Compare commits

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24 commits

Author SHA1 Message Date
lizzie
8db6b82bdf fix dynarmic i hope 2026-03-07 18:34:19 +00:00
lizzie
f731f91175 fx 2026-03-07 18:34:19 +00:00
lizzie
b6b46bb657 fx 2026-03-07 18:34:19 +00:00
lizzie
761f20947b fix boost 2026-03-07 18:34:19 +00:00
lizzie
e4ae4b43bf fx 2026-03-07 18:34:19 +00:00
lizzie
c04aebe9a4 fix stuff 2026-03-07 18:34:19 +00:00
lizzie
e1801ab9f9 stupid macos 2026-03-07 18:34:19 +00:00
lizzie
8e0b550c68 fix1 2026-03-07 18:34:19 +00:00
lizzie
b79d4f80b3 fx 2026-03-07 18:34:19 +00:00
lizzie
63ba079494 fix spirv-tools 2026-03-07 18:34:19 +00:00
lizzie
d5d7587f5b fixes for ios spirv tools 2026-03-07 18:34:19 +00:00
lizzie
e4641ba887 fix license 2026-03-07 18:34:19 +00:00
lizzie
0e2133f5fb fix ffmpeg 2026-03-07 18:34:19 +00:00
lizzie
e9744b5520 fx 2026-03-07 18:34:19 +00:00
lizzie
ea4b24ee6b fx 2026-03-07 18:34:19 +00:00
lizzie
625395bfec license 2026-03-07 18:34:19 +00:00
lizzie
f8c6332ab5 ios toolchain cmake 2026-03-07 18:34:19 +00:00
lizzie
c0a947e90a license 2026-03-07 18:34:19 +00:00
lizzie
fce3bec917 license headers 2026-03-07 18:34:19 +00:00
lizzie
2c9d9788e3 flatten + cmake 2026-03-07 18:34:19 +00:00
lizzie
6883b30af8 flatten 2026-03-07 18:34:19 +00:00
lizzie
bfd09c4d8a loicense 2026-03-07 18:34:19 +00:00
lizzie
63ce379dd7 modernize #1 2026-03-07 18:34:19 +00:00
lizzie
fb69cb06d1 sudachi ios stuff 2026-03-07 18:34:19 +00:00
29 changed files with 3167 additions and 25 deletions

34
.ci/ios/build.sh Executable file
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@ -0,0 +1,34 @@
#!/bin/sh -ex
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
WORK_DIR="$PWD"
export IOS_SDK="$(xcrun --sdk iphoneos --show-sdk-path)"
[ ! -z "$IOS_SDK" ]
cmake -G Xcode -B build \
-DCMAKE_TOOLCHAIN_FILE="$WORK_DIR/.ci/ios/ios-toolchain.cmake" \
-DPLATFORM=OS64 \
-DDEPLOYMENT_TARGET=16.0 \
-DCOCOA_LIBRARY="$IOS_SDK/System/Library/Frameworks/Cocoa.framework" \
-DCMAKE_C_COMPILER="$(xcrun --sdk iphoneos clang -arch arm64)" \
-DCMAKE_CXX_COMPILER="$(xcrun --sdk iphoneos clang++ -arch arm64)" \
-DENABLE_LIBUSB=OFF \
-DENABLE_UPDATE_CHECKER=OFF \
-DENABLE_QT=OFF \
-DENABLE_OPENSSL=OFF \
-DENABLE_WEB_SERVICE=OFF \
-DENABLE_CUBEB=OFF \
-DYUZU_ROOM=OFF \
-DYUZU_ROOM_STANDALONE=OFF \
-DYUZU_STATIC_ROOM=OFF \
-DYUZU_CMD=OFF \
-DUSE_DISCORD_PRESENCE=OFF \
-DYUZU_USE_EXTERNAL_FFMPEG=ON \
-DYUZU_USE_EXTERNAL_SDL2=ON \
-DCPMUTIL_FORCE_BUNDLED=ON \
-DCMAKE_BUILD_TYPE=Release
cmake --build build

1180
.ci/ios/ios-toolchain.cmake Normal file

File diff suppressed because it is too large Load diff

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@ -115,7 +115,7 @@ for file in $FILES; do
*.cmake|*.sh|*CMakeLists.txt) *.cmake|*.sh|*CMakeLists.txt)
begin="#" begin="#"
;; ;;
*.kt*|*.cpp|*.h) *.kt*|*.cpp|*.h|*.swift|*.mm)
begin="//" begin="//"
;; ;;
*) *)
@ -193,7 +193,7 @@ if [ "$UPDATE" = "true" ]; then
begin="#" begin="#"
shell=true shell=true
;; ;;
*.kt*|*.cpp|*.h) *.kt*|*.cpp|*.h|*.swift|*.mm)
begin="//" begin="//"
shell="false" shell="false"
;; ;;

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@ -0,0 +1,31 @@
diff --git a/libs/process/src/shell.cpp b/libs/process/src/shell.cpp
index bf4bbfd8..bc4aae89 100644
--- a/libs/process/src/shell.cpp
+++ b/libs/process/src/shell.cpp
@@ -19,7 +19,7 @@
#if defined(BOOST_PROCESS_V2_WINDOWS)
#include <windows.h>
#include <shellapi.h>
-#elif !defined(__OpenBSD__) && !defined(__ANDROID__)
+#elif !defined(__OpenBSD__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IPHONE)
#include <wordexp.h>
#endif
@@ -30,7 +30,7 @@ BOOST_PROCESS_V2_DECL const error_category& get_shell_category()
{
return system_category();
}
-#elif !defined(__OpenBSD__) && !defined(__ANDROID__)
+#elif !defined(__OpenBSD__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IPHONE)
struct shell_category_t final : public error_category
{
@@ -99,7 +99,7 @@ auto shell::args() const-> args_type
return input_.c_str();
}
-#elif !defined(__OpenBSD__) && !defined(__ANDROID__)
+#elif !defined(__OpenBSD__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IPHONE)
void shell::parse_()
{

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@ -0,0 +1,33 @@
diff --git a/source/CMakeLists.txt b/source/CMakeLists.txt
index 7ab2319..333e325 100644
--- a/source/CMakeLists.txt
+++ b/source/CMakeLists.txt
@@ -151,9 +151,11 @@ add_custom_command(OUTPUT ${SPIRV_TOOLS_BUILD_VERSION_INC}
COMMENT "Update build-version.inc in the SPIRV-Tools build directory (if necessary).")
# Convenience target for standalone generation of the build-version.inc file.
# This is not required for any dependence chain.
-add_custom_target(spirv-tools-build-version
- DEPENDS ${SPIRV_TOOLS_BUILD_VERSION_INC})
-set_property(TARGET spirv-tools-build-version PROPERTY FOLDER "SPIRV-Tools build")
+if (NOT IOS)
+ add_custom_target(spirv-tools-build-version
+ DEPENDS ${SPIRV_TOOLS_BUILD_VERSION_INC})
+ set_property(TARGET spirv-tools-build-version PROPERTY FOLDER "SPIRV-Tools build")
+endif()
list(APPEND PCH_DEPENDS
${CORE_TABLES_HEADER_INC_FILE}
@@ -338,8 +340,11 @@ function(spirv_tools_default_target_options target)
)
set_property(TARGET ${target} PROPERTY FOLDER "SPIRV-Tools libraries")
spvtools_check_symbol_exports(${target})
- add_dependencies(${target}
- spirv-tools-build-version core_tables extinst_tables)
+ if (IOS)
+ add_dependencies(${target} core_tables extinst_tables)
+ else ()
+ add_dependencies(${target} spirv-tools-build-version core_tables extinst_tables)
+ endif()
endfunction()
if (SPIRV_TOOLS_BUILD_SHARED)

