Checks latest release and opens a dialog containing the changelog, and
allow the user to select a specific build to download. After
downloading, it prompts the user to open it.
On Windows, this just opens up the zip in File Explorer. In the future setup files will be available. On macOS this opens up the DMG in Finder so the user can drag it to the Applications folder. Android retains the auto-update functionality from before, but updated to the new scheme. Body/View on Forgejo are not implemented, that should be in a future PR.
Additionally, moved some common httplib incantations to `Common::Net`. This will serve as the common network accessor and JSON parser from here on out.
TODO:
- [x] android :(
- [x] Search for builds based on keywords, with weights towards certain builds (e.g. macOS will search for dmg then tar.gz, windows msvc then mingw/exe then zip, etc.)
- [x] remove linux leftovers
- [x] don't allow asset selection on platforms w/o assets
- [x] nightly changelog should be in the real
FUTURE IMPLEMENTATION:
- [ ] Body/View on Forgejo for Android
- [ ] Setup files for Windows (Eden/nightly are separate) -- maybe portable/setup selector?
- [ ] Something else I'm forgetting
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3845
httplib doesn't like when you include the protocol, as it would seem
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3558
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Right now on all platforms, sdl2 will display something like "Eden Eden | master-8gd8fg8", this fixes so it only displays `Eden` (the REPO_NAME) once.
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2588
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.
Compiling on clang is *dramatically* faster so this should be useful for CI.
Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to b2eb103829