Commit graph

579 commits

Author SHA1 Message Date
wwylele
3115fd8f3b Qt: rework input configuration for new input system 2017-03-01 23:30:57 +02:00
wwylele
ffb582ff3b InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
wwylele
189063ac2d InputCommon: add Keyboard 2017-03-01 23:30:57 +02:00
Mat M
dc1927a9d1 Doxygen: Amend minor issues (#2593)
Corrects a few issues with regards to Doxygen documentation, for example:

- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.

and a few minor other issues.
2017-02-26 17:58:51 -08:00
Yuri Kunde Schlesner
9a88ab50f7 Merge pull request #2587 from yuriks/status-bar
Replace built-in Profiler with indicators in status bar
2017-02-26 17:51:15 -08:00
Yuri Kunde Schlesner
5b6f062177 Qt: Tweak status bar styling 2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner
8e13c43c75 Qt: Increase status bar update interval to 2 seconds 2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner
9feecc14f6 Qt: Add tooltips to status bar displays 2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
b08b9a65d7 Qt: Don't show fractional figures in the status bar
They're not very important and this makes the display changes less
often, making it less distracting.
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
e7c2eba35d Remove built-in (non-Microprofile) profiler 2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
3a9447bc16 Add performance statistics to status bar 2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
249bd04274 Qt: Add (empty) status bar 2017-02-26 17:22:02 -08:00
Yuri Kunde Schlesner
28c24c2c6e Core: Remove unnecessary include in thread.h 2017-02-26 17:22:01 -08:00
James Rowe
160ba0e9f8 Use QFileSystemWatcher to reload the game list when a change is detected. (#2555)
* Added a refresh game directory option to the file menu

* Make the game list watcher recursive and have it start watching from the initial load

* Rework game list watcher to be thread safe

* Fix code style issues
2017-02-23 16:29:00 -05:00
bunnei
05e3a95e3d Merge pull request #2441 from jroweboy/titlebar
Gui: Change title bar to include build name
2017-02-23 16:24:48 -05:00
James Rowe
e109f95da9 Gui: Change title bar to include build name
Nightly builds now have "Citra Nightly" in the titlebar
Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
2017-02-23 00:42:55 -07:00
Anthony
fd83a2682e [UI] Modify recursive scanning label (#2589) 2017-02-22 21:45:03 -08:00
Yuri Kunde Schlesner
c6173ca60d Qt: Move some connections from .ui file to code 2017-02-18 02:30:29 -08:00
Yuri Kunde Schlesner
632bf59854 Qt: Reorganize connection of menu events 2017-02-18 02:26:57 -08:00
Yuri Kunde Schlesner
e00a6d67f5 Qt: Re-organize setup of debugging widgets 2017-02-18 02:16:24 -08:00
Yuri Kunde Schlesner
8515b7f183 Qt: Fix action name to match conventions 2017-02-18 01:11:57 -08:00
Yuri Kunde Schlesner
be2f0fa3b0 Qt: Make IsSingleFileDropEvent static 2017-02-17 21:44:00 -08:00
Yuri Kunde Schlesner
7f3e4b3b04 Qt: Allow any file extension in Open dialog 2017-02-17 21:44:00 -08:00
Yuri Kunde Schlesner
6f64a25225 Qt: Remove orpahned function declaration 2017-02-17 21:44:00 -08:00
Yuri Kunde Schlesner
df894125af Qt: Remove unnecessary std::string usage 2017-02-17 21:44:00 -08:00
noah the goodra
43acf2a17a added drag n drop feature 2017-02-16 14:43:18 -06:00
Yuri Kunde Schlesner
622c405e71 Qt/GameList: Use suffix() to parse the file extension
completeSuffix returns everything after the first period, which means
that a file such as `foo.bar.3ds` would not get recognized.
2017-02-13 19:03:59 -08:00
Yuri Kunde Schlesner
84f423dea6 Merge pull request #2550 from yuriks/pica-refactor2
Small VideoCore cleanups
2017-02-12 12:33:26 -08:00
Kloen Lansfiel
21a48770b8 citra-qt: Don't attempt to scan files with unsupported extensions (#2402) 2017-02-12 12:28:56 -08:00
Yuri Kunde Schlesner
ddf23d4a2e VideoCore: Split regs.h inclusions 2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
1b3b6d9d9a Pica/Regs: Use binary search to look up reg names
This gets rid of the static unordered_map. Also changes the return type
const char*, avoiding unnecessary allocations (the result was only used
by calling .c_str() on it.)
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
a0b1957425 VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
6f9218c8ec VideoCore: Split framebuffer regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
1242f42a09 VideoCore: Split texturing regs from Regs struct 2017-02-04 13:59:09 -08:00
Yuri Kunde Schlesner
d3928b7f9a VideoCore: Split rasterizer regs from Regs struct 2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
cb89a67a80 Merge pull request #2476 from yuriks/shader-refactor3
Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
Yuri Kunde Schlesner
114222b11e Pica/Texture: Simplify/cleanup texture tile addressing 2017-02-04 12:33:25 -08:00
Yuri Kunde Schlesner
d1270b647c VideoCore: Move LookupTexture out of debug_utils.h 2017-02-04 12:31:40 -08:00
noah the goodra
31f5456b9d removal of the -1 case in the configure_input switch
this case is unneeded because no enumeration value can possibly correspond to it
2017-01-31 09:55:56 -06:00
Yuri Kunde Schlesner
a61b184282 Merge pull request #2368 from wwylele/camera-2
CAM: build the service framework with a dummy implementation
2017-01-29 22:16:39 -08:00
Yuri Kunde Schlesner
067b9b54bd VideoCore: Consistently use shader configuration to load attributes 2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
a4a4b6408c VideoCore: Rename some types to more accurate names 2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
19e4fd28ef Merge pull request #2346 from yuriks/shader-refactor2
More shader refactoring
2017-01-27 14:29:10 -03:00
Kloen Lansfiel
637f58dd1e SDL: Select audio device (#2403)
* Initial Commit

Added Device logic to Sinks
Started on UI for selecting devices

Removed redundant import

* Audio Core: Complete Device Switching

Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.

Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.

* Clean original implementation.

* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
Yuri Kunde Schlesner
ab0b74b0f3 VideoCore/Shader: Move entry_point to SetupBatch 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
1994f1a6f2 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
46fc50931f VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
2c14dbdb64 Debugger: Always use interpreter for shader debugging 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
73e7bc2592 VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
03d2b6aa89 VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00