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@ -212,7 +212,7 @@ option(YUZU_LEGACY "Apply patches that improve compatibility with older GPUs (e.
option(NIGHTLY_BUILD "Use Nightly qualifiers in the update checker and build metadata" OFF) option(NIGHTLY_BUILD "Use Nightly qualifiers in the update checker and build metadata" OFF)
cmake_dependent_option(YUZU_ROOM "Enable dedicated room functionality" ON "NOT ANDROID" OFF) cmake_dependent_option(YUZU_ROOM "Enable dedicated room functionality" ON "NOT ANDROID AND NOT IOS" OFF)
cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable" ON "YUZU_ROOM" OFF) cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable" ON "YUZU_ROOM" OFF)
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "NOT ANDROID" OFF) cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "NOT ANDROID" OFF)
@ -283,7 +283,7 @@ if (YUZU_ROOM)
add_compile_definitions(YUZU_ROOM) add_compile_definitions(YUZU_ROOM)
endif() endif()
if ((ANDROID OR APPLE OR UNIX) AND (NOT PLATFORM_LINUX OR ANDROID) AND NOT WIN32) if ((ANDROID OR APPLE OR UNIX OR IOS) AND (NOT PLATFORM_LINUX OR ANDROID) AND NOT WIN32)
if(CXX_APPLE OR CXX_CLANG) if(CXX_APPLE OR CXX_CLANG)
# libc++ has stop_token and jthread as experimental # libc++ has stop_token and jthread as experimental
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexperimental-library") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexperimental-library")
@ -487,7 +487,12 @@ if (APPLE)
# Umbrella framework for everything GUI-related # Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa REQUIRED) find_library(COCOA_LIBRARY Cocoa REQUIRED)
find_library(IOKIT_LIBRARY IOKit REQUIRED) find_library(IOKIT_LIBRARY IOKit REQUIRED)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY}) if (IOS)
find_library(OBJC_LIBRARY objc REQUIRED)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY} ${OBJC_LIBRARY})
else()
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
endif()
elseif (WIN32) elseif (WIN32)
# Target Windows 10 # Target Windows 10
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00) add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)

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@ -17,7 +17,8 @@
"version": "1.57", "version": "1.57",
"find_args": "CONFIG OPTIONAL_COMPONENTS headers context system fiber filesystem", "find_args": "CONFIG OPTIONAL_COMPONENTS headers context system fiber filesystem",
"patches": [ "patches": [
"0001-clang-cl.patch" "0001-clang-cl.patch",
"0002-ios-fix.patch"
] ]
}, },
"fmt": { "fmt": {

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@ -4,6 +4,7 @@
- [Arch Linux](#arch-linux) - [Arch Linux](#arch-linux)
- [Gentoo Linux](#gentoo-linux) - [Gentoo Linux](#gentoo-linux)
- [macOS](#macos) - [macOS](#macos)
- [iOS](#ios)
- [Solaris](#solaris) - [Solaris](#solaris)
- [HaikuOS](#haikuos) - [HaikuOS](#haikuos)
- [OpenBSD](#openbsd) - [OpenBSD](#openbsd)
@ -31,6 +32,16 @@ If you're having issues with building, always consult that ebuild.
macOS is largely untested. Expect crashes, significant Vulkan issues, and other fun stuff. macOS is largely untested. Expect crashes, significant Vulkan issues, and other fun stuff.
## iOS
iOS has a dedicated build script, we **highly** recommend using that instead of doing anything else, we don't support any other configuration than the one present in said build script.
To build, it's simply as easy as doing
```sh
chmod +x .ci/ios/build.sh
.ci/ios/build.sh
```
## Solaris ## Solaris
Always consult [the OpenIndiana package list](https://pkg.openindiana.org/hipster/en/index.shtml) to cross-verify availability. Always consult [the OpenIndiana package list](https://pkg.openindiana.org/hipster/en/index.shtml) to cross-verify availability.

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@ -38,13 +38,18 @@ This file is based off of Yuzu and Dynarmic.
if (CMAKE_OSX_ARCHITECTURES) if (CMAKE_OSX_ARCHITECTURES)
set(MULTIARCH_BUILD 1) set(MULTIARCH_BUILD 1)
set(ARCHITECTURE "${CMAKE_OSX_ARCHITECTURES}") set(ARCHITECTURE "${CMAKE_OSX_ARCHITECTURES}")
if (IOS)
# hope and pray the architecture names match # TODO: Right... the toolchain file won't properly accomodate OSX_ARCHITECTURE
foreach(ARCH IN ${CMAKE_OSX_ARCHITECTURES}) # they aren't defining it as a list properly I assume?
set(ARCHITECTURE_${ARCH} 1 PARENT_SCOPE) set(ARCHITECTURE_arm64 1 PARENT_SCOPE)
add_definitions(-DARCHITECTURE_${ARCH}=1) add_definitions(-DARCHITECTURE_arm64=1)
endforeach() else ()
# hope and pray the architecture names match
foreach(ARCH IN ${CMAKE_OSX_ARCHITECTURES})
set(ARCHITECTURE_${ARCH} 1 PARENT_SCOPE)
add_definitions(-DARCHITECTURE_${ARCH}=1)
endforeach()
endif()
return() return()
endif() endif()

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@ -51,6 +51,12 @@ elseif (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
set(CXX_APPLE ON) set(CXX_APPLE ON)
endif() endif()
# This fixes some quirks with xcrun or weird iOS toolchain cmake files
if (IOS)
unset(CXX_CLANG)
set(CXX_APPLE ON)
endif()
# https://gitlab.kitware.com/cmake/cmake/-/merge_requests/11112 # https://gitlab.kitware.com/cmake/cmake/-/merge_requests/11112
# This works totally fine on MinGW64, but not CLANG{,ARM}64 # This works totally fine on MinGW64, but not CLANG{,ARM}64
if(MINGW AND CXX_CLANG) if(MINGW AND CXX_CLANG)

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@ -110,7 +110,8 @@
], ],
"patches": [ "patches": [
"0001-netbsd-fix.patch", "0001-netbsd-fix.patch",
"0002-allow-static-only.patch" "0002-allow-static-only.patch",
"0003-ios-fix.patch"
] ]
}, },
"spirv-headers": { "spirv-headers": {

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@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project # SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later # SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2021 yuzu Emulator Project # SPDX-FileCopyrightText: 2021 yuzu Emulator Project
@ -11,9 +11,9 @@ set(FFmpeg_HWACCEL_FLAGS)
set(FFmpeg_HWACCEL_INCLUDE_DIRS) set(FFmpeg_HWACCEL_INCLUDE_DIRS)
set(FFmpeg_HWACCEL_LDFLAGS) set(FFmpeg_HWACCEL_LDFLAGS)
if (UNIX AND NOT ANDROID) if (UNIX AND NOT ANDROID AND NOT IOS)
find_package(PkgConfig REQUIRED) find_package(PkgConfig REQUIRED)
if (NOT ANDROID) if (NOT ANDROID AND NOT IOS)
pkg_check_modules(LIBVA libva) pkg_check_modules(LIBVA libva)
pkg_check_modules(CUDA cuda) pkg_check_modules(CUDA cuda)
pkg_check_modules(FFNVCODEC ffnvcodec) pkg_check_modules(FFNVCODEC ffnvcodec)
@ -182,6 +182,10 @@ else()
find_program(BASH_PROGRAM bash REQUIRED) find_program(BASH_PROGRAM bash REQUIRED)
set(FFmpeg_CROSS_COMPILE_FLAGS "") set(FFmpeg_CROSS_COMPILE_FLAGS "")
# `configure` parameters builds only exactly what yuzu needs from FFmpeg
# `--disable-vdpau` is needed to avoid linking issues
set(FFmpeg_CC ${CMAKE_C_COMPILER_LAUNCHER} ${CMAKE_C_COMPILER})
set(FFmpeg_CXX ${CMAKE_CXX_COMPILER_LAUNCHER} ${CMAKE_CXX_COMPILER})
if (ANDROID) if (ANDROID)
string(TOLOWER "${CMAKE_HOST_SYSTEM_NAME}" FFmpeg_HOST_SYSTEM_NAME) string(TOLOWER "${CMAKE_HOST_SYSTEM_NAME}" FFmpeg_HOST_SYSTEM_NAME)
set(TOOLCHAIN "${ANDROID_NDK}/toolchains/llvm/prebuilt/${FFmpeg_HOST_SYSTEM_NAME}-${CMAKE_HOST_SYSTEM_PROCESSOR}") set(TOOLCHAIN "${ANDROID_NDK}/toolchains/llvm/prebuilt/${FFmpeg_HOST_SYSTEM_NAME}-${CMAKE_HOST_SYSTEM_PROCESSOR}")
@ -197,12 +201,22 @@ else()
--extra-ldflags="--ld-path=${TOOLCHAIN}/bin/ld.lld" --extra-ldflags="--ld-path=${TOOLCHAIN}/bin/ld.lld"
--extra-ldflags="-nostdlib" --extra-ldflags="-nostdlib"
) )
elseif(IOS)
execute_process(COMMAND xcrun --sdk iphoneos --show-sdk-path OUTPUT_VARIABLE SYSROOT)
# Lovely extra newline apple adds that **we** must remove... thank you apple!
string(STRIP "${SYSROOT}" SYSROOT)
set(FFmpeg_CC xcrun --sdk iphoneos clang -arch arm64)
set(FFmpeg_CXX xcrun --sdk iphoneos clang++ -arch arm64)
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
--arch=arm64
--enable-cross-compile
--sysroot="${SYSROOT}"
--extra-ldflags="-miphoneos-version-min=16.0"
--install-name-dir='@rpath'
--disable-audiotoolbox
)
endif() endif()
# `configure` parameters builds only exactly what yuzu needs from FFmpeg
# `--disable-vdpau` is needed to avoid linking issues
set(FFmpeg_CC ${CMAKE_C_COMPILER_LAUNCHER} ${CMAKE_C_COMPILER})
set(FFmpeg_CXX ${CMAKE_CXX_COMPILER_LAUNCHER} ${CMAKE_CXX_COMPILER})
add_custom_command( add_custom_command(
OUTPUT OUTPUT
${FFmpeg_MAKEFILE} ${FFmpeg_MAKEFILE}

