crueter
f1e74f6855
[meta] remove MicroProfile ( #185 )
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Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/185
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-08-06 07:48:11 +02:00
Ghost
c47f6615d3
[vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) ( #2 )
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Add defensive checks to cancel draw calls early if any graphics storage buffer (CBUF) fails to bind properly.
- Modified BindGraphicsStorageBuffer to return false on invalid buffer ID.,
- ConfigureImpl (both OpenGL and Vulkan) now propagates binding failure.,
- Pipeline::Configure returns false if CBUF binding fails.,
- PrepareDraw cancels rendering if pipeline configuration fails.,
This avoids undefined GPU behavior, draw corruption, or crashes caused by uninitialized or invalid constant buffer (CBUF0) access, particularly in games with faulty or missing shader bindings.
Eden Collaborator: <edencollaborator@eden-emu.org>
Authored-by: CamilleLaVey <camillelavey@eden-emu.org>
Signed-off-by: Bix <bix@bixed.xyz>
Co-authored-by: Bix <114880614+Bixbr@users.noreply.github.com>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2
Co-authored-by: Ghost <>
Co-committed-by: Ghost <>
2025-07-13 19:27:39 +02:00
lizzie
5091759a47
[vk, opengl] defer checks to topmost call (avoid unnecessary call) ( #40 )
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Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/40
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-13 03:40:48 +02:00
Gamer64
a002730d68
[VK] Rework SPIRV Shader Optimization ( #238 )
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The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
2025-07-03 01:13:33 +00:00
JPikachu
2946cdbd2d
renderer: add area sampling scaling method ( #201 )
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Adds Area Sampling to the list of scaling options. Works well to achieve a high-quality, smooth super-sampling effect. Dolphin has had this for a while and so has Ryujinx, so lui decided to port it.
Adapted from these two PRs:
https://github.com/Ryujinx/Ryujinx/pull/7304
https://github.com/dolphin-emu/dolphin/pull/11999
Credit: Torzu, lui
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/57
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/201
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-21 13:35:04 +00:00
swurl
f786802b9b
User Data Migration from Citron, Sudachi, and Yuzu ( #91 )
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Includes citron, sudachi, yuzu
currently broken, because the eden dir is always made early?
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/91
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-08 22:16:07 +00:00
MrPurple666
b695ca5a2a
Revert some wip changes
2025-04-28 16:14:42 -03:00
Zephyron
991770b84f
build: fix linux compilation
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- Removes unnecessary \ from Copyright Line Causing Linux Builds To Fail
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:37:27 -03:00
Zephyron
c57a5fef92
WIP: Enhance shader compilation performance and control
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This commit adds new settings and optimizations for shader compilation:
- Add new settings:
- use_enhanced_shader_building: Enable enhanced shader compilation
- shader_compilation_priority: Control shader compilation priority
- Improve shader compilation performance:
- Optimize worker thread allocation based on CPU cores
- Add smarter async shader compilation heuristics
- Prioritize vertex and fragment shader compilation
- Add performance tracking and logging
- Add performance monitoring:
- Track shader compilation times
- Log slow shader compilations
- Monitor async shader compilation statistics
This is a work in progress commit. Further optimizations and refinements
will be needed based on testing and feedback.
