mirror of
https://git.eden-emu.dev/eden-emu/eden
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[qt_common] reorg + checkstate abstraction (#2735)
no diff. in functionality, just confirm builds on ubuntu 24.04/debian 12 Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2735
This commit is contained in:
parent
5f9dba40a0
commit
fff8e2026f
77 changed files with 174 additions and 129 deletions
564
src/qt_common/config/qt_config.cpp
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564
src/qt_common/config/qt_config.cpp
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/logging/log.h"
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#include "input_common/main.h"
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#include "qt_config.h"
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#include "uisettings.h"
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const std::array<int, Settings::NativeButton::NumButtons> QtConfig::default_buttons = {
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Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
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Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
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Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
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Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
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Qt::Key_Q, Qt::Key_E,
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};
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const std::array<int, Settings::NativeMotion::NumMotions> QtConfig::default_motions = {
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Qt::Key_7,
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Qt::Key_8,
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};
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const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> QtConfig::default_analogs{{
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{
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Qt::Key_W,
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Qt::Key_S,
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Qt::Key_A,
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Qt::Key_D,
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},
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{
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Qt::Key_I,
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Qt::Key_K,
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Qt::Key_J,
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Qt::Key_L,
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},
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}};
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const std::array<int, 2> QtConfig::default_stick_mod = {
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Qt::Key_Shift,
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0,
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};
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const std::array<int, 2> QtConfig::default_ringcon_analogs{{
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Qt::Key_A,
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Qt::Key_D,
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}};
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QtConfig::QtConfig(const std::string& config_name, const ConfigType config_type)
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: Config(config_type) {
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Initialize(config_name);
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if (config_type != ConfigType::InputProfile) {
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ReadQtValues();
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SaveQtValues();
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}
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}
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QtConfig::~QtConfig() {
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if (global) {
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QtConfig::SaveAllValues();
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}
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}
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void QtConfig::ReloadAllValues() {
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Reload();
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ReadQtValues();
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SaveQtValues();
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}
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void QtConfig::SaveAllValues() {
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SaveValues();
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SaveQtValues();
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}
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void QtConfig::ReadQtValues() {
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if (global) {
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ReadUIValues();
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}
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ReadQtControlValues();
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}
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void QtConfig::ReadQtPlayerValues(const std::size_t player_index) {
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std::string player_prefix;
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if (type != ConfigType::InputProfile) {
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player_prefix.append("player_").append(ToString(player_index)).append("_");
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}
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auto& player = Settings::values.players.GetValue()[player_index];
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if (IsCustomConfig()) {
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const auto profile_name =
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ReadStringSetting(std::string(player_prefix).append("profile_name"));
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if (profile_name.empty()) {
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// Use the global input config
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player = Settings::values.players.GetValue(true)[player_index];
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player.profile_name = "";
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return;
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}
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}
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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auto& player_buttons = player.buttons[i];
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player_buttons = ReadStringSetting(
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std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
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if (player_buttons.empty()) {
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player_buttons = default_param;
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}
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_stick_mod[i], 0.5f);
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auto& player_analogs = player.analogs[i];
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player_analogs = ReadStringSetting(
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std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
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if (player_analogs.empty()) {
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player_analogs = default_param;
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}
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}
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for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
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auto& player_motions = player.motions[i];
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player_motions = ReadStringSetting(
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std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
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if (player_motions.empty()) {
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player_motions = default_param;
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}
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}
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}
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void QtConfig::ReadHidbusValues() {
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const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
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auto& ringcon_analogs = Settings::values.ringcon_analogs;
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ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
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if (ringcon_analogs.empty()) {
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ringcon_analogs = default_param;
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}
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}
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void QtConfig::ReadDebugControlValues() {
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
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debug_pad_buttons = ReadStringSetting(
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std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
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if (debug_pad_buttons.empty()) {
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debug_pad_buttons = default_param;
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}
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_stick_mod[i], 0.5f);
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auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
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debug_pad_analogs = ReadStringSetting(
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std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
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if (debug_pad_analogs.empty()) {
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debug_pad_analogs = default_param;
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}
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}
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}
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void QtConfig::ReadQtControlValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
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Settings::values.players.SetGlobal(!IsCustomConfig());
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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ReadQtPlayerValues(p);
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}
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if (IsCustomConfig()) {
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EndGroup();
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return;
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}
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ReadDebugControlValues();
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ReadHidbusValues();
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EndGroup();
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}
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void QtConfig::ReadPathValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
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UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
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UISettings::values.game_dir_deprecated =
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ReadStringSetting(std::string("gameListRootDir"), std::string("."));
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UISettings::values.game_dir_deprecated_deepscan =
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ReadBooleanSetting(std::string("gameListDeepScan"), std::make_optional(false));
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const int gamedirs_size = BeginArray(std::string("gamedirs"));
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for (int i = 0; i < gamedirs_size; ++i) {
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SetArrayIndex(i);
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UISettings::GameDir game_dir;
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game_dir.path = ReadStringSetting(std::string("path"));
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game_dir.deep_scan =
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ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
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game_dir.expanded = ReadBooleanSetting(std::string("expanded"), std::make_optional(true));
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UISettings::values.game_dirs.append(game_dir);
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}
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EndArray();
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// Create NAND and SD card directories if empty, these are not removable through the UI,
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// also carries over old game list settings if present
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if (UISettings::values.game_dirs.empty()) {
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UISettings::GameDir game_dir;
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game_dir.path = std::string("SDMC");
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game_dir.expanded = true;
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UISettings::values.game_dirs.append(game_dir);
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game_dir.path = std::string("UserNAND");
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UISettings::values.game_dirs.append(game_dir);
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game_dir.path = std::string("SysNAND");
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UISettings::values.game_dirs.append(game_dir);
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if (UISettings::values.game_dir_deprecated != std::string(".")) {
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game_dir.path = UISettings::values.game_dir_deprecated;
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game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
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UISettings::values.game_dirs.append(game_dir);
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}
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}
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UISettings::values.recent_files =
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QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
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.split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
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ReadCategory(Settings::Category::Paths);
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EndGroup();
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}
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void QtConfig::ReadShortcutValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
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for (const auto& [name, group, shortcut] : UISettings::default_hotkeys) {
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BeginGroup(group);
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BeginGroup(name);
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// No longer using ReadSetting for shortcut.second as it inaccurately returns a value of 1
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// for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
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// a file dialog in windowed mode
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UISettings::values.shortcuts.push_back(
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{name,
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group,
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{ReadStringSetting(std::string("KeySeq"), shortcut.keyseq),
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ReadStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq),
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shortcut.context,
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ReadBooleanSetting(std::string("Repeat"), std::optional(shortcut.repeat))}});
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EndGroup(); // name
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EndGroup(); // group
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}
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EndGroup();
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}
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void QtConfig::ReadUIValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
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UISettings::values.theme = ReadStringSetting(
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std::string("theme"),
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std::string(UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second));
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ReadUIGamelistValues();
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ReadUILayoutValues();
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ReadPathValues();
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ReadScreenshotValues();
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ReadShortcutValues();
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ReadMultiplayerValues();
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ReadCategory(Settings::Category::Ui);
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ReadCategory(Settings::Category::UiGeneral);
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EndGroup();
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}
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void QtConfig::ReadUIGamelistValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
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ReadCategory(Settings::Category::UiGameList);
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const int favorites_size = BeginArray("favorites");
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for (int i = 0; i < favorites_size; i++) {
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SetArrayIndex(i);
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UISettings::values.favorited_ids.append(
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ReadUnsignedIntegerSetting(std::string("program_id")));
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}
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EndArray();
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EndGroup();
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}
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void QtConfig::ReadUILayoutValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
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ReadCategory(Settings::Category::UiLayout);
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EndGroup();
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}
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void QtConfig::ReadMultiplayerValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Multiplayer));
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ReadCategory(Settings::Category::Multiplayer);
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// Read ban list back
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int size = BeginArray(std::string("username_ban_list"));
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UISettings::values.multiplayer_ban_list.first.resize(size);
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for (int i = 0; i < size; ++i) {
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SetArrayIndex(i);
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UISettings::values.multiplayer_ban_list.first[i] =
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ReadStringSetting(std::string("username"), std::string(""));
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}
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EndArray();
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size = BeginArray(std::string("ip_ban_list"));
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UISettings::values.multiplayer_ban_list.second.resize(size);
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for (int i = 0; i < size; ++i) {
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UISettings::values.multiplayer_ban_list.second[i] =
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ReadStringSetting("username", std::string(""));
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}
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EndArray();
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EndGroup();
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}
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void QtConfig::SaveQtValues() {
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if (global) {
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LOG_DEBUG(Config, "Saving global Qt configuration values");
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SaveUIValues();
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} else {
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LOG_DEBUG(Config, "Saving Qt configuration values");
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}
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SaveQtControlValues();
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WriteToIni();
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}
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void QtConfig::SaveQtPlayerValues(const std::size_t player_index) {
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std::string player_prefix;
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if (type != ConfigType::InputProfile) {
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player_prefix = std::string("player_").append(ToString(player_index)).append("_");
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}
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const auto& player = Settings::values.players.GetValue()[player_index];
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if (IsCustomConfig() && player.profile_name.empty()) {
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// No custom profile selected
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return;
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}
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
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player.buttons[i], std::make_optional(default_param));
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_stick_mod[i], 0.5f);
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WriteStringSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
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player.analogs[i], std::make_optional(default_param));
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}
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for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
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WriteStringSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
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player.motions[i], std::make_optional(default_param));
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}
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}
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void QtConfig::SaveDebugControlValues() {
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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WriteStringSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
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Settings::values.debug_pad_buttons[i],
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std::make_optional(default_param));
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_stick_mod[i], 0.5f);
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WriteStringSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
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Settings::values.debug_pad_analogs[i],
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std::make_optional(default_param));
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}
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}
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void QtConfig::SaveHidbusValues() {
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const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
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WriteStringSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
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std::make_optional(default_param));
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}
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void QtConfig::SaveQtControlValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
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Settings::values.players.SetGlobal(!IsCustomConfig());
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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SaveQtPlayerValues(p);
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}
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if (IsCustomConfig()) {
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EndGroup();
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return;
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}
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SaveDebugControlValues();
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SaveHidbusValues();
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EndGroup();
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}
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void QtConfig::SavePathValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
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WriteCategory(Settings::Category::Paths);
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WriteStringSetting(std::string("romsPath"), UISettings::values.roms_path);
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BeginArray(std::string("gamedirs"));
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for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
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SetArrayIndex(i);
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const auto& game_dir = UISettings::values.game_dirs[i];
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WriteStringSetting(std::string("path"), game_dir.path);
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WriteBooleanSetting(std::string("deep_scan"), game_dir.deep_scan,
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std::make_optional(false));
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WriteBooleanSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true));
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}
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EndArray();
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WriteStringSetting(std::string("recentFiles"),
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UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
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EndGroup();
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}
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void QtConfig::SaveShortcutValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
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// Lengths of UISettings::values.shortcuts & default_hotkeys are same.
|
||||
// However, their ordering must also be the same.
|
||||
for (std::size_t i = 0; i < UISettings::default_hotkeys.size(); i++) {
|
||||
const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
|
||||
const auto& default_hotkey = UISettings::default_hotkeys[i].shortcut;
|
||||
|
||||
BeginGroup(group);
|
||||
BeginGroup(name);
|
||||
|
||||
WriteStringSetting(std::string("KeySeq"), shortcut.keyseq,
|
||||
std::make_optional(default_hotkey.keyseq));
|
||||
WriteStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq,
|
||||
std::make_optional(default_hotkey.controller_keyseq));
|
||||
WriteIntegerSetting(std::string("Context"), shortcut.context,
|
||||
std::make_optional(default_hotkey.context));
|
||||
WriteBooleanSetting(std::string("Repeat"), shortcut.repeat,
|
||||
std::make_optional(default_hotkey.repeat));
|
||||
|
||||
EndGroup(); // name
|
||||
EndGroup(); // group
|
||||
}
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveUIValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
|
||||
|
||||
WriteCategory(Settings::Category::Ui);
|
||||
WriteCategory(Settings::Category::UiGeneral);
|
||||
|
||||
WriteStringSetting(
|
||||
std::string("theme"), UISettings::values.theme,
|
||||
std::make_optional(std::string(
|
||||
UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second)));
|
||||
|
||||
SaveUIGamelistValues();
|
||||
SaveUILayoutValues();
|
||||
SavePathValues();
|
||||
SaveScreenshotValues();
|
||||
SaveShortcutValues();
|
||||
SaveMultiplayerValues();
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveUIGamelistValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
|
||||
|
||||
WriteCategory(Settings::Category::UiGameList);
|
||||
|
||||
BeginArray(std::string("favorites"));
|
||||
for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
|
||||
SetArrayIndex(i);
|
||||
WriteIntegerSetting(std::string("program_id"), UISettings::values.favorited_ids[i]);
|
||||
}
|
||||
EndArray(); // favorites
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveUILayoutValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::UiLayout));
|
||||
|
||||
WriteCategory(Settings::Category::UiLayout);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveMultiplayerValues() {
|
||||
BeginGroup(std::string("Multiplayer"));
|
||||
|
||||
WriteCategory(Settings::Category::Multiplayer);
|
||||
|
||||
// Write ban list
|
||||
BeginArray(std::string("username_ban_list"));
|
||||
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
|
||||
SetArrayIndex(static_cast<int>(i));
|
||||
WriteStringSetting(std::string("username"),
|
||||
UISettings::values.multiplayer_ban_list.first[i]);
|
||||
}
|
||||
EndArray(); // username_ban_list
|
||||
|
||||
BeginArray(std::string("ip_ban_list"));
|
||||
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
|
||||
SetArrayIndex(static_cast<int>(i));
|
||||
WriteStringSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]);
|
||||
}
|
||||
EndArray(); // ip_ban_list
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
std::vector<Settings::BasicSetting*>& QtConfig::FindRelevantList(Settings::Category category) {
|
||||
auto& map = Settings::values.linkage.by_category;
|
||||
if (map.contains(category)) {
|
||||
return Settings::values.linkage.by_category[category];
|
||||
}
|
||||
return UISettings::values.linkage.by_category[category];
|
||||
}
|
||||
|
||||
void QtConfig::ReadQtControlPlayerValues(std::size_t player_index) {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
ReadPlayerValues(player_index);
|
||||
ReadQtPlayerValues(player_index);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtControlPlayerValues(std::size_t player_index) {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
|
||||
|
||||
LOG_DEBUG(Config, "Saving players control configuration values");
|
||||
SavePlayerValues(player_index);
|
||||
SaveQtPlayerValues(player_index);
|
||||
|
||||
EndGroup();
|
||||
|
||||
WriteToIni();
|
||||
}
|
||||
58
src/qt_common/config/qt_config.h
Normal file
58
src/qt_common/config/qt_config.h
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QMetaType>
|
||||
|
||||
#include "frontend_common/config.h"
|
||||
|
||||
class QtConfig final : public Config {
|
||||
public:
|
||||
explicit QtConfig(const std::string& config_name = "qt-config",
|
||||
ConfigType config_type = ConfigType::GlobalConfig);
|
||||
~QtConfig() override;
|
||||
|
||||
void ReloadAllValues() override;
|
||||
void SaveAllValues() override;
|
||||
|
||||
void ReadQtControlPlayerValues(std::size_t player_index);
|
||||
void SaveQtControlPlayerValues(std::size_t player_index);
|
||||
|
||||
protected:
|
||||
void ReadQtValues();
|
||||
void ReadQtPlayerValues(std::size_t player_index);
|
||||
void ReadQtControlValues();
|
||||
void ReadHidbusValues() override;
|
||||
void ReadDebugControlValues() override;
|
||||
void ReadPathValues() override;
|
||||
void ReadShortcutValues() override;
|
||||
void ReadUIValues() override;
|
||||
void ReadUIGamelistValues() override;
|
||||
void ReadUILayoutValues() override;
|
||||
void ReadMultiplayerValues() override;
|
||||
|
||||
void SaveQtValues();
|
||||
void SaveQtPlayerValues(std::size_t player_index);
|
||||
void SaveQtControlValues();
|
||||
void SaveHidbusValues() override;
|
||||
void SaveDebugControlValues() override;
|
||||
void SavePathValues() override;
|
||||
void SaveShortcutValues() override;
|
||||
void SaveUIValues() override;
|
||||
void SaveUIGamelistValues() override;
|
||||
void SaveUILayoutValues() override;
|
||||
void SaveMultiplayerValues() override;
|
||||
|
||||
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
|
||||
|
||||
public:
|
||||
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
|
||||
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
|
||||
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
|
||||
static const std::array<int, 2> default_stick_mod;
|
||||
static const std::array<int, 2> default_ringcon_analogs;
|
||||
};
|
||||
718
src/qt_common/config/shared_translation.cpp
Normal file
718
src/qt_common/config/shared_translation.cpp
Normal file
|
|
@ -0,0 +1,718 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "shared_translation.h"
|
||||
|
||||
#include <QCoreApplication>
|
||||
#include "common/settings.h"
|
||||
#include "common/settings_enums.h"
|
||||
#include "common/settings_setting.h"
|
||||
#include "common/time_zone.h"
|
||||
#include "qt_common/config/uisettings.h"
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
namespace ConfigurationShared {
|
||||
|
||||
std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
|
||||
{
|
||||
std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>();
|
||||
const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
|
||||
|
||||
#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
|
||||
translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{(NAME), (TOOLTIP)}})
|
||||
|
||||
// A setting can be ignored by giving it a blank name
|
||||
|
||||
// Applets
|
||||
INSERT(Settings, cabinet_applet_mode, tr("Amiibo editor"), QString());
|
||||
INSERT(Settings, controller_applet_mode, tr("Controller configuration"), QString());
|
||||
INSERT(Settings, data_erase_applet_mode, tr("Data erase"), QString());
|
||||
INSERT(Settings, error_applet_mode, tr("Error"), QString());
|
||||
INSERT(Settings, net_connect_applet_mode, tr("Net connect"), QString());
|
||||
INSERT(Settings, player_select_applet_mode, tr("Player select"), QString());
|
||||
INSERT(Settings, swkbd_applet_mode, tr("Software keyboard"), QString());
|
||||
INSERT(Settings, mii_edit_applet_mode, tr("Mii Edit"), QString());
|
||||
INSERT(Settings, web_applet_mode, tr("Online web"), QString());
|
||||
INSERT(Settings, shop_applet_mode, tr("Shop"), QString());
|
||||
INSERT(Settings, photo_viewer_applet_mode, tr("Photo viewer"), QString());
|
||||
INSERT(Settings, offline_web_applet_mode, tr("Offline web"), QString());
|
||||
INSERT(Settings, login_share_applet_mode, tr("Login share"), QString());