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@ -255,4 +255,8 @@ if (ANDROID)
target_include_directories(yuzu-android PRIVATE android/app/src/main) target_include_directories(yuzu-android PRIVATE android/app/src/main)
endif() endif()
if (IOS)
add_subdirectory(ios)
endif()
include(GenerateDepHashes) include(GenerateDepHashes)

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@ -14,11 +14,14 @@ extern std::atomic<bool> g_has_battery;
#elif defined(__APPLE__) #elif defined(__APPLE__)
#include <TargetConditionals.h> #include <TargetConditionals.h>
#if TARGET_OS_MAC #if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#if TARGET_OS_IPHONE
// ios doesnt have this
#else
#include <IOKit/ps/IOPSKeys.h> #include <IOKit/ps/IOPSKeys.h>
#include <IOKit/ps/IOPowerSources.h> #include <IOKit/ps/IOPowerSources.h>
#endif #endif
#endif
#elif defined(__linux__) #elif defined(__linux__)
#include <fstream> #include <fstream>
#include <string> #include <string>
@ -48,7 +51,9 @@ namespace Common {
info.percentage = g_battery_percentage.load(std::memory_order_relaxed); info.percentage = g_battery_percentage.load(std::memory_order_relaxed);
info.charging = g_is_charging.load(std::memory_order_relaxed); info.charging = g_is_charging.load(std::memory_order_relaxed);
info.has_battery = g_has_battery.load(std::memory_order_relaxed); info.has_battery = g_has_battery.load(std::memory_order_relaxed);
#elif defined(__APPLE__) && TARGET_OS_IPHONE
// Not implemented
info.has_battery = false;
#elif defined(__APPLE__) && TARGET_OS_MAC #elif defined(__APPLE__) && TARGET_OS_MAC
CFTypeRef info_ref = IOPSCopyPowerSourcesInfo(); CFTypeRef info_ref = IOPSCopyPowerSourcesInfo();
CFArrayRef sources = IOPSCopyPowerSourcesList(info_ref); CFArrayRef sources = IOPSCopyPowerSourcesList(info_ref);
@ -96,7 +101,6 @@ namespace Common {
#else #else
info.has_battery = false; info.has_battery = false;
#endif #endif
return info; return info;
} }
} }

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@ -27,7 +27,11 @@
#include <sys/random.h> #include <sys/random.h>
#elif defined(__APPLE__) #elif defined(__APPLE__)
#include <sys/types.h> #include <sys/types.h>
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
// Not available on iOS for some fucking stupid reason...
#else
#include <sys/random.h> #include <sys/random.h>
#endif
#include <mach/vm_map.h> #include <mach/vm_map.h>
#include <mach/mach.h> #include <mach/mach.h>
#endif #endif

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@ -69,6 +69,7 @@ add_library(dynarmic STATIC
frontend/decoder/matcher.h frontend/decoder/matcher.h
frontend/imm.cpp frontend/imm.cpp
frontend/imm.h frontend/imm.h
interface/halt_reason.h
interface/exclusive_monitor.h interface/exclusive_monitor.h
interface/optimization_flags.h interface/optimization_flags.h
ir/acc_type.h ir/acc_type.h

View file

@ -0,0 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// AppUI-Bridging-Header.h - Sudachi
// Created by Jarrod Norwell on 4/3/2024.
//
#ifndef AppUI_Bridging_Header_h
#define AppUI_Bridging_Header_h
#import "Wrapper/AppUIObjC.h"
#endif /* AppUI_Bridging_Header_h */

107
src/ios/AppUI.swift Normal file
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@ -0,0 +1,107 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// AppUI.swift - Sudachi
// Created by Jarrod Norwell on 4/3/2024.
//
import Foundation
import QuartzCore.CAMetalLayer
public struct AppUI {
public static let shared = AppUI()
fileprivate let appUIObjC = AppUIObjC.shared()
public func configure(layer: CAMetalLayer, with size: CGSize) {
appUIObjC.configure(layer: layer, with: size)
}
public func information(for url: URL) -> AppUIInformation {
appUIObjC.gameInformation.information(for: url)
}
public func insert(game url: URL) {
appUIObjC.insert(game: url)
}
public func insert(games urls: [URL]) {
appUIObjC.insert(games: urls)
}
public func bootOS() {
appUIObjC.bootOS()
}
public func pause() {
appUIObjC.pause()
}
public func play() {
appUIObjC.play()
}
public func ispaused() -> Bool {
return appUIObjC.ispaused()
}
public func FirstFrameShowed() -> Bool {
return appUIObjC.hasfirstfame()
}
public func canGetFullPath() -> Bool {
return appUIObjC.canGetFullPath()
}
public func exit() {
appUIObjC.quit()
}
public func step() {
appUIObjC.step()
}
public func orientationChanged(orientation: UIInterfaceOrientation, with layer: CAMetalLayer, size: CGSize) {
appUIObjC.orientationChanged(orientation: orientation, with: layer, size: size)
}
public func touchBegan(at point: CGPoint, for index: UInt) {
appUIObjC.touchBegan(at: point, for: index)
}
public func touchEnded(for index: UInt) {
appUIObjC.touchEnded(for: index)
}
public func touchMoved(at point: CGPoint, for index: UInt) {
appUIObjC.touchMoved(at: point, for: index)
}
public func gyroMoved(x: Float, y: Float, z: Float, accelX: Float, accelY: Float, accelZ: Float, controllerId: Int32, deltaTimestamp: Int32) {
// Calling the Objective-C function with both gyroscope and accelerometer data
appUIObjC.virtualControllerGyro(controllerId,
deltaTimestamp: deltaTimestamp,
gyroX: x, gyroY: y, gyroZ: z,
accelX: accelX, accelY: accelY, accelZ: accelZ)
}
public func thumbstickMoved(analog: VirtualControllerAnalogType, x: Float, y: Float, controllerid: Int) {
appUIObjC.thumbstickMoved(analog, x: CGFloat(x), y: CGFloat(y), controllerId: Int32(controllerid))
}
public func virtualControllerButtonDown(button: VirtualControllerButtonType, controllerid: Int) {
appUIObjC.virtualControllerButtonDown(button, controllerId: Int32(controllerid))
}
public func virtualControllerButtonUp(button: VirtualControllerButtonType, controllerid: Int) {
appUIObjC.virtualControllerButtonUp(button, controllerId: Int32(controllerid))
}
public func settingsSaved() {
appUIObjC.settingsChanged()
}
}

View file

@ -0,0 +1,29 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// AppUIGameInformation.h - Sudachi
// Created by Jarrod Norwell on 1/20/24.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface AppUIInformation : NSObject
@property (nonatomic, strong) NSString *developer;
@property (nonatomic, strong) NSData *iconData;
@property (nonatomic) BOOL isHomebrew;
@property (nonatomic) uint64_t programID;
@property (nonatomic, strong) NSString *title, *version;
-(AppUIInformation *) initWithDeveloper:(NSString *)developer iconData:(NSData *)iconData isHomebrew:(BOOL)isHomebrew programID:(uint64_t)programID title:(NSString *)title version:(NSString *)version;
@end
@interface AppUIGameInformation : NSObject
+(AppUIGameInformation *) sharedInstance NS_SWIFT_NAME(shared());
-(AppUIInformation *) informationForGame:(NSURL *)url NS_SWIFT_NAME(information(for:));
@end
NS_ASSUME_NONNULL_END

