ReinUsesLisp
26abf8ce57
buffer_cache: Avoid passing references of shared pointers and misc style changes
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Instead of using as template argument a shared pointer, use the
underlying type and manage shared pointers explicitly. This can make
removing shared pointers from the cache more easy.
While we are at it, make some misc style changes and general
improvements (like insert_or_assign instead of operator[] + operator=).
2020-06-09 18:30:49 -03:00
Rodrigo Locatti
a36918e60b
Merge pull request #4034 from ReinUsesLisp/storage-texels
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vk_rasterizer: Implement storage texels and atomic image operations
2020-06-07 18:43:24 -03:00
bunnei
55d09a4d29
Merge pull request #4013 from ReinUsesLisp/skip-no-xfb
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vk_rasterizer: Skip transform feedbacks when extension is unavailable
2020-06-05 11:14:36 -04:00
ReinUsesLisp
cdc76c7bc2
vk_shader_decompiler: Implement atomic image operations
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Implement atomic operations on images.
On GLSL these are atomicImage* functions (e.g. atomicImageAdd).
2020-06-02 02:20:02 -03:00
ReinUsesLisp
9e8584146e
vk_rasterizer: Implement storage texels
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This is the equivalent of an image buffer on OpenGL.
- Used by Octopath Traveler
2020-06-02 02:16:33 -03:00
ReinUsesLisp
6ae8c1fb05
maxwell_to_vk: Add R16UI image format
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- Used by Octopath Traveler
2020-06-02 02:15:20 -03:00
bunnei
26beb58fe3
Merge pull request #3996 from ReinUsesLisp/front-faces
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fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces
2020-06-01 14:04:35 -04:00
bunnei
5da79d86bf
Merge pull request #3930 from ReinUsesLisp/animal-borders
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vk_rasterizer: Implement constant attributes
2020-05-31 18:40:17 -04:00
bunnei
51b91cc0d9
Merge pull request #3982 from ReinUsesLisp/membar-cts
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shader/other: Implement MEMBAR.CTS
2020-05-30 11:51:42 -04:00
ReinUsesLisp
80f687a811
vk_rasterizer: Skip transform feedbacks when extension is unavailable
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Avoids calling transform feedback procedures when
VK_EXT_transform_feedback is not available.
2020-05-29 03:05:29 -03:00
bunnei
f984cf489f
Merge pull request #3991 from ReinUsesLisp/depth-sampling
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texture_cache: Implement depth stencil texture swizzles
2020-05-28 23:33:38 -04:00
bunnei
cd2ce9ed2d
Merge pull request #3961 from Morph1984/bgra8_srgb
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maxwell_to_vk: Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM
2020-05-27 16:44:22 -04:00
ReinUsesLisp
6e0420fe20
shader/other: Implement MEMBAR.CTS
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This silences an assertion we were hitting and uses workgroup memory
barriers when the game requests it.
2020-05-27 00:19:45 -03:00
ReinUsesLisp
ed74f3008b
texture_cache: Implement depth stencil texture swizzles
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Stop ignoring image swizzles on depth and stencil images.
This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL
texture changes swizzles twice before being used. A proper fix would be
having a small texture view cache for this like we do on Vulkan.
2020-05-26 17:44:50 -03:00
ReinUsesLisp
c4b6e36a00
fixed_pipeline_state: Remove unnecessary check for front faces flip
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The check to flip faces when viewports are negative were a left over
from the old OpenGL code. This is not required on Vulkan where we have
negative viewports.
2020-05-26 16:32:27 -03:00
bunnei
cb82125d87
Merge pull request #3981 from ReinUsesLisp/bar
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shader/other: Implement BAR.SYNC 0x0
2020-05-26 14:40:13 -04:00
bunnei
2736532246
Merge pull request #3978 from ReinUsesLisp/write-rz
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shader_decompiler: Visit source nodes even when they assign to RZ
2020-05-25 21:31:33 -04:00
bunnei
e3855321f7
Merge pull request #3905 from FernandoS27/vulkan-fix
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Correct a series of crashes and intructions on Async GPU and Vulkan Pipeline
2020-05-24 15:23:38 -04:00
bunnei
9995a05e94
Merge pull request #3979 from ReinUsesLisp/thread-group
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shader/other: Implement thread comparisons (NV_shader_thread_group)
2020-05-24 00:33:06 -04:00
ReinUsesLisp
5db0df833a
shader/other: Implement BAR.SYNC 0x0
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Trivially implement this particular case of BAR. Unless games use OpenCL
or CUDA barriers, we shouldn't hit any other case here.
2020-05-21 23:20:43 -03:00
ReinUsesLisp
d4ba9c4fe5
shader/other: Implement thread comparisons (NV_shader_thread_group)
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Hardware S2R special registers match gl_Thread*MaskNV. We can trivially
implement these using Nvidia's extension on OpenGL or naively stubbing
them with the ARB instructions to match. This might cause issues if the
host device warp size doesn't match Nvidia's. That said, this is
unlikely on proper shaders.
Refer to the attached url for more documentation about these flags.
https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_thread_group.txt
2020-05-21 23:18:37 -03:00
ReinUsesLisp
20f8c8dfff
shader_decompiler: Visit source nodes even when they assign to RZ
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Some operations like atomicMin were ignored because they returned were
being stored to RZ. This operations have a side effect and it was being
ignored.
2020-05-21 23:16:03 -03:00
ReinUsesLisp
262aea9b19
vk_shader_decompiler: Don't assert for void returns
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Atomic instructions can be used without returning anything and this is
valid code. Remove the assert.
