Commit graph

378 commits

Author SHA1 Message Date
Yuri Kunde Schlesner
7be85066fb Merge pull request #1466 from LittleWhite-tb/gamelist-update-recent
Register ROM started through the gamelist in the list of ROM recently started
2016-03-16 23:42:24 -07:00
LittleWhite
7cbbcfd995 Register ROM started through the gamelist in the list of ROM recently started 2016-03-16 22:20:39 +01:00
Jannik Vogel
9e29ed3f66 PICA: Fix MAD/MADI encoding 2016-03-15 20:01:25 +01:00
Jannik Vogel
49010f5379 Fix attribute mapping in vs debugger 2016-03-09 13:15:37 +01:00
bunnei
ceed7d1030 Merge pull request #1344 from LittleWhite-tb/error-output
Output errors in GUI
2016-03-08 23:12:04 -05:00
LittleWhite
59fe02348a Improve error report from Init() functions
Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
LittleWhite
8a7526eda8 Set the appropriate locale to get float conversion working using std::to_string 2016-03-07 19:51:35 +01:00
LittleWhite
c4c48d4ab3 Display errors in GUI when loading ROM failed 2016-03-03 22:52:29 +01:00
bunnei
79a345a1db Merge pull request #1394 from ds84182/immediate-mode-vtx
Add immediate mode vertex submission
2016-03-03 10:51:15 -05:00
Dwayne Slater
141fe87a0f Add immediate mode vertex submission 2016-03-02 22:16:38 -05:00
bunnei
0f79bf074b Merge pull request #1403 from MerryMage/sdl
Dependencies: Remove GLFW, Add SDL2
2016-03-02 20:32:32 -05:00
MerryMage
f2c32b7336 Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2

FindSDL2: Do not CACHE SDL2_* variables if library is not found

EmuWindow_SDL2: Set minimal client area at initialisation time

EmuWindow_SDL2: Corrections

EmuWindow_SDL2: Fix no decorations on startup on OS X

cmake: windows_copy_files
2016-03-02 14:09:02 +00:00
bunnei
bce29a5751 Merge pull request #1352 from LittleWhite-tb/exit_check
Add check before closure when emulation is running
2016-02-26 08:36:33 -05:00
MerryMage
d2710b784a AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00
LittleWhite
3a13842bb2 Add a configuration entry to enable/disable the check 2016-02-04 22:15:42 +01:00
LittleWhite
68325884e3 Add check before closure when emulation is running
Implement confirmation in a specific function
Fix typos and coding style

Coding convention
2016-02-04 22:15:42 +01:00
archshift
b1ebd54cb6 Change default gameListRootDir from "" to "."
Not much thought went into that one...
2016-01-06 16:54:14 -08:00
bunnei
1214013422 Merge pull request #1330 from archshift/add-defaults
Gamelist: supply default settings for QSettings config
2016-01-03 11:14:44 -05:00
archshift
8e9fde2828 Gamelist: supply default settings for QSettings config 2016-01-01 13:54:06 -08:00
Lioncash
a64af28cf2 core: Use unique_ptr for holding the interpreter instances 2015-12-29 18:03:08 -05:00
archshift
6e66a1244e Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.