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@ -0,0 +1,442 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
//
// AppUIGameInformation.mm - Sudachi
// Created by Jarrod Norwell on 1/20/24.
//
#import <Foundation/Foundation.h>
#import "AppUIGameInformation.h"
#import "EmulationSession/EmulationSession.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/patch_manager.h"
#include "core/loader/loader.h"
#include "core/loader/nro.h"
#include "frontend_common/yuzu_config.h"
struct GameMetadata {
std::string title;
u64 programId;
std::string developer;
std::string version;
std::vector<u8> icon;
bool isHomebrew;
};
class SdlConfig final : public Config {
public:
explicit SdlConfig(std::optional<std::string> config_path);
~SdlConfig() override;
void ReloadAllValues() override;
void SaveAllValues() override;
protected:
void ReadSdlValues();
void ReadSdlPlayerValues(std::size_t player_index);
void ReadSdlControlValues();
void ReadHidbusValues() override;
void ReadDebugControlValues() override;
void ReadPathValues() override {}
void ReadShortcutValues() override {}
void ReadUIValues() override {}
void ReadUIGamelistValues() override {}
void ReadUILayoutValues() override {}
void ReadMultiplayerValues() override {}
void SaveSdlValues();
void SaveSdlPlayerValues(std::size_t player_index);
void SaveSdlControlValues();
void SaveHidbusValues() override;
void SaveDebugControlValues() override;
void SavePathValues() override {}
void SaveShortcutValues() override {}
void SaveUIValues() override {}
void SaveUIGamelistValues() override {}
void SaveUILayoutValues() override {}
void SaveMultiplayerValues() override {}
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
public:
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<int, 2> default_stick_mod;
static const std::array<int, 2> default_ringcon_analogs;
};
#define SDL_MAIN_HANDLED
#include <SDL.h>
#include "common/logging/log.h"
#include "input_common/main.h"
const std::array<int, Settings::NativeButton::NumButtons> SdlConfig::default_buttons = {
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
};
const std::array<int, Settings::NativeMotion::NumMotions> SdlConfig::default_motions = {
SDL_SCANCODE_7,
SDL_SCANCODE_8,
};
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> SdlConfig::default_analogs{
{
{
SDL_SCANCODE_UP,
SDL_SCANCODE_DOWN,
SDL_SCANCODE_LEFT,
SDL_SCANCODE_RIGHT,
},
{
SDL_SCANCODE_I,
SDL_SCANCODE_K,
SDL_SCANCODE_J,
SDL_SCANCODE_L,
},
}};
const std::array<int, 2> SdlConfig::default_stick_mod = {
SDL_SCANCODE_D,
0,
};
const std::array<int, 2> SdlConfig::default_ringcon_analogs{{
0,
0,
}};
SdlConfig::SdlConfig(const std::optional<std::string> config_path) {
Initialize(config_path);
ReadSdlValues();
SaveSdlValues();
}
SdlConfig::~SdlConfig() {
if (global) {
SdlConfig::SaveAllValues();
}
}
void SdlConfig::ReloadAllValues() {
Reload();
ReadSdlValues();
SaveSdlValues();
}
void SdlConfig::SaveAllValues() {
SaveValues();
SaveSdlValues();
}
void SdlConfig::ReadSdlValues() {
ReadSdlControlValues();
}
void SdlConfig::ReadSdlControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
ReadSdlPlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
ReadDebugControlValues();
ReadHidbusValues();
EndGroup();
}
void SdlConfig::ReadSdlPlayerValues(const std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix.append("player_").append(ToString(player_index)).append("_");
}
auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
const auto profile_name =
ReadStringSetting(std::string(player_prefix).append("profile_name"));
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
player.profile_name = "";
return;
}
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
auto& player_buttons = player.buttons[i];
player_buttons = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
if (player_buttons.empty()) {
player_buttons = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
auto& player_analogs = player.analogs[i];
player_analogs = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
if (player_analogs.empty()) {
player_analogs = default_param;
}
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
auto& player_motions = player.motions[i];
player_motions = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
if (player_motions.empty()) {
player_motions = default_param;
}
}
}
void SdlConfig::ReadDebugControlValues() {
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
debug_pad_buttons = ReadStringSetting(
std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
if (debug_pad_buttons.empty()) {
debug_pad_buttons = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
debug_pad_analogs = ReadStringSetting(
std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
if (debug_pad_analogs.empty()) {
debug_pad_analogs = default_param;
}
}
}
void SdlConfig::ReadHidbusValues() {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
auto& ringcon_analogs = Settings::values.ringcon_analogs;
ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
if (ringcon_analogs.empty()) {
ringcon_analogs = default_param;
}
}
void SdlConfig::SaveSdlValues() {
LOG_DEBUG(Config, "Saving SDL configuration values");
SaveSdlControlValues();
WriteToIni();
}
void SdlConfig::SaveSdlControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
SaveSdlPlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
SaveDebugControlValues();
SaveHidbusValues();
EndGroup();
}
void SdlConfig::SaveSdlPlayerValues(const std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
}
const auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig() && player.profile_name.empty()) {
// No custom profile selected
return;
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
player.buttons[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
WriteStringSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
player.analogs[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
WriteStringSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
player.motions[i], std::make_optional(default_param));
}
}
void SdlConfig::SaveDebugControlValues() {
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteStringSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
Settings::values.debug_pad_buttons[i],
std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
WriteStringSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
Settings::values.debug_pad_analogs[i],
std::make_optional(default_param));
}
}
void SdlConfig::SaveHidbusValues() {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
WriteStringSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
std::make_optional(default_param));
}
std::vector<Settings::BasicSetting*>& SdlConfig::FindRelevantList(Settings::Category category) {
return Settings::values.linkage.by_category[category];
}
std::unordered_map<std::string, GameMetadata> m_game_metadata_cache;
GameMetadata CacheGameMetadata(const std::string& path) {
const auto file =
Core::GetGameFileFromPath(EmulationSession::GetInstance().System().GetFilesystem(), path);
auto loader = Loader::GetLoader(EmulationSession::GetInstance().System(), file, 0, 0);
GameMetadata entry;
loader->ReadTitle(entry.title);
loader->ReadProgramId(entry.programId);
loader->ReadIcon(entry.icon);
const FileSys::PatchManager pm{
entry.programId, EmulationSession::GetInstance().System().GetFileSystemController(),
EmulationSession::GetInstance().System().GetContentProvider()};
const auto control = pm.GetControlMetadata();
if (control.first != nullptr) {
entry.developer = control.first->GetDeveloperName();
entry.version = control.first->GetVersionString();
} else {
FileSys::NACP nacp;
if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success) {
entry.developer = nacp.GetDeveloperName();
} else {
entry.developer = "";
}
entry.version = "1.0.0";
}
if (loader->GetFileType() == Loader::FileType::NRO) {
auto loader_nro = reinterpret_cast<Loader::AppLoader_NRO*>(loader.get());
entry.isHomebrew = loader_nro->IsHomebrew();
} else {
entry.isHomebrew = false;
}
m_game_metadata_cache[path] = entry;
return entry;
}
GameMetadata GameMetadata(const std::string& path, bool reload = false) {
if (!EmulationSession::GetInstance().IsInitialized()) {
NSURL *dir_url = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] firstObject];
const char *directory_cstr = [[dir_url path] UTF8String];
Common::FS::SetAppDirectory(directory_cstr);
EmulationSession::GetInstance().System().Initialize();
EmulationSession::GetInstance().InitializeSystem(false);
}
if (reload) {
return CacheGameMetadata(path);
}
if (auto search = m_game_metadata_cache.find(path); search != m_game_metadata_cache.end()) {
return search->second;
}
return CacheGameMetadata(path);
}
@implementation AppUIInformation
-(AppUIInformation *) initWithDeveloper:(NSString *)developer iconData:(NSData *)iconData isHomebrew:(BOOL)isHomebrew programID:(uint64_t)programID
title:(NSString *)title version:(NSString *)version {
if (self = [super init]) {
self.developer = developer;
self.iconData = iconData;
self.isHomebrew = isHomebrew;
self.programID = programID;
self.title = title;
self.version = version;
} return self;
}
@end
@implementation AppUIGameInformation
+(AppUIGameInformation *) sharedInstance {
static AppUIGameInformation *sharedInstance = NULL;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[self alloc] init];
});
return sharedInstance;
}
-(AppUIInformation *) informationForGame:(NSURL *)url {
auto gameMetadata = GameMetadata([url.path UTF8String]);
return [[AppUIInformation alloc] initWithDeveloper:[NSString stringWithCString:gameMetadata.developer.c_str() encoding:NSUTF8StringEncoding]
iconData:[NSData dataWithBytes:gameMetadata.icon.data() length:gameMetadata.icon.size()]
isHomebrew:gameMetadata.isHomebrew programID:gameMetadata.programId
title:[NSString stringWithCString:gameMetadata.title.c_str() encoding:NSUTF8StringEncoding]
version:[NSString stringWithCString:gameMetadata.version.c_str() encoding:NSUTF8StringEncoding]];
}
@end

