ReinUsesLisp
265eb2d076
surface_base: Split BreakDown into layered and non-layered variants
2019-06-20 21:36:12 -03:00
ReinUsesLisp
cd1a36021d
surface_base: Silence truncation warnings and minor renames and reordering
2019-06-20 21:36:12 -03:00
ReinUsesLisp
2f3aa02618
copy_params: Use constructor instead of C-like initialization
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
40325b2fd5
Correct Mipmaps View method in Texture Cache
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
27e8636b3e
Change texture_cache chaching from GPUAddr to CacheAddr
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This also reverses the changes to make invalidation and flushing through
the GPU address.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6d36712424
Corrections to Structural Matching
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The texture will now be reconstructed if the width only matches on GoB
alignment.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
7b8ddfb612
Implement Texture Cache V2
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b906c2d3ec
Correct Surface Base and Views for new Texture Cache
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
e341b78038
Add OGLTextureView
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
e8ac8ab2f5
Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr
2019-06-20 21:36:11 -03:00
ReinUsesLisp
05f039e9fb
texture_cache: Remove execution context copies from the texture cache
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This is done to simplify the OpenGL implementation, it is needed for
Vulkan.
2019-06-20 21:36:11 -03:00
ReinUsesLisp
dfe6cbac91
gl_texture_cache: Implement fermi copies
2019-06-20 21:36:11 -03:00
ReinUsesLisp
57cfa6b47a
texture_cache: Split texture cache into different files
2019-06-20 21:36:11 -03:00
ReinUsesLisp
4b3338b9d9
texture_cache: Move staging buffer into a generic implementation
2019-06-20 21:36:11 -03:00
ReinUsesLisp
b7df49efba
texture_cache: Flush 3D textures in the order they are drawn
2019-06-20 21:36:11 -03:00
ReinUsesLisp
1b91e86f65
gl_texture_cache: Minor changes
2019-06-20 21:36:11 -03:00
ReinUsesLisp
b91d2263d4
gl_texture_cache: Add copy from multiple overlaps into a single surface
2019-06-20 21:36:11 -03:00
ReinUsesLisp
4543864bae
gl_texture_cache: Attach surface textures instead of views
2019-06-20 21:36:11 -03:00
ReinUsesLisp
f46a979f19
gl_texture_cache: Add fast copy path
2019-06-20 21:36:11 -03:00
ReinUsesLisp
3b430b5605
gl_texture_cache: Initial implementation
2019-06-20 21:36:11 -03:00
bunnei
8516ab7e90
Merge pull request #2591 from lioncash/record
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core: Remove unused CiTrace source files
2019-06-19 22:28:26 -04:00
Lioncash
0b24f6f253
core: Remove unused CiTrace source files
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These source files have been unused for the entire lifecycle of the
project. They're a hold-over from Citra and only add to the build time
of the project, so they can be removed.
There's also likely no way this would ever work in yuzu in its current
form without revamping quite a bit of it, given how different the GPU on
the Switch is compared to the 3DS.
2019-06-18 16:57:59 -04:00
bunnei
09db6b31f3
Merge pull request #2562 from ReinUsesLisp/split-cbuf-upload
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video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-17 22:35:04 -04:00
Zach Hilman
00db7eb265
Merge pull request #2538 from ReinUsesLisp/ssy-pbk
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shader: Split SSY and PBK stack
2019-06-15 20:30:13 -04:00
bunnei
1d0378459b
Merge pull request #2572 from FernandoS27/gpu-mem
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GPUVM: Correct GPU VM virtual address space
2019-06-11 21:09:57 -04:00
Fernando Sahmkow
ab3bb046a8
GPUVM: Correct GPU VM virtual address space
2019-06-09 17:47:15 -04:00
ReinUsesLisp
51d624bf2c
kepler_compute: Use std::array for cbuf info
2019-06-07 20:36:22 -03:00
ReinUsesLisp
667ecbda37
kepler_compute: Fix block_dim_x encoding
2019-06-07 20:35:46 -03:00
ReinUsesLisp
e6d3f9c589
gl_rasterizer: Remove unused parameters in descriptor uploads
2019-06-07 19:52:16 -03:00
ReinUsesLisp
1073b32300
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-07 19:47:15 -03:00
Zach Hilman
3c639f5ff1
Merge pull request #2514 from ReinUsesLisp/opengl-compat
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video_core: Drop OpenGL core in favor of OpenGL compatibility
2019-06-07 17:23:25 -04:00
ReinUsesLisp
e8bd976b4d
shader: Split SSY and PBK stack
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Hardware testing revealed that SSY and PBK push to a different stack,
allowing code like this:
SSY label1;
PBK label2;
SYNC;
label1: PBK;
label2: EXIT;
2019-06-07 02:18:27 -03:00
ReinUsesLisp
419d5bf5db
shader/node: Minor changes
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Reflect std::shared_ptr nature of Node on initializers and remove
constant members in nodes.
