Commit graph

2911 commits

Author SHA1 Message Date
bunnei
0e803716d2 Merge pull request #4381 from Morph1984/fix-open-folder-installed-title
main: Fix Open Save/Mod Locations for installed titles
2020-08-18 12:54:06 -04:00
bunnei
d41da32b19 Merge pull request #4532 from lioncash/object-name
configuration_shared: Simplify name lookup in highlighting functions
2020-08-18 00:45:02 -04:00
bunnei
ab2ebb773e Merge pull request #4535 from lioncash/fileutil
common/fileutil: Convert namespace to Common::FS
2020-08-17 22:35:30 -04:00
bunnei
6c92f886d3 Merge pull request #4540 from lioncash/tr3
configure_hotkeys: Don't translate empty strings
2020-08-17 12:24:58 -04:00
Rodrigo Locatti
dab507e850 Merge pull request #4531 from lioncash/overload
yuzu: Make use of qOverload where applicable
2020-08-17 04:13:14 -03:00
David
a705bd0ef6 Merge pull request #4443 from ameerj/vk-async-shaders
vulkan_renderer: Async shader/graphics pipeline compilation
2020-08-17 15:06:11 +10:00
bunnei
5476c87467 Merge pull request #4515 from lat9nq/pgs-menubar-config
main: Add an option to modify the currrent game's configuration
2020-08-17 01:03:39 -04:00
ameerj
3fa34fa7bf Address feedback, add shader compile notifier, update setting text 2020-08-16 12:02:22 -04:00
MerryMage
1057908c3a dynarmic: Add unsafe optimizations 2020-08-16 14:15:39 +01:00
Lioncash
ea46b5546b configure_hotkeys: Don't translate empty strings
There's no need to translate an empty string. This just gives
translators unnecessary work.
2020-08-16 08:13:25 -04:00
Lioncash
a87209e09d common/fileutil: Convert namespace to Common::FS
Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.

This also allows for high-traffic FS related code to alias the
filesystem function namespace as

namespace FS = Common::FS;

for more concise typing.
2020-08-16 06:52:40 -04:00
Lioncash
f9fe50958e yuzu: Resolve -Wextra-semi warnings
While we're in the same area, we can ensure GameDir member variables are
always initialized to consistent values.
2020-08-16 03:58:29 -04:00
lat9nq
385449fb24 main: Add an option to modify the currrent game's configuration
Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game.

Thanks to @BSoDGamingYT for reminding me to do this.
2020-08-15 20:28:48 -04:00
Lioncash
f6ff8a0235 configuration_shared: Simplify name lookup in highlighting functions
We can query the given object name directly from the widget itself. This
removes any potential for forgetting to change the name if the widget
gets renamed and makes the API much simpler (just pass in the widget,
and not worry about its name).
2020-08-14 14:17:02 -04:00
Lioncash
0d29e40857 yuzu: Make use of qOverload where applicable
Eliminates a verbose function cast.
2020-08-14 14:12:55 -04:00
Lioncash
78ddcbe3ba General: Tidy up clang-format warnings part 2 2020-08-13 14:19:08 -04:00
Morph
8890184d23 main: Fallback to loader if no control nca is found with patch manager
In some rare instances, the patch manager is not able to find a control nca, fallback to the previous method of parsing a control nca through the loader if this occurs.
2020-08-04 21:14:20 -04:00
Morph
714a04ebd8 main: Fix Open Save/Mod Locations for installed titles
Previously NAND/SDMC installed titles would open device saves when they are supposed to be user saves. This is due to the control nca not being read and thus returns 0 for both GetDefaultNormalSaveSize() and GetDeviceSaveDataSize(). Fix this by utilizing the patch manager to read the control nca.
2020-08-04 21:14:20 -04:00
Morph
07603e19b9 game_list_worker: Do not clear entries when > 1 gamedir is present
Previously the map of entries was being cleared while looping through each game directory, this resulted into all game directories except the last game dir to lose content metadata information. Fix this by clearing the entries only once.
2020-08-04 21:13:35 -04:00
bunnei
9fa1bebc57 Merge pull request #4450 from Morph1984/fix-gamelist-scanning
game_list_worker: Fix game list subdirectory scanning
2020-08-04 18:43:17 -04:00
Lioncash
08e30e0240 yuzu: Resolve C++20 deprecation warnings related to lambda captures
C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
2020-08-03 11:54:04 -04:00
David
6ecae2e559 Merge pull request #4263 from lat9nq/fix-screencaps-2
screenshots: Option to save screenshots immediately in a specified directory + Linux workaround
2020-08-03 21:00:14 +10:00
David
1e44d65d1e Merge pull request #4438 from lioncash/localizing
yuzu/main: Remove redundant usages of QStringLiteral("")
2020-08-03 20:58:00 +10:00
Morph
9759c28518 game_list_worker: Fix game list subdirectory scanning
Oddly enough the scan that feeds the manual content provider is hardcoded to scan 2 nested directories deep.
This effectively rendered the scan subdirectories setting useless as the manual content provider cannot find any games located more than 2 nested directories deep.
Furthermore, this behavior causes game files to be picked up by the manual content provider even if scan subdirectories is disabled.

