ReinUsesLisp
02ae826edd
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
ReinUsesLisp
486721cb6c
gl_state: Remove program tracking
2020-02-28 17:52:14 -03:00
ReinUsesLisp
24cb363eb8
gl_state: Remove framebuffer tracking
2020-02-28 17:52:10 -03:00
ReinUsesLisp
49725f0472
gl_state: Remove image tracking
2020-02-28 17:36:40 -03:00
ReinUsesLisp
3e8bde451d
gl_state: Remove texture and sampler tracking
2020-02-28 17:35:58 -03:00
ReinUsesLisp
0b17608266
gl_state: Remove blend state tracking
2020-02-28 17:34:43 -03:00
ReinUsesLisp
ca3cf56db5
gl_state: Remove stencil test tracking
2020-02-28 17:32:05 -03:00
ReinUsesLisp
6e186f819b
gl_state: Remove clip control tracking
2020-02-28 17:31:57 -03:00
ReinUsesLisp
8b76fc1fff
gl_state: Remove clip distances tracking
2020-02-28 17:26:26 -03:00
ReinUsesLisp
86936bcf40
gl_state: Remove rasterizer disable tracking
2020-02-28 17:25:28 -03:00
ReinUsesLisp
b810da8400
gl_state: Remove viewport and depth range tracking
2020-02-28 17:25:18 -03:00
ReinUsesLisp
0b91f473a0
gl_state: Remove scissor test tracking
2020-02-28 17:00:23 -03:00
ReinUsesLisp
715ae82639
gl_state: Remove color mask tracking
2020-02-28 16:59:17 -03:00
ReinUsesLisp
e96c0d880a
gl_state: Remove clamp framebuffer color tracking
...
This commit doesn't reset it for screen draws because clamping doesn't
change anything there.
2020-02-28 16:58:30 -03:00
ReinUsesLisp
6825128d89
gl_state: Remove multisample tracking
2020-02-28 16:57:47 -03:00
ReinUsesLisp
d246878a22
gl_state: Remove framebuffer sRGB tracking
2020-02-28 16:55:23 -03:00
ReinUsesLisp
d7935f5d7e
gl_state: Remove VAO cache and tracking
2020-02-28 16:54:37 -03:00
ReinUsesLisp
0bd84bf355
gl_state: Remove depth clamp tracking
2020-02-28 16:53:35 -03:00
ReinUsesLisp
1d5db114fb
gl_state: Remove depth tracking
2020-02-28 16:52:46 -03:00
ReinUsesLisp
c26ea80ae3
gl_state: Remove primitive restart tracking
2020-02-28 16:51:45 -03:00
ReinUsesLisp
3144e7be89
gl_state: Remove logic op tracker
2020-02-28 16:51:23 -03:00
ReinUsesLisp
8d5f627d8d
gl_state: Remove blend color tracking
2020-02-28 16:50:58 -03:00
ReinUsesLisp
84d4ac72ff
gl_state: Remove polygon offset tracking
2020-02-28 16:49:20 -03:00
ReinUsesLisp
cbc174ce6f
gl_state: Remove alpha test tracking
2020-02-28 16:48:57 -03:00
ReinUsesLisp
b5d8b842a1
gl_state: Remove cull mode tracking
2020-02-28 16:48:23 -03:00
ReinUsesLisp
1736a04693
gl_state: Remove front face tracking
2020-02-28 16:47:59 -03:00
ReinUsesLisp
8366870b35
gl_state: Remove point size tracking
2020-02-28 16:39:44 -03:00
ReinUsesLisp
c158d37e68
gl_rasterizer: Add oglEnablei helper
2020-02-28 16:39:44 -03:00
ReinUsesLisp
7cc8204131
gl_rasterizer: Add OpenGL enable/disable helper
2020-02-28 16:39:44 -03:00
ReinUsesLisp
c2d3732176
gl_rasterizer: Remove dirty flags
2020-02-28 16:39:27 -03:00
bunnei
8633ca172e
renderer_opengl: Fix SRGB presentation frame tracking.
...
- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-28 01:13:38 -05:00
bunnei
c928b07625
renderer_opengl: Reduce swap chain size to 3.
2020-02-27 19:50:17 -05:00
bunnei
0e5233098f
renderer_opengl: Use more concise lock syntax.
2020-02-26 18:35:35 -05:00
bunnei
cba9bdcab0
renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.
2020-02-26 18:28:50 -05:00
bunnei
61f86b0058
renderer_opengl: Create gl_framebuffer_data if empty.
2020-02-25 21:23:02 -05:00
bunnei
361819a125
renderer_opengl: Add texture mailbox support for presenter thread.
2020-02-25 21:22:59 -05:00
bunnei
44137628c8
renderer_opengl: Add OGLRenderbuffer to resource/state management.
2020-02-25 21:22:58 -05:00
bunnei
75487d9d84
Merge pull request #3417 from ReinUsesLisp/r32i
...
texture: Implement R32I
2020-02-25 14:08:45 -05:00
bunnei
80e577e2a6
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
...
texture_cache: Implement layered framebuffer attachments
2020-02-24 10:14:50 -05:00
bunnei
20c01b5dbd
Merge pull request #3422 from ReinUsesLisp/buffer-flush
...
surface_base: Implement texture buffer flushes
2020-02-22 23:09:50 -05:00
bunnei
5c5b6cf721
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
...
maxwell_3d: Unify draw methods
2020-02-19 16:13:50 -05:00
bunnei
3360446580
Merge pull request #3411 from ReinUsesLisp/specific-funcs
...
gl_rasterizer: Use the least generic OpenGL draw function possible
2020-02-19 15:37:41 -05:00
ReinUsesLisp
505f30fdaf
texture_cache: Implement layered framebuffer attachments
...
Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
2020-02-16 04:19:32 -03:00
ReinUsesLisp
4fd155c282
surface_base: Implement texture buffer flushes
...
Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL.
2020-02-16 04:13:27 -03:00
ReinUsesLisp
f3255c3598
texture: Implement R32I
2020-02-15 16:26:50 -03:00
ReinUsesLisp
518a6182f9
maxwell_3d: Unify draw methods
...
Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods.
2020-02-14 18:09:40 -03:00
ReinUsesLisp
4364492b95
query_cache: Address feedback
2020-02-14 17:38:27 -03:00
ReinUsesLisp
aaf68dc10b
vk_query_cache: Implement generic query cache on Vulkan
2020-02-14 17:38:27 -03:00
ReinUsesLisp
1b2a6980f5
query_cache: Abstract OpenGL implementation
...
Abstract the current OpenGL implementation into the VideoCommon
namespace and reimplement it on top of that. Doing this avoids repeating
code and logic in the Vulkan implementation.
2020-02-14 17:38:27 -03:00
ReinUsesLisp
d8a42816d7
gl_query_cache: Optimize query cache
...
Use a custom cache instead of relying on a ranged cache.
2020-02-14 17:38:27 -03:00