Compare commits

..

No commits in common. "50a6f331cf0a11e4d6eac8decfe6965097b99082" and "fd0c5655c49bb54f83e9e3b32c8f4d056c8e803d" have entirely different histories.

4 changed files with 19 additions and 33 deletions

View file

@ -30,7 +30,6 @@
"tag": "v%VERSION%",
"hash": "5efa8140aadffe105dcf39935b732476e95755f6c7473ada3d0b64df2bc02c557633ae3948a25b45e1cf67e89a3ff6329fb30362e4ac033b9a1d1e453aa2eded",
"git_version": "0.37.0",
"version": "0.18.7",
"find_args": "MODULE GLOBAL",
"patches": [
"0001-mingw.patch",

View file

@ -18,25 +18,8 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
painter->save();
painter->setRenderHint(QPainter::Antialiasing);
// Padding, dimensions, alignment...
const int column = index.row() % m_columns;
const int cell_width = option.rect.width();
const int fixed_card_width = cell_width - m_padding;
const int margins = 8;
// The gist of it is that this anchors the left and right sides to the edges,
// while maintaining an even gap between each card.
// I just smashed random keys into my keyboard until something worked.
// Don't even bother trying to figure out what the hell this is doing.
const auto total_row_width = m_columns * cell_width;
const auto total_gap_space = total_row_width - (margins * 2) - (m_columns * fixed_card_width);
const auto gap = (m_columns > 1) ? (total_gap_space / (m_columns - 1)) : 0;
const auto relative_x = margins + (column * (fixed_card_width + gap));
const auto x_pos = option.rect.left() - (column * cell_width) + static_cast<int>(relative_x);
// also, add some additional padding here to prevent card overlap
QRect cardRect(x_pos + 4, option.rect.top() + 4, fixed_card_width - 8, option.rect.height() - margins);
// padding
QRect cardRect = option.rect.adjusted(4 + m_padding / 2, 4, -4 - m_padding / 2, -4);
// colors
QPalette palette = option.palette;
@ -58,6 +41,8 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
painter->setPen(QPen(borderColor, 1));
painter->drawRoundedRect(cardRect, 10, 10);
static constexpr const int padding = 8;
// icon
int _iconsize = UISettings::values.game_icon_size.GetValue();
QSize iconSize(_iconsize, _iconsize);
@ -69,7 +54,7 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
scaledSize.scale(iconSize, Qt::KeepAspectRatio);
int x = cardRect.left() + (cardRect.width() - scaledSize.width()) / 2;
int y = cardRect.top() + margins;
int y = cardRect.top() + padding;
iconRect = QRect(x, y, scaledSize.width(), scaledSize.height());
@ -88,14 +73,17 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
painter->restore();
} else {
// if there is no icon just draw a blank rect
iconRect = QRect(cardRect.left() + margins, cardRect.top() + margins, _iconsize, _iconsize);
iconRect = QRect(cardRect.left() + padding, cardRect.top() + padding, _iconsize, _iconsize);
}
if (UISettings::values.show_game_name.GetValue()) {
// if "none" is selected, pretend there's a
_iconsize = _iconsize ? _iconsize : 96;
// padding + text
QRect textRect = cardRect;
textRect.setTop(iconRect.bottom() + margins);
textRect.adjust(margins, 0, -margins, -margins);
textRect.setTop(iconRect.bottom() + 8);
textRect.adjust(padding, 0, -padding, -padding);
// We are already crammed on space, ignore the row 2
QString title = index.data(Qt::DisplayRole).toString();
@ -107,7 +95,8 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
font.setBold(true);
// TODO(crueter): fix this abysmal scaling
font.setPixelSize(1.5 + std::max(10.0, std::sqrt(_iconsize)));
// If "none" is selected, then default to 8.5 point font.
font.setPointSize(1 + std::max(7.0, _iconsize ? std::sqrt(_iconsize * 0.6) : 7.5));
// TODO(crueter): elide mode
painter->setFont(font);
@ -122,8 +111,7 @@ QSize GameCard::sizeHint(const QStyleOptionViewItem& option, const QModelIndex&
return m_size;
}
void GameCard::setSize(const QSize& newSize, const int padding, const int columns) {
void GameCard::setSize(const QSize& newSize, const int padding) {
m_size = newSize;
m_padding = padding;
m_columns = columns;
}

View file

@ -18,10 +18,9 @@ public:
const QModelIndex& index) const override;
QSize sizeHint(const QStyleOptionViewItem& option, const QModelIndex& index) const override;
void setSize(const QSize& newSize, const int padding, const int columns);
void setSize(const QSize& newSize, const int padding);
private:
QSize m_size;
int m_padding;
int m_columns;
};

View file

@ -411,7 +411,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
list_view->setEditTriggers(QAbstractItemView::NoEditTriggers);
list_view->setContextMenuPolicy(Qt::CustomContextMenu);
list_view->setGridSize(QSize(140, 160));
m_gameCard->setSize(list_view->gridSize(), 0, 4);
m_gameCard->setSize(list_view->gridSize(), 0);
list_view->setSpacing(10);
list_view->setWordWrap(true);
@ -1051,8 +1051,8 @@ void GameList::UpdateIconSize() {
// And now stretch it a bit to fill out remaining space.
// Not perfect but works well enough for now
int columns = std::max(1, (view_width - 16) / min_item_width);
int stretched_width = ((view_width) - (spacing * (columns - 1))) / columns;
int columns = std::max(1, view_width / min_item_width);
int stretched_width = (view_width - (spacing * (columns - 1))) / columns;
// only updates things if grid size is changed
QSize grid_size(stretched_width, icon_size + heightMargin);
@ -1060,7 +1060,7 @@ void GameList::UpdateIconSize() {
list_view->setUpdatesEnabled(false);
list_view->setGridSize(grid_size);
m_gameCard->setSize(grid_size, stretched_width - min_item_width, columns);
m_gameCard->setSize(grid_size, stretched_width - min_item_width);
list_view->setUpdatesEnabled(true);
}