Commit graph

2090 commits

Author SHA1 Message Date
ReinUsesLisp
02ae826edd gl_state: Remove completely 2020-02-28 17:56:35 -03:00
ReinUsesLisp
486721cb6c gl_state: Remove program tracking 2020-02-28 17:52:14 -03:00
ReinUsesLisp
24cb363eb8 gl_state: Remove framebuffer tracking 2020-02-28 17:52:10 -03:00
ReinUsesLisp
49725f0472 gl_state: Remove image tracking 2020-02-28 17:36:40 -03:00
ReinUsesLisp
3e8bde451d gl_state: Remove texture and sampler tracking 2020-02-28 17:35:58 -03:00
ReinUsesLisp
0b17608266 gl_state: Remove blend state tracking 2020-02-28 17:34:43 -03:00
ReinUsesLisp
ca3cf56db5 gl_state: Remove stencil test tracking 2020-02-28 17:32:05 -03:00
ReinUsesLisp
6e186f819b gl_state: Remove clip control tracking 2020-02-28 17:31:57 -03:00
ReinUsesLisp
8b76fc1fff gl_state: Remove clip distances tracking 2020-02-28 17:26:26 -03:00
ReinUsesLisp
86936bcf40 gl_state: Remove rasterizer disable tracking 2020-02-28 17:25:28 -03:00
ReinUsesLisp
b810da8400 gl_state: Remove viewport and depth range tracking 2020-02-28 17:25:18 -03:00
ReinUsesLisp
0b91f473a0 gl_state: Remove scissor test tracking 2020-02-28 17:00:23 -03:00
ReinUsesLisp
715ae82639 gl_state: Remove color mask tracking 2020-02-28 16:59:17 -03:00
ReinUsesLisp
e96c0d880a gl_state: Remove clamp framebuffer color tracking
This commit doesn't reset it for screen draws because clamping doesn't
change anything there.
2020-02-28 16:58:30 -03:00
ReinUsesLisp
6825128d89 gl_state: Remove multisample tracking 2020-02-28 16:57:47 -03:00
ReinUsesLisp
d246878a22 gl_state: Remove framebuffer sRGB tracking 2020-02-28 16:55:23 -03:00
ReinUsesLisp
d7935f5d7e gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
ReinUsesLisp
0bd84bf355 gl_state: Remove depth clamp tracking 2020-02-28 16:53:35 -03:00
ReinUsesLisp
1d5db114fb gl_state: Remove depth tracking 2020-02-28 16:52:46 -03:00
ReinUsesLisp
c26ea80ae3 gl_state: Remove primitive restart tracking 2020-02-28 16:51:45 -03:00
ReinUsesLisp
3144e7be89 gl_state: Remove logic op tracker 2020-02-28 16:51:23 -03:00
ReinUsesLisp
8d5f627d8d gl_state: Remove blend color tracking 2020-02-28 16:50:58 -03:00
ReinUsesLisp
84d4ac72ff gl_state: Remove polygon offset tracking 2020-02-28 16:49:20 -03:00
ReinUsesLisp
cbc174ce6f gl_state: Remove alpha test tracking 2020-02-28 16:48:57 -03:00
ReinUsesLisp
b5d8b842a1 gl_state: Remove cull mode tracking 2020-02-28 16:48:23 -03:00
ReinUsesLisp
1736a04693 gl_state: Remove front face tracking 2020-02-28 16:47:59 -03:00
ReinUsesLisp
8366870b35 gl_state: Remove point size tracking 2020-02-28 16:39:44 -03:00
ReinUsesLisp
c158d37e68 gl_rasterizer: Add oglEnablei helper 2020-02-28 16:39:44 -03:00
ReinUsesLisp
7cc8204131 gl_rasterizer: Add OpenGL enable/disable helper 2020-02-28 16:39:44 -03:00
ReinUsesLisp
c2d3732176 gl_rasterizer: Remove dirty flags 2020-02-28 16:39:27 -03:00
bunnei
8633ca172e renderer_opengl: Fix SRGB presentation frame tracking.
- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-28 01:13:38 -05:00
bunnei
c928b07625 renderer_opengl: Reduce swap chain size to 3. 2020-02-27 19:50:17 -05:00
bunnei
0e5233098f renderer_opengl: Use more concise lock syntax. 2020-02-26 18:35:35 -05:00
bunnei
cba9bdcab0 renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace. 2020-02-26 18:28:50 -05:00
bunnei
61f86b0058 renderer_opengl: Create gl_framebuffer_data if empty. 2020-02-25 21:23:02 -05:00
bunnei
361819a125 renderer_opengl: Add texture mailbox support for presenter thread. 2020-02-25 21:22:59 -05:00
bunnei
44137628c8 renderer_opengl: Add OGLRenderbuffer to resource/state management. 2020-02-25 21:22:58 -05:00
bunnei
75487d9d84 Merge pull request #3417 from ReinUsesLisp/r32i
texture: Implement R32I
2020-02-25 14:08:45 -05:00
bunnei
80e577e2a6 Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
texture_cache: Implement layered framebuffer attachments
2020-02-24 10:14:50 -05:00
bunnei
20c01b5dbd Merge pull request #3422 from ReinUsesLisp/buffer-flush
surface_base: Implement texture buffer flushes
2020-02-22 23:09:50 -05:00
bunnei
5c5b6cf721 Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
maxwell_3d: Unify draw methods
2020-02-19 16:13:50 -05:00
bunnei
3360446580 Merge pull request #3411 from ReinUsesLisp/specific-funcs
gl_rasterizer: Use the least generic OpenGL draw function possible
2020-02-19 15:37:41 -05:00
ReinUsesLisp
505f30fdaf texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
2020-02-16 04:19:32 -03:00
ReinUsesLisp
4fd155c282 surface_base: Implement texture buffer flushes
Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL.
2020-02-16 04:13:27 -03:00
ReinUsesLisp
f3255c3598 texture: Implement R32I 2020-02-15 16:26:50 -03:00
ReinUsesLisp
518a6182f9 maxwell_3d: Unify draw methods
Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods.
2020-02-14 18:09:40 -03:00
ReinUsesLisp
4364492b95 query_cache: Address feedback 2020-02-14 17:38:27 -03:00
ReinUsesLisp
aaf68dc10b vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
ReinUsesLisp
1b2a6980f5 query_cache: Abstract OpenGL implementation
Abstract the current OpenGL implementation into the VideoCommon
namespace and reimplement it on top of that. Doing this avoids repeating
code and logic in the Vulkan implementation.
2020-02-14 17:38:27 -03:00
ReinUsesLisp
d8a42816d7 gl_query_cache: Optimize query cache
Use a custom cache instead of relying on a ranged cache.
2020-02-14 17:38:27 -03:00