Squall-Leonhart
ec6ba091cf
Implements D32_Float to A8B8G8R8_UNORM format copy
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Corrects some visual issues in games such as Disney SpeedStorm
2023-10-04 19:07:05 +11:00
Fernando Sahmkow
ef38379737
Query Cache: Fix memory leak.
2023-10-01 11:47:14 +02:00
Fernando S
dcf6de7bdf
Merge pull request #11622 from liamwhite/qcr-reg1
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renderer_vulkan: fix query cache for homebrew
2023-09-29 06:01:18 +02:00
liamwhite
da04fbdc2e
Merge pull request #11402 from FernandoS27/depth-bias-control
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Vulkan: Implement Depth Bias Control
2023-09-28 09:35:37 -04:00
Liam
cb11232753
renderer_vulkan: fix query cache for homebrew
2023-09-27 19:11:47 -04:00
GPUCode
5529df01e3
renderer_vulkan: Implement MSAA copies
2023-09-25 09:20:32 -04:00
liamwhite
8936ff8f89
Merge pull request #11225 from FernandoS27/no-laxatives-in-santas-cookies
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Y.F.C: Rework the Query Cache.
2023-09-25 09:18:29 -04:00
liamwhite
dab6876db5
Merge pull request #11562 from GPUCode/srgb-madness
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vk_texture_cache: Limit srgb block to transcoding only
2023-09-24 10:50:28 -04:00
liamwhite
70126192aa
Merge pull request #11165 from Morph1984/ds_blit
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vulkan_device: Return true if either depth/stencil format supports blit
2023-09-24 10:50:04 -04:00
Fernando Sahmkow
e0477e40bd
Query Cache: Fix Prefix Sums
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
509ebe61c6
Query Cache: Fix behavior in Normal Accuracy
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
6b0a777d19
Query Cache: Simplify Prefix Sum compute shader
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
c2880497ce
Query Cache: Implement host side sample counting.
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
170c82ae7f
Query Cache: Fix guest side sample counting
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
93cd3d8efd
Query Cache: address issues
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
a8fe81b3be
QueryCache: Implement dependant queries.
2023-09-23 23:05:29 +02:00
Fernando Sahmkow
5ea12207f3
Query Cachge: Fully rework Vulkan's query cache
2023-09-23 23:05:29 +02:00
GPUCode
20994b9e95
vk_texture_cache: Limit srgb block to transcoding only
2023-09-21 21:46:35 +03:00
GPUCode
400b9449ac
renderer_vulkan: Correct component order for A4B4G4R4_UNORM
2023-09-21 15:33:44 +03:00
Charles Lombardo
a8e3f2652d
android: Use 1 worker for shader compilation for all devices
2023-09-16 21:38:28 -04:00
Fernando Sahmkow
dcf5c4bec0
Vulkan: add temporary workaround for AMDVLK
2023-09-16 11:59:20 -04:00
Fernando Sahmkow
6dcc62ae86
Vulkan: Implement Depth Bias Control
2023-09-16 11:58:55 -04:00
liamwhite
4d34ba4d9d
Merge pull request #11470 from GPUCode/bundle-vvl
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android: Add option to bundle validation layer
2023-09-10 13:40:18 -04:00
GPUCode
065305c627
vk_buffer_cache: Respect max vertex bindings in BindVertexBuffers ( #11471 )
2023-09-10 02:19:45 +02:00
GPUCode
75213f8c49
renderer_vulkan: Remove debug report
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* VVL has implemented the more modern alternative, thus we don't need to support it anymore
2023-09-08 23:28:46 +03:00
liamwhite
230e40a2d6
Merge pull request #11383 from FernandoS27/are-you-a-wabbit
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Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
2023-09-02 14:42:42 -04:00
Fernando Sahmkow
94dd857cda
VideoCore: Implement DispatchIndirect
2023-08-27 04:26:22 +02:00
Fernando Sahmkow
8fcab24644
Shader Recompiler: Auto stub special registers and dump pipelines on exception.
2023-08-27 03:47:04 +02:00
liamwhite
0560b267b3
Merge pull request #11317 from Kelebek1/macro_dumps
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Mark decompiled macros on dump, dump shaders after translation
2023-08-26 19:14:25 -04:00
Kelebek1
334a0eaa9c
Mark decompiled macros as decompiled on dump, dump shaders after translation
2023-08-25 21:47:47 -04:00
Kelebek1
5d1961ad67
Masked depthstencil clears
2023-08-19 03:29:46 +01:00
liamwhite
1f584c14e7
Merge pull request #11278 from Kelebek1/dma_sync
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Mark accelerated DMA destination buffers and images as GPU-modified
2023-08-18 09:12:27 -04:00
Feng Chen
c8c4aa6ef7
video_core: Fix vulkan assert error
2023-08-18 14:40:11 +08:00
Kelebek1
5de54129b3
Mark accelerted DMA destination buffers and images as GPU-modified
2023-08-13 02:22:39 +01:00
Kelebek1
770130b6c2
Fix shader dumps with nvdisasm
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skip fragment shaders when rasterizer is disabled
initialize env_ptrs
2023-08-03 15:30:27 +01:00
liamwhite
cf4994e81e
Merge pull request #11202 from abouvier/vulkan-config
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vulkan: centralize config
2023-08-02 14:26:03 -04:00
liamwhite
28b236b988
Merge pull request #10839 from lat9nq/pgc-plus
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general: Reimplement per-game configurations
2023-08-02 14:25:52 -04:00
Alexandre Bouvier
9a86e4e431
vulkan: centralize config
2023-08-02 00:05:14 +02:00
Morph
cc8aba1380
vulkan_device: Test depth stencil blit support by format
2023-07-31 19:14:20 -04:00
GPUCode
25bc2dbedb
vk_descriptor_pool: Disallow descriptor set free
2023-07-27 18:08:56 +03:00
lat9nq
78f92086ca
settings,general: Rename non-confirming enums
2023-07-21 10:56:54 -04:00
lat9nq
fc30b04714
settings,video_core: Consolidate ASTC decoding options
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Just puts them all neatly into one place.
2023-07-21 10:56:07 -04:00
lat9nq
aa21a2ea3c
vk_buffer_cache: Format
2023-07-18 19:56:20 -04:00
lat9nq
30e4e8c2f4
general: Silence -Wshadow{,-uncaptured-local} warnings
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These occur in the latest commits in LLVM Clang.
2023-07-18 19:31:35 -04:00
liamwhite
d81539ed2d
Merge pull request #10479 from GPUCode/format-list
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Add support for VK_KHR_image_format_list
2023-07-02 17:38:21 -04:00
liamwhite
1bd420593c
Merge pull request #10942 from FernandoS27/android-is-a-pain-in-the-a--
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Memory Tracking: Add mechanism to register small writes when gpu page is contested by GPU
2023-07-02 11:29:01 -04:00
comex
1e1b0dccaf
Minor cleanup in BufferCacheRuntime::ReserveNullBuffer
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As far as I can tell, there is no reason to OR this bit in separately.
2023-07-01 12:00:25 -07:00
GPUCode
4270b443f8
renderer_vulkan: Fix some missing view formats
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* Many times the format itself wouldn't have been added to the list causing device losses for nvidia GPUs
* Also account for ASTC acceleration storage views
2023-07-01 16:03:35 +03:00
GPUCode
b7e726669e
renderer_vulkan: Add support for VK_KHR_image_format_list
2023-07-01 16:03:29 +03:00
Fernando Sahmkow
4f68a8f45a
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
2023-06-28 21:32:45 +02:00