Commit graph

46 commits

Author SHA1 Message Date
lizzie
3141019fcd
[qt, util] Change default units from units of 1024 (MiB, KiB) to 1000 (MB, KB) (#2882)
Better for readability of these units? Perhaps
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2882
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-07 00:29:37 +01:00
crueter
08f3639c80
[desktop, fs] main_window separation; fix Ryujinx save data link issues (#2929)
Some genius decided to put the entire MainWindow class into main.h and
main.cpp, which is not only horrific practice but also completely
destroys clangd beyond repair. Please, just don't do this.

(this will probably merge conflict to hell and back)

Also, fixes a bunch of issues with Ryujinx save data link:
- Paths with spaces would cause mklink to fail
- Add support for portable directories
- Symlink detection was incorrect sometimes(????)
- Some other stuff I'm forgetting

Furthermore, when selecting "From Eden" and attempting to save in Ryujinx, Ryujinx would destroy the link for... some reason? So to get around this we just copy the Eden data to Ryujinx then treat it like a "From Ryujinx" op

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2929
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-11-09 18:07:38 +01:00
lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-09 20:47:49 +02:00
lizzie
7ca197d900
[qt, compat] fix freedesktop stuffs on Solaris/OpenBSD (#360)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/360
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-30 23:08:04 +02:00
crueter
982b171f30
[desktop] fix random qt annoyances (#226)
Removes that silly QLayout message and improves consistency thereof for
other QLayouts

Still work to be done but this is all that's needed rn

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/226
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-08-08 01:25:00 +02:00
german77
194746c558 service: hid: Create abstracted pad structure 2024-01-11 19:35:04 -06:00
Narr the Reg
146975c880 hid_core: Move hid to it's own subproject 2024-01-05 11:41:15 -06:00
Liam
4699324651 qt: fix linux build 2023-11-19 11:49:51 -05:00
boludoz
9a32963e1e Typing and formatting errors fixed. 2023-10-15 20:57:06 -03:00
boludoz
ec4766d6e6 Unnecessary feature removed 2023-10-15 14:44:23 -03:00
boludoz
3c88da66a3 Fixes and improvements 2023-10-15 03:16:29 -03:00
boludoz
0163900fe5 Improved shortcut: add games in applist for Windows, question for start game at fullscreen & better unicode support for some Windows path funcs. 2023-10-15 02:02:22 -03:00
Narr the Reg
04688d35fb yuzu: Save multiple resolutions per icon 2023-10-10 17:24:49 -06:00
FearlessTobi
bcc50c707c yuzu: Add desktop shortcut support for Windows
Allows creating desktop shortcuts with icons for yuzu games.

Co-Authored-By: Jeroen van Schijndel <13182141+roenyroeny@users.noreply.github.com>
2023-10-07 21:24:11 -04:00
Liam
5be8a74b0c general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
Morph
2a75968ff4 main: Convert to device independent coordinates for scaling
devicePixelRatioF() returns the scaling ratio when high dpi scaling is enabled.
When high dpi scaling is enabled, the raw screen coordinate system is scaled to device independent coordinates.
2023-01-25 21:16:05 -05:00
Morph
aeada1616a main: Globally disable the "?" button on dialogs
Sets the AA_DisableWindowContextHelpButton attribute to disable this useless button globally.
2023-01-25 01:12:50 -05:00
Liam
7934914a03 qt: use main window as close overlay parent 2022-12-21 19:27:11 -05:00
Liam
1eb9cb8ec3 qt: continue event loop during game close 2022-12-20 09:16:08 -05:00
Morph
08c6b65cf3 overlay_dialog: Avoid starting the input thread if non-interactive 2022-12-19 00:00:03 -05:00
Morph
0f67f22a6f overlay_dialog: Hide button dialog box when both buttons are hidden
This allows for the creation of a non-interactive dialog overlay to display system messages.
2022-12-18 23:54:56 -05:00
Andrea Pappacoda
6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
FearlessTobi
d5e6d1b576 network, yuzu: Make copyright headers SPDX-compliant 2022-07-25 21:59:31 +02:00
FearlessTobi
60008b680e yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
Morph
2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Merry
833b9e5fb8 yuzu/util: Replace lock_guard with scoped_lock 2022-04-07 19:44:07 +01:00
ameerj
012963c513 yuzu: Reduce unused includes 2022-03-20 02:25:09 -04:00
german77
47ca44ad1d yuzu: Add setting to disable controller navigation 2022-01-23 21:08:49 -06:00
german77
21872bec53 yuzu: Implement basic controller navigation 2021-12-02 15:17:44 -06:00
german77
35cb1c64a9 yuzu: Update overlay applet 2021-11-24 20:30:24 -06:00
Kewlan
667c113f10 limitable_input_dialog: Implement character limiter
When using GetText() you can now choose what set of characters the user can't enter.
2021-06-06 09:07:55 +02:00
Morph
c170ef2dc2 overlay_dialog: Add an overlay text dialog that accepts controller input
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
f658307735 general: Resolve C4062 warnings on MSVC 2021-01-09 14:46:35 -05:00
Morph
71b0d923e2 util: Add URL Request Interceptor for QWebEngine 2020-12-18 10:33:28 -05:00
Lioncash
82b996abf7 sequence_dialog: Reorganize the constructor
The previous code was all "smushed" together wasn't really grouped
together that well.

This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
2019-05-25 04:08:02 -04:00
Lioncash
6b913ce590 sequence_dialog: Remove unnecessary horizontal specifier
QDialogButtonBoxes are horizontal by default.
2019-05-25 04:07:56 -04:00
Lioncash
409e0499d5 yuzu/util: Specify string conversions explicitly
Allows the util code to build with implicit string conversions disabled.
2019-05-20 14:44:42 -04:00
Lioncash
a5125bd988 yuzu/util: Remove unused spinbox.cpp/.h
This has been left unused since the removal of the vestigial surface
viewer. Given it has no uses left, this can be removed as well.
2019-05-19 05:35:34 -04:00
Adityarup Laha
62287f8ee7 yuzu: Make hotkeys configurable via the GUI
* Adds a new Hotkeys tab in the Controls group.
* Double-click a Hotkey to rebind it.
2019-03-16 03:55:57 +01:00
Lioncash
eae8892b57 configure_system: Contrain profile usernames to 32 characters
Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.

Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
2018-10-31 02:05:00 -04:00
Lioncash
f2cd251780 yuzu/util: Antialias game list compatibility pixmaps
We pass a hint to the QPainter instance that we want anti-aliasing on
the compatibility icons, which prevents the circles from looking fairly
jagged, and actually makes them look circular.
2018-09-17 06:01:14 -04:00
fearlessTobi
f30bf4d48d Show game compatibility within yuzu 2018-08-29 15:42:53 +02:00
Lioncash
e11285c9a8 qt: Migrate to Qt 5 signal/slot connection syntax where applicable 2018-01-18 20:09:40 -05:00
MerryMage
41bfd994f6 clang-format 2018-01-16 18:05:21 +00:00
James Rowe
bd5740a721 Remove gpu debugger and get yuzu qt to compile 2018-01-12 19:11:04 -07:00
James Rowe
5dbd091a80 Massive removal of unused modules 2018-01-12 19:11:03 -07:00