Morph
08c6b65cf3
overlay_dialog: Avoid starting the input thread if non-interactive
2022-12-19 00:00:03 -05:00
Morph
0f67f22a6f
overlay_dialog: Hide button dialog box when both buttons are hidden
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This allows for the creation of a non-interactive dialog overlay to display system messages.
2022-12-18 23:54:56 -05:00
liamwhite
409afd3d02
Merge pull request #9469 from Rubo3/patch-1
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Use execlp instead of execl to avoid failure
2022-12-18 11:46:43 -05:00
liamwhite
66fa19701d
Merge pull request #9467 from german77/folder
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yuzu: Remember last selected directory
2022-12-18 10:21:33 -05:00
Marco Rubin
ded2aae24f
Use execlp instead of execl to avoid failure
2022-12-18 14:03:26 +00:00
german77
a96b380b09
yuzu: Remember last selected directory
2022-12-18 00:37:06 -06:00
german77
7510f5971a
bootmanager: Use proper camera size
2022-12-18 00:13:18 -06:00
german77
ae453f0626
bootmanager: Encapsulate all QCamera code
2022-12-17 23:54:47 -06:00
german77
784d60966f
yuzu: fix device name setting
2022-12-17 23:54:36 -06:00
Mai
0154e2a331
Merge pull request #9461 from liamwhite/wanative
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qt: avoid setting WA_DontCreateNativeAncestors on all platforms
2022-12-17 21:07:01 +00:00
Mai
b1eb17011e
Merge pull request #9454 from liamwhite/wayland-egl
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qt: handle wayland-egl platform name
2022-12-17 21:05:46 +00:00
Liam
af59f5824b
qt: avoid setting WA_DontCreateNativeAncestors on all platforms
2022-12-17 10:41:20 -05:00
liamwhite
ae502e2717
Merge pull request #9451 from ameerj/camera-data-array
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camera: Use pre-allocated vector for camera data
2022-12-17 10:21:50 -05:00
ameerj
2d9fc5d05b
camera: Use pre-allocated vector for camera data
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And avoid an unnecessary copy
2022-12-16 18:00:47 -05:00
liamwhite
8cdadf8ac9
Merge pull request #6354 from ogniK5377/device-name
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Set: Allow setting device nickname
2022-12-16 14:05:00 -05:00
liamwhite
36950ef442
Merge pull request #8605 from devsnek/graceful-shutdown
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let games gracefully exit
2022-12-16 11:57:33 -05:00
liamwhite
657720ad64
Merge pull request #6769 from lat9nq/create-shortcut-2
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yuzu qt, common: Add option to create game shortcuts on Linux
2022-12-16 11:57:16 -05:00
Liam
d0f8fff4e2
qt: handle wayland-egl platform name
2022-12-16 08:47:22 -05:00
Chloe Marcec
27a7d5a11a
Set: Allow setting device nickname
2022-12-13 19:54:17 -05:00
lat9nq
0f3c2b69b0
main: Address review feedback
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Moves icon path to ~/.local/share/icons, though I'm opting to avoid
using the game title for the icon and desktop entry name as that would
cause filenames such as
"yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
2022-12-13 19:23:54 -05:00
lat9nq
9af19c9b5e
yuzu qt: Create shortcuts on Linux
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This creates a Desktop Entry file and a PNG icon for the entry when the
user right-clicks a game and selects "Create Shortcut -> Create
{Application,Desktop} Shortcut". This uses the current executable's path
to create the shortcut.
yuzu qt: Add more error checking and OS gating for shortcuts
main: Remove FreeBSD gating for shortcuts
I'm not going to test FreeBSD, so I don't know if they follow
Freedesktop.org or not. I just have to let someone else verify that it
works there and let them enable it.
main: Move shortcut function to its own function
This function should really be in a common library, at least among
frontends.
main: Remove image manip references
main: Fix difference in MinGW and native GCC versions
main: Fix negation in creat shortcut
Addresses review comment
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
main: Re-enable freedesktop shorcuts for FreeBSD
2022-12-13 16:42:00 -05:00
Alexander Orzechowski
9e0510f77d
gl_device: Use a more robust way to use strict context mode
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Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
2022-12-13 15:01:51 -05:00
Alexander Orzechowski
cc07198519
OpenGL: Check for threading support
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We need this.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski
976141ddcf
wayland: Always use exclusive fullscreen
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Wayland does not allow clients to choose their own size and position
on the screen. The concept of fullscreening an application by sizing
it to the screen and removing decorations does not exist. Use
exclusive fullscreen instead.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski
81602792e8
RenderWidget: Set WA_DontCreateNativeAncestors
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Some windowing systems like wayland are designed to show hardware accellerated
surfaces as subsurfaces and not native windows.