|
||||
INSERT(Settings, wifi_web_auth_applet_mode, tr("Wifi web auth"), QString());
|
||||
INSERT(Settings, my_page_applet_mode, tr("My page"), QString());
|
||||
|
||||
// Audio
|
||||
INSERT(Settings, sink_id, tr("Output Engine:"), QString());
|
||||
INSERT(Settings, audio_output_device_id, tr("Output Device:"), QString());
|
||||
INSERT(Settings, audio_input_device_id, tr("Input Device:"), QString());
|
||||
INSERT(Settings, audio_muted, tr("Mute audio"), QString());
|
||||
INSERT(Settings, volume, tr("Volume:"), QString());
|
||||
INSERT(Settings, dump_audio_commands, QString(), QString());
|
||||
INSERT(UISettings, mute_when_in_background, tr("Mute audio when in background"), QString());
|
||||
|
||||
// Core
|
||||
INSERT(
|
||||
Settings,
|
||||
use_multi_core,
|
||||
tr("Multicore CPU Emulation"),
|
||||
tr("This option increases CPU emulation thread use from 1 to the maximum of 4.\n"
|
||||
"This is mainly a debug option and shouldn't be disabled."));
|
||||
INSERT(
|
||||
Settings,
|
||||
memory_layout_mode,
|
||||
tr("Memory Layout"),
|
||||
tr("Increases the amount of emulated RAM from 4GB of the board to the "
|
||||
"devkit 8/6GB.\nDoesn't affect performance/stability but may allow HD texture "
|
||||
"mods to load."));
|
||||
INSERT(Settings, use_speed_limit, QString(), QString());
|
||||
INSERT(Settings,
|
||||
speed_limit,
|
||||
tr("Limit Speed Percent"),
|
||||
tr("Controls the game's maximum rendering speed, but it's up to each game if it runs "
|
||||
"faster or not.\n200% for a 30 FPS game is 60 FPS, and for a "
|
||||
"60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the "
|
||||
"maximum your PC can reach."));
|
||||
INSERT(Settings,
|
||||
sync_core_speed,
|
||||
tr("Synchronize Core Speed"),
|
||||
tr("Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS "
|
||||
"without affecting game speed (animations, physics, etc.).\n"
|
||||
"Can help reduce stuttering at lower framerates."));
|
||||
|
||||
// Cpu
|
||||
INSERT(Settings,
|
||||
cpu_accuracy,
|
||||
tr("Accuracy:"),
|
||||
tr("Change the accuracy of the emulated CPU (for debugging only)."));
|
||||
INSERT(Settings, cpu_backend, tr("Backend:"), QString());
|
||||
|
||||
INSERT(Settings, use_fast_cpu_time, QString(), QString());
|
||||
INSERT(Settings,
|
||||
fast_cpu_time,
|
||||
tr("Fast CPU Time"),
|
||||
tr("Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, "
|
||||
"and certain games may behave improperly.\nUse Boost (1700MHz) to run at the Switch's highest native "
|
||||
"clock, or Fast (2000MHz) to run at 2x clock."));
|
||||
|
||||
INSERT(Settings, use_custom_cpu_ticks, QString(), QString());
|
||||
INSERT(Settings,
|
||||
cpu_ticks,
|
||||
tr("Custom CPU Ticks"),
|
||||
tr("Set a custom value of CPU ticks. Higher values can increase performance, but may "
|
||||
"cause deadlocks. A range of 77-21000 is recommended."));
|
||||
INSERT(Settings, cpu_backend, tr("Backend:"), QString());
|
||||
|
||||
// Cpu Debug
|
||||
|
||||
// Cpu Unsafe
|
||||
INSERT(Settings, cpuopt_unsafe_host_mmu, tr("Enable Host MMU Emulation (fastmem)"),
|
||||
tr("This optimization speeds up memory accesses by the guest program.\nEnabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.\nDisabling this forces all memory accesses to use Software MMU Emulation."));
|
||||
INSERT(
|
||||
Settings,
|
||||
cpuopt_unsafe_unfuse_fma,
|
||||
tr("Unfuse FMA (improve performance on CPUs without FMA)"),
|
||||
tr("This option improves speed by reducing accuracy of fused-multiply-add instructions on "
|
||||
"CPUs without native FMA support."));
|
||||
INSERT(
|
||||
Settings,
|
||||
cpuopt_unsafe_reduce_fp_error,
|
||||
tr("Faster FRSQRTE and FRECPE"),
|
||||
tr("This option improves the speed of some approximate floating-point functions by using "
|
||||
"less accurate native approximations."));
|
||||
INSERT(Settings,
|
||||
cpuopt_unsafe_ignore_standard_fpcr,
|
||||
tr("Faster ASIMD instructions (32 bits only)"),
|
||||
tr("This option improves the speed of 32 bits ASIMD floating-point functions by running "
|
||||
"with incorrect rounding modes."));
|
||||
INSERT(Settings,
|
||||
cpuopt_unsafe_inaccurate_nan,
|
||||
tr("Inaccurate NaN handling"),
|
||||
tr("This option improves speed by removing NaN checking.\nPlease note this also reduces "
|
||||
"accuracy of certain floating-point instructions."));
|
||||
INSERT(Settings,
|
||||
cpuopt_unsafe_fastmem_check,
|
||||
tr("Disable address space checks"),
|
||||
tr("This option improves speed by eliminating a safety check before every memory "
|
||||
"operation.\nDisabling it may allow arbitrary code execution."));
|
||||
INSERT(
|
||||
Settings,
|
||||
cpuopt_unsafe_ignore_global_monitor,
|
||||
tr("Ignore global monitor"),
|
||||
tr("This option improves speed by relying only on the semantics of cmpxchg to ensure "
|
||||
"safety of exclusive access instructions.\nPlease note this may result in deadlocks and "
|
||||
"other race conditions."));
|
||||
|
||||
// Renderer
|
||||
INSERT(
|
||||
Settings,
|
||||
renderer_backend,
|
||||
tr("API:"),
|
||||
tr("Changes the output graphics API.\nVulkan is recommended."));
|
||||
INSERT(Settings,
|
||||
vulkan_device,
|
||||
tr("Device:"),
|
||||
tr("This setting selects the GPU to use (Vulkan only)."));
|
||||
INSERT(Settings,
|
||||
shader_backend,
|
||||
tr("Shader Backend:"),
|
||||
tr("The shader backend to use with OpenGL.\nGLSL is recommended."));
|
||||
INSERT(Settings,
|
||||
resolution_setup,
|
||||
tr("Resolution:"),
|
||||
tr("Forces to render at a different resolution.\n"
|
||||
"Higher resolutions require more VRAM and bandwidth.\n"
|
||||
"Options lower than 1X can cause artifacts."));
|
||||
INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QString());
|
||||
INSERT(Settings,
|
||||
fsr_sharpening_slider,
|
||||
tr("FSR Sharpness:"),
|
||||
tr("Determines how sharpened the image will look using FSR's dynamic contrast."));
|
||||
INSERT(Settings,
|
||||
anti_aliasing,
|
||||
tr("Anti-Aliasing Method:"),
|
||||
tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA "
|
||||
"can produce a more stable picture in lower resolutions."));
|
||||
INSERT(Settings,
|
||||
fullscreen_mode,
|
||||
tr("Fullscreen Mode:"),
|
||||
tr("The method used to render the window in fullscreen.\nBorderless offers the best "
|
||||
"compatibility with the on-screen keyboard that some games request for "
|
||||
"input.\nExclusive "
|
||||
"fullscreen may offer better performance and better Freesync/Gsync support."));
|
||||
INSERT(Settings,
|
||||
aspect_ratio,
|
||||
tr("Aspect Ratio:"),
|
||||
tr("Stretches the renderer to fit the specified aspect ratio.\nMost games only support "
|
||||
"16:9, so modifications are required to get other ratios.\nAlso controls the "
|
||||
"aspect ratio of captured screenshots."));
|
||||
INSERT(Settings,
|
||||
use_disk_shader_cache,
|
||||
tr("Use persistent pipeline cache"),
|
||||
tr("Allows saving shaders to storage for faster loading on following game "
|
||||
"boots.\nDisabling it is only intended for debugging."));
|
||||
INSERT(Settings,
|
||||
optimize_spirv_output,
|
||||
tr("Optimize SPIRV output"),
|
||||
tr("Runs an additional optimization pass over generated SPIRV shaders.\n"
|
||||
"Will increase time required for shader compilation.\nMay slightly improve "
|
||||
"performance.\nThis feature is experimental."));
|
||||
INSERT(
|
||||
Settings,
|
||||
use_asynchronous_gpu_emulation,
|
||||
tr("Use asynchronous GPU emulation"),
|
||||
tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
|
||||
INSERT(Settings,
|
||||
nvdec_emulation,
|
||||
tr("NVDEC emulation:"),
|
||||
tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for "
|
||||
"decoding, or perform no decoding at all (black screen on videos).\n"
|
||||
"In most cases, GPU decoding provides the best performance."));
|
||||
INSERT(Settings,
|
||||
accelerate_astc,
|
||||
tr("ASTC Decoding Method:"),
|
||||
