bunnei
74aeae1ae7
Merge pull request #3347 from ReinUsesLisp/local-mem
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shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
2020-01-30 10:59:52 -05:00
bunnei
04b8af9134
Merge pull request #3350 from ReinUsesLisp/atom
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shader/memory: Implement ATOM.ADD
2020-01-29 16:49:54 -05:00
bunnei
b5b061381e
Merge pull request #3355 from ReinUsesLisp/break-down
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texture_cache/surface_base: Fix layered break down
2020-01-29 12:29:56 -05:00
bunnei
208594da5b
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
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gl_texture_cache: Silence implicit sign cast warnings
2020-01-29 11:23:50 -05:00
bunnei
c9cfbc502b
Merge pull request #3359 from ReinUsesLisp/assert-point-size
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gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
2020-01-28 15:19:51 -05:00
ReinUsesLisp
1044f51a83
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
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This was implemented by a previous commit and it's no longer required.
2020-01-28 16:32:30 -03:00
ReinUsesLisp
68c9d670a1
gl_texture_cache: Silence implicit sign cast warnings
2020-01-27 20:59:11 -03:00
ReinUsesLisp
b3e4461606
texture_cache/surface_base: Fix layered break down
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Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
2020-01-26 21:48:07 -03:00
ReinUsesLisp
dbb7b51943
gl_texture_cache: Properly implement depth/stencil sampling
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This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
2020-01-26 21:44:08 -03:00
ReinUsesLisp
0d8f0ad3b3
shader/memory: Implement ATOM.ADD
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ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
2020-01-26 01:54:24 -03:00
ReinUsesLisp
0340f04b84
shader/memory: Implement STL.S16 and STS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
edd5e604be
shader/memory: Implement unaligned LDL.S16 and LDS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
851d3adc24
shader/memory: Move unaligned load/store to functions
2020-01-25 03:16:10 -03:00
ReinUsesLisp
cff97272d2
shader/memory: Implement LDL.S16 and LDS.S16
2020-01-25 03:15:55 -03:00
bunnei
b6a1315c24
Merge pull request #3344 from ReinUsesLisp/vk-botw
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vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24 17:31:55 -05:00
bunnei
0d6a9f7d6b
Merge pull request #3273 from FernandoS27/txd-array
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Shader_IR: Implement TXD Array.
2020-01-24 14:02:40 -05:00
ReinUsesLisp
84532ba55a
vk_shader_decompiler: Disable default values on unwritten render targets
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Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
2020-01-24 01:16:21 -03:00
ReinUsesLisp
402f69fb3e
gl_shader_cache: Disable fastmath on Nvidia
2020-01-21 19:08:08 -03:00
Fernando Sahmkow
cb436f6f6f
Merge pull request #3330 from ReinUsesLisp/vk-blit-screen
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vk_blit_screen: Initial implementation
2020-01-20 22:32:16 -04:00
ReinUsesLisp
aa09f9385c
vk_blit_screen: Address feedback
2020-01-20 18:43:11 -03:00
bunnei
38c28ce329
Merge pull request #3328 from ReinUsesLisp/vulkan-atoms
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vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
2020-01-20 00:01:52 -05:00
bunnei
57816a5b55
Merge pull request #3322 from ReinUsesLisp/vk-front-face
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vk_graphics_pipeline: Set front facing properly
2020-01-19 23:22:34 -05:00
ReinUsesLisp
fcc78abc3c
vk_blit_screen: Initial implementation
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This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
2020-01-19 21:12:43 -03:00
bunnei
f6aa2acacf
Merge pull request #3313 from ReinUsesLisp/vk-rasterizer
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vk_rasterizer: Implement Vulkan's rasterizer
2020-01-19 18:09:01 -05:00
ReinUsesLisp
6b54252b77
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
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Also updates sirit to include atomic instructions.
2020-01-19 16:40:31 -03:00
Fernando Sahmkow
6b8406f575
Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp
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gl_shader_decompiler: Fix decompilation of condition codes
2020-01-18 19:56:55 -04:00
ReinUsesLisp
1538f99365
gl_state: Use bool instead of GLboolean
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This fixes template resolution considering GLboolean an integer instead
of a bool.
