Commit graph

2190 commits

Author SHA1 Message Date
Morph
08c6b65cf3 overlay_dialog: Avoid starting the input thread if non-interactive 2022-12-19 00:00:03 -05:00
Morph
0f67f22a6f overlay_dialog: Hide button dialog box when both buttons are hidden
This allows for the creation of a non-interactive dialog overlay to display system messages.
2022-12-18 23:54:56 -05:00
liamwhite
409afd3d02 Merge pull request #9469 from Rubo3/patch-1
Use execlp instead of execl to avoid failure
2022-12-18 11:46:43 -05:00
liamwhite
66fa19701d Merge pull request #9467 from german77/folder
yuzu: Remember last selected directory
2022-12-18 10:21:33 -05:00
Marco Rubin
ded2aae24f Use execlp instead of execl to avoid failure 2022-12-18 14:03:26 +00:00
german77
a96b380b09 yuzu: Remember last selected directory 2022-12-18 00:37:06 -06:00
german77
7510f5971a bootmanager: Use proper camera size 2022-12-18 00:13:18 -06:00
german77
ae453f0626 bootmanager: Encapsulate all QCamera code 2022-12-17 23:54:47 -06:00
german77
784d60966f yuzu: fix device name setting 2022-12-17 23:54:36 -06:00
Mai
0154e2a331 Merge pull request #9461 from liamwhite/wanative
qt: avoid setting WA_DontCreateNativeAncestors on all platforms
2022-12-17 21:07:01 +00:00
Mai
b1eb17011e Merge pull request #9454 from liamwhite/wayland-egl
qt: handle wayland-egl platform name
2022-12-17 21:05:46 +00:00
Liam
af59f5824b qt: avoid setting WA_DontCreateNativeAncestors on all platforms 2022-12-17 10:41:20 -05:00
liamwhite
ae502e2717 Merge pull request #9451 from ameerj/camera-data-array
camera: Use pre-allocated vector for camera data
2022-12-17 10:21:50 -05:00
ameerj
2d9fc5d05b camera: Use pre-allocated vector for camera data
And avoid an unnecessary copy
2022-12-16 18:00:47 -05:00
liamwhite
8cdadf8ac9 Merge pull request #6354 from ogniK5377/device-name
Set: Allow setting device nickname
2022-12-16 14:05:00 -05:00
liamwhite
36950ef442 Merge pull request #8605 from devsnek/graceful-shutdown
let games gracefully exit
2022-12-16 11:57:33 -05:00
liamwhite
657720ad64 Merge pull request #6769 from lat9nq/create-shortcut-2
yuzu qt, common: Add option to create game shortcuts on Linux
2022-12-16 11:57:16 -05:00
Liam
d0f8fff4e2 qt: handle wayland-egl platform name 2022-12-16 08:47:22 -05:00
Chloe Marcec
27a7d5a11a Set: Allow setting device nickname 2022-12-13 19:54:17 -05:00
lat9nq
0f3c2b69b0 main: Address review feedback
Moves icon path to ~/.local/share/icons, though I'm opting to avoid
using the game title for the icon and desktop entry name as that would
cause filenames such as
"yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
2022-12-13 19:23:54 -05:00
lat9nq
9af19c9b5e yuzu qt: Create shortcuts on Linux
This creates a Desktop Entry file and a PNG icon for the entry when the
user right-clicks a game and selects "Create Shortcut -> Create
{Application,Desktop} Shortcut". This uses the current executable's path
to create the shortcut.

yuzu qt: Add more error checking and OS gating for shortcuts

main: Remove FreeBSD gating for shortcuts

I'm not going to test FreeBSD, so I don't know if they follow
Freedesktop.org or not. I just have to let someone else verify that it
works there and let them enable it.

main: Move shortcut function to its own function

This function should really be in a common library, at least among
frontends.

