or do more convoluted networking which we will not cover here).
### Use a Tunnelling Service
#### Use a Tunnelling Service
- **Difficulty Level**: Easy
<aside>
@ -167,7 +168,7 @@ For our purposes we would spawn the listener for the port that way chose when ho
- [*Playit.GG*](https://playit.gg/)
### Use a VPN Service
#### Use a VPN Service
- **Difficulty**: Easy
@ -189,7 +190,7 @@ The VPN solution is a good compromise between the tunnelling solution and port f
---
# Finding the Server Information for a Multiplayer Room
## Finding the Server Information for a Multiplayer Room
Use this guide when you need to determine the connection information for the Public Multiplayer Lobby you are connected to.
**Click [Here](https://evilperson1337.notion.site/Finding-the-Server-Information-for-a-Multiplayer-Room-2c557c2edaf6809e94e8ed3429b9eb26) for a version of this guide with images & visual elements.**
@ -198,7 +199,7 @@ Use this guide when you need to determine the connection information for the Pub
- Eden set up and configured
- Internet Access
## Steps
### Steps
### Method 1: Grabbing the Address from the Log File
1. Open Eden and Connect to the room you want to identify.
@ -222,7 +223,7 @@ Use this guide when you need to determine the connection information for the Pub
2. Open the terminal supported by your operating system.
3. Run one of the following commands, replacing *<Name>* with the name of the server from step 1.
### PowerShell Command [Windows Users]
#### PowerShell Command [Windows Users]
```powershell
# Calls the API to get the address and port information
@ -235,7 +236,7 @@ Use this guide when you need to determine the connection information for the Pub
#}
```
### CURL Command [MacOS/Linux Users] **Requires jq*
#### CURL Command [MacOS/Linux Users] **Requires jq*
```bash
# Calls the API to get the address and port information
@ -252,7 +253,7 @@ Use this guide when you need to determine the connection information for the Pub
---
# Multiplayer for Local Co-Op Games
## Multiplayer for Local Co-Op Games
Use this guide when you want to play with a friend on a different system for games that only support local co-op.
**Click [Here](https://evilperson1337.notion.site/Multiplayer-for-Local-Co-Op-Games-2c657c2edaf680c59975ec6b52022a2d) for a version of this guide with images & visual elements.**
@ -271,7 +272,7 @@ In either situation at its core, we are emulating an input device on the host ma
- Parsec is free to use for personal, non-commercial use. For instructions on how to set up an account and install the client you should refer to the Parsec documentation on it's site.
- Parsec client installed on your machine and remote (friend's) machine
## Steps
### Steps
<aside>
@ -294,3 +295,22 @@ This guide will assume you are the one hosting the game and go over things *Pars
10. Set up the remote player's controller.
11. Hit **OK** to apply the changes.
12. Launch the game you want to play and enter the co-op mode. How this works depends on the game, so you will have to look in the menus or online to find out.
## Metaserver troubleshooting
If you can't connect to the metaserver, it's likely your ISP is blocking the requests.
### Linux and Steamdeck
Most Linux systems and Steamdeck should allow to modify the base `/etc/hosts` file, this should fix the DNS lookup issue; hence add the following to said file:
```
28.165.181.135 api.ynet-fun.xyz api.ynet-fun.xyz
```
### Zapret
In `lists/list-general.txt` add the following:
```
api.ynet-fun.xyz
ynet-fun.xyz
```

View file

@ -76,9 +76,6 @@ if (ARCHITECTURE_riscv64)
AddJsonPackage(biscuit)
endif()
# mcl
AddJsonPackage(mcl)
# Vulkan stuff
AddDependentPackages(vulkan-headers vulkan-utility-libraries)
@ -109,16 +106,15 @@ if(ENABLE_CUBEB)
if (cubeb_ADDED)
if (NOT MSVC)
if (TARGET speex)
target_compile_options(speex PRIVATE -Wno-sign-compare)
target_compile_options(speex PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-compare>)
endif()
set_target_properties(cubeb PROPERTIES COMPILE_OPTIONS "")
target_compile_options(cubeb INTERFACE
-Wno-implicit-const-int-float-conversion
-Wno-shadow
-Wno-missing-declarations
-Wno-return-type
-Wno-uninitialized
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-const-int-float-conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-return-type>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-uninitialized>
)
else()
target_compile_options(cubeb PRIVATE
@ -184,7 +180,9 @@ if (YUZU_USE_BUNDLED_SIRIT)
else()
AddJsonPackage(sirit)
if(MSVC AND CXX_CLANG)
target_compile_options(siritobj PRIVATE -Wno-error=unused-command-line-argument)
target_compile_options(siritobj PRIVATE
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-error=unused-command-line-argument>
)
endif()
endif()
@ -220,7 +218,7 @@ AddJsonPackage(vulkan-memory-allocator)
if (VulkanMemoryAllocator_ADDED)
if (CXX_CLANG)
target_compile_options(VulkanMemoryAllocator INTERFACE
-Wno-unused-variable
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-variable>
)
elseif(MSVC)
target_compile_options(VulkanMemoryAllocator INTERFACE

View file

@ -208,18 +208,6 @@
"version": "0.9.1",
"git_version": "0.19.0"
},
"mcl": {
"version": "0.1.12",
"repo": "azahar-emu/mcl",
"sha": "7b08d83418",
"hash": "9c6ba624cb22ef622f78046a82abb99bf5026284ba17dfacaf46ac842cbd3b0f515f5ba45a1598c7671318a78a2e648db72ce8d10e7537f34e39800bdcb57694",
"options": [
"MCL_INSTALL OFF"
],
"patches": [
"0001-assert-macro.patch"
]
},
"libusb": {
"repo": "libusb/libusb",
"tag": "v%VERSION%",

View file

@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
@ -232,7 +232,7 @@ else() # MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
)
find_package(Threads REQUIRED)
if(THREADS_HAVE_PTHREAD_ARG)
target_compile_options(usb PUBLIC "-pthread")
target_compile_options(usb PUBLIC $<$<COMPILE_LANGUAGE:C,CXX>:-pthread>)
endif()
if(CMAKE_THREAD_LIBS_INIT)
target_link_libraries(usb PRIVATE "${CMAKE_THREAD_LIBS_INIT}")

View file

@ -118,47 +118,42 @@ if (MSVC AND NOT CXX_CLANG)
else()
if (NOT MSVC)
add_compile_options(
-fwrapv
-fno-rtti # Disable RTTI
-pipe
)
$<$<COMPILE_LANGUAGE:C,CXX>:-fwrapv>
$<$<COMPILE_LANGUAGE:C,CXX>:-pipe>
# Disable RTTI (C++ only)
$<$<COMPILE_LANGUAGE:CXX>:-fno-rtti>)
endif()
add_compile_options(
-Werror=all
-Werror=extra
-Werror=missing-declarations
-Werror=shadow
-Werror=unused
-Wno-attributes
-Wno-invalid-offsetof
-Wno-unused-parameter
-Wno-missing-field-initializers
)
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=all>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=extra>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=missing-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=shadow>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=unused>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-attributes>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-invalid-offsetof>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-parameter>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-field-initializers>)
if (CXX_CLANG OR CXX_ICC OR CXX_APPLE) # Clang, AppleClang, or Intel C++
if (NOT MSVC)
add_compile_options(
-Werror=shadow-uncaptured-local
-Werror=implicit-fallthrough
-Werror=type-limits
)
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=shadow-uncaptured-local>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=implicit-fallthrough>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=type-limits>)
endif()
add_compile_options(
-Wno-braced-scalar-init
-Wno-unused-private-field
-Wno-nullability-completeness
)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-braced-scalar-init>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-private-field>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-nullability-completeness>)
endif()
if (ARCHITECTURE_x86_64)
add_compile_options("-mcx16")
add_compile_options(-mcx16)
endif()
if (APPLE AND CXX_CLANG)
add_compile_options("-stdlib=libc++")
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-stdlib=libc++>)
endif()
# GCC bugs
@ -166,10 +161,9 @@ else()
# These diagnostics would be great if they worked, but are just completely broken
# and produce bogus errors on external libraries like fmt.
add_compile_options(
-Wno-array-bounds
-Wno-stringop-overread
-Wno-stringop-overflow
)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-array-bounds>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-stringop-overread>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-stringop-overflow>)
endif()
# Set file offset size to 64 bits.

View file

@ -25,6 +25,11 @@ import android.hardware.SensorEventListener
import android.hardware.SensorManager
import android.os.Build
import android.os.Bundle
import android.os.Handler
import android.os.Looper
import androidx.navigation.NavOptions
import org.yuzu.yuzu_emu.fragments.EmulationFragment
import org.yuzu.yuzu_emu.utils.CustomSettingsHandler
import android.util.Rational
import android.view.InputDevice
import android.view.KeyEvent
@ -87,6 +92,28 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
private val emulationViewModel: EmulationViewModel by viewModels()
private var foregroundService: Intent? = null
private val mainHandler = Handler(Looper.getMainLooper())
private var pendingRomSwapIntent: Intent? = null
private var isWaitingForRomSwapStop = false
private var romSwapNativeStopped = false
private var romSwapThreadStopped = false
private var romSwapGeneration = 0
private var hasEmulationSession = processHasEmulationSession
private val romSwapStopTimeoutRunnable = Runnable { onRomSwapStopTimeout() }
private fun onRomSwapStopTimeout() {
if (!isWaitingForRomSwapStop) {
return
}
Log.warning("[EmulationActivity] ROM swap stop timed out; retrying native stop and continuing to wait")
NativeLibrary.stopEmulation()
scheduleRomSwapStopTimeout()
}
private fun scheduleRomSwapStopTimeout() {
mainHandler.removeCallbacks(romSwapStopTimeoutRunnable)
mainHandler.postDelayed(romSwapStopTimeoutRunnable, ROM_SWAP_STOP_TIMEOUT_MS)
}
override fun attachBaseContext(base: Context) {
super.attachBaseContext(YuzuApplication.applyLanguage(base))
@ -128,9 +155,29 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
binding = ActivityEmulationBinding.inflate(layoutInflater)
setContentView(binding.root)
val launchIntent = Intent(intent)
val shouldDeferLaunchForSwap = hasEmulationSession && isSwapIntent(launchIntent)
if (shouldDeferLaunchForSwap) {
Log.info("[EmulationActivity] onCreate detected existing session; deferring new game setup for swap")
emulationViewModel.setIsEmulationStopping(true)
emulationViewModel.setEmulationStopped(false)
}
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as NavHostFragment
navHostFragment.navController.setGraph(R.navigation.emulation_navigation, intent.extras)
val initialArgs = if (shouldDeferLaunchForSwap) {
Bundle(intent.extras ?: Bundle()).apply {
processSessionGame?.let { putParcelable("game", it) }
}
} else {
intent.extras
}
navHostFragment.navController.setGraph(R.navigation.emulation_navigation, initialArgs)
if (shouldDeferLaunchForSwap) {
mainHandler.post {
handleSwapIntent(launchIntent)
}
}
isActivityRecreated = savedInstanceState != null
@ -210,6 +257,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
}
override fun onDestroy() {
mainHandler.removeCallbacks(romSwapStopTimeoutRunnable)
super.onDestroy()
inputManager.unregisterInputDeviceListener(this)
stopForegroundService(this)
@ -228,17 +276,123 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
override fun onNewIntent(intent: Intent) {
super.onNewIntent(intent)
setIntent(intent)
// Reset navigation graph with new intent data to recreate EmulationFragment
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as NavHostFragment
navHostFragment.navController.setGraph(R.navigation.emulation_navigation, intent.extras)
