Commit graph

968 commits

Author SHA1 Message Date
JPikachu
adc41bff70
[bsd, am, fermi] Replace assertions with warnings and update stubs (#3160)
- Return error logs instead of asserts for BSD sockets
- Warn about source depth != 1 in blits instead of assert in Fermi2D
- Update AM 210 - GetLaunchRequiredVersionUpgrade

Credit: liberodark.
Fixes Marvel Cosmic Invasion loading screen crash.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3160
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-12-12 04:06:33 +01:00
lizzie
8f6e0aa2cb
[tools, hle/kernel] generate condensed version of svc.cpp; move svc_generator.py and generate_converters.py to tools (#2791)
Eventually we'd want cmake to do the build for us (as a build step) instead of having git be polluted with commits to update the autogenerated file...

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2791
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 17:00:53 +01:00
lizzie
992bae4e2a
[common] replace Common::BitCast with libc++ provided one (#2774)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2774
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 02:56:28 +02:00
Ribbit
268918aece
[vk] Implement Shader Read Barrier (#2671)
Adding the shader read barrier keeps every render/compute/transfer write visible before the image is sampled, so it prevents the “read-before-writes-finish” hazards. Without it you can get random stale frames, flickering post process passes, partially updated HUD textures, and corrupted depth-to-color conversions especially in scenes that render into an offscreen image and immediately feed that image to a shader (reflections, bloom, dynamic resolution, depth visualizers, etc.). This fix makes those R2T chains deterministic again across all Vulkan drivers.

Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2671
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-04 23:58:08 +02:00
MaranBr
71a87b2c55
[video_core] Fix stutters and freezes when playing FMV content in some games (#2650)
This fixes stutters and freezes when playing FMV content in some games.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2650
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-03 23:08:20 +02:00
lizzie
f19bbda517
[common] remove ranges polyfill (#2546)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2546
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-24 19:29:48 +02:00
lizzie
191e4c75a1
[meta] fix license headers (#2547)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-21 21:58:59 +02:00
lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-09 20:47:49 +02:00
crueter
f1e74f6855
[meta] remove MicroProfile (#185)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/185
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-08-06 07:48:11 +02:00
liamwhite
a918ce6fe9 vk_rasterizer: flip scissor y on lower left origin mode (#13122) 2024-02-27 15:40:33 +01:00
FearlessTobi
4d55e58ee4 scope_exit: Make constexpr
Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
2024-02-19 16:00:46 +01:00
Fernando S
9162ecd960 Merge pull request #12761 from liamwhite/mp-composite
video_core: rewrite presentation for layer composition
2024-02-02 15:08:06 +01:00
Fernando Sahmkow
4c68fc6ea7 SwBlitter: Fix Pitch linear reading/writting 2024-01-31 23:02:10 +01:00
Liam
f727f13cb9 renderer_vulkan: implement layer stack composition 2024-01-31 11:27:21 -05:00
Fernando Sahmkow
241c64e43b Core: Eliminate core/memory dependancies. 2024-01-18 21:12:30 -05:00
Fernando Sahmkow
b206089ea7 Core: Clang format and other small issues. 2024-01-18 21:12:30 -05:00
Fernando Sahmkow
9db159da71 SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
Viktor Szépe
e895ebb546 Fix typos in video_core 2024-01-07 22:44:55 +00:00
Fernando Sahmkow
a81686eff8 MaxwellDMA: Don't flush the outputs of a dma copy. 2023-12-31 21:00:01 +01:00
Ameer J
d5b1a5f27d OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries 2023-12-19 17:32:31 -05:00
Fernando Sahmkow
6bf827f4e9 Buffer Cache: Eliminate clears on Indirect buffers 2023-11-18 19:26:14 +01:00
Ameer J
abd400e04f shader_recompiler: Fix spelling of "derivate" (#12067) 2023-11-18 13:39:47 +01:00
Kelebek1
d7ba2c7064 Implement vertex array first and subsequent draws 2023-10-14 12:09:35 +01:00
Fernando Sahmkow
170c82ae7f Query Cache: Fix guest side sample counting 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
93cd3d8efd Query Cache: address issues 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
2221256e90 Macro HLE: Add DrawIndirectByteCount 2023-09-23 23:05:29 +02:00
Fernando Sahmkow
5ea12207f3 Query Cachge: Fully rework Vulkan's query cache 2023-09-23 23:05:29 +02:00
Kelebek1
ac61186061 Fix DMA engine register offsets 2023-09-21 20:21:00 +01:00
liamwhite
230e40a2d6 Merge pull request #11383 from FernandoS27/are-you-a-wabbit
Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
2023-09-02 14:42:42 -04:00
Fernando Sahmkow
a571250875 Maxwell3D: Improve Index buffer size estimation. 2023-08-27 22:14:37 +02:00
Fernando Sahmkow
94dd857cda VideoCore: Implement DispatchIndirect 2023-08-27 04:26:22 +02:00
Liam
3e4076c2ac general: fix apple clang build 2023-08-09 22:38:37 -04:00
Kelebek1
42638691b5 Use spans over guest memory where possible instead of copying data. 2023-07-02 23:09:48 +01:00
Morph
10f95299eb maxwell_dma: Specify dst_operand.pitch instead of a temp var 2023-06-30 21:49:59 -04:00
Kelebek1
c80b6bfb83 Use safe reads in DMA engine 2023-06-26 11:34:02 +01:00
Kelebek1
c7430e51e3 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
Feng Chen
c362895572 video_core: drawtexture support upscale 2023-06-16 20:51:15 +08:00
bunnei
ac32fd08e9 android: video_core: Disable some problematic things on GPU Normal. 2023-06-03 00:06:00 -07:00
Kelebek1
fc6c77f7ae Allow Fermi blit accelerate to add src/dst to the cache if they don't exist already. Use ScratchBuffers in the software blit path. 2023-05-11 06:42:38 +01:00
Fernando Sahmkow
5fa8c8685e Texture cache: Only force flush the dma downloads 2023-05-07 23:46:12 +02:00
Fernando Sahmkow
6bc60f78d9 GPU: Add Reactive flushing 2023-05-07 23:46:12 +02:00
Fernando Sahmkow
3595172637 Maxwell3D: only update parameters on High 2023-04-29 00:18:21 +02:00
Fernando S
f151023e45 Merge pull request #10069 from liamwhite/log
maxwell_3d: fix out of bounds array access in size estimation
2023-04-24 12:36:24 +02:00
Liam
b84bab419c maxwell_3d: fix out of bounds array access in size estimation 2023-04-22 10:35:26 -04:00
Kelebek1
0397e174ae Account for a pre-added offset when using Corner sample mode for 2D blits 2023-04-21 19:08:21 +01:00
Feng Chen
c7675caf71 video_core: Keep the definition of DimensionControl consistent with nvidia open doc 2023-03-31 12:33:07 +08:00
liamwhite
853e5576e6 Merge pull request #9943 from vonchenplus/gentleman
video_core: Fix inline_index and draw_texture error
2023-03-13 13:45:17 -04:00
Liam
5be8a74b0c general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
FengChen
5a1d6233b2 video_core: Invalid index_buffer flag when inline_index draw 2023-03-12 13:21:26 +08:00
Fernando Sahmkow
82f37192ec Engines: Implement Accelerate DMA Texture. 2023-03-05 12:18:00 +01:00