main: Remove image manip references

main: Fix difference in MinGW and native GCC versions

main: Fix negation in creat shortcut

Addresses review comment

Co-authored-by: Jan Beich <jbeich@FreeBSD.org>

main: Re-enable freedesktop shorcuts for FreeBSD
2022-12-13 16:42:00 -05:00
Alexander Orzechowski
9e0510f77d gl_device: Use a more robust way to use strict context mode
Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
2022-12-13 15:01:51 -05:00
Alexander Orzechowski
cc07198519 OpenGL: Check for threading support
We need this.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski
976141ddcf wayland: Always use exclusive fullscreen
Wayland does not allow clients to choose their own size and position
on the screen. The concept of fullscreening an application by sizing
it to the screen and removing decorations does not exist. Use
exclusive fullscreen instead.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski
81602792e8 RenderWidget: Set WA_DontCreateNativeAncestors
Some windowing systems like wayland are designed to show hardware accellerated
surfaces as subsurfaces and not native windows.
2022-12-13 13:23:35 -05:00
Liam
2c6460d168 renderer_opengl: refactor context acquire 2022-12-13 13:23:23 -05:00
Liam
e9f112183b emu_thread: properly force shutdown for unresponsive guest programs 2022-12-12 21:38:20 -05:00
Gus Caplan
786ec95e5d let games gracefully exit 2022-12-12 21:18:32 -05:00
Narr the Reg
d68ca768b5 yuzu: Make unlimited frame rate non persistent between game boots 2022-12-12 19:21:30 -06:00
Mai
d5c1432409 Merge pull request #9419 from liamwhite/no-gl
cmake: make OpenGL loader optional
2022-12-11 21:09:52 +00:00
Liam
e4f8dbb3d4 cmake: make OpenGL loader optional
Co-authored-by: liushuyu <liushuyu@users.noreply.github.com>
2022-12-10 15:12:27 -05:00
Liam
292cc68b75 video_core: Integrate SMAA
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
merry
32b13dbca1 Merge pull request #9370 from liamwhite/break-unmapped
core: add option to break on unmapped access
2022-12-06 20:20:20 +00:00
liamwhite
a8a01d0723 Merge pull request #9390 from lioncash/keyboard
applets: Extract callback types into aliases
2022-12-06 11:26:53 -05:00
liamwhite
600df8e96e Merge pull request #9389 from lioncash/emumove
emulated_console/emulated_controller: std::move ParamPackage instances where applicable
2022-12-06 11:26:46 -05:00
liamwhite
ec6bca7a6f Merge pull request #9391 from abouvier/cmake-sdl
cmake: use sdl2 imported target
2022-12-06 09:58:48 -05:00
Lioncash
1ad43e68da configure_graphics: Make SPIRV backend string translatable
The parenthetical needs to be translatable, like with GLASM
2022-12-06 00:13:07 -05:00
Alexandre Bouvier
75f9183846 cmake: use sdl2 imported target 2022-12-06 01:26:30 +01:00
Lioncash
a3e4ad2cf5 applets/controller: Use aliases for callbacks 2022-12-05 19:06:04 -05:00
Lioncash
038b746678 applets/error: Use aliases for callbacks 2022-12-05 19:06:04 -05:00
Lioncash
259307a152 applets/profile_select: Use aliases for callbacks
Deduplicates callback definitions and situates it in one place.
2022-12-05 19:06:04 -05:00
Lioncash
5012cd2057 applets/web_browser: Use aliases for callbacks
Deduplicates a lot of long callback declarations
2022-12-05 19:06:04 -05:00
Lioncash
047c256fe4 applets/software_keyboard: Use aliases for callbacks
Deduplicates really long std::function declarations to make the
interface nicer to read.
2022-12-05 19:06:01 -05:00
Lioncash
7a349e99ee emulated_controller: Remove unused parameter in GetMappedDevices()
This isn't used, so it can be removed to make the function a little
nicer.
2022-12-05 18:27:18 -05:00
liamwhite
b4ef55753e Merge pull request #6833 from abouvier/unbundle
cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
liamwhite
caa1555bc2 Merge pull request #9273 from ameerj/per-game-profile
Configuration: Add per-game input profiles
2022-12-04 13:38:01 -05:00
Alexandre Bouvier
325a016cd2 cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
bunnei
d3e229ee9d Merge pull request #9344 from liamwhite/null
video_core: add null backend
2022-12-03 11:23:25 -08:00
liamwhite
c53a3d3f37 Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite
e20c5a0b7f Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00