2020-01-18 19:10:34 -03:00
ReinUsesLisp
4862fc4970
vk_graphics_pipeline: Set front facing properly
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Front face was being forced to a certain value when cull face is
disabled. Set a default value on initialization and drop the forcefully
set front facing value with culling disabled.
2020-01-18 18:50:47 -03:00
bunnei
726029a9ae
Merge pull request #3305 from ReinUsesLisp/point-size-program
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gl_state: Implement PROGRAM_POINT_SIZE
2020-01-18 01:56:32 -05:00
bunnei
d6eb2b1632
Merge pull request #3312 from ReinUsesLisp/atoms-u32
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shader/memory: Implement ATOMS.ADD.U32
2020-01-18 00:54:07 -05:00
ReinUsesLisp
9a3f0d3d1e
vk_rasterizer: Address feedback
2020-01-17 21:40:01 -03:00
ReinUsesLisp
203353a4d6
gl_shader_decompiler: Fix decompilation of condition codes
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Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
2020-01-17 21:23:01 -03:00
bunnei
0a9bf02136
Merge pull request #3306 from ReinUsesLisp/gl-texture
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gl_texture_cache: Minor fixes and style changes
2020-01-17 15:44:02 -05:00
bunnei
17daec30dc
Merge pull request #3311 from ReinUsesLisp/z32fx24s8
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format_lookup_table: Fix ZF32_X24S8 component types
2020-01-17 08:22:32 -05:00
ReinUsesLisp
ef4b9a6e39
vk_rasterizer: Implement Vulkan's rasterizer
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This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
2020-01-16 23:05:15 -03:00
ReinUsesLisp
b52586eaaa
renderer_vulkan: Add header as placeholder
2020-01-16 22:54:15 -03:00
bunnei
d9854c29ac
Merge pull request #3300 from ReinUsesLisp/vk-texture-cache
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vk_texture_cache: Implement generic texture cache on Vulkan
2020-01-16 19:19:26 -05:00
ReinUsesLisp
affa8cef27
vk_texture_cache: Address feedback
2020-01-16 18:23:10 -03:00
ReinUsesLisp
c4fd02b47f
shader/memory: Implement ATOMS.ADD.U32
2020-01-16 17:30:55 -03:00
ReinUsesLisp
078193d8bd
format_lookup_table: Fix ZF32_X24S8 component types
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Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
2020-01-16 17:29:13 -03:00
Rodrigo Locatti
ec6681ecf4
vk_texture_cache: Fix typo in commentary
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Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
2020-01-16 16:59:46 -03:00
bunnei
c87f3bef74
Merge pull request #3308 from lioncash/private
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maxwell_3d: Make dirty_pointers private
2020-01-16 13:26:35 -05:00
bunnei
afbfad0d60
Merge pull request #3304 from lioncash/fwd-decl
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renderer_opengl/utils: Forward declare private structs
2020-01-16 11:21:18 -05:00
Lioncash
e481a676de
maxwell_3d: Make dirty_pointers private
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This isn't used outside of the class itself, so we can make it private
for the time being.
2020-01-16 04:07:15 -05:00
ReinUsesLisp
1692dab134
gl_state: Implement PROGRAM_POINT_SIZE
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For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
2020-01-15 16:14:17 -03:00
Lioncash
6ab1c2a461
renderer_opengl/utils: Remove unused header inclusions
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Nothing from these headers are used, so they can be removed.
2020-01-15 06:31:23 -05:00
Lioncash
0cb80ac6dc
renderer_opengl/utils: Forward declare private structs
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Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
2020-01-15 06:30:01 -05:00
ReinUsesLisp
dcde4b9186
gl_texture_cache: Use local variables to simplify DownloadTexture
2020-01-14 17:39:48 -03:00
ReinUsesLisp
50e0bb04b3
gl_texture_cache: Fix format for RGBX16F
2020-01-14 17:38:33 -03:00
ReinUsesLisp
549ddc898e
gl_texture_cache: Use Snorm internal format for RG8S
2020-01-14 17:37:58 -03:00