Add some commentaries.
2019-06-06 20:03:33 -03:00
ReinUsesLisp
056ff86fc9
shader: Move Node declarations out of the shader IR header
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Analysis passes do not have a good reason to depend on shader_ir.h to
work on top of nodes. This splits node-related declarations to their own
file and leaves the IR in shader_ir.h
2019-06-06 20:02:37 -03:00
ReinUsesLisp
fd392543e8
shader: Use shared_ptr to store nodes and move initialization to file
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Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.
This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00
bunnei
72f09c55a8
Merge pull request #2520 from ReinUsesLisp/vulkan-refresh
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vk_device,vk_shader_decompiler: Miscellaneous changes
2019-06-05 18:10:00 -04:00
bunnei
c371527ae8
Merge pull request #2540 from ReinUsesLisp/remove-guest-position
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gl_shader_decompiler: Remove guest "position" varying
2019-06-05 18:07:23 -04:00
bunnei
94cf5f427a
Merge pull request #2512 from ReinUsesLisp/comp-indexing
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gl_shader_decompiler: Pessimize uniform buffer access on AMD's prorpietary driver
2019-06-05 18:02:30 -04:00
Zach Hilman
4facf2a3ee
Merge pull request #2545 from lioncash/timing
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core/core_timing_util: Use std::chrono types for specifying time units
2019-06-05 15:52:37 -04:00
Zach Hilman
c37c5f2262
Merge pull request #2534 from ReinUsesLisp/shader-cleanup
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gl_shader_cache: Minor style changes
2019-06-05 15:28:34 -04:00
Lioncash
97882b84a8
core/core_timing_util: Use std::chrono types for specifying time units
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Makes the interface more type-safe and consistent in terms of return
values.
2019-06-04 20:31:24 -04:00
Fernando Sahmkow
a8250f511b
shader_bytecode: Mark EXIT as flow instruction
2019-06-04 12:18:35 -04:00
ReinUsesLisp
ebbc9d3ee1
gl_shader_decompiler: Remove guest "position" varying
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"position" was being written but not read anywhere besides geometry
shaders, where it had the same value as gl_Position.
This commit replaces "position" with gl_Position, reducing the
complexity of our code and the emitted GLSL code.
2019-06-03 01:01:34 -03:00
ReinUsesLisp
ca5758de77
gl_shader_cache: Store a system class and drop global accessors
2019-05-30 14:01:40 -03:00
ReinUsesLisp
07e1a695c8
gl_shader_cache: Add commentaries explaining the intention in shaders creation
2019-05-30 13:58:38 -03:00
ReinUsesLisp
165b4307ea
gl_shader_cache: Flip if condition in GetStageProgram to reduce indentation
2019-05-30 13:56:03 -03:00
ReinUsesLisp
1423e5d59d
gl_buffer_cache: Remove unused ReserveMemory method
2019-05-30 13:21:01 -03:00
ReinUsesLisp
3466bf45e8
maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
2019-05-30 13:21:01 -03:00
ReinUsesLisp
af55acef7b
gl_rasterizer: Move alpha testing to the OpenGL pipeline
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Removes the alpha testing code from each fragment shader invocation.
2019-05-30 13:21:01 -03:00
ReinUsesLisp
8bd24371a3
gl_rasterizer: Use GL_QUADS to emulate quads rendering
2019-05-30 13:21:01 -03:00