mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-12 15:58:58 +02:00
revert 91a662431c (#240)
revert [Texture_cache] Better memory handling for devices with lower memory allocations (#233) Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable. It also cleans up the recent abi.cpp and bindless texture commits a bit. Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12. Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows) Also patches up ffmpeg issues. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233 Co-authored-by: JPikachu <jpikachu.eden@gmail.com> Co-committed-by: JPikachu <jpikachu.eden@gmail.com> Had showed some regressions on devices with higher specifications, will be refined to return as a toggle in a later commit. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/240
This commit is contained in:
parent
09194cc5c3
commit
fa600b88b1
15 changed files with 53 additions and 96 deletions
|
|
@ -50,7 +50,7 @@ BufferCache<P>::~BufferCache() = default;
|
|||
template <class P>
|
||||
void BufferCache<P>::RunGarbageCollector() {
|
||||
const bool aggressive_gc = total_used_memory >= critical_memory;
|
||||
const u64 ticks_to_destroy = aggressive_gc ? 60 : 150;
|
||||
const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
|
||||
int num_iterations = aggressive_gc ? 64 : 32;
|
||||
const auto clean_up = [this, &num_iterations](BufferId buffer_id) {
|
||||
if (num_iterations == 0) {
|
||||
|
|
@ -1380,9 +1380,6 @@ void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id,
|
|||
});
|
||||
new_buffer.MarkUsage(copies[0].dst_offset, copies[0].size);
|
||||
runtime.CopyBuffer(new_buffer, overlap, copies, true);
|
||||
#ifdef ANDROID
|
||||
runtime.Finish();
|
||||
#endif
|
||||
DeleteBuffer(overlap_id, true);
|
||||
}
|
||||
|
||||
|
|
@ -1674,12 +1671,7 @@ void BufferCache<P>::DeleteBuffer(BufferId buffer_id, bool do_not_mark) {
|
|||
}
|
||||
|
||||
Unregister(buffer_id);
|
||||
|
||||
#ifdef ANDROID
|
||||
if (!do_not_mark)
|
||||
#endif
|
||||
delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id]));
|
||||
|
||||
slot_buffers.erase(buffer_id);
|
||||
|
||||
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
|
||||
|
|
|
|||
|
|
@ -156,11 +156,7 @@ template <class P>
|
|||
class BufferCache : public VideoCommon::ChannelSetupCaches<BufferCacheChannelInfo> {
|
||||
// Page size for caching purposes.
|
||||
// This is unrelated to the CPU page size and it can be changed as it seems optimal.
|
||||
#ifdef ANDROID
|
||||
static constexpr u32 CACHING_PAGEBITS = 12;
|
||||
#else
|
||||
static constexpr u32 CACHING_PAGEBITS = 16;
|
||||
#endif
|
||||
static constexpr u64 CACHING_PAGESIZE = u64{1} << CACHING_PAGEBITS;
|
||||
|
||||
static constexpr bool IS_OPENGL = P::IS_OPENGL;
|
||||
|
|
@ -174,15 +170,9 @@ class BufferCache : public VideoCommon::ChannelSetupCaches<BufferCacheChannelInf
|
|||
static constexpr bool SEPARATE_IMAGE_BUFFERS_BINDINGS = P::SEPARATE_IMAGE_BUFFER_BINDINGS;
|
||||
static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = P::USE_MEMORY_MAPS_FOR_UPLOADS;
|
||||
|
||||
#ifdef ANDROID
|
||||
static constexpr s64 DEFAULT_EXPECTED_MEMORY = 512_MiB;
|
||||
static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB;
|
||||
static constexpr s64 TARGET_THRESHOLD = 3_GiB;
|
||||
#else
|
||||
static constexpr s64 DEFAULT_EXPECTED_MEMORY = 512_MiB;
|
||||
static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB;
|
||||
static constexpr s64 TARGET_THRESHOLD = 4_GiB;
|
||||
#endif
|
||||
|
||||
// Debug Flags.
|
||||
|
||||
|
|
@ -458,12 +448,7 @@ private:
|
|||
Tegra::MaxwellDeviceMemoryManager& device_memory;
|
||||
|
||||
Common::SlotVector<Buffer> slot_buffers;
|
||||
#ifdef ANDROID
|
||||
static constexpr size_t TICKS_TO_DESTROY = 2;
|
||||
#else
|
||||
static constexpr size_t TICKS_TO_DESTROY = 8;
|
||||
#endif
|
||||
DelayedDestructionRing<Buffer, TICKS_TO_DESTROY> delayed_destruction_ring;
|
||||
DelayedDestructionRing<Buffer, 8> delayed_destruction_ring;
|
||||
|
||||
const Tegra::Engines::DrawManager::IndirectParams* current_draw_indirect{};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue