Nguyen Dac Nam
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455a771f6c
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shader_decode: fix by suggestion
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2020-03-31 08:02:44 +07:00 |
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namkazy
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5961fe334c
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clang-format
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2020-03-30 20:46:21 +07:00 |
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namkazy
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fd7fb7c1b7
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shader_decode: ATOM/ATOMS: add function to avoid code repetition
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2020-03-30 18:47:50 +07:00 |
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Nguyen Dac Nam
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3809c15721
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shader_decode: implement ATOM operation for S32 and U32
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2020-03-30 17:44:48 +07:00 |
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namkazy
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93a5b51a1f
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clang-format
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2020-03-30 17:44:48 +07:00 |
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Nguyen Dac Nam
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e57c348d6e
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shader_decode: implement ATOMS instr partial.
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2020-03-30 17:44:46 +07:00 |
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Nguyen Dac Nam
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cf457eafff
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shader: node - update correct comment
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2020-03-30 17:44:44 +07:00 |
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Nguyen Dac Nam
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407064c658
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shader_decode: add Atomic op for common usage
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2020-03-30 17:44:44 +07:00 |
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bunnei
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2647e03b76
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Merge pull request #3544 from makigumo/myfork/patch-2
xmad: fix clang build error
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2020-03-25 19:29:16 -04:00 |
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bunnei
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b769578c49
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Merge pull request #3520 from ReinUsesLisp/legacy-varyings
gl_shader_decompiler: Implement legacy varyings
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2020-03-25 19:27:51 -04:00 |
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makigumo
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4a1a5ea61e
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xmad: fix clang build error
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2020-03-23 00:09:31 +01:00 |
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bunnei
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4785b963c3
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Merge pull request #3505 from namkazt/patch-8
shader_decode: implement XMAD mode CSfu
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2020-03-19 17:41:01 -04:00 |
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Rodrigo Locatti
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944d38efc8
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Merge pull request #3502 from namkazt/patch-3
shader_decode: Reimplement BFE instructions
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2020-03-15 21:23:04 -03:00 |
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ReinUsesLisp
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bba58f7272
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shader/shader_ir: Track usage in input attribute and of legacy varyings
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2020-03-15 21:01:52 -03:00 |
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ReinUsesLisp
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fd3d4d53e1
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shader/shader_ir: Fix clip distance usage stores
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2020-03-15 20:53:14 -03:00 |
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ReinUsesLisp
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4ff3d8e72f
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shader/shader_ir: Change declare output attribute to a switch
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2020-03-15 20:49:35 -03:00 |
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Nguyen Dac Nam
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2cd41ab020
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clang-format
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2020-03-14 10:07:40 +07:00 |
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Nguyen Dac Nam
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d13e860a08
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nit
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2020-03-14 09:57:24 +07:00 |
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ReinUsesLisp
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8838f3322c
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shader/transform_feedback: Expose buffer stride
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2020-03-13 18:33:05 -03:00 |
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ReinUsesLisp
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cb05500d6c
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shader/transform_feedback: Add host API friendly TFB builder
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2020-03-13 18:33:04 -03:00 |
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Nguyen Dac Nam
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12b08c1725
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nit & remove some optional param
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2020-03-13 20:47:38 +07:00 |
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Nguyen Dac Nam
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0a64ee04e3
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shader_decode: implement XMAD mode CSfu
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2020-03-13 19:01:49 +07:00 |
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Nguyen Dac Nam
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a9e6b48dc0
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clang-format
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2020-03-13 15:38:57 +07:00 |
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Nguyen Dac Nam
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be63f9a0a2
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Apply suggestions from code review
Co-Authored-By: Mat M. <mathew1800@gmail.com>
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2020-03-13 15:35:15 +07:00 |
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Nguyen Dac Nam
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edabb9957a
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shader_decode: BFE add ref of reverse parallel method.