2020-05-21 23:16:03 -03:00
ReinUsesLisp
7a45f97357
buffer_cache: Use boost::intrusive::set for caching
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Instead of using boost::icl::interval_map for caching, use
boost::intrusive::set. interval_map is intended as a container where the
keys can overlap with one another; we don't need this for caching
buffers and a std::set-like data structure that allows us to search with
lower_bound is enough.
2020-05-21 16:44:00 -03:00
Morph
e54e7d322e
maxwell_to_vk: Add format B8G8R8A8_SRGB
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Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM
Used by Bravely Default II
2020-05-18 13:02:09 -04:00
ReinUsesLisp
635a3add8b
vk_rasterizer: Match OpenGL's FlushAndInvalidate behavior
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Match OpenGL's behavior. This can fix or simplify bisecting issues on
Vulkan.
2020-05-15 20:40:08 -03:00
bunnei
b0d4fdb600
Merge pull request #3899 from ReinUsesLisp/float-comparisons
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shader_ir: Add separate instructions for ordered and unordered comparisons and fix NE on GLSL
2020-05-13 09:51:14 -04:00
ReinUsesLisp
a7c7f48177
vk_rasterizer: Implement constant attributes
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Constant attributes (in OpenGL known disabled attributes) are not
supported on Vulkan, even with extensions. To emulate this behavior we
return zero on reads from disabled vertex attributes in shader code.
This has no caching cost because attribute formats are not dynamic state
on Vulkan and we have to store it in the pipeline cache anyway.
- Fixes Animal Crossing: New Horizons terrain borders
2020-05-13 04:36:47 -03:00
ReinUsesLisp
305164eaac
vk_rasterizer: Remove buffer check in attribute selection
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This was a left over from OpenGL when disabled buffers where not properly
emulated. We no longer have to assert this as it is checked in vertex
buffer initialization.
2020-05-13 04:36:47 -03:00
bunnei
250593c05d
Merge pull request #3816 from ReinUsesLisp/vk-rasterizer-enable
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vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
2020-05-11 18:22:51 -04:00
Fernando Sahmkow
5c9ab7d1e2
VkPipelineCache: Use a null shader on invalid address.
2020-05-09 20:51:34 -04:00
Fernando Sahmkow
a14e93d0ba
VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.
2020-05-09 19:25:29 -04:00
Rodrigo Locatti
bab843f4e9
Merge pull request #3839 from Morph1984/r8g8ui
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texture: Implement R8G8UI
2020-05-09 05:28:55 -03:00
ReinUsesLisp
d8598a8717
shader_ir: Separate float-point comparisons in ordered and unordered
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This allows us to use native SPIR-V instructions without having to
manually check for NAN.
2020-05-09 04:55:15 -03:00
bunnei
c8a4398fe8
Merge pull request #3842 from makigumo/maxwell_to_vk_vertexattribute_signed_int
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maxwell_to_vk: implement missing signed int formats
2020-05-09 00:36:09 -04:00
bunnei
4fb531a576
Merge pull request #3885 from ReinUsesLisp/viewport-swizzles
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video_core: Implement viewport swizzles with NV_viewport_swizzle
2020-05-08 15:16:53 -04:00
ReinUsesLisp
aa86309d15
vk_sampler_cache: Use VK_EXT_custom_border_color when available
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This should fix grass interactions on Breath of the Wild on Vulkan.
It is currently untested against validation layers.
Nvidia's Windows 443.09 beta driver or Linux 440.66.12 is required for
now.
2020-05-04 20:49:23 -03:00
ReinUsesLisp
1f5d41ac05
vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle
2020-05-04 18:31:17 -03:00
bunnei
99075400e3
Merge pull request #3808 from ReinUsesLisp/wait-for-idle
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{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-05-03 02:43:18 -04:00
bunnei
18a1e885a1
Merge pull request #3732 from lioncash/header
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vulkan: Remove unnecessary includes
2020-05-02 01:36:57 -04:00
bunnei
716a999346
Merge pull request #3809 from ReinUsesLisp/empty-index
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vk_rasterizer: Skip index buffer setup when vertices are zero
2020-05-02 01:21:57 -04:00
ReinUsesLisp
02e6cc9247
vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
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We can simply enable rasterizer discard matching the current pipeline
key.
2020-05-02 01:47:25 -03:00
bunnei
33a218bea2
Merge pull request #3693 from ReinUsesLisp/clean-samplers
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shader/texture: Support multiple unknown sampler properties
2020-05-02 00:45:41 -04:00
Dan
712c96db1a
maxwell_to_vk: implement missing signed int formats
2020-04-30 23:39:16 +02:00
Morph
6665cd04f1
texture: Implement R8G8UI
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- Used by The Walking Dead: The Final Season
2020-04-30 13:19:36 -04:00
bunnei
6a57e5fc49
Merge pull request #3807 from ReinUsesLisp/fix-depth-clamp
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maxwell_3d: Fix depth clamping register
2020-04-30 13:07:31 -04:00
bunnei
e043a955f1
Merge pull request #3799 from ReinUsesLisp/iadd-cc
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shader: Implement P2R CC, IADD Rd.CC and IADD.X
2020-04-30 12:56:36 -04:00
bunnei
2765bb73a2
Merge pull request #3805 from ReinUsesLisp/preserve-contents
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texture_cache: Reintroduce preserve_contents accurately
2020-04-30 12:56:19 -04:00
Lioncash
a35345d217
vulkan: Remove unnecessary includes
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Reduces some header churn and reduces rebuilds when some header
internals change.
While we're at it we can also resolve a missing include in buffer_cache.
2020-04-28 21:54:46 -04:00
bunnei
510842d827
Merge pull request #3784 from ReinUsesLisp/shader-memory-util
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shader/memory_util: Deduplicate code
2020-04-28 12:05:50 -04:00