Liam
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47eeb0008b
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host_shaders: add vendor workaround for adreno drivers
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2024-02-10 12:02:37 -05:00 |
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liamwhite
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d26c4a5090
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Merge pull request #12914 from FernandoS27/vc-refactor
VideoCore Refactor Part 1.
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2024-02-08 10:59:59 -05:00 |
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liamwhite
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9e83fdcde3
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Merge pull request #12883 from FernandoS27/memory_manager_mem
MemoryManager: Reduce the page table size based on last big page address.
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2024-02-06 10:25:03 -05:00 |
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Fernando Sahmkow
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758d895408
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Common: Rename SplitRangeSet to OverlapRangeSet
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2024-02-05 23:01:17 +01:00 |
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Fernando Sahmkow
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80d505b5cf
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Buffer Cache: Refactor to use Range sets instead
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2024-02-05 11:06:52 +01:00 |
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Fernando Sahmkow
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4d97c54676
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VideoCore: Move Slot Vector to Common
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2024-02-04 20:01:47 +01:00 |
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liamwhite
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3868b44440
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Merge pull request #12885 from Moonlacer/eclipse-fix
structured_control_flow: Add Samsung Proprietary Driver ID to Reorder Pass
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2024-02-02 09:08:54 -05:00 |
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Fernando S
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9162ecd960
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Merge pull request #12761 from liamwhite/mp-composite
video_core: rewrite presentation for layer composition
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2024-02-02 15:08:06 +01:00 |
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Moonlacer
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309ca2bd3b
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Clang Fix
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2024-02-01 18:15:21 -06:00 |
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Moonlacer
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31200d0c7a
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Add Samsung Proprietary Driver ID to Reorder Pass
For RDNA-based Samsung Xclipse GPUs
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2024-02-01 17:53:26 -06:00 |
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Fernando Sahmkow
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4d65645d80
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MemoryManager: Reduce the page table size based on last big page address.
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2024-02-01 13:00:36 +01:00 |
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Fernando Sahmkow
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4c68fc6ea7
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SwBlitter: Fix Pitch linear reading/writting
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2024-01-31 23:02:10 +01:00 |
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Liam
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5ec76db392
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nvnflinger/gpu: implement layer stack composition
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2024-01-31 11:27:21 -05:00 |
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Liam
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d2f98ce312
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renderer_opengl: implement layer stack composition
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2024-01-31 11:27:21 -05:00 |
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Liam
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f727f13cb9
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renderer_vulkan: implement layer stack composition
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2024-01-31 11:27:21 -05:00 |
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Liam
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2a314f9e2e
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renderer_opengl: split up blit screen resources into antialias and window adapt passes
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2024-01-31 11:27:21 -05:00 |
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Liam
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64eb14d45a
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renderer_opengl: move out ownership of FSR resources
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2024-01-31 11:27:21 -05:00 |
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Liam
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cc8493ea2e
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renderer_vulkan: convert FSR to graphics pipeline
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2024-01-31 11:27:21 -05:00 |
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Liam
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dbcfa26891
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renderer_opengl: move out FSR shader source construction
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2024-01-31 11:27:20 -05:00 |
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Liam
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bd9c228844
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renderer_opengl: split out FXAA
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2024-01-31 11:27:20 -05:00 |
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Liam
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5d9ae38249
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renderer_opengl: split out SMAA
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2024-01-31 11:27:20 -05:00 |
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Liam
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86bfa837fc
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renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes
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2024-01-31 11:27:20 -05:00 |
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Liam
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f50296ab23
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renderer_vulkan: isolate FXAA from blit screen
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2024-01-31 11:27:20 -05:00 |
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Liam
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e8fa898313
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renderer_opengl: isolate core presentation code
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2024-01-31 11:27:20 -05:00 |
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Liam
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cd8049a5e2
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video_core: consistently account for resolution scaling when rendering
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2024-01-31 11:27:20 -05:00 |
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Liam
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84678c7014
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video_core: simplify accelerated surface fetch and crop handling between APIs
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2024-01-31 11:27:20 -05:00 |
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Fernando Sahmkow
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352f6d22e3
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Texture Cache: make sparse texture table per channel
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2024-01-31 16:38:51 +01:00 |
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liamwhite
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9b07313a94
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Merge pull request #12814 from Kelebek1/time_new_ipc
Move time services to new IPC and add debug printing
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2024-01-29 09:08:46 -05:00 |
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liamwhite
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bc857b4b5a
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Merge pull request #12439 from FireBurn/vkresult
Simplify VkResult lookup
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2024-01-29 09:08:32 -05:00 |
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Kelebek1
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05afa94a3b
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Move time services to new IPC.
Add some fixes/improvements to usage with the new IPC
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2024-01-27 03:30:09 +00:00 |
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liamwhite
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0ab550c726
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Merge pull request #12499 from Kelebek1/time
Rework time services
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2024-01-25 14:19:01 -05:00 |
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Matías Locatti
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fa47a39052
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Demote Mesa dozen to the bottom of the device list
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2024-01-24 23:36:14 -03:00 |
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Kelebek1
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52c35521bd
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Rework time service to fix time passing offline.
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2024-01-24 04:26:55 +00:00 |
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liamwhite
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5a6b3a0125
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Merge pull request #12579 from FernandoS27/smmu
Core: Implement Device Mapping & GPU SMMU
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2024-01-22 10:55:39 -05:00 |
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Mike Lothian
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0a3c09f2f6
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Simplify VkResult lookup
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2024-01-22 03:10:43 +00:00 |
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Mike Lothian
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2348a5bdab
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Add Vulkan-Utility-Libraries dependency
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2024-01-22 01:30:44 +00:00 |
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Fernando Sahmkow
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241c64e43b
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Core: Eliminate core/memory dependancies.
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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eda09c091a
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SMMU: Fix 8Gb layout.
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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b206089ea7
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Core: Clang format and other small issues.
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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43de47538a
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SMMU: Simplify and remove old code.
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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355bbea52d
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SMMU: Add Android compatibility
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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ff6cd1c212
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GPU-SMMU: Estimate game leak and preallocate device region.
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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bb7b14acd5
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GPU SMMU: Expand to 34 bits
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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f11218a03e
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SMMU: Implement physical memory mirroring
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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9db159da71
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SMMU: Initial adaptation to video_core.
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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d0329a2c00
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SMMU: Implement backing CPU page protect/unprotect
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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eb4f7f35ea
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NVDRV: Implement sessions and initial implementation of SMMU
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2024-01-18 21:12:30 -05:00 |
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Fernando Sahmkow
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04b4af6044
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Core: Initial implementation of device memory mapping
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2024-01-18 21:12:30 -05:00 |
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Liam
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be2a32b041
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renderer_vulkan: recreate swapchain when frame size changes
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2024-01-16 16:09:39 -05:00 |
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Viktor Szépe
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897ff8a95c
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Fix one more typo
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2024-01-15 23:34:11 +00:00 |
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