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2020-03-13 14:20:18 +07:00 |
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Nguyen Dac Nam
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8b2bc366f8
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shader_decode: implement BREV on BFE
Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
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2020-03-13 14:13:31 +07:00 |
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Nguyen Dac Nam
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339b95dfa1
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node_helper: add IBitfieldExtract case
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2020-03-13 12:50:32 +07:00 |
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Nguyen Dac Nam
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86eb7ea0c7
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shader_decode: Reimplement BFE instructions
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2020-03-13 12:48:01 +07:00 |
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ReinUsesLisp
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207b9ba28c
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engines/maxwell_3d: Add TFB registers and store them in shader registry
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2020-03-09 18:40:53 -03:00 |
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ReinUsesLisp
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4dcb56ddbd
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shader/registry: Address feedback
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2020-03-09 18:40:53 -03:00 |
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ReinUsesLisp
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776aa5bdf9
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shader/registry: Cache tessellation state
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2020-03-09 18:40:07 -03:00 |
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ReinUsesLisp
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22052e73de
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shader/registry: Store graphics and compute metadata
Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
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2020-03-09 18:40:07 -03:00 |
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ReinUsesLisp
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99be31c902
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video_core: Rename "const buffer locker" to "registry"
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2020-03-09 18:40:06 -03:00 |
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ReinUsesLisp
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8021ee48a3
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gl_shader_cache: Rework shader cache and remove post-specializations
Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
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2020-03-09 18:40:06 -03:00 |
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bunnei
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cb84f86f3d
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Merge pull request #3451 from ReinUsesLisp/indexed-textures
vk_shader_decompiler: Implement indexed textures
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2020-03-05 11:42:46 -05:00 |
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Nguyen Dac Nam
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5658f77467
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nit: move comment to right place.
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2020-02-29 13:50:10 +07:00 |
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Nguyen Dac Nam
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a775209d1b
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shader_decode: Fix LD, LDG when track constant buffer
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2020-02-28 13:11:19 +07:00 |
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Nguyen Dac Nam
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bb39862dfe
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shader: FMUL switch to using LUT (#3441)
* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
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2020-02-27 11:14:25 -05:00 |
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bunnei
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3cb09e3570
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Merge pull request #3440 from namkazt/patch-6
shader: implement LOP3 fast replace for old function
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2020-02-26 10:24:35 -05:00 |
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ReinUsesLisp
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043d94e858
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shader: Simplify indexed sampler usages
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2020-02-24 01:26:07 -03:00 |
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ReinUsesLisp
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8ab2e5f561
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shader/texture: Fix illegal 3D texture assert
Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
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2020-02-21 15:57:27 -03:00 |
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Nguyen Dac Nam
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96e43427e5
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nit: add const to where it need.
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2020-02-21 21:16:45 +07:00 |
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Nguyen Dac Nam
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0c3acedaf9
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shader: implement LOP3 fast replace for old function
ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
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2020-02-21 19:08:07 +07:00 |
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bunnei
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fbd58d36d1
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Merge pull request #3415 from ReinUsesLisp/texture-code
shader/texture: Allow 2D shadow arrays and simplify code
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2020-02-19 20:06:14 -05:00 |
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Nguyen Dac Nam
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a57853e085
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shader_conversion: I2F : add Assert for case src_size is Short
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2020-02-19 11:40:35 +07:00 |
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Nguyen Dac Nam
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92153118ab
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fix warning
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2020-02-19 11:10:26 +07:00 |
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Nguyen Dac Nam
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84fc48b0eb
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clang-format fix
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2020-02-19 11:02:59 +07:00 |
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Nguyen Dac Nam
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0d9361d21f
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shader_conversion: add conversion I2F for Short
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2020-02-19 10:54:37 +07:00 |
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ReinUsesLisp
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f37f4e76d6
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shader/texture: Allow 2D shadow arrays and simplify code
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes.
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2020-02-15 02:36:28 -03:00 |
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bunnei
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082ba6fc64
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Merge pull request #3379 from ReinUsesLisp/cbuf-offset
shader/decode: Fix constant buffer offsets
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2020-02-14 13:22:53 -05:00 |
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