Commit graph

286 commits

Author SHA1 Message Date
bunnei
bafc45def5 Merge pull request #1335 from lioncash/copy
game_list_p: Take map iterator contents by const reference
2018-09-17 09:47:54 -04:00
bunnei
44a6e6b966 Merge pull request #1336 from lioncash/antialias
yuzu/util: Antialias game list compatibility pixmaps
2018-09-17 09:47:34 -04:00
Lioncash
f2cd251780 yuzu/util: Antialias game list compatibility pixmaps
We pass a hint to the QPainter instance that we want anti-aliasing on
the compatibility icons, which prevents the circles from looking fairly
jagged, and actually makes them look circular.
2018-09-17 06:01:14 -04:00
Lioncash
d9fbd78bc1 game_list_p: Amend typo in GameListItemCompat's constructor parameter
Adds a missing 'i' character that was missing in compatibility.
2018-09-17 05:31:30 -04:00
Lioncash
776f523c80 game_list_p: Take map iterator contents by const reference
We don't need to copy the whole struct in this instance, we can just
utilize a reference instead.
2018-09-17 05:30:11 -04:00
Lioncash
2300f0b951 kernel/thread: Include thread-related enums within the kernel namespace
Previously, these were sitting outside of the Kernel namespace, which
doesn't really make sense, given they're related to the Thread class
which is within the Kernel namespace.
2018-09-13 16:05:57 -04:00
ReinUsesLisp
a5584cd896 Use ARB_multi_bind for uniform buffers (#1287)
* gl_rasterizer: use ARB_multi_bind for uniform buffers

* address feedback
2018-09-12 20:27:43 -04:00
bunnei
97dcd54e0a Merge pull request #1302 from lioncash/config
yuzu/configure_gamelist: Mark combo-box strings as translatable
2018-09-12 18:24:11 -04:00
bunnei
f5b02a99e7 Merge pull request #1163 from FearlessTobi/add-audio-stretching
audio_core: Add audio stretching support
2018-09-12 18:23:54 -04:00
Lioncash
baafcb6c76 yuzu/configure_gamelist: Make combo box strings translatable
Given these are shown to the user, they should be translatable.

While we're at it, also set up the dialog to automatically retranslate
the dialog along with the combo boxes if it receives a LanguageChange
event.
2018-09-12 02:34:53 -04:00
Lioncash
3b44db275e yuzu/configure_gamelist: Use std::array instead of std::vector for translatable strings
We don't need to use an allocating container for these, given we know
the fixed amount of strings being used. This is just a waste of memory.
2018-09-12 01:20:04 -04:00
Lioncash
1757dd2e9d yuzu/configure_gamelist: Move combo box initializtion to their own functions
Keeps the individual initialization of the combo boxes logically separate.
We also shouldn't be dumping this sort of thing in the constructor
directly.
2018-09-12 01:07:34 -04:00
bunnei
409aad84a9 Merge pull request #1301 from lioncash/qt
game_list: Resolve variable shadowing within LoadCompatibilityList()
2018-09-11 23:13:54 -04:00
bunnei
0a9aaabbba Merge pull request #1278 from tech4me/bg-color-fix
Port Citra #4047 & #4052: add change background color support
2018-09-11 23:13:11 -04:00
Lioncash
7b527cc06f game_list: Resolve variable shadowing within LoadCompatibilityList()
"value" is already a used variable name within the outermost ranged-for
loop, so this variable was shadowing the outer one. This isn't a bug,
but it will get rid of a -Wshadow warning.
2018-09-11 22:34:09 -04:00
Lioncash
2e84bcfe06 game_list: Use QJsonValueRef() within LoadCompatibilityList()
This way, we aren't constructing unnecessary QJsonValue instances.
2018-09-11 22:28:35 -04:00
Markus Wick
bdcf568acf gl_rasterizer: Use ARB_texture_storage.
It allows us to use texture views and it reduces the overhead within the GPU driver.

But it disallows us to reallocate the texture, but we don't do so anyways.

In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-11 22:18:46 +02:00
Tobias
ab39d25ff0 Port #4141 from citra: Joystick hotplug support (#1275)
* Joystick hotplug support (#4141)

* use SDL_PollEvent instead of SDL_JoystickUpdate

Register hot plugged controller by GUID if they were configured in a previous session

* Move SDL_PollEvent into its own thread

* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call

* Fix that joystick_list gets cleared after SDL_Quit

* Add VirtualJoystick for InputDevices thats never nullptr

* fixup! Add VirtualJoystick for InputDevices thats never nullptr

* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr

* Remove SDL_GameController, make SDL_Joystick* unique_ptr

* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr

* Adressed feedback; fixed handling of same guid reconnects

* fixup! Adressed feedback; fixed handling of same guid reconnects

* merge the two joystick_lists into one

* make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! fixup! make SDLJoystick a member of VirtualJoystick