handleSwapIntent(intent)
nfcReader.onNewIntent(intent)
InputHandler.updateControllerData()
}
private fun isSwapIntent(intent: Intent): Boolean {
return when {
intent.getBooleanExtra(EXTRA_OVERLAY_GAMELESS_EDIT_MODE, false) -> false
intent.action == CustomSettingsHandler.CUSTOM_CONFIG_ACTION -> true
intent.data != null -> true
else -> {
val extras = intent.extras
extras != null &&
BundleCompat.getParcelable(extras, EXTRA_SELECTED_GAME, Game::class.java) != null
}
}
}
private fun handleSwapIntent(intent: Intent) {
if (!isSwapIntent(intent)) {
return
}
pendingRomSwapIntent = Intent(intent)
if (!isWaitingForRomSwapStop) {
Log.info("[EmulationActivity] Begin ROM swap: data=${intent.data}")
isWaitingForRomSwapStop = true
romSwapNativeStopped = false
romSwapThreadStopped = false
romSwapGeneration += 1
val thisSwapGeneration = romSwapGeneration
emulationViewModel.setIsEmulationStopping(true)
emulationViewModel.setEmulationStopped(false)
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as? NavHostFragment
val childFragmentManager = navHostFragment?.childFragmentManager
val stoppingFragmentForSwap =
(childFragmentManager?.primaryNavigationFragment as? EmulationFragment) ?:
childFragmentManager
?.fragments
?.asReversed()
?.firstOrNull {
it is EmulationFragment &&
it.isAdded &&
it.view != null &&
!it.isRemoving
} as? EmulationFragment
val hasSessionForSwap = hasEmulationSession || stoppingFragmentForSwap != null
if (!hasSessionForSwap) {
romSwapNativeStopped = true
romSwapThreadStopped = true
} else {
if (stoppingFragmentForSwap != null) {
stoppingFragmentForSwap.stopForRomSwap()
stoppingFragmentForSwap.notifyWhenEmulationThreadStops {
if (!isWaitingForRomSwapStop || romSwapGeneration != thisSwapGeneration) {
return@notifyWhenEmulationThreadStops
}
romSwapThreadStopped = true
Log.info("[EmulationActivity] ROM swap thread stop acknowledged")
launchPendingRomSwap(force = false)
}
} else {
Log.warning("[EmulationActivity] ROM swap stop target fragment not found; requesting native stop")
romSwapThreadStopped = true
NativeLibrary.stopEmulation()
}
scheduleRomSwapStopTimeout()
}
}
launchPendingRomSwap(force = false)
}
private fun launchPendingRomSwap(force: Boolean) {
if (!isWaitingForRomSwapStop) {
return
}
if (!force && (!romSwapNativeStopped || !romSwapThreadStopped)) {
return
}
val swapIntent = pendingRomSwapIntent ?: return
Log.info("[EmulationActivity] Launching pending ROM swap: data=${swapIntent.data}")
pendingRomSwapIntent = null
isWaitingForRomSwapStop = false
romSwapNativeStopped = false
romSwapThreadStopped = false
mainHandler.removeCallbacks(romSwapStopTimeoutRunnable)
applyGameLaunchIntent(swapIntent)
}
private fun applyGameLaunchIntent(intent: Intent) {
hasEmulationSession = true
processHasEmulationSession = true
emulationViewModel.setIsEmulationStopping(false)
emulationViewModel.setEmulationStopped(false)
setIntent(Intent(intent))
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as NavHostFragment
val navController = navHostFragment.navController
val startArgs = intent.extras?.let { Bundle(it) } ?: Bundle()
val navOptions = NavOptions.Builder()
.setPopUpTo(R.id.emulationFragment, true)
.build()
runCatching {
navController.navigate(R.id.emulationFragment, startArgs, navOptions)
}.onFailure {
Log.warning("[EmulationActivity] ROM swap navigate fallback to setGraph: ${it.message}")
navController.setGraph(R.navigation.emulation_navigation, startArgs)
}
}
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
if (event.keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
@ -608,19 +762,48 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
}
fun onEmulationStarted() {
if (Looper.myLooper() != Looper.getMainLooper()) {
mainHandler.post { onEmulationStarted() }
return
}
hasEmulationSession = true
processHasEmulationSession = true
emulationViewModel.setEmulationStarted(true)
emulationViewModel.setIsEmulationStopping(false)
emulationViewModel.setEmulationStopped(false)
NativeLibrary.playTimeManagerStart()
}
fun onEmulationStopped(status: Int) {
if (status == 0 && emulationViewModel.programChanged.value == -1) {
if (Looper.myLooper() != Looper.getMainLooper()) {
mainHandler.post { onEmulationStopped(status) }
return
}
hasEmulationSession = false
processHasEmulationSession = false
if (isWaitingForRomSwapStop) {
romSwapNativeStopped = true
Log.info("[EmulationActivity] ROM swap native stop acknowledged")
launchPendingRomSwap(force = false)
} else if (status == 0 && emulationViewModel.programChanged.value == -1) {
processSessionGame = null
finish()
} else if (!isWaitingForRomSwapStop) {
processSessionGame = null
}
emulationViewModel.setEmulationStopped(true)
}
fun updateSessionGame(game: Game?) {
processSessionGame = game
}
fun onProgramChanged(programIndex: Int) {
if (Looper.myLooper() != Looper.getMainLooper()) {
mainHandler.post { onProgramChanged(programIndex) }
return
}
emulationViewModel.setProgramChanged(programIndex)
}
@ -644,6 +827,11 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
companion object {
const val EXTRA_SELECTED_GAME = "SelectedGame"
const val EXTRA_OVERLAY_GAMELESS_EDIT_MODE = "overlayGamelessEditMode"
private const val ROM_SWAP_STOP_TIMEOUT_MS = 5000L
@Volatile
private var processHasEmulationSession = false
@Volatile
private var processSessionGame: Game? = null
fun stopForegroundService(activity: Activity) {
val startIntent = Intent(activity, ForegroundService::class.java)

View file

@ -50,6 +50,7 @@ import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.lifecycleScope
import androidx.navigation.findNavController
import androidx.navigation.fragment.NavHostFragment
import androidx.navigation.fragment.navArgs
import androidx.window.layout.FoldingFeature
import androidx.window.layout.WindowInfoTracker
@ -135,6 +136,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private var intentGame: Game? = null
private var isCustomSettingsIntent = false
private var isStoppingForRomSwap = false
private var deferGameSetupUntilStopCompletes = false
private var perfStatsRunnable: Runnable? = null
private var socRunnable: Runnable? = null
@ -238,6 +241,14 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
}
if (emulationViewModel.isEmulationStopping.value) {
deferGameSetupUntilStopCompletes = true
if (game == null) {
game = args.game ?: intentGame
}
return
}
finishGameSetup()
}
@ -260,6 +271,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
game = gameToUse
emulationActivity?.updateSessionGame(gameToUse)
} catch (e: Exception) {
Log.error("[EmulationFragment] Error during game setup: ${e.message}")
Toast.makeText(
@ -334,7 +346,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
emulationState = EmulationState(game!!.path) {
return@EmulationState driverViewModel.isInteractionAllowed.value
return@EmulationState driverViewModel.isInteractionAllowed.value &&
!isStoppingForRomSwap
}
}
@ -890,8 +903,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
)
GameIconUtils.loadGameIcon(game!!, binding.loadingImage)
binding.loadingTitle.text = game!!.title
game?.let {
GameIconUtils.loadGameIcon(it, binding.loadingImage)
binding.loadingTitle.text = it.title
} ?: run {
binding.loadingTitle.text = ""
}
binding.loadingTitle.isSelected = true
binding.loadingText.isSelected = true
@ -959,6 +976,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
ViewUtils.showView(binding.loadingIndicator)
ViewUtils.hideView(binding.inputContainer)
ViewUtils.hideView(binding.showStatsOverlayText)
} else if (deferGameSetupUntilStopCompletes) {
if (!isAdded) {
return@collect
}
deferGameSetupUntilStopCompletes = false
finishGameSetup()
}
}
emulationViewModel.drawerOpen.collect(viewLifecycleOwner) {
@ -995,26 +1018,24 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
driverViewModel.isInteractionAllowed.collect(viewLifecycleOwner) {
if (it && !NativeLibrary.isRunning() && !NativeLibrary.isPaused()) {
startEmulation()
if (it &&
!isStoppingForRomSwap &&
!NativeLibrary.isRunning() &&
!NativeLibrary.isPaused()
) {
if (!DirectoryInitialization.areDirectoriesReady) {
DirectoryInitialization.start()
}
updateScreenLayout()
emulationState.run(emulationActivity!!.isActivityRecreated)
}
}
driverViewModel.onLaunchGame()
}
private fun startEmulation(programIndex: Int = 0) {
if (!NativeLibrary.isRunning() && !NativeLibrary.isPaused()) {
if (!DirectoryInitialization.areDirectoriesReady) {
DirectoryInitialization.start()
}
updateScreenLayout()
emulationState.run(emulationActivity!!.isActivityRecreated, programIndex)
}
}
override fun onConfigurationChanged(newConfig: Configuration) {
super.onConfigurationChanged(newConfig)
val b = _binding ?: return
@ -1375,6 +1396,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
super.onDestroyView()
amiiboLoadJob?.cancel()
amiiboLoadJob = null
perfStatsRunnable?.let { perfStatsUpdateHandler.removeCallbacks(it) }
socRunnable?.let { socUpdateHandler.removeCallbacks(it) }
handler.removeCallbacksAndMessages(null)
clearPausedFrame()
_binding?.surfaceInputOverlay?.touchEventListener = null
_binding = null
@ -1382,7 +1406,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
override fun onDetach() {
NativeLibrary.clearEmulationActivity()
if (!hasNewerEmulationFragment()) {
NativeLibrary.clearEmulationActivity()
}
super.onDetach()
}
@ -1840,10 +1866,74 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
override fun surfaceDestroyed(holder: SurfaceHolder) {
emulationState.clearSurface()
if (this::emulationState.isInitialized && !hasNewerEmulationFragment()) {
emulationState.clearSurface()
}
emulationStarted = false
}
private fun hasNewerEmulationFragment(): Boolean {
val activity = emulationActivity ?: return false
return try {
val navHostFragment =
activity.supportFragmentManager.findFragmentById(R.id.fragment_container) as? NavHostFragment
?: return false
val currentFragment = navHostFragment.childFragmentManager.fragments
.filterIsInstance<EmulationFragment>()
.firstOrNull()
currentFragment != null && currentFragment !== this
} catch (_: Exception) {
false
}
}
// xbzk: called from EmulationActivity when a new game is loaded while this fragment is still active,
// to wait for the emulation thread to stop before allowing the ROM swap to proceed
fun notifyWhenEmulationThreadStops(onStopped: () -> Unit) {
if (!this::emulationState.isInitialized) {
onStopped()
return
}
val emuThread = runCatching { emulationState.emulationThread }.getOrNull()
if (emuThread == null || !emuThread.isAlive) {
onStopped()
return
}
Thread({
runCatching { emuThread.join() }
Handler(Looper.getMainLooper()).post {
onStopped()
}
}, "RomSwapWait").start()
}
// xbzk: called from EmulationActivity when a new game is loaded while this
// fragment is still active, to stop the current emulation before swapping the ROM
fun stopForRomSwap() {
if (isStoppingForRomSwap) {
return
}
isStoppingForRomSwap = true
clearPausedFrame()
emulationViewModel.setIsEmulationStopping(true)
_binding?.let {
binding.loadingText.setText(R.string.shutting_down)
ViewUtils.showView(binding.loadingIndicator)
ViewUtils.hideView(binding.inputContainer)
ViewUtils.hideView(binding.showStatsOverlayText)
}
if (this::emulationState.isInitialized) {
emulationState.stop()
if (NativeLibrary.isRunning() || NativeLibrary.isPaused()) {
Log.warning("[EmulationFragment] ROM swap stop fallback: forcing native stop request.")
NativeLibrary.stopEmulation()
}
} else {
NativeLibrary.stopEmulation()
}
NativeConfig.reloadGlobalConfig()
}
private fun showOverlayOptions() {
val anchor = binding.inGameMenu.findViewById<View>(R.id.menu_overlay_controls)
val popup = PopupMenu(requireContext(), anchor)
@ -2134,6 +2224,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
state = State.STOPPED
} else {
Log.warning("[EmulationFragment] Stop called while already stopped.")
