From 19eab4d7aaa22a12f3fc3435cc0562047703bdf1 Mon Sep 17 00:00:00 2001 From: Eden CI Date: Tue, 7 Apr 2026 19:18:07 +0200 Subject: [PATCH 1/9] [dist, android] Update translations from Transifex for Apr 07 (#3834) Automatic translation update for Apr 07 Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3834 Co-authored-by: Eden CI Co-committed-by: Eden CI --- dist/languages/ar.ts | 816 ++++++------ dist/languages/ca.ts | 796 ++++++------ dist/languages/cs.ts | 796 ++++++------ dist/languages/da.ts | 796 ++++++------ dist/languages/de.ts | 796 ++++++------ dist/languages/el.ts | 796 ++++++------ dist/languages/es.ts | 944 +++++++------- dist/languages/fi.ts | 796 ++++++------ dist/languages/fr.ts | 796 ++++++------ dist/languages/hu.ts | 796 ++++++------ dist/languages/id.ts | 796 ++++++------ dist/languages/it.ts | 1100 +++++++++-------- dist/languages/ja_JP.ts | 796 ++++++------ dist/languages/ko_KR.ts | 796 ++++++------ dist/languages/nb.ts | 806 ++++++------ dist/languages/nl.ts | 796 ++++++------ dist/languages/pl.ts | 796 ++++++------ dist/languages/pt_BR.ts | 796 ++++++------ dist/languages/pt_PT.ts | 796 ++++++------ dist/languages/ru_RU.ts | 796 ++++++------ dist/languages/sv.ts | 796 ++++++------ dist/languages/tr_TR.ts | 806 ++++++------ dist/languages/uk.ts | 800 ++++++------ dist/languages/vi.ts | 796 ++++++------ dist/languages/vi_VN.ts | 796 ++++++------ dist/languages/zh_CN.ts | 804 ++++++------ dist/languages/zh_TW.ts | 796 ++++++------ .../app/src/main/res/values-ar/strings.xml | 4 +- .../app/src/main/res/values-de/strings.xml | 1 - .../app/src/main/res/values-es/strings.xml | 38 +- .../app/src/main/res/values-fr/strings.xml | 15 +- .../app/src/main/res/values-it/strings.xml | 1 - .../app/src/main/res/values-pl/strings.xml | 1 - .../src/main/res/values-pt-rBR/strings.xml | 1 - .../app/src/main/res/values-ru/strings.xml | 15 +- .../app/src/main/res/values-uk/strings.xml | 6 +- .../src/main/res/values-zh-rCN/strings.xml | 122 +- .../src/main/res/values-zh-rTW/strings.xml | 1 - 38 files changed, 10984 insertions(+), 11217 deletions(-) diff --git a/dist/languages/ar.ts b/dist/languages/ar.ts index cdc169e6dc..d3646b55cb 100644 --- a/dist/languages/ar.ts +++ b/dist/languages/ar.ts @@ -600,121 +600,111 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 تعيين قيمة مخصصة لدقات وحدة المعالجة المركزية. القيم الأعلى يمكن أن تزيد الأداء، ولكنها قد تسبب حالات توقف تام. يوصى باستخدام نطاق 77-21000. - - Virtual Table Bouncing - Virtual Table Bouncing - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - يرفض (عن طريق محاكاة عودة بقيمة 0) أي وظائف تؤدي إلى إيقاف عملية التخزين المسبق - - - + Enable Host MMU Emulation (fastmem) (fastmem) المضيف MMU تمكين محاكاة - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. يُسرّع هذا التحسين وصول برنامج الضيف إلى الذاكرة. يؤدي تفعيله إلى قراءة/كتابة ذاكرة الضيف مباشرةً في الذاكرة، واستخدام وحدة ذاكرة الجهاز المضيف MMU. أما تعطيله، فيُجبر جميع عمليات الوصول إلى الذاكرة على استخدام محاكاة وحدة ذاكرة الجهاز البرمجية MMU. - + Unfuse FMA (improve performance on CPUs without FMA) إلغاء استخدام FMA (تحسين الأداء على وحدات المعالجة المركزية بدون FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. أصلاً FMA يعمل هذا الخيار على تحسين السرعة عن طريق تقليل دقة تعليمات الضرب والإضافة المدمجة على وحدات المعالجة المركزية التي لا تدعم - + Faster FRSQRTE and FRECPE FRSQRTE و FRECPE أسرع - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. يعمل هذا الخيار على تحسين سرعة بعض وظائف النقاط العائمة التقريبية باستخدام تقريبات أصلية أقل دقة. - + Faster ASIMD instructions (32 bits only) أسرع (32 بت فقط) ASIMD تعليمات - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. يعمل هذا الخيار على تحسين سرعة وظائف النقطة العائمة ASIMD ذات 32 بت من خلال التشغيل باستخدام أوضاع تقريب غير صحيحة. - + Inaccurate NaN handling NaN معالجة غير دقيقة لـ - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. NaN يعمل هذا الخيار على تحسين السرعة عن طريق إزالة فحص. يرجى ملاحظة أن هذا يقلل أيضًا من دقة بعض تعليمات النقاط العائمة. - + Disable address space checks تعطيل عمليات التحقق من مساحة العنوان - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. يعمل هذا الخيار على تحسين السرعة من خلال إلغاء فحص الأمان قبل كل عملية ذاكرة. قد يؤدي تعطيله إلى السماح بتنفيذ تعليمات برمجية عشوائية. - + Ignore global monitor تجاهل الشاشة العالمية - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. يُحسّن هذا الخيار السرعة بالاعتماد فقط على دلالات cmpxchg لضمان سلامة تعليمات الوصول الحصري. يُرجى ملاحظة أن هذا قد يؤدي إلى توقفات وحالات تسابق أخرى. - + API: واجهة برمجة التطبيقات: - + Changes the output graphics API. Vulkan is recommended. يُغيّر واجهة برمجة تطبيقات الرسومات الناتجة. Vulkan يُنصح باستخدام - + Device: جهاز: - + This setting selects the GPU to use (Vulkan only). (Vulkan فقط) يحدد هذا الإعداد وحدة معالجة الرسومات التي سيتم استخدامها - + Resolution: الدقة: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -723,27 +713,27 @@ Options lower than 1X can cause artifacts. قد تؤدي الخيارات الأقل من 1X إلى حدوث تشوهات. - + Window Adapting Filter: مرشح تكييف النافذة: - + FSR Sharpness: FSR حدة: - + Determines how sharpened the image will look using FSR's dynamic contrast. FSR يقوم بتحديد مدى وضوح الصورة باستخدام التباين الديناميكي لـ - + Anti-Aliasing Method: طريقة مضاد التعرج: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -752,12 +742,12 @@ FXAA can produce a more stable picture in lower resolutions. يُمكن لـ FXAA إنتاج صورة أكثر ثباتًا بدقة أقل. - + Fullscreen Mode: وضع ملء الشاشة: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -766,12 +756,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp قد يوفر وضع ملء الشاشة الحصري أداءً أفضل ودعمًا أفضل لتقنيتي Freesync/Gsync. - + Aspect Ratio: نسبة العرض إلى الارتفاع: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -780,24 +770,24 @@ Also controls the aspect ratio of captured screenshots. كما يتحكم في نسبة العرض إلى الارتفاع للقطات الشاشة الملتقطة. - + Use persistent pipeline cache استخدام ذاكرة التخزين المؤقتة الدائمة للأنابيب - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. يسمح بحفظ التظليلات في وحدة التخزين لتحميلها بشكل أسرع عند تشغيل اللعبة في المرات التالية. لا يُقصد من تعطيله سوى تصحيح الأخطاء. - + Optimize SPIRV output SPIRV تحسين مخرجات - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -808,24 +798,24 @@ This feature is experimental. هذه الميزة تجريبية. - + NVDEC emulation: NVDEC محاكاة: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. يُحدد كيفية فك تشفير الفيديوهات.يمكن استخدام وحدة المعالجة المركزية CPU أو وحدة معالجة الرسومات GPU لفك التشفير، أو عدم فك التشفير إطلاقًا (شاشة سوداء على الفيديوهات).في معظم الحالات، يُوفر فك تشفير وحدة معالجة الرسومات GPU أفضل أداء. - + ASTC Decoding Method: ASTC طريقة فك تشفير: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -837,12 +827,12 @@ stuttering but may present artifacts. وحدة المعالجة المركزية بشكل غير متزامن: استخدمها لفك تشفير قوام ASTC عند الطلب. يزيل هذا الخيار تقطع فك تشفير ASTC، ولكنه قد يُظهر بعض العيوب. - + ASTC Recompression Method: ASTC طريقة إعادة ضغط: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -850,44 +840,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3: سيتم إعادة ضغط الصيغة الوسيطة إلى صيغة BC1 أو BC3، مما يوفر مساحة على ذاكرة الوصول العشوائي للفيديو VRAM ولكنه يُضعف جودة الصورة. - + Frame Pacing Mode (Vulkan only) (Vulkan فقط) وضع توقيت الإطارات - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. يتحكم في كيفية إدارة المحاكي لسرعة الإطارات لتقليل التقطع وجعل معدل الإطارات أكثر سلاسة واتساقًا. - + VRAM Usage Mode: VRAM وضع استهلاك: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. يُحدد ما إذا كان ينبغي على المُحاكي تفضيل توفير الذاكرة أو الاستفادة القصوى من ذاكرة الفيديو المُتاحة لتحسين الأداء. قد يؤثر الوضع المُكثّف على أداء تطبيقات أخرى، مثل برامج التسجيل. - + Skip CPU Inner Invalidation تخطي إبطال وحدة المعالجة المركزية الداخلية - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسّن زمن الوصول. قد يؤدي هذا إلى أعطال مؤقتة. - + VSync Mode: VSync وضع: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -898,12 +888,12 @@ Immediate (no synchronization) presents whatever is available and can exhibit te يُظهر الوضع الفوري (بدون مزامنة) كل ما هو متاح، وقد يُظهر تمزقًا. - + Sync Memory Operations مزامنة عمليات الذاكرة - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -912,99 +902,99 @@ Unreal Engine 4 games often see the most significant changes thereof. التغييرات الأكثر أهمية Unreal Engine 4 غالبًا ما تشهد ألعاب. - + Enable asynchronous presentation (Vulkan only) (Vulkan فقط) تمكين العرض التقديمي غير المتزامن - + Slightly improves performance by moving presentation to a separate CPU thread. تحسين الأداء بشكل طفيف عن طريق نقل العرض التقديمي إلى مؤشر ترابط منفصل في وحدة المعالجة المركزية. - + Force maximum clocks (Vulkan only) (Vulkan فقط) فرض الحد الأقصى للساعات - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. يعمل في الخلفية أثناء انتظار أوامر الرسومات لمنع وحدة معالجة الرسومات من خفض سرعة الساعة. - + Anisotropic Filtering: الترشيح المتباين الخواص: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. يتحكم بجودة عرض الملمس بزوايا مائلة. من الآمن ضبطه على 16x على معظم وحدات معالجة الرسومات. - + GPU Mode: وضع وحدة معالجة الرسومات: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. يتحكم في وضع محاكاة وحدة معالجة الرسومات.تُعرض معظم الألعاب بشكل جيد في الوضعين السريع أو المتوازن، ولكن الوضع الدقيق لا يزال مطلوبًا لبعض الألعاب.تميل الجسيمات إلى العرض بشكل صحيح فقط في الوضع الدقيق. - + DMA Accuracy: DMA دقة: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. الدقة الآمنة تعمل على إصلاح المشكلات في بعض الألعاب ولكنها قد تؤدي إلى انخفاض الأداء DMA يتحكم في دقة - + Enable asynchronous shader compilation تفعيل تجميع التظليل غير المتزامن - + May reduce shader stutter. قد يقلل من تقطع التظليل. - + Fast GPU Time وقت معالجة الرسومات السريع - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. يزيد من سرعة وحدة معالجة الرسومات المحاكية لزيادة الدقة الديناميكية ومسافة العرض.استخدم 256 للحصول على أقصى أداء و 512 للحصول على أقصى دقة للرسومات. - + GPU Unswizzle إلغاء ترتيب بيانات وحدة معالجة الرسومات - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. باستخدام حوسبة وحدة معالجة الرسومات BCn 3D يسرع فك تشفير نسيج. قم بتعطيله في حالة حدوث أعطال أو مشاكل في الرسومات. - + GPU Unswizzle Max Texture Size الحد الأقصى لحجم النسيج في وحدة معالجة الرسومات بعد إعادة ترتيب البيانات - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1013,48 +1003,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size حجم تدفق إلغاء ترتيب بيانات وحدة معالجة الرسومات - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. يحدد الحد الأقصى لكمية بيانات النسيج (بالميغابايت) التي تتم معالجتها لكل إطار. يمكن أن تقلل القيم الأعلى من التقطع أثناء تحميل النسيج، ولكنها قد تؤثر على اتساق الإطارات. - + GPU Unswizzle Chunk Size حجم كتلة إلغاء ترتيب بيانات وحدة معالجة الرسومات - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. يُحدد هذا الخيار عدد شرائح العمق التي تتم معالجتها في عملية إرسال واحدة. زيادة هذا الخيار قد تُحسّن الإنتاجية على وحدات معالجة الرسومات المتطورة، ولكنها قد تُسبب أخطاء في إعادة تعيين وقت الاستجابة أو انقطاع الاتصال ببرنامج التشغيل على الأجهزة ذات المواصفات الأقل. - + Use Vulkan pipeline cache Vulkan استخدام ذاكرة التخزين المؤقتة لخط أنابيب - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. يُفعّل ذاكرة التخزين المؤقت لخطوط الأنابيب الخاصة ببائع وحدة معالجة الرسومات. بتخزين ملفات ذاكرة التخزين المؤقتة للخطوط الداخلية Vulkan يمكن أن يؤدي هذا الخيار إلى تحسين وقت تحميل التظليل بشكل كبير في الحالات التي لا يقوم فيها برنامج تشغيل. - + Enable Compute Pipelines (Intel Vulkan Only) (Intel Vulkan فقط) تمكين خطوط أنابيب الحوسبة - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1063,206 +1053,206 @@ Compute pipelines are always enabled on all other drivers. خطوط أنابيب الحوسبة مفعلة دائمًا على جميع برامج التشغيل الأخرى. - + Enable Reactive Flushing تمكين التنظيف التفاعلي - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. يستخدم التنظيف التفاعلي بدلاً من التنظيف التنبئي، مما يسمح بمزامنة الذاكرة بشكل أكثر دقة. - + Sync to framerate of video playback المزامنة مع معدل الإطارات لتشغيل الفيديو - + Run the game at normal speed during video playback, even when the framerate is unlocked. قم بتشغيل اللعبة بالسرعة العادية أثناء تشغيل الفيديو، حتى عندما يكون معدل الإطارات مفتوحًا. - + Barrier feedback loops - حلقات ردود الفعل الحاجزة + حلقات التغذية الراجعة للحواجز - + Improves rendering of transparency effects in specific games. يحسن عرض تأثيرات الشفافية في بعض الألعاب المحددة. - + Enable buffer history تمكين سجل التخزين المؤقت - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. يُتيح هذا الخيار الوصول إلى حالات التخزين المؤقت السابقة. وقد يُحسّن جودة العرض وثبات الأداء في بعض الألعاب. - + Fix bloom effects إصلاح تأثيرات التوهج - + Removes bloom in Burnout. يزيل التوهج في وضع الاحتراق. - + Enable Legacy Rescale Pass تفعيل ميزة إعادة التحجيم القديمة - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. قد يصلح مشاكل إعادة القياس في بعض الألعاب بالاعتماد على سلوك من التنفيذ السابق. حل لسلوك قديم يصلح تشوهات الخطوط على بطاقات AMD وIntel الرسومية، ووميض النسيج الرمادي على بطاقات Nvidia الرسومية في لعبة Luigi's Mansion 3. - + Extended Dynamic State الحالة الديناميكية الموسعة - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. يتحكم في عدد الميزات التي يمكن استخدامها في الحالة الديناميكية الموسعة.تسمح الحالات الأعلى بمزيد من الميزات ويمكن أن تزيد من الأداء، ولكنها قد تسبب مشكلات رسومية إضافية. - + Vertex Input Dynamic State حالة ديناميكية لإدخال الرأس - + Enables vertex input dynamic state feature for better quality and performance. يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء. - + Provoking Vertex استفزاز قمة الرأس - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. يُحسّن الإضاءة ومعالجة الرؤوس في بعض الألعاب. تدعم هذه الإضافة أجهزة Vulkan 1.0+‎ فقط. - + Descriptor Indexing فهرسة الوصف - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. يُحسّن معالجة الملمس والذاكرة المؤقتة وطبقة ترجمة ماكسويل. تدعم بعض أجهزة Vulkan الإصدار 1.1+‎ وجميع أجهزة 1.2+‎ هذه الإضافة. - + Sample Shading تظليل العينة - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. يسمح لمظلل الأجزاء بالتنفيذ لكل عينة في جزء متعدد العينات بدلاً من مرة واحدة لكل جزء. يحسن جودة الرسومات على حساب الأداء. القيم الأعلى تحسن الجودة ولكنها تقلل من الأداء. - + RNG Seed مولد الأرقام العشوائية - + Controls the seed of the random number generator. Mainly used for speedrunning. يتحكم في بذرة مولد الأرقام العشوائية. يُستخدم بشكل رئيسي في سباقات السرعة. - + Device Name اسم الجهاز - + The name of the console. اسم وحدة التحكم. - + Custom RTC Date: المخصص RTC تاريخ: - + This option allows to change the clock of the console. Can be used to manipulate time in games. يتيح لك هذا الخيار تغيير ساعة وحدة التحكم. يمكن استخدامه للتحكم بالوقت في الألعاب. - + The number of seconds from the current unix time عدد الثواني من وقت يونكس الحالي - + Language: اللغة: - + This option can be overridden when region setting is auto-select يمكن تجاوز هذا الخيار عند تحديد إعداد المنطقة تلقائيًا - + Region: المنطقة: - + The region of the console. منطقة وحدة التحكم. - + Time Zone: المنطقة الزمنية: - + The time zone of the console. المنطقة الزمنية لوحدة التحكم. - + Sound Output Mode: وضع إخراج الصوت: - + Console Mode: وضع وحدة التحكم: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1271,1048 +1261,1048 @@ Setting to Handheld can help improve performance for low end systems. يُمكن أن يُساعد الضبط على الوضع المحمول على تحسين أداء الأجهزة منخفضة المواصفات. - + Unit Serial الرقم التسلسلي للوحدة - + Battery Serial الرقم التسلسلي للبطارية - + Debug knobs مقابض تصحيح الأخطاء - + Prompt for user profile on boot المطالبة بملف تعريف المستخدم عند التشغيل - + Useful if multiple people use the same PC. مفيد إذا كان هناك عدة أشخاص يستخدمون نفس الكمبيوتر. - + Pause when not in focus توقف عند عدم التركيز - + Pauses emulation when focusing on other windows. يوقف المحاكاة عند التركيز على نوافذ أخرى. - + Confirm before stopping emulation تأكيد قبل إيقاف المحاكاة - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. يتجاوز المطالبات التي تطلب تأكيد إيقاف المحاكاة. يؤدي تمكينه إلى تجاوز هذه المطالبات والخروج مباشرة من المحاكاة. - + Hide mouse on inactivity إخفاء الماوس عند عدم النشاط - + Hides the mouse after 2.5s of inactivity. يخفي الماوس بعد 2.5 ثانية من عدم النشاط. - + Disable controller applet تعطيل تطبيق التحكم - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. يُعطّل استخدام أداة التحكم في البرامج المُحاكاة قسرًا. عند محاولة أي برنامج فتح أداة التحكم، تُغلق فورًا. - + Check for updates التحقق من توفر التحديثات - + Whether or not to check for updates upon startup. ما إذا كان يجب التحقق من التحديثات عند بدء التشغيل أم لا. - + Enable Gamemode تمكين وضع اللعبة - + Force X11 as Graphics Backend كخلفية رسومات X11 فرض - + Custom frontend الواجهة الأمامية المخصصة - + Real applet تطبيق صغير حقيقي - + Never أبداً - + On Load عند التحميل - + Always دائماً - + CPU وحدة المعالجة المركزية - + GPU وحدة معالجة الرسومات - + CPU Asynchronous وحدة المعالجة المركزية غير المتزامنة - + Uncompressed (Best quality) Uncompressed (أفضل جودة) - + BC1 (Low quality) BC1 (جودة منخفضة) - + BC3 (Medium quality) BC3 (جودة متوسطة) - - + + Auto تلقائي - + 30 FPS 30 إطارًا في الثانية - + 60 FPS 60 إطارًا في الثانية - + 90 FPS 90 إطارًا في الثانية - + 120 FPS 120 إطارًا في الثانية - + Conservative محافظ - + Aggressive عدواني - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null لا شيء - + Fast سريع - + Balanced متوازن - - + + Accurate دقه - - + + Default افتراضي - + Unsafe (fast) غير آمن (سريع) - + Safe (stable) آمن (مستقر) - + Unsafe غير آمن - + Paranoid (disables most optimizations) جنون العظمة (يعطل معظم التحسينات) - + Debugging تصحيح الأخطاء - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed نافذة بلا حدود - + Exclusive Fullscreen شاشة كاملة حصرية - + No Video Output لا يوجد إخراج فيديو - + CPU Video Decoding فك تشفير فيديو وحدة المعالجة المركزية - + GPU Video Decoding (Default) فك تشفير فيديو وحدة معالجة الرسومات (افتراضي) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [تجريبي] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [تجريبي] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [تجريبي] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [تجريبي] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [تجريبي] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gaussian - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Area - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None لا شيء - + FXAA FXAA - + SMAA SMAA - + Default (16:9) (16:9) افتراضي - + Force 4:3 4:3 فرض - + Force 21:9 21:9 فرض - + Force 16:10 16:10 فرض - + Stretch to Window تمديد إلى النافذة - + Automatic تلقائي - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) اليابانية (日本語) - + American English الإنجليزية الأمريكية - + French (français) الفرنسية (français) - + German (Deutsch) الألمانية (Deutsch) - + Italian (italiano) الإيطالية (Italiano) - + Spanish (español) الإسبانية (español) - + Chinese الصينية - + Korean (한국어) الكورية (한국어) - + Dutch (Nederlands) الهولندية (Nederlands) - + Portuguese (português) البرتغالية (Português) - + Russian (Русский) الروسية (Русский) - + Taiwanese تايواني - + British English الإنكليزية البريطانية - + Canadian French الكندية الفرنسية - + Latin American Spanish أمريكا اللاتينية الإسبانية - + Simplified Chinese الصينية المبسطة - + Traditional Chinese (正體中文) الصينية التقليدية (正體中文) - + Brazilian Portuguese (português do Brasil) البرتغالية البرازيلية (português do Brasil) - + Polish (polska) البولندية (polska) - + Thai (แบบไทย) التايلاندية (แบบไทย) - - + + Japan اليابان - + USA الولايات المتحدة الأمريكية - + Europe أوروبا - + Australia أستراليا - + China الصين - + Korea كوريا - + Taiwan تايوان - + Auto (%1) Auto select time zone تلقائي (%1) - + Default (%1) Default time zone افتراضي (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egypt - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Iceland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Poland - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turkey - + UCT UCT - + Universal عالمي - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono أحادي - + Stereo مجسم - + Surround محيطي - + 4GB DRAM (Default) 4GB DRAM (افتراضي) - + 6GB DRAM (Unsafe) 6GB DRAM (غير آمنة) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (غير آمنة) - + 12GB DRAM (Unsafe) 12GB DRAM (غير آمنة) - + Docked الإرساء - + Handheld محمول - - + + Off تعطيل - + Boost (1700MHz) تعزيز (1700 ميجا هرتز) - + Fast (2000MHz) سريع (2000 ميجاهرتز) - + Always ask (Default) اسأل دائمًا (افتراضي) - + Only if game specifies not to stop فقط إذا حددت اللعبة عدم التوقف - + Never ask لا تسأل أبدا - - + + Medium (256) متوسط (256) - - + + High (512) عالي (512) - + Very Small (16 MB) صغير جدًا (16 ميغابايت) - + Small (32 MB) صغير (32 ميغابايت) - + Normal (128 MB) قياسي (128 ميغابايت) - + Large (256 MB) كبير (256 ميغابايت) - + Very Large (512 MB) كبير جدًا (512 ميغابايت) - + Very Low (4 MB) منخفض جدًا (4 ميغابايت) - + Low (8 MB) منخفض (8 ميغابايت) - + Normal (16 MB) قياسي (16 ميغابايت) - + Medium (32 MB) متوسط (32 ميغابايت) - + High (64 MB) عالي (64 ميغابايت) - + Very Low (32) منخفض جدًا (32) - + Low (64) منخفض (64) - + Normal (128) قياسي (128) - + Disabled معطل - + ExtendedDynamicState 1 الحالة الديناميكية الممتدة 1 - + ExtendedDynamicState 2 الحالة الديناميكية الممتدة 2 - + ExtendedDynamicState 3 الحالة الديناميكية الممتدة 3 - + Tree View - عرض الشجرة + عرض قائمة - + Grid View - عرض الشبكة + عرض شبكة @@ -2494,7 +2484,7 @@ When a program attempts to open the controller applet, it is immediately closed. Enable return stack buffer - تمكين مخزن إرجاع المكدس + تمكين مخزن مؤقت لمكدس الإرجاع @@ -2837,7 +2827,7 @@ When a program attempts to open the controller applet, it is immediately closed. Use dev.keys - استخدام dev.keys + dev.keys استخدام مفاتيح التطوير @@ -2852,7 +2842,7 @@ When a program attempts to open the controller applet, it is immediately closed. Battery Serial: - رقم تسلسلي للبطارية: + :رقم تسلسلي للبطارية @@ -2882,7 +2872,7 @@ When a program attempts to open the controller applet, it is immediately closed. Unit Serial: - الرقم التسلسلي للوحدة: + :الرقم التسلسلي للوحدة @@ -3304,7 +3294,7 @@ Would you like to delete the old save data? Remove Selected - إزالة ما تم اختياره + إزالة المحدد @@ -4976,7 +4966,7 @@ Once deleted, these can NOT be recovered. Are you 100% sure you want to delete t Delete add-on(s)? - حذف التعديل(ات)؟ + حذف الإضافة(ات)؟ @@ -6517,204 +6507,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute كتم الصوت/إلغاء كتم الصوت - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window النافذة الرئيسية - + Audio Volume Down خفض مستوى الصوت - + Audio Volume Up رفع مستوى الصوت - + Capture Screenshot لقطة شاشة - + Change Adapting Filter تغيير مرشح التكيف - + Change Docked Mode تغيير وضع الإرساء - + Change GPU Mode تغيير وضع وحدة معالجة الرسومات - + Configure الإعدادات - + Configure Current Game إعدادات اللعبة الحالية - + Continue/Pause Emulation استأنف/إيقاف مؤقت للمحاكاة - + Exit Fullscreen الخروج من وضع ملء الشاشة - + Exit Eden خروج من إيدن - + Fullscreen ملء الشاشة - + Load File تحميل الملف - + Load/Remove Amiibo تحميل/إزالة أميبو - + Browse Public Game Lobby تصفح قائمة الألعاب العامة - + Create Room إنشاء غرفة - + Direct Connect to Room اتصال مباشر بالغرفة - + Leave Room مغادرة الغرفة - + Show Current Room عرض الغرفة الحالية - + Restart Emulation إعادة تشغيل المحاكاة - + Stop Emulation إيقاف المحاكاة - + TAS Record TAS سجل - + TAS Reset TAS إعادة تعيين - + TAS Start/Stop TAS بدء/إيقاف - + Toggle Filter Bar تبديل شريط التصفية - + Toggle Framerate Limit تبديل حد معدل الإطارات - + Toggle Turbo Speed تبديل سرعة تيربو - + Toggle Slow Speed تبديل السرعة البطيئة - + Toggle Mouse Panning تحريك الماوس - + Toggle Renderdoc Capture Renderdoc تبديل التقاط - + Toggle Status Bar تبديل شريط الحالة - + Toggle Performance Overlay تبديل طبقة الأداء @@ -7289,7 +7279,7 @@ Debug Message: Show Game &Name - عرض اللعبة والاسم + عرض اسم &اللعبة diff --git a/dist/languages/ca.ts b/dist/languages/ca.ts index ed5fca660a..24c4a4c076 100644 --- a/dist/languages/ca.ts +++ b/dist/languages/ca.ts @@ -583,192 +583,182 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Desactivar FMA (millora el rendiment en CPUs sense FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE FRSQRTE i FRECPE més ràpid - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Aquest paràmetre millora la velocitat d'algunes funcions de coma flotant, amb l'ús d'aproximacions natives menys precises. - + Faster ASIMD instructions (32 bits only) Instruccions ASIMD més ràpides (només 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Gestió imprecisa NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Desactiva les comprovacions d'espai d'adreces - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorar monitorització global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Dispositiu: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Resolució: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Filtre d'adaptació de finestra: - + FSR Sharpness: Nitidesa FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Mètode de suavitzat de vores - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Mode pantalla completa: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Relació d'aspecte: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output Optimitzar la sortida de SPIRV - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -776,24 +766,24 @@ This feature is experimental. - + NVDEC emulation: Emulació NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -802,55 +792,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: Mode de sincronització vertical: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -858,1398 +848,1398 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: Filtrat anisotròpic: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: Mode de la GPU: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: Precisió DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Llavor de GNA - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Nom del dispositiu - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Idioma: - + This option can be overridden when region setting is auto-select - + Region: Regió: - + The region of the console. - + Time Zone: Zona horària: - + The time zone of the console. - + Sound Output Mode: - + Console Mode: Mode de la consola - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Ocultar el cursor del ratolí en cas d'inactivitat - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Activa el mode joc - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never Mai - + On Load - + Always Sempre - + CPU CPU - + GPU GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - - + + Auto Auto - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative Conservador - + Aggressive Agressiu - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (Ensamblat d'ombrejadors, només NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (Experimental, només AMD/Mesa) - + Null Nul - + Fast Ràpid - + Balanced Equilibrat - - + + Accurate Precís - - + + Default Valor predeterminat - + Unsafe (fast) Insegur (ràpid) - + Safe (stable) Segur (estable) - + Unsafe Insegur - + Paranoid (disables most optimizations) Paranoic (desactiva la majoria d'optimitzacions) - + Debugging Depuració - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Finestra sense vores - + Exclusive Fullscreen Pantalla completa exclusiva - + No Video Output Sense sortida de vídeo - + CPU Video Decoding Descodificació de vídeo a la CPU - + GPU Video Decoding (Default) Descodificació de vídeo a la GPU (Valor predeterminat) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Veí més proper - + Bilinear Bilineal - + Bicubic Bicúbic - + Gaussian Gaussià - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution Super resolució AMD FidelityFX - + Area Àrea - + MMPX MMPX - + Zero-Tangent Tangència zero - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Cap - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Valor predeterminat (16:9) - + Force 4:3 Forçar 4:3 - + Force 21:9 Forçar 21:9 - + Force 16:10 - + Stretch to Window Estirar a la finestra - + Automatic Automàtic - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japonès (日本語) - + American English Anglès americà - + French (français) Francès (français) - + German (Deutsch) Alemany (Deutsch) - + Italian (italiano) Italià (italiano) - + Spanish (español) Castellà (español) - + Chinese Xinès - + Korean (한국어) Coreà (한국어) - + Dutch (Nederlands) Holandès (Nederlands) - + Portuguese (português) Portuguès (português) - + Russian (Русский) Rus (Русский) - + Taiwanese Taiwanès - + British English Anglès britànic - + Canadian French Francès canadenc - + Latin American Spanish Espanyol llatinoamericà - + Simplified Chinese Xinès simplificat - + Traditional Chinese (正體中文) Xinès tradicional (正體中文) - + Brazilian Portuguese (português do Brasil) Portuguès brasiler (português do Brasil) - + Polish (polska) Polonès (polska) - + Thai (แบบไทย) Tailandès (แบบไทย) - - + + Japan Japó - + USA EUA - + Europe Europa - + Australia Austràlia - + China Xina - + Korea Corea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Per defecte (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipte - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hong Kong - + HST HST - + Iceland Islàndia - + Iran Iran - + Israel Isreal - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polònia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turquia - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Estèreo - + Surround Envoltant - + 4GB DRAM (Default) 4GB DRAM (Insegur) - + 6GB DRAM (Unsafe) 6GB DRAM (Insegur) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Insegur) - + 12GB DRAM (Unsafe) 12GB DRAM (Insegur) - + Docked Sobretaula - + Handheld Portàtil - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop Tan sols si el joc especifica no parar - + Never ask No preguntar mai - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -6446,204 +6436,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot Captura de pantalla - + Change Adapting Filter - + Change Docked Mode - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation - + Exit Fullscreen - + Exit Eden - + Fullscreen Pantalla Completa - + Load File Carregar arxiu - + Load/Remove Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar - + Toggle Performance Overlay diff --git a/dist/languages/cs.ts b/dist/languages/cs.ts index 0d748e0215..c37db5b5fe 100644 --- a/dist/languages/cs.ts +++ b/dist/languages/cs.ts @@ -583,192 +583,182 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Rozložit FMA instrukce (zlepší výkon na CPU bez FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Rychlejší FRSQRTE a FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Rychlejší instrukce ASIMD (Pouze 32 bitové) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Nepřesné zpracování NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Zakázat kontrolu adres paměti - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorovat globální hlídač. - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Zařízení: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Rozlišení: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: - + FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Režim celé obrazovky: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Poměr stran: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -776,24 +766,24 @@ This feature is experimental. - + NVDEC emulation: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -802,55 +792,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -858,1398 +848,1398 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: Anizotropní filtrování: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Název Zařízení - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Jazyk: - + This option can be overridden when region setting is auto-select - + Region: Region: - + The region of the console. - + Time Zone: Časové Pásmo: - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Potvrzení před zastavením emulace - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Skrýt myš při neaktivitě - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - - + + Auto Automatické - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null - + Fast - + Balanced - - + + Accurate Přesné - - + + Default Výchozí - + Unsafe (fast) - + Safe (stable) - + Unsafe Nebezpečné - + Paranoid (disables most optimizations) Paranoidní (zakáže většinu optimizací) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Okno bez okrajů - + Exclusive Fullscreen Exkluzivní - + No Video Output - + CPU Video Decoding - + GPU Video Decoding (Default) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) - + 3X (2160p/3240p) - + 4X (2880p/4320p) - + 5X (3600p/5400p) - + 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor - + Bilinear Bilineární - + Bicubic - + Gaussian - + Lanczos - + ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Žádné - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Výchozí (16:9) - + Force 4:3 Vynutit 4:3 - + Force 21:9 Vynutit 21:9 - + Force 16:10 - + Stretch to Window Roztáhnout podle okna - + Automatic - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japonština (日本語) - + American English - + French (français) Francouzština (français) - + German (Deutsch) Nemčina (Deutsch) - + Italian (italiano) Italština (Italiano) - + Spanish (español) Španělština (español) - + Chinese Čínština - + Korean (한국어) Korejština (한국어) - + Dutch (Nederlands) Holandština (Nederlands) - + Portuguese (português) Portugalština (português) - + Russian (Русский) Ruština (Русский) - + Taiwanese Tajwanština - + British English Britská Angličtina - + Canadian French Kanadská Francouzština - + Latin American Spanish Latinsko Americká Španělština - + Simplified Chinese Zjednodušená Čínština - + Traditional Chinese (正體中文) Tradiční Čínština (正體中文) - + Brazilian Portuguese (português do Brasil) Brazilská Portugalština (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japonsko - + USA USA - + Europe Evropa - + Australia Austrálie - + China Čína - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egypt - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamajka - + Kwajalein Kwajalein - + Libya Lybie - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polsko - + Portugal Portugalsko - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turecko - + UCT UCT - + Universal Univerzální - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Zadokovaná - + Handheld Příruční - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Vždy se zeptat (Výchozí) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -6437,204 +6427,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot Pořídit Snímek Obrazovky - + Change Adapting Filter - + Change Docked Mode - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation - + Exit Fullscreen Opustit Režim Celé Obrazovky - + Exit Eden - + Fullscreen Celá Obrazovka - + Load File Načíst soubor - + Load/Remove Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar - + Toggle Performance Overlay diff --git a/dist/languages/da.ts b/dist/languages/da.ts index 2d59847c91..315a828e29 100644 --- a/dist/languages/da.ts +++ b/dist/languages/da.ts @@ -585,192 +585,182 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Adskil FMA (forbedr ydeevne på CPUer uden FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Hurtigere FRSQRTE og FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Hurtigere ASIMD-instrukser (kun 32-bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Unøjagtig NaN-håndtering - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Deaktivér adresseplads-kontrol - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorér global overvågning - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Enhed: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Opløsning: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Vinduestilpassende Filter: - + FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Anti-Aliaseringsmetode: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Fuldskærmstilstand: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Skærmformat: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -778,24 +768,24 @@ This feature is experimental. - + NVDEC emulation: NVDEC-emulering: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -804,55 +794,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -860,1398 +850,1398 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: Anisotropisk Filtrering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG-Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Region - + The region of the console. - + Time Zone: Tidszone - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Skjul mus ved inaktivitet - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - - + + Auto Automatisk - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null - + Fast - + Balanced - - + + Accurate Nøjagtig - - + + Default Standard - + Unsafe (fast) - + Safe (stable) - + Unsafe Usikker - + Paranoid (disables most optimizations) Paranoid (deaktiverer de fleste optimeringer) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Uindrammet Vindue - + Exclusive Fullscreen Eksklusiv Fuld Skærm - + No Video Output Ingen Video-Output - + CPU Video Decoding CPU-Video Afkodning - + GPU Video Decoding (Default) GPU-Video Afkodning (Standard) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0,75X (540p/810p) [EKSPERIMENTEL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor Nærmeste Nabo - + Bilinear Bilineær - + Bicubic Bikubisk - + Gaussian Gausisk - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Ingen - + FXAA FXAA - + SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Tving 4:3 - + Force 21:9 Tving 21:9 - + Force 16:10 - + Stretch to Window Stræk til Vindue - + Automatic - + 2x - + 4x - + 8x - + 16x - + 32x - + 64x - + Japanese (日本語) Japansk (日本語) - + American English - + French (français) Fransk (français) - + German (Deutsch) Tysk (Deutsch) - + Italian (italiano) Italiensk (italiano) - + Spanish (español) Spansk (español) - + Chinese Kinesisk - + Korean (한국어) Koreansk (한국어) - + Dutch (Nederlands) Hollandsk (Nederlands) - + Portuguese (português) Portugisisk (português) - + Russian (Русский) Russisk (Русский) - + Taiwanese Taiwanesisk - + British English Britisk Engelsk - + Canadian French Candadisk Fransk - + Latin American Spanish Latinamerikansk Spansk - + Simplified Chinese Forenklet Kinesisk - + Traditional Chinese (正體中文) Traditionelt Kinesisk (正體中文) - + Brazilian Portuguese (português do Brasil) Braziliansk Portugisisk (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australien - + China Kina - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Ægypten - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libyen - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Tyrkiet - + UCT UCT - + Universal Universel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Dokket - + Handheld Håndholdt - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -6445,204 +6435,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot Optag Skærmbillede - + Change Adapting Filter - + Change Docked Mode - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation - + Exit Fullscreen - + Exit Eden - + Fullscreen Fuldskærm - + Load File Indlæs Fil - + Load/Remove Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar - + Toggle Performance Overlay diff --git a/dist/languages/de.ts b/dist/languages/de.ts index 179eef9c42..83acb48a4c 100644 --- a/dist/languages/de.ts +++ b/dist/languages/de.ts @@ -589,192 +589,182 @@ Verwende Boost (1700MHz), um mit der höchsten nativen Taktrate der Switch zu la - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) Host-MMU-Emulation aktivieren (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. Diese Optimierung beschleunigt Speicherzugriffe durch das Gastprogramm. Wenn aktiviert, erfolgen Speicherlese- und -schreibvorgänge des Gastes direkt im Speicher und nutzen die MMU des Hosts. Das Deaktivieren erzwingt die Verwendung der Software-MMU-Emulation für alle Speicherzugriffe. - + Unfuse FMA (improve performance on CPUs without FMA) Unfuse FMA (erhöht Leistung auf CPUs ohne FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Diese Option verbessert die Geschwindigkeit, indem die Genauigkeit von "Fused-Multiply-Add"-Anweisungen auf CPUs ohne native FMA-Unterstützung reduziert wird. - + Faster FRSQRTE and FRECPE Schnelleres FRSQRTE und FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Diese Option verbessert die Geschwindigkeit einiger ungenauen Fließkomma-Funktionen, indem weniger genaue native Annäherungen benutzt werden. - + Faster ASIMD instructions (32 bits only) Schnellere ASIMD-Instruktionen (nur 32-Bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Diese Option verbessert die Geschwindigkeit von 32-Bit-ASIMD-Fließkomma-Funktionen, indem diese mit inkorrekten Rundungsmodi ausgeführt werden. - + Inaccurate NaN handling Ungenaue NaN-Verarbeitung - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Adressraumprüfungen deaktivieren - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Globalen Monitor ignorieren - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Gerät: - + This setting selects the GPU to use (Vulkan only). Diese Einstellung wählt aus welche Grafikkarte benutzt werden soll (Nur Vulkan). - + Resolution: Auflösung: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Bildschirmanpassungsfilter: - + FSR Sharpness: FSR-Schärfe - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Kantenglättungs-Methode: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Vollbild-Modus: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Seitenverhältnis: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output Optimiere SPIRV-Ausgabe - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -782,24 +772,24 @@ This feature is experimental. - + NVDEC emulation: NVDEC-Emulation: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: ASTC-Dekodier-Methode: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -808,55 +798,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: ASTC-Rekompression-Methode: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: VRAM-Nutzungs Modus: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation CPU-interne Invalidierung überspringen - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Überspringt bestimmte Cache-Invalidierungen auf CPU-Seite während Speicherupdates, reduziert die CPU-Auslastung und verbessert die Leistung. Dies verursacht vielleicht Abstürze. - + VSync Mode: VSync-Modus: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -864,109 +854,109 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations Speicheroperationen synchronisieren - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Aktiviere asynchrone Präsentation (Nur Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Erzwinge Maximale Taktrate (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Lässt im Hintergrund die GPU Aufgaben erledigen während diese auf Grafikbefehle wartet, damit diese nicht herunter taktet. - + Anisotropic Filtering: Anisotrope Filterung: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: GPU-Modus: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. Steuert den GPU-Emulationsmodus. Die meisten Spiele werden im Modus Schnell oder Ausgeglichen gut gerendert, für einige ist jedoch weiterhin der Modus Akkurat erforderlich. Partikel werden in der Regel nur im Modus Akkurat korrekt gerendert. - + DMA Accuracy: DMA-Genauigkeit: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation Aktiviere asynchrones Shader-Kompilieren - + May reduce shader stutter. Reduziert vielleicht Shader stottern. - + Fast GPU Time Schnelle GPU-Zeit - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle GPU-Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size GPU-Unswizzle max. Texturgröße - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -975,45 +965,45 @@ Während die GPU für mittelgroße und große Texturen schneller ist, kann die C Passen Sie diesen Wert an, um das Gleichgewicht zwischen GPU-Beschleunigung und CPU-Overhead zu finden. - + GPU Unswizzle Stream Size GPU-Unswizzle-Streamgröße - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size GPU-Unswizzle Chunk-Größe - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Vulkan-Pipeline-Cache verwenden - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) Aktiviere Compute-Pipelines (Nur Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1022,1245 +1012,1245 @@ Diese Einstellung ist nur für proprietäre Intel-Treiber und kann bei Aktivieru Bei allen anderen Treibern sind Compute-Pipelines immer aktiviert - + Enable Reactive Flushing Aktiviere Reactives Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Benutzt Reactive-Flushing anstatt Predictive-Flushing, welches akkurateres Speicher-Synchronisieren erlaubt. - + Sync to framerate of video playback Synchronisiere mit Bildrate von Video-Wiedergaben - + Run the game at normal speed during video playback, even when the framerate is unlocked. Lasse das Spiel in der normalen Geschwindigkeit abspielen, trotz freigeschalteter Bildrate (FPS) - + Barrier feedback loops Barrier-Feedback-Loops - + Improves rendering of transparency effects in specific games. Verbessert das Rendering von Transparenzeffekten in bestimmten Spielen. - + Enable buffer history Aktiviere Puffer Verlauf - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects Behebt Boomeffekte - + Removes bloom in Burnout. Entfernt Bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG-Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Gerätename - + The name of the console. Der Name der Konsole. - + Custom RTC Date: Benutzerdefinierte Echtzeituhrdatum: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Diese Option erlaubt die Änderung der Uhr der Konsole. Kann benutzt werden um Zeit in Spielen zu manipulieren. - + The number of seconds from the current unix time - + Language: Sprache: - + This option can be overridden when region setting is auto-select Diese Einstellung kann überschrieben werden, falls deine Region auf Automatisch eingestellt ist. - + Region: Region: - + The region of the console. Die Region der Konsole. - + Time Zone: Zeitzone: - + The time zone of the console. Die Zeitzone der Konsole. - + Sound Output Mode: Tonausgangsmodus: - + Console Mode: Konsolenmodus: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot Beim Start nach Nutzer fragen - + Useful if multiple people use the same PC. Nützlich falls mehrere Personen den gleichen Computer benutzen. - + Pause when not in focus Pausiere falls nicht im Fokus - + Pauses emulation when focusing on other windows. Pausiere Emulation falls andere Fenster im Fokus/Vordergrund sind. - + Confirm before stopping emulation Vor dem Stoppen der Emulation bestätigen - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Mauszeiger verstecken - + Hides the mouse after 2.5s of inactivity. Den Mauszeiger nach 2,5 Sekunden Inaktivität verstecken. - + Disable controller applet Deaktiviere Controller-Applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates Auf Updates überprüfen - + Whether or not to check for updates upon startup. Ob nach Updates während des Startens gesucht werden soll. - + Enable Gamemode GameMode aktivieren - + Force X11 as Graphics Backend - + Custom frontend Benutzerdefinierte Frontend - + Real applet Echtes Applet - + Never Niemals - + On Load Beim Laden - + Always Immer - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Asynchron - + Uncompressed (Best quality) Unkomprimiert (Beste Qualität) - + BC1 (Low quality) BC1 (Niedrige Qualität) - + BC3 (Medium quality) BC3 (Mittlere Qualität) - - + + Auto Auto - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative Konservativ - + Aggressive Aggressiv - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast Schnell - + Balanced Ausgeglichen - - + + Accurate Akkurat - - + + Default Standard - + Unsafe (fast) Unsicher (schnell) - + Safe (stable) Sicher (stabil) - + Unsafe Unsicher - + Paranoid (disables most optimizations) Paranoid (deaktiviert die meisten Optimierungen) - + Debugging Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Rahmenloses Fenster - + Exclusive Fullscreen Exklusiver Vollbildmodus - + No Video Output Keine Videoausgabe - + CPU Video Decoding CPU Video Dekodierung - + GPU Video Decoding (Default) GPU Video Dekodierung (Standard) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTELL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0,5X (360p/540p) [EXPERIMENTELL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0,75X (540p/810p) [EXPERIMENTELL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTELL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1,5X (1080p/1620p) [EXPERIMENTELL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest-Neighbor - + Bilinear Bilinear - + Bicubic Bikubisch - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Keiner - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Erzwinge 4:3 - + Force 21:9 Erzwinge 21:9 - + Force 16:10 Erzwinge 16:10 - + Stretch to Window Auf Fenster anpassen - + Automatic Automatisch - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japanisch (日本語) - + American English Amerikanisches Englisch - + French (français) Französisch (français) - + German (Deutsch) Deutsch (German) - + Italian (italiano) Italienisch (italiano) - + Spanish (español) Spanisch (español) - + Chinese Chinesisch - + Korean (한국어) Koreanisch (한국어) - + Dutch (Nederlands) Niederländisch (Nederlands) - + Portuguese (português) Portugiesisch (português) - + Russian (Русский) Russisch (Русский) - + Taiwanese Taiwanesisch - + British English Britisches Englisch - + Canadian French Kanadisches Französisch - + Latin American Spanish Lateinamerikanisches Spanisch - + Simplified Chinese Vereinfachtes Chinesisch - + Traditional Chinese (正體中文) Traditionelles Chinesisch (正體中文) - + Brazilian Portuguese (português do Brasil) Brasilianisches Portugiesisch (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australien - + China China - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Automatisch (%1) - + Default (%1) Default time zone Standard (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Ägypten - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Libyen - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Türkei - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Standard) - + 6GB DRAM (Unsafe) 6GB DRAM (Unsicher) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Unsicher) - + 12GB DRAM (Unsafe) 12GB DRAM (Unsicher) - + Docked Im Dock - + Handheld Handheld - - + + Off Aus - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Schnell (2000MHz) - + Always ask (Default) Immer fragen (Standard) - + Only if game specifies not to stop Nur wenn ein Spiel vorgibt, nicht zu stoppen - + Never ask Niemals fragen - - + + Medium (256) Mittel (256) - - + + High (512) Hoch (512) - + Very Small (16 MB) Sehr klein (16 MB) - + Small (32 MB) Klein (32 MB) - + Normal (128 MB) Normal (128 MB) - + Large (256 MB) Groß (256 MB) - + Very Large (512 MB) Sehr groß (512 MB) - + Very Low (4 MB) Sehr niedrig (4 MB) - + Low (8 MB) Niedrig (8 MB) - + Normal (16 MB) Normal (16 MB) - + Medium (32 MB) Mittel (32 MB) - + High (64 MB) Hoch (64 MB) - + Very Low (32) Sehr niedrig (32) - + Low (64) Niedrig (64) - + Normal (128) Normal (128) - + Disabled Deaktiviert - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View Baum Ansicht - + Grid View Raster Ansicht @@ -6460,204 +6450,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Audio aktivieren / deaktivieren - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Hauptfenster - + Audio Volume Down Lautstärke verringern - + Audio Volume Up Lautstärke erhöhen - + Capture Screenshot Screenshot aufnehmen - + Change Adapting Filter Adaptiven Filter ändern - + Change Docked Mode Dockmodus ändern - + Change GPU Mode GPU-Modus ändern - + Configure Konfigurieren - + Configure Current Game Konfiguriere aktuelles Spiel - + Continue/Pause Emulation Emulation fortsetzen/pausieren - + Exit Fullscreen Vollbild verlassen - + Exit Eden Verlasse Eden - + Fullscreen Vollbild - + Load File Datei laden - + Load/Remove Amiibo Amiibo laden/entfernen - + Browse Public Game Lobby Öffentliche Spiele-Lobbys durchsuchen - + Create Room Raum erstellen - + Direct Connect to Room Direkte Verbindung zum Raum - + Leave Room Raum verlassen - + Show Current Room Aktuellen Raum anzeigen - + Restart Emulation Emulation neustarten - + Stop Emulation Emulation stoppen - + TAS Record TAS aufnehmen - + TAS Reset TAS neustarten - + TAS Start/Stop TAS starten/stoppen - + Toggle Filter Bar Filterleiste umschalten - + Toggle Framerate Limit Aktiviere Bildraten Limitierung - + Toggle Turbo Speed Turbo Geschwindigkeit umschalten - + Toggle Slow Speed Langsame Geschwindigkeit umschalten - + Toggle Mouse Panning Mausschwenk umschalten - + Toggle Renderdoc Capture Renderdoc-Aufnahme umschalten - + Toggle Status Bar Statusleiste umschalten - + Toggle Performance Overlay Leistungs Overlay umschalten diff --git a/dist/languages/el.ts b/dist/languages/el.ts index 2d27894e98..dffe07574b 100644 --- a/dist/languages/el.ts +++ b/dist/languages/el.ts @@ -585,192 +585,182 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Αχρησιμοποίητο FMA (βελτιώνει την απόδοση σε επεξεργαστές χωρίς FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Ταχύτερη FRSQRTE και FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Ταχύτερες οδηγίες ASIMD (μόνο 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Ανακριβής χειρισμός NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Απενεργοποίηση ελέγχου χώρου διευθύνσεων - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Αγνοήση καθολικής επίβλεψης - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Συσκευή: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Ανάλυση: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Φίλτρο Προσαρμογής Παραθύρου: - + FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Μέθοδος Anti-Aliasing: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Λειτουργία Πλήρους Οθόνης: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Αναλογία Απεικόνισης: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -778,24 +768,24 @@ This feature is experimental. - + NVDEC emulation: Εξομοίωση NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -804,55 +794,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -860,1398 +850,1398 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: Ανισοτροπικό Φιλτράρισμα: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Περιφέρεια: - + The region of the console. - + Time Zone: Ζώνη Ώρας: - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Απόκρυψη δρομέα ποντικιού στην αδράνεια - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - - + + Auto Αυτόματη - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null - + Fast - + Balanced - - + + Accurate Ακριβής - - + + Default Προεπιλεγμένο - + Unsafe (fast) - + Safe (stable) - + Unsafe Επισφαλής - + Paranoid (disables most optimizations) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Παραθυροποιημένο Χωρίς Όρια - + Exclusive Fullscreen Αποκλειστική Πλήρης Οθόνη - + No Video Output Χωρίς Έξοδο Βίντεο - + CPU Video Decoding Αποκωδικοποίηση Βίντεο CPU - + GPU Video Decoding (Default) Αποκωδικοποίηση Βίντεο GPU (Προεπιλογή) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [ΠΕΙΡΑΜΑΤΙΚΟ] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor Πλησιέστερος Γείτονας - + Bilinear Διγραμμικό - + Bicubic Δικυβικό - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Κανένα - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Προεπιλογή (16:9) - + Force 4:3 Επιβολή 4:3 - + Force 21:9 Επιβολή 21:9 - + Force 16:10 Επιβολή 16:10 - + Stretch to Window Επέκταση στο Παράθυρο - + Automatic Αυτόματα - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Ιαπωνικά (日本語) - + American English - + French (français) Γαλλικά (Français) - + German (Deutsch) Γερμανικά (Deutsch) - + Italian (italiano) Ιταλικά (Italiano) - + Spanish (español) Ισπανικά (Español) - + Chinese Κινέζικα - + Korean (한국어) Κορεάτικα (한국어) - + Dutch (Nederlands) Ολλανδικά (Nederlands) - + Portuguese (português) Πορτογαλικά (Português) - + Russian (Русский) Ρώσικα (Русский) - + Taiwanese Ταϊβανέζικα - + British English Βρετανικά Αγγλικά - + Canadian French Καναδικά Γαλλικά - + Latin American Spanish Λατινοαμερικάνικα Ισπανικά - + Simplified Chinese Απλοποιημένα Κινέζικα - + Traditional Chinese (正體中文) Παραδοσιακά Κινέζικα (正體中文) - + Brazilian Portuguese (português do Brasil) Πορτογαλικά Βραζιλίας (Português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Ιαπωνία - + USA ΗΠΑ - + Europe Ευρώπη - + Australia Αυστραλία - + China Κίνα - + Korea Κορέα - + Taiwan Ταϊβάν - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET CET - + CST6CDT CST6CDT - + Cuba Κούβα - + EET EET - + Egypt Αίγυπτος - + Eire - + EST EST - + EST5EDT EST5EDT - + GB - + GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Γκρήνουιτς - + Hongkong Χονγκ Κονγκ - + HST HST - + Iceland Ισλανδία - + Iran Ιράν - + Israel Ισραήλ - + Jamaica Ιαμαϊκή - + Kwajalein - + Libya Λιβύη - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Ναβάχο - + NZ - + NZ-CHAT - + Poland Πολωνία - + Portugal Πορτογαλία - + PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Σιγκαπούρη - + Turkey Τουρκία - + UCT UCT - + Universal Παγκόσμια - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu - + Mono Μονοφωνικό - + Stereo Στέρεοφωνικό - + Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld Handheld - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -6436,204 +6426,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot Λήψη στιγμιότυπου οθόνης - + Change Adapting Filter - + Change Docked Mode - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation - + Exit Fullscreen - + Exit Eden - + Fullscreen Πλήρη Οθόνη - + Load File Φόρτωση αρχείου - + Load/Remove Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar - + Toggle Performance Overlay diff --git a/dist/languages/es.ts b/dist/languages/es.ts index 3f1abaebc5..f6d1e7c690 100644 --- a/dist/languages/es.ts +++ b/dist/languages/es.ts @@ -33,7 +33,7 @@ hr { height: 1px; border-width: 0; } li.unchecked::marker { content: "\2610"; } li.checked::marker { content: "\2612"; } </style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden es un emulador experimental de código abierto de Nintendo Switch con licencia GPLv3.0+ que está basado en el emulador yuzu que finalizó su desarrollo en marzo de 2024. <br /><br />Este software no debería ser usado para jugar juegos que no fueron legalmente obtenidos.</span></p></body></html> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden es un emulador experimental de código abierto de Nintendo Switch licenciado bajo GPLv3.0+ que está basado en el emulador yuzu el cual finalizó su desarrollo en marzo de 2024. <br /><br />Este programa no debería ser usado para jugar a juegos que no fueron obtenidos legalmente.</span></p></body></html> @@ -43,7 +43,7 @@ li.checked::marker { content: "\2612"; } <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; is a trademark of Nintendo. Eden is not affiliated with Nintendo in any way.</span></p></body></html> - <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; es una marca registrada de Nintendo. Eden no está afiliado con Nintendo de ninguna manera.</span></p></body></html> + <html><head/><body><p><span style=" font-size:7pt;">&quot;Nintendo Switch&quot; es una marca registrada de Nintendo. Eden no está afiliado de ninguna forma con Nintendo.</span></p></body></html> @@ -61,12 +61,12 @@ li.checked::marker { content: "\2612"; } Touch the top left corner <br>of your touchpad. - Toque la esquina superior izquierda<br>de su panel táctil. + Toca la esquina superior izquierda<br>de tu panel táctil. Now touch the bottom right corner <br>of your touchpad. - Ahora toque la esquina inferior derecha <br>de su panel táctil. + Ahora toca la esquina inferior derecha <br>de tu panel táctil. @@ -140,7 +140,7 @@ li.checked::marker { content: "\2612"; } When you block a player, you will no longer receive chat messages from them.<br><br>Are you sure you would like to block %1? - Cuando bloquee a un jugador, ya no recibirá mensajes de él. <br><br> ¿Está seguro de que quiere bloquear a %1? + Cuando bloqueas a un jugador, ya no recibirás más mensajes de él. <br><br> ¿Estás seguro de que quieres bloquear a %1? @@ -160,7 +160,7 @@ li.checked::marker { content: "\2612"; } Are you sure you would like to <b>kick</b> %1? - ¿Está seguro de que quiere <b>expulsar</b> a %1? + ¿Estás seguro de que quieres <b>expulsar</b> a %1? @@ -172,7 +172,7 @@ li.checked::marker { content: "\2612"; } Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. - ¿Está seguro de que quiere <b>vetar y expulsar a</b>%1? + ¿Estás seguro de que quieres <b>vetar y expulsar a</b>%1? Esto vetará su nombre de usuario del foro y su dirección IP. @@ -234,12 +234,12 @@ Esto vetará su nombre de usuario del foro y su dirección IP. Report Game Compatibility - Informar de compatibilidad del juego + Informar de compatibilidad con el juego <html><head/><body><p><span style=" font-size:10pt;">Should you choose to submit a test case to the </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">eden Compatibility List</span></a><span style=" font-size:10pt;">, The following information will be collected and displayed on the site:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hardware Information (CPU / GPU / Operating System)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Which version of eden you are running</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The connected eden account</li></ul></body></html> - <html><head/><body><p><span style=" font-size:10pt;">Si elije entregar un caso de prueba a la </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">lista de compatabilidad de Eden</span></a><span style=" font-size:10pt;">, Se recopilará y mostrará la siguiente información en el sito:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Información del hardware (CPU / GPU / Sistema operativo)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Qué version de Eden está usando</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">La cuenta de eden que esta conectada </li></ul></body></html> + <html><head/><body><p><span style=" font-size:10pt;">Si elijes entregar un caso de prueba a la </span><a href="https://eden-emulator.github.io/game/"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">lista de compatibilidad de Eden</span></a><span style=" font-size:10pt;">, Se recopilará y mostrará la siguiente información en el sito:</span></p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Información del hardware (CPU / GPU / Sistema operativo)</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Qué version de Eden estás usando</li><li style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">La cuenta de eden que está conectada </li></ul></body></html> @@ -269,7 +269,7 @@ Esto vetará su nombre de usuario del foro y su dirección IP. <html><head/><body><p>Does the game reach gameplay?</p></body></html> - <html><head/><body><p>¿El juego alcanza a ser jugable?</p></body></html> + <html><head/><body><p>¿El juego llega a ser jugable?</p></body></html> @@ -279,12 +279,12 @@ Esto vetará su nombre de usuario del foro y su dirección IP. No The game crashes or freezes during gameplay - No El juego se bloquea o se congela durante la ejecución + No El juego se bloquea o se congela durante la partida <html><head/><body><p>Does the game work without crashing, freezing or locking up during gameplay?</p></body></html> - <html><head/><body><p>¿Funciona el juego sin que se interrumpa, se congele o se bloquee durante la partida?</p></body></html> + <html><head/><body><p>¿El juego funciona sin que se interrumpa, se congele o se bloquee durante la partida?