Commit graph

64 commits

Author SHA1 Message Date
bunnei
797267eb58 shader_bytecode: Make ctor's constexpr and explicit. 2018-04-17 21:27:07 -04:00
bunnei
c1408040a6 gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. 2018-04-17 16:36:42 -04:00
bunnei
05305422e1 gl_shader_decompiler: Add support for TEXS instruction. 2018-04-17 16:36:38 -04:00
bunnei
65092bf8d8 gl_rasterizer: Implement indexed vertex mode. 2018-04-16 21:10:15 -04:00
Subv
e14e38fe0e GPU: Added a function to determine whether a shader stage is enabled or not. 2018-04-14 22:54:23 -05:00
bunnei
538322ec1f shaders: Add NumTextureSamplers const, remove unused #pragma. 2018-04-14 18:50:06 -04:00
bunnei
f48c229f0e shaders: Address PR review feedback. 2018-04-14 16:01:41 -04:00
bunnei
47bf0b0094 shaders: Fix GCC and clang build issues. 2018-04-14 16:01:40 -04:00
bunnei
d166a50ded gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. 2018-04-14 16:01:40 -04:00
bunnei
a859a70da1 shader_bytecode: Add FSETP and KIL to GetInfo. 2018-04-14 16:01:40 -04:00
bunnei
6fe96737a1 shader_bytecode: Add SubOp decoding. 2018-04-14 16:01:40 -04:00
bunnei
7e7f053ea7 maxwell_3d: Make memory_manager public. 2018-04-13 23:48:27 -04:00
bunnei
4e961244a8 maxwell_3d: Fix shader_config decodings. 2018-04-13 23:48:26 -04:00
bunnei
0b49a74e19 shader_bytecode: Add initial module for shader decoding. 2018-04-13 23:48:19 -04:00
Subv
cb3ca1d4cf GPU: Assert when finding a texture with a format type other than UNORM. 2018-04-06 20:44:46 -06:00
Subv
84c9824895 GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them. 2018-04-01 12:07:26 -05:00
Subv
7fe4f9491e GPU: Implemented a gpu macro interpreter.
The Ryujinx macro interpreter and envydis were used as reference.

Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
2018-04-01 12:07:26 -05:00
bunnei
b9eae6e652 gl_rasterizer: Add a SyncViewport method. 2018-03-26 21:17:04 -04:00
bunnei
95d56cac29 gl_rasterizer: Normalize vertex array data as appropriate. 2018-03-26 21:17:02 -04:00
bunnei
ded4139447 maxwell_3d: Use names that match envytools for VertexType. 2018-03-26 21:16:55 -04:00
bunnei
d37f03d0fe maxwell_3d: Add VertexAttribute struct and cleanup. 2018-03-26 21:16:54 -04:00
bunnei
e04a5dec60 Maxwell3D: Call AccelerateDrawBatch on DrawArrays. 2018-03-26 21:16:52 -04:00
bunnei
5ae2fe6c69 gl_rasterizer: Implement AnalyzeVertexArray. 2018-03-26 21:16:52 -04:00
bunnei
bf282aa01f maxwell: Add RenderTargetFormat enum. 2018-03-26 21:16:49 -04:00
Subv
3707231f5d GPU: Load the sampler info (TSC) when retrieving active textures. 2018-03-26 15:46:49 -05:00
Subv
18a9536efa GPU: Make the debug_context variable a member of the frontend instead of a global. 2018-03-24 23:35:06 -05:00
Subv
f73fb9de9d GPU: Added a function to retrieve the active textures for a shader stage.
TODO: A shader may not use all of these textures at the same time, shader analysis should be performed to determine which textures are actually sampled.
2018-03-24 11:31:53 -05:00
Subv
b9b5b1e740 GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints. 2018-03-24 11:31:50 -05:00
Subv
10b10a14af GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints. 2018-03-24 11:31:50 -05:00
Subv
bc03dc4793 GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
2018-03-24 11:30:56 -05:00
Subv
d09097276f GPU: Preliminary work for texture decoding. 2018-03-24 11:30:56 -05:00
Subv
6234ec112b GPU: Added viewport registers to Maxwell3D's reg structure. 2018-03-24 01:22:19 -05:00
bunnei
fcddbe6027 maxwell_3d: Add some format decodings and string helper functions. 2018-03-22 19:47:28 -04:00
Subv
f3a5328f09 GPU: Added vertex attribute format registers. 2018-03-21 09:26:47 -05:00
Subv
a569ee8a58 GPU: Added registers for the number of vertices to render. 2018-03-20 23:28:06 -05:00
Mat M
9b5ae0daf5 Merge pull request #253 from Subv/rt_depth
GPU: Added registers for color and Z buffers.
2018-03-19 23:37:47 -04:00
Subv
3e645f5595 GPU: Added Z buffer registers to Maxwell3D's reg structure. 2018-03-19 16:55:33 -05:00
Subv
b942bfbb13 GPU: Added the render target (RT) registers to Maxwell3D's reg structure. 2018-03-19 16:46:29 -05:00
N00byKing
d3bdad2aaa Clang Fixes 2018-03-19 17:53:35 +01:00
N00byKing
1212e9e231 Clean Warnings (?) 2018-03-19 17:07:08 +01:00
Subv
c0f954906c GPU: Added the TSC registers to the Maxwell3D register structure. 2018-03-19 00:36:25 -05:00
Subv
f6e3d3aa1a GPU: Added the TIC registers to the Maxwell3D register structure. 2018-03-19 00:32:57 -05:00
Subv
36c527131f GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18 19:03:40 -05:00
Subv
80b0f4d681 GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18 16:50:42 -05:00
Subv
845415cc3d GPU: Handle writes to the CB_DATA method.
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.

This method is usually used to upload uniforms or other shader-visible data.
2018-03-18 15:23:24 -05:00
Subv
a8cb6ba213 GPU: Store uploaded GPU macros and keep track of the number of method parameters. 2018-03-18 11:51:46 -05:00
Subv
29c026fae1 GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 2018-03-18 11:51:45 -05:00
Subv
5979796df8 GPU: Renamed ShaderType to ShaderStage as that is less confusing. 2018-03-17 18:32:57 -05:00
Subv
7b48098c60 GPU: Store shader constbuffer bindings in the GPU state. 2018-03-17 18:32:57 -05:00
Subv
5f181aec24 GPU: Corrected some register offsets and removed superfluous macro registers. 2018-03-17 18:32:56 -05:00