NativeLibrary.stopEmulation()
}
}

View file

@ -36,6 +36,7 @@ import org.yuzu.yuzu_emu.databinding.FragmentGamePropertiesBinding
import org.yuzu.yuzu_emu.features.DocumentProvider
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.ui.SettingsSubscreen
import org.yuzu.yuzu_emu.model.AddonViewModel
import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.model.GameProperty
import org.yuzu.yuzu_emu.model.GamesViewModel
@ -46,6 +47,7 @@ import org.yuzu.yuzu_emu.model.SubmenuProperty
import org.yuzu.yuzu_emu.model.TaskState
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.GameHelper
import org.yuzu.yuzu_emu.utils.GameIconUtils
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.MemoryUtil
@ -61,6 +63,7 @@ class GamePropertiesFragment : Fragment() {
private val homeViewModel: HomeViewModel by activityViewModels()
private val gamesViewModel: GamesViewModel by activityViewModels()
private val addonViewModel: AddonViewModel by activityViewModels()
private val driverViewModel: DriverViewModel by activityViewModels()
private val args by navArgs<GamePropertiesFragmentArgs>()
@ -118,6 +121,20 @@ class GamePropertiesFragment : Fragment() {
.show(childFragmentManager, LaunchGameDialogFragment.TAG)
}
if (GameHelper.cachedGameList.isEmpty()) {
binding.buttonStart.isEnabled = false
viewLifecycleOwner.lifecycleScope.launch {
withContext(Dispatchers.IO) {
GameHelper.restoreContentForGame(args.game)
}
if (_binding == null) {
return@launch
}
addonViewModel.onAddonsViewStarted(args.game)
binding.buttonStart.isEnabled = true
}
}
reloadList()
homeViewModel.openImportSaves.collect(
@ -133,8 +150,11 @@ class GamePropertiesFragment : Fragment() {
}
override fun onDestroy() {
val isChangingConfigurations = activity?.isChangingConfigurations == true
super.onDestroy()
gamesViewModel.reloadGames(true)
if (!isChangingConfigurations) {
gamesViewModel.reloadGames(true)
}
}
private fun getPlayTime() {

View file

@ -100,42 +100,45 @@ class GamesViewModel : ViewModel() {
viewModelScope.launch {
withContext(Dispatchers.IO) {
if (firstStartup) {
// Retrieve list of cached games
val storedGames =
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
.getStringSet(GameHelper.KEY_GAMES, emptySet())
if (storedGames!!.isNotEmpty()) {
val deserializedGames = mutableSetOf<Game>()
storedGames.forEach {
val game: Game
try {
game = Json.decodeFromString(it)
} catch (e: Exception) {
// We don't care about any errors related to parsing the game cache
return@forEach
}
try {
if (firstStartup) {
// Retrieve list of cached games
val storedGames =
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
.getStringSet(GameHelper.KEY_GAMES, emptySet())
if (storedGames!!.isNotEmpty()) {
val deserializedGames = mutableSetOf<Game>()
storedGames.forEach {
val game: Game
try {
game = Json.decodeFromString(it)
} catch (e: Exception) {
// We don't care about any errors related to parsing the game cache
return@forEach
}
val gameExists =
DocumentFile.fromSingleUri(
YuzuApplication.appContext,
Uri.parse(game.path)
)?.exists()
if (gameExists == true) {
deserializedGames.add(game)
val gameExists =
DocumentFile.fromSingleUri(
YuzuApplication.appContext,
Uri.parse(game.path)
)?.exists()
if (gameExists == true) {
deserializedGames.add(game)
}
}
setGames(deserializedGames.toList())
}
setGames(deserializedGames.toList())
}
}
setGames(GameHelper.getGames())
reloading.set(false)
_isReloading.value = false
_shouldScrollAfterReload.value = true
setGames(GameHelper.getGames())
_shouldScrollAfterReload.value = true
if (directoriesChanged) {
setShouldSwapData(true)
if (directoriesChanged) {
setShouldSwapData(true)
}
} finally {
reloading.set(false)
_isReloading.value = false
}
}
}

View file

@ -23,8 +23,8 @@ object DirectoryInitialization {
fun start() {
if (!areDirectoriesReady) {
initializeInternalStorage()
NativeLibrary.initializeSystem(false)
NativeConfig.initializeGlobalConfig()
NativeLibrary.initializeSystem(false)
NativeLibrary.reloadProfiles()
migrateSettings()
areDirectoriesReady = true

View file

@ -8,9 +8,11 @@ package org.yuzu.yuzu_emu.utils
import android.content.SharedPreferences
import android.net.Uri
import android.provider.DocumentsContract
import androidx.preference.PreferenceManager
import kotlinx.serialization.encodeToString
import kotlinx.serialization.json.Json
import java.io.File
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.Game
@ -49,29 +51,8 @@ object GameHelper {
// Remove previous filesystem provider information so we can get up to date version info
NativeLibrary.clearFilesystemProvider()
// Scan External Content directories and register all NSP/XCI files
val externalContentDirs = NativeConfig.getExternalContentDirs()
val uniqueExternalContentDirs = linkedSetOf<String>()
externalContentDirs.forEach { externalDir ->
if (externalDir.isNotEmpty()) {
uniqueExternalContentDirs.add(externalDir)
}
}
val mountedContainerUris = mutableSetOf<String>()
for (externalDir in uniqueExternalContentDirs) {
if (externalDir.isNotEmpty()) {
val externalDirUri = externalDir.toUri()
if (FileUtil.isTreeUriValid(externalDirUri)) {
scanContentContainersRecursive(FileUtil.listFiles(externalDirUri), 3) {
val containerUri = it.uri.toString()
if (mountedContainerUris.add(containerUri)) {
NativeLibrary.addFileToFilesystemProvider(containerUri)
}
}
}
}
}
mountExternalContentDirectories(mountedContainerUris)
val badDirs = mutableListOf<Int>()
gameDirs.forEachIndexed { index: Int, gameDir: GameDir ->
@ -115,6 +96,15 @@ object GameHelper {
return games.toList()
}
fun restoreContentForGame(game: Game) {
NativeLibrary.reloadKeys()
val mountedContainerUris = mutableSetOf<String>()
mountExternalContentDirectories(mountedContainerUris)
mountGameFolderContent(Uri.parse(game.path), mountedContainerUris)
NativeLibrary.addFileToFilesystemProvider(game.path)
}
// File extensions considered as external content, buuut should
// be done better imo.
private val externalContentExtensions = setOf("nsp", "xci")
@ -181,6 +171,71 @@ object GameHelper {
}
}
private fun mountExternalContentDirectories(mountedContainerUris: MutableSet<String>) {
val uniqueExternalContentDirs = linkedSetOf<String>()
NativeConfig.getExternalContentDirs().forEach { externalDir ->
if (externalDir.isNotEmpty()) {
uniqueExternalContentDirs.add(externalDir)
}
}
for (externalDir in uniqueExternalContentDirs) {
val externalDirUri = externalDir.toUri()
if (FileUtil.isTreeUriValid(externalDirUri)) {
scanContentContainersRecursive(FileUtil.listFiles(externalDirUri), 3) {
val containerUri = it.uri.toString()
if (mountedContainerUris.add(containerUri)) {
NativeLibrary.addFileToFilesystemProvider(containerUri)
}
}
}
}
}
private fun mountGameFolderContent(gameUri: Uri, mountedContainerUris: MutableSet<String>) {
if (gameUri.scheme == "content") {
val parentUri = getParentDocumentUri(gameUri) ?: return
scanContentContainersRecursive(FileUtil.listFiles(parentUri), 1) {
val containerUri = it.uri.toString()
if (mountedContainerUris.add(containerUri)) {
NativeLibrary.addGameFolderFileToFilesystemProvider(containerUri)
}
}
return
}
val gameFile = File(gameUri.path ?: gameUri.toString())
val parentDir = gameFile.parentFile ?: return
parentDir.listFiles()?.forEach { sibling ->
if (!sibling.isFile) {
return@forEach
}
val extension = sibling.extension.lowercase()
if (externalContentExtensions.contains(extension)) {
val containerUri = Uri.fromFile(sibling).toString()
if (mountedContainerUris.add(containerUri)) {
NativeLibrary.addGameFolderFileToFilesystemProvider(containerUri)
}
}
}
}
private fun getParentDocumentUri(uri: Uri): Uri? {
return try {
val documentId = DocumentsContract.getDocumentId(uri)
val separatorIndex = documentId.lastIndexOf('/')
if (separatorIndex == -1) {
null
} else {
val parentDocumentId = documentId.substring(0, separatorIndex)
DocumentsContract.buildDocumentUriUsingTree(uri, parentDocumentId)
}
} catch (_: Exception) {
null
}
}
fun getGame(
uri: Uri,
addedToLibrary: Boolean,

View file

@ -473,8 +473,6 @@
<string name="renderer_accuracy_description">يتحكم في وضع محاكاة وحدة معالجة الرسومات. تعمل معظم الألعاب بشكل جيد مع وضعي سريع أو متوازن، لكن الوضع الدقيق لا يزال مطلوبًا لبعض الألعاب. تميل الجسيمات إلى العرض بشكل صحيح فقط عند استخدام الوضع الدقيق.</string>
<string name="dma_accuracy">دقة DMA</string>
<string name="dma_accuracy_description">يتحكم في دقة DMA. يمكن أن تؤدي الدقة الآمنة إلى حل المشكلات في بعض الألعاب، ولكنها قد تؤثر أيضًا على الأداء في بعض الحالات. إذا لم تكن متأكدًا، فاترك هذا الخيار على الإعداد الافتراضي.</string>
<string name="frame_pacing_mode">وضع توقيت الإطارات</string>
<string name="frame_pacing_mode_description">يتحكم في كيفية إدارة المحاكي لسرعة الإطارات لتقليل التقطع وجعل معدل الإطارات أكثر سلاسة واتساقًا.</string>
<string name="anisotropic_filtering">تصفية متباينة الخواص</string>
<string name="anisotropic_filtering_description">يحسن جودة الأنسجة عند عرضها بزوايا مائلة</string>
<string name="vram_usage_mode">وضع استخدام ذاكرة VRAM</string>
@ -999,13 +997,6 @@
<string name="dma_accuracy_unsafe">غير آمن</string>
<string name="dma_accuracy_safe">آمن</string>
<!-- Frame Pacing Mode -->
<string name="frame_pacing_mode_target_Auto">تلقائي</string>
<string name="frame_pacing_mode_target_30">30 إطارًا في الثانية</string>
<string name="frame_pacing_mode_target_60">60 إطارًا في الثانية</string>
<string name="frame_pacing_mode_target_90">90 إطارًا في الثانية</string>
<string name="frame_pacing_mode_target_120">120 إطارًا في الثانية</string>
<!-- ASTC Recompression Method Choices -->
<string name="astc_recompression_uncompressed">غير مضغوط</string>
<!-- ASTC Recompression Method Choices -->

View file

@ -452,8 +452,6 @@
<string name="renderer_accuracy_description">Určuje režim emulovaného GPU. Většina her běží bez problémů v rychlém, nebo vyváženém režimu, ale některé stále vyžadují přesný režim. Částicové efekty se většinou zobrazují korektně pouze v přesném režimu. </string>
<string name="dma_accuracy">Přesnost DMA</string>
<string name="dma_accuracy_description">Ovládá přesnost DMA. Bezpečná přesnost může vyřešit problémy v některých hrách, ale v některých případech může také ovlivnit výkon. Pokud si nejste jisti, použijte výchozí nastavení.</string>
<string name="frame_pacing_mode">Režim Framepacingu</string>
<string name="frame_pacing_mode_description">Řídí způsob jakým emulátor spravuje časování snímku aby snížil trhání a zlepšení plynulost a stabilitu snímkové frekvence.</string>
<string name="anisotropic_filtering">Anizotropní filtrování</string>
<string name="anisotropic_filtering_description">Zlepšuje kvalitu textur při pohledu pod úhlem</string>
<string name="vram_usage_mode">Režim využití VRAM</string>

View file

@ -467,8 +467,6 @@
<string name="renderer_accuracy_description">Controla el modo de la emulación de la GPU. La mayoría de los juegos se renderizan correctamente en los modos Rápido o Equilibrado, pero algunos requieren Preciso. Las partículas tienden a renderizarse correctamente solo con el modo Preciso.</string>
<string name="dma_accuracy">Precisión de DMA</string>
<string name="dma_accuracy_description">Controla la precisión de DMA. La precisión segura puede solucionar problemas en algunos juegos, pero también puede afectar al rendimiento en algunos casos. Si no está seguro, déjelo en Predeterminado.</string>
<string name="frame_pacing_mode">Modo de ritmo de fotogramas</string>
<string name="frame_pacing_mode_description">Controla cómo el emulador gestiona el ritmo de los fotogramas para reducir los tirones y hacer que la velocidad de los fotogramas sea más suave y consistente.</string>
<string name="anisotropic_filtering">Filtrado anisotrópico</string>
<string name="anisotropic_filtering_description">Mejora la calidad de las texturas al ser observadas desde ángulos oblicuos</string>
<string name="vram_usage_mode">Modo de uso de VRAM</string>
@ -993,13 +991,6 @@
<string name="dma_accuracy_unsafe">Inseguro</string>
<string name="dma_accuracy_safe">Seguro</string>
<!-- Frame Pacing Mode -->
<string name="frame_pacing_mode_target_Auto">Automático</string>
<string name="frame_pacing_mode_target_30">30 FPS</string>
<string name="frame_pacing_mode_target_60">60 FPS</string>
<string name="frame_pacing_mode_target_90">90 FPS</string>
<string name="frame_pacing_mode_target_120">120 FPS</string>