</p></body></html> @@ -344,7 +344,7 @@ Esto vetará su nombre de usuario del foro y su dirección IP. Thank you for your submission! - Gracias por su contribución. + Gracias por tu contribución. @@ -359,7 +359,7 @@ Esto vetará su nombre de usuario del foro y su dirección IP. An error occurred while sending the Testcase - Ha ocurrido un fallo mientras se enviaba el caso de prueba. + Ha ocurrido un error mientras se enviaba el caso de prueba @@ -457,7 +457,7 @@ Esto vetará su nombre de usuario del foro y su dirección IP. Enables Horizon's built-in overlay applet. Press and hold the home button for 1 second to show it. - Activa el applet integrado superpuesto de Horizon. Mantenga pulsado el botón de inicio durante 1 segundo para que aparezca. + Activa el applet integrado de superpuesto de Horizon. Mantén pulsado el botón de inicio durante 1 segundo para que aparezca. @@ -525,7 +525,7 @@ No afecta al rendimiento/estabilidad pero puede permitir que carguen los mods co Disabling it means unlocking the framerate to the maximum your PC can reach. Controla la velocidad máxima de renderizado del juego, pero depende de cada juego si aumenta su velocidad o no. 200% en un juego de 30 FPS serán 60 FPS; en uno de 60 FPS serán 120 FPS. -Desactivarlo hará que el juego se renderice lo más rápido posible según su equipo. +Desactivarlo hará que el juego se renderice lo más rápido posible según tu ordenador. @@ -584,7 +584,7 @@ Puede ayudar a reducir los tirones o parpadeos en tasas de fotogramas bajas. Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - Overcloquea la CPU emulada para eliminar algunos limitadores de FPS. en CPUs más débiles puede reducir el rendimiento y algunos juegos pueden funcionar incorrectamente. + Overcloquea la CPU emulada para eliminar algunos limitadores de FPS. en CPUs más humildes puede reducir el rendimiento y algunos juegos pueden funcionar incorrectamente. Usa Boost (1700MHz) para ejecutar a la velocidad nativa maximo de Switch, o Fast (2000MHz) para ejecutar al doble velocidad. @@ -595,25 +595,15 @@ Usa Boost (1700MHz) para ejecutar a la velocidad nativa maximo de Switch, o Fast Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - Establezca un valor personalizado para los ticks de la CPU. Valores más altos pueden aumentar el rendimiento, pero también pueden causar bloqueos. Se recomienda un rango de 77-21000. + Establece un valor personalizado para los ticks de la CPU. Valores más altos pueden aumentar el rendimiento, pero también pueden causar bloqueos. Se recomienda un rango de 77-21000. - - Virtual Table Bouncing - Rebote de mesa virtual - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - Rebote (por emular un valor-0 de retorno) cualquier función que desencadene una anulación de precarga - - - + Enable Host MMU Emulation (fastmem) - Activa emulación del huesped MMU (fastmem) + Activar la emulación del huesped MMU (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -622,99 +612,99 @@ Al actualizarlo, las lecturas/escrituras de memoria del programa invitado se rea Desactivando este opción obliga a que todos los accesos a la memoria utilicen el Software MMU emulado. - + Unfuse FMA (improve performance on CPUs without FMA) Desactivar FMA (mejora el rendimiento en las CPU sin FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Esta opción mejora el rendimiento al reducir la precisión de las instrucciones fused-multiply-add en las CPU sin soporte nativo FMA. - + Faster FRSQRTE and FRECPE - FRSQRTE y FRECPE rápido + FRSQRTE y FRECPE rápidos - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Esta opción mejora el rendimiento de algunas funciones aproximadas de punto flotante al utilizar aproximaciones nativas menos precisas. - + Faster ASIMD instructions (32 bits only) Instrucciones ASIMD rápidas (solo 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Esta opción mejora la velocidad de las funciones de punto flotante ASIMD de 32 bits al ejecutarlas con redondeos incorrectos. - + Inaccurate NaN handling Gestión imprecisa NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Esta opción mejora el rendimiento al no hacer comprobaciones "NaN". Ten en cuenta que, a cambio, reduce la precisión de ciertas instrucciones de coma flotante. - + Disable address space checks Desactivar comprobación del espacio de destino - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Esta opción mejora la velocidad eliminando una verificación de seguridad antes de cada operación de memoria. - + Ignore global monitor Ignorar monitorización global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Esta opción mejora el rendimiento al depender solo de la semántica de cmpxchg para garantizar la seguridad de las instrucciones de acceso exclusivas. Ten en cuenta que puede resultar en bloqueos y otras condiciones de carrera. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Cambia la API de salida gráfica. Se recomienda Vulkan. - + Device: Dispositivo: - + This setting selects the GPU to use (Vulkan only). Este ajuste selecciona la GPU a usar (solo Vulkan). - + Resolution: Resolución: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -723,27 +713,27 @@ Las resoluciones altas requieren más VRAM y ancho de banda. Las opciones inferiores a 1X pueden generar errores visuales. - + Window Adapting Filter: Filtro adaptable de ventana: - + FSR Sharpness: Nitidez FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. Determina el nivel de nitidez de la imagen utilizando el contraste dinámico de FSR. - + Anti-Aliasing Method: Método de suavizado de bordes: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -752,26 +742,26 @@ SMAA ofrece mejor calidad. FXAA puede producir mejores resultados visuales en resoluciones bajas. - + Fullscreen Mode: Modo pantalla completa: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - Modo de rendizado a pantalla completa. + Modo de renderizado a pantalla completa. Ventana sin bordes ofrece la mejor compatibilidad con el teclado en pantalla que algunos juegos necesitan. Pantalla completa exclusiva puede ofrecer mejor rendimiento y mejor soporte para FreeSync/G-Sync/VRR. - + Aspect Ratio: Relación de aspecto: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -780,24 +770,24 @@ La mayoría de los juegos solo admiten 16:9, por lo que se requieren modificacio También controla la relación de aspecto de las capturas de pantalla. - + Use persistent pipeline cache - Usar caché de canalización persistente + Usar el caché de canalización persistente - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - Permite almacenar los sombreadores para cargar más rápido al ejecutar el juego otra vez. + Permite almacenar los sombreadores para que carguen más rápido la próxima vez que inicies el juego. Desactivarlo solo está destinado para depuración. - + Optimize SPIRV output Optimizar la salida de SPIRV - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -805,29 +795,29 @@ This feature is experimental. Ejecuta un paso adicional de optimización sobre los sombreadores SPIRV generados. Aumentará el tiempo requerido para compilar los sombreadores. Puede mejorar un poco el rendimiento. -Este función es experimental. +Esta función es experimental. - + NVDEC emulation: Emulación NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - Indica cómo decodificar los videos: -Puede usar la CPU, GPU o no decodificar (mostrará una pantalla en negro durante los videos). -En la mayoría de casos, decodificar mediante GPU es la mejor opción. + Indica cómo descodificar los vídeos: +Puede usar la CPU, GPU o no descodificar (mostrará una pantalla en negro durante los vídeos). +En la mayoría de casos, descodificar mediante la GPU es la mejor opción. - + ASTC Decoding Method: - Modo decodificación ASTC: + Modo descodificación ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -835,16 +825,16 @@ CPU Asynchronously: Use the CPU to decode ASTC textures on demand. EliminatesAST stuttering but may present artifacts. Esta opción controla cómo deben descodificarse las texturas ASTC. CPU: utiliza el procesador para la descodificación. -GPU: utiliza los sombreadores de la tarjeta gráfica para descodificar las texturas ASTC (recomendado). +GPU: utiliza los sombreadores computables de la tarjeta gráfica para descodificar las texturas ASTC (recomendado). CPU asíncrono: usa el procesador para descodificar las texturas ASTC bajo demanda. Elimina los tirones causados por la descodificación ASTC, pero puede generar errores visuales. - + ASTC Recompression Method: Modo recompresión ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -852,44 +842,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3: El formato intermedio será recomprimido a BC1 o BC3, lo que ahorra VRAM, pero degrada la calidad de la imagen. - + Frame Pacing Mode (Vulkan only) Modo de ritmo de fotogramas (solo Vulkan) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. Controla cómo el emulador gestiona el ritmo de los fotogramas para reducir los tirones y hacer que la velocidad de los fotogramas sea más suave y consistente. - + VRAM Usage Mode: Modo de uso de la VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - Selecciona si el emulador prefiere conservar memoria o maximizar el uso de memoria de video disponible para mejorar el rendimiento. -El modo agresivo puede afectar el rendimiento de otras aplicaciones, como el software de grabación. + Selecciona si el emulador prefiere ahorrar memoria o maximizar el uso de memoria de video disponible para mejorar el rendimiento. +El modo agresivo puede afectar al rendimiento de otras aplicaciones, como a los programas de grabación. - + Skip CPU Inner Invalidation - Saltar Invalidación Interna de la CPU + Saltar invalidación interna de la CPU - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - Omite ciertas invalidaciones de caché durante las actualizaciones de memoria, reduciendo uso de la CPU y mejorando la latencia. Esto puede causar crasheos leves. + Omite ciertas invalidaciones de caché durante las actualizaciones de memoria, reduciendo el uso de la CPU y mejorando la latencia. Esto puede causar bloqueos leves. - + VSync Mode: Modo VSync: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -900,58 +890,58 @@ Mailbox ofrece menor latencia que FIFO y evita el tearing, aunque puede perder a Immediate (sin sincronización) muestra los fotogramas tan pronto están disponibles, pero puede generar desgarros de imagen. - + Sync Memory Operations Sincronizar operaciones de memoria - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - Asegura la consistencia de data entre los cómputos y operaciones de memoria. + Asegura la consistencia de datos entre las operaciones procesadas y en memoria. Esta opción arregla errores en los juegos, pero puede afectar negativamente al rendimiento. Los juegos con Unreal Engine 4 son con frecuencia los que muestran cambios significantes en esto. - + Enable asynchronous presentation (Vulkan only) Activar presentación asíncrona (solo Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Mejora el rendimiento ligeramente al usar un hilo de CPU adicional para la presentación. - + Force maximum clocks (Vulkan only) Forzar relojes al máximo (solo Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Ejecuta los procesos en segundo plano mientras se espera a las instrucciones gráficas para evitar que la GPU reduzca su velocidad de reloj. - + Anisotropic Filtering: Filtrado anisotrópico: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Controla la calidad del renderizado de texturas en ángulos oblicuos. Es seguro configurarlo en 16x en la mayoría de las GPU. - + GPU Mode: Modo de la GPU: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. @@ -960,56 +950,56 @@ La mayoridad de juegos renderizarán bien con el modo rápido o balanceado, pero Las partículas tienden a representarse correctamente solo con el modo preciso. - + DMA Accuracy: Precisión de DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Controla la precisión del DMA. La opción de precisión segura corrige errores en algunos juegos, pero puede reducir el rendimiento - + Enable asynchronous shader compilation Activa la compilación de shaders asincrónicos - + May reduce shader stutter. Puede reducir los tirones causados por la carga de sombreadores. - + Fast GPU Time Tiempo rápido de la GPU - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Overcloquea la GPU emulada para aumentar la resolución dinámica y la distancia de renderizado. Use 256 para el máximo rendimiento y 512 para la máxima fidelidad gráfica. - + GPU Unswizzle Desentrelazado de la GPU - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. Acelera la decodificación de texturas 3D BCn mediante computación de la GPU. Desactívela si experimenta problemas o fallos gráficos. - + GPU Unswizzle Max Texture Size Tamaño máximo de textura de desentrelazado de la GPU - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1018,46 +1008,46 @@ Aunque la GPU es más rápida para texturas medianas y grandes, la CPU puede ser Ajuste este valor para encontrar el equilibrio entre la aceleración de la GPU y la sobrecarga de la CPU. - + GPU Unswizzle Stream Size Tamaño del flujo de desentrelazado de la GPU - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. Establece la cantidad máxima de datos de textura (en MiB) procesados ​​por cada fotograma. Valores más altos pueden reducir la distorsión durante la carga de texturas, pero pueden afectar a la consistencia de los fotogramas. - + GPU Unswizzle Chunk Size Tamaño del trozo de desentrelazado de la GPU - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. Determina la cantidad de cortes de profundidad procesados ​​en un solo envío. Aumentar este valor puede mejorar el rendimiento en una GPU de gama alta, pero puede causar tirones y problemas en los tiempos de respuesta en hardware más modesto. - + Use Vulkan pipeline cache Usar caché de canalización de Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Activa la caché de canalización específica del fabricante. Esta opción puede mejorar los tiempos de cargas de sombreadores en el caso de que el controlador de Vulkan no lo almacene internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Activar la canalizaciones de cómputo (solo Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1066,208 +1056,208 @@ Este ajuste solo existe para los controladores propietarios de Intel y puede cau En los demás controladores, la canalización de cómputo siempre está activada. - + Enable Reactive Flushing Activar limpieza reactiva - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Usa limpieza de memoria reactiva en vez de predictiva, permitiendo una sincronización de memoria más precisa. - + Sync to framerate of video playback Sincronizar a fotogramas de reproducción de vídeo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Ejecuta el juego a velocidad normal durante la reproducción de vídeos, incluso cuando no hay límite de fotogramas. - + Barrier feedback loops Bucles de feedback de barrera - + Improves rendering of transparency effects in specific games. Mejora la renderización de los efectos de transparencia en ciertos juegos. - + Enable buffer history Activar el historial del búfer - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. Habilita el acceso a estados de búfer anteriores. Esta opción puede mejorar la calidad de renderizado y la consistencia en el rendimiento de algunos juegos. - + Fix bloom effects Arreglar efectos de resplandor - + Removes bloom in Burnout. Elimina el resplandor en Burnout. - + Enable Legacy Rescale Pass Activar el pase de reescalado heredado - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. Puede arreglar los problemas de reescalado en algunos juegos confiando en el comportamiento de la implementación anterior. Solución alternativa de comportamiento heredado que corrige los artefactos de línea de la GPU AMD y el parpadeo de texturas gris de la GPU Nvidia en Luigis Mansion 3. - + Extended Dynamic State Estado dinámico extendido - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Controla el número de funciones que pueden ser usadas en el Estado Dinámico Extendido. Números más altos permiten úsar más funciones y pueden aumentar el rendimiento, pero tambén pueden causar errores gráficos. - + Vertex Input Dynamic State Estado dinámico de entrada de vértices - + Enables vertex input dynamic state feature for better quality and performance. Activa la función de estado dinámico de entrada de vértices para una mejor calidad y rendimiento. - + Provoking Vertex Vértice provocante - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. Mejora la iluminación y la gestión de vértices en algunos juegos. Solo los dispositivos Vulkan 1.0+ son compatibles con esta extensión. - + Descriptor Indexing Indexación del descriptor - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Mejora el manejo de texturas, búferes y la capa de traducción de Maxwell. Algunos dispositivos Vulkan 1.1+ y todos los 1.2+ son compatibles con esta extensión. - + Sample Shading Sombreado de muestra - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Permite que el sombreador de fragmentos se ejecute por muestra en un fragmento multimuestreado, en lugar de una sola vez por fragmento. Mejora la calidad de los gráficos a costa de rendimiento. Los valores más altos mejoran la calidad, pero reducen el rendimiento. - + RNG Seed Semilla de GNA - + Controls the seed of the random number generator. Mainly used for speedrunning. Controla la semilla del generador de números aleatorios. Usado principalmente para speedrunning. - + Device Name Nombre del dispositivo - + The name of the console. El nombre de la consola - + Custom RTC Date: Fecha Personalizada RTC: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Esta opción permite cambiar el reloj de la consola. Puede ser usado para manipular el tiempo en juegos. - + The number of seconds from the current unix time Número de segundos de la hora actual de Unix - + Language: Idioma: - + This option can be overridden when region setting is auto-select Esta opción puede ser reemplazada cuando la configuración de región está en selección automática. - + Region: Región: - + The region of the console. La Región de la Consola. - + Time Zone: Zona horaria: - + The time zone of the console. La zona horaria de la consola. - + Sound Output Mode: Método de salida de sonido: - + Console Mode: Modo consola: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1276,1047 +1266,1047 @@ Los juegos cambiarán su resolución, detalles y compatibilidad con los mandos s Configurar el modo portátil puede mejorar el rendimiento en sistemas de gama baja. - + Unit Serial Nº de serie de la unidad - + Battery Serial Nº de serie de la batería - + Debug knobs Perillas de depuración - + Prompt for user profile on boot Solicitud para perfil de usuario al arrancar - + Useful if multiple people use the same PC. Útil si múltiples personas usan la misma PC - + Pause when not in focus Pausar cuando la ventana no esté activa - + Pauses emulation when focusing on other windows. Pausa la emulación cuando esta activa otra ventana diferente. - + Confirm before stopping emulation Confirmar detención - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Anula las solicitudes de confirmación para detener la emulación. Al habilitar esta opción, se omiten dichas solicitudes y se sale directamente de la emulación. - + Hide mouse on inactivity Ocultar el cursor por inactividad. - + Hides the mouse after 2.5s of inactivity. Oculta el mouse después de 2.5s de inactividad. - + Disable controller applet Desactivar applet de mandos - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Desactiva forzosamente el uso del applet del controlador en programas emulados. Cuando un programa intenta abrir el applet del controlador, se cierra inmediatamente. - + Check for updates - Busca actualizaciones + Buscar actualizaciones - + Whether or not to check for updates upon startup. - Si buscar o no buscar actualizaciones cada inicio. + Si se deben buscar actualizaciones al iniciar o no. - + Enable Gamemode Activar Modo Juego - + Force X11 as Graphics Backend Forzar X11 como motor gráfico - + Custom frontend Interfaz personalizada - + Real applet Applet real - + Never Nunca - + On Load Al cargar - + Always Siempre - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Asíncrona - + Uncompressed (Best quality) Sin compresión (Mejor calidad) - + BC1 (Low quality) BC1 (Calidad baja) - + BC3 (Medium quality) BC3 (Calidad media) - - + + Auto Auto - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative Conservativo - + Aggressive Agresivo - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (Ensamblado de sombreadores, solo NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (Experimental, solo AMD/Mesa) - + Null Ninguno - + Fast Rápido - + Balanced Balanceado - - + + Accurate Preciso - - + + Default Predeterminado - + Unsafe (fast) Inseguro (rápido) - + Safe (stable) Seguro (estable) - + Unsafe Impreciso - + Paranoid (disables most optimizations) Paranoico (Deshabilita la mayoría de optimizaciones) - + Debugging Depuración - + Dynarmic DynARMic - + NCE NCE - + Borderless Windowed Ventana sin bordes - + Exclusive Fullscreen Pantalla completa - + No Video Output Sin salida de vídeo - + CPU Video Decoding Decodificación de vídeo en la CPU - + GPU Video Decoding (Default) Decodificación de vídeo en GPU (Por defecto) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] x0,5 (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] x0,75 (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) x1 (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] x1,5 (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) x2 (1440p/2160p) - + 3X (2160p/3240p) x3 (2160p/3240p) - + 4X (2880p/4320p) x4 (2880p/4320p) - + 5X (3600p/5400p) x5 (3600p/5400p) - + 6X (4320p/6480p) x6 (4320p/6480p) - + 7X (5040p/7560p) x7 (5040p/7560p) - + 8X (5760p/8640p) x8 (5760p/8640p) - + Nearest Neighbor Vecino más próximo - + Bilinear Bilineal - + Bicubic Bicúbico - + Gaussian Gaussiano - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution Super Resolución AMD FidelityFX - + Area Área - + MMPX MMPX - + Zero-Tangent Tangente cero - + B-Spline Ranura B - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Ninguno - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Predeterminado (16:9) - + Force 4:3 Forzar 4:3 - + Force 21:9 Forzar 21:9 - + Force 16:10 Forzar 16:10 - + Stretch to Window Estirar a la ventana - + Automatic Automático - + 2x x2 - + 4x x4 - + 8x x8 - + 16x x16 - + 32x 32x - + 64x 64x - + Japanese (日本語) Japonés (日本語) - + American English Inglés estadounidense - + French (français) Francés (français) - + German (Deutsch) Alemán (deutsch) - + Italian (italiano) Italiano (italiano) - + Spanish (español) Español - + Chinese Chino - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Holandés (nederlands) - + Portuguese (português) Portugués (português) - + Russian (Русский) Ruso (Русский) - + Taiwanese Taiwanés - + British English Inglés británico - + Canadian French Francés canadiense - + Latin American Spanish Español latinoamericano - + Simplified Chinese Chino simplificado - + Traditional Chinese (正體中文) Chino tradicional (正體中文) - + Brazilian Portuguese (português do Brasil) Portugués brasileño (português do Brasil) - + Polish (polska) Polaco (polska) - + Thai (แบบไทย) Tailandés (แบบไทย) - - + + Japan Japón - + USA EEUU - + Europe Europa - + Australia Australia - + China China - + Korea Corea - + Taiwan Taiwán - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Predeterminada (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipto - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islandia - + Iran Irán - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polonia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turquía - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulú - + Mono Mono - + Stereo Estéreo - + Surround Envolvente - + 4GB DRAM (Default) 4GB DRAM (Por defecto) - + 6GB DRAM (Unsafe) 6GB DRAM (Inseguro) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Inseguro) - + 12GB DRAM (Unsafe) 12GB DRAM (Inseguro) - + Docked Sobremesa - + Handheld Portátil - - + + Off Apagado - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Rápido (2000MHz) - + Always ask (Default) Preguntar siempre (Por defecto) - + Only if game specifies not to stop Solo si el juego pide no ser cerrado - + Never ask Nunca preguntar - - + + Medium (256) Medio (256) - - + + High (512) Alto (512) - + Very Small (16 MB) Muy pequeño (16 MB) - + Small (32 MB) Pequeño (32 MB) - + Normal (128 MB) Normal (128 MB) - + Large (256 MB) Grande (256 MB) - + Very Large (512 MB) Muy grande (512 MB) - + Very Low (4 MB) Muy bajo (4 MB) - + Low (8 MB) Bajo (8 MB) - + Normal (16 MB) Normal (16 MB) - + Medium (32 MB) Medio (32 MB) - + High (64 MB) Alto (64 MB) - + Very Low (32) Muy bajo (32) - + Low (64) Bajo (64) - + Normal (128) Normal (128) - + Disabled Desactivado - + ExtendedDynamicState 1 ModoDynamicoExtendido 1 - + ExtendedDynamicState 2 ModoDynamicoExtendido 2 - + ExtendedDynamicState 3 ModoDynamicoExtendido 3 - + Tree View Vista en árbol - + Grid View - Vista en cuadricula + Vista en cuadrícula @@ -4839,7 +4829,7 @@ Los valores actuales son %1% y %2% respectivamente. Add-Ons - Extras / Add-Ons + Complementos @@ -4902,7 +4892,7 @@ Los valores actuales son %1% y %2% respectivamente. Add-Ons - Extras / Add-Ons + Complementos @@ -5587,7 +5577,7 @@ Arrastre los puntos para cambiar de posición, o haga doble clic en las celdas d Show Add-Ons Column - Mostrar columna de extras/Add-Ons + Mostrar columna de complementos @@ -5836,12 +5826,12 @@ Arrastre los puntos para cambiar de posición, o haga doble clic en las celdas d Data Manager - Gestor de data + Gestor de datos Deleting ANY data is IRREVERSABLE! - ¡Eliminar CUALQUIER data es IRREVERSIBLE! + ¡Eliminar CUALQUIER dato es IRREVERSIBLE! @@ -5889,17 +5879,17 @@ Arrastre los puntos para cambiar de posición, o haga doble clic en las celdas d Delete all data in this directory. THIS IS 100% IRREVERSABLE! - Eliminar toda la data en este directorio. ¡ESTO ES 100% IRREVERSIBLE! + Eliminar todos los datos en este directorio. ¡ESTO ES 100% IRREVERSIBLE! Export all data in this directory. This may take a while! - Exportar toda la data en este directorio. ¡Esto puede tomar un tiempo! + Exportar todos los datos en este directorio. ¡Esto puede tomar un tiempo! Import data for this directory. This may take a while, and will delete ALL EXISTING DATA! - Importar toda la data en este directorio. Esto puede tomar un tiempo, ¡y borrará TODA LA DATA EXISTENTE! + Importar todos los datos en este directorio. Esto puede tomar un tiempo, ¡y borrará TODOS LOS DATOS EXISTENTES! @@ -5945,7 +5935,7 @@ Arrastre los puntos para cambiar de posición, o haga doble clic en las celdas d Server Address - Dirección del Servidor + Dirección del servidor @@ -6021,7 +6011,7 @@ Arrastre los puntos para cambiar de posición, o haga doble clic en las celdas d You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list. - Debes elegir un Juego preferente para alojar una sala. Si todavía no tienes ningún juego en la lista de juegos, agrega una carpeta de juegos haciendo clic en el icono de suma en la lista de juegos. + Debe elegir un Juego preferente para alojar una sala. Si todavía no tiene ningún juego en la lista de juegos, agregue una carpeta de juegos haciendo clic en el icono de suma en la lista de juegos. @@ -6061,7 +6051,7 @@ Arrastre los puntos para cambiar de posición, o haga doble clic en las celdas d An unknown error occurred. If this error continues to occur, please open an issue - Error desconocido. Si sigue este error, por favor, abre una solicitud de errores. + Ha ocurrido un error desconocido. Si este error persiste, por favor abra una solicitud de fallos. @@ -6076,7 +6066,7 @@ Arrastre los puntos para cambiar de posición, o haga doble clic en las celdas d IP address is already in use. Please choose another. - La dirección IP ya se encuentra en uso. Por favor, selecciona otra. + La dirección IP ya se encuentra en uso. Por favor, seleccione otra. @@ -6243,7 +6233,7 @@ Por favor, vaya a Configuración -> Sistema -> Red y selecciona una interf Edit Play Time Data - Editar data de tiempo de juego + Editar los datos del tiempo de juego @@ -6339,7 +6329,7 @@ Por favor, vaya a Configuración -> Sistema -> Red y selecciona una interf Add-ons - Extras/Add-ons + Complementos @@ -6532,204 +6522,204 @@ Mensaje de depuración: Hotkeys - + Audio Mute/Unmute Activar/Desactivar audio - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Ventana principal - + Audio Volume Down Bajar volumen del audio - + Audio Volume Up Subir volumen del audio - + Capture Screenshot Captura de pantalla - + Change Adapting Filter Cambiar filtro adaptable - + Change Docked Mode Cambiar a modo sobremesa - + Change GPU Mode Cambiar modo de la GPU - + Configure Configurar - + Configure Current Game - Configure el Juego actual + Configure el juego actual - + Continue/Pause Emulation Continuar/Pausar emulación - + Exit Fullscreen Salir de pantalla completa - + Exit Eden Salir de Eden - + Fullscreen Pantalla completa - + Load File Cargar archivo - + Load/Remove Amiibo Cargar/Eliminar Amiibo - + Browse Public Game Lobby Buscar en la sala de juegos públicos - + Create Room Crear sala - + Direct Connect to Room Conexión directa a sala - + Leave Room Abandonar sala - + Show Current Room Mostrar sala actual - + Restart Emulation Reiniciar emulación - + Stop Emulation Detener emulación - + TAS Record Grabar TAS - + TAS Reset Reiniciar TAS - + TAS Start/Stop Iniciar/detener TAS - + Toggle Filter Bar Alternar barra de filtro - + Toggle Framerate Limit Alternar limite de fotogramas - + Toggle Turbo Speed Alternar velocidad turbo - + Toggle Slow Speed Alternar velocidad lenta - + Toggle Mouse Panning Alternar desplazamiento del ratón - + Toggle Renderdoc Capture Alternar Captura de Renderdoc - + Toggle Status Bar Alternar barra de estado - + Toggle Performance Overlay Alternar superposición de rendimiento @@ -6846,7 +6836,7 @@ Mensaje de depuración: Refresh Lobby - Actualizar sala + Actualizar la sala @@ -6909,7 +6899,7 @@ Mensaje de depuración: Open &Eden Folders - Abre Archivos de &Eden + Abrir carpetas de &Eden @@ -6999,7 +6989,7 @@ Mensaje de depuración: &Create Home Menu Shortcut - &Cree un Atajo del Menu de Inicio + &Crear un acceso directo al menú de inicio @@ -7190,7 +7180,7 @@ Mensaje de depuración: Configure C&urrent Game... - Configurar j&uego actual... + Configurar el j&uego actual... @@ -7212,7 +7202,7 @@ Mensaje de depuración: Open &Controller Menu - Abrir Menú de &Mandos + Abrir el menú de &mandos @@ -7232,7 +7222,7 @@ Mensaje de depuración: &Application Menu - &Menu de aplicación + &Menú de la aplicación @@ -7262,12 +7252,12 @@ Mensaje de depuración: From Folder - Del Archivo + Desde carpeta From ZIP - Del ZIP + Desde archivo ZIP @@ -7277,7 +7267,7 @@ Mensaje de depuración: &Data Manager - Gestor de &Data + Gestor de &datos @@ -7287,7 +7277,7 @@ Mensaje de depuración: &Grid View - Vista en &cuadricula + Vista en &cuadrícula @@ -7741,7 +7731,7 @@ Por favor, use solo esta función para instalar actualizaciones y contenido desc System Application Update - Actualización de aplicación del sistema + Actualización de la aplicación del sistema @@ -8764,12 +8754,12 @@ p, li { white-space: pre-wrap; } Keep Old Data - Mantener data antigua + Mantener los datos antiguos Clear Old Data - Limpiar data antigua + Limpiar los datos antiguos @@ -9233,7 +9223,7 @@ p, li { white-space: pre-wrap; } Add New Game Directory - Añadir un nuevo directorio de juegos + Añadir un nuevo directorio de juego @@ -9571,7 +9561,7 @@ Haz esto solo si estás 100% seguro de que deseas borrarlos. Importing data. This may take a while... - Importando data. Esto puede tomar unos minutos... + Importando datos. Esto puede tomar unos minutos... @@ -9859,7 +9849,7 @@ Would you like to manually select a portable folder to use? Create Shortcut - Crear Atajo + Crear acceso directo @@ -9869,32 +9859,32 @@ Would you like to manually select a portable folder to use? Shortcut Created - Atajo Creado + Acceso directo creado Successfully created a shortcut to %1 - Se ha creado un atajo a %1 con exito + Se ha creado un acceso directo a %1 con éxito Shortcut may be Volatile! - Atajo podría ser volátil! + ¡El acceso directo podría ser volátil! This will create a shortcut to the current AppImage. This may not work well if you update. Continue? - Esto creará un atajo a la AppImage actual. Hay posibilidad que esto no trabaja bien si actualizas ¿Continuar? + Esto creará un acceso directo a la AppImage actual. Puede que no funcione bien si actualiza. ¿Continuar? Failed to Create Shortcut - Fallo en Crear Atajo + Fallo al crear el acceso directo Failed to create a shortcut to %1 - Fallo en crear un atajo a %1 + Fallo al crear un acceso directo a %1 diff --git a/dist/languages/fi.ts b/dist/languages/fi.ts index bd54a466cf..5f2153d32e 100644 --- a/dist/languages/fi.ts +++ b/dist/languages/fi.ts @@ -583,192 +583,182 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: - + Changes the output graphics API. Vulkan is recommended. - + Device: - + This setting selects the GPU to use (Vulkan only). - + Resolution: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: - + FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -776,24 +766,24 @@ This feature is experimental. - + NVDEC emulation: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -802,55 +792,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -858,1398 +848,1398 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: - + The region of the console. - + Time Zone: - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - - + + Auto - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null - + Fast - + Balanced - - + + Accurate - - + + Default - + Unsafe (fast) - + Safe (stable) - + Unsafe - + Paranoid (disables most optimizations) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed - + Exclusive Fullscreen - + No Video Output - + CPU Video Decoding - + GPU Video Decoding (Default) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) - + 3X (2160p/3240p) - + 4X (2880p/4320p) - + 5X (3600p/5400p) - + 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor - + Bilinear - + Bicubic - + Gaussian - + Lanczos - + ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None - + FXAA - + SMAA - + Default (16:9) - + Force 4:3 - + Force 21:9 - + Force 16:10 - + Stretch to Window - + Automatic - + 2x - + 4x - + 8x - + 16x - + 32x - + 64x - + Japanese (日本語) - + American English - + French (français) - + German (Deutsch) - + Italian (italiano) - + Spanish (español) - + Chinese - + Korean (한국어) - + Dutch (Nederlands) - + Portuguese (português) - + Russian (Русский) - + Taiwanese - + British English - + Canadian French - + Latin American Spanish - + Simplified Chinese - + Traditional Chinese (正體中文) - + Brazilian Portuguese (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan - + USA - + Europe - + Australia - + China - + Korea - + Taiwan - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET - + CST6CDT - + Cuba - + EET - + Egypt - + Eire - + EST - + EST5EDT - + GB - + GB-Eire - + GMT - + GMT+0 - + GMT-0 - + GMT0 - + Greenwich - + Hongkong - + HST - + Iceland - + Iran - + Israel - + Jamaica - + Kwajalein - + Libya - + MET - + MST - + MST7MDT - + Navajo - + NZ - + NZ-CHAT - + Poland - + Portugal - + PRC - + PST8PDT - + ROC - + ROK - + Singapore - + Turkey - + UCT - + Universal - + UTC - + W-SU - + WET - + Zulu - + Mono - + Stereo - + Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked - + Handheld - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -6412,204 +6402,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot - + Change Adapting Filter - + Change Docked Mode - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation - + Exit Fullscreen - + Exit Eden - + Fullscreen - + Load File - + Load/Remove Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar - + Toggle Performance Overlay diff --git a/dist/languages/fr.ts b/dist/languages/fr.ts index 5d2fa2c542..23cce1f623 100644 --- a/dist/languages/fr.ts +++ b/dist/languages/fr.ts @@ -597,22 +597,12 @@ Utilisez Boost (1700 MHz) pour fonctionner à l'horloge native la plus éle Définissez une valeur personnalisée pour les cycles CPU. Des valeurs plus élevées peuvent améliorer les performances, mais risquent de provoquer des blocages. Une plage de 77-21000 est recommandée. - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) Activer l'émulation MMU de l'hôte (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -621,100 +611,100 @@ L'activer permet à l'invité de lire/écrire directement dans la mém Désactiver cela force tous les accès mémoire à utiliser l'émulation logicielle de la MMU. - + Unfuse FMA (improve performance on CPUs without FMA) Désactivation du FMA (améliore les performances des CPU sans FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Cette option améliore la vitesse en réduisant la précision des instructions de multiplication et addition fusionnées sur les processeurs qui ne prennent pas en charge nativement FMA. - + Faster FRSQRTE and FRECPE FRSQRTE et FRECPE plus rapides - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Cette option améliore la vitesse de certaines fonctions à virgule flottante approximatives en utilisant des approximations natives moins précises. - + Faster ASIMD instructions (32 bits only) Instructions ASIMD plus rapides (32 bits seulement) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Cette option améliore la vitesse des fonctions à virgule flottante ASIMD sur 32 bits en utilisant des modes d'arrondi incorrects. - + Inaccurate NaN handling Traitement NaN imprécis - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Cette option améliore la vitesse en supprimant la vérification des NaN. Veuillez noter que cela réduit également la précision de certaines instructions en virgule flottante. - + Disable address space checks Désactiver les vérifications de l'espace d'adresse - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Cette option améliore la vitesse en supprimant une vérification de sécurité avant chaque opération mémoire. La désactiver peut permettre l’exécution de code arbitraire. - + Ignore global monitor Ignorer le moniteur global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Cette option améliore la vitesse en se basant uniquement sur la sémantique de cmpxchg pour garantir la sécurité des instructions d'accès exclusif. Veuillez noter que cela peut entraîner des blocages et d'autres conditions de concurrence. - + API: API : - + Changes the output graphics API. Vulkan is recommended. Modifie l’API graphique utilisée en sortie. Vulkan est recommandé. - + Device: Appareil : - + This setting selects the GPU to use (Vulkan only). Ce paramètre permet de sélectionner le GPU à utiliser (Vulkan uniquement). - + Resolution: Résolution : - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -723,27 +713,27 @@ Des résolutions plus élevées nécessitent plus de VRAM et de bande passante. Des options inférieures à 1X peuvent provoquer des artefacts. - + Window Adapting Filter: Filtre de fenêtre adaptatif : - + FSR Sharpness: Netteté FSR : - + Determines how sharpened the image will look using FSR's dynamic contrast. Détermine le niveau de netteté de l’image en utilisant le contraste dynamique de FSR. - + Anti-Aliasing Method: Méthode d'anticrénelage : - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -752,12 +742,12 @@ SMAA offre la meilleure qualité. FXAA peut produire une image plus stable à des résolutions plus faibles. - + Fullscreen Mode: Mode Plein écran : - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -766,12 +756,12 @@ Sans bordure offre la meilleure compatibilité avec le clavier à l'écran Le mode plein écran exclusif peut offrir de meilleures performances et un meilleur support Freesync/Gsync. - + Aspect Ratio: Format : - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -780,24 +770,24 @@ La plupart des jeux ne supportent que le format 16:9, donc des modifications son Contrôle également le format des captures d’écran. - + Use persistent pipeline cache Conserver le cache du rendu graphique - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Permet de sauvegarder les shaders sur le stockage pour un chargement plus rapide lors des démarrages ultérieurs du jeu. Le désactiver est uniquement destiné au débogage. - + Optimize SPIRV output Optimiser la sortie SPIR‑V - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -808,12 +798,12 @@ Peut légèrement améliorer les performances. Cette fonctionnalité est expérimentale. - + NVDEC emulation: Émulation NVDEC : - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -822,12 +812,12 @@ Elles peuvent être décodées soit par le CPU, soit par le GPU, ou pas du tout Dans la plupart des cas, le décodage GPU offre les meilleures performances. - + ASTC Decoding Method: Méthode de décodage ASTC : - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -839,12 +829,12 @@ GPU : Utiliser les shaders de calcul du GPU pour décoder les textures ASTC (rec CPU asynchrone : Utiliser le CPU pour décoder les textures ASTC à la demande. Élimine les saccades liées au décodage ASTC, mais peut provoquer des artefacts. - + ASTC Recompression Method: Méthode de recompression ASTC : - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -852,44 +842,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3 : Le format intermédiaire sera recompressé en BC1 ou BC3, ce qui économise de la VRAM mais dégrade la qualité de l’image. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: Mode d'utilisation de la VRAM : - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Permet de choisir si l’émulateur doit privilégier la conservation de la mémoire ou utiliser au maximum la mémoire vidéo disponible pour les performances. Le mode agressif peut affecter les performances d’autres applications, comme les logiciels d’enregistrement. - + Skip CPU Inner Invalidation Ignorer l'invalidation interne du CPU - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Ignore certaines invalidations de cache lors des mises à jour de la mémoire, réduisant l’utilisation du CPU et améliorant la latence. Cela peut provoquer des plantages légers. - + VSync Mode: Mode VSync : - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -900,12 +890,12 @@ Mailbox peut offrir une latence inférieure à FIFO et n’entraîne pas de déc Immediate (pas de synchronisation) affiche ce qui est disponible et peut provoquer du déchirement. - + Sync Memory Operations Synchroniser les opérations mémoire - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -914,144 +904,144 @@ Cette option corrige des problèmes dans les jeux, mais peut dégrader les perfo Les jeux Unreal Engine 4 sont souvent ceux qui bénéficient le plus de ce réglage. - + Enable asynchronous presentation (Vulkan only) Activer la présentation asynchrone (Vulkan uniquement) - + Slightly improves performance by moving presentation to a separate CPU thread. Améliore légèrement les performances en déplaçant la présentation vers un thread CPU séparé. - + Force maximum clocks (Vulkan only) Forcer la fréquence d'horloge maximale (Vulkan uniquement) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Les exécutions fonctionnent en arrière-plan en attendant les commandes graphiques pour empêcher le GPU de réduire sa vitesse de fréquence d'horloge. - + Anisotropic Filtering: Filtrage anisotropique : - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Contrôle la qualité du rendu des textures sous des angles obliques. Il est sûr de le régler à 16x sur la plupart des GPU. - + GPU Mode: Mode GPU : - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: Précision du DMA : - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Contrôle la précision des transferts DMA. Une précision plus élevée corrige certains problèmes dans certains jeux, mais peut réduire les performances. - + Enable asynchronous shader compilation Activer la compilation asynchrone des shaders - + May reduce shader stutter. Peut réduire les saccades dues aux shaders. - + Fast GPU Time Temps GPU rapide - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Utiliser le cache de pipeline Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Active le cache de pipeline spécifique au fournisseur de GPU. Cette option peut améliorer considérablement le temps de chargement des shaders dans les cas où le pilote Vulkan ne stocke pas les fichiers de cache de pipeline en interne. - + Enable Compute Pipelines (Intel Vulkan Only) Activer les pipelines de calcul (Vulkan sur Intel uniquement) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1060,119 +1050,119 @@ Ce réglage n’existe que pour les pilotes propriétaires Intel et peut provoqu Les pipelines de calcul sont toujours activés sur tous les autres pilotes. - + Enable Reactive Flushing Activer le Vidage Réactif - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Utilise une purge réactive au lieu d'une purge prédictive, permettant une synchronisation de la mémoire plus précise. - + Sync to framerate of video playback Synchro la fréquence d'image de la relecture du vidéo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Éxécuter le jeu à une vitesse normale pendant la relecture du vidéo, même-ci la fréquence d'image est dévérouillée. - + Barrier feedback loops Boucles de rétroaction de barrière - + Improves rendering of transparency effects in specific games. Améliore le rendu des effets de transparence dans des jeux spécifiques. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State État dynamique étendu - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex Vertex provoquant - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. Améliore l’éclairage et la gestion des points 3D dans certains jeux. Seuls les appareils compatibles avec Vulkan 1.0+ prennent en charge cette extension. - + Descriptor Indexing Indexation des descripteurs - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Améliore la gestion des textures et des tampons ainsi que la couche de traduction Maxwell. Certains appareils compatibles Vulkan 1.1+ et tous ceux en 1.2+ prennent en charge cette extension. - + Sample Shading Échantillonnage de shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Permet au shader de fragments de s’exécuter pour chaque échantillon dans un fragment multi-échantillonné, au lieu d’une seule fois par fragment. @@ -1180,86 +1170,86 @@ Améliore la qualité graphique au prix de performances réduites. Des valeurs plus élevées améliorent la qualité mais dégradent les performances. - + RNG Seed Seed RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Contrôle la graine du générateur de nombres aléatoires. Principalement utilisé pour le speedrun. - + Device Name Nom de l'appareil - + The name of the console. Nom de la console. - + Custom RTC Date: Date RTC personnalisée : - + This option allows to change the clock of the console. Can be used to manipulate time in games. Cette option permet de modifier l’horloge de la console. Peut être utilisée pour manipuler le temps dans les jeux. - + The number of seconds from the current unix time Nombre de secondes écoulées depuis le 1er janvier 1970. - + Language: Langue : - + This option can be overridden when region setting is auto-select Cette option peut être remplacée lorsque la région est sur auto. - + Region: Région : - + The region of the console. Région de la console. - + Time Zone: Fuseau horaire : - + The time zone of the console. Fuseau horaire de la console. - + Sound Output Mode: Mode de sortie sonore : - + Console Mode: Mode console : - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1268,1046 +1258,1046 @@ Les jeux adaptent leur résolution, leurs paramètres graphiques et les manettes Passer en mode Portable peut améliorer les performances sur les systèmes peu puissants. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot Choisir l’utilisateur au démarrage. - + Useful if multiple people use the same PC. Utile si plusieurs personnes utilisent le même PC. - + Pause when not in focus Pause lorsque la fenêtre n’est pas active. - + Pauses emulation when focusing on other windows. Met l’émulation en pause dès que l’utilisateur change de fenêtre. - + Confirm before stopping emulation Confirmer avant d'arrêter l'émulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Ignore les demandes de confirmation pour arrêter l’émulation. L’activer permet de contourner ces confirmations et de quitter directement l’émulation. - + Hide mouse on inactivity Cacher la souris en cas d'inactivité - + Hides the mouse after 2.5s of inactivity. Cache le curseur après 2,5 secondes d’inactivité. - + Disable controller applet Désactiver l'applet du contrôleur - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Désactive de force le menu de configuration des manettes dans les programmes émulés. Lorsqu’un programme tente d’ouvrir ce menu, il est immédiatement fermé. - + Check for updates Rechercher des mises à jours - + Whether or not to check for updates upon startup. Vérifier ou non les mises à jour au démarrage. - + Enable Gamemode Activer le mode jeu - + Force X11 as Graphics Backend Forcer X11 comme moteur graphique - + Custom frontend Interface personnalisée - + Real applet Applet réel - + Never Jamais - + On Load Au chargement - + Always Toujours - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Asynchrone - + Uncompressed (Best quality) Non compressé (Meilleure qualité) - + BC1 (Low quality) BC1 (Basse qualité) - + BC3 (Medium quality) BC3 (Qualité moyenne) - - + + Auto Auto - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Conservateur - + Aggressive Agressif - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Nul - + Fast Rapide - + Balanced Moyen - - + + Accurate Précis - - + + Default Par défaut - + Unsafe (fast) Insecure (rapide) - + Safe (stable) Sûr (stable) - + Unsafe Risqué - + Paranoid (disables most optimizations) Paranoïaque (désactive la plupart des optimisations) - + Debugging Débogage - + Dynarmic Dynamique - + NCE NCE - + Borderless Windowed Fenêtré sans bordure - + Exclusive Fullscreen Plein écran exclusif - + No Video Output Pas de sortie vidéo - + CPU Video Decoding Décodage Vidéo sur le CPU - + GPU Video Decoding (Default) Décodage Vidéo sur le GPU (par défaut) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPÉRIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPÉRIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1,25X (900p/1350p) [EXPÉRIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPÉRIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Plus proche voisin - + Bilinear Bilinéaire - + Bicubic Bicubique - + Gaussian Gaussien - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Area (Par zone) - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Aucun - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Par défaut (16:9) - + Force 4:3 Forcer le 4:3 - + Force 21:9 Forcer le 21:9 - + Force 16:10 Forcer le 16:10 - + Stretch to Window Étirer à la fenêtre - + Automatic Automatique - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japonais (日本語) - + American English Anglais Américain - + French (français) Français (français) - + German (Deutsch) Allemand (Deutsch) - + Italian (italiano) Italien (italiano) - + Spanish (español) Espagnol (español) - + Chinese Chinois - + Korean (한국어) Coréen (한국어) - + Dutch (Nederlands) Néerlandais (Nederlands) - + Portuguese (português) Portugais (português) - + Russian (Русский) Russe (Русский) - + Taiwanese Taïwanais - + British English Anglais Britannique - + Canadian French Français Canadien - + Latin American Spanish Espagnol d'Amérique Latine - + Simplified Chinese Chinois Simplifié - + Traditional Chinese (正體中文) Chinois Traditionnel (正體中文) - + Brazilian Portuguese (português do Brasil) Portugais Brésilien (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japon - + USA É.-U.A. - + Europe Europe - + Australia Australie - + China Chine - + Korea Corée - + Taiwan Taïwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Par défaut (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Égypte - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hong Kong - + HST HST - + Iceland Islande - + Iran Iran - + Israel Israël - + Jamaica Jamaïque - + Kwajalein Kwajalein - + Libya Libye - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Pologne - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapour - + Turkey Turquie - + UCT UCT - + Universal Universel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stéréo - + Surround Surround - + 4GB DRAM (Default) 4 GB DRAM (Par défaut) - + 6GB DRAM (Unsafe) 6 GB DRAM (Risqué) - + 8GB DRAM 8GO DRAM - + 10GB DRAM (Unsafe) 10GO DRAM (Insecure) - + 12GB DRAM (Unsafe) 12GO DRAM (Insecure) - + Docked Mode TV - + Handheld Mode Portable - - + + Off Désactivé - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Rapide (2000MHz) - + Always ask (Default) Toujours demander (par défaut) - + Only if game specifies not to stop Uniquement si le jeu précise de ne pas s'arrêter - + Never ask Jamais demander - - + + Medium (256) Moyen (256) - - + + High (512) Élevé (512) - + Very Small (16 MB) Très petit (16Mo) - + Small (32 MB) Petit (32Mo) - + Normal (128 MB) Normal (128Mo) - + Large (256 MB) Large (256Mo) - + Very Large (512 MB) Très large (512Mo) - + Very Low (4 MB) Très faible (4 Mo) - + Low (8 MB) Faible (8 Mo) - + Normal (16 MB) Normal (16 Mo) - + Medium (32 MB) Moyen (32 Mo) - + High (64 MB) Élevé (64 Mo) - + Very Low (32) Très faible (32) - + Low (64) Faible (64) - + Normal (128) Normal (128) - + Disabled Désactivé - + ExtendedDynamicState 1 État dynamique étendu 1 - + ExtendedDynamicState 2 État dynamique étendu 2 - + ExtendedDynamicState 3 État dynamique étendu 3 - + Tree View Vue en liste - + Grid View Vue en grille @@ -6509,204 +6499,204 @@ Message de débogage : Hotkeys - + Audio Mute/Unmute Désactiver/Activer le son - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Fenêtre Principale - + Audio Volume Down Baisser le volume audio - + Audio Volume Up Augmenter le volume audio - + Capture Screenshot Prendre une capture d'ecran - + Change Adapting Filter Modifier le filtre d'adaptation - + Change Docked Mode Changer le mode de la station d'accueil - + Change GPU Mode - + Configure Configurer - + Configure Current Game Configurer le jeu actuel - + Continue/Pause Emulation Continuer/Suspendre l'Émulation - + Exit Fullscreen Quitter le plein écran - + Exit Eden Fermer Eden - + Fullscreen Plein écran - + Load File Charger un fichier - + Load/Remove Amiibo Charger/Supprimer un Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation Redémarrer l'Émulation - + Stop Emulation Arrêter l'Émulation - + TAS Record Enregistrement TAS - + TAS Reset Réinitialiser le TAS - + TAS Start/Stop Démarrer/Arrêter le TAS - + Toggle Filter Bar Activer la barre de filtre - + Toggle Framerate Limit Activer la limite de fréquence d'images - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Activer le panoramique de la souris - + Toggle Renderdoc Capture Activer la capture renderdoc - + Toggle Status Bar Activer la barre d'état - + Toggle Performance Overlay diff --git a/dist/languages/hu.ts b/dist/languages/hu.ts index 3d969f7098..34c30987ab 100644 --- a/dist/languages/hu.ts +++ b/dist/languages/hu.ts @@ -585,158 +585,148 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMA kikapcsolása (javítja a teljesítményt FMA nélküli CPU-kon) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Ez az opció a fused-multiply-add utasítások pontosságának csökkentésével javítja a sebességet olyan CPU-k esetén, amelyek nem rendelkeznek natív FMA támogatással. - + Faster FRSQRTE and FRECPE Gyorsabb FRSQRTE és FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Ez az opció javítja néhány közelítő lebegőpontos függvény sebességét azáltal, hogy kevésbé pontos natív megközelítést használ. - + Faster ASIMD instructions (32 bits only) Gyorsabb ASIMD utasítások (csak 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Ez az opció növeli a 32 bites ASIMD lebegőpontos függvények sebességét a helytelen kerekítési módok használatával. - + Inaccurate NaN handling Pontatlan NaN kezelés - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Ez az opció növeli a sebességet a NaN ellenőrzés kihagyásával. Kérjük, vedd figyelembe, hogy ez bizonyos lebegőpontos utasítások pontosságát is csökkenti. - + Disable address space checks Címtartomány-ellenőrzések kikapcsolása - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Globális monitorozás mellőzése - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Eszköz: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Felbontás: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Ablakadaptív szűrő: - + FSR Sharpness: FSR élesség: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Élsimítási módszer: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Teljes képernyős mód: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -745,36 +735,36 @@ A borderless (szegély nélküli) biztosítja a legjobb kompatibilitást a képe Az exkluzív teljes képernyő jobb teljesítményt és jobb Freesync/Gsync támogatást kínálhat. - + Aspect Ratio: Képarány: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Lehetővé teszi az árnyékolók tárolását a gyorsabb betöltés érdekében a következő játékindításokkor. Kikapcsolása csak hibakeresésre szolgál. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -782,12 +772,12 @@ This feature is experimental. - + NVDEC emulation: NVDEC emuláció: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -796,12 +786,12 @@ A dekódoláshoz használhatja a CPU-t vagy a GPU-t, vagy egyáltalán nem vége A legtöbb esetben a GPU dekódolás nyújtja a legjobb teljesítményt. - + ASTC Decoding Method: ASTC dekódoló módszer: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -810,55 +800,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: ASTC újraszűrési módszer: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: VRAM használati mód: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: VSync mód: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -866,1398 +856,1398 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Aszinkron prezentálás engedélyezése (csak Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Kicsit javítja a teljesítményt azáltal, hogy a megjelenítést külön CPU szálra helyezi át. - + Force maximum clocks (Vulkan only) Maximális órajelek kényszerítése (csak Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. A háttérben fut, miközben várja a grafikai parancsokat, hogy a GPU ne csökkentse az órajelét. - + Anisotropic Filtering: Anizotropikus szűrés: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Vulkan pipeline gyorsítótár használata. - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Reaktív ürítés használata - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Reaktív ürítést használ a prediktív ürítés helyett, ami pontosabb memóriaszinkronizálást tesz lehetővé. - + Sync to framerate of video playback Szinkronizálás a videolejátszás képkockasebességéhez - + Run the game at normal speed during video playback, even when the framerate is unlocked. A játék futtatása normál sebességgel videolejátszás közben, még akkor is, ha a képkockasebesség fel van oldva. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. Javítja az átlátszósági effektek megjelenítését bizonyos játékokban. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Eszköznév - + The name of the console. - + Custom RTC Date: Egyéni RTC dátum: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Nyelv: - + This option can be overridden when region setting is auto-select - + Region: Régió: - + The region of the console. - + Time Zone: Időzóna: - + The time zone of the console. - + Sound Output Mode: Hangkimeneti mód: - + Console Mode: Konzol mód: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Emuláció leállításának megerősítése - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Egér elrejtése inaktivitáskor - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Vezérlő applet letiltása - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Játékmód engedélyezése - + Force X11 as Graphics Backend - + Custom frontend Egyéni frontend - + Real applet Valódi applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU aszinkron - + Uncompressed (Best quality) Tömörítetlen (legjobb minőség) - + BC1 (Low quality) BC1 (alacsony minőség) - + BC3 (Medium quality) BC3 (közepes minőség) - - + + Auto Automatikus - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Takarékos - + Aggressive Aggresszív - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast - + Balanced - - + + Accurate Pontos - - + + Default Alapértelmezett - + Unsafe (fast) - + Safe (stable) - + Unsafe Nem biztonságos - + Paranoid (disables most optimizations) Paranoid (a legtöbb optimalizálást letiltja) - + Debugging - + Dynarmic Dinamikus - + NCE NCE - + Borderless Windowed Szegély nélküli ablak - + Exclusive Fullscreen Exkluzív teljes képernyő - + No Video Output Nincs videokimenet - + CPU Video Decoding CPU videódekódolás - + GPU Video Decoding (Default) GPU videódekódolás (alapértelmezett) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [KÍSÉRLETI] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [KÍSÉRLETI] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [KÍSÉRLETI] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Legközelebbi szomszéd - + Bilinear Bilineáris - + Bicubic Bikubikus - + Gaussian Gauss-féle - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Nincs - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Alapértelmezett (16:9) - + Force 4:3 4:3 kényszerítése - + Force 21:9 21:9 kényszerítése - + Force 16:10 16:10 kényszerítése - + Stretch to Window Ablakhoz nyújtás - + Automatic Automatikus - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japán (日本語) - + American English Amerikai angol - + French (français) Francia (français) - + German (Deutsch) Német (Deutsch) - + Italian (italiano) Olasz (italiano) - + Spanish (español) Spanyol (español) - + Chinese Kínai - + Korean (한국어) Koreai (한국어) - + Dutch (Nederlands) Holland (Nederlands) - + Portuguese (português) Portugál (português) - + Russian (Русский) Orosz (Русский) - + Taiwanese Tajvani - + British English Brit Angol - + Canadian French Kanadai francia - + Latin American Spanish Latin-amerikai spanyol - + Simplified Chinese Egyszerűsített kínai - + Traditional Chinese (正體中文) Hagyományos kínai (正體中文) - + Brazilian Portuguese (português do Brasil) Brazíliai portugál (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japán - + USA USA - + Europe Európa - + Australia Ausztrália - + China Kína - + Korea Korea - + Taiwan Tajvan - + Auto (%1) Auto select time zone Automatikus (%1) - + Default (%1) Default time zone Alapértelmezett (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Egyiptom - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Izland - + Iran Irán - + Israel Izrael - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navahó - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Lengyelország - + Portugal Portugália - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Szingapúr - + Turkey Törökország - + UCT UCT - + Universal Univerzális - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Sztereó - + Surround Térhangzás - + 4GB DRAM (Default) 4GB DRAM (Alapértelmezett) - + 6GB DRAM (Unsafe) 6GB DRAM (Nem biztonságos) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Dokkolt - + Handheld Kézi - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Mindig kérdezz rá (alapértelmezett) - + Only if game specifies not to stop Csak akkor, ha a játék kifejezetten kéri a folytatást. - + Never ask Soha ne kérdezz rá - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -6429,204 +6419,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Hang némítása/feloldása - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Főablak - + Audio Volume Down Hangerő csökkentése - + Audio Volume Up Hangerő növelése - + Capture Screenshot Képernyőkép készítése - + Change Adapting Filter Ablakadaptív szűrő módosítása - + Change Docked Mode Dokkolt mód módosítása - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation Emuláció folytatása/szüneteltetése - + Exit Fullscreen Kilépés a teljes képernyőből - + Exit Eden - + Fullscreen Teljes képernyő - + Load File Fájl betöltése - + Load/Remove Amiibo Amiibo betöltése/törlése - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation Emuláció újraindítása - + Stop Emulation Emulácíó leállítása - + TAS Record TAS felvétel - + TAS Reset TAS visszaállítása - + TAS Start/Stop TAS indítása/leállítása - + Toggle Filter Bar Szűrősáv kapcsoló - + Toggle Framerate Limit Képfrissítési korlát kapcsoló - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Egérpásztázás kapcsoló - + Toggle Renderdoc Capture Renderdoc felvétel kapcsoló - + Toggle Status Bar Állapotsáv kapcsoló - + Toggle Performance Overlay diff --git a/dist/languages/id.ts b/dist/languages/id.ts index 6b2d6ad1b0..cd5f96a886 100644 --- a/dist/languages/id.ts +++ b/dist/languages/id.ts @@ -593,22 +593,12 @@ untuk menjalankan clock asli tertingi Switch, Gunakan Boost (1700MHz), atau Fast - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) Aktifkan Emulasi Host MMU (memori cepat) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -617,137 +607,137 @@ Saat diaktifkan, dapat menyebablkan reads/writes memori tamu dilakukan langsung Menonaktifkan opsi ini akan memaksa semua akses memori untuk menggunakan Emulasi MMU Perangkat Lunak. - + Unfuse FMA (improve performance on CPUs without FMA) Pisahkan FMA (meningkatkan performa pada CPU tanpa FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Opsi ini meningkatkan kecepatan dengan mengurangi akurasi instruksi fused-multiply-add pada CPU tanpa dukungan FMA asli. - + Faster FRSQRTE and FRECPE FRSQRTE dan FRECPE lebih cepat - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Opsi ini meningkatkan kecepatan beberapa fungsi titik mengambang perkiraan dengan menggunakan perkiraan asli yang kurang akurat. - + Faster ASIMD instructions (32 bits only) Instruksi ASIMD lebih cepat (hanya untuk 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Opsi ini meningkatkan kecepatan fungsi floating-point ASIMD 32 bit dengan menjalankannya dengan mode pembulatan yang salah. - + Inaccurate NaN handling Penanganan NaN tidak akurat - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Opsi ini meningkatkan kecepatan dengan menghilangkan pemeriksaan NaN. Harap dicatat ini juga mengurangi akurasi instruksi titik mengambang tertentu. - + Disable address space checks Matikan pengecekan adress space - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Abaikan monitor global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Opsi ini meningkatkan kecepatan dengan hanya mengandalkan semantik cmpxchg untuk memastikan keamanan instruksi akses eksklusif. Harap dicatat ini dapat menyebabkan deadlock dan kondisi perlombaan lainnya. