Commit graph

71 commits

Author SHA1 Message Date
Maufeat
84e11a52ba
[audio] Fix release buffer for audio input (#3336)
fixes microphone release buffer and data. Tested with Let's Sing 2025

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3336
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-18 16:20:32 +01:00
MaranBr
e6850cbad5
[audio_core] Fix audio mute by removing minimum volume limit (#3194)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3194
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-27 01:17:20 +01:00
MaranBr
576c4e5f77
[audio_core] Fix audio reverb effect acording to specs (#2976)
This fixes the audio reverb issue acording to specs. Known for affecting The Legend of Zelda: Echoes of Wisdom.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2976
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-08 03:50:51 +01:00
MaranBr
0510f0bdbc
[audio_core] Increase RingBuffer and SinkBuffer size a bit more (#2964)
This helps weaker CPUs maintain consistent audio playback while keeping latency low.

Complement to #2944.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2964
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-07 01:42:57 +01:00
MaranBr
ac2287f261
[audio_core] Slightly increase audio latency (#2944)
This slightly increases audio latency to prevent audio skipping in some games, such as Super Mario Odyssey when playing videos.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2944
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-04 00:23:03 +01:00
Caio Oliveira
903106c9b2
[audio_core] Decrease wait_for a little bit (#2937)
This fixes an audio problem on Steam Deck.

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2937
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-02 22:44:17 +01:00
MaranBr
2d3ba3e5dd
[audio_core] Remove unused files and make audio rendering more safe (#2903)
This removes unused files left over in the project and makes audio rendering more safe to avoid any kind of desynchronization or muting.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2903
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-31 18:00:35 +01:00
Ribbit
15becaa5a3
[Audio] Tighten sink queue back pressure (#2840)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2840
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-28 04:26:58 +01:00
lizzie
4834fec159
[audio] Fix BOTW by increasing ring-size (#2822)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2822
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-24 12:38:42 +02:00
lizzie
31463142e1
[audio] replace ReaderWriterQueue with the generic SPSC queue (#2745)
A bit overkill for something that is only used once in the source code - should rather pertain to the generic SPSC queue just to avoid redundant code. If anything should be vendored.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2745
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-16 03:15:20 +02:00
lizzie
dfe10bc851
[common] use libc++ provided jthread instead of in-house one (which deadlocks on FBSD 14) (#351)
Needs test on our CI targets to see I didn't miss anything. Worried about android.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/351
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-01 06:59:35 +02:00
lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-09 20:47:49 +02:00
lizzie
9e0e31132a
[icc] fix intel c++ compiler errors (#146)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/146
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-30 20:59:28 +02:00
crueter
0b29fb7c8a
[audio_core] Revert EA3835 audio sink changes (#136)
Fixes diablo/totk audio stutters

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/136
2025-07-27 19:46:54 +02:00
lizzie
e1763a726e
[build, cmake] port to solaris (#96)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/96
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 10:00:29 +02:00
crueter
9dfe3cece0
[desktop, core] yuzu -> Eden, eden -> Eden
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-19 00:12:21 -04:00
Liam
ecf0037c31 oboe_sink: handle temporary stream creation failure 2024-02-23 10:30:52 -05:00
FearlessTobi
4d55e58ee4 scope_exit: Make constexpr
Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
2024-02-19 16:00:46 +01:00
Fernando S
7c8e3b1891 Merge pull request #12387 from liamwhite/oboe
android: add oboe audio sink
2023-12-19 16:15:07 +01:00
Liam
6e38a2629e oboe_sink: specify additional required parameters 2023-12-18 17:27:32 -05:00
Liam
79b20256df oboe_sink: set low latency performance mode 2023-12-17 21:05:00 -05:00
Liam
6efe1e932b oboe_sink: implement channel count querying 2023-12-17 10:10:14 -05:00
Liam
b787b5db2e android: add oboe audio sink 2023-12-17 01:42:59 -05:00
Liam
564cfe16bb audio: skip coefficient normalization for downmix 2023-12-16 13:05:55 -05:00
Kelebek1
b490e69020 Have GetActiveChannelCount return the system channels instead of host device channels 2023-12-16 12:49:28 -05:00
Liam
c0e37fa65f audio_core: ignore renderer wait when stream is paused 2023-11-12 23:10:53 -05:00
Liam
d881c9f326 audio: fix shutdown deadlock in audio renderer 2023-10-13 16:34:31 -04:00
Liam
b12322b8fe audio: allow more latency in cubeb initialization 2023-08-27 12:46:01 -04:00
Kelebek1
5c4e9a276f Pre-test opening a stream for audio backends, fall back to null if not suitable. 2023-08-23 08:33:26 +01:00
lat9nq
5a2b7f951d (ui,)settings: Use explicit instantiation
Reduces compile times a tad on clang.
2023-07-21 10:56:54 -04:00
lat9nq
78f92086ca settings,general: Rename non-confirming enums 2023-07-21 10:56:54 -04:00
lat9nq
d39bfc646f configure_audio: Implement ui generation
Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.