<!-- ASTC Recompression Method Choices -->
<string name="astc_recompression_uncompressed">Sin compresión</string>
<!-- ASTC Recompression Method Choices -->

View file

@ -468,8 +468,6 @@
<string name="renderer_accuracy_description">Управляет режимом эмуляции графического процессора. Большинство игр нормально отображаются в режимах «Быстрый» или «Сбалансированный», но для некоторых требуется режим «Точный». Частицы обычно корректно отображаются только в режиме «Точный».</string>
<string name="dma_accuracy">Точность DMA</string>
<string name="dma_accuracy_description">Управляет точностью DMA. Безопасная точность может исправить проблемы в некоторых играх, но в некоторых случаях также может повлиять на производительность. Если не уверены, оставьте значение По умолчанию.</string>
<string name="frame_pacing_mode">Режим синхронизации кадров</string>
<string name="frame_pacing_mode_description">Управляет синхронизацией кадров в эмуляторе для уменьшения рывков и обеспечения более плавной и стабильной частоты кадров.</string>
<string name="anisotropic_filtering">Анизотропная фильтрация</string>
<string name="anisotropic_filtering_description">Улучшает качество текстур под углом</string>
<string name="vram_usage_mode">Режим VRAM</string>
@ -994,13 +992,6 @@
<string name="dma_accuracy_unsafe">Небезопасно</string>
<string name="dma_accuracy_safe">Безопасный</string>
<!-- Frame Pacing Mode -->
<string name="frame_pacing_mode_target_Auto">Авто</string>
<string name="frame_pacing_mode_target_30">30 FPS</string>
<string name="frame_pacing_mode_target_60">60 FPS</string>
<string name="frame_pacing_mode_target_90">90 FPS</string>
<string name="frame_pacing_mode_target_120">120 FPS</string>
<!-- ASTC Recompression Method Choices -->
<string name="astc_recompression_uncompressed">Без сжатия</string>
<!-- ASTC Recompression Method Choices -->

View file

@ -469,8 +469,6 @@
<string name="renderer_accuracy_description">Керує режимом емуляції ГП. Більшість ігор добре візуалізуються з режимами «Швидко» або «Збалансовано», але деякі ігри можуть потребувати режиму «Точно». Частинки зазвичай правильно візуалізуються лише з режимом «Точно».</string>
<string name="dma_accuracy">Точність DMA</string>
<string name="dma_accuracy_description">Керує точністю DMA. Безпечна точність може виправити проблеми в деяких іграх, але в деяких випадках також може вплинути на продуктивність. Якщо не впевнені, залиште це значення за замовчуванням.</string>
<string name="frame_pacing_mode">Режим виведення кадрів</string>
<string name="frame_pacing_mode_description">Керує тим, як емулятор виконує виведення кадрів, щоб зменшити затримки й забезпечити плавнішу й стабільнішу частоту кадрів.</string>
<string name="anisotropic_filtering">Анізотропне фільтрування</string>
<string name="anisotropic_filtering_description">Покращує якість текстур під кутом.</string>
<string name="vram_usage_mode">Режим використання VRAM</string>
@ -995,13 +993,6 @@
<string name="dma_accuracy_unsafe">Небезпечно</string>
<string name="dma_accuracy_safe">Безпечно</string>
<!-- Frame Pacing Mode -->
<string name="frame_pacing_mode_target_Auto">Автоматично</string>
<string name="frame_pacing_mode_target_30">30 к/с</string>
<string name="frame_pacing_mode_target_60">60 к/с</string>
<string name="frame_pacing_mode_target_90">90 к/с</string>
<string name="frame_pacing_mode_target_120">120 к/с</string>
<!-- ASTC Recompression Method Choices -->
<string name="astc_recompression_uncompressed">Без стиснення</string>
<!-- ASTC Recompression Method Choices -->

View file

@ -462,8 +462,6 @@
<string name="renderer_accuracy_description">控制 GPU 模拟的精确度。大部分游戏在性能或平衡模式下可以正常渲染,但部分游戏需要设置为精确。粒子效果通常只有在精确模式下才能正确显示。</string>
<string name="dma_accuracy">DMA 精度</string>
<string name="dma_accuracy_description">控制 DMA 精度。安全精度可以修复某些游戏中的问题,但在某些情况下也可能影响性能。如果不确定,请保留为“默认”。</string>
<string name="frame_pacing_mode">帧同步模式</string>
<string name="frame_pacing_mode_description">控制模拟器如何管理帧同步,以减少卡顿,使帧率表现更加平稳顺滑。</string>
<string name="anisotropic_filtering">各向异性过滤</string>
<string name="anisotropic_filtering_description">提高斜角的纹理质量</string>
<string name="vram_usage_mode">显存使用模式</string>
@ -988,13 +986,6 @@
<string name="dma_accuracy_unsafe">不安全</string>
<string name="dma_accuracy_safe">安全</string>
<!-- Frame Pacing Mode -->
<string name="frame_pacing_mode_target_Auto">自动</string>
<string name="frame_pacing_mode_target_30">30 FPS</string>
<string name="frame_pacing_mode_target_60">60 FPS</string>
<string name="frame_pacing_mode_target_90">90 FPS</string>
<string name="frame_pacing_mode_target_120">120 FPS</string>
<!-- ASTC Recompression Method Choices -->
<string name="astc_recompression_uncompressed">不压缩</string>
<!-- ASTC Recompression Method Choices -->

View file

@ -533,20 +533,6 @@
<item>2</item>
</integer-array>
<string-array name="framePacingModeNames">
<item>@string/frame_pacing_mode_target_Auto</item>
<item>@string/frame_pacing_mode_target_30</item>
<item>@string/frame_pacing_mode_target_60</item>
<item>@string/frame_pacing_mode_target_90</item>
<item>@string/frame_pacing_mode_target_120</item>
</string-array>
<integer-array name="framePacingModeValues">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
</integer-array>
<string-array name="appletEntries">
<item>@string/applet_hle</item>

View file

@ -479,8 +479,6 @@
<string name="renderer_accuracy_description">Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode.</string>
<string name="dma_accuracy">DMA Accuracy</string>
<string name="dma_accuracy_description">Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. If unsure, leave this on Default.</string>
<string name="frame_pacing_mode">Frame Pacing Mode</string>
<string name="frame_pacing_mode_description">Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent.</string>
<string name="anisotropic_filtering">Anisotropic filtering</string>
<string name="anisotropic_filtering_description">Improves the quality of textures when viewed at oblique angles</string>
<string name="vram_usage_mode">VRAM Usage Mode</string>
@ -1038,13 +1036,6 @@
<string name="dma_accuracy_unsafe">Unsafe</string>
<string name="dma_accuracy_safe">Safe</string>
<!-- Frame Pacing Mode -->
<string name="frame_pacing_mode_target_Auto">Auto</string>
<string name="frame_pacing_mode_target_30">30 FPS</string>
<string name="frame_pacing_mode_target_60">60 FPS</string>
<string name="frame_pacing_mode_target_90">90 FPS</string>
<string name="frame_pacing_mode_target_120">120 FPS</string>
<!-- ASTC Decoding Method Choices -->
<string name="accelerate_astc_cpu" translatable="false">CPU</string>
<string name="accelerate_astc_gpu" translatable="false">GPU</string>

View file

@ -222,10 +222,8 @@ if (MSVC)
)
else()
target_compile_options(audio_core PRIVATE
-Werror=conversion
-Wno-sign-conversion
)
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-conversion>)
endif()
target_include_directories(audio_core PRIVATE ${OPUS_INCLUDE_DIRS})

View file

@ -134,6 +134,8 @@ add_library(
typed_address.h
uint128.h
unique_function.h
random.cpp
random.h
uuid.cpp
uuid.h
vector_math.h
@ -225,8 +227,9 @@ else()
endif()
if(CXX_CLANG)
target_compile_options(common PRIVATE -fsized-deallocation
-Werror=unreachable-code-aggressive)
target_compile_options(common PRIVATE
$<$<COMPILE_LANGUAGE:C,CXX>:-fsized-deallocation>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=unreachable-code-aggressive>)
target_compile_definitions(
common
PRIVATE

View file

@ -30,6 +30,8 @@
#include <sys/random.h>
#include <mach/vm_map.h>
#include <mach/mach.h>
#elif defined(__FreeBSD__)
#include <sys/shm.h>
#endif
// FreeBSD
@ -503,8 +505,7 @@ public:
fd = shm_open_anon(O_RDWR | O_CREAT | O_EXCL | O_NOFOLLOW, 0600);
#elif defined(__OpenBSD__)
fd = shm_open_anon(O_RDWR | O_CREAT | O_EXCL | O_NOFOLLOW, 0600);
#elif defined(__FreeBSD__) && __FreeBSD__ < 13
// XXX Drop after FreeBSD 12.* reaches EOL on 2024-06-30
#elif defined(__FreeBSD__)
fd = shm_open(SHM_ANON, O_RDWR, 0600);
#elif defined(__APPLE__)
// macOS doesn't have memfd_create, use anonymous temporary file
@ -571,9 +572,9 @@ public:
if (True(perms & MemoryPermission::Execute))
prot_flags |= PROT_EXEC;
#endif
int flags = (fd > 0 ? MAP_SHARED : MAP_PRIVATE) | MAP_FIXED;
int flags = (fd >= 0 ? MAP_SHARED : MAP_PRIVATE) | MAP_FIXED;
void* ret = mmap(virtual_base + virtual_offset, length, prot_flags, flags, fd, host_offset);
ASSERT_MSG(ret != MAP_FAILED, "mmap: {}", strerror(errno));
ASSERT_MSG(ret != MAP_FAILED, "mmap: {} {}", strerror(errno), fd);
}
void Unmap(size_t virtual_offset, size_t length) {
@ -587,9 +588,8 @@ public:
auto [merged_pointer, merged_size] =
free_manager.FreeBlock(virtual_base + virtual_offset, length);
void* ret = mmap(merged_pointer, merged_size, PROT_NONE,
MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED, -1, 0);
ASSERT_MSG(ret != MAP_FAILED, "mmap failed: {}", strerror(errno));
void* ret = mmap(merged_pointer, merged_size, PROT_NONE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED, -1, 0);
ASSERT_MSG(ret != MAP_FAILED, "mmap: {}", strerror(errno));
}
void Protect(size_t virtual_offset, size_t length, bool read, bool write, bool execute) {

22
src/common/random.cpp Normal file
View file

@ -0,0 +1,22 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <optional>
#include <random>
#include "common/random.h"
namespace Common::Random {
[[nodiscard]] static std::random_device& GetGlobalRandomDevice() noexcept {
static std::random_device g_random_device{};
return g_random_device;
}
[[nodiscard]] u32 Random32(u32 seed) noexcept {
return GetGlobalRandomDevice()();
}
[[nodiscard]] u64 Random64(u64 seed) noexcept {
return GetGlobalRandomDevice()();
}
[[nodiscard]] std::mt19937 GetMT19937() noexcept {
return std::mt19937(GetGlobalRandomDevice()());
}
}

13
src/common/random.h Normal file
View file

@ -0,0 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <random>
#include "common/common_types.h"
namespace Common::Random {
[[nodiscard]] u32 Random32(u32 seed) noexcept;
[[nodiscard]] u64 Random64(u64 seed) noexcept;
[[nodiscard]] std::mt19937 GetMT19937() noexcept;
}

View file

@ -186,7 +186,7 @@ bool IsFastmemEnabled() {
// Only 4kb systems support host MMU right now
// TODO: Support this
return getpagesize() == 4096;
#elif !defined(__APPLE__) && !defined(__ANDROID__) && !defined(_WIN32) && !defined(__linux__)
#elif !defined(__APPLE__) && !defined(__ANDROID__) && !defined(_WIN32) && !defined(__linux__) && !defined(__FreeBSD__)
return false;
#else
return true;

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@ -218,12 +218,6 @@ public:
return t0;
}
u64 GenerateRandomU64() {
const u32 lo = this->GenerateRandomU32();
const u32 hi = this->GenerateRandomU32();
return (u64{hi} << 32) | u64{lo};
}
float GenerateRandomF32() {
// Floats have 24 bits of mantissa.
constexpr u32 MantissaBits = 24;

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -10,6 +13,7 @@
#include "common/assert.h"
#include "common/tiny_mt.h"
#include "common/uuid.h"
#include "common/random.h"
namespace Common {
@ -175,21 +179,16 @@ u128 UUID::AsU128() const {
}
UUID UUID::MakeRandom() {
std::random_device device;
return MakeRandomWithSeed(device());
return MakeRandomWithSeed(Common::Random::Random32(0));
}
UUID UUID::MakeRandomWithSeed(u32 seed) {
// Create and initialize our RNG.
TinyMT rng;
rng.Initialize(seed);
UUID uuid;
// Populate the UUID with random bytes.
rng.GenerateRandomBytes(uuid.uuid.data(), sizeof(UUID));
return uuid;
}

View file

@ -1195,13 +1195,13 @@ if (MSVC)
)
else()
target_compile_options(core PRIVATE
-Werror=conversion
-Wno-sign-conversion
-Wno-cast-function-type
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type>
$<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>)
# pre-clang19 will spam with "OH DID YOU MEAN THIS?" otherwise...
if (CXX_CLANG AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19)
target_compile_options(core PRIVATE -Wno-cast-function-type-mismatch)
target_compile_options(core PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type-mismatch>)
endif()
endif()

View file

@ -186,7 +186,7 @@ void ArmDynarmic32::MakeJit(Common::PageTable* page_table) {
config.only_detect_misalignment_via_page_table_on_page_boundary = true;
config.fastmem_pointer = page_table->fastmem_arena ?
