Commit graph

375 commits

Author SHA1 Message Date
lizzie
4fe8b533d8 [shader_recompiler] use reusable stable_vector<> instead of object pools
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-03-23 20:37:56 +00:00
John
0d950195e9
[Settings] Add "Enable Legacy Rescale Pass" Toggle (#3582)
This PR introduces an optional Legacy Rescale Compatibility Mode that restores the previous rescale‑pass behavior for titles that rely on its quirks. While the new rescale logic is generally more correct, some games exhibit visual issues that the legacy behavior incidentally avoids.
Enabling this mode can mitigate line artifacts on AMD GPUs and reduce grey‑texture flickering on Nvidia GPUs in Luigi’s Mansion 3. This is a compatibility workaround rather than a full fix, and should only be used for titles affected by these rare edge‑case rendering problems.

Original Logic from MaranBR

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3582
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-26 03:57:25 +01:00
MaranBr
7d81a724ef
[shader_recompiler] Fix Shuffle handling for Position attributes (#3406)
This fixes the rescaling path to properly convert to F32, matching native 1x behavior for any resolution.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3406
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-02-12 01:34:25 +01:00
lizzie
a8093c2a3c
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 03:34:07 +01:00
lizzie
df838a57fd
[dynarmic] reduce CPU usage on Spooky Mansion by making blocks be page-sized and page-aligned; replace std::set<> with ankerl set in arm64 (#3253)
reduces CPU usage by about 10-20%, may be placebo
Signed-off-by: lizzie lizzie@eden-emu.dev

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3253
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-31 00:21:45 +01:00
MaranBr
4f6195881c
[video_core] Fix 1x graphics bugs without performance loss (#3385)
This fixes weird lines at 1x resolution without impacting performance in some titles.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3385
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-26 03:36:30 +01:00
MaranBr
30e073b02b
[video_core] Fixes flickering and weird textures at native 1x resolution (#3346)
The issue occurs because shaders generated without RescalingPass are too simple, triggering driver optimization bugs on some GPUs.
Fixes rendering issues in Luigi's Mansion 3 and possibly other games as well.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3346
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-19 20:57:48 +01:00
lizzie
8859809ebd
[maxwell] ATOM() has cases where it acts like a NOP (#2907)
ATOM should be NOP in these cases
May break games? May not break games! - But it **should** be correct to do this

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2907
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-28 15:11:16 +01:00
Caio Oliveira
9e610ea098
Partial revert "[shared_recompiler/maxwell] fix SURED() wrong encodings (#2983)" (#3099)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3099
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-26 22:57:00 +01:00
lizzie
9a046190c7
[shader_recompiler] macro-ify flow_test and attribute (#2900)
Of course - macros my beloved :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2900
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 13:22:02 +01:00
lizzie
ba9e03a612
[shared_recompiler/maxwell] fix SURED() wrong encodings (#2983)
SURED does NOT have a binding register and stuff, it is strictly just a binding-offset * 4

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2983
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 03:40:29 +01:00
lizzie
312c1cc0f6
[shader_recompiler] Simplify translate loop and directly call (the now uniform functions); remove repetitive declarations on impl.h (#2972)
Function polymorphism where it wasn't needed? especially on tight code loops like translating code and whatnot?
You may think the compiler was fine with this but nah, it just made codegen for all those paths; I didn't check LTO but I'd assume it behaves the same (since the "black box" from most walkers suck) - basically bunch of code that isn't longer used
Also uniformly declaring all functions (i.e same args, return value) makes the entire switch statment way nicer

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2972
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-08 04:55:03 +01:00
lizzie
0e6ea2d9d6
[shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit packed CBUF variant (#2918)
- Using I2F cbuf variant (packed 32x2 aka. U64)
- Code will call IAbs() if some conditions are met (signed + abs bit)
- Uh oh we don't have a variant for 64 bits!
- Fuck now we just made BAD ir code :(

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2918
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 20:20:19 +01:00
lizzie
fe6b6fbde5
[shader_recompiler] simplify decoder table logic and let compiler do tables for us (#2915)
The compiler is very smart, I trust the compiler to make a proper decoder selector rather than rolling our own.

Probably mostly benefitted on PGO builds.

Directly affects cache recompilation times (test with pipeline shaders OFF to force shaders to rebuild :)

Also restores CCTLT so we have the full ISA (or do we? Is ISBEWR missing? - someone should run fuzzing :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2915
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-01 03:57:28 +01:00
lizzie
c96defb80d
Reapply PRs #2778 and #2812 (#2867) (#2868)
Reverts the "problematic" part of the pr (swap of s64/F16x2FTZRN) + leaves a very visible comment for newcomers (since yes, disas says it should be like that but oh well)
 Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2868
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-30 03:47:56 +01:00
MaranBr
ecf7af0cde
Revert PRs #2778 and #2812 (#2867)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2867
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-28 18:56:03 +01:00
lizzie
e0c554976a
[video_core] fix compilation errors from bad merge, fix string_view UB (#2812)
- fixes string_view corruption
- fixes the latest master
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2812
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 06:42:01 +02:00
lizzie
1b1ab551a9
[maxwell] fix ordering of sizes for atomicops (#2778)
S64 goes after F16x2FTZRN
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2778
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 04:55:27 +02:00
lizzie
992bae4e2a
[common] replace Common::BitCast with libc++ provided one (#2774)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2774
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-22 02:56:28 +02:00
Ribbit
e367bdf3cc
[maxwell] SURED 4 handling (#2769)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2769
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-20 17:08:25 +02:00
Gamer64
43a7470a7d
[Maxwell]: Fix shaders compilation memory leak (#2606)
Co-authored-by: collecting <collecting@citron-emu.org>

"The ObjectPool<Statement> was never being cleared after use. When compiling complex shaders, this would allocate gigabytes of memory, causing the emulator to run out of RAM and be killed by the operating system. This is a critical fix that prevents out-of-memory crashes on all operating systems when playing games with complex shaders."