general: Partial audio config implmentation

configure_audio: Implement ui generation

Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.

general: Partial audio config implmentation

settings: Make audio settings as enums
2023-07-21 10:56:07 -04:00
Morph
885090dc13 sink_stream: Resolve heap buffer corruption due to out of bounds write
Also, remove the use of ScratchBuffer when upmixing, as other channels may not be initialized with zeroed out data.
2023-06-30 00:54:23 -04:00
Kelebek1
c7430e51e3 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
Morph
2856fadaa0 core_timing: Use CNTPCT as the guest CPU tick
Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-07 21:44:42 -04:00
bunnei
5b8f185151 android: audio_core: sink_stream: Remove unnecessary check. 2023-06-05 21:47:36 -07:00
bunnei
31ad92b287 Merge pull request #10508 from yuzu-emu/lime
Project Lime - yuzu Android Port
2023-06-05 21:43:43 -07:00
Liam
16bd50f9b4 audio_renderer: resolve adsp thread deadlock shutdown 2023-06-04 13:00:10 -04:00
bunnei
bbd4f9c722 android: audio_core: Avoid shutdown hang. 2023-06-03 00:06:06 -07:00
Kelebek1
29e1cdf7e1 Audren wait as suggested by ByLaws 2023-05-27 17:38:07 +01:00
Kelebek1
ba0d258a3f Smooth out the DSP callback by adding a 5ms wait time limit 2023-05-18 13:03:32 +01:00
lat9nq
be5eee647e yuzu-sdl,audio_core: Remove antiquated warning ignore
Issue was fixed a long time ago, both by SDL2 and in yuzu by including
SDL2 as a system library.
2023-05-05 03:48:28 -04:00
Billy Laws
6b2510c7c5 Use GetGlobalTimeNs as opposed to clock ticks 2023-04-08 21:54:19 +01:00
Billy Laws
5dbfd7861a Add some explicit latency to sample count reporting
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
2023-04-03 23:11:36 +01:00
Billy Laws
1794a33c52 audio_core: No longer stall when sink queue is full
Now the audout and audren update rates are tied to the sink status stalling is no longer necessary.
2023-03-27 22:01:41 +01:00
Billy Laws
91d14c0022 Run clang-format 2023-03-27 22:01:41 +01:00
Billy Laws
d3f0149af2 audio: Wait for samples on the emulated DSP side to avoid desyncs
Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
2023-03-27 21:34:28 +01:00
Billy Laws
7e7ad78aaf audio: Interpolate system manager sample count using host sink sample info
This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup.
2023-03-26 22:48:57 +01:00
liamwhite
207fdfe57d Merge pull request #9796 from liamwhite/current
general: rename CurrentProcess to ApplicationProcess
2023-02-15 17:42:45 -05:00
arades79
60a68839ee remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00