FIx this by utilizing the behavior described when populating the game list for populating the content provider.
2020-07-29 09:22:29 -04:00
Morph
eafd4145ac main: Add support for removing SDMC installed titles 2020-07-29 06:50:30 -04:00
Morph
d15eb82edc game_list: Limit context menu options for homebrew
Hides the following options when the title id is 0:
- Open Save Location
- Open Mod Data Location
- Open Transferable Shader Cache
- All removal options except Remove Custom Configuration
2020-07-29 06:50:30 -04:00
Morph
81e3d7e924 main: Remove assert for opening savedata when program_id = 0 2020-07-29 06:50:30 -04:00
Morph
092dda59cb main: Silence [[fallthrough]] warning 2020-07-29 06:50:30 -04:00
Morph
0c6e683a63 main: Split removal cases into their individual functions and address feedback 2020-07-29 06:50:30 -04:00
Morph
96583b9b05 main: Connect game list remove signals to removal functions 2020-07-29 06:50:30 -04:00
Morph
c756d76945 game_list: Add "Remove" context menu
Adds the following actions:
- Remove Installed Update
- Remove All Installed DLC
- Remove Shader Cache
- Remove Custom Configuration
- Remove All Installed Contents
2020-07-29 06:50:30 -04:00
Morph
9fa696c0d5 configure_graphics: Remove Force 30 FPS mode
The introduction of multicore rendered this setting non-functional as timing code was changed.

This removes the setting entirely.
2020-07-28 08:07:26 -04:00
Lioncash
af5fdb4682 yuzu/main: Remove redundant usages of QStringLiteral("")
An empty QStringLiteral can more efficiently be replaced with an empty
QString.
2020-07-27 21:04:17 -04:00
lat9nq
6befb6e733 config: Make the save-as identifier more consistent
Solves an issue with restoring the value upon reloading program.
2020-07-26 13:31:00 -04:00
FearlessTobi
8574303acc yuzu/configure_debug: Remove duplicated checkboxes
Those are already found in the Filesystem tab.
They were added back to the Debug tab by mistake in the Vulkan PR.
2020-07-26 02:45:19 +02:00
bunnei
bcb6b4e574 Merge pull request #4377 from Morph1984/dark-themes
qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)
2020-07-24 19:23:45 -07:00
lat9nq
c9dd8cd8a5 configure_ui: Ensure a separator follows the returned path 2020-07-20 23:19:07 -04:00
lat9nq
90a5f09f8c configure_ui: don't use an empty string
If the user had cancelled, it would clear the text box. That behavior was sanitized underneath, but may anyways cause inconveniences.
2020-07-20 23:11:46 -04:00
lat9nq
0f7e75ddb5 main: Don't use as many string copies
Co-Authored-By: LC <lioncash@users.noreply.github.com>
2020-07-20 23:03:55 -04:00
lat9nq
0e7594102b main: rewrite (save as) screenshot saving
This picks a default directory and file name. If on Windows and save-as screenshot saving is enabled, it asks the user, first defaulting to the default screenshot path, and with a default filename in the format `[title_id]_[year-mt-dy_hr-mn-sc-msc].png`. Otherwise, or on Linux for now, it simply saves a file in that directory with that file name.
2020-07-20 23:03:55 -04:00
lat9nq
3db1abfcbc configuration: Setup UI to config screenshot path and saving
This adds two options to the General -> UI tab. The first disables picking a place to save the file. The second chooses a default directory for saving screenshots.
2020-07-20 23:03:49 -04:00
Morph
19b3180ae3 wait_tree: Include Midnight Blue dark themes 2020-07-20 01:25:25 -04:00
James Rowe
e9af5f404a qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-07-20 01:25:25 -04:00
lat9nq
255f148a11 configure_graphics_advnaced: clang-format mk ii 2020-07-19 13:26:55 -04:00
lat9nq
41724d04c1 configure_graphics_advanced: Fix oversight from rebase 2020-07-19 13:26:55 -04:00
lat9nq
a8532de77b configuration_shared: Remove unused functions
These were only kept for compatibility with old code during testing.
2020-07-19 13:26:55 -04:00
lat9nq
932de8986b configuration: Use forward declares and remove extraneous structs 2020-07-19 13:26:55 -04:00
lat9nq
7df8f2b760 configuration_shared: Make CheckState strongly typed
Also gets rid of unnecessary explicit namespace usage.
2020-07-19 13:26:55 -04:00
lat9nq
d26e1a1839 clang-format 2020-07-19 13:26:55 -04:00
lat9nq
3676efbf03 configuration_shared: Break up tracker structs to respective classes
One less global variable.
2020-07-19 13:26:55 -04:00