std::optional<uintptr_t>{reinterpret_cast<uintptr_t>(page_table->fastmem_arena)} :
std::optional<uintptr_t>{uintptr_t(page_table->fastmem_arena)} :
std::nullopt;
config.fastmem_exclusive_access = config.fastmem_pointer != std::nullopt;
@ -286,10 +286,6 @@ void ArmDynarmic32::MakeJit(Common::PageTable* page_table) {
// Curated optimizations
case Settings::CpuAccuracy::Auto:
config.unsafe_optimizations = true;
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun__) || defined(__HAIKU__) || defined(__DragonFly__) || defined(__NetBSD__)
config.fastmem_pointer = std::nullopt;
config.fastmem_exclusive_access = false;
#endif
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_IgnoreStandardFPCRValue;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_InaccurateNaN;
@ -304,6 +300,10 @@ void ArmDynarmic32::MakeJit(Common::PageTable* page_table) {
default:
break;
}
if (!Settings::IsFastmemEnabled()) {
config.fastmem_pointer = std::nullopt;
config.fastmem_exclusive_access = false;
}
m_jit.emplace(config);
}

View file

@ -338,10 +338,6 @@ void ArmDynarmic64::MakeJit(Common::PageTable* page_table, std::size_t address_s
// Safe optimisations
case Settings::CpuAccuracy::Auto:
config.unsafe_optimizations = true;
#if !defined(__APPLE__) && !defined(__linux__) && !defined(__ANDROID__) && !defined(_WIN32)
config.fastmem_pointer = std::nullopt;
config.fastmem_exclusive_access = false;
#endif
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
config.fastmem_address_space_bits = 64;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_IgnoreGlobalMonitor;
@ -355,6 +351,10 @@ void ArmDynarmic64::MakeJit(Common::PageTable* page_table, std::size_t address_s
default:
break;
}
if (!Settings::IsFastmemEnabled()) {
config.fastmem_pointer = std::nullopt;
config.fastmem_exclusive_access = false;
}
m_jit.emplace(config);
}

View file

@ -773,7 +773,11 @@ std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, m
bool was_executed = false;
auto decoder = Dynarmic::A64::Decode<VisitorBase>(instruction);
was_executed = decoder.get().call(visitor, instruction);
if (decoder) {
was_executed = decoder->get().call(visitor, instruction);
} else {
was_executed = false;
}
return was_executed ? std::optional<u64>(pc + 4) : std::nullopt;
}

View file

@ -12,6 +12,7 @@
#include "common/fs/path_util.h"
#include "common/hex_util.h"
#include "common/logging.h"
#include "common/random.h"
#include "common/string_util.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
@ -490,17 +491,13 @@ std::vector<NcaID> PlaceholderCache::List() const {
}
NcaID PlaceholderCache::Generate() {
std::random_device device;
std::mt19937 gen(device());
auto gen = Common::Random::GetMT19937();
std::uniform_int_distribution<u64> distribution(1, (std::numeric_limits<u64>::max)());
NcaID out{};
const auto v1 = distribution(gen);
const auto v2 = distribution(gen);
std::memcpy(out.data(), &v1, sizeof(u64));
std::memcpy(out.data() + sizeof(u64), &v2, sizeof(u64));
return out;
}

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@ -7,6 +7,7 @@
#include <random>
#include "common/literals.h"
#include "common/random.h"
#include "common/settings.h"
#include "core/hle/kernel/board/nintendo/nx/k_system_control.h"
@ -201,15 +202,8 @@ u64 GenerateUniformRange(u64 min, u64 max, F f) {
} // Anonymous namespace
u64 KSystemControl::GenerateRandomU64() {
std::random_device device;
std::mt19937 gen(device());
std::uniform_int_distribution<u64> distribution(1, (std::numeric_limits<u64>::max)());
return distribution(gen);
}
u64 KSystemControl::GenerateRandomRange(u64 min, u64 max) {
return GenerateUniformRange(min, max, GenerateRandomU64);
return GenerateUniformRange(min, max, Common::Random::GetMT19937());
}
size_t KSystemControl::CalculateRequiredSecureMemorySize(size_t size, u32 pool) {

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -33,7 +36,6 @@ public:
// Randomness.
static u64 GenerateRandomRange(u64 min, u64 max);
static u64 GenerateRandomU64();
// Secure Memory.
static size_t CalculateRequiredSecureMemorySize(size_t size, u32 pool);

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@ -14,6 +14,7 @@
#include "common/bit_util.h"
#include "common/common_types.h"
#include "common/tiny_mt.h"
#include "common/random.h"
#include "core/hle/kernel/k_system_control.h"
namespace Kernel {
@ -23,7 +24,7 @@ public:
class RandomBitGenerator {
public:
RandomBitGenerator() {
m_rng.Initialize(static_cast<u32>(KSystemControl::GenerateRandomU64()));
m_rng.Initialize(u32(Common::Random::Random64(0)));
}
u64 SelectRandomBit(u64 bitmap) {

View file

@ -20,6 +20,7 @@
#include "common/fiber.h"
#include "common/logging.h"
#include "common/settings.h"
#include "common/random.h"
#include "core/core.h"
#include "core/cpu_manager.h"
#include "core/hardware_properties.h"
@ -45,8 +46,7 @@ namespace {
constexpr inline s32 TerminatingThreadPriority = Kernel::Svc::SystemThreadPriorityHighest - 1;
static void ResetThreadContext32(Kernel::Svc::ThreadContext& ctx, u64 stack_top, u64 entry_point,
u64 arg) {
static void ResetThreadContext32(Kernel::Svc::ThreadContext& ctx, u64 stack_top, u64 entry_point, u64 arg) {
ctx = {};
ctx.r[0] = arg;
ctx.r[15] = entry_point;
@ -55,11 +55,10 @@ static void ResetThreadContext32(Kernel::Svc::ThreadContext& ctx, u64 stack_top,
ctx.fpsr = 0;
}
static void ResetThreadContext64(Kernel::Svc::ThreadContext& ctx, u64 stack_top, u64 entry_point,
u64 arg) {
static void ResetThreadContext64(Kernel::Svc::ThreadContext& ctx, u64 stack_top, u64 entry_point, u64 arg) {
ctx = {};
ctx.r[0] = arg;
ctx.r[18] = Kernel::KSystemControl::GenerateRandomU64() | 1;
ctx.r[18] = Common::Random::Random64(0) | 1;
ctx.pc = entry_point;
ctx.sp = stack_top;
ctx.fpcr = 0;

View file

@ -438,20 +438,20 @@ void WriteOutArgument(bool is_domain, CallArguments& args, u8* raw_data, HLERequ
template <bool Domain, typename T, typename... A>
void CmifReplyWrapImpl(HLERequestContext& ctx, T& t, Result (T::*f)(A...)) {
const auto mgr = ctx.GetManager().get();
// Verify domain state.
if constexpr (!Domain) {
const auto _mgr = ctx.GetManager();
const bool _is_domain = _mgr ? _mgr->IsDomain() : false;
ASSERT_MSG(!_is_domain,
"Non-domain reply used on domain session\n"
"Service={} (TIPC={} CmdType={} Cmd=0x{:08X}\n"
"HasDomainHeader={} DomainHandlers={}\nDesc={}",
t.GetServiceName(), ctx.IsTipc(),
static_cast<u32>(ctx.GetCommandType()), static_cast<u32>(ctx.GetCommand()),
ctx.HasDomainMessageHeader(), _mgr ? static_cast<u32>(_mgr->DomainHandlerCount()) : 0u,
ctx.Description());
const bool is_domain = mgr ? mgr->IsDomain() : false;
ASSERT_MSG(!is_domain,
"Non-domain reply used on domain session\n"
"Service={} (TIPC={} CmdType={} Cmd=0x{:08X}\n"
"HasDomainHeader={} DomainHandlers={}\nDesc={}",
t.GetServiceName(), ctx.IsTipc(),
u32(ctx.GetCommandType()), u32(ctx.GetCommand()),
ctx.HasDomainMessageHeader(), mgr ? u32(mgr->DomainHandlerCount()) : 0u,
ctx.Description());
}
const bool is_domain = Domain ? ctx.GetManager()->IsDomain() : false;
const bool is_domain = Domain ? mgr->IsDomain() : false;
static_assert(ConstIfReference<A...>(), "Arguments taken by reference must be const");
using MethodArguments = std::tuple<std::remove_cvref_t<A>...>;

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -78,32 +81,29 @@ public:
memset(cmdbuf, 0, sizeof(u32) * IPC::COMMAND_BUFFER_LENGTH);
IPC::CommandHeader header{};
auto const mgr = ctx.GetManager().get();
// The entire size of the raw data section in u32 units, including the 16 bytes of mandatory
// padding.
u32 raw_data_size = ctx.write_size =
ctx.IsTipc() ? normal_params_size - 1 : normal_params_size;
u32 raw_data_size = ctx.write_size = ctx.IsTipc() ? normal_params_size - 1 : normal_params_size;
u32 num_handles_to_move{};
u32 num_domain_objects{};
const bool always_move_handles{
(static_cast<u32>(flags) & static_cast<u32>(Flags::AlwaysMoveHandles)) != 0};
if (!ctx.GetManager()->IsDomain() || always_move_handles) {
const bool always_move_handles = (u32(flags) & u32(Flags::AlwaysMoveHandles)) != 0;
if (!mgr->IsDomain() || always_move_handles) {
num_handles_to_move = num_objects_to_move;
} else {
num_domain_objects = num_objects_to_move;
}
if (ctx.GetManager()->IsDomain()) {
raw_data_size +=
static_cast<u32>(sizeof(DomainMessageHeader) / sizeof(u32) + num_domain_objects);
if (mgr->IsDomain()) {
raw_data_size += u32(sizeof(DomainMessageHeader) / sizeof(u32) + num_domain_objects);
ctx.write_size += num_domain_objects;
}
if (ctx.IsTipc()) {
header.type.Assign(ctx.GetCommandType());
} else {
raw_data_size += static_cast<u32>(sizeof(IPC::DataPayloadHeader) / sizeof(u32) + 4 +
normal_params_size);
raw_data_size += u32(sizeof(IPC::DataPayloadHeader) / sizeof(u32) + 4 + normal_params_size);
}
header.data_size.Assign(raw_data_size);
@ -126,7 +126,7 @@ public:
if (!ctx.IsTipc()) {
AlignWithPadding();
if (ctx.GetManager()->IsDomain() && ctx.HasDomainMessageHeader()) {
if (mgr->IsDomain() && ctx.HasDomainMessageHeader()) {
IPC::DomainMessageHeader domain_header{};
domain_header.num_objects = num_domain_objects;
PushRaw(domain_header);

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -7,6 +10,7 @@
#include <span>
#include "common/common_types.h"
#include "common/random.h"
#include "common/swap.h"
#include "common/uuid.h"
#include "core/hle/service/mii/mii_types.h"
@ -65,11 +69,9 @@ public:
template <typename T>
static T GetRandomValue(T min, T max) {
std::random_device device;
std::mt19937 gen(device());
std::uniform_int_distribution<u64> distribution(static_cast<u64>(min),
static_cast<u64>(max));
return static_cast<T>(distribution(gen));
std::uniform_int_distribution<u64> distribution{u64(min), u64(max)};
auto gen = Common::Random::GetMT19937();
return T(distribution(gen));
}
template <typename T>

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@ -373,6 +373,8 @@ Result SharedBufferManager::PresentSharedFrameBuffer(android::Fence fence,
android::Status::NoError,
VI::ResultOperationFailed);
(void)m_container.SetLayerZIndex(layer_id, 100000);
// We succeeded.
R_SUCCEED();
}

View file

@ -6,6 +6,7 @@
#include <cstring>
#include "common/logging.h"
#include "common/random.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/file_sys/content_archive.h"
@ -229,7 +230,7 @@ AppLoader_DeconstructedRomDirectory::LoadResult AppLoader_DeconstructedRomDirect
// TODO: this is bad form of ASLR, it sucks
size_t aslr_offset = ((::Settings::values.rng_seed_enabled.GetValue()
? ::Settings::values.rng_seed.GetValue()
: std::rand()) * 0x734287f27) & 0xfff000;
: Common::Random::Random64(0)) * 0x734287f27) & 0xfff000;
// Setup the process code layout
if (process.LoadFromMetadata(metadata, code_size, fastmem_base, aslr_offset, is_hbl).IsError()) {

View file

@ -6,6 +6,7 @@
#include <cstring>
#include "common/settings.h"
#include "common/random.h"
#include "core/file_sys/kernel_executable.h"
#include "core/file_sys/program_metadata.h"
#include "core/hle/kernel/code_set.h"
@ -90,7 +91,7 @@ AppLoader::LoadResult AppLoader_KIP::Load(Kernel::KProcess& process,
// TODO: this is bad form of ASLR, it sucks
size_t aslr_offset = ((::Settings::values.rng_seed_enabled.GetValue()
? ::Settings::values.rng_seed.GetValue()
: std::rand()) * 0x734287f27) & 0xfff000;
: Common::Random::Random64(0)) * 0x734287f27) & 0xfff000;
// Setup the process code layout
if (process.LoadFromMetadata(FileSys::ProgramMetadata::GetDefault(), codeset.memory.size(), 0, aslr_offset, false).IsError()) {

View file

@ -11,6 +11,7 @@
#include "common/common_types.h"
#include "common/logging.h"
#include "common/settings.h"
#include "common/random.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
@ -243,7 +244,7 @@ static bool LoadNroImpl(Core::System& system, Kernel::KProcess& process,
// TODO: this is bad form of ASLR, it sucks
size_t aslr_offset = ((::Settings::values.rng_seed_enabled.GetValue()
? ::Settings::values.rng_seed.GetValue()
: std::rand()) * 0x734287f27) & 0xfff000;
: Common::Random::Random64(0)) * 0x734287f27) & 0xfff000;
// Setup the process code layout
if (process

View file

@ -45,11 +45,7 @@ static inline bool AddressSpaceContains(const Common::PageTable& table, const Co
// from outside classes. This also allows modification to the internals of the memory
// subsystem without needing to rebuild all files that make use of the memory interface.
