Commit graph

1686 commits

Author SHA1 Message Date
Lioncash
7ed85cccca renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds.
2018-08-21 00:23:09 -04:00
bunnei
b3546e839d Merge pull request #1133 from lioncash/guard
gl_stream_buffer: Add missing header guard
2018-08-20 23:37:55 -04:00
Lioncash
80ce7b69d5 gl_stream_buffer: Add missing header guard
Prevents potential compilation errors from occuring due to multiple
inclusions
2018-08-20 23:25:08 -04:00
bunnei
8e3dc543a2 Merge pull request #1131 from bunnei/impl-tex3d-texcube
gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS.
2018-08-20 22:15:18 -04:00
bunnei
03668508cb Merge pull request #1106 from Subv/multiple_rendertargets
Shaders: Write all the enabled color outputs when a fragment shader exits.
2018-08-20 21:56:06 -04:00
bunnei
f0e1387103 shader_bytecode: Replace some UNIMPLEMENTED logs. 2018-08-20 21:53:49 -04:00
bunnei
e8eee95c8e gl_shader_decompiler: Implement Texture3D for TEXS. 2018-08-20 21:53:18 -04:00
bunnei
1ac135d85b gl_shader_decompiler: Implement TextureCube for TEX. 2018-08-20 21:53:00 -04:00
Subv
7b21918d83 Shaders: Fixed the coords in TEX with Texture2D.
The X and Y coordinates should be in gpr8 and gpr8+1, respectively.

This fixes the cutscene rendering in Sonic Mania.
2018-08-20 20:45:46 -05:00
Subv
c65f043274 Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction. 2018-08-20 20:44:56 -05:00
Subv
1318ecc2f1 Shaders: Write all the enabled color outputs when a fragment shader exits.
We were only writing to the first render target before.
Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer.

Dual Source blending is not implemented and stuff that uses it might not work at all.
2018-08-20 17:31:25 -05:00
bunnei
f0b3a58e70 Merge pull request #1104 from Subv/instanced_arrays
GLRasterizer: Implemented instanced vertex arrays.
2018-08-20 14:32:50 -04:00
bunnei
d05b7cbe9c Merge pull request #1115 from Subv/texs_mask
Shaders/TEXS: Write to the correct output register when swizzling.
2018-08-20 14:31:33 -04:00
bunnei
0e2d8a6fc3 Merge pull request #1112 from Subv/sampler_types
Shaders: Use the correct shader type when sampling textures.
2018-08-20 14:30:45 -04:00
David Marcec
4d26be905a Implemented RGBA8_UINT
Needed by kirby
2018-08-20 22:26:54 +10:00
Subv
076cedb836 Shaders/TEXS: Fixed the component mask in the TEXS instruction.
Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19 17:09:40 -05:00
bunnei
67de67fdcf Merge pull request #1089 from Subv/neg_bits
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
2018-08-19 17:01:48 -04:00
bunnei
2a0d141f54 Merge pull request #1105 from Subv/convert_neg
Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
2018-08-19 17:01:20 -04:00
bunnei
6ebc5532d9 Merge pull request #1113 from Subv/texs_mask
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
2018-08-19 17:00:59 -04:00
Subv
67da7c7ab8 Shaders/TEXS: Fixed the component mask in the TEXS instruction.
Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19 14:00:12 -05:00
bunnei
540ac8b322 Merge pull request #1102 from ogniK5377/mirror-clamp-edge
Added WrapMode MirrorOnceClampToEdge
2018-08-19 13:59:41 -04:00
bunnei
565eb378c3 Merge pull request #1101 from Subv/ssy_stack
Shaders: Implemented a stack for the SSY/SYNC instructions.
2018-08-19 13:58:45 -04:00
Subv
1f92a7cb88 Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.
It is unknown how TLD4S determines the sampler type, more research is needed.
2018-08-19 12:57:58 -05:00
Subv
18b91924b1 Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.
Different sampler types have their parameters in different registers.
2018-08-19 12:57:54 -05:00
Subv
8b1711cdd5 Shader: Added bitfields for the texture type of the various sampling instructions. 2018-08-19 12:57:51 -05:00
Subv
906f9fb7bf Shaders: Added decodings for TLD4 and TLD4S 2018-08-19 12:57:08 -05:00
bunnei
91fc6e1c91 Merge pull request #1109 from Subv/ldg_decode
Shaders: Added decodings for  the LDG and STG instructions.
2018-08-19 13:31:19 -04:00
bunnei
4bd14d6da8 Merge pull request #1108 from Subv/front_facing
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 13:21:14 -04:00
Subv
d580b54809 Shaders: Added decodings for the LDG and STG instructions. 2018-08-19 00:46:34 -05:00
Subv
67e993fdd3 Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 2018-08-19 00:14:34 -05:00
Subv
cdd03fbb45 Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 2018-08-18 14:48:05 -05:00
Subv
175096eff7 GLRasterizer: Implemented instanced vertex arrays.
Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions.
2018-08-18 14:42:26 -05:00
Subv
70e99baabe Shader: Implemented the predicate and mode arguments of LOP.
The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).

