[desktop] Use pixel-based font sizes instead of point-based for game card

Archaic systems that still don't utilize point sizes properly should
like this.

Signed-off-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
crueter 2026-04-06 13:30:57 -04:00
parent d99a8c65cc
commit fda1377c44
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GPG key ID: 425ACD2D4830EBC6

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@ -77,9 +77,6 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
}
if (UISettings::values.show_game_name.GetValue()) {
// if "none" is selected, pretend there's a
_iconsize = _iconsize ? _iconsize : 96;
// padding + text
QRect textRect = cardRect;
textRect.setTop(iconRect.bottom() + 8);
@ -95,8 +92,7 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
font.setBold(true);
// TODO(crueter): fix this abysmal scaling
// If "none" is selected, then default to 8.5 point font.
font.setPointSize(1 + std::max(7.0, _iconsize ? std::sqrt(_iconsize * 0.6) : 7.5));
font.setPixelSize(1.5 + std::max(10.0, _iconsize ? std::sqrt(_iconsize) : 10.0));
// TODO(crueter): elide mode
painter->setFont(font);