tr("This option controls how ASTC textures should be decoded.\n"
|
||||
"CPU: Use the CPU for decoding.\n"
|
||||
"GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).\n"
|
||||
"CPU Asynchronously: Use the CPU to decode ASTC textures on demand. Eliminates"
|
||||
"ASTC decoding\nstuttering but may present artifacts."));
|
||||
INSERT(
|
||||
Settings,
|
||||
astc_recompression,
|
||||
tr("ASTC Recompression Method:"),
|
||||
tr("Most GPUs lack support for ASTC textures and must decompress to an"
|
||||
"intermediate format: RGBA8.\n"
|
||||
"BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,\n"
|
||||
" saving VRAM but degrading image quality."));
|
||||
INSERT(Settings,
|
||||
vram_usage_mode,
|
||||
tr("VRAM Usage Mode:"),
|
||||
tr("Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.\nAggressive mode may impact performance of other applications such as recording software."));
|
||||
INSERT(Settings,
|
||||
skip_cpu_inner_invalidation,
|
||||
tr("Skip CPU Inner Invalidation"),
|
||||
tr("Skips certain cache invalidations during memory updates, reducing CPU usage and "
|
||||
"improving latency. This may cause soft-crashes."));
|
||||
INSERT(
|
||||
Settings,
|
||||
vsync_mode,
|
||||
tr("VSync Mode:"),
|
||||
tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
|
||||
"refresh rate.\nFIFO Relaxed allows tearing as it recovers from a slow down.\n"
|
||||
"Mailbox can have lower latency than FIFO and does not tear but may drop "
|
||||
"frames.\nImmediate (no synchronization) presents whatever is available and can "
|
||||
"exhibit tearing."));
|
||||
INSERT(Settings, bg_red, QString(), QString());
|
||||
INSERT(Settings, bg_green, QString(), QString());
|
||||
INSERT(Settings, bg_blue, QString(), QString());
|
||||
|
||||
// Renderer (Advanced Graphics)
|
||||
INSERT(Settings, sync_memory_operations, tr("Sync Memory Operations"),
|
||||
tr("Ensures data consistency between compute and memory operations.\nThis option fixes issues in games, but may degrade performance.\nUnreal Engine 4 games often see the most significant changes thereof."));
|
||||
INSERT(Settings,
|
||||
async_presentation,
|
||||
tr("Enable asynchronous presentation (Vulkan only)"),
|
||||
tr("Slightly improves performance by moving presentation to a separate CPU thread."));
|
||||
INSERT(
|
||||
Settings,
|
||||
renderer_force_max_clock,
|
||||
tr("Force maximum clocks (Vulkan only)"),
|
||||
tr("Runs work in the background while waiting for graphics commands to keep the GPU from "
|
||||
"lowering its clock speed."));
|
||||
INSERT(Settings,
|
||||
max_anisotropy,
|
||||
tr("Anisotropic Filtering:"),
|
||||
tr("Controls the quality of texture rendering at oblique angles.\nSafe to set at 16x on most GPUs."));
|
||||
INSERT(Settings,
|
||||
gpu_accuracy,
|
||||
tr("GPU Accuracy:"),
|
||||
tr("Controls the GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
|
||||
"required for some.\nParticles tend to only render correctly with High "
|
||||
"accuracy.\nExtreme should only be used as a last resort."));
|
||||
INSERT(Settings,
|
||||
dma_accuracy,
|
||||
tr("DMA Accuracy:"),
|
||||
tr("Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance."));
|
||||
INSERT(Settings,
|
||||
use_asynchronous_shaders,
|
||||
tr("Enable asynchronous shader compilation (Hack)"),
|
||||
tr("May reduce shader stutter."));
|
||||
INSERT(Settings, use_fast_gpu_time, QString(), QString());
|
||||
INSERT(Settings,
|
||||
fast_gpu_time,
|
||||
tr("Fast GPU Time (Hack)"),
|
||||
tr("Overclocks the emulated GPU to increase dynamic resolution and render "
|
||||
"distance.\nUse 128 for maximal performance and 512 for maximal graphics fidelity."));
|
||||
|
||||
INSERT(Settings,
|
||||
use_vulkan_driver_pipeline_cache,
|
||||
tr("Use Vulkan pipeline cache"),
|
||||
tr("Enables GPU vendor-specific pipeline cache.\nThis option can improve shader loading "
|
||||
"time significantly in cases where the Vulkan driver does not store pipeline cache "
|
||||
"files internally."));
|
||||
INSERT(
|
||||
Settings,
|
||||
enable_compute_pipelines,
|
||||
tr("Enable Compute Pipelines (Intel Vulkan Only)"),
|
||||
tr("Required by some games.\nThis setting only exists for Intel "
|
||||
"proprietary drivers and may crash if enabled.\nCompute pipelines are always enabled "
|
||||
"on all other drivers."));
|
||||
INSERT(
|
||||
Settings,
|
||||
use_reactive_flushing,
|
||||
tr("Enable Reactive Flushing"),
|
||||
tr("Uses reactive flushing instead of predictive flushing, allowing more accurate memory "
|
||||
"syncing."));
|
||||
INSERT(Settings,
|
||||
use_video_framerate,
|
||||
tr("Sync to framerate of video playback"),
|
||||
tr("Run the game at normal speed during video playback, even when the framerate is "
|
||||
"unlocked."));
|
||||
INSERT(Settings,
|
||||
barrier_feedback_loops,
|
||||
tr("Barrier feedback loops"),
|
||||
tr("Improves rendering of transparency effects in specific games."));
|
||||
|
||||
// Renderer (Extensions)
|
||||
INSERT(Settings,
|
||||
dyna_state,
|
||||
tr("Extended Dynamic State"),
|
||||
tr("Controls the number of features that can be used in Extended Dynamic State.\nHigher numbers allow for more features and can increase performance, but may cause issues.\nThe default value is per-system."));
|
||||
|
||||
INSERT(Settings,
|
||||
provoking_vertex,
|
||||
tr("Provoking Vertex"),
|
||||
tr("Improves lighting and vertex handling in some games.\n"
|
||||
"Only Vulkan 1.0+ devices support this extension."));
|
||||
|
||||
INSERT(Settings,
|
||||
descriptor_indexing,
|
||||
tr("Descriptor Indexing"),
|
||||
tr("Improves texture & buffer handling and the Maxwell translation layer.\n"
|
||||
"Some Vulkan 1.1+ and all 1.2+ devices support this extension."));
|
||||
|
||||
INSERT(Settings, sample_shading, QString(), QString());
|
||||
|
||||
INSERT(Settings,
|
||||
sample_shading_fraction,
|
||||
tr("Sample Shading"),
|
||||
tr("Allows the fragment shader to execute per sample in a multi-sampled fragment "
|
||||
"instead of once per fragment. Improves graphics quality at the cost of performance.\n"
|
||||
"Higher values improve quality but degrade performance."));
|
||||
|
||||
// Renderer (Debug)
|
||||
|
||||
// System
|
||||
INSERT(Settings,
|
||||
rng_seed,
|
||||
tr("RNG Seed"),
|
||||
tr("Controls the seed of the random number generator.\nMainly used for speedrunning."));
|
||||
INSERT(Settings, rng_seed_enabled, QString(), QString());
|
||||
INSERT(Settings, device_name, tr("Device Name"), tr("The name of the console."));
|
||||
INSERT(Settings,
|
||||
custom_rtc,
|
||||
tr("Custom RTC Date:"),
|
||||
tr("This option allows to change the clock of the console.\n"
|
||||
"Can be used to manipulate time in games."));
|
||||
INSERT(Settings, custom_rtc_enabled, QString(), QString());
|
||||
INSERT(Settings,
|
||||
custom_rtc_offset,
|
||||
QStringLiteral(" "),
|
||||
tr("The number of seconds from the current unix time"));
|
||||
INSERT(Settings,
|
||||
language_index,
|
||||
tr("Language:"),
|
||||
tr("This option can be overridden when region setting is auto-select"));
|
||||
INSERT(Settings, region_index, tr("Region:"), tr("The region of the console."));
|
||||
INSERT(Settings, time_zone_index, tr("Time Zone:"), tr("The time zone of the console."));
|
||||
INSERT(Settings, sound_index, tr("Sound Output Mode:"), QString());
|
||||
INSERT(Settings,
|
||||
use_docked_mode,
|
||||
tr("Console Mode:"),
|
||||
tr("Selects if the console is in Docked or Handheld mode.\nGames will change "
|
||||
"their resolution, details and supported controllers and depending on this setting.\n"
|
||||
"Setting to Handheld can help improve performance for low end systems."));
|
||||
INSERT(Settings, current_user, QString(), QString());
|
||||
|
||||
// Controls
|
||||
|
||||
// Data Storage
|
||||
|
||||
// Debugging
|
||||
|
||||
// Debugging Graphics
|
||||
|
||||
// Network
|
||||
|
||||
// Web Service
|
||||
|
||||
// Ui
|
||||
|
||||
// Ui General
