Commit graph

2911 commits

Author SHA1 Message Date
zhupengfei
1f02afc376 citra_qt: Settings (configuration) rework 2019-03-07 16:55:50 +01:00
bunnei
757fd21d98 Merge pull request #2055 from bunnei/gpu-thread
Asynchronous GPU command processing
2019-03-07 10:41:53 -05:00
bunnei
1945456cc7 bootmanager: Ensure that we have a context for shader loading. 2019-03-06 21:48:56 -05:00
bunnei
d6be1f1a53 Merge pull request #2190 from lioncash/ogl-global
core: Remove the global telemetry accessor function
2019-03-06 21:41:53 -05:00
bunnei
300139799f settings: Add new graphics setting for use_asynchronous_gpu_emulation. 2019-03-06 21:09:09 -05:00
fearlessTobi
2851d41838 yuzu: add a hotkey to switch between undocked and docked mode 2019-03-06 19:31:23 +01:00
Lioncash
2c92a30baa yuzu/debugger/wait_tree: Remove use of global CurrentProcess accessor
We already have the thread instance that was created under the current
process, so we can just pass the handle table of it along to retrieve
the owner of the mutex.
2019-03-05 21:52:21 -05:00
Zach Hilman
91b36c026a web_browser: Add shortcut to Enter key to exit applet
Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen.
2019-03-04 18:26:28 -05:00
Lioncash
de68ab9139 yuzu: Remove usage of the global telemetry accessor
In these cases the system object is nearby, and in the other, the
long-form of accessing the telemetry instance is already used, so we can
get rid of the use of the global accessor.
2019-03-04 10:24:13 -05:00
Mat M
825e0b0a65 Merge pull request #2154 from FearlessTobi/port-4647
Port citra-emu/citra#4647: "citra_qt/main: make SPEED_LIMIT_STEP static constexpr"
2019-03-02 14:46:04 -05:00
James Rowe
a15f8a9936 Input: Remove global variables from SDL Input
Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2019-03-02 19:09:34 +01:00
fearlessTobi
aba454bcac citra_qt/main: make SPEED_LIMIT_STEP static constexpr
MSVC does not seem to like using constexpr values in a lambda that were declared outside of it.
Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values.
After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue.
Trying the suggested fix to make the variable static constexpr also fixes the bug here.
2019-03-02 17:43:19 +01:00
Lioncash
9c6a7d3ebe yuzu/compatdb: Remove unused lambda capture
Silences a compiler warning with clang.
2019-02-27 11:30:36 -05:00
Lioncash
39eccc0286 common/vector_math: Move Vec[x] types into the Common namespace
These types are within the common library, so they should be using the
Common namespace.
2019-02-26 22:38:36 -05:00
unknown
be597520c1 Use QString instead of std::string where applicable 2019-02-08 14:18:41 +01:00
Mat M
6b23ebdf92 Use constexpr char array instead of string where applicable
Co-Authored-By: FreddyFunk <frederic.laing.development@gmail.com>
2019-02-08 14:03:10 +01:00
unknown
b1e56cc6b2 frontend: Open transferable shader cache for a selected game in the gamelist 2019-02-08 09:05:51 +01:00
ReinUsesLisp
471ebf0757 loading_screen: Unchunk progress bar 2019-02-06 22:23:40 -03:00
ReinUsesLisp
f1e717fbee gl_shader_cache: Link loading screen with disk shader cache load 2019-02-06 22:23:40 -03:00
ReinUsesLisp
1342998379 settings: Hide shader cache behind a setting 2019-02-06 22:20:57 -03:00
bunnei
784bb782f5 Merge pull request #2057 from FearlessTobi/port-4586
Port citra-emu/citra#4586: "Use QPixmap/QIcon for background color selection button"
2019-02-06 12:37:57 -05:00
bunnei
4e72e46332 Merge pull request #2086 from FearlessTobi/port-4583
Port citra-emu/citra#4583: "citra_qt: Fix saving screenshot when no file extension is provided"
2019-02-06 12:33:35 -05:00
bunnei
a62bb70902 Merge pull request #2088 from jroweboy/h
QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 21:06:39 -05:00
James Rowe
4d5b53faab QT: Fix the loading screen 'H' switch logo to not glitch out 2019-02-05 18:24:15 -07:00
xperia64
a65c9b1f55 Fix crash when no files are selected 2019-02-05 22:40:23 +01:00
xperia64
1fd1f7a053 Add file extension to screenshot filename if not provided 2019-02-05 22:31:37 +01:00
Lioncash
c6d2828c74 kernel: Remove the Timer class
A holdover from citra, the Horizon kernel on the switch has no
prominent kernel object that functions as a timer. At least not
to the degree of sophistication that this class provided.

