Lioncash
bf5974f077
citra-qt: Move bits of constructor behavior to named functions
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Makes the initialization process a tad easier to grok,
since the constructor isn't just a glob of random unrelated behaviors.
2016-12-19 15:12:28 -05:00
bunnei
9a26d8ac0a
Merge pull request #2351 from CaptV0rt3x/master
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Fixed game_list focus issue.
2016-12-18 16:12:21 -05:00
CaptV0rt3x
258f683672
line fixup for travis ci
2016-12-19 00:52:54 +05:30
Vamsi Krishna
5d3470c841
screen swap - Hotkey mapping
2016-12-19 00:49:57 +05:30
Vamsi Krishna
255b58025b
Fixed game_list focusing issue.
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added line render_window->setFocus();
2016-12-18 16:13:51 +05:30
bunnei
b1806d9a8f
Merge pull request #2303 from freiro/citra-qt_missing_sdl2_dll
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Copy SDL2.dll when compiling citra-qt with msvc
2016-12-16 11:35:55 -05:00
Merry
6da3657eff
Merge pull request #2322 from MerryMage/ctx-mnu
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game_list: Add a context menu with "Open Save Location" option
2016-12-16 15:08:04 +00:00
bunnei
034651fa7f
Merge pull request #2260 from Subv/scheduling
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Threading: Reworked the way our scheduler works.
2016-12-16 00:41:22 -05:00
MerryMage
ee1822efa9
main: Open folder when open save folder location context menu is clicked
2016-12-15 18:43:11 +00:00
MerryMage
33831718fa
game_list: Implement context menu for items in list
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* Add a context menu with a "Open Save Data Location" action
2016-12-15 18:43:10 +00:00
Yuri Kunde Schlesner
c99b5e3122
Merge pull request #2249 from Subv/sessions_v3
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Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
2016-12-14 20:35:33 -08:00
Subv
00decc1180
Fixed the codestyle to match our clang-format rules.
2016-12-14 12:35:01 -05:00
freiro
04e6500b5d
Modularized Qt and SDL file copying
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Now cmake relies on two submodules to copy the libraries in the proper folders
2016-12-13 21:05:00 +01:00
Sebastian Valle
7993d67ca9
Merge pull request #2267 from JayFoxRox/fix-mingw-cc
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Support mingw cross-compilation
2016-12-11 14:44:21 -05:00
freiro
b3b35563ce
Modularization of copy_msvc_libraries cmake funct
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Created a new folder in Citra's root called CMakeModules that should
contain cmake functions used by the various CMakeLists.txt.
2016-12-11 15:36:34 +01:00
Lioncash
b24112862e
citra-qt: Make constructors explicit where applicable
2016-12-11 14:18:06 +00:00
freiro
0fb7af11d3
Removed redundant Qt check and other fixes
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This removes a redundant check and moves part of the code to a separate
function.
2016-12-11 15:10:21 +01:00
Lioncash
94f0a00f0e
citra-qt: Add missing #pragma once directives
2016-12-11 12:12:03 +00:00
Lioncash
2a1cf1e2ce
game_list: Make slots private functions
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The new Qt event syntax allows for regular member functions to be used in
connect(), so explicitly indicating slots isn't necessary.
2016-12-11 11:45:50 +00:00
Lioncash
c22f539978
game_list: Make the constructor explicit
2016-12-11 11:45:50 +00:00
Lioncash
ada0edd082
game_list: Make the AddEntry argument a const reference
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appendRow takes a QList by const reference, so it doesn't need to be
modifiable.
2016-12-11 11:45:50 +00:00
Lioncash
da804ef0ff
game_list: Replace 0 literals with nullptr
2016-12-11 11:45:50 +00:00
Lioncash
f5636c45fb
game_list: Use QT5's new event connection syntax
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Makes for more compact code in most places.
2016-12-11 11:45:50 +00:00
Lioncash
bd25e19ee8
game_list: Pass the parent constructor argument to the QWidget base class
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If the control was ever passed an explicit parent, a potential memory leak
would happen, as the game list wouldn't be freed.
