Commit graph

331 commits

Author SHA1 Message Date
german
b92717bec6 Always initialize keyboard input 2021-01-15 09:05:17 -06:00
german
df1070a735 Add mutitouch support for touch screens 2021-01-15 09:05:17 -06:00
german
f452fbfc88 Allow to return up to 16 touch inputs per engine 2021-01-15 09:05:17 -06:00
german
2aa888b7e3 Allow all touch inputs at the same time and remove config options that are not longer necesary 2021-01-15 09:05:17 -06:00
german
29cf5313da Add multitouch support 2021-01-15 09:03:39 -06:00
bunnei
e5f216261e hle: service: Acquire and release a lock on requests.
- This makes it such that we can safely access service members from CoreTiming thread.
2020-12-28 21:33:34 -08:00
Morph
7c1af698e4 controllers/npad: Make press_state atomic 2020-12-18 10:33:28 -05:00
Morph
63115659b0 controllers/npad: Validate device handles before use
Some games such as NEKOPARA Vol. 3 send invalid device handles when calling InitializeVibrationDevice. Introduce a check to validate the device handle before use.
2020-12-12 07:05:38 -05:00
bunnei
276a0f7b8c Merge pull request #4998 from Morph1984/bioshock-patch
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-28 23:20:23 -08:00
german
2a93b187a6 Add missing types to NpadCommunicationMode 2020-11-28 21:56:02 -06:00
bunnei
4e480c2990 Merge pull request #5021 from german77/StubCommunicationMode
HID: Stub set and get NpadCommunicationMode
2020-11-28 15:22:46 -08:00
german
d9d2a0aac7 Stub set and get NpadCommunicationMode 2020-11-26 21:35:11 -06:00
Lioncash
346271b80b service: Eliminate usages of the global system instance
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
Morph
9b00708d96 hid: Check if applet_resource exists in InitializeVibrationDevice 2020-11-25 13:33:30 -05:00
Morph
2d3476dd7f hid: Reimplement Begin/EndPermitVibrationSession
Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-15 23:33:21 -05:00
Morph
7adf26daf0 controllers/npad: Load input devices on init 2020-11-15 23:33:21 -05:00
Morph
75ee0c94a0 general: Fix compiler warnings on linux and miscellaneous changes 2020-11-15 23:33:21 -05:00
Morph
bd42b2093c controllers/npad: Remove the old vibration filter
Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph
6f80c78568 hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted 2020-11-15 23:33:20 -05:00
Morph
ad3905fe27 input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
cce389221b configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph
ee8ec56291 settings: Remove global vibration strength modifier
This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph
bb0a55c4db hid: Mark Begin/EndPermitVibrationSession as stubs
The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00
Morph
cd2f8d7e4a controllers/npad: Send an empty vibration on destruction/deactivation
This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-15 23:33:20 -05:00
Morph
193418c57f hid: Stub IsVibrationDeviceMounted
- Used in Super Mario Odyssey
2020-11-15 23:33:20 -05:00
Morph
ed9df522ec controllers/npad: Add heuristics to reduce rumble state changes
Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph
06bc7678ba configure_input: Hook up the vibration percentage spinbox
This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph
3281c3b1cb controllers/npad: Stop games from vibrating incorrect controllers
Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-15 23:33:20 -05:00
Morph
f474cab023 hid: Fix controller rumble based on new research
This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
2020-11-15 23:33:20 -05:00
Morph
82d901ae8b hid: Pop a struct of parameters instead of popping individual parameters
Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-15 23:33:20 -05:00
Morph
dc7a9a7be2 hid: Reorder all HID commands
Reorders all HID commands in command id order.
2020-11-15 23:33:20 -05:00
Morph
c9937559f4 hid: Implement GetVibrationDeviceInfo
The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.

The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.

Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.

Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-15 23:33:20 -05:00
Morph
8a35dd51ee hid: Stub InitializeVibrationDevice 2020-11-15 23:33:20 -05:00
Morph
294f3dd914 controllers/npad: Rename NPadType to NpadStyleSet
This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-15 23:33:20 -05:00
Morph
f279871f0b controllers/npad: Add DeviceHandle struct
A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-15 23:33:20 -05:00
Morph
1c1a83a20d settings: Preparation for per-game input settings 2020-11-15 23:33:20 -05:00
Morph
0a85f0fd25 controllers/npad: Connect a controller on init if none are connected 2020-11-15 23:33:19 -05:00
Lioncash
0368d43dff service: Update function tables
Updates function tables according to info on SwitchBrew.
2020-10-27 21:19:46 -04:00
bunnei
deb3536936 Revert "core: Fix clang build" 2020-10-20 19:07:39 -07:00
Lioncash
18636013c9 core: Fix clang build
Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.

Fixes #4795
2020-10-17 19:50:39 -04:00
Lioncash
16de0a6a96 core/CMakeLists: Make some warnings errors
Makes our error coverage a little more consistent across the board by
applying it to Linux side of things as well. This also makes it more
consistent with the warning settings in other libraries in the project.

This also updates httplib to 0.7.9, as there are several warning
cleanups made that allow us to enable several warnings as errors.
2020-10-13 13:16:49 -04:00
bunnei
44641fe2a9 Merge pull request #4736 from Morph1984/home-button-input-protection-stub
hid: Stub HomeButtonInputProtection service commands
2020-10-07 14:54:05 -07:00
bunnei
49806f49a3 Merge pull request #4742 from german77/InputFilter
HID: Only use inputs corresponding to controller type
2020-10-05 21:40:09 -07:00
bunnei
1a09214fd5 Merge pull request #4734 from german77/motionfusion
HID: Add Stub for EnableSixAxisSensorFusion
2020-10-01 22:39:39 -07:00
german
3fa9068948 Only use inputs corresponding to controller type 2020-10-01 19:39:53 -05:00
german
450a3c0f42 Stubbed EnableSixAxisSensorFusion 2020-09-30 10:00:24 -05:00
David
99e921f52e Merge pull request #4291 from german77/ImplementControllerRumble
input_common: First implementation of controller rumble
2020-09-30 21:24:11 +10:00
Morph
f3e928bb6a hid: Stub HomeButtonInputProtection service commands
- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
2020-09-30 06:38:24 -04:00
german
782aab6cf2 First implementation of controller rumble 2020-09-29 10:38:25 -04:00
german
c3fb504201 Use different timing for motion 2020-09-23 19:09:33 -05:00