bunnei
95fff8fd23
Merge pull request #2196 from DarkLordZach/web-applet-esc
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web_browser: Add shortcut to Enter key to exit applet
2019-03-07 15:32:32 -05:00
bunnei
0d8c21f892
Merge pull request #2205 from FearlessTobi/docked-undocked-hotkey
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yuzu: add a hotkey to switch between undocked and docked mode
2019-03-07 11:33:24 -05:00
bunnei
757fd21d98
Merge pull request #2055 from bunnei/gpu-thread
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Asynchronous GPU command processing
2019-03-07 10:41:53 -05:00
bunnei
1945456cc7
bootmanager: Ensure that we have a context for shader loading.
2019-03-06 21:48:56 -05:00
bunnei
d6be1f1a53
Merge pull request #2190 from lioncash/ogl-global
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core: Remove the global telemetry accessor function
2019-03-06 21:41:53 -05:00
bunnei
300139799f
settings: Add new graphics setting for use_asynchronous_gpu_emulation.
2019-03-06 21:09:09 -05:00
fearlessTobi
2851d41838
yuzu: add a hotkey to switch between undocked and docked mode
2019-03-06 19:31:23 +01:00
Lioncash
2c92a30baa
yuzu/debugger/wait_tree: Remove use of global CurrentProcess accessor
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We already have the thread instance that was created under the current
process, so we can just pass the handle table of it along to retrieve
the owner of the mutex.
2019-03-05 21:52:21 -05:00
Zach Hilman
91b36c026a
web_browser: Add shortcut to Enter key to exit applet
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Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen.
2019-03-04 18:26:28 -05:00
Lioncash
de68ab9139
yuzu: Remove usage of the global telemetry accessor
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In these cases the system object is nearby, and in the other, the
long-form of accessing the telemetry instance is already used, so we can
get rid of the use of the global accessor.
2019-03-04 10:24:13 -05:00
Mat M
825e0b0a65
Merge pull request #2154 from FearlessTobi/port-4647
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Port citra-emu/citra#4647 : "citra_qt/main: make SPEED_LIMIT_STEP static constexpr"
2019-03-02 14:46:04 -05:00
fearlessTobi
aba454bcac
citra_qt/main: make SPEED_LIMIT_STEP static constexpr
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MSVC does not seem to like using constexpr values in a lambda that were declared outside of it.
Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values.
After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue.
Trying the suggested fix to make the variable static constexpr also fixes the bug here.
2019-03-02 17:43:19 +01:00
Lioncash
9c6a7d3ebe
yuzu/compatdb: Remove unused lambda capture
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Silences a compiler warning with clang.
2019-02-27 11:30:36 -05:00
Lioncash
39eccc0286
common/vector_math: Move Vec[x] types into the Common namespace
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These types are within the common library, so they should be using the
Common namespace.
2019-02-26 22:38:36 -05:00
ReinUsesLisp
471ebf0757
loading_screen: Unchunk progress bar
2019-02-06 22:23:40 -03:00
ReinUsesLisp
f1e717fbee
gl_shader_cache: Link loading screen with disk shader cache load
2019-02-06 22:23:40 -03:00
ReinUsesLisp
1342998379
settings: Hide shader cache behind a setting
2019-02-06 22:20:57 -03:00
bunnei
784bb782f5
Merge pull request #2057 from FearlessTobi/port-4586
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Port citra-emu/citra#4586 : "Use QPixmap/QIcon for background color selection button"
2019-02-06 12:37:57 -05:00
bunnei
4e72e46332
Merge pull request #2086 from FearlessTobi/port-4583
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Port citra-emu/citra#4583 : "citra_qt: Fix saving screenshot when no file extension is provided"
2019-02-06 12:33:35 -05:00
bunnei
a62bb70902
Merge pull request #2088 from jroweboy/h
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QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 21:06:39 -05:00
James Rowe
4d5b53faab
QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 18:24:15 -07:00
xperia64
a65c9b1f55
Fix crash when no files are selected
2019-02-05 22:40:23 +01:00
xperia64
1fd1f7a053
Add file extension to screenshot filename if not provided
2019-02-05 22:31:37 +01:00
Lioncash
c6d2828c74
kernel: Remove the Timer class
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A holdover from citra, the Horizon kernel on the switch has no
prominent kernel object that functions as a timer. At least not
to the degree of sophistication that this class provided.