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Perangkat: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Resolusi: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Filter Menyelaraskan dengan Layar: - + FSR Sharpness: Ketajaman FSR - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Metode Anti-Aliasing: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Mode Layar Penuh: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -756,36 +746,36 @@ Borderless menawarkan kompatibilitas terbaik dengan keyboard di layar yang dimin Layar penuh eksklusif mungkin menawarkan performa yang lebih baik dan dukungan Freesync/Gsync yang lebih baik. - + Aspect Ratio: Rasio Aspek: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Memungkinkan penyimpanan shader untuk mempercepat pengambilan pada saat game berikutnya dimulai. Menonaktifkannya hanya dimaksudkan untuk debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -796,12 +786,12 @@ Dapat meningkatkan sedikit performa. Fitur ini eksperimental. - + NVDEC emulation: Emulasi NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -810,12 +800,12 @@ Ini dapat menggunakan CPU atau GPU untuk dekode, atau tidak melakukan dekode sam Dalam kebanyakan kasus, dekode GPU memberikan kinerja terbaik. - + ASTC Decoding Method: ASTC Metode Dekoding: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -824,55 +814,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: ASTC Metode Pemampatan Ulang: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: Mode Penggunaan VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation Abaikan Invalidasi Internal CPU - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: Mode Sinkronisasi Vertikal - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -880,1399 +870,1399 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations Sinkronisasi Operasi Memori - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Aktifkan presentasi asinkron (hanya Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Meningkatkan kinerja sedikit dengan memindahkan presentasi ke thread CPU terpisah. - + Force maximum clocks (Vulkan only) Paksa jam maximum (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Berjalan bekerja di latar belakang sambil menunggu perintah grafis untuk mencegah GPU agar tidak menurunkan kecepatan jamnya. - + Anisotropic Filtering: Anisotropic Filtering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Gunakan pipeline cache Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Memungkinkan cache pipeline spesifik vendor GPU. Opsi ini dapat meningkatkan waktu pemuatan shader secara signifikan dalam kasus di mana driver Vulkan tidak menyimpan file cache pipeline secara internal. - + Enable Compute Pipelines (Intel Vulkan Only) Aktifkan Pipa Komputasi (Hanya Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Aktifkan Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Menggunakan pemadatan reaktif alih-alih pemadatan prediktif, memungkinkan sinkronisasi memori yang lebih akurat. - + Sync to framerate of video playback Sinkronkan dengan kecepatan pemutaran video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Jalankan permainan dengan kecepatan normal selama pemutaran video, bahkan ketika framerate tidak terkunci. - + Barrier feedback loops Loop umpan balik penghalang - + Improves rendering of transparency effects in specific games. Meningkatkan rendering efek transparansi dalam game tertentu. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Benih RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Nama Perangkat - + The name of the console. - + Custom RTC Date: Tanggal RTC Kustom: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Bahasa - + This option can be overridden when region setting is auto-select - + Region: Wilayah: - + The region of the console. - + Time Zone: Zona Waktu: - + The time zone of the console. - + Sound Output Mode: Mode keluaran suara. - + Console Mode: Mode Konsol - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Konfirmasi sebelum menghentikan emulasi - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Sembunyikan mouse saat tidak aktif - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Nonaktifkan aplikasi pengontrol - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates Cek Pembaruan - + Whether or not to check for updates upon startup. - + Enable Gamemode Aktifkan Mode Permainan - + Force X11 as Graphics Backend - + Custom frontend Tampilan depan kustom - + Real applet Aplikasi nyata - + Never Tidak Pernah - + On Load - + Always Selalu - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU sinkron - + Uncompressed (Best quality) Tidak terkompresi (Kualitas Terbaik) - + BC1 (Low quality) BC1 (Kualitas rendah) - + BC3 (Medium quality) BC3 (Kualitas sedang) - - + + Auto Otomatis - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Konservatif - + Aggressive Agresif - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast - + Balanced - - + + Accurate Akurat - - + + Default Bawaan - + Unsafe (fast) - + Safe (stable) - + Unsafe Berbahaya - + Paranoid (disables most optimizations) Paranoid (menonaktifkan sebagian besar optimasi) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Layar Tanpa Batas - + Exclusive Fullscreen Layar Penuh Eksklusif - + No Video Output Tidak ada Keluaran Suara - + CPU Video Decoding Penguraian Video menggunakan CPU - + GPU Video Decoding (Default) Penguraian Video menggunakan GPU (Bawaan) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EKSPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EKSPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EKSPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Biliner - + Bicubic Bikubik - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Tak ada - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Bawaan (16:9) - + Force 4:3 Paksa 4:3 - + Force 21:9 Paksa 21:9 - + Force 16:10 Paksa 16:10 - + Stretch to Window Regangkan ke Layar - + Automatic Otomatis - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Jepang (日本語) - + American English Bahasa Inggris Amerika - + French (français) Prancis (français) - + German (Deutsch) Jerman (Deutsch) - + Italian (italiano) Italia (italiano) - + Spanish (español) Spanyol (español) - + Chinese Cina - + Korean (한국어) Korea (한국어) - + Dutch (Nederlands) Belanda (Nederlands) - + Portuguese (português) Portugis (português) - + Russian (Русский) Rusia (Русский) - + Taiwanese Taiwan - + British English Inggris Britania - + Canadian French Prancis Kanada - + Latin American Spanish Spanyol Amerika Latin - + Simplified Chinese Cina Sederhana - + Traditional Chinese (正體中文) Cina Tradisional (正體中文) - + Brazilian Portuguese (português do Brasil) Portugis Brazil (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Jepang - + USA USA - + Europe Eropa - + Australia Australia - + China Tiongkok - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Bawaan (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Mesir - + Eire Éire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Éire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islandia - + Iran Iran - + Israel Israel - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polandia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapura - + Turkey Turki - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Bawaan) - + 6GB DRAM (Unsafe) 6GB DRAM (Tidak Aman) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Terpasang - + Handheld Jinjing - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Selalu tanyakan (Bawaan) - + Only if game specifies not to stop Hanya jika permainan menentukan untuk tidak berhenti - + Never ask Jangan pernah bertanya - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -6467,204 +6457,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - + Audio Volume Down - + Audio Volume Up - + Capture Screenshot Tangkapan Layar - + Change Adapting Filter - + Change Docked Mode - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation - + Exit Fullscreen - + Exit Eden - + Fullscreen - + Load File Muat Berkas - + Load/Remove Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation - + Stop Emulation - + TAS Record - + TAS Reset - + TAS Start/Stop - + Toggle Filter Bar - + Toggle Framerate Limit - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar - + Toggle Performance Overlay diff --git a/dist/languages/it.ts b/dist/languages/it.ts index fa4190b0b1..9fddfa79e0 100644 --- a/dist/languages/it.ts +++ b/dist/languages/it.ts @@ -33,7 +33,7 @@ hr { height: 1px; border-width: 0; } li.unchecked::marker { content: "\2610"; } li.checked::marker { content: "\2612"; } </style></head><body style=" font-family:'Noto Sans'; font-size:9pt; font-weight:400; font-style:normal;"> -<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden è un emulatore open-source sperimentale della console Nintendo Switch rilasciato secondo i termini della licenza GPL v3.0 o superiore. È basato sull'emulatore yuzu, il cui sviluppo è cessato a marzo 2024. <br /><br />Questo software non dovrebbe essere usato per avviare giochi ottenuti illegalmente.</span></p></body></html> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:12pt;">Eden è un emulatore open-source sperimentale di Nintendo Switch, rilasciato secondo i termini della licenza GPL v3.0 o superiore. È basato sull'emulatore yuzu, il cui sviluppo è cessato a marzo 2024. <br /><br />Questo software non dovrebbe essere usato per avviare giochi ottenuti illegalmente.</span></p></body></html> @@ -314,7 +314,7 @@ Questo bannerà sia il suo nome utente del forum che il suo indirizzo IP. None Everything is rendered as it looks on the Nintendo Switch - Nessuno Il gioco si presenta esattamente come sulla Nintendo Switch + Nessuno Il gioco si presenta esattamente come su Nintendo Switch @@ -534,7 +534,7 @@ Disabling it means unlocking the framerate to the maximum your PC can reach. When the Turbo Speed hotkey is pressed, the speed will be limited to this percentage. - Quando il tasto veloce della Modalità Turbo è premuto, la velocità sarà limitata a questa percentuale. + Quando la scorciatoia della modalità Turbo viene premuta, la velocità sarà limitata a questa percentuale. @@ -544,7 +544,7 @@ Disabling it means unlocking the framerate to the maximum your PC can reach. When the Slow Speed hotkey is pressed, the speed will be limited to this percentage. - Quando il tasto veloce della Modalità Lenta è premuto, la velocità sarà limitata a questa percentuale. + Quando la scorciatoia della modalità Lenta viene premuta, la velocità sarà limitata a questa percentuale. @@ -597,22 +597,12 @@ Usa Boost (1700MHz) per girare al massimo clock di Switch, oppure Veloce (2000MH Imposta un valore personalizzato per i tick della CPU. Valori più alti possono aumentare le prestazioni, ma possono anche causare stalli nei giochi. Si consiglia un valore compreso tra 77 e 21000. - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) Abilita l'emulazione della MMU nell'host (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -621,100 +611,100 @@ Abilitandola, le letture/scritture nella memoria del guest vengono eseguite dire Disabilitandola, tutti gli accessi alla memoria vengono costretti a utilizzare l'emulazione software della MMU. - + Unfuse FMA (improve performance on CPUs without FMA) Non fondere FMA (migliora le prestazioni della CPU senza FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Quest'opzione migliora la velocità riducendo la precisione delle istruzioni fused-multiply-add (FMA) sulle CPU senza il supporto nativo a FMA. - + Faster FRSQRTE and FRECPE FRSQRTE e FRECPE più veloci - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Quest'opzione migliora la velocità di alcune funzioni in virgola mobile approssimate utilizzando delle approssimazioni native meno accurate. - + Faster ASIMD instructions (32 bits only) Istruzioni ASIMD più veloci (solo 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Quest'opzione migliora la velocità delle funzioni in virgola mobile ASIMD a 32 bit eseguendole con modalità di arrotondamento non corrette. - + Inaccurate NaN handling Gestione inaccurata NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Quest'opzione migliora la velocità rimuovendo il controllo dei valori NaN. Tieni presente che ciò riduce la precisione di alcune istruzioni in virgola mobile. - + Disable address space checks Disattiva i controlli dello spazio degli indirizzi - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Quest'opzione migliora la velocità eliminando un controllo di sicurezza prima di ogni operazione di memoria. Disabilitarla potrebbe permettere l'esecuzione di codice malevolo. - + Ignore global monitor Ignora il monitor globale - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Quest'opzione migliora la velocità affidandosi alla semantica di cmpxchg per garantire sicurezza nelle istruzioni con accesso esclusivo. Nota che questo può causare stalli e altre race condition. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Cambia l'API dell'output grafico. Vulkan è consigliato. - + Device: Dispositivo: - + This setting selects the GPU to use (Vulkan only). Quest'opzione seleziona la GPU da usare (solo con Vulkan). - + Resolution: Risoluzione: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -723,27 +713,27 @@ Alte risoluzioni hanno bisogno di piu VRAM e banda. Opzioni inferiori a 1X possono causare artefatti. - + Window Adapting Filter: Filtro di adattamento alla finestra: - + FSR Sharpness: Nitidezza FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. Determina quanto sarà nitida l'immagine utilizzando il contrasto dinamico di FSR. - + Anti-Aliasing Method: Metodo di anti-aliasing: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -752,12 +742,12 @@ SMAA offre la migliore qualità. FXAA può produrre un'immagine più stabile nelle risoluzioni più basse. - + Fullscreen Mode: Modalità schermo intero: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -766,12 +756,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp "Schermo intero esclusivo" può offrire prestazioni maggiori e un supporto migliore al Freesync/Gsync. - + Aspect Ratio: Rapporto d'aspetto: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -780,24 +770,24 @@ La maggior parte dei giochi supporta solo 16:9, quindi le mod sono necessarie pe Controlla anche il rapporto d'aspetto degli screenshot. - + Use persistent pipeline cache Usa la cache persistente delle pipeline - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Permette di salvare gli shader su disco per velocizzarne il caricamento negli avvii successivi del gioco. Disabilitarla ha senso solo quando si effettua il debug. - + Optimize SPIRV output Ottimizza output SPIR-V - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -808,12 +798,12 @@ Potrebbe aumentare di poco le prestazioni. Questa funzione è sperimentale. - + NVDEC emulation: Emulazione NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -822,12 +812,12 @@ In most cases, GPU decoding provides the best performance. Nella maggior parte dei casi, la decodifica tramite GPU fornisce prestazioni migliori. - + ASTC Decoding Method: Metodo di decodifica ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -839,12 +829,12 @@ GPU: Usa i compute shader della GPU per decodificare le texture ASTC (consigliat CPU (Asincrono): Usa la CPU per decodificare le texture ASTC se richiesto. Elimina lo stuttering causato dalla decodifica ma potrebbe generare artefatti visivi. - + ASTC Recompression Method: Metodo di ricompressione ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -852,44 +842,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3: Il formato intermedio sarà ricompresso nel formato BC1 o BC3, risparmiando VRAM ma peggiorando la qualità visiva. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: Modalità di utilizzo della VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Determina se l'emulatore dovrebbe risparmiare memoria o utilizzarne il più possibile per massimizzare le prestazioni. La modalità aggressiva potrebbe impattare sulle prestazioni di altre applicazioni, come i programmi di registrazione. - + Skip CPU Inner Invalidation Salta invalidamento interno CPU - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Salta alcuni invalidamenti della cache durante gli aggiornamenti della memoria, riducendo l'uso della CPU e migliorando la latenza. Questo potrebbe causare soft-crash. - + VSync Mode: Modalità VSync: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -900,12 +890,12 @@ Mailbox può avere una latenza minore di FIFO e non ha tearing ma potrebbe perde Immediate (no sincronizzazione) mostra tutto il disponibile, quindi anche tearing. - + Sync Memory Operations Sincronizza operazioni di memoria - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -914,44 +904,44 @@ Questa opzione dovrebbe risolvere problemi in alcuni giochi, ma potrebbe ridurre I giochi con Unreal Engine 4 sembrano essere i più colpiti. - + Enable asynchronous presentation (Vulkan only) Abilita la presentazione asincrona (solo Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Migliora di poco le prestazioni spostando la presentazione su un thread della CPU separato. - + Force maximum clocks (Vulkan only) Forza clock massimi (solo Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Esegue del lavoro in background durante l'attesa dei comandi grafici per evitare che la GPU diminuisca la sua velocità di clock. - + Anisotropic Filtering: Filtro anisotropico: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Controlla la qualità del rendering delle texture negli angoli obliqui. Si può utilizzare in modo sicuro al 16x su quasi tutte le GPU. - + GPU Mode: Modalità GPU: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. @@ -960,101 +950,101 @@ La maggior parte dei giochi viene renderizzata senza problemi con le modalità & I particellari tendono a essere renderizzati correttamente solo in modalità "Accurata". - + DMA Accuracy: Precisione DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Controlla la precisione del DMA. La precisione "Sicura" risolve dei problemi in alcuni giochi, ma può ridurre le prestazioni. - + Enable asynchronous shader compilation Abilita la compilazione asincrona degli shader - + May reduce shader stutter. Può ridurre i fenomeni di stuttering (scatti) causati dagli shader. - + Fast GPU Time Tempo GPU veloce - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Aumenta il clock della GPU emulata per aumentare la risoluzione dinamica e la distanza di rendering. Usa 256 per massimizzare le prestazioni e 512 per massimizzare la qualità visiva. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Usa la cache delle pipeline di Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Abilita la cache delle pipeline specifica del produttore della GPU. Quest'opzione può ridurre di molto i tempi di caricamento degli shader nei casi in cui il driver Vulkan non memorizza la cache delle pipeline internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Abilita le compute pipeline (solo per Vulkan su Intel) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1063,206 +1053,206 @@ Quest'impostazione esiste solo per i driver proprietari Intel e potrebbe fa Le compute pipelines sono sempre attivate su tutti gli altri drivers. - + Enable Reactive Flushing Abilita il flushing reattivo - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Utilizza il flushing reattivo invece di quello predittivo, al fine di ottenere una sincronizzazione della memoria più accurata. - + Sync to framerate of video playback Sincronizza il framerate a quello del video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Esegue il gioco a velocità normale durante le cutscene, anche quando il framerate è sbloccato. - + Barrier feedback loops Barrier feedback loops - + Improves rendering of transparency effects in specific games. Migliora il rendering degli effetti di trasparenza in alcuni giochi. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State Stato dinamico esteso - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Controlla il numero di funzionalità che possono essere usate con lo stato dinamico esteso. Gli stati più alti consentono più funzionalità e possono migliorare le prestazioni, ma possono causare ulteriori problemi grafici. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. Migliora l'illuminazione e la gestione dei vertici in alcuni giochi. Solo i dispositivi con Vulkan 1.0+ supportano quest'estensione. - + Descriptor Indexing Indicizzazione descrittori - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Migliora la gestione di texture e buffer, ma anche il layer di traduzione Maxwell. Alcuni dispositivi con Vulkan 1.1+ e tutti quelli con 1.2+ supportano quest'estensione. - + Sample Shading Sample shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Permette al fragment shader di eseguire per campione in un frammento multi-campione invece che una volta per frammento. Migliora la qualità grafica a scapito delle prestazioni. Alti valori migliorano la qualità ma peggiorano le prestazioni. - + RNG Seed Seed RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Controlla il seme del generatore di numeri casuali. Principalmente utilizzato per le speedrun. - + Device Name Nome del dispositivo - + The name of the console. Il nome della console. - + Custom RTC Date: Data RTC personalizzata: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Quest'opzione permette di modificare l'orologio della console. Può essere usato per manipolare il tempo nei giochi. - + The number of seconds from the current unix time Il numero di secondi dal tempo Unix attuale - + Language: Lingua: - + This option can be overridden when region setting is auto-select Può essere rimpiazzato se il fuso orario della Regione è impostato su Auto - + Region: Regione: - + The region of the console. La regione della console. - + Time Zone: Fuso orario: - + The time zone of the console. Il fuso orario della console. - + Sound Output Mode: Modalità di output del suono: - + Console Mode: Modalità console: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1271,1048 +1261,1048 @@ I giochi ne terranno conto e modificheranno la risoluzione, i dettagli e i contr Impostare l'opzione su "Portatile" può aiutare a migliorare le prestazioni sui sistemi meno potenti. - + Unit Serial - + Codice seriale dell'unità - + Battery Serial - + Codice seriale della batteria - + Debug knobs - + Prompt for user profile on boot Scegli il profilo utente all'avvio - + Useful if multiple people use the same PC. Utile se più persone utilizzano lo stesso PC. - + Pause when not in focus Metti in pausa quando la finestra non è in primo piano - + Pauses emulation when focusing on other windows. Mette in pausa l'emulazione quando altre finestre sono in primo piano. - + Confirm before stopping emulation Chiedi conferma prima di arrestare l'emulazione - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Sovrascrive le richieste di conferma per fermare l'emulazione. Abilitarla bypassa queste richieste e l'emulazione cesserà immediatamente. - + Hide mouse on inactivity Nascondi il puntatore del mouse se inattivo - + Hides the mouse after 2.5s of inactivity. Nasconde il mouse dopo 2,5 secondi di inattività. - + Disable controller applet Disabilita l'applet controller - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Disabilita forzatamente l'uso dell'applet del controller nei programmi emulati. Quando un programma proverà ad aprire l'applet del controller, quest'ultimo verrà immediatamente chiuso. - + Check for updates Controlla la presenza di aggiornamenti - + Whether or not to check for updates upon startup. Determina se controllare o meno la presenza di aggiornamenti all'avvio. - + Enable Gamemode Abilita Gamemode - + Force X11 as Graphics Backend Forza l'uso del back-end grafico X11 - + Custom frontend Frontend personalizzato - + Real applet Applet reale - + Never Mai - + On Load Al caricamento - + Always Sempre - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU (Asincrono) - + Uncompressed (Best quality) Nessuna compressione (qualità migliore) - + BC1 (Low quality) BC1 (qualità bassa) - + BC3 (Medium quality) BC3 (qualità media) - - + + Auto Automatico - + 30 FPS - + 30 FPS - + 60 FPS - + 60 FPS - + 90 FPS - + 90 FPS + + + + 120 FPS + 120 FPS - 120 FPS - - - - Conservative Conservativa - + Aggressive Aggressiva - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (shader assembly, solo NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (sperimentale, solo AMD/MESA) - + Null Nullo - + Fast Veloce - + Balanced Bilanciata - - + + Accurate Accurata - - + + Default Predefinito - + Unsafe (fast) Non sicuro (veloce) - + Safe (stable) Sicuro (stabile) - + Unsafe Non sicura - + Paranoid (disables most optimizations) Paranoica (disabilita la maggior parte delle ottimizzazioni) - + Debugging Debug - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Finestra senza bordi - + Exclusive Fullscreen Schermo intero esclusivo - + No Video Output Nessun output video - + CPU Video Decoding Decodifica video CPU - + GPU Video Decoding (Default) Decodifica video GPU (predefinita) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [SPERIMENTALE] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [SPERIMENTALE] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [SPERIMENTALE] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [SPERIMENTALE] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [SPERIMENTALE] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest neighbor - + Bilinear Bilineare - + Bicubic Bicubico - + Gaussian Gaussiano - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Area - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Nessuna - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Predefinito (16:9) - + Force 4:3 Forza 4:3 - + Force 21:9 Forza 21:9 - + Force 16:10 Forza 16:10 - + Stretch to Window Allunga a finestra - + Automatic Automatico - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Giapponese (日本語) - + American English Inglese americano - + French (français) Francese (français) - + German (Deutsch) Tedesco (Deutsch) - + Italian (italiano) Italiano - + Spanish (español) Spagnolo (español) - + Chinese Cinese - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Olandese (Nederlands) - + Portuguese (português) Portoghese (português) - + Russian (Русский) Russo (Русский) - + Taiwanese Taiwanese - + British English Inglese britannico - + Canadian French Francese canadese - + Latin American Spanish Spagnolo latino-americano - + Simplified Chinese Cinese semplificato - + Traditional Chinese (正體中文) Cinese tradizionale (正體中文) - + Brazilian Portuguese (português do Brasil) Portoghese brasiliano (português do Brasil) - + Polish (polska) - + Polacco (polska) + + + + Thai (แบบไทย) + Thailandese (แบบไทย) - Thai (แบบไทย) - - - - - + Japan Giappone - + USA USA - + Europe Europa - + Australia Australia - + China Cina - + Korea Corea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Automatico (%1) - + Default (%1) Default time zone Predefinito (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egitto - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islanda - + Iran Iran - + Israel Israele - + Jamaica Giamaica - + Kwajalein Kwajalein - + Libya Libia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polonia - + Portugal Portogallo - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turchia - + UCT UCT - + Universal Universale - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Predefinito) - + 6GB DRAM (Unsafe) 6GB DRAM (Non sicuro) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Non sicuro) - + 12GB DRAM (Unsafe) 12GB DRAM (Non sicuro) - + Docked Dock - + Handheld Portatile - - + + Off Disattivato - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Veloce (2000MHz) - + Always ask (Default) Chiedi sempre (Predefinito) - + Only if game specifies not to stop Solo se il gioco richiede di non essere arrestato - + Never ask Non chiedere mai - - + + Medium (256) Medio (256) - - + + High (512) Alto (512) - + Very Small (16 MB) - + Molto piccola (16 MB) - + Small (32 MB) - + Piccola (32 MB) - + Normal (128 MB) - + Normale (128 MB) - + Large (256 MB) - + Grande (256 MB) + + + + Very Large (512 MB) + Molto grande (512 MB) - Very Large (512 MB) - + Very Low (4 MB) + Molto bassa (4 MB) + + + + Low (8 MB) + Bassa (8 MB) + + + + Normal (16 MB) + Normale (16 MB) + + + + Medium (32 MB) + Media (32 MB) - Very Low (4 MB) - - - - - Low (8 MB) - - - - - Normal (16 MB) - - - - - Medium (32 MB) - + High (64 MB) + Alta (64 MB) - High (64 MB) - - - - Very Low (32) - + Molto basso (32) - + Low (64) - + Basso (64) - + Normal (128) - + Normale (128) - + Disabled Disabilitato - + ExtendedDynamicState 1 Stato dinamico esteso 1 - + ExtendedDynamicState 2 Stato dinamico esteso 2 - + ExtendedDynamicState 3 Stato dinamico esteso 3 - + Tree View - + Vista ad albero - + Grid View - + Vista a griglia @@ -2835,7 +2825,7 @@ Quando un programma proverà ad aprire l'applet del controller, quest' Use dev.keys - + Usa dev.keys @@ -3299,22 +3289,22 @@ Vuoi cancellare i dati precedenti? External Content - + Contenuti esterni Add directories to scan for DLCs and Updates without installing to NAND - + Aggiungi cartelle in cui ricercare DLC e aggiornamenti senza installarli su NAND Add Directory - + Aggiungi cartella Remove Selected - + Rimuovi selezionata @@ -3334,17 +3324,17 @@ Vuoi cancellare i dati precedenti? Select External Content Directory... - + Seleziona la cartella dei contenuti esterni... Directory Already Added - + Cartella già aggiunta This directory is already in the list. - + La cartella è già presente nella lista. @@ -3434,7 +3424,7 @@ Vuoi cancellare i dati precedenti? Extras - + Opzioni aggiuntive @@ -4882,7 +4872,7 @@ Per attivarlo, disattiva il mouse emulato. Applets - + Applet @@ -4905,12 +4895,12 @@ Per attivarlo, disattiva il mouse emulato. Import Mod from ZIP - + Importa mod da file ZIP Import Mod from Folder - + Importa mod da cartella @@ -4925,87 +4915,92 @@ Per attivarlo, disattiva il mouse emulato. Mod Install Succeeded - + Installazione mod riuscita Successfully installed all mods. - + Tutte le mod sono state installate con successo. Mod Install Failed - + Installazione mod fallita Failed to install the following mods: %1 Check the log for details. - + Non è stato possibile installare le seguenti mod: + %1 +Consulta il log per maggiori dettagli. Mod Folder - + Cartella delle mod Zipped Mod Location - + Posizione della mod in formato ZIP Zipped Archives (*.zip) - + Archivi compressi (*.zip) Invalid Selection - + Selezione non valida Only mods, cheats, and patches can be deleted. To delete NAND-installed updates, right-click the game in the game list and click Remove -> Remove Installed Update. - + Solo le mod, i trucchi e le patch possono essere eliminati. +Per eliminare gli aggiornamenti installati su NAND, fai clic con il tasto destro sul gioco nella lista e clicca Rimuovi -> Rimuovi l'aggiornamento installato. You are about to delete the following installed mods: - + Stai per eliminare le seguenti mod installate: + Once deleted, these can NOT be recovered. Are you 100% sure you want to delete them? - + +Una volta rimosse, non potranno più essere recuperate. Sei assolutamente sicuro di volerle eliminare? Delete add-on(s)? - + Eliminazione add-on Successfully deleted - + Eliminazione riuscita Successfully deleted all selected mods. - + Tutte le mod selezionate sono state rimosse con successo. &Delete - + &Elimina &Open in File Manager - + &Apri nel gestore file @@ -5331,7 +5326,7 @@ UUID: %2 Show recording dialog - + Mostra la finestra di registrazione @@ -6147,7 +6142,7 @@ Vai su Configura -> Sistema -> Rete e selezionane una. &Add New Game Directory - + &Aggiungi nuova cartella dei giochi @@ -6526,206 +6521,206 @@ Messaggio debug: Hotkeys - + Audio Mute/Unmute Attiva/disattiva l'audio - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Finestra principale - + Audio Volume Down Abbassa il volume dell'audio - + Audio Volume Up Alza il volume dell'audio - + Capture Screenshot Cattura screenshot - + Change Adapting Filter Cambia filtro di adattamento - + Change Docked Mode Cambia modalità console - + Change GPU Mode Cambia modalità GPU - + Configure Configura - + Configure Current Game Configura il gioco in uso - + Continue/Pause Emulation Continua/Metti in pausa l'emulazione - + Exit Fullscreen Esci dalla modalità schermo intero - + Exit Eden Esci da Eden - + Fullscreen Schermo intero - + Load File Carica file - + Load/Remove Amiibo Carica/Rimuovi Amiibo - + Browse Public Game Lobby - + Sfoglia lobby di gioco pubblica - + Create Room - + Crea stanza - + Direct Connect to Room - + Collegamento diretto a una stanza - + Leave Room - + Esci dalla stanza - + Show Current Room - + Mostra stanza attuale - + Restart Emulation Riavvia l'emulazione - + Stop Emulation Arresta l'emulazione - + TAS Record Registra TAS - + TAS Reset Reimposta TAS - + TAS Start/Stop Avvia/interrompi TAS - + Toggle Filter Bar Mostra/nascondi la barra del filtro - + Toggle Framerate Limit Attiva/disattiva il limite del framerate - + Toggle Turbo Speed - + Attiva/disattiva la modalità Turbo - + Toggle Slow Speed - + Attiva/disattiva la modalità Lenta - + Toggle Mouse Panning Attiva/disattiva il mouse panning - + Toggle Renderdoc Capture Abilita cattura Renderdoc - + Toggle Status Bar Mostra/nascondi la barra di stato - + Toggle Performance Overlay - + Mostra/nascondi prestazioni in sovrimpressione @@ -6928,12 +6923,12 @@ Messaggio debug: &Game List Mode - + &Modalità della lista dei giochi Game &Icon Size - + Dimensione delle &icone dei giochi @@ -7276,17 +7271,17 @@ Messaggio debug: &Tree View - + Vista ad &albero &Grid View - + Vista a &griglia Game Icon Size - + Dimensione delle icone dei giochi @@ -7298,32 +7293,32 @@ Messaggio debug: Show Game &Name - + Mostra i nomi dei giochi Show &Performance Overlay - + Mostra &prestazioni in sovrimpressione Small (32x32) - + Piccola (32x32) Standard (64x64) - + Normale (64x64) Large (128x128) - + Grande (128x128) Full Size (256x256) - + Intera (256x256) @@ -8123,17 +8118,17 @@ Vuoi forzare l'uso di quest'ultimo per i prossimi avvii? Slow - + Lento Turbo - + Turbo Unlocked - + Sbloccato @@ -8321,7 +8316,7 @@ If you wish to clean up the files which were left in the old data location, you Data was migrated successfully. - I dati sono stati migrati con successo. + I dati sono stati trasferiti con successo. @@ -8329,12 +8324,12 @@ If you wish to clean up the files which were left in the old data location, you Dialog - + Finestra di dialogo The specified folder or archive contains the following mods. Select which ones to install. - + La cartella o l'archivio specificato contiene le seguenti mod. Seleziona quali vuoi installare. @@ -8638,63 +8633,63 @@ p, li { white-space: pre-wrap; } 0 ms - + 0 ms Min: 0 - + Min: 0 Max: 0 - + Max: 0 Avg: 0 - + Media: 0 FPS - + FPS 0 fps - + 0 fps %1 fps - + %1 fps Avg: %1 - + Media: %1 Min: %1 - + Min: %1 Max: %1 - + Max: %1 %1 ms - + %1 ms @@ -8735,12 +8730,12 @@ p, li { white-space: pre-wrap; } Migration - + Trasferimento Clear Shader Cache - + Svuota la cache degli shader @@ -8762,13 +8757,15 @@ p, li { white-space: pre-wrap; } - + + + No - + No @@ -8779,12 +8776,12 @@ p, li { white-space: pre-wrap; } Migrating - Migrazione in corso + Trasferimento in corso Migrating, this may take a while... - La migrazione è in corso, potrebbe richiedere un po' di tempo... + Il trasferimento è in corso, potrebbe richiedere un po' di tempo... @@ -9176,22 +9173,22 @@ p, li { white-space: pre-wrap; } Play Time: %1 - + Tempo di gioco: %1 Never Played - + Mai giocato Version: %1 - + Versione: %1 Version: 1.0.0 - + Versione: 1.0.0 @@ -9425,7 +9422,7 @@ p, li { white-space: pre-wrap; } Select Dumped Keys Location - + Seleziona il percorso delle chiavi estratte @@ -9440,7 +9437,7 @@ p, li { white-space: pre-wrap; } Orphaned Profiles Detected! - + Rilevati profili scollegati! @@ -9450,28 +9447,29 @@ p, li { white-space: pre-wrap; } Really clear data? - + Eliminare i dati? Important data may be lost! - + Potresti perdere dei dati importanti! Are you REALLY sure? - + Sei DAVVERO sicuro? Once deleted, your data will NOT come back! Only do this if you're 100% sure you want to delete this data. - + Una volta eliminati, i tuoi dati NON potranno essere ripristinati! +Procedi solo se sei assolutamente sicuro di voler eliminare questi dati. Clearing... - + Eliminazione in corso... @@ -9907,55 +9905,57 @@ Vuoi selezionare manualmente la cartella dell'installazione portatile da us Mod Name - + Nome mod What should this mod be called? - + Qual è il nome di questa mod? RomFS - + RomFS ExeFS/Patch - + ExeFS/Patch Cheat - + Trucco Mod Type - + Tipologia mod Could not detect mod type automatically. Please manually specify the type of mod you downloaded. Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. - + Impossibile determinare automaticamente la tipologia della mod. Si prega di specificare manualmente la tipologia della mod scaricata. + +La maggior parte delle mod sono RomFS, ma le patch (.pchtxt) sono tipicamente ExeFS. Mod Extract Failed - + Estrazione mod fallita Failed to create temporary directory %1 - + Impossibile creare la cartella temporanea %1 Zip file %1 is empty - + Il file ZIP %1 è vuoto @@ -10006,7 +10006,7 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. Unable to read key directory, aborting - + Impossibile leggere la cartella delle chiavi, annullamento... @@ -10051,7 +10051,7 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. Firmware missing. Firmware is required to run certain games and use the Home Menu. - + Firmware mancante. Il firmware è necessario per poter eseguire certi giochi e usare il menù Home. @@ -10061,38 +10061,44 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. Eden has detected user data for the following emulators: - + Eden ha rilevato dati utente dei seguenti emulatori: Would you like to migrate your data for use in Eden? Select the corresponding button to migrate data from that emulator. This may take a while. - + Volete trasferire i vostri dati per usarli in Eden? +Selezionate il rispettivo pulsante per trasferire i dati da quell'emulatore. +Questa operazione potrebbe richiedere un po' di tempo. Clearing shader cache is recommended for all users. Do not uncheck unless you know what you're doing. - + Svuotare la cache degli shader è consigliato per tutti gli utenti. +Non deselezionare questa opzione a meno che non si sappia esattamente cosa si sta facendo. Keeps the old data directory. This is recommended if you aren't space-constrained and want to keep separate data for the old emulator. - + Mantieni la vecchia cartella dei dati. +Consigliato se non si hanno problemi di spazio e si vuole mantenere i dati separati con il vecchio emulatore. Deletes the old data directory. This is recommended on devices with space constraints. - + Cancella la vechia cartella dei dati. +Consigliato su sistemi con limiti di spazio. Creates a filesystem link between the old directory and Eden directory. This is recommended if you want to share data between emulators. - + Crea un collegamento tra la vecchia cartella e la cartella di Eden. +Consigliato se si vuole condividere dati tra più emulatori. @@ -10476,7 +10482,7 @@ Riprova o contatta gli sviluppatori del programma. Select a user to link to a Nintendo Account. - Seleziona un utente da collegare ad un Account Nintendo + Seleziona un utente da collegare a un account Nintendo diff --git a/dist/languages/ja_JP.ts b/dist/languages/ja_JP.ts index 24085cf94b..c457a9fb88 100644 --- a/dist/languages/ja_JP.ts +++ b/dist/languages/ja_JP.ts @@ -585,192 +585,182 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMAの融合を解除 (FMAに対応していないCPUのパフォーマンスを向上させる) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. このオプションは, ネイティブのFMAサポートがないCPU上で, 融合積和(fused-multiply-add)命令の精度を下げて高速化します. - + Faster FRSQRTE and FRECPE Faster FRSQRTE and FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. このオプションは、より精度の低い近似値を使用することで、近似浮動小数点関数の速度を向上させます。 - + Faster ASIMD instructions (32 bits only) 高速なASIMD命令 (32bitのみ) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. このオプションは、不正確な丸めモードで実行することにより、32ビットASIMD浮動小数点関数の速度を向上させます。 - + Inaccurate NaN handling 不正確な非数値の取り扱い - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks アドレス空間チェックの無効化 - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: 使用デバイス: - + This setting selects the GPU to use (Vulkan only). - + Resolution: 解像度: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: ウィンドウ適応フィルター: - + FSR Sharpness: FSR シャープネス: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: アンチエイリアス方式: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: フルスクリーンモード: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: アスペクト比: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -778,24 +768,24 @@ This feature is experimental. - + NVDEC emulation: NVDEC エミュレーション: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: ASTC デコード方式: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -804,55 +794,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: ASTC 再圧縮方式: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: 垂直同期: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -863,1398 +853,1398 @@ Mailbox は FIFO よりも遅延が小さくティアリングがありません Immediate (no synchronization) は表示可能なものをすべて表示し, ティアリング発生の可能性があります. - + Sync Memory Operations メモリ操作の同期 - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) 非同期プレゼンテーション (Vulkan のみ) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) 最大クロック強制 (Vulkan のみ) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. GPUのクロックスピードを下げないように、グラフィックコマンドを待っている間、バックグラウンドで作業を実行させます。 - + Anisotropic Filtering: 異方性フィルタリング: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: GPUモード: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: DMA精度: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Vulkan パイプラインキャッシュを使用 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) コンピュート・パイプラインの有効化(インテル Vulkan のみ) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback ビデオ再生のフレームレートに同期する - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. 特定のゲームにおける透明エフェクトのレンダリングを改善します。 - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed 乱数シード値の変更 - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name デバイス名 - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: 言語: - + This option can be overridden when region setting is auto-select - + Region: 地域: - + The region of the console. - + Time Zone: タイムゾーン: - + The time zone of the console. - + Sound Output Mode: 音声出力モード: - + Console Mode: コンソールモード: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation エミュレーションを停止する前に確認する - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity 非アクティブ時にマウスカーソルを隠す - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet コントローラーアプレットの無効化 - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU 非同期 - + Uncompressed (Best quality) 圧縮しない (最高品質) - + BC1 (Low quality) BC1 (低品質) - + BC3 (Medium quality) BC3 (中品質) - - + + Auto 自動 - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (アセンブリシェーダー、NVIDIA のみ) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V(実験的、AMD/Mesaのみ) - + Null - + Fast - + Balanced - - + + Accurate 正確 - - + + Default デフォルト - + Unsafe (fast) - + Safe (stable) - + Unsafe 不安定 - + Paranoid (disables most optimizations) パラノイド (ほとんどの最適化を無効化) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed ボーダーレスウィンドウ - + Exclusive Fullscreen 排他的フルスクリーン - + No Video Output ビデオ出力しない - + CPU Video Decoding ビデオをCPUでデコード - + GPU Video Decoding (Default) ビデオをGPUでデコード (デフォルト) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [実験的] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [実験的] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [実験的] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gaussian - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area - + MMPX MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None なし - + FXAA FXAA - + SMAA SMAA - + Default (16:9) デフォルト (16:9) - + Force 4:3 強制 4:3 - + Force 21:9 強制 21:9 - + Force 16:10 強制 16:10 - + Stretch to Window ウィンドウに合わせる - + Automatic 自動 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) 日本語 - + American English アメリカ英語 - + French (français) フランス語 (français) - + German (Deutsch) ドイツ語 (Deutsch) - + Italian (italiano) イタリア語 (italiano) - + Spanish (español) スペイン語 (español) - + Chinese 中国語 - + Korean (한국어) 韓国語 (한국어) - + Dutch (Nederlands) オランダ語 (Nederlands) - + Portuguese (português) ポルトガル語 (português) - + Russian (Русский) ロシア語 (Русский) - + Taiwanese 台湾語 - + British English イギリス英語 - + Canadian French カナダフランス語 - + Latin American Spanish ラテンアメリカスペイン語 - + Simplified Chinese 簡体字中国語 - + Traditional Chinese (正體中文) 繁体字中国語 (正體中文) - + Brazilian Portuguese (português do Brasil) ブラジルポルトガル語 (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan 日本 - + USA アメリカ - + Europe ヨーロッパ - + Australia オーストラリア - + China 中国 - + Korea 韓国 - + Taiwan 台湾 - + Auto (%1) Auto select time zone 自動 (%1) - + Default (%1) Default time zone 既定 (%1) - + CET 中央ヨーロッパ時間 - + CST6CDT CST6CDT - + Cuba キューバ - + EET 東ヨーロッパ標準時 - + Egypt エジプト - + Eire アイルランド - + EST アメリカ東部標準時 - + EST5EDT EST5EDT - + GB GB - + GB-Eire イギリス-アイルランド - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich グリニッジ - + Hongkong 香港 - + HST ハワイ標準時 - + Iceland アイスランド - + Iran イラン - + Israel イスラエル - + Jamaica ジャマイカ - + Kwajalein クェゼリン - + Libya リビア - + MET 中東時間 - + MST MST - + MST7MDT MST7MDT - + Navajo ナバホ - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland ポーランド - + Portugal ポルトガル - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore シンガポール - + Turkey トルコ - + UCT UCT - + Universal ユニバーサル - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu ズールー - + Mono モノラル - + Stereo ステレオ - + Surround サラウンド - + 4GB DRAM (Default) 4GB DRAM (デフォルト) - + 6GB DRAM (Unsafe) 6GB DRAM (不安定) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld 携帯モード - - + + Off - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Fast (2000MHz) - + Always ask (Default) 常に確認する (デフォルト) - + Only if game specifies not to stop ゲームが停止しないように指定しているときのみ - + Never ask 確認しない - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled 無効 - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -6452,204 +6442,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute 音声ミュート/解除 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window メイン画面 - + Audio Volume Down 音量を下げる - + Audio Volume Up 音量を上げる - + Capture Screenshot スクリーンショットを撮る - + Change Adapting Filter 適応フィルターの変更 - + Change Docked Mode ドックモードを変更 - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation エミュレーションの一時停止/再開 - + Exit Fullscreen フルスクリーンをやめる - + Exit Eden - + Fullscreen フルスクリーン - + Load File ファイルのロード - + Load/Remove Amiibo 読み込み/解除 Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation エミュレーションをリスタート - + Stop Emulation エミュレーションをやめる - + TAS Record TAS 記録 - + TAS Reset TAS リセット - + TAS Start/Stop TAS 開始/停止 - + Toggle Filter Bar フィルターバー切り替え - + Toggle Framerate Limit フレームレート制限切り替え - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning - + Toggle Renderdoc Capture - + Toggle Status Bar ステータスバー切り替え - + Toggle Performance Overlay diff --git a/dist/languages/ko_KR.ts b/dist/languages/ko_KR.ts index e2b34d8f4f..99957e42e6 100644 --- a/dist/languages/ko_KR.ts +++ b/dist/languages/ko_KR.ts @@ -585,192 +585,182 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMA 분리 (FMA를 지원하지 않는 CPU에서의 성능을 향상시킵니다) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE 더 빠른 FRSQRTE와 FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) 더 빠른 ASIMD 명령어(32비트 전용) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling 부정확한 NaN 처리 - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks 주소 공간 검사 비활성화 - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor 글로벌 모니터 무시 - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: 장치: - + This setting selects the GPU to use (Vulkan only). - + Resolution: 해상도: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: 윈도우 적응형 필터: - + FSR Sharpness: FSR 선명도: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: 안티에일리어싱 방식: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: 전체 화면 모드: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: 화면비: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -778,24 +768,24 @@ This feature is experimental. - + NVDEC emulation: NVDEC 에뮬레이션: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -804,55 +794,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: VSync 모드: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -860,1398 +850,1398 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) 비동기 프레젠테이션 활성화(Vulkan만 해당) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) 강제 최대 클록 (Vulkan 전용) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. 실행은 GPU가 클럭 속도를 낮추지 않도록 그래픽 명령을 기다리는 동안 백그라운드에서 작동합니다. - + Anisotropic Filtering: 비등방성 필터링: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Vulkan 파이프라인 캐시 사용 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing 반응형 플러싱 활성화 - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback 동영상 재생 프레임 속도에 동기화 - + Run the game at normal speed during video playback, even when the framerate is unlocked. 프레임 속도가 잠금 해제된 상태에서도 동영상 재생 중에 일반 속도로 게임을 실행합니다. - + Barrier feedback loops 차단 피드백 루프 - + Improves rendering of transparency effects in specific games. 특정 게임에서 투명도 효과의 렌더링을 개선합니다. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG 시드 - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name 장치 이름 - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: 국가: - + The region of the console. - + Time Zone: 시계: - + The time zone of the console. - + Sound Output Mode: 소리 출력 모드: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity 비활성 상태일 때 마우스 숨기기 - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet 컨트롤러 애플릿 비활성화 - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous - + Uncompressed (Best quality) 비압축(최고 품질) - + BC1 (Low quality) BC1(저품질) - + BC3 (Medium quality) BC3(중간 품질) - - + + Auto 자동 - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulcan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast - + Balanced - - + + Accurate 정확함 - - + + Default 기본값 - + Unsafe (fast) - + Safe (stable) - + Unsafe 최적화 (안전하지 않음) - + Paranoid (disables most optimizations) 편집증(대부분의 최적화 비활성화) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed 경계 없는 창 모드 - + Exclusive Fullscreen 독점 전체화면 모드 - + No Video Output 비디오 출력 없음 - + CPU Video Decoding CPU 비디오 디코딩 - + GPU Video Decoding (Default) GPU 비디오 디코딩(기본값) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [실험적] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [실험적] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor 최근접 보간 - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian 가우시안 - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None 없음 - + FXAA FXAA - + SMAA SMAA - + Default (16:9) 기본 (16:9) - + Force 4:3 강제 4:3 - + Force 21:9 강제 21:9 - + Force 16:10 강제 16:10 - + Stretch to Window 창에 맞게 늘림 - + Automatic 자동 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) 일본어 (日本語) - + American English 미국 영어 - + French (français) 프랑스어(français) - + German (Deutsch) 독일어(Deutsch) - + Italian (italiano) 이탈리아어(italiano) - + Spanish (español) 스페인어(español) - + Chinese 중국어 - + Korean (한국어) 한국어 (Korean) - + Dutch (Nederlands) 네덜란드어 (Nederlands) - + Portuguese (português) 포르투갈어(português) - + Russian (Русский) 러시아어 (Русский) - + Taiwanese 대만어 - + British English 영어 (British English) - + Canadian French 캐나다 프랑스어 - + Latin American Spanish 라틴 아메리카 스페인어 - + Simplified Chinese 간체 - + Traditional Chinese (正體中文) 중국어 번체 (正體中文) - + Brazilian Portuguese (português do Brasil) 브라질 포르투갈어(português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan 일본 - + USA 미국 - + Europe 유럽 - + Australia 호주 - + China 중국 - + Korea 대한민국 - + Taiwan 대만 - + Auto (%1) Auto select time zone 자동 (%1) - + Default (%1) Default time zone 기본 (%1) - + CET 중앙유럽 표준시(CET) - + CST6CDT CST6CDT - + Cuba 쿠바 - + EET 동유럽 표준시(EET) - + Egypt 이집트 - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB 영국 하계 표준시(GB) - + GB-Eire GB-Eire - + GMT 그리니치 표준시(GMT) - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich 그리니치 - + Hongkong 홍콩 - + HST 하와이-알류샨 표준시(HST) - + Iceland 아이슬란드 - + Iran 이란 - + Israel 이스라엘 - + Jamaica 자메이카 - + Kwajalein 크와잘린 - + Libya 리비아 - + MET 중앙유럽 표준시(MET) - + MST 산악 표준시(MST) - + MST7MDT MST7MDT - + Navajo 나바호 - + NZ 뉴질랜드 표준시(NZ) - + NZ-CHAT 채텀 표준시(NZ-CHAT) - + Poland 폴란드 - + Portugal 포르투갈 - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK 북한 표준시(ROK) - + Singapore 싱가포르 - + Turkey 터키 - + UCT UCT - + Universal Universal - + UTC 협정 세계시(UTC) - + W-SU 유럽/모스크바(W-SU) - + WET 서유럽 - + Zulu 줄루 - + Mono 모노 - + Stereo 스테레오 - + Surround 서라운드 - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked 거치 모드 - + Handheld 휴대 모드 - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -6450,204 +6440,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute 오디오 음소거/음소거 해제 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window 메인 윈도우 - + Audio Volume Down 오디오 볼륨 낮추기 - + Audio Volume Up 오디오 볼륨 키우기 - + Capture Screenshot 스크린샷 캡처 - + Change Adapting Filter 적응형 필터 변경 - + Change Docked Mode 독 모드 변경 - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation 재개/에뮬레이션 일시중지 - + Exit Fullscreen 전체화면 종료 - + Exit Eden - + Fullscreen 전체화면 - + Load File 파일 로드 - + Load/Remove Amiibo Amiibo 로드/제거 - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation 에뮬레이션 재시작 - + Stop Emulation 에뮬레이션 중단 - + TAS Record TAS 기록 - + TAS Reset TAS 리셋 - + TAS Start/Stop TAS 시작/멈춤 - + Toggle Filter Bar 상태 표시줄 전환 - + Toggle Framerate Limit 프레임속도 제한 토글 - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning 마우스 패닝 활성화 - + Toggle Renderdoc Capture - + Toggle Status Bar 상태 표시줄 전환 - + Toggle Performance Overlay diff --git a/dist/languages/nb.ts b/dist/languages/nb.ts index ba3acb8e80..ed97ddb20d 100644 --- a/dist/languages/nb.ts +++ b/dist/languages/nb.ts @@ -585,192 +585,182 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Del opp FMA (forbedre ytelsen på prosessorer uten FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Raskere FRSQRTE og FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Raskere ASIMD-instruksjoner (kun 32-bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Unøyaktig NaN-håndtering - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Slå av adresseromskontroller - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorer global overvåkning - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Enhet: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Oppløsning: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Vindustilpasningsfilter: - + FSR Sharpness: FSR-skarphet: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Antialiasingmetode: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Fullskjermmodus: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Bildeforhold: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output Optimaliser SPIRV-utdata - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -778,24 +768,24 @@ This feature is experimental. - + NVDEC emulation: NVDEC-emulering: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -804,55 +794,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: VSync-modus: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -860,1398 +850,1398 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Aktiver asynkron presentasjon (kun Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Tving maksikal klokkehastighet (kun Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Kjører arbeid i bakgrunnen mens den venter på grafikkommandoer for å forhindre at GPU-en senker klokkehastigheten. - + Anisotropic Filtering: Anisotropisk filtrering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: GPU-modus: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: DMA-nøyaktighet: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Bruk Vulkan-rørledningsbuffer - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Aktiver Reaktiv Tømming - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback Synkroniser med bildefrekvensen for videoavspilling - + Run the game at normal speed during video playback, even when the framerate is unlocked. Kjør spillet i normal hastighet under videoavspilling, selv når bildefrekvensen er låst opp. - + Barrier feedback loops Tilbakekoblingssløyfer for barrierer - + Improves rendering of transparency effects in specific games. Forbedrer gjengivelsen av transparenseffekter i spesifikke spill. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG-frø - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Enhetsnavn - + The name of the console. Konsollens navn. - + Custom RTC Date: Selvvalgt RTC-dato: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Språk: - + This option can be overridden when region setting is auto-select - + Region: Region: - + The region of the console. Konsollens region. - + Time Zone: Tidssone: - + The time zone of the console. Konsollens tidssone. - + Sound Output Mode: Lydutdatamodus: - + Console Mode: Konsollmodus: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Bekreft før stopping av emulering - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Gjem mus under inaktivitet - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Deaktiver kontroller-appleten - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates Se etter oppdateringer - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never Aldri - + On Load - + Always Alltid - + CPU CPU - + GPU Skjermkort - + CPU Asynchronous - + Uncompressed (Best quality) Ukomprimert (Best kvalitet) - + BC1 (Low quality) BC1 (Lav kvalitet) - + BC3 (Medium quality) BC3 (Middels kvalitet) - - + + Auto Auto - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative - + Aggressive Aggressiv - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (eksperimentelt, kun AMD/Mesa) - + Null Null - + Fast Rask - + Balanced Balansert - - + + Accurate Nøyaktig - - + + Default Standard - + Unsafe (fast) Utrygg (raskt) - + Safe (stable) Trygg (stabil) - + Unsafe Utrygt - + Paranoid (disables most optimizations) Paranoid (deaktiverer de fleste optimaliseringer) - + Debugging - + Dynarmic - + NCE NCE - + Borderless Windowed Rammeløst vindu - + Exclusive Fullscreen Eksklusiv fullskjerm - + No Video Output Ingen videoutdata - + CPU Video Decoding CPU-videodekoding - + GPU Video Decoding (Default) GPU-videodekoding (Standard) - + 0.25X (180p/270p) [EXPERIMENTAL] 0,25× (180p/270p) [EKSPERIMENTELL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0,5× (360p/540p) [EKSPERIMENTELL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0,75× (540p/810p) [EKSPERIMENTELL] - + 1X (720p/1080p) 1× (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1,25× (900p/1350p) [EKSPERIMENTELL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1,5× (1080p/1620p) [EKSPERIMENTELL] - + 2X (1440p/2160p) 2× (1440p/2160p) - + 3X (2160p/3240p) 3× (2160p/3240p) - + 4X (2880p/4320p) 4× (2880p/4320p) - + 5X (3600p/5400p) 5× (3600p/5400p) - + 6X (4320p/6480p) 6× (4320p/6480p) - + 7X (5040p/7560p) 7× (5040p/7560p) - + 8X (5760p/8640p) 8× (5760p/8640p) - + Nearest Neighbor Nærmeste nabo - + Bilinear Bilineær - + Bicubic Bikubisk - + Gaussian Gaussisk - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Område - + MMPX MMPX - + Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Ingen - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Tving 4:3 - + Force 21:9 Tving 21:9 - + Force 16:10 Tving 16:10 - + Stretch to Window Strekk til vinduet - + Automatic Automatisk - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japansk (日本語) - + American English Amerikansk engelsk - + French (français) Fransk (français) - + German (Deutsch) Tysk (Deutsch) - + Italian (italiano) Italiensk (italiano) - + Spanish (español) Spansk (español) - + Chinese Kinesisk - + Korean (한국어) Koreansk (한국어) - + Dutch (Nederlands) Nederlandsk (Nederlands) - + Portuguese (português) Portugisisk (português) - + Russian (Русский) Russisk (Русский) - + Taiwanese Taiwansk - + British English Britisk engelsk - + Canadian French Kanadisk fransk - + Latin American Spanish Latinamerikansk spansk - + Simplified Chinese Forenklet kinesisk - + Traditional Chinese (正體中文) Tradisjonell kinesisk (正體中文) - + Brazilian Portuguese (português do Brasil) Brasiliansk portugisisk (português do Brasil) - + Polish (polska) Polsk (polska) - + Thai (แบบไทย) Thai (แบบไทย) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australia - + China Folkerepublikken Kina - + Korea Korea - + Taiwan Taiwan (Republikken Kina) - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Standard (%1) - + CET Sentraleuropeisk tid - + CST6CDT CST6CDT - + Cuba Cuba - + EET Østeuropeisk tid - + Egypt Egypt - + Eire Republikken Irland - + EST EST - + EST5EDT EST5EDT - + GB Storbritannia - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC Folkerepublikken Kina - + PST8PDT PST8PDT - + ROC Taiwan (Republikken Kina) - + ROK Sør-Korea - + Singapore Singapore - + Turkey Tyrkia - + UCT UCT - + Universal Universalt - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4 GB DRAM (Standard) - + 6GB DRAM (Unsafe) 6 GB DRAM (Utrygt) - + 8GB DRAM 8 GB DRAM - + 10GB DRAM (Unsafe) 10 GB DRAM (Utrygt) - + 12GB DRAM (Unsafe) 12 GB DRAM (Utrygt) - + Docked I dokking - + Handheld Håndholdt - - + + Off Av - + Boost (1700MHz) Boost (1700 MHz) - + Fast (2000MHz) Rask (2000 MHz) - + Always ask (Default) Spør alltid (Standard) - + Only if game specifies not to stop - + Never ask Aldri spør - - + + Medium (256) Middels (256) - - + + High (512) Høy (512) - + Very Small (16 MB) Veldig liten (16 MB) - + Small (32 MB) Liten (32 MB) - + Normal (128 MB) Normal (128 MB) - + Large (256 MB) Stor (256 MB) - + Very Large (512 MB) Veldig stor (512 MB) - + Very Low (4 MB) Veldig lav (4 MB) - + Low (8 MB) Lav (8 MB) - + Normal (16 MB) Normal (16 MB) - + Medium (32 MB) Middels (32 MB) - + High (64 MB) Høy (64 MB) - + Very Low (32) Svært lav (32) - + Low (64) Lav (64) - + Normal (128) Normal (128) - + Disabled Skrudd av - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -3230,7 +3220,7 @@ Would you like to delete the old save data? External Content - + Eksternt innhold @@ -6086,7 +6076,7 @@ Please go to Configure -> System -> Network and make a selection. Start Game without Custom Configuration - Star Spill Uten Tilpasset Konfigurasjon + Start spill uten tilpasset oppsett @@ -6212,7 +6202,7 @@ Please go to Configure -> System -> Network and make a selection. Configure Game - + Oppsett av spillet @@ -6449,204 +6439,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Lyd av/på - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Hovedvindu - + Audio Volume Down Lydvolum ned - + Audio Volume Up Lydvolum opp - + Capture Screenshot Ta skjermklipp - + Change Adapting Filter Endre tilpasningsfilter - + Change Docked Mode Endre forankret modus - + Change GPU Mode Endre GPU-modus - + Configure Sett opp - + Configure Current Game - + Sett opp nåværende spill - + Continue/Pause Emulation Fortsett/Pause emuleringen - + Exit Fullscreen Avslutt fullskjerm - + Exit Eden Avslutt Eden - + Fullscreen Fullskjerm - + Load File Last inn Fil - + Load/Remove Amiibo Last/Fjern Amiibo - + Browse Public Game Lobby - + Create Room Opprett rom - + Direct Connect to Room - + Leave Room Forlat rom - + Show Current Room - + Restart Emulation Omstart emuleringen - + Stop Emulation Stopp emuleringen - + TAS Record Spill inn TAS - + TAS Reset Tilbakestill TAS - + TAS Start/Stop Start/Stopp TAS - + Toggle Filter Bar Veksle filterlinje - + Toggle Framerate Limit Veksle bildefrekvensgrense - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Veksle musepanorering - + Toggle Renderdoc Capture - + Toggle Status Bar Veksle statuslinje - + Toggle Performance Overlay diff --git a/dist/languages/nl.ts b/dist/languages/nl.ts index ce53ddbf75..b50a262d75 100644 --- a/dist/languages/nl.ts +++ b/dist/languages/nl.ts @@ -590,22 +590,12 @@ Gebruik Boost (1700 MHz) om op de hoogste native kloksnelheid van de Switch te d - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) Host MMU-emulatie inschakelen (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -614,172 +604,172 @@ Als u deze optie inschakelt, worden lees- en schrijfbewerkingen in het gastgeheu Als u deze optie uitschakelt, worden alle geheugentoegangen gedwongen om gebruik te maken van software-MMU-emulatie. - + Unfuse FMA (improve performance on CPUs without FMA) Ontbind FMA (verbeterd prestatie op CPU's zonder FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Deze optie verbetert de snelheid door de nauwkeurigheid van fused-multiply-add-instructies op CPU's zonder native FMA-ondersteuning te verminderen. - + Faster FRSQRTE and FRECPE Snellere FRSRTE en FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Deze optie verbetert de snelheid van sommige benaderende drijvende-kommagetal-functies door minder nauwkeurige native benaderingen te gebruiken. - + Faster ASIMD instructions (32 bits only) Snellere ASIMD-instructies (alleen 32-bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Deze optie verbetert de snelheid van 32-bits ASIMD-drijvende-kommagetallen door te werken met onjuiste afrondingsmodi. - + Inaccurate NaN handling Onnauwkeurige NaN-verwerking - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Deze optie verbetert de snelheid door NaN-controle te verwijderen. Houd er rekening mee dat dit ook de nauwkeurigheid van bepaalde drijvende-kommainstructies vermindert. - + Disable address space checks Schakel adresruimtecontroles uit - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Negeer globale monitor - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Deze optie verbetert de snelheid door alleen te vertrouwen op de semantiek van cmpxchg om de veiligheid van exclusieve toegangsinstructies te waarborgen. Houd er rekening mee dat dit kan leiden tot deadlocks en andere race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Apparaat: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Resolutie: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Window Adapting Filter: - + FSR Sharpness: FSR-scherpte: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Antialiasing-methode: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Volledig scherm modus: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Aspect Ratio: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -787,24 +777,24 @@ This feature is experimental. - + NVDEC emulation: NVDEC-emulatie: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: ASTC Decodeer Methode: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -813,55 +803,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: VSync-modus: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -869,1398 +859,1398 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Schakel asynchrone presentatie in (alleen Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Forceer maximale klokken (alleen Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Werkt op de achtergrond terwijl er wordt gewacht op grafische opdrachten om te voorkomen dat de GPU zijn kloksnelheid verlaagt. - + Anisotropic Filtering: Anisotrope Filtering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Gebruik Vulkan-pijplijn-cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Schakel Reactive Flushing In - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Apparaatnaam - + The name of the console. - + Custom RTC Date: Aangepaste RTC Datum: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Taal: - + This option can be overridden when region setting is auto-select - + Region: Regio: - + The region of the console. - + Time Zone: Tijdzone: - + The time zone of the console. - + Sound Output Mode: Geluidsuitvoermodus: - + Console Mode: Console Modus: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Bevestig voordat u de emulatie stopt - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Verberg muis wanneer inactief - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Controller-applet uitschakelen - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) BC1 (Lage Kwaliteit) - + BC3 (Medium quality) BC3 (Gemiddelde kwaliteit) - - + + Auto Auto - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast - + Balanced - - + + Accurate Accuraat - - + + Default Standaard - + Unsafe (fast) - + Safe (stable) - + Unsafe Onveilig - + Paranoid (disables most optimizations) Paranoid (schakelt de meeste optimalisaties uit) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Randloos Venster - + Exclusive Fullscreen Exclusief Volledig Scherm - + No Video Output Geen Video-uitvoer - + CPU Video Decoding CPU Videodecodering - + GPU Video Decoding (Default) GPU Videodecodering (Standaard) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTEEL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTEEL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Geen - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standaart (16:9) - + Force 4:3 Forceer 4:3 - + Force 21:9 Forceer 21:9 - + Force 16:10 Forceer 16:10 - + Stretch to Window Uitrekken naar Venster - + Automatic Automatisch - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japans (日本語) - + American English Amerikaans-Engels - + French (français) Frans (Français) - + German (Deutsch) Duits (Deutsch) - + Italian (italiano) Italiaans (italiano) - + Spanish (español) Spaans (Español) - + Chinese Chinees - + Korean (한국어) Koreaans (한국어) - + Dutch (Nederlands) Nederlands (Nederlands) - + Portuguese (português) Portugees (português) - + Russian (Русский) Russisch (Русский) - + Taiwanese Taiwanese - + British English Brits-Engels - + Canadian French Canadees-Frans - + Latin American Spanish Latijns-Amerikaans Spaans - + Simplified Chinese Vereenvoudigd Chinees - + Traditional Chinese (正體中文) Traditioneel Chinees (正體中文) - + Brazilian Portuguese (português do Brasil) Braziliaans-Portugees (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australië - + China China - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Standaard (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egypte - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Ijsland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libië - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turkije - + UCT UCT - + Universal Universeel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld Handheld - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -6447,204 +6437,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Audio Dempen/Dempen Opheffen - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Hoofdvenster - + Audio Volume Down Audiovolume Omlaag - + Audio Volume Up Audiovolume Omhoog - + Capture Screenshot Leg Schermafbeelding Vast - + Change Adapting Filter Wijzig Aanpassingsfilter - + Change Docked Mode Wijzig Docked-modus - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation Emulatie Doorgaan/Onderbreken - + Exit Fullscreen Volledig Scherm Afsluiten - + Exit Eden - + Fullscreen Volledig Scherm - + Load File Laad Bestand - + Load/Remove Amiibo Laad/Verwijder Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation Herstart Emulatie - + Stop Emulation Stop Emulatie - + TAS Record TAS Opname - + TAS Reset TAS Reset - + TAS Start/Stop TAS Start/Stop - + Toggle Filter Bar Schakel Filterbalk - + Toggle Framerate Limit Schakel Frameratelimiet - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Schakel Muispanning - + Toggle Renderdoc Capture - + Toggle Status Bar Schakel Statusbalk - + Toggle Performance Overlay diff --git a/dist/languages/pl.ts b/dist/languages/pl.ts index d151bdebc4..1e19c09806 100644 --- a/dist/languages/pl.ts +++ b/dist/languages/pl.ts @@ -597,22 +597,12 @@ Użyj opcji Boost (1700 MHz), aby uruchomić urządzenie z najwyższą natywną Ustaw niestandardową wartość taktów CPU. Wyższe wartości mogą zwiększyć wydajność, ale mogą też powodować zawieszanie się gry. Zalecany zakres to 77–21000. - - Virtual Table Bouncing - Odbijanie tablicy wirtualnej - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - Pomija (emulując zwrócenie wartości 0) wszystkie funkcje, które wyzwalają wyjątek prefetch - - - + Enable Host MMU Emulation (fastmem) Włącz emulację MMU hosta (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -621,100 +611,100 @@ Włączenie powoduje, że odczyty/zapisy pamięci gościa trafiają bezpośredni Wyłączenie wymusza użycie emulacji programowej MMU dla wszystkich dostępów do pamięci. - + Unfuse FMA (improve performance on CPUs without FMA) Unfuse FMA (zwiększ wydajność na procesorach bez FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Ta opcja zwiększa szybkość kosztem dokładności instrukcji FMA (fused-multiply-add) na procesorach bez natywnego wsparcia FMA. - + Faster FRSQRTE and FRECPE Szybsze FRSQRTE i FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Ta opcja poprawia szybkość niektórych funkcji zmiennoprzecinkowych, używając mniej dokładnych natywnych aproksymacji. - + Faster ASIMD instructions (32 bits only) Szybsze instrukcje ASIMD (Tylko 32-bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Ta opcja przyspiesza 32-bitowe funkcje zmiennoprzecinkowe ASIMD, uruchamiając je z nieprawidłowymi trybami zaokrąglania. - + Inaccurate NaN handling Niedokładna obsługa NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Ta opcja zwiększa szybkość poprzez wyłączenie sprawdzania NaN. Uwaga: obniża to dokładność niektórych instrukcji zmiennoprzecinkowych. - + Disable address space checks Wyłącz sprawdzanie przestrzeni adresów - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Ta opcja poprawia szybkość poprzez usunięcie sprawdzania bezpieczeństwa przed każdą operacją pamięci. Wyłączenie może umożliwić wykonanie dowolnego kodu. - + Ignore global monitor Ignoruj ogólne monitorowanie - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Ta opcja zwiększa szybkość, polegając wyłącznie na semantyce „cmpxchg” w celu zapewnienia bezpieczeństwa instrukcji z dostępem wyłącznym. Uwaga: może to prowadzić do zakleszczeń i innych warunków wyścigu. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Zmienia wyjściowe API grafiki. Zalecany jest Vulkan. - + Device: Urządzenie: - + This setting selects the GPU to use (Vulkan only). To ustawienie wybiera używany GPU (tylko Vulkan). - + Resolution: Rozdzielczość: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -723,27 +713,27 @@ Wyższe rozdzielczości wymagają więcej VRAM i przepustowości. Opcje poniżej 1x mogą powodować artefakty. - + Window Adapting Filter: Filtr Adaptującego Okna: - + FSR Sharpness: Ostrość FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. Określa, jak bardzo obraz będzie wyostrzony przy użyciu dynamicznego kontrastu FSR. - + Anti-Aliasing Method: Metoda Anty-Aliasingu: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -752,12 +742,12 @@ SMAA oferuje najlepszą jakość. FXAA może zapewnić stabilniejszy obraz w niższych rozdzielczościach. - + Fullscreen Mode: Tryb Pełnoekranowy: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -766,12 +756,12 @@ Tryb bez ramek zapewnia najlepszą zgodność z klawiaturą ekranową wymaganą Pełny ekran wyłączny może oferować lepszą wydajność i lepsze wsparcie FreeSync/G-Sync. - + Aspect Ratio: Format obrazu: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -780,24 +770,24 @@ Większość gier obsługuje wyłącznie 16:9, więc inne proporcje wymagają mo Kontroluje także proporcje przechwytywanych zrzutów ekranu. - + Use persistent pipeline cache Używaj trwałej pamięci podręcznej (cache) potoków - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Pozwala zapisywać shadery w pamięci masowej, aby przyspieszyć ładowanie przy kolejnych uruchomieniach gry. Wyłączanie tej opcji jest przeznaczone do debugowania. - + Optimize SPIRV output Optymalizacja wydajności SPIRV - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -808,12 +798,12 @@ Może nieznacznie poprawić wydajność. Funkcja eksperymentalna. - + NVDEC emulation: Emulacja NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -822,12 +812,12 @@ Dekodowanie może być wykonywane przez CPU albo GPU, albo może być całkowici W większości przypadków najlepszą wydajność zapewnia dekodowanie na GPU. - + ASTC Decoding Method: Metoda dekodowania ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -839,12 +829,12 @@ GPU: użyj shaderów obliczeniowych GPU do dekodowania tekstur ASTC (zalecane). CPU asynchronicznie: użyj CPU do dekodowania na żądanie. Eliminuje zacięcia podczas dekodowania ASTC, ale może powodować artefakty. - + ASTC Recompression Method: Metoda rekompresji ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -852,44 +842,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3: format pośredni zostanie ponownie skompresowany do BC1 lub BC3 — oszczędza VRAM kosztem jakości obrazu. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: Tryb wykorzystania VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Określa, czy emulator ma oszczędzać pamięć, czy maksymalnie wykorzystywać dostępną pamięć wideo dla wydajności. Tryb agresywny może pogorszyć działanie innych aplikacji, np. oprogramowania do nagrywania. - + Skip CPU Inner Invalidation Pomiń wewnętrzne unieważnienie procesora CPU - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Pomija niektóre unieważnienia pamięci podręcznej po stronie CPU podczas aktualizacji pamięci, zmniejszając użycie CPU i poprawiając jego wydajność. Może powodować błędy lub awarie w niektórych grach. - + VSync Mode: Tryb synchronizacji pionowej: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -900,12 +890,12 @@ Mailbox może mieć niższe opóźnienia niż FIFO i nie powoduje tearingu, ale Immediate (bez synchronizacji) wyświetla wszystko, co jest dostępne, i może powodować tearing. - + Sync Memory Operations Synchronizuj operacje pamięci - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -913,44 +903,44 @@ Unreal Engine 4 games often see the most significant changes thereof. Gry z Unreal Engine 4 mogą być najbardziej dotknięte. - + Enable asynchronous presentation (Vulkan only) Włącz asynchroniczną prezentację (tylko Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Nieznacznie poprawia wydajność, przenosząc prezentację na oddzielny wątek CPU. - + Force maximum clocks (Vulkan only) Wymuś maksymalne zegary (Tylko Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Uruchamia pracę w tle podczas oczekiwania na komendy graficzne aby GPU nie obniżało taktowania. - + Anisotropic Filtering: Filtrowanie anizotropowe: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Steruje jakością renderowania tekstur pod ostrymi kątami. Na większości GPU bezpieczną wartością jest 16x. - + GPU Mode: Tryb GPU: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. @@ -959,101 +949,101 @@ Większość gier renderuje się poprawnie w trybach Szybki lub Zrównoważony, Efekty cząsteczkowe zwykle renderują się poprawnie tylko w trybie Dokładnym. - + DMA Accuracy: Dokładność DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Steruje precyzją DMA. Tryb „bezpieczna precyzja” usuwa problemy w niektórych grach, ale może pogorszyć wydajność. - + Enable asynchronous shader compilation Włącz asynchroniczną kompilację shaderów - + May reduce shader stutter. Może zmniejszyć zacięcia spowodowane kompilacją shaderów. - + Fast GPU Time Szybki czas GPU - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Podkręca emulowane GPU, aby zwiększyć dynamiczną rozdzielczość i zasięg renderowania. Ustaw 256 dla maksymalnej wydajności, a 512 dla maksymalnej jakości grafiki. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Użyj pamięci podręcznej strumienia dla Vulkana - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Włącza specyficzną dla producenta GPU pamięć podręczną potoków. Ta opcja może znacząco skrócić czas ładowania shaderów w przypadkach, gdy sterownik Vulkan nie przechowuje wewnętrznie plików pamięci podręcznej potoków. - + Enable Compute Pipelines (Intel Vulkan Only) Włącz potoki obliczeniowe (tylko Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1062,206 +1052,206 @@ To ustawienie istnieje wyłącznie dla sterowników Intela i może spowodować b Na wszystkich pozostałych sterownikach potoki obliczeniowe są zawsze włączone. - + Enable Reactive Flushing Włącz reaktywne opróżnianie buforów - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Używa opróżniania reaktywnego zamiast predykcyjnego, co umożliwia dokładniejsze synchronizowanie pamięci. - + Sync to framerate of video playback Synchronizuj do liczby klatek odtwarzanego wideo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Uruchamiaj grę z normalną prędkością podczas odtwarzania wideo, nawet przy odblokowanej liczbie klatek na sekundę. - + Barrier feedback loops Pętle sprzężenia zwrotnego barier - + Improves rendering of transparency effects in specific games. Poprawia renderowanie efektów przezroczystości w niektórych grach. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State Rozszerzony stan dynamiczny - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Kontroluje liczbę funkcji, które mogą być używane w Extended Dynamic State. Wyższe poziomy pozwalają na użycie większej liczby funkcji i mogą zwiększyć wydajność, ale mogą powodować dodatkowe problemy z grafiką. - + Vertex Input Dynamic State Dynamiczny stan wejścia wierzchołków - + Enables vertex input dynamic state feature for better quality and performance. Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność. - + Provoking Vertex Wierzchołek prowokujący - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. Poprawia oświetlenie i obsługę wierzchołków w niektórych grach. To rozszerzenie jest obsługiwane tylko na urządzeniach z Vulkanem 1.0+. - + Descriptor Indexing Indeksowanie deskryptorów - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Poprawia obsługę tekstur i buforów oraz warstwę translacji Maxwell. Niektóre urządzenia z Vulkanem 1.1+ i wszystkie z 1.2+ obsługują to rozszerzenie. - + Sample Shading Cieniowanie próbkowe - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Pozwala wykonywać shader fragmentów dla każdej próbki we fragmencie wielokrotnie próbkowanym zamiast raz dla każdego fragmentu. Poprawia jakość grafiki kosztem wydajności. Wyższe wartości poprawiają jakość, ale obniżają wydajność. - + RNG Seed Ziarno RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Ustala ziarno generatora liczb losowych. Głównie używane do speedrunów. - + Device Name Nazwa urządzenia - + The name of the console. The name of the console. - + Custom RTC Date: Własna data RTC - + This option allows to change the clock of the console. Can be used to manipulate time in games. Ta opcja pozwala zmienić zegar konsoli. Może służyć do manipulowania czasem w grach. - + The number of seconds from the current unix time Liczba sekund od bieżącego czasu Unix - + Language: Język: - + This option can be overridden when region setting is auto-select Ta opcja może zostać nadpisana, gdy ustawienie regionu to automatyczny wybór. - + Region: Region: - + The region of the console. Region konsoli. - + Time Zone: Strefa czasowa: - + The time zone of the console. Strefa czasowa konsoli. - + Sound Output Mode: Tryb wyjścia dźwięku: - + Console Mode: Tryb konsoli - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1270,1046 +1260,1046 @@ W zależności od tego ustawienia gry zmienią swoją rozdzielczość, szczegó Ustawienie na Handheld może poprawić wydajność na słabszych komputerach. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot Pytaj o profil użytkownika przy uruchomieniu. - + Useful if multiple people use the same PC. Przydatne, gdy z tego samego PC korzysta wiele osób. - + Pause when not in focus Wstrzymuj, gdy okno nie jest aktywne - + Pauses emulation when focusing on other windows. Wstrzymuje emulację po przełączeniu na inne okna. - + Confirm before stopping emulation Potwierdzaj przed zatrzymaniem emulacji - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Nadpisuje monity z prośbą o potwierdzenie zatrzymania emulacji. Włączenie powoduje pominięcie takich monitów i bezpośrednie wyjście z emulacji. - + Hide mouse on inactivity Ukryj mysz przy braku aktywności - + Hides the mouse after 2.5s of inactivity. Ukrywa kursor po 2,5 s bezczynności. - + Disable controller applet Wyłącz aplet kontrolera - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Wymusza wyłączenie użycia apletu kontrolera w oprogramowaniu uruchamianym w emulacji. Jeśli emulowane oprogramowanie próbuje otworzyć aplet kontrolera, jest on natychmiast zamykany. - + Check for updates Sprawdź aktualizacje - + Whether or not to check for updates upon startup. Czy sprawdzać aktualizacje przy uruchomieniu. - + Enable Gamemode Włącz Tryb gry - + Force X11 as Graphics Backend Wymuś X11 jako backend grafiki - + Custom frontend Niestandardowy frontend - + Real applet Prawdziwy aplet - + Never Nigdy - + On Load Przy wczytywaniu - + Always Zawsze - + CPU CPU - + GPU GPU - + CPU Asynchronous Asynchroniczne CPU - + Uncompressed (Best quality) Brak (najlepsza jakość) - + BC1 (Low quality) BC1 (niska jakość) - + BC3 (Medium quality) BC3 (średnia jakość) - - + + Auto Automatyczny - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Konserwatywny - + Aggressive Agresywny - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast Szybkie - + Balanced Zrównoważony - - + + Accurate Dokładny - - + + Default Domyślny - + Unsafe (fast) Niezalecane (szybkie) - + Safe (stable) Bezpieczne (stabilne) - + Unsafe Niebezpieczny - + Paranoid (disables most optimizations) Paranoiczne (wyłącza większość optymalizacji) - + Debugging Debugowanie - + Dynarmic Dynamiczny - + NCE NCE - + Borderless Windowed W oknie (Bezramkowy) - + Exclusive Fullscreen Exclusive Fullscreen - + No Video Output Brak wyjścia wideo - + CPU Video Decoding Dekodowanie Wideo przez CPU - + GPU Video Decoding (Default) Dekodowanie Wideo przez GPU (Domyślne) - + 0.25X (180p/270p) [EXPERIMENTAL] 0,25x (180p/270p) [EKSPERYMENTALNE] - + 0.5X (360p/540p) [EXPERIMENTAL] 0,5x (360p/540p) [EKSPERYMENTALNE] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EKSPERYMENTALNE] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EKSPERYMENTALNE] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [Ekperymentalnie] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Najbliższy sąsiadujący - + Bilinear Bilinearny - + Bicubic Bikubiczny - + Gaussian Kulisty - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Obszar - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Żadna (wyłączony) - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Domyślne (16:9) - + Force 4:3 Wymuś 4:3 - + Force 21:9 Wymuś 21:9 - + Force 16:10 Wymuś 16:10 - + Stretch to Window Rozciągnij do Okna - + Automatic Automatyczne - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japoński (日本語) - + American English Angielski Amerykański - + French (français) Francuski (français) - + German (Deutsch) Niemiecki (Niemcy) - + Italian (italiano) Włoski (italiano) - + Spanish (español) Hiszpański (español) - + Chinese Chiński - + Korean (한국어) Koreański (한국어) - + Dutch (Nederlands) Duński (Holandia) - + Portuguese (português) Portugalski (português) - + Russian (Русский) Rosyjski (Русский) - + Taiwanese Tajwański - + British English Angielski Brytyjski - + Canadian French Fancuski (Kanada) - + Latin American Spanish Hiszpański (Latin American) - + Simplified Chinese Chiński (Uproszczony) - + Traditional Chinese (正體中文) Chiński tradycyjny (正體中文) - + Brazilian Portuguese (português do Brasil) Portugalski (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japonia - + USA USA - + Europe Europa - + Australia Australia - + China Chiny - + Korea Korea - + Taiwan Tajwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Domyślne (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipt - + Eire Irlandia - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islandia - + Iran Iran - + Israel Izrael - + Jamaica Jamajka - + Kwajalein Kwajalein - + Libya Libia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polska - + Portugal Portugalia - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turcja - + UCT UCT - + Universal Uniwersalny - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Domyślne) - + 6GB DRAM (Unsafe) 6GB DRAM (NIebezpieczne) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (NIebezpieczne) - + 12GB DRAM (Unsafe) 12GB DRAM (NIebezpieczne) - + Docked Zadokowany - + Handheld Przenośnie - - + + Off Wyłączone - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Szybki (2000MHz) - + Always ask (Default) Zawsze pytaj (Domyślne) - + Only if game specifies not to stop Tylko jeśli gra określa, aby nie zatrzymywać - + Never ask Nie pytaj więcej - - + + Medium (256) Średnie (256) - - + + High (512) Wysokie (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled Wyłączone - + ExtendedDynamicState 1 ExtendedDynamicState 1 - + ExtendedDynamicState 2 ExtendedDynamicState 2 - + ExtendedDynamicState 3 ExtendedDynamicState 3 - + Tree View - + Grid View @@ -6521,204 +6511,204 @@ Komunikat debugowania: Hotkeys - + Audio Mute/Unmute Wycisz/Odcisz Audio - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Okno główne - + Audio Volume Down Zmniejsz głośność dźwięku - + Audio Volume Up Zwiększ głośność dźwięku - + Capture Screenshot Zrób zrzut ekranu - + Change Adapting Filter Zmień filtr adaptacyjny - + Change Docked Mode Zmień tryb dokowania - + Change GPU Mode Zmień tryb GPU - + Configure Konfiguruj - + Configure Current Game Konfiguruj bieżącą grę - + Continue/Pause Emulation Kontynuuj/Zatrzymaj Emulację - + Exit Fullscreen Wyłącz Pełny Ekran - + Exit Eden Opuść Eden - + Fullscreen Pełny ekran - + Load File Załaduj plik... - + Load/Remove Amiibo Załaduj/Usuń Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation Zrestartuj Emulację - + Stop Emulation Zatrzymaj Emulację - + TAS Record Nagrywanie TAS - + TAS Reset Reset TAS - + TAS Start/Stop TAS Start/Stop - + Toggle Filter Bar Pokaż pasek filtrowania - + Toggle Framerate Limit Przełącz limit liczby klatek na sekundę - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Włącz przesuwanie myszką - + Toggle Renderdoc Capture Przełącz przechwytywanie RenderDoc - + Toggle Status Bar Przełącz pasek stanu - + Toggle Performance Overlay diff --git a/dist/languages/pt_BR.ts b/dist/languages/pt_BR.ts index fc6e270ac4..c7bb8304d8 100644 --- a/dist/languages/pt_BR.ts +++ b/dist/languages/pt_BR.ts @@ -596,22 +596,12 @@ Use 'Boost' (1700MHz) para rodar no clock nativo mais alto do Switch, - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) Ativar Emulação de MMU do Anfitrião (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -620,125 +610,125 @@ Ativá-la faz com que as leituras/escritas de memória do convidado sejam feitas Desativar esta opção força todos os acessos à memória a usarem a Emulação de MMU por Software. - + Unfuse FMA (improve performance on CPUs without FMA) FMA inseguro (melhora desempenho no CPU sem FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Essa opção melhora a velocidade ao reduzir a precisão de instruções de fused-multiply-add em CPUs sem suporte nativo ao FMA. - + Faster FRSQRTE and FRECPE FRSQRTE e FRECPE mais rápido - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Essa opção melhora a velocidade de algumas funções aproximadas de pontos flutuantes ao usar aproximações nativas precisas. - + Faster ASIMD instructions (32 bits only) Instruções ASIMD mais rápidas (apenas 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Essa opção melhora a velocidade de funções de pontos flutuantes de 32 bits ASIMD ao executá-las com modos de arredondamento incorretos. - + Inaccurate NaN handling Tratamento impreciso de NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Esta opção melhora a velocidade ao remover a checagem NaN. Por favor, note que isso também reduzirá a precisão de certas instruções de ponto flutuante. - + Disable address space checks Desativar a verificação do espaço de endereços - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorar monitor global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Esta opção melhora a velocidade ao depender apenas das semânticas do cmpxchg pra garantir a segurança das instruções de acesso exclusivo. Por favor, note que isso pode resultar em travamentos e outras condições de execução. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Dispositivo: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Resolução: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Filtro de adaptação de janela: - + FSR Sharpness: FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Método de Anti-Aliasing - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -747,12 +737,12 @@ SMAA oferece a melhor qualidade. FXAA pode produzir uma imagem mais estável em resoluções mais baixas. - + Fullscreen Mode: Tela Cheia - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -761,36 +751,36 @@ Sem borda oferece a melhor compatibilidade com o teclado na tela que alguns jogo Tela cheia exclusiva pode oferecer melhor desempenho e melhor suporte a Freesync/Gsync. - + Aspect Ratio: Proporção do Ecrã: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Permite guardar os shaders para carregar os jogos nas execuções seguintes. Desabiltar essa opção só serve para propósitos de depuração. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -801,12 +791,12 @@ This feature is experimental. Este recurso é experimental. - + NVDEC emulation: Emulação NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -815,12 +805,12 @@ Tanto a CPU quanto a GPU podem ser utilizadas para decodificação, ou não deco Na maioria dos casos, a decodificação pela GPU fornece um melhor desempenho. - + ASTC Decoding Method: Método de Decodificação ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -833,56 +823,56 @@ CPU Assíncrona: Usa a CPU para decodificar texturas ASTC sob demanda. Elimina t mas pode apresentar artefatos visuais. - + ASTC Recompression Method: Método de Recompressão ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. Controle como o emulador gerencia o ritmo de quadros para reduzir travamentos (engasgos) e deixar a taxa de quadros mais suave e consistente. - + VRAM Usage Mode: Modo de Uso da VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Define se o emulador deve priorizar a economia de memória ou fazer o uso máximo da memória de vídeo disponível para melhorar o desempenho. O modo agressivo pode impactar a performance de outros aplicativos, como softwares de gravação. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: Modo de Sincronização vertical: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -890,12 +880,12 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -904,1388 +894,1388 @@ Esta opção corrige problemas em diversos jogos, mas pode reduzir o desempenho. Jogos baseados na Unreal Engine 4 costumam apresentar as mudanças mais significativas. - + Enable asynchronous presentation (Vulkan only) Ativar apresentação assíncrona (Somente Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Melhora ligeiramente o desempenho ao mover a apresentação para uma thread de CPU separada. - + Force maximum clocks (Vulkan only) Forçar clock máximo (somente Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Executa trabalho em segundo plano aguardando pelos comandos gráficos para evitar a GPU de reduzir seu clock. - + Anisotropic Filtering: Filtro Anisotrópico: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Controla a precisão do DMA. A precisão Segura corrige problemas em alguns jogos, mas pode reduzir o desempenho. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Utilizar cache de pipeline do Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Habilita o cache de pipeline da fabricante da GPU. Esta opção pode melhorar o tempo de carregamento de shaders significantemente em casos onde o driver Vulkan não armazena o cache de pipeline internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Habilitar Pipeline de Computação (Somente Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Habilitar Flushing Reativo - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória. - + Sync to framerate of video playback Sincronizar com o framerate da reprodução de vídeo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado. - + Barrier feedback loops Ciclos de feedback de barreira - + Improves rendering of transparency effects in specific games. Melhora a renderização de efeitos de transparência em jogos específicos. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Permite que o shader de fragmento seja processado por cada amostra em fragmentos multiamostrados, em vez de uma única vez por fragmento. Melhora a qualidade gráfica ao custo de desempenho. Valores mais altos aumentam a qualidade, mas reduzem a performance. - + RNG Seed Semente de RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Nome do Dispositivo - + The name of the console. - + Custom RTC Date: Data personalizada do RTC: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Idioma: - + This option can be overridden when region setting is auto-select - + Region: Região: - + The region of the console. - + Time Zone: Fuso Horário: - + The time zone of the console. - + Sound Output Mode: Modo de saída de som - + Console Mode: Modo Console: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Confirmar antes de parar a emulação - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Esconder rato quando inactivo. - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Desabilitar applet de controle - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Habilitar Gamemode - + Force X11 as Graphics Backend - + Custom frontend Frontend customizado - + Real applet Applet real - + Never Nunca - + On Load - + Always Sempre - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Assíncrona - + Uncompressed (Best quality) Descompactado (Melhor Qualidade) - + BC1 (Low quality) BC1 (Baixa qualidade) - + BC3 (Medium quality) BC3 (Média qualidade) - - + + Auto Automático - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Conservador - + Aggressive Agressivo - + Vulkan Vulcano - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Nenhum - + Fast - + Balanced - - + + Accurate Preciso - - + + Default Padrão - + Unsafe (fast) - + Safe (stable) - + Unsafe Inseguro - + Paranoid (disables most optimizations) Paranoia (desativa a maioria das otimizações) - + Debugging Depuração - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Janela sem bordas - + Exclusive Fullscreen Tela cheia exclusiva - + No Video Output Sem saída de vídeo - + CPU Video Decoding Decodificação de vídeo pela CPU - + GPU Video Decoding (Default) Decodificação de vídeo pela GPU (Padrão) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Vizinho mais próximo - + Bilinear Bilinear - + Bicubic Bicúbico - + Gaussian Gaussiano - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area Área - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Nenhum - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Padrão (16:9) - + Force 4:3 Forçar 4:3 - + Force 21:9 Forçar 21:9 - + Force 16:10 Forçar 16:10 - + Stretch to Window Esticar à Janela - + Automatic Automático - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japonês (日本語) - + American English Inglês Americano - + French (français) Francês (français) - + German (Deutsch) Alemão (Deutsch) - + Italian (italiano) Italiano (italiano) - + Spanish (español) Espanhol (español) - + Chinese Chinês - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Holandês (Nederlands) - + Portuguese (português) Português (português) - + Russian (Русский) Russo (Русский) - + Taiwanese Taiwanês - + British English Inglês Britânico - + Canadian French Francês Canadense - + Latin American Spanish Espanhol Latino-Americano - + Simplified Chinese Chinês Simplificado - + Traditional Chinese (正體中文) Chinês Tradicional (正 體 中文) - + Brazilian Portuguese (português do Brasil) Português do Brasil (Brazilian Portuguese) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japão - + USA EUA - + Europe Europa - + Australia Austrália - + China China - + Korea Coreia - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Padrão (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egito - + Eire Irlanda - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Irlanda - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islândia - + Iran Irã - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polônia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapura - + Turkey Turquia - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Estéreo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Padrão) - + 6GB DRAM (Unsafe) 6GB DRAM (Não seguro) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Ancorado - + Handheld Portátil - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Sempre perguntar (Padrão) - + Only if game specifies not to stop Somente se o jogo especificar para não parar - + Never ask Nunca perguntar - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -6478,204 +6468,204 @@ Mensagem de Depuração: Hotkeys - + Audio Mute/Unmute Mutar/Desmutar Áudio - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Janela Principal - + Audio Volume Down Volume Menos - + Audio Volume Up Volume Mais - + Capture Screenshot Captura de Tela - + Change Adapting Filter Alterar Filtro de Adaptação - + Change Docked Mode Alterar Modo de Ancoragem - + Change GPU Mode Alterar modo de GPU - + Configure Configurar - + Configure Current Game Configurar Jogo Atual - + Continue/Pause Emulation Continuar/Pausar Emulação - + Exit Fullscreen Sair da Tela Cheia - + Exit Eden Sair do Eden - + Fullscreen Tela Cheia - + Load File Carregar Ficheiro - + Load/Remove Amiibo Carregar/Remover Amiibo - + Browse Public Game Lobby Navegar no Lobby de Salas Públicas - + Create Room Criar Sala - + Direct Connect to Room Conectar-se Diretamente à Sala - + Leave Room Sair da Sala - + Show Current Room Exibir Sala Atual - + Restart Emulation Reiniciar Emulação - + Stop Emulation Parar Emulação - + TAS Record Gravar TAS - + TAS Reset Reiniciar TAS - + TAS Start/Stop Iniciar/Parar TAS - + Toggle Filter Bar Alternar Barra de Filtro - + Toggle Framerate Limit Alternar Limite de Quadros por Segundo - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Alternar o Giro do Mouse - + Toggle Renderdoc Capture Alternar a Captura do Renderdoc - + Toggle Status Bar Alternar Barra de Status - + Toggle Performance Overlay Alternar Sobreposição de Desempenho diff --git a/dist/languages/pt_PT.ts b/dist/languages/pt_PT.ts index df0c779a3e..5b205a4504 100644 --- a/dist/languages/pt_PT.ts +++ b/dist/languages/pt_PT.ts @@ -585,159 +585,149 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMA inseguro (Melhorar performance no CPU sem FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Essa opção melhora a velocidade ao reduzir a precisão de instruções de fused-multiply-add em CPUs sem suporte nativo ao FMA. - + Faster FRSQRTE and FRECPE FRSQRTE e FRECPE mais rápido - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Essa opção melhora a velocidade de algumas funções aproximadas de pontos flutuantes ao usar aproximações nativas precisas. - + Faster ASIMD instructions (32 bits only) Instruções ASIMD mais rápidas (apenas 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Essa opção melhora a velocidade de funções de pontos flutuantes de 32 bits ASIMD ao executá-las com modos de arredondamento incorretos. - + Inaccurate NaN handling Tratamento impreciso de NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Esta opção melhora a velocidade ao remover a checagem NaN. Por favor, note que isso também reduzirá a precisão de certas instruções de ponto flutuante. - + Disable address space checks Desativar a verificação do espaço de endereços - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorar monitor global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Esta opção melhora a velocidade ao depender apenas das semânticas do cmpxchg pra garantir a segurança das instruções de acesso exclusivo. Por favor, note que isso pode resultar em travamentos e outras condições de execução. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Dispositivo: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Resolução: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Filtro de adaptação de janela: - + FSR Sharpness: FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Método de Anti-Aliasing - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Tela Cheia - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -746,36 +736,36 @@ Sem borda oferece a melhor compatibilidade com o teclado na tela que alguns jogo Tela cheia exclusiva pode oferecer melhor performance e melhor suporte a Freesync/Gsync. - + Aspect Ratio: Proporção do Ecrã: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Permite guardar os shaders para carregar os jogos nas execuções seguintes. Desabiltar essa opção só serve para propósitos de depuração. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -783,12 +773,12 @@ This feature is experimental. - + NVDEC emulation: Emulação NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -797,12 +787,12 @@ Tanto a CPU quanto a GPU podem ser utilizadas para decodificação, ou não deco Na maioria dos casos, a decodificação pela GPU fornece uma melhor performance. - + ASTC Decoding Method: Método de Decodificação ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -811,55 +801,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: Método de Recompressão ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: Modo de Uso da VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: Modo de Sincronização vertical: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -867,1399 +857,1399 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Ativar apresentação assíncrona (Somente Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Melhora ligeiramente o desempenho ao mover a apresentação para uma thread de CPU separada. - + Force maximum clocks (Vulkan only) Forçar clock máximo (somente Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Executa trabalho em segundo plano aguardando pelos comandos gráficos para evitar a GPU de reduzir seu clock. - + Anisotropic Filtering: Filtro Anisotrópico: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Utilizar cache de pipeline do Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Habilita o cache de pipeline da fabricante da GPU. Esta opção pode melhorar o tempo de carregamento de shaders significantemente em casos onde o driver Vulkan não armazena o cache de pipeline internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Habilitar Pipeline de Computação (Somente Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Habilitar Flushing Reativo - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória. - + Sync to framerate of video playback Sincronizar com o framerate da reprodução de vídeo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado. - + Barrier feedback loops Ciclos de feedback de barreira - + Improves rendering of transparency effects in specific games. Melhora a renderização de efeitos de transparência em jogos específicos. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Semente de RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Nome do Dispositivo - + The name of the console. - + Custom RTC Date: Data personalizada do RTC: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Idioma: - + This option can be overridden when region setting is auto-select - + Region: Região: - + The region of the console. - + Time Zone: Fuso Horário: - + The time zone of the console. - + Sound Output Mode: Modo de saída de som - + Console Mode: Modo Console: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Confirmar antes de parar a emulação - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Esconder rato quando inactivo. - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Desabilitar miniaplicativo de controle - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Habilitar Gamemode - + Force X11 as Graphics Backend - + Custom frontend Frontend customizado - + Real applet Miniaplicativo real - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Assíncrona - + Uncompressed (Best quality) Descompactado (Melhor Q - + BC1 (Low quality) BC1 (Baixa qualidade) - + BC3 (Medium quality) BC3 (Média qualidade) - - + + Auto Automático - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Conservador - + Aggressive Agressivo - + Vulkan Vulcano - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Nenhum (desativado) - + Fast - + Balanced - - + + Accurate Preciso - - + + Default Padrão - + Unsafe (fast) - + Safe (stable) - + Unsafe Inseguro - + Paranoid (disables most optimizations) Paranoia (desativa a maioria das otimizações) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Janela sem bordas - + Exclusive Fullscreen Tela cheia exclusiva - + No Video Output Sem saída de vídeo - + CPU Video Decoding Decodificação de vídeo pela CPU - + GPU Video Decoding (Default) Decodificação de vídeo pela GPU (Padrão) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Vizinho mais próximo - + Bilinear Bilinear - + Bicubic Bicúbico - + Gaussian Gaussiano - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Nenhum - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Padrão (16:9) - + Force 4:3 Forçar 4:3 - + Force 21:9 Forçar 21:9 - + Force 16:10 Forçar 16:10 - + Stretch to Window Esticar à Janela - + Automatic Automático - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japonês (日本語) - + American English Inglês Americano - + French (français) Francês (français) - + German (Deutsch) Alemão (Deutsch) - + Italian (italiano) Italiano (italiano) - + Spanish (español) Espanhol (español) - + Chinese Chinês - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Holandês (Nederlands) - + Portuguese (português) Português (português) - + Russian (Русский) Russo (Русский) - + Taiwanese Taiwanês - + British English Inglês Britânico - + Canadian French Francês Canadense - + Latin American Spanish Espanhol Latino-Americano - + Simplified Chinese Chinês Simplificado - + Traditional Chinese (正體中文) Chinês Tradicional (正 體 中文) - + Brazilian Portuguese (português do Brasil) Português do Brasil (Brazilian Portuguese) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japão - + USA EUA - + Europe Europa - + Australia Austrália - + China China - + Korea Coreia - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Padrão (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipto - + Eire Irlanda - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Irlanda - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islândia - + Iran Irão - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polónia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapura - + Turkey Turquia - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Estéreo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Padrão) - + 6GB DRAM (Unsafe) 6GB DRAM (Não seguro) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Ancorado - + Handheld Portátil - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Sempre perguntar (Padrão) - + Only if game specifies not to stop Somente se o jogo especificar para não parar - + Never ask Nunca perguntar - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -6450,204 +6440,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Mutar/Desmutar Áudio - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Janela Principal - + Audio Volume Down Volume Menos - + Audio Volume Up Volume Mais - + Capture Screenshot Captura de Tela - + Change Adapting Filter Alterar Filtro de Adaptação - + Change Docked Mode Alterar Modo de Ancoragem - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation Continuar/Pausar Emulação - + Exit Fullscreen Sair da Tela Cheia - + Exit Eden - + Fullscreen Tela Cheia - + Load File Carregar Ficheiro - + Load/Remove Amiibo Carregar/Remover Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation Reiniciar Emulação - + Stop Emulation Parar Emulação - + TAS Record Gravar TAS - + TAS Reset Reiniciar TAS - + TAS Start/Stop Iniciar/Parar TAS - + Toggle Filter Bar Alternar Barra de Filtro - + Toggle Framerate Limit Alternar Limite de Quadros por Segundo - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Alternar o Giro do Mouse - + Toggle Renderdoc Capture Alternar a Captura do Renderdoc - + Toggle Status Bar Alternar Barra de Status - + Toggle Performance Overlay diff --git a/dist/languages/ru_RU.ts b/dist/languages/ru_RU.ts index 8bcb15bdbb..32af1943f0 100644 --- a/dist/languages/ru_RU.ts +++ b/dist/languages/ru_RU.ts @@ -598,22 +598,12 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 Ставит пользовательское значение тиков ЦПУ. Более высокие значения могут повысить производительность, но могут привести к взаимоблокировкам. Рекомендуется использовать диапазон 77-21000. - - Virtual Table Bouncing - Обработка сбоев виртуальных таблиц - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - Перехватывает (путём возврата нулевого значения) функции, вызывающие ошибку предвыборки - - - + Enable Host MMU Emulation (fastmem) Включить эмуляцию Host MMU (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -622,98 +612,98 @@ Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Отключить FMA (улучшает производительность на ЦП без FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Этот вариант улучшает скорость путем снижения точности инструкций слияния-умножения-сложения на процессорах без поддержки нативной FMA. - + Faster FRSQRTE and FRECPE Ускоренные FRSQRTE и FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Этот вариант улучшает скорость некоторых приближенных функций с плавающей запятой за счет использования менее точных встроенных приближений. - + Faster ASIMD instructions (32 bits only) Ускоренные инструкции ASIMD (только 32 бит) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Этот вариант улучшает скорость 32-битных функций с плавающей запятой ASIMD путем выполнения с неправильными режимами округления. - + Inaccurate NaN handling Неточная обработка NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Этот вариант улучшает скорость отключая проверки на NaN. Обратите внимание, что это также снижает точность некоторых операций с плавающей запятой. - + Disable address space checks Отключить проверку адресного пространства - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Эта опция повышает скорость работы за счет исключения проверки безопасности перед каждой операцией с памятью. Ее отключение может привести к выполнению произвольного кода. - + Ignore global monitor Игнорировать глобальный мониторинг - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Эта опция повышает скорость, полагаясь только на семантику cmpxchg для обеспечения безопасности инструкций исключительного доступа. Обратите внимание, что это может привести к дедлокам и race condition. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Изменяет графический интерфейс вывода. Рекомендуется использовать Vulkan. - + Device: Устройство: - + This setting selects the GPU to use (Vulkan only). Этот параметр определяет используемый ГПУ (только для Vulkan). - + Resolution: Разрешение: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -722,27 +712,27 @@ Options lower than 1X can cause artifacts. Опции ниже 1X могут вызывать артефакты. - + Window Adapting Filter: Фильтр адаптации окна: - + FSR Sharpness: Резкость FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. Определяет, насколько чётким будет изображение при использовании динамического контраста FSR. - + Anti-Aliasing Method: Метод сглаживания: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -751,12 +741,12 @@ SMAA предлагает лучшее качество. FXAA имеет меньшее влияние на производительность и может создавать лучшую и более стабильную картинку на очень низком разрешении. - + Fullscreen Mode: Полноэкранный режим: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -765,12 +755,12 @@ Borderless более совместим с экранной клавиатур Эксклюзивный полноэкранный режим может иметь лучшую производительность и лучшую поддержку Freesync/Gsync. - + Aspect Ratio: Соотношение сторон: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -779,23 +769,23 @@ Also controls the aspect ratio of captured screenshots. Также контролирует соотношение сторон захваченных скриншотов. - + Use persistent pipeline cache Использовать постоянный конвейерный кэш - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Позволяет сохранять шейдеры на диск для более быстрой загрузки при последующем запуске игры. Отключение этой функции предназначено только для отладки. - + Optimize SPIRV output Оптимизация вывода SPIRV - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -806,12 +796,12 @@ This feature is experimental. Эта функция экспериментальна. - + NVDEC emulation: Эмуляция NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -820,12 +810,12 @@ In most cases, GPU decoding provides the best performance. В большинстве случаев декодирование с использованием ГП обеспечивает лучшую производительность. - + ASTC Decoding Method: Метод декодирования ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -837,12 +827,12 @@ GPU: Использовать вычислительные шейдеры ГП CPU Асинхронно: Использовать ЦП для декодирования текстур ASTC по мере их поступления. Полностью устраняет заикание при декодировании ASTC, но может вызывать артефакты. - + ASTC Recompression Method: Метод пересжатия ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -851,44 +841,44 @@ BC1/BC3: Промежуточный формат будет повторно с что сэкономит ОЗУ, но ухудшит качество изображения. - + Frame Pacing Mode (Vulkan only) Режим синхронизации кадров (только Vulkan) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. Управляет синхронизацией кадров в эмуляторе для уменьшения рывков и обеспечения более плавной и стабильной частоты кадров. - + VRAM Usage Mode: Режим Использования VRAM - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Выбирает, должен ли эмулятор отдавать предпочтение экономии памяти или максимально использовать доступную видеопамять для повышения производительности. Агрессивный режим может серьезно повлиять на производительность других приложений, например: приложение для записи. - + Skip CPU Inner Invalidation Пропустить внутреннюю инвалидацию ЦП - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Позволяет избежать некоторых ошибок в кэше при обновлении памяти, снижая нагрузку на ЦПУ и увеличивая время ожидания. Это может привести к программным сбоям. - + VSync Mode: Режим верт. синхронизации: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -899,12 +889,12 @@ Mailbox: может иметь меньшую задержку, чем FIFO, и Моментальная (без синхронизации) показывает когда доступно и может иметь разрывы. - + Sync Memory Operations Синхронизация операций с памятью - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -913,44 +903,44 @@ Unreal Engine 4 games often see the most significant changes thereof. В играх на Unreal Engine 4 часто происходят наиболее существенные изменения. - + Enable asynchronous presentation (Vulkan only) Включите асинхронное отображение (только для Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Немного улучшает производительность, перемещая презентацию на отдельный поток ЦП. - + Force maximum clocks (Vulkan only) Принудительно заставить максимальную тактовую частоту (только для Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Выполняет работу в фоновом режиме в ожидании графических команд, не позволяя ГП снижать тактовую частоту. - + Anisotropic Filtering: Анизотропная фильтрация: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Контролирует качество отображения текстур под наклонными углами. Безопасно выбрать до 16x на многих ГПУ. - + GPU Mode: Режим ГП: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. @@ -959,56 +949,56 @@ Particles tend to only render correctly with Accurate mode. Частицы обычно корректно отображаются только в режиме «Точный». - + DMA Accuracy: Точность DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Управляет точностью DMA. Безопасная точность может исправить проблемы в некоторых играх, но также может повлиять на производительность. - + Enable asynchronous shader compilation Включить асинхронную компиляцию шейдеров - + May reduce shader stutter. Может уменьшить заикание шейдера. - + Fast GPU Time Быстрое время ГП - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Разгоняет эмулируемый графический процессор для увеличения динамического разрешения и дальности прорисовки. Используйте 256 для максимальной производительности и 512 для максимального качества графики. - + GPU Unswizzle Распаковка GPU - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. Ускоряет 3d Декодирование текстуры BCn используя вычисления GPU Выключите, если испытывайте вылеты или проблемы с графикой. - + GPU Unswizzle Max Texture Size Макс. размер текстуры Unswizzle - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1017,48 +1007,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size Размер потока распаковки GPU - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. Устанавливает максимальный объем текстур (в мегабайтах), обрабатываемых за кадр. Более высокие значения могут уменьшить статтеры при прогрузке текстур, но могут негативно повлиять на плавность кадров. - + GPU Unswizzle Chunk Size Размер ансвиззлинг-блока ГП - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. Определяет количество слоев глубины, обрабатываемых за один вызов. Увеличение этого параметра может повысить пропускную способность флагманских ГП, но может привести к вылету/зависанию видеодрайвера на менее производительных системах. - + Use Vulkan pipeline cache Использовать конвейерный кэш Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Включает кэш конвейера, специфичный для производителя ГП. Эта опция может значительно улучшить время загрузки шейдеров в тех случаях, когда драйвер Vulkan не хранит внутренние файлы кэша конвейера. - + Enable Compute Pipelines (Intel Vulkan Only) Включить вычислительные конвейеры (только для Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1067,207 +1057,207 @@ Compute pipelines are always enabled on all other drivers. Конвейеры вычислений всегда включены во всех других драйверах. - + Enable Reactive Flushing Включить реактивную очистку - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Вместо прогнозирующей очистки используется реактивная очистка, что обеспечивает более точную синхронизацию памяти. - + Sync to framerate of video playback Привязать к фреймрейту видео. - + Run the game at normal speed during video playback, even when the framerate is unlocked. Обычная скорость игры во время видео, даже если фреймрейт разблокирован. - + Barrier feedback loops Обратная связь с барьерами. - + Improves rendering of transparency effects in specific games. Улучшает эффекты прозрачности в некоторых играх. - + Enable buffer history История буфера<br style=""> - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. Позволяет получить доступ к предыдущим состояниям буфера. Эта опция может улучшить качество рендеринга и стабильность производительности в некоторых играх. - + Fix bloom effects Исправить Bloom-эффекты - + Removes bloom in Burnout. Удаляет bloom-эффект в Burnout. - + Enable Legacy Rescale Pass Включить устаревший пропуск перемасштабирования - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State Расширенное динамическое состояние - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Управляет количеством функций, которые можно использовать в расширенном динамическом состоянии. Более высокие значения позволяют использовать больше функций и могут повысить производительность, но могут привести к дополнительным проблемам с графикой. - + Vertex Input Dynamic State Динамическое состояние вершинного ввода - + Enables vertex input dynamic state feature for better quality and performance. Включает функцию динамического состояния вершинного ввода для повышения качества и производительности. - + Provoking Vertex Определяющая вершина - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. Улучшает освещение и обработку вершин в определенных играх. Поддерживаются устройства только с Vulkan 1.0+. - + Descriptor Indexing Индексирование дескрипторов - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Улучшает текстуру и обработку буфера и уровень трансляции Maxwell. Некоторые устройства Vulkan 1.1+ и все 1.2+ поддерживают это расширение. - + Sample Shading Сэмпловый шейдинг - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Позволяет шейдеру фрагментов выполняться на каждый сэмпл в мульти-сэмпловом фрагменте вместо одного раза на фрагмент. Улучшает качество графики ценой производительности. Более высокие значения повышают качество, но снижают производительность. - + RNG Seed Сид RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Управляет начальным значением генератора случайных чисел. В основном используется для спидранов. - + Device Name Название устройства - + The name of the console. Имя консоли. - + Custom RTC Date: Пользовательская RTC-дата: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Этот параметр позволяет изменить эмулируемые часы на консоли. Может использоваться для манипуляции временем в играх. - + The number of seconds from the current unix time Количество секунд от текущего времени unix - + Language: Язык: - + This option can be overridden when region setting is auto-select Это Может быть перезаписано если регион выбирается автоматически - + Region: Регион: - + The region of the console. Регион консоли. - + Time Zone: Часовой пояс: - + The time zone of the console. Часовой пояс консоли. - + Sound Output Mode: Режим вывода звука: - + Console Mode: Консольный режим: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1276,1046 +1266,1046 @@ Setting to Handheld can help improve performance for low end systems. Установка в режим портативной консоли может помочь улучшить производительность для слабых устройств. