Commit graph

7379 commits

Author SHA1 Message Date
CamilleLaVey
2fb238ab56
[vk] Fixing logging statements 2025-12-25 23:53:26 -03:00
CamilleLaVey
2209efb618
[vk] Removing Image Robustness from EXT list. 2025-12-25 23:53:26 -03:00
CamilleLaVey
7d3380b38d
[vk] ExtendedDynamicState impl close to Vulkan specs 2025-12-25 23:53:26 -03:00
CamilleLaVey
d161d5e7a2
[vk, rasterizer] Reduce FlushWork constant drawcalls 2025-12-25 23:53:26 -03:00
CamilleLaVey
2aa0bc9f0f
[vk] Moving Maintenance features to wrapper 2025-12-25 23:53:26 -03:00
CamilleLaVey
07cf4451c2
[vk] Re-ordering tiling format features 2025-12-25 23:53:25 -03:00
CamilleLaVey
2e8e808958
[vk] Re-ordering format feature 2025-12-25 23:53:25 -03:00
CamilleLaVey
6aa581abeb
[vk] Robustness2 and Image Robustness 2025-12-25 23:53:25 -03:00
CamilleLaVey
f9043627be
[maxwell] Logging for HDR wrong convertions into depth formats 2025-12-25 23:53:25 -03:00
CamilleLaVey
1ddad7c59a
[vk, texture_cache] BGRA8 Depth/Stencil format convertions 2025-12-25 23:53:25 -03:00
CamilleLaVey
5cea80588b
[vk, texture_cache] Preveting ARGB8 get misinterpretated with depth formats 2025-12-25 23:53:25 -03:00
CamilleLaVey
df34184914
[vk] Adjusting Custom Border Color 2025-12-25 23:53:24 -03:00
CamilleLaVey
c78ad84d1e
[vk] Adjusting VIDS 2025-12-25 23:53:24 -03:00
CamilleLaVey
3fe0f1829a
[vk] Changing conditions for Swapchain maintenance1 2025-12-25 23:53:24 -03:00
CamilleLaVey
63527a377b
[vk] Ensure image view flags are resolved 2025-12-25 23:53:24 -03:00
CamilleLaVey
c58d42a5e5
[vk] Aliging ExtendedDynamicState2 2025-12-25 23:53:24 -03:00
CamilleLaVey
eb3b4a9242
[vk, spir-v] Conditioning creation of VK_EXT_Shader_Stencil_Export in SPIR-V 2025-12-25 23:53:24 -03:00
CamilleLaVey
03c9adf480
fixing building error. 2025-12-25 23:53:24 -03:00
CamilleLaVey
66e97f718d
[vk, texture_cache, vendor] Adding path for hardware resolve on shader stencil export/ MSAA image blits 2025-12-25 23:53:23 -03:00
CamilleLaVey
7ba5a3d6a0
[vk] Return VK 1.3 as main target, treat VK 1.4 core features as extensions if driver supports it 2025-12-25 23:53:23 -03:00
CamilleLaVey
4c223fdd11
[vk] Ordering double cases specified and allocating them in the correct please on GetSuitability phase 2025-12-25 23:53:23 -03:00
CamilleLaVey
b7fcb84749
Dammed macros. 2025-12-25 23:53:23 -03:00
CamilleLaVey
607dd6adac
Fix building issues 2025-12-25 23:53:23 -03:00
CamilleLaVey
8663923709
[vk, qcom] VertexInputDynamicState ban removal 2025-12-25 23:53:23 -03:00
CamilleLaVey
273a0788be
[vk] Bumping features to 1.4 2025-12-25 23:53:22 -03:00
CamilleLaVey
1cc6a3c5b3
[vk] Updated maintenance features 2025-12-25 23:53:22 -03:00
CamilleLaVey
2b059c5584
[vk, amd, qcom] Removed older driver workarounds 2025-12-25 23:53:22 -03:00
CamilleLaVey
a65552af38
[vk, buffer_cache] Aligning VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT logic 2025-12-25 23:53:22 -03:00
CamilleLaVey
50e85e232e
[vk., vendor] Adding driver id flag in blacklist 2025-12-25 23:53:22 -03:00
CamilleLaVey
1bc297dc70
[Refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState 2025-12-25 23:53:21 -03:00
Caio Oliveira
d25f9501e8
Revert "[vk] attempt to continue even if unsuitable driver (#3087)"
This reverts commit 7a98ee4ead.
2025-12-25 23:53:21 -03:00
Caio Oliveira
8db7de42a4
Revert "[video_core] Fix inconsistency between EDS and VIDS settings (#3148)"
This reverts commit 7157d5167e.
2025-12-25 23:53:21 -03:00
Gamer64
bb94cff886
[chore] Fixed a couple memory leaks using up ~15 MB each iteration (#398)
Co-authored-by: Jarrod Norwell <official.antique@gmail.com>
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/398
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-12-26 02:55:52 +01:00
crueter
5213cc5689
Revert "[vk] Correct polygon draw topology mapping for line and point modes (#2834)" (#3158)
This reverts commit 6ba25b6cc0.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3158
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-26 02:33:53 +01:00
MaranBr
f0fe283038
[host1x] Fix memory leak caused by unbounded frame buffering (#3180)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3180
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-21 00:51:26 +01:00
lizzie
959f72297d
[vk] use boost::container::deque instead of std::queue for presentation swapchain of frames (#3120)
This may reduce total overhead (as benchmarks show boost::container::deque being better performing than std::deque, especially with the limited set of ops like push_front and pop_back
May actually not help at all and be worse through, as always, performance tests are welcome