This is used by Super Mario Odyssey.
2018-08-18 14:36:37 -05:00
David Marcec
fe3ea08968 Added WrapMode MirrorOnceClampToEdge
Used by splatoon 2
2018-08-19 02:26:50 +10:00
Subv
c42b8cbdd0 Shaders: Implemented a stack for the SSY/SYNC instructions.
The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not.
2018-08-18 10:48:12 -05:00
Subv
a175f7ba29 Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
We should definitely audit our shader generator for more errors like this.
2018-08-18 10:22:42 -05:00
David Marcec
ab3b9d7aa5 Added predcondition GreaterThanWithNan 2018-08-18 17:49:59 +10:00
bunnei
80714d89d6 Merge pull request #1096 from bunnei/supported-blits
gl_rasterizer_cache: Remove asserts for supported blits.
2018-08-17 22:41:53 -04:00
bunnei
9705148ea2 gl_rasterizer_cache: Remove asserts for supported blits. 2018-08-17 00:10:08 -04:00
bunnei
aeea1e9108 renderer_opengl: Treat OpenGL errors as critical. 2018-08-17 00:09:27 -04:00
bunnei
5912824519 Merge pull request #1019 from Subv/vertex_divisor
Rasterizer: Manually implemented instanced rendering.
2018-08-17 00:07:06 -04:00
bunnei
9b74ac4e98 gl_rasterizer_cache: Treat Depth formats differently from DepthStencil. 2018-08-15 21:24:04 -04:00
Subv
64cb9fc8b0 Shader/Conversion: Implemented the negate bit in F2F and I2I instructions. 2018-08-15 09:27:43 -05:00
Subv
237848d417 Shader/I2F: Implemented the negate I2F_C instruction variant. 2018-08-15 09:25:02 -05:00
Subv
61be8e0be3 Shader/F2I: Implemented the negate bit in the I2F instruction 2018-08-15 09:18:55 -05:00
Subv
cb60077c0c Shader/F2I: Implemented the F2I_C instruction variant. 2018-08-15 09:16:35 -05:00
Subv
e0c412ae9b Shader/F2I: Implemented the negate bit in the F2I instruction. 2018-08-15 09:15:55 -05:00
bunnei
a617634394 Merge pull request #1077 from bunnei/rgba16u
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
2018-08-15 09:25:15 -04:00
bunnei
5135d2a415 gl_rasterizer_cache: Cleanup some PixelFormat names and logging. 2018-08-14 23:31:45 -04:00
Subv
1162a49920 Rasterizer: Implemented instanced rendering.
We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.

Instanced vertex arrays are not yet implemented.
2018-08-14 22:25:07 -05:00