* SDLJoystick: Addressed review comments

* Address one missed review comment
2018-09-10 21:29:59 -04:00
MysticExile
f3fd17585c Remove multicore configure_general.ui 2018-09-10 22:04:21 +02:00
MysticExile
318ff9fd6b remove multicore in configure_general.cpp 2018-09-10 22:03:23 +02:00
Lioncash
a5f1ec43b7 game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const reference
The compatibility list isn't modified within any of the slots connected
to this signal, so we can make it const to enforce immutability.
2018-09-09 19:46:07 -04:00
Lioncash
9516eccd69 yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
2018-09-09 19:45:25 -04:00
tech4me
2855533e5a Port Citra #4047 & #4052: add change background color support 2018-09-08 17:00:21 -07:00
fearlessTobi
7377afca3a Add audio stretching support 2018-09-08 18:26:23 +01:00
Pengfei Zhu
e20a0fe6a6 yuzu: fix title bar display
Previously the version number got hidden after starting a game.
2018-09-08 19:10:50 +08:00
bunnei
3ce6d128d1 Merge pull request #1246 from degasus/instanced_rendering
gl_rasterizer: Use baseInstance instead of moving the buffer points.
2018-09-08 04:49:24 -04:00
bunnei
c6cd8bb43d gl_rasterizer: Use baseInstance instead of moving the buffer points.
This hopefully helps our cache not to redundant upload the vertex buffer.

# Conflicts:
#	src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08 04:05:56 -04:00
Lioncash
bdd7f4b362 yuzu: Move GameListWorker to its own source files
This has gotten sufficiently large enough to warrant moving it to its
own source files. Especially given it dumps the file_sys headers around
code that doesn't use it for the most part.

This'll also make it easier to introduce a type alias for the
compatibility list, so a large unordered_map type declaration doesn't
need to be specified all the time (we don't want to propagate the
game_list_p.h include via the main game_list.h header).
2018-09-07 16:25:28 -04:00
CaptV0rt3x
b636ffa70c Better Title Bar Display 2018-09-07 11:54:51 +05:30
fearlessTobi
7f0120aae4 frontend: Set swap interval to 0 2018-09-06 18:57:51 +02:00
Zach Hilman
46eb9ec6ba bktr: Fix bucket overlap error 2018-09-04 17:01:54 -04:00
Zach Hilman
14a18fd7ae patch_manager: Centralize Control-type NCA parsing 2018-09-04 16:25:10 -04:00
Zach Hilman
ac7d3882b4 game_list: Fix version display on non-NAND titles 2018-09-04 16:24:02 -04:00
Zach Hilman
e4d55fc9b0 game_list: Use friendly game versions
Mainly, from control.nacp metadata instead of cnmt metadata
2018-09-04 16:24:02 -04:00
Zach Hilman
e88835cd40 bktr: Fix missing includes and optimize style 2018-09-04 16:24:02 -04:00
Zach Hilman
f467901160 main: Make game updates installable 2018-09-04 16:24:02 -04:00
Zach Hilman
56280fd666 game_list: Display patch names and versions on list 2018-09-04 16:24:02 -04:00
Zach Hilman
bf86700873 game_list: Use RegisteredCacheUnion for installed
Reduces code
2018-09-04 16:21:40 -04:00
Zach Hilman
44448809d5 main: Only show DRD deprecation warning once 2018-09-04 14:44:48 -04:00
Zach Hilman
d3aaa8f52d qt: Add deprecation warnings for DRD format 2018-09-04 14:29:19 -04:00
Zach Hilman
599b7eac32 registration: Fix NSP installation errors 2018-09-04 14:29:19 -04:00
Zach Hilman
d0467f930a qt: Add UI support for NSP files 2018-09-04 14:28:41 -04:00
Zach Hilman
87a91f6b09 registration: Add support for installing NSP files 2018-09-04 14:28:41 -04:00
bunnei
3d2d2620d7 Merge pull request #1223 from DarkLordZach/custom-nand-sd-dirs
file_sys: Allow for custom NAND/SD directories
2018-09-04 11:54:22 -04:00
Lioncash
a9f4e31cc0 file_sys: Replace includes with forward declarations where applicable
Cuts down on include dependencies, resulting in less files that need to
be rebuilt when certain things are changed.
2018-09-03 22:52:24 -04:00
Zach Hilman
673220056c qt: Add message about not moving contents on dir change 2018-09-03 19:23:33 -04:00
Zach Hilman
38c021d0ed qt: Add UI options to change NAND/SD dirs 2018-09-03 19:23:33 -04:00
Zach Hilman
d55a54e117 settings: Save and load NAND/SD dirs from config 2018-09-03 19:23:33 -04:00
Lioncash
df444a4a8e vfs_real: Forward declare IOFile
Eliminates the need to rebuild some source files if the file_util header
ever changes. This also uncovered some indirect inclusions, which have
also been fixed.
2018-09-02 12:38:14 -04:00
fearlessTobi
f8a47f3985 citra_qt: Display the unsupported GL extensions in the popup 2018-09-01 19:01:53 +02:00