JPikachu
adc41bff70
[bsd, am, fermi] Replace assertions with warnings and update stubs ( #3160 )
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- Return error logs instead of asserts for BSD sockets
- Warn about source depth != 1 in blits instead of assert in Fermi2D
- Update AM 210 - GetLaunchRequiredVersionUpgrade
Credit: liberodark.
Fixes Marvel Cosmic Invasion loading screen crash.
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3160
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-12-12 04:06:33 +01:00
lizzie
8f6e0aa2cb
[tools, hle/kernel] generate condensed version of svc.cpp; move svc_generator.py and generate_converters.py to tools ( #2791 )
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Eventually we'd want cmake to do the build for us (as a build step) instead of having git be polluted with commits to update the autogenerated file...
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2791
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 17:00:53 +01:00
lizzie
992bae4e2a
[common] replace Common::BitCast with libc++ provided one ( #2774 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2774
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 02:56:28 +02:00
Ribbit
268918aece
[vk] Implement Shader Read Barrier ( #2671 )
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Adding the shader read barrier keeps every render/compute/transfer write visible before the image is sampled, so it prevents the “read-before-writes-finish” hazards. Without it you can get random stale frames, flickering post process passes, partially updated HUD textures, and corrupted depth-to-color conversions especially in scenes that render into an offscreen image and immediately feed that image to a shader (reflections, bloom, dynamic resolution, depth visualizers, etc.). This fix makes those R2T chains deterministic again across all Vulkan drivers.
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2671
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-04 23:58:08 +02:00
MaranBr
71a87b2c55
[video_core] Fix stutters and freezes when playing FMV content in some games ( #2650 )
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This fixes stutters and freezes when playing FMV content in some games.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2650
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-03 23:08:20 +02:00
lizzie
f19bbda517
[common] remove ranges polyfill ( #2546 )
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2546
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-24 19:29:48 +02:00
lizzie
191e4c75a1
[meta] fix license headers ( #2547 )
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-21 21:58:59 +02:00
lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds ( #348 )
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Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.
Compiling on clang is *dramatically* faster so this should be useful for CI.
Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-09 20:47:49 +02:00
crueter
f1e74f6855
[meta] remove MicroProfile ( #185 )
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Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/185
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-08-06 07:48:11 +02:00
liamwhite
a918ce6fe9
vk_rasterizer: flip scissor y on lower left origin mode ( #13122 )
2024-02-27 15:40:33 +01:00
FearlessTobi
4d55e58ee4
scope_exit: Make constexpr
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Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
2024-02-19 16:00:46 +01:00
Fernando S
9162ecd960
Merge pull request #12761 from liamwhite/mp-composite
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video_core: rewrite presentation for layer composition
2024-02-02 15:08:06 +01:00
Fernando Sahmkow
4c68fc6ea7
SwBlitter: Fix Pitch linear reading/writting
2024-01-31 23:02:10 +01:00
Liam
f727f13cb9
renderer_vulkan: implement layer stack composition
2024-01-31 11:27:21 -05:00
Fernando Sahmkow
241c64e43b
Core: Eliminate core/memory dependancies.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
b206089ea7
Core: Clang format and other small issues.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
9db159da71
SMMU: Initial adaptation to video_core.
2024-01-18 21:12:30 -05:00
Viktor Szépe
e895ebb546
Fix typos in video_core
2024-01-07 22:44:55 +00:00
Fernando Sahmkow
a81686eff8
MaxwellDMA: Don't flush the outputs of a dma copy.
2023-12-31 21:00:01 +01:00
Ameer J
d5b1a5f27d
OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries
2023-12-19 17:32:31 -05:00
Fernando Sahmkow
6bf827f4e9
Buffer Cache: Eliminate clears on Indirect buffers
2023-11-18 19:26:14 +01:00
Ameer J
abd400e04f
shader_recompiler: Fix spelling of "derivate" ( #12067 )
2023-11-18 13:39:47 +01:00
Kelebek1
d7ba2c7064
Implement vertex array first and subsequent draws
2023-10-14 12:09:35 +01:00
Fernando Sahmkow
170c82ae7f
Query Cache: Fix guest side sample counting
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
93cd3d8efd
Query Cache: address issues
2023-09-23 23:05:30 +02:00
Fernando Sahmkow
2221256e90
Macro HLE: Add DrawIndirectByteCount
2023-09-23 23:05:29 +02:00
Fernando Sahmkow
5ea12207f3
Query Cachge: Fully rework Vulkan's query cache
2023-09-23 23:05:29 +02:00
Kelebek1
ac61186061
Fix DMA engine register offsets
2023-09-21 20:21:00 +01:00
liamwhite
230e40a2d6
Merge pull request #11383 from FernandoS27/are-you-a-wabbit
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Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
2023-09-02 14:42:42 -04:00
Fernando Sahmkow
a571250875
Maxwell3D: Improve Index buffer size estimation.
2023-08-27 22:14:37 +02:00
Fernando Sahmkow
94dd857cda
VideoCore: Implement DispatchIndirect
2023-08-27 04:26:22 +02:00
Liam
3e4076c2ac
general: fix apple clang build
2023-08-09 22:38:37 -04:00
Kelebek1
42638691b5
Use spans over guest memory where possible instead of copying data.
2023-07-02 23:09:48 +01:00
Morph
10f95299eb
maxwell_dma: Specify dst_operand.pitch instead of a temp var
2023-06-30 21:49:59 -04:00
Kelebek1
c80b6bfb83
Use safe reads in DMA engine
2023-06-26 11:34:02 +01:00
Kelebek1
c7430e51e3
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
Feng Chen
c362895572
video_core: drawtexture support upscale
2023-06-16 20:51:15 +08:00
bunnei
ac32fd08e9
android: video_core: Disable some problematic things on GPU Normal.
2023-06-03 00:06:00 -07:00
Kelebek1
fc6c77f7ae
Allow Fermi blit accelerate to add src/dst to the cache if they don't exist already. Use ScratchBuffers in the software blit path.
2023-05-11 06:42:38 +01:00
Fernando Sahmkow
5fa8c8685e
Texture cache: Only force flush the dma downloads
2023-05-07 23:46:12 +02:00
Fernando Sahmkow
6bc60f78d9
GPU: Add Reactive flushing
2023-05-07 23:46:12 +02:00
Fernando Sahmkow
3595172637
Maxwell3D: only update parameters on High
2023-04-29 00:18:21 +02:00
Fernando S
f151023e45
Merge pull request #10069 from liamwhite/log
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maxwell_3d: fix out of bounds array access in size estimation
2023-04-24 12:36:24 +02:00
Liam
b84bab419c
maxwell_3d: fix out of bounds array access in size estimation
2023-04-22 10:35:26 -04:00
Kelebek1
0397e174ae
Account for a pre-added offset when using Corner sample mode for 2D blits
2023-04-21 19:08:21 +01:00
Feng Chen
c7675caf71
video_core: Keep the definition of DimensionControl consistent with nvidia open doc
2023-03-31 12:33:07 +08:00
liamwhite
853e5576e6
Merge pull request #9943 from vonchenplus/gentleman
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video_core: Fix inline_index and draw_texture error
2023-03-13 13:45:17 -04:00
Liam
5be8a74b0c
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
FengChen
5a1d6233b2
video_core: Invalid index_buffer flag when inline_index draw
2023-03-12 13:21:26 +08:00
Fernando Sahmkow
82f37192ec
Engines: Implement Accelerate DMA Texture.
2023-03-05 12:18:00 +01:00