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// AppUIObjC.h - Sudachi
// Created by Jarrod Norwell on 1/8/24.
//
#import <Foundation/Foundation.h>
#import <MetalKit/MetalKit.h>
#import "AppUIGameInformation/AppUIGameInformation.h"
NS_ASSUME_NONNULL_BEGIN
typedef NS_ENUM(NSUInteger, VirtualControllerAnalogType) {
VirtualControllerAnalogTypeLeft = 0,
VirtualControllerAnalogTypeRight = 1
};
typedef NS_ENUM(NSUInteger, VirtualControllerButtonType) {
VirtualControllerButtonTypeA = 0,
VirtualControllerButtonTypeB = 1,
VirtualControllerButtonTypeX = 2,
VirtualControllerButtonTypeY = 3,
VirtualControllerButtonTypeL = 4,
VirtualControllerButtonTypeR = 5,
VirtualControllerButtonTypeTriggerL = 6,
VirtualControllerButtonTypeTriggerR = 7,
VirtualControllerButtonTypeTriggerZL = 8,
VirtualControllerButtonTypeTriggerZR = 9,
VirtualControllerButtonTypePlus = 10,
VirtualControllerButtonTypeMinus = 11,
VirtualControllerButtonTypeDirectionalPadLeft = 12,
VirtualControllerButtonTypeDirectionalPadUp = 13,
VirtualControllerButtonTypeDirectionalPadRight = 14,
VirtualControllerButtonTypeDirectionalPadDown = 15,
VirtualControllerButtonTypeSL = 16,
VirtualControllerButtonTypeSR = 17,
VirtualControllerButtonTypeHome = 18,
VirtualControllerButtonTypeCapture = 19
};
@interface AppUIObjC : NSObject {
CAMetalLayer *_layer;
CGSize _size;
}
@property (nonatomic, strong) AppUIGameInformation *gameInformation;
+(AppUIObjC *) sharedInstance NS_SWIFT_NAME(shared());
-(void) configureLayer:(CAMetalLayer *)layer withSize:(CGSize)size NS_SWIFT_NAME(configure(layer:with:));
-(void) bootOS;
-(void) pause;
-(void) play;
-(BOOL) ispaused;
-(BOOL) canGetFullPath;
-(void) quit;
-(void) insertGame:(NSURL *)url NS_SWIFT_NAME(insert(game:));
-(void) insertGames:(NSArray<NSURL *> *)games NS_SWIFT_NAME(insert(games:));
-(void) step;
-(BOOL) hasfirstfame;
-(void) touchBeganAtPoint:(CGPoint)point index:(NSUInteger)index NS_SWIFT_NAME(touchBegan(at:for:));
-(void) touchEndedForIndex:(NSUInteger)index;
-(void) touchMovedAtPoint:(CGPoint)point index:(NSUInteger)index NS_SWIFT_NAME(touchMoved(at:for:));
-(void) thumbstickMoved:(VirtualControllerAnalogType)analog
x:(CGFloat)x
y:(CGFloat)y
controllerId:(int)controllerId;
-(void) virtualControllerGyro:(int)controllerId
deltaTimestamp:(int)delta_timestamp
gyroX:(float)gyro_x
gyroY:(float)gyro_y
gyroZ:(float)gyro_z
accelX:(float)accel_x
accelY:(float)accel_y
accelZ:(float)accel_z;
-(void) virtualControllerButtonDown:(VirtualControllerButtonType)button
controllerId:(int)controllerId;
-(void) virtualControllerButtonUp:(VirtualControllerButtonType)button
controllerId:(int)controllerId;
-(void) orientationChanged:(UIInterfaceOrientation)orientation with:(CAMetalLayer *)layer size:(CGSize)size NS_SWIFT_NAME(orientationChanged(orientation:with:size:));
-(void) settingsChanged;
@end
NS_ASSUME_NONNULL_END

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// AppUIObjC.mm - Sudachi
// Created by Jarrod Norwell on 1/8/24.
//
#import "AppUIObjC.h"
#import "Config/Config.h"
#import "EmulationSession/EmulationSession.h"
#import "DirectoryManager/DirectoryManager.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "common/fs/fs.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/savedata_factory.h"
#include "core/loader/nro.h"
#include "frontend_common/content_manager.h"
#include "common/settings_enums.h"
#include "network/announce_multiplayer_session.h"
#include "common/announce_multiplayer_room.h"
#include "network/network.h"
#include "common/detached_tasks.h"
#include "common/dynamic_library.h"
#include "common/fs/path_util.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/cpu_manager.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/submission_package.h"
#include "core/file_sys/vfs/vfs.h"
#include "core/file_sys/vfs/vfs_real.h"
#include "core/frontend/applets/cabinet.h"
#include "core/frontend/applets/controller.h"
#include "core/frontend/applets/error.h"
#include "core/frontend/applets/general.h"
#include "core/frontend/applets/mii_edit.h"
#include "core/frontend/applets/profile_select.h"
#include "core/frontend/applets/software_keyboard.h"
#include "core/frontend/applets/web_browser.h"
#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "frontend_common/yuzu_config.h"
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_surface.h"
#import <mach/mach.h>
@implementation AppUIObjC
-(AppUIObjC *) init {
if (self = [super init]) {
_gameInformation = [AppUIGameInformation sharedInstance];
NSURL *dir_url = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] firstObject];
const char *directory_cstr = [[dir_url path] UTF8String];
Common::FS::SetAppDirectory(directory_cstr);
Config{"config", Config::ConfigType::GlobalConfig};
EmulationSession::GetInstance().System().Initialize();
EmulationSession::GetInstance().InitializeSystem(false);
EmulationSession::GetInstance().InitializeGpuDriver();
Settings::values.dump_shaders.SetValue(true);
Settings::values.use_asynchronous_shaders.SetValue(true);
// Settings::values.astc_recompression.SetValue(Settings::AstcRecompression::Bc3);
Settings::values.shader_backend.SetValue(Settings::ShaderBackend::SpirV);
// Settings::values.resolution_setup.SetValue(Settings::ResolutionSetup::Res1X);
// Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::Bilinear);
} return self;
}
+(AppUIObjC *) sharedInstance {
static AppUIObjC *sharedInstance = NULL;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[self alloc] init];
});
return sharedInstance;
}
- (BOOL)ispaused {
return EmulationSession::GetInstance().IsPaused();
}
-(void) pause {
EmulationSession::GetInstance().System().Pause();
EmulationSession::GetInstance().HaltEmulation();
EmulationSession::GetInstance().PauseEmulation();
}
-(void) play {
EmulationSession::GetInstance().System().Run();
EmulationSession::GetInstance().RunEmulation();
EmulationSession::GetInstance().UnPauseEmulation();
}
-(BOOL)hasfirstfame {
@try {
auto* window = &EmulationSession::GetInstance().Window();
if (window && window->HasFirstFrame()) {
return YES;
}
}
@catch (NSException *exception) {
NSLog(@"Exception occurred: %@", exception);
// Handle the exception, maybe return a default value
return NO;
}
return NO;
}
- (BOOL)canGetFullPath {
@try {
Core::System& system = EmulationSession::GetInstance().System();
auto bis_system = system.GetFileSystemController().GetSystemNANDContents();
if (bis_system == nullptr) {
return NO;
}
constexpr u64 QLaunchId = static_cast<u64>(Service::AM::AppletProgramId::QLaunch);
auto qlaunch_applet_nca = bis_system->GetEntry(QLaunchId, FileSys::ContentRecordType::Program);
if (qlaunch_applet_nca == nullptr) {
return NO;
}
const auto filename = qlaunch_applet_nca->GetFullPath();
// If GetFullPath() is successful
return YES;
} @catch (NSException *exception) {
// Handle the exception if needed
return NO;
}
}
-(void) quit {
EmulationSession::GetInstance().ShutdownEmulation();
}
-(void) configureLayer:(CAMetalLayer *)layer withSize:(CGSize)size {
_layer = layer;
_size = size;
EmulationSession::GetInstance().SetNativeWindow((__bridge CA::MetalLayer*)layer, size);
}
-(void) bootOS {
EmulationSession::GetInstance().BootOS();
}
-(void) insertGame:(NSURL *)url {
EmulationSession::GetInstance().InitializeEmulation([url.path UTF8String], [_gameInformation informationForGame:url].programID, true);
}
-(void) insertGames:(NSArray<NSURL *> *)games {
for (NSURL *url in games) {
EmulationSession::GetInstance().ConfigureFilesystemProvider([url.path UTF8String]);
}
}
-(void) step {
void(EmulationSession::GetInstance().System().Run());
}
-(void) touchBeganAtPoint:(CGPoint)point index:(NSUInteger)index {
float h_ratio, w_ratio;
h_ratio = EmulationSession::GetInstance().Window().GetFramebufferLayout().height / (_size.height * [[UIScreen mainScreen] nativeScale]);
w_ratio = EmulationSession::GetInstance().Window().GetFramebufferLayout().width / (_size.width * [[UIScreen mainScreen] nativeScale]);
EmulationSession::GetInstance().Window().OnTouchPressed([[NSNumber numberWithUnsignedInteger:index] intValue],
(point.x) * [[UIScreen mainScreen] nativeScale] * w_ratio,
((point.y) * [[UIScreen mainScreen] nativeScale] * h_ratio));
}
-(void) touchEndedForIndex:(NSUInteger)index {
EmulationSession::GetInstance().Window().OnTouchReleased([[NSNumber numberWithUnsignedInteger:index] intValue]);
}
-(void) touchMovedAtPoint:(CGPoint)point index:(NSUInteger)index {
float h_ratio, w_ratio;
h_ratio = EmulationSession::GetInstance().Window().GetFramebufferLayout().height / (_size.height * [[UIScreen mainScreen] nativeScale]);
w_ratio = EmulationSession::GetInstance().Window().GetFramebufferLayout().width / (_size.width * [[UIScreen mainScreen] nativeScale]);
EmulationSession::GetInstance().Window().OnTouchMoved([[NSNumber numberWithUnsignedInteger:index] intValue],
(point.x) * [[UIScreen mainScreen] nativeScale] * w_ratio,
((point.y) * [[UIScreen mainScreen] nativeScale] * h_ratio));
}
-(void) thumbstickMoved:(VirtualControllerAnalogType)analog
x:(CGFloat)x
y:(CGFloat)y
controllerId:(int)controllerId {
EmulationSession::GetInstance().OnGamepadConnectEvent(controllerId);
EmulationSession::GetInstance().Window().OnGamepadJoystickEvent(controllerId, [[NSNumber numberWithUnsignedInteger:analog] intValue], CGFloat(x), CGFloat(y));
}
-(void) virtualControllerButtonDown:(VirtualControllerButtonType)button
controllerId:(int)controllerId {
EmulationSession::GetInstance().OnGamepadConnectEvent(controllerId);
EmulationSession::GetInstance().Window().OnGamepadButtonEvent(controllerId, [[NSNumber numberWithUnsignedInteger:button] intValue], true);
}
-(void) virtualControllerGyro:(int)controllerId
deltaTimestamp:(int)delta_timestamp
gyroX:(float)gyro_x
gyroY:(float)gyro_y
gyroZ:(float)gyro_z
accelX:(float)accel_x
accelY:(float)accel_y
accelZ:(float)accel_z
{
EmulationSession::GetInstance().OnGamepadConnectEvent(controllerId);
EmulationSession::GetInstance().Window().OnGamepadMotionEvent(controllerId, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
}
-(void) virtualControllerButtonUp:(VirtualControllerButtonType)button
controllerId:(int)controllerId {
EmulationSession::GetInstance().OnGamepadConnectEvent(controllerId);
EmulationSession::GetInstance().Window().OnGamepadButtonEvent(controllerId, [[NSNumber numberWithUnsignedInteger:button] intValue], false);
}
-(void) orientationChanged:(UIInterfaceOrientation)orientation with:(CAMetalLayer *)layer size:(CGSize)size {
_layer = layer;
_size = size;
EmulationSession::GetInstance().Window().OnSurfaceChanged((__bridge CA::MetalLayer*)layer, size);
}
-(void) settingsChanged {
Config{"config", Config::ConfigType::GlobalConfig};
}
@end

