Commit graph

509 commits

Author SHA1 Message Date
CamilleLaVey
f9043627be
[maxwell] Logging for HDR wrong convertions into depth formats 2025-12-25 23:53:25 -03:00
MaranBr
569dbfe8c0
[video_core] Increase MAX_MIP_LEVELS to 16 according to specs (#2965)
This increases MAX_MIP_LEVELS from 14 to 16, according to specs.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2965
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-07 01:42:52 +01:00
JPikachu
aa93e0cbb1
[video_core] Bypass mip level assertion to ASSERT_MSG (#2914)
This will bypass the check and continue execution,
preventing crashes in cases where games (like CTGP-DX) may request
more mip levels than supported. This is a temporary solution to bypass
instead of ending the crashing when asserts fail.

Co-authored-by: MaranBr <maranbr@outlook.com>

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2914
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-11-01 01:36:03 +01:00
MaranBr
06275885f1
[video_core] Remove redundant check on image_view and image_view_info (#2891)
This removes a redundant check on image_view and image_view_info. This check is not needed here.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2891
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-30 03:45:43 +01:00
MaranBr
83c162d80d
[video_core] Fix regression on image_view and image_view_info (#2873)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2873
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-29 00:07:13 +01:00
MaranBr
b2ac18173f
[video_core] Fix more edge cases in image_view and image_view_info (#2853)
This fixes more edge cases where incorrect textures were used in image_view and image_view_info.

Complement to PR 2830.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2853
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-28 04:25:23 +01:00
MaranBr
73ebf59af7
[video_core] Improve texture rendering (#2830)
This fixes some edge cases and improves texture rendering, bringing it closer to specifications. This fixes many assertions that occur in some games, such as EOW.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2830
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-26 02:14:45 +02:00
MaranBr
cd4bcb91cc
[video_core] Better error messages (#2827)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2827
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-24 11:35:33 +02:00
lizzie
992bae4e2a
[common] replace Common::BitCast with libc++ provided one (#2774)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2774
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 02:56:28 +02:00
lizzie
f55e560ac5
[compat] Debian stable gcc12/clang14 compilation fixes (#2763)
Mainly because - while we can just give out an AppImage and call it a day - building natively should be an option for all major distros.
And "base" stable debian doesn't provide a new enough g++/clang++ so... we need to make some "fixups".

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2763
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-18 01:54:43 +02:00
Bix
191dd892e5
[android] Legacy build flavor (#51)
This adds a "legacy" build flavor, similar to the genshinSpoof flavor. The legacy flavor uses a white icon bg, alongside building with `YUZU_LEGACY=ON`, which applies the previously-made SD865 patches iff that value is truthy.

Co-authored-by: Bixthefin <114880614+Bixthefin@users.noreply.github.com>
Co-authored-by: Calchan <denis.dupeyron@gmail.com>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/51
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2025-10-05 05:41:20 +02:00
lizzie
f19bbda517
[common] remove ranges polyfill (#2546)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2546
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-24 19:29:48 +02:00
lizzie
191e4c75a1
[meta] fix license headers (#2547)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-21 21:58:59 +02:00
lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-09 20:47:49 +02:00
lizzie
9d53933a95
[fmt] use {:#X} for format instead of 0x{:X} (#309)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/309
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-27 22:39:11 +02:00
wildcard
12f5a96f01
[Textures] Normalize 1D TICs that use layers to 1DArray; (#274)
Some TIC entries are tagged Texture1D but actually use array layers so previously it was marked as simple 1D and hence the assert, this fixes the said issue(Depth > 1 or baseLayer != 0).
Games fixed- God Eater 3

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/274
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2025-08-19 02:28:17 +02:00
weakboson
33275c28d3
[texture_cache] Enforce conservative 3D texture aliasing. Consistently merge/lookup images. (#196)
Previously, the merging strategy is permissive but the lookup strategy is strict. Together they create a infinite merge loop because lookup always fails and merges are always executed.
The last attempt to fix this issue made the lookup strategy more permissive which created unexpected aliased textures.
This commit implements an alternative: make the merging strategy strict.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/196
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: weakboson <weakboson@quantum-field.net>
Co-committed-by: weakboson <weakboson@quantum-field.net>
2025-08-04 18:39:17 +02:00
weakboson
6fd10fd85e
[vk] Remove improper check for image depth in texture cache. (#164)
When looking for existing images, ImageBase::TryFindBase checks the depth of the existing image to be greater than the layer of the base + depth of the candidate.
However the depth of images are not updated when cache were merged causing the lookup to fail.
This commit disables this faulty check to fix a critical memory leak that crashes the emulator in some games.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/164
Co-authored-by: weakboson <weakboson@quantum-field.net>
Co-committed-by: weakboson <weakboson@quantum-field.net>
2025-07-31 17:47:29 +02:00
CamilleLaVey
cd394fc40f revert [android] Snapdragon 865 patches (#23)
revert [android] Snapdragon 865 patches (#23)

Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/23

Reverted due to heavy performance hits on Android with higher specifications, will be adjusted to be included in a specific build for older A6XX devices, as 855, 860, 865, 870, meanwhile it does fix critical issues with certain games crashing due to memory and VRAM usage, hits performance on SoC that can do it without this special flags.
2025-07-12 20:10:40 +02:00
crueter
444109c251 [android] Snapdragon 865 patches (#23)
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/23
2025-07-06 18:20:21 +00:00
Gamer64
a002730d68
[VK] Rework SPIRV Shader Optimization (#238)
The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
2025-07-03 01:13:33 +00:00
CamilleLaVey
fa600b88b1 revert 91a662431c (#240)
revert [Texture_cache] Better memory handling for devices with lower memory allocations (#233)

Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>

Had showed some regressions on devices with higher specifications, will be refined to return as a toggle in a later commit.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/240
2025-06-30 12:57:21 +00:00
JPikachu
91a662431c [Texture_cache] Better memory handling for devices with lower memory allocations (#233)
Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:14:23 +00:00
crueter
9cef9f5dce Update fmt to allow for v11
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-10 01:11:22 +02:00
liamwhite
3a31129447 Merge pull request #13171 from liamwhite/fake-address
texture_cache: do not track invalid addresses
2024-02-27 09:42:46 -05:00
liamwhite
df3712ad06 texture_cache: use two-pass collection for costly load resources (#13096) 2024-02-27 15:38:14 +01:00
Liam
afb3516d43 texture_cache: do not track invalid addresses 2024-02-26 10:26:27 -05:00
Matías Locatti
40497ab00f Merge pull request #10529 from liamwhite/critical-spacing
caches: make critical reclamation less eager and possible in more cases
2024-02-20 23:19:27 -03:00
liamwhite
c741b765dd Merge pull request #12975 from FernandoS27/keep-your-own-vodoo-doll-away-from-gf
Texture Cache: Fix untracking on GPU remap
2024-02-13 08:17:59 -05:00
Liam
25f5a651a9 texture_cache: tweak iteration tracking change 2024-02-11 13:41:13 -05:00
Liam
9a10c66e40 texture_cache: avoid overestimation of ASTC texture sizes 2024-02-11 13:41:13 -05:00
Liam
e882f6c1c3 caches: make critical reclamation less eager and possible in more cases 2024-02-11 13:41:13 -05:00
Fernando Sahmkow
75847f0e8b Texture Cache: Fix untracking on GPU remap 2024-02-10 14:49:49 +01:00
Liam
1c32e4157c nvnflinger/gpu: implement blending 2024-02-09 09:20:53 -05:00
Fernando Sahmkow
4d97c54676 VideoCore: Move Slot Vector to Common 2024-02-04 20:01:47 +01:00
Liam
cd8049a5e2 video_core: consistently account for resolution scaling when rendering 2024-01-31 11:27:20 -05:00
Fernando Sahmkow
352f6d22e3 Texture Cache: make sparse texture table per channel 2024-01-31 16:38:51 +01:00
liamwhite
0ab550c726 Merge pull request #12499 from Kelebek1/time
Rework time services
2024-01-25 14:19:01 -05:00
Kelebek1
52c35521bd Rework time service to fix time passing offline. 2024-01-24 04:26:55 +00:00
Fernando Sahmkow
241c64e43b Core: Eliminate core/memory dependancies. 2024-01-18 21:12:30 -05:00
Fernando Sahmkow
9db159da71 SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
GPUCode
1bc4b6c75d video_core: Fix buffer_row_length computation for linear compressed textures 2023-12-26 16:33:03 +02:00
Fernando S
0f928af7ab Merge pull request #12382 from liamwhite/image-limit
renderer_vulkan: allow up to 7 swapchain images
2023-12-19 16:15:40 +01:00
liamwhite
4504ee7f28 Revert "video_core: use interval map for page count tracking" 2023-12-17 18:59:49 -05:00
Liam
273b4b9576 renderer_vulkan: allow up to 7 swapchain images 2023-12-16 18:59:44 -05:00
Liam
7fa76caf80 video_core: use interval map for page count tracking 2023-12-14 21:54:36 -05:00
Liam
63ceff87b0 texture_cache: fix max_element comparison function 2023-12-03 18:40:19 -05:00
Liam
8a97178a89 renderer_vulkan: do not recreate swapchain for srgb 2023-12-03 16:43:54 -05:00
Liam
9014e6783f texture_cache: use pedantic type names 2023-12-01 22:46:33 -05:00
GPUCode
4b853ff5cf renderer_vulkan: Introduce separate cmd buffer for uploads 2023-11-12 20:27:39 +01:00