Commit graph

68 commits

Author SHA1 Message Date
David Marcec
d24d803e6a Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
2018-09-19 23:25:00 +10:00
bunnei
b6a4e19e06 Merge pull request #1348 from ogniK5377/GetImageSize
Implemented IProfile::GetImageSize
2018-09-18 22:15:18 -04:00
Philippe Babin
3fd046c51e Invalid default value of username in yuzu_cmd (#1334)
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username

* Fix format

* Apply code review changes

* Remove nullptr check
2018-09-18 19:58:28 -04:00
David Marcec
41f45be454 Implemented GetImageSize 2018-09-19 00:16:52 +10:00
fearlessTobi
1190ea6ddb Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
Lioncash
a69848a429 service: Use nested namespace specifiers where applicable
There were a few places where nested namespace specifiers weren't being
used where they could be within the service code. This amends that to
make the namespacing a tiny bit more compact.
2018-09-13 15:52:55 -04:00
Lioncash
8a9b062587 hle/service: Default constructors and destructors in the cpp file where applicable
When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.

The cause of the above mentioned non-obvious errors can be demonstrated
as follows:

------- Demonstrative example, if you know how the described error happens, skip forwards -------

Assume we have the following in the header, which we'll call "thing.h":

\#include <memory>

// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;

class Thing {
public:
    // assume no constructors or destructors are specified here,
    // or the constructors/destructors are defined as:
    //
    // Thing() = default;
    // ~Thing() = default;
    //

    // ... Some interface member functions would be defined here

private:
    std::shared_ptr<Object> obj;
};

If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:

1. Decrement the shared reference count of the object being pointed to,
   and if the reference count decrements to zero,

2. Free the Object instance's memory (aka deallocate the memory it's
   pointing to).

And so the compiler generates the code for the destructor doing this inside main.cpp.

Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.

Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.

