wwylele
3115fd8f3b
Qt: rework input configuration for new input system
2017-03-01 23:30:57 +02:00
wwylele
ffb582ff3b
InputCommon: add AnalogFromButton
2017-03-01 23:30:57 +02:00
wwylele
189063ac2d
InputCommon: add Keyboard
2017-03-01 23:30:57 +02:00
Mat M
dc1927a9d1
Doxygen: Amend minor issues ( #2593 )
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Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues.
2017-02-26 17:58:51 -08:00
Yuri Kunde Schlesner
9a88ab50f7
Merge pull request #2587 from yuriks/status-bar
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Replace built-in Profiler with indicators in status bar
2017-02-26 17:51:15 -08:00
Yuri Kunde Schlesner
5b6f062177
Qt: Tweak status bar styling
2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner
8e13c43c75
Qt: Increase status bar update interval to 2 seconds
2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner
9feecc14f6
Qt: Add tooltips to status bar displays
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
b08b9a65d7
Qt: Don't show fractional figures in the status bar
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They're not very important and this makes the display changes less
often, making it less distracting.
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
e7c2eba35d
Remove built-in (non-Microprofile) profiler
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
3a9447bc16
Add performance statistics to status bar
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
249bd04274
Qt: Add (empty) status bar
2017-02-26 17:22:02 -08:00
Yuri Kunde Schlesner
28c24c2c6e
Core: Remove unnecessary include in thread.h
2017-02-26 17:22:01 -08:00
James Rowe
160ba0e9f8
Use QFileSystemWatcher to reload the game list when a change is detected. ( #2555 )
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* Added a refresh game directory option to the file menu
* Make the game list watcher recursive and have it start watching from the initial load
* Rework game list watcher to be thread safe
* Fix code style issues
2017-02-23 16:29:00 -05:00
bunnei
05e3a95e3d
Merge pull request #2441 from jroweboy/titlebar
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Gui: Change title bar to include build name
2017-02-23 16:24:48 -05:00
James Rowe
e109f95da9
Gui: Change title bar to include build name
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Nightly builds now have "Citra Nightly" in the titlebar
Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
2017-02-23 00:42:55 -07:00
Anthony
fd83a2682e
[UI] Modify recursive scanning label ( #2589 )
2017-02-22 21:45:03 -08:00
Yuri Kunde Schlesner
c6173ca60d
Qt: Move some connections from .ui file to code
2017-02-18 02:30:29 -08:00
Yuri Kunde Schlesner
632bf59854
Qt: Reorganize connection of menu events
2017-02-18 02:26:57 -08:00
Yuri Kunde Schlesner
e00a6d67f5
Qt: Re-organize setup of debugging widgets
2017-02-18 02:16:24 -08:00
Yuri Kunde Schlesner
8515b7f183
Qt: Fix action name to match conventions
2017-02-18 01:11:57 -08:00
Yuri Kunde Schlesner
be2f0fa3b0
Qt: Make IsSingleFileDropEvent static
2017-02-17 21:44:00 -08:00
Yuri Kunde Schlesner
7f3e4b3b04
Qt: Allow any file extension in Open dialog
2017-02-17 21:44:00 -08:00
Yuri Kunde Schlesner
6f64a25225
Qt: Remove orpahned function declaration
2017-02-17 21:44:00 -08:00
Yuri Kunde Schlesner
df894125af
Qt: Remove unnecessary std::string usage
2017-02-17 21:44:00 -08:00
noah the goodra
43acf2a17a
added drag n drop feature
2017-02-16 14:43:18 -06:00
Yuri Kunde Schlesner
622c405e71
Qt/GameList: Use suffix() to parse the file extension
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completeSuffix returns everything after the first period, which means
that a file such as `foo.bar.3ds` would not get recognized.
2017-02-13 19:03:59 -08:00
Yuri Kunde Schlesner
84f423dea6
Merge pull request #2550 from yuriks/pica-refactor2
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Small VideoCore cleanups
2017-02-12 12:33:26 -08:00
Kloen Lansfiel
21a48770b8
citra-qt: Don't attempt to scan files with unsupported extensions ( #2402 )
2017-02-12 12:28:56 -08:00
Yuri Kunde Schlesner
ddf23d4a2e
VideoCore: Split regs.h inclusions
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
1b3b6d9d9a
Pica/Regs: Use binary search to look up reg names
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This gets rid of the static unordered_map. Also changes the return type
const char*, avoiding unnecessary allocations (the result was only used
by calling .c_str() on it.)
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
a0b1957425
VideoCore: Move Regs to its own file
2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
6f9218c8ec
VideoCore: Split framebuffer regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
1242f42a09
VideoCore: Split texturing regs from Regs struct
2017-02-04 13:59:09 -08:00
Yuri Kunde Schlesner
d3928b7f9a
VideoCore: Split rasterizer regs from Regs struct
2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
cb89a67a80
Merge pull request #2476 from yuriks/shader-refactor3
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Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
Yuri Kunde Schlesner
114222b11e
Pica/Texture: Simplify/cleanup texture tile addressing
2017-02-04 12:33:25 -08:00
Yuri Kunde Schlesner
d1270b647c
VideoCore: Move LookupTexture out of debug_utils.h
2017-02-04 12:31:40 -08:00
noah the goodra
31f5456b9d
removal of the -1 case in the configure_input switch
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this case is unneeded because no enumeration value can possibly correspond to it
2017-01-31 09:55:56 -06:00
Yuri Kunde Schlesner
a61b184282
Merge pull request #2368 from wwylele/camera-2
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CAM: build the service framework with a dummy implementation
2017-01-29 22:16:39 -08:00
Yuri Kunde Schlesner
067b9b54bd
VideoCore: Consistently use shader configuration to load attributes
2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
a4a4b6408c
VideoCore: Rename some types to more accurate names
2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
19e4fd28ef
Merge pull request #2346 from yuriks/shader-refactor2
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More shader refactoring
2017-01-27 14:29:10 -03:00
Kloen Lansfiel
637f58dd1e
SDL: Select audio device ( #2403 )
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* Initial Commit
Added Device logic to Sinks
Started on UI for selecting devices
Removed redundant import
* Audio Core: Complete Device Switching
Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.
Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.
* Clean original implementation.
* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
Yuri Kunde Schlesner
ab0b74b0f3
VideoCore/Shader: Move entry_point to SetupBatch
2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
1994f1a6f2
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
46fc50931f
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
2c14dbdb64
Debugger: Always use interpreter for shader debugging
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
73e7bc2592
VideoCore/Shader: Split shader uniform state and shader engine
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Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
03d2b6aa89
VideoCore/Shader: Use only entry_point as ShaderSetup param
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This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00