However, in our case, the game list was placed within a layout, which
automatically performs reparenting, avoiding this issue.
2016-12-11 11:45:50 +00:00
freiro
3600ce8ff2
[MSVC] Copy SDL2.dll to build folder
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CMake now copies SDL2.dll when compiling citra with citra-qt as a target
on MSVC.
2016-12-11 12:22:37 +01:00
Lioncash
e221b00122
graphics_cmdlists: Get rid of variable shadowing
2016-12-11 04:33:24 -05:00
Lioncash
a1f25eb04a
graphics_cmdlists: Get rid of an unused variable
2016-12-10 20:01:27 -05:00
Lioncash
520b6a7ae4
graphics_cmdlists: Make LoadTexture and TextureInfoWidget src arguments const
2016-12-10 20:01:22 -05:00
Lioncash
95adb797c5
graphics_cmdlists: Make LoadImage internally linked
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Puts the TextureInfoWidget definition in the anonymous namespace as well,
as it's only used in the translation unit as well.
2016-12-10 20:00:40 -05:00
Lioncash
b0ebdfae34
Add all services to the Service namespace
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Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
MerryMage
0713074841
configure_input: Modernize and cleanup input configuration tab
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* Removed use of raw QTimer* pointer.
* Update to use type-safe QObject::connect.
* getKeyName can be a static local function.
* Prefer to use function arguments instead of member variables.
* Store Qt::Key instead of converting string back into keycode.
2016-12-10 23:30:28 +00:00
Subv
d4815e828d
WaitSynch: Removed unused variables and reduced SharedPtr copies.
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Define a variable with the value of the sync timeout error code.
Use a boost::flat_map instead of an unordered_map to hold the equivalence of objects and wait indices in a WaitSynchN call.
2016-12-09 12:23:09 -05:00
emmauss
4865993e6f
Implement Frame rate limiter ( #2223 )
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* implement frame limiter
* fixes
2016-12-06 14:33:19 -05:00
Jannik Vogel
19b1180952
Unify Windows ICON resource name
2016-12-05 19:09:16 +01:00
Jannik Vogel
89e57a3fb0
Support mingw cross-compile
2016-12-05 19:09:16 +01:00
Subv
44c59feca6
Threading: Added some utility functions and const correctness.
2016-12-04 09:58:36 -05:00
Subv
5bc10a74f6
Threading: Reworked the way our scheduler works.
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Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then.
The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback.
This new implementation is based off reverse-engineering of the real kernel.
See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling.
2016-12-03 22:38:14 -05:00
Jannik Vogel
63e5851830
Remove unused version.h
2016-12-01 16:38:46 +01:00
Subv
4c4f50dfaf
Fixed the rebase mistakes.
2016-11-30 23:28:31 -05:00
Yuri Kunde Schlesner
e8dec36ad5
Merge pull request #2196 from Subv/system_mode
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Kernel/Loader: Grab the system mode from the NCCH ExHeader.
2016-11-27 17:04:11 -08:00
Subv
7adac27868
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
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3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Emmanuel Gil Peyrot
87d3afe635
GPU: Remove the broken frame_skip option.
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Fixes #1960 .
2016-11-27 21:19:56 +00:00
Subv
d00d0d61e0
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
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3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
bunnei
c728fccd9e
Merge pull request #2172 from jroweboy/fix-mingw
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Fix mingw compilation support
2016-11-15 20:07:23 -05:00
bunnei
2210744ec7
Merge pull request #1753 from jroweboy/frame_layouts
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Support additional screen layouts.
2016-11-15 19:57:08 -05:00
James Rowe
f0dcbd3f73
Add mingw compile support
2016-11-13 23:50:46 -07:00
Pringo
3c7ada98c4
Minor Menu Fixes
2016-11-11 09:58:55 -08:00
James Rowe
72786d410e
Add default hotkey to swap primary screens.
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Also minor style changes
2016-11-05 03:46:43 -06:00
James Rowe
08f830fed4
Support additional screen layouts.
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Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Jan Beich
01f9251b53
build: add default install for DragonFly, Solaris, etc.
2016-10-27 23:28:30 +00:00