Commit graph

971 commits

Author SHA1 Message Date
David Marcec
e01efcd8ef Added assert for TEXS nodep 2018-09-01 17:00:01 +10:00
Lioncash
84f855a61d core/core: Replace includes with forward declarations where applicable
The follow-up to 88597535d6, which
replaces most of the includes in the core header with forward declarations.

This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.

This should make turnaround for changes much faster for developers.
2018-08-31 16:30:14 -04:00
bunnei
0846904448 gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies. 2018-08-31 13:07:28 -04:00
bunnei
d70c207cf1 gl_rasterizer_cache: Also use reserve cache for RecreateSurface. 2018-08-31 13:07:28 -04:00
bunnei
d190b46a38 gl_renderer: Cache textures, framebuffers, and shaders based on CPU address. 2018-08-31 13:07:27 -04:00
bunnei
3a96e40e8a gl_rasterizer: Fix issues with the rasterizer cache.
- Use a single cached page map.
- Fix calculation of ending page.
2018-08-31 13:07:27 -04:00
greggameplayer
4146a4499c Implement BC6H_UF16 & BC6H_SF16 (#1092)
* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS

* correct coding style

* correct coding style part 2
2018-08-31 12:11:19 -04:00
bunnei
72d9c217a5 Merge pull request #1204 from lioncash/pimpl
core: Make the main System class use the PImpl idiom
2018-08-31 11:31:20 -04:00
bunnei
609011810c Merge pull request #1207 from degasus/hotfix
Report correct shader size.
2018-08-31 11:21:15 -04:00
Lioncash
88597535d6 core: Make the main System class use the PImpl idiom
core.h is kind of a massive header in terms what it includes within
itself. It includes VFS utilities, kernel headers, file_sys header,
ARM-related headers, etc. This means that changing anything in the
headers included by core.h essentially requires you to rebuild almost
all of core.

Instead, we can modify the System class to use the PImpl idiom, which
allows us to move all of those headers to the cpp file and forward
declare the bulk of the types that would otherwise be included, reducing
compile times. This change specifically only performs the PImpl portion.
2018-08-31 07:16:57 -04:00
Markus Wick
63b73acd24 Report correct shader size.
Seems like this was an oversee in regards to adb089c816
It changed GLShader::ProgramCode to a std::vector, so sizeof is wrong.
2018-08-31 09:56:37 +02:00
Hexagon12
7afccb51a2 Added predicate comparison GreaterEqualWithNan 2018-08-31 10:40:18 +03:00
Laku
a7f046e97f gl_shader_decompiler: Implement POPC (#1203)
* Implement POPC

* implement invert
2018-08-30 21:32:58 -04:00
bunnei
746e4e9014 Merge pull request #1200 from bunnei/improve-ipa
gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
2018-08-30 10:31:26 -04:00
tech4me
6df9c631c2 Shaders: Implemented IADD3 2018-08-29 13:44:41 -04:00
bunnei
cda7c87ade gl_shader_decompiler: Improve IPA for Pass mode with Position attribute. 2018-08-29 00:37:29 -04:00
bunnei
124c5b77ad Merge pull request #1193 from lioncash/priv
gpu: Make memory_manager private
2018-08-28 12:28:57 -04:00
bunnei
6fd07fa8d3 Merge pull request #1192 from lioncash/unused
gl_rasterizer: Remove unused variables
2018-08-28 12:28:13 -04:00
Lioncash
33943e0928 gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
Given std::vector is a type with a non-trivial destructor, this
variable cannot be optimized away by the compiler, even if unused.
Because of that, something that was intended to be fairly lightweight,
was actually allocating 32KB and deallocating it at the end of the
function.
2018-08-28 11:20:41 -04:00
Lioncash
b4a81f9bca gpu: Make memory_manager private
Makes the class interface consistent and provides accessors for
obtaining a reference to the memory manager instance.

