Commit graph

201 commits

Author SHA1 Message Date
Lioncash
45d71eed4f core/kernel/object: Rename ResetType enum members
Renames the members to more accurately indicate what they signify.
"OneShot" and "Sticky" are kind of ambiguous identifiers for the reset
types, and can be kind of misleading. Automatic and Manual communicate
the kind of reset type in a clearer manner. Either the event is
automatically reset, or it isn't and must be manually cleared.

The "OneShot" and "Sticky" terminology is just a hold-over from Citra
where the kernel had a third type of event reset type known as "Pulse".
Given the Switch kernel only has two forms of event reset types, we
don't need to keep the old terminology around anymore.
2019-05-18 15:52:51 -04:00
Lioncash
14ead4ceb0 service: Update service function tables
Updates function tables based off information from SwitchBrew.
2019-04-11 02:47:00 -04:00
Lioncash
7739479e15 core/core_timing: Make callback parameters consistent
In some cases, our callbacks were using s64 as a parameter, and in other
cases, they were using an int, which is inconsistent.

To make all callbacks consistent, we can just use an s64 as the type for
late cycles, given it gets rid of the need to cast internally.

While we're at it, also resolve some signed/unsigned conversions that
were occurring related to the callback registration.
2019-03-24 18:12:17 -04:00
bunnei
92870ed060 Merge pull request #1933 from DarkLordZach/cheat-engine
file_sys: Implement parser and interpreter for game memory cheats
2019-03-21 21:41:59 -04:00
bunnei
2d7e3fe364 Merge pull request #2090 from FearlessTobi/port-4599
Port citra-emu/citra#4244 and citra-emu/citra#4599: Changes to BitField
2019-03-20 23:44:20 -04:00
Zach Hilman
20c46b9242 vm_manager: Remove cheat-specific ranges from VMManager 2019-03-05 10:09:36 -05:00
Zach Hilman
b1fbf45e5e controllers/npad: Add accessor for current press state
Allows frontend/features to access pressed buttons conveniently as possible
2019-03-04 18:39:57 -05:00
Lioncash
269a497914 service/hid: Amend forward declaration of ServiceManager
The SM namespace is within the Service namespace, so this was forward
declaring a type that didn't exist.
2019-02-27 11:36:48 -05:00
Lioncash
1c3371c921 core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.

Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
Lioncash
1d2de5c4b5 core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
Weiyi Wang
b10f12b462 remove all occurance of specifying endianness inside BitField
This commit it automatically generated by command in zsh:
sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.)

BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
2019-02-06 18:13:45 +01:00
Zach Hilman
543cea4c5d travis: Use correct package for linux Qt5WebEngine 2018-12-28 19:29:49 -05:00
Zach Hilman
f49f3e509f web_browser: Add bounds checking to applet interface 2018-12-28 18:20:29 -05:00
Zach Hilman
e342002cd2 hid: Make Hid service accessible and add GetPressState 2018-12-28 15:32:03 -05:00
bunnei
3341118585 Merge pull request #1929 from bunnei/fix-hid
hid: Fix SetNpadJoyHoldType and improve logging.
2018-12-27 11:04:56 -05:00
bunnei
015093c1dd npad: Remove code to invert input in horizontal mode.
- This was incorrect, the game appears to handle this for us.
- Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
2018-12-26 15:47:11 -05:00
bunnei
7f47320f34 hid: Fix SetNpadJoyHoldType and improve logging. 2018-12-21 13:37:39 -05:00
bunnei
7802364db6 Merge pull request #1803 from DarkLordZach/k-able-event
kernel: Divide Event into ReadableEvent and WritableEvent
2018-12-03 17:05:57 -05:00
David Marcec
3a8283f0ed Fixed crash with SetNpadMode
fixed crash due to handheld
2018-12-03 02:45:08 +11:00
Zach Hilman
b0d0735e9b kernel/event: Reference ReadableEvent from WritableEvent 2018-11-29 08:48:40 -05:00
Zach Hilman
fe0071f8fa core: Port all current usages of Event to Readable/WritableEvent 2018-11-29 08:45:41 -05:00
bunnei
aa55b8925e Merge pull request #1801 from ogniK5377/log-before-execute
Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
2018-11-29 00:58:46 -05:00
bunnei
2053dffb46 Merge pull request #1817 from DarkLordZach/npad-idx-fix
npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28 17:46:17 -05:00
Zach Hilman
b6d31945d6 npad: Use NPadIdToIndex to prevent invalid array access 2018-11-28 09:01:58 -05:00
Zach Hilman
3e65259ab1 npad: Fix copy/paste error with LED position assignments 2018-11-27 17:23:44 -05:00
David Marcec
5ae0d6cba2 Changed logging to be "Log before execution", Added more error logging, all services should now log on some level 2018-11-26 17:06:13 +11:00
Zach Hilman
e66f2db880 debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)
Prevents memory exceptions when the debug pad is enabled.
2018-11-22 12:23:43 -05:00
Zach Hilman
2d8a5a4e9b hid: Use player-defined controller type as PREFERRED_CONTROLLER 2018-11-18 23:22:36 -05:00
Zach Hilman
8e4125d25f hid/npad: Update NPad to use player controller bindings and type 2018-11-18 23:22:36 -05:00
Zach Hilman
651d96479a hid/touchscreen: Update Touchscreen to use advanced parameters
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-18 23:22:36 -05:00
Zach Hilman
1abee80ce3 hid: Add controller bindings for Mouse controller 2018-11-18 23:22:36 -05:00
Zach Hilman
701c23ec92 hid: Add keyboard bindings for Keyboard controller 2018-11-18 23:22:36 -05:00
Zach Hilman
ba768cfdc7 hid: Add controller bindings for DebugPad controller
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18 23:22:36 -05:00
David Marcec
d59c9bc684 Added missing start/end touch attributes to touchscreen 2018-11-18 23:21:33 -05:00
David Marcec
a15c3d6b27 Added debugpad skeleton 2018-11-18 23:21:33 -05:00
David Marcec
8ed0216784 Added controller helper funcs 2018-11-18 23:21:33 -05:00
David Marcec
2c23ad1189 Changed polling rate of hid and Right joycon rotation 2018-11-18 23:21:33 -05:00
David Marcec
7a38294b38 Left joycon rotation button remapping 2018-11-18 23:21:33 -05:00
David Marcec
086c24e4ed Added automatic npad switch based on supported stylesets 2018-11-18 23:21:33 -05:00
David Marcec
e9cf16c9ac Added multi-input support and controller assignment at any port 2018-11-18 23:21:33 -05:00
David Marcec
6a1b7d2da0 Added SetIsPalmaAllConnectable, SetPalmaBoostMode
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
2018-11-17 01:40:18 +11:00
David
548149cdbb Fixed priority switching edge case for handheld (#1675)
* Fixed priority switching edge case for handheld

We accidently used controller index instead of npad id

* Moved NPadIdToIndex
2018-11-15 20:31:27 -08:00
Lioncash
4a2457cc5a hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate() 2018-11-14 00:59:17 -05:00
David Marcec
8b8c0ee2fc Updated npad styles on holdtype switches
Fixes input for megaman
2018-11-08 01:07:14 +11:00
David Marcec
60bd67f92e Fixed HID crash when launching more than 1 game & signaled syleset change event
This should fix crashes when launching multiple games in yuzu
2018-11-02 12:35:49 +11:00
Lioncash
b34685863a npad: Remove unused controller variable from OnInit()
This also gets rid of variable shadowing related to the lambda parameter
a little bit below this code as well.
2018-10-24 00:38:03 -04:00
Lioncash
633b95adce hid: Update service function table for hidbus
Updated based off information provided by Switchbrew.
2018-10-21 16:51:46 -04:00
David Marcec
d4034559b1 Added auto controller switching to supported controllers and single joycon button rotation
This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game
2018-10-20 15:07:18 +11:00
bunnei
cda20dc917 Merge pull request #1526 from lioncash/svc-id
service: Update function tables
2018-10-19 22:53:26 -04:00
Lioncash
9abf6af0f1 hid: Update service function tables
Updated based off information provided by Switchbrew.
2018-10-19 03:59:15 -04:00