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3120
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-18 11:29:38 +01:00
lizzie
5130185d12
[vk] avoid calling vkENumerateInstanceFeatures multiple times in init code (#3147)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3147
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-17 03:58:30 +01:00
crueter
363d861011
[ffmpeg] update to 8.0.1, enable VTBox/mediacodec/d3d12 hwaccels (#3156)
MediaCodec needs some jvm shenanigans to work, but the others should
Just Work(TM). Need tests on Windows (AMD/Intel), macOS

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3156
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-12-13 20:32:37 +01:00
Maufeat
06b83a58a6
[audio] correct biquad filter v2 parameters (#3142)
We had the same struct for v1 and v2 - this was tested only with MP4, should output correct sounds now and boot it.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3142
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-13 19:44:41 +01:00
JPikachu
adc41bff70
[bsd, am, fermi] Replace assertions with warnings and update stubs (#3160)
- Return error logs instead of asserts for BSD sockets
- Warn about source depth != 1 in blits instead of assert in Fermi2D
- Update AM 210 - GetLaunchRequiredVersionUpgrade

Credit: liberodark.
Fixes Marvel Cosmic Invasion loading screen crash.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3160
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-12-12 04:06:33 +01:00
PavelBARABANOV
4edb70c8f0
[vk] Use point filter for D32->R32 blits to fix burnout blur (#3088)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3088
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-12-09 21:11:08 +01:00
MaranBr
9da38715fe
[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129)
The GPU Accuracy level is now divided into Performance, Balanced and Accurate.

1. Performance prioritizes speed at all costs. It's faster, but it can be unstable and may have some bugs (which is expected).

2. Balanced maintains excellent performance and is safer against bugs and shader corruption.

3. Accurate is the most precise and the most expensive in terms of hardware. Only a few games still need this level to work properly.

The Release Early Fences toggle has also been removed by @PavelBARABANOV, as it's not needed anymore.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3129
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-09 18:11:05 +01:00
MaranBr
7157d5167e
[video_core] Fix inconsistency between EDS and VIDS settings (#3148)
Fixes an issue where selecting EDS 0 for a specific game would incorrectly disable VIDS globally.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3148
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-09 17:57:03 +01:00
Kleidis
4cc9aa691d
[android] Remove all frame skip / frame interpolation code (#3152)
Both options do nothing, however one was exposed to the user making them think it actually helps.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3152
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Kleidis <kleidis1@protonmail.com>
Co-committed-by: Kleidis <kleidis1@protonmail.com>
2025-12-07 00:28:58 +01:00
lizzie
7a98ee4ead
[vk] attempt to continue even if unsuitable driver (#3087)
rationale:
- some drivers will not outright crash (and keeping a list of those who don't crash is tedious)
- if it does crash we can get a log line saying "hey, this driver? unsuitable"
- makes lfie with lavapipe a tad bit easier
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3087
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:30:59 +01:00
lizzie
941caf31ce
[port] NetBSD and improper ctor for SpinLock fixes (#3092)
So when libc starts it has to start at an entry point located into crt0, now most OSes will do "enough" setup to allow mprotect() and mmap() to be called in static ctors (remember they're called BEFORE main)
By some stupid miracle, NetBSD doesn't; this means that using those functions on NetBSD will result in spurious results
The reason why is still unknown to me, but this is also combined with the fact that allocating a big chunk of memory for the JIT will make NetBSD refuse to mprotect()/mmap() it in low memory situations (even when space is available); so I take the same approach as with solaris
Also I now make it so fastmem handlers are NOT registered for OSes that disabled fastmem, this is because they pollute sigsegv and makes debugging stupidier

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3092
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-30 06:05:53 +01:00
lizzie
d656e347c8
[vk] bump cache to v14 (#3114)
invalidates all vulkan caches now, sorry not sorry, but will fix your broken games :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3114
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-29 02:59:24 +01:00
lizzie
91b0432591
[video_core, settings] Allow to turn of aniso levels completely, provide levels of aniso upto x64 (#3019)
Never in my lifetime will I ever need to revise anisotropy levels; I hope :)

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3019
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-26 02:16:37 +01:00
lizzie
ed39ec4738
Revert "[vk] Fix 20xx flipped screen (#3058)" (#3075)
NOTES:
regs.window_origin.flip_y MUST flip the y coordinate of any given FragCoord, we don't emulate this, this is the root cause of the error, but I'll just revert for now since it's easier

DON'T MERGE unless it's near 0.0.4 and I (or someone else) hasn't tackled this yet properly

This reverts commit 17fe74ef11.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3075
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-23 21:16:43 +01:00
John
be218cc020
[vk] Fixes regression of PR #180 vk_scheduler.cpp for AMD GPU and Windows OS (#3071)
Fixes AMD + Windows because it forces barriers to include the fragment test and color output stages explicitly, ensuring that all render pass writes are visible before later commands. Without it, AMD’s driver sometimes skipped synchronization, causing broken rendering in Final Fantasy Tactics.

PR #3069 also fixes this regression by reverting vk_scheduler.cpp in PR #180.
This PR fixes PR #180 and may be the better solution.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3071
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-11-22 21:06:30 +01:00