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# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
enable_language(Swift OBJCXX)
add_executable(eden-ios
AppUI-Bridging-Header.h
AppUI.swift
AppUIGameInformation.h
AppUIGameInformation.mm
AppUIObjC.h
AppUIObjC.mm
Config.h
Config.mm
EmulationSession.h
EmulationSession.mm
EmulationWindow.h
EmulationWindow.mm
)
target_link_libraries(eden-ios PRIVATE common core input_common frontend_common video_core glad)
target_link_libraries(eden-ios PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
target_link_libraries(eden-ios PRIVATE SDL2::SDL2)
create_target_directory_groups(eden-ios)
target_compile_options(eden-ios PRIVATE
-Wno-conversion
-Wno-unused-variable
-Wno-unused-parameter
-Wno-missing-field-initializers)

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <common/settings_common.h>
#include "common/common_types.h"
#include "common/settings_setting.h"
#include "common/settings_enums.h"
namespace IOSSettings {
struct Values {
Settings::Linkage linkage;
Settings::Setting<bool> touchscreen{linkage, true, "touchscreen", Settings::Category::Overlay};
};
extern Values values;
} // namespace IOSSettings

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "Config.h"
namespace IOSSettings {
Values values;
} // namespace IOSSettings

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// EmulationSession.h - Sudachi
// Created by Jarrod Norwell on 1/20/24.
//
#pragma once
#import <QuartzCore/CAMetalLayer.h>
#import <Metal/Metal.hpp>
#import "EmulationWindow/EmulationWindow.h"
#include "common/detached_tasks.h"
#include "core/core.h"
#include "core/file_sys/registered_cache.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/perf_stats.h"
#include "frontend_common/content_manager.h"
#include "video_core/rasterizer_interface.h"
class EmulationSession final {
public:
explicit EmulationSession();
~EmulationSession() = default;
static EmulationSession& GetInstance();
const Core::System& System() const;
Core::System& System();
FileSys::ManualContentProvider* GetContentProvider();
InputCommon::InputSubsystem& GetInputSubsystem();
const EmulationWindow& Window() const;
EmulationWindow& Window();
CA::MetalLayer* NativeWindow() const;
void SetNativeWindow(CA::MetalLayer* native_window, CGSize size);
void SurfaceChanged();
void InitializeGpuDriver();
bool IsRunning() const;
bool IsPaused() const;
void PauseEmulation();
void UnPauseEmulation();
void HaltEmulation();
void RunEmulation();
void ShutdownEmulation();
const Core::PerfStatsResults& PerfStats();
void ConfigureFilesystemProvider(const std::string& filepath);
void InitializeSystem(bool reload);
void SetAppletId(int applet_id);
Core::SystemResultStatus InitializeEmulation(const std::string& filepath,
const std::size_t program_index,
const bool frontend_initiated);
Core::SystemResultStatus BootOS();
static void OnEmulationStarted();
static u64 GetProgramId(std::string programId);
bool IsInitialized() { return is_initialized; };
bool IsHandheldOnly();
void SetDeviceType([[maybe_unused]] int index, int type);
void OnGamepadConnectEvent([[maybe_unused]] int index);
void OnGamepadDisconnectEvent([[maybe_unused]] int index);
private:
static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max);
static void OnEmulationStopped(Core::SystemResultStatus result);
static void ChangeProgram(std::size_t program_index);
private:
// Window management
std::unique_ptr<EmulationWindow> m_window;
CA::MetalLayer* m_native_window{};
// Core emulation
Core::System m_system;
InputCommon::InputSubsystem m_input_subsystem;
Common::DetachedTasks m_detached_tasks;
Core::PerfStatsResults m_perf_stats{};
std::shared_ptr<FileSys::VfsFilesystem> m_vfs;
Core::SystemResultStatus m_load_result{Core::SystemResultStatus::ErrorNotInitialized};
std::atomic<bool> m_is_running = false;
std::atomic<bool> m_is_paused = false;
std::unique_ptr<FileSys::ManualContentProvider> m_manual_provider;
int m_applet_id{1};
// GPU driver parameters
std::shared_ptr<Common::DynamicLibrary> m_vulkan_library;
// Synchronization
std::condition_variable_any m_cv;
mutable std::mutex m_mutex;
bool is_initialized = false;
CGSize m_size;
// Program index for next boot
std::atomic<s32> m_next_program_index = -1;
};

