Yuri Kunde Schlesner
7be85066fb
Merge pull request #1466 from LittleWhite-tb/gamelist-update-recent
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Register ROM started through the gamelist in the list of ROM recently started
2016-03-16 23:42:24 -07:00
LittleWhite
7cbbcfd995
Register ROM started through the gamelist in the list of ROM recently started
2016-03-16 22:20:39 +01:00
Jannik Vogel
9e29ed3f66
PICA: Fix MAD/MADI encoding
2016-03-15 20:01:25 +01:00
Jannik Vogel
49010f5379
Fix attribute mapping in vs debugger
2016-03-09 13:15:37 +01:00
bunnei
ceed7d1030
Merge pull request #1344 from LittleWhite-tb/error-output
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Output errors in GUI
2016-03-08 23:12:04 -05:00
LittleWhite
59fe02348a
Improve error report from Init() functions
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Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
LittleWhite
8a7526eda8
Set the appropriate locale to get float conversion working using std::to_string
2016-03-07 19:51:35 +01:00
LittleWhite
c4c48d4ab3
Display errors in GUI when loading ROM failed
2016-03-03 22:52:29 +01:00
bunnei
79a345a1db
Merge pull request #1394 from ds84182/immediate-mode-vtx
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Add immediate mode vertex submission
2016-03-03 10:51:15 -05:00
Dwayne Slater
141fe87a0f
Add immediate mode vertex submission
2016-03-02 22:16:38 -05:00
bunnei
0f79bf074b
Merge pull request #1403 from MerryMage/sdl
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Dependencies: Remove GLFW, Add SDL2
2016-03-02 20:32:32 -05:00
MerryMage
f2c32b7336
Dependencies: Remove GLFW, Add SDL2
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citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
2016-03-02 14:09:02 +00:00
bunnei
bce29a5751
Merge pull request #1352 from LittleWhite-tb/exit_check
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Add check before closure when emulation is running
2016-02-26 08:36:33 -05:00
MerryMage
d2710b784a
AudioCore: Skeleton Implementation
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This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00
LittleWhite
3a13842bb2
Add a configuration entry to enable/disable the check
2016-02-04 22:15:42 +01:00
LittleWhite
68325884e3
Add check before closure when emulation is running
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Implement confirmation in a specific function
Fix typos and coding style
Coding convention
2016-02-04 22:15:42 +01:00
archshift
b1ebd54cb6
Change default gameListRootDir from "" to "."
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Not much thought went into that one...
2016-01-06 16:54:14 -08:00
bunnei
1214013422
Merge pull request #1330 from archshift/add-defaults
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Gamelist: supply default settings for QSettings config
2016-01-03 11:14:44 -05:00
archshift
8e9fde2828
Gamelist: supply default settings for QSettings config
2016-01-01 13:54:06 -08:00
Lioncash
a64af28cf2
core: Use unique_ptr for holding the interpreter instances
2015-12-29 18:03:08 -05:00
archshift
6e66a1244e
Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
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ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.
Supersedes, and closes #1255 .
2015-11-27 13:33:38 -08:00
bunnei
5f52cec725
Merge pull request #1122 from polaris-/gdbstub
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gdbstub implementation
2015-11-11 23:21:31 -05:00
polaris-
4e0ae45d99
Handle changes pointed out in comments on PR
2015-10-22 00:11:25 -04:00
wwylele
91874459b3
change file path encoding to Local8bit()
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to support non-latin characters
2015-10-20 20:58:23 +03:00
bunnei
6793fd7899
Merge pull request #1207 from kemenaran/persist-citra-settings-in-qt
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citra-qt: save hardware-rendering and shaders-jit settings
2015-10-20 10:31:13 -04:00
Pierre de La Morinerie
b95e88c55d
citra-qt: persist hardware-rendering and shaders-jit settings
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Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
2015-10-18 14:08:23 +02:00
Pierre de La Morinerie
2754ac64b7
citra-qt: Add icon to Mac app
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Previously the Mac app didn't have any icon.