struct Memory::Impl {
explicit Impl(Core::System& system_) : system{system_} {
// Initialize thread count based on available cores for parallel memory operations
const unsigned int hw_concurrency = std::thread::hardware_concurrency();
thread_count = (std::max)(2u, (std::min)(hw_concurrency, 8u)); // Limit to 8 threads max
}
explicit Impl(Core::System& system_) : system{system_} {}
void SetCurrentPageTable(Kernel::KProcess& process) {
current_page_table = &process.GetPageTable().GetImpl();
@ -856,13 +852,7 @@ struct Memory::Impl {
Tegra::MaxwellDeviceMemoryManager* gpu_device_memory{};
Common::PageTable* current_page_table = nullptr;
// Number of threads to use for parallel memory operations
unsigned int thread_count = 2;
// Minimum size in bytes for which parallel processing is beneficial
//size_t PARALLEL_THRESHOLD = (L3 CACHE * NUM PHYSICAL CORES); // 64 KB
std::array<VideoCore::RasterizerDownloadArea, Core::Hardware::NUM_CPU_CORES>
rasterizer_read_areas{};
std::array<VideoCore::RasterizerDownloadArea, Core::Hardware::NUM_CPU_CORES> rasterizer_read_areas{};
std::array<GPUDirtyState, Core::Hardware::NUM_CPU_CORES> rasterizer_write_areas{};
std::array<Common::ScratchBuffer<u32>, Core::Hardware::NUM_CPU_CORES> scratch_buffers{};
std::span<Core::GPUDirtyMemoryManager> gpu_dirty_managers;

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@ -51,10 +51,12 @@ void RenderdocAPI::ToggleCapture() {
if (!rdoc_api) [[unlikely]] {
return;
}
auto* api = static_cast<RENDERDOC_API_1_6_0*>(rdoc_api);
if (!is_capturing) {
rdoc_api->StartFrameCapture(NULL, NULL);
api->StartFrameCapture(NULL, NULL);
} else {
rdoc_api->EndFrameCapture(NULL, NULL);
api->EndFrameCapture(NULL, NULL);
}
is_capturing = !is_capturing;
}

View file

@ -6,8 +6,6 @@
#pragma once
struct RENDERDOC_API_1_7_0;
namespace Tools {
class RenderdocAPI {
@ -18,7 +16,7 @@ public:
void ToggleCapture();
private:
RENDERDOC_API_1_7_0* rdoc_api{};
void* rdoc_api{};
bool is_capturing{false};
};

View file

@ -78,7 +78,9 @@ if (MSVC)
/Zc:throwingNew # Assumes new (without std::nothrow) never returns null.
/volatile:iso # Use strict standard-abiding volatile semantics
/bigobj # Increase number of sections in .obj files
/DNOMINMAX)
/DNOMINMAX
/GR-
)
if (CXX_CLANG)
list(APPEND DYNARMIC_CXX_FLAGS
@ -91,8 +93,10 @@ else()
-Wextra
-Wcast-qual
-pedantic
-Wno-missing-braces)
-Wno-missing-braces
-fno-rtti
#-fno-exceptions
)
if (CXX_GCC)
# GCC produces bogus -Warray-bounds warnings from xbyak headers for code paths that are not
# actually reachable. Specifically, it happens in cases where some code casts an Operand&
@ -102,7 +106,6 @@ else()
list(APPEND DYNARMIC_CXX_FLAGS -Wno-array-bounds)
list(APPEND DYNARMIC_CXX_FLAGS -Wstack-usage=4096)
endif()
if (CXX_CLANG)
# Bracket depth determines maximum size of a fold expression in Clang since 9c9974c3ccb6.
# And this in turns limits the size of a std::array.
@ -117,7 +120,6 @@ if (NOT Boost_FOUND)
endif()
find_package(fmt 8 CONFIG)
find_package(mcl 0.1.12 REQUIRED)
find_package(unordered_dense REQUIRED)
if ("arm64" IN_LIST ARCHITECTURE OR DYNARMIC_TESTS)

View file

@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
string(TOUPPER "${arch}" arch)
file(READ "${input_file}" f_contents)
file(WRITE "${output_file}" "#include <mcl/macro/architecture.hpp>\n#if defined(MCL_ARCHITECTURE_${arch})\n${f_contents}\n#endif\n")
file(WRITE "${output_file}" "#if defined(ARCHITECTURE_${arch})\n${f_contents}\n#endif\n")

View file

@ -3,6 +3,12 @@
include(TargetArchitectureSpecificSources)
add_library(dynarmic STATIC
mcl/bit.hpp
mcl/function_info.hpp
mcl/integer_of_size.hpp
mcl/intrusive_list.hpp
mcl/is_instance_of_template.hpp
backend/block_range_information.cpp
backend/block_range_information.h
backend/exception_handler.h
@ -68,6 +74,7 @@ add_library(dynarmic STATIC
frontend/decoder/matcher.h
frontend/imm.cpp
frontend/imm.h
interface/halt_reason.h
interface/exclusive_monitor.h
interface/optimization_flags.h
ir/acc_type.h
@ -352,7 +359,7 @@ set_target_properties(dynarmic PROPERTIES
target_compile_options(dynarmic PRIVATE ${DYNARMIC_CXX_FLAGS})
target_link_libraries(dynarmic PRIVATE unordered_dense::unordered_dense)
target_link_libraries(dynarmic PUBLIC fmt::fmt merry::mcl)
target_link_libraries(dynarmic PUBLIC fmt::fmt)
if (BOOST_NO_HEADERS)
target_link_libraries(dynarmic PRIVATE Boost::variant Boost::icl Boost::pool)

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -11,7 +11,6 @@
#include <boost/icl/interval_set.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/scope_exit.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/arm64/a32_address_space.h"
@ -36,14 +35,9 @@ struct Jit::Impl final {
PerformRequestedCacheInvalidation(static_cast<HaltReason>(Atomic::Load(&halt_reason)));
jit_interface->is_executing = true;
SCOPE_EXIT {
jit_interface->is_executing = false;
};
HaltReason hr = core.Run(current_address_space, current_state, &halt_reason);
PerformRequestedCacheInvalidation(hr);
jit_interface->is_executing = false;
return hr;
}
@ -52,14 +46,9 @@ struct Jit::Impl final {
PerformRequestedCacheInvalidation(static_cast<HaltReason>(Atomic::Load(&halt_reason)));
jit_interface->is_executing = true;
SCOPE_EXIT {
jit_interface->is_executing = false;
};
HaltReason hr = core.Step(current_address_space, current_state, &halt_reason);
PerformRequestedCacheInvalidation(hr);
jit_interface->is_executing = false;
return hr;
}

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -8,7 +8,7 @@
#include "dynarmic/backend/arm64/a32_jitstate.h"
#include <mcl/bit/bit_field.hpp>
#include "dynarmic/mcl/bit.hpp"
#include "dynarmic/common/common_types.h"
namespace Dynarmic::Backend::Arm64 {

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -11,7 +11,6 @@
#include <boost/icl/interval_set.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/scope_exit.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/arm64/a64_address_space.h"
@ -34,32 +33,20 @@ struct Jit::Impl final {
HaltReason Run() {
ASSERT(!is_executing);
PerformRequestedCacheInvalidation(static_cast<HaltReason>(Atomic::Load(&halt_reason)));
is_executing = true;
SCOPE_EXIT {
is_executing = false;
};
HaltReason hr = core.Run(current_address_space, current_state, &halt_reason);
PerformRequestedCacheInvalidation(hr);
is_executing = false;
return hr;
}
HaltReason Step() {
ASSERT(!is_executing);
PerformRequestedCacheInvalidation(static_cast<HaltReason>(Atomic::Load(&halt_reason)));
is_executing = true;
SCOPE_EXIT {
is_executing = false;
};
HaltReason hr = core.Step(current_address_space, current_state, &halt_reason);
PerformRequestedCacheInvalidation(hr);
is_executing = false;
return hr;
}

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -10,7 +10,7 @@
#include <vector>
#include <mcl/bit/bit_field.hpp>
#include "dynarmic/mcl/bit.hpp"
#include "dynarmic/common/common_types.h"
#include <oaknut/oaknut.hpp>

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -12,7 +12,6 @@
#include <stdexcept>
#include <type_traits>
#include <mcl/mp/metavalue/lift_value.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/common/assert.h"
#include <oaknut/oaknut.hpp>
@ -37,7 +36,7 @@ constexpr auto Rscratch0() {
} else if constexpr (bitsize == 64) {
return Xscratch0;
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<bitsize>>);
return Xscratch0; //UNREACHABLE();
}
}
@ -48,7 +47,7 @@ constexpr auto Rscratch1() {
} else if constexpr (bitsize == 64) {
return Xscratch1;
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<bitsize>>);
return Xscratch1; //UNREACHABLE();
}
}

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -10,7 +10,7 @@
#include <bit>
#include "dynarmic/common/common_types.h"
#include <mcl/type_traits/function_info.hpp>
#include "dynarmic/mcl/function_info.hpp"
namespace Dynarmic::Backend::Arm64 {

View file

@ -6,7 +6,7 @@
* SPDX-License-Identifier: 0BSD
*/
#include <mcl/bit/bit_field.hpp>
#include "dynarmic/mcl/bit.hpp"
#include <oaknut/oaknut.hpp>
#include "dynarmic/backend/arm64/a32_jitstate.h"

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -642,7 +642,7 @@ void EmitIR<IR::Opcode::ArithmeticShiftRight64>(oaknut::CodeGenerator& code, Emi
}
template<>
void EmitIR<IR::Opcode::RotateRight32>(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Inst* inst) {
void EmitIR<IR::Opcode::BitRotateRight32>(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Inst* inst) {
const auto carry_inst = inst->GetAssociatedPseudoOperation(IR::Opcode::GetCarryFromOp);
auto args = ctx.reg_alloc.GetArgumentInfo(inst);
@ -708,7 +708,7 @@ void EmitIR<IR::Opcode::RotateRight32>(oaknut::CodeGenerator& code, EmitContext&
}
template<>
void EmitIR<IR::Opcode::RotateRight64>(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Inst* inst) {
void EmitIR<IR::Opcode::BitRotateRight64>(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Inst* inst) {
auto args = ctx.reg_alloc.GetArgumentInfo(inst);
auto& operand_arg = args[0];
auto& shift_arg = args[1];

View file

@ -209,9 +209,9 @@ void CallbackOnlyEmitExclusiveWriteMemory(oaknut::CodeGenerator& code, EmitConte
ctx.reg_alloc.DefineAsRegister(inst, X0);
}
constexpr size_t page_bits = 12;
constexpr size_t page_size = 1 << page_bits;
constexpr size_t page_mask = (1 << page_bits) - 1;
constexpr size_t page_table_const_bits = 12;
constexpr size_t page_table_const_size = 1 << page_table_const_bits;
constexpr size_t page_table_const_mask = (1 << page_table_const_bits) - 1;
// This function may use Xscratch0 as a scratch register
// Trashes NZCV
@ -242,28 +242,28 @@ void EmitDetectMisalignedVAddr(oaknut::CodeGenerator& code, EmitContext& ctx, oa
code.TST(Xaddr, align_mask);
code.B(NE, *fallback);
} else {
// If (addr & page_mask) > page_size - byte_size, use fallback.
code.AND(Xscratch0, Xaddr, page_mask);
code.CMP(Xscratch0, page_size - bitsize / 8);
// If (addr & page_table_const_mask) > page_table_const_size - byte_size, use fallback.
