Liam
d31406f2c1
nvhost_vic: use map erase by key
2024-01-18 21:12:30 -05:00
Liam
0bb66a7b2b
nvdrv: clean up preallocation
2024-01-18 21:12:30 -05:00
Liam
344d9c067c
nvdrv: use correct names for interface factory
2024-01-18 21:12:30 -05:00
Liam
bf2dab5b2b
nvdrv: use static typing for SessionId, smmu Asid types
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
b206089ea7
Core: Clang format and other small issues.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
aaf5f8c831
SMMU: Fix software rendering and cleanup
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
0797d63a36
SMMU: Add continuity tracking optimization.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
355bbea52d
SMMU: Add Android compatibility
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
ff6cd1c212
GPU-SMMU: Estimate game leak and preallocate device region.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
bb7b14acd5
GPU SMMU: Expand to 34 bits
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
f11218a03e
SMMU: Implement physical memory mirroring
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
9db159da71
SMMU: Initial adaptation to video_core.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
eb4f7f35ea
NVDRV: Implement sessions and initial implementation of SMMU
2024-01-18 21:12:30 -05:00
Viktor Szépe
cff668e1c4
Fix typos in src/core ( #12625 )
...
* Fix typos in src/core
* Fix typo correction
* Fix indentation of MemoryStateNames
* Fix indent
2024-01-08 13:31:48 -06:00
Liam
cb176ebdd7
nvdrv: rework to remove memcpy
2023-10-25 13:05:56 -04:00
Liam
16156ce42d
nvdrv: fix up remaining copy calls
2023-10-25 13:05:56 -04:00
Liam
a059aedaf1
nvdrv: convert nvmap
2023-10-25 13:05:56 -04:00
Liam
ad86f1c9ce
nvdrv: convert codec devices
2023-10-25 13:05:56 -04:00
Liam
fb546a39c7
nvdrv: convert nvhost_gpu
2023-10-25 13:05:56 -04:00
Liam
61e871d4e7
nvdrv: convert nvhost_ctrl
2023-10-25 13:05:56 -04:00
Liam
9153c0f5ce
nvdrv: convert nvhost_ctrl_gpu
2023-10-25 13:05:55 -04:00
Liam
9bcb1481ff
nvdrv: add ioctl command serialization, convert nvhost_as_gpu
2023-10-25 13:05:55 -04:00
Narr the Reg
9567f9aaed
service: nvnflinger: Implement shared buffer
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Co-authored-by: Liam <byteslice@airmail.cc>
2023-10-01 11:38:30 -06:00
Danila Malyutin
7f0de0f204
msvc: set warning level to /W4 globally
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And fix a bunch of warnings
2023-09-03 18:42:10 +04:00
Liam
a8ceb25eb6
nvhost_as_gpu: ensure mappings are aligned to big page size when deallocated
2023-08-25 09:39:18 -04:00
Liam
6b6f0b21b9
k_process: PageTable -> GetPageTable
2023-07-14 21:43:15 -04:00
Morph
b8004b2472
general: Use ScratchBuffer where possible
2023-06-30 21:49:59 -04:00
Kelebek1
c7430e51e3
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
bunnei
72a469b967
Merge pull request #10086 from Morph1984/coretiming-ng-1
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core_timing: Use CNTPCT as the guest CPU tick
2023-06-21 21:12:46 -07:00
Liam
1b33ebdde2
nvnflinger: allow locking framerate during video playback
2023-06-08 01:15:51 -04:00
Morph
6b460f860e
nvdisp: Fix SingleCore frametime reporting
2023-06-07 22:04:02 -04:00
Kelebek1
f50f69f07c
Fix incorrect id check and potential out of bounds lookup
2023-05-31 19:10:00 +01:00
Liam
6eaef51cf2
memory: rename global memory references to application memory
2023-03-23 20:28:47 -04:00
Liam
5be8a74b0c
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
Liam
c191cf75bb
nvnflinger: fix name
2023-03-01 10:39:49 -05:00
Liam
d7e9461b71
service: move hle_ipc from kernel
2023-03-01 10:39:49 -05:00
Liam
1c3a93e7c4
service: refactor server architecture
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Converts services to have their own processes
2023-02-21 12:19:25 -05:00
liamwhite
207fdfe57d
Merge pull request #9796 from liamwhite/current
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general: rename CurrentProcess to ApplicationProcess
2023-02-15 17:42:45 -05:00
arades79
60a68839ee
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79
adcef452e0
add static lifetime to constexpr values to force compile time evaluation where possible
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
Liam
c68577384a
general: rename CurrentProcess to ApplicationProcess
2023-02-13 19:03:12 -05:00
ameerj
7cc5da4a9f
Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"
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This reverts commit 153fa289d2 , reversing
changes made to 20676b3b5a .
2023-02-03 00:08:45 -05:00
liamwhite
f74a95b6fb
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"
2023-02-02 15:53:28 -05:00
ameerj
713394d526
hle_ipc: Rename ReadBufferSpan to ReadBuffer
2022-12-28 18:46:54 -05:00
ameerj
8a59719bd2
nvdrv: Use std::span for inputs
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Allows the use of HLERequestContext::ReadBufferSpan
2022-12-28 18:46:53 -05:00
liamwhite
fa8bf5fb43
Merge pull request #9340 from lioncash/nvdrv
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nvdrv: Simplify builder declarations
2022-11-29 08:27:13 -05:00
Lioncash
eb1bdc5ed4
syncpoint_manager: Mark IsSyncpointAllocated() as const
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This doesn't modify class state at all.
2022-11-28 16:08:21 -05:00
Lioncash
8409b91f2e
syncpoint_manager: Reduce number of bounds checks
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The only time we need to check bounds is on the first access.
2022-11-28 16:06:01 -05:00
Lioncash
e621ee9ec6
nvdrv: Simplify builder declarations
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We can just use auto here. If one of these ever happens to not be
derived from nvdevice, then this will cause a compilation error.
We can also move the devices into the collection to get rid of an
unnecessary atomic reference count increment and decrement.
2022-11-28 10:43:48 -05:00
Kyle Kienapfel
d886438754
Add break for default cases
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Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00