2015-10-14 15:02:36 +02:00
Emmanuel Gil Peyrot
b0c7762520
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
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The LOG_* function itself already appends one.
2015-10-09 22:14:56 +01:00
bunnei
f172b66738
Merge pull request #1189 from archshift/game-list-toggle-window
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Game list: propely hide on toggling window mode
2015-10-07 10:33:11 -04:00
Rohit Nirmal
c157d4ddd6
Silence -Wsign-compare warnings.
2015-10-06 22:16:15 -05:00
archshift
df14491cf3
Game list: propely hide on toggling window mode
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Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
2015-10-06 12:20:26 -07:00
Pierre de La Morinerie
831cb390ae
citra-qt: Fix mouse events coordinates on high-DPI screens
2015-10-04 23:11:05 +02:00
Pierre de La Morinerie
11e08f4d23
citra-qt: Enable high-DPI widgets on Mac app
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The OS will render the widgets using the system screen DPI (instead of
being locked at @1x resolution).
This has no impact on the existing high-DPI rendering code in Citra,
which means that the resolution of the emulated content is increased
to the real number of pixels, as on other platforms.
2015-10-04 23:11:05 +02:00
Pierre de La Morinerie
3e2b782f5f
citra-qt: Use custom Info.plist for Mac builds
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Instead of letting CMake re-generate an automatic Info.plist file on
every build, use our own. This allows greater control on the application
bundle settings.
2015-10-04 23:11:05 +02:00
polaris-
1d319e5b46
Implement gdbstub
2015-10-04 11:16:59 -04:00
bunnei
bc1663cbb8
Merge pull request #1095 from archshift/game-list
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Initial implementation of a game list
2015-10-01 23:35:19 -04:00
archshift
dfaed461ff
Game list: save and load column sizes, sort order, to QSettings
2015-10-01 19:39:15 -07:00
archshift
7b1025c819
Add menu item for selecting the game list folder
2015-10-01 19:39:14 -07:00
archshift
6da3f4480e
Initial implementation of a game list
2015-10-01 19:39:14 -07:00
archshift
cad06d5d41
Add helper function for creating a readable byte size string.
2015-10-01 19:39:14 -07:00
archshift
eb41ca3d00
Don't show render window until a game is started
2015-10-01 19:39:14 -07:00
LittleWhite
c5dedacaff
Fix for the refresh issue when no rendering is done
2015-09-24 21:48:41 +02:00
Kloen
98aa9421db
citra-qt: Fix connect error on startup
2015-09-18 11:36:59 +02:00
Yuri Kunde Schlesner
d309230ccc
Merge pull request #1123 from yuriks/gsp-flush
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GSP: Implement command 0x05, used for flushing caches
2015-09-14 17:00:45 -03:00
bunnei
2131d2309a
Merge pull request #1111 from LittleWhite-tb/qt-close-renderwindow
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Stop emulation when render window is closed
2015-09-14 15:23:08 -04:00
Yuri Kunde Schlesner
222d77c31a
GSP: Implement command 0x05, used for flushing caches
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May fix additional texture caching issues. (Though mostly in homebrew, I
haven't seen any commercial software use this to flush anything but
command lists.)
2015-09-14 16:19:05 -03:00
Lioncash
1ab765ff61
general: Replace 0 literals with nullptr where applicable
2015-09-11 23:11:01 -04:00
Yuri Kunde Schlesner
79e63380bd
Merge pull request #1147 from lioncash/nullptr
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General: Replace NULL and '0' usages with nullptr where applicable
2015-09-11 18:56:41 -03:00
Yuri Kunde Schlesner
a60cb41964
Merge pull request #1149 from lioncash/override
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graphics_breakpoints_p: Add missing override specifier
2015-09-11 18:24:24 -03:00
Lioncash
c9aecc0404
graphics_breakpoints_p: Add missing override specifier
2015-09-11 16:32:02 -04:00