Fixes [shader_recompiler] fix CBuf get/set VUUID due to using composite for U32[1], F32[1] (#3790) (#3823)
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Fixes Megaman Starforce Legacy Collection crashing.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3823
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
This commit is contained in:
John 2026-04-06 21:48:22 +02:00 committed by crueter
parent 88f0e7862a
commit fd0c5655c4
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@ -140,14 +140,8 @@ Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr,
return val;
}
const auto is_float = UniformDefinitions::IsFloat(member_ptr);
const auto num_elements = UniformDefinitions::NumElements(member_ptr);
auto const zero_const = is_float ? ctx.Const(0.0f) : ctx.Const(0u);
const std::array zero_vec{zero_const, zero_const, zero_const, zero_const};
const Id cond = ctx.OpULessThanEqual(ctx.TypeBool(), buffer_offset, ctx.Const(0xFFFFu));
const Id zero = num_elements > 1
? ctx.OpCompositeConstruct(result_type, std::span(zero_vec.data(), num_elements))
: zero_const;
const Id zero = ctx.ConstantNull(result_type);
return ctx.OpSelect(result_type, cond, val, zero);
}