Commit graph

176 commits

Author SHA1 Message Date
liamwhite
cd9f88e483 Merge pull request #10091 from Kelebek1/bc_bugggggg
Fix buffer overlap checking skipping a page for stream score right expand
2023-06-01 09:06:07 -04:00
Kelebek1
3da7eafba7 Skip BufferCache tickframe with no channel state set 2023-05-30 21:57:13 +01:00
Kelebek1
62c747f8a1 Move buffer bindings to per-channel state 2023-05-27 17:04:18 +01:00
Kelebek1
eea071bf87 Fix buffer overlap checking skipping a page for stream score right expand 2023-05-26 10:35:46 +01:00
Fernando S
72c3cf6b32 Merge pull request #10422 from liamwhite/gc
video_core: tune garbage collection aggressiveness
2023-05-24 03:58:49 +02:00
Liam
4a54cea69a video_core: tune garbage collection aggressiveness 2023-05-23 12:55:14 -04:00
Liam
011dfe1db7 textures: add BC1 and BC3 compressors and recompression setting 2023-05-23 12:54:40 -04:00
Fernando Sahmkow
525cb91e3b Buffer Cache: Clear sync code. 2023-05-15 01:50:21 +02:00
Kelebek1
05dcdf5793 Swap order of checking/setting region modifications in the buffer_cache 2023-05-09 20:21:08 +01:00
Fernando Sahmkow
8203f2d8e1 Buffer Cache: disable reactive flushing in it. 2023-05-07 23:46:12 +02:00
Fernando Sahmkow
1a2ed85a28 Buffer cache: always use async buffer downloads and fix regression. 2023-05-07 23:46:12 +02:00
Fernando Sahmkow
62295b5069 Settings: add option to enable / disable reactive flushing 2023-05-07 23:46:12 +02:00
Fernando Sahmkow
6bc60f78d9 GPU: Add Reactive flushing 2023-05-07 23:46:12 +02:00
Liam
2438a0b087 video_core: fix build on Apple Clang 2023-05-02 18:05:30 -04:00
Fernando Sahmkow
bd8abfe654 BufferCache: Fixes and address feedback 2023-05-01 11:43:26 +02:00
Fernando Sahmkow
6e18a08510 Buffer Cache: Release stagging buffers on tick frame 2023-04-29 00:46:31 +02:00
Fernando Sahmkow
917a21317f Clang: format and ficx compile errors. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow
cd4d4072c7 Implement Async downloads in normal and fix a few issues. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow
139995905e Buffer Cache rework: Setup async downloads. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow
64c9a90c20 Buffer Cache: Fully rework the buffer cache. 2023-04-29 00:46:31 +02:00
Max Dunbar
8b5becf71b Fixes 'Continous' typo 2023-03-29 19:26:12 -07:00
liamwhite
89c9a9e145 Merge pull request #9822 from ameerj/buffcache-ssbo-addr
buffer_cache: Add logic for non-NVN storage buffer tracking
2023-03-09 09:18:39 -05:00
Fernando Sahmkow
82f37192ec Engines: Implement Accelerate DMA Texture. 2023-03-05 12:18:00 +01:00
ameerj
0194f25eb9 buffer_cache: Add logic for non-NVN storage buffer tracking 2023-02-25 16:24:21 -05:00
Merry
38f528134f svc: Fix type consistency (exposed on macOS) 2023-02-21 21:39:17 +00:00
liamwhite
694f67e2d5 Merge pull request #9588 from liamwhite/bylaws-reverts
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00
ameerj
c5f3db8235 buffer_base: Partially revert changes from #9559
This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
2023-02-08 19:37:23 -05:00
Liam
ecf4f380b6 Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
This reverts commit 195248d6fe.
2023-01-07 15:48:50 -05:00
Fernando S
6adfb0ab14 Merge pull request #9535 from bylaws/master
Port over several shader-compiler fixes from skyline
2023-01-06 10:06:45 -05:00
Billy Laws
535e297ebd Run clang-format 2023-01-05 22:18:10 +00:00
Billy Laws
195248d6fe Vulkan, OpenGL: Hook up storage buffer alignment code 2023-01-05 22:13:07 +00:00
Fernando Sahmkow
d777ec15f8 BufferBase: Don't ignore GPU pages. 2023-01-05 14:00:10 -05:00
Fernando Sahmkow
e6e49e584f MacroHLE: Final cleanup and fixes. 2023-01-01 16:43:58 -05:00
Fernando Sahmkow
3ea10762d2 RasterizerMemory: Add filtering for flushing/invalidation operations. 2023-01-01 16:43:58 -05:00
Fernando Sahmkow
d2643a61c3 Revert Buffer cache changes and setup additional macros. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow
b4fcb0b2b2 MacroHLE: Refactor MacroHLE system. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow
b5b0ec9429 MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow
f2f2784817 MacroHLE: Add MultidrawIndirect HLE Macro. 2023-01-01 16:43:57 -05:00
liamwhite
22f12c976e Merge pull request #9423 from vonchenplus/vulkan_quad_strip
video_core: Implement all vulkan topology
2022-12-28 20:59:23 -05:00
FengChen
2572668950 video_core: Implement vulkan QuadStrip topology 2022-12-26 11:37:34 +08:00
ameerj
4d5adfb3c9 scratch_buffer: Explicitly defing resize and resize_destructive functions
resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
2022-12-19 22:40:50 -05:00
ameerj
a9c22d329d buffer_cache: Use Common::ScratchBuffer for ImmediateBuffer usage 2022-12-19 18:08:04 -05:00
Feng Chen
ad05d9fe1e video_core: Implement maxwell3d draw manager and split draw logic 2022-12-08 10:12:19 +08:00
liamwhite
e20c5a0b7f Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Fernando Sahmkow
b3708b0a5b GPU: Fix buffer cache issue, engine upload not inlining memory in multiline and pessismistic invalidation. 2022-11-24 20:57:16 +01:00
Liam
5a712bb51a general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
Feng Chen
e32414b94b video_core: Reimplement inline index buffer binding 2022-11-15 12:10:44 +08:00
Kelebek1
37845e1228 Update 3D regs 2022-10-07 14:13:45 +01:00
Liam White
6df0663a57 General: Fix compilation for GCC 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
03a978b04b Buffer Cache: Deduce vertex array limit from memory layout when limit is the highest possible. 2022-10-06 21:00:53 +02:00