|
||||
INSERT(UISettings,
|
||||
select_user_on_boot,
|
||||
tr("Prompt for user profile on boot"),
|
||||
tr("Useful if multiple people use the same PC."));
|
||||
INSERT(UISettings,
|
||||
pause_when_in_background,
|
||||
tr("Pause when not in focus"),
|
||||
tr("Pauses emulation when focusing on other windows."));
|
||||
INSERT(UISettings,
|
||||
confirm_before_stopping,
|
||||
tr("Confirm before stopping emulation"),
|
||||
tr("Overrides prompts asking to confirm stopping the emulation.\nEnabling "
|
||||
"it bypasses such prompts and directly exits the emulation."));
|
||||
INSERT(UISettings,
|
||||
hide_mouse,
|
||||
tr("Hide mouse on inactivity"),
|
||||
tr("Hides the mouse after 2.5s of inactivity."));
|
||||
INSERT(UISettings,
|
||||
controller_applet_disabled,
|
||||
tr("Disable controller applet"),
|
||||
tr("Forcibly disables the use of the controller applet in emulated programs.\n"
|
||||
"When a program attempts to open the controller applet, it is immediately closed."));
|
||||
INSERT(UISettings,
|
||||
check_for_updates,
|
||||
tr("Check for updates"),
|
||||
tr("Whether or not to check for updates upon startup."));
|
||||
|
||||
// Linux
|
||||
INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QString());
|
||||
|
||||
// Ui Debugging
|
||||
|
||||
// Ui Multiplayer
|
||||
|
||||
// Ui Games list
|
||||
|
||||
#undef INSERT
|
||||
|
||||
return translations;
|
||||
}
|
||||
|
||||
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
|
||||
{
|
||||
std::unique_ptr<ComboboxTranslationMap> translations = std::make_unique<ComboboxTranslationMap>();
|
||||
const auto& tr = [&](const char* text, const char* context = "") {
|
||||
return parent->tr(text, context);
|
||||
};
|
||||
|
||||
#define PAIR(ENUM, VALUE, TRANSLATION) {static_cast<u32>(Settings::ENUM::VALUE), (TRANSLATION)}
|
||||
|
||||
// Intentionally skipping VSyncMode to let the UI fill that one out
|
||||
translations->insert({Settings::EnumMetadata<Settings::AppletMode>::Index(),
|
||||
{
|
||||
PAIR(AppletMode, HLE, tr("Custom frontend")),
|
||||
PAIR(AppletMode, LLE, tr("Real applet")),
|
||||
}});
|
||||
|
||||
translations->insert({Settings::EnumMetadata<Settings::SpirvOptimizeMode>::Index(),
|
||||
{
|
||||
PAIR(SpirvOptimizeMode, Never, tr("Never")),
|
||||
PAIR(SpirvOptimizeMode, OnLoad, tr("On Load")),
|
||||
PAIR(SpirvOptimizeMode, Always, tr("Always")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AstcDecodeMode>::Index(),
|
||||
{
|
||||
PAIR(AstcDecodeMode, Cpu, tr("CPU")),
|
||||
PAIR(AstcDecodeMode, Gpu, tr("GPU")),
|
||||
PAIR(AstcDecodeMode, CpuAsynchronous, tr("CPU Asynchronous")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::AstcRecompression>::Index(),
|
||||
{
|
||||
PAIR(AstcRecompression, Uncompressed, tr("Uncompressed (Best quality)")),
|
||||
PAIR(AstcRecompression, Bc1, tr("BC1 (Low quality)")),
|
||||
PAIR(AstcRecompression, Bc3, tr("BC3 (Medium quality)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::VramUsageMode>::Index(),
|
||||
{
|
||||
PAIR(VramUsageMode, Conservative, tr("Conservative")),
|
||||
PAIR(VramUsageMode, Aggressive, tr("Aggressive")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::RendererBackend>::Index(),
|
||||
{
|
||||
#ifdef HAS_OPENGL
|
||||
PAIR(RendererBackend, OpenGL, tr("OpenGL")),
|
||||
#endif
|
||||
PAIR(RendererBackend, Vulkan, tr("Vulkan")),
|
||||
PAIR(RendererBackend, Null, tr("Null")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::ShaderBackend>::Index(),
|
||||
{
|
||||
PAIR(ShaderBackend, Glsl, tr("GLSL")),
|
||||
PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")),
|
||||
PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, AMD/Mesa Only)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
|
||||
{
|
||||
PAIR(GpuAccuracy, Normal, tr("Normal")),
|
||||
PAIR(GpuAccuracy, High, tr("High")),
|
||||
PAIR(GpuAccuracy, Extreme, tr("Extreme")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::DmaAccuracy>::Index(),
|
||||
{
|
||||
PAIR(DmaAccuracy, Default, tr("Default")),
|
||||
PAIR(DmaAccuracy, Unsafe, tr("Unsafe (fast)")),
|
||||
PAIR(DmaAccuracy, Safe, tr("Safe (stable)")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::CpuAccuracy>::Index(),
|
||||
{
|
||||
PAIR(CpuAccuracy, Auto, tr("Auto")),
|
||||
PAIR(CpuAccuracy, Accurate, tr("Accurate")),
|
||||
PAIR(CpuAccuracy, Unsafe, tr("Unsafe")),
|
||||
PAIR(CpuAccuracy, Paranoid, tr("Paranoid (disables most optimizations)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::CpuBackend>::Index(),
|
||||
{
|
||||
PAIR(CpuBackend, Dynarmic, tr("Dynarmic")),
|
||||
PAIR(CpuBackend, Nce, tr("NCE")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::FullscreenMode>::Index(),
|
||||
{
|
||||
PAIR(FullscreenMode, Borderless, tr("Borderless Windowed")),
|
||||
PAIR(FullscreenMode, Exclusive, tr("Exclusive Fullscreen")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::NvdecEmulation>::Index(),
|
||||
{
|
||||
PAIR(NvdecEmulation, Off, tr("No Video Output")),
|
||||
PAIR(NvdecEmulation, Cpu, tr("CPU Video Decoding")),
|
||||
PAIR(NvdecEmulation, Gpu, tr("GPU Video Decoding (Default)")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::ResolutionSetup>::Index(),
|
||||
{
|
||||
PAIR(ResolutionSetup, Res1_4X, tr("0.25X (180p/270p) [EXPERIMENTAL]")),
|
||||
PAIR(ResolutionSetup, Res1_2X, tr("0.5X (360p/540p) [EXPERIMENTAL]")),
|
||||
PAIR(ResolutionSetup, Res3_4X, tr("0.75X (540p/810p) [EXPERIMENTAL]")),
|
||||
PAIR(ResolutionSetup, Res1X, tr("1X (720p/1080p)")),
|
||||
PAIR(ResolutionSetup, Res5_4X, tr("1.25X (900p/1350p) [EXPERIMENTAL]")),
|
||||
PAIR(ResolutionSetup, Res3_2X, tr("1.5X (1080p/1620p) [EXPERIMENTAL]")),
|
||||
PAIR(ResolutionSetup, Res2X, tr("2X (1440p/2160p)")),
|
||||
PAIR(ResolutionSetup, Res3X, tr("3X (2160p/3240p)")),
|
||||
PAIR(ResolutionSetup, Res4X, tr("4X (2880p/4320p)")),
|
||||
PAIR(ResolutionSetup, Res5X, tr("5X (3600p/5400p)")),
|
||||
PAIR(ResolutionSetup, Res6X, tr("6X (4320p/6480p)")),
|
||||
PAIR(ResolutionSetup, Res7X, tr("7X (5040p/7560p)")),
|
||||
PAIR(ResolutionSetup, Res8X, tr("8X (5760p/8640p)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::ScalingFilter>::Index(),
|
||||
{
|
||||
PAIR(ScalingFilter, NearestNeighbor, tr("Nearest Neighbor")),
|
||||
PAIR(ScalingFilter, Bilinear, tr("Bilinear")),
|
||||
PAIR(ScalingFilter, Bicubic, tr("Bicubic")),
|
||||
PAIR(ScalingFilter, Gaussian, tr("Gaussian")),
|
||||
PAIR(ScalingFilter, Lanczos, tr("Lanczos")),
|
||||
PAIR(ScalingFilter, ScaleForce, tr("ScaleForce")),
|
||||
PAIR(ScalingFilter, Fsr, tr("AMD FidelityFX™️ Super Resolution")),
|
||||
PAIR(ScalingFilter, Area, tr("Area")),
|
||||
PAIR(ScalingFilter, Mmpx, tr("MMPX")),
|
||||
PAIR(ScalingFilter, ZeroTangent, tr("Zero-Tangent")),
|
||||
PAIR(ScalingFilter, BSpline, tr("B-Spline")),
|
||||
PAIR(ScalingFilter, Mitchell, tr("Mitchell")),
|
||||
PAIR(ScalingFilter, Spline1, tr("Spline-1")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AntiAliasing>::Index(),
|
||||
{
|
||||
PAIR(AntiAliasing, None, tr("None")),
|
||||
PAIR(AntiAliasing, Fxaa, tr("FXAA")),
|
||||
PAIR(AntiAliasing, Smaa, tr("SMAA")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AspectRatio>::Index(),
|
||||
{
|
||||
PAIR(AspectRatio, R16_9, tr("Default (16:9)")),
|
||||
PAIR(AspectRatio, R4_3, tr("Force 4:3")),
|
||||
PAIR(AspectRatio, R21_9, tr("Force 21:9")),
|
||||
PAIR(AspectRatio, R16_10, tr("Force 16:10")),
|
||||
PAIR(AspectRatio, Stretch, tr("Stretch to Window")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AnisotropyMode>::Index(),
|
||||
{
|
||||
PAIR(AnisotropyMode, Automatic, tr("Automatic")),
|
||||
PAIR(AnisotropyMode, Default, tr("Default")),
|
||||
PAIR(AnisotropyMode, X2, tr("2x")),
|
||||
PAIR(AnisotropyMode, X4, tr("4x")),
|
||||
PAIR(AnisotropyMode, X8, tr("8x")),
|
||||
PAIR(AnisotropyMode, X16, tr("16x")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::Language>::Index(),
|
||||
{
|
||||
PAIR(Language, Japanese, tr("Japanese (日本語)")),