2022-12-13 13:23:35 -05:00
Liam
2c6460d168
renderer_opengl: refactor context acquire
2022-12-13 13:23:23 -05:00
Liam
e9f112183b
emu_thread: properly force shutdown for unresponsive guest programs
2022-12-12 21:38:20 -05:00
Gus Caplan
786ec95e5d
let games gracefully exit
2022-12-12 21:18:32 -05:00
Narr the Reg
d68ca768b5
yuzu: Make unlimited frame rate non persistent between game boots
2022-12-12 19:21:30 -06:00
Mai
d5c1432409
Merge pull request #9419 from liamwhite/no-gl
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cmake: make OpenGL loader optional
2022-12-11 21:09:52 +00:00
Liam
e4f8dbb3d4
cmake: make OpenGL loader optional
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Co-authored-by: liushuyu <liushuyu@users.noreply.github.com>
2022-12-10 15:12:27 -05:00
Liam
292cc68b75
video_core: Integrate SMAA
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Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
merry
32b13dbca1
Merge pull request #9370 from liamwhite/break-unmapped
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core: add option to break on unmapped access
2022-12-06 20:20:20 +00:00
liamwhite
a8a01d0723
Merge pull request #9390 from lioncash/keyboard
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applets: Extract callback types into aliases
2022-12-06 11:26:53 -05:00
liamwhite
600df8e96e
Merge pull request #9389 from lioncash/emumove
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emulated_console/emulated_controller: std::move ParamPackage instances where applicable
2022-12-06 11:26:46 -05:00
liamwhite
ec6bca7a6f
Merge pull request #9391 from abouvier/cmake-sdl
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cmake: use sdl2 imported target
2022-12-06 09:58:48 -05:00
Lioncash
1ad43e68da
configure_graphics: Make SPIRV backend string translatable
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The parenthetical needs to be translatable, like with GLASM
2022-12-06 00:13:07 -05:00
Alexandre Bouvier
75f9183846
cmake: use sdl2 imported target
2022-12-06 01:26:30 +01:00
Lioncash
a3e4ad2cf5
applets/controller: Use aliases for callbacks
2022-12-05 19:06:04 -05:00
Lioncash
038b746678
applets/error: Use aliases for callbacks
2022-12-05 19:06:04 -05:00
Lioncash
259307a152
applets/profile_select: Use aliases for callbacks
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Deduplicates callback definitions and situates it in one place.
2022-12-05 19:06:04 -05:00
Lioncash
5012cd2057
applets/web_browser: Use aliases for callbacks
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Deduplicates a lot of long callback declarations
2022-12-05 19:06:04 -05:00
Lioncash
047c256fe4
applets/software_keyboard: Use aliases for callbacks
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Deduplicates really long std::function declarations to make the
interface nicer to read.
2022-12-05 19:06:01 -05:00
Lioncash
7a349e99ee
emulated_controller: Remove unused parameter in GetMappedDevices()
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This isn't used, so it can be removed to make the function a little
nicer.
2022-12-05 18:27:18 -05:00
liamwhite
b4ef55753e
Merge pull request #6833 from abouvier/unbundle
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cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
liamwhite
caa1555bc2
Merge pull request #9273 from ameerj/per-game-profile
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Configuration: Add per-game input profiles
2022-12-04 13:38:01 -05:00
Alexandre Bouvier
325a016cd2
cmake: prefer system libraries
2022-12-04 17:09:25 +01:00
bunnei
d3e229ee9d
Merge pull request #9344 from liamwhite/null
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video_core: add null backend
2022-12-03 11:23:25 -08:00
liamwhite
c53a3d3f37
Merge pull request #9300 from ameerj/pch
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CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite
e20c5a0b7f
Merge pull request #9289 from liamwhite/fruit-company
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general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00