As such, this can be removed entirely. This class also wasn't used at
all in any meaningful way within the core, so this was just code sitting
around doing nothing. This also allows removing a few things from the
main KernelCore class that allows it to use slightly less resources
overall (though very minor and not anything really noticeable).
2019-01-31 23:05:15 -05:00
xperia64
029dc66786 Use QPixmap/QIcon for background color selection button 2019-01-26 15:08:54 +01:00
bunnei
5a398e299c Merge pull request #2054 from bunnei/scope-context-refactor
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 -05:00
bunnei
674ebdda6a frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. 2019-01-23 19:19:23 -05:00
zhupengfei
c63f74ed1d citra_qt: Log settings on launch 2019-01-22 23:35:38 +01:00
James Rowe
664f318593 QT: Hide GLWidget immediately after showing.
With the loading screen merged, we don't want to actually show at this
point, but it still needs to be shown to actually create the context.
Turns out you can just show and hide it immediately and it'll work.
2019-01-21 16:21:44 -07:00
James Rowe
01a3b4f0de QT Frontend: Migrate to QOpenGLWindow 2019-01-21 16:00:01 -07:00
bunnei
1ee7b6cfed Merge pull request #2035 from lioncash/fwd-decl
yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21 17:31:07 -05:00
James Rowe
d6c9eb7510 Change const char* to const char[] 2019-01-21 10:28:32 -07:00
James Rowe
67076bc07b Fix mingw compile error and warnings 2019-01-21 09:39:45 -07:00
James Rowe
cf6cbd8c26 Add fade out effect to the loading screen 2019-01-21 09:20:16 -07:00
James Rowe
b3bba1e52c Set Minimum Size to the same as renderwindow 2019-01-21 08:51:37 -07:00
James Rowe
681b9f8407 Remove blue box around loading screen 2019-01-21 08:50:23 -07:00
James Rowe
d152eea254 Change the background color of Stage Complete to yuzu blue 2019-01-20 19:14:14 -07:00
James Rowe
059ece9d03 Rename step 1 and step 2 to be a little more descriptive 2019-01-20 18:40:25 -07:00
James Rowe
c7516a14eb Prevent estimated time from flashing after slow shader compilation starts 2019-01-20 18:31:35 -07:00
James Rowe
4084b0caec Move progress bar style into constexpr strings 2019-01-20 18:20:21 -07:00
James Rowe
b2e68f104e Hide progress bar on Prepare step 2019-01-20 15:09:14 -07:00
James Rowe
a923e54655 QT: Upgrade the Loading Bar to look much better 2019-01-20 14:47:35 -07:00
bunnei
04a65c6ad0 Merge pull request #2034 from jroweboy/loading-widget
QT Frontend: Add a Loading screen with progressbar
2019-01-20 15:45:07 -05:00
bunnei
0170f40682 Merge pull request #2032 from lioncash/web
yuzu/configuration/configure_web: Amend verification string
2019-01-20 13:26:47 -05:00
James Rowe
cdf5da57aa Add a workaround if QMovie isn't available 2019-01-19 23:34:03 -07:00
James Rowe
bd16d2c0cc QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.

Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
Lioncash
bf796fd5dd yuzu/configuration/configure_input_player: Forward declare types where applicable
Allows removing the inclusion of the main input common header from the
UI config header.
2019-01-17 12:08:15 -05:00