|
||||
PAIR(Language, EnglishAmerican, tr("American English")),
|
||||
PAIR(Language, French, tr("French (français)")),
|
||||
PAIR(Language, German, tr("German (Deutsch)")),
|
||||
PAIR(Language, Italian, tr("Italian (italiano)")),
|
||||
PAIR(Language, Spanish, tr("Spanish (español)")),
|
||||
PAIR(Language, Chinese, tr("Chinese")),
|
||||
PAIR(Language, Korean, tr("Korean (한국어)")),
|
||||
PAIR(Language, Dutch, tr("Dutch (Nederlands)")),
|
||||
PAIR(Language, Portuguese, tr("Portuguese (português)")),
|
||||
PAIR(Language, Russian, tr("Russian (Русский)")),
|
||||
PAIR(Language, Taiwanese, tr("Taiwanese")),
|
||||
PAIR(Language, EnglishBritish, tr("British English")),
|
||||
PAIR(Language, FrenchCanadian, tr("Canadian French")),
|
||||
PAIR(Language, SpanishLatin, tr("Latin American Spanish")),
|
||||
PAIR(Language, ChineseSimplified, tr("Simplified Chinese")),
|
||||
PAIR(Language, ChineseTraditional, tr("Traditional Chinese (正體中文)")),
|
||||
PAIR(Language, PortugueseBrazilian, tr("Brazilian Portuguese (português do Brasil)")),
|
||||
PAIR(Language, Serbian, tr("Serbian (српски)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::Region>::Index(),
|
||||
{
|
||||
PAIR(Region, Japan, tr("Japan")),
|
||||
PAIR(Region, Usa, tr("USA")),
|
||||
PAIR(Region, Europe, tr("Europe")),
|
||||
PAIR(Region, Australia, tr("Australia")),
|
||||
PAIR(Region, China, tr("China")),
|
||||
PAIR(Region, Korea, tr("Korea")),
|
||||
PAIR(Region, Taiwan, tr("Taiwan")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::TimeZone>::Index(),
|
||||
{
|
||||
{static_cast<u32>(Settings::TimeZone::Auto),
|
||||
tr("Auto (%1)", "Auto select time zone")
|
||||
.arg(QString::fromStdString(
|
||||
Settings::GetTimeZoneString(Settings::TimeZone::Auto)))},
|
||||
{static_cast<u32>(Settings::TimeZone::Default),
|
||||
tr("Default (%1)", "Default time zone")
|
||||
.arg(QString::fromStdString(Common::TimeZone::GetDefaultTimeZone()))},
|
||||
PAIR(TimeZone, Cet, tr("CET")),
|
||||
PAIR(TimeZone, Cst6Cdt, tr("CST6CDT")),
|
||||
PAIR(TimeZone, Cuba, tr("Cuba")),
|
||||
PAIR(TimeZone, Eet, tr("EET")),
|
||||
PAIR(TimeZone, Egypt, tr("Egypt")),
|
||||
PAIR(TimeZone, Eire, tr("Eire")),
|
||||
PAIR(TimeZone, Est, tr("EST")),
|
||||
PAIR(TimeZone, Est5Edt, tr("EST5EDT")),
|
||||
PAIR(TimeZone, Gb, tr("GB")),
|
||||
PAIR(TimeZone, GbEire, tr("GB-Eire")),
|
||||
PAIR(TimeZone, Gmt, tr("GMT")),
|
||||
PAIR(TimeZone, GmtPlusZero, tr("GMT+0")),
|
||||
PAIR(TimeZone, GmtMinusZero, tr("GMT-0")),
|
||||
PAIR(TimeZone, GmtZero, tr("GMT0")),
|
||||
PAIR(TimeZone, Greenwich, tr("Greenwich")),
|
||||
PAIR(TimeZone, Hongkong, tr("Hongkong")),
|
||||
PAIR(TimeZone, Hst, tr("HST")),
|
||||
PAIR(TimeZone, Iceland, tr("Iceland")),
|
||||
PAIR(TimeZone, Iran, tr("Iran")),
|
||||
PAIR(TimeZone, Israel, tr("Israel")),
|
||||
PAIR(TimeZone, Jamaica, tr("Jamaica")),
|
||||
PAIR(TimeZone, Japan, tr("Japan")),
|
||||
PAIR(TimeZone, Kwajalein, tr("Kwajalein")),
|
||||
PAIR(TimeZone, Libya, tr("Libya")),
|
||||
PAIR(TimeZone, Met, tr("MET")),
|
||||
PAIR(TimeZone, Mst, tr("MST")),
|
||||
PAIR(TimeZone, Mst7Mdt, tr("MST7MDT")),
|
||||
PAIR(TimeZone, Navajo, tr("Navajo")),
|
||||
PAIR(TimeZone, Nz, tr("NZ")),
|
||||
PAIR(TimeZone, NzChat, tr("NZ-CHAT")),
|
||||
PAIR(TimeZone, Poland, tr("Poland")),
|
||||
PAIR(TimeZone, Portugal, tr("Portugal")),
|
||||
PAIR(TimeZone, Prc, tr("PRC")),
|
||||
PAIR(TimeZone, Pst8Pdt, tr("PST8PDT")),
|
||||
PAIR(TimeZone, Roc, tr("ROC")),
|
||||
PAIR(TimeZone, Rok, tr("ROK")),
|
||||
PAIR(TimeZone, Singapore, tr("Singapore")),
|
||||
PAIR(TimeZone, Turkey, tr("Turkey")),
|
||||
PAIR(TimeZone, Uct, tr("UCT")),
|
||||
PAIR(TimeZone, Universal, tr("Universal")),
|
||||
PAIR(TimeZone, Utc, tr("UTC")),
|
||||
PAIR(TimeZone, WSu, tr("W-SU")),
|
||||
PAIR(TimeZone, Wet, tr("WET")),
|
||||
PAIR(TimeZone, Zulu, tr("Zulu")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::AudioMode>::Index(),
|
||||
{
|
||||
PAIR(AudioMode, Mono, tr("Mono")),
|
||||
PAIR(AudioMode, Stereo, tr("Stereo")),
|
||||
PAIR(AudioMode, Surround, tr("Surround")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::MemoryLayout>::Index(),
|
||||
{
|
||||
PAIR(MemoryLayout, Memory_4Gb, tr("4GB DRAM (Default)")),
|
||||
PAIR(MemoryLayout, Memory_6Gb, tr("6GB DRAM (Unsafe)")),
|
||||
PAIR(MemoryLayout, Memory_8Gb, tr("8GB DRAM")),
|
||||
PAIR(MemoryLayout, Memory_10Gb, tr("10GB DRAM (Unsafe)")),
|
||||
PAIR(MemoryLayout, Memory_12Gb, tr("12GB DRAM (Unsafe)")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::ConsoleMode>::Index(),
|
||||
{
|
||||
PAIR(ConsoleMode, Docked, tr("Docked")),
|
||||
PAIR(ConsoleMode, Handheld, tr("Handheld")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::CpuClock>::Index(),
|
||||
{
|
||||
PAIR(CpuClock, Boost, tr("Boost (1700MHz)")),
|
||||
PAIR(CpuClock, Fast, tr("Fast (2000MHz)")),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::ConfirmStop>::Index(),
|
||||
{
|
||||
PAIR(ConfirmStop, Ask_Always, tr("Always ask (Default)")),
|
||||
PAIR(ConfirmStop, Ask_Based_On_Game, tr("Only if game specifies not to stop")),
|
||||
PAIR(ConfirmStop, Ask_Never, tr("Never ask")),
|
||||
}});
|
||||
translations->insert({Settings::EnumMetadata<Settings::GpuOverclock>::Index(),
|
||||
{
|
||||
PAIR(GpuOverclock, Low, tr("Low (128)")),
|
||||
PAIR(GpuOverclock, Medium, tr("Medium (256)")),
|
||||
PAIR(GpuOverclock, High, tr("High (512)")),
|
||||
}});
|
||||
|
||||
#undef PAIR
|
||||
#undef CTX_PAIR
|
||||
|
||||
return translations;
|
||||
}
|
||||
} // namespace ConfigurationShared
|
||||
|
||||
80
src/qt_common/config/shared_translation.h
Normal file
80
src/qt_common/config/shared_translation.h
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <QString>
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings_enums.h"
|
||||
|
||||
namespace ConfigurationShared {
|
||||
using TranslationMap = std::map<u32, std::pair<QString, QString>>;
|
||||
using ComboboxTranslations = std::vector<std::pair<u32, QString>>;
|
||||
using ComboboxTranslationMap = std::map<u32, ComboboxTranslations>;
|
||||
|
||||
std::unique_ptr<TranslationMap> InitializeTranslations(QObject *parent);
|
||||
|
||||
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent);
|
||||
|
||||
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map = {
|
||||
{Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "None"))},
|
||||
{Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FXAA"))},
|
||||
{Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SMAA"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map = {
|
||||
{Settings::ScalingFilter::NearestNeighbor,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Nearest"))},
|
||||
{Settings::ScalingFilter::Bilinear,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
|
||||
{Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
|
||||
{Settings::ScalingFilter::ZeroTangent, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Zero-Tangent"))},
|
||||
{Settings::ScalingFilter::BSpline, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "B-Spline"))},
|
||||
{Settings::ScalingFilter::Mitchell, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Mitchell"))},
|
||||
{Settings::ScalingFilter::Spline1,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Spline-1"))},
|
||||
{Settings::ScalingFilter::Gaussian,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
|
||||
{Settings::ScalingFilter::Lanczos,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Lanczos"))},
|
||||
{Settings::ScalingFilter::ScaleForce,
|
||||
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
|
||||
{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
|
||||
{Settings::ScalingFilter::Area, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Area"))},
|
||||
{Settings::ScalingFilter::Mmpx, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "MMPX"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map = {
|
||||
{Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
|
||||
{Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map = {
|
||||
{Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
|
||||
{Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
|
||||
{Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map = {
|
||||
{Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
|
||||
{Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
|
||||
{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map = {
|
||||
{Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
|
||||
{Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
|
||||
{Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
|
||||
};
|
||||
|
||||
} // namespace ConfigurationShared
|
||||
110
src/qt_common/config/uisettings.cpp
Normal file
110
src/qt_common/config/uisettings.cpp
Normal file
|
|
@ -0,0 +1,110 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <QSettings>
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "qt_common/config/uisettings.h"
|
||||
|
||||
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
|
||||
namespace Settings {
|
||||
template class Setting<bool>;
|
||||
template class Setting<std::string>;
|
||||
template class Setting<u16, true>;
|
||||
template class Setting<u32>;
|
||||
template class Setting<u8, true>;
|
||||
template class Setting<u8>;
|
||||
template class Setting<unsigned long long>;
|
||||
} // namespace Settings
|
||||
#endif
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
namespace UISettings {
|
||||
|
||||
const Themes themes{{
|
||||
{"Default", "default"},
|
||||
{"Default Colorful", "colorful"},
|
||||
{"Dark", "qdarkstyle"},
|
||||
{"Dark Colorful", "colorful_dark"},
|
||||
{"Midnight Blue", "qdarkstyle_midnight_blue"},
|
||||
{"Midnight Blue Colorful", "colorful_midnight_blue"},
|
||||
}};
|
||||
|
||||
bool IsDarkTheme() {
|
||||
const auto& theme = UISettings::values.theme;
|
||||
return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
|
||||
theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
|
||||
}
|
||||
|
||||
Values values = {};
|
||||
|
||||
u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
|
||||
switch (ratio) {
|
||||
case Settings::AspectRatio::R4_3:
|
||||
return height * 4 / 3;
|
||||
case Settings::AspectRatio::R21_9:
|
||||
return height * 21 / 9;
|
||||
case Settings::AspectRatio::R16_10:
|
||||
return height * 16 / 10;
|
||||
case Settings::AspectRatio::R16_9:
|
||||
case Settings::AspectRatio::Stretch:
|
||||
// TODO: Move this function wherever appropriate to implement Stretched aspect
|
||||
break;
|
||||
}
|
||||
return height * 16 / 9;
|
||||
}
|
||||
|
||||
void SaveWindowState() {
|
||||
const auto window_state_config_loc =
|
||||
FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "window_state.ini");
|
||||
|
||||
void(FS::CreateParentDir(window_state_config_loc));
|
||||
QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
|
||||
|
||||
config.setValue(QStringLiteral("geometry"), values.geometry);
|
||||
config.setValue(QStringLiteral("state"), values.state);
|
||||
config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry);
|
||||
config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state);
|
||||
|
||||
config.sync();
|
||||
}
|
||||
|
||||
void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
|
||||
const auto window_state_config_loc =
|
||||
FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "window_state.ini");
|
||||
|
||||
// Migrate window state from old location
|
||||
if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
|
||||
const auto config_loc =
|
||||
FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "qt-config.ini");
|
||||
QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
|
||||
|
||||
config.beginGroup(QStringLiteral("UI"));
|
||||
config.beginGroup(QStringLiteral("UILayout"));
|
||||
values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
|
||||
values.state = config.value(QStringLiteral("state")).toByteArray();
|
||||
values.renderwindow_geometry =
|
||||
config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
|
||||
values.gamelist_header_state =
|
||||
config.value(QStringLiteral("gameListHeaderState")).toByteArray();
|
||||
config.endGroup();
|
||||
config.endGroup();
|
||||
return;
|
||||
}
|
||||
|
||||
void(FS::CreateParentDir(window_state_config_loc));
|
||||
const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
|
||||
|
||||
values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
|
||||
values.state = config.value(QStringLiteral("state")).toByteArray();
|
||||
values.renderwindow_geometry =
|
||||
config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
|
||||
values.gamelist_header_state =
|
||||
config.value(QStringLiteral("gameListHeaderState")).toByteArray();
|
||||
}
|
||||
|
||||
} // namespace UISettings
|
||||
286
src/qt_common/config/uisettings.h
Normal file
286
src/qt_common/config/uisettings.h
Normal file
|
|
@ -0,0 +1,286 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <vector>
|
||||
#include <QByteArray>
|
||||
#include <QMetaType>
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
#include <QVector>
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/settings_enums.h"
|
||||
#include "qt_common/config/qt_config.h"
|
||||
|
||||
using Settings::Category;
|
||||
using Settings::ConfirmStop;
|
||||
using Settings::Setting;
|
||||
using Settings::SwitchableSetting;
|
||||
|
||||
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
|
||||
namespace Settings {
|
||||
extern template class Setting<bool>;
|
||||
extern template class Setting<std::string>;
|
||||
extern template class Setting<u16, true>;
|
||||
extern template class Setting<u32>;
|
||||
extern template class Setting<u8, true>;
|
||||
extern template class Setting<u8>;
|
||||
extern template class Setting<unsigned long long>;
|
||||
} // namespace Settings
|
||||
#endif
|
||||
|
||||
namespace UISettings {
|
||||
|
||||
bool IsDarkTheme();
|
||||
|
||||
struct ContextualShortcut {
|
||||
std::string keyseq;
|
||||
std::string controller_keyseq;
|
||||
int context;
|
||||
bool repeat;
|
||||
};
|
||||
|
||||
struct Shortcut {
|
||||
std::string name;
|
||||
std::string group;
|
||||
ContextualShortcut shortcut;
|
||||
};
|
||||
|
||||
enum class Theme {
|
||||
Default,
|
||||
DefaultColorful,
|
||||
Dark,
|
||||
DarkColorful,
|
||||
MidnightBlue,
|
||||
MidnightBlueColorful,
|
||||
};
|
||||
|
||||
static constexpr Theme default_theme{
|
||||
#ifdef _WIN32
|
||||
Theme::DarkColorful
|
||||
#else
|
||||
Theme::DefaultColorful
|
||||
#endif
|
||||
};
|
||||
|
||||
using Themes = std::array<std::pair<const char*, const char*>, 6>;
|
||||
extern const Themes themes;
|
||||
|
||||
struct GameDir {
|
||||
std::string path;
|
||||
bool deep_scan = false;
|
||||
bool expanded = false;
|
||||
bool operator==(const GameDir& rhs) const {
|
||||
return path == rhs.path;
|
||||
}
|
||||
bool operator!=(const GameDir& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct Values {
|
||||
Settings::Linkage linkage{1000};
|
||||
|
||||
QByteArray geometry;
|
||||
QByteArray state;
|
||||
|
||||
QByteArray renderwindow_geometry;
|
||||
|
||||
QByteArray gamelist_header_state;
|
||||
|
||||
Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui};
|
||||
Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui};
|
||||
Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui};
|
||||
Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
|
||||
Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
|
||||
|
||||
SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage,
|
||||
ConfirmStop::Ask_Always,
|
||||
"confirmStop",
|
||||
Category::UiGeneral,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
|
||||
Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
|
||||
Setting<bool> pause_when_in_background{linkage,
|
||||
false,
|
||||
"pauseWhenInBackground",
|
||||
Category::UiGeneral,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
