Feng Chen
bcf6a7c0dd
video_core: Fix SNORM texture buffer emulating error ( #9001 )
2022-11-04 02:39:42 -04:00
bunnei
7c3bee5601
Merge pull request #8858 from vonchenplus/mipmap
...
video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
liamwhite
d8c264af1e
Merge pull request #9112 from vonchenplus/deferred_draw
...
video_core: Reimplementing the maxwell drawing trigger mechanism
2022-10-25 09:42:59 -04:00
bunnei
d12a088a98
Merge pull request #8873 from vonchenplus/fix_legacy_location_error
...
video_core: Fix legacy to generic location unpaired
2022-10-24 10:50:24 -07:00
FengChen
f9f995c56a
video_core: Implement maxwell inline_index method
2022-10-22 16:58:23 +08:00
FengChen
8eed4e7ee5
video_coare: Reimplementing the maxwell drawing trigger mechanism
2022-10-21 17:09:22 +08:00
Morph
6e9ed95246
renderer_(opengl/vulkan): Fix tessellation clockwise parameter
...
This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW.
2022-10-13 15:52:56 -04:00
Kelebek1
bc29a3a188
Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong.
2022-10-10 20:59:57 +01:00
Kelebek1
37845e1228
Update 3D regs
2022-10-07 14:13:45 +01:00
Liam
78362ac6dd
state_tracker: workaround channel setup for homebrew
2022-10-06 21:00:54 +02:00
Fernando Sahmkow
602cb1e42f
VideoCore: Implement formats needed for N64 emulation.
2022-10-06 21:00:53 +02:00
bunnei
616e83dd94
DMA & InlineToMemory Engines Rework.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
dc74837ac9
Shader Decompiler: Check for shift when deriving composite samplers.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
140926e2b5
OpenGL: Fix TickWork
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
42ef10060a
VideoCore: Refactor fencing system.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
43d8a8fb77
NVDRV: Further refactors and eliminate old code.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
bc66debfdc
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
9f62d4f41f
VideoCore: Fix channels with disk pipeline/shader cache.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
3b7b493a33
OpenGl: Implement Channels.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
8847b6645c
VideoCore: implement channels on gpu caches.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
b7df4e83d1
Texture Cache: Add ASTC 10x5 Format.
2022-10-06 16:45:40 +02:00
Liam
47fc168030
common: remove "yuzu:" prefix from thread names
2022-10-03 18:43:56 -04:00
FengChen
1dd5d8fc8e
video_core: Fix legacy to generic location unpaired
2022-09-20 12:03:31 +08:00
FengChen
38e9c78843
video_core: Generate mipmap texture by drawing
2022-09-20 11:55:43 +08:00
FengChen
ccc4202735
Align index buffe size when vertex_buffer_unified_memory enable
2022-09-10 20:01:33 +08:00
Morph
9488b889a0
(shader/pipeline)_cache: Raise shader/pipeline cache version
...
Since the following commit: af222dc924 , many games will refuse to boot unless the shader/pipeline cache has been invalidated.
2022-08-31 08:39:37 -04:00
Fernando S
af222dc924
Merge pull request #8752 from vonchenplus/rectangle_texture
...
video_code: support rectangle texture
2022-08-31 10:40:45 +02:00
FengChen
98656c14a8
video_code: support rectangle texture
2022-08-25 12:45:58 +08:00
vonchenplus
477cdc7566
video_core: support framebuffer crop rect top not zero
2022-08-20 21:41:40 +08:00
bunnei
ceed22dbc4
Merge pull request #8678 from liamwhite/stop-waiting
...
video_core: stop waiting for shader compilation on user cancel
2022-07-31 14:47:43 -07:00
Liam
652e1a7bde
renderer_opengl: delete shader source after linking
2022-07-30 13:21:26 -04:00
Liam
50ed529c2a
video_core: stop waiting for shader compilation on user cancel
2022-07-29 23:33:40 -04:00
Andrea Pappacoda
6a2efdda2f
chore: make yuzu REUSE compliant
...
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
Morph
3cd5e47ee3
renderer_(gl/vk): Implement ASTC_10x6_UNORM
...
- Used by Monster Hunter Rise Update 10.0.2
2022-07-05 20:33:43 -04:00
Liam
c1771c98f3
common: Change semantics of UNREACHABLE to unconditionally crash
2022-06-13 20:09:00 -04:00
Liam
455ea63f4a
OpenGL: implement face flips according to NDC
2022-05-06 20:05:21 -04:00
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
...
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Fernando Sahmkow
ba73142ce0
video_core: implement formats for N64 emulation
2022-04-14 11:06:27 -04:00
bunnei
68b5568576
Merge pull request #8149 from liamwhite/front-face
...
OpenGL: flip front faces if Z scale is inverted
2022-04-09 01:39:39 -07:00
Merry
e8a60754e9
video_core: Replace lock_guard with scoped_lock
2022-04-07 19:44:07 +01:00
Fernando S
a426c9e941
Merge pull request #8161 from liamwhite/gl-s8d24
...
OpenGL: fix S8D24 to ABGR8 conversions
2022-04-07 16:59:41 +02:00
Liam
1027ffa911
OpenGL: fix S8D24 to ABGR8 conversions
2022-04-06 19:44:33 -04:00
Liam
27116accd9
OpenGL: fix cropping
2022-04-04 12:51:09 -04:00
Liam
a9d9b29461
OpenGL: propagate face flip condition
2022-04-04 10:32:14 -04:00
Liam
6c926f3cac
OpenGL: flip front faces if Z scale is inverted
2022-04-04 10:19:40 -04:00
Fernando Sahmkow
29660bc55e
GPU Garbage Collection: Fix regressions.
2022-04-01 01:36:24 +02:00
ameerj
ddafe40dc1
gl_rasterizer: Avoid scenario locking already owned mutex
...
gpu.TickWork() may lock the texture_cache and buffer_cache mutexes, which are owned by the thread prior to invoking TickWork().
Defer invoking gpu.TickWork() until the scope ends, where the owned mutexes are released.
2022-03-28 20:35:15 -04:00
bunnei
b149526098
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."
2022-03-26 12:38:30 -07:00
Fernando Sahmkow
bcee5061e7
Texture Cache: Add Cached CPU system.
2022-03-25 04:24:05 +01:00
bunnei
c989676dc5
Merge pull request #7720 from FernandoS27/yfc-gc
...
First Nugget: Reworked Garbage Collection to be smarter [originally from Project YFC]
2022-03-24 20:16:11 -07:00