code.AND(Xscratch0, Xaddr, page_table_const_mask);
code.CMP(Xscratch0, page_table_const_size - bitsize / 8);
code.B(HI, *fallback);
}
}
// Outputs Xscratch0 = page_table[addr >> page_bits]
// Outputs Xscratch0 = page_table[addr >> page_table_const_bits]
// May use Xscratch1 as scratch register
// Address to read/write = [ret0 + ret1], ret0 is always Xscratch0 and ret1 is either Xaddr or Xscratch1
// Trashes NZCV
template<size_t bitsize>
std::pair<oaknut::XReg, oaknut::XReg> InlinePageTableEmitVAddrLookup(oaknut::CodeGenerator& code, EmitContext& ctx, oaknut::XReg Xaddr, const SharedLabel& fallback) {
const size_t valid_page_index_bits = ctx.conf.page_table_address_space_bits - page_bits;
const size_t valid_page_index_bits = ctx.conf.page_table_address_space_bits - page_table_const_bits;
const size_t unused_top_bits = 64 - ctx.conf.page_table_address_space_bits;
EmitDetectMisalignedVAddr<bitsize>(code, ctx, Xaddr, fallback);
if (ctx.conf.silently_mirror_page_table || unused_top_bits == 0) {
code.UBFX(Xscratch0, Xaddr, page_bits, valid_page_index_bits);
code.UBFX(Xscratch0, Xaddr, page_table_const_bits, valid_page_index_bits);
} else {
code.LSR(Xscratch0, Xaddr, page_bits);
code.LSR(Xscratch0, Xaddr, page_table_const_bits);
code.TST(Xscratch0, u64(~u64(0)) << valid_page_index_bits);
code.B(NE, *fallback);
}
@ -283,7 +283,7 @@ std::pair<oaknut::XReg, oaknut::XReg> InlinePageTableEmitVAddrLookup(oaknut::Cod
if (ctx.conf.absolute_offset_page_table) {
return std::make_pair(Xscratch0, Xaddr);
}
code.AND(Xscratch1, Xaddr, page_mask);
code.AND(Xscratch1, Xaddr, page_table_const_mask);
return std::make_pair(Xscratch0, Xscratch1);
}

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -6,7 +6,6 @@
* SPDX-License-Identifier: 0BSD
*/
#include <mcl/mp/metavalue/lift_value.hpp>
#include <oaknut/oaknut.hpp>
#include "dynarmic/backend/arm64/a32_jitstate.h"
@ -46,7 +45,7 @@ static void EmitTwoOpArranged(oaknut::CodeGenerator& code, EmitContext& ctx, IR:
} else if constexpr (size == 64) {
emit(Qresult->D2(), Qoperand->D2());
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<size>>);
UNREACHABLE();
}
});
}
@ -69,7 +68,7 @@ static void EmitTwoOpArrangedWiden(oaknut::CodeGenerator& code, EmitContext& ctx
} else if constexpr (size == 32) {
emit(Qresult->D2(), Qoperand->toD().S2());
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<size>>);
UNREACHABLE();
}
});
}
@ -84,7 +83,7 @@ static void EmitTwoOpArrangedNarrow(oaknut::CodeGenerator& code, EmitContext& ct
} else if constexpr (size == 64) {
emit(Qresult->toD().S2(), Qoperand->D2());
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<size>>);
UNREACHABLE();
}
});
}
@ -107,7 +106,7 @@ static void EmitTwoOpArrangedPairWiden(oaknut::CodeGenerator& code, EmitContext&
} else if constexpr (size == 32) {
emit(Qresult->D2(), Qoperand->S4());
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<size>>);
UNREACHABLE();
}
});
}
@ -122,7 +121,7 @@ static void EmitTwoOpArrangedLower(oaknut::CodeGenerator& code, EmitContext& ctx
} else if constexpr (size == 32) {
emit(Qresult->toD().S2(), Qoperand->toD().S2());
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<size>>);
UNREACHABLE();
}
});
}
@ -150,7 +149,7 @@ static void EmitThreeOpArranged(oaknut::CodeGenerator& code, EmitContext& ctx, I
} else if constexpr (size == 64) {
emit(Qresult->D2(), Qa->D2(), Qb->D2());
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<size>>);
UNREACHABLE();
}
});
}
@ -175,7 +174,7 @@ static void EmitThreeOpArrangedWiden(oaknut::CodeGenerator& code, EmitContext& c
} else if constexpr (size == 64) {
emit(Qresult->Q1(), Qa->toD().D1(), Qb->toD().D1());
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<size>>);
UNREACHABLE();
}
});
}
@ -198,7 +197,7 @@ static void EmitThreeOpArrangedLower(oaknut::CodeGenerator& code, EmitContext& c
} else if constexpr (size == 32) {
emit(Qresult->toD().S2(), Qa->toD().S2(), Qb->toD().S2());
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<size>>);
UNREACHABLE();
}
});
}
@ -220,7 +219,7 @@ static void EmitSaturatedAccumulate(oaknut::CodeGenerator&, EmitContext& ctx, IR
} else if constexpr (size == 64) {
emit(Qaccumulator->D2(), Qoperand->D2());
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<size>>);
UNREACHABLE();
}
}
@ -241,7 +240,7 @@ static void EmitImmShift(oaknut::CodeGenerator&, EmitContext& ctx, IR::Inst* ins
} else if constexpr (size == 64) {
emit(Qresult->D2(), Qoperand->D2(), shift_amount);
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<size>>);
UNREACHABLE();
}
}
@ -269,7 +268,7 @@ static void EmitReduce(oaknut::CodeGenerator&, EmitContext& ctx, IR::Inst* inst,
} else if constexpr (size == 64) {
emit(Vresult, Qoperand->D2());
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<size>>);
UNREACHABLE();
}
}

View file

@ -7,14 +7,8 @@
*/
#include <bit>
#include <mcl/mp/metavalue/lift_value.hpp>
#include <mcl/mp/typelist/cartesian_product.hpp>
#include <mcl/mp/typelist/get.hpp>
#include <mcl/mp/typelist/lift_sequence.hpp>
#include <mcl/mp/typelist/list.hpp>
#include <mcl/mp/typelist/lower_to_tuple.hpp>
#include <mcl/type_traits/function_info.hpp>
#include <mcl/type_traits/integer_of_size.hpp>
#include "dynarmic/mcl/function_info.hpp"
#include "dynarmic/mcl/integer_of_size.hpp"
#include <oaknut/oaknut.hpp>
#include "dynarmic/backend/arm64/a32_jitstate.h"
@ -38,8 +32,6 @@
namespace Dynarmic::Backend::Arm64 {
using namespace oaknut::util;
namespace mp = mcl::mp;
using A64FullVectorWidth = std::integral_constant<size_t, 128>;
// Array alias that always sizes itself according to the given type T
@ -83,7 +75,7 @@ static void EmitTwoOpArranged(oaknut::CodeGenerator& code, EmitContext& ctx, IR:
} else if constexpr (size == 64) {
emit(Qresult->D2(), Qa->D2());
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<size>>);
UNREACHABLE();
}
});
}
@ -111,7 +103,7 @@ static void EmitThreeOpArranged(oaknut::CodeGenerator& code, EmitContext& ctx, I
} else if constexpr (size == 64) {
emit(Qresult->D2(), Qa->D2(), Qb->D2());
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<size>>);
UNREACHABLE();
}
});
}
@ -134,7 +126,7 @@ static void EmitFMA(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Inst* ins
} else if constexpr (size == 64) {
emit(Qresult->D2(), Qm->D2(), Qn->D2());
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<size>>);
UNREACHABLE();
}
});
}
@ -156,7 +148,7 @@ static void EmitFromFixed(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Ins
} else if constexpr (size == 64) {
emit(Qto->D2(), Qfrom->D2(), fbits);
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<size>>);
UNREACHABLE();
}
});
}
@ -178,7 +170,7 @@ void EmitToFixed(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Inst* inst)
} else if constexpr (fsize == 64) {
return Qto->D2();
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<fsize>>);
UNREACHABLE();
}
}();
auto Vfrom = [&] {
@ -187,7 +179,7 @@ void EmitToFixed(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Inst* inst)
} else if constexpr (fsize == 64) {
return Qfrom->D2();
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<fsize>>);
UNREACHABLE();
}
}();

View file

@ -1,9 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
*/
#include <mcl/mp/metavalue/lift_value.hpp>
#include <oaknut/oaknut.hpp>
#include "dynarmic/backend/arm64/a32_jitstate.h"
@ -39,7 +41,7 @@ static void Emit(oaknut::CodeGenerator&, EmitContext& ctx, IR::Inst* inst, EmitF
} else if constexpr (size == 64) {
emit(Qresult->D2(), Qa->D2(), Qb->D2());
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<size>>);
UNREACHABLE();
}
}

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -10,11 +10,10 @@
#include <cstddef>
#include <tuple>
#include <mcl/hash/xmrx.hpp>
#include "dynarmic/common/common_types.h"
#include <ankerl/unordered_dense.h>
#include "dynarmic/mcl/bit.hpp"
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/exception_handler.h"
#include "dynarmic/ir/location_descriptor.h"
@ -22,9 +21,16 @@ namespace Dynarmic::Backend::Arm64 {
using DoNotFastmemMarker = std::tuple<IR::LocationDescriptor, unsigned>;
constexpr size_t xmrx(size_t x) noexcept {
x ^= x >> 32;
x *= 0xff51afd7ed558ccd;
x ^= mcl::bit::rotate_right(x, 47) ^ mcl::bit::rotate_right(x, 23);
return x;
}
struct DoNotFastmemMarkerHash {
size_t operator()(const DoNotFastmemMarker& value) const {
return mcl::hash::xmrx(std::get<0>(value).Value() ^ static_cast<u64>(std::get<1>(value)));
[[nodiscard]] size_t operator()(const DoNotFastmemMarker& value) const noexcept {
return xmrx(std::get<0>(value).Value() ^ u64(std::get<1>(value)));
}
};

View file

@ -13,9 +13,8 @@
#include <iterator>
#include "dynarmic/common/assert.h"
#include <mcl/bit/bit_field.hpp>
#include "dynarmic/mcl/bit.hpp"
#include <bit>
#include <mcl/mp/metavalue/lift_value.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/arm64/abi.h"
@ -299,7 +298,7 @@ int RegAlloc::GenerateImmediate(const IR::Value& value) {
return 0;
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<kind>>);
UNREACHABLE();
}
}
@ -317,8 +316,8 @@ int RegAlloc::RealizeReadImpl(const IR::Value& value) {
return current_location->index;
}
ASSERT(!ValueInfo(*current_location).realized);
ASSERT(ValueInfo(*current_location).locked);
ASSERT(!bool(ValueInfo(*current_location).realized));
ASSERT(bool(ValueInfo(*current_location).locked));
if constexpr (required_kind == HostLoc::Kind::Gpr) {
const int new_location_index = AllocateRegister(gprs, gpr_order);
@ -366,7 +365,7 @@ int RegAlloc::RealizeReadImpl(const IR::Value& value) {
} else if constexpr (required_kind == HostLoc::Kind::Flags) {
UNREACHABLE(); //A simple read from flags is likely a logic error
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<required_kind>>);
UNREACHABLE();
}
}
@ -390,7 +389,7 @@ int RegAlloc::RealizeWriteImpl(const IR::Inst* value) {
flags.SetupLocation(value);
return 0;
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<kind>>);
UNREACHABLE();
}
}
@ -410,7 +409,7 @@ int RegAlloc::RealizeReadWriteImpl(const IR::Value& read_value, const IR::Inst*
} else if constexpr (kind == HostLoc::Kind::Flags) {
ASSERT(false && "Incorrect function for ReadWrite of flags");
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<kind>>);
UNREACHABLE();
}
}

View file

@ -16,7 +16,7 @@
#include "dynarmic/common/assert.h"
#include "dynarmic/common/common_types.h"
#include <mcl/type_traits/is_instance_of_template.hpp>
#include "dynarmic/mcl/is_instance_of_template.hpp"
#include <oaknut/oaknut.hpp>
#include <ankerl/unordered_dense.h>

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -12,7 +12,6 @@
#include <memory>
#include <optional>
#include <mcl/macro/architecture.hpp>
#include "dynarmic/common/common_types.h"
#if defined(ARCHITECTURE_x86_64)

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -16,11 +16,10 @@
#include <optional>
#include <thread>
#include <vector>
#include <bit>
#include <fmt/format.h>
#include "dynarmic/common/assert.h"
#include <bit>
#include <mcl/macro/architecture.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/exception_handler.h"

View file

@ -3,8 +3,6 @@
* SPDX-License-Identifier: 0BSD
*/
#include <mcl/macro/architecture.hpp>
#if defined(ARCHITECTURE_x86_64)
# include "dynarmic/backend/x64/mig/mach_exc_server.c"
#elif defined(ARCHITECTURE_arm64)

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -6,8 +6,6 @@
* SPDX-License-Identifier: 0BSD
*/
#include <mcl/macro/architecture.hpp>
#if defined(ARCHITECTURE_x86_64)
# include "dynarmic/backend/x64/exception_handler_windows.cpp"
#elif defined(ARCHITECTURE_arm64)

View file

@ -99,7 +99,7 @@ void A32AddressSpace::SetCursorPtr(CodePtr ptr) {
}
size_t A32AddressSpace::GetRemainingSize() {
return conf.code_cache_size - (GetCursorPtr<sptr>() - GetMemPtr<sptr>());
