Commit graph

50 commits

Author SHA1 Message Date
crueter
3e55dc6352
[cmake] refactor: CPM over vcpkg (#250)
Completely replaces vcpkg with CPM for all "system" dependencies. Primarily needed for Android and Windows. Also uses my OpenSSL CI for those two platforms.

In theory, improves configure and build time by a LOT and makes things much easier to manage

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/250
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-08-14 20:30:30 +02:00
crueter
1551387739
[cmake, frontend] feat: CPMUtil + dependency viewer (#238)
- creates a CPMUtil.cmake module that makes my job 10x easier and removes boilerplate
- also lets us generate dependency names/versions at compiletime, thus letting the frontend display each dependency's versions.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
2025-08-11 22:27:29 +02:00
lizzie
e1763a726e
[build, cmake] port to solaris (#96)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/96
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 10:00:29 +02:00
crueter
94c66f98bf
[frontend, web] refactor: web service frontend rewrite (#221)
- Automatic verification based on regex
- Token generation button
- Removed unneeded links
- public lobby creation [android]

Signed-off-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: Aleksandr Popovich <alekpopo@proton.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/221
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-07-01 01:44:12 +00:00
crueter
a9f9b207c2 Fix License headers & CI (#168)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/168
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-09 01:40:21 +00:00
Aleksandr Popovich
76fa525592 Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-06-05 18:59:47 +00:00
Briar
54c3c4503a android: Add initial frontend for LAN network rooms (#76)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/76
Co-authored-by: Briar <205427297+icy-briar@users.noreply.github.com>
Co-committed-by: Briar <205427297+icy-briar@users.noreply.github.com>
2025-05-03 17:53:09 +00:00
Viktor Szépe
8f8a15827f Fix more typos 2024-01-15 23:26:53 +00:00
Danila Malyutin
7f0de0f204 msvc: set warning level to /W4 globally
And fix a bunch of warnings
2023-09-03 18:42:10 +04:00
Liam
5be8a74b0c general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
Alexandre Bouvier
e9ec2e4cf0 cmake: use correct boost imported targets 2023-02-28 17:56:01 +01:00
Alexandre Bouvier
325a016cd2 cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
ameerj
fb155dbffc CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
ameerj
bbf3e7f313 CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
bunnei
836eb41341 Merge pull request #8876 from FearlessTobi/multiplayer-part3
ldn: Implement "local wireless" networked multiplayer
2022-10-01 14:53:36 -07:00
Andrea Pappacoda
b1585fed5a chore: fix some typos
Fix some typos reported by Lintian
2022-09-23 13:38:23 +02:00
FearlessTobi
1c14030b31 Address some review comments 2022-09-20 19:36:32 +02:00
FearlessTobi
48d6226115 ldn: Initial implementation 2022-09-09 14:30:22 +02:00
FearlessTobi
31c4475420 yuzu: Display current game version in multiplayer room
Makes it easier for users to recognize connection errors caused by different game versions.
2022-08-27 03:31:17 +02:00
FearlessTobi
6e12699e82 network: Use lower timeout for enet_host_service
This allows us to have a 10x higher throughput of packets by using a much shorter waiting time.
2022-08-27 03:26:31 +02:00
FearlessTobi
869724c3a5 yuzu_room: Remove dependency on core 2022-08-27 03:02:21 +02:00
FearlessTobi
ce5b9d370d core, network: Add ability to proxy socket packets 2022-08-15 20:25:42 +02:00
Andrea Pappacoda
6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
FearlessTobi
cdb20e9afa network: Address review comments 2022-07-25 21:59:31 +02:00
FearlessTobi
d5e6d1b576 network, yuzu: Make copyright headers SPDX-compliant 2022-07-25 21:59:31 +02:00
FearlessTobi
e937c85e5a network, yuzu: Improve variable naming and style consistency 2022-07-25 21:59:31 +02:00
FearlessTobi
69e8e88fb7 yuzu_cmd: Fix compilation 2022-07-25 21:59:31 +02:00
FearlessTobi
10e2c8ef6a network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-07-25 21:59:31 +02:00
german77
3a91e22e80 common: multiplayer: Use GameInfo type 2022-07-25 21:59:31 +02:00
FearlessTobi
3b203e536a Address second part of review comments 2022-07-25 21:59:30 +02:00
FearlessTobi
846c50dd42 Address first part of review comments 2022-07-25 21:59:30 +02:00
FearlessTobi
f433ce567e Fix compilation on linux gcc 2022-07-25 21:59:30 +02:00
FearlessTobi
60008b680e yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
FearlessTobi
00526e94d1 network: Add initial files and enet dependency 2022-07-25 21:57:14 +02:00
James Rowe
5dbd091a80 Massive removal of unused modules 2018-01-12 19:11:03 -07:00
Huw Pascoe
da1c8d1522 Fixed type conversion ambiguity 2017-09-30 09:34:35 +01:00
B3n30
95fd4a5e9d Added missing parts in libnetwork (#2838)
* Network: Set and send the game information over enet

Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19 11:14:33 -06:00
B3n30
9f9afc3fd5 Network: Moved NintendoOUI initalization to RoomMember constructor 2017-07-26 21:06:40 +02:00
B3n30
e9ce27c941 Network: Changed timeout for receiving packets to 100ms 2017-07-16 21:30:17 +02:00
B3n30
e443c779a5 Network: Propagate Room closing to connected members 2017-07-16 21:30:10 +02:00
B3n30
99bb995de3 Network: Made send async in RoomMember 2017-07-16 21:30:04 +02:00
B3n30
7eb9751711 Network: Send the game title 2017-07-16 21:29:57 +02:00
B3n30
ea994b412e Network: Enable sending and receiving chat messages 2017-07-16 21:29:49 +02:00
B3n30
ad621f7fa4 Network: Handle the disconnect of a client 2017-07-16 21:29:41 +02:00
B3n30
87c5fd4a75 Network: Enable to send WifiPackets 2017-07-16 21:29:34 +02:00
B3n30
6b20db1d8e Network: Send JoinRequest and handle the answer in RoomMember 2017-07-16 21:29:11 +02:00
B3n30
e942c65777 Network: Handle join request in Room 2017-07-16 21:29:02 +02:00
B3n30
1d82cf8944 Network: Added Packet class for serialization 2017-07-16 21:28:55 +02:00
B3n30
898b372ba3 Network: Threads for Room and RoomMember 2017-07-16 21:28:47 +02:00
B3n30
64b6caf5f5 Implement basic virtual Room support based on enet (#2803)
* Added support for network with ENet lib,

connecting is possible, but data can't be sent, yet.

* fixup! Added support for network with ENet lib,

* fixup! CLang

* fixup! Added support for network with ENet lib,

* fixup! Added support for network with ENet lib,

* fixup! Clang format

* More fixups!

* Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Clang again

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes
2017-07-07 15:34:15 -04:00