Given we also return references, this makes our more flimsy uses of
const apparent, given const doesn't propagate through pointers in the
way one would typically expect. This makes our mutable state more
apparent in some places.
2018-08-28 11:11:50 -04:00
Lioncash
a08b7d9e11 gl_rasterizer: Remove unused variables 2018-08-28 10:46:29 -04:00
bunnei
22a22cec64 renderer_opengl: Implement a new shader cache. 2018-08-27 18:26:46 -04:00
bunnei
4dd06095a7 gl_rasterizer_cache: Update to use RasterizerCache base class. 2018-08-27 18:26:46 -04:00
Lioncash
e0675e91ef gl_rasterizer: Correct assertion condition in SyncLogicOpState()
Previously the assert would always be hit, since it was the equivalent
of: array == nullptr, which is never true.
2018-08-23 23:00:54 -04:00
bunnei
2f8521eae0 Merge pull request #1160 from bunnei/surface-reserve
gl_rasterizer_cache: Several improvements
2018-08-23 12:04:37 -04:00
bunnei
e7cc3bcae7 gl_rasterizer_cache: Blit when possible on RecreateSurface. 2018-08-23 11:27:01 -04:00
bunnei
c9000e6328 gl_rasterizer_cache: Reserve surfaces that have already been created for later use. 2018-08-23 11:27:01 -04:00
bunnei
5199da26b7 gl_rasterizer_cache: Remove assert for RecreateSurface type. 2018-08-23 11:27:00 -04:00
bunnei
746d6392a1 gl_rasterizer_cache: Implement compressed texture copies. 2018-08-23 11:27:00 -04:00
bunnei
462f484da7 gl_rasterizer: Implement stencil test.
- Used by Splatoon 2.
2018-08-23 11:08:49 -04:00
bunnei
f6cebf81e7 gl_rasterizer: Implement partial color clear and stencil clear. 2018-08-23 11:08:48 -04:00
bunnei
61768b717a gl_state: Update to handle stencil front/back face separately. 2018-08-23 11:08:46 -04:00
bunnei
fc8c6f71ee Merge pull request #1157 from lioncash/vec
gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23 02:19:00 -04:00
bunnei
74daf9e1ee Merge pull request #1156 from Lakumakkara/lop3
gl_shader_decompiler: Implement LOP3
2018-08-23 02:16:49 -04:00
Lioncash
98e5080859 gl_shader_gen: Make ShaderSetup's constructor explicit
Prevents implicit conversions.
2018-08-22 17:04:44 -04:00
Lioncash
adb089c816 gl_shader_gen: Use a std::vector to represent program code instead of std::array
While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.

If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
2018-08-22 17:04:44 -04:00
Laku
f4b60039ef more fixes 2018-08-23 00:01:40 +03:00
Laku
a3046a0dc8 fixes 2018-08-22 21:33:32 +03:00
Lioncash
3f4bfaa5b6 renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace.

Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
2018-08-22 06:14:47 -04:00
Laku
f7ad34ce7f remove debug logging 2018-08-22 11:45:28 +03:00
Laku
5a8c2eff39 implement lop3 2018-08-22 10:09:44 +03:00
bunnei
cd6e3b910d Merge pull request #1154 from OatmealDome/topology-lines
maxwell_to_gl: Implement PrimitiveTopology::Lines
2018-08-22 01:08:34 -04:00
bunnei
253f664f7f Merge pull request #1124 from Subv/logic_ops
GPU: Implemented logic ops.
2018-08-22 01:05:25 -04:00
OatmealDome
0125283439 maxwell_to_gl: Implement PrimitiveTopology::Lines
Used by Splatoon 2's debug menu.
2018-08-22 01:01:06 -04:00
bunnei
07dea7f17f Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."
- This reverts commit 18b91924b1.
- This commit had broken a lot of games. We really should do a full implementation of this in one change.
2018-08-21 20:07:40 -04:00
bunnei
cd3cf87aaa Merge pull request #1123 from lioncash/screen
rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
2018-08-21 01:18:34 -04:00
bunnei
dda8fe0b56 Merge pull request #1132 from Subv/gl_FragDepth
Shaders: Implement depth writing in fragment shaders.
2018-08-21 01:17:53 -04:00
bunnei
c0e983b953 Merge pull request #1134 from lioncash/log
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
2018-08-21 01:17:31 -04:00
bunnei
98ba049746 Merge pull request #1121 from Subv/tex_reinterpret
Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
2018-08-21 01:06:40 -04:00
Lioncash
7ed85cccca renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds.
2018-08-21 00:23:09 -04:00