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// EmulationSession.m - Sudachi
// Created by Jarrod Norwell on 1/20/24.
//
#import "EmulationSession.h"
#include <SDL.h>
#include <codecvt>
#include <locale>
#include <string>
#include <string_view>
#include <dlfcn.h>
#include "common/fs/fs.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/savedata_factory.h"
#include "core/loader/nro.h"
#include "frontend_common/content_manager.h"
#include "common/detached_tasks.h"
#include "common/dynamic_library.h"
#include "common/fs/path_util.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/cpu_manager.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/submission_package.h"
#include "core/file_sys/vfs/vfs.h"
#include "core/file_sys/vfs/vfs_real.h"
#include "core/frontend/applets/cabinet.h"
#include "core/frontend/applets/controller.h"
#include "core/frontend/applets/error.h"
#include "core/frontend/applets/general.h"
#include "core/frontend/applets/mii_edit.h"
#include "core/frontend/applets/profile_select.h"
#include "core/frontend/applets/software_keyboard.h"
#include "core/frontend/applets/web_browser.h"
#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "frontend_common/yuzu_config.h"
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_surface.h"
#define jconst [[maybe_unused]] const auto
#define jauto [[maybe_unused]] auto
static EmulationSession s_instance;
EmulationSession::EmulationSession() {
m_vfs = std::make_shared<FileSys::RealVfsFilesystem>();
}
EmulationSession& EmulationSession::GetInstance() {
return s_instance;
}
const Core::System& EmulationSession::System() const {
return m_system;
}
Core::System& EmulationSession::System() {
return m_system;
}
FileSys::ManualContentProvider* EmulationSession::GetContentProvider() {
return m_manual_provider.get();
}
InputCommon::InputSubsystem& EmulationSession::GetInputSubsystem() {
return m_input_subsystem;
}
const EmulationWindow& EmulationSession::Window() const {
return *m_window;
}
EmulationWindow& EmulationSession::Window() {
return *m_window;
}
CA::MetalLayer* EmulationSession::NativeWindow() const {
return m_native_window;
}
void EmulationSession::SetNativeWindow(CA::MetalLayer* native_window, CGSize size) {
m_native_window = native_window;
m_size = size;
}
void EmulationSession::InitializeGpuDriver() {
m_vulkan_library = std::make_shared<Common::DynamicLibrary>(dlopen("@executable_path/Frameworks/MoltenVK", RTLD_NOW));
}
bool EmulationSession::IsRunning() const {
return m_is_running;
}
bool EmulationSession::IsPaused() const {
return m_is_running && m_is_paused;
}
const Core::PerfStatsResults& EmulationSession::PerfStats() {
m_perf_stats = m_system.GetAndResetPerfStats();
return m_perf_stats;
}
void EmulationSession::SurfaceChanged() {
if (!IsRunning()) {
return;
}
m_window->OnSurfaceChanged(m_native_window, m_size);
}
void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath) {
const auto file = m_system.GetFilesystem()->OpenFile(filepath, FileSys::OpenMode::Read);
if (!file) {
return;
}
auto loader = Loader::GetLoader(m_system, file);
if (!loader) {
return;
}
const auto file_type = loader->GetFileType();
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
return;
}
u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
m_manual_provider->AddEntry(FileSys::TitleType::Application,
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
program_id, file);
} else if (res2 == Loader::ResultStatus::Success &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
const auto nsp = file_type == Loader::FileType::NSP
? std::make_shared<FileSys::NSP>(file)
: FileSys::XCI{file}.GetSecurePartitionNSP();
for (const auto& title : nsp->GetNCAs()) {
for (const auto& entry : title.second) {
m_manual_provider->AddEntry(entry.first.first, entry.first.second, title.first,
entry.second->GetBaseFile());
}
}
}
}
void EmulationSession::InitializeSystem(bool reload) {
if (!reload) {
SDL_SetMainReady();
// Initialize logging system
Common::Log::Initialize();
Common::Log::SetColorConsoleBackendEnabled(true);
Common::Log::Start();
}
// Initialize filesystem.
m_system.SetFilesystem(m_vfs);
m_system.GetUserChannel().clear();
m_manual_provider = std::make_unique<FileSys::ManualContentProvider>();
m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
m_system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
m_manual_provider.get());
m_system.GetFileSystemController().CreateFactories(*m_vfs);
is_initialized = true;
}
void EmulationSession::SetAppletId(int applet_id) {
m_applet_id = applet_id;
m_system.GetFrontendAppletHolder().SetCurrentAppletId(
static_cast<Service::AM::AppletId>(m_applet_id));
}
Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath,
const std::size_t program_index,
const bool frontend_initiated) {
std::scoped_lock lock(m_mutex);
// Create the render window.
m_window = std::make_unique<EmulationWindow>(&m_input_subsystem, m_native_window, m_size, m_vulkan_library);
// Initialize system.
m_system.SetShuttingDown(false);
m_system.ApplySettings();
Settings::LogSettings();
m_system.HIDCore().ReloadInputDevices();
m_system.SetFrontendAppletSet({
nullptr, // Amiibo Settings
nullptr, // Controller Selector
nullptr, // Error Display
nullptr, // Mii Editor
nullptr, // Parental Controls
nullptr, // Photo Viewer
nullptr, // Profile Selector
nullptr, // std::move(android_keyboard), // Software Keyboard
nullptr, // Web Browser
});
// Initialize filesystem.
ConfigureFilesystemProvider(filepath);
// Load the ROM.
Service::AM::FrontendAppletParameters params{
.applet_id = static_cast<Service::AM::AppletId>(m_applet_id),
.launch_type = frontend_initiated ? Service::AM::LaunchType::FrontendInitiated
: Service::AM::LaunchType::ApplicationInitiated,
.program_index = static_cast<s32>(program_index),
};
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath, params);
if (m_load_result != Core::SystemResultStatus::Success) {
return m_load_result;
}
// Complete initialization.
m_system.GPU().Start();
m_system.GetCpuManager().OnGpuReady();
m_system.RegisterExitCallback([&] { HaltEmulation(); });
if (Settings::values.use_disk_shader_cache.GetValue()) {
m_system.Renderer().ReadRasterizer()->LoadDiskResources(
m_system.GetApplicationProcessProgramID(), std::stop_token{},
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
}
// Register an ExecuteProgram callback such that Core can execute a sub-program
m_system.RegisterExecuteProgramCallback([&](std::size_t program_index_) {
m_next_program_index = program_index_;
EmulationSession::GetInstance().HaltEmulation();
ChangeProgram(m_next_program_index);
});
OnEmulationStarted();
return Core::SystemResultStatus::Success;
}
Core::SystemResultStatus EmulationSession::BootOS() {
std::scoped_lock lock(m_mutex);
// Create the render window.
m_window = std::make_unique<EmulationWindow>(&m_input_subsystem, m_native_window, m_size, m_vulkan_library);
// Initialize system.
m_system.SetShuttingDown(false);
m_system.ApplySettings();
Settings::LogSettings();
m_system.HIDCore().ReloadInputDevices();
m_system.SetFrontendAppletSet({
nullptr, // Amiibo Settings
nullptr, // Controller Selector
nullptr, // Error Display
nullptr, // Mii Editor
nullptr, // Parental Controls
nullptr, // Photo Viewer
nullptr, // Profile Selector
nullptr, // std::move(android_keyboard), // Software Keyboard
nullptr, // Web Browser
});
constexpr u64 QLaunchId = static_cast<u64>(Service::AM::AppletProgramId::QLaunch);
auto bis_system = m_system.GetFileSystemController().GetSystemNANDContents();
auto qlaunch_applet_nca = bis_system->GetEntry(QLaunchId, FileSys::ContentRecordType::Program);
m_system.GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::QLaunch);
const auto filename = qlaunch_applet_nca->GetFullPath();
auto params = Service::AM::FrontendAppletParameters {
.program_id = QLaunchId,
.applet_id = Service::AM::AppletId::QLaunch,
.applet_type = Service::AM::AppletType::LibraryApplet
};
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filename, params);
if (m_load_result != Core::SystemResultStatus::Success) {
return m_load_result;
}
// Complete initialization.
m_system.GPU().Start();
m_system.GetCpuManager().OnGpuReady();
m_system.RegisterExitCallback([&] { HaltEmulation(); });
if (Settings::values.use_disk_shader_cache.GetValue()) {
m_system.Renderer().ReadRasterizer()->LoadDiskResources(
m_system.GetApplicationProcessProgramID(), std::stop_token{},
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
}
// Register an ExecuteProgram callback such that Core can execute a sub-program
m_system.RegisterExecuteProgramCallback([&](std::size_t program_index_) {
m_next_program_index = program_index_;
EmulationSession::GetInstance().HaltEmulation();
});
OnEmulationStarted();
return Core::SystemResultStatus::Success;
}
void EmulationSession::ShutdownEmulation() {
std::scoped_lock lock(m_mutex);
if (m_next_program_index != -1) {
ChangeProgram(m_next_program_index);
m_next_program_index = -1;
}
m_is_running = false;
// Unload user input.
m_system.HIDCore().UnloadInputDevices();
// Enable all controllers
m_system.HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
// Shutdown the main emulated process
if (m_load_result == Core::SystemResultStatus::Success) {
m_system.DetachDebugger();
m_system.ShutdownMainProcess();
m_detached_tasks.WaitForAllTasks();
m_load_result = Core::SystemResultStatus::ErrorNotInitialized;
m_window.reset();
OnEmulationStopped(Core::SystemResultStatus::Success);
return;
}
// Tear down the render window.
m_window.reset();
}
void EmulationSession::PauseEmulation() {
std::scoped_lock lock(m_mutex);
m_system.Pause();
m_is_paused = true;
}
void EmulationSession::UnPauseEmulation() {
std::scoped_lock lock(m_mutex);
m_system.Run();
m_is_paused = false;
}
void EmulationSession::HaltEmulation() {
std::scoped_lock lock(m_mutex);
m_is_running = false;
m_cv.notify_one();
}
void EmulationSession::RunEmulation() {
{
std::scoped_lock lock(m_mutex);
m_is_running = true;
}
// Load the disk shader cache.
if (Settings::values.use_disk_shader_cache.GetValue()) {
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
m_system.Renderer().ReadRasterizer()->LoadDiskResources(
m_system.GetApplicationProcessProgramID(), std::stop_token{}, LoadDiskCacheProgress);
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
}
void(m_system.Run());
if (m_system.DebuggerEnabled()) {
m_system.InitializeDebugger();
}
while (true) {
{
[[maybe_unused]] std::unique_lock lock(m_mutex);
if (m_cv.wait_for(lock, std::chrono::milliseconds(800),
[&]() { return !m_is_running; })) {
// Emulation halted.
break;
}
}
}
// Reset current applet ID.
m_applet_id = static_cast<int>(Service::AM::AppletId::Application);
}
void EmulationSession::LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress,
int max) {
}
void EmulationSession::OnEmulationStarted() {
}
void EmulationSession::OnEmulationStopped(Core::SystemResultStatus result) {
}
void EmulationSession::ChangeProgram(std::size_t program_index) {
LOG_INFO(Frontend, "Trying To Switch Program");
// Halt current emulation session
EmulationSession::GetInstance().HaltEmulation();
// Save the current state if necessary
// Shutdown the current emulation session cleanly
// Update the program index
EmulationSession::GetInstance().m_next_program_index = program_index;
// Initialize the new program
// Start the new emulation session
EmulationSession::GetInstance().RunEmulation();
}
u64 EmulationSession::GetProgramId(std::string programId) {
try {
return std::stoull(programId);
} catch (...) {
return 0;
}
}
static Core::SystemResultStatus RunEmulation(const std::string& filepath,
const size_t program_index,
const bool frontend_initiated) {
MicroProfileOnThreadCreate("EmuThread");
SCOPE_EXIT {
MicroProfileShutdown();
};
LOG_INFO(Frontend, "starting");
if (filepath.empty()) {
LOG_CRITICAL(Frontend, "failed to load: filepath empty!");
return Core::SystemResultStatus::ErrorLoader;
}
SCOPE_EXIT {
EmulationSession::GetInstance().ShutdownEmulation();
};
jconst result = EmulationSession::GetInstance().InitializeEmulation(filepath, program_index,
frontend_initiated);
if (result != Core::SystemResultStatus::Success) {
return result;
}
EmulationSession::GetInstance().RunEmulation();
return Core::SystemResultStatus::Success;
}
bool EmulationSession::IsHandheldOnly() {
jconst npad_style_set = m_system.HIDCore().GetSupportedStyleTag();
if (npad_style_set.fullkey == 1) {
return false;
}
if (npad_style_set.handheld == 0) {
return false;
}
return !Settings::IsDockedMode();
}
void EmulationSession::SetDeviceType([[maybe_unused]] int index, int type) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
controller->SetNpadStyleIndex(static_cast<Core::HID::NpadStyleIndex>(type));
}
void EmulationSession::OnGamepadConnectEvent([[maybe_unused]] int index) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
// Ensure that player1 is configured correctly and handheld disconnected
if (controller->GetNpadIdType() == Core::HID::NpadIdType::Player1) {
jauto handheld = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (controller->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::Handheld) {
handheld->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey);
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey);
handheld->Disconnect();
}
}
// Ensure that handheld is configured correctly and player 1 disconnected
if (controller->GetNpadIdType() == Core::HID::NpadIdType::Handheld) {
jauto player1 = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
if (controller->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::Handheld) {
player1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
player1->Disconnect();
}
}
if (!controller->IsConnected()) {
controller->Connect();
}
}
void EmulationSession::OnGamepadDisconnectEvent([[maybe_unused]] int index) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
controller->Disconnect();
}