return conf.code_cache_size - (GetCursorPtr<std::intptr_t>() - GetMemPtr<std::intptr_t>());
}
EmittedBlockInfo A32AddressSpace::Emit(IR::Block block) {

View file

@ -41,25 +41,25 @@ private:
template<typename T>
T GetMemPtr() {
static_assert(std::is_pointer_v<T> || std::is_same_v<T, uptr> || std::is_same_v<T, sptr>);
static_assert(std::is_pointer_v<T> || std::is_same_v<T, std::uintptr_t> || std::is_same_v<T, std::intptr_t>);
return reinterpret_cast<T>(as.GetBufferPointer(0));
}
template<typename T>
T GetMemPtr() const {
static_assert(std::is_pointer_v<T> || std::is_same_v<T, uptr> || std::is_same_v<T, sptr>);
static_assert(std::is_pointer_v<T> || std::is_same_v<T, std::uintptr_t> || std::is_same_v<T, std::intptr_t>);
return reinterpret_cast<const T>(as.GetBufferPointer(0));
}
template<typename T>
T GetCursorPtr() {
static_assert(std::is_pointer_v<T> || std::is_same_v<T, uptr> || std::is_same_v<T, sptr>);
static_assert(std::is_pointer_v<T> || std::is_same_v<T, std::uintptr_t> || std::is_same_v<T, std::intptr_t>);
return reinterpret_cast<T>(as.GetCursorPointer());
}
template<typename T>
T GetCursorPtr() const {
static_assert(std::is_pointer_v<T> || std::is_same_v<T, uptr> || std::is_same_v<T, sptr>);
static_assert(std::is_pointer_v<T> || std::is_same_v<T, std::uintptr_t> || std::is_same_v<T, std::intptr_t>);
return reinterpret_cast<const T>(as.GetCursorPointer());
}

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -11,7 +11,6 @@
#include <boost/icl/interval_set.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/scope_exit.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/riscv64/a32_address_space.h"
@ -34,28 +33,18 @@ struct Jit::Impl final {
HaltReason Run() {
ASSERT(!jit_interface->is_executing);
jit_interface->is_executing = true;
SCOPE_EXIT {
jit_interface->is_executing = false;
};
HaltReason hr = core.Run(current_address_space, current_state, &halt_reason);
RequestCacheInvalidation();
jit_interface->is_executing = false;
return hr;
}
HaltReason Step() {
ASSERT(!jit_interface->is_executing);
jit_interface->is_executing = true;
SCOPE_EXIT {
jit_interface->is_executing = false;
};
UNIMPLEMENTED();
RequestCacheInvalidation();
jit_interface->is_executing = false;
return HaltReason{};
}

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -8,7 +8,7 @@
#include "dynarmic/backend/riscv64/a32_jitstate.h"
#include <mcl/bit/bit_field.hpp>
#include "dynarmic/mcl/bit.hpp"
#include "dynarmic/common/common_types.h"
namespace Dynarmic::Backend::RV64 {

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -30,7 +30,7 @@ public:
template<typename T>
T ptr() const noexcept {
static_assert(std::is_pointer_v<T> || std::is_same_v<T, uptr> || std::is_same_v<T, sptr>);
static_assert(std::is_pointer_v<T> || std::is_same_v<T, std::uintptr_t> || std::is_same_v<T, std::intptr_t>);
return reinterpret_cast<T>(mem);
}

View file

@ -12,7 +12,7 @@
#include <biscuit/assembler.hpp>
#include <fmt/ostream.h>
#include <mcl/bit/bit_field.hpp>
#include "dynarmic/mcl/bit.hpp"
#include "dynarmic/backend/riscv64/a32_jitstate.h"
#include "dynarmic/backend/riscv64/abi.h"

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2024 MerryMage
* SPDX-License-Identifier: 0BSD
@ -164,12 +167,12 @@ void EmitIR<IR::Opcode::ArithmeticShiftRight64>(biscuit::Assembler&, EmitContext
}
template<>
void EmitIR<IR::Opcode::RotateRight32>(biscuit::Assembler&, EmitContext&, IR::Inst*) {
void EmitIR<IR::Opcode::BitRotateRight32>(biscuit::Assembler&, EmitContext&, IR::Inst*) {
UNIMPLEMENTED();
}
template<>
void EmitIR<IR::Opcode::RotateRight64>(biscuit::Assembler&, EmitContext&, IR::Inst*) {
void EmitIR<IR::Opcode::BitRotateRight64>(biscuit::Assembler&, EmitContext&, IR::Inst*) {
UNIMPLEMENTED();
}

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -12,7 +12,6 @@
#include <array>
#include "dynarmic/common/assert.h"
#include <mcl/mp/metavalue/lift_value.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/common/always_false.h"
@ -164,9 +163,8 @@ u32 RegAlloc::GenerateImmediate(const IR::Value& value) {
} else if constexpr (kind == HostLoc::Kind::Fpr) {
UNIMPLEMENTED();
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<kind>>);
UNREACHABLE();
}
return 0;
}
@ -225,7 +223,7 @@ u32 RegAlloc::RealizeReadImpl(const IR::Value& value) {
fprs[new_location_index].realized = true;
return new_location_index;
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<required_kind>>);
UNREACHABLE();
}
}
@ -252,7 +250,7 @@ u32 RegAlloc::RealizeWriteImpl(const IR::Inst* value) {
setup_location(fprs[new_location_index]);
return new_location_index;
} else {
static_assert(Common::always_false_v<mcl::mp::lift_value<required_kind>>);
UNREACHABLE();
}
}

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -18,7 +18,7 @@
#include <biscuit/registers.hpp>
#include "dynarmic/common/assert.h"
#include "dynarmic/common/common_types.h"
#include <mcl/type_traits/is_instance_of_template.hpp>
#include "dynarmic/mcl/is_instance_of_template.hpp"
#include <ankerl/unordered_dense.h>
#include "dynarmic/backend/riscv64/stack_layout.h"

View file

@ -15,8 +15,7 @@
#include <fmt/format.h>
#include <fmt/ostream.h>
#include "dynarmic/common/assert.h"
#include <mcl/bit/bit_field.hpp>
#include <mcl/scope_exit.hpp>
#include "dynarmic/mcl/bit.hpp"
#include "dynarmic/common/common_types.h"
#include <boost/container/static_vector.hpp>
@ -60,8 +59,10 @@ static Xbyak::Address MJitStateExtReg(A32::ExtReg reg) {
UNREACHABLE();
}
A32EmitContext::A32EmitContext(const A32::UserConfig& conf, RegAlloc& reg_alloc, IR::Block& block)
: EmitContext(reg_alloc, block), conf(conf) {}
A32EmitContext::A32EmitContext(const A32::UserConfig& conf, RegAlloc& reg_alloc, IR::Block& block, boost::container::stable_vector<Xbyak::Label>& shared_labels)
: EmitContext(reg_alloc, block, shared_labels)
, conf(conf)
{}
A32::LocationDescriptor A32EmitContext::Location() const {
return A32::LocationDescriptor{block.Location()};
@ -110,35 +111,59 @@ A32EmitX64::BlockDescriptor A32EmitX64::Emit(IR::Block& block) {
gprs.reset(size_t(HostLoc::R14));
return gprs;
}(), any_xmm);
A32EmitContext ctx{conf, reg_alloc, block};
A32EmitContext ctx{conf, reg_alloc, block, shared_labels};
// Start emitting.
code.align();
const u8* const entrypoint = code.getCurr();
code.mov(code.qword[rsp + ABI_SHADOW_SPACE + offsetof(StackLayout, abi_base_pointer)], rbp);
code.lea(rbp, code.ptr[rsp + ABI_SHADOW_SPACE + offsetof(StackLayout, abi_base_pointer) - 8]);
EmitCondPrelude(ctx);
for (auto iter = block.instructions.begin(); iter != block.instructions.end(); ++iter) [[likely]] {
auto* inst = &*iter;
// Call the relevant Emit* member function.
switch (inst->GetOpcode()) {
#define OPCODE(name, type, ...) \
case IR::Opcode::name: \
A32EmitX64::Emit##name(ctx, inst); \
break;
#define A32OPC(name, type, ...) \
case IR::Opcode::A32##name: \
A32EmitX64::EmitA32##name(ctx, inst);\
break;
typedef void (EmitX64::*EmitHandlerFn)(EmitContext& context, IR::Inst* inst);
constexpr EmitHandlerFn opcode_handlers[] = {
#define OPCODE(name, type, ...) &EmitX64::Emit##name,
#define A32OPC(name, type, ...)
#define A64OPC(name, type, ...)
#include "dynarmic/ir/opcodes.inc"
#undef OPCODE
#undef A32OPC
#undef A64OPC
};
typedef void (A32EmitX64::*A32EmitHandlerFn)(A32EmitContext& context, IR::Inst* inst);
constexpr A32EmitHandlerFn a32_handlers[] = {
#define OPCODE(...)
#define A32OPC(name, type, ...) &A32EmitX64::EmitA32##name,
#define A64OPC(...)
#include "dynarmic/ir/opcodes.inc"
#undef OPCODE
#undef A32OPC
#undef A64OPC
};
for (auto& inst : block.instructions) {
auto const opcode = inst.GetOpcode();
// Call the relevant Emit* member function.
switch (opcode) {
#define OPCODE(name, type, ...) case IR::Opcode::name: goto opcode_branch;
#define A32OPC(name, type, ...) case IR::Opcode::A32##name: goto a32_branch;
#define A64OPC(name, type, ...)
#include "dynarmic/ir/opcodes.inc"
#undef OPCODE
#undef A32OPC
#undef A64OPC
default:
UNREACHABLE();
}
reg_alloc.EndOfAllocScope();
opcode_branch:
(this->*opcode_handlers[size_t(opcode)])(ctx, &inst);
goto finish_this_inst;
a32_branch:
// Update with FIRST A32 instruction
(this->*a32_handlers[size_t(opcode) - size_t(IR::Opcode::A32SetCheckBit)])(ctx, &inst);
finish_this_inst:
ctx.reg_alloc.EndOfAllocScope();
#ifndef NDEBUG
if (conf.very_verbose_debugging_output)
EmitVerboseDebuggingOutput(reg_alloc);
@ -147,15 +172,14 @@ A32EmitX64::BlockDescriptor A32EmitX64::Emit(IR::Block& block) {
reg_alloc.AssertNoMoreUses();
if (conf.enable_cycle_counting) {
if (conf.enable_cycle_counting)
EmitAddCycles(block.CycleCount());
}
code.mov(rbp, code.qword[rsp + ABI_SHADOW_SPACE + offsetof(StackLayout, abi_base_pointer)]);
EmitTerminal(block.GetTerminal(), ctx.Location().SetSingleStepping(false), ctx.IsSingleStep());
code.int3();
for (auto& deferred_emit : ctx.deferred_emits) {
for (auto& deferred_emit : ctx.deferred_emits)
deferred_emit();
}
code.int3();
const size_t size = size_t(code.getCurr() - entrypoint);
@ -168,6 +192,7 @@ A32EmitX64::BlockDescriptor A32EmitX64::Emit(IR::Block& block) {
auto const bdesc = RegisterBlock(descriptor, entrypoint, size);
code.DisableWriting();
shared_labels.clear();
return bdesc;
}

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@ -29,7 +29,7 @@ namespace Dynarmic::Backend::X64 {
class RegAlloc;
struct A32EmitContext final : public EmitContext {
A32EmitContext(const A32::UserConfig& conf, RegAlloc& reg_alloc, IR::Block& block);
A32EmitContext(const A32::UserConfig& conf, RegAlloc& reg_alloc, IR::Block& block, boost::container::stable_vector<Xbyak::Label>& shared_labels);
A32::LocationDescriptor Location() const;
A32::LocationDescriptor EndLocation() const;
@ -130,6 +130,7 @@ public:
ankerl::unordered_dense::map<std::tuple<bool, size_t, int, int>, void (*)()> write_fallbacks;
ankerl::unordered_dense::map<std::tuple<bool, size_t, int, int>, void (*)()> exclusive_write_fallbacks;
ankerl::unordered_dense::set<DoNotFastmemMarker> do_not_fastmem;
boost::container::stable_vector<Xbyak::Label> shared_labels;
void (*memory_read_128)() = nullptr; // Dummy
void (*memory_write_128)() = nullptr; // Dummy
const void* terminal_handler_pop_rsb_hint;

View file

@ -13,7 +13,7 @@
#include <fmt/format.h>
#include <fmt/ostream.h>
#include <mcl/type_traits/integer_of_size.hpp>
#include "dynarmic/mcl/integer_of_size.hpp"
#include "dynarmic/backend/x64/xbyak.h"
#include "dynarmic/backend/x64/a32_emit_x64.h"

View file

@ -14,7 +14,6 @@
#include <fmt/format.h>
#include "dynarmic/common/assert.h"
#include <bit>
#include <mcl/scope_exit.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/common/llvm_disassemble.h"
@ -77,12 +76,7 @@ struct Jit::Impl {
HaltReason Run() {
ASSERT(!jit_interface->is_executing);
PerformRequestedCacheInvalidation(static_cast<HaltReason>(Atomic::Load(&jit_state.halt_reason)));
jit_interface->is_executing = true;
SCOPE_EXIT {
jit_interface->is_executing = false;
};
const CodePtr current_codeptr = [this] {
// RSB optimization
const u32 new_rsb_ptr = (jit_state.rsb_ptr - 1) & A32JitState::RSBPtrMask;
@ -93,27 +87,19 @@ struct Jit::Impl {
return GetCurrentBlock();
}();
const HaltReason hr = block_of_code.RunCode(&jit_state, current_codeptr);
PerformRequestedCacheInvalidation(hr);
jit_interface->is_executing = false;
return hr;
}
HaltReason Step() {
ASSERT(!jit_interface->is_executing);
PerformRequestedCacheInvalidation(static_cast<HaltReason>(Atomic::Load(&jit_state.halt_reason)));
jit_interface->is_executing = true;
SCOPE_EXIT {
jit_interface->is_executing = false;
};
const HaltReason hr = block_of_code.StepCode(&jit_state, GetCurrentSingleStep());
PerformRequestedCacheInvalidation(hr);
jit_interface->is_executing = false;
return hr;
}

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