Supersedes, and closes #1255.
2015-11-27 13:33:38 -08:00
bunnei
5f52cec725 Merge pull request #1122 from polaris-/gdbstub
gdbstub implementation
2015-11-11 23:21:31 -05:00
polaris-
4e0ae45d99 Handle changes pointed out in comments on PR 2015-10-22 00:11:25 -04:00
wwylele
91874459b3 change file path encoding to Local8bit()
to support non-latin characters
2015-10-20 20:58:23 +03:00
bunnei
6793fd7899 Merge pull request #1207 from kemenaran/persist-citra-settings-in-qt
citra-qt: save hardware-rendering and shaders-jit settings
2015-10-20 10:31:13 -04:00
Pierre de La Morinerie
b95e88c55d citra-qt: persist hardware-rendering and shaders-jit settings
Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
2015-10-18 14:08:23 +02:00
Pierre de La Morinerie
2754ac64b7 citra-qt: Add icon to Mac app
Previously the Mac app didn't have any icon.
2015-10-14 15:02:36 +02:00
Emmanuel Gil Peyrot
b0c7762520 CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
2015-10-09 22:14:56 +01:00
bunnei
f172b66738 Merge pull request #1189 from archshift/game-list-toggle-window
Game list: propely hide on toggling window mode
2015-10-07 10:33:11 -04:00
Rohit Nirmal
c157d4ddd6 Silence -Wsign-compare warnings. 2015-10-06 22:16:15 -05:00
archshift
df14491cf3 Game list: propely hide on toggling window mode
Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
2015-10-06 12:20:26 -07:00
Pierre de La Morinerie
831cb390ae citra-qt: Fix mouse events coordinates on high-DPI screens 2015-10-04 23:11:05 +02:00
Pierre de La Morinerie
11e08f4d23 citra-qt: Enable high-DPI widgets on Mac app
The OS will render the widgets using the system screen DPI (instead of
being locked at @1x resolution).

This has no impact on the existing high-DPI rendering code in Citra,
which means that the resolution of the emulated content is increased
to the real number of pixels, as on other platforms.
2015-10-04 23:11:05 +02:00
Pierre de La Morinerie
3e2b782f5f citra-qt: Use custom Info.plist for Mac builds
Instead of letting CMake re-generate an automatic Info.plist file on
every build, use our own. This allows greater control on the application
bundle settings.
2015-10-04 23:11:05 +02:00
polaris-
1d319e5b46 Implement gdbstub 2015-10-04 11:16:59 -04:00
bunnei
bc1663cbb8 Merge pull request #1095 from archshift/game-list
Initial implementation of a game list
2015-10-01 23:35:19 -04:00
archshift
dfaed461ff Game list: save and load column sizes, sort order, to QSettings 2015-10-01 19:39:15 -07:00
archshift
7b1025c819 Add menu item for selecting the game list folder 2015-10-01 19:39:14 -07:00
archshift
6da3f4480e Initial implementation of a game list 2015-10-01 19:39:14 -07:00
archshift
cad06d5d41 Add helper function for creating a readable byte size string. 2015-10-01 19:39:14 -07:00
archshift
eb41ca3d00 Don't show render window until a game is started 2015-10-01 19:39:14 -07:00
LittleWhite
c5dedacaff Fix for the refresh issue when no rendering is done 2015-09-24 21:48:41 +02:00
Kloen
98aa9421db citra-qt: Fix connect error on startup 2015-09-18 11:36:59 +02:00
Yuri Kunde Schlesner
d309230ccc Merge pull request #1123 from yuriks/gsp-flush
GSP: Implement command 0x05, used for flushing caches
2015-09-14 17:00:45 -03:00
bunnei
2131d2309a Merge pull request #1111 from LittleWhite-tb/qt-close-renderwindow
Stop emulation when render window is closed
2015-09-14 15:23:08 -04:00
Yuri Kunde Schlesner
222d77c31a GSP: Implement command 0x05, used for flushing caches
May fix additional texture caching issues. (Though mostly in homebrew, I
haven't seen any commercial software use this to flush anything but
command lists.)
2015-09-14 16:19:05 -03:00
Lioncash
1ab765ff61 general: Replace 0 literals with nullptr where applicable 2015-09-11 23:11:01 -04:00
Yuri Kunde Schlesner
79e63380bd Merge pull request #1147 from lioncash/nullptr
General: Replace NULL and '0' usages with nullptr where applicable
2015-09-11 18:56:41 -03:00
Yuri Kunde Schlesner
a60cb41964 Merge pull request #1149 from lioncash/override
graphics_breakpoints_p: Add missing override specifier
2015-09-11 18:24:24 -03:00
Lioncash
c9aecc0404 graphics_breakpoints_p: Add missing override specifier 2015-09-11 16:32:02 -04:00