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot Спрашивать профиль пользователя при запуске - + Useful if multiple people use the same PC. Полезно, если несколько человек используют один и тот же компьютер. - + Pause when not in focus Делает паузу, когда не в фокусе - + Pauses emulation when focusing on other windows. Ставит на паузу эмуляцию, когда фокусируешься на другие окна. - + Confirm before stopping emulation Подтвердите перед остановкой эмуляции - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Эта настройка переопределяет запросы игры, запрашивающие подтверждение остановки игры. Включение этой настройки обходит такие запросы и непосредственно завершает эмуляцию. - + Hide mouse on inactivity Спрятать мышь при неактивности - + Hides the mouse after 2.5s of inactivity. Эта настройка скрывает указатель мыши после 2,5 секунды бездействия. - + Disable controller applet Отключить веб-апплет - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Принудительно отключает использование приложения контроллера в эмулированных программах. При попытке программы открыть приложение контроллера, оно немедленно закрывается. - + Check for updates Проверка обновлений - + Whether or not to check for updates upon startup. Следует ли проверять наличие обновлений при запуске. - + Enable Gamemode Включить режим игры - + Force X11 as Graphics Backend Использовать X11 в качестве графического бэкенда - + Custom frontend Свой фронтенд - + Real applet Реальное приложение - + Never Никогда - + On Load При загрузке - + Always Всегда - + CPU ЦП - + GPU графический процессор - + CPU Asynchronous Асинхронный ГП - + Uncompressed (Best quality) Без сжатия (наилучшее качество) - + BC1 (Low quality) BC1 (низкое качество) - + BC3 (Medium quality) BC3 (среднее качество) - - + + Auto Авто - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative Консервативный - + Aggressive Агрессивный - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (ассемблерные шейдеры, только для NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (Экспериментальный, только для AMD/Mesa) - + Null Null - + Fast Быстро - + Balanced Сбалансированный - - + + Accurate Точно - - + + Default По умолчанию - + Unsafe (fast) Небезопасно (быстро) - + Safe (stable) Безопасно (стабильно) - + Unsafe Небезопасно - + Paranoid (disables most optimizations) Параноик (отключает большинство оптимизаций) - + Debugging Отладка - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Окно без границ - + Exclusive Fullscreen Эксклюзивный полноэкранный - + No Video Output Отсутствие видеовыхода - + CPU Video Decoding Декодирование видео на ЦП - + GPU Video Decoding (Default) Декодирование видео на ГП (по умолчанию) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p)[ЭКСПЕРИМЕНТАЛЬНО] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [ЭКСПЕРИМЕНТАЛЬНО] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [ЭКСПЕРИМЕНТАЛЬНО] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [ЭКПЕРИМЕНТАЛЬНО] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [ЭКСПЕРИМЕНТАЛЬНО] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Ближайший сосед - + Bilinear Билинейный - + Bicubic Бикубический - + Gaussian Гаусс - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX™️ Super Resolution - + Area Зона - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Никакой - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Стандартное (16:9) - + Force 4:3 Заставить 4:3 - + Force 21:9 Заставить 21:9 - + Force 16:10 Заставить 16:10 - + Stretch to Window Растянуть до окна - + Automatic Автоматически - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Японский (日本語) - + American English Американский английский - + French (français) Французский (français) - + German (Deutsch) Немецкий (Deutsch) - + Italian (italiano) Итальянский (italiano) - + Spanish (español) Испанский (español) - + Chinese Китайский - + Korean (한국어) Корейский (한국어) - + Dutch (Nederlands) Голландский (Nederlands) - + Portuguese (português) Португальский (português) - + Russian (Русский) Русский - + Taiwanese Тайваньский - + British English Британский английский - + Canadian French Канадский французский - + Latin American Spanish Латиноамериканский испанский - + Simplified Chinese Упрощённый китайский - + Traditional Chinese (正體中文) Традиционный китайский (正體中文) - + Brazilian Portuguese (português do Brasil) Бразильский португальский (português do Brasil) - + Polish (polska) Польский (polska) - + Thai (แบบไทย) Тайский (แบบไทย) - - + + Japan Япония - + USA США - + Europe Европа - + Australia Австралия - + China Китай - + Korea Корея - + Taiwan Тайвань - + Auto (%1) Auto select time zone Авто (%1) - + Default (%1) Default time zone По умолчанию (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Куба - + EET EET - + Egypt Египт - + Eire Эйре - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Эйре - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Гринвич - + Hongkong Гонконг - + HST HST - + Iceland Исландия - + Iran Иран - + Israel Израиль - + Jamaica Ямайка - + Kwajalein Кваджалейн - + Libya Ливия - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Навахо - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Польша - + Portugal Португалия - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Сингапур - + Turkey Турция - + UCT UCT - + Universal Универсальный - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Зулусы - + Mono Моно - + Stereo Стерео - + Surround Объёмный звук - + 4GB DRAM (Default) 4 ГБ ОЗУ (по умолчанию) - + 6GB DRAM (Unsafe) 6GB ОЗУ (Небезопасно) - + 8GB DRAM 8ГБ ОЗУ - + 10GB DRAM (Unsafe) 10ГБ ОЗУ(Небезопасно) - + 12GB DRAM (Unsafe) 12ГБ ОЗУ(Небезопасно) - + Docked В док-станции - + Handheld Портативный - - + + Off Выкл. - + Boost (1700MHz) Разгон (1700MHz) - + Fast (2000MHz) Быстрая (2000MHz) - + Always ask (Default) Всегда спрашивать (По умолчанию) - + Only if game specifies not to stop Только если игра указывает не останавливаться - + Never ask Никогда не спрашивать - - + + Medium (256) Средний (256) - - + + High (512) Высокий (512) - + Very Small (16 MB) Очень малый (16 МБ) - + Small (32 MB) Малый (32 МБ) - + Normal (128 MB) Обычный (128 МБ) - + Large (256 MB) Большой (256 МБ) - + Very Large (512 MB) Очень большой (512 МБ) - + Very Low (4 MB) Очень низкий (4 МБ) - + Low (8 MB) Низкий (8 МБ) - + Normal (16 MB) Обычный (16 МБ) - + Medium (32 MB) Средний (32 МБ) - + High (64 MB) Высокий (64 МБ) - + Very Low (32) Очень низкий (32) - + Low (64) Низкий (64) - + Normal (128) Обычный (128) - + Disabled Выключено - + ExtendedDynamicState 1 Расширенное динамическое состояние 1 - + ExtendedDynamicState 2 Расширенное динамическое состояние 2 - + ExtendedDynamicState 3 Расширенное динамическое состояние 3 - + Tree View В виде списка - + Grid View В виде сетки @@ -6530,204 +6520,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Включение/отключение звука - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Основное окно - + Audio Volume Down Уменьшить громкость звука - + Audio Volume Up Повысить громкость звука - + Capture Screenshot Сделать скриншот - + Change Adapting Filter Изменить адаптирующий фильтр - + Change Docked Mode Изменить режим консоли - + Change GPU Mode Изменить режим ГП - + Configure Настроить - + Configure Current Game Настроить текущую игру - + Continue/Pause Emulation Продолжение/Пауза эмуляции - + Exit Fullscreen Выйти из полноэкранного режима - + Exit Eden Выйти из Eden - + Fullscreen Полный экран - + Load File Загрузить файл - + Load/Remove Amiibo Загрузить/удалить Amiibo - + Browse Public Game Lobby Просмотреть публичные игровые лобби - + Create Room Создать комнату - + Direct Connect to Room Прямое подключение к комнате - + Leave Room Покинуть комнату - + Show Current Room Показать текущую комнату - + Restart Emulation Перезапустить эмуляцию - + Stop Emulation Остановить эмуляцию - + TAS Record Запись TAS - + TAS Reset Сброс TAS - + TAS Start/Stop Старт/Стоп TAS - + Toggle Filter Bar Переключить панель поиска - + Toggle Framerate Limit Переключить ограничение частоты кадров - + Toggle Turbo Speed Турбо-режим - + Toggle Slow Speed Медленный режим - + Toggle Mouse Panning Переключить панорамирование мыши - + Toggle Renderdoc Capture Переключить захват Renderdoc - + Toggle Status Bar Переключить панель состояния - + Toggle Performance Overlay Оверлей производительности diff --git a/dist/languages/sv.ts b/dist/languages/sv.ts index 7e64dd7fff..f88f465027 100644 --- a/dist/languages/sv.ts +++ b/dist/languages/sv.ts @@ -598,22 +598,12 @@ Använd Boost (1700MHz) för att köra med Switchens högsta inbyggda klocka, el Ange ett anpassat värde för CPU-ticks. Högre värden kan öka prestandan, men kan orsaka deadlocks. Ett intervall på 77-21000 rekommenderas. - - Virtual Table Bouncing - Virtuell tabellavvisning - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - Avvisar (genom att emulera ett returvärde på 0) alla funktioner som utlöser ett avbrott i förhämtningen - - - + Enable Host MMU Emulation (fastmem) Aktivera värd-MMU-emulering (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -622,100 +612,100 @@ Om den aktiveras sker läsning/skrivning av gästminnet direkt i minnet och anv Om den inaktiveras tvingas all minnesåtkomst att använda programvaru-MMU-emulering. - + Unfuse FMA (improve performance on CPUs without FMA) Unfuse FMA (förbättrar prestanda på CPU:er utan FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Detta alternativ förbättrar hastigheten genom att minska noggrannheten i fused-multiply-add-instruktioner på processorer utan inbyggt FMA-stöd. - + Faster FRSQRTE and FRECPE Snabbare FRSQRTE och FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Detta alternativ förbättrar hastigheten för vissa approximativa flyttalsfunktioner genom att använda mindre exakta inbyggda approximationer. - + Faster ASIMD instructions (32 bits only) Snabbare ASIMD-instruktioner (endast 32 bitar) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Detta alternativ förbättrar hastigheten för 32-bitars ASIMD flyttalsfunktioner genom att köra med felaktiga avrundningslägen. - + Inaccurate NaN handling Felaktig NaN-hantering - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Detta alternativ förbättrar hastigheten genom att ta bort NaN-kontrollen. Observera att detta också minskar noggrannheten för vissa instruktioner för flyttal. - + Disable address space checks Inaktivera kontroller av adressutrymme - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Det här alternativet förbättrar hastigheten genom att eliminera en säkerhetskontroll före varje minnesoperation. Om du inaktiverar det kan det bli möjligt att köra godtycklig kod. - + Ignore global monitor Ignorera global monitor - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Detta alternativ förbättrar hastigheten genom att endast förlita sig på semantiken i cmpxchg för att garantera säkerheten för instruktioner med exklusiv åtkomst. Observera att detta kan leda till deadlocks och andra tävlingsförhållanden. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Ändrar grafik-API:et för utdata. Vulkan rekommenderas. - + Device: Enhet: - + This setting selects the GPU to use (Vulkan only). Denna inställning väljer vilken GPU som ska användas (endast Vulkan). - + Resolution: Status: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -724,27 +714,27 @@ Högre upplösningar kräver mer VRAM och bandbredd. Alternativ lägre än 1X kan orsaka artefakter. - + Window Adapting Filter: Fönsteranpassande filter: - + FSR Sharpness: FSR-skärpa: - + Determines how sharpened the image will look using FSR's dynamic contrast. Bestämmer hur skarp bilden ska se ut med hjälp av FSR:s dynamiska kontrast. - + Anti-Aliasing Method: Metod för kantutjämning: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -753,12 +743,12 @@ SMAA erbjuder den bästa kvaliteten. FXAA kan ge en stabilare bild i lägre upplösningar. - + Fullscreen Mode: Helskärmsläge: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -767,12 +757,12 @@ Borderless ger bäst kompatibilitet med skärmtangentbordet som vissa spel kräv Exklusiv helskärm kan ge bättre prestanda och bättre stöd för Freesync/Gsync. - + Aspect Ratio: Bildförhållande: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -781,24 +771,24 @@ De flesta spel stöder endast 16:9, så modifieringar krävs för att få andra Kontrollerar även bildförhållandet för tagna skärmdumpar. - + Use persistent pipeline cache Använd permanent pipeline-cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Gör det möjligt att spara shaders i lagringsutrymmet för snabbare laddning vid nästa spelstart. Att inaktivera detta är endast avsett för felsökning. - + Optimize SPIRV output Optimera SPIRV-utdata - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -809,12 +799,12 @@ Kan förbättra prestandan något. Denna funktion är experimentell. - + NVDEC emulation: NVDEC-emulering: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -823,12 +813,12 @@ Den kan antingen använda CPU eller GPU för avkodning, eller inte utföra någo I de flesta fall ger GPU-avkodning bäst prestanda. - + ASTC Decoding Method: ASTC-avkodningsmetod: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -841,12 +831,12 @@ CPU asynkront: Använd CPU:n för att avkoda ASTC-texturer vid behov. Eliminerar men kan ge artefakter. - + ASTC Recompression Method: ASTC-återkomprimeringsmetod: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -855,44 +845,44 @@ BC1/BC3: Det mellanliggande formatet kommer att komprimeras om till BC1- eller B vilket sparar VRAM men försämrar bildkvaliteten. - + Frame Pacing Mode (Vulkan only) Frame Pacing Mode (endast Vulkan) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. Styr hur emulatorn hanterar bildhastigheten för att minska hackighet och göra bildfrekvensen jämnare och mer konsekvent. - + VRAM Usage Mode: VRAM-användningsläge: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Väljer om emulatorn ska prioritera att spara minne eller utnyttja tillgängligt videominne maximalt för prestanda. Aggressivt läge kan påverka prestandan hos andra program, till exempel inspelningsprogram. - + Skip CPU Inner Invalidation Hoppa över CPU:ns interna ogiltigförklaring - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Hoppar över vissa cache-ogiltigförklaringar under minnesuppdateringar, vilket minskar CPU-användningen och förbättrar latensen. Detta kan orsaka mjuka krascher. - + VSync Mode: VSync-läge: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -903,12 +893,12 @@ Mailbox kan ha lägre latens än FIFO och uppvisar inte tearing, men kan tappa b Immediate (ingen synkronisering) visar allt som är tillgängligt och kan uppvisa tearing. - + Sync Memory Operations Synkronisera minnesoperationer - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -919,32 +909,32 @@ Det här alternativet åtgärdar problem i spel, men kan försämra prestandan. Unreal Engine 4-spel upplever ofta de mest betydande förändringarna av detta. - + Enable asynchronous presentation (Vulkan only) Aktivera asynkron presentation (endast Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Förbättrar prestandan något genom att flytta presentationen till en separat CPU-tråd. - + Force maximum clocks (Vulkan only) Tvinga fram maximal klockfrekvens (endast Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Körs i bakgrunden i väntan på grafikkommandon för att förhindra att GPU:n sänker sin klockhastighet. - + Anisotropic Filtering: Anisotropisk filtrering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Kontrollerar kvaliteten på texturrendering vid sneda vinklar. @@ -952,12 +942,12 @@ Safe to set at 16x on most GPUs. Säker att ställa in på 16x på de flesta GPU:er. - + GPU Mode: GPU-läge: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. @@ -966,56 +956,56 @@ De flesta spel renderas bra med lägena Snabb eller Balanserad, men för vissa k Partiklar tenderar att endast renderas korrekt med läget Noggrann. - + DMA Accuracy: DMA-noggrannhet: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Kontrollerar DMA-precisionens noggrannhet. Säker precision åtgärdar problem i vissa spel men kan försämra prestandan. - + Enable asynchronous shader compilation Aktivera asynkron shaderkompilering - + May reduce shader stutter. Kan minska shader-hackighet. - + Fast GPU Time Snabb GPU-tid - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Överklockar den emulerade GPU:n för att öka den dynamiska upplösningen och renderingsavståndet. Använd 256 för maximal prestanda och 512 för maximal grafisk trohet. - + GPU Unswizzle GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. Accelererar avkodning av BCn 3D-texturer med hjälp av GPU-beräkningar. Inaktivera om du upplever krascher eller grafiska fel. - + GPU Unswizzle Max Texture Size Maximal texturstorlek för GPU Unswizzle - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1024,48 +1014,48 @@ GPU är snabbare för medelstora och stora texturer, men CPU kan vara effektivar Justera detta för att hitta balansen mellan GPU-acceleration och CPU-överbelastning. - + GPU Unswizzle Stream Size Strömstorlek för GPU Unswizzle - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. Ställer in den maximala mängden texturdata (i MiB) som bearbetas per bildruta. Högre värden kan minska hackighet under texturinläsning men kan påverka bildrutans konsistens. - + GPU Unswizzle Chunk Size Chunk-storlek för GPU Unswizzle - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. Bestämmer antalet djupskivor som bearbetas i en enda sändning. Att öka detta kan förbättra genomströmningen på avancerade GPU:er, men kan orsaka TDR eller drivrutinstidsgränser på svagare hårdvara. - + Use Vulkan pipeline cache Använda Vulkan pipeline-cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Aktiverar GPU-leverantörsspecifik pipeline-cache. Det här alternativet kan förbättra laddningstiden för shaders avsevärt i fall där Vulkan-drivrutinen inte lagrar pipeline-cache-filer internt. - + Enable Compute Pipelines (Intel Vulkan Only) Aktivera compute pipelines (endast Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1074,208 +1064,208 @@ Denna inställning finns endast för Intels egna drivrutiner och kan orsaka kras Beräkningspipelines är alltid aktiverade på alla andra drivrutiner. - + Enable Reactive Flushing Aktivera Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Använder reaktiv rensning i stället för prediktiv rensning, vilket ger mer exakt minnessynkning. - + Sync to framerate of video playback Synkronisera med bildfrekvensen för videouppspelning - + Run the game at normal speed during video playback, even when the framerate is unlocked. Kör spelet i normal hastighet under videouppspelning, även när bildfrekvensen är upplåst. - + Barrier feedback loops Återkopplingsloopar för barriärer - + Improves rendering of transparency effects in specific games. Förbättrar renderingen av transparenseffekter i vissa spel. - + Enable buffer history Aktivera bufferthistorik - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. Aktiverar åtkomst till tidigare bufferttillstånd. Det här alternativet kan förbättra renderingskvaliteten och prestandakonsistensen i vissa spel. - + Fix bloom effects Korrigera bloom-effekter - + Removes bloom in Burnout. Tar bort bloom i Burnout. - + Enable Legacy Rescale Pass Aktivera äldre omskalningspass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. Kan åtgärda skalningsproblem i vissa spel genom att förlita sig på beteendet från den tidigare implementeringen. Äldre beteende som åtgärdar linjeartefakter på AMD- och Intel-GPU:er och grå texturflimmer på Nvidia-GPU:er i Luigis Mansion 3. - + Extended Dynamic State Utökad dynamisk status - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Kontrollerar antalet funktioner som kan användas i utökat dynamiskt tillstånd. Högre tillstånd möjliggör fler funktioner och kan öka prestandan, men kan orsaka ytterligare grafiska problem. - + Vertex Input Dynamic State Dynamiskt tillstånd för vertexinmatning - + Enables vertex input dynamic state feature for better quality and performance. Aktiverar funktionen för dynamiskt tillstånd för vertexinmatning för bättre kvalitet och prestanda. - + Provoking Vertex Provocerande toppunkt - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. Förbättrar belysning och vertexhantering i vissa spel. Endast enheter med Vulkan 1.0+ stöder denna tilläggsfunktion. - + Descriptor Indexing Indexering av deskriptorer - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Förbättrar textur- och bufferthantering samt Maxwell-översättningslagret. Vissa Vulkan 1.1+ och alla 1.2+ enheter stöder detta tillägg. - + Sample Shading Provskuggning - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Tillåter fragment-shadern att exekveras per prov i ett multisamplade fragment istället för en gång per fragment. Förbättrar grafikens kvalitet på bekostnad av prestanda. Högre värden förbättrar kvaliteten men försämrar prestandan. - + RNG Seed RNG-frö - + Controls the seed of the random number generator. Mainly used for speedrunning. Att kontrollera fröet till slumptalsgeneratorn. Används främst för speedrunning. - + Device Name Enhetsnamn - + The name of the console. Konsolens namn. - + Custom RTC Date: Anpassat RTC-datum: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Med det här alternativet kan du ändra klockan på konsolen. Kan användas för att manipulera tiden i spel. - + The number of seconds from the current unix time Antalet sekunder från aktuell Unix-tid - + Language: Språk: - + This option can be overridden when region setting is auto-select Det här alternativet kan åsidosättas när regioninställningen är automatiskt vald. - + Region: Region: - + The region of the console. Konsolens region. - + Time Zone: Tidszon: - + The time zone of the console. Konsolens tidszon. - + Sound Output Mode: Ljudutmatningsläge: - + Console Mode: Konsolläge: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1284,1046 +1274,1046 @@ Spel ändrar upplösning, detaljer och stödda kontroller beroende på denna ins Inställningen Handhållen kan förbättra prestandan för enklare system. - + Unit Serial Enhetens serienr - + Battery Serial Batteriets serienr - + Debug knobs Felsökningsknappar - + Prompt for user profile on boot Fråga efter användarprofil vid uppstart - + Useful if multiple people use the same PC. Användbart om flera personer använder samma dator. - + Pause when not in focus Pausa när inte i fokus - + Pauses emulation when focusing on other windows. Pausar emulering när fokus är på andra fönster. - + Confirm before stopping emulation Bekräfta innan emuleringen stoppas - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Åsidosätter frågor om att bekräfta att emuleringen ska avslutas. Om du aktiverar den hoppar du över sådana uppmaningar och avslutar emuleringen direkt. - + Hide mouse on inactivity Dölj musen vid inaktivitet - + Hides the mouse after 2.5s of inactivity. Döljer musen efter 2,5 sekunders inaktivitet. - + Disable controller applet Inaktivera kontroller-appleten - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Inaktiverar med tvång användningen av kontrollerappletten i emulerade program. När ett program försöker öppna kontrollerappletten stängs den omedelbart. - + Check for updates Leta efter uppdateringar - + Whether or not to check for updates upon startup. Om uppdateringar ska sökas vid start eller inte. - + Enable Gamemode Aktivera Gamemode - + Force X11 as Graphics Backend Tvinga X11 som grafikbackend - + Custom frontend Anpassad frontend - + Real applet Verklig applet - + Never Aldrig - + On Load Vid inläsning - + Always Alltid - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU asynkron - + Uncompressed (Best quality) Okomprimerad (bästa kvalitet) - + BC1 (Low quality) BC1 (låg kvalitet) - + BC3 (Medium quality) BC3 (medelhög kvalitet) - - + + Auto Auto - + 30 FPS 30 bilder/s - + 60 FPS 60 bilder/s - + 90 FPS 90 bilder/s - + 120 FPS 120 bilder/s - + Conservative Konservativ - + Aggressive Aggressiv - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (Assembly Shaders, endast NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (Experimentell, endast AMD/Mesa) - + Null Null - + Fast Snabb - + Balanced Balanserad - - + + Accurate Exakt - - + + Default Standard - + Unsafe (fast) Osäker (snabb) - + Safe (stable) Säker (stabil) - + Unsafe Inte säker - + Paranoid (disables most optimizations) Paranoid (inaktiverar de flesta optimeringar) - + Debugging Felsökning - + Dynarmic Dynarmisk - + NCE NCE - + Borderless Windowed Ramlöst fönsterläge - + Exclusive Fullscreen Exklusiv helskärm - + No Video Output Ingen videoutgång - + CPU Video Decoding CPU-videoavkodning - + GPU Video Decoding (Default) GPU videoavkodning (standard) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTELL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTELL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTELL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTELL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTELL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Närmsta granne - + Bilinear Bilinjär - + Bicubic Bikubisk - + Gaussian Gaussisk - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Område - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Ingen - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Tvinga 4:3 - + Force 21:9 Tvinga 21:9 - + Force 16:10 Tvinga 16:10 - + Stretch to Window Sträck ut till fönster - + Automatic Automatiskt - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japanska (日本語) - + American English Amerikansk engelska - + French (français) Franska (français) - + German (Deutsch) Tyska (Deutsch) - + Italian (italiano) Italienska (italiano) - + Spanish (español) Spanska (español) - + Chinese Kinesiska - + Korean (한국어) Koreanska (한국어) - + Dutch (Nederlands) Nederländska (Nederlands) - + Portuguese (português) Portugisiska (português) - + Russian (Русский) Ryska (Русский) - + Taiwanese Taiwanesiska - + British English Brittisk engelska - + Canadian French Kanadensisk franska - + Latin American Spanish Latinamerikansk spanska - + Simplified Chinese Förenklad kinesiska - + Traditional Chinese (正體中文) Traditionell kinesiska (正體中文) - + Brazilian Portuguese (português do Brasil) Brasiliansk portugisiska (português do Brasil) - + Polish (polska) Polska (polska) - + Thai (แบบไทย) Thai (แบบไทย) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australien - + China Kina - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Standard (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Egypten - + Eire Irland - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Irland - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libyen - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turkiet - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET VÅT - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4 GB DRAM (standard) - + 6GB DRAM (Unsafe) 6 GB DRAM (osäker) - + 8GB DRAM 8 GB DRAM - + 10GB DRAM (Unsafe) 10 GB DRAM (osäker) - + 12GB DRAM (Unsafe) 12 GB DRAM (osäker) - + Docked Dockad - + Handheld Handhållen - - + + Off Av - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Snabb (2000 MHz) - + Always ask (Default) Fråga alltid (standard) - + Only if game specifies not to stop Endast om spelet anger att det inte ska stoppas - + Never ask Fråga aldrig - - + + Medium (256) Medium (256) - - + + High (512) Hög (512) - + Very Small (16 MB) Mycket liten (16 MB) - + Small (32 MB) Liten (32 MB) - + Normal (128 MB) Normal (128 MB) - + Large (256 MB) Stor (256 MB) - + Very Large (512 MB) Mycket stor (512 MB) - + Very Low (4 MB) Mycket låg (4 MB) - + Low (8 MB) Låg (8 MB) - + Normal (16 MB) Normal (16 MB) - + Medium (32 MB) Medium (32 MB) - + High (64 MB) Hög (64 MB) - + Very Low (32) Mycket låg (32) - + Low (64) Låg (64) - + Normal (128) Normal (128) - + Disabled Inaktiverad - + ExtendedDynamicState 1 ExtendedDynamicState 1 - + ExtendedDynamicState 2 ExtendedDynamicState 2 - + ExtendedDynamicState 3 ExtendedDynamicState 3 - + Tree View Trädvy - + Grid View Rutnätsvy @@ -6542,204 +6532,204 @@ Felsökningsmeddelande: Hotkeys - + Audio Mute/Unmute Ljud avstängt/aktiverat - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Huvudfönster - + Audio Volume Down Ljudvolym ned - + Audio Volume Up Ljudvolym upp - + Capture Screenshot Ta skärmbild - + Change Adapting Filter Ändra anpassningsfilter - + Change Docked Mode Ändra dockningsläge - + Change GPU Mode Ändra GPU-läge - + Configure Konfigurera - + Configure Current Game Konfigurera aktuellt spel - + Continue/Pause Emulation Fortsätt/Pausa emulering - + Exit Fullscreen Avsluta helskärm - + Exit Eden Avsluta Eden - + Fullscreen Helskärm - + Load File Läs in fil - + Load/Remove Amiibo Läs in/ta bort Amiibo - + Browse Public Game Lobby Bläddra i den publika spellobbyn - + Create Room Skapa rum - + Direct Connect to Room Direktanslutning till rum - + Leave Room Lämna rum - + Show Current Room Visa aktuellt rum - + Restart Emulation Starta om emuleringen - + Stop Emulation Stoppa emulering - + TAS Record TAS-post - + TAS Reset TAS-återställning - + TAS Start/Stop TAS starta/stoppa - + Toggle Filter Bar Växla filterfält - + Toggle Framerate Limit Växla gräns för bildfrekvens - + Toggle Turbo Speed Växla turbohastighet - + Toggle Slow Speed Växla låg hastighet - + Toggle Mouse Panning Växla muspanorering - + Toggle Renderdoc Capture Växla till Renderdoc Capture - + Toggle Status Bar Växla statusfält - + Toggle Performance Overlay Växla prestandaöverlägg diff --git a/dist/languages/tr_TR.ts b/dist/languages/tr_TR.ts index 19438585b1..b9e459c61e 100644 --- a/dist/languages/tr_TR.ts +++ b/dist/languages/tr_TR.ts @@ -529,7 +529,7 @@ Bunu devre dışı bırakmak, PC'nizin ulaşabileceği maksimum kare hızı Turbo Speed - + Turbo Hız @@ -597,22 +597,12 @@ Switch'in en yüksek yerel saat hızında çalıştırmak için Boost' İşlemci/CPU tick hızı için özel bir değer belirleyin. Daha yüksek değerler performansı artırabilir, ancak kilitlenmelere de neden olabilir. 77-21000 aralığı tavsiye edilir. - - Virtual Table Bouncing - Sanal Tablo Sıçratma - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - Önceden getirme hatasını tetikleyen tüm işlevleri (0 değerli bir dönüş emüle ederek) sıçratır. - - - + Enable Host MMU Emulation (fastmem) Ana Bilgisayar MMU Emülasyonunu Etkinleştir (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -621,148 +611,148 @@ Bunu etkinleştirmek, misafir bellek okuma/yazma işlemlerinin doğrudan belleğ Bunu devre dışı bırakmak, tüm bellek erişimlerinin, Yazılımsal MMU Emülasyonu kullanmaya zorlamasına neden olur. - + Unfuse FMA (improve performance on CPUs without FMA) FMA'yı Ayır (FMA olmayan CPU'larda performansı artırır) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Bu seçenek, gömülü/yerel FMA desteği olmayan CPU'larda, FMA komutlarının doğruluğunu/hassasiyetini düşürerek hızı artırır. - + Faster FRSQRTE and FRECPE Daha hızlı FRSQRTE ve FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Bu seçenek, daha az doğru olan gömülü/yerel yaklaşıklıkları kullanarak, bazı yaklaşık floating-point işlevlerinin hızını artırır. - + Faster ASIMD instructions (32 bits only) Daha hızlı ASIMD komutları (yalnızca 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Bu seçenek, incorrect durumdaki rounding mode'ları ile çalıştırarak 32 bit ASIMD floating-point işlevlerinin hızını artırır. - + Inaccurate NaN handling Uygunsuz NaN kullanımı - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Bu seçenek, NaN denetimini kaldırarak hızı artırır. Lütfen unutmayın, bu aynı zamanda bazı floating-point işlemlerinin doğruluğunu azaltır. - + Disable address space checks Adres boşluğu kontrolünü kapatır. - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Bu seçenek, her bellek işleminden önce bir güvenlik kontrolünü kaldırarak hızı artırır. Devre dışı bırakılması, rastgele kod yürütülmesine izin verebilir. - + Ignore global monitor Global monitörü görmezden gel - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Bu seçenek, özel erişim talimatlarının güvenliğini sağlamak için yalnızca cmpxchg semantiğine güvenerek hızı artırır. Lütfen bunun kilitlenmelere ve diğer yarış durumlarına neden olabileceğini unutmayın. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Çıkış grafik API'sini değiştirir. Vulkan önerilir. - + Device: Cihaz: - + This setting selects the GPU to use (Vulkan only). Bu ayar, kullanılacak GPU'yu seçer (yalnızca Vulkan). - + Resolution: Çözünürlük: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. Farklı bir çözünürlükte işleme yapmaya zorlar. Yüksek çözünürlükler daha fazla VRAM ve bant genişliği gerektirir. 1X'ten düşük seçenekler yapay bozulmalara neden olabilir. - + Window Adapting Filter: Pencereye Uyarlı Filtre: - + FSR Sharpness: FSR Keskinliği: - + Determines how sharpened the image will look using FSR's dynamic contrast. FSR'ın dinamik kontrast teknolojisini kullanarak, görüntünün ne kadar keskinleştirileceğini belirler. - + Anti-Aliasing Method: Kenar Yumuşatma Yöntemi: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. Kullanılacak kenar yumuşatma yöntemi. SMAA en iyi kaliteyi sunar. FXAA, düşük çözünürlüklerde daha kararlı bir görüntü oluşturabilir. - + Fullscreen Mode: Tam Ekran Modu: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. Pencereyi tam ekranda işlemek için kullanılan yöntem. Sınırsız, bazı oyunların giriş için istediği ekran klavyesi ile en iyi uyumluluğu sunar. Özel tam ekran, daha iyi performans ve daha iyi Freesync/Gsync desteği sağlayabilir. - + Aspect Ratio: En-Boy Oranı: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -771,23 +761,23 @@ Also controls the aspect ratio of captured screenshots. Ayrıca, yakalanan ekran görüntülerinin en-boy oranını da kontrol eder. - + Use persistent pipeline cache Kalıcı işlem hattı önbelleğini kullan - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Gölgelendiriclerin sonraki oyun açılışlarında daha hızlı yüklenmesi için depolama alanına kaydedilmesine olanak tanır. Devre dışı bırakılması yalnızca hata ayıklama amaçlıdır. - + Optimize SPIRV output SPIRV çıktısını optimize et - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -795,24 +785,24 @@ This feature is experimental. Oluşturulan SPIRV gölgelendiricileri üzerinde ek bir optimizasyon geçişi çalıştırır. Gölgelendirici derleme süresini artıracaktır. Performansı biraz iyileştirebilir. Bu özellik deneyseldir. - + NVDEC emulation: NVDEC emülasyonu: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. Videoların nasıl çözüleceğini belirtir. Kod çözme için CPU veya GPU kullanabilir veya hiç kod çözme işlemi yapmayabilir (videolarda siyah ekran). Çoğu durumda GPU ile kod çözme en iyi performansı sağlar. - + ASTC Decoding Method: ASTC Kod Çözme Yöntemi - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -821,55 +811,55 @@ stuttering but may present artifacts. Bu seçenek ASTC dokularının nasıl çözüleceğini kontrol eder. CPU: Kod çözme için işlemciyi kullanır. GPU: ASTC dokularını çözmek için GPU'nun hesaplama gölgelendiricilerini kullanır (önerilir). CPU Asenkron: ASTC dokularını talep üzerine çözmek için işlemciyi kullanır. ASTC kod çözme kaynaklı takılmaları giderir ancak görsel bozulmalara neden olabilir. - + ASTC Recompression Method: ASTC Yeniden Sıkıştırma Yöntemi - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. Çoğu GPU, ASTC dokuları için doğrudan desteğe sahip değildir ve bir ara formata (RGBA8) açılmalıdır. BC1/BC3: Ara format BC1 veya BC3 formatında yeniden sıkıştırılarak VRAM tasarrufu sağlar ancak görüntü kalitesini düşürür. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: VRAM Kullanım Modu - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Emülatörün belleği korumayı mı yoksa performans için mevcut video belleğini maksimum düzeyde kullanmayı mı tercih edeceğini seçer. Agresif mod, kayıt yazılımları gibi diğer uygulamaların performansını etkileyebilir. - + Skip CPU Inner Invalidation CPU Geçersiz Kılma'yı Atla - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Bellek güncellemeleri sırasında belirli önbellek geçersiz kılma işlemlerini atlayarak işlemci kullanımını azaltır ve gecikmeyi iyileştirir. Bu, hafif çökmelere neden olabilir. - + VSync Mode: VSync Modu: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -877,1399 +867,1399 @@ Immediate (no synchronization) presents whatever is available and can exhibit te FIFO (VSync) kare düşürmez veya yırtılma göstermez ancak ekran yenileme hızıyla sınırlıdır. FIFO Relaxed, yavaşlamadan toparlanırken yırtılmaya izin verir. Mailbox, FIFO'dan daha düşük gecikmeye sahip olabilir ve yırtılma yapmaz ancak kare düşürebilir. Immediate (senkronizasyon yok), mevcut olanı anında sunar ve yırtılmalara neden olabilir. - + Sync Memory Operations Bellek İşlemlerini Senkronize Et - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. Hesaplama ve bellek işlemleri arasında veri tutarlılığı sağlar. Bu seçenek oyunlardaki sorunları giderir ancak performansı düşürebilir. Unreal Engine 4 oyunları genellikle bundan en önemli ölçüde etkilenenlerdir. - + Enable asynchronous presentation (Vulkan only) Asenkron sunumu etkinleştir (Yalnızca Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Sunum işlemini ayrı bir işlemci iş parçacığına taşıyarak performansı biraz artırır. - + Force maximum clocks (Vulkan only) En yüksek hızı zorla (Yalnızca Vulkan için) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Grafik komutlarını beklerken GPU'nun hızının düşmesini engellemek için arka planda görev yürütür - + Anisotropic Filtering: Anisotropic Filtering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Eğik açılardaki doku oluşturma kalitesini kontrol eder. Çoğu grafik kartında 16x olarak ayarlanması güvenlidir. - + GPU Mode: Grafik Kartı Modu - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. Grafik kartı emülasyon modunu kontrol eder. Çoğu oyun Hızlı veya Dengeli modlarda sorunsuz çalışır, ancak bazıları için hala Doğru modu gereklidir. Parçacıklar genellikle yalnızca Doğru modda düzgün görüntülenir. - + DMA Accuracy: DMA Doğruluğu: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. DMA'in hassasiyet doğruluğunu yönetir. Güvenli hassasiyet, bazı oyunlardaki sorunları giderir, fakat performansı düşürebilir. - + Enable asynchronous shader compilation Asenkron gölgelendirici derlemeyi etkinleştir - + May reduce shader stutter. Gölgelendirici/shader takılmalarını azaltabilir. - + Fast GPU Time Hızlı Grafik Kartı Süresi - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Dinamik çözünürlüğü ve çizim mesafesini artırmak için emüle edilen grafik kartına hız aşırtma uygular. Maksimum performans için 256, maksimum grafik doğruluğu için 512 kullanın. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Vulkan pipeline önbelleği kullan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Grafik kartı üreticisine özel işlem hattı önbelleğini etkinleştirir. Bu seçenek, Vulkan sürücüsünün işlem hattı önbellek dosyalarını dahili olarak saklamadığı durumlarda gölgelendirici yükleme süresini önemli ölçüde iyileştirebilir. - + Enable Compute Pipelines (Intel Vulkan Only) Hesaplama İşlem Hatlarını Etkinleştir (Yalnızca Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. Bazı oyunlar için gereklidir. Bu ayar yalnızca Intel'in tescilli sürücüleri için mevcuttur ve etkinleştirilirse çökmeye neden olabilir. Hesaplama işlem hatları diğer tüm sürücülerde her zaman etkindir. - + Enable Reactive Flushing Reaktif Temizlemeyi Etkinleştir - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Tahminli temizleme yerine reaktif temizleme kullanarak daha doğru bellek senkronizasyonu sağlar. - + Sync to framerate of video playback Video oynatma kare hızına senkronize et - + Run the game at normal speed during video playback, even when the framerate is unlocked. Kare hızı kilidi açık olsa bile video oynatımı sırasında oyunu normal hızda çalıştırır. - + Barrier feedback loops Bariyer geri besleme döngüleri - + Improves rendering of transparency effects in specific games. Belirli oyunlarda şeffaflık efektlerinin oluşturulmasını iyileştirir. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State Genişletilmiş Dinamik Durum - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Genişletilmiş Dinamik Durumda kullanılabilecek özelliklerin sayısını kontrol eder. Daha yüksek durumlar daha fazla özelliğe izin verir ve performansı artırabilir, ancak ek grafik sorunlarına neden olabilir. - + Vertex Input Dynamic State Vertex Dinamik Durumu - + Enables vertex input dynamic state feature for better quality and performance. Daha iyi kalite ve performans için Vertex dinamik durum özelliğini etkinleştirir. - + Provoking Vertex Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. Bazı oyunlarda aydınlatmayı ve köşe işlemeyi iyileştirir. Bu uzantıyı yalnızca Vulkan 1.0 ve üzeri cihazlar destekler. - + Descriptor Indexing Tanımlayıcı İndeksleme - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Doku ve arabellek işlemeyi ve Maxwell çeviri katmanını iyileştirir. Bazı Vulkan 1.1 ve üzeri ile tüm 1.2 ve üzeri cihazlar bu uzantıyı destekler. - + Sample Shading Örnek Gölgelendirme - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Parça gölgelendiricinin, her parça için bir kez yerine çoklu örneklenmiş bir parçadaki her örnek için yürütülmesine olanak tanır. Performans pahasına grafik kalitesini artırır. Daha yüksek değerler kaliteyi artırır ancak performansı düşürür. - + RNG Seed RNG çekirdeği - + Controls the seed of the random number generator. Mainly used for speedrunning. Rastgele sayı üretecinin tohumunu kontrol eder. Esas olarak hızlı bitirme denemeleri için kullanılır. - + Device Name Cihaz İsmi - + The name of the console. Konsolun adı - + Custom RTC Date: Özel RTC Tarihi - + This option allows to change the clock of the console. Can be used to manipulate time in games. Bu seçenek konsolun saatini değiştirmeye olanak tanır. Oyunlarda zamanı manipüle etmek için kullanılabilir. - + The number of seconds from the current unix time Mevcut unix zamanından itibaren saniye sayısı - + Language: Dil: - + This option can be overridden when region setting is auto-select Bölge ayarı otomatik seçim olduğunda bu seçenek geçersiz kılınabilir. - + Region: Bölge: - + The region of the console. Konsolun bölgesi - + Time Zone: Saat Dilimi: - + The time zone of the console. Konsolun saat dilimi - + Sound Output Mode: Ses Çıkış Modu: - + Console Mode: Konsol Modu: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. Konsolun Yerleşik veya El Modunda olup olmadığını seçer. Oyunlar bu ayara bağlı olarak çözünürlüklerini, detaylarını ve desteklenen kontrolcülerini değiştirecektir. El Moduna ayarlamak, düşük seviyeli sistemler için performansı artırmaya yardımcı olabilir. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot Açılışta kullanıcı profili için sor - + Useful if multiple people use the same PC. Aynı bilgisayarı birden fazla kişi kullanıyorsa yararlıdır. - + Pause when not in focus Odaklı değilken duraklat - + Pauses emulation when focusing on other windows. Diğer pencerelere odaklanıldığında emülasyonu duraklatır. - + Confirm before stopping emulation Emülasyonu durdurmadan önce onayla - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Emülasyonu durdurma onayı isteklerini/istemlerini geçersiz kılar. Etkinleştirildiğinde, bu tür istekleri/istemleri atlar ve emülasyonu doğrudan/dirket olarak kapatır. - + Hide mouse on inactivity Hareketsizlik durumunda imleci gizle - + Hides the mouse after 2.5s of inactivity. 2,5 saniye hareketsizlikten sonra fareyi gizler. - + Disable controller applet Kontrolcü aplikasyonunu devre dışı bırak - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Emüle edilen programlarda kontrolcü aplikasyonunun kullanımını zorla devre dışı bırakır. Bir program kontrolcü aplikasyonunu açmaya çalıştığında, aplikasyon anında kapatılır. - + Check for updates Güncellemeleri Kontrol Et - + Whether or not to check for updates upon startup. Başlangıçta güncellemelerin kontrol edilip edilmeyeceği. - + Enable Gamemode Oyun Modunu/Gamemode Etkinleştir - + Force X11 as Graphics Backend Grafik arka ucu olarak X11'i zorla - + Custom frontend Özel ön yüz - + Real applet Gerçek aplikasyon - + Never Asla - + On Load Yüklemede - + Always Her zaman - + CPU CPU - + GPU GPU - + CPU Asynchronous Asenkron CPU - + Uncompressed (Best quality) Sıkıştırılmamış (En iyi kalite) - + BC1 (Low quality) BC1 (Düşük kalite) - + BC3 (Medium quality) BC3 (Orta kalite) - - + + Auto Otomatik - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Muhafazakar - + Aggressive Agresif - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Boş - + Fast Hızlı - + Balanced Dengeli - - + + Accurate Doğru - - + + Default Varsayılan - + Unsafe (fast) Güvenli Değil (hızlı) - + Safe (stable) Güvenli (Stabil) - + Unsafe Güvensiz - + Paranoid (disables most optimizations) Paranoya (çoğu optimizasyonu kapatır) - + Debugging Hata ayıklama - + Dynarmic Dinamik - + NCE NCE - + Borderless Windowed Kenarlıksız Tam Ekran - + Exclusive Fullscreen Ayrılmış Tam Ekran - + No Video Output Video Çıkışı Yok - + CPU Video Decoding CPU Video Decoding - + GPU Video Decoding (Default) GPU Video Decoding (Varsayılan) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [DENEYSEL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [DENEYSEL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [DENEYSEL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [DENEYSEL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [DENEYSEL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor En Yakın Komşu Algoritması - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gausyen - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Süper Çözünürlük - + Area Area - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Yok - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Varsayılan (16:9) - + Force 4:3 4:3'e Zorla - + Force 21:9 21:9'a Zorla - + Force 16:10 16:10'a Zorla - + Stretch to Window Ekrana Sığdır - + Automatic Otomatik - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japonca (日本語) - + American English Amerikan İngilizcesi - + French (français) Fransızca (français) - + German (Deutsch) Almanca (Deutsch) - + Italian (italiano) İtalyanca (italiano) - + Spanish (español) İspanyolca (español) - + Chinese Çince - + Korean (한국어) Korece (한국어) - + Dutch (Nederlands) Flemenkçe (Nederlands) - + Portuguese (português) Portekizce (português) - + Russian (Русский) Rusça (Русский) - + Taiwanese Tayvanca - + British English İngiliz İngilizcesi - + Canadian French Kanada Fransızcası - + Latin American Spanish Latin Amerika İspanyolcası - + Simplified Chinese Basitleştirilmiş Çince - + Traditional Chinese (正體中文) Geleneksel Çince (正體中文) - + Brazilian Portuguese (português do Brasil) Brezilya Portekizcesi (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japonya - + USA ABD - + Europe Avrupa - + Australia Avustralya - + China Çin - + Korea Kore - + Taiwan Tayvan - + Auto (%1) Auto select time zone Otomatik (%1) - + Default (%1) Default time zone Varsayılan (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Küba - + EET EET - + Egypt Mısır - + Eire İrlanda - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-İrlanda - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 MT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hong Kong - + HST HST - + Iceland İzlanda - + Iran İran - + Israel İsrail - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navaho - + NZ Yeni Zelanda - + NZ-CHAT Chatham Adaları - + Poland Polonya - + Portugal Portekiz - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Türkiye - + UCT UCT - + Universal Evrensel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Varsayılan) - + 6GB DRAM (Unsafe) 6GB DRAM (Güvenli Değil) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Güvenli Değil) - + 12GB DRAM (Unsafe) 12GB DRAM (Güvenli Değil) - + Docked Dock Modu Aktif - + Handheld Taşınabilir - - + + Off Kapalı - + Boost (1700MHz) Takviye (1700MHz) - + Fast (2000MHz) Hızlı (2000MHz) - + Always ask (Default) Her zaman sor (Varsayılan) - + Only if game specifies not to stop Sadece oyun durdurulmamasını belirtirse - + Never ask Asla sorma - - + + Medium (256) Orta (256) - - + + High (512) Yüksek (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled Devre Dışı - + ExtendedDynamicState 1 Genişletilmiş Dinamik Durum 1 - + ExtendedDynamicState 2 Genişletilmiş Dinamik Durum 2 - + ExtendedDynamicState 3 Genişletilmiş Dinamik Durum 3 - + Tree View - + Grid View @@ -4880,17 +4870,17 @@ Mevcut değerler sırasıyla %1 ve %2'dir. Mod Install Succeeded - + Mod Başarıyla Kuruldu Successfully installed all mods. - + Tüm modlar başarıyla kuruldu. Mod Install Failed - + Mod Kurulumu Başarısız @@ -6478,204 +6468,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Sesi Sustur/Aç - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Ana Pencere - + Audio Volume Down Ses Kapa - + Audio Volume Up Ses Aç - + Capture Screenshot Ekran Görüntüsü Al - + Change Adapting Filter Uyarlanan Filtreyi Değiştir - + Change Docked Mode Takılı Modu Kullan - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation Sürdür/Emülasyonu duraklat - + Exit Fullscreen Tam Ekrandan Çık - + Exit Eden - + Fullscreen Tam Ekran - + Load File Dosya Aç - + Load/Remove Amiibo Amiibo Yükle/Kaldır - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation Emülasyonu Yeniden Başlat - + Stop Emulation Emülasyonu Durdur - + TAS Record TAS Kaydet - + TAS Reset TAS Sıfırla - + TAS Start/Stop TAS Başlat/Durdur - + Toggle Filter Bar Filtre Çubuğunu Aç/Kapa - + Toggle Framerate Limit FPS Limitini Aç/Kapa - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Mouse ile Kaydırmayı Aç/Kapa - + Toggle Renderdoc Capture - + Toggle Status Bar Durum Çubuğunu Aç/Kapa - + Toggle Performance Overlay @@ -6991,7 +6981,7 @@ Debug Message: &Verify Installed Contents - + &Kurulu İçerikleri Onayla diff --git a/dist/languages/uk.ts b/dist/languages/uk.ts index 1850ad1bc3..cc098e778c 100644 --- a/dist/languages/uk.ts +++ b/dist/languages/uk.ts @@ -598,22 +598,12 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 Налаштування власного значення тактів ЦП. Більші значення можуть збільшити продуктивність, але також можуть спричинити блокування. Рекомендовані значення в діапазоні 77–21000. - - Virtual Table Bouncing - Відхиляння віртуальних таблиць - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - Відхиляє (емулюючи повернення нульового значення) будь-які функції, що викликають переривання попереднього завантаження - - - + Enable Host MMU Emulation (fastmem) Увімкнути емуляцію MMU хоста (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -622,100 +612,100 @@ Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Не використовувати FMA (покращує продуктивність на ЦП без FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Це налаштування покращує швидкість завдяки зменшенню точності виконання операцій множення й складання з окрегленням на ЦП без вбудованої підтримки FMA. - + Faster FRSQRTE and FRECPE Швидші FRSQRTE та FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Це налаштування покращує швидкість виконання деяких приблизних функцій із рухомою комою завдяки використанню менш точних вбудованих приближеннях. - + Faster ASIMD instructions (32 bits only) Швидші інструкції ASIMD (лише 32 біти) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Це налаштування покращує швидкість виконання 32 бітових функцій ASIMD із рухомою комою завдяки використанню неправильних режиміс округлення. - + Inaccurate NaN handling Неточна обробка NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Це налаштування покращує швидкість завдяки вилученню перевірки NaN. Зверніть увагу, що також це зменшує точність виконання певних інструкцій із рухомою комою. - + Disable address space checks Вимкнути перевірки адресного простору - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Це налаштування покращує швидкість завдяки вимкненню перевірок безпеки перед операціями з пам’яттю. Вимкнення може дозволити грі виконувати довільний код. - + Ignore global monitor Ігнорувати глобальний моніторинг - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Це налаштування покращує швидкість завдяки покладанню лише на семантику cmpxchg, щоб забезпечити безпеку інструкцій ексклюзивного доступу. Зверніть увагу, що це може спричинити взаємне блокування або інші умови змагання даних. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Змінює API виведення графіки. Рекомендовано використовувати Vulkan. - + Device: Пристрій: - + This setting selects the GPU to use (Vulkan only). Це налаштування вибирає ГП для використання (лише Vulkan). - + Resolution: Роздільність: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -724,27 +714,27 @@ Options lower than 1X can cause artifacts. Варіанти нище ніж 1X можуть спричинити проблеми з візуалізацією. - + Window Adapting Filter: Фільтр адаптації вікна: - + FSR Sharpness: Різкість FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. Визначає, наскільки різким буде виглядати зображення при використанні динамічного контрасту FSR. - + Anti-Aliasing Method: Метод згладжування: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -753,12 +743,12 @@ SMAA забезпечує найкращу якість. FXAA може створювати стабільніше зображення при низьких роздільностях. - + Fullscreen Mode: Повноекранний режим: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -767,12 +757,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp «Ексклюзивний повноекранний» може надати кращі продуктивність і підтримку Freesync/Gsync. - + Aspect Ratio: Співвідношення сторін: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -781,24 +771,24 @@ Also controls the aspect ratio of captured screenshots. Також керує співвідношеням сторін знімків екрана. - + Use persistent pipeline cache Використовувати стійкий кеш конвеєра - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Дозволяє зберігати шейдери на накопичувачі для швидшого завантаження під час наступних запусків гри. Вимкнення цього налаштування задумане лише для зневадження. - + Optimize SPIRV output Оптимізовувати виведення SPIRV - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -809,12 +799,12 @@ This feature is experimental. Ця функція є експериментальною. - + NVDEC emulation: Емуляція NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -823,12 +813,12 @@ In most cases, GPU decoding provides the best performance. У більшості випадків декодування за допомогою ГП забезпечує найкращу продуктивність. - + ASTC Decoding Method: Метод декодування ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -840,12 +830,12 @@ stuttering but may present artifacts. Асинхронно ЦП: Використання ЦП для декодування ASTC-текстур по мірі їх викликів. Повністю усуває затримки декодування ASTC ціною проблем з візуалізацією, поки текстури декодуються. - + ASTC Recompression Method: Метод перестиснення ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -853,44 +843,44 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3: Проміжний формат буде перепаковано у формат BC1 або BC3 для збереження відеопам’яті, але це негатривно вплине на якість зображення. - + Frame Pacing Mode (Vulkan only) Режим виведення кадрів (лише Vulkan) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. Керує тим, як емулятор виконує виведення кадрів, щоб зменшити затримки й забезпечити плавнішу й стабільнішу частоту кадрів. - + VRAM Usage Mode: Режим використання відеопам’яті: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Це налаштування вибирає, чи повинен емулятор надавати перевагу заощадженню пам’яті, чи по максимуму використовувати доступну відеопам’ять задля продуктивності. Режим «Агресивно» може вплинути на продуктивність інших застосунків, як-от засоби запису. - + Skip CPU Inner Invalidation Пропускати внутрішнє анулювання ЦП - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Пропускає деякі анулювання кешу під час оновлень пам’яті, зменшуючи використання ЦП й виправляючи затримки. Це може спричинити збої. - + VSync Mode: Режим вертикальної синхронізації: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -901,12 +891,12 @@ Mailbox може мати меншу затримку, ніж FIFO, і не ма Immediate (без синхронізації) показує всі кадри й може створювати розриви. - + Sync Memory Operations Синхронізувати операції з пам’яттю - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -915,44 +905,44 @@ Unreal Engine 4 games often see the most significant changes thereof. Ігри на Unreal Engine 4 часто зазнають найзначніших змін. - + Enable asynchronous presentation (Vulkan only) Увімкнути асинхронне подання (лише Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Трохи покращує продуктивність завдяки переміщенню подання на окремий потік ЦП. - + Force maximum clocks (Vulkan only) Примусово максимальна тактова частота (лише Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Виконує роботу у фоновому режимі в очікуванні графічних команд, не даючи змоги ГП знижувати тактову частоту. - + Anisotropic Filtering: Анізотропна фільтрація: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Керує якістю візуалізації текстур під непрямими кутами. Для більшості ГП можна вільно вибирати 16x. - + GPU Mode: Режим ГП: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. @@ -961,56 +951,56 @@ Particles tend to only render correctly with Accurate mode. Частинки зазвичай правильно візуалізуються лише з режимом «Точно». - + DMA Accuracy: Точність DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Керує точністю DMA. Вища точність виправляє проблеми з деякими іграми, але може погіршити продуктивність. - + Enable asynchronous shader compilation Увімкнути асинхронну компіляцію шейдерів - + May reduce shader stutter. Може зменшити шейдерні затримки. - + Fast GPU Time Швидкий час роботи ГП - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Розганяє емульований ГП для збільшення динамічної роздільності та відстані візуалізації. Використовуйте 256 для максимальної продуктивності та 512 для максимальної точності графіки. - + GPU Unswizzle Розпакування за допомогою ГП - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. Прискорює декодування 3D-текстур BCn застосовуючи обчислення за допомогою ГП. Вимкніть у разі збоїв або проблем із графікою. - + GPU Unswizzle Max Texture Size Максимальний розмір текстур для розпакування за допомогою ГП - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1019,48 +1009,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size Розмір потоку розпакування за допомогою ГП - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. Встановлює максимальний обсяг даних текстур (у МіБ) для обробки на кадр. Вищі значення здатні зменшити затримки під час завантаження текстур, але можуть вплинути на стабільність кадрів. - + GPU Unswizzle Chunk Size Розмір блоків розпакування за допомогою ГП - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. Визначає кількість зрізів глибини, оброблених за одне відправлення. Збільшення здатне покращити пропускну здатність на потужних ГП, але може призвести до TDR або затримок драйвера зі слабшим устаткуванням. - + Use Vulkan pipeline cache Використовувати кеш конвеєра Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Вмикає особливий для різних виробників ГП кеш конвеєра. Це налаштування може значно зменшити час завантаження шейдерів у випадках, коли драйвер Vulkan не зберігає власний кеш конвеєра. - + Enable Compute Pipelines (Intel Vulkan Only) Увімкнути обчислювальні конвеєри (лише Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1069,208 +1059,208 @@ Compute pipelines are always enabled on all other drivers. Обчислювальні конвеєри завжди увімкнені у всіх інших драйверах. - + Enable Reactive Flushing Увімкнути реактивне очищення - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Використовує реактивне очищення замість прогнозованого, забезпечуючи точнішу синхронізацію пам’яті. - + Sync to framerate of video playback Синхронізувати частоту кадрів з відтворенням відео - + Run the game at normal speed during video playback, even when the framerate is unlocked. Відтворювати гру з нормальною швидкістю під час відтворення відео навіть при розблокованій частоті кадрів. - + Barrier feedback loops Бар’єрні цикли відгуку - + Improves rendering of transparency effects in specific games. Покращує візуалізацію ефектів прозорості в деяких іграх. - + Enable buffer history Увімкнути історію буфера - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. Вмикає доступ до попередніх станів буфера. Цей параметр може покращити якість візуалізації та стабільну продуктивність у деяких іграх. - + Fix bloom effects Виправити ефекти світіння - + Removes bloom in Burnout. Прибирає світіння в Burnout. - + Enable Legacy Rescale Pass Увімкнути застаріле масштабування - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. Може виправити проблеми з масштабуванням в іграх, покладаючись на поведінку з попередньої імплементації. Застаріле масштабування виправляє артефакти з лініями на ГП від AMD та Intel, а також сіре блимання текстур на ГП від Nvidia в Luigis Mansion 3. - + Extended Dynamic State Розширений динамічний стан - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Керує кількістю функцій, які можна використовувати в «Розширеному динамічному стані». Вищі значення допускають більше функцій і можуть збільшити продуктивність, але можуть спричинити додаткові проблеми з графікою. - + Vertex Input Dynamic State Динамічний стан введення вершин - + Enables vertex input dynamic state feature for better quality and performance. Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності. - + Provoking Vertex Провокативна вершина - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. Покращує освітлення та взаємодію з вершинами у деяких іграх. Це розширення підтримують лише пристрої з Vulkan 1.0+. - + Descriptor Indexing Індексування дескрипторів - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Покращує взаємодію з текстурами й буфером, а також шар перетворення Maxwell. Це розширення підтримують деякі пристрої з Vulkan 1.1+ та всі з 1.2+. - + Sample Shading Шейдинг зразків - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Дозволяє виконувати фрагмент шейдера для кожного зразка в багатозразковому фрагменті замість одного разу для кожного фрагмента. Покращує якість графікі ціною втрати продуктивності. Вищі значення покращують якість, але погіршують продуктивність. - + RNG Seed Початкове значення RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Керує початковим значення генератора випадкових чисел. Зазвичай використовується в спідранах. - + Device Name Назва пристрою - + The name of the console. Назва консолі. - + Custom RTC Date: Користувацька дата RTC: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Це налаштування дозволяє змінити час годинника консолі. Можна використовувати для маніпуляцій із часом в іграх. - + The number of seconds from the current unix time Кількість секунд від поточного unix-часу. - + Language: Мова: - + This option can be overridden when region setting is auto-select Це налаштування може перевизначитися, якщо налаштування регіону вибирається автоматично - + Region: Регіон: - + The region of the console. Регіон консолі. - + Time Zone: Часовий пояс: - + The time zone of the console. Часовий пояс консолі. - + Sound Output Mode: Режим виведення звуку: - + Console Mode: Режим консолі: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1279,1046 +1269,1046 @@ Setting to Handheld can help improve performance for low end systems. Налаштування «Портативний» може покращити продуктивність на слабких системах. - + Unit Serial Серійний номер пристрою - + Battery Serial Серійний номер акумулятора - + Debug knobs Зневаджувальні регулятори - + Prompt for user profile on boot Запитувати профіль користувача під час запуску - + Useful if multiple people use the same PC. Корисно, якщо одним комп’ютером користуються кілька користувачів. - + Pause when not in focus Призупиняти, якщо не у фокусі - + Pauses emulation when focusing on other windows. Призупиняє емуляцію при фокусування на інших вікнах. - + Confirm before stopping emulation Підтверджувати зупинку емуляції - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Перевизначає запити на підтвердження зупинки емуляції. Увімкнення обходить такі запити й одразу зупиняє емуляцію. - + Hide mouse on inactivity Приховувати курсор миші при бездіяльності - + Hides the mouse after 2.5s of inactivity. Приховує курсор миші після 2,5 с її бездіяльності. - + Disable controller applet Вимкнути аплет контролера - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Примусово вимикає використання в емульованих програмах аплета контролера. Якщо програма спробує відкрити аплет контролера, він одразу закриється. - + Check for updates Перевіряти оновлення - + Whether or not to check for updates upon startup. Чи перевіряти оновлення при запуску. - + Enable Gamemode Увімкнути ігровий режим - + Force X11 as Graphics Backend Примусово використовувати X11 як графічний бекенд - + Custom frontend Користувацький фронтенд - + Real applet Справжній аплет - + Never Ніколи - + On Load При завантаженні - + Always Завжди - + CPU ЦП - + GPU ГП - + CPU Asynchronous Асинхронно ЦП - + Uncompressed (Best quality) Без стиснення (Найкраща якість) - + BC1 (Low quality) ВС1 (Низька якість) - + BC3 (Medium quality) ВС3 (Середня якість) - - + + Auto Автоматично - + 30 FPS 30 к/с - + 60 FPS 60 к/с - + 90 FPS 90 к/с - + 120 FPS 120 к/с - + Conservative Заощадження - + Aggressive Агресивно - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (асемблерні шейдери, лише NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (експериментально, лише AMD/Mesa) - + Null Нічого - + Fast Швидко - + Balanced Збалансовано - - + + Accurate Точно - - + + Default Стандартно - + Unsafe (fast) Небезпечно (швидко) - + Safe (stable) Безпечно (стабільно) - + Unsafe Небезпечно - + Paranoid (disables most optimizations) Параноїк (вимикає більшість оптимізацій) - + Debugging Зневадження - + Dynarmic Динамічно - + NCE NCE - + Borderless Windowed Безрамкове вікно - + Exclusive Fullscreen Ексклюзивний повноекранний - + No Video Output Виведення відео відсутнє - + CPU Video Decoding Декодування відео на ЦП - + GPU Video Decoding (Default) Декодування відео на ГП (стандатно) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [ЕКСПЕРИМЕНТАЛЬНО] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [ЕКСПЕРИМЕНТАЛЬНО] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [ЕКСПЕРИМЕНТАЛЬНО] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [ЕКСПЕРИМЕНТАЛЬНО] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [ЕКСПЕРИМЕНТАЛЬНО] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Найближчий сусід - + Bilinear Білінійний - + Bicubic Бікубічний - + Gaussian Ґаусса - + Lanczos Ланцоша - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Області - + MMPX MMPX - + Zero-Tangent Нульовий тангенс - + B-Spline B-Spline - + Mitchell Мітчелла - + Spline-1 Spline-1 - - + + None Немає - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Стандартно (16:9) - + Force 4:3 Примусово 4:3 - + Force 21:9 Примусово 21:9 - + Force 16:10 Примусово 16:10 - + Stretch to Window Розтягнути до вікна - + Automatic Автоматично - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Японська (日本語) - + American English Американська англійська - + French (français) Французька (français) - + German (Deutsch) Німецька (Deutsch) - + Italian (italiano) Італійська (italiano) - + Spanish (español) Іспанська (español) - + Chinese Китайська - + Korean (한국어) Корейська (한국어) - + Dutch (Nederlands) Нідерландська (Nederlands) - + Portuguese (português) Португальська (português) - + Russian (Русский) Російська (Русский) - + Taiwanese Тайванська - + British English Британська англійська - + Canadian French Канадська французька - + Latin American Spanish Латиноамериканська іспанська - + Simplified Chinese Спрощена китайська - + Traditional Chinese (正體中文) Традиційна китайська (正體中文) - + Brazilian Portuguese (português do Brasil) Бразильська португальська (português do Brasil) - + Polish (polska) Польська (polska) - + Thai (แบบไทย) Тайська (แบบไทย) - - + + Japan Японія - + USA США - + Europe Європа - + Australia Австралія - + China Китай - + Korea Корея - + Taiwan Тайвань - + Auto (%1) Auto select time zone Автоматично (%1) - + Default (%1) Default time zone Стандартно (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Куба - + EET EET - + Egypt Єгипет - + Eire Ейре - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Гринвіч - + Hongkong Гонконг - + HST HST - + Iceland Ісландія - + Iran Іран - + Israel Ізраїль - + Jamaica Ямайка - + Kwajalein Кваджалейн - + Libya Лівія - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Навахо - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Польща - + Portugal Португалія - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Сінгапур - + Turkey Туреччина - + UCT UCT - + Universal Універсальний - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Зулу - + Mono Моно - + Stereo Стерео - + Surround Об’ємний - + 4GB DRAM (Default) 4GB DRAM (стандартно) - + 6GB DRAM (Unsafe) 6GB DRAM (небезпечно) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (небезпечно) - + 12GB DRAM (Unsafe) 12GB DRAM (небезпечно) - + Docked У докстанції - + Handheld Портативний - - + + Off Вимкнено - + Boost (1700MHz) Підвищення (1700 МГц) - + Fast (2000MHz) Швидко (2000 МГц) - + Always ask (Default) Завжди запитувати (стандартно) - + Only if game specifies not to stop Лише якщо гра вказує не зупиняти - + Never ask Ніколи не запитувати - - + + Medium (256) Середньо (256) - - + + High (512) Високо (512) - + Very Small (16 MB) Дуже малий (16 МБ) - + Small (32 MB) Малий (32 МБ) - + Normal (128 MB) Нормальний (128 МБ) - + Large (256 MB) Великий (256 МБ) - + Very Large (512 MB) Дуже великий (512 МБ) - + Very Low (4 MB) Дуже низький (4 МБ) - + Low (8 MB) Низький (8 МБ) - + Normal (16 MB) Нормальний (16 МБ) - + Medium (32 MB) Середній (32 МБ) - + High (64 MB) Високий (64 МБ) - + Very Low (32) Дуже низький (32) - + Low (64) Низький (64) - + Normal (128) Нормальний (128) - + Disabled Вимкнено - + ExtendedDynamicState 1 Розширений динамічний стан 1 - + ExtendedDynamicState 2 Розширений динамічний стан 2 - + ExtendedDynamicState 3 Розширений динамічний стан 3 - + Tree View Дерево вибору - + Grid View Таблиця @@ -3314,7 +3304,7 @@ Would you like to delete the old save data? Add directories to scan for DLCs and Updates without installing to NAND - Додати теки для сканування на вміст доповнень і оновлень без встановлення до NAND + Додайте теки для сканування на наявність доповнень і оновлень, не встановлюючи їх у NAND @@ -6537,204 +6527,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Увімкнути/вимкнути звук - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Основне вікно - + Audio Volume Down Зменшити гучність - + Audio Volume Up Збільшити гучність - + Capture Screenshot Зробити знімок екрана - + Change Adapting Filter Змінити фільтр адаптації - + Change Docked Mode Змінити режим консолі - + Change GPU Mode Змінити режим ГП - + Configure Налаштувати - + Configure Current Game Налаштувати поточну гру - + Continue/Pause Emulation Продовжити/призупинити емуляцію - + Exit Fullscreen Вийти з повноекранного режиму - + Exit Eden Вийти з Eden - + Fullscreen Повноекранний режим - + Load File Завантажити файл - + Load/Remove Amiibo Завантажити/вилучити amiibo - + Browse Public Game Lobby Переглянути публічні ігрові лобі - + Create Room Створити кімнату - + Direct Connect to Room Пряме з’єднання з кімнатою - + Leave Room Покинути кімнату - + Show Current Room Показати поточну кімнату - + Restart Emulation Перезапустити емуляцію - + Stop Emulation Зупинити емуляцію - + TAS Record Запис TAS - + TAS Reset Скинути TAS - + TAS Start/Stop Запустити/призупинити TAS - + Toggle Filter Bar Перемкнути панель фільтру - + Toggle Framerate Limit Перемкнути обмеження частоти кадрів - + Toggle Turbo Speed Перемкнути «Прискорення» - + Toggle Slow Speed Перемкнути «Сповільнення» - + Toggle Mouse Panning Перемкнути панорамування мишею - + Toggle Renderdoc Capture Перемкнути захоплення Renderdoc - + Toggle Status Bar Перемкнути панель стану - + Toggle Performance Overlay Перемкнути оверлей продуктивності @@ -6815,7 +6805,7 @@ Debug Message: Public Room Browser - Браузер публічних кімнат + Перегляд публічних кімнат diff --git a/dist/languages/vi.ts b/dist/languages/vi.ts index d76452a68a..7871a695ff 100644 --- a/dist/languages/vi.ts +++ b/dist/languages/vi.ts @@ -585,192 +585,182 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Không dùng FMA (tăng hiệu suất cho các dòng CPU không hỗ trợ FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE FRSQRTE và FRECPE nhanh hơn - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Các chỉ thị ASIMD nhanh hơn (chỉ cho 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Xử lí NaN không chính xác - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Tắt kiểm tra không gian địa chỉ - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Bỏ qua màn hình chung - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Thiết bị: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Độ phân giải: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Bộ lọc điều chỉnh cửa sổ: - + FSR Sharpness: Độ nét FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Phương pháp khử răng cưa: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Chế độ toàn màn hình: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Tỉ lệ khung hình: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -778,24 +768,24 @@ This feature is experimental. - + NVDEC emulation: Giả lập NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -804,55 +794,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: Chế độ Vsync: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -860,1398 +850,1398 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Bật hiển thị bất đồng bộ (chỉ cho Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Buộc chạy ở xung nhịp tối đa (chỉ cho Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp. - + Anisotropic Filtering: Lọc bất đẳng hướng: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Dùng bộ nhớ đệm pipeline Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Bật xả tương ứng - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback Đồng bộ hóa với tốc độ khung hình khi phát video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa. - + Barrier feedback loops Vòng lặp phản hồi rào cản - + Improves rendering of transparency effects in specific games. Cải thiện hiệu quả kết xuất của hiệu ứng trong suốt trong một số game. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Hạt giống RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Tên thiết bị - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Vùng: - + The region of the console. - + Time Zone: Múi giờ: - + The time zone of the console. - + Sound Output Mode: Chế độ đầu ra âm thanh: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Ẩn con trỏ chuột khi không dùng - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Vô hiệu hoá applet tay cầm - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) Không nén (Chất lượng tốt nhất) - + BC1 (Low quality) BC1 (Chất lượng thấp) - + BC3 (Medium quality) BC3 (Chất lượng trung bình) - - + + Auto Tự động - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast - + Balanced - - + + Accurate Chính xác - - + + Default Mặc định - + Unsafe (fast) - + Safe (stable) - + Unsafe Không an toàn - + Paranoid (disables most optimizations) Paranoid (vô hiệu hoá hầu hết sự tối ưu) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Cửa sổ không viền - + Exclusive Fullscreen Toàn màn hình - + No Video Output Không có đầu ra video - + CPU Video Decoding Giải mã video bằng CPU - + GPU Video Decoding (Default) Giải mã video bằng GPU (Mặc định) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [THỬ NGHIỆM] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [THỬ NGHIỆM] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Không có - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Mặc định (16:9) - + Force 4:3 Dùng 4:3 - + Force 21:9 Dùng 21:9 - + Force 16:10 Dùng 16:10 - + Stretch to Window Mở rộng đến cửa sổ - + Automatic Tự động - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Tiếng Nhật (日本語) - + American English Tiếng Anh Mỹ - + French (français) Tiếng Pháp (French) - + German (Deutsch) Tiếng Đức (Deutsch) - + Italian (italiano) Tiếng Ý (italiano) - + Spanish (español) Tiếng Tây Ban Nha (Español) - + Chinese Tiếng Trung - + Korean (한국어) Tiếng Hàn (한국어) - + Dutch (Nederlands) Tiếng Hà Lan (Nederlands) - + Portuguese (português) Tiếng Bồ Đào Nha (Portuguese) - + Russian (Русский) Tiếng Nga (Русский) - + Taiwanese Tiếng Đài Loan - + British English Tiếng Anh Anh - + Canadian French Tiếng Pháp Canada - + Latin American Spanish Tiếng Tây Ban Nha Mỹ Latinh - + Simplified Chinese Tiếng Trung giản thể - + Traditional Chinese (正體中文) Tiếng Trung phồn thể (正體中文) - + Brazilian Portuguese (português do Brasil) Tiếng Bồ Đào Nha Brasil (Português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Nhật Bản - + USA Hoa Kỳ - + Europe Châu Âu - + Australia Úc - + China Trung Quốc - + Korea Hàn Quốc - + Taiwan Đài Loan - + Auto (%1) Auto select time zone Tự động (%1) - + Default (%1) Default time zone Mặc định (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Ai Cập - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hồng Kông - + HST HST - + Iceland Iceland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Ba Lan - + Portugal Bồ Đào Nha - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Thổ Nhĩ Kỳ - + UCT UCT - + Universal Quốc tế - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld Handheld - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -6450,204 +6440,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Tắt/Bật tiếng - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Cửa sổ chính - + Audio Volume Down Giảm âm lượng - + Audio Volume Up Tăng âm lượng - + Capture Screenshot Chụp ảnh màn hình - + Change Adapting Filter Thay đổi bộ lọc điều chỉnh - + Change Docked Mode Thay đổi chế độ docked - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation Tiếp tục/Tạm dừng giả lập - + Exit Fullscreen Thoát chế độ toàn màn hình - + Exit Eden - + Fullscreen Toàn màn hình - + Load File Nạp tập tin - + Load/Remove Amiibo Nạp/Loại bỏ Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation Khởi động lại giả lập - + Stop Emulation Dừng giả lập - + TAS Record Ghi lại TAS - + TAS Reset Đặt lại TAS - + TAS Start/Stop Bắt đầu/Dừng TAS - + Toggle Filter Bar Hiện/Ẩn thanh lọc - + Toggle Framerate Limit Bật/Tắt giới hạn tốc độ khung hình - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Bật/Tắt lia chuột - + Toggle Renderdoc Capture - + Toggle Status Bar Hiện/Ẩn thanh trạng thái - + Toggle Performance Overlay diff --git a/dist/languages/vi_VN.ts b/dist/languages/vi_VN.ts index 2e46de6dc6..183bf92471 100644 --- a/dist/languages/vi_VN.ts +++ b/dist/languages/vi_VN.ts @@ -585,192 +585,182 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Không dùng FMA (tăng hiệu suất cho các dòng CPU không hỗ trợ FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Chạy FRSQRTE và FRECPE nhanh hơn - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Các lệnh ASIMD nhanh hơn (chỉ áp dụng cho 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Xử lí NaN gặp lỗi - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Tắt kiểm tra không gian địa chỉ - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Bỏ qua màn hình chung - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API đồ hoạ: - + Changes the output graphics API. Vulkan is recommended. - + Device: Thiết bị đồ hoạ: - + This setting selects the GPU to use (Vulkan only). - + Resolution: Độ phân giải: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Bộ lọc điều chỉnh cửa sổ: - + FSR Sharpness: Độ sắc nét FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Phương pháp khử răng cưa: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Chế độ Toàn màn hình: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Tỉ lệ khung hình: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -778,24 +768,24 @@ This feature is experimental. - + NVDEC emulation: Giả lập NVDEC - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -804,55 +794,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: Chế độ Vsync: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -860,1399 +850,1399 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Bật hiển thị bất đồng bộ (chỉ dành cho Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Buộc chạy ở xung nhịp tối đa (chỉ Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp. - + Anisotropic Filtering: Bộ lọc góc nghiêng: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Dùng Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Bật xả tương ứng - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback Đồng bộ hóa với tốc độ khung hình khi phát video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa. - + Barrier feedback loops Vòng lặp phản hồi rào cản - + Improves rendering of transparency effects in specific games. Cải thiện hiệu quả hiển thị của hiệu ứng trong suốt trong một số trò chơi. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Cải thiện việc xử lý texture và bộ đệm buffer, cũng như lớp dịch Maxwell. Một số thiết bị hỗ trợ Vulkan 1.1+ và tất cả thiết bị Vulkan 1.2+ đều hỗ trợ tiện ích mở rộng này. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Hạt giống RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Tên thiết bị - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Vùng: - + The region of the console. - + Time Zone: Múi giờ: - + The time zone of the console. - + Sound Output Mode: Chế độ đầu ra âm thanh - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Ẩn con trỏ chuột khi không dùng - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Vô hiệu hoá applet tay cầm - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) Không nén (Chất lượng tốt nhất) - + BC1 (Low quality) BC1 (Chất lượng thấp) - + BC3 (Medium quality) BC3 (Chất lượng trung bình) - - + + Auto Tự động - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast - + Balanced - - + + Accurate Tuyệt đối - - + + Default Mặc định - + Unsafe (fast) - + Safe (stable) - + Unsafe Tương đối - + Paranoid (disables most optimizations) Paranoid (vô hiệu hoá hầu hết sự tối ưu) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Cửa sổ không viền - + Exclusive Fullscreen Toàn màn hình - + No Video Output Không Video Đầu Ra - + CPU Video Decoding Giải mã video bằng CPU - + GPU Video Decoding (Default) Giải mã video bằng GPU (Mặc định) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [THỬ NGHIỆM] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [THỬ NGHIỆM] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian ScaleForce - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Trống - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Mặc định (16:9) - + Force 4:3 Dùng 4:3 - + Force 21:9 Dùng 21:9 - + Force 16:10 Dung 16:10 - + Stretch to Window Kéo dãn đến cửa sổ phần mềm - + Automatic Tự động - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Tiếng Nhật (日本語) - + American English Tiếng Anh Mỹ - + French (français) Tiếng Pháp (French) - + German (Deutsch) Tiếng Đức (Deutsch) - + Italian (italiano) Tiếng Ý (italiano) - + Spanish (español) Tiếng Tây Ban Nha (Spanish) - + Chinese Tiếng Trung - + Korean (한국어) Tiếng Hàn (한국어) - + Dutch (Nederlands) Tiếng Hà Lan (Dutch) - + Portuguese (português) Tiếng Bồ Đào Nha (Portuguese) - + Russian (Русский) Tiếng Nga (Русский) - + Taiwanese Tiếng Đài Loan - + British English Tiếng Anh UK (British English) - + Canadian French Tiếng Pháp Canada - + Latin American Spanish Tiếng Mỹ La-tinh - + Simplified Chinese Tiếng Trung giản thể - + Traditional Chinese (正體中文) Tiếng Trung phồn thể (正體中文) - + Brazilian Portuguese (português do Brasil) Tiếng Bồ Đào Nha của người Brazil (Português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Nhật Bản - + USA Hoa Kỳ - + Europe Châu Âu - + Australia Châu Úc - + China Trung Quốc - + Korea Hàn Quốc - + Taiwan Đài Loan - + Auto (%1) Auto select time zone Tự động (%1) - + Default (%1) Default time zone Mặc định (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Ai Cập - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hồng Kông - + HST HST - + Iceland Iceland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Ba Lan - + Portugal Bồ Đào Nha - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Thổ Nhĩ Kỳ - + UCT UCT - + Universal Quốc tế - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Chế độ cắm TV - + Handheld Cầm tay - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -6451,204 +6441,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute Tắt/Bật tiếng - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window Cửa sổ chính - + Audio Volume Down Giảm âm lượng - + Audio Volume Up Tăng âm lượng - + Capture Screenshot Chụp ảnh màn hình - + Change Adapting Filter Thay đổi bộ lọc điều chỉnh - + Change Docked Mode Đổi chế độ Docked - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation Tiếp tục/Tạm dừng giả lập - + Exit Fullscreen Thoát chế độ toàn màn hình - + Exit Eden - + Fullscreen Toàn màn hình - + Load File Nạp tệp tin - + Load/Remove Amiibo Tải/Loại bỏ Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation Khởi động lại giả lập - + Stop Emulation Dừng giả lập - + TAS Record Ghi lại TAS - + TAS Reset Đặt lại TAS - + TAS Start/Stop Bắt đầu/Dừng TAS - + Toggle Filter Bar Hiện/Ẩn thanh lọc - + Toggle Framerate Limit Bật/Tắt giới hạn tốc độ khung hình - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning Bật/Tắt di chuyển chuột - + Toggle Renderdoc Capture - + Toggle Status Bar Hiện/Ẩn thanh trạng thái - + Toggle Performance Overlay diff --git a/dist/languages/zh_CN.ts b/dist/languages/zh_CN.ts index a16f8b44d9..80a3e98c38 100644 --- a/dist/languages/zh_CN.ts +++ b/dist/languages/zh_CN.ts @@ -601,22 +601,12 @@ Fast(2000MHz):运行在 2 倍频率。 设置自定义的 CPU 时钟周期。较高的数值可能提升性能,但也可能导致游戏卡死。推荐范围:77–21000。 - - Virtual Table Bouncing - 虚拟表返回 - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - 通过模拟返回值为 0 的方式使任何触发预取中止的函数返回 - - - + Enable Host MMU Emulation (fastmem) 启用主机 MMU 模拟(快速内存存取) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -625,100 +615,100 @@ Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) 低精度 FMA (在 CPU 不支持 FMA 指令集的情况下提高性能) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. 该选项通过降低积和熔加运算的精度来提高模拟器在不支持 FMA 指令集 CPU 上的运行速度。 - + Faster FRSQRTE and FRECPE 快速 FRSQRTE 和 FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. 该选项通过使用精度较低的近似值来提高某些浮点函数的运算速度。 - + Faster ASIMD instructions (32 bits only) 加速 ASIMD 指令执行(仅限 32 位) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. 该选项通过不正确的舍入模式来提高 32 位 ASIMD 浮点函数的运行速度。 - + Inaccurate NaN handling 低精度非数处理 - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. 该选项通过取消非数检查来提高速度。 请注意,这也会降低某些浮点指令的精确度。 - + Disable address space checks 禁用地址空间检查 - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. 此选项通过在每次内存操作前取消安全检查来提高速度。 禁用它可能允许执行任意代码。 - + Ignore global monitor 忽略全局监视器 - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. 此选项仅通过 cmpxchg 指令来提高速度,以确保独占访问指令的安全性。 请注意,这可能会导致死锁和其他问题。 - + API: API: - + Changes the output graphics API. Vulkan is recommended. 更改图形输出的 API。 推荐使用 Vulkan。 - + Device: 设备: - + This setting selects the GPU to use (Vulkan only). 设置Vulkan下使用的GPU。 - + Resolution: 分辨率: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -727,27 +717,27 @@ Options lower than 1X can cause artifacts. 低于 1X 的选项可能造成渲染问题。 - + Window Adapting Filter: 窗口滤镜: - + FSR Sharpness: FSR 锐化度: - + Determines how sharpened the image will look using FSR's dynamic contrast. 确定使用 FSR 的动态对比度后的图像锐化度。 - + Anti-Aliasing Method: 抗锯齿方式: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -756,12 +746,12 @@ SMAA 提供最佳质量。 FXAA 可以在较低分辨率下产生更稳定的画面。 - + Fullscreen Mode: 全屏模式: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -770,12 +760,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp 独占全屏提供更好的性能和 Freesync/Gsync 支持。 - + Aspect Ratio: 屏幕纵横比: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -784,24 +774,24 @@ Also controls the aspect ratio of captured screenshots. 此设置同时控制捕获截图的高宽比。 - + Use persistent pipeline cache 使用持久管道缓存 - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. 将生成的着色器保存到硬盘,提高后续游戏过程中的着色器加载速度。 请仅在调试时禁用此项。 - + Optimize SPIRV output 优化 SPIRV 输出 - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -810,12 +800,12 @@ This feature is experimental. 实验性功能。也许会略微提升性能,但会增加着色器编译所需的时间。 - + NVDEC emulation: NVDEC 模拟方式: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -824,12 +814,12 @@ In most cases, GPU decoding provides the best performance. 大多数情况下,使用 GPU 解码将提供最好的性能。 - + ASTC Decoding Method: ASTC 纹理解码方式: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -842,12 +832,12 @@ CPU 异步模拟:使用 CPU 在 ASTC 纹理到达时对其进行解码。 消除 ASTC 解码带来的卡顿,但在解码时可能出现渲染问题。 - + ASTC Recompression Method: ASTC 纹理重压缩方式: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -856,44 +846,44 @@ BC1/BC3: 中间格式将被重新压缩为 BC1 或 BC3 格式,从而节省显存 但会降低图像质量。 - + Frame Pacing Mode (Vulkan only) 帧同步模式 (仅限 Vulkan) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. 控制模拟器如何管理帧同步,以减少卡顿,使帧率表现更加平稳顺滑。 - + VRAM Usage Mode: VRAM 使用模式: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. 选择模拟器是应优先节省内存还是最大限度地使用可用视频内存以提高性能。 激进模式可能会影响诸如录屏软件等其他应用程序的性能,。 - + Skip CPU Inner Invalidation 跳过 CPU 内部失效处理 - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. 在内存更新期间跳过某些缓存失效,从而降低 CPU 使用率并改善延迟。这可能导致软件崩溃。 - + VSync Mode: 垂直同步模式: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -904,12 +894,12 @@ Mailbox 的延迟可能比 FIFO 低且不会导致撕裂,但可能会丢帧。 Immediate (不同步) 会呈现全部可用内容,并可能出现撕裂。 - + Sync Memory Operations 同步内存操作 - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -918,98 +908,98 @@ Unreal Engine 4 games often see the most significant changes thereof. 虚幻 4 引擎的游戏通常会看到最显著的变化。 - + Enable asynchronous presentation (Vulkan only) 启用异步帧提交 (仅限 Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. 将帧提交移动到单独的 CPU 线程,略微提高性能。 - + Force maximum clocks (Vulkan only) 强制最大时钟 (仅限 Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. 在后台运行的同时等待图形命令,以防止 GPU 降低时钟速度。 - + Anisotropic Filtering: 各向异性过滤: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. 控制在斜角下纹理渲染的质量。 大多数 GPU 上设置为 16 倍是安全的。 - + GPU Mode: GPU 模式: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. 控制 GPU 模拟的精确度。大部分游戏在性能或平衡模式下可以正常渲染,但部分游戏需要设置为精确。粒子效果通常只有在精确模式下才能正确显示。 - + DMA Accuracy: DMA 精度: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. 控制 DMA 精度。安全精度可修复某些游戏中的问题,但可能会降低性能。 - + Enable asynchronous shader compilation 开启异步着色器编译 - + May reduce shader stutter. 可能减少着色器卡顿。 - + Fast GPU Time GPU 超频频率 - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. 将模拟的 GPU 超频,以提高动态分辨率和渲染距离。使用 256 可获得最大性能,使用 512 可获得最高的图形保真度。 - + GPU Unswizzle GPU 还原 - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. 利用 GPU 计算来加速 BCn 格式 3D 纹理的解码。如果遇到崩溃或画面花屏,请禁用此项。 - + GPU Unswizzle Max Texture Size GPU 还原最大纹理尺寸 - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1018,48 +1008,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size GPU 还原流大小 - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. 设置每帧处理的纹理数据最大量(单位:MiB)。 较高的数值可以减少纹理加载时的卡顿,但可能会影响帧率的稳定性(即造成帧时间波动)。 - + GPU Unswizzle Chunk Size GPU 还原块大小 - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. 确定在单次调度(Dispatch)中处理的深度切片(Depth Slices)数量。 增加此数值可以提高高端 GPU 的吞吐量(处理效率),但在性能较弱的硬件上可能会引发 TDR(驱动程序重置)或驱动超时。 - + Use Vulkan pipeline cache 启用 Vulkan 管线缓存 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. 启用 GPU 供应商专用的管线缓存。 在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。 - + Enable Compute Pipelines (Intel Vulkan Only) 启用计算管线 (仅限 Intel 显卡 Vulkan 模式) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1068,206 +1058,206 @@ Compute pipelines are always enabled on all other drivers. 在所有其他驱动程序上始终启用计算管线。 - + Enable Reactive Flushing 启用反应性刷新 - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. 使用反应性刷新取代预测性刷新,从而更精确地同步内存。 - + Sync to framerate of video playback 播放视频时帧率同步 - + Run the game at normal speed during video playback, even when the framerate is unlocked. 在视频播放期间以正常速度运行游戏,即使帧率未锁定。 - + Barrier feedback loops 屏障反馈环路 - + Improves rendering of transparency effects in specific games. 改进某些游戏中透明效果的渲染。 - + Enable buffer history 启用缓冲区历史 - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. 允许访问之前的缓冲状态。 这个选项可能会提升某些游戏的渲染质量和性能一致性。 - + Fix bloom effects 修复泛光效果 - + Removes bloom in Burnout. 去除《火爆狂飙》中的泛光特效。 - + Enable Legacy Rescale Pass 启用旧版缩放 - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. 通过依赖之前实现的行为,可能会修复部分游戏的缩放重叠问题。 修复 AMD 和 Intel 显卡上的线条伪影,以及《路易斯洋楼3》中 Nvidia 显卡的灰色纹理闪烁的遗留行为变通方法。 - + Extended Dynamic State 扩展动态状态 - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. 控制在扩展动态状态中可使用的函数数量。更高的数值允许启用更多功能,并可能提升性能,但同时也可能导致额外的图形问题。 - + Vertex Input Dynamic State 顶点输入动态状态 - + Enables vertex input dynamic state feature for better quality and performance. 开启顶点输入动态状态功能来获得更好的质量和性能。 - + Provoking Vertex 激活顶点 - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. 改善某些游戏中的照明和顶点处理。仅 Vulkan 1.0 设备支持此扩展。 - + Descriptor Indexing 描述符索引 - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. 改进了纹理和缓冲处理以及 Maxwell 翻译层。 部分 Vulkan 1.1 设备和所有 1.2 设备支持此扩展。 - + Sample Shading 采样着色 - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. 允许片段着色器在多重采样的片段中每个样本执行一次而不是每个片段执行一次。可以提高图形质量,但会降低性能。 更高的值可以提高质量但会降低性能。 - + RNG Seed 随机数生成器种子 - + Controls the seed of the random number generator. Mainly used for speedrunning. 控制随机数生成器的种子。 主要用于竞速游戏。 - + Device Name 设备名称 - + The name of the console. 主机的数量。 - + Custom RTC Date: 自定义系统时间: - + This option allows to change the clock of the console. Can be used to manipulate time in games. 此选项允许更改控制台的时钟。 可用于操纵游戏中的时间。 - + The number of seconds from the current unix time 来自当前 unix 时间的秒数。 - + Language: 语言: - + This option can be overridden when region setting is auto-select 当区域设置为自动选择时可以使用此选项替代。 - + Region: 地区: - + The region of the console. 主机的区域。 - + Time Zone: 时区: - + The time zone of the console. 主机的时区。 - + Sound Output Mode: 声音输出模式: - + Console Mode: 控制台模式: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1276,1046 +1266,1046 @@ Setting to Handheld can help improve performance for low end systems. 将设置为掌机模式可以帮助低端系统提高性能。 - + Unit Serial - + 单元序列号: - + Battery Serial - + 电池序列号: - + Debug knobs - + 调试开关 - + Prompt for user profile on boot 启动时提示选择用户账户 - + Useful if multiple people use the same PC. 在多人使用相同的 PC 时有效。 - + Pause when not in focus 在丢失焦点时暂停 - + Pauses emulation when focusing on other windows. 当焦点位于其它窗口时暂停模拟器。 - + Confirm before stopping emulation 停止模拟时需要确认 - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. 替代提示以确认停止模拟。 启用它将绕过此类提示并直接退出模拟。 - + Hide mouse on inactivity 自动隐藏鼠标光标 - + Hides the mouse after 2.5s of inactivity. 在 2.5 秒无活动后隐藏鼠标。 - + Disable controller applet 禁用控制器小程序 - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. 强制禁止在模拟程序中使用控制器小程序。 当程序尝试打开控制器小程序时,它会立即被关闭。 - + Check for updates 检查更新 - + Whether or not to check for updates upon startup. 在启动时是否检查更新。 - + Enable Gamemode 启用游戏模式 - + Force X11 as Graphics Backend 强制使用 X11 作为图形后端 - + Custom frontend 自定义前端 - + Real applet 真实的小程序 - + Never 永不 - + On Load 加载时 - + Always 总是 - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU 异步模拟 - + Uncompressed (Best quality) 不压缩 (最高质量) - + BC1 (Low quality) BC1 (低质量) - + BC3 (Medium quality) BC3 (中等质量) - - + + Auto 自动 - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative 保守模式 - + Aggressive 激进模式 - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (汇编着色器,仅限 NVIDIA 显卡) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (实验性,仅限 AMD/Mesa) - + Null - + Fast 高速 - + Balanced 平衡 - - + + Accurate 高精度 - - + + Default 系统默认 - + Unsafe (fast) 不安全(快速) - + Safe (stable) 安全(稳定) - + Unsafe 低精度 - + Paranoid (disables most optimizations) 偏执模式 (禁用绝大多数优化项) - + Debugging 调试 - + Dynarmic 动态编译 - + NCE 本机代码执行 - + Borderless Windowed 无边框窗口 - + Exclusive Fullscreen 独占全屏 - + No Video Output 无视频输出 - + CPU Video Decoding CPU 视频解码 - + GPU Video Decoding (Default) GPU 视频解码 (默认) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [实验性] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [实验性] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [实验性] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [实验性] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [实验性] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor 近邻取样 - + Bilinear 双线性过滤 - + Bicubic 双三线过滤 - + Gaussian 高斯模糊 - + Lanczos Lanczos - + ScaleForce 强制缩放 - + AMD FidelityFX Super Resolution AMD FidelityFX 超级分辨率 - + Area 区域 - + MMPX MMPX - + Zero-Tangent 零切线 - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None - + FXAA 快速近似抗锯齿 - + SMAA 子像素形态学抗锯齿 - + Default (16:9) 默认 (16:9) - + Force 4:3 强制 4:3 - + Force 21:9 强制 21:9 - + Force 16:10 强制 16:10 - + Stretch to Window 拉伸窗口 - + Automatic 自动 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) 日语 (日本語) - + American English 美式英语 - + French (français) 法语 (français) - + German (Deutsch) 德语 (Deutsch) - + Italian (italiano) 意大利语 (italiano) - + Spanish (español) 西班牙语 (español) - + Chinese 中文 - + Korean (한국어) 韩语 (한국어) - + Dutch (Nederlands) 荷兰语 (Nederlands) - + Portuguese (português) 葡萄牙语 (português) - + Russian (Русский) 俄语 (Русский) - + Taiwanese 台湾中文 - + British English 英式英语 - + Canadian French 加拿大法语 - + Latin American Spanish 拉美西班牙语 - + Simplified Chinese 简体中文 - + Traditional Chinese (正體中文) 繁体中文 (正體中文) - + Brazilian Portuguese (português do Brasil) 巴西-葡萄牙语 (português do Brasil) - + Polish (polska) 波兰语(波兰语) - + Thai (แบบไทย) 泰语 - - + + Japan 日本 - + USA 美国 - + Europe 欧洲 - + Australia 澳大利亚 - + China 中国 - + Korea 韩国 - + Taiwan 台湾地区 - + Auto (%1) Auto select time zone 自动 (%1) - + Default (%1) Default time zone 默认 (%1) - + CET 欧洲中部时间 - + CST6CDT 古巴标准时间&古巴夏令时 - + Cuba 古巴 - + EET 东欧时间 - + Egypt 埃及 - + Eire 爱尔兰 - + EST 东部标准时间 - + EST5EDT 东部标准时间&东部夏令时 - + GB 英国 - + GB-Eire 英国-爱尔兰时间 - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich 格林威治 - + Hongkong 香港 - + HST 美国夏威夷时间 - + Iceland 冰岛 - + Iran 伊朗 - + Israel 以色列 - + Jamaica 牙买加 - + Kwajalein 夸贾林环礁 - + Libya 利比亚 - + MET 中欧时间 - + MST 山区标准时间 (北美) - + MST7MDT 山区标准时间&山区夏令时 (北美) - + Navajo 纳瓦霍 - + NZ 新西兰时间 - + NZ-CHAT 新西兰-查塔姆群岛 - + Poland 波兰 - + Portugal 葡萄牙 - + PRC 中国标准时间 - + PST8PDT 太平洋标准时间&太平洋夏令时 - + ROC 台湾时间 - + ROK 韩国时间 - + Singapore 新加坡 - + Turkey 土耳其 - + UCT UCT - + Universal 世界时间 - + UTC 协调世界时 - + W-SU 欧洲-莫斯科时间 - + WET 西欧时间 - + Zulu 祖鲁 - + Mono 单声道 - + Stereo 立体声 - + Surround 环绕声 - + 4GB DRAM (Default) 4GB DRAM (默认) - + 6GB DRAM (Unsafe) 6GB DRAM (不安全) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (不安全) - + 12GB DRAM (Unsafe) 12GB DRAM (不安全) - + Docked 主机模式 - + Handheld 掌机模式 - - + + Off 关闭 - + Boost (1700MHz) 加速 (1700MHz) - + Fast (2000MHz) 快速 (2000MHz) - + Always ask (Default) 总是询问 (默认) - + Only if game specifies not to stop 仅当游戏不希望停止时 - + Never ask 从不询问 - - + + Medium (256) 中(256) - - + + High (512) 高(512) - + Very Small (16 MB) 很小 (16 MB) - + Small (32 MB) 较小 (32 MB) - + Normal (128 MB) 正常 (128 MB) - + Large (256 MB) 较大 (256 MB) - + Very Large (512 MB) 很大 (512 MB) - + Very Low (4 MB) 很低 (4 MB) - + Low (8 MB) 低 (8 MB) - + Normal (16 MB) 正常 (16 MB) - + Medium (32 MB) 中 (32 MB) - + High (64 MB) 高 (64 MB) - + Very Low (32) 很低 (32) - + Low (64) 低 (64) - + Normal (128) 正常 (128) - + Disabled 禁用 - + ExtendedDynamicState 1 扩展动态状态 1 - + ExtendedDynamicState 2 扩展动态状态 2 - + ExtendedDynamicState 3 扩展动态状态 3 - + Tree View 树景视图 - + Grid View 网格视图 @@ -2842,7 +2832,7 @@ When a program attempts to open the controller applet, it is immediately closed. Use dev.keys - + 使用 dev.keys @@ -6519,204 +6509,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute 开启/关闭静音 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window 主窗口 - + Audio Volume Down 调低音量 - + Audio Volume Up 调高音量 - + Capture Screenshot 捕获截图 - + Change Adapting Filter 更改窗口滤镜 - + Change Docked Mode 更改主机运行模式 - + Change GPU Mode 更改 GPU 模式 - + Configure 配置 - + Configure Current Game 配置当前游戏 - + Continue/Pause Emulation 继续/暂停模拟 - + Exit Fullscreen 退出全屏 - + Exit Eden 退出 Eden - + Fullscreen 全屏 - + Load File 加载文件 - + Load/Remove Amiibo 加载/移除 Amiibo - + Browse Public Game Lobby 浏览公共游戏大厅 - + Create Room 创建房间 - + Direct Connect to Room 直接连接到房间 - + Leave Room 离开房间 - + Show Current Room 显示当前房间 - + Restart Emulation 重新启动模拟 - + Stop Emulation 停止模拟 - + TAS Record TAS 录制 - + TAS Reset 重置 TAS - + TAS Start/Stop TAS 开始/停止 - + Toggle Filter Bar 显示/隐藏搜索栏 - + Toggle Framerate Limit 打开/关闭帧率限制 - + Toggle Turbo Speed 切换加速模式 - + Toggle Slow Speed 切换减速模式 - + Toggle Mouse Panning 打开/关闭鼠标平移 - + Toggle Renderdoc Capture 切换到 Renderdoc 捕获截图 - + Toggle Status Bar 显示/隐藏状态栏 - + Toggle Performance Overlay 切换性能覆盖层 diff --git a/dist/languages/zh_TW.ts b/dist/languages/zh_TW.ts index f997ca62b9..e1710ad23e 100644 --- a/dist/languages/zh_TW.ts +++ b/dist/languages/zh_TW.ts @@ -597,22 +597,12 @@ Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2 自訂CPU時脈。更高的值可能提高效能,但也可能導致遊戲卡死。建議範圍為77-21000。 - - Virtual Table Bouncing - - - - - Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - - - - + Enable Host MMU Emulation (fastmem) 啟用主機 MMU 模擬(fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -621,100 +611,100 @@ Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) 解除融合FMA(能讓不支援 FMA 指令集的 CPU 提高效能) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. 透過降低積和熔加運算的準確度來提高模擬器在不支援FMA指令集CPU上的運行速度 - + Faster FRSQRTE and FRECPE 更快的 FRSQRTE 和 FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. 透過使用準確度較低的近似值來提高某些浮點函數的運算速度 - + Faster ASIMD instructions (32 bits only) 快速 ASIMD 指令(僅限 32 位元) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. 透過使用不準確的捨入模式來提高32位元ASIMD浮點函數的運算速度 - + Inaccurate NaN handling 低準確度NaN處理 - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. 透過取消NaN檢查來提高速度。 請注意,啟用後會降低些浮點指令的準確度 - + Disable address space checks 停用位址空間檢查 - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. 透過省略在每次記憶體操作前執行的安全檢查來提高速度 停用此功能可能會允許任意程式碼執行 - + Ignore global monitor 忽略全局監視器 - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. 透過僅依賴cmpxchg指令來確保獨佔存取指令的安全性並提高速度。 請注意,這可能會導致死鎖或其它問題 - + API: API: - + Changes the output graphics API. Vulkan is recommended. 更改使用的圖形API 推薦使用Vulkan - + Device: 裝置: - + This setting selects the GPU to use (Vulkan only). 選擇要使用的GPU(僅限Vulkan) - + Resolution: 解析度: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -723,27 +713,27 @@ Options lower than 1X can cause artifacts. 選擇低於1X的解析度可能會導致畫面異常 - + Window Adapting Filter: 視窗適應過濾器: - + FSR Sharpness: FSR 銳化度: - + Determines how sharpened the image will look using FSR's dynamic contrast. 調整使用FSR的動態對比時影像的銳利度 - + Anti-Aliasing Method: 抗鋸齒: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -752,12 +742,12 @@ SMAA的品質最佳 FXAA在低解析度下可以產生較穩定的畫面 - + Fullscreen Mode: 全螢幕模式: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -766,36 +756,36 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp 獨佔全螢幕將提供更好的性能以及更佳的FreeSync/G-Sync支援 - + Aspect Ratio: 長寬比: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. 將產生的著色器快取儲存至硬碟,讓遊戲在後續過程中不需再次產生以提高速度 建議僅在偵錯時才停用此選項 - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -805,12 +795,12 @@ This feature is experimental. 但可能會稍微提高效能 - + NVDEC emulation: NVDEC 模擬: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -819,12 +809,12 @@ In most cases, GPU decoding provides the best performance. GPU解碼在大多數情況下提供最好的性能 - + ASTC Decoding Method: ASTC解碼方式: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -833,55 +823,55 @@ stuttering but may present artifacts. - + ASTC Recompression Method: ASTC重新壓縮方式: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + Frame Pacing Mode (Vulkan only) - + Controls how the emulator manages frame pacing to reduce stuttering and make the frame rate smoother and more consistent. - + VRAM Usage Mode: VRAM 使用模式: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation 跳過CPU內部失效處理 - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: 垂直同步: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -889,1399 +879,1399 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations 同步記憶體操作 - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) 啟用非同步顯示(僅限Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. 透過將畫面顯示移至獨立的CPU執行緒來略微提升性能。 - + Force maximum clocks (Vulkan only) 強制使用最大時脈(僅限Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. 在等待圖形命令時於背景執行任務以防GPU降低時脈 - + Anisotropic Filtering: 各向異性過濾: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - + GPU Mode: - + Controls the GPU emulation mode. Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - + Enable asynchronous shader compilation - + May reduce shader stutter. - + Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache 启用 Vulkan 管线缓存 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. 启用 GPU 供应商专用的管线缓存。 在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。 - + Enable Compute Pipelines (Intel Vulkan Only) 启用计算管线 (仅限 Intel 显卡 Vulkan 模式) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing 启用反应性刷新 - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. 使用反应性刷新取代预测性刷新,从而更精确地同步内存。 - + Sync to framerate of video playback 播放视频时帧率同步 - + Run the game at normal speed during video playback, even when the framerate is unlocked. 在视频播放期间以正常速度运行游戏,即使帧率未锁定。 - + Barrier feedback loops 屏障反馈循环 - + Improves rendering of transparency effects in specific games. 改进某些游戏中透明效果的渲染。 - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed 隨機種子 - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name 裝置名稱 - + The name of the console. - + Custom RTC Date: 自定义系统时间: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: 语言: - + This option can be overridden when region setting is auto-select - + Region: 區域: - + The region of the console. - + Time Zone: 時區: - + The time zone of the console. - + Sound Output Mode: 音訊輸出模式: - + Console Mode: 控制台模式: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Unit Serial - + Battery Serial - + Debug knobs - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation 停止模拟时需要确认 - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity 滑鼠閒置時自動隱藏 - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet 禁用控制器程序 - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode 启用游戏模式 - + Force X11 as Graphics Backend - + Custom frontend 自定义前端 - + Real applet 真实的小程序 - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU 异步模拟 - + Uncompressed (Best quality) 不壓縮 (最高品質) - + BC1 (Low quality) BC1 (低品質) - + BC3 (Medium quality) BC3 (中品質) - - + + Auto 自動 - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative 保守模式(节省 VRAM) - + Aggressive 激进模式 - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null - + Fast - + Balanced - - + + Accurate 高精度 - - + + Default 預設 - + Unsafe (fast) - + Safe (stable) - + Unsafe 低精度 - + Paranoid (disables most optimizations) 偏执模式 (禁用绝大多数优化项) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed 無邊框視窗 - + Exclusive Fullscreen 全螢幕獨占 - + No Video Output 無視訊輸出 - + CPU Video Decoding CPU 視訊解碼 - + GPU Video Decoding (Default) GPU 視訊解碼(預設) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [实验性] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [實驗性] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [實驗性] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor 最近鄰 - + Bilinear 雙線性 - + Bicubic 雙立方 - + Gaussian 高斯 - + Lanczos - + ScaleForce 強制縮放 - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None - + FXAA FXAA - + SMAA SMAA - + Default (16:9) 預設 (16:9) - + Force 4:3 強制 4:3 - + Force 21:9 強制 21:9 - + Force 16:10 強制 16:10 - + Stretch to Window 延伸視窗 - + Automatic 自動 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) 日文 (日本語) - + American English 美式英语 - + French (français) 法文 (français) - + German (Deutsch) 德文 (Deutsch) - + Italian (italiano) 義大利文 (italiano) - + Spanish (español) 西班牙文 (español) - + Chinese 中文 - + Korean (한국어) 韓文 (한국어) - + Dutch (Nederlands) 荷蘭文 (Nederlands) - + Portuguese (português) 葡萄牙文 (português) - + Russian (Русский) 俄文 (Русский) - + Taiwanese 台灣中文 - + British English 英式英文 - + Canadian French 加拿大法文 - + Latin American Spanish 拉丁美洲西班牙文 - + Simplified Chinese 簡體中文 - + Traditional Chinese (正體中文) 正體中文 (正體中文) - + Brazilian Portuguese (português do Brasil) 巴西-葡萄牙語 (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan 日本 - + USA 美國 - + Europe 歐洲 - + Australia 澳洲 - + China 中國 - + Korea 南韓 - + Taiwan 台灣 - + Auto (%1) Auto select time zone 自動 (%1) - + Default (%1) Default time zone 預設 (%1) - + CET 中歐 - + CST6CDT CST6CDT - + Cuba 古巴 - + EET EET - + Egypt 埃及 - + Eire 愛爾蘭 - + EST 北美東部 - + EST5EDT EST5EDT - + GB GB - + GB-Eire 英國-愛爾蘭 - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich 格林威治 - + Hongkong 香港 - + HST 夏威夷 - + Iceland 冰島 - + Iran 伊朗 - + Israel 以色列 - + Jamaica 牙買加 - + Kwajalein 瓜加林環礁 - + Libya 利比亞 - + MET 中歐 - + MST 北美山區 - + MST7MDT MST7MDT - + Navajo 納瓦霍 - + NZ 紐西蘭 - + NZ-CHAT 紐西蘭-查塔姆群島 - + Poland 波蘭 - + Portugal 葡萄牙 - + PRC 中國 - + PST8PDT 太平洋 - + ROC 臺灣 - + ROK 韓國 - + Singapore 新加坡 - + Turkey 土耳其 - + UCT UCT - + Universal 世界 - + UTC UTC - + W-SU 莫斯科 - + WET 西歐 - + Zulu 協調世界時 - + Mono 單聲道 - + Stereo 立體聲 - + Surround 環繞音效 - + 4GB DRAM (Default) 4GB DRAM (默认) - + 6GB DRAM (Unsafe) 6GB DRAM (不安全) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked TV - + Handheld 掌機模式 - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) 总是询问 (默认) - + Only if game specifies not to stop 仅当游戏不希望停止时 - + Never ask 从不询问 - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -6479,204 +6469,204 @@ Debug Message: Hotkeys - + Audio Mute/Unmute 靜音/取消靜音 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window 主要視窗 - + Audio Volume Down 音訊音量降低 - + Audio Volume Up 音訊音量提高 - + Capture Screenshot 截圖 - + Change Adapting Filter 變更自適性過濾器 - + Change Docked Mode 變更底座模式 - + Change GPU Mode - + Configure - + Configure Current Game - + Continue/Pause Emulation 繼續/暫停模擬 - + Exit Fullscreen 離開全螢幕 - + Exit Eden - + Fullscreen 全螢幕 - + Load File 開啟檔案 - + Load/Remove Amiibo 載入/移除 Amiibo - + Browse Public Game Lobby - + Create Room - + Direct Connect to Room - + Leave Room - + Show Current Room - + Restart Emulation 重新啟動模擬 - + Stop Emulation 停止模擬 - + TAS Record TAS 錄製 - + TAS Reset TAS 重設 - + TAS Start/Stop TAS 開始/停止 - + Toggle Filter Bar 切換搜尋列 - + Toggle Framerate Limit 切換影格速率限制 - + Toggle Turbo Speed - + Toggle Slow Speed - + Toggle Mouse Panning 切換滑鼠移動 - + Toggle Renderdoc Capture 切換到 Renderdoc 截圖 - + Toggle Status Bar 切換狀態列 - + Toggle Performance Overlay diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml index 577b88396b..0b544747c5 100644 --- a/src/android/app/src/main/res/values-ar/strings.xml +++ b/src/android/app/src/main/res/values-ar/strings.xml @@ -1066,6 +1066,8 @@ ألوان ديناميكية إعدادات التطبيق السمة واللون + وضع ملء الشاشة + إخفاء أشرطة نظام Android عبر شاشات التطبيق. اسحب من أحد الحواف لإظهارها مؤقتًا. تغيير وضع السمة @@ -1096,7 +1098,7 @@ أزرق سماوي أحمر - أخضر (افتراضي) + أخضر أصفر برتقالي وردي diff --git a/src/android/app/src/main/res/values-de/strings.xml b/src/android/app/src/main/res/values-de/strings.xml index 764e1b9b16..f97bd4c08c 100644 --- a/src/android/app/src/main/res/values-de/strings.xml +++ b/src/android/app/src/main/res/values-de/strings.xml @@ -1004,7 +1004,6 @@ Wirklich fortfahren? Material You App-Einstellungen Theme und Farben - Design System folgen diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml index f9d921745e..5d0102f985 100644 --- a/src/android/app/src/main/res/values-es/strings.xml +++ b/src/android/app/src/main/res/values-es/strings.xml @@ -302,7 +302,7 @@ Administrar datos de guardado Guardar los datos encontrados. Por favor, seleccione una opción de abajo. Importar datos de guardado - Ésto sobreescribirá todos los datos de guardado existentes con el archivo proporcionado. ¿Está seguro de querer continuar? + Esto sobreescribirá todos los datos de guardado existentes con el archivo proporcionado. ¿Está seguro de querer continuar\? Importando archivos de guardado... Exportando archivos de guardado... Importado correctamente @@ -333,8 +333,8 @@ https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updates Controladores personalizados no soportados La carga de controladores personalizados no está disponible para este dispositivo.\n¡Compruebe más adelante si se añadió el soporte a esta opción! - Administrar datos de Eden - Importa/exporta el firmware, las claves, los datos de usuario, ¡y más! + Gestionar datos de Eden + Importar/exportar el firmware, las claves, los datos de usuario, ¡y más! Carpetas de juegos Escaneo recursivo Añadir carpeta con juegos @@ -350,8 +350,8 @@ %d archivos de guardado importados con éxito. %d archivos de guardado importados con éxito. - No hay archivos de guardado - Verificar contenidos instalados + No se encontraron datos de guardado + Verificar contenido instalado Comprueba todo el contenido instalado por si hubiese alguno corrupto Faltan las claves de encriptación @@ -768,7 +768,7 @@ Desarrollador Versión Copiar detalles - Extras/Add-ons + Complementos Activa/desactiva mods, actualizaciones y contenidos descargables Tiempo jugado: Borrar tiempo de juego @@ -791,28 +791,28 @@ Sombreadores limpiados con éxito Sombreadores limpiados Eden ha limpiado automáticamente todos los sombreadores guardados para mantener la canalización de Vulkan válida. Esto es esencial al cambiar o actualizar los controladores de la GPU para prevenir errores y fallos gráficos. Es posible que experimente algunas interrupciones durante la reconstrucción de los sombreadores. - Addons: %1$s + Complementos: %1$s Datos de guardado - Controla los datos de guardado de este juego + Gestiona los datos de guardado de este juego Borrar datos de guardado - Elimina todos los datos de guardado de este juego - Ésto elimina de manera permanente todos los datos de guardado de este juego. ¿Seguro que quieres continuar? + Elimina todos los datos de guardado especificos de este juego + Esto eliminará de manera permanente todos los datos de guardado de este juego. ¿Está seguro de que quiere continuar\? Datos de guardado eliminados con éxito Tipo de contenido Actualizaciones y contenido descargable Mods y trucos - Aviso importante de addons + Aviso importante de complementos Para instalar mods y trucos, debe seleccionar una carpeta que contenga los directorios cheats/, romfs/, o exefs/ . ¡No podemos confirmar si éstos serán compatibles con su juego, así que tenga cuidado! Directorio no válido Por favor, asegúrese de que el directorio que ha selecionado incluye las carpetas cheats/, romfs/, o exefs/ e inténtelo de nuevo. - Addon instalado con éxito + Complemento instalado con éxito Verificando contenido... Aviso importante de contenido El contenido seleccionado no es de este juego.\n¿Instalar aun que\? Confirmar desinstalación - ¿De verdad quieres desinstalar este addon? + ¿Está seguro de que quiere desinstalar este complemento\? Verificar integridad Verificando... ¡La verificación de integridad ha sido un éxito! @@ -828,14 +828,14 @@ Su ROM está encriptada - tarjetas de juego o títulos digitales.]]> - prod.keys está instalado, para que los juegos sean descifrados.]]> + tarjetas de juego o títulos instalados.]]> + prod.keys está instalado, para que los juegos sean desencriptados.]]> Ocurrió un error al inicializar el núcleo de video, posiblemente debido a una incompatibilidad con el driver seleccionado Esto suele deberse a un controlador de la GPU incompatible. La instalación de un controlador de la GPU personalizado puede resolver este problema. Archivo ROM no existe El juego requiere firmware - vuelca e instala el firmware, o pulsa \"Aceptar\" para continuar de todos modos.]]> + vuelque e instale el firmware, o pulse \"Aceptar\" para continuar de todos modos.]]> Buscando juego... @@ -1060,6 +1060,8 @@ Material You Configuración de la aplicación Tema y color + Modo pantalla completa + Ocultar las barras del sistema de Android. Desliza la pantalla desde una esquina para mostrarlas temporalmente. Cambiar modo del tema @@ -1090,7 +1092,7 @@ Azul Cian Rojo - Verde (Predeterminado) + Verde Amarillo Naranja Rosa @@ -1119,7 +1121,7 @@ Modo avión Pasa el modo avión al sistema operativo Switch - Habilitar el Applet de superposición + Habilitar el applet de superposición Activa el applet integrado superpuesto de Horizon. Mantenga pulsado el botón de inicio durante 1 segundo para que aparezca. diff --git a/src/android/app/src/main/res/values-fr/strings.xml b/src/android/app/src/main/res/values-fr/strings.xml index cab267ec09..3f681a2850 100644 --- a/src/android/app/src/main/res/values-fr/strings.xml +++ b/src/android/app/src/main/res/values-fr/strings.xml @@ -275,8 +275,11 @@ Informations sur le processeur central Informations sur le processeur graphique Version du pilote Vulkan + Impossible d’obtenir les infos de l’émulateur Informations sur la mémoire Capacité totale de mémoire + SOC: + Aide Avertissement Sauter @@ -314,6 +317,9 @@ Partager les logs de débogage Partagez le fichier de log de Eden pour déboguer les problèmes. Aucun fichier de log trouvé + Partager les logs du GPU + Partage les logs du GPU générés par Eden afin de déboguer les problèmes graphiques. + Aucun fichier de log du GPU trouvé, Installer le contenu du jeu Installer une mise à jour ou un DLC Installation du contenu en cours... @@ -369,7 +375,9 @@ Lancer des applications depuis l\'écran d\'accueil du système Lanceur d\'applets Lancer des applets système en utilisant le firmware installé + Aucun firmware installé Applet non disponible + prod.keys et lefirmwaresont installés et réessayez.]]> Album Afficher les images stockées dans le dossier de captures d\'écran de l\'utilisateur avec le visualiseur de photos système. Éditeur Mii @@ -387,6 +395,7 @@ Copié dans le presse-papier Un émulateur Switch open source Contributeurs + Les gens qui ont rendu possible Eden pour Android Des projets qui rendent possible Eden pour Android Build Données utilisateur @@ -403,6 +412,8 @@ Limiter la vitesse d\'émulation à un pourcentage spécifié de la vitesse normale Limiter le pourcentage de vitesse Spécifier le pourcentage pour limiter la vitesse d\'émulation. 100% correspond à la vitesse normale. Des valeurs plus élevées ou plus basses augmenteront ou diminueront la limite de vitesse. + Vitesse turbo + Vitesse lente Backend du CPU Précision du CPU %1$s%2$s @@ -419,6 +430,9 @@ Vous permet de définir une horloge en temps réel personnalisée distincte de l\'heure actuelle de votre système. Définir l\'horloge RTC personnalisée + + Overclock du CPU + Force le CPU émulé à fonctionner à une fréquence plus élevée, en contournant certaines limitations de FPS. Utilisez Boost (1700 MHz) pour atteindre la fréquence native maximale de la Nintendo Switch, ou Fast (2000 MHz) pour doubler la fréquence. C’est un “hack”. Certains chipsets moins puissants peuvent voir leurs performances réduites et les jeux peuvent se comporter différemment. Ticks CPU personnalisés Définissez une valeur personnalisée de ticks CPU. Des valeurs plus élevées peuvent améliorer les performances, mais peuvent aussi provoquer des gels du jeu. Une plage de 77 à 21000 est recommandée. Ticks @@ -897,7 +911,6 @@ Material You Paramètres de l’App Thème et Couleur - Changer le mode de thème Automatique diff --git a/src/android/app/src/main/res/values-it/strings.xml b/src/android/app/src/main/res/values-it/strings.xml index cc32cac3ed..74cc07f8d9 100644 --- a/src/android/app/src/main/res/values-it/strings.xml +++ b/src/android/app/src/main/res/values-it/strings.xml @@ -844,7 +844,6 @@ Material You Impostazioni app Tema e colore - Cambia la modalità del tema Segue il Sistema diff --git a/src/android/app/src/main/res/values-pl/strings.xml b/src/android/app/src/main/res/values-pl/strings.xml index 9cea367838..a0bfa481d4 100644 --- a/src/android/app/src/main/res/values-pl/strings.xml +++ b/src/android/app/src/main/res/values-pl/strings.xml @@ -960,7 +960,6 @@ Material You Ustawienia aplikacji Motyw i kolor - Zmień tryb motywu Podążaj za systemowym diff --git a/src/android/app/src/main/res/values-pt-rBR/strings.xml b/src/android/app/src/main/res/values-pt-rBR/strings.xml index e016ad5da0..91d739fc8a 100644 --- a/src/android/app/src/main/res/values-pt-rBR/strings.xml +++ b/src/android/app/src/main/res/values-pt-rBR/strings.xml @@ -905,7 +905,6 @@ Material You Configurações do App Tema e Cores - Alterar o tema Igual ao Sistema diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml index 718b2da696..f6d9d15c54 100644 --- a/src/android/app/src/main/res/values-ru/strings.xml +++ b/src/android/app/src/main/res/values-ru/strings.xml @@ -352,7 +352,7 @@ Импортировано %d сохранений Импортировано %d сохранений - Не найдены сохраненмия + Файлы сохранений не найдены Подтвердить установленный контент Проверяет весь установленный контент на наличие повреждений @@ -361,7 +361,7 @@ https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys Удалить прошивку - Удаление прошивки сотрет ее с устройства и может повлиять на совместимость игр. + Удаление прошивки сотрёт её с устройства и может повлиять на совместимость игр. Удаление прошивки... Прошивка успешно удалена @@ -397,6 +397,7 @@ Скопировано в буфер обмена Эмулятор Switch с открытым исходным кодом Контрибьюторы + Люди, благодаря которым появился Eden для Android Проекты, которые сделали Eden для Android возможным Сборка Данные пользователя @@ -481,7 +482,7 @@ Обеспечивает согласованность данных между вычислительными операциями и операциями с памятью. Эта опция должна исправлять проблемы в некоторых играх, но может снижать производительность в некоторых случаях. Наиболее сильно это затрагивает игры на Unreal Engine 4. Кэш шейдеров на диске Уменьшение зависаний за счет хранения и загрузки сгенерированных шейдеров. - Принудительно заставить максимальную тактовую частоту (только для Adreno) + Принудительная максимальная тактовая частота (только для Adreno) Заставляет ГПУ работать на максимально возможных тактовых частотах (тепловые ограничения все равно будут применяться). Реактивная очистка Повышение точности рендеринга в некоторых играх за счет снижения производительности. @@ -1061,6 +1062,8 @@ Material You Настройки приложения Тема и цвет + Полноэкранный режим + Скрывать системные панели Android на всех экранах приложения. Проведите от края экрана, чтобы временно отобразить их Сменить режим темы @@ -1090,7 +1093,7 @@ Синий Циановый Красный - Зелёный (По умолчанию) + Зелёный Жёлтый Оранжевый Розовый @@ -1116,8 +1119,8 @@ Программная клавиатура - Режим полета - Передает режим полета в ОС Switch + Режим полёта + Передаёт режим полёта в ОС Switch Включить апплет-оверлей Активирует встроенный в Horizon оверлейный апплет. Для его отображения нажмите и удерживайте кнопку «HOME» в течение одной секунды. diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml index 5f1dbd8e28..b53d8b98c7 100644 --- a/src/android/app/src/main/res/values-uk/strings.xml +++ b/src/android/app/src/main/res/values-uk/strings.xml @@ -12,7 +12,7 @@ Збільшення Зменшення - Значення повинно бути щонайменше %1$d + Значення повинно бути не менше %1$d Значення повинно бути не більше %1$d Неправильне значення @@ -1062,6 +1062,8 @@ Material You Налаштування застосунку Тема і колір + Повноекранний режим + Приховати системні панелі Android у застосунку. Проведіть пальцем від краю екрана, щоб показати їх на короткий час. Змінити режим теми @@ -1092,7 +1094,7 @@ Синій Блакитний Червоний - Зелений (стандартний) + Зелений Жовтий Помаранчевий Рожевий diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml index beda261a2e..0ef0544ac0 100644 --- a/src/android/app/src/main/res/values-zh-rCN/strings.xml +++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml @@ -1,8 +1,8 @@ - 此软件可以运行Nintendo Switch游戏机的游戏,但本身并不自带任何游戏或密钥。

开始之前,请先选择密钥文件(prod.keys)]]>。

详情]]>
- 通知及错误提醒 + 本软件可以运行Nintendo Switch游戏主机的游戏,但自身并不包含任何游戏或密钥。

请于开始之前选定位于你的设备存储空间中的prod.keys]]>。

了解更多]]>
+ 错误与注意事项 当发生错误时显示通知。 未授予通知权限! Eden模拟器通知 @@ -12,36 +12,36 @@ 增加 减少 - 值必须最小为 %1$d - 值最大必须为 %1$d + 此值至少应为 %1$d + 此值至多应为 %1$d 无效的值 - 使用针对特定游戏的配置 + 使用各别游戏配置 - 虚拟按键输入 - 在模拟过程中显示触摸控制覆盖 - 截图到网格 - 编辑时将叠加控件吸附到网格 - 网格大小 - 网格单元的大小(以像素为单位) - 平衡 - 自动隐藏虚拟按键 - 在指定的时间间隔后自动隐藏触摸控制覆盖层。 - 开启自动隐藏虚拟按键 - 使用控制器时自动隐藏虚拟输入 - 在使用控制器自动隐藏虚拟输入,当控制器断开会自动再现。 - 反转 确认/返回 手柄按钮 - 在使用应用界面时,将安卓确认和返回按钮的作切换到 Switch 和 Xbox 的样式。 + 显示输入叠加层 + 在游戏模拟期间显示触控叠加层 + 对齐到网格 + 在编辑时将叠加层控件对齐到网格 + 网格尺寸 + 网格单元像素单位尺寸 + 行为 + 触控叠加层自动隐藏 + 在指定时间内未进行任何操作后,自动隐藏触控叠加层。 + 启用触控叠加层自动隐藏 + 使用控制器时隐藏触控叠加层 + 在使用实体控制器时自动隐藏触控叠加层,而当控制器断开时触控叠加层则会重新显现。 + 切换“确认/返回”控制器按钮功能 + 在与本应用的界面交互时,交换 Android 的“确认”与“返回”按钮的处理方式,以匹配 Switch 和 Xbox 的风格。 - 虚拟按键输入 - 配置虚拟按键 - 编辑虚拟按键 - 调整屏幕控件的的位置和大小 + 输入叠加层 + 配置屏上控件 + 编辑触控叠加层布局 + 调整屏上控件的的位置和大小 - 进程内存: %1$d MB + 进程内存占用: %1$d MB 正在编译 着色器 (充电中) @@ -51,31 +51,31 @@ 自定义 显示项 悬浮窗 - 启用性能统计悬浮窗 - 配置悬浮窗中显示的性能信息 + 启用性能统计叠加层 + 配置性能统计叠加层中显示的信息 显示帧率 - 显示当前帧率(FPS) + 显示当前帧率 显示帧时间 - 显示应用内存占用 - 显示模拟器正在使用的内存量 - 显示系统内存占用 - 显示系统使用的内存量 + 显示应用内存使用情况 + 显示模拟器内存用量 + 显示系统内存使用情况 + 显示系统内存用量 显示电池温度 电池温度单位 显示电池信息 显示当前功耗和电池剩余容量 - 显示着色器构建 - 显示当前正在构建的着色器数量 - 悬浮窗位置 - 选择悬浮窗在屏幕上的显示位置 + 显示着色器编译信息 + 显示当前正在编译的着色器数量 + 叠加层位置 + 选择叠加层在屏幕上显示的位置 左上 右上 左下 右下 顶部居中 底部居中 - 悬浮窗背景 - 为悬浮窗添加背景以提高可读性 + 叠加层背景 + 为叠加层添加背景以提高可读性 显示设备信息叠加层 @@ -391,6 +391,7 @@ 已复制到剪贴板 一款开源的 Switch 模拟器 贡献者 + Eden Android 版的诞生离不开这些人的支持 Android 版 Eden 离不开这些项目的支持 构建版本 用户数据 @@ -628,7 +629,7 @@ 切换轴 已连接 使用系统马达 - 虚拟按键输入 + 输入叠加层 震动 震动强度 用户配置 @@ -876,19 +877,19 @@ 显示控制器 隐藏控制器 全部切换 - 调整虚拟按键 + 调整触控叠加层 缩放 不透明度 - 重置虚拟按键 - 编辑虚拟按键 + 重置触控叠加层 + 编辑触控叠加层 截图到网格 暂停模拟 继续模拟 - 虚拟按键选项 + 触控叠加层选项 加载 Amiibo 触摸屏 - 锁定侧边菜单 - 解锁侧边菜单 + 锁定侧边栏 + 解锁侧边栏 重置 @@ -902,7 +903,7 @@ - 软件键盘 + 软键盘 中止 @@ -913,7 +914,7 @@ 保存/载入发生错误 致命错误 发生致命错误。请查阅日志获取详细信息。\n继续模拟可能会导致崩溃。 - 设备RAM:%1$s\n建议:%2$s + 设备内存:%1$s\n建议:%2$s %1$s%2$s 当前没有可启动的游戏! @@ -924,7 +925,7 @@ 澳大利亚 中国 韩国 - 台湾地区 + 台湾 4GB (推荐) @@ -941,21 +942,21 @@ 高 (512) - 很小 (16 MB) + 极小 (16 MB) 较小 (32 MB) 正常 (128 MB) 较大 (256 MB) - 很大 (512 MB) + 极大 (512 MB) - 很低 (4 MB) + 极低 (4 MB) 低 (8 MB) 正常 (16 MB) 中 (32 MB) 高 (64 MB) - 很低 (32) + 极低 (32) 低 (64) 正常 (128) 中 (256) @@ -1053,8 +1054,10 @@ 切换主题 系统默认 Material You - App 设置 + 应用设置 主题与颜色 + 全屏模式 + 于应用中隐藏 Android 系统栏,若要短暂显示只需从屏幕边缘向内滑动即可。 更改主题模式 @@ -1075,16 +1078,17 @@ 显示启动 QLaunch 的按钮 - App 语言 - 更改 app 界面的语言 + 应用使用的语言 + 更改应用界面语言 跟随系统 主题颜色 Eden - 紫色(默认) + 紫色 蓝色 青色 红色 + 绿色 黄色 橙色 粉色 @@ -1108,13 +1112,13 @@ 自定义前端 真实小程序 - 软件键盘 + 软键盘 飞行模式 将飞行模式传递给Switch操作系统 - 开启覆盖层小程序 - 开启 Horizon 内置的覆盖层小程序。请按住 home 键 1 秒来显示它。 + 启用叠加层小程序 + 开启 Horizon 内建的叠加层小程序,要显示它请按压 home 键 1 秒 用户配置管理 @@ -1147,7 +1151,7 @@ 许可证 - 来自 AMD 的高品质画质升级技术 + AMD 的高品质画面增强技术 外部内容 添加文件夹 diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml index 65f96057ce..f0180b47b6 100644 --- a/src/android/app/src/main/res/values-zh-rTW/strings.xml +++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml @@ -908,7 +908,6 @@ 質感設計3 Eden介面設定 主題和顏色 - 變更主題模式 跟隨系統 From 9b2fba1275e83f7bd7afcbfde832e64920f7d8f7 Mon Sep 17 00:00:00 2001 From: crueter Date: Wed, 8 Apr 2026 05:15:27 +0200 Subject: [PATCH 2/9] [ci] Add CPMUtil dependency update workflow (#3838) We have dependabot at home Signed-off-by: crueter Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3838 --- .forgejo/workflows/update-deps.yml | 54 ++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 .forgejo/workflows/update-deps.yml diff --git a/.forgejo/workflows/update-deps.yml b/.forgejo/workflows/update-deps.yml new file mode 100644 index 0000000000..154328f906 --- /dev/null +++ b/.forgejo/workflows/update-deps.yml @@ -0,0 +1,54 @@ +name: update-deps + +on: + # saturday at noon + schedule: + - cron: '0 12 * * 6' + workflow_dispatch: + +jobs: + tx-update: + runs-on: source + steps: + - uses: actions/checkout@v4 + with: + fetch-depth: 0 + + - name: Update deps + run: | + git config --local user.name "Eden CI" + git config --local user.email "ci@eden-emu.dev" + git config --local user.signingkey "D57652791BB25D2A" + git config --local push.autoSetupRemote true + + git remote set-url origin ci:eden-emu/eden.git + + DATE=$(date +"%b %d") + echo "DATE=$DATE" >> "$GITHUB_ENV" + + git switch -c update-deps-$DATE + tools/cpmutil.sh package update -ac + git push + + - name: Create PR + run: | + TITLE="[externals] Dependency update for $DATE" + BODY="$(git show -s --format='%b')" + BASE=master + HEAD=update-deps-$DATE + + cat << EOF > data.json + { + "base": "$BASE", + "body": "$BODY", + "head": "$HEAD", + "title": "$TITLE" + } + EOF + + curl -X 'POST' \ + 'https://git.eden-emu.dev/api/v1/repos/eden-emu/eden/pulls' \ + -H 'accept: application/json' \ + -H 'Authorization: Bearer ${{ secrets.CI_FJ_TOKEN }}' \ + -H 'Content-Type: application/json' \ + -d "@data.json" --fail From 5e7543aed7fe80d74b9b8bdc4aafb1f81b9eb8da Mon Sep 17 00:00:00 2001 From: CamilleLaVey Date: Tue, 7 Apr 2026 02:30:42 -0400 Subject: [PATCH 3/9] [vulkan] Rework ProvokingVertex handling --- dist/languages/ar.ts | 14 +--------- dist/languages/ca.ts | 13 +-------- dist/languages/cs.ts | 13 +-------- dist/languages/da.ts | 13 +-------- dist/languages/de.ts | 13 +-------- dist/languages/el.ts | 13 +-------- dist/languages/es.ts | 14 +--------- dist/languages/fi.ts | 13 +-------- dist/languages/fr.ts | 14 +--------- dist/languages/hu.ts | 13 +-------- dist/languages/id.ts | 13 +-------- dist/languages/it.ts | 14 +--------- dist/languages/ja_JP.ts | 13 +-------- dist/languages/ko_KR.ts | 13 +-------- dist/languages/nb.ts | 13 +-------- dist/languages/nl.ts | 13 +-------- dist/languages/pl.ts | 14 +--------- dist/languages/pt_BR.ts | 13 +-------- dist/languages/pt_PT.ts | 13 +-------- dist/languages/ru_RU.ts | 14 +--------- dist/languages/sv.ts | 14 +--------- dist/languages/tr_TR.ts | 13 +-------- dist/languages/uk.ts | 14 +--------- dist/languages/vi.ts | 13 +-------- dist/languages/vi_VN.ts | 13 +-------- dist/languages/zh_CN.ts | 13 +-------- dist/languages/zh_TW.ts | 13 +-------- .../features/settings/model/BooleanSetting.kt | 1 - .../settings/model/view/SettingsItem.kt | 7 ----- .../settings/ui/SettingsFragmentPresenter.kt | 1 - .../app/src/main/res/values-ar/strings.xml | 2 -- .../app/src/main/res/values-ckb/strings.xml | 2 -- .../app/src/main/res/values-cs/strings.xml | 2 -- .../app/src/main/res/values-de/strings.xml | 2 -- .../app/src/main/res/values-es/strings.xml | 2 -- .../app/src/main/res/values-fa/strings.xml | 2 -- .../app/src/main/res/values-fr/strings.xml | 2 -- .../app/src/main/res/values-he/strings.xml | 2 -- .../app/src/main/res/values-hu/strings.xml | 2 -- .../app/src/main/res/values-id/strings.xml | 2 -- .../app/src/main/res/values-it/strings.xml | 2 -- .../app/src/main/res/values-ja/strings.xml | 2 -- .../app/src/main/res/values-ko/strings.xml | 2 -- .../app/src/main/res/values-nb/strings.xml | 2 -- .../app/src/main/res/values-pl/strings.xml | 2 -- .../src/main/res/values-pt-rBR/strings.xml | 2 -- .../src/main/res/values-pt-rPT/strings.xml | 2 -- .../app/src/main/res/values-ru/strings.xml | 2 -- .../app/src/main/res/values-sr/strings.xml | 2 -- .../app/src/main/res/values-uk/strings.xml | 2 -- .../app/src/main/res/values-vi/strings.xml | 2 -- .../src/main/res/values-zh-rCN/strings.xml | 2 -- .../src/main/res/values-zh-rTW/strings.xml | 2 -- .../app/src/main/res/values/strings.xml | 2 -- src/common/settings.h | 1 - src/qt_common/config/shared_translation.cpp | 4 --- .../renderer_vulkan/fixed_pipeline_state.cpp | 24 ++++++++++++++++- .../renderer_vulkan/fixed_pipeline_state.h | 4 +++ .../renderer_vulkan/vk_graphics_pipeline.cpp | 15 ++++++++--- .../renderer_vulkan/vk_pipeline_cache.cpp | 8 ++++++ .../vulkan_common/vulkan_device.cpp | 27 +------------------ src/video_core/vulkan_common/vulkan_device.h | 16 +++++++++++ 62 files changed, 90 insertions(+), 425 deletions(-) diff --git a/dist/languages/ar.ts b/dist/languages/ar.ts index d3646b55cb..3c1cc8ed75 100644 --- a/dist/languages/ar.ts +++ b/dist/languages/ar.ts @@ -1137,19 +1137,7 @@ Higher states allow for more features and can increase performance, but may caus يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء.