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// EmulationWindow.h - Sudachi
// Created by Jarrod Norwell on 1/18/24.
//
#pragma once
#import <Metal/Metal.hpp>
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#include <memory>
#include <span>
#include "core/frontend/emu_window.h"
#include "core/frontend/graphics_context.h"
#include "input_common/main.h"
class GraphicsContext_Apple final : public Core::Frontend::GraphicsContext {
public:
explicit GraphicsContext_Apple(std::shared_ptr<Common::DynamicLibrary> driver_library)
: m_driver_library{driver_library} {}
~GraphicsContext_Apple() = default;
std::shared_ptr<Common::DynamicLibrary> GetDriverLibrary() override {
return m_driver_library;
}
private:
std::shared_ptr<Common::DynamicLibrary> m_driver_library;
};
NS_ASSUME_NONNULL_BEGIN
class EmulationWindow final : public Core::Frontend::EmuWindow {
public:
EmulationWindow(InputCommon::InputSubsystem* input_subsystem, CA::MetalLayer* surface, CGSize size,
std::shared_ptr<Common::DynamicLibrary> driver_library);
~EmulationWindow() = default;
void OnSurfaceChanged(CA::MetalLayer* surface, CGSize size);
void OrientationChanged(UIInterfaceOrientation orientation);
void OnFrameDisplayed() override;
void OnTouchPressed(int id, float x, float y);
void OnTouchMoved(int id, float x, float y);
void OnTouchReleased(int id);
void OnGamepadButtonEvent(int player_index, int button_id, bool pressed);
void OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y);
void OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z);
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
return {std::make_unique<GraphicsContext_Apple>(m_driver_library)};
}
bool HasFirstFrame() const {
return m_first_frame;
}
bool IsShown() const override {
return true;
};
private:
float m_window_width{};
float m_window_height{};
CGSize m_size;
bool is_portrait = true;
InputCommon::InputSubsystem* m_input_subsystem{};
std::shared_ptr<Common::DynamicLibrary> m_driver_library;
bool m_first_frame = false;
};
NS_ASSUME_NONNULL_END

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
//
// EmulationWindow.mm - Sudachi
// Created by Jarrod Norwell on 1/18/24.
//
#import "EmulationWindow.h"
#import "EmulationSession/EmulationSession.h"
#include <SDL.h>
#include "common/logging/log.h"
#include "input_common/drivers/touch_screen.h"
#include "input_common/drivers/virtual_amiibo.h"
#include "input_common/drivers/virtual_gamepad.h"
#include "input_common/main.h"
void EmulationWindow::OnSurfaceChanged(CA::MetalLayer* surface, CGSize size) {
m_size = size;
m_window_width = size.width;
m_window_height = size.height;
// Ensures that we emulate with the correct aspect ratio.
// UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
window_info.render_surface = reinterpret_cast<void*>(surface);
window_info.render_surface_scale = [[UIScreen mainScreen] nativeScale];
}
void EmulationWindow::OrientationChanged(UIInterfaceOrientation orientation) {
is_portrait = orientation == UIInterfaceOrientationPortrait;
}
void EmulationWindow::OnTouchPressed(int id, float x, float y) {
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchPressed(touch_x,
touch_y, id);
}
void EmulationWindow::OnTouchMoved(int id, float x, float y) {
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchMoved(touch_x,
touch_y, id);
}
void EmulationWindow::OnTouchReleased(int id) {
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchReleased(id);
}
void EmulationWindow::OnGamepadButtonEvent(int player_index, int button_id, bool pressed) {
m_input_subsystem->GetVirtualGamepad()->SetButtonState(player_index, button_id, pressed);
}
void EmulationWindow::OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y) {
m_input_subsystem->GetVirtualGamepad()->SetStickPosition(player_index, stick_id, x, y);
}
void EmulationWindow::OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z) {
m_input_subsystem->GetVirtualGamepad()->SetMotionState(player_index, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
}
void EmulationWindow::OnFrameDisplayed() {
if (!m_first_frame) {
m_first_frame = true;
}
}
EmulationWindow::EmulationWindow(InputCommon::InputSubsystem* input_subsystem, CA::MetalLayer* surface, CGSize size, std::shared_ptr<Common::DynamicLibrary> driver_library) : m_input_subsystem{input_subsystem}, m_size{size}, m_driver_library{driver_library} {
LOG_INFO(Frontend, "initializing");
if (!surface) {
LOG_CRITICAL(Frontend, "surface is nullptr");
return;
}
OnSurfaceChanged(surface, m_size);
window_info.render_surface_scale = [[UIScreen mainScreen] nativeScale];
window_info.type = Core::Frontend::WindowSystemType::Cocoa;
m_input_subsystem->Initialize();
}