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2606
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-10-01 01:21:12 +02:00
lizzie
f19bbda517
[common] remove ranges polyfill (#2546)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2546
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-24 19:29:48 +02:00
SDK Chan
49f29e5071
[shader_recompiler] Rewrite ISBERD (#2541)
I tried to simplify ISBERD a little bit, and remove unneeded data shifting, and unneeded complexity through helper functions I previously added.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2541
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-09-22 17:55:41 +02:00
lizzie
191e4c75a1
[meta] fix license headers (#2547)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-21 21:58:59 +02:00
lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-09 20:47:49 +02:00
SDK Chan
72fb15cacc
[shader_recompiler] ISBERD minor cleanups (#211)
Clean up some ISBERD related implementations.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/211
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-08-15 20:11:08 +02:00
SDK Chan
3f12ae1e6e
[shader_recompiler/Maxwell] Unstub ISBERD completely (#160)
Unstub previous ISBERD stubs.
Should improve internal shader handling in certain aspects.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/160
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-07-31 16:42:00 +02:00
lizzie
9e0e31132a
[icc] fix intel c++ compiler errors (#146)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/146
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-30 20:59:28 +02:00
lizzie
bdfcb6c950
[shader_recompiler/ Maxwell] ISBERD initial implementation
Adds the initial support for Internal Stage Buffer Entry Read - ISBERD, a mechanism used to read internal stage buffer entries with accurate per-stage synchronization. This enables more precise tracking of GPU buffer accesses, improving compatibility with games relying on fine-grained intermediate rendering stages (especially UE4 titles and post-processing heavy engines).

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/124
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-25 04:38:50 +02:00
lizzie
7962c81738
[spirv] new castings for int8/int16/etc (#86)
This commit introduces extended support for low-precision integer casting (int8, int16) in the SPIR-V shader generation pipeline, improving compatibility and performance across both Android and PC platforms.

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/86
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 01:02:10 +02:00
CamilleLaVey
cd394fc40f revert [android] Snapdragon 865 patches (#23)
revert [android] Snapdragon 865 patches (#23)

Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/23

Reverted due to heavy performance hits on Android with higher specifications, will be adjusted to be included in a specific build for older A6XX devices, as 855, 860, 865, 870, meanwhile it does fix critical issues with certain games crashing due to memory and VRAM usage, hits performance on SoC that can do it without this special flags.
2025-07-12 20:10:40 +02:00
crueter
444109c251 [android] Snapdragon 865 patches (#23)
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/23
2025-07-06 18:20:21 +00:00
Gamer64
a002730d68
[VK] Rework SPIRV Shader Optimization (#238)
The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
2025-07-03 01:13:33 +00:00
CamilleLaVey
fa600b88b1 revert 91a662431c (#240)
revert [Texture_cache] Better memory handling for devices with lower memory allocations (#233)

Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>

Had showed some regressions on devices with higher specifications, will be refined to return as a toggle in a later commit.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/240
2025-06-30 12:57:21 +00:00
JPikachu
91a662431c [Texture_cache] Better memory handling for devices with lower memory allocations (#233)
Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:14:23 +00:00
crueter
9cef9f5dce Update fmt to allow for v11
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-10 01:11:22 +02:00
darktux
9f4ef30b55 Add SR_WScaleFactorXY/SR_WScaleFactorZ stubs for Prince of Persia (#5)
Pulled in and cleaned up from Sudachi

Reviewed-on: http://y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion/darktux/torzu/pulls/5
Co-authored-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion>
Co-committed-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion>
2025-04-04 03:40:48 +02:00
Ameer J
a9e011c9c2 Merge branch 'master' into ssbo-align 2023-11-26 21:08:53 -05:00
liamwhite
6cffa63d08 Merge pull request #12066 from ameerj/nvidia-nsanity
shader_recompiler: add byteswap pattern workaround for Nvidia
2023-11-19 09:49:45 -05:00
Ameer J
abd400e04f shader_recompiler: Fix spelling of "derivate" (#12067) 2023-11-18 13:39:47 +01:00
Ameer J
6b239acfc1 shader_recompiler: add byteswap pattern workaround for Nvidia 2023-11-17 22:29:12 -05:00
Ameer J
e538b932de shader_recompiler: Align SSBO offsets to meet host requirements
Co-Authored-By: Billy Laws <blaws05@gmail.com>
2023-10-31 20:10:54 -04:00
Fernando Sahmkow
8fcab24644 Shader Recompiler: Auto stub special registers and dump pipelines on exception. 2023-08-27 03:47:04 +02:00
Fernando Sahmkow
01858648d1 Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation 2023-08-18 22:17:02 -04:00
Matías Locatti
28e1429daf Merge pull request #10699 from liamwhite/conditional-barrier
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-12 16:50:59 -03:00
Liam
947a4f6141 shader_recompiler: translate f64 to f32 when unsupported on host 2023-06-10 12:38:49 -04:00
Liam
b646ac2908 shader_recompiler: remove barriers in conditional control flow when device lacks support 2023-06-10 12:30:39 -04:00
Liam
e19d49925a shader_recompiler: fix copy-paste error 2023-05-26 00:36:12 -04:00
Kelebek1
2e478a66cf Fix Tears of the Kingdom flickering clouds and depths. 2023-05-11 19:25:24 +01:00
liamwhite
694f67e2d5 Merge pull request #9588 from liamwhite/bylaws-reverts
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00