- - Provoking Vertex - استفزاز قمة الرأس - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - يُحسّن الإضاءة ومعالجة الرؤوس في بعض الألعاب. -تدعم هذه الإضافة أجهزة Vulkan 1.0+‎ فقط. - - - + Descriptor Indexing فهرسة الوصف diff --git a/dist/languages/ca.ts b/dist/languages/ca.ts index 24c4a4c076..58789f7b99 100644 --- a/dist/languages/ca.ts +++ b/dist/languages/ca.ts @@ -1085,18 +1085,7 @@ Higher states allow for more features and can increase performance, but may caus
- - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/dist/languages/cs.ts b/dist/languages/cs.ts index c37db5b5fe..5576501dfd 100644 --- a/dist/languages/cs.ts +++ b/dist/languages/cs.ts @@ -1085,18 +1085,7 @@ Higher states allow for more features and can increase performance, but may caus
- - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/dist/languages/da.ts b/dist/languages/da.ts index 315a828e29..809ef7669c 100644 --- a/dist/languages/da.ts +++ b/dist/languages/da.ts @@ -1087,18 +1087,7 @@ Higher states allow for more features and can increase performance, but may caus
- - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/dist/languages/de.ts b/dist/languages/de.ts index 83acb48a4c..ab2b3a536c 100644 --- a/dist/languages/de.ts +++ b/dist/languages/de.ts @@ -1095,18 +1095,7 @@ Higher states allow for more features and can increase performance, but may caus
- - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/dist/languages/el.ts b/dist/languages/el.ts index dffe07574b..ed2a147c05 100644 --- a/dist/languages/el.ts +++ b/dist/languages/el.ts @@ -1087,18 +1087,7 @@ Higher states allow for more features and can increase performance, but may caus
- - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/dist/languages/es.ts b/dist/languages/es.ts index f6d1e7c690..862abe585d 100644 --- a/dist/languages/es.ts +++ b/dist/languages/es.ts @@ -1142,19 +1142,7 @@ Números más altos permiten úsar más funciones y pueden aumentar el rendimien Activa la función de estado dinámico de entrada de vértices para una mejor calidad y rendimiento. - - Provoking Vertex - Vértice provocante - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - Mejora la iluminación y la gestión de vértices en algunos juegos. -Solo los dispositivos Vulkan 1.0+ son compatibles con esta extensión. - - - + Descriptor Indexing Indexación del descriptor diff --git a/dist/languages/fi.ts b/dist/languages/fi.ts index 5f2153d32e..1ea6834ea0 100644 --- a/dist/languages/fi.ts +++ b/dist/languages/fi.ts @@ -1085,18 +1085,7 @@ Higher states allow for more features and can increase performance, but may caus - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/dist/languages/fr.ts b/dist/languages/fr.ts index 23cce1f623..223c13b51d 100644 --- a/dist/languages/fr.ts +++ b/dist/languages/fr.ts @@ -1133,19 +1133,7 @@ Higher states allow for more features and can increase performance, but may caus - - Provoking Vertex - Vertex provoquant - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - Améliore l’éclairage et la gestion des points 3D dans certains jeux. -Seuls les appareils compatibles avec Vulkan 1.0+ prennent en charge cette extension. - - - + Descriptor Indexing Indexation des descripteurs diff --git a/dist/languages/hu.ts b/dist/languages/hu.ts index 34c30987ab..98d33ff38b 100644 --- a/dist/languages/hu.ts +++ b/dist/languages/hu.ts @@ -1093,18 +1093,7 @@ Higher states allow for more features and can increase performance, but may caus - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/dist/languages/id.ts b/dist/languages/id.ts index cd5f96a886..de17a2ba55 100644 --- a/dist/languages/id.ts +++ b/dist/languages/id.ts @@ -1108,18 +1108,7 @@ Higher states allow for more features and can increase performance, but may caus - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/dist/languages/it.ts b/dist/languages/it.ts index 9fddfa79e0..fb0ba9e940 100644 --- a/dist/languages/it.ts +++ b/dist/languages/it.ts @@ -1137,19 +1137,7 @@ Gli stati più alti consentono più funzionalità e possono migliorare le presta - - Provoking Vertex - Provoking Vertex - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - Migliora l'illuminazione e la gestione dei vertici in alcuni giochi. -Solo i dispositivi con Vulkan 1.0+ supportano quest'estensione. - - - + Descriptor Indexing Indicizzazione descrittori diff --git a/dist/languages/ja_JP.ts b/dist/languages/ja_JP.ts index c457a9fb88..24ee17c10b 100644 --- a/dist/languages/ja_JP.ts +++ b/dist/languages/ja_JP.ts @@ -1090,18 +1090,7 @@ Higher states allow for more features and can increase performance, but may caus - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/dist/languages/ko_KR.ts b/dist/languages/ko_KR.ts index 99957e42e6..dafbf93de3 100644 --- a/dist/languages/ko_KR.ts +++ b/dist/languages/ko_KR.ts @@ -1087,18 +1087,7 @@ Higher states allow for more features and can increase performance, but may caus - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/dist/languages/nb.ts b/dist/languages/nb.ts index ed97ddb20d..f3ed39d196 100644 --- a/dist/languages/nb.ts +++ b/dist/languages/nb.ts @@ -1087,18 +1087,7 @@ Higher states allow for more features and can increase performance, but may caus - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/dist/languages/nl.ts b/dist/languages/nl.ts index b50a262d75..503a3ad31f 100644 --- a/dist/languages/nl.ts +++ b/dist/languages/nl.ts @@ -1096,18 +1096,7 @@ Higher states allow for more features and can increase performance, but may caus - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/dist/languages/pl.ts b/dist/languages/pl.ts index 1e19c09806..57043f143a 100644 --- a/dist/languages/pl.ts +++ b/dist/languages/pl.ts @@ -1136,19 +1136,7 @@ Wyższe poziomy pozwalają na użycie większej liczby funkcji i mogą zwiększy Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność. - - Provoking Vertex - Wierzchołek prowokujący - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - Poprawia oświetlenie i obsługę wierzchołków w niektórych grach. -To rozszerzenie jest obsługiwane tylko na urządzeniach z Vulkanem 1.0+. - - - + Descriptor Indexing Indeksowanie deskryptorów diff --git a/dist/languages/pt_BR.ts b/dist/languages/pt_BR.ts index c7bb8304d8..deb2d8d61a 100644 --- a/dist/languages/pt_BR.ts +++ b/dist/languages/pt_BR.ts @@ -1120,18 +1120,7 @@ Higher states allow for more features and can increase performance, but may caus - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/dist/languages/pt_PT.ts b/dist/languages/pt_PT.ts index 5b205a4504..22affcc6eb 100644 --- a/dist/languages/pt_PT.ts +++ b/dist/languages/pt_PT.ts @@ -1095,18 +1095,7 @@ Higher states allow for more features and can increase performance, but may caus - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/dist/languages/ru_RU.ts b/dist/languages/ru_RU.ts index 32af1943f0..e223a53b9c 100644 --- a/dist/languages/ru_RU.ts +++ b/dist/languages/ru_RU.ts @@ -1142,19 +1142,7 @@ Higher states allow for more features and can increase performance, but may caus Включает функцию динамического состояния вершинного ввода для повышения качества и производительности. - - Provoking Vertex - Определяющая вершина - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - Улучшает освещение и обработку вершин в определенных играх. - Поддерживаются устройства только с Vulkan 1.0+. - - - + Descriptor Indexing Индексирование дескрипторов diff --git a/dist/languages/sv.ts b/dist/languages/sv.ts index f88f465027..e7a5e84e87 100644 --- a/dist/languages/sv.ts +++ b/dist/languages/sv.ts @@ -1150,19 +1150,7 @@ Högre tillstånd möjliggör fler funktioner och kan öka prestandan, men kan o Aktiverar funktionen för dynamiskt tillstånd för vertexinmatning för bättre kvalitet och prestanda. - - Provoking Vertex - Provocerande toppunkt - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - Förbättrar belysning och vertexhantering i vissa spel. -Endast enheter med Vulkan 1.0+ stöder denna tilläggsfunktion. - - - + Descriptor Indexing Indexering av deskriptorer diff --git a/dist/languages/tr_TR.ts b/dist/languages/tr_TR.ts index b9e459c61e..8861e0e301 100644 --- a/dist/languages/tr_TR.ts +++ b/dist/languages/tr_TR.ts @@ -1104,18 +1104,7 @@ Higher states allow for more features and can increase performance, but may caus Daha iyi kalite ve performans için Vertex dinamik durum özelliğini etkinleştirir. - - Provoking Vertex - Provoking Vertex - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - Bazı oyunlarda aydınlatmayı ve köşe işlemeyi iyileştirir. Bu uzantıyı yalnızca Vulkan 1.0 ve üzeri cihazlar destekler. - - - + Descriptor Indexing Tanımlayıcı İndeksleme diff --git a/dist/languages/uk.ts b/dist/languages/uk.ts index cc098e778c..f1daa75f97 100644 --- a/dist/languages/uk.ts +++ b/dist/languages/uk.ts @@ -1145,19 +1145,7 @@ Higher states allow for more features and can increase performance, but may caus Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності. - - Provoking Vertex - Провокативна вершина - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - Покращує освітлення та взаємодію з вершинами у деяких іграх. -Це розширення підтримують лише пристрої з Vulkan 1.0+. - - - + Descriptor Indexing Індексування дескрипторів diff --git a/dist/languages/vi.ts b/dist/languages/vi.ts index 7871a695ff..aec73c8ca6 100644 --- a/dist/languages/vi.ts +++ b/dist/languages/vi.ts @@ -1087,18 +1087,7 @@ Higher states allow for more features and can increase performance, but may caus - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/dist/languages/vi_VN.ts b/dist/languages/vi_VN.ts index 183bf92471..8fd3961542 100644 --- a/dist/languages/vi_VN.ts +++ b/dist/languages/vi_VN.ts @@ -1087,18 +1087,7 @@ Higher states allow for more features and can increase performance, but may caus - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/dist/languages/zh_CN.ts b/dist/languages/zh_CN.ts index 80a3e98c38..a129b2ef96 100644 --- a/dist/languages/zh_CN.ts +++ b/dist/languages/zh_CN.ts @@ -1143,18 +1143,7 @@ Higher states allow for more features and can increase performance, but may caus 开启顶点输入动态状态功能来获得更好的质量和性能。 - - Provoking Vertex - 激活顶点 - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - 改善某些游戏中的照明和顶点处理。仅 Vulkan 1.0 设备支持此扩展。 - - - + Descriptor Indexing 描述符索引 diff --git a/dist/languages/zh_TW.ts b/dist/languages/zh_TW.ts index e1710ad23e..bc100cdbfe 100644 --- a/dist/languages/zh_TW.ts +++ b/dist/languages/zh_TW.ts @@ -1117,18 +1117,7 @@ Higher states allow for more features and can increase performance, but may caus - - Provoking Vertex - - - - - Improves lighting and vertex handling in some games. -Only Vulkan 1.0+ devices support this extension. - - - - + Descriptor Indexing diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt index 2418003904..d03a90e2a8 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt @@ -31,7 +31,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting { RENDERER_DEBUG("debug"), RENDERER_PATCH_OLD_QCOM_DRIVERS("patch_old_qcom_drivers"), RENDERER_VERTEX_INPUT_DYNAMIC_STATE("vertex_input_dynamic_state"), - RENDERER_PROVOKING_VERTEX("provoking_vertex"), RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"), RENDERER_SAMPLE_SHADING("sample_shading"), GPU_UNSWIZZLE_ENABLED("gpu_unswizzle_enabled"), diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt index 6f25856cbf..95d6d52b5e 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt @@ -141,13 +141,6 @@ abstract class SettingsItem( valuesId = R.array.dynaStateValues ) ) - put( - SwitchSetting( - BooleanSetting.RENDERER_PROVOKING_VERTEX, - titleId = R.string.provoking_vertex, - descriptionId = R.string.provoking_vertex_description - ) - ) put( SwitchSetting( BooleanSetting.RENDERER_VERTEX_INPUT_DYNAMIC_STATE, diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt index 060a6fe9ae..53ea56c08a 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt @@ -280,7 +280,6 @@ class SettingsFragmentPresenter( add(IntSetting.RENDERER_DYNA_STATE.key) add(BooleanSetting.RENDERER_VERTEX_INPUT_DYNAMIC_STATE.key) - add(BooleanSetting.RENDERER_PROVOKING_VERTEX.key) add(BooleanSetting.RENDERER_DESCRIPTOR_INDEXING.key) add(IntSetting.RENDERER_SAMPLE_SHADING.key) diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml index 0b544747c5..3bd21e98f4 100644 --- a/src/android/app/src/main/res/values-ar/strings.xml +++ b/src/android/app/src/main/res/values-ar/strings.xml @@ -525,8 +525,6 @@ معطل حالة ديناميكية لإدخال الرأس يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء. - الرأس المثير - يحسن الإضاءة ومعالجة الرؤوس في بعض الألعاب. مدعوم فقط على وحدات معالجة الرسومات Vulkan 1.0+. فهرسة الوصف يحسن معالجة النسيج والمخزن المؤقت، بالإضافة إلى طبقة الترجمة Maxwell. مدعوم من بعض وحدات معالجة الرسومات Vulkan 1.1 وجميع وحدات معالجة الرسومات Vulkan 1.2+. تظليل العينة diff --git a/src/android/app/src/main/res/values-ckb/strings.xml b/src/android/app/src/main/res/values-ckb/strings.xml index 3adce117c3..80f511af2b 100644 --- a/src/android/app/src/main/res/values-ckb/strings.xml +++ b/src/android/app/src/main/res/values-ckb/strings.xml @@ -360,8 +360,6 @@ کۆمپایلکردنی شادەرەکان بەشێوەی ناڕێک. ئەمە ڕەنگە کەمکردنەوەی ستەتەر بکات بەڵام لەوانەیە هەڵەش دروست بکات. الحالة الديناميكية الممتدة ناچالاک - الرأس المثير - يحسن الإضاءة ومعالجة الرؤوس في بعض الألعاب. مدعوم فقط على وحدات معالجة الرسومات التي تدعم فولكان 1.0+. فهرسة الواصفات يحسن معالجة القوام والمخازن المؤقتة، بالإضافة إلى طبقة ترجمة ماكسويل. مدعوم من قبل بعض وحدات معالجة الرسومات التي تدعم فولكان 1.1 وجميع وحدات معالجة الرسومات التي تدعم فولكان 1.2+. پیشاندان diff --git a/src/android/app/src/main/res/values-cs/strings.xml b/src/android/app/src/main/res/values-cs/strings.xml index f42e743173..ad5530d3d2 100644 --- a/src/android/app/src/main/res/values-cs/strings.xml +++ b/src/android/app/src/main/res/values-cs/strings.xml @@ -486,8 +486,6 @@ Vypnuto Dynamický stav vstupu vrcholů (Vertex Input) Aktivuje funkci dynamického stavu vstupu vrcholů (Vertex Input Dynamic State) pro lepší kvalitu a výkon. - Určující vrchol - Zlepšuje osvětlení a zpracování vrcholů v některých hrách. Podporováno pouze na GPU s API Vulkan 1.0+. Indexování deskriptorů Zlepšuje zpracování textur a bufferů, stejně jako překladovou vrstvu architektury Maxwell. Podporováno některými GPU s API Vulkan 1.1 a všemi GPU s API Vulkan 1.2+. Zobrazení diff --git a/src/android/app/src/main/res/values-de/strings.xml b/src/android/app/src/main/res/values-de/strings.xml index f97bd4c08c..38b0cceb58 100644 --- a/src/android/app/src/main/res/values-de/strings.xml +++ b/src/android/app/src/main/res/values-de/strings.xml @@ -484,8 +484,6 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Deaktiviert Vertex Input Dynamic State Aktiviert die Funktion \"Vertex Input Dynamic State\" für bessere Qualität und Leistung. - Provokanter Vertex - Verbessert die Beleuchtung und die Vertex-Verarbeitung in einigen Spielen. Wird nur von GPUs mit Vulkan 1.0+ unterstützt. Deskriptor-Indizierung Verbessert die Textur- und Puffer-Verarbeitung sowie die Maxwell-Übersetzungsschicht. Wird von einigen Vulkan 1.1-GPUs und allen Vulkan 1.2+-GPUs unterstützt. Sample Shading diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml index 5d0102f985..81bf430a37 100644 --- a/src/android/app/src/main/res/values-es/strings.xml +++ b/src/android/app/src/main/res/values-es/strings.xml @@ -519,8 +519,6 @@ Desactivado Estado dinámico de entrada de vértices Activa la función de estado dinámico de entrada de vértices para una mejor calidad y rendimiento. - Vértice provocante - Mejora la iluminación y el manejo de vértices en ciertos juegos. Solo es compatible con las GPU Vulkan 1.0+. Indexación del descriptor Mejora la textura y el manejo del búfer, así como la capa de traducción Maxwell. Compatible con algunas GPU Vulkan 1.1 y todas las GPU Vulkan 1.2+. Muestreo de sombreado diff --git a/src/android/app/src/main/res/values-fa/strings.xml b/src/android/app/src/main/res/values-fa/strings.xml index 80e40444c2..9412b13f67 100644 --- a/src/android/app/src/main/res/values-fa/strings.xml +++ b/src/android/app/src/main/res/values-fa/strings.xml @@ -71,8 +71,6 @@ حذف فرمور آن را از دستگاه پاک می‌کند و ممکن است بر سازگاری بازی‌ها تأثیر بگذارد در حال حذف فرمور فرمور با موفقیت حذف شد - رأس تحریک‌کننده - نورپردازی و مدیریت رأس را در برخی بازی‌ها بهبود می‌بخشد. فقط در کارت‌های گرافیک با پشتیبانی از ولکان 1.0+ قابل استفاده است نمایه‌سازی توصیفگر مدیریت بافت‌ها و بافرها و همچنین لایه ترجمه ماکسول را بهبود می‌بخشد. توسط برخی کارت‌های گرافیک ولکان 1.1 و تمام کارت‌های گرافیک ولکان 1.2+ پشتیبانی می‌شود فاکتور اورکلاک GPU diff --git a/src/android/app/src/main/res/values-fr/strings.xml b/src/android/app/src/main/res/values-fr/strings.xml index 3f681a2850..03de61072a 100644 --- a/src/android/app/src/main/res/values-fr/strings.xml +++ b/src/android/app/src/main/res/values-fr/strings.xml @@ -485,8 +485,6 @@ Désactivé État dynamique d\'entrée de sommet Active la fonctionnalité d\'état dynamique des entrées de sommets pour une meilleure qualité et de meilleures performances. - Provoque des Vertex - Améliore l`éclairage et la gestion des vertex dans certains jeux. Pris en charge uniquement par les GPU Vulkan 1.0+. Indexation des descripteurs Améliore la gestion des textures et des tampons, ainsi que la couche de traduction Maxwell. Pris en charge par certains GPU Vulkan 1.1 et tous les GPU Vulkan 1.2+. Affichage diff --git a/src/android/app/src/main/res/values-he/strings.xml b/src/android/app/src/main/res/values-he/strings.xml index 74d61af932..0bb25bff20 100644 --- a/src/android/app/src/main/res/values-he/strings.xml +++ b/src/android/app/src/main/res/values-he/strings.xml @@ -390,8 +390,6 @@ מקמפל שיידרים באופן אסינכרוני. זה עשוי להפחית קפיצות אך גם עלול לגרום לתקלות גרפיות. מצב דינמי מורחב מושבת - קודקוד מעורר - משפר תאורה וטיפול בקודקודים במשחקים מסוימים. נתמך רק בכרטיסי מסך עם Vulkan 1.0+. אינדוקס תיאורים משפר טיפול במרקמים ומאגרים, כמו גם בשכבת התרגום של Maxwell. נתמך בחלק מכרטיסי ה-Vulkan 1.1 ובכל כרטיסי ה-Vulkan 1.2+. תצוגה diff --git a/src/android/app/src/main/res/values-hu/strings.xml b/src/android/app/src/main/res/values-hu/strings.xml index aae6766321..5a3eeeb40e 100644 --- a/src/android/app/src/main/res/values-hu/strings.xml +++ b/src/android/app/src/main/res/values-hu/strings.xml @@ -379,8 +379,6 @@ A shaderek aszinkron fordítása. Csökkentheti a belassulásokat, de hibákat is okozhat. Kiterjesztett Dinamikus Állapot Letiltva - Provokáló csúcs - Javítja a világítást és a csúcskezelést bizonyos játékokban. Csak Vulkan 1.0+ GPU-kon támogatott. Deskriptor Indexelés Javítja a textúrák és pufferek kezelését, valamint a Maxwell fordítási réteget. Néhány Vulkan 1.1 GPU és minden Vulkan 1.2+ GPU támogatja. Kijelző diff --git a/src/android/app/src/main/res/values-id/strings.xml b/src/android/app/src/main/res/values-id/strings.xml index 02ed67feb6..64bf270bbb 100644 --- a/src/android/app/src/main/res/values-id/strings.xml +++ b/src/android/app/src/main/res/values-id/strings.xml @@ -411,8 +411,6 @@ Kompilasi shader secara asinkron. Ini dapat mengurangi lag tetapi juga dapat menyebabkan glitch. Status Dinamis Ekstensi Dinonaktifkan - Vertex Provokasi - Meningkatkan pencahayaan dan penanganan vertex di beberapa game. Hanya didukung di GPU Vulkan 1.0+. Pengindeks Deskriptor Meningkatkan penanganan tekstur dan buffer, serta lapisan terjemahan Maxwell. Didukung oleh beberapa GPU Vulkan 1.1 dan semua GPU Vulkan 1.2+. Tampilan diff --git a/src/android/app/src/main/res/values-it/strings.xml b/src/android/app/src/main/res/values-it/strings.xml index 74cc07f8d9..bfa9ba4442 100644 --- a/src/android/app/src/main/res/values-it/strings.xml +++ b/src/android/app/src/main/res/values-it/strings.xml @@ -418,8 +418,6 @@ Compila gli shader in modo asincrono. Può ridurre gli scatti, ma può anche causare glitch grafici. Stato dinamico esteso Disabilitato - Vertice provocante - Migliora illuminazione e gestione dei vertici in alcuni giochi. Supportato solo su GPU Vulkan 1.0+. Indicizzazione descrittori Migliora la gestione di texture e buffer, nonché il livello di traduzione Maxwell. Supportato da alcune GPU Vulkan 1.1 e tutte le GPU Vulkan 1.2+. Schermo diff --git a/src/android/app/src/main/res/values-ja/strings.xml b/src/android/app/src/main/res/values-ja/strings.xml index 34fd473de3..3a89b40bf6 100644 --- a/src/android/app/src/main/res/values-ja/strings.xml +++ b/src/android/app/src/main/res/values-ja/strings.xml @@ -377,8 +377,6 @@ シェーダーを非同期でコンパイルします。これによりカクつきが減る可能性がありますが、グラフィックの不具合が発生する場合もあります。 拡張ダイナミックステート 無効 - プロボーキング頂点 - 特定のゲームで照明と頂点処理を改善します。Vulkan 1.0+ GPUでのみサポートされています。 ディスクリプタインデキシング テクスチャとバッファの処理、およびMaxwell翻訳レイヤーを改善します。一部のVulkan 1.1 GPUとすべてのVulkan 1.2+ GPUでサポートされています。 ディスプレイ diff --git a/src/android/app/src/main/res/values-ko/strings.xml b/src/android/app/src/main/res/values-ko/strings.xml index 30b9feb33e..d01401d073 100644 --- a/src/android/app/src/main/res/values-ko/strings.xml +++ b/src/android/app/src/main/res/values-ko/strings.xml @@ -377,8 +377,6 @@ 셰이더를 비동기적으로 컴파일합니다. 이로 인해 끊김 현상이 줄어들 수 있지만 그래픽 오류가 발생할 수도 있습니다. 확장 동적 상태 비활성화됨 - 프로보킹 버텍스 - 일부 게임에서 조명과 버텍스 처리를 개선합니다. Vulkan 1.0+ GPU에서만 지원됩니다. 디스크립터 인덱싱 텍스처 및 버퍼 처리와 Maxwell 변환 레이어를 개선합니다. 일부 Vulkan 1.1 GPU 및 모든 Vulkan 1.2+ GPU에서 지원됩니다. 디스플레이 diff --git a/src/android/app/src/main/res/values-nb/strings.xml b/src/android/app/src/main/res/values-nb/strings.xml index 559c1f61f4..f33b0422f3 100644 --- a/src/android/app/src/main/res/values-nb/strings.xml +++ b/src/android/app/src/main/res/values-nb/strings.xml @@ -360,8 +360,6 @@ Kompilerer shadere asynkront. Dette kan redusere rykk, men kan også forårsake grafiske feil. Utvidet dynamisk tilstand Deaktivert - Provoserende vertex - Forbedrer belysning og vertexhåndtering i enkelte spill. Støttes kun på Vulkan 1.0+ GPU-er. Beskrivelsesindeksering Forbedrer tekstur- og bufferhåndtering, samt Maxwell-oversettelseslaget. Støttes av noen Vulkan 1.1 GPU-er og alle Vulkan 1.2+ GPU-er. Skjerm diff --git a/src/android/app/src/main/res/values-pl/strings.xml b/src/android/app/src/main/res/values-pl/strings.xml index a0bfa481d4..7f2e4eeee3 100644 --- a/src/android/app/src/main/res/values-pl/strings.xml +++ b/src/android/app/src/main/res/values-pl/strings.xml @@ -484,8 +484,6 @@ Wyłączone Dynamiczny stan wejścia wierzchołków Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność. - Wierzchołek prowokujący - Poprawia oświetlenie i obsługę wierzchołków w niektórych grach. Obsługiwane tylko przez GPU Vulkan 1.0+. Indeksowanie deskryptorów Poprawia obsługę tekstur i buforów oraz warstwę tłumaczenia Maxwell. Obsługiwane przez niektóre GPU Vulkan 1.1 i wszystkie GPU Vulkan 1.2+. Cieniowanie próbkowane diff --git a/src/android/app/src/main/res/values-pt-rBR/strings.xml b/src/android/app/src/main/res/values-pt-rBR/strings.xml index 91d739fc8a..4fadaecdd1 100644 --- a/src/android/app/src/main/res/values-pt-rBR/strings.xml +++ b/src/android/app/src/main/res/values-pt-rBR/strings.xml @@ -467,8 +467,6 @@ Desativado Vertex Input Dynamic State Ativa o recurso de vertex input dynamic state para melhor qualidade e desempenho. - Provoking Vertex - Vértice Provocante: Melhora a iluminação e o processamento de vértices em certos jogos. Suportado apenas em GPUs com Vulkan 1.0 ou superior. Descriptor Indexing Indexação de Descritores: Melhora o processamento de texturas e buffers, assim como a camada de tradução Maxwell. Suportado por algumas GPUs Vulkan 1.1 e todas as GPUs Vulkan 1.2 ou superiores. Tela diff --git a/src/android/app/src/main/res/values-pt-rPT/strings.xml b/src/android/app/src/main/res/values-pt-rPT/strings.xml index 05612390a8..5b66555953 100644 --- a/src/android/app/src/main/res/values-pt-rPT/strings.xml +++ b/src/android/app/src/main/res/values-pt-rPT/strings.xml @@ -383,8 +383,6 @@ Compila shaders de forma assíncrona. Isto pode reduzir engasgadelas, mas também pode introduzir falhas gráficas. Estado Dinâmico Estendido Desativado - Vértice provocante - Melhora a iluminação e o tratamento de vértices em certos jogos. Suportado apenas em GPUs Vulkan 1.0+. Indexação de descritores Melhora o tratamento de texturas e buffers, assim como a camada de tradução Maxwell. Suportado por algumas GPUs Vulkan 1.1 e todas Vulkan 1.2+. Ecrã diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml index f6d9d15c54..6dd54ebaba 100644 --- a/src/android/app/src/main/res/values-ru/strings.xml +++ b/src/android/app/src/main/res/values-ru/strings.xml @@ -521,8 +521,6 @@ Отключено Динамическое состояние ввода вершин Включает функцию динамического состояния ввода вершин для повышения качества и производительности - Определяющая вершина - Улучшает освещение и обработку вершин в некоторых играх. Поддерживается только ГПУ с Vulkan 1.0+. Индексирование дескрипторов Улучшает обработку текстур и буферов, а также слой перевода Maxwell. Поддерживается некоторыми ГПУ Vulkan 1.1 и всеми ГПУ Vulkan 1.2+. Сэмпловое затенение diff --git a/src/android/app/src/main/res/values-sr/strings.xml b/src/android/app/src/main/res/values-sr/strings.xml index 7ac829cd91..daa9c99cea 100644 --- a/src/android/app/src/main/res/values-sr/strings.xml +++ b/src/android/app/src/main/res/values-sr/strings.xml @@ -382,8 +382,6 @@ Саставља схадера асинхроно. Ово може умањити затезаче, али могу такође да уведе пропусте. Проширена динамичка држава Искључено - Провоцирајући врх - Побољшава осветљење и вертификат руковања у одређеним играма. Подржан само на Вулкану 1.0+ ГПУ-у. Индексирање дескриптора Побољшава текстуру и руковање међуспремника, као и преводилачки слој Маквелл. Подржани од стране неких Вулкана 1.1 ГПУ-а и сви Вулкан 1.2+ ГПУ. Приказ diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml index b53d8b98c7..79880d9cbb 100644 --- a/src/android/app/src/main/res/values-uk/strings.xml +++ b/src/android/app/src/main/res/values-uk/strings.xml @@ -521,8 +521,6 @@ Вимкнено Динамічний стан введення вершин Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності. - Провокативна вершина - Покращує освітлення та взаємодію з вершинами у деяких іграх. Лише для ГП з підтримкою Vulkan 1.0+. Індексація дескрипторів Покращує обробку текстур та буферів, а також шар перекладу Maxwell. Підтримується деякими GPU Vulkan 1.1 та всіма GPU Vulkan 1.2+. Простий шейдинг diff --git a/src/android/app/src/main/res/values-vi/strings.xml b/src/android/app/src/main/res/values-vi/strings.xml index fe3e3037b1..35c67a5d79 100644 --- a/src/android/app/src/main/res/values-vi/strings.xml +++ b/src/android/app/src/main/res/values-vi/strings.xml @@ -358,8 +358,6 @@ Biên dịch shader không đồng bộ. Điều này có thể giảm giật lag nhưng cũng có thể gây ra lỗi đồ họa. Trạng thái động mở rộng Đã tắt - Đỉnh kích hoạt - Cải thiện ánh sáng và xử lý đỉnh trong một số trò chơi. Chỉ được hỗ trợ trên GPU Vulkan 1.0+. Lập chỉ mục bộ mô tả Cải thiện xử lý kết cấu và bộ đệm, cũng như lớp dịch Maxwell. Được hỗ trợ bởi một số GPU Vulkan 1.1 và tất cả GPU Vulkan 1.2+. Hiển thị diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml index 0ef0544ac0..8296ce897e 100644 --- a/src/android/app/src/main/res/values-zh-rCN/strings.xml +++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml @@ -515,8 +515,6 @@ 已禁用 顶点输入动态状态 开启顶点输入动态状态功能来获得更好的质量和性能。 - 引发顶点 - 改善某些游戏中的光照和顶点处理。仅支持Vulkan 1.0+ GPU。 描述符索引 改进纹理和缓冲区处理以及Maxwell转换层。部分Vulkan 1.1 GPU和所有Vulkan 1.2+ GPU支持。 采样着色 diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml index f0180b47b6..401e60f052 100644 --- a/src/android/app/src/main/res/values-zh-rTW/strings.xml +++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml @@ -470,8 +470,6 @@ 已停用 頂點輸入動態狀態 啟用頂點輸入動態狀態以取得更佳的品質及性能 - 引發頂點 - 改善某些遊戲中的光照和頂點處理。僅支援Vulkan 1.0+ GPU。 描述符索引 改進紋理和緩衝區處理以及Maxwell轉換層。部分Vulkan 1.1 GPU和所有Vulkan 1.2+ GPU支援。 顯示 diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index 74c5bcd276..119b942efe 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -531,8 +531,6 @@ Disabled Vertex Input Dynamic State Enables vertex input dynamic state feature for better quality and performance. - Provoking Vertex - Improves lighting and vertex handling in certain games. Only supported on Vulkan 1.0+ GPUs. Descriptor Indexing Improves texture and buffer handling, as well as the Maxwell translation layer. Supported by some Vulkan 1.1 GPUs and all Vulkan 1.2+ GPUs. Sample Shading diff --git a/src/common/settings.h b/src/common/settings.h index 2540282790..8b70a82470 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -606,7 +606,6 @@ struct Values { true, #endif "vertex_input_dynamic_state", Category::RendererExtensions}; - SwitchableSetting provoking_vertex{linkage, false, "provoking_vertex", Category::RendererExtensions}; SwitchableSetting descriptor_indexing{linkage, false, "descriptor_indexing", Category::RendererExtensions}; Setting renderer_debug{linkage, false, "debug", Category::RendererDebug}; diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp index eda0fb2002..0f1ff1965c 100644 --- a/src/qt_common/config/shared_translation.cpp +++ b/src/qt_common/config/shared_translation.cpp @@ -286,10 +286,6 @@ std::unique_ptr InitializeTranslations(QObject* parent) { INSERT(Settings, vertex_input_dynamic_state, tr("Vertex Input Dynamic State"), tr("Enables vertex input dynamic state feature for better quality and performance.")); - INSERT(Settings, provoking_vertex, tr("Provoking Vertex"), - tr("Improves lighting and vertex handling in some games.\n" - "Only Vulkan 1.0+ devices support this extension.")); - INSERT(Settings, descriptor_indexing, tr("Descriptor Indexing"), tr("Improves texture & buffer handling and the Maxwell translation layer.\n" "Some Vulkan 1.1+ and all 1.2+ devices support this extension.")); diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp index 06cbd9e6da..d129cf8cd5 100644 --- a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp +++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp @@ -83,7 +83,29 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe depth_enabled.Assign(regs.zeta_enable != 0 ? 1 : 0); depth_format.Assign(static_cast(regs.zeta.format)); y_negate.Assign(regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft ? 1 : 0); - provoking_vertex_last.Assign(regs.provoking_vertex == Maxwell::ProvokingVertex::Last ? 1 : 0); + + bool use_last_provoking_vertex = false; + const bool provoking_vertex_available = features.has_provoking_vertex; + const bool supports_first_mode = features.has_provoking_vertex_first_mode; + const bool supports_last_mode = features.has_provoking_vertex_last_mode; + const bool transform_feedback_active = regs.transform_feedback_enabled != 0; + const bool tf_preserves_provoking_vertex = features.has_provoking_vertex_tf_preserve; + + if (provoking_vertex_available && (supports_first_mode || supports_last_mode)) { + use_last_provoking_vertex = regs.provoking_vertex == Maxwell::ProvokingVertex::Last; + + if (transform_feedback_active && !tf_preserves_provoking_vertex) { + use_last_provoking_vertex = false; + } + + if (use_last_provoking_vertex && !supports_last_mode) { + use_last_provoking_vertex = false; + } else if (!use_last_provoking_vertex && !supports_first_mode) { + use_last_provoking_vertex = true; + } + } + + provoking_vertex_last.Assign(use_last_provoking_vertex ? 1 : 0); conservative_raster_enable.Assign(regs.conservative_raster_enable != 0 ? 1 : 0); smooth_lines.Assign(regs.line_anti_alias_enable != 0 ? 1 : 0); alpha_to_coverage_enabled.Assign(regs.anti_alias_alpha_control.alpha_to_coverage != 0 ? 1 : 0); diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.h b/src/video_core/renderer_vulkan/fixed_pipeline_state.h index c5bc14f448..a05f3e1c5b 100644 --- a/src/video_core/renderer_vulkan/fixed_pipeline_state.h +++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.h @@ -28,6 +28,10 @@ struct DynamicFeatures { bool has_extended_dynamic_state_3_blend; bool has_extended_dynamic_state_3_enables; bool has_dynamic_vertex_input; + bool has_provoking_vertex; + bool has_provoking_vertex_first_mode; + bool has_provoking_vertex_last_mode; + bool has_provoking_vertex_tf_preserve; }; struct FixedPipelineState { diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index 75fbcaa968..8f706a02c8 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -749,12 +749,19 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) { : VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT, .extraPrimitiveOverestimationSize = 0.0f, }; + const bool supports_provoking_first_mode = device.SupportsProvokingVertexFirstMode(); + const bool supports_provoking_last_mode = device.SupportsProvokingVertexLastMode(); + const bool requested_provoking_last_mode = key.state.provoking_vertex_last != 0; + const VkProvokingVertexModeEXT provoking_vertex_mode = + requested_provoking_last_mode + ? (supports_provoking_last_mode ? VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT + : VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT) + : (supports_provoking_first_mode ? VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT + : VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT); VkPipelineRasterizationProvokingVertexStateCreateInfoEXT provoking_vertex{ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT, .pNext = nullptr, - .provokingVertexMode = key.state.provoking_vertex_last != 0 - ? VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT - : VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT, + .provokingVertexMode = provoking_vertex_mode, }; if (IsLine(input_assembly_topology) && device.IsExtLineRasterizationSupported()) { @@ -763,7 +770,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) { if (device.IsExtConservativeRasterizationSupported()) { conservative_raster.pNext = std::exchange(rasterization_ci.pNext, &conservative_raster); } - if (device.IsExtProvokingVertexSupported() && Settings::values.provoking_vertex.GetValue()) { + if (device.IsExtProvokingVertexSupported()) { provoking_vertex.pNext = std::exchange(rasterization_ci.pNext, &provoking_vertex); } diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 77a4e8616a..0235c53ea1 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -490,6 +490,14 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, dynamic_features.has_dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported() && Settings::values.vertex_input_dynamic_state.GetValue(); + + dynamic_features.has_provoking_vertex = device.IsExtProvokingVertexSupported(); + dynamic_features.has_provoking_vertex_first_mode = + device.SupportsProvokingVertexFirstMode(); + dynamic_features.has_provoking_vertex_last_mode = + device.SupportsProvokingVertexLastMode(); + dynamic_features.has_provoking_vertex_tf_preserve = + device.SupportsTransformFeedbackProvokingVertexPreservation(); } PipelineCache::~PipelineCache() { diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index b51c57d380..f26d2aaa8e 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -1196,7 +1196,7 @@ void Device::RemoveUnsuitableExtensions() { RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control, VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME); - /* */ // VK_EXT_extended_dynamic_state + // VK_EXT_extended_dynamic_state extensions.extended_dynamic_state = features.extended_dynamic_state.extendedDynamicState; RemoveExtensionFeatureIfUnsuitable(extensions.extended_dynamic_state, features.extended_dynamic_state, @@ -1268,7 +1268,6 @@ void Device::RemoveUnsuitableExtensions() { VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME); // VK_EXT_robustness2 - // Enable if at least one robustness2 feature is available extensions.robustness_2 = features.robustness2.robustBufferAccess2 || features.robustness2.robustImageAccess2 || features.robustness2.nullDescriptor; @@ -1277,25 +1276,10 @@ void Device::RemoveUnsuitableExtensions() { VK_EXT_ROBUSTNESS_2_EXTENSION_NAME); // VK_EXT_image_robustness - // Enable if robustImageAccess is available extensions.image_robustness = features.image_robustness.robustImageAccess; RemoveExtensionFeatureIfUnsuitable(extensions.image_robustness, features.image_robustness, VK_EXT_IMAGE_ROBUSTNESS_EXTENSION_NAME); - // VK_EXT_provoking_vertex - if (Settings::values.provoking_vertex.GetValue()) { - extensions.provoking_vertex = features.provoking_vertex.provokingVertexLast - && features.provoking_vertex - .transformFeedbackPreservesProvokingVertex; - RemoveExtensionFeatureIfUnsuitable(extensions.provoking_vertex, - features.provoking_vertex, - VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME); - } else { - RemoveExtensionFeature(extensions.provoking_vertex, - features.provoking_vertex, - VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME); - } - // VK_KHR_shader_atomic_int64 extensions.shader_atomic_int64 = features.shader_atomic_int64.shaderBufferInt64Atomics && features.shader_atomic_int64.shaderSharedInt64Atomics; @@ -1319,21 +1303,12 @@ void Device::RemoveUnsuitableExtensions() { VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME); // VK_EXT_transform_feedback - // We only require the basic transformFeedback feature and at least - // one transform feedback buffer. We keep transformFeedbackQueries as it's used by - // the streaming byte count implementation. GeometryStreams and multiple streams - // are not strictly required since we currently support only stream 0. extensions.transform_feedback = features.transform_feedback.transformFeedback && properties.transform_feedback.maxTransformFeedbackBuffers > 0 && properties.transform_feedback.transformFeedbackQueries; RemoveExtensionFeatureIfUnsuitable(extensions.transform_feedback, features.transform_feedback, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME); - if (extensions.transform_feedback) { - LOG_INFO(Render_Vulkan, "VK_EXT_transform_feedback enabled (buffers={}, queries={})", - properties.transform_feedback.maxTransformFeedbackBuffers, - properties.transform_feedback.transformFeedbackQueries); - } // VK_EXT_vertex_input_dynamic_state extensions.vertex_input_dynamic_state = diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h index caf91104df..79fb0c186c 100644 --- a/src/video_core/vulkan_common/vulkan_device.h +++ b/src/video_core/vulkan_common/vulkan_device.h @@ -719,6 +719,22 @@ public: return extensions.provoking_vertex; } + /// Returns true if first vertex provoking mode can be used. + bool SupportsProvokingVertexFirstMode() const { + return extensions.provoking_vertex; + } + + /// Returns true if last vertex provoking mode can be used. + bool SupportsProvokingVertexLastMode() const { + return extensions.provoking_vertex && features.provoking_vertex.provokingVertexLast; + } + + /// Returns true if transform feedback preserves provoking vertex mode semantics. + bool SupportsTransformFeedbackProvokingVertexPreservation() const { + return extensions.provoking_vertex && + features.provoking_vertex.transformFeedbackPreservesProvokingVertex; + } + /// Returns true if the device supports VK_KHR_shader_atomic_int64. bool IsExtShaderAtomicInt64Supported() const { return extensions.shader_atomic_int64; From f4c2a3c13d139ce424b3358c9fb8fbed1d6b859e Mon Sep 17 00:00:00 2001 From: CamilleLaVey Date: Tue, 7 Apr 2026 02:43:22 -0400 Subject: [PATCH 4/9] [vulkan] Removal of VK_EXT_swapchain_maintenance1 --- .../vulkan_common/vulkan_device.cpp | 20 ------------------- src/video_core/vulkan_common/vulkan_device.h | 6 ------ .../vulkan_common/vulkan_instance.cpp | 8 -------- 3 files changed, 34 deletions(-) diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index f26d2aaa8e..9a291a0440 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -1352,26 +1352,6 @@ void Device::RemoveUnsuitableExtensions() { features.workgroup_memory_explicit_layout, VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME); - // VK_EXT_swapchain_maintenance1 (extension only, has features) - // Requires VK_EXT_surface_maintenance1 instance extension - extensions.swapchain_maintenance1 = features.swapchain_maintenance1.swapchainMaintenance1; - if (extensions.swapchain_maintenance1) { - // Check if VK_EXT_surface_maintenance1 instance extension is available - const auto instance_extensions = vk::EnumerateInstanceExtensionProperties(dld); - const bool has_surface_maintenance1 = instance_extensions && std::ranges::any_of(*instance_extensions, - [](const VkExtensionProperties& prop) { - return std::strcmp(prop.extensionName, VK_EXT_SURFACE_MAINTENANCE_1_EXTENSION_NAME) == 0; - }); - if (!has_surface_maintenance1) { - LOG_WARNING(Render_Vulkan, - "VK_EXT_swapchain_maintenance1 requires VK_EXT_surface_maintenance1, disabling"); - extensions.swapchain_maintenance1 = false; - features.swapchain_maintenance1.swapchainMaintenance1 = false; - } - } - RemoveExtensionFeatureIfUnsuitable(extensions.swapchain_maintenance1, features.swapchain_maintenance1, - VK_EXT_SWAPCHAIN_MAINTENANCE_1_EXTENSION_NAME); - // VK_KHR_maintenance1 (core in Vulkan 1.1, no features) extensions.maintenance1 = loaded_extensions.contains(VK_KHR_MAINTENANCE_1_EXTENSION_NAME); RemoveExtensionIfUnsuitable(extensions.maintenance1, VK_KHR_MAINTENANCE_1_EXTENSION_NAME); diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h index 79fb0c186c..be106d6962 100644 --- a/src/video_core/vulkan_common/vulkan_device.h +++ b/src/video_core/vulkan_common/vulkan_device.h @@ -64,7 +64,6 @@ VK_DEFINE_HANDLE(VmaAllocator) FEATURE(EXT, Robustness2, ROBUSTNESS_2, robustness2) \ FEATURE(EXT, TransformFeedback, TRANSFORM_FEEDBACK, transform_feedback) \ FEATURE(EXT, VertexInputDynamicState, VERTEX_INPUT_DYNAMIC_STATE, vertex_input_dynamic_state) \ - FEATURE(EXT, SwapchainMaintenance1, SWAPCHAIN_MAINTENANCE_1, swapchain_maintenance1) \ FEATURE(KHR, Maintenance5, MAINTENANCE_5, maintenance5) \ FEATURE(KHR, Maintenance6, MAINTENANCE_6, maintenance6) \ FEATURE(KHR, PipelineExecutableProperties, PIPELINE_EXECUTABLE_PROPERTIES, \ @@ -473,11 +472,6 @@ public: return extensions.swapchain_mutable_format; } - /// Returns true if VK_EXT_swapchain_maintenance1 is enabled. - bool IsExtSwapchainMaintenance1Enabled() const { - return extensions.swapchain_maintenance1; - } - /// Returns true if VK_KHR_shader_float_controls is enabled. bool IsKhrShaderFloatControlsSupported() const { return extensions.shader_float_controls; diff --git a/src/video_core/vulkan_common/vulkan_instance.cpp b/src/video_core/vulkan_common/vulkan_instance.cpp index b1a53ab4f3..398342296e 100644 --- a/src/video_core/vulkan_common/vulkan_instance.cpp +++ b/src/video_core/vulkan_common/vulkan_instance.cpp @@ -81,14 +81,6 @@ namespace { #endif if (enable_validation && AreExtensionsSupported(dld, *properties, std::array{VK_EXT_DEBUG_UTILS_EXTENSION_NAME})) extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME); - // VK_EXT_surface_maintenance1 is required for VK_EXT_swapchain_maintenance1 - if (window_type != Core::Frontend::WindowSystemType::Headless && AreExtensionsSupported(dld, *properties, std::array{VK_EXT_SURFACE_MAINTENANCE_1_EXTENSION_NAME})) { - extensions.push_back(VK_EXT_SURFACE_MAINTENANCE_1_EXTENSION_NAME); - // Some(which?) drivers dont like being told to load this extension(why?) - // NVIDIA on FreeBSD is totally fine with this through - if (AreExtensionsSupported(dld, *properties, std::array{VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME})) - extensions.push_back(VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME); - } } return extensions; } From 135a6adc1aa9546002d76ef4504ddee02f1fb2e4 Mon Sep 17 00:00:00 2001 From: CamilleLaVey Date: Tue, 7 Apr 2026 02:59:11 -0400 Subject: [PATCH 5/9] [vulkan] Refined handling for Maintenance features --- .../renderer_vulkan/vk_texture_cache.cpp | 14 +++++++++++ src/video_core/vulkan_common/vulkan.h | 5 +--- .../vulkan_common/vulkan_device.cpp | 25 ++++--------------- src/video_core/vulkan_common/vulkan_device.h | 6 ----- 4 files changed, 20 insertions(+), 30 deletions(-) diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index d51564dcb3..48aa5ec476 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -275,6 +275,19 @@ constexpr VkBorderColor ConvertBorderColor(const std::array& color) { return VK_COMPONENT_SWIZZLE_ZERO; } +void SanitizeDepthStencilSwizzle(std::array& swizzle, + bool supports_depth_stencil_swizzle_one) { + if (supports_depth_stencil_swizzle_one) { + return; + } + std::replace_if(swizzle.begin(), swizzle.end(), + [](SwizzleSource value) { + return value == SwizzleSource::OneFloat || + value == SwizzleSource::OneInt; + }, + SwizzleSource::Zero); +} + [[nodiscard]] VkImageViewType ImageViewType(Shader::TextureType type) { switch (type) { case Shader::TextureType::Color1D: @@ -2109,6 +2122,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI !device->IsExt4444FormatsSupported()); if ((aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0) { std::ranges::transform(swizzle, swizzle.begin(), ConvertGreenRed); + SanitizeDepthStencilSwizzle(swizzle, device->SupportsDepthStencilSwizzleOne()); } } const auto format_info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format); diff --git a/src/video_core/vulkan_common/vulkan.h b/src/video_core/vulkan_common/vulkan.h index 2cc0f0d7f0..2609e8dc0f 100644 --- a/src/video_core/vulkan_common/vulkan.h +++ b/src/video_core/vulkan_common/vulkan.h @@ -22,16 +22,13 @@ #include -// Define maintenance 7-9 extension names (not yet in official Vulkan headers) +// Define maintenance 7-8 extension names (not yet in official Vulkan headers) #ifndef VK_KHR_MAINTENANCE_7_EXTENSION_NAME #define VK_KHR_MAINTENANCE_7_EXTENSION_NAME "VK_KHR_maintenance7" #endif #ifndef VK_KHR_MAINTENANCE_8_EXTENSION_NAME #define VK_KHR_MAINTENANCE_8_EXTENSION_NAME "VK_KHR_maintenance8" #endif -#ifndef VK_KHR_MAINTENANCE_9_EXTENSION_NAME -#define VK_KHR_MAINTENANCE_9_EXTENSION_NAME "VK_KHR_maintenance9" -#endif // Sanitize macros #undef CreateEvent diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index 9a291a0440..2fa652406b 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -1352,15 +1352,15 @@ void Device::RemoveUnsuitableExtensions() { features.workgroup_memory_explicit_layout, VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME); - // VK_KHR_maintenance1 (core in Vulkan 1.1, no features) + // VK_KHR_maintenance1 extensions.maintenance1 = loaded_extensions.contains(VK_KHR_MAINTENANCE_1_EXTENSION_NAME); RemoveExtensionIfUnsuitable(extensions.maintenance1, VK_KHR_MAINTENANCE_1_EXTENSION_NAME); - // VK_KHR_maintenance2 (core in Vulkan 1.1, no features) + // VK_KHR_maintenance2 extensions.maintenance2 = loaded_extensions.contains(VK_KHR_MAINTENANCE_2_EXTENSION_NAME); RemoveExtensionIfUnsuitable(extensions.maintenance2, VK_KHR_MAINTENANCE_2_EXTENSION_NAME); - // VK_KHR_maintenance3 (core in Vulkan 1.1, no features) + // VK_KHR_maintenance3 extensions.maintenance3 = loaded_extensions.contains(VK_KHR_MAINTENANCE_3_EXTENSION_NAME); RemoveExtensionIfUnsuitable(extensions.maintenance3, VK_KHR_MAINTENANCE_3_EXTENSION_NAME); @@ -1371,17 +1371,6 @@ void Device::RemoveUnsuitableExtensions() { // VK_KHR_maintenance5 extensions.maintenance5 = features.maintenance5.maintenance5; - - if (extensions.maintenance5) { - LOG_INFO(Render_Vulkan, "VK_KHR_maintenance5 properties: polygonModePointSize={} " - "depthStencilSwizzleOne={} earlyFragmentTests={} nonStrictWideLines={}", - properties.maintenance5.polygonModePointSize, - properties.maintenance5.depthStencilSwizzleOneSupport, - properties.maintenance5.earlyFragmentMultisampleCoverageAfterSampleCounting && - properties.maintenance5.earlyFragmentSampleMaskTestBeforeSampleCounting, - properties.maintenance5.nonStrictWideLinesUseParallelogram); - } - RemoveExtensionFeatureIfUnsuitable(extensions.maintenance5, features.maintenance5, VK_KHR_MAINTENANCE_5_EXTENSION_NAME); @@ -1390,17 +1379,13 @@ void Device::RemoveUnsuitableExtensions() { RemoveExtensionFeatureIfUnsuitable(extensions.maintenance6, features.maintenance6, VK_KHR_MAINTENANCE_6_EXTENSION_NAME); - // VK_KHR_maintenance7 (proposed for Vulkan 1.4, no features) + // VK_KHR_maintenance7 extensions.maintenance7 = loaded_extensions.contains(VK_KHR_MAINTENANCE_7_EXTENSION_NAME); RemoveExtensionIfUnsuitable(extensions.maintenance7, VK_KHR_MAINTENANCE_7_EXTENSION_NAME); - // VK_KHR_maintenance8 (proposed for Vulkan 1.4, no features) + // VK_KHR_maintenance8 extensions.maintenance8 = loaded_extensions.contains(VK_KHR_MAINTENANCE_8_EXTENSION_NAME); RemoveExtensionIfUnsuitable(extensions.maintenance8, VK_KHR_MAINTENANCE_8_EXTENSION_NAME); - - // VK_KHR_maintenance9 (proposed for Vulkan 1.4, no features) - extensions.maintenance9 = loaded_extensions.contains(VK_KHR_MAINTENANCE_9_EXTENSION_NAME); - RemoveExtensionIfUnsuitable(extensions.maintenance9, VK_KHR_MAINTENANCE_9_EXTENSION_NAME); } void Device::SetupFamilies(VkSurfaceKHR surface) { diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h index be106d6962..f01a01198e 100644 --- a/src/video_core/vulkan_common/vulkan_device.h +++ b/src/video_core/vulkan_common/vulkan_device.h @@ -99,7 +99,6 @@ VK_DEFINE_HANDLE(VmaAllocator) EXTENSION(KHR, MAINTENANCE_3, maintenance3) \ EXTENSION(KHR, MAINTENANCE_7, maintenance7) \ EXTENSION(KHR, MAINTENANCE_8, maintenance8) \ - EXTENSION(KHR, MAINTENANCE_9, maintenance9) \ EXTENSION(NV, DEVICE_DIAGNOSTICS_CONFIG, device_diagnostics_config) \ EXTENSION(NV, GEOMETRY_SHADER_PASSTHROUGH, geometry_shader_passthrough) \ EXTENSION(NV, VIEWPORT_ARRAY2, viewport_array2) \ @@ -903,11 +902,6 @@ public: return extensions.maintenance8; } - /// Returns true if the device supports VK_KHR_maintenance9. - bool IsKhrMaintenance9Supported() const { - return extensions.maintenance9; - } - /// Returns true if the device supports UINT8 index buffer conversion via compute shader. bool SupportsUint8Indices() const { return features.bit8_storage.storageBuffer8BitAccess && From fc83061241120e450cc5043c95895237eb4853f5 Mon Sep 17 00:00:00 2001 From: CamilleLaVey Date: Tue, 7 Apr 2026 03:44:18 -0400 Subject: [PATCH 6/9] [vulkan] Removal of VK_EXT_multi_draw --- .../renderer_vulkan/vk_rasterizer.cpp | 52 ++++--------------- .../vulkan_common/vulkan_device.cpp | 16 ------ src/video_core/vulkan_common/vulkan_device.h | 7 --- .../vulkan_common/vulkan_wrapper.cpp | 2 - src/video_core/vulkan_common/vulkan_wrapper.h | 15 ------ 5 files changed, 10 insertions(+), 82 deletions(-) diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index f867980a6f..ba7b5d8c1b 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -200,11 +200,6 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler), wfi_event(device.GetLogical().CreateEvent()) { scheduler.SetQueryCache(query_cache); - - // Log multi-draw support - if (device.IsExtMultiDrawSupported()) { - LOG_INFO(Render_Vulkan, "VK_EXT_multi_draw is enabled for optimized draw calls"); - } } RasterizerVulkan::~RasterizerVulkan() = default; @@ -243,43 +238,16 @@ void RasterizerVulkan::Draw(bool is_indexed, u32 instance_count) { const u32 num_instances{instance_count}; const DrawParams draw_params{MakeDrawParams(draw_state, num_instances, is_indexed)}; - // Use VK_EXT_multi_draw if available (single draw becomes multi-draw with count=1) - if (device.IsExtMultiDrawSupported()) { - scheduler.Record([draw_params](vk::CommandBuffer cmdbuf) { - if (draw_params.is_indexed) { - // Use multi-draw indexed with single draw - const VkMultiDrawIndexedInfoEXT multi_draw_info{ - .firstIndex = draw_params.first_index, - .indexCount = draw_params.num_vertices, - }; - const int32_t vertex_offset = static_cast(draw_params.base_vertex); - cmdbuf.DrawMultiIndexedEXT(1, &multi_draw_info, draw_params.num_instances, - draw_params.base_instance, - sizeof(VkMultiDrawIndexedInfoEXT), &vertex_offset); - } else { - // Use multi-draw with single draw - const VkMultiDrawInfoEXT multi_draw_info{ - .firstVertex = draw_params.base_vertex, - .vertexCount = draw_params.num_vertices, - }; - cmdbuf.DrawMultiEXT(1, &multi_draw_info, draw_params.num_instances, - draw_params.base_instance, - sizeof(VkMultiDrawInfoEXT)); - } - }); - } else { - // Fallback to standard draw calls - scheduler.Record([draw_params](vk::CommandBuffer cmdbuf) { - if (draw_params.is_indexed) { - cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances, - draw_params.first_index, draw_params.base_vertex, - draw_params.base_instance); - } else { - cmdbuf.Draw(draw_params.num_vertices, draw_params.num_instances, - draw_params.base_vertex, draw_params.base_instance); - } - }); - } + scheduler.Record([draw_params](vk::CommandBuffer cmdbuf) { + if (draw_params.is_indexed) { + cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances, + draw_params.first_index, draw_params.base_vertex, + draw_params.base_instance); + } else { + cmdbuf.Draw(draw_params.num_vertices, draw_params.num_instances, + draw_params.base_vertex, draw_params.base_instance); + } + }); // Log draw call if (Settings::values.gpu_logging_enabled.GetValue() && diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index 2fa652406b..ec6f54da22 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -1078,11 +1078,6 @@ bool Device::GetSuitability(bool requires_swapchain) { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_5_PROPERTIES_KHR; SetNext(next, properties.maintenance5); } - if (extensions.multi_draw) { - properties.multi_draw.sType = - VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_PROPERTIES_EXT; - SetNext(next, properties.multi_draw); - } // Perform the property fetch. physical.GetProperties2(properties2); @@ -1317,17 +1312,6 @@ void Device::RemoveUnsuitableExtensions() { features.vertex_input_dynamic_state, VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME); - // VK_EXT_multi_draw - extensions.multi_draw = features.multi_draw.multiDraw; - - if (extensions.multi_draw) { - LOG_INFO(Render_Vulkan, "VK_EXT_multi_draw: maxMultiDrawCount={}", - properties.multi_draw.maxMultiDrawCount); - } - - RemoveExtensionFeatureIfUnsuitable(extensions.multi_draw, features.multi_draw, - VK_EXT_MULTI_DRAW_EXTENSION_NAME); - // VK_KHR_pipeline_executable_properties if (Settings::values.renderer_shader_feedback.GetValue()) { extensions.pipeline_executable_properties = diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h index f01a01198e..fd189b19b6 100644 --- a/src/video_core/vulkan_common/vulkan_device.h +++ b/src/video_core/vulkan_common/vulkan_device.h @@ -57,7 +57,6 @@ VK_DEFINE_HANDLE(VmaAllocator) FEATURE(EXT, 4444Formats, 4444_FORMATS, format_a4b4g4r4) \ FEATURE(EXT, IndexTypeUint8, INDEX_TYPE_UINT8, index_type_uint8) \ FEATURE(EXT, LineRasterization, LINE_RASTERIZATION, line_rasterization) \ - FEATURE(EXT, MultiDraw, MULTI_DRAW, multi_draw) \ FEATURE(EXT, PrimitiveTopologyListRestart, PRIMITIVE_TOPOLOGY_LIST_RESTART, \ primitive_topology_list_restart) \ FEATURE(EXT, ProvokingVertex, PROVOKING_VERTEX, provoking_vertex) \ @@ -887,11 +886,6 @@ public: return extensions.maintenance6; } - /// Returns true if the device supports VK_EXT_multi_draw. - bool IsExtMultiDrawSupported() const { - return extensions.multi_draw; - } - /// Returns true if the device supports VK_KHR_maintenance7. bool IsKhrMaintenance7Supported() const { return extensions.maintenance7; @@ -1029,7 +1023,6 @@ private: VkPhysicalDeviceSubgroupSizeControlProperties subgroup_size_control{}; VkPhysicalDeviceTransformFeedbackPropertiesEXT transform_feedback{}; VkPhysicalDeviceMaintenance5PropertiesKHR maintenance5{}; - VkPhysicalDeviceMultiDrawPropertiesEXT multi_draw{}; VkPhysicalDeviceProperties properties{}; }; diff --git a/src/video_core/vulkan_common/vulkan_wrapper.cpp b/src/video_core/vulkan_common/vulkan_wrapper.cpp index a2fa2b50c6..f59ac7d6bc 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.cpp +++ b/src/video_core/vulkan_common/vulkan_wrapper.cpp @@ -116,8 +116,6 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept { X(vkCmdDrawIndirectCount); X(vkCmdDrawIndexedIndirectCount); X(vkCmdDrawIndirectByteCountEXT); - X(vkCmdDrawMultiEXT); - X(vkCmdDrawMultiIndexedEXT); X(vkCmdEndConditionalRenderingEXT); X(vkCmdEndQuery); X(vkCmdEndRenderPass); diff --git a/src/video_core/vulkan_common/vulkan_wrapper.h b/src/video_core/vulkan_common/vulkan_wrapper.h index 872fbd858e..aaff66359e 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.h +++ b/src/video_core/vulkan_common/vulkan_wrapper.h @@ -218,8 +218,6 @@ struct DeviceDispatch : InstanceDispatch { PFN_vkCmdDrawIndirectCount vkCmdDrawIndirectCount{}; PFN_vkCmdDrawIndexedIndirectCount vkCmdDrawIndexedIndirectCount{}; PFN_vkCmdDrawIndirectByteCountEXT vkCmdDrawIndirectByteCountEXT{}; - PFN_vkCmdDrawMultiEXT vkCmdDrawMultiEXT{}; - PFN_vkCmdDrawMultiIndexedEXT vkCmdDrawMultiIndexedEXT{}; PFN_vkCmdEndConditionalRenderingEXT vkCmdEndConditionalRenderingEXT{}; PFN_vkCmdEndDebugUtilsLabelEXT vkCmdEndDebugUtilsLabelEXT{}; PFN_vkCmdEndQuery vkCmdEndQuery{}; @@ -1241,19 +1239,6 @@ public: counter_buffer_offset, counter_offset, stride); } - void DrawMultiEXT(u32 draw_count, const VkMultiDrawInfoEXT* vertex_info, - u32 instance_count, u32 first_instance, u32 stride) const noexcept { - dld->vkCmdDrawMultiEXT(handle, draw_count, vertex_info, instance_count, first_instance, - stride); - } - - void DrawMultiIndexedEXT(u32 draw_count, const VkMultiDrawIndexedInfoEXT* index_info, - u32 instance_count, u32 first_instance, u32 stride, - const int32_t* vertex_offset) const noexcept { - dld->vkCmdDrawMultiIndexedEXT(handle, draw_count, index_info, instance_count, - first_instance, stride, vertex_offset); - } - void ClearAttachments(Span attachments, Span rects) const noexcept { dld->vkCmdClearAttachments(handle, attachments.size(), attachments.data(), rects.size(), From 7820d8083b970233fd99580fe494bb021885bce3 Mon Sep 17 00:00:00 2001 From: CamilleLaVey Date: Tue, 7 Apr 2026 15:28:17 -0400 Subject: [PATCH 7/9] [vulkan] Refining ProvokingVertex remork --- src/video_core/renderer_vulkan/vk_pipeline_cache.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 0235c53ea1..5f86506961 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -611,6 +611,18 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading (key.state.dynamic_vertex_input != 0) != dynamic_features.has_dynamic_vertex_input) { return; } + + const bool key_requests_provoking_last = key.state.provoking_vertex_last != 0; + if (key_requests_provoking_last && !dynamic_features.has_provoking_vertex_last_mode) { + return; + } + + const bool key_uses_transform_feedback = key.state.xfb_enabled != 0; + if (key_uses_transform_feedback && key_requests_provoking_last && + !dynamic_features.has_provoking_vertex_tf_preserve) { + return; + } + workers.QueueWork([this, key, envs_ = std::move(envs), &state, &callback]() mutable { ShaderPools pools; boost::container::static_vector env_ptrs; From e489363ed7eb213c36e233a1e1b793f5bf609813 Mon Sep 17 00:00:00 2001 From: CamilleLaVey Date: Tue, 7 Apr 2026 15:51:16 -0400 Subject: [PATCH 8/9] [vulkan] Removal of Indexing Descriptors --- dist/languages/ar.ts | 14 +------------- dist/languages/ca.ts | 13 +------------ dist/languages/cs.ts | 13 +------------ dist/languages/da.ts | 13 +------------ dist/languages/de.ts | 13 +------------ dist/languages/el.ts | 13 +------------ dist/languages/es.ts | 14 +------------- dist/languages/fi.ts | 13 +------------ dist/languages/fr.ts | 14 +------------- dist/languages/hu.ts | 13 +------------ dist/languages/id.ts | 13 +------------ dist/languages/it.ts | 14 +------------- dist/languages/ja_JP.ts | 13 +------------ dist/languages/ko_KR.ts | 13 +------------ dist/languages/nb.ts | 13 +------------ dist/languages/nl.ts | 13 +------------ dist/languages/pl.ts | 14 +------------- dist/languages/pt_BR.ts | 13 +------------ dist/languages/pt_PT.ts | 13 +------------ dist/languages/ru_RU.ts | 14 +------------- dist/languages/sv.ts | 14 +------------- dist/languages/tr_TR.ts | 13 +------------ dist/languages/uk.ts | 14 +------------- dist/languages/vi.ts | 13 +------------ dist/languages/vi_VN.ts | 14 +------------- dist/languages/zh_CN.ts | 14 +------------- dist/languages/zh_TW.ts | 13 +------------ .../features/settings/model/BooleanSetting.kt | 1 - .../features/settings/model/view/SettingsItem.kt | 7 ------- .../settings/ui/SettingsFragmentPresenter.kt | 1 - src/android/app/src/main/res/values-ar/strings.xml | 2 -- .../app/src/main/res/values-ckb/strings.xml | 2 -- src/android/app/src/main/res/values-cs/strings.xml | 2 -- src/android/app/src/main/res/values-de/strings.xml | 2 -- src/android/app/src/main/res/values-es/strings.xml | 2 -- src/android/app/src/main/res/values-fa/strings.xml | 2 -- src/android/app/src/main/res/values-fr/strings.xml | 2 -- src/android/app/src/main/res/values-he/strings.xml | 2 -- src/android/app/src/main/res/values-hu/strings.xml | 2 -- src/android/app/src/main/res/values-id/strings.xml | 2 -- src/android/app/src/main/res/values-it/strings.xml | 2 -- src/android/app/src/main/res/values-ja/strings.xml | 2 -- src/android/app/src/main/res/values-ko/strings.xml | 2 -- src/android/app/src/main/res/values-nb/strings.xml | 2 -- src/android/app/src/main/res/values-pl/strings.xml | 2 -- .../app/src/main/res/values-pt-rBR/strings.xml | 2 -- .../app/src/main/res/values-pt-rPT/strings.xml | 2 -- src/android/app/src/main/res/values-ru/strings.xml | 2 -- src/android/app/src/main/res/values-sr/strings.xml | 2 -- src/android/app/src/main/res/values-uk/strings.xml | 2 -- src/android/app/src/main/res/values-vi/strings.xml | 2 -- .../app/src/main/res/values-zh-rCN/strings.xml | 2 -- .../app/src/main/res/values-zh-rTW/strings.xml | 2 -- src/android/app/src/main/res/values/strings.xml | 2 -- src/common/settings.h | 1 - src/qt_common/config/shared_translation.cpp | 4 ---- src/video_core/vulkan_common/vulkan_device.cpp | 12 ------------ src/video_core/vulkan_common/vulkan_device.h | 6 ------ 58 files changed, 27 insertions(+), 414 deletions(-) diff --git a/dist/languages/ar.ts b/dist/languages/ar.ts index 3c1cc8ed75..72195d7f4a 100644 --- a/dist/languages/ar.ts +++ b/dist/languages/ar.ts @@ -1136,18 +1136,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء. - - - Descriptor Indexing - فهرسة الوصف - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - يُحسّن معالجة الملمس والذاكرة المؤقتة وطبقة ترجمة ماكسويل. -تدعم بعض أجهزة Vulkan الإصدار 1.1+‎ وجميع أجهزة 1.2+‎ هذه الإضافة. - Sample Shading @@ -10620,4 +10608,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be وصل إجمالي زمن التشغيل إلى الحد الأقصى.
- \ No newline at end of file + diff --git a/dist/languages/ca.ts b/dist/languages/ca.ts index 58789f7b99..74a8c99ef9 100644 --- a/dist/languages/ca.ts +++ b/dist/languages/ca.ts @@ -1084,17 +1084,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - Sample Shading @@ -10493,4 +10482,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/dist/languages/cs.ts b/dist/languages/cs.ts index 5576501dfd..34cf60f078 100644 --- a/dist/languages/cs.ts +++ b/dist/languages/cs.ts @@ -1084,17 +1084,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - Sample Shading @@ -10481,4 +10470,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/dist/languages/da.ts b/dist/languages/da.ts index 809ef7669c..939c641541 100644 --- a/dist/languages/da.ts +++ b/dist/languages/da.ts @@ -1086,17 +1086,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - Sample Shading @@ -10475,4 +10464,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/dist/languages/de.ts b/dist/languages/de.ts index ab2b3a536c..bed5d5e94d 100644 --- a/dist/languages/de.ts +++ b/dist/languages/de.ts @@ -1094,17 +1094,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - Sample Shading @@ -10505,4 +10494,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/dist/languages/el.ts b/dist/languages/el.ts index ed2a147c05..9742495ac4 100644 --- a/dist/languages/el.ts +++ b/dist/languages/el.ts @@ -1086,17 +1086,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - Sample Shading @@ -10471,4 +10460,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/dist/languages/es.ts b/dist/languages/es.ts index 862abe585d..29557af4b2 100644 --- a/dist/languages/es.ts +++ b/dist/languages/es.ts @@ -1141,18 +1141,6 @@ Números más altos permiten úsar más funciones y pueden aumentar el rendimien Enables vertex input dynamic state feature for better quality and performance. Activa la función de estado dinámico de entrada de vértices para una mejor calidad y rendimiento. - - - Descriptor Indexing - Indexación del descriptor - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Mejora el manejo de texturas, búferes y la capa de traducción de Maxwell. -Algunos dispositivos Vulkan 1.1+ y todos los 1.2+ son compatibles con esta extensión. - Sample Shading @@ -10634,4 +10622,4 @@ Seleccionando "Desde Eden", los datos de guardado anteriores alojados Se ha alcanzado el límite total de tiempo de juego. - \ No newline at end of file + diff --git a/dist/languages/fi.ts b/dist/languages/fi.ts index 1ea6834ea0..f29f994c13 100644 --- a/dist/languages/fi.ts +++ b/dist/languages/fi.ts @@ -1084,17 +1084,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - Sample Shading @@ -10442,4 +10431,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/dist/languages/fr.ts b/dist/languages/fr.ts index 223c13b51d..1339bd47ed 100644 --- a/dist/languages/fr.ts +++ b/dist/languages/fr.ts @@ -1132,18 +1132,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - Indexation des descripteurs - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Améliore la gestion des textures et des tampons ainsi que la couche de traduction Maxwell. -Certains appareils compatibles Vulkan 1.1+ et tous ceux en 1.2+ prennent en charge cette extension. - Sample Shading @@ -10581,4 +10569,4 @@ En sélectionnant « Depuis Eden », les données de sauvegarde précédemment s Le temps de jeu total a atteint le maximum. - \ No newline at end of file + diff --git a/dist/languages/hu.ts b/dist/languages/hu.ts index 98d33ff38b..ad9a959bb8 100644 --- a/dist/languages/hu.ts +++ b/dist/languages/hu.ts @@ -1092,17 +1092,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - Sample Shading @@ -10476,4 +10465,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/dist/languages/id.ts b/dist/languages/id.ts index de17a2ba55..26e9e4a601 100644 --- a/dist/languages/id.ts +++ b/dist/languages/id.ts @@ -1107,17 +1107,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - Sample Shading @@ -10497,4 +10486,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/dist/languages/it.ts b/dist/languages/it.ts index fb0ba9e940..aa18ace584 100644 --- a/dist/languages/it.ts +++ b/dist/languages/it.ts @@ -1136,18 +1136,6 @@ Gli stati più alti consentono più funzionalità e possono migliorare le presta Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - Indicizzazione descrittori - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Migliora la gestione di texture e buffer, ma anche il layer di traduzione Maxwell. -Alcuni dispositivi con Vulkan 1.1+ e tutti quelli con 1.2+ supportano quest'estensione. - Sample Shading @@ -10613,4 +10601,4 @@ Selezionando "Da Eden", i dati di salvataggio pre-esistenti in Ryujinx Il tempo di gioco totale ha raggiunto il limite massimo. - \ No newline at end of file + diff --git a/dist/languages/ja_JP.ts b/dist/languages/ja_JP.ts index 24ee17c10b..bad9dcfcf2 100644 --- a/dist/languages/ja_JP.ts +++ b/dist/languages/ja_JP.ts @@ -1089,17 +1089,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - Sample Shading @@ -10499,4 +10488,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/dist/languages/ko_KR.ts b/dist/languages/ko_KR.ts index dafbf93de3..078e3b3a20 100644 --- a/dist/languages/ko_KR.ts +++ b/dist/languages/ko_KR.ts @@ -1086,17 +1086,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - Sample Shading @@ -10497,4 +10486,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/dist/languages/nb.ts b/dist/languages/nb.ts index f3ed39d196..6c88a222aa 100644 --- a/dist/languages/nb.ts +++ b/dist/languages/nb.ts @@ -1086,17 +1086,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - Sample Shading @@ -10498,4 +10487,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/dist/languages/nl.ts b/dist/languages/nl.ts index 503a3ad31f..869ead9df0 100644 --- a/dist/languages/nl.ts +++ b/dist/languages/nl.ts @@ -1095,17 +1095,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - Sample Shading @@ -10494,4 +10483,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/dist/languages/pl.ts b/dist/languages/pl.ts index 57043f143a..6668939f93 100644 --- a/dist/languages/pl.ts +++ b/dist/languages/pl.ts @@ -1135,18 +1135,6 @@ Wyższe poziomy pozwalają na użycie większej liczby funkcji i mogą zwiększy Enables vertex input dynamic state feature for better quality and performance. Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność. - - - Descriptor Indexing - Indeksowanie deskryptorów - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Poprawia obsługę tekstur i buforów oraz warstwę translacji Maxwell. -Niektóre urządzenia z Vulkanem 1.1+ i wszystkie z 1.2+ obsługują to rozszerzenie. - Sample Shading @@ -10615,4 +10603,4 @@ Wybierając „Z Eden”, dotychczasowe dane zapisu przechowywane w Ryujinx zost Łączny czas gry osiągnął maksimum. - \ No newline at end of file + diff --git a/dist/languages/pt_BR.ts b/dist/languages/pt_BR.ts index deb2d8d61a..c0ff995256 100644 --- a/dist/languages/pt_BR.ts +++ b/dist/languages/pt_BR.ts @@ -1119,17 +1119,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - Sample Shading @@ -10531,4 +10520,4 @@ Ao selecionar "Do Eden", os dados salvos anteriores armazenados no Ryu - \ No newline at end of file + diff --git a/dist/languages/pt_PT.ts b/dist/languages/pt_PT.ts index 22affcc6eb..fb0f3e11c9 100644 --- a/dist/languages/pt_PT.ts +++ b/dist/languages/pt_PT.ts @@ -1094,17 +1094,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - Sample Shading @@ -10497,4 +10486,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/dist/languages/ru_RU.ts b/dist/languages/ru_RU.ts index e223a53b9c..2511049613 100644 --- a/dist/languages/ru_RU.ts +++ b/dist/languages/ru_RU.ts @@ -1141,18 +1141,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. Включает функцию динамического состояния вершинного ввода для повышения качества и производительности. - - - Descriptor Indexing - Индексирование дескрипторов - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Улучшает текстуру и обработку буфера и уровень трансляции Maxwell. -Некоторые устройства Vulkan 1.1+ и все 1.2+ поддерживают это расширение. - Sample Shading @@ -10627,4 +10615,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be Общее максимальное игровое время. - \ No newline at end of file + diff --git a/dist/languages/sv.ts b/dist/languages/sv.ts index e7a5e84e87..8c525ba02a 100644 --- a/dist/languages/sv.ts +++ b/dist/languages/sv.ts @@ -1149,18 +1149,6 @@ Högre tillstånd möjliggör fler funktioner och kan öka prestandan, men kan o Enables vertex input dynamic state feature for better quality and performance. Aktiverar funktionen för dynamiskt tillstånd för vertexinmatning för bättre kvalitet och prestanda. - - - Descriptor Indexing - Indexering av deskriptorer - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Förbättrar textur- och bufferthantering samt Maxwell-översättningslagret. -Vissa Vulkan 1.1+ och alla 1.2+ enheter stöder detta tillägg. - Sample Shading @@ -10635,4 +10623,4 @@ Om du väljer ”Från Eden” tas tidigare sparade data bort som lagrats i Ryuj Maximal total speltid uppnådd. - \ No newline at end of file + diff --git a/dist/languages/tr_TR.ts b/dist/languages/tr_TR.ts index 8861e0e301..9edaac9303 100644 --- a/dist/languages/tr_TR.ts +++ b/dist/languages/tr_TR.ts @@ -1103,17 +1103,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. Daha iyi kalite ve performans için Vertex dinamik durum özelliğini etkinleştirir. - - - Descriptor Indexing - Tanımlayıcı İndeksleme - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Doku ve arabellek işlemeyi ve Maxwell çeviri katmanını iyileştirir. Bazı Vulkan 1.1 ve üzeri ile tüm 1.2 ve üzeri cihazlar bu uzantıyı destekler. - Sample Shading @@ -10525,4 +10514,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/dist/languages/uk.ts b/dist/languages/uk.ts index f1daa75f97..ecc023ea8b 100644 --- a/dist/languages/uk.ts +++ b/dist/languages/uk.ts @@ -1144,18 +1144,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності. - - - Descriptor Indexing - Індексування дескрипторів - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Покращує взаємодію з текстурами й буфером, а також шар перетворення Maxwell. -Це розширення підтримують деякі пристрої з Vulkan 1.1+ та всі з 1.2+. - Sample Shading @@ -10635,4 +10623,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be Загальний награний час досягнув максимуму. - \ No newline at end of file + diff --git a/dist/languages/vi.ts b/dist/languages/vi.ts index aec73c8ca6..aeef3f2908 100644 --- a/dist/languages/vi.ts +++ b/dist/languages/vi.ts @@ -1086,17 +1086,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - Sample Shading @@ -10497,4 +10486,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/dist/languages/vi_VN.ts b/dist/languages/vi_VN.ts index 8fd3961542..a588ef4952 100644 --- a/dist/languages/vi_VN.ts +++ b/dist/languages/vi_VN.ts @@ -1086,18 +1086,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - Cải thiện việc xử lý texture và bộ đệm buffer, cũng như lớp dịch Maxwell. -Một số thiết bị hỗ trợ Vulkan 1.1+ và tất cả thiết bị Vulkan 1.2+ đều hỗ trợ tiện ích mở rộng này. - Sample Shading @@ -10498,4 +10486,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/dist/languages/zh_CN.ts b/dist/languages/zh_CN.ts index a129b2ef96..6fb006631b 100644 --- a/dist/languages/zh_CN.ts +++ b/dist/languages/zh_CN.ts @@ -1142,18 +1142,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. 开启顶点输入动态状态功能来获得更好的质量和性能。 - - - Descriptor Indexing - 描述符索引 - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - 改进了纹理和缓冲处理以及 Maxwell 翻译层。 -部分 Vulkan 1.1 设备和所有 1.2 设备支持此扩展。 - Sample Shading @@ -10607,4 +10595,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be 总计游戏时间已到达最大值。 - \ No newline at end of file + diff --git a/dist/languages/zh_TW.ts b/dist/languages/zh_TW.ts index bc100cdbfe..4227f7500d 100644 --- a/dist/languages/zh_TW.ts +++ b/dist/languages/zh_TW.ts @@ -1116,17 +1116,6 @@ Higher states allow for more features and can increase performance, but may caus Enables vertex input dynamic state feature for better quality and performance. - - - Descriptor Indexing - - - - - Improves texture & buffer handling and the Maxwell translation layer. -Some Vulkan 1.1+ and all 1.2+ devices support this extension. - - Sample Shading @@ -10525,4 +10514,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - \ No newline at end of file + diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt index d03a90e2a8..260df40f2f 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt @@ -31,7 +31,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting { RENDERER_DEBUG("debug"), RENDERER_PATCH_OLD_QCOM_DRIVERS("patch_old_qcom_drivers"), RENDERER_VERTEX_INPUT_DYNAMIC_STATE("vertex_input_dynamic_state"), - RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"), RENDERER_SAMPLE_SHADING("sample_shading"), GPU_UNSWIZZLE_ENABLED("gpu_unswizzle_enabled"), PICTURE_IN_PICTURE("picture_in_picture"), diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt index 95d6d52b5e..0408711449 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt @@ -148,13 +148,6 @@ abstract class SettingsItem( descriptionId = R.string.vertex_input_dynamic_state_description ) ) - put( - SwitchSetting( - BooleanSetting.RENDERER_DESCRIPTOR_INDEXING, - titleId = R.string.descriptor_indexing, - descriptionId = R.string.descriptor_indexing_description - ) - ) put( SliderSetting( IntSetting.RENDERER_SAMPLE_SHADING, diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt index 53ea56c08a..87cee32323 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt @@ -280,7 +280,6 @@ class SettingsFragmentPresenter( add(IntSetting.RENDERER_DYNA_STATE.key) add(BooleanSetting.RENDERER_VERTEX_INPUT_DYNAMIC_STATE.key) - add(BooleanSetting.RENDERER_DESCRIPTOR_INDEXING.key) add(IntSetting.RENDERER_SAMPLE_SHADING.key) add(HeaderSetting(R.string.display)) diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml index 3bd21e98f4..d98de9f912 100644 --- a/src/android/app/src/main/res/values-ar/strings.xml +++ b/src/android/app/src/main/res/values-ar/strings.xml @@ -525,8 +525,6 @@ معطل حالة ديناميكية لإدخال الرأس يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء. - فهرسة الوصف - يحسن معالجة النسيج والمخزن المؤقت، بالإضافة إلى طبقة الترجمة Maxwell. مدعوم من بعض وحدات معالجة الرسومات Vulkan 1.1 وجميع وحدات معالجة الرسومات Vulkan 1.2+. تظليل العينة يسمح هذا الخيار بتنفيذ مُظلل الأجزاء لكل عينة في جزء متعدد العينات بدلاً من تنفيذه مرة واحدة لكل جزء. يُحسّن هذا من جودة الرسومات على حساب بعض الأداء. diff --git a/src/android/app/src/main/res/values-ckb/strings.xml b/src/android/app/src/main/res/values-ckb/strings.xml index 80f511af2b..a2d61d6fb5 100644 --- a/src/android/app/src/main/res/values-ckb/strings.xml +++ b/src/android/app/src/main/res/values-ckb/strings.xml @@ -360,8 +360,6 @@ کۆمپایلکردنی شادەرەکان بەشێوەی ناڕێک. ئەمە ڕەنگە کەمکردنەوەی ستەتەر بکات بەڵام لەوانەیە هەڵەش دروست بکات. الحالة الديناميكية الممتدة ناچالاک - فهرسة الواصفات - يحسن معالجة القوام والمخازن المؤقتة، بالإضافة إلى طبقة ترجمة ماكسويل. مدعوم من قبل بعض وحدات معالجة الرسومات التي تدعم فولكان 1.1 وجميع وحدات معالجة الرسومات التي تدعم فولكان 1.2+. پیشاندان ڕێکخستنی شاشە diff --git a/src/android/app/src/main/res/values-cs/strings.xml b/src/android/app/src/main/res/values-cs/strings.xml index ad5530d3d2..40996e26f9 100644 --- a/src/android/app/src/main/res/values-cs/strings.xml +++ b/src/android/app/src/main/res/values-cs/strings.xml @@ -486,8 +486,6 @@ Vypnuto Dynamický stav vstupu vrcholů (Vertex Input) Aktivuje funkci dynamického stavu vstupu vrcholů (Vertex Input Dynamic State) pro lepší kvalitu a výkon. - Indexování deskriptorů - Zlepšuje zpracování textur a bufferů, stejně jako překladovou vrstvu architektury Maxwell. Podporováno některými GPU s API Vulkan 1.1 a všemi GPU s API Vulkan 1.2+. Zobrazení Orientace diff --git a/src/android/app/src/main/res/values-de/strings.xml b/src/android/app/src/main/res/values-de/strings.xml index 38b0cceb58..2f6f3452a8 100644 --- a/src/android/app/src/main/res/values-de/strings.xml +++ b/src/android/app/src/main/res/values-de/strings.xml @@ -484,8 +484,6 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Deaktiviert Vertex Input Dynamic State Aktiviert die Funktion \"Vertex Input Dynamic State\" für bessere Qualität und Leistung. - Deskriptor-Indizierung - Verbessert die Textur- und Puffer-Verarbeitung sowie die Maxwell-Übersetzungsschicht. Wird von einigen Vulkan 1.1-GPUs und allen Vulkan 1.2+-GPUs unterstützt. Sample Shading Ermöglicht es dem Fragment-Shader, in einem Multisample-Fragment pro Sample anstatt einmal pro Fragment ausgeführt zu werden. Verbessert die Grafikqualität auf Kosten der Leistung. diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml index 81bf430a37..c864dacc57 100644 --- a/src/android/app/src/main/res/values-es/strings.xml +++ b/src/android/app/src/main/res/values-es/strings.xml @@ -519,8 +519,6 @@ Desactivado Estado dinámico de entrada de vértices Activa la función de estado dinámico de entrada de vértices para una mejor calidad y rendimiento. - Indexación del descriptor - Mejora la textura y el manejo del búfer, así como la capa de traducción Maxwell. Compatible con algunas GPU Vulkan 1.1 y todas las GPU Vulkan 1.2+. Muestreo de sombreado Permite que el sombreador de fragmentos se ejecute por muestra en un fragmento multimuestreado, en lugar de una sola vez por fragmento. Mejora la calidad de los gráficos a coste de algo de rendimiento. diff --git a/src/android/app/src/main/res/values-fa/strings.xml b/src/android/app/src/main/res/values-fa/strings.xml index 9412b13f67..e5c6c33225 100644 --- a/src/android/app/src/main/res/values-fa/strings.xml +++ b/src/android/app/src/main/res/values-fa/strings.xml @@ -71,8 +71,6 @@ حذف فرمور آن را از دستگاه پاک می‌کند و ممکن است بر سازگاری بازی‌ها تأثیر بگذارد در حال حذف فرمور فرمور با موفقیت حذف شد - نمایه‌سازی توصیفگر - مدیریت بافت‌ها و بافرها و همچنین لایه ترجمه ماکسول را بهبود می‌بخشد. توسط برخی کارت‌های گرافیک ولکان 1.1 و تمام کارت‌های گرافیک ولکان 1.2+ پشتیبانی می‌شود فاکتور اورکلاک GPU برای حداکثر عملکرد از 128 و برای حداکثر وفاداری گرافیکی از 512 استفاده کنید. متوسط (256) diff --git a/src/android/app/src/main/res/values-fr/strings.xml b/src/android/app/src/main/res/values-fr/strings.xml index 03de61072a..dff95fc8c0 100644 --- a/src/android/app/src/main/res/values-fr/strings.xml +++ b/src/android/app/src/main/res/values-fr/strings.xml @@ -485,8 +485,6 @@ Désactivé État dynamique d\'entrée de sommet Active la fonctionnalité d\'état dynamique des entrées de sommets pour une meilleure qualité et de meilleures performances. - Indexation des descripteurs - Améliore la gestion des textures et des tampons, ainsi que la couche de traduction Maxwell. Pris en charge par certains GPU Vulkan 1.1 et tous les GPU Vulkan 1.2+. Affichage Orientation diff --git a/src/android/app/src/main/res/values-he/strings.xml b/src/android/app/src/main/res/values-he/strings.xml index 0bb25bff20..8995c5c1eb 100644 --- a/src/android/app/src/main/res/values-he/strings.xml +++ b/src/android/app/src/main/res/values-he/strings.xml @@ -390,8 +390,6 @@ מקמפל שיידרים באופן אסינכרוני. זה עשוי להפחית קפיצות אך גם עלול לגרום לתקלות גרפיות. מצב דינמי מורחב מושבת - אינדוקס תיאורים - משפר טיפול במרקמים ומאגרים, כמו גם בשכבת התרגום של Maxwell. נתמך בחלק מכרטיסי ה-Vulkan 1.1 ובכל כרטיסי ה-Vulkan 1.2+. תצוגה כיוון diff --git a/src/android/app/src/main/res/values-hu/strings.xml b/src/android/app/src/main/res/values-hu/strings.xml index 5a3eeeb40e..f1d52b7026 100644 --- a/src/android/app/src/main/res/values-hu/strings.xml +++ b/src/android/app/src/main/res/values-hu/strings.xml @@ -379,8 +379,6 @@ A shaderek aszinkron fordítása. Csökkentheti a belassulásokat, de hibákat is okozhat. Kiterjesztett Dinamikus Állapot Letiltva - Deskriptor Indexelés - Javítja a textúrák és pufferek kezelését, valamint a Maxwell fordítási réteget. Néhány Vulkan 1.1 GPU és minden Vulkan 1.2+ GPU támogatja. Kijelző Orientáció diff --git a/src/android/app/src/main/res/values-id/strings.xml b/src/android/app/src/main/res/values-id/strings.xml index 64bf270bbb..61c361a86a 100644 --- a/src/android/app/src/main/res/values-id/strings.xml +++ b/src/android/app/src/main/res/values-id/strings.xml @@ -411,8 +411,6 @@ Kompilasi shader secara asinkron. Ini dapat mengurangi lag tetapi juga dapat menyebabkan glitch. Status Dinamis Ekstensi Dinonaktifkan - Pengindeks Deskriptor - Meningkatkan penanganan tekstur dan buffer, serta lapisan terjemahan Maxwell. Didukung oleh beberapa GPU Vulkan 1.1 dan semua GPU Vulkan 1.2+. Tampilan Orientasi diff --git a/src/android/app/src/main/res/values-it/strings.xml b/src/android/app/src/main/res/values-it/strings.xml index bfa9ba4442..c5ee2f36e7 100644 --- a/src/android/app/src/main/res/values-it/strings.xml +++ b/src/android/app/src/main/res/values-it/strings.xml @@ -418,8 +418,6 @@ Compila gli shader in modo asincrono. Può ridurre gli scatti, ma può anche causare glitch grafici. Stato dinamico esteso Disabilitato - Indicizzazione descrittori - Migliora la gestione di texture e buffer, nonché il livello di traduzione Maxwell. Supportato da alcune GPU Vulkan 1.1 e tutte le GPU Vulkan 1.2+. Schermo Orientamento diff --git a/src/android/app/src/main/res/values-ja/strings.xml b/src/android/app/src/main/res/values-ja/strings.xml index 3a89b40bf6..944db6a097 100644 --- a/src/android/app/src/main/res/values-ja/strings.xml +++ b/src/android/app/src/main/res/values-ja/strings.xml @@ -377,8 +377,6 @@ シェーダーを非同期でコンパイルします。これによりカクつきが減る可能性がありますが、グラフィックの不具合が発生する場合もあります。 拡張ダイナミックステート 無効 - ディスクリプタインデキシング - テクスチャとバッファの処理、およびMaxwell翻訳レイヤーを改善します。一部のVulkan 1.1 GPUとすべてのVulkan 1.2+ GPUでサポートされています。 ディスプレイ 画面の向き diff --git a/src/android/app/src/main/res/values-ko/strings.xml b/src/android/app/src/main/res/values-ko/strings.xml index d01401d073..4ee731205b 100644 --- a/src/android/app/src/main/res/values-ko/strings.xml +++ b/src/android/app/src/main/res/values-ko/strings.xml @@ -377,8 +377,6 @@ 셰이더를 비동기적으로 컴파일합니다. 이로 인해 끊김 현상이 줄어들 수 있지만 그래픽 오류가 발생할 수도 있습니다. 확장 동적 상태 비활성화됨 - 디스크립터 인덱싱 - 텍스처 및 버퍼 처리와 Maxwell 변환 레이어를 개선합니다. 일부 Vulkan 1.1 GPU 및 모든 Vulkan 1.2+ GPU에서 지원됩니다. 디스플레이 화면 방향 diff --git a/src/android/app/src/main/res/values-nb/strings.xml b/src/android/app/src/main/res/values-nb/strings.xml index f33b0422f3..100525ec8f 100644 --- a/src/android/app/src/main/res/values-nb/strings.xml +++ b/src/android/app/src/main/res/values-nb/strings.xml @@ -360,8 +360,6 @@ Kompilerer shadere asynkront. Dette kan redusere rykk, men kan også forårsake grafiske feil. Utvidet dynamisk tilstand Deaktivert - Beskrivelsesindeksering - Forbedrer tekstur- og bufferhåndtering, samt Maxwell-oversettelseslaget. Støttes av noen Vulkan 1.1 GPU-er og alle Vulkan 1.2+ GPU-er. Skjerm Orientering diff --git a/src/android/app/src/main/res/values-pl/strings.xml b/src/android/app/src/main/res/values-pl/strings.xml index 7f2e4eeee3..348af8df9a 100644 --- a/src/android/app/src/main/res/values-pl/strings.xml +++ b/src/android/app/src/main/res/values-pl/strings.xml @@ -484,8 +484,6 @@ Wyłączone Dynamiczny stan wejścia wierzchołków Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność. - Indeksowanie deskryptorów - Poprawia obsługę tekstur i buforów oraz warstwę tłumaczenia Maxwell. Obsługiwane przez niektóre GPU Vulkan 1.1 i wszystkie GPU Vulkan 1.2+. Cieniowanie próbkowane Pozwala uruchamiać shader fragmentów dla każdej próbki w wielopróbkowanym fragmencie zamiast raz na fragment. Poprawia jakość grafiki kosztem części wydajności. diff --git a/src/android/app/src/main/res/values-pt-rBR/strings.xml b/src/android/app/src/main/res/values-pt-rBR/strings.xml index 4fadaecdd1..7e2ad37b9d 100644 --- a/src/android/app/src/main/res/values-pt-rBR/strings.xml +++ b/src/android/app/src/main/res/values-pt-rBR/strings.xml @@ -467,8 +467,6 @@ Desativado Vertex Input Dynamic State Ativa o recurso de vertex input dynamic state para melhor qualidade e desempenho. - Descriptor Indexing - Indexação de Descritores: Melhora o processamento de texturas e buffers, assim como a camada de tradução Maxwell. Suportado por algumas GPUs Vulkan 1.1 e todas as GPUs Vulkan 1.2 ou superiores. Tela Orientação diff --git a/src/android/app/src/main/res/values-pt-rPT/strings.xml b/src/android/app/src/main/res/values-pt-rPT/strings.xml index 5b66555953..049568108c 100644 --- a/src/android/app/src/main/res/values-pt-rPT/strings.xml +++ b/src/android/app/src/main/res/values-pt-rPT/strings.xml @@ -383,8 +383,6 @@ Compila shaders de forma assíncrona. Isto pode reduzir engasgadelas, mas também pode introduzir falhas gráficas. Estado Dinâmico Estendido Desativado - Indexação de descritores - Melhora o tratamento de texturas e buffers, assim como a camada de tradução Maxwell. Suportado por algumas GPUs Vulkan 1.1 e todas Vulkan 1.2+. Ecrã Oriantação diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml index 6dd54ebaba..c64629c9c1 100644 --- a/src/android/app/src/main/res/values-ru/strings.xml +++ b/src/android/app/src/main/res/values-ru/strings.xml @@ -521,8 +521,6 @@ Отключено Динамическое состояние ввода вершин Включает функцию динамического состояния ввода вершин для повышения качества и производительности - Индексирование дескрипторов - Улучшает обработку текстур и буферов, а также слой перевода Maxwell. Поддерживается некоторыми ГПУ Vulkan 1.1 и всеми ГПУ Vulkan 1.2+. Сэмпловое затенение Позволяет шейдеру фрагментов выполняться для каждого сэмпла в многосэмпловом фрагменте, а не один раз на фрагмент. Улучшает качество графики ценой некоторого падения производительности. diff --git a/src/android/app/src/main/res/values-sr/strings.xml b/src/android/app/src/main/res/values-sr/strings.xml index daa9c99cea..69c2994e21 100644 --- a/src/android/app/src/main/res/values-sr/strings.xml +++ b/src/android/app/src/main/res/values-sr/strings.xml @@ -382,8 +382,6 @@ Саставља схадера асинхроно. Ово може умањити затезаче, али могу такође да уведе пропусте. Проширена динамичка држава Искључено - Индексирање дескриптора - Побољшава текстуру и руковање међуспремника, као и преводилачки слој Маквелл. Подржани од стране неких Вулкана 1.1 ГПУ-а и сви Вулкан 1.2+ ГПУ. Приказ Оријентација diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml index 79880d9cbb..853924a541 100644 --- a/src/android/app/src/main/res/values-uk/strings.xml +++ b/src/android/app/src/main/res/values-uk/strings.xml @@ -521,8 +521,6 @@ Вимкнено Динамічний стан введення вершин Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності. - Індексація дескрипторів - Покращує обробку текстур та буферів, а також шар перекладу Maxwell. Підтримується деякими GPU Vulkan 1.1 та всіма GPU Vulkan 1.2+. Простий шейдинг Дозволяє виконувати фрагмент шейдера для кожного зразка в багатозразковому фрагменті замість одного разу для кожного фрагмента. Покращує якість графікі ціною втрати продуктивності. diff --git a/src/android/app/src/main/res/values-vi/strings.xml b/src/android/app/src/main/res/values-vi/strings.xml index 35c67a5d79..b919eca7d5 100644 --- a/src/android/app/src/main/res/values-vi/strings.xml +++ b/src/android/app/src/main/res/values-vi/strings.xml @@ -358,8 +358,6 @@ Biên dịch shader không đồng bộ. Điều này có thể giảm giật lag nhưng cũng có thể gây ra lỗi đồ họa. Trạng thái động mở rộng Đã tắt - Lập chỉ mục bộ mô tả - Cải thiện xử lý kết cấu và bộ đệm, cũng như lớp dịch Maxwell. Được hỗ trợ bởi một số GPU Vulkan 1.1 và tất cả GPU Vulkan 1.2+. Hiển thị Hướng màn hình diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml index 8296ce897e..ab6e66ba4e 100644 --- a/src/android/app/src/main/res/values-zh-rCN/strings.xml +++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml @@ -515,8 +515,6 @@ 已禁用 顶点输入动态状态 开启顶点输入动态状态功能来获得更好的质量和性能。 - 描述符索引 - 改进纹理和缓冲区处理以及Maxwell转换层。部分Vulkan 1.1 GPU和所有Vulkan 1.2+ GPU支持。 采样着色 允许片段着色器在多采样片段中每个样本执行一次,而不是每个片段执行一次。以提高性能为代价改善图形质量。 diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml index 401e60f052..959ca64cbb 100644 --- a/src/android/app/src/main/res/values-zh-rTW/strings.xml +++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml @@ -470,8 +470,6 @@ 已停用 頂點輸入動態狀態 啟用頂點輸入動態狀態以取得更佳的品質及性能 - 描述符索引 - 改進紋理和緩衝區處理以及Maxwell轉換層。部分Vulkan 1.1 GPU和所有Vulkan 1.2+ GPU支援。 顯示 方向 diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index 119b942efe..d571436180 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -531,8 +531,6 @@ Disabled Vertex Input Dynamic State Enables vertex input dynamic state feature for better quality and performance. - Descriptor Indexing - Improves texture and buffer handling, as well as the Maxwell translation layer. Supported by some Vulkan 1.1 GPUs and all Vulkan 1.2+ GPUs. Sample Shading Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. diff --git a/src/common/settings.h b/src/common/settings.h index 8b70a82470..b5aee24757 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -606,7 +606,6 @@ struct Values { true, #endif "vertex_input_dynamic_state", Category::RendererExtensions}; - SwitchableSetting descriptor_indexing{linkage, false, "descriptor_indexing", Category::RendererExtensions}; Setting renderer_debug{linkage, false, "debug", Category::RendererDebug}; Setting renderer_shader_feedback{linkage, false, "shader_feedback", diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp index 0f1ff1965c..5e0c0d8b44 100644 --- a/src/qt_common/config/shared_translation.cpp +++ b/src/qt_common/config/shared_translation.cpp @@ -286,10 +286,6 @@ std::unique_ptr InitializeTranslations(QObject* parent) { INSERT(Settings, vertex_input_dynamic_state, tr("Vertex Input Dynamic State"), tr("Enables vertex input dynamic state feature for better quality and performance.")); - INSERT(Settings, descriptor_indexing, tr("Descriptor Indexing"), - tr("Improves texture & buffer handling and the Maxwell translation layer.\n" - "Some Vulkan 1.1+ and all 1.2+ devices support this extension.")); - INSERT( Settings, sample_shading, tr("Sample Shading"), tr("Allows the fragment shader to execute per sample in a multi-sampled fragment " diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index ec6f54da22..5075a79bcd 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -465,18 +465,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR first_next = &diagnostics_nv; } - VkPhysicalDeviceDescriptorIndexingFeaturesEXT descriptor_indexing{ - .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT, - .pNext = use_diagnostics_nv ? static_cast(&diagnostics_nv) : static_cast(&features2), - .shaderSampledImageArrayNonUniformIndexing = VK_TRUE, - .descriptorBindingPartiallyBound = VK_TRUE, - .descriptorBindingVariableDescriptorCount = VK_TRUE, - }; - - if (extensions.descriptor_indexing && Settings::values.descriptor_indexing.GetValue()) { - first_next = &descriptor_indexing; - } - is_blit_depth24_stencil8_supported = TestDepthStencilBlits(VK_FORMAT_D24_UNORM_S8_UINT); is_blit_depth32_stencil8_supported = TestDepthStencilBlits(VK_FORMAT_D32_SFLOAT_S8_UINT); is_optimal_astc_supported = ComputeIsOptimalAstcSupported(); diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h index fd189b19b6..ad9d53ce16 100644 --- a/src/video_core/vulkan_common/vulkan_device.h +++ b/src/video_core/vulkan_common/vulkan_device.h @@ -102,7 +102,6 @@ VK_DEFINE_HANDLE(VmaAllocator) EXTENSION(NV, GEOMETRY_SHADER_PASSTHROUGH, geometry_shader_passthrough) \ EXTENSION(NV, VIEWPORT_ARRAY2, viewport_array2) \ EXTENSION(NV, VIEWPORT_SWIZZLE, viewport_swizzle) \ - EXTENSION(EXT, DESCRIPTOR_INDEXING, descriptor_indexing) \ EXTENSION(EXT, FILTER_CUBIC, filter_cubic) \ EXTENSION(IMG, FILTER_CUBIC, filter_cubic_img) \ EXTENSION(QCOM, FILTER_CUBIC_WEIGHTS, filter_cubic_weights) @@ -440,11 +439,6 @@ public: return extensions.viewport_array2; } - /// Returns true if the device supporst VK_EXT_DESCRIPTOR_INDEXING - bool isExtDescriptorIndexingSupported() const { - return extensions.descriptor_indexing; - } - /// Returns true if the device supports VK_NV_geometry_shader_passthrough. bool IsNvGeometryShaderPassthroughSupported() const { return extensions.geometry_shader_passthrough; From 5e9bb1169c01162a3fcc31a132933d8678446c3d Mon Sep 17 00:00:00 2001 From: CamilleLaVey Date: Tue, 7 Apr 2026 22:47:13 -0400 Subject: [PATCH 9/9] Fix license headers --- src/video_core/renderer_vulkan/fixed_pipeline_state.cpp | 2 +- src/video_core/renderer_vulkan/fixed_pipeline_state.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp index d129cf8cd5..866b721a84 100644 --- a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp +++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.h b/src/video_core/renderer_vulkan/fixed_pipeline_state.h index a05f3e1c5b..ffc91e9a55 100644 --- a/src/video_core/renderer_vulkan/fixed_pipeline_state.h +++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.h @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project