---------------------- End example ----------------------------

Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
2018-09-10 23:55:31 -04:00
Lioncash
2b5eb5254d acc: Replace profile_manager include with a forward declaration
This is only used in a shared_ptr, so we can forward declare it.
2018-08-20 19:48:57 -04:00
Lioncash
d643659275 acc: Simplify WriteBuffer call within LoadImage()
We have an overload of WriteBuffer that accepts containers that satisfy
the ContiguousContainer concept, which std::array does, so we only need
to pass in the array itself.
2018-08-20 19:48:57 -04:00
Lioncash
477a9f8a66 acc: Correct IProfile's constructor initializer list order
Arranges them in the order the members would be initialized
2018-08-20 19:48:57 -04:00
Lioncash
f645b3ef5a acc: Remove unused DEFAULT_USER_ID
This is no longer used, so it can be removed.
2018-08-20 19:48:57 -04:00
Lioncash
b3c07b97df profile_manager: Use INVALID_UUID in the initializer of last_opened_user
Makes it a little bit more self-documenting.
2018-08-20 19:48:57 -04:00
Lioncash
f035a384b1 profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()
Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior.
2018-08-20 19:48:57 -04:00
Lioncash
280b278b33 profile_manager: Use type aliases for username data, profile data, and user arrays
Avoids the need to repeatedly specify the whole array type in multiple
places.
2018-08-20 19:48:57 -04:00
Lioncash
4fbaf3e0af profile_manager: Take ProfileInfo by const reference where applicable
ProfileInfo is quite a large struct in terms of data, and we don't need
to perform a copy in these instances, so we can just pass constant
references instead.
2018-08-20 19:48:57 -04:00
Lioncash
3b6af2a6f7 profile_manager: Make array parameter to CreateNewUser a const reference
This doesn't modify the passed in array, so this can be a const
reference.
2018-08-20 19:48:57 -04:00
Lioncash
4b39dd7d47 profile_manager: Remove unnecessary static
This can just be constexpr like the others
2018-08-20 19:48:57 -04:00
Lioncash
30c2015a2e profile_manager: Simplify UUID's two param constructor, operator==, and operator bool
We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID.
2018-08-20 19:48:57 -04:00
Lioncash
29ee3bc8d6 profile_manager: Move UUID generation function to the cpp file
This avoids needing to dump the contents of <random> into other files
that include the profile manager header.
2018-08-20 19:48:53 -04:00
Lioncash
92ca1346ea profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()
Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything).
2018-08-20 17:18:31 -04:00
David Marcec
4f4b4f94c0 Better UUID randomness 2018-08-12 02:31:43 +10:00
David Marcec
2ecf188584 Removed un-needed count from ListOpenUsers and ListAllUsers 2018-08-12 02:11:04 +10:00
David Marcec
c4263ac188 Added better explanations in the profile manager 2018-08-12 01:51:31 +10:00
David Marcec
92c2ee35ca Code cleanup for profile manager 2018-08-12 01:34:22 +10:00
David Marcec
20bd30f40c Removed const from ProfileBase Invalidate 2018-08-12 00:41:17 +10:00
David Marcec
870c42561e fixed invalid uuid bool operator 2018-08-11 21:29:10 +10:00
David Marcec
1a591d1087 Added GetOpenUserCount 2018-08-11 20:45:06 +10:00
David Marcec
6331edd14c Removed all for loops from the profile manager 2018-08-11 20:15:59 +10:00
David Marcec
f690fbb921 Added missing ListAllUsers count 2018-08-11 20:06:06 +10:00
David Marcec
c951617732 If statement style change 2018-08-11 18:46:42 +10:00
David Marcec
0af4b65406 Second round of account changes 2018-08-11 18:26:13 +10:00
David Marcec
41aa6154ce First round of account changes 2018-08-11 16:47:33 +10:00
David Marcec
56aa6b1c14 Refactored profile manager sharing 2018-08-11 13:17:06 +10:00
David Marcec
013b999f86 Merge remote-tracking branch 'origin/master' into better-account 2018-08-11 10:35:47 +10:00
David Marcec
a1d7d82872 Added IsUserRegistrationRequestPermitted 2018-08-11 10:33:11 +10:00
David Marcec
0f5cedb003 Don't add user if the uuid already exists 2018-08-09 13:30:58 +10:00
David Marcec
52f6050b88 Open first user added 2018-08-09 01:37:55 +10:00
David Marcec
43324c4188 Inital pass of account backend implementation
This commit verified working on puyo
2018-08-09 01:09:12 +10:00
David Marcec
c908d31bbf GetProfileBase and GetProfileBaseAndData added 2018-08-08 23:41:12 +10:00
David Marcec
1aad022de2 began initial implementation of "ProfileManager" 2018-08-08 22:26:42 +10:00
mailwl
89cc070fcf Service/Account: stub LoadImage function 2018-08-08 14:42:54 +03:00
David Marcec
d83491769e Switched uuids from u128 to new UUID struct 2018-08-08 21:09:45 +10:00
Lioncash
3266d0989f acc: Add missing function table entries for GetUserCount
Given this is stubbed within the common module in
5ac7b84, it should be added to the other relevant tables as well.
2018-08-07 22:50:45 -04:00
bunnei
a0c94e433d acc: Stub GetUserCount. (#973)
- Used by Pokken Tournament DX.
2018-08-07 22:39:12 -04:00
David
4a4641a134 Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851) 2018-08-03 11:02:55 -04:00
Lioncash
88f34a5b96 core: Make converting constructors explicit where applicable
Avoids unwanted implicit conversions. Thankfully, given the large amount
of cleanup in past PRs, only this tiny amount is left over to cover.
2018-07-23 23:13:22 -04:00
Subv
34d18dac20 HLE/ACC: Stub IManagerForApplication::GetAccountId to return an error.
And make IManagerForApplication::CheckAvailability always return false.
Returning a bogus id from GetAccountId causes games to crash on boot.
We should investigate this with a hwtest and either stub it properly or implement it.
2018-07-20 11:02:25 -05:00
bunnei
9cdfa3a942 Merge pull request #728 from Subv/acc_profile
HLE/ACC: Change the default user id and small improvements to the way we handle profiles
2018-07-19 16:15:01 -07:00
bunnei
ae40418f2e Merge pull request #727 from Subv/acc_users
HLE/ACC: Write a single whole user id in ListAllUsers and ListOpenUsers.
2018-07-19 16:13:45 -07:00
Subv
5bad464f7b HLE/ACC: Return an IProfile that is consistent with what was requested.
The default username for now is "yuzu".
We should eventually allow the creation of users in the emulator and have the ability to modify their parameters.
2018-07-19 16:53:42 -05:00