[qt_common] reorg + checkstate abstraction (#2735)

no diff. in functionality, just confirm builds on ubuntu 24.04/debian 12

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2735
This commit is contained in:
crueter 2025-10-15 05:05:03 +02:00
parent 5f9dba40a0
commit fff8e2026f
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GPG key ID: 425ACD2D4830EBC6
77 changed files with 174 additions and 129 deletions

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@ -18,6 +18,7 @@
#include "ui_configure_input.h"
#include "ui_configure_input_advanced.h"
#include "ui_configure_input_player.h"
#include "qt_common/qt_compat.h"
#include "yuzu/configuration/configure_camera.h"
#include "yuzu/configuration/configure_debug_controller.h"
#include "yuzu/configuration/configure_input.h"
@ -124,7 +125,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
&ConfigureInput::UpdateAllInputDevices);
connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputProfiles, this,
&ConfigureInput::UpdateAllInputProfiles, Qt::QueuedConnection);
connect(connected_controller_checkboxes[i], &QCheckBox::stateChanged, [this, i](int state) {
connect(connected_controller_checkboxes[i], &QCheckBox::STATE_CHANGED, [this, i](int state) {
// Keep activated controllers synced with the "Connected Controllers" checkboxes
player_controllers[i]->ConnectPlayer(state == Qt::Checked);
});