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:37:11 -03:00
Pavel Barabanov
38737f26e5
Optimize SpiriV output
2025-04-12 22:54:32 -03:00
JPikachu
52eab40fc8
Implement LogicOP Workaround for Vulkan on AMD GPUs
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This fixes black sewers in Paper Mario: TTYD
Credit: Antique - [Sudachi] Dev (https://sudachi.emuplace.app/ )
2025-04-08 19:17:28 +02:00
darktux
2032d035a3
Removed telemetry and anonymized SCM (git) strings
2025-04-04 03:40:47 +02:00
darktux
616619c8f7
Port changes from Early Access
2025-04-04 03:40:46 +02:00
liamwhite
a918ce6fe9
vk_rasterizer: flip scissor y on lower left origin mode ( #13122 )
2024-02-27 15:40:33 +01:00
Liam
71a6d3596a
renderer_opengl: declare geometry stream support in profile
2024-02-26 11:18:30 -05:00
FearlessTobi
4d55e58ee4
scope_exit: Make constexpr
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Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
2024-02-19 16:00:46 +01:00
Liam
ba17a8c2b8
gpu: dependency-inject scaling/antialiasing filter state for capture layers
2024-02-09 09:20:53 -05:00
Liam
ce72818075
nvnflinger/gpu: implement applet capture
2024-02-09 09:20:53 -05:00
Liam
1c32e4157c
nvnflinger/gpu: implement blending
2024-02-09 09:20:53 -05:00
Liam
85abd0243e
video_core: defensively program around unmapped device pointers
2024-02-09 09:20:53 -05:00
Fernando Sahmkow
80d505b5cf
Buffer Cache: Refactor to use Range sets instead
2024-02-05 11:06:52 +01:00
Fernando Sahmkow
4d97c54676
VideoCore: Move Slot Vector to Common
2024-02-04 20:01:47 +01:00
Liam
5ec76db392
nvnflinger/gpu: implement layer stack composition
2024-01-31 11:27:21 -05:00
Liam
d2f98ce312
renderer_opengl: implement layer stack composition
2024-01-31 11:27:21 -05:00
Liam
2a314f9e2e
renderer_opengl: split up blit screen resources into antialias and window adapt passes
2024-01-31 11:27:21 -05:00
Liam
64eb14d45a
renderer_opengl: move out ownership of FSR resources
2024-01-31 11:27:21 -05:00
Liam
dbcfa26891
renderer_opengl: move out FSR shader source construction
2024-01-31 11:27:20 -05:00
Liam
bd9c228844
renderer_opengl: split out FXAA
2024-01-31 11:27:20 -05:00
Liam
5d9ae38249
renderer_opengl: split out SMAA
2024-01-31 11:27:20 -05:00
Liam
e8fa898313
renderer_opengl: isolate core presentation code
2024-01-31 11:27:20 -05:00
Liam
cd8049a5e2
video_core: consistently account for resolution scaling when rendering
2024-01-31 11:27:20 -05:00
Liam
84678c7014
video_core: simplify accelerated surface fetch and crop handling between APIs
2024-01-31 11:27:20 -05:00
Fernando Sahmkow
241c64e43b
Core: Eliminate core/memory dependancies.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
b206089ea7
Core: Clang format and other small issues.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
f11218a03e
SMMU: Implement physical memory mirroring
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
9db159da71
SMMU: Initial adaptation to video_core.
2024-01-18 21:12:30 -05:00
liamwhite
8da33ba38a
Merge pull request #12437 from ameerj/gl-amd-fixes
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OpenGL: Fixes and workaround updates for AMD
2024-01-04 15:53:44 -05:00
liamwhite
8502b07266
Merge pull request #12415 from ameerj/ogl-draw-auto
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gl_rasterizer: Implement DrawTransformFeedback macro
2023-12-26 11:45:25 -05:00
liamwhite
84a1054801
Merge pull request #12412 from ameerj/gl-query-prims
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OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries
2023-12-22 11:42:05 -05:00
Liam
a952270b5c
shader_recompiler: use float image operations on load/store when required
2023-12-21 14:34:46 -05:00
Ameer J
b09ab3540d
gl_device: Remove AMD blacklists that are no longer applicable
2023-12-20 18:19:15 -05:00
Fernando S
18b7ed6453
Merge pull request #12403 from liamwhite/clipdistance
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shader_recompiler: use minimal clip distance array
2023-12-20 18:45:20 +01:00
Ameer J
ecd92c9b2b
gl_rasterizer: Less spammy log for unimplemented resets
2023-12-20 11:51:44 -05:00
Ameer J
2fc6f3fcfd
gl_rasterizer: Implement DrawTransformFeedback macro
2023-12-19 19:54:57 -05:00
Ameer J
d5b1a5f27d
OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries
2023-12-19 17:32:31 -05:00
Ameer J
5fea802712
gl_rasterizer: Silence spammy logs
2023-12-19 17:13:23 -05:00
Ameer J
86b262e42d
gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memory
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Workaround Nvidia drivers complaining when a buffer is bound as both a vertex buffer and transform feedback buffer
2023-12-19 17:13:23 -05:00
Liam
6611ba122b
shader_recompiler: ignore clip distances beyond driver support level
2023-12-18 22:25:14 -05:00
Ameer J
ede1dd9d8b
gl_buffer_cache: Fix tfb binding typo
2023-12-16 12:48:21 -05:00
Liam
eb10ce6fdd
renderer_opengl: remove srgb conversion logic
2023-12-03 17:08:25 -05:00