As such, this can be removed entirely. This class also wasn't used at
all in any meaningful way within the core, so this was just code sitting
around doing nothing. This also allows removing a few things from the
main KernelCore class that allows it to use slightly less resources
overall (though very minor and not anything really noticeable).
2019-01-31 23:05:15 -05:00
xperia64
029dc66786
Use QPixmap/QIcon for background color selection button
2019-01-26 15:08:54 +01:00
bunnei
5a398e299c
Merge pull request #2054 from bunnei/scope-context-refactor
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frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 -05:00
bunnei
674ebdda6a
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 19:19:23 -05:00
zhupengfei
c63f74ed1d
citra_qt: Log settings on launch
2019-01-22 23:35:38 +01:00
bunnei
1ee7b6cfed
Merge pull request #2035 from lioncash/fwd-decl
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yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21 17:31:07 -05:00
James Rowe
d6c9eb7510
Change const char* to const char[]
2019-01-21 10:28:32 -07:00
James Rowe
67076bc07b
Fix mingw compile error and warnings
2019-01-21 09:39:45 -07:00
James Rowe
cf6cbd8c26
Add fade out effect to the loading screen
2019-01-21 09:20:16 -07:00
James Rowe
b3bba1e52c
Set Minimum Size to the same as renderwindow
2019-01-21 08:51:37 -07:00
James Rowe
681b9f8407
Remove blue box around loading screen
2019-01-21 08:50:23 -07:00
James Rowe
d152eea254
Change the background color of Stage Complete to yuzu blue
2019-01-20 19:14:14 -07:00
James Rowe
059ece9d03
Rename step 1 and step 2 to be a little more descriptive
2019-01-20 18:40:25 -07:00
James Rowe
c7516a14eb
Prevent estimated time from flashing after slow shader compilation starts
2019-01-20 18:31:35 -07:00
James Rowe
4084b0caec
Move progress bar style into constexpr strings
2019-01-20 18:20:21 -07:00
James Rowe
b2e68f104e
Hide progress bar on Prepare step
2019-01-20 15:09:14 -07:00
James Rowe
a923e54655
QT: Upgrade the Loading Bar to look much better
2019-01-20 14:47:35 -07:00
bunnei
04a65c6ad0
Merge pull request #2034 from jroweboy/loading-widget
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QT Frontend: Add a Loading screen with progressbar
2019-01-20 15:45:07 -05:00
bunnei
0170f40682
Merge pull request #2032 from lioncash/web
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yuzu/configuration/configure_web: Amend verification string
2019-01-20 13:26:47 -05:00
James Rowe
cdf5da57aa
Add a workaround if QMovie isn't available
2019-01-19 23:34:03 -07:00
James Rowe
bd16d2c0cc
QT Frontend: Add a Loading screen with progressbar
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With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.
Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
Lioncash
bf796fd5dd
yuzu/configuration/configure_input_player: Forward declare types where applicable
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Allows removing the inclusion of the main input common header from the
UI config header.
2019-01-17 12:08:15 -05:00
Lioncash
f056cb73ac
yuzu/configuration/configure_touchscreen_advanced: Remove unnecessary header inclusions
2019-01-17 12:02:01 -05:00
Lioncash
3f2d25b44a
yuzu/configuration/configure_per_general: Remove unused header inclusions
2019-01-17 11:58:43 -05:00
Lioncash
eeb04e75e2
yuzu/configuration/configure_debug: Remove unused header inclusions
2019-01-17 11:51:47 -05:00
Lioncash
f567ed92e5
yuzu/configuration/configure_system: Remove unused header inclusions
2019-01-17 11:50:57 -05:00
Lioncash
274f074ed5
yuzu/configuration/configure_web: Remove an unused lambda capture
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'this' isn't actually used within the lambda, since what we need
from the class is already assigned within the capture section of
the lambda.
2019-01-17 11:39:49 -05:00