[qt_common] reorg + checkstate abstraction (#2735)

no diff. in functionality, just confirm builds on ubuntu 24.04/debian 12

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2735
This commit is contained in:
crueter 2025-10-15 05:05:03 +02:00
parent 5f9dba40a0
commit fff8e2026f
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GPG key ID: 425ACD2D4830EBC6
77 changed files with 174 additions and 129 deletions

86
src/qt_common/util/game.h Normal file
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef QT_GAME_UTIL_H
#define QT_GAME_UTIL_H
#include <QObject>
#include <QStandardPaths>
#include "common/fs/path_util.h"
namespace QtCommon::Game {
enum class InstalledEntryType {
Game,
Update,
AddOnContent,
};
enum class GameListRemoveTarget {
GlShaderCache,
VkShaderCache,
AllShaderCache,
CustomConfiguration,
CacheStorage,
};
enum class ShortcutTarget {
Desktop,
Applications,
};
enum class ShortcutMessages{
Fullscreen = 0,
Success = 1,
Volatile = 2,
Failed = 3
};
bool CreateShortcutLink(const std::filesystem::path& shortcut_path,
const std::string& comment,
const std::filesystem::path& icon_path,
const std::filesystem::path& command,
const std::string& arguments,
const std::string& categories,
const std::string& keywords,
const std::string& name);
bool MakeShortcutIcoPath(const u64 program_id,
const std::string_view game_file_name,
std::filesystem::path& out_icon_path);
void OpenEdenFolder(const Common::FS::EdenPath &path);
void OpenRootDataFolder();
void OpenNANDFolder();
void OpenSaveFolder();
void OpenSDMCFolder();
void OpenModFolder();
void OpenLogFolder();
void RemoveBaseContent(u64 program_id, InstalledEntryType type);
void RemoveUpdateContent(u64 program_id, InstalledEntryType type);
void RemoveAddOnContent(u64 program_id, InstalledEntryType type);
void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
void RemoveVulkanDriverPipelineCache(u64 program_id);
void RemoveAllTransferableShaderCaches(u64 program_id);
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
void RemoveCacheStorage(u64 program_id);
// Metadata //
void ResetMetadata(bool show_message = true);
// Shortcuts //
void CreateShortcut(const std::string& game_path,
const u64 program_id,
const std::string& game_title_,
const ShortcutTarget& target,
std::string arguments_,
const bool needs_title);
constexpr std::string GetShortcutPath(ShortcutTarget target);
void CreateHomeMenuShortcut(ShortcutTarget target);
}
#endif // QT_GAME_UTIL_H