Setting<bool> mute_when_in_background{linkage,
|
||||
false,
|
||||
"muteWhenInBackground",
|
||||
Category::UiAudio,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
Setting<bool> hide_mouse{
|
||||
linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
|
||||
true, true};
|
||||
Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
|
||||
Category::UiGeneral};
|
||||
// Set when Vulkan is known to crash the application
|
||||
bool has_broken_vulkan = false;
|
||||
|
||||
Setting<bool> select_user_on_boot{linkage,
|
||||
false,
|
||||
"select_user_on_boot",
|
||||
Category::UiGeneral,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
|
||||
Setting<bool> check_for_updates{linkage, true, "check_for_updates", Category::UiGeneral};
|
||||
|
||||
// Discord RPC
|
||||
Setting<bool> enable_discord_presence{linkage, false, "enable_discord_presence", Category::Ui};
|
||||
|
||||
// logging
|
||||
Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
|
||||
|
||||
// Screenshots
|
||||
Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
|
||||
Category::Screenshots};
|
||||
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
|
||||
|
||||
std::string roms_path;
|
||||
std::string game_dir_deprecated;
|
||||
bool game_dir_deprecated_deepscan;
|
||||
QVector<GameDir> game_dirs;
|
||||
QStringList recent_files;
|
||||
Setting<std::string> language{linkage, {}, "language", Category::Paths};
|
||||
|
||||
std::string theme;
|
||||
|
||||
// Shortcut name <Shortcut, context>
|
||||
std::vector<Shortcut> shortcuts;
|
||||
|
||||
Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui};
|
||||
|
||||
// multiplayer settings
|
||||
Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
|
||||
Setting<std::string> multiplayer_filter_text{linkage, {}, "filter_text", Category::Multiplayer};
|
||||
Setting<bool> multiplayer_filter_games_owned{linkage, false, "filter_games_owned",
|
||||
Category::Multiplayer};
|
||||
Setting<bool> multiplayer_filter_hide_empty{linkage, false, "filter_games_hide_empty",
|
||||
Category::Multiplayer};
|
||||
Setting<bool> multiplayer_filter_hide_full{linkage, false, "filter_games_hide_full",
|
||||
Category::Multiplayer};
|
||||
Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
|
||||
Setting<u16, true> multiplayer_port{linkage, 24872, 0,
|
||||
UINT16_MAX, "port", Category::Multiplayer};
|
||||
Setting<std::string> multiplayer_room_nickname{
|
||||
linkage, {}, "room_nickname", Category::Multiplayer};
|
||||
Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer};
|
||||
Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer};
|
||||
Setting<u16, true> multiplayer_room_port{linkage, 24872, 0,
|
||||
UINT16_MAX, "room_port", Category::Multiplayer};
|
||||
Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer};
|
||||
Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer};
|
||||
Setting<std::string> multiplayer_room_description{
|
||||
linkage, {}, "room_description", Category::Multiplayer};
|
||||
std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
|
||||
|
||||
// Game List
|
||||
Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList};
|
||||
Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList};
|
||||
Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList};
|
||||
Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList};
|
||||
Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList};
|
||||
std::atomic_bool is_game_list_reload_pending{false};
|
||||
Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
|
||||
Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
|
||||
QVector<u64> favorited_ids;
|
||||
|
||||
// Compatibility List
|
||||
Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList};
|
||||
|
||||
// Size & File Types Column
|
||||
Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
|
||||
Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
|
||||
|
||||
// Play time
|
||||
Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList};
|
||||
|
||||
// misc
|
||||
Setting<bool> show_fw_warning{linkage, true, "show_fw_warning", Category::Miscellaneous};
|
||||
|
||||
bool configuration_applied;
|
||||
bool reset_to_defaults;
|
||||
bool shortcut_already_warned{false};
|
||||
};
|
||||
|
||||
extern Values values;
|
||||
|
||||
u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
|
||||
|
||||
void SaveWindowState();
|
||||
void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig);
|
||||
|
||||
// This shouldn't have anything except static initializers (no functions). So
|
||||
// QKeySequence(...).toString() is NOT ALLOWED HERE.
|
||||
// This must be in alphabetical order according to action name as it must have the same order as
|
||||
// UISetting::values.shortcuts, which is alphabetically ordered.
|
||||
// clang-format off
|
||||
const std::array<Shortcut, 30> default_hotkeys{{
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+P"), std::string("Screenshot"), Qt::WidgetWithChildrenShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F8"), std::string("Home+L"), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F10"), std::string("Home+X"), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F9"), std::string("Home+R"), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Configure")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+,"), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Configure Current Game")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+."), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F4"), std::string("Home+Plus"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Esc"), std::string(""), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Eden")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Q"), std::string("Home+Minus"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Browse Public Game Lobby")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+B"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Create Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+N"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Direct Connect to Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+C"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Leave Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+L"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Show Current Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+R"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F6"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F5"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F"), std::string(""), Qt::WindowShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+U"), std::string("Home+Y"), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F9"), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string(""), std::string(""), Qt::ApplicationShortcut, false}},
|
||||
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+S"), std::string(""), Qt::WindowShortcut, false}},
|
||||
}};
|
||||
// clang-format on
|
||||
|
||||
} // namespace UISettings
|
||||
|
||||
Q_DECLARE_METATYPE(UISettings::GameDir*);
|
||||
|
||||
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
|
||||
Q_DECLARE_METATYPE(Settings::CpuAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::GpuAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::DmaAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::FullscreenMode);
|
||||
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
|
||||
Q_DECLARE_METATYPE(Settings::ResolutionSetup);
|
||||
Q_DECLARE_METATYPE(Settings::ScalingFilter);
|
||||
Q_DECLARE_METATYPE(Settings::AntiAliasing);
|
||||
Q_DECLARE_METATYPE(Settings::RendererBackend);
|
||||
Q_DECLARE_METATYPE(Settings::ShaderBackend);
|
||||
Q_DECLARE_METATYPE(Settings::AstcRecompression);
|
||||
Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
|
||||
Q_DECLARE_METATYPE(Settings::SpirvOptimizeMode